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Baduk Terminology v0.17

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Baduk Terminology v0.17
This version was released on September 28th, 2008. This is a work in progress, compiled from many online and offline sources by Marcel Gr¨nauer, with help from Kim Byung-moon u ( ). There are still many things that can’t be right. For example, some terms have multiple, partially conflicting, meanings, and there are several terms for the same thing. Please send additions, corrections and comments to marcel@noug.at. Check http://hanekomu.at/go/baduk terminology.pdf regularly for updates. There are five sections: The first section, “Baduk Terms”, provides english translations for words and phrases often found in Korean baduk books. The second section, “Baduk Book Guide”, provides translations for titles of Korean baduk books. The third section, “Baduk Titles and Events”, lists the names of tournaments, titles and other important Baduk events. The fourth section, “Player Names”, lists the names of korean (as well as other) players along with their romanizations. The last section, “Example Phrases” provides useful phrases to use on baduk servers or when speaking with your Korean baduk friends. Entries are sorted according to hangeul alphabetical order. Pronunciation for the hangeul terms is given according to the Revised Romanization, which was officially introduced by South Korean authorities in 2000. Note that [eo] is pronounced like the aw in thaw ; [ae] like the a in bat; [j ] like the dg in edge; [ch] like the aspirated ch in chop; [eu] like the u in pull, but without the lip rounding. Before [i ], [s] (but not [ss]) is pronouned sh. Double consonants are voiceless, not aspirated and more explosive than their single counterparts.

dÑ8

Plural marker [deul ] is the particle for forming a plural. Only necessary if you explicitly don’t mean the singular; normally, a noun can be singular and plural, depending on the context. Examples: [dol ] stone(s), [doldeul ] stones; [chaek ] book(s), [chaekdeul ] books; [jeongseok ] standard sequence(s), [jeongseokdeul ] standard sequences.

ä

Ì 

Ìä Eä

E ! !ä

Baduk Terms

è [il dan] 1-dan (jap. shodan) 1 Ș¨ [il seon maneulmo] diagonal move
1 on the first line (jap. tanuki no hara)

©© [samsam] 3-3 point   [ga] territory (jap. kakuteiji )  tH [gareugi ] through (jap. deru)  ¼´ [gabyeoun] light; stones with light, flex ¼´¨‘ [gabyeoun

ible shape which can easily be looked after, or stones which have served their purpose and can be discarded without ill effects (jap. karui ) moyang] light shape

(jap. karui katachi )

a

P

S J

H

 ¼À [gabyeoum] light (jap. karui )  Íä [gabyeopda] light  | [gailsu] repair; internal reinforcement
(jap. teire) pattern

c E

F

 Àd| ! [gajiwara

jeongseok ] Kajiwara

Language Notes
Making nouns from verbs For many korean verbs you can take the dictionary form (the one ending in - [da]) and replace the with - [gi ], thereby using the verb as a noun. For example, [baggwochida] to trade (verb); [baggwochigi ] the trading (noun). Therefore, if you see a word ending in - and you don’t find it in this dictionary, see if the corresponding - form is listed.

¡Ý [gaksaeng] compromise ¨|XH [gallichigi ] divide; separation; wedge; ¨¼ [gallim] divided ¡ [gamgak ] intuition ! [gangsu] strong play !” [gangyo] forcing move (jap. kikashi ) !À [gangta] heavy blow

a wedging move which has room for expansion (e.g., a two-space extension) in either direction (jap. wariuchi )

ä

H

ä

H

ÔXä ÔXH

ä

pñ–Hä pñ [geobukdeung] t¨ä [geonneoda]
(jap. watari )

Baduk Terminology v0.17

2 attacking (jap.

t¨ ä [geonneogada]
across; cross (over)

tortoise shell; turtle’s back; shape made by the capture of 2 stones (jap. kame no ko) go [pass] over; go

õ©ˆä [gonggyeokhada]
seme)

underneath

connection

õA [gongbang] fight (jap. tatakai ) õH [gongbae] neutral point (jap. dame) õHT°H [gongbaeme-ugi ] shortage of liberõHTÀ [gongbaeme-um] shortage of liberties ü [gwa] and; with. Two-shape particle -d/-ü; -ü is used after a consonant ü [gwasu] overplay (jap. uchisugi )  Ä [gwagye] affect €ˆ [gyohwan] exchange m [guksu] national hand (a big title) sˆä [guthida] enclose s˜ [guthim] enclosure (jap. shimari ); rein} [gubsu] vital point (jap. kyuusho) Ä [gungdo] eye space; capacity for territory Ä| ˆä [gungoreul
the eye space (jap. futokoro) neolhida] enlarging force) (jap. damezumari ) ties (jap. damezumari )

t¨ðä [geonneottwoda] jump ahead t¨M„ [geonneomutchim] jump-attachment t¨™tä [geonneobutchida] attach across the t¨™„ [geonneobutchim]
knight’s move; jump-attach (jap. tobi tsuke) jump-cutting across a knight’s move (jap. tsuke-koshi )

xv [georeum] step xXä [geolchida] approach; snuggle xh [geolchim] corner approach (jap. kakari ) €  [geomta] analyse a game °!ˆä [gyeoljeonghada] conclude °T [gyeolko] (jap. yume) ½üÄ [gyeonggwado] preceding moves diagram ½° [gyeongu] circumstances; a situation; a case; an instance; an occasion; a time; a moment (t ½° “in this case”) Ä  [gyega] counting the score č [gyesok ] continuation à© [gogeup] advanced level à© [gomok ] 4-5 point (jap. takamoku) à©! [gomok jeongseok ] 4-5 point pattern àü [gomin] agony à |ÜX [gobayasiryu] Kobayashi opening ᬁ [goksagung] bent four shape, is usually ä€ [gollan] difficulty; trouble; suffering; disäÈ [gonma] baseless group of stones; õ© [gonggyeok ] attack (jap. seme)
group; pursued stones tress; hardship; embarassment weak alive except in the corner (jap. shimoku) magari(jap. takamoku joseki )

À [gwi ] corner (jap. sumi; kado) À  [gwiga] returning home; homecoming Àᬠ[gwigoksa] bent four in the corner Às˜ [guiguthim] corner enclosure À8¬ [gwimitmeori ] sideburn À¼ [gwisamsu] three liberties in the corner; üp [geungeo] base, root üpˆ”˜ [geungeoeuiyocheo] base point ¨H„ [geumgiseohwa] Four Great Accom© [geup] student level (jap. kyu) ©Œ [geupso] vital point (jap. kyusho) ©’ ó [geophan got] urgent area Hä [gida] crawl (jap. hai )
plishments tombstone squeeze; fatal in three moves (jap. sumi no sante)

amashi ) (jap. bring to |°ä [ggiuda] wedge. while the other stakes almost nothing. finish ture and other damage (jap. magari tsuke) clamp. kirikomi ) kirinobi ) H¬ [gisa] go player H1 [giseong] Go Saint (a big title) (jap. warikomi ) |À [ggium] insert (jap. ˜\ Û [nabbeun mat] bad taste [in mouth]. magari ) . ]´ä [ggeunnaeda] end (with). wrong. godokoro) H´ää [gieodeulda] crawl (jap. I‡H [ggwakitta] solid connection of a one- guthim] knight’s enclosure. one side has everything to lose. C¬ [ggotsagung] flower four Itv [ggwakieum] solid connection katatsugi ) point jump (jap. warikomi ) |Ì5H [ggiweoneohgi ] move between two en|̙tH [ggiweobutchigi ] clamp ˜ H [nagagi ] a move which pushes between ˜ Jä [nagaggeunda] warui ) two enemy stones.€¬H [ggoburiga] bend (jap. kisei ) H8 [gise] fighting spirit HŒ [giso] (jap. insert (jap. onesided pae (→ @). aji waru) < [ggomsu] tricky play C€t@ [ggomnolipae] a flower-viewing pae (→ @). sensation. warikomi ) ôrä [ggyeoanda] hug . ˜h [nabbeum] bad.) (jap.17 leaning attack. the 3-4 and 5-3 points (jap. cut off (jap. a frame of mind. yoko-tsuke? ) H H– | s˜ H H [gidaegi ] H p [gidaejo] Qidaizhao HÄ [gido] way of baduk Hô [gibo] game record (jap. a chute œ  [nanga] rotten axe (jap.€¼ [ggoburim] bend around. hai ) HÐ [giweon] baduk house. lean (jap. basis H„ ‹v [gibun joeum] good feeling H„ [gibun] feeling. it is bad ™ˆ° [nakhasan] a parachute. magari. either into a one-point jump or a knight’s move (jap. hiki ) Lä [ggeulda] draw back. mood J v [ggeunum] cut off (jap. close.e. kogeima shimari ) . emy stones (jap. kifu) Hø [gibon] basic. de) a sequence of two moves which push and cut (jap. baduk club (?) H [gipung] style of play R¹€ [ginseungbu] a strategy for white in notd [gipeun] deep ô™„ [ggyeobutchim] komi games in which he lets the opponent take good points but as compensation takes territory. filled triangle . normally it will imply a sacrifice (jap.€¬ä [ggoburida] turn. botsugi ) hanami ko) (jap. motareru. motare. hasami tsuke) ˜Xä [nabbeuda] be bad. pull back ]´H [ggeunnaegi ] endgame. kamitori ) territory. i. aiming to outlast the opponent (jap. kiri ) J´ ¡ä [ggeuneo jabda] cut-and-kill J´“H [ggeuneonohgi ] a cut inside the enemy J´¡H [ggeunojabgi ] a combination of capLH [ggeulgi ] pull back (n.3 Baduk Terminology v0. degiri ) wrong. picnic pae (→ @) (jap. kiri ) Jà˜H [ggeungoneulgi ] cut and extend (jap. ranka)  | t¨H [narilja geonneogi ] knight’s  | xh [narilja  | s˜ [narilja proach crossing geolchim] knight’s apbad potential (jap. Jä [ggeunda] cut. a move which pincers and attaches (jap. evil (jap. filled triangle (jap. finish yose) an end.

watari ) $ä [neomda] to bridge.” is a move with hidden agenda. efficient way to cut a knightjump shape (jap. ogeima shimari ) ¨© ]´H [nunmokja ggeunnaegi ] monkey ¨© ì¼ [nunmokja dallim] large knight’s slide (jap. monkey jump (jap. taka) ’ä [] (be) high (usually “on the fourth line”) ’d Œ¼ [nopeun beollim] high extension “à0H [nohgoddagi ] being forced to add the “à0ä [nohgoddada] compulsory capture ¤tä [nureuda] to push. moku) geolchim] large knight’s move approach to the 3-4 stone (jap. manako) ¨ [nun] handicap. me. keima tsuke)  | À [narilja sseuium] knight’s cap  | ð° [narilja yeongyeol ] knight’s connection x¼ [norim] aim. then a white move at 4-7 is a large knight’s press. saru-suberi ) $H [neomgi ] a bridge.17 4 neobgi ] knight’s move bridge. sagari ) ´6. lit. keima watari ) x¼ [norim] a noun form of x°ä lit. saru suberi ) ´6ä [naeryoseoda] descend (jap. ¨©   [nunmokja ddwim] large knight’s cap ¨© øD|Ð [nunmoka miggeurajim] large knight’s slide. nozoki )  | ì¼ [narilja dallim] knight’s slide  |   [narilja ddwim] knight’s jump  | øDìÐ [narilja miggeureojim] monkey jump (jap. eye space (jap. connection underneath $´ ä [neomeogada] watari ) or along the edge of the board (jap. However. purpose (jap. san-moku means a 3 stone handicap) (jap. suberi ) saru 6x [nekan] (jap. semedori ) knight jump. .  | Œ¼ [narilja beollim] knight’s move ex | ™„ [narilja butchim] knight-shape attachment. “(look x¼ x¼ [norim] a peeping move which threatens to cut (jap. press. suru. keima tsugi ) ®ä [] (be) low (usually “on the third line”) ®d Œ¼ [najeun beollim] low extension ®d [nacheum] low ´6H [naeryeoseogi ] a descending move while finishing the shape (jap. ori kiri ) (used with a numeral: jap. “sun”. | $H–¨© À  | $H [narilja Baduk Terminology v0. stretch? ¨ [nun] eye. watari ) bridge under (jap. if Black has a stone on the 3-4 point and White has a stone on the 5-4 point. [naeryoseom] descending downwards (jap. it often denotes “hidden agenda behind a move” and “actual benefit of a move. nerai ) x¼ [norim] lurk (for making an attack) ’ä [nopda] high (jap. yongen biraki ) ¨© À [nunmokja sseuium] a move which x¬ä [norida] (jap. to connect underneath or along the edge of the board (jap. connect underneath (jap. suru) combines the large knight jump with a “cover”. ogeima kake) For example. sagari ) corner enclosure. yongen) 6xŒ¼ [nekan beollim] four-point extension (jap. [the difference in] points ¨© xh [nunmokja  | [narilja] extra stones necessary to remove a captured group from the board (jap. knight’s move (jap. the 3-4 and 6-3 points (jap. saru suberi ) tension and) aim intensely”. keima). (jap. ogeima kakari ) ¨© s˜ [nunmokja guthim] large knight’s slide (jap. because the knight’s move reminds one of the chinese symbol for “sun”  |tv [nariljaieum] knight-shape connection (jap.

oiotoshi ) .  ¡ „ [daegakseon hwajeom] diagonal 4 ¡ [daegakjeom] (jap. [dagaseom] tsume) approach (jap.5 Baduk Terminology v0. game. ˆä to play a  Œ [daegungsogung] big eye vs small eye  È [daema] group. tasuki basho)  m pt [daeguk jogeon] the conditions  m …Ì [daeguk  m è [daeguk 4-points jap. advantage (jap. to make it narrow (jap. a countermeasure. taisha) äXä [dachida] to hurt oneself. a gym Ì Q [dol badukpan] stone board Ì [dol ] stone. i. bata bata tesuji. a countermove (jap. choosing for ÌÌt [doldori ] a method to capture where colors (jap. to sustain [suffer] an injury. narabi ) knight jump (lit. 2. ˜´Ä @ [neureojin pae] one-step pae (→ @). because the large knight’s move reminds one of the chinese symbol for “eye”) (jap. to extend (jap. taikyoku) ˜´. i. oiotoshi ) [seok ] also means stone. (be) loose. komi ) Ä [do] diagram (as in 1Ä “diagram 1”) Ä¥ [dojang] a drill hall.  ¬! [daesajeongseok ] Great Slant pattern  E [daechaek ] a measure. yurumi as in jap. itte ä ä [dagaseoda] to come close to. to get [be] hurt è [dan] master level (jap. (be) relaxed. dan) èè [dandansu] a method to capture where è [dansu] fatal (jap. [neureoseom] an extension from a single ˜´Ä • [neureojin chuk ] loose ladder (jap. a gymnasium. teai ) jongnyo] the end of the endgame. slack. erabu. nobi ) ˜ä [neulda] to stretch. atari ) è [danjeom] defect. weak point è@ [danpae] direct pae (→ @) ì¬ä [dallida] slide  ¡ ì [daegak poseok ] diagonal opening [injured].e. itte yose ko) proach (jap.17 ¨©–ÌÌt ¨© [nunmokja] large knight’s move. ogeima)  ¡ ì [daegakseon poseok ] cross opening. yurumi shicho) blocks of the same colour. connected stones of the same colour  ¬ [daesa] big slant (name of a pattern) (jap. Originally korean word. tasuki hoshi on which two players play each other.e. easygoing (jap. large ¨¬Ü ! [nunsatae jeongseok ] Avalanche pattern (jap. ko. nadare) (¨¬Ü “avalanche”. one move approach pae (→ @) (jap. ˜H [neulgi ] solid extension (jap. to apä . block. tasuki fuseki ) lax. to be damaged stones are sacrificed to destroy the enemy’s eye shape (and use shortage of liberties to prevent connection) (jap. sebameru) kakari. yurumi shicho “loose ladder”)  m [daeguk ] match. “eye”. nobi ) ˜´PH [neureodugi ] extension which finishes the shape (jap..  Ì ¬H [dolgarigi ] stone choice. nobikiri ) stone (jap. the handicap (jap. uchikake) diagonal opening (jap. ˆÀä [deonjida] to resign d [deom] compensation. ¨ “eye. tsume). but is of chinese origin. slack. no profitable moves left jungdan] suspending play during a game (it was White’s privilege to suspend play on his move) (jap. a loosely connected set of  •$! ! [daebungseolhyeong Large Avalanche pattern taisha) jeongseok ] game (jap. bata bata tesuji. nigiri ) stones are sacrificed to destroy the enemy’s eye shape (and use shortage of liberties to prevent connection) (jap. a counterplan. to get wounded. snow”) t¤ [nyuseu] news ¨ˆä [neuseunhada] 1.

pick out (jap. Ìh pPä [doreul geoduda] to resign Ìh ˆÀä [doreul deonjida] to resign Ù8õ [dongmunseodam] the moon Ù! [donghyeong] 1. However. tobi ) ð´. ni me no atami ) geolchim] two-space apbend on top of an enemy bend (jap. tobi ) DÌ [ddeundol ] floating stones. uwahane) Px ®d Œ¼ [dukan najeun beollim] twonopeun beollim] two- Px ’d Œ¼ [dukan nikken tobi ) point low extension point high extension Px   [dukan ddwim] two-point jump (jap. satisfaction. deru) «H [] break out [through] (jap. ·Û [dwitmat] aji ) and a mud turtle. rootless | [reul ] drect object marker in a sentence Ș¨ [maneulmo] diagonal move (jap. (threatenäìäôä [deuryeodaboda] to peep (moving so äìä¤ [deuryeodabom] threat (jap. of positional advan(jap.” Éä [magda] to block (osae) Év [mageum] a block (osae) Ìh@ [manneyonpae] ten thousand year pae (→ @) (jap. susoaki ) “humans”) at the edge ä [deul ] plural (z. ¬Œ “human”. atsumi ) PAä [duteomda] thick. tsuki to suppon) the same shape. atsumi ). tobima𴘠ä [ddwieonagada] jump outside (jap. "˜ [dwejeojim] counter bend. ð´ää [ddwieodeulda] jump inside (jap. staircase. Px Œ¼ [dukan beollim] two-space extension Px [dukan] two-space P0À [duteoum] thickness (jap. content Û [mat] potential (lit. recapture 0ä [dweddada] counter-capture 'hXH [dwebaddachigi ] attachment (jap. nuki ) 0¸Ì [ddanaendol ] captured stone 0Ä [ddanaem] pick out (jap. ukiishi ) äìäôH [deuryeodabogi ] a peep. nozoki ) Ù!$õ [donghyeongbanbok ] super pae (→ @) Jä [dweggeunda] counter-cut è [dwedansu] counter-dansu 0Ä [dweddanaem] snapback.B. uttegaeshi ) counter- ™„ [dwebutchim] counter-attachment (jap. 2. nozoki ) 0´ä [ddanaeda] capture. nidan bane. Ș¨™„ [maneulmobutchim] sumi ) bikomi ) tobidashi ) togari ) ing a cut on the next move) (jap. tsuke kaeshi ) tsuke kaeshi ) (jap. an immense difference (jap.   [ddwim] jump (jap. ¬Œä äDÌ [deulddeundol ] (jap.Ìh pPä–Û Baduk Terminology v0. nuki ) «à ˜ ä [] break out [through] (jap. “taste”) (jap. thickness (jap. mannen ko) Ìq [manjok ] satisfied. deru) ðä [ddwida] jump (jap. kosumi tsuke) (kake tsugi?) . aji ) diagonal attachment (jap. it sometimes describes “solid defensive moves to maintain superiority and conclude a winning game. hane kaeshi. nozoki ) as to threaten a cut on the next move) (jap. a õ [dwehyeopgong] counter-pincer +!! [dwetbakhyeong] carpenter’s square P¨ [dunun] two separate eyes or eye spaces P8¬ [dujeommeori ] hit on two stones head Px xh [dukan proach (jap. the same type [pattern] . nikken biraki ) ko- tage. “taste”) (jap.a similar type ·8 [dwitmun] open back door ·8ô¼ [dwitmunyeollim] open (jap.€¼ [ddwieoggoburim] (jap.17 6 potential (lit.

overplay 4¹€ [museungbu] a drawn game. tsuke) øÝ [misaeng] unsettled øÝÈ [misaengma] a group of stones that is øÀüˆä [] lukewarm øa [miheum] insufficient  àä´ H [] creep (jap. katachi ). question <´¤ [mureobom] a move which tests the opI\ ¨‘ [mungchin ponent’s plans (jap. ¨¡h ܒ [] stylish move ¨ [moja] cap (jap. boshi ) ¨) [mochak ] to cap (jap. shita hane) e "˜ [] outer bend e [] outside (jap. oshi )  ´™tH [] avalanche  ´D|H [] straight up (jap. a foreword. tesuji ) 4E [muchaek ] resourcelessness. sphere of influence (jap. kiri chigai ) Þ Q [matbaduk ] first move in alternate unhandicapped game (jap. a void game icy (plan) Ýhä [manghamda] be ruined. moyo) good in shape ¨‘"”H [] being in good shape. bata bata tesuji. mirror (jap. (a) lack of pol- (due to repeated board position) (jap. key move (jap. oiotoshi ) Þ Q [matbaduk ] non-handicap baduk. fork (jap. masugu) ™„ [] underneath attachment "˜ [] bend underneath (jap. perish ÞJä [] to crosscut (jap. jigo) 8( [munje] problem. an introduction. kiri chigai ) ÞJv [] a crosscut (jap. tagai sen) game ture where stones are sacrificed to destroy the enemy’s eye shape (and use shortage of liberties to prevent connection) (jap. aji keshi ) °h¨lH [moraddeolgugi ] a method to cap [myosu] excellent move (jap. soto) e. a framework. a big title ¨s˜ [] diagonal enclosure ¨™„ [] diagonal attachment (jap. uchikaku. A or B. that is. suberi ) øÈmÝ [minijungguksik ] mini-Chinese opening moyang] overconcentrated shape (jap. horikomi. skillful.€¼ ÛôH [matbogi ] fork. hairu)  H [milgi ] a push  ä [milda] to push (peep?) (jap. miai ) Ûh Ɩä [maseul obsaeda] erase potential (jap. a preamble 9ìXH [meogyeochigi ] a throw in 9ìXä [meogyeochida] to throw øDìÀä [miggeureojida] slide øDìÐ [miggeureojim] slide (jap.7 Baduk Terminology v0. boshi ) °ä [molda] drive . also that which is still only the shape of a territory. hana roku) å() [maek(jeom)] good style. korigatachi ) in. even ÞôH [] paired moves. fall.€¼ [] (jap. soto magari ) not yet alive kosumi ¨‘ [moyang] shape (jap. suji. tozen) 4tH [] retract (jap. kuwaseru) …x [] jap. myoshu) 4ä [mugeobda] heavy 4Ì [muryo] (jap. yari naoshi ) 4¬() [muri(su)] unreasonable. yosu miru) 8¬ [meori ] head 8¬Ð [] a preface. Meijin. boshi ) ¨À [mojasseuium] to cap (jap.17 ÛôH– e. matta. miai ) äí [maedeub] knot ä„6 [] rabbity six ä„3 [] flower six (jap. cram (jap.

) almost seonsu (→ (lit. do over again Œ¼ [] expand. extend. extend. widen. spread. honte) øxA [] jap. toryo) transformation (exchange of territory and influence) ˆÄ¹ [] resign. “half-seonsu”) ) À„ [byeonhwa] variation ô! [] repair (jap. rule. method ½ [] wall À [] side Àà [] metamorphosis. • [] law. hiraki ) $Ñ ¹€ [] half-point game $Ñ [] half a point $Y [banchik ] illegal move (taking back a move. okosumi ) suicide.ÔXH–™ì ×ä ÔXä [] to trade. extension (jap. H™„ [] belly attachment H [] distribution I [] white (jap. open. sacrifice. win withˆÌ [] unsatisfactory. shiro. cutting in halves „ [] (jap. teire) ô!ˆä [] strengthen ôXˆä [] reserve ôH  ¨‘ [] inflated shape (jap. goban) x [] correct move $¨ [bannun] half-eye $t [banmyeon] on the board $õ [banbok ] repetition. „¥ [] bump. hazama tobi. suteru) elephant’s move (jap. butsukari. $@ [banpae] half-point pae (→ @) ( [bal ] pace A• [bangbeob] method A´ [bangeo] defense A¥¡ [] sense of direction E¤ [] diagonal jump. hiraki ) Q [] pebble board game. stretch. tsuki atari ) . wakare) a method of analysis in which one changes the order of moves in a sequence and removes superfluous stones in order to evaluate the basic structure (jap. dissatisfied ™ì Jä [] attach and cut ™ì Lä [] attach and pullback ™ì ˜ä [] attach and stretch ™ì Éä [] attach and block ™ì ×ä [] attach and stretch discard (jap. furikawari ) (jap. lay out. average? ø [] proper move (jap. reiterate. Go (jap. be profitable. }) I È [] white group IÈ [] white stone I [] white to play „¬ä [] give up. igo) QÌ [badukdol ] stone (jap. fusa) ©Ä [] block © [] sealed move €€ä [] bulge „è [] dividing into parts. blocking (jap. exceeding allotted time etc. arrange (jap. expand.17 8 ÔXH [] the exchange. furoshiki ) ôÜ ü”  [] botched invasion ôE [] common. a big title ©Ä [] blockade. (jap. spread. furikawari ) Baduk Terminology v0. win by resignation. the trading [nomen] to exchange [infinitive] Œ¬ä [] 1. large diagonal jump. tewari ) out counting (jap. to thrust against an enemy stone ˆ(¬ [] lightning four (jap. 2. ishi ) Q [badukpan] board (jap. Honinbo. reiteration ˆä re$  [banseonsu] peat.

jo kyu) Á© [sangyong] commonly used ä [seoda] stand (jap. star capture (jap. yonmoku nakade) ¿! [] farmer’s hat. dual life. star capture (jap.9 Baduk Terminology v0. hoshi ) 8Ä [segye] world. saru suberi ) ¶ [] life. tsumego) Á [seonsangseon] black-and-even game  [seonsu] initiative (jap. used in 4-4-point ™ì×H! [] 4-4-point pattern where you ™tä [] attach against the knight’s move approach and extend when the opponent bends (jap. ° Ì [sandol ] live. sacrifice (jap. “dead. seki ) E [biksu] move that makes dual life HÀ [bingwi ] empty corner H¼¡ [] empty triangle (jap. Ì [dol ] also means stone. nobi ) ¬ [sa] dead ¬´ [sasal ] killing ¬ [saseok ] dead stones. ikiru. pris¬‘¤ [saseokjakjeon] ¬t„ [saibeo] cyber ¬’ [sahwal ] life and oner. suteishi ) sacrifice egy/plan/play (jap. tachi ) – [seoron] an introduction. ponnuki ) death problem (lit. yurumi shicho) u0Ä [] punctured tire. alive ¼è@ [] three-step pae (→ @) ¼¼ ! [samsam jeongseok ] 3-3 pattern ¼¼ h… [samsam chimtu] 3-3 intrude ¼¼ [samsam] 3-3 point ¼ð1 [samyeonseon] three star formation ¼@ [sampae] triple pae (→ @) ¿ [] farmer’s hat (jap. uL¼ [] ponnuki ) (jap. tobi tsuke) tsuke) pattern to take the corner (jap. chin. conical hat (jap. ™„ [] to attach inside (jap. alive”?) (jap. jin Á [sang] top Á© [] advanced level (jap. sanrensei ) ×H [] extend (jap. deflate settled. tsumego) ™ìÉH [] attach and block. tsuke kiri ) ¬’8( [sahwalmunje] lem (jap. introductory  [dol ] stone. jin gasa) ¿ [] pyramid four (jap. erase. sente) 1õ tä [seonggong ida] succeed 1 [seongjeom] 4-4 point (jap. seki ) Dd [bigimsu] move that makes dual life DÈ ]´H [bima ggeunnaegi ] monkey slide DÈ [bima] monkey jump (jap. saru suberi ) D8 [bise] inferior E [bik ] draw.17 tsuke giri. but is of korean origin. Q8Ä (“Baduk World”) is the name of a magazine [seon] line . tsuke nobi. aki sankaku) H• [] loose ladder (jap. existence ¶ä [] live. ™ìJH–8Ä life-and-death prob- ™ìJH [] attach and cut (jap. alive) ´hˆä [saraita] alive. ™„ [] a jump and an attachment (jap. living (jap. Originally chinese word. tsuke osae) ¬’¹© [] life and death special ­ [sakkam] reduction ­ˆä [sakkamhada] reduce. huoqi ) keshi . stale move (jap. sacrificed stone. suteishi ) strat- punctured tire. reducing (jap. tsuke nobi joseki ) attachment or contact play (jap. tsuke) Dd [bigim] dual life (jap. [prefatory] remarks gasa) (jap.

87–à‰ 87 [seryeok ] influence. µ [suseub] settlement µˆä [suseubhada] settle. “new opening”). injury. do-or-die move. crude play. timing. a measure. sangen biraki ) point high extension point low extension D [] defence (jap. serious ¥ Q [sunjang baduk ] Sunjang baduk ˆ@ [] rotation pae (→ @) ¤`Ä [seupido] speed ¹€ [] all-or-nothing move. the interior. (aggressive) movement to change the unfavorable situation (jap. shin fuseki ) . the inner part H [] quick game 7 [] speed  [] bad move. bango) quence (jap. Pioneered by Go Seigen and Kitani Minoru (jap. hamete) |ä [] play elsewhere. sonko) @) threat which à‰ [sinhaeng] development of the game based on 4-4 points and stressing the centre (lit. tedomari ) wrong move order of games (jap. basically selfhurting move make the best out of. at- 10 damezu- €q [] shortage of liberties (jap. se [susun] match consisting of a set number ˆ  [susuneui myo] sequential magic )6 [susunchako] playing out of order. ¹) [] winning move àì [] new opening theory.17 thickness (jap. a move that (jap. harm. tedomari ) method. shubi ) Dˆä [] defence. a ô [sudam] hand talk H¤ [] the last meaningful point in the opening or in the endgame (jap. sankan tobi ) Œ© ! [] 3-4 point pattern Œ© [] 3-4 point (jap. a step (→ loses points (jap. tejun) meai) „ [] trick play (jap. It means “manage orderly a chaotic situation” or “take care of a bad situation”. tenuki ) ä [sonsil ] loss t [sonhae] damage. øÀ [] capturing race (jap. deal (cope) with. sumi. shobute) on three 3-4-points (jap. seiryoku) Baduk Terminology v0. mari ) 87ˆ à! [] balance in power 8x ®d Œ¼ [sekan najeun beollim] three8x ’d Œ¼ [sekan nopeun beollim] three8x Œ¼ [sekan beollim] three-space extension 8x  [] three space jump (jap. semeai ) Á¤ [] fight for liberties. mamori ) Á¤ [] capturing race (jap. (selft@ [sonhaepae] pae )damaging play? makes the previous bad move a benefit. a move that the player have no good plan/action afterwards. (gain) control (of) a situation. race to capture (se [susun] (right) order of play. loss. semeai ) }H [] reading !À [] the last meaningful point in the opening or in the endgame (jap. tenuki ) Œ [] play elsewhere (jap. a way. Shusaku fuseki ) t@ [sonhaepaegam] loss leader pae (→ @) threat  [su] move ˜¤H [sunanugi ] sequence dissection ˜¬H [suneulligi ] liberty increase è [sudan] a means. ¤„ [] shorten the number of liberties EXì [] opening strategy for black based ä [sunsil ] honest. omit (jap. komoku) Œ•$! ! [] Small Avalanche pattern  [] the inside. save. keep (jap.

kake) h˜™„ [] contact underneath (jap. jissen.€¼ [] (jap. shippai ) mistake ä@ [silpae] lose (jap. bata bata tesuji. oiotoshi ) . narabi ) A ’ [ssangbang chweseon] best for both A [ssangbang] both sides.   sides (jap. one’s Achilles heel ryo äE [silchaek ] mistake. oppress (jap. uchisuke) r! [] eye shape }¤ [] some. yowai ) ‘ ( . two stones in a straight line °ä [] cover. uchi ) r½. a bit. kata) ´hÚH [] shoulder hit (jap. ji ) } [] a vulnerable point [spot]. both parties  [] iron pillar. tetchu) shita h˜"˜ [] bend underneath (jap. wrong answer. a weakness. territory towards edge usually ä [] territory (jap. kata tsuki ) ´1H [] castle game í]´H [] reverse seonsu (→ ) endgame í  [] reverse seonsu (→ ) endgame ð° [] connection (jap. sente) (jap. kakuteiji ) ä¤ ¬’ [siljeon sahwal ] real game life and ä¤ ! [siljeon jeongseok ] real game pattern ä¤ [siljeon] actual game (jap. make) ø „ [ssbareum] swift. double dansu ‘  [] double seonsu (→ ) (jap. a weak point }’ [] (jap. kind [sort] of tsuke) ‘"˜ [] double bend (jap. chin. side]. shita hane) i [] bad move (jap.11 Baduk Terminology v0. nidan bane) ‘@ E [] dual life because of double pae (→ @) ‘@ [yangpae] double pae (→ @) ‘Vl ð° [] double tiger’s connection ‘Vl [] double tiger’s mouth ‘„ [] two-star formation •ä [] shallow ´h [] shoulder (jap. a defect.(jap. kata tsuki ) ´hÚv [] shoulder hit (jap. 䤈 ĉ [siljeoneui continuation shizhan) jinhaeng] real game death formed by 3rd or 4th line (jap. usu aji ) sacrificed to destroy the enemy’s eye shape (and use shortage of liberties to prevent connection) (jap. uchimagari ) r½™„ [] (jap. somewhat.17 䬖÷dÛ ä¬ [silli ] profit. light (jap. a little. a few. usui ) ÷dÛ [] (jap. kake) À [] cover. akushu) r!ˆä [] settle r½ õH [] internal liberty r½ [] inside. inward (jap. error ä@ [silpae] failure. (jap. ryo-) ‘xh [] double approach. double snuggles ‘ ( [] wings formation ‘è [] double attack. sabaki ) øÀ [ssaum] fight (jap. tatakai ) ½ [] bamboo joint (jap. slightly. material gain ä¬ [silli ] profit. takefu. rengo) ðè [] a method to capture where stones are ðè [] continuous dansu ð1 [] star formation ô8 [] inferior ÷ä [] thin (jap. ryo kakari ) [spot. oppress (jap. è) [] double. tsugi ) ð°ˆä [] connect ðH Q [] doubles baduk (jap.

rabitty five 6x½ [oreunzzok ] right (directional) 6­Ð ! [] Go Seigen pattern 7Ñ [] false eye (jap. yoseki. with. pivotal stones at very impor- tory. living embarrassingly in poverty 2ý [yureop] Europe 2¬ [] advantage 2¬ˆä (!8 ) [] lead. sotomoku joseki ) |½ [wenzzok ] left (directional) ” [] key stone. from now [this time. fork?. skinny (jap. tsugi ) tÄ [] after this. fad. Two-shape particle -d/-ü. poor move xV [] one-way street x© [] 3-5 point (jap. me ari me nashi ) baduk konggeureiseu] European Go Congress d [wa] and. good 2‰ [yuhaeng] fashion. in the future. style. be widely liked. no 2ý Q iø¨¤ [yureop house”). gukei ) ÀÁtä [] awaken Ðx [] (jap. “have house. ue magari ) ¤’™„ [] (jap. unsatisfactory WÉ [] worse off.€¼ [] (jap. taneishi ) korigat- thÚH [] shoulder hit (jap. it could mean “of poverty”. rage. trap? (jap. henceforth. one group of stones not having an eye. It illustrates “reaping little return from your investment” or “a situation wherein your stones are alive without influence or material gain”. kakame) D ø [] net. embarrassingly unsatisfac- ¤’. be popular. yoten) ° [] right (directional) °À [] right edge (jap. mokuhazushi.÷v–x0U Baduk Terminology v0. kaname ishi. yosumi ) [vogue]. today] on . craze. katatsuki ) tè"˜ [] double bend (jap. popularity ˆä be in fashion 3¬ ’ [] six die eight live  [] counter move ÀÄ [] a move which tests the opponent’s ÀÄ [] prove © [] applied ©¬’ [] applied life and death ! [] dumpling ! [] overconcentrated shape (jap. nidan bane) tè@ [] two-step pae (→ @) tå [] (jap. prevail ”. achi ) plans (jap. tsuppari ) 2 4  [] eye vs no eye (lit. x0U [inteonet] Internet shinogi ) hereafter. usui ) ¦™„ [] side attachment 6Ä„ [] flower five. geta) WÉ [] cramped. usumi. depending context. hence. uhen) °8 [] humiliating. ue tsuke) ¤™„ [] upper attachment ¤Ø [] dangerous ¤ [] thrust (jap. painful °8 [] superior (either material advantage or °üX [] (jap. should not be given up (jap. ton tesuji ) tð1 [] two star framework (jap. uchuryu) °üX [] cosmic style °! [] bad shape °! [] stupid shape (jap. vogue. nirensei ) tv [] connection (jap. sotomoku) x©! [] (jap. x´ [] technique to deal with weak groups (jap. -d is used after a vowel h) [] relaxed move. soin) ¤H [wigi ] another name for baduk positional superiority) tant position.” [] (jap. while the opponent’s has one eye (jap.17 12 ÷v [] thin.

sacrifice ¥8 [] net?. a specimen. suteishi ) cover or press?. ¨è [] disconnect ¨  @ [jeoldae paegam] absolute pae (→ @) threat (jap. a low degree  m [] resistance ! [jeongsu] proper move (jap. but forcing the opponent to attack the weak groups. even not defending some weak groups.…’ øÀ [] difficult to see the fu¤ [] strategy ¤. soba ko) stale move. chisai ) ‘d¨¬Ü!! [] Small Avalanche pattern ‘¤ [] strategy ¡à [] capture ¡ä [] capturing (jap. “self”. “move” (jap. zettai  [jeom] point ü¤ [] dead heat (close competition) (jap. self-killing move. kosumi ) ©  © [] self-dansu ‘d() [] small scaled move (jap. tsugi no itte) ‡ä [] link ´Y [] local (internal) pae (→ @) threat ©() []  (jap.  Q [jeopbaduk ] handicap baduk (jap. joseki ) (kake?. zettaikozai ) ¨  [jeoldae] absolute jap. nyu mon) ‡” ’ [] (jap. hane) "˜ E [] dual life with a bend "˜ [] quick turn. “mouth”. tachi ) …l ™„ [] diagonal attachment …l [] diagonal move (lit. ippon michi ) |ø HÐ [ilbon giweon] Nihon Ki-in |ø [ilbon] Japan |´ä [] stand (jap. seikai ) "  Jä [] bend and cut "  |°ä [] bend and wedge "  ‡ä [] bend and connect "  ¡ä [] bend and kill "ˆä [] bend (jap. jap. tori ) ¡ä [] kill. tenkai ) ¤Ä ˆ.17 |è ¡à–(2€ øÈmÝ ì |è ¡à [] capture first |è [] first step |ñõà [] key move. selection. because ¤( [] extension (jap. choice ture? …8 [] introduction (jap. auto-atari move. honte) !t [jeonghae] correct answer (jap. prisoner. winning move |X [] first class |X¡ [] first class intuition? |A [] one-way street (jap. complete opposite of the attacking style. capture (jap.13 Baduk Terminology v0. amashi . a move which fills one’s own liberties.„¤H [] combative mood. pattern. “correct stone(s)”) (jap. “filling”. fighting mood ¤! [] a model. hane) (2€ øÈmÝ ì [] Part 2 .Mini Chinese opening in games without compensation where one is always taking territory. bend (jap. or has the potential to do so. go) seri ai ) oki screening. take. damezumari ) the knight’s move reminds one of the chinese symbol for “mouth”) (jap. a type. lock? !tÄ [jeongseokihu] after the pattern ! [jeongseon] a strategy and a style for white standard move (lit. ¥Ý [] eternal life  ¤ [jeowi ] a low position [rank]. which builds thickness. !õ [jeongdap] correct answer !¬ [jeongsagong] square four ! [jeongseok ] formula. geta?) (jap. a pattern. toru) ¡dÌ [] captured stones ¡Œ Ì [] sacrificed stone.

. demand.17 14 pì ™tä [] squeeze p완 [] to strangle (jap.. Ñ [jib] handicap.pì ™tä–¨}t Baduk Terminology v0. shime tsuke). shibori ) …m [jongguk ] the end of the game (not the …$ [jongban] closing stage ‹d() [joeun (su)] good move (jap. request. territory. e. order. 2. (jap. p„ [joim] fasten (jap. house (jap. [the difference in] points.g. suki te) ‹v [joeum] good Œ°Ù! [] symmetrical shape ü8 [] plan. wish ýd(Ì) [] dead (stones) ýv [jugeum] death  D [junbi ] preparation(s). shime tsuke) p„ [joim] squeeze (jap. profit. me). (preliminary) arendgame) to sacrifice stones to be able to strangle an opponent’s groups by squeezing it Á¼ [] straight three Ñ [jib] 1.

tH [] pierce .

pushing in prepara.tH [] thrusting against.

arrangement. compar8H [] technique to deal with weak groups (jap. information. duplication ‰ [jungang] center. byoyomi ) shinogi ) ison diagram tion. zenith (jap. middle (of the board) ”iÈä [] important Àˆä [] (jap. tion for cutting (tsuki-dashi) warikomi. sho kyu) ¨$ [] opening (jap. QtX (d “black to move” ) [] place a stone on the board. tengen) œÀ @ [] super pae (→ @). repetition ($õ). almighty pae (→ @)  ü [] iron pillar (jap. (baduk institute in Beijing) rangements. mamori ) Á¬ [] straight four . kakuteiji ) ä [] choke (d [] order. precedence. chuban) õ [jungbok ] overconcentration.tä [] thrust (jap. choban) ¨}t [] overtime counting. points in territory (jap. readiness )¨À [] illegal point )ìH [] pass )6 [chako] mistake 8à [chamgo] reference. keep (jap. yurumi ) œÐ [] 10-10 point. squeeze into. consulta8àÄ [chamgodo] reference diagram. èˆä [jungdanhada] $ ¤µ [jungban strategy uchikiru) kyu) play out ing chu (jap. mamori ) À´ [] defence. yosu) À¤ä [] defence. overlapping. to move. keep (jap. ji . E [] book T`¸ [chaempieon] champion ˜Ä  | [] dipping knight’s move ˜Ä [] (jap. te)    [junseonsu] almost seonsu (→ ) mHÐ [jungguk giweon] Zhongguo Qiyuan mX [junggungnyo] Chinese opening mÝ ì [jungguksik poseok ] Chinese open© [junggeup] intermediate level (jap. comparison jeonryeok ] middle game $ [jungban] middle game (jap. moku) jap. sequence. second reading (jap. a move (jap. a move made between opponent’s stones in order to separate them and/or to connect one’s own stones. tetchu) « [] first (as in “first steps”) ¨© [] elementary level (jap.

get out of.get away from. extricate oneself from. butting (jap. extrication. h… [chimib] invasion (jap. be partial [to]. semi-forcing move. X'v [chibadeum] butting. oiotoshi ) ©©–¸Ä ©© [] À( [] 6 [] left ’ [chweseon] best. not absolutely seonsu (→ )? Xˆä [chijunghada] play inside. ko @) [ppaechag] losing move. great. (jap. oki ) slant [forward]. extensive. incline [to. spap ó [] big point (jap. @tŒ [paehaeso] pae (→ @) elimination Y [paetgam] pae (→ @) threat ¸  [pyeonseonsu] unilateral seonsu (→ ) endgame ¸h [pyeonham] easily settled (I. shinogi ) ÀtD [taijem] Tygem (korean baduk server) ÀtÀ [taiteul ] title ÀÄ [] probe Ȝ [talchul ] escape. rectangular six ¬ [] square four @ tŒ [] pae (→ @) elimination (jap. be biased. overcome. grand. be prejudiced. bail out X°Xä [chiuchida] lean. sufficient X'ä [chibadda] bump.15 Baduk Terminology v0. invading (jap. shinogi ) break through. large. on a large scale cious. toward]. h. kaisho) the 5-5-point (jap. flee. the handicap (jap. ko date) @  [paesseum] pae (→ @) threat (jap. butt. breakthrough (jap.17 continuous dansu. osmosis uchikomu) a putting or a placement (jap.ˆä [chimtuhada] invade. batsukari.e. oki ) X [chijungsu] a move that goes at opponent’s vital point. vast ation.. to thrust X [chisu] the conditions on which two playagainst an enemy stone (jap. overcome. saturation. aoru) Vˆä [] break an eye Y [] comb six. tochika) cape [from] . defeat move (jap. X [chijung] placement (jap. penetration. shicho) •8¬ [chukmeori ] ladder breaker (jap. ko) @ [paegam] pae (→ @) threat (jap. oba) p() [] large move (jap. shicho •`’ ¡ˆä [chukeuro jabhida] captured in ©„ [chungbun] enough. butsukari. best plan • [chuk ] ladder (jap. uchikomi ) h…ˆä [chimibhada] invade. teai ) butsukari ) ladder atari ) À(ˆä [] avoiding death skillfully. connect-and-die (jap. i. tsukiatari ) ers play each other. broad. okina) p¨¬Ü! ! [] Large Avalanche pattern | [keum] large. [chimtu] infiltration. be unfair ko @ [] (jap. bump. ˆä es- 1 [] jaw attack L¤¸ [teseuteu] test  Xt [] pillbox enclosure: two 3-5-points and ¸¨tÝ [teureining] training ¸¨tÝ [] training ä [] gouge out ÄÀH [] to wave (jap. centering. permeh. invading T™„ [] nose attachment lä [keuda] (be) big. ¸ h ¸Ä [pyeonhusu] unilateral husu (→ Ä) endgame “White settles himself easily”) baichaku) date) . free [liberate] oneself.

revival. õ [hyeopgong] a pincer. hanging connection. trick play h!. hasami ). be shabby. itte yose ko) geolchim] one-space apsociation kahen. fall into a trap h!ôX [] escape the trap or trick play ‰È [haengma] the flow of the stones. even split. equal. judge the board situation dumpling. tiger’s connection Vp [hojo] [hoseon] even game (alternating black and white). be reincarnated . bottom edge (jap. ˆt|t¸ [hairaiteu] highlight ’m HÐ [hanguk giweon] Korean Baduk As’m [hanguk ] Korea ’ ˜´Ä @ [hansu neureojin pae] one-step pae (→ @). match. It is often used to denote “a series of good moves setting a favorable momentum. fuseki ) ¤’ [peuro] pro. k [] trap. hoshi ) tori ˆ© [hwangyeok ] snapback (jap. kaeshi ) flower point. ˆä to pincer. ikken tobi ) ’x [] one-space h!() [hamjeom (su)] trap. dango) Baduk Terminology v0. negligent. also the first move in alternate. ikken tobi ) ’x   [] one-space jump. poor. omoi katachi ) heavy. positional judgement. be careless. one move approach pae (→ @) ’x xh [hankan proach (jap. star point. way of the moving horse (‰ “travel”. a favorable trend. tagai sen no fuseki ) kaketsugi ) yeongyeol ] diagonal connection. unhandicapped match (jap.ЖˆÝ ìÄ¡t ¨‘ [podosongi ìÄ¡t [podosong] stones (lit. an attack on both flanks (jap. shita hen) even. “everything is fine”. equal [position] good Vl [hogu] tiger’s mouth Vltv [hoguieum] hanging connection (jap. È “horse”) ¥Œ© [hyangsomok ] facing 3-4 points formaÈ ˆä [heosulhada] 1.17 16 Ð [pyeoseon] describing stone usually hard to move. Vl ð° [hogu attack on both flanks overall situation. reincarnation (of a previously dead group) ˆä be born again. 2. a favorable turn. itte ko. revive. utte gaeshi ) ˆÝ [hwansaeng] rebirth. come back to life. satisfactory. or has no purpose because it is isolated or disconnected moyang] clumsy shape (jap. worn-out. ¤  [hyeondae] modern (the company name tion humble. tagai sen) ’x ðH [] one-point jump (jap. to ! [hyeong] shape? !8è [hyeongsepandan] V [ho] territory V¡ [hogak ] balanced. V¬Ñ [horibyeong] crane’s nest V ì [hoseon poseok ] even game opening V (jap. ì [poseok ] opening (jap.” …x [hwakin] certain …!  [hwakjeongga] decided territory ˆ© [hwangyeok ] capturing back (jap. inattentive “Hyundai” is a strange representation of this word) `1ðH Q [heunseongyeongi baduk ] mixed „m [hwaguk ] game of peace „ ! [hwajeom jeongseok ] 4-4 point pat„ [hwajeom] tern doubles baduk favourable. professional hð [piryeon] certainly ˆ [ha] bottom ˆÀ [habyeon] lower edge. (jap. ikken tobi ) ’x Œ¼ [] one-space extension ’x( ) [] one-point jump (jap. 4-4 point (jap. a lump of “a bunch of grapes”) (jap.

gote) Ĉ  [husueui seonsu] husu (→ Ä) play with seonsu (→ ) followup (jap. be full of life 8H2‰! [isibil segiyuhaeng jeongseok ] 8H2‰ì [isibil Fashionable Jeongseok in the 21st Century segiyuhaeng poseok ] Fashionable Poseok in the 21st Century ’© [hwalyong] forcing move. ishi no shita)  t¬É [soksu keullinik ] Bad Move Clinic Á¤ Ȥ0 [susangjeon maseuteo] Captur¤`Ü Q [seupideu baduk ] Speed Baduk ܬˆ [sirijeu] Series 䤬’ [siljeon sahwal ] Real Game Life and ä¤! [siljeon Jeongseok Death jeongseok ] Real Game ing Race Master I´ Q [hyungnae baduk ] mimic baduk (I´ imitation. utilize ŒÌt [hwedori ] a method to capture where ŒÌt [hwedori ] atari atari ) stones are sacrificed to destroy the enemy’s eye shape (and use shortage of liberties to prevent connection) (jap. succeeding čè [husoksudan] a following measure (move). cessarily “correct”). open. method”) (lit. gote no sente) Q«xv [baduk cheotgeoreum] First Steps in ÀøÀ¬¤ [byeonssaumsajeon] Fighting on the Sides Dictionary of Ĩ [hujeolsu] cutback. under the stones (?) Ĩ [hujeolsu] under the stones (jap. dame. mimicry. brisk. “proceeding čè [husoksudan] continuation (not necÄ [husu] forced to answer (jap. oiotoshi ) spin around. bata bata tesuji. sprightly. vivacious. katsuro) Baduk Book Guide 21 21 5 ’(ˆä [hwalbalhada] (be) lively. use. vigorous. kuro.17 ’’–ä¤‰È ’’ [hwallo] liberty. free. thrust (jap. life line (jap. „å [obunmaek ] 5 Minute Maek स Q [goseuteu baduk ] Ghost “Hikaru no Go”? Answer Baduk õ©üÀ( [gonggyeokgwan tagae] Attack and õ©xˆ° [gonggyeok nohau] Attack Know ô [gwanjabo] Guanzi Pu (Kanzufu) H½ [gigyeongjungmyo] Gokyo Shumyo Hø¬’ [gibon sahwal ] Basic Life and Death H¨ì [gicho poseok ] Basic Poseok  m p¨  [daeguksu jo nam-cheol ] The Ù!$õ 䤬’ [donghyeongbanbok siljeon ¨Èĉȕ [millenieom Millennium Haengma Baduk sahwal ] Same Shape Repetition Real Game Life-and-Death haengmabeob] Great Cho Nam-ch’eol how Ä$ [huban] endgame ÄT [hubimsu] an invasion of an opponent’s territory that makes the opponent’s territory dead or a dual life č [husok ] following. mock) Q [heug] black (jap.17 Baduk Terminology v0. quick. active. Ñ) Q È [heugdema] black group QÈ [heugma] black stone(s) Q [heugseon] black to play ä¤ì [siljeon poseok ] Real Game Opening ä¤‰È [siljeon haengma] Real Game Haengma (= Haengma”) “Think Like a Pro: . It most often means “a move strategically complementing the previous move(s)” and sometimes “a following measure to finish or make the best out of a situation created by the previous move(s)”.

so that is what I have used here.d ­ Ȥ0 [chimtuwa saggam maseuh. You See Baduk jeongseok ] Opening Player Names Often. therefore. Fashionable Jeongseok jangmun maseuteo] Ladder and Net Master teo] Invasion and Reduction Master hun-hyeon siljeon baduk ] Cho Hun-hyeon Real Game Baduk (series) ¤¤H½ [hyeonhyeongigyeong] Gengen Gokyo „ü ¼¼ Ȥ0 [hwajeomgwa samsam maseuteo] 4-4 and 3-3 Master Baduk Titles and Events h. but the Revised Romanization is given as well to make pronounciation more consistent throughout this guide. is most often romanized as Cho Hun-hyeon. the Revised Romanization is [Jo Hunhyeon].17 18 ´°t Q @¥ [eorini baduk suryeonjang] ¤H(‘– [wigibalyangron] Igo Hatsuyoron ¤ ¬¤ [jeonsulsajeon] Strategy Dictionary ! ˆ å Ȥ0 [jeongseokeui maek maseu! tÄ È¤0 [jeongseok ihu maseuteo] Af!ˆå [jeongseokeui Jeongseok ter the Jeongseok Master maek ] Maek in teo] Maek in Jeongseok Master ¤  ]´H ¬¤ [hyeondae ¤  ! ¬¤ [hyeondae ¤  ! [hyeondae Jeongseok ¤  ¬– ¬¤ [hyeondae sahwal sajeon] Modern Life and Death Dictionary jeongseok Modern Joseki Dictionary jeongseok ] ggeunnaegi sajeon] Modern Endgame Dictionary sajeon] Modern sajeon] ¤  $ ¬¤ [hyeondae pXÈ ä¤! [jo chi-hun siljeon jeongseok ] pÈ¤ä¤ Q [jo for Jeongseok? Beginners Cho Chikun Real Game Joseki ¤  ì ¬¤ [hyeondae poseok sajeon] Mod¤  h! ¬¤ [hyeondae ¤  ‰È ¬¤ [hyeondae ern Opening Dictionary hamjeongsu sajeon] Modern Trick Play Dictionary haengma Modern Haengma Dictionary sajeon] jungban Modern Middlegame Dictionary ½ÑŒå [zogjibge maek ] Selected Correct Tip ¨©¬’ [chogeub sahwal ] Life and Death for ¨$50 [choban osibsu] First 50 Moves ’à!2‰! [chwesin jeongseok •ü ¥8 Ȥ0 [chukgwa yuhaeng] Brand New Jeongseok. the most common romanization is still used.´°t Q @¥–ĔÀ tH Children Baduk Camp Baduk Terminology v0. For example. However.d ­ˆ LlÉ [chimtuwa ̍7‰È [paweosongnyeog Power Speed Haengma saggameui tekeunik ] Invasion and Reduction Technique haengma] ( 51Œ 2ý Q iø¨¤ [je (9Œ ¼1„¬H 8Ä Q 6¨ [je osiboheui yureob baduk konggeureseu] 51st European Go Congress ĔÀ tH [toyota densubae] Toyota-Densu Cup guheui samseongheuijaebae segyebaduk opeun] 9th Samsung Cup World Open Baduk Championship @ Ȥ0 [pae maseuteo] Pae Master @| vt Qt ô [paereul almyeon ìü ! [poseokgwa ¤’ ä¤ å [peuro h ! [pilsu Jeongseok Game Tesuij and Joseki baduki bo] If You Know Pae. the prevalent romanization is not the Revised Romanization. so I have added that as well to enable the reader to pronounce the name correctly within siljeon maek ] Pro Real jeongseok ] Necessary maseuteo] pȤ ‰È• Ȥ0 [haengmabeob Haengma Rule Master .

17  Àd|–!¹  the pronounciation guidelines given at the beginning.° [] Kim Ch’an-u d  [] Kim Ch’eol-chung dÜ¥ [] Kim T’ae-hyang d‰ [] Kim Hak-su d(ü [] Kim Hyeoe-min d¨ä [] Kim Hyo-kon d¨! [] Kim Hyo-cheong dl [] Kim Heui-chung ˜…È [] Na Chong-hun ¨X! [] Nam Ch’i-hyeong x¡ˆ [] No Yeong-ha x ˆ [] No Chun-hwan èt˜Ðèt [] Rui Naiwei (Ye Nae-ui) ©…ü [] Mok Myeong-keun ©Ä [] Mok Chin-seok 8©Á [] Mun Yong-chik !ÑÜ [] Pak Pyeong-kyu !ÁÈ [] Pak Sang-ton !1 [] Pak Sang-su !¹8 [] Pak Seung-mun !¹  [] Pak Seung-ch’eol .19 Baduk Terminology v0.  Àd| [Gajiwara] Kajiwara !Ì° [Gang Man-u] Kang Man-u !¹l [Gang Seung-heui ] Kang Seung-heui !ül [Gang Ju-gu] Kang Chu-ku !À1 [Gang Ji-seong] Kang Chi-seong ! ü [Gang Cheol-min] Kang Ch’eol-min !È [Gang Hun] Kang Hun à |Ü [Gobayasi ] Kobayashi ଩ [Go Jae-bong] Ko Chae-pong à¬l [Go Jae-heui ] Ko Chae-heui l¬ [Gu Ri ] Gu Li Œ© [Gwon Gab-yong] Kwon Kap-yong Œ½¸ [Gwon Gyeong-eon] Kwon Kyeong-eon Œ6ü [Gwon O-min] Kwon O-min Œ¨Ä [Gwon Hyo-jin] Kwon Hyo-chin d!ü [Gim Gang-geun] Kim Kang-keun dÝ [Gim Gwang-sik ] Kim Kwang-sik (Kin dHÌ [Gim Gi-hyeon] Kim Ki-heon d…Ü [Gim Deog-gyu] Kim Teok-kyu dÙt [Gim Dong-myeon] Kim Tong-myeon dÙý [Gim Dong-yeob] Kim Tong-yeop dÌ [Gim Man-su] Kim Man-su d…ˆ [Gim Myeong-hwan] Kim Myeong-hwan dül [Gim Min-heui ] Kim Min-heui de [] Kim Seok-heung d1˜ [] Kim Seong-rae d1á [] Kim Seong-ryong d1È [] Kim Seong-hun d¡ [] Kim Su-yeong d¥ [] Kim Su-chang Keoshoku) d¹  [] Kim Seung-chun d¡¼ [] Kim Yeong-sam d¡ˆ [] Kim Yeong-hwan dÐ [] Kim Weon d6Ü [] Kim Yun-t’ae dx [] Kim In d|ˆ [] Kim Il-hwan d¬l [] Kim Chae-ku d… [] Kim Chong-su d…  [] Kim Chong-chun dŒH [] Kim Chwa-ki düV [] Kim Chu-ho d ¡ [] Kim Chun-yeong d. I have not. gone as far as to include all sorts of weird romanizations such as Cho Hun-hyun and the like. however.

[] Pak Yeong-ch’an !¡È [] Pak Yeong-hun !…ô [] Pak Chong-yeol !Àd [] Pak Chi-eun !ÀÈ [] Pak Chi-hun !Äô [] Pak Chi-yeol I ¤ [] Paek Tae-hyeon Ie [] Paek Heung-su ¥± [] Seo Neung-uk 4Á [] Seo Mu-sang © [] Seo Pong-su ¡Üä [] Song T’ae-kon EX [] Shusaku ì…Ý [] Sim Chong-sik r ± [] An Kwan-uk rìÈ [] An Tal-hun r¡V [] An Yeong-kil rp¡ [] An Cho-yeong ‘t [] Yang Keon ‘Ám [] Yang Sang-kuk ‘¬V [] Yang Chae-ho ü!È [] Yeom Cheong-hun ü. 7ÝÄ [] Ok Teuk-chin Ð1Ä [] Weon Seong-chin 2t¬ [] Yu Keon-chae 2½ü [] Yu Kyeong-min 2ÑV [] Yu Pyeong-ho 2¬! [] Yu Chae-hyeong 2=¡ [] Yu Ch’ang-hyeok Qingyuan Wu 6H¤ [] Yun Ki-hyeon 61¤ [] Yun Seong-hyeon 6¡ü [] Yun Yeong-min 6¡ [] Yun Yeong-seon 6….17 20 !¡.[] Yun Chong-seop 6¡ [] Yun Hyeok 6¤ [] Yun Hyeon-seok t!| [] Yi Kang-il t   [] Yi Kwan-ch’eol tH. [] Yeom Ch’an-su ¨´¤ [] Ye Nae-ui (Rui Naiwei) 6Ü  [] O Kyu-ch’eol 6­Ð [O Cheong-won] Go Seigen. [] Yi Yong-ch’an t!° [] Yi Cheong-u t!Ð [] Yi Cheong-weon t ‰ [] Yi Chun-hak tÀ¤ [] Yi Chi-hyeon t=V [] Yi Ch’ang-ho t¤± [] Yi Hyeon-uk t!’ [] Yi Hyeong-ro twD [] Yi Hong-ryeol tl1 [] Yi Heui-seong „ ü [] Im Seon-keun „Ý [] Im Sun-t’aek „=Ý [] Im Ch’ang-sik ¥PÄ [] Chang Tu-chin ¥…’ [] Chang Myeong-han .[] Yi Ki-seop tÙÜ [] Yi Tong-kyu tüÄ [] Yi Min-chin t©ü [] Yi Pong-keun tÁ  [] Yi Sang-ch’eol tÁÈ [] Yi Sang-hun t1¬ [] Yi Seong-chae t8Ì [] Yi Se-tol t¡à [] Yi Yeong-sin t© [] Yi Yong-su t©.–¥…’ Baduk Terminology v0.!¡.

x0UÐ ©…Èä  ” ’m HÐ è…Èä HÐÐ 6©!ąÈä. ˜ PȵÈä. Have a good game. .21 Baduk Terminology v0. June 2004 in Ulsan. On the Internet I play as 3 geup (kyu). When I sit in front of the baduk board. ôìˆ P µÈä. compensation 6.. 6 . ¼È˜ PíÈv? ‡ © PíÈv? What is your rank? How strong are you? What geup (rank) do you play? 3 . at the Hyundai hotel  ”  ‰Ýtà ì„A‰ Ùr Qh H°à öµÈä.5 points. ? Do you have time for one more? . It also contains phrases you might come across in korean baduk magazines. ¤ VT 2004 h 6Ô Time limit is 3 hours each. d 6Ñ$. At the baduk club I am about 6 geup (kyu). (It was a) good game. ’ „ –  ˆµÈä Q ”Ð s`t (’ܤ ¡ 3ܤ. I am a Korean Baduk Association 6 dan. I am a student and would like to learn baduk over the summer holidays. ¸°. . . [Ha Chan-seok ] Ha Ch’an-seok ˆV! [] Ha Ho-cheong ’Áô [] Han Sang-yeol ’…Ä [] Han Chong-chin ’ à [Han Cheol-gyun] Han Ch’eol-kyun ’tÐ [] Han Hae-weon È¥Œ [] Heo Chang-heui ¤øÄ [] Hyeon Mi-chin wCxh [] Hong Kkoch’-no-eul w¥Ý [] Hong Chang-sik Chang Cheongp’yeong (Zhang Zhengping) w…! [] Hong Chong-hyeon wÜ [] Hong T’ae-seon iü [] Hwang Yeom (Huang Yan) iР [] Hwang Weon-chun Example Phrases This section provides useful phrases to use on baduk servers or when speaking with your korean baduk friends.17 ¥¡–iР ¥¡ [] Chang Su-yeong ¥!É [Jang Jeong-pyeong]  °È‘ [Jeou Heoyang] Zhou Heyang ¤¡ [] Cheon Yeong-seon ! Á [] Cheong Tae-sang !ÙÝ [] Cheong Tong-sik !¤ [] Cheong Su-hyeon !¤° [] Cheong Hyeon-san p¨  [Jo Nam-cheol ] Cho Nam-cheol p ¤ [Jo Dae-hyeon] Cho Tae-hyeon p¡ [Jo Yeong-suk ] Cho Yeong-suk p’¹ [Jo Han-seung] Cho Han-seung p(ð [Jo Hye-yeon] Cho Hye-yeon pȤ [Jo Hun-hyeon] Cho Hun-hyeon (ü [Cha Min-su] Ch’a Min-su (Jimmy Cha) (Œ [Cha Su-gweon] Ch’a Su-kweon œp [Cheon Pung-jo] Ch’eon P’ung-cho ’ÜÑ [Chwe Gyu-byeong] Ch’oe Kyu-pyeong ’…È [Chwe Myeong-hun] Ch’oe Myeong-hun ’8© [Chwe Mun-yong] Ch’oe Mun-yong ’=Ð [Chwe Chang-won] Ch’oe Ch’ang-weon ’ ’ [Chwe Cheol-han] Ch’oe Ch’eol-han iÑü [Kong Byeong-ju] Kong Pyeong-Chu ˆ..

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