Waterfall and agile are two unique development models used in interactive and so ftware production.
It's likely the debate over which is better will continue ind efinitely, but in reality, both approaches boast significant but different benef its. It's generally accepted that agile, specifically, lends itself well to soft ware development and large-scale website projects. Although a novice Project Man ager may feel more comfortable working with a waterfall approach because each st ep is predictable, letting go of the familiar may well be worth it to make the m ove to an agile model. The collaboration and flexibility that agile brings can r esult in a better end product for your client, and a more engaged, harmonious in ternal team. At a high level, the waterfall approach infers structured and linear project cyc les. Detailed project specifications and a statement of work are produced early on, and the waterfall model mandates that this plan is adhered to without deviat ion. I often refer to this approach as 'passing the baton', since individual res ources tend to work on their piece of the end deliverable in isolation, and then they pass it along to the next person in the sequential production cycle. Using this approach, feedback and revisions are slated as the final phases of product ion, once the entire product has been completed. This means altering elements ca n be costly and cumbersome, because even a small change at the end of a project may have implications to many parts of a finished product. Agile is very different in that teams develop smaller, low-fidelity portions of the end product quickly, re-evaluate and revise them (often in collaboration wit h the client) until a level of satisfaction is achieved. These smaller pieces ar e then assembled near the end of the project lifecycle, once they are approved i ndividually. As a result of this iterative pattern, agile allows for organic cha nges and improvements along the way, even to project specifications. Internal di sciplines are expected to overlap, so that the contribution of individual resour ces becomes stronger when tempered with the expertise of other team members. In fact, agile dictates that communication among the team must occur daily, so that everyone is aware of individual progress. Meetings are short, and the emphasis is moved away from documentation, to rapid completion of incremental tasks (this shortened work cycle is called a 'sprint', for obvious reasons). In turn, the c lient is able to see something tangible earlier on in the project lifecycle, so that feedback can be provided and considered very quickly. Working to complete s maller increments of a product also results in a higher frequency of delivery to the client, ensuring they remain engaged for the duration of the project. Progr ess is measured by the functional elements the team develops. Agile methodology also requires different financial reconciliation practices. Be cause teams will go through more iteration, and potentially even change some of the original project specifications, the Project Manager will have to implement more check-points to assess budget. To exercise budgetary control, the Project M anager must assess and dole out project hours to team members in smaller chunks hours should be assigned to each team member weekly. Although the agile project workflow process may not seem as structured as with the waterfall approach, the consummate goal of on-time, on-budget still applies. If you're currently practicing a waterfall approach and would like to make the m ove to an agile model, it can be done. Here are some steps you can take to smoot h out the transition and engender some faith among your internal team: WATERFALL vs. AGILE METHODOLOGY By agilecollab There is no IT meeting that does not talk and debate endlessly about Waterfall v s. Agile development methodologies. Feelings run strong on the subject with man y considering Agile so of the moment , just so right, while Waterfall is thought to be passé! But, before deciding which is more appropriate, it is essentially impo rtant to provide a little background on both.
one can say the classic waterfall m ethod stands for predictability. rationale. then determining and prioritising busin ess requirements / needs. a month. etc. That s Waterfall for you! Now. a week. Working in cycles i. Once processes are defined and online layouts built.g. 3. etc. 4. justification. each waterfall stage is assigned to a separate team to ensure greater p roject and deadline control. 3.
To synopsise the difference between the two. However. etc. Four principles t hat constitute Agile methods are: 1. 2. responding to change over plan follow-throughs. important for on-time project delivery. based on empirical rather than defined methods (Waterfall) is all about l ight maneuverability and sufficiency for facilitating future development. The project team first analyses. in the design phase business requirements are translated into IT s olutions. such as. changing the software is not only a pra ctical impossibility. 2.e. And again.. code implementation takes place. COBOL. The next stage of data conversion evolves into a fully tested solution f or implementation and testing for evaluation by the end-user.: 1. Agile. that is wh y Agile methods benefit small teams with constantly changing requirements. Extreme Programming (XP) is an excellent example of A gile methodology i. 3.e.e. 5. as for m inimal risk Agile. and a decision taken about which underlying technology i. And. 1. clean designs. in case a glitch should result. 2. Likewise.
. while Agile methodology spells adaptability. keeping them as low as is possible. Next. with the l atter ensuring everything runs smoothly. As does.Waterfall A classically linear and sequential approach to software design and systems deve lopment. Agile methods involve planning what one wants and then adapting th ese plans to the results. is to be used. Jav a or Visual Basic. 4. The reigning supreme of individuals and interactions over processes and tools. all over again. it is a low over-head method that emphasizes values and princ iples rather than processes. but means one has to go right back to the beginning and st art developing new code. Feedback given on Day 1 of software testing. proj ect priorities are re-evaluated and at the end of each cycle. documentation and meetings. customer collaboration over contract negotiation. By de fined methods what one means is that one plans first and then enforces these pla ns. The last and final stage involves evaluation and maintenance. However. Simple. e. A gile methods are good at reducing overheads. working software over comprehensive documentation. Communication between customers and other team members. rathe r more than larger projects. A linear a pproach means a stage by stage approach for product building.
while there are reasons to support both the waterfall and agile methods.g. especially for logical design.4.
Early delivery and implementation of suggested changes. In conclusion. Once a stage is completed in the Waterfall method. since the product is tested only at the very end. there is only one main release in the waterfall method and any problems or delays mean h ighly dissatisfied customers. in waterfa ll departmentalization is done at each stage. which means any bugs found results in the entire programme hav ing to be re-written. This allows for several parts of the proje ct to be done at the same time. Agi le methodology is a sound choice for software development and web design project s. coding and testing bits. each coding module can be delegated to separate groups. this is not possible when the waterfall method is employed. This ensures bugs are caught and eliminated in the development cycle. More and more firms are becoming Agile!
. there is no going back. since any changes to be made means the project ha s to be started all over again. This is not possible for the Waterfall method. design. Agile methods adapt to change. However.g. since most software designed and implemented under the waterfall method is hard to ch ange according to time and user needs. As already mentioned. spel ling customer satisfaction. designed to cope and adapt to new ideas from the outset. With Agile. allows chan ges to be made easily. fitt ing them together when the time is right e. the logical programme. as at the end of each stage. a closer look clarifies why many software and web design firms make the mo re appropriate choice of employing Agile methodology. implementation and deployment. This approach not only reduces overheads. Agile methods allow for specification changes as per end-user s requirements. how ever.
Agile methodology means cutting down the big picture into puzzle size bits. The problem can only be fixed by going b ack and designing an entirely new system. a very costly and inefficient method. which means one always has a working model for timely release even wh en it does not always entirely match customer specifications. and the product is double tested again after the first bug elimination. Another Agile method advantage is one has a launchable product at the end of ea ch tested stage. though on the plus side. Whereas. waterfall s defined stages allow for thor ough planning. Agile s modular nature means employing better suited object-oriented designs and p rogrammes. As for Agile. it also helps in the upgrading of programmes. Whereas. though departmentalization is more effectively u sed in Agile methodologies. both methods do allow for a sort of departmentalization e. changes can be made if necessary without get ting the entire programme rewritten. The following table enume rates the raison d être for choosing Agile methodology over the Waterfall method. So.