Name size/type(subtype) Hit Dice (hp) Initiative Speed Armor Class Base Attack/Grapple Attack

Full Attack Space/Reach Special Attacks Special Qualities Saves Abilities Skills Feats Environment

organization

Challenge Rating Treasure Alighnment Advancement Level Adjustment

Woodling Goblin Small Humanoid (Goblinoid) 1D8+1(6) 1 30ft 22 (+1 size, +1 dex, +7 natural, +2 leather armor, +1 light shield) touch 19, Flat-footed 21 +1/-3 Short sword +2 melee (1d4) or javelin +3 ranged (1d4) or Slam +2 melee (1d4) Short sword +2 melee (1d4) or javelin +3 ranged (1d4) or Slam +2 melee (1d4) 5ft/5ft entangle 1/day darkvision 60ft, DR 10/slashing, lowlight vision, plant traits skill bonus +4 bonus on hide or Fort +3, Ref +1, Will -1 Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6 Hide +5*, Listen +2, Move Silently +5*, Ride +4, Spot +2 Alertness Temperate forest gang (4-9), band (10-100 +100% noncombatants + 1 3rd level Sgt/20 adults and 1 leader 4-6th level), Warband (10-24 with worg mounts), Tribe (40-400 +100% noncombatants +1 3rd-level Sgt/20 adults, 1 or 2 lietenants 4th or 5th level, 1 leader 6th-8th level, 10-24 worgs, and 2-4 dire wolves) 2 standard usually neutral evil by character class +3

Woodling Goblin Small Humanoid (Goblinoid) 1D8+1(6) 1 30ft 22 (+1 size, +1 dex, +7 natural, +2 leather armor, +1 light shield) touch 19, Flat-footed 21 +1/-3 Short sword +2 melee (1d4) or javelin +3 ranged (1d4) or Slam +2 melee (1d4) Short sword +2 melee (1d4) or javelin +3 ranged (1d4) or Slam +2 melee (1d4) 5ft/5ft entangle 1/day darkvision 60ft, DR 10/slashing, lowlight vision, plant traits skill bonus +4 bonus on hide or Fort +3, Ref +1, Will -1 Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6 Hide +5*, Listen +2, Move Silently +5*, Ride +4, Spot +2 Alertness Temperate forest gang (4-9), band (10-100 +100% noncombatants + 1 3rd level Sgt/20 adults and 1 leader 4-6th level), Warband (10-24 with worg mounts), Tribe (40-400 +100% noncombatants +1 3rd-level Sgt/20 adults, 1 or 2 lietenants 4th or 5th level, 1 leader 6th-8th level, 10-24 worgs, and 2-4 dire wolves) 1 standard usually neutral evil by character class +3

Dex 13. Will -1 Str 11. Spot +2 Alertness Temperate forest gang (4-9). +1 light shield) touch 19. +1 light shield) touch 19. Ride +4. Con 12. +7 natural. and 2-4 dire wolves) 1 standard usually neutral evil by character class +3 . Spot +2 Alertness Temperate forest gang (4-9). 1 leader 6th-8th level. Tribe (40-400 +100% noncombatants +1 3rd-level Sgt/20 adults. +2 leather armor. plant traits skill bonus +4 bonus on hide or Fort +3. Listen +2. DR 10/slashing. 10-24 worgs. DR 10/slashing. Cha 6 Hide +5*. +1 light shield) touch 19. Dex 13. 10-24 worgs. lowlight vision. Will -1 Str 11. Dex 13. Flat-footed 21 +1/-3 Short sword +2 melee (1d4) or javelin +3 ranged (1d4) or Slam +2 melee (1d4) Short sword +2 melee (1d4) or javelin +3 ranged (1d4) or Slam +2 melee (1d4) 5ft/5ft entangle 1/day darkvision 60ft. Move Silently +5*. 1 or 2 lietenants 4th or 5th level. lowlight vision. Wis 9. Ref +1. 1 or 2 lietenants 4th or 5th level. plant traits skill bonus +4 bonus on hide or Fort +3. 1 leader 6th-8th level. band (10-100 +100% noncombatants + 1 3rd level Sgt/20 adults and 1 leader 4-6th level). Will -1 Str 11. Warband (10-24 with worg mounts). 1 leader 6th-8th level. band (10-100 +100% noncombatants + 1 3rd level Sgt/20 adults and 1 leader 4-6th level). Move Silently +5*. +7 natural. Warband (10-24 with worg mounts). Move Silently +5*. lowlight vision. Int 10. DR 10/slashing. +1 dex. +7 natural. Int 10. Wis 9. Listen +2. Ride +4. and 2-4 dire wolves) 1 standard usually neutral evil by character class +3 Woodling Goblin Small Humanoid (Goblinoid) 1D8+1(6) 1 30ft 22 (+1 size. Warband (10-24 with worg mounts). Flat-footed 21 +1/-3 Short sword +2 melee (1d4) or javelin +3 ranged (1d4) or Slam +2 melee (1d4) Short sword +2 melee (1d4) or javelin +3 ranged (1d4) or Slam +2 melee (1d4) 5ft/5ft entangle 1/day darkvision 60ft. +2 leather armor. 1 or 2 lietenants 4th or 5th level. Flat-footed 21 +1/-3 Short sword +2 melee (1d4) or javelin +3 ranged (1d4) or Slam +2 melee (1d4) Short sword +2 melee (1d4) or javelin +3 ranged (1d4) or Slam +2 melee (1d4) 5ft/5ft entangle 1/day darkvision 60ft. Ref +1. Listen +2.Woodling Goblin Small Humanoid (Goblinoid) 1D8+1(6) 1 30ft 22 (+1 size. Wis 9. Int 10. Cha 6 Hide +5*. Tribe (40-400 +100% noncombatants +1 3rd-level Sgt/20 adults. +1 dex. Cha 6 Hide +5*. Con 12. Spot +2 Alertness Temperate forest gang (4-9). 10-24 worgs. +2 leather armor. Ref +1. Con 12. Ride +4. Tribe (40-400 +100% noncombatants +1 3rd-level Sgt/20 adults. band (10-100 +100% noncombatants + 1 3rd level Sgt/20 adults and 1 leader 4-6th level). +1 dex. plant traits skill bonus +4 bonus on hide or Fort +3. and 2-4 dire wolves) 1 standard usually neutral evil by character class +3 Woodling Goblin Small Humanoid (Goblinoid) 1D8+1(6) 1 30ft 22 (+1 size.

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