Mission Packet—Warhammer 40,000 GT

Contained within this packet are the rules and score sheets for the 2011 NOVA Open Warhammer 40,000 Grand Tournament.

Sportsmanship & Conduct
Speaking on Sportsmanship and what constitutes a true winner, Jesse Owens once said: "[Winning] starts with complete command of the fundamentals. Then it takes desire, determination, discipline, and self-sacrifice. And finally, it takes a great deal of love, fairness and respect for your fellow man. Put all these together, and even if you don't win, how can you lose?" At the Open, we do not expect the diversity of players to all become best friends, but we demand you treat your fellow competitors with the respect you would accord a peer while you are here. Also, frankly, don’t make us spend our time managing your bad attitude! If a major personal issue arises, and you need to leave the event early, let us know! Otherwise, stick it through to the end please! Quitting is not only unsportsmanlike, it can create a real headache for event organizers in terms of managing brackets, match-ups and other things! Not to mention, free prizes will be randomly given out all weekend long at the NOVA Open, so you wouldn’t want to miss your shot at free things!

Quit Policy and FAQ Quitting the NOVA Open early without first notifying the event organizers will incur the risk of being barred from attending future NOVA Open events. The NOVA Open’s NOVAFAQv3 will be in use. When in doubt on a rules issue, contact a judge if relying on the Rules As Written and NOVAFAQ does not suffice.

Golden Rules Please remember to have fun. Respect your peers, the tournament organizers, and the game.

Open Scoring Format
At all times, your competitive rating will be: (Winrate x 10) + (% of Objectives Achieved) + (% of Quarters Achieved) + (% of Victory Pts Achieved) Your score is not CUMULATIVE over rounds; new results simply plug into the above formula. This formula’s ONLY real value is determining your SEED within your Day 2 bracket. The higher the rating, the higher your seed within bracket.

All Day 1 pairings are random within same win-loss bracket. All Day 2 pairings follow a standard tournament bracket based upon initial seed.

Appearance Scoring
The appearance scorecards located in the back of this booklet will be used for army appearance scoring, and individual miniature scoring. You will need to submit an individual miniature from the army you are playing for Best Painted Single Mini, and a different miniature for Best Converted Single Mini, when the judge comes by your table.

Prizes
Prizes are given out throughout the weekend via a raffle. Additional tickets are earned for each game you lose. Major trophies, tokens, and prizes are awarded for winning your Day 2 bracket, winning Renaissance Man (our Best Overall), winning appearance scoring awards, exceptional sportsmanship, and more.

Support Staff! NOVA Open Support Staff are not formally designated as rules judges, but can assist you with general Q/A and can find rules judges for you. They will be wearing BLACK staff shirts.

Staff in Red! Rules Judges will be wearing bright red shirts to help you identify them in the crowd.

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5VP) READ SCORING REQUIREMENTS CAREFULLY   Scoring At the end of the game. 3   . then … The winner is determined by a simple VP advantage (meaning you could win by 0. then . harming your player rating and leading to unnecessarily more difficult subsequent match-ups! Tabling Your Opponent If you eliminate all of your opponent’s units prior to the end of the game. you win the Kill Points Goal (Goal 1). record your score for Goals 2. if it is a tie at the end of the game. that person wins the game. keep in mind that time may be called without both participants getting the chance to complete their player turn We will announce time periodically When the game does end. do the following: Check the status of the Primary Goal. and fill the results in on the score sheet in this packet corresponding to the appropriate round! If you do not record your score for Goals 2/3/Victory Points. If you table your opponent..         Primary / Secondary Tertiary Goals The entire tournament contains three Goals These Goals are in play in every round For each round. and one Goal will be Tertiary The Primary is the Win Condition The Secondary is the 1st tiebreaker The Tertiary is the 2nd tiebreaker If required. if you begin a new game turn in spite of this. that person wins the game. count each vehicle as separate for purposes of Victory Points     Game Length Utilize Random Game Length per the 40k Rulebook Do not begin a new game turn of any kind if there are less than 15 minutes remaining in the round. you will be credited as scoring a “0” for that entry.Every Mission Rules The rules on this page are “in play” for every single mission. one Goal will be Primary.. if one person is winning it. if it is a tie at the end of the game. that person wins the game. simple Victory Points represent the third and final tiebreaker With regard to VEHICLE SQUADRONS. if one person is winning it. Check the status of the Secondary Goal. if one person is winning it. score it as if your opponent were still alive. continue to play with yourself! When the game ends. then … Check the status of the Tertiary Goal. one Goal will be Secondary. if it is a tie at the end of the game. 3. and Victory Points. regardless of score. use the Winner Determination description below       Winner Determination When the game ends.

judges will rule based upon the end result visible on the table Judges will not rule based upon a possible result that “might” have happened if you read the rules more closely Check with your opponent to make sure he understands at the beginning of the game Objectives (Goal #2) Place 4 objectives (40mm) on the table. randomize which quarter that model is in The opponent controlling the largest number of table quarters at the end of the game wins this goal. and neither side controls it When determining if an objective is held or contested. it is considered in whatever quarter contains a majority of the unit. if no quarter contains a majority. randomly determine which quarter it is in If a single model unit straddles quarters.Goal Descriptions The Goals described on this page are in play for every mission— read them carefully!     Do NOT “Game” Ignorance! If for any reason you are unsure of the way in which any of these Goals or the missions on the following pages are played. you win the Kill Points Goal regardless of the difference in actual kill points scored by each player PLEASE READ CAREFULLY—THIS IS A SLIGHTLY MODIFIED VERSION OF KILL POINTS. if each opponent controls the same number of table quarters. this goal is tied     Kill Points (Goal #1) In order to win this goal. and 12” from closest long edge Place a 5th objective (40mm) in the exact center of the board In order to hold an objective.             Table Quarters (Goal #3) A quarter is captured when you hold a VP preponderance in it at the end of the game Units count for VP exactly as they are scored in the Warhammer 40. 18” from the closest short edge. if the difference in KP scored is 2 or fewer.000 Rulebook (Pg 300. BRB) SCORING units count as worth their full VP value regardless of damage sustained If a unit is partially in multiple quarters. one in every board quarter. this goal is tied 4 . a SCORING unit must be within 3” of its edge If an enemy unit is also within 3” of its edge. ASK A TOURNAMENT STAFF MEMBER NOW! If you do not ask. and an argument arises post-game based upon ignorance of the rules. if an equal # are held. this goal is tied KP are scored exactly as in the standard rules for Warhammer 40.000 If you table your opponent. an objective is CONTESTED. one opponent must outscore the other by 3 or more KP. ignore all terrain/model heights The opponent holding the most objectives at the end of the game wins this goal.

contact a judge! For purposes of reference. Doing so will earn you one extra raffle ticket for prize raffles throughout the weekend. and the format of the terrain should be roughly similar from table to table.com. or Saturday). tourney organizers reserve the right to permanently alter or remove portions of your list. If your list is found to be illegal thereafter. Army Lists. You must otherwise submit your army lists upon registration (whether you register Thursday. and possibly some additional small pieces scattered about. force losses upon you . Friday. All players may submit their army lists ahead of time to novaopen@gmail. each table should have roughly one terrain piece in the center of the board. one in each table quarter. CHECK YOUR LIST RIGOROUSLY BEFORE SUBMITTING IT! 5 . If you believe the terrain has been materially altered. Army Lists You must provide 9 copies of your army list. 8 for opponents. or remove you from the playing field. One for organizers. and re-clarify this at your opponent’s request. Please clearly denote what transports contain what units. Please allow your opponent to look at your codex at any point should s/he ask.Fixed Terrain Terrain for the NOVA Open is fixed in place. Codices and Transports Please give a copy of your army list to your opponent at the beginning of the game.

Reserves. Goal Priorities Refer to the “Goal Descriptions” page for detailed goal information    The Primary Goal and win condition is “Objectives” (#2) The Secondary Goal and first tiebreaker is “Kill Points” (#1) The Tertiary Goal and second tiebreaker is “Table Quarters” (#3) Mission Special Rules Infiltrate. Deep Strike. 92 WH40k rulebook)    Deployment Pitched Battle (see Warhammer Rulebook for details)  Terrain and Objective Placement Please refer to page 5 for reminders 6 .Round 1 FILL OUT THE SCORE SHEET FOR THIS ROUND AT THE END OF THE GAME. 94 WH40k rulebook) You may Seize the Initiative (p. Scouts/ Outflank (p.

see page 3)? _________________ # of Objectives Held  How many Objectives did your opponent hold at the end of the game (Goal #2)? __________________ Objectives Opponent Held  How many Table Quarters did you control at the end of the game (per Goal #3) _________________ # of Quarters Captured  How many Table Quarters did your opponent hold at the end of the game (Goal #3)? __________________ Quarters Opponent Captured 7 . each of you must fill your own out! Player Data Name: ________________________________ Table #:________________________________  Sportsmanship Circle ONE of the following. Your selection has NO impact on your opponent’s final competitive standing. 3. 2. UNPLEASANT GAME This should only be used for one of the worst games of 40k you’ve ever been involved in. AVERAGE GAME This should apply to the vast majority of your games. EXCELLENT GAME This should only be used for a game of 40k so enjoyable you will remember it as one of your favorite games ever. Score only if you are able to explain why to the head judge (if asked to). who must sign the blank below! ______________________________________ I affirm that the results on this sheet are correct   Your Scoring by Goal It is important you fill out each of these How many VICTORY POINTS did you score from your opponent’s army? _________________ Victory Points Scored OPPONENT SCORING BY GOAL   It is important you fill out each of these How many VICTORY POINTS did your opponent score? __________________ VP Opponent Scored  How many Objectives did you hold at the end of the game (per Goal #2. and should not reflect the results of the game. Win or Loss? Who won this game (circle one)? I WON MY OPPONENT WON  Opponent’s Validation Turn in your score sheet along with your opponent. unless they are almost uniquely excellent or unpleasant. 1.Round 1 Please fill out and turn in this score sheet WITH your opponent.

Scouts/ Outflank (p. Deep Strike. 94 WH40k rulebook) You may Seize the Initiative (p. 92 WH40k rulebook)    Deployment Spearhead (see Warhammer Rulebook for details)  Terrain and Objective Placement Please refer to page 5 for reminders 6 . Goal Priorities Refer to the “Goal Descriptions” page for detailed goal information    The Primary Goal and win condition is “Table Quarters” (#3) The Secondary Goal and first tiebreaker is “Objectives” (#2) The Tertiary Goal and second tiebreaker is “Kill Points” (#1) Mission Special Rules Infiltrate. Reserves.Round 2 FILL OUT THE SCORE SHEET FOR THIS ROUND AT THE END OF THE GAME.

Score only if you are able to explain why to the head judge (if asked to). 3. 1. who must sign the blank below! ______________________________________ I affirm that the results on this sheet are correct   Your Scoring by Goal It is important you fill out each of these How many VICTORY POINTS did you score from your opponent’s army? _________________ Victory Points Scored OPPONENT SCORING BY GOAL   It is important you fill out each of these How many VICTORY POINTS did your opponent score? __________________ VP Opponent Scored  How many Objectives did you hold at the end of the game (per Goal #2. Your selection has NO impact on your opponent’s final competitive standing. unless they are almost uniquely excellent or unpleasant. AVERAGE GAME This should apply to the vast majority of your games.Round 2 Please fill out and turn in this score sheet WITH your opponent. EXCELLENT GAME This should only be used for a game of 40k so enjoyable you will remember it as one of your favorite games ever. see page 3)? _________________ # of Objectives Held  How many Objectives did your opponent hold at the end of the game (Goal #2)? __________________ Objectives Opponent Held  How many Table Quarters did you control at the end of the game (per Goal #3) _________________ # of Quarters Captured  How many Table Quarters did your opponent hold at the end of the game (Goal #3)? __________________ Quarters Opponent Captured 7 . 2. Win or Loss? Who won this game (circle one)? I WON MY OPPONENT WON  Opponent’s Validation Turn in your score sheet along with your opponent. each of you must fill your own out! Player Data Name: ________________________________ Table #:________________________________  Sportsmanship Circle ONE of the following. UNPLEASANT GAME This should only be used for one of the worst games of 40k you’ve ever been involved in. and should not reflect the results of the game.

Deep Strike. Scouts/ Outflank (p. 92 WH40k rulebook) Night Fighting (Turn 1 only)    Deployment Dawn of War (see Warhammer Rulebook for details)  Terrain and Objective Placement Please refer to page 5 for reminders 6 . 94 WH40k rulebook) You may Seize the Initiative (p. Goal Priorities Refer to the “Goal Descriptions” page for detailed goal information    The Primary Goal and win condition is “Kill Points” (#1) The Secondary Goal and first tiebreaker is “Table Quarters” (#3) The Tertiary Goal and second tiebreaker is “Objectives” (#2)  Mission Special Rules Infiltrate. Reserves.Round 3 FILL OUT THE SCORE SHEET FOR THIS ROUND AT THE END OF THE GAME.

3. UNPLEASANT GAME This should only be used for one of the worst games of 40k you’ve ever been involved in. each of you must fill your own out! Player Data Name: ________________________________ Table #:________________________________  Sportsmanship Circle ONE of the following. 1. see page 3)? _________________ # of Objectives Held  How many Objectives did your opponent hold at the end of the game (Goal #2)? __________________ Objectives Opponent Held  How many Table Quarters did you control at the end of the game (per Goal #3) _________________ # of Quarters Captured  How many Table Quarters did your opponent hold at the end of the game (Goal #3)? __________________ Quarters Opponent Captured 7 . unless they are almost uniquely excellent or unpleasant. who must sign the blank below! ______________________________________ I affirm that the results on this sheet are correct   Your Scoring by Goal It is important you fill out each of these How many VICTORY POINTS did you score from your opponent’s army? _________________ Victory Points Scored OPPONENT SCORING BY GOAL   It is important you fill out each of these How many VICTORY POINTS did your opponent score? __________________ VP Opponent Scored  How many Objectives did you hold at the end of the game (per Goal #2. AVERAGE GAME This should apply to the vast majority of your games. 2. and should not reflect the results of the game. Score only if you are able to explain why to the head judge (if asked to). Your selection has NO impact on your opponent’s final competitive standing.Round 3 Please fill out and turn in this score sheet WITH your opponent. Win or Loss? Who won this game (circle one)? I WON MY OPPONENT WON  Opponent’s Validation Turn in your score sheet along with your opponent. EXCELLENT GAME This should only be used for a game of 40k so enjoyable you will remember it as one of your favorite games ever.

Reserves. 94 WH40k rulebook) You may Seize the Initiative (p.Round 4 FILL OUT THE SCORE SHEET FOR THIS ROUND AT THE END OF THE GAME. Goal Priorities Refer to the “Goal Descriptions” page for detailed goal information    The Primary Goal and win condition is “Objectives” (#2) The Secondary Goal and first tiebreaker is “Table Quarters” (#3) The Tertiary Goal and second tiebreaker is “Kill Points” (#1) Mission Special Rules Infiltrate. Scouts/ Outflank (p. 92 WH40k rulebook)    Deployment Spearhead (see Warhammer Rulebook for details)  Terrain and Objective Placement Please refer to page 5 for reminders 6 . Deep Strike.

and should not reflect the results of the game. Score only if you are able to explain why to the head judge (if asked to). who must sign the blank below! ______________________________________ I affirm that the results on this sheet are correct   Your Scoring by Goal It is important you fill out each of these How many VICTORY POINTS did you score from your opponent’s army? _________________ Victory Points Scored OPPONENT SCORING BY GOAL   It is important you fill out each of these How many VICTORY POINTS did your opponent score? __________________ VP Opponent Scored  How many Objectives did you hold at the end of the game (per Goal #2. 1. Your selection has NO impact on your opponent’s final competitive standing. UNPLEASANT GAME This should only be used for one of the worst games of 40k you’ve ever been involved in. each of you must fill your own out! Player Data Name: ________________________________ Table #:________________________________  Sportsmanship Circle ONE of the following. 2. EXCELLENT GAME This should only be used for a game of 40k so enjoyable you will remember it as one of your favorite games ever. Win or Loss? Who won this game (circle one)? I WON MY OPPONENT WON  Opponent’s Validation Turn in your score sheet along with your opponent.Round 4 Please fill out and turn in this score sheet WITH your opponent. 3. see page 3)? _________________ # of Objectives Held  How many Objectives did your opponent hold at the end of the game (Goal #2)? __________________ Objectives Opponent Held  How many Table Quarters did you control at the end of the game (per Goal #3) _________________ # of Quarters Captured  How many Table Quarters did your opponent hold at the end of the game (Goal #3)? __________________ Quarters Opponent Captured 7 . unless they are almost uniquely excellent or unpleasant. AVERAGE GAME This should apply to the vast majority of your games.

92 WH40k rulebook)    Deployment Pitched Battle (see Warhammer Rulebook for details)  Terrain and Objective Placement Please refer to page 5 for reminders 6 .Round 5 FILL OUT THE SCORE SHEET FOR THIS ROUND AT THE END OF THE GAME. 94 WH40k rulebook) You may Seize the Initiative (p. Scouts/ Outflank (p. Deep Strike. Goal Priorities Refer to the “Goal Descriptions” page for detailed goal information    The Primary Goal and win condition is “Table Quarters” (#3) The Secondary Goal and first tiebreaker is “Kill Points” (#1) The Tertiary Goal and second tiebreaker is “Objectives” (#2) Mission Special Rules Infiltrate. Reserves.

Your selection has NO impact on your opponent’s final competitive standing. 1. and should not reflect the results of the game. each of you must fill your own out! Player Data Name: ________________________________ Table #:________________________________  Sportsmanship Circle ONE of the following. AVERAGE GAME This should apply to the vast majority of your games. unless they are almost uniquely excellent or unpleasant. 3. Win or Loss? Who won this game (circle one)? I WON MY OPPONENT WON  Opponent’s Validation Turn in your score sheet along with your opponent.Round 5 Please fill out and turn in this score sheet WITH your opponent. UNPLEASANT GAME This should only be used for one of the worst games of 40k you’ve ever been involved in. EXCELLENT GAME This should only be used for a game of 40k so enjoyable you will remember it as one of your favorite games ever. see page 3)? _________________ # of Objectives Held  How many Objectives did your opponent hold at the end of the game (Goal #2)? __________________ Objectives Opponent Held  How many Table Quarters did you control at the end of the game (per Goal #3) _________________ # of Quarters Captured  How many Table Quarters did your opponent hold at the end of the game (Goal #3)? __________________ Quarters Opponent Captured 7 . Score only if you are able to explain why to the head judge (if asked to). 2. who must sign the blank below! ______________________________________ I affirm that the results on this sheet are correct   Your Scoring by Goal It is important you fill out each of these How many VICTORY POINTS did you score from your opponent’s army? _________________ Victory Points Scored OPPONENT SCORING BY GOAL   It is important you fill out each of these How many VICTORY POINTS did your opponent score? __________________ VP Opponent Scored  How many Objectives did you hold at the end of the game (per Goal #2.

94 WH40k rulebook) You may Seize the Initiative (p. Reserves. 92 WH40k rulebook) Night Fighting (Turn 1 only)    Deployment Dawn of War (see Warhammer Rulebook for details)  Terrain and Objective Placement Please refer to page 5 for reminders 6 . Scouts/ Outflank (p. Deep Strike. Goal Priorities Refer to the “Goal Descriptions” page for detailed goal information    The Primary Goal and win condition is “Kill Points” (#1) The Secondary Goal and first tiebreaker is “Objectives” (#2) The Tertiary Goal and second tiebreaker is “Table Quarters” (#3)  Mission Special Rules Infiltrate.Round 6 FILL OUT THE SCORE SHEET FOR THIS ROUND AT THE END OF THE GAME.

Win or Loss? Who won this game (circle one)? I WON MY OPPONENT WON  Opponent’s Validation Turn in your score sheet along with your opponent. each of you must fill your own out! Player Data Name: ________________________________ Table #:________________________________  Sportsmanship Circle ONE of the following. unless they are almost uniquely excellent or unpleasant.Round 6 Please fill out and turn in this score sheet WITH your opponent. EXCELLENT GAME This should only be used for a game of 40k so enjoyable you will remember it as one of your favorite games ever. 3. who must sign the blank below! ______________________________________ I affirm that the results on this sheet are correct   Your Scoring by Goal It is important you fill out each of these How many VICTORY POINTS did you score from your opponent’s army? _________________ Victory Points Scored OPPONENT SCORING BY GOAL   It is important you fill out each of these How many VICTORY POINTS did your opponent score? __________________ VP Opponent Scored  How many Objectives did you hold at the end of the game (per Goal #2. 2. Your selection has NO impact on your opponent’s final competitive standing. see page 3)? _________________ # of Objectives Held  How many Objectives did your opponent hold at the end of the game (Goal #2)? __________________ Objectives Opponent Held  How many Table Quarters did you control at the end of the game (per Goal #3) _________________ # of Quarters Captured  How many Table Quarters did your opponent hold at the end of the game (Goal #3)? __________________ Quarters Opponent Captured 7 . UNPLEASANT GAME This should only be used for one of the worst games of 40k you’ve ever been involved in. and should not reflect the results of the game. AVERAGE GAME This should apply to the vast majority of your games. 1. Score only if you are able to explain why to the head judge (if asked to).

Deep Strike. Reserves. 92 WH40k rulebook)    Deployment Pitched Battle (see Warhammer Rulebook for details)  Terrain and Objective Placement Please refer to page 5 for reminders 6 . 94 WH40k rulebook) You may Seize the Initiative (p.Round 7 FILL OUT THE SCORE SHEET FOR THIS ROUND AT THE END OF THE GAME. Goal Priorities Refer to the “Goal Descriptions” page for detailed goal information    The Primary Goal and win condition is “Objectives” (#2) The Secondary Goal and first tiebreaker is “Kill Points” (#1) The Tertiary Goal and second tiebreaker is “Table Quarters” (#3) Mission Special Rules Infiltrate. Scouts/ Outflank (p.

and should not reflect the results of the game. each of you must fill your own out! Player Data Name: ________________________________ Table #:________________________________  Sportsmanship Circle ONE of the following. 3. 2. Win or Loss? Who won this game (circle one)? I WON MY OPPONENT WON  Opponent’s Validation Turn in your score sheet along with your opponent. Score only if you are able to explain why to the head judge (if asked to). see page 3)? _________________ # of Objectives Held  How many Objectives did your opponent hold at the end of the game (Goal #2)? __________________ Objectives Opponent Held  How many Table Quarters did you control at the end of the game (per Goal #3) _________________ # of Quarters Captured  How many Table Quarters did your opponent hold at the end of the game (Goal #3)? __________________ Quarters Opponent Captured 7 . 1. who must sign the blank below! ______________________________________ I affirm that the results on this sheet are correct   Your Scoring by Goal It is important you fill out each of these How many VICTORY POINTS did you score from your opponent’s army? _________________ Victory Points Scored OPPONENT SCORING BY GOAL   It is important you fill out each of these How many VICTORY POINTS did your opponent score? __________________ VP Opponent Scored  How many Objectives did you hold at the end of the game (per Goal #2.Round 7 Please fill out and turn in this score sheet WITH your opponent. AVERAGE GAME This should apply to the vast majority of your games. UNPLEASANT GAME This should only be used for one of the worst games of 40k you’ve ever been involved in. unless they are almost uniquely excellent or unpleasant. Your selection has NO impact on your opponent’s final competitive standing. EXCELLENT GAME This should only be used for a game of 40k so enjoyable you will remember it as one of your favorite games ever.

Deep Strike. 94 WH40k rulebook) You may Seize the Initiative (p. Scouts/ Outflank (p.Round 8 FILL OUT THE SCORE SHEET FOR THIS ROUND AT THE END OF THE GAME. 92 WH40k rulebook)    Deployment Spearhead (see Warhammer Rulebook for details)  Terrain and Objective Placement Please refer to page 5 for reminders 6 . Goal Priorities Refer to the “Goal Descriptions” page for detailed goal information    The Primary Goal and win condition is “Table Quarters” (#3) The Secondary Goal and first tiebreaker is “Objectives” (#2) The Tertiary Goal and second tiebreaker is “Kill Points” (#1) Mission Special Rules Infiltrate. Reserves.

Win or Loss? Who won this game (circle one)? I WON MY OPPONENT WON  Opponent’s Validation Turn in your score sheet along with your opponent. UNPLEASANT GAME This should only be used for one of the worst games of 40k you’ve ever been involved in. who must sign the blank below! ______________________________________ I affirm that the results on this sheet are correct   Your Scoring by Goal It is important you fill out each of these How many VICTORY POINTS did you score from your opponent’s army? _________________ Victory Points Scored OPPONENT SCORING BY GOAL   It is important you fill out each of these How many VICTORY POINTS did your opponent score? __________________ VP Opponent Scored  How many Objectives did you hold at the end of the game (per Goal #2.Round 8 Please fill out and turn in this score sheet WITH your opponent. 1. see page 3)? _________________ # of Objectives Held  How many Objectives did your opponent hold at the end of the game (Goal #2)? __________________ Objectives Opponent Held  How many Table Quarters did you control at the end of the game (per Goal #3) _________________ # of Quarters Captured  How many Table Quarters did your opponent hold at the end of the game (Goal #3)? __________________ Quarters Opponent Captured 7 . AVERAGE GAME This should apply to the vast majority of your games. Score only if you are able to explain why to the head judge (if asked to). Your selection has NO impact on your opponent’s final competitive standing. 3. 2. each of you must fill your own out! Player Data Name: ________________________________ Table #:________________________________  Sportsmanship Circle ONE of the following. EXCELLENT GAME This should only be used for a game of 40k so enjoyable you will remember it as one of your favorite games ever. and should not reflect the results of the game. unless they are almost uniquely excellent or unpleasant.

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