KeyCreator

®

Getting Started Guide

© Copyright 2006 Kubotek Corporation. All Rights Reserved

This documentation may not be reproduced in any form, for any purpose. Kubotek Corporation and the program authors have no liability or responsibility to the purchaser or any other person or entity with respect to liability, loss or damage caused, or alleged to be caused either directly or indirectly by this software, including but not limited to, any interruption of service, loss of business or anticipatory profits or consequential damages resulting from the use or operation of this software. KeyCreator is a registered trademark of Kubotek Corporation. KeyCreator is based upon ACIS® software. The following products are incorporated into this software, and are registered trademarks of Spatial Corporation: ACIS® Kernel, ACIS® 3D Toolkit, ACISÒ Local Operations, ACIS® Healing, ACIS® Advanced Blending. Microsoft and Windows are trademarks or registered trademarks of Microsoft Corp. All other brand and product names are trademarks or registered trademarks of their respective owners.

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TABLE OF CONTENTS
ABOUT THIS GUIDE ............................................................vii About This Guide.............................................................................................vii
Product ...........................................................................................................vii Audience ........................................................................................................vii Purpose...........................................................................................................vii Content ...........................................................................................................vii Related Documentation and Tip on Help ..................................................... viii

CHAPTER 1: INTRODUCTION ............................................. 1
What Is KeyCreator? ........................................................................................1 Workspace Anatomy .........................................................................................2 Title Bar ...........................................................................................................3 Menu Bar..........................................................................................................4 Default Toolbar ................................................................................................4 Conversation Bar..............................................................................................4 Part Settings Bar...............................................................................................5 Position Snap Bar .............................................................................................5 Modeling Palette and Advanced Modeling Palette ..........................................6 Viewport...........................................................................................................6 Tree Window....................................................................................................7 Undo/Redo Management Window ...................................................................7 History Bar .......................................................................................................8 Status Bar .........................................................................................................9

CHAPTER 2: CREATING A SIMPLE MODEL .................... 11
To Create a Block ............................................................................................12 To Display Dimensions ....................................................................................13 To Add Notes and Labels ................................................................................15 To Pan the Model.............................................................................................19 To Zoom In and Out ........................................................................................19 To Print.............................................................................................................21 To Print a Region ...........................................................................................23 To Change Size of Region or Whole Model on Printed Page ........................23

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................... 61 To Extrude the Top View.......................................... 33 To Set CPlane and Display View of Top View................................................ Circle and Tangent Lines of Right-Side View ................................................................................................. 25 To Inspect the Model with Different Views....... 79 To Create the Second Leg of the L-Bracket................. 51 To Trim Lines of Right-Side View and Add Final Fillet ... 46 To Create All Vertical Lines of Right-Side View..................................................... 77 To Extrude by Specifying an Offset from a Face ............................................................................................................................................................... 54 To Compare Model with Requirements Drawing .......................... 47 To Create All Horizontal and Slanted Lines of Right-Side View ......................................................... 89 To Create the Large Hole ...... 61 To Make Levels .. 72 To Create the First Leg of the L-Bracket ............................................ 29 CHAPTER 3: CREATING 2D WIREFRAME GEOMETRY ..................................................................... 91 iv ........................................................................................................ 31 To Create the Top View of the Linkage Bracket ............................................................. 65 To Extrude the Right-Side View...................................................................................... 74 To Extrude by Specifying Length........... 46 To Set CPlane and Display View of Right-Side View............................................To Manipulate Views Further ...................................................... 35 To Create All Horizontal Lines of Top View.................59 To Finish the Linkage Bracket .................................................................. 29 To Move or Edit Entities..................................................... 39 To Trim Lines of Top View .................................................................. 82 To Create the Fillets of the L-Bracket...................................................................................................... 70 To Create the L-Bracket .................................................................................... 33 To Create All Vertical Lines of Top View................................................................................................................................................31 To Determine the Requirements of the Linkage Bracket ................................................ 42 To Create All Fillets of Top View .......... 85 To Create the Holes in the L-Bracket................................................................................ 74 To Extrude from a Face to a Face................................... 68 To Use Only the Intersection .......................... 44 To Create the Right-Side View of the Linkage Bracket ................. 56 CHAPTER 4: CREATING A SOLID MODEL................ 89 To Create the Four Smaller Holes .. 49 To Create Arc........................................................................................ 69 To Make the Large Hole ............................

....................................130 To Load a Keyboard File during Startup.....................................120 To Create a Template To Customize Display Colors...112 Conversation Bar...............................................................................................................123 To Assign a Shortcut Key to a Command ..........................................................................114 Undo/Redo Management...101 To Add a Nut Fastener and Inspect the Design .................................................................................................................................113 Settings Window .....................................................................................................................To Import the Linkage Assembly and Retainer Pin .............................................................................................127 To Assign a Mouse Button to a Command.........................................116 Part References Pane..95 To Import the Linkage Assembly..............................................................................................................................116 To Dock or Float Workspace Elements .........................................111 Modeling .....................................111 Machine..........115 Part Splitter..............................................................................................131 v ................112 Tree Window...............................................................................112 Status Bar ......................................................................116 Features Pane ........................116 To Customize Toolbars.........................95 To Import the Retainer Pin................................................................................................................................................................................111 Advanced Modeling ...........115 Levels Pane .........................................................124 To Assign a Shortcut Key to a Toolbar .........................................................................108 CHAPTER 5: CUSTOMIZING KEYCREATOR................103 To Modify the Design Due to a Requirements Change.............................................................................................................................................................98 To Finish the Clamp Assembly and Provide It to Production ......................101 To Create a Drawing of the Clamp Assembly......................................................................110 To Display or Remove Control Bars on the Workspace............................................ 109 To Load a Workspace during Startup ............129 To Save the Assignments in a Keyboard File.................................120 To Assign Shortcut Keys and Mouse Buttons ..................................120 To Save Your Customized Workspace..................................................................................112 Classic Menu .........................................................................................................................................................................................................................

.To Autosave a File ......................................................................................................... 136 To Become Familiar with Additional Customizations..................................... 136 INDEX ...............................139 vi .............................

Although this chapter starts with the 2D file you completed in Chapter 3.About This Guide Product This guide documents KeyCreator. . Chapter 1 explains what KeyCreator is and introduces you to the KeyCreator workspace. The guide is task-oriented and a comprehensive beginning for learning KeyCreator. This 2D is used in Chapter 4. Chapter 4 takes up to three hours to complete. and how to import supplied parts into this to finish the clamp assembly. It shows you how to design a 2D model. who is a first-time user of KeyCreator. Purpose The purpose of this guide is to show the audience how to use KeyCreator. This could include personnel in a company’s Quality Control and Production Departments. You incorporate the change. for examples. according to a requirements drawing you are given. Chapter 2 shows you how to create a simple model. Audience The primary audience of this guide is the mechanical design engineer. There are several secondary audiences: Anyone in the mechanical design industry who has occasion to use the finished KeyCreator files. vii . Chapter 4 shows you how to change the 2D into a solid (called extruding). it gives you the option of starting with a supplied version of this file instead. the chapter assumes they made a change to the requirements. This chapter takes up to one hour to complete. Chapter 3 takes up to two hours to complete. completing the project. which is software that provides a computeraided design and manufacturing solution. Chapter 3 progresses beyond Chapter 2 to the more complex task of designing a clamp assembly. Other audiences are technical trainers and educators in both industry and academia. After you give the design to your Production Department. Content This guide consists of the following chapters plus an index.

viii . Note that the tutorial there called “Quick Start” is the same as the first four chapters of this guide. you build up hands-on experience with a variety of common KeyCreator functions. The other tutorials there provide information that is not in this guide. It is best to follow the procedures in the chapter sequence provided. For additional task-oriented documentation. Tip: In KeyCreator Help. use the tutorials in the product’s Help documentation: With KeyCreator open. or press ALT+F1. and select Small. use the product’s Help documentation: With KeyCreator open. click Options and then Font. you can change the font size of topic text for readability: While in Help. The web site is a good source for current product and company information: www.com. For details about all KeyCreator functions.Chapter 5 explains how you can customize KeyCreator. see the KeyCreator Setup Guide. Normal or Large. click Help and then Tutorials. As you do so.kubotekusa. if desired. Related Documentation and Tip on Help For information on how to install KeyCreator and about licensing. click Help and then Help Topics.

and solid modeling to produce drawings in a wide variety of formats. With KeyCreator. surfaces. solids and wireframe modeling modification and editing functionality Localized feature editing and sophisticated deformation techniques Full-design functionality for tooling. The CAD/CAM capabilities of KeyCreator allow mechanical design engineers to handle a range of modeling challenges.INTRODUCTION 1 What Is KeyCreator? KeyCreator is software that provides a computer-aided design and manufacturing solution for CAD/CAM professionals. mechanical design engineers can move seamlessly among 2D. It combines geometry-based design capability and modeling technology with drafting and layout features. such as Multidimensional design and drafting Cost-effective translation of the most popular CAD/CAM applications NC programming capabilities The unique geometry-based foundation results in Surface. 3D wireframe. complex machinery and fixtures. The software also provides translation and model-editing capabilities so that you can use it with non-native CAD models. and optional NC capabilities 1 .

see Chapter 5. Customizing KeyCreator. The next figure identifies all of the elements that make up the default workspace. then click and drag to the right.KeyCreator Getting Started Guide Workspace Anatomy When you open KeyCreator. buttons and other elements by which you can access KeyCreator commands to design your model. The workspace contains menus. 2 . (It may be necessary to place the pointer over the right-most edge of the workspace.) You can customize the appearance of the workspace so that it looks different than the default. For details. The term “workspace” refers to the entire window that you see. the screen you see is called the workspace. whose default appearance is shown below. to reveal all that you see below.

Chapter 1: Introduction Title Bar Menu Bar Default Toolbar Conversation Bar Part Settings Bar Position Snap Bar Modeling Palette Tree Window Viewport Advanced Palette Undo/Redo Management History Bar View Toolbar Status Bar Open KeyCreator and look at the workspace. in brackets (for example.0) Name of the open file. Clicking the close button (the X) in this bar closes KeyCreator. Title Bar The Title Bar is at the top of the workspace and. 3 .0. As you do so.ckd]) Windows minimize. maximize and close buttons. take a few moments to read the following descriptions so that you understand the workspace anatomy and the terms describing it. Kubotek KeyCreator 6. Several of these terms are used frequently in this guide. from left to right. [my_model. consists of the Product name and version (for example.

It is blank when you first open KeyCreator. For example. depending on the KeyCreator command you select. 4 . Rotate. These are the Position Menu and the Selection Menu. like View and Create. Conversation Bar The Conversation Bar is blank or populated. fields or prompts when you select certain KeyCreator commands. Using the hotkey is an alternate way of selecting the function. The Position Menu sometimes is called the “Universal Position Menu. Move the pointer over several buttons and notice the tooltips that appear. Actually. As you proceed with the procedures. For example. It becomes populated with buttons. Open. Save. prompts and fields can appear. An example of the Position Menu is shown below. …). it appears when you create a line. Render Wire. each of these is a series of buttons and a text prompt underneath. Glance at the selections on their drop-down menus. other buttons. not KeyCreator itself. These selections are referred to as commands and also functions. watch for the helpful prompts and other elements that may appear in the Conversation Bar.KeyCreator Getting Started Guide Menu Bar The Menu Bar contains drop-down menus that allow you to select a command. for example.” abbreviated UPM. Notice that several functions have key combinations (“hotkeys”) associated with them. allowing you to use the keyboard instead of the mouse. Experiment with the Menu Bar by clicking several menus. Once you click a button. Unlike clicking the close button (X) on the Title Bar. It also contains minimize. the Display View command on the View menu shows the hotkey combination ALT+V. It appears when you select a command that requires you to indicate a position or location in 3D space. Do not try to understand everything. Default Toolbar The Default Toolbar allows you to select common commands by clicking a button rather than by selecting them from a menu on the Menu Bar. There are two main “menus” that can appear in the Conversation Bar. because you must indicate the start point and end point of the line. maximize and close buttons. clicking the X on this bar closes the open file. Familiar Windows commands are on the toolbar (New. as shown below. …) plus several frequently used KeyCreator commands (Autoscale.

end.” abbreviated USM.Chapter 1: Introduction An example of the Selection Menu is shown below. This guide provides opportunities to use several buttons on the Conversation Bar. It appears whenever you are required to select an entity on which an action is to be performed. 5 . see Position Menu and Selection Menu in the online Help. But for more details. The Selection Menu sometimes is called the “Universal Selection Menu. Part Settings Bar The Part Settings Bar allows you to select the following items to apply to your model: Line width Line style Color Position Snap Bar The Position Snap Bar allows you to snap or not snap to items (point. center. …) as you construct your model.

Pieces of the geometry are called “entities. for example.KeyCreator Getting Started Guide Modeling Palette and Advanced Modeling Palette The Modeling Palette and Advanced Modeling Palette allow you to select commands by clicking a button rather than by selecting the commands from a menu on the Menu Bar. These palettes contain many more of the Menu Bar commands than those found on the default toolbar.”) 6 . Click one of these additional buttons that has an arrowhead on it pointing to the right and notice the selections that appear. Click some of the buttons and notice the additional buttons that appear. (This guide uses the term “geometry” to refer to the entire design you see in the Viewport. It is where the geometry that you design is located. Viewport The Viewport is the working area of the workspace.

) Undo/Redo Management Window The Undo/Redo Management Window displays and allows you to control all Undo and Redo operations in the current session of KeyCreator for the active part. the tree window displays all KeyCreator files you have open. When Design is selected. 7 . such as Verify Entity. States are listed in the State Name column. Verify Position. When File Explorer is selected. When Verify is selected. An Undo or Redo operation is called a state. The one that is in bold is the current state and therefore is the one that appears in the Viewport.Chapter 1: Introduction Tree Window The Tree Window has three tabs on the bottom: Design. (Verify operations are KeyCreator commands selected from the Tools>Verify menu that allow you to gather information about the model you create. it shows a tree with the result of the recent Verify operations. File Explorer and Verify. etc. it displays the drives and folders on the computer like Windows Explorer.

History Bar As shown in the example below. Rolling to a state switches to the model or layout that was active at the time the state was created. Undo states (in the window. Set Limit: Allows you to set how many Undo and Redo states are allowed to accumulate. Purge: Allows you to delete the Undo history or the Redo history relative to the current state. Undo is rolling back in time. they are deleted to bring the number of states down to this value. deletes all states chronologically after the selected state. Roll: Clicking a state in the window and then clicking the Roll button (or doubleclicking the state) makes that state the current state. After the Undo states. vertically above) the selected state and then clicking the Purge button. starting with the vertically lowest state. History Bar 8 . deletes all states chronologically before the selected state. Redo states are deleted. Redo is rolling forward in time. Purge and Set Limit. The most recent button appears rightmost. It displays the most recent command buttons (up to 16) of the current or previous sessions. These buttons allow quick reselection of a command.KeyCreator Getting Started Guide The Active Layout column contains the name of the layout that was active at the time the state was created. Selecting a state that is chronologically after (in the window. If there is no name listed. (To roll is a generic term that means Undo or Redo without implying chronological direction. then the part was in model mode at the time. vertically below) the selected state and then clicking the Purge button. Selecting a state that is chronologically before (in the window. vertically below the current state) are deleted first. The History Bar displays a unique button for each command that you used. the History Bar is located just above the Status Bar. starting with the vertically highest state. To do this. So it can be blank or populated. If there are currently more states in the system than this number.) There are three buttons of control: Roll. Displays the Undo/Redo History Length dialog box in which you can type the set limit number.

As in the example. 3: Command over which pointer is located (an expanded tooltip) 4: Active level number. That is. in the Level List Window. 2D or 3D. then the current command is an Immediate Mode Command. the Status Bar is along the bottom of the workspace.) The field is blank otherwise. 5: Current display (S)cale 6: Pointer-tracking coordinates when pointer is in viewport 7: Current CPlane setting. the Active option is selected for this level.Chapter 1: Introduction Status Bar As shown in the example below. Double-click to toggle each field 9 . from left to right: 1: Lock icon – appears when the active command is in the middle of an operation that cannot be interrupted. Double-click to display display-view menu 9: Construction units of active part 10: Construction mode indicators: CPlane (CPL) or world (WLD) coordinates and in next field. If this is inverse text (text and background colors are reversed). Immediate Mode Commands that modify the part are not allowed. 2: Name of command currently in use. When the icon is displayed. Double-click to display CPlane menu 8: Current display-view setting. see the online Help. Exiting the command returns to the command that was active at the time the command was started. some of the fields in the Status Bar can be blank. 1 1 2 3 4 5 6 2 3 4 5 6 7 8 9 10 11 12 13 Lock icon Command currently in use Command over which pointer is located Active level number Current display (S)cale Pointer tracking coordinates 7 Current CPlane setting 8 Current display-view setting 9 Construction units of active part 10 Construction mode indicators 11 Current depth 12 Current snap mode 13 Macro-record indicator Here is a description of each field in the Status Bar. (For a description of an Immediate Mode Command.

13: Macro-record indicator (REC or PAUSE) 10 . pressing CTRL toggles between Pos Snap and No Snap. see The Position Snap Bar. Grid Snap: Grid snap is active and position snap is inactive (View>Grid and Snap>Toggle Snap) No Snap: Position snap and grid snap are both inactive Note: If Grid Snap is off. If Grid Snap is on. Double click to enter new depth on Conversation Bar 12: Current snap mode: Pos Snap: Position snap is active.KeyCreator Getting Started Guide 11: Current depth. pressing CTRL toggles between Grid Snap and Pos Snap.

You can always make a dialog box disappear without implementing its selected options by clicking its Cancel button. as you use KeyCreator. top view. this tutorial will take you up to one hour to complete. if necessary you can always cancel a function that you selected by pressing ESC on the keyboard. you can show the front view. For example. right-side view. orbital mode where you construct your model. Note also that. Model mode is a 3D. with a border. Note that two modes of KeyCreator operation are model mode and layout mode.CREATING A SIMPLE MODEL This chapter shows you how to Create a Block Display Dimensions Add Notes and Labels Zoom In and Out Print Manipulate Views Further Inspect the Model with Different Views Move or Edit Entities 2 If you are a first-time user of KeyCreator. this guide instructs you to switch to layout mode. Where appropriate. 11 . Layout mode shows the model as a drawing. You are in model mode when you start KeyCreator. You can always return to a previous state by clicking the active Undo button on the Toolbar. This mode (layout mode) is appropriate for displaying dimensions.

This procedure ignores the introductory screens. containing several buttons. One of the buttons is Key in. Accept the remaining (default) settings on this dialog and click OK.) On the Create menu. type 5 to make the width of the block you are going to create 5 millimeters. 5. called “the workspace. Ensure that the Key In check box is selected. click Primitive Solid and then Block. (In this guide. the usual way of saying an instruction like this is “Click Create>Primitive Solid>Block. The workspace appears as shown below. the international version of KeyCreator was installed whose default construction units are in millimeters and the decimal point is a comma. similar to that shown below.”) The Create Block dialog appears. You may have different options selected: File>Properties>Units/Tolerances>Construction Units and Detail>Settings>Settings>Representation>Decimal Point. 2. there is text that prompts you to indicate the corner position of the block.” (If this is the first time you open KeyCreator after installation. There is a Position Menu. 4. In the Width (Dx) field. 3.KeyCreator Getting Started Guide To Create a Block 1. Open KeyCreator. introductory screens appear before the workspace screen. located in the Conversation Bar. 12 . Under the Position Menu. The initial screen appears. 6. Ensure that the Length (Dy) and Height (Dz) fields are 10 and 6. Note: For this tutorial. There is a small rectangle (block) in the viewport and the pointer is located at the lower left corner of this block. respectively.

Chapter 2: Creating a Simple Model Tip: As you construct a model. You can move from field-to-field using the TAB key. top and right-side views of the block. 1. 13 . YC and ZC fields. you can press ENTER three times instead of typing the zeros. if desired. the Create command) so as to start again by clicking the Esc button on the Conversation Bar. Type the number 0 in each of the XC. Tip: In the next step. The block appears in the viewport. YC and ZC fields appear in the Conversation Bar. with the pointer in the viewport area. The Layout Control dialog appears. right click and then select Accept). you put the model in layout mode to display the front. as shown below. Click the Key In button. 9. Note also that. XC. Next. 8. you can always exit a command altogether (in this case. Press ENTER (or. Click Layout>Layout Toggle. 7. To Display Dimensions Now you switch to layout mode and display dimensions. it is helpful to look for any prompts in the Conversation Bar. as shown below.

The drawing now is in dimension mode. Ensure that the dialog box is configured as shown above. you display the dimensions. top and right-side views appear.KeyCreator Getting Started Guide 2. 2D layout. The viewport now shows a bordered. similar to that shown below (without the callouts). The block’s front. 14 . Click Detail>Quick Dimension. Next. and click OK. Depth Top View Front View Right-Side View 3.

Then click. move the pointer to the left. the drawing should look like that shown below. as shown below. Now you add notes and labels. Repeat the previous step for the width of the front view and the depth of the top view. Click Detail>Notes>Key In. click the left side of the front view to select it. The Create a New Note dialog box appears. To Add Notes and Labels 1.0 (millimeters) now appears on the front view. as shown below. When done. The height dimension of 6.Chapter 2: Creating a Simple Model 4. In one motion. 5. It displays the minimally complete set of dimensions of the block. and release. 15 .

select Arial. Type Front View.KeyCreator Getting Started Guide 2. Click the Format tab. 16 . In the Font field. 4. The Format pane appears. as shown below. 3.

Select the Filled font check box and click OK. you can only place the text near the top when in snap mode.” it refers to the Esc key on the keyboard. Click OK. (There is no need to click the Format tab because you are using the same settings as before. Click the Esc button on the Conversation Bar. (If you move the text without using the CTRL key.) 9. This time type Top View. Now you add a label (note with an arrow).” it refers to the button on the Conversation Bar. The Create a New Note dialog box appears again. The drawing appears as shown below.) The drawing appears as shown below. “Press ESC. “Click the Esc button. 7. 11.Chapter 2: Creating a Simple Model 5. Click the Backup button to stay in the Note command mode. So you need to exit from the Note command mode and enter the Label command mode. 10. Place the text above the top view without pressing the CTRL key and click. Press and hold the CTRL key and move the text so that it rests on the top of the front view and click. The typed text with pointer appears on the viewport. 17 . 8. 6. CAUTION: When this guide says. When it says. as shown below.

18 . and click again. Select Detail>Notes>Label. 16. Click OK. 14. 15. The drawing appears similar to that shown below. Click the Format tab and select Arial in the Font field and select the Filled font check box. 17. as shown below. The Create a New Label dialog box appears.KeyCreator Getting Started Guide 12. Type This is the right-side view. Click Accept. click near the top of the right-side view and position the text and arrow where desired. The Create a New Label dialog box appears. On the viewport. 13.

The further away from the panning-mode indicator you move the mouse.Chapter 2: Creating a Simple Model Note: If you did not position the label where you wanted. Move the mouse. you can always click Esc then Undo and return to step 12 above. 2. 4. Select Double. The model appears twice as big. To disable pan. Click View>Zoom. 19. To Pan the Model 1. The panning-mode indicator disappears from the viewport. Note: This is sensitive. Place the pointer near the center of the drawing. No panning occurs. If the view goes off the screen. 19 . 5. indicating you have disabled pan. the faster the panning. Move the mouse slightly as desired to pan the model. 2. Click Cancel. Click File>Save As. 3. The Zoom menu appears as shown below. press CTRL+A to restore it on the screen. Press down on the middle mouse wheel and release. for example. as shown below. Save the file as mydrawing. press down on the middle mouse wheel again and release.ckd in this folder (“CKD” stands for CADKEY/ KeyCreator drawing). The panning-mode indicator appears near the center of the model on the viewport. 18. Notice that KeyCreator wants to place the file in the CKD folder. To Zoom In and Out There are different ways to activate zoom: Using the Menu 1.

click Tools>Customize and then click the Viewport tab. If you do not want to enter pan mode when pressing down on the middle mouse wheel (so you can use the middle mouse button only for zooming). You can use CTRL+D (D for double) and CTRL+H (H for half) repeatedly to decrease or increase the view size quickly. 20 . The Viewport pane on the Customize dialog box appears as shown below. for example. Move the middle mouse wheel (but do not press down on it). Zoom in or out occurs. if the panning-mode indicator appears. Using Middle Mouse Button 1. you pressed down on the middle mouse wheel. Press CTRL+H twice. whether or not you press down on the middle mouse button.KeyCreator Getting Started Guide Using Hotkeys Notice the Zoom hotkeys on the Zoom menu above. The model appears half in view size and then half again. Clear the Enable middle mouse button viewport dragging (overrides function assignments) check box and click OK.” just below. shown in To Pan the Model. Note: While doing the next step. Now you can use the middle mouse button for zoom. 2. Place the pointer near the center of the model. Turning Off Pan So You Can Zoom Only 1. 2. See “Turning Off Pan So You Can Zoom Only.

Chapter 2: Creating a Simple Model

To Print
You can print while in model mode or layout mode. This procedure continues in layout mode from the previous procedure. The open model appears in the viewport as shown below.

You have control over several print options. But you can use default settings to do a simple print operation: 1. Click File>Print. The Print dialog box appears, as shown below.

2.

Click the Print button. The Print/Plot Setup dialog box appears, as shown below, with default settings.

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KeyCreator Getting Started Guide

3.

Click OK. Two boxes appear in the viewport, as illustrated in the figure below. In the figure, one of these is labeled Model Box. It does not move and surrounds the geometry. The other box, called Printed-Page Box in the figure, moves with the mouse. A cross-shaped pointer is in the center of the Printed-Page Box.

4.

Using the mouse, and the cross-shaped pointer as a guide, ensure that the Printed-Page Box completely surrounds the model geometry, and then click. All geometry is printed.

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Chapter 2: Creating a Simple Model

To Print a Region
You can print only a region of the model and control where that region appears on the printed page. You do this by positioning the Printed-Page Box where desired over the Model Box. For example, as illustrated below, you can print only the front view of the model so that it appears in the top-right corner of the printed page.

1. 2. 3. 4.

5.

Click File>Print. The Print dialog box appears. Click Print. The Print/Plot Setup dialog box appears. Accept the defaults and click OK. The two boxes appear in the viewport (the Model Box and the Printed-Page Box). Using the mouse, move the Printed-Page Box so that the front view of the model is located at the top-right of the Printed-Page Box, as shown in the figure above. Click. Print occurs. Only the front view appears on the printed page, and it is located at the top right.

To Change Size of Region or Whole Model on Printed Page
In To Print a Region, you printed only a region of the model geometry. You can also control how small or large the region (or whole model) appears on the printed page: 1. 2. Click File>Print. The Print dialog box appears. Click Print. The Print/Plot Setup dialog box appears.

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KeyCreator Getting Started Guide 3. you reduce the size of the model in the viewport (that is.) The Model Box (and the geometry inside of it) decreases in size. 4. Type 136 in the X mm field and 104 in the Y mm field. Click. as shown below. in the Model Box). Next. They take up less area in the Printed-Page Box. Select the Specify region option. The X and Y Size fields become available. As you did in To Print a Region. (The X in and Y in fields change to their corresponding values after you click OK. 24 . and click OK. Only the front view appears on the printed page but it takes up less area than it did in To Print a Region. 5. 6. move the Printed-Page Box so that the front view of the model is located at the top-right of the Printed-Page Box. as illustrated below.

Now you practice several additional ways to manipulate the view: View>Zoom>Autoscale. View>Rotate and View>Render. In the next step. Click Layout>Layout Toggle to switch to model mode. 25 . as shown below. View>Zoom>Half. use the desired View>Zoom selection. Click View>Zoom>Half (or press CTRL+H). Note: Sometimes view manipulation causes the model to disappear (to go off-screen). 2. The block appears in the viewport but is too small. To Manipulate Views Further In To Pan and Zoom you manipulated the view of the model. see the online Help. like View>Zoom>Autoscale (CTRL+A or Autoscale button). Click View>Zoom>Autoscale (or press CTRL+A). 1. The isometric view of the model appears. you decide to make it fill about half the screen. In this case. as shown below. The model appears about half the size it was. First. The block fills the screen. 3. you change from layout mode to model mode. to restore the view. This procedure also illustrates how to change the color of faces (surfaces) for better view.Chapter 2: Creating a Simple Model For explanations of additional options on the Print/Plot dialog box. View>Display. Right-click the model and select Display Views>7: Isometric View. 4.

Click View>Rotate>Dynamic (or press ALT+SHIFT+V or click the Rotate button on the toolbar). 6. or click the Render HLD button on the toolbar). The model appears. Then. the model rotates dynamically. unless you reissue View>Rotate>Dynamic. Note: You can exit the dynamic-view mode by pressing ESC.KeyCreator Getting Started Guide 5. as shown below. You want to rotate it at will. 26 . the model remains fixed in its last view position (as shown in the example below). But the model is stationary. Now. as you click and move the mouse. Click View>Render>Hidden Lines Dashed (or press SHIFT+3.

Right-click and select Accept. Now. (You use the Face of a solid method when you want to copy the color of an existing face. The color of the top face changes to the color you specified and the Change the Colors of Faces dialog box reappears. 27 . The Change the Color of Faces dialog box appears. Click the top face (surface) of the model. The prompt in the Conversation Bar asks you to “select the faces to be changed. The view returns to its original isometric view. 9. as shown below. But you cannot display different face colors in the current view (HLD: Hidden Lines Dashed). Right-click the model and select Display Views>7: Isometric.Chapter 2: Creating a Simple Model 7. Notice on this dialog box that you can change the color of individual faces using a Color Dialog Box or Face of a solid. Select the desired color and click OK.) 10. 8. 14. 13. Click Edit>Entities>Set Face Color.” 12. Click View>Render>Smooth Shaded (or press SHIFT+5). you want to color some of the faces (surfaces) of the model so you can distinguish its faces better. 11. The Color dialog box appears. Repeat steps 10 through 13 for the front face and the right-side face. Ensure that the Color Dialog Box option is selected and click OK.

Click Cancel on the Change the Colors of Faces dialog box. 16. In the next step. see the different colors of the faces. if you chose a dark face color. Click View>Render>All Edges. you decide you want to see the hidden lines and. Note: The hidden lines may not show through. The model appears similar to that shown below. 28 . The model appears as shown below. The surfaces have the desired colors and the hidden lines are visible.KeyCreator Getting Started Guide 15. simultaneously. but with your colors.

either click File>Save As and name the file as you choose. and release. 4. 3. 2. 3. The Conversation Bar asks you to select the entity you want to move. you can do this after associating (“tagging”) an entity to another entity. Moving an Entity To illustrate the use of this command. Then proceed with the steps below. see Tag to Instance plus the various Transform functions (such as Transform>Delta>Move) in online Help. 5. switch to layout mode by pressing ALT+SHIFT+L. To Move or Edit Entities An “entity” is a generic term that refers to anything placed on the viewport. press ALT+7 to return to the isometric view and then press CTRL+H. 1. 7 and 8. While holding down the ALT key. for the sake of preferred appearance only. a line or a block. (This model is not used in the subsequent tutorials. press in sequence 1. it can refer to an element of geometry like an arc. 3. or click File>Close. As desired. on the keyboard. For details. If you are going to save the model in the next step. using the Layout>Tag to Instance function.Chapter 2: Creating a Simple Model To Inspect the Model with Different Views 1. Click the desired entity in the viewport (for example.) 2. and all is well. it can refer to a dimension or a note. 6. 29 . You see the different views of the model. So. Click Esc on the Conversation Bar to exit the Generic Move command. 4. Click the Generic Move button. Notice the Generic Move and Generic Edit buttons on the toolbar. for example. click a dimension). as shown below. In layout mode. 2. You can use these buttons to move one entity or edit one entity in the viewport. whether in model mode or layout mode. Or. Move the entity where desired. Note: You can also move multiple entities simultaneously.

Configure the dialog box as desired. The respective dialog box for that entity appears. Click the Format tab and change the Char Height to 1. 2.KeyCreator Getting Started Guide Editing an Entity 1. 30 . the Detail Change dialog box appears. Click the Esc button to exit the Generic Edit command. click a dimension).) The entity changes. Click the Generic Edit button. Click the entity (for example. 4. and click OK. if you clicked a dimension. The Conversation Bar asks you to select the entity you want to edit. (For example. 3. allowing you to modify the entity. and click OK.

and save it as a .) 31 . the next chapter uses it to create a 3D (a solid) of the Linkage Bracket. Once you complete the 2D geometry.” The chapter explains how to If you are a first-time user of KeyCreator. is explained subsequently. you create two-dimensional geometry of a part named “Linkage Bracket. The sketch is a requirements drawing. It provides you with all of the 2D dimensions you need. YC and ZC axes.ckd (KeyCreator) file. The portion of the sketch at the lower left is the top view of the part and that at the top right is its right-side view.) To Determine the Requirements of the Linkage Bracket Assume that your company’s Engineering Department has provided you with the isometric sketch below. (The axis indicator on the sketch. this tutorial will take you up to two hours to complete. if desired. (But you have the option of using a supplied version of this file for Chapter 4. showing XC.CREATING 2D WIREFRAME GEOMETRY Determine the Requirements of the Linkage Bracket Create the Top View of the Linkage Bracket Create the Right-Side View of the Linkage Bracket Compare the Model with the Requirements Drawing 3 In this chapter.

KeyCreator Getting Started Guide Requirements Drawing 32 .

KeyCreator also allows you to specify the display view (called “DV” on the status bar). As shown below. The coordinate system for the entire aircraft carrier is the world coordinate system. The result is that. the CPlane axis indicator has a “C” label (called “CP” on the status bar). Its origin is the starting point of the door construction. For example.Chapter 3: Creating 2D Wireframe Geometry To Create the Top View of the Linkage Bracket This consists of the following subprocedures: To Set CPlane and Display View of Top View To Create All Vertical Lines of Top View To Create All Horizontal Lines of Top View To Trim Lines of Top View To Create All Fillets of Top View To Set CPlane and Display View of Top View Three-dimensional physical objects extend (are oriented along) as many axes. you make it the same. All parts (entities) of the door are built from and measured from the CPlane origin. The point where the three axes intersect is called the origin. The image of the coordinate system shown below that can appear in the viewport is called an axis indicator or gnomon. By convention. This is the view of the model from which you are watching your construction on the monitor. The display view need not be the same orientation as the CPlane. as you construct the top view of the Linkage Bracket in the following steps. But in this tutorial. 33 . CPlane is a user-defined coordinate system that allows you to work locally on a part. The three axes together constitute the coordinate system. you are looking down at the top of the model. you could set a CPlane coordinate system. the three axes are called the X. Y and Z. In KeyCreator. You can place the axis indicator on the model itself or place it on a corner of the viewport. in the design of a door on an aircraft carrier. The figure above illustrates a world axis indicator. The CPlane for the door can be oriented as desired but is always relative to the world coordinate system. You have the option of displaying world and CPlane axis indicators on the viewport (Tools>Options>Display). two kinds of axis indicators are World and construction plane (CPlane).

4. Open KeyCreator. A field appears beside the prompt. The Display pane of the Set Configuration Options dialog box appears. The prompt asks you to enter the construction plane number or select it from a menu. (The menu in mind is that which appears when you click the List button). 3. Select Tools>Options>Display. Notice the various check boxes for displaying the axis indicators (the check boxes that begin with “Display”). Select View>Construction Plane>Set Construction Plane (or press CTRL+K). 5. ensure that only Display CPlane axis indicator in model is selected. 2. The Position Menu appears in the Conversation Bar as shown below. Of the display axis indicator check boxes. as shown below. The workspace appears. Accept all other settings on this dialog box and click OK. 34 .KeyCreator Getting Started Guide 1.

and decimal points are shown as commas. 8.Chapter 3: Creating 2D Wireframe Geometry 6. Note: Dimensions are shown in millimeters. Click the List button and select 1. the Position Menu appears in the 35 . The display view is the top view. the same as the CPlane. and DV=1 (meaning “display view is top view”) appears on the status line. you could have typed 1 in the field beside the prompt on the Conversation Bar. you are telling KeyCreator that the plane of the part you are creating is the top view.) By selecting 1. This axis indicator remains displayed where you see it. Also. the vertical line moves with it. As you move the pointer. 9. That drawing has four vertical lines. CP=1 (meaning “CPlane is top view”) appears on the status line near the lower right of the screen. Select View>Display View (or press ALT+V). you can select different options with File>Properties>Units/Tolerances>Construction Units and Detail>Settings>Settings>Representation>Decimal Point. due to your selection in the previous step. If desired. The Position Menu appears and a prompt asks you to enter the display view number or select it from a menu. (Instead. Click the List button and select 1 from the drop-down menu. as shown below. Click OK. To Create All Vertical Lines of Top View “Vertical line” in this tutorial refers to a line on the requirements drawing that is parallel to the Y-axis of the CPlane axis indicator. This becomes clear as you proceed with the steps below. as shown below. Click OK. Also. 7. 10. A vertical line appears in the viewport attached to the pointer. The CPlane axis indicator appears in the middle of the viewport. Click Create>Line>Vertical. 1. The CPlane origin is the starting point from which KeyCreator will construct and measure every entity of the Linkage Bracket.

) KeyCreator places the first vertical line through the origin (0. (You can move the pointer to a next field by pressing the TAB key. as shown below. you can undo as many times as desired by pressing CTRL+Z (or by clicking the Undo button on the toolbar). XC=. This line is for the left-most vertical line of the requirements drawing. as shown below. Note: If you make a mistake in the steps below. 36 . Type 0 in each of these fields. You can redo as many times as desired by pressing SHIFT+CTRL+Z (or by clicking the Redo button on the toolbar). Click the Key In button. 3. 2.KeyCreator Getting Started Guide Conversation Bar area of the workspace. 0) of the CPlane axis indicator. 0. as shown below. and press ENTER. A prompt asks you to indicate the position where you want to place the vertical line. YC= and ZC= fields appear.

and unclick. This asks you for the distance to the next parallel line.54 and 29.Chapter 3: Creating 2D Wireframe Geometry 4. 5. The second vertical line appears as shown below.” as shown below. move the pointer to the right so that the bold direction arrow points to the right. The prompt on the Conversation Bar says.94-2. Type 2. Then click.54 is to be measured. 7. and the direction from that line.54 in the field and press ENTER.94 mm. Click Create>Line>Parallel Distance. A field appears on the Conversation Bar beside the prompt “Enter the distance. “Select the reference line or vector.” This asks you to select the line from which the 2. The new line appears next to the first line with a bidirectional direction arrow. 29. Moving the pointer to the left or right highlights the arrow in one direction or the other. 37 . Click and hold the first vertical line in the viewport. the remaining vertical lines are parallel to the first vertical line and are these distances to the right of the first vertical line. 6. as shown below.54. respectively: 2. Without releasing the mouse button. So the next steps use these distances. According to the requirements drawing.

You have created all of the vertical lines. Repeat steps 6 and 7. Type 29. 12. The Save As dialog box appears. Click the Backup button on the Conversation Bar. Repeat steps 6 and 7. 13. Click File>Save As. allows you create another parallel line. The calculation was made showing 27. 38 . 14.54 in the field and press ENTER. Click Backup. therefore.94 and press ENTER. In the File name field type my_linkage_bracket.KeyCreator Getting Started Guide 8. The model should appear as shown below. 10. 9.4. 11. 16.94-2.ckd. Click Save. Click the Esc button. Press ENTER again. 15. 17. 18. Type 29. This keeps you in the same command (Parallel Distance) and.

and ZC= fields appear on the Conversation Bar.5). Press ENTER. The first horizontal line appears. The XC=. There are different ways of creating the six horizontal lines. -31/2 for YC and 0 for ZC. or CTRL+Z for zoom in or SHIFT+CTRL+Z for zoom out. From observing the dimensions on the requirements drawing. Press ENTER. A “horizontal line” refers to a line on the requirements drawing that is parallel to the X-axis of the CPlane axis indicator shown in To Determine the Requirements of the Linkage Bracket. as shown below. 1. KeyCreator calculates the value for YC and shows it in the YC field (-15. you can see that this line is located on the Y-axis.Chapter 3: Creating 2D Wireframe Geometry To Create All Horizontal Lines of Top View This procedure continues from Create All Vertical Lines of Top View. YC=. -31. 39 . zoom in (or out) as desired: View>Zoom.0/2 mm from the CPlane origin. Or. Notice that there is no horizontal line on the origin of the CPlane axis indicator. 3. 4. place the pointer at approximately the middle of the model and move the mouse wheel. as shown below. Note: To make the model easier to see. and then delete this line. One way is to create one through the origin. 2. But in this procedure you start with the lowest horizontal line. Click Create>Line>Horizontal. That drawing has six horizontal lines. use this line as reference for constructing the remaining horizontal lines. Type 0 for XC.

54 4. look over the flowchart below.35-2.KeyCreator Getting Started Guide 5.83+(21. If needed. are 4.83+2. which shows the process for using the Parallel Distance command. each measured from the first horizontal line you just created.83+21.83 4. Using the Create>Line>Parallel Distance command and the distances determined from the requirements drawing. 40 . These five distance values.54) 4.35 31 You used the Parallel Distance command in To Create All Vertical Lines of Top View. create the remaining five horizontal lines.

41 . depending on how much you have zoomed-in or -out. the lines might be closer together or further apart in your view.Chapter 3: Creating 2D Wireframe Geometry Create>Line>Parallel Distance Type the Distance Value Press ENTER Click and Hold the Reference Line Move Pointer To Select Direction Arrow Click All Lines Created? N Click Backup Y Click Esc End When done. the model should appear as shown below. Of course.

2. click Esc on the Conversation Bar and the Undo button on the toolbar as applicable. 1. 1B. The trim begins with two trim-divide operations.KeyCreator Getting Started Guide 6.” “1B. Note: If you make a mistake in the following steps. and repeat the step.” etc. then finishes with twelve trim-both operations. 1C and 2A. 2B. 42 . in this order: 1A. 2C. Click the Esc button. Click in sequence the lines identified below at the locations shown. Click Modify>Trim>Divide. Notice the figure below and the locations of “1A. To Trim Lines of Top View This procedure continues from To Create All Horizontal Lines of Top View.

7A and 7B. 4.Chapter 3: Creating 2D Wireframe Geometry The model appears as shown below. Click Modify>Trim>Both. 8A and 8B. 43 . 5A and 5B. 4A and 4B. 9A and 9B. Click in sequence the lines identified below at the locations indicated. 3. 3A and 3B. 11A and 11B. 12A and 12B. in this order: 1A and 1B. 2A and 2B. 10A and 10B. 6A and 6B.

Click View>Zoom>Autoscale. as shown below.KeyCreator Getting Started Guide The model appears as shown below. Click Modify>Fillet>Trim. The model fills the screen. A prompt on the Conversation Bar asks you to type the radius of the fillet in the field beside the prompt. To Create All Fillets of Top View 1. 44 . 2.

Click the lines in the model in the order identified in the figure below. 9. 2A and 2B. Fillets of 2. then 2B.. Type . Click Esc button on the Conversation Bar to exit the fillet-trim mode. 7. 4. 6A and 6B. Click the Backup button on the Conversation Bar. Type 2.54 (To Determine the Requirements of the Linkage Bracket). 4A and 4B.Chapter 3: Creating 2D Wireframe Geometry 3. 8A and 8B. click the lines 5A and 5B. then 1B. but stop at 4B: 1A and 1B. This completes the construction of the top view. The radius field appears again. then 2A. 45 . though the figure below shows up to 8B. 7A and 7B.54 mm appear at these locations. Now. The model now appears as shown below. The prompt asks you to indicate the first fillet entity. 8. Fillets of 0. first click 1A. The requirements drawing shows two radii for fillets: 0.) 5. 3Aand 3B. Click File>Save.51 in the radius field and press ENTER.51 mm appear at these locations. (That is. etc. Note: In the next step. ending at 4B.54 in the radius field and press ENTER. 6.51 and 2. you must stop clicking at 4B.

KeyCreator Getting Started Guide

To Create the Right-Side View of the Linkage Bracket
This consists of the following subprocedures: To Set CPlane and Display View of Right-Side View To Create All Vertical Lines of Right-Side View To Create All Horizontal and Slanted Lines of Right-Side View To Create Arc, Circle and Tangent Lines of Right-Side View To Trim Lines of Right-Side View and Add Final Fillet To Compare Model with Requirements Drawing

To Set CPlane and Display View of Right-Side View
1. 2. 3. Click View>Construction Plane>Set Construction Plane. The Position Menu and a field appear on the Conversation Bar. Click the List button. The CPlane Selection List dialog box appears. Select 2: Front CPlane and click OK. The model appears as shown below.

4. 5. 6.

The CPlane now is set at Front CPlane. But the display view still is set at Top View. So, the XC-axis points to the right, YC points out at you, and ZC points down. Next, you change the display view to be the same orientation as the CPlane. Click View>Display View. The Position Menu and a field appear on the Conversation Bar. Click the List button and select 2:Front View. Click OK. The model appears as shown below. XC points to the right, YC up and ZC out at you.

46

Chapter 3: Creating 2D Wireframe Geometry

To Create All Vertical Lines of Right-Side View
The first vertical line that you construct in this procedure is identified in the figure below. According to the measurements on the requirements drawing (To Determine the Requirements of the Linkage Bracket), this line starts 6.45 mm above the top view plane and extends for 23.37 mm. Since you selected the Front CPlane in the previous procedure, this is along the YC axis.
Note: In this procedure, use the View>Zoom selections as desired to adjust the view.

1. 2. 3.

4. 5.

Select Create>Line>Endpoints. The prompt on the Conversation Bar asks you to indicate the start position. Ensure that the Key in button is clicked. The XC, YC and ZC fields appear beside the prompt. Type 0, 6.45 and 0 in the XC, YC and ZC fields, respectively, and press ENTER. An X appears on the model as the starting point of the vertical line, and the prompt on the Conversation Bar asks you to indicate the end point. Type 0 for XC, 6.45+23.37 for YC and 0 for ZC. Press ENTER. The 6.45+23.37 calculation appears in the YC field (29.82).

47

KeyCreator Getting Started Guide

6.

Press ENTER. The first vertical line appears, as shown below.

7. 8. 9.

Click Create>Line>Parallel Distance. The prompt asks you to enter the distance. Type 29.94 in the field beside the prompt, and press ENTER. The prompt asks you to select the reference line and “vector” (that is, direction). Click and hold the first vertical line that you just created, move the pointer to the right so that the bold direction arrow points to the right, and unclick. Then click. The second vertical line appears as shown below.

This second line is for the line on the right-side view indicated below. You will clip the second line to make it the smaller size.

48

sometimes a line is attached to and moves with the pointer. 2. it is not necessary to place the pointer 49 . 4. As shown below. 6. The prompt asks you to indicate the start position. Ensure that the Toggle Position Snap and Toggle End buttons on the Position Snap Bar are active. Click the top of the first vertical line again. Note: In the next and other steps. The prompt asks you to indicate the offset origin. Click the top of the first vertical line. Click the Cursor button in the Conversation Bar. This is normal. Click the Offset button. 5. they are inactive when there is no box outline around them. and active when there is. 3.Chapter 3: Creating 2D Wireframe Geometry You are not sure if the remaining “vertical” line is parallel to the two you just created. This tells KeyCreator to draw a line from point X. (Due to the fact that the Toggle End button is active. An X appears on the model. Click Create>Line>Endpoints. To Create All Horizontal and Slanted Lines of Right-Side View 1. So do nothing with it at this time.

8.KeyCreator Getting Started Guide 7.94-21. move the pointer down so that the bold direction arrow points down. and unclick.55). Then click.39 in dXC. Click and hold the top horizontal line on the model. Press ENTER. 50 . The model appears as shown below. 0 in dYC and 0 in dZC. The dXC. type 21.”) Based on the requirements drawing. Press ENTER. The calculation appears in the dXC field (8. Click Create>Line>Parallel Distance. Click the end (right-most point) of the horizontal line you just created. 11.39 in dXC. 15. The model appears as shown below. Type 29. and 0 in dZC. Click the Offset button and click the end of the horizontal line again. 14. 17. The prompt asks you to select the reference line and vector. Press ENTER. dYC and dZC fields. 16. Type 6. Click Backup and then ensure that the Cursor button is pressed. The prompt asks you to enter the delta offset in the provided dXC. exactly over the X. 13.34 in dYC. (The “d” stands for “delta offset. Without releasing the mouse. -2. 9. 10. 18.51 and press ENTER. 12. dYC and dZC fields appear. The model appears as shown below. A prompt asks you to enter the distance in the provided field. The prompt asks you to indicate the start position.) This tells KeyCreator to draw a line a distance (a delta offset) from the X.

5. 3. The model appears as shown below. 6. But now you create the small circle shown in the requirements drawing. 6. Click Create>Circle>Center/Radius. 2. Type 15. dYC and dZC fields. The prompt asks you to enter data offset in the dXC.Chapter 3: Creating 2D Wireframe Geometry To Create Arc. as shown below. Type a radius of 8 and press ENTER.86 for dYC. Click the starting point of the first (left-most) vertical line. 51 . The prompt asks you to enter a radius in the provided field. Click the Offset button. Circle and Tangent Lines of Right-Side View 1. The prompt asks you to enter the center. You will clip this big circle to form an arc. Press ENTER. and 0 for dZC.94 for dXC. The prompt asks you to indicate the offset origin. 4.

11. Click the starting point of the first vertical line. Type 15. dYC and dZC fields appear. The prompt asks you to enter the radius. The prompt asks you to indicate the offset origin. 15. Click the top of the first vertical line (left-most vertical line). 14. Press ENTER. 52 . 10. 12. -11. 8. 13. Click the lower portion of the big circle. 7.5 (half of the 5. as shown below.69 in dYC. Press ENTER. Type 2.0 mm diameter of the small circle indicated on the requirements drawing). The prompt asks you to indicate the reference point. and 0 in dZC. The prompt asks you to indicate the tangent entity. The dXC. Click Create>Line>Tangent/Position. The model appears as shown below. 9.KeyCreator Getting Started Guide Click the Backup button twice.94 in dXC.

18. 19. The prompt asks you to indicate the perpendicular entity. Click Create>Line>Tangent/Perpendicular. Click the right-hand portion of the big circle. The model appears as shown below. 17.Chapter 3: Creating 2D Wireframe Geometry 16. The model appears as shown below. Click the horizontal line indicated below. 53 . Click the Esc button. The prompt asks you to indicate the tangent entity.

Click in sequence the lines indicated below: 1. 4. 2A and 2B. 54 . The model appears as shown below. 2. Click Modify>Trim>Double. The model appears as shown below. 3A and 3B. 3. Now you trim the big circle to make it an ark. Click Modify>Trim>Both.KeyCreator Getting Started Guide To Trim Lines of Right-Side View and Add Final Fillet 1. Click in sequence the lines identified below: 1A and 1B. 2 and 3.

The model appears as shown below. Type 1.52 in the field beside the prompt. According to the requirements drawing. (The numbers 1Aand 1B in the figure are for your reference in the next step. The prompt asks you to enter a radius of the fillet in the provided field.52 mm at the location shown in the figure below. Click Modify>Fillet>Trim.Chapter 3: Creating 2D Wireframe Geometry 5. Click line 1B. 9. 55 . 8. 10. Click line 1A shown in the above figure. Click the Esc button.) 6. 7. Click the Esc button. 11. you need to add a fillet with a radius of 1. The prompt asks you to indicate the first fillet entity. The prompt asks you to indicate the second fillet entity. Press ENTER.

Change the CPlane of the model to Top CPlane by pressing CTRL+1 (or click View>Construction Plane>Set Construction. The isometric requirements drawing is shown below. you can fix these. and then press ENTER).KeyCreator Getting Started Guide To Compare Model with Requirements Drawing Now you make a visual comparison between the model and the requirements drawing. 1. 56 . 2. as it is on the requirements drawing. type 1 in the provided field on the Conversation Bar. The steps below first change the CPlane and the display view of the model to be the same as the requirements drawing. Change the display view of the model to isometric by pressing ALT+7. The model appears as shown below. The axis-indicator displayed on the model changes to the Top CPlane axis indicator. If there are differences.

On the requirements drawing. and dZC fields. 5. 4. 7. dYC. and 0 for dZC. select the entire right-side view using your mouse by dragging a box around the entire right-side view and releasing. Click the Accept button. the geometry to transform). As shown below. as shown below. Click Transform>Delta>Move. So you have to move it the 16 mm along the YC axis. Type 0 for dXC. 16 for dYC. Press ENTER. The prompt asks you to select the “entity to XForm” (that is. The prompt asks you to indicate the delta values in the provided dXC. Change the display view back to the front view by pressing ALT+2 so that you can do the selection operation in step 5 below. Assume that you have been given the information on the requirements drawing that the right-side view is offset 16 mm (YC=16). The right-side view moves to the desired location. The model now looks like the requirements drawing. The right-side view on the model appears to be at the 0 point on the YC axis (YC=0).Chapter 3: Creating 2D Wireframe Geometry 3. After you release. 8. the box disappears. 6. Return to the isometric view by pressing ALT+7. 9. it is not at YC=0. 57 .

In the next chapter. You have successfully constructed the 2D geometry according to the requirements drawing. 11. Press CTRL+S to save the model. Click the Esc button.KeyCreator Getting Started Guide 10. you make this into a solid. Creating a Solid Model. 58 .

59 . you assemble four parts to construct the Clamp Assembly. the finished product. The chapter explains how to If you are a first-time user of KeyCreator. It shows the Clamp Assembly mounted and illustrates how it is used. Assume the figure below is a rough hand-drawn sketch you were given. this tutorial will take you up to three hours to complete.CREATING A SOLID MODEL Finish the Linkage Bracket Create the L-Bracket Import the Linkage Assembly and Retainer Pin Finish the Clamp Assembly and Provide It to Production 4 In this chapter.

KeyCreator Getting Started Guide The four parts of the Clamp Assembly are the Linkage Bracket L-Bracket Retainer Pin Linkage Assembly As indicated in the next figure. you finish the Linkage Bracket from the geometry you constructed in Creating 2D Wireframe Geometry (or use the supplied linkage_bracket. Linkage Assembly (Supplied in Linkage_assembly.ckd) into the geometry with the correct orientation and location.ckd) Linkage Bracket (To Be Finished) L-Bracket (To Be Built) Retaining Pin (4) (Supplied in retaining_pin.ckd and retainer_pin.ckd). You will import the other two parts (linkage_assembly. You will build the L-Bracket.ckd) The tutorial shows you how To Finish the Linkage Bracket To Create the L-Bracket To Import the Linkage Assembly and Retainer Pin To Finish the Clamp Assembly and Provide It to Production 60 .

To be able to work with the top view and the right-side view more easily. It is located on the workspace between the palettes and viewport. 3. which now is hidden. Open the Level List Window by clicking and dragging it to the right. 2. The geometry appears as shown below. you create 3D geometry by using the existing 2D geometry. open the supplied version of this file: linkage_bracket. or with the File>Open command in KeyCreator.Chapter 4: Creating a Solid Model To Finish the Linkage Bracket In this procedure. As shown. Rename the file my_clamp_assembly.ckd. open my_linkage_bracket. in the next steps you place each in its own level.ckd that you saved in To Compare Model with Requirements Drawing. as indicated below. 61 . If it is not already open. using File>Save As. The procedure explains how To Make Levels To Extrude the Top View To Extrude the Right-Side View To Use Only the Intersection To Make the Large Hole To Make Levels 1. to do this you must open the Level List Window. This file is located in the KeyCreator\CKD directory.ckd.

The Level Properties dialog box appears. “Displ” stands for Display. Type top_view and press ENTER. Notice in the Level Number field that the level you are about to create is level 2. as expected. 6. The Level Name column indicates that its name is “Unnamed” and it is level number (LNum) 1. (“LNum” stands for Level Number.) 5. with column headings “Level Name. as shown below.” “Active” and “Displ” visible.” “LNum. 7. 62 . Right-click Model Mode Levels on the Level List Window and select Create Level from the drop-down menu that appears. Right-click “Unnamed” and select Rename from the drop-down menu that appears. The model is one level. Open the Level List Window enough so that it appears as shown below.KeyCreator Getting Started Guide 4. as shown below. The name of the level changes to top_view.

(You could prove this by clearing both check boxes under “Displ” and then selecting both again. right-click the level to which you want to move the model’s right-side view (that is.) Next. It lists the rs_view as level 2 and indicates it is the active level and is displayed. 10. Under Model Mode Levels. 11. 9. type rs_view and click OK. right-click rs_view under Model Mode Levels). The Level List Window now appears similar to that shown below. The prompt that appears on the Conversation Bar asks you to select the entities to move. Click as necessary at different points around the right-side view to select it.Chapter 4: Creating a Solid Model 8. the geometry only is on level 1. Click the Polygon button on the Conversation Bar. “Displ” is selected for both levels. 63 . as shown below. The displayed level is the level whose geometry you currently see. In the Level Name field. you move the right-side view to level 2. No geometry is on level 2. At this time. one at a time. and select Move Entities to Level on the dropdown menu that appears. which is what you want for the next steps. The active level is where any changes you make are applied. because you do not have to make the last click precisely where you made the first click. You can do this quickly.

Both are showing in the viewport because the check boxes under Displ are selected for both levels. The top_view level has only the top view geometry and the rs_view level has only the right-side view geometry. Click the Accept button on the Conversation Bar. Click the Accept button again.KeyCreator Getting Started Guide 12. “Display the level” means select the check box in the Displ column of the Level List Window for that level. Note: In the steps below. 64 . 13. “Make the level active” means select the option in the Active column of the Level List Window for that level.

Only level 1 geometry appears. The Extrude Planar Profile dialog box appears. Ensure that the top CPlane is selected by pressing CTRL+1. 4. Click Create>Swept Solid>Extrude. Display only level 1. 5. as shown below.Chapter 4: Creating a Solid Model To Extrude the Top View 1. CP=1 appears on the status bar (near the lower right of the screen). 2. similar to that shown below. 3. Make the top_view level active. Select the Between Two Positions option and click OK. 65 .

7. You now want to extrude the top view upward to the height of the right-side view. Click the Accept button on the Conversation Bar. To make the geometry easier to see. as shown below. Click the top-left corner of the right-side view. Both the top_view and rs_view geometry appear. In the viewport. An X marks the point where you selected. Display the rs_view level. If they are not all the same color. The top view extrudes and appears as shown below.KeyCreator Getting Started Guide Note: In the next step. as shown below. drag a box around the top_view geometry to select it. The Transparency dialog box appears. 10. “20 selected” on the Conversation Bar indicates you have selected the whole top view successfully. The prompt asks you to indicate the second position. repeat the step. 8. 66 . click Edit>Entities>Set Transparency. 11. Click anywhere on the top-view. 9. all entities of the geometry are selected when all of them are in the same selection color. 6. The prompt asks you to select the first of the two positions.

type 50. Ensure that the Entire Bodies option is selected and click OK. Click anywhere on the top view and then click Accept. Since a transparency of 50 usually works well. Click Cancel. The Transparency dialog box appears again. 14. The geometry appears as shown below.Chapter 4: Creating a Solid Model 12. in the Percent Transparent field. 15. The prompt asks you to select the solids to make transparent. 67 . 13.

You will use the Boolean function to accomplish this. Notice that the rightside view extruded to the left along the Y axis well beyond the dimensions of the top view. display only the right-side level. The prompt on the Conversation Bar asks you to select the geometry you want to extrude. Select Length and type 60 in the Length field. The prompt indicates “10 selected. 68 . 5. you only want the portions of each view where they intersect. 2. 6. (That is.) Select the right-side view by dragging a box around it. Display the top-view again. To make it easier to select the right-side view. 7.KeyCreator Getting Started Guide To Extrude the Right-Side View 1. To make the Linkage Bracket. The direction arrow appears. clear the display check box for the top-view level. 3. 4.” Click Accept. The Extrude Planar Profile dialog box appears. Click Create>Swept Solid>Extrude. Move the mouse so that the direction arrow points toward you and click. The geometry appears similar to that shown below. Click OK. 8.

Chapter 4: Creating a Solid Model To Use Only the Intersection 1. The geometry appears as shown below. Click Esc. 4. Select anywhere on the right-side view. 3. 2. In the next procedure. Select anywhere on the top view. Click Modify>Boolean>Intersect. 69 . The prompt asks you to select the first solid to intersect. The prompt asks you to select the next solid to intersect. Select Accept. you drill a hole in this 3D Linkage Bracket you have created. 5.

This makes the face in which you will place a hole easier to see. 6. Click the Esc button to exit the Rotate command. 70 . 5. 7. The prompt asks you to indicate the center position of the hole.KeyCreator Getting Started Guide To Make the Large Hole 1. The Drill a Hole into a Solid dialog box appears. Click OK. Click the Rotate button on the toolbar: . 2. 3. The prompt asks you to indicate the face to be drilled. Click the face indicated below. Configure this dialog as shown above except type 14 in the Hole diameter field. rotate the geometry (Linkage Bracket) so that it is oriented similar to that shown below. as shown below. 4. Click Create>Solid Feature>Hole. Using the mouse.

Chapter 4: Creating a Solid Model 8. The prompt asks you to indicate the second position. As shown above. 10. 71 . Click the Two Pos button on the Conversation Bar. The prompt asks you to indicate the first of the two positions. As shown below. 11. The geometry appears as shown below. click the Backup button or Undo button as necessary and repeat steps 10 and 11 until the hole appears as shown. 9. Press CTRL+A so you can see more clearly the two corners mentioned in the next steps. Note: If the hole does not appear as shown. and click. In this case. move the pointer near the top left corner until an X appears at the intersection and the tooltip says END. probably you did not select the correct points. move the pointer near the lower right corner until an X appears on the intersection and the tooltip says END. and then click.

you build the L-Bracket in 3D. The specific instructions you are given are in the form of two sketches shown below. you are only told that it is the same as the dimension labeled X on the Linkage Bracket shown on the lower sketch. The top sketch shows the L-Bracket with dimensions. for the large hole in the L-Bracket. Click the Esc button to exit the command. Also. Notice on the top sketch that you are not given an actual value for the “X” dimension. Instead. These constitute the requirements drawing for the L-Bracket. The only instruction you have is to make this hole by extending the mating hole in the Linkage Bracket. this time you do not first create 2D geometry and then extrude it into 3D. The lower sketch shows that you are to construct the L-Bracket as an attachment to the Linkage Bracket. Unlike the procedure you followed to create the Linkage Bracket. 72 .KeyCreator Getting Started Guide 12. Rather. no dimension is specified. To Create the L-Bracket This procedure creates the L-Bracket. making it a mating piece to the existing Linkage Bracket.

Chapter 4: Creating a Solid Model The procedure shows you how To Create the First Leg of the L-Bracket To Create the Second Leg of the L-Bracket To Create the Fillets of the L-Bracket To Create the Holes in the L-Bracket 73 .

4. 5. which is what you want. you will turn off flow lines to give a clearer view of lines you are going to select. 3. The Level Properties dialog box appears indicating this will be level 3. Click Edit>Entities>Flow Lines. Click the Rotate button and orient the geometry so it appears as shown below. 74 . 2. Click Esc. In the Level Name field type L-Bracket and click OK. 1. Next. L-Bracket appears in the Level List Window as level 3.KeyCreator Getting Started Guide To Create the First Leg of the L-Bracket This procedure explains how To Extrude by Specifying Length To Extrude from a Face to a Face To Extrude by Specifying an Offset from a Face To Extrude by Specifying Length Start by creating a new level for the L-Bracket. The Change Flowlines dialog box appears. Right-click Model Mode Levels and select Create Level on the dropdown that appears. as shown in the steps below. as shown below.

The Extrude Planar Profile dialog box appears. Move the pointer anywhere over the geometry without clicking and then move it off the geometry. as shown below. 7. The prompt asks you to select the bodies to change. Click anywhere in the geometry and then click Accept. The flow lines disappear so that the geometry appears as shown below. 8.Chapter 4: Creating a Solid Model 6. Clear the Draw Flowlines check box and click OK. 75 . Click Create>Swept Solid>Extrude. 9.

Click the down arrow beside the Selection field. Here is how to do this: Click File>Properties>Color/Attributes. possibly to red. Click the four edges that constitute a closed perimeter of the face through which you put the hole (in To Make the Large Hole). When doing the next step. move the pointer near the line you are about to click and then use the space bar repeatedly to find the correct line. As needed to see the face clearly. Type 4 in the Length field and click OK.KeyCreator Getting Started Guide 10. Zoom out (CTRL+down arrow). Note: To make the lines easier to see. you may want to change the color of the selection line. 11. select the desired color (red). and the Rotate button. and then click OK. use Zoom in (CTRL+up arrow). The figure below illustrates some wrong line selections and the correct line selection 76 .

Click Accept. attached to the previous geometry. The extruded geometry you created appears.Chapter 4: Creating a Solid Model 12. 13. Click Esc. Click the direction vector that points toward you. To Extrude from a Face to a Face 1. as shown below. 14. Click the Rotate button and rotate the geometry so it appears as shown below (except for the callouts). 77 . The prompt asks you to select the direction vector.

6. The prompt asks you to select the face from which to extrude. The extrusion occurs.KeyCreator Getting Started Guide 2. 4. The Extrude a Face of a Solid dialog appears. Click the Rotate button and rotate the geometry so it appears as shown below. 11. 8. 5. Click Esc. The prompt again asks you to select the face to which to extrude. Click Face 1 as shown in the figure above. 3. 78 . Click Esc. Select the To Face option and click OK. Click Face 2 as shown in the geometry figure above. as shown below. 10. 7. Click Modify>Solid Face>Extrude. Click the Rotate button and rotate the geometry so it appears as shown below. Click Face 1 as shown in the geometry figure above. The extrusion occurs. 9. Click Face 2 as shown in the figure above.

2.) Click the top face of the geometry as shown below and then click Accept. The prompt asks you to select the face to extrude. as shown below. To Extrude by Specifying an Offset from a Face 1. use Zoom in (CTRL + up arrow) to see the top face more clearly. (If necessary. type 4. A preview of the extrusion occurs. 79 .Chapter 4: Creating a Solid Model 12. Click Modify>Solid Face>Offset Faces. The Offset Faces of Solids dialog box appears. 3. Click Esc twice. In the Offset Faces of Solid field. and click OK.

5. Click Tools>Verify>Entity. The extrusion occurs. Click the Rotate button and rotate the geometry so it appears as shown below. 6. 80 . The Verify dialog box appears as shown below. Notice the Length and the reference designator next to the length value (@8 in this example).KeyCreator Getting Started Guide 4. Select the edge shown in white below. Click Done. 7.

14. and ensure that the Preview and Modify Offset Interactively check box is selected. similar to that shown below. In the Calculator field type L=@8. (The check box on the Offset Faces of Solid dialog box allows you to make this preview to appear. Click Modify>Solid Face>Offset Faces. Click Next. Click OK again. but replace the @8 with the reference designator you see (which could be @8 or another value). This gives you the difference of how much to offset the face. 11.) 81 . 10. In the Offset Distance field. The prompt asks you to select the face from which to offset the extrusion. Click OK. 9. A preview of the extrusion appears. 13. Select the lower face of the new L bracket.Chapter 4: Creating a Solid Model 8. type 40-L. 12. as indicated below. and click Accept. The Offset Faces of Solids dialog box appears. as shown below. This difference now appears in the Offset Distance field.

The geometry appears as shown below. 3. 7. Drag a box around the entire geometry to select it. and then click OK. Click Edit>Entities>Set Transparency. 16. press CTRL+H once or twice. The extrusion occurs. 6. Click Esc. Click the Rotate button and rotate the geometry so it appears as shown below. type 50. as shown below. 4. In the Percent Transparency field. Click Done. The geometry appears transparent and the Transparency dialog box appears again.KeyCreator Getting Started Guide 15. 2. 82 . Click Accept. If necessary to see the entire geometry in the next step. The prompt asks you to select the entities you want to make transparent. To Create the Second Leg of the L-Bracket 1. The Transparency dialog box appears. 5. Click Cancel.

Chapter 4: Creating a Solid Model 8. 10. Select the Sketch and Use Current CPlane Z Axis check boxes. The Create Block dialog box appears. The prompt asks you to indicate the first corner position. 83 . Click OK. Click Create>Primitive Solid>Block. as shown below. 9.

84 . 14. Click either of the two legs. Click the corner indicated above. Type 4 in the Z field and click Accept. Click Modify>Boolean>Unite. 17. the preliminary items that appear in viewport move with the pointer.KeyCreator Getting Started Guide 11. is 4 mm. 16. The geometry appears as shown below. Click the line shown below. The prompt asks you to select one leg of the L. 12. The Z field appears on the Conversation Bar. The two legs have become one solid. This is normal. as you move the pointer. Now you make the two legs of the L one piece. 15. This is the thickness of the L-Bracket which. according to the requirements drawing. as shown below. The prompt asks you to select the opposite corner. (In the next step. Click Accept. Click the second leg of the L.) 13.

8. as shown below. 3. type 50. Click Accept. Click Esc. 2. 6. The Constant Radius Edge Blend dialog box appears. and then click OK. 85 . as shown below.Chapter 4: Creating a Solid Model 18. 7. The Transparency dialog box appears. The prompt asks you to select the entities you want to make transparent. 5. Click Create>Solid Feature>Blend>Constant Blend. Click the Rotate button and rotate the geometry similar to that shown below. 4. The Transparency dialog box appears again. Drag a box around the entire geometry to select it. Click Esc. Click Edit>Entities>Set Transparency. Click Cancel. To Create the Fillets of the L-Bracket 1. In the Percent Transparency field.

Click Accept. 12. The prompt asks you to select the edge you want to be a fillet. Click OK. Click the Backup button. 14. 13. The Constant Radius Edge Blend dialog box appears again. 10. 11. Type 12 in the Radius field and click OK. Click the edge indicated below.KeyCreator Getting Started Guide 9. Click the edge (line) indicated below. except ensure that 8 is in the Radius field. The geometry appears as shown below. 15. 86 . Configure this dialog as shown above.

20. Click Accept. 87 . . 19. Type 6 in the Radius field and click OK. Click the two edges shown below. The geometry appears as shown below. Click Accept.Chapter 4: Creating a Solid Model 16. The geometry appears as shown below 17. The Constant Radius Edge Blend dialog box appears. Click the Backup button. 18.

22. The geometry appears as shown below. 25. 24. Click Accept. Type 8 in the Radius field of the Constant Radius Edge Blend dialog box and click OK.KeyCreator Getting Started Guide 21. Click the two edges indicated below. Click Esc. Click Backup. 88 . 23.

as shown below. thus cutting through the L bracket. Click Esc. The Cut dialog box appears. 89 . Click the Rotate button and rotate the geometry so it appears as shown below. You are going to extend the existing hole in the Linkage Bracket through the L bracket. 2. Click Create>Solid Feature>Pocket. the requirements drawing requires you To Create the Large Hole To Create the Four Smaller Holes To Create the Large Hole 1. 3. The Pocket function is appropriate for this.Chapter 4: Creating a Solid Model To Create the Holes in the L-Bracket In the L-Bracket.

Click Accept. ensure that Forward is selected. 9. For Cut Direction. For End Conditions. 8. as shown below. 10. 90 . Click OK. Move the mouse to select the direction arrow that points away from you and click. as indicated below. The prompt asks you to select the solid body you want to modify. 6. The hole extends through the L-Bracket. 5. The direction arrow appears. Click one of the two circular edges around the hole in the Linkage Bracket (“solid circular edge”). Click anywhere on the L-Bracket. ensure that Through ALL in the Forward field is selected. 7.KeyCreator Getting Started Guide 4.

2. Click Esc. and click OK. watch the tooltips. 91 . If you do not drill the holes in the correct location the first time. Also. 1. 5. The prompt asks you to indicate the hole center position on the face. 4. In the Hole diameter field. The prompt asks you to click the face where you want to drill the holes. Click the Rotate button and rotate the geometry so it appears similar to that shown below. 6. type 6. Click Create>Solid Feature>Hole. The Drill a Hold into a Solid dialog box appears. Click the face indicated below. you can click the Esc and Undo buttons and repeat steps as necessary. as shown below. For the End Condition.Chapter 4: Creating a Solid Model To Create the Four Smaller Holes Tip: While following the steps below. ensure that Through hole is selected. 3. remember that you can use the space bar to select lines.

The prompt asks you to indicate the origin from which the center of the hole you are about to drill is offset. The geometry appears as shown below. 92 . Move the pointer over one of the two corners indicated below until the “CTR” tooltip appears. Click the Offset button. 9. 8. and then click. There are buttons present on the Conversation Bar. The 6 mm hole appears whose center is the center of the arc you just selected.KeyCreator Getting Started Guide 7. Repeat the previous step for the second hole indicated in the figure above.

6 and 0 in the dXC.Chapter 4: Creating a Solid Model 10. respectively. dYC and dZC fields. 11. This is the tangent line of the inside fillet of the L-Bracket and the face on the L-Bracket that has the holes. The prompt asks you to enter the offset and provides three fields for you do so: dXC. Click the edge (line) at the elbow of the L-Bracket where the tooltip says “END. The center of the hole is offset on the CPlane by 6 mm along the X direction. as indicated below. Click the other end of the line you clicked in step 10. Type 6. as shown below. You are still in offset mode. 12. 13. 93 . dYC and dZC. The third hole appears. 6 mm along the Y direction and 0 mm along the Z direction. Click Accept.” as indicated below. The prompt asks you to indicate the origin of another hole.

respectively. Click Accept. Type 6. This is due to the fact that the hole you are about to drill is in the minus Y direction.KeyCreator Getting Started Guide Note: As you can see by looking at the CPlane axis indicator on the geometry. Click Esc. 14. 94 . in the next step the dYC value you type is -6. The geometry appears as shown below. 16. not 6. -6 and 0 in the dXC. 15. dYC and dZC fields.

With the File>Open command. you must know A point of reference (called “base position” in the Conversation Bar) on each part you are going to import and the orientation of each of these parts The corresponding point on the combined geometry where you are going to place the base point of each imported part Also. The Linkage Assembly opens. As explained on page 60 the Clamp Assembly consists of four parts: Linkage Bracket L-Bracket Retainer Pin Linkage Assembly The geometry you have created up to this point consists of the Linkage Bracket and L-Bracket combined as one part. when imported. the base position you are about to select on the Linkage Assembly must be at the center point of that large hole in my_clamp_assembly. when you import each part. Follow the steps below. Notice that the shaft is along the Z axis.ckd open from the last step you performed (To Drill the Four Smaller Holes).Chapter 4: Creating a Solid Model To Import the Linkage Assembly and Retainer Pin You are in the process of creating the Clamp Assembly. 3.ckd is through that hole. linkage_assembly. So. The Linkage Assembly appears like that shown below. When imported into my_clamp_assembly.ckd).ckd. Keep my_clamp_assembly. the part faces in the correct direction. 95 . ensure that Construction Planes>5: Right view is selected. this shaft must protrude through the large hole in the Linkage Bracket. open the supplied file. To do this. on the drop-down menu that appears. 4. The next two procedures walk you through all of this: To Import the Linkage Assembly To Import the Retainer pin To Import the Linkage Assembly 1. and this geometry is in one KeyCreator file (my_clamp_assembly. Right click anywhere on the Linkage Assembly and. This file is located in the KeyCreator\CKD directory. But you have to import them into the combined geometry. Ensure that the Linkage Assembly is displayed in isometric view by pressing Alt+7. Also. The remaining two parts (Retainer Pin and Linkage Assembly) are supplied to you in separate KeyCreator files.ckd. 2. you must orient the combined geometry so that. the steps below ensure that the direction of the Z-axis of the geometry in my_clamp_assembly.ckd.

KeyCreator Getting Started Guide

5. 6. 7. 8. 9.

Click Edit>Copy. Buttons appear on the Conversation Bar. Click the All Disp button. New buttons appear. Click All. The prompt indicates that all eight entities of the Linkage Assembly are selected. Click Accept. The prompt asks you to select the base position on the Linkage Assembly. Select and click the circle indicated below while the tooltip displays CTR. The Conversation Bar becomes blank.

10. Click Window>my_clamp_assembly.ckd. The my_clamp_assembly.ckd file appears in the viewport. 11. Right-click anywhere on the geometry of my_clamp_assembly.ckd and select Construction Planes>5: Right View. The direction of the Z-axis in the my_clamp_assembly geometry now is through the large hole. 12. Click the Rotate button and rotate the geometry so it appears as shown below.

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13. Click Esc. 14. Click Edit>Paste. The prompt asks you to indicate the base position where you want to paste the Linkage Assembly. 15. Select and click the circle indicated below while the tooltip displays CTR and the X appears.

The Linkage Assembly becomes part of the geometry, as shown below.

16. Click Esc. 17. Press CTRL+S to save the file. 18. Click Window>linkage_assembly.ckd and then close the Linkage Assembly (File>Close). If a dialog box appears asking you to save the file, click No. The linkage_assembly.ckd file closes and the my_clamp_assembly.ckd file reappears.

97

KeyCreator Getting Started Guide

To Import the Retainer Pin
1. 2. Keep my_clamp_assembly.ckd open from the previous procedure (To Import the Linkage Assembly). After clicking the Rotate button, rotate the geometry and move the mouse wheel to zoom in, so that the geometry appears as shown below. Note that you want to place the retainer pin in this geometry in both holes as indicated. (You will change the Z-axis orientation of the geometry in a subsequent step.)

3. 4.

Click Esc. With the File>Open command, open the supplied file retainer_pin.ckd. This file is located in the KeyCreator\CKD directory. The retainer pin appears as shown below. Its Z-axis is oriented along the length of the retainer pin, which is what you want. (If desired, to see the retainer pin better, click the Rotate button and rotate the retainer pin.)

5. 6. 7. 8.

Click Edit>Copy. Buttons appear on the Conversation Bar. Click the All Disp button. New buttons appear. Click All. The prompt indicates that the one entity of the retainer pin is selected. Click Accept. The prompt asks you to select the base position on the Linkage Assembly.

98

ckd. Repeat the preceding two steps for the second hole. you will place the Retainer pin at the center of each hole. The geometry appears as shown below. 12.Chapter 4: Creating a Solid Model 9. Click. select Construction Planes>2:Front View. Right-click anywhere on the geometry of my_clamp_assembly. 15. Select this circle as base position 10. Click Edit>Paste. 13. Next. 16. as shown below. 14.ckd. 11. Select and click the circle indicated below while the tooltip displays CTR. Select the outer circle when the tooltip says CTR and the X appears. Click Window>my_clamp_assembly. The prompt asks you to indicate the position where you want to paste the Retainer pin. So that the retainer pin is oriented correctly in this geometry. 99 . The Z-axis now points through the holes.

Press CTRL+S to save. The Z-axis turns 180 degrees. you finish the design and hand it off to your Production Department. Next. 20. 100 . The geometry appears as shown below. 21. Click the Rotate button and rotate the geometry so it appears as shown below. 19. 18.KeyCreator Getting Started Guide 17. Click Esc. Right-click anywhere on the geometry and select Construction Planes>3: Back View on the drop-down menu that appears. Repeat steps 14 through 16 above for the two holes on this side of the geometry.

None of the geometry is transparent. you inspect the design. Click the Rotate button and rotate the geometry so it appears as shown below. Click Edit>Entities>Set Transparency. The Transparency dialog box appears again. (The 0 setting means no transparency. Keep my_clamp_assembly. 5. 2. Click Cancel. Ensure that 0 is typed in the Percent Transparent field and click OK.ckd open from the previous procedure (To Import the Retainer pin). Now you add the nut.) The prompt asks you to select the solids to make “transparent.Chapter 4: Creating a Solid Model To Finish the Clamp Assembly and Provide It to Production Assume you were just informed that. as shown below. 101 . 3. you have to add a nut fastener to the clamp assembly. After you do this.” Drag a box around the entire geometry to select it and click Accept. giving it a realistic (solid) appearance. and provide a drawing to your company’s Production Department so they can build it as a product: To Add a Nut Fastener and Inspect the Design To Create a Drawing of the Clamp Assembly To Modify the Design Due to a Requirements Change To Add a Nut Fastener and Inspect the Design 1. to finish the design. 6. The Transparency dialog box appears. 4.

Click Tools>Fastener>Nut. This changes the Z-axis to be along the shaft of the clamp assembly. Select and click the circle shown below with the tooltip CTR showing. The nut appears and moves with the pointer. In the Size field. 9. The nut is placed on the geometry as shown below. (Ensure that the Solid option is selected as the Rep. 13. select M14. 10. Click OK. 8. The Nuts dialog box appears. Ensure that ISO is selected in the Standard field and that the dialog box is configured as shown above.KeyCreator Getting Started Guide 7. 102 . as shown. Click Esc. similar to that shown below. Press CTRL+6.) 11. 12. The prompt on the Conversation Bar asks you to select the nut position on the geometry.

like that shown below. Note: Of course. press in sequence on the keyboard. While holding down the ALT key. 15. Click Esc. 2. 3. To Create a Drawing of the Clamp Assembly 1. 5. Now you change to layout mode to indicate desired dimensions and to print the geometry. Press ALT+7 to change back to isometric. 6. Click Layout>Layout Dialog. 16. and all is well. 7 and 8. 1. You see the different views of the geometry. 103 . Press CTRL+S to save. you could click the Undo button as necessary and make the corrections now.Chapter 4: Creating a Solid Model 14. 17. if you find that you made mistakes. Next. you inspect the finished geometry. 4. The Layout Control dialog box appears.

In the next step. except for the Title and Paper Scale fields. which you can keep as they are on your actual dialog box. selecting 3 instances/right-upper results in the button pattern below.” When you make a selection in this field. read the next paragraphs. Otherwise. Note: If you want to learn more about this dialog box.KeyCreator Getting Started Guide 2. a pattern of one or more buttons appears under it. “Instance” in Instance Pattern means “view. But. For example. Ensure that the configurable settings on this dialog box are as shown. it will prove helpful in using this dialog box in the future to provide here an explanation of the Instance Pattern field and the Add Isometric View check box. These are powerful features that allow you to determine the views and the locations of those views that will appear on the drawing. after you select OK. you click OK and proceed. go to step 3. 104 .

105 . with Add Isometric View selected. A 0 on a button means no view. 2 means Front View. So. but is there so you can click it and select a view. 1 means Top View and 5 means Right View. Also note that all buttons are customizable: You can click each button. When you click OK in the next step. the drawing that results has the view pattern represented by the buttons.Chapter 4: Creating a Solid Model The numbers on the buttons indicate the familiar KeyCreator Display Views: So. Note that the button pattern shown on the dialog box includes a socalled base button (base view). the isometric view will be at the top right and the right-side view will be at the lower right. In this example. if you select the Add Isometric View check box. Also. the front view will be at the lower left. 1 and 5. clockwise. the 3 refers to buttons 2. which has a heavy outline around it. if desired. the “2” button is the base button. for the 3 instances/rightupper selection. So in this example. the top view will be at the top left. In the Instance Pattern selection “3 instances/right-upper. The term to the left of the slash (“3 instances”) refers to the total number of non-zero buttons minus any added isometric.” the text after the slash (“rightupper”) refers approximately to the geographical locations of the other buttons around the base button. the 0 changes to a 7 (for KeyCreator Display View 7: Isometric View). as shown below.

select a display view from the drop-down menu that appears. as shown below. and click. 6. Move the pointer just to the left of the left-most edge of the view while the tooltip Solid Circular Edge appears. Move the pointer just to the right of the right-most edge of the view while the tooltip Line appears. and click the Save button. name the new pattern in the Instance Pattern field. and click. as shown below. The view changes from model mode to layout mode.KeyCreator Getting Started Guide 3. Its Cursor button is pressed and the prompt asks you to select the first position for the dimension. This mode allows you to add dimensions and print the desired views. Next. The prompt asks you to select another position. you add two dimensions. as shown below. 5. (See Zoom In and Out. you select its left-most and right-most edges. 7. The Conversation Bar appears. using the pointer. The dimension line and dimension value is attached to the pointer. 4.) In steps below. Click Detail>Quick Dimensions. 106 . Click OK. Zoom in on the view at the top left so you can see it better.

a hard copy drawing) so they can build the clamp assembly. Add Notes and Labels and Print. But proceed to the next procedure. 9. This allows users to display this information as needed on the computer and print their own versions of the drawing. See Display Dimensions. whether or not you choose to display these dimensions explicitly on the drawing. if desired. 10. notes and labels according to your company’s style standards. The dimension appears on the drawing similar to that shown below. you would add any additional dimensions.ckd file (and. and print a hard copy drawing. Provide the Production Department of your company with this my_clamp_assembly. At this time. Note that the electronic file you have created of this design is powerful: It has stored dimensions of the geometry’s elements. Save but keep the file open. Move the dimension line and dimension value to the desired location and click.Chapter 4: Creating a Solid Model 8. 107 .

Congratulations! You have designed the clamp assembly and made the required modification. as shown below.15 mm. dYC and dZC fields. Drag a box to select the shaft. The former dimension of 97. 1. shortening the shaft. 10. The X-Y-Z button appears on the Conversation Bar and is pressed. the 3 you type in the next step shifts (moves) that end to the right. Click Transform>Box Move>Window. The view changes from layout mode to model mode. to reassure yourself that the shaft was shortened. 6.ckd file to Production. Click Accept. Resubmit the my_clamp_assembly. 3. 2. 7.15 mm that you displayed in To Create a Drawing of the Clamp Assembly must be changed to 94. The “box” in Box Move refers to the box you draw in the next step.15 mm by decreasing the shaft length 3 mm. the end would shift to the left. 108 . completing the design.KeyCreator Getting Started Guide To Modify the Design Due to a Requirements Change After you submitted the design of the clamp assembly. The shaft length reduces in size by 3 mm. you could click the Undo button and then the Redo button to see the before and after.) Type 3. Since you selected the left end of the shaft. respectively. (If you were to type a -3 in the next step. 5. your company made a requirements change. Press CTRL+2. 9. The display view changes to Front. Press CTRL+A to autoscale the view. Click Layout>Layout Toggle. dYC and dZC fields appear. The construction plane changes to Front. 8. 0 and 0 in the dXC. Press ALT+2. Click Layout>Layout Toggle. The dimension of 97. lengthening the shaft. Note: At this point. 11. Press CTRL+S to save. The view fills the viewport (if it was not before). 12.15 mm now is 94. Click Accept. The view switches to layout mode. The dXC. 4.

Tools>Customize>Toolbars and Tools>Customize>Viewport) 109 . “workspace” refers to all of the elements of the application screen that you see when KeyCreator is open. You can save the shortcut keys in a keyboard file. Its purpose is to increase the efficiency at which you create your designs and drawings. the content and placement of the workspace elements have no effect on the content of the part. The default workspace is a streamlined interface. This chapter shows you how to Load a Workspace during Startup (Tools>Options>Startup) Display or Remove Control Bars (Tools>Control Bars) Customize Toolbars (Tools>Customize) Dock or Float Workspace Elements (Mouse action) Save Your Customized Workspace (File>Workspaces) Create a Template To Customize Display Colors (File>Properties>Color/Attributes. at your convenience. This is called a template file. So. Also.CUSTOMIZING KEYCREATOR 5 In this chapter. However. you learn how to customize the KeyCreator workspace and do other KeyCreator customizations. Its extension is . you can use a supplied workspace or customize your own. Its extension is .ckt. A workspace is saved as a file. As explained in Workspace Anatomy on page 2. Its extension is . The display colors of the viewport portion of the workspace are saved in a separate file.kbd. you can assign shortcut keys and mouse buttons to commands and toolbars.wsp. …) Assign Shortcut Keys and Mouse Buttons (Tools>Customize) Autosave a File (Tools>Options>Saving) Become Familiar with Additional Customizations (Tools>Options>Saving.

or your own customized workspace file. it loads the default workspace. Once KeyCreator is open. The Startup pane of the Set Configuration Options dialog box appears. type or browse to and select the desired file.wsp In the Workspace File field.wsp. as shown below.KeyCreator Getting Started Guide To Load a Workspace during Startup The first time you open KeyCreator. whose filename is Default. Click OK. for example.wsp. The next time KeyCreator opens. it will load the workspace file you specified. 1. 2.wsp. Click Tools>Options>Startup. 3. a different supplied workspace file like Classic. 110 . This can be a supplied workspace like Default. you can designate which workspace loads on startup. .

listing the KeyCreator control bars. Click View>Control Bars. The Control Bars drop-down menu appears. Advanced Modeling This refers to the Advanced Modeling Palette. Click the desired control bar to make it appear (if it does not currently appear) or disappear (if it does currently appear) in the workspace. For an explanation. Modeling This refers to the Modeling Palette. see Modeling Palette and Advanced Modeling Palette on page 6.Chapter 5: Customizing KeyCreator To Display or Remove Control Bars on the Workspace 1. as shown below. see Modeling Palette and Advanced Modeling Palette on page 6. Many of the control bars are described in Chapter 1. as indicated below. 111 . For an explanation. 2.

Status Bar See Status Bar on page 9. Note that the NC commands are not available in some KeyCreator licenses. shown above. For details on these commands. Conversation Bar See Conversation Bar on page 4.KeyCreator Getting Started Guide Machine Machine Palette “Machine” on the Control Bars drop-down menu refers to a palette on the workspace. Tree Window See Tree Window on page 7. see the Machining (NC) topic in KeyCreator online Help. 112 . The Machine Palette contains buttons for each NC command on the Tools>NC menu.

When selected.Chapter 5: Customizing KeyCreator Classic Menu Classic Menu For the Classic Menu selection to be available. 1. The Classic Menu is for users who prefer the DOS look. 3. Click OK. 2. All Conversation Bar buttons are removed. see Classic Menu in KeyCreator online Help. 113 . the following changes are made to your workspace: The Classic Menu function window appears. Click Tools>Options>Misc. For details. Then you can click View>Control Bars>Classic Menu to make the Classic Menu shown above appear. Select Use Classic Menus.

The units in the fields are those presently selected in the Construction Units field on the Properties dialog box (File>Properties>Units/Tolerances).KeyCreator Getting Started Guide Settings Window Settings Window This window allows you to change note and dimension settings on the fly while you are constructing a part. NHeight = Note Height Sets text height for all notes NAspect = Note Aspect Sets the character width-to-height ratio of the text in notes NAngle = Note Angle Sets the note angle for the font used for notes and labels DHeight = Dimension Height Sets the dimension text height 114 .

Chapter 5: Customizing KeyCreator DAspect = Dimension Aspect Sets the character width-to-height ratio of the dimension text For more details. Part Splitter Levels Tab Part References Tab Features Tab 115 . see the Settings Window in KeyCreator online Help. Undo/Redo Management See Undo/Redo Management Window on page 7.

Using Tools>Customize. allowing you to edit the parameters for references in the part. 116 . Levels Pane Displays the level tree for the current part. For details. Part References Pane Displays the reference tree for an assembly.KeyCreator Getting Started Guide The Part Splitter window is a dialog box with tabs whose panes allow you to manage levels. a convenient means for editing. part references and features. It displays the Create>Solid Feature>Discover Features activities. you can control what toolbars are displayed in the workspace as well as what commands (buttons) they contain. For details about levels. To Customize Toolbars Toolbars provide convenient buttons that you can click to issue commands. Features Pane The Features pane of the Parts Splitter window provides a temporary placeholder. see Levels in KeyCreator online Help. allowing you to change level attributes. The number of toolbars you can display on the workspace is limited only by the available space. see Discover Features in online Help. The following dialog appears when you click Create>Solid Feature>Discover Features. see Using Assemblies in KeyCreator online Help. For details.

117 . as shown below. The New Toolbar dialog appears. Click the New button. Click Tools>Customize>Toolbars. 2. as shown below.Chapter 5: Customizing KeyCreator 1. The Customize dialog box appears.

KeyCreator Getting Started Guide 3. Type a name for the toolbar and click OK. New Toolbar (Blank) 4. The new toolbar appears in the workspace. and its name is added to the Toolbars field on the Customize dialog. Click the Commands tab on the Customize dialog. The Commands pane appears similar to that shown below. as shown below. 118 .

) Click OK on the Customize dialog and dock the new toolbar on the workspace where desired. Its buttons appear in the Buttons section of the dialog box. One at a time. Scroll through the categories (command sets) and select the category that has buttons you want to place on your toolbar. removes the toolbar from the workspace and from the Toolbars field in the Tools>Customize>Toolbars dialog. click Tools>Customize>Toolbars and clear that toolbar’s check box.Chapter 5: Customizing KeyCreator . Removing all of the buttons from a custom toolbar. 119 . 7. 5. Also. note that you can toggle a toolbar on and off: Right click the Menu bar or any toolbar and select the toolbar you want to display or remove. (Note that you can also drag buttons onto the new toolbar from other toolbars and from the History bar. 6. select a button and drag it onto your new toolbar. Note: To remove a toolbar from the workspace.

as shown below. construction planes. rather than all being in one row or column. press the CRTL key while dragging the element. levels. you can move and redock several workspace elements. detail settings. 2. Note: The most common use for templates is to set the colors for new parts. If desired. To Create a Template To Customize Display Colors Templates use the . To float a workspace element where it would normally be docked. toolbars dock horizontally or vertically. However. 3. make this the workspace that loads the next time you open KeyCreator by following To Load a Workspace during Startup on page 110.KeyCreator Getting Started Guide To Dock or Float Workspace Elements By clicking and dragging. or you can float them (hang in the workspace without an anchor to any one position). and save it in the desired folder. 120 . Name the file as desired but with a . Click File>Workspaces. 4. So it can be used also for setting up custom views. The Settings Window can be docked vertically on the left or the right of your screen.wsp extension. or to the top or bottom of the workspace. Click Save Workspace As.ckt extension and contain information set on the Color/Attributes pane of the File>Properties dialog box. or even things like construction geometry that commonly used for creating new parts. This allows you to control whether the content of the toolbar is arranged in different number of rows and columns. depending on whether they are docked to the side. While toolbars are floating. The Workspaces drop-down menu appears. you can drag their edges to resize them. The Save Workspace dialog box appears. as shown below. To Save Your Customized Workspace 1. For example. all data from the template is copied to the new part.

Once you have configured the settings on the Color/Attributes pane. Click OK. 2. 3. 3. you will see the change. 2. in the Save in field. The Save As dialog box appears. Click File>Save As. Select .ckt in the Save type field. select the CKT folder Name the file in the File name field. For example. 121 . Make the desired settings. you can save them to a new template for use later: 1. As shown below. Click File>Properties>Color/Attributes. The changes you made are applied to the current active part.Chapter 5: Customizing KeyCreator 1. if you changed the top and bottom background color for model mode and your part is displayed in model mode. 4.

122 . as shown below. Click Save. 3. Click File>New by Template>Choose Template. To construct a new part using the color/attributes of a particular template: 1. Click Tools>Options>Misc. The previous procedure used File>New by Template>Choose Template to construct a new part using a selected template. You can also use a selected template for a new part by doing this: 1. as shown below. 2. The color/attributes settings of the selected template are in effect. Construct the new part. Select the desired template file and click Open. The Misc pane of the Set Configurations Options dialog appears. The Select Template for New Part dialog box appears.KeyCreator Getting Started Guide 5.

The color/attributes settings of the selected template are in effect. 3. Click File>New.Chapter 5: Customizing KeyCreator 2. “Ext 1” and “ext 2” refer to the fourth and fifth buttons that some mouse devices have. an example of which is shown below. To Assign Shortcut Keys and Mouse Buttons You can assign key combinations (called shortcut keys) to a command or toolbar. select the desired template. 123 . Click OK. extended 1 (ext 1) or extended 2 (ext 2) mouse buttons to a command or toolbar. right. A new file opens in KeyCreator. You can also assign the middle. so that pressing that mouse button issues the command or displays the toolbar. 4. In the New Part Template field. so that pressing that key combination issues the assigned command or displays the assigned toolbar.

similar to that shown below. To Assign a Shortcut Key to a Command 1. With mouse buttons. The Command pane of the Customize dialog box appears. 124 . Click Tools>Customize>Command. CTRL and ALT to create more assignments.KeyCreator Getting Started Guide Ext 1 Ext 2 Right Middle (Left) With keys. you can combine SHIFT and CTRL to create more assignments. you can combine SHIFT. Below are some examples of assigning keys and mouse buttons.

Chapter 5: Customizing KeyCreator 2. as shown below. this button is described as “Create a line by indicating endpoints. 125 . scroll to Modeling and.” In the next step. In the Description section of the dialog. select the first button.” select Lines. In the Categories field. you assign a shortcut key combination to this. 3. In the Buttons section. The Lines buttons appear in the Buttons section of the dialog. under “Create.

Click in the Press new shortcut key field. press L. as shown below. ALT+L appears in the Press new shortcut key field. 5. But under this field there is text that indicates this key combination already is assigned to another command.KeyCreator Getting Started Guide Select this button. 4. 126 . while holding down ALT. Press ALT and. The pointer is blinking in this field.

Click in the field again so that the pointer is blinking in it. KeyCreator toolbars are indicated in the Buttons section by the term T1. 9. You could click OK at this point.Chapter 5: Customizing KeyCreator 6. scroll down and select Toolbars. The Press new shortcut key field is blank. hold down the CTRL key and press L. Click the Clear Key button. 8. As shown in the next step. This time. In the Categories field of the Tools>Customize>Command dialog box. 127 . you have to use the Toolbars pane of this dialog to find out which of these terms applies to a particular toolbar. Click the Assign Key button. 7. CTRL+L appears in the field and no text underneath indicates CTRL+L is not used elsewhere. add other assignments by following the next two procedures. But before clicking OK. The Commands pane of the dialog box appears as shown below. etc. To Assign a Shortcut Key to a Toolbar . which would apply the assignment to the current session. 1.

Notice in the Toolbars field that each toolbar has a number associated with it. 128 .KeyCreator Getting Started Guide 2. These numbers correspond exactly with the “T” numbers on the Commands pane. Click the Toolbars tab. The Toolbars pane appears as shown below.

In the Categories field. 7. Click T4 in the Buttons section. continue with the next procedure to add another example assignment. Note. 129 . 4. 3. Before clicking OK. To Assign a Mouse Button to a Command 1. 6. that the Part Settings toolbar is number 4. The Edit buttons appear in the Buttons section of the dialog box. The assignments you made in this and the previous two procedures apply in the current KeyCreator session.Chapter 5: Customizing KeyCreator 3. Click the Assign Key button. SHIFT+ALT+P appears in the field. Now click OK. and click the Commands tab. 2. Hold down the SHIFT and ALT keys and press P. SHIFT+RButton appears in the field. Click the Assign Key button. Click the Copy button in the Buttons section. Click in the Press new shortcut key field so that the pointer is blinking in it. select Edit. Hold down the SHIFT key and right click in the Press new mouse or controller button field. 5. for example. 5. 4.

1.KeyCreator Getting Started Guide To Save the Assignments in a Keyboard File The shortcut key assignments you made in the previous procedures were automatically saved in the current keyboard file when you clicked OK. (A keyboard file has the extension . 130 .kbd. as shown below. The Startup pane of the Set Configuration Options dialog box appears. by following the steps below. Click Tools>Options>Startup. and make this new file the active file.) You can save the current assignments in a new keyboard file.

In the File name field. as shown below. Be sure that .kbd) loads during startup. and click Save.kbd is selected in the Save as type field. To Load a Keyboard File during Startup You can designate which keyboard file (. specify the name of the existing or new keyboard file in which you want to save the assignments you have made. 3. Click Tools>Options>Startup. The Save As dialog box appears and in its File name field is the name of the keyboard file for the present session of KeyCreator. as shown below. Click the Save button. 4.Chapter 5: Customizing KeyCreator 2. 1. The Startup pane of the Set Configurations Options dialog box appears. 131 .

as shown below. 132 . Click the Load button.KeyCreator Getting Started Guide 2. The Open dialog box appears.

Chapter 5: Customizing KeyCreator 3. The file that you specified in the previous step appears in its KeyBoard File field. 133 . To Autosave a File This allows you to tell KeyCreator to save one or more copies of an open file automatically in the folder you choose. This guards against your losing the modifications of a file because you forgot to save it manually. In the File name field. 4. The Saving pane of the Set Configuration Options dialog box appears. as shown below. 5. Click Tools>Options>Saving. 1. Click OK. Click Open. The Startup pane of the Set Configuration Options dialog box appears again. specify the keyboard file you want to load when KeyCreator starts the next time.

you can type the desired number of minutes between 5 and 60.) Select the Save files in same directory as original file option.KeyCreator Getting Started Guide 2. The pane appears as shown below. Select the Keep only one generation at a time option. In the Amount of time between saves (minutes) field. type 5. The settings below this check box become available. 4. (Actually. 3. Select the Enable Automatic Timed Save of Modified Files check box. 5. for this example. 134 .

the file x-A200611281023.ckd with xA200611281028.ckd.ckd remains in the folder. if the open file is named x. So.ckd and is in the KeyCreator\CKD folder. within the following five minutes. because you selected the Keep only one generation at a time option. here is what will happen. You have told KeyCreator to autosave the file you have open every 5 minutes automatically.ckd. Only one autosaved file appears in the folder. in addition to x. xA200611281023. if you modify the file since the last autosave. You have also told KeyCreator to place the autosaved file in the same folder where the open file is and to autosave only one generation. if you modify the file: At the first five minutes. If. which is Nov 28.ckd within this time. for example. 135 . But if you do modify x.ckd.ckd appears in the KeyCreator\CKD folder.Chapter 5: Customizing KeyCreator 6. you do not modify x. for example. for example. KeyCreator replaces x-A200611281023. 2006 at 10:23 AM. Click OK.

click the Help button on respective pane. For explanations of these additional customizations.KeyCreator Getting Started Guide To Become Familiar with Additional Customizations You can do more to customize KeyCreator than what this chapter has explained and illustrated. 136 . Notice also the highlighted areas below on the Toolbars and Viewport panes (Tools>Customize>Toolbars and Tools>Customize>Viewport). Notice the additional customizations that are highlighted below on the Savings pane of the Set Configuration Options dialog box (Tools>Options>Saving).

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138

Index

2
2D geometry. See two-dimensional geometry

C
Calculator field, 81 Change Flowlines dialog box, 74 Change the Color of Faces dialog box, 27 Char Height field, 30 clamp assembly. See solid geometry classic menu, 113 Color dialog box option, 27 comma and decimal point, 35 Constant Blend command, 85 construction units. See dimensions control bars, 111 conversation bar, 4 coordinate system. See axis indicators Copy command, 96 CPlane Selection List dialog box, 35 Create a New Label dialog box, 18 Create a New Note dialog boxes, 15 customization additional, 136 control bars, 111 display colors, 120 more on Toolbars pane, 136 more on Viewport pane, 136 mouse buttons, 123 shortcut keys, 123 toolbars, 116 Customize dialog box, 20 customize viewport options, 20 Cut dialog box, 89 Cut direction option, 90

3
3D geometry. See solid geometry

A
about this guide, vii active layout, 8 autosave, 133 Autoscale command, 25 axis indicators CPlane, 33 display options, 34 world, 33 X, Y and Z, 33 XC, YC and ZC, 33

B
Backup button, 38 Between Two Positions option, 65 Block, 12 Block command, 12 Block dialog box, 12 Box Move command, 108

139

KeyCreator Getting Started Guide

D
decimal point and comma, 35 default toolbar, 4 dialog boxes Block, 12 Change the Color of Faces, 27 Create a New Label, 18 Create a New Note, 15 Customize, 20 Layout Control, 13 Print, 21 Print/Plot Setup, 21 Set Configuration Options, 34 dimensions. See display colors, 120 Display CPlane and World axis indicators check boxes, 34 display view, 33 Divide command, 42 Draw Flowlines check box, 75 Drill a Hole into a Solid dialog box, 70 dXC, dYC and dZC fields, 108

G
gnomon, 33

H
Half command, 25 history bar, 8 Hole command, 70 Hole diameter field, 70 Horizontal command, 39 horizontal line, 39

I
Instance Pattern field, 104 Intersect command, 69 ISO selection, 102

K
Key In button, 36 Key In command, 15 KeyCreator CAD/CAM capabilities, 1 described, 1 file name extension, 31 layout mode, 11 model mode, 11 workspace anatomy, 2

E
Entire Bodies option, 67 entity, 29 Entity command, 80 Extrude a Face of a Solid dialog box, 78 Extrude command, 65 Extrude Planar Profile dialog box, 65, 75

L
Label command, 18 Layout Control dialog box, 13 layout mode, 11 Layout Toggle command, 13 L-bracket, 72 Length field, 76 Length option, 68 Level List window, 61 Level Name field, 63 Level Properties dialog box, 62 line style, 5 line width, 5 linkage assembly, 95 linkage bracket right-side view, 31 top view, 31 linkage_assembly.ckd, 95

F
Face of a solid option, 27 files .kbd, 131 .wsp, 109 .ckt, 109 Filled font check box, 18 Flow Lines command, 74 Font field on Create a New Label dialog, 18 Format pane on Create a New Label dialog, 18 Forward field, 90 Forward option, 90

140

31 retainer pin. 34 Set Face Color command. 14 T T1. 98 retainer_pin. 66 title bar. 21 Print/Plot Setup dialog box. 11 mouse buttons. 3 To Face option. 108 requirements drawing. 4 position snap bar. 37 part settings bar. 116 Paste command. 4 model mode. 78 tree window. 98 Standard field. 4 Set Configuration Options dialog box. 3 purge. 95 M M14 selection. 86 related documentation. 97 Pocket command. 27 Render commands Hidden Lines Dashed. 102 Nuts dialog box. 40 Parallel Distance. 95 linkage bracket. 102 machine palette. 123 Render command Smooth Shaded. 29 moving or editing entities. 127 Tansparency dialog box. 112 menu bar. 79 P palette and advanced palette. 79 Offset Faces of Solid field.command. 61.ckd. 27 set limit. 6 Parallel Distance command. 21 view manipulation. 19 Sketch check box. 83 solid model adding a nut. 98 roll. 13 inspection of different views. 89 position menu. 29 notes and labels. 103 finishing. 26 requirements change.ckd. 116 part references pane. 5 Print command. 123 simple model block. viii 141 . 9 O Offset Distance field. 21 product name and version. 114 shortcut keys. 19 printing. 26 N Nut command. 21 Print dialog box. 101 L-bracket. 102 S Selection Menu. 25 zooming. 79 Offset Faces of Solids dialog box. 8 settings window. 15 panning. 108 retainer pin. 101 creating a drawing. 102 status bar. 35 Position Menu.Index linkage_bracket. 72 linkage assembly. 81 Offset Faces command. 7 Trim>Divide command. 8 Q Quick Dimension command. 8 Rotate command. 5 part splitter levels pane. 42 R Radius field. 61 modifying. 12 dimensions.

4 Universal Selection Menu. 2. 83 USM. 33 U undo/redo management window. 80 Vertical command. 109 history bar.wsp. 6 part settings bar. 46 top view of linkage bracket. 110 status bar. 31 right-side view of linkage bracket. 6 workspace anatomy. YC= and ZC= fields. See workspace X XC=. 3 toolbar. 35 vertical line. 110 conversation bar. 20 142 . 6 classic menu. 19 using hotkeys. 5 position snap bar. 19 using middel mouse button. 35 viewport.KeyCreator Getting Started Guide two-dimensional geometry creating. See Universal Selection Menu V Verify dialog box. 7 Unite command. 7 viewport. 31 requirements. 20 zoom only (no pan). 4 palette. 113 classic. 114 startup. 5 UPM. 6 defined. 110 Zoom command. See Universal Position Menu Use current CPlane Z axis check box. 5 settings window. 112 menu bar. 20 using menu. 36 Z W workspace advanced pallete. 4 default. 4 tree window. 110 machine palette. 8 load. 9 title bar. 7 undo/redo management window. 84 Universal Position Menu.