FLUID INITIATIVE TRACKING

Initiative Rate = 10 – (Initiative pool successes) + (Action Speed Factor)
Round 1
Phase 01 02 03 04 05 06 07 08 09 10 Combatant

Round 2
Phase 01 02 03 04 05 06 07 08 09 10 Combatant

Round 3
Phase 01 02 03 04 05 06 07 08 09 10 Combatant

Round 4
Phase 01 02 03 04 05 06 07 08 09 10 Combatant

Round 5
Phase 01 02 03 04 05 06 07 08 09 10 Combatant

Round 6
Phase 01 02 03 04 05 06 07 08 09 10 Combatant

Round 7
Phase 01 02 03 04 05 06 07 08 09 10 Combatant

Round 8
Phase 01 02 03 04 05 06 07 08 09 10 Combatant

Maneuver
Speed Factor Modifier -1 Weapon speed is “F” Weapon speed is “A” Weapon speed is “S” Weapon RoF = 1/2 Weapon RoF = 1/3 Non-attack maneuver Brawl Attack Draw Weapon Reload* Stunned +0 +1 +10 +20 +0 -1 +10 +10 +10

* Not primitive or archaic weapons

FLUID INITIATIVE TRACKING
Initiative Rate = 10 – (Initiative pool successes) + (Action Speed Factor)
Round 9
Phase 01 02 03 04 05 06 07 08 09 10 Combatant

Round 10
Phase 01 02 03 04 05 06 07 08 09 10 Combatant

Round 11
Phase 01 02 03 04 05 06 07 08 09 10 Combatant

Round 12
Phase 01 02 03 04 05 06 07 08 09 10 Combatant

Round 13
Phase 01 02 03 04 05 06 07 08 09 10 Combatant

Round 14
Phase 01 02 03 04 05 06 07 08 09 10 Combatant

Round 15
Phase 01 02 03 04 05 06 07 08 09 10 Combatant

Round 16
Phase 01 02 03 04 05 06 07 08 09 10 Combatant

Maneuver
Speed Factor Modifier -1 Weapon speed is “F” Weapon speed is “A” Weapon speed is “S” Weapon RoF = 1/2 Weapon RoF = 1/3 Non-attack maneuver Brawl Attack Draw Weapon Reload* Stunned +0 +1 +10 +20 +0 -1 +10 +10 +10

* Not primitive or archaic weapons

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