# Lumion Update / Keyframe Animation / Interior Design / Boo’s Clues / Gadgets / Useful Apps / Featured Member / Be3D Mouse

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Management Mike Lucey - Managing Director Csaba Pozsarko - Training Director Octavian Chis- Technical Director Richard O’Brien - Quality Director Moderators Pete Stoppel Chris Fullmer Dave Richards Eric Lay TIG Thomas Thomassen Jean Lemire Jim Foltz Eeva Edson Mahfuz Majid Contributors Eric Lay Mike Lucey Andrew Gowland Adriana Granados Csaba Pozsarko Dennis Fukai Richard O’Brien

On the cover: Clapper
courtesy of Rich O’Brien

Editor: Richard O’Brien

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BOO’S CLUES

• To start create a couple of reference planes with lines to represent equal angles. Use either the circle or polygon tool with 8 segments.

• With exact dimensions not known, approximations have to be used. Create a leg between the two reference planes centered on the axis, this is important.

• Then rotate the leg about the center of the reference plane by 22.5° to align the leg at a segments center.

• In this step use the move tool, hover over the leg component and used the plus sign to rotate the leg about the center by 22.5 degrees.

Push/Pull the bottom ends so they both match up at a single point.rb Plugin. • Explode both leg ends and make them a single component. leaving it open (not closing in the face) as seen in this image. • Now edit the leg component and intersect everything inside and erase the unwanted geometry. This will leave a “V” shaped shell of sorts.BOO’S CLUES lambada table • Next remove exactly half of the leg. . • Now mirror the component on axis using the TIG’s Mirror.

Hold down Ctrl (Windows) and copy/rotate 3x. • Then intersect the geometry and erase the unwanted geometry leaving two simple triangles at the base of the leg assembly. • Now copy all four leg assemblies up above the ones below. • Copy the leg assembly about the center of the reference plane using the rotate tool.BOO’S CLUES lambada table • Finally. to finish out the leg assembly geometry create an intersect plane between the front and back points as shown here. .

. • Rotate the top four leg assemblies by 45 degrees and lower (or raise) them to match up with the lower ones.BOO’S CLUES lambada table • Mirror the top four leg assemblies in the vertical direction so they are facing upwards. • Edit one of the leg assembly components and run the Subdivide and Smooth command in the Artisan Tool set. 1/16” in this example. • Edit the leg assembly component and add a “foot” for stabilization at the floor and holding the glass table top. This example used 3 iterations to make a very smooth mesh. Make sure it extends past the bottom of the leg just a bit.

BOO’S CLUES lambada table WHAT YOU’LL NEED.. delete the reference planes.. • Finally. .. Artisan Subdivide and Smooth Mirror FredoScale RoundCorner • Now select all 8 of the leg assembly components and scale them about the Blue axis center to touch both the top and bottom reference planes. color the legs as you see fit and add a glass top.

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is getting your animations exported. But this is the complete article giving you great control and output. In minutes you’ve objects moving and rotating and changing the speed and start time at which these happen.KEYFRAME ANIMATION review To build on the level of control you can also set the ‘Delay Time’ for each scene.skp file being created that is suffixed with ‘. unfamiliar with the term ‘tween’. It’s fun and easy to use yet extremely powerful. so the higher the FPS the higher amount of scenes created. For those. Because SketchUp doesn’t export animations Regular Polygon has tackled this issue by looking at each transformation and creating a series of scenes between each. Obviously. ‘Keyframe Animation’ has a very powerful feature called ‘Tweens’. Next up. As you can tell so far this is all very easy to get to grips with. having lots of transformations occuring over a longish period at a high frame rate will result in a hell of a lot of tween scenes! So do your homework beforehand and work in manageable batches. Also creating ‘tweens’ results in a separate . • Mover • Proper Animation But neither compile everything under one roof. For example. It’s also compatible with Twilight Render so you can get that Photorealistic output easily and quickly. It’s a great addition to SketchUp and I’m sure users and clients would benefit from seeing their projects come to life before their eyes.tweens’ so as not the interfere with your own file. There are other animation plug-ins out there. it’s a blockbuster! by Rich O’Brien Download Here . So I’m basically pausing the scene transitions and stopping the animation momentarily. It’s a clever way of handling the export to video conundrum. it’s basically ‘in between frames’ .. You can always compile these exported videos in something like Virtual Dub afterwards. Overall. I could have an object move upwards between scene 1 and scene 2 but delay it’s animation for a defined time. It’s clear that Mover blazed the trail for ‘Keyframe Animation’.. These ‘tweens’ are based on the Frames Per Second you input.

Use SketchUp’s inferencing to align to the ground plane and to the Z-axis. After analyzing the geometry I decided that the option to use was “Extrude Edges by Rails. A few walls had shell niches that exhibited wonderful sculptures. You will also need another plugin by Rick Wilson called Weld available from Smustard. I recall a nice piece of art of Filippo Lippi . . The Italian nicchio for a seashell may also be involved.where the trompe-l’oeil niche frames her. These niches were exedras . The word Niche derives from the Latin nidus or nest. Draw a third arc using the same setting but offset by 2” . the front arcs and two curved paths converging at the rear of the exedra. I thought it could be a very good example to apply the Extrude tools plugin developed by TIG.a semicircular recess inside the wall.” I had organic forms with double curvature.Madonna . how to create a shell niche Draw two 12 segment semi-circles. These tools are a mustto-have for interior designers. as shown above. Once you have downloaded both tools follow the instructions how to install them.INTERIOR DESIGN Recently I was having dinner in a nice Italian restaurant with a neo-classic decoration. com. with a 2’ diameter. as the traditional decoration for the top of a niche is a scallop shell.

how to create a shell niche INTERIOR DESIGN Explode the inner arc and then divide a segment into 6 segments using the right-click ‘Divide’ command Divide the lower semi-circle in half and the upper semi-circle as above using the line tool. .

The divided segment can be used as a guide to centre the outer arc and align the inner arcs.INTERIOR DESIGN how to create a shell niche Using the arc tool. draw 3 curves similar to what you can see here. select the lower radius. With the select tool. . Then using the rotate tool +CTRL make a copy and position as seen here.

draw a 24 segment circle at the centre and inference the endpoint you see here .how to create a shell niche INTERIOR DESIGN Select your new radius and copy it as before using the rotate tool. Using the circle tool.

This will form the base on which we’ll assemble the shell niche. make a small arc and move a copy along the red axis to intersect the rails. . Delete all unwanted geometry leaving behind what you see here.INTERIOR DESIGN how to create a shell niche Using the arc tool.

weld the three arcs into one curve. In the dialogue boxes that appear choose to Reverse Faces.how to create a shell niche INTERIOR DESIGN Using Rick Wilson’s Weld plugin. select the curves as above to form the first part of our shell niche. smoth Edges and Erase Original Curves. Using TIG’s Extrude Edges by Rails plugin. Erase Co-Planar Edges. .

. Finally. If file size is important then turn the group into a component before arraying. Here you can see the remaining parts before final assembly. intersect your shell with the upper arc and delete any unwanted geometry. The centre wedge was arrayed to create a decorative fan.INTERIOR DESIGN how to create a shell niche Now array copies of this using the rotate tool as before.

how to create a shell niche INTERIOR DESIGN Here’s the final assembled model with extra details to frame the scene. The Follow Me tool helped create the molding and the 3DWarehouse provided the ‘David’ statue. A quick a simple technique like this can make your interior design projects standout! by Adriana Granados .

FEATURED MEMBER andrew gowland .

FEATURED MEMBER andrew gowland .

FEATURED MEMBER andrew gowland .

The third image was the Steampunk raygun. It took a few failed attempts to start to understand Kerkythea. bryce. producing arch-viz and pre-viz for various projects. I didn’t want this to be usual steampunk fare with cogs and visible mechanisms though. a Nokia N95 8GB weighing in The first was an image I created for inclusion at 45mm x 95mm. but it wasn’t until I finished the raygun that I decided to have a crack at it. which could be treated as an heirloom and a fob watch.. drawing express etc. but I used three personal projects as training. and proceeded to create in the Society of Architectural Illustrators a clamshell design which opened on the quarterly newsletter. expand my skills and learn SketchUp. Since then I have managed to use SketchUp occasionally in my professional career. weeks. Self-employment (and the inevitable gaps in work which come from the first few years of a startup) allowed me to experiment.. I created a box and used the model of a barn extension and started ‘bevel edges’ plugin to give all the edges a prepping it for Kerkythea.my PC is quite old!” I was introduced to SketchUp back at version 3. I felt this should be more a Victorian realisation of a mobile phone. to get the final image . The Kerkythea forums were an invaluable source of advice and help. My discovery of Kerkythea as a free rendering solution coincided with this.FEATURED MEMBER andrew gowland “each image rendered for about 24 hours.. eventually getting an image I was happy with. suddenly what I was creating became a different beast. perfecting the lighting and materials. on and off. A steampunk mobile phone is something I’ve had in my head for a while. So I created a very simple model of a glass and spent an age in Kerkythea and on the forums. turbocad 3d. I started with the dimensions of my phone at the time. again lots of advice on the kerkythea forums helped me to get it to a point I was relatively happy with. right. having worked with a few ordinary 2d and 3d programmes (autosketch. It wasn’t until I was made redundant and decided to go self-employed that I decided to try and integrate it into my work more often. The second image was purely about creating realism. I took an old sketchup longest edge. It took several rounded look.) I found SketchUp’s ease of use very gratifying.

Fig. Fig. I started doing some material tests in Kerkythea. the tarnished look was achieved using the windy procedural texture in the specular slot of the Matte/Phong layer (fig.2).3).1 Assigning metal material in Kerkythea • The silver should be tarnished with uneven reflections • The surface should be very slightly uneven • The surface should be covered with micro scratches Nothing was done to the Anisotropic layer (fig. tarnished and imperfect. I started with the Silver found in the metals_ashikhmin_mlt library found at the kerkythea website (fig. This is a perfectly flat and reflective material which looks unrealistic in these circumstances. There were three different elements that I knew this material would need in order to make it more realistic.FEATURED MEMBER andrew gowland Very early on. I wanted to see if I could create a silver material which looked aged.2 Anisotropic Layer . 1).

this time scaled slightly larger with a minimal strength. giving the metal the appearance of not being perfectly flat (fig. I wanted this to be barely noticeable.FEATURED MEMBER andrew gowland Fig.4).4 .3 Matte/Phong Layer In order to achieve the slightly undulating surface I used the windy procedural again. Fig.

This was then put in bump slot 2. and manipulated it in GIMP. and made relatively strong and scaled (fig.5). and seamlessly tiling it to ensure no edge repeats (fig.6) appropriately within Kerkythea to give the desired effect. .FEATURED MEMBER andrew gowland For the micro scratches I started with a base image of some scratched metal. making it more monochrome.

on the problematic issues. and I tried them all!). unfortunately the dome would not be mapped by any method (including the various UVtools plugins that are out there. or by adding a normal map generated in GIMP from a suitable image. was a labour of love. When Sketchup got below a millimetre. a library of 10 different silver materials. I work in millimetres and this is quite a small model. I had experimented with bump mapping the holes. The speaker grill. so it did influence how I put things together.5mm nor can it connect 2 lines less than 0. there are quite a lot of details less than a millimetre apart.2mm apart. it started misbehaving. This problem was apparent when using the bevel edges tool and on the smaller circle and cylinder based parts.FEATURED MEMBER andrew gowland All the engravings were produced by using this material and adding a suitable black and white image to the third bump slot. The construction of the model in SketchUp highlighted at least one limitation of the programme. and the end result is not perfect. Creating holes in a slight dome of this size was not easy. and its one that I kept bumping up against. I have as a result of this early work. for example it doesn’t seem top be able to draw circles with a diameter of less than 0. for example. Eventually. . This was particularly apparent when creating the letters on the keyboard. I had to create larger letters and scale them down.

as I realised there was nothing to act as a reference object. It integrates with SketchUp.FEATURED MEMBER andrew gowland The ruler was a relatively late edition. Anything unnecessary was purged light settings just right. Gmax and Blender and supports .xml file types. Its been emotional! Kerkythea Echo 2008 is a freeware photorealistic studio rendering application from Ioannis Pantazopoulos. a collection of very high over 6 months. so I ended up at the I worked on this project in my spare time for HDRlabs sIBL archive. Thea’s much more powerful than it’s older brother and has recently come out of public beta where it’s started to acquire as sizeable following. . provides exactly the right amount of light for the scene. Whilst developement of Kerkythea continues it’s developers are now concentrated on it’s commercial offspring called Thea. All of the native with only a dual core processor) in total it was kerkythea globals came out too pixilated for rendering for nearly a whole week! In total my tastes in this scene. that all the materials were separate and colour coded and/or named in a descriptive manner I use the Kerkythea preset called Metropolis to allow better handling in Kerkythea. a little bump and thats about it. produced in this render setting cleared up really quickly.com to help get the depth In terms of material and textures. All the Light Transport for virtually all my renders.3ds and . I must have had the positioning. engravings and any image based textures on this occasion I use the BPT variant.dofmaster. One of the primary reasons this has turned out so well had been the use of a high quality In total I let each of the six images in this series lightprobe in Kerkythea. especially of the closeup the materials in Sketchup very simple. It currently supports all OS platforms with the latest release candidate supporting Windows 64bit systems. as an internal image of a period shop. the texture for this was sourced at cgtextures. quaility lightprobes. Each scene has its own camera settings and I use www. ensuring images. . not too shiny. and eventually settled on ‘VAN Kleef 3’ by Bob Groothuis which. which were mapped in Sketchup. I experimented with render for about 24 hours (my PC is quite old. 3DS Max.com and I’m quite pleased with the resulting material.obj. many different lightprobes. to ensure accurate produces better caustics. because the noise from the drawing. I tried to keep of field blur right.

FEATURED MEMBER andrew gowland .

FEATURED MEMBER andrew gowland ‘a Victorian realisation of a mobile phone. which could be treated as an heirloom and a fob watch’ .

FEATURED MEMBER andrew gowland .

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but with the use of the the ‘tweaking’ sliders its quite possible to fine tune the final output image to meet your exact needs. unfortunately it was only available on the Windows platform. combinations of some of the main filters! First impressions might be that the filter options are limited. It was simply a matter of launching the app and dropping the original image into the main preview (canvas) window and then create what I needed with the parameters (control) panel. Being a Mac user I was becoming increasing jealous of those great looking pencil. The first thing that impressed me was that there was no learning curve at all. However when I discovered Sketcher this jealousy vanished! By the way Sketcher is a dual platform application. In order to give an idea of what can be achieved I have tested the ‘Silver Shadows’ image which features on the SketchUcation Gallery. Definitely an app you need in your Mac arsenal! by Mike Lucey . watercolour and oil effect renders that that Window users were generating with PhotoSketcher. As you can see from the output opposite it’s an excellent means of adding some spice to your presentations. Sketcher has four main filters that can be applied and some extra ‘hybrids’. The parameters panel contains the sliders and options needed to edit the look of the image. The preview window contains a full size preview of the image you are working on and update of style happen quite fast.USEFUL APPS sketcher For this edition of Catchup I would like to introduce Sketcher by Neatberry.

USEFUL APPS sketcher .

now there is a (so called) “Free” version available. Act3D has released a new version of Lumion 3D. lilys and grass objects to the ‘Tree Pack’ Another good news for those who wish to evaluate Lumion3D before buying is that instead of the previous.PRODUCT UPDATE lumion3d Lumion 3D Service Pack 2 Build 4-6 Since our last CatchUp issue. rather limited “Demo” version. You can read more on the actual specifications here. . so that you can show the different stages of the construction of a building in a single clip • Edge smoothing in movies has been dramatically improved thanks to a new “Smooth Edges” effect replacing the old “MLAA” effect • Added new Palm trees. The content library and output options are limited but you can save 720p movies and save your project. a feature rich GPU geared rendering engine. Certainly it does not boast with all the features of the full Basic and especially Ultimate Lumion 3D versions but it is apparently feature rich enough to try. Lumion free is a version of Lumion for non commercial use or evaluation. corals. Some of the new features are: • • • • • • • • • • • • • • • • • • • UI improvements for the Movie camera Removed clip speed and clip beginning/end effects Trees now have alpha transparency when rendering final quality movies or images When selecting objects they are filtered by object types New installer which works for both 32 and 64 bit OS Tweaked ranges of some of the sliders Tweaked naming throughout the program Fresnel reflection now uses Schlick’s approximation UI tweaks for move object effect Added key frame capability to more effects Several changes to DOF to improve usability Memory improvements for selecting objects Imported models can now have PSD textures You now have to provide a name before saving Effect thumbnails replaced by text labels Press shift when placing items for random scale Press Ctrl when placing items for multiple items at once New effect for changing the camera clip distance “Baking” process which optimises rendering performance for many identical objects is now alot faster and uses far less memory • New “Show Layer” effect with keyframes has been added.

Finally the price! Its not cheap but good value I think at €199 plus local taxes. 3ds Max® and many more 3D applications 3200 dpi laser for precise drawing and editing 7 programmable buttons for optimal personalization of 3D applications Non-slip rubber clicking scroll-wheel Ergonomic shape for comfortable working experience Soft touch and non-slip rubber sides for greater comfort Drivers have to be downloaded from the Lexip Pro site and currently there are no Mac drivers but I am assured these will be available shortly. the Lexip site has some video showing the 3DM-Pro in action and don’t forget the ‘click’ the USA flag (top left corner) for the English text that is unless you speak fluent French. Solidworks®. by Mike Lucey . • • • • • • • 6DOF motion controller and analog stick for unparalleled level of control Plug-in for SketchUp®.MAYOR MIKE’S GADGET lexip 3dm pro The specifications are as follows. Catia®. Also. This falls in with the price structure of current navigator products. We will be doing a more in-depth review on the 3DM-Pro with SketchUp in the next edition of Catchup.

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Add lumber from a component library Components added for visual scale and staging Use a plumb line to position the component Resize the component with the Scale tool* Scale to a stock lumber dimension for estimating Stringlines are a wireframe rig to place components Green Scale about Opposite Point Set the axis and rotation arm with the Rotate tool Key-in the angle as you rotate the component Footing formwork spreads beyond face of wall** FOOTNOTES *Scaling is much faster for construction modeling because it does not affect similar components in the model **Click here to view the wall section detail along this wall Toggle Ctrl and Move to position formwork All the formwork is scaled from the same component Plumbline locates the corner of the foundation wall Edit model base to paint bottom of the excavation white .CONSTRUCTION MODELING .Step 3 Install formwork and rebar for the pier and continuous footing before placing the concrete.

then input multiplier Use Rectangle tool to place concrete in forms Edge in Component U-TUBE Videos from our books.Footprint of the foundation wall above the footing Add a stock rebar from the component library Components have built-in handles for alignment Add bent rebar from the component library Right click the temporary line to divide Endpoint Key in segments to locate rebar in the footing Use handles to position rebar on the divided line Scale and Move-copy the rebar in the footing Add J-bar component and array copy with Move tool Nested pieces organized in the Outliner On Green Axis Set spacing with first copy. Scaling Components Rebar Layout J-bar Arrays Using the edge of formwork to size the concrete Push-pull the rectangle to the bottom of the form .