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Ada Meda

Flash, we related to animation and all kind of multimedia to create interactive, motivating, important and interesting projects with different purposes. Source versions are the unique Flash files that can be modified all need information. Compressed versions called Flash movies are viewed with FlashPlayer that can be downloaded for free that can be collect and condense all information that is filed. Executable versions of the files can be built up that implant the FlashPlayer in the program, so it doesn´t need other software.

Working with Flash: Flash employs an IDE (Integrated Development Environment)

where developers work with the Stage, Timeline, Media Objects, ActionScript code, and other elements

Stage: It is where users work visual pieces of the project. Timeline: It seems like an electronic spreadsheet where shows rows, layers, columns,
time and frames.

Media Objects: It contains graphics, audio, and sound are imported into the Flash
Library and we know that drawing in Flash, it has to have Adobe Illustrator software.

ActionScript code: It adds interactions and controls to the project.
These webpages contain additional information and tutorials: Transforming Objects Combining Objects Selecting Objects Arranging Objects Delete Objects 3D Graphics

This series contains more videoclips than others websites (Listed / linked on 2nd page of the index - within the Adobe CS5 section). Working with Graphics: As mention before, it has to contain a specific software in which users will draw using tools, and there are two kind of graphics: Vector and Bitmap. Bitmaps: Pictures contains dots, so that they are bitmaps and save too much space. Vector: Graphics, shapes and others are made by lines and others different characteristics. Adove Creativity Suite contains Adobe Fireworks that helps to create interactive and motivated images, drawings and pictures. Here you are going to find different short tutorials: Drawing and Editing Shapes in Flash Make and Edit Gradients Couple More Drawing Tips, A Import Graphics and Sound Create a Sample Scene

Building Graphic Elements for a Flash Project:

Users will create their own important and interesting projects including basic draw tools, because experimenting, searching and looking for help, they are going to be masters.

Flash is an successful, competent, and attractive tool for creating materials to get together the various needs of learners and users.

Key Elements : Flash contains three key important elements to produce important,
interesting, professional and useful information:

Animation: It is the rapid display of a sequence of images of 2-D or 3-D
artwork or model positions in order to create an illusion of movement.

Interaction: It is a feature of the media in question and as digital technology

becomes more accessible to the masses interest in interactivity is increasing and becoming a cultural trend especially in the arts.

Multimedia: It is used in contrast to media which only use traditional forms of
printed or hand-produced material. Multimedia includes a combination of text, audio, still images, animation, video, and interactivity content forms.

Reasons for Use
Differentiate: Using animation, interaction, and multimedia elements can put
up the varied needs and favorite.

Engage: It can be used to interact with entire Multimedia. Teach: It can use all tools to reinforce their knowledge for creating projects. Versatile: Flash includes web pages, tutorials, games, simulations, and other
applications and tools. operating systems.

Quality: Flash construct high-quality files that play well on all browsers and Technology: Flash uses technology with Javascripts and Flash Player for being
stable. Barriers to Use

Technology: It is used to create content for the Adobe Engagement Platform,
such as web applications, games and movies, and content for mobile phones and other embedded devices.

Ease of Use: Any Flash player has to be able to animate on top of video

renderings, which makes hardware accelerated video rendering at least not as straightforward as with a purpose-built multimedia player. Comparisons have shown Adobe Flash Player to perform better on Windows than Mac OS X and Linux with the same hardware.

Accessibility: Using Flash tends to break meetings related with normal HTML

pages. Selecting text, scrolling, form control and right-clicking act differently than with a regular HTML webpage.

Flash Player:

Flash projects are found online and second, projects are found on CDs and DVDs. That means, all information will find in different electronic ways.

Sometimes, we will find Flash projects in two locations. First,

If users want to learn or interact with flash projects, they have to explore, to look for more effects, elements and all kind of interesting things in which they can use to create interactive, professional and instructional projects. Here you will find some links that are

going to help what you are looking for. Use the following links to access the links on this page focused on Student, Teacher, and School Projects

Those are for students: School:

Elementary History Project (Remembrance Day) at Dovercourt Elementary Flash Projects from Mount Royal Collegiate, Saskatoon, Saskatchewan, CA FreeSkyWeb - Child's Site

Those are for teachers and schools:
Create Your Own Interactive Games from M. Cogan, Oswego City School District,

NY:

Flash Quizzes for ESL Students by C. Kelly Oak Park Elementary School District #97, IL

Fine Arts: Access Art – Here users learn through visually, spatially and kinesthetically way.
Casting & Construction (Sculpture workshop) Draw (Workshop) Drawing Together Four Great Things About Digital Cameras Hercules Cloud Dreamer (Interactive tool) Puzzle Blocks (Interactive tool) Tinker Ball (Interactive tool) Word Play (Interactive tool)

Here you will find activities from Museum of Modern Art:
Destination Modern Art Make Your Own Art Red Studio

Here you will find Health and Physical Education examples: Food Technology from what2learn (Q&A) Healthy Hopping from University of Illinois Extension Physical Education from what2learn (Q&A) Here you will find Math website for help: The Drake Equation (Interactive Tool) from Origins, PBS Nova Online Early Math: Grades 1 & 2 at PBS Kids Games It mentions all kind of information from Animal Planet in Discovery Channel: http://dsc.discovery.com/ National Geographic Kids

Here, users will interact with Social Studies: Asia Society Ben's Guide to US Government Discovery Channel PBS Peabody Essex Museum All kind of information will be introduced in some of these Informational ways: Electronic Books Museum Exhibits American Museum of Natural History Tools Small Blue Printer Users will look for Entertainment in those elements: Electronic Greeting Cards Diaries, Journals, Logs Games David and Goliathees Humor, Parodies, and Political Satire Puzzles Promotions and Advertising Music Here, you will find some winning Flash projects: Explore the following award winning projects to see the wide variety of Flash applications. Museums and the Web (Mixture of web and Flash-based) at Archives & Museum Informatics FITC Awards (Flash in the Can) - The Flash awards Muse Awards (Mixture of web and Flash-based) from The American Association of Museums, Media and Technology Committee Here, you will find games, animations, music and more of Flash Websites examples: Flash Blogs Mike Chambers - Blogsite of principal Product Manager for developer relations for the Flash platform at Adobe. My Adobe Flash Tech Blog by Team Flashactions theFlashBlog by Lee Brimelow Personal and Professional Flash Portfolios Free Range Studios Terra Incognita Productions - Professional portfolio of Flash work; company has won many awards. Peter Yeadon - Portfolio - be sure to check out Fido luggage Ruy Adorno - Flash Developer (Start exploring by clicking on an icon block) Flash Tutorials

GotoAndLearn (video tutorials) by Lee Brimelow Flash Developer Center at Adobe Related Section: Getting Started Flash Professional CS5 and Flash Catalyst CS5 for Dummies - This website goes with the book. Flash Tutorials at EchoEcho.com Flash Developer Websites Cartoon Smart - Tutorials for Flash and other software for cartooning. Flash Kit - A Flash developer resource site Moock Flash Flash Example Websites 21 Well-Designed Flash Portfolios at Warm Forest 25 Amazing Flash Portfolio Sites by Steven Snell (Aug 2009) Adobe Flash Customer Stories Best Flash Animation Site - Lots of examples, software reviews, tutorials, and same ActionScripts. Top 40 Awesomely Unique (And Creative) Flash Portfolio Sites at TemplateMonster Blog

The Adobe Flash Professional multimedia authoring program is used to create content for the Adobe Engagement Platform, such as web applications, games and movies, and content for mobile phones and other embedded devices. But we have to pay attention for creating those kind of professional projects and ask ourselves the following questions: Is your project intended to entertain, inform, instruct, or persuade? What pedagogical or persuasive techniques would work best for your content? What approaches to organization and presentation match the needs of end users? What elements (animation, interaction, multimedia) make the most sense? Here, you are going to find some websites to show examples in which users are going to see the important use of software; some links to entertain and learn whatever they want: Entertain Inform Instruct Persuade

Entertain:

Flash provides tools for creating fun, attractive Flash projects. It consists of any activity which provides a diversion or permits people to amuse themselves in their leisure time and there are two categories:

Games:
They provide relaxation and diversion. Games may be played by one person for their own entertainment, or by a group of people.

Movies:

Flash is often used for producing projects intended to entertain. From animated banners on school or library websites to full-length movies, Flash projects can draw interest to a website, provide a humorous introduction to an idea, or simply provide dramatic visual and auditory experiences.

Inform:

Flash projects also include information for libraries, museums, government agencies an organization's mission may require the dissemination of information. When creating data for those kind of places that share it, it divides in two categories:

Information Exploration:

The key to an effective information exploration project is organization and navigation. End users must be able to easily access and use the information. Interactive timelines, thumbnail graphics, maps, and other visual tools are often used to assist users in exploring information. Consider the following types of information exploration materials: Informational slide show Interactive database News sources Reference materials Virtual exhibits Virtual field trips

Digital Storytelling:
It refers to a short form of digital film-making that allows everyday people to share aspects of their life story and is relatively new term which describes the new practice of ordinary people who use digital tools to tell their story. These new technologies allow individuals to share their stories over the Internet on YouTube, Vimeo, compact discs, podcasts, and other electronic distribution systems: Digital travel logs Personal histories Electronic scrapbooks Interactive stories and books Oral and video histories

Instruct:

Flash are used for creating learning projects for schools and teachers. These materials may stand alone or be used in conjunction with the guidance of a teacher. There are some areas that users will explore as:

Inquiry-based Activities:

It is an instructional method developed during the discovery learning movement of the 1960s. It was developed in response to a perceived failure of more traditional forms of

instruction, where students were required simply to memorize fact laden instructional materials (Bruner, 1961). Inquiry learning is a form of active learning, where progress is assessed by how well students develop experimental and analytical skills rather than how much knowledge they possess. The most effective inquiry-based environments are challenging without being overwhelming. In other words if users carefully follow the guidance provided, they'll be successful. Simulations, virtual field trips, and mysteries can all be used to prepare students for a real field trip, experiment, or experience. On the other hand, they may also substitute for a "hands-on" experience that would be difficult to duplicate at home, in a library, or in a classroom. For example, activities that involve dangerous situations, time consuming processes, spending money, or "impossible" projects like an interstellar flight are good applications of the technology. Problem-solving software is intended to assist students in developing skills related to making effective decisions. Although similar to a simulation, more emphasis is placed on reasoning, logic, and critical thinking. Problem solving software generally involves a set of procedures to accomplish some type of goal. Decision making Experiments Mysteries Problem Solving Simulations

Q&A Projects:

Although the Question and Answer (Q&A) approach can be used to simply facilitate information sharing, it can also be used to reinforce concepts and allow opportunities for learners to practice skills. Drill and practice software was the first widespread application of computers in learning. Other than fancier "bells and whistles", many of today's approaches have changed very little since the 1960s. Although some drill and practice applications contain age-appropriate levels that allow children to progress at their own pace, many are simply a series of traditional multiple choice questions. Although some Q&A programs provide instruction in addition to practice, they aren't intended to replace initial instruction. Instead, these programs are developed to support information exploration or promote review. The strength of these projects is their ability to provide endless practice and immediate feedback to meet the individual needs of end users. Many of the new Q&A approaches provide fun situations, animation, graphics, modeling, and corrective feedback. They may let students explore for answers rather than being posed with traditional multiple choice questions on the screen. For example, students might explore interactive maps, matching sounds to graphics, or roll-over photographs to explore vocabulary to seek answers to questions. Frequently-asked questions Drill and practice

Tutorial:
It is one method of transferring knowledge and may be used as a part of a learning process. More interactive and specific than a book or a lecture; a tutorial seeks to teach by example and supply the information to complete a certain task. The strength of tutorials lies in their consistency and accuracy. They allow students to work at their own pace and provide individualized practice and feedback which is difficult to do in the traditional classroom environment. They are particularly useful in teaching concepts that involve processes and procedures such as "how-to" run a piece of equipment, use a software package, or type a knot. Demonstration How-Tos Step-by-step Instruction

Persuade:

To induce to undertake a course of action or embrace a point of view by means of argument, reasoning, or entreaty. Promotions Generally, promotion is communicating with the public in an attempt to influence them toward buying your products and/or services. Many of these projects are intended to change attitudes or action by providing new information, interactive activities, or emotional messages. Advertisements Movie Trailers Public Service Announcements

Here, users will note that using Flash projects, there are probabilities to introduce new topics associating multimedia, there three specific elements to take in account: Information Focus Information Organization Information Presentation When someone need to do something, that person will know exactly what really wants; so that that person will focus his/her attention to a specific information mixing important ideas, for example: Action Focus Artifact Focus

Information Focus

Art and Architecture Focus Autobiographical Focus Custom Focus Document Focus Event or Experience Focus Issue Focus

Information Organization:

All information that we collect to produce is useful for all users, learners, teachers and schools. Flash projects, consider the needs and interests of your audience, so that, some approaches that will be considered are: Alphabetical Analogy Cause/Effect Change Chronology Comparison - then/now; before/after; if/then Connection Criticism Debate Geographical or Regional Hierarchy In-depth Inquiry

Information Presentation:
All elements that we include in Flash Projects are useful for all users, but there are some specific elements that we have to take in account when we want to create similar projects as mention before: AIM (Animation, Interaction, Multimedia) Text AIM Illustrations AIM Maps AIM Text: Here, we can take the control of using fonts of the texts, that appear for creating flash projects. We can mention some examples of these: Digital Storytelling Electronic books Hypertext Living books/interactive books AIM Illustrations: It is a displayed visualization form presented as a drawing, painting, photograph or other work of art that is created to elucidate or dictate sensual information by providing a visual representation graphically; and include the following:

Analogy - beehive to show corporate organization, hospital to show library offerings, zoo to show parts of the school Anatomy of... - type of transportation; cell structure; uniform; layers of rainforest, earth Collage Comparison Concept map - character relationships in book AIM Map: It is just whatever is before the mind when one thinks. Very often, ideas are construed as representational images of some object. Many philosophers consider ideas to be a fundamental ontological category of being, and some ideas are: Changes and Predictions - growth of urban and rural areas, Mississippi River predicted path, hurricane's path, endangered animals Locations - countries, governments, natural resources, land forms, biomes, axis/allies WWII Movement of plague, people, animals, glaciers, volcano, hurricane, tornado, migration patterns, troop movement in Civil War, AIM Slide Show AIM Timeline: It is a way of displaying a list of events in chronological order, sometimes described as a project artifact. It is typically a graphic design showing a long bar labeled with dates alongside itself and events labeled on points where they would have happened. Some ideas are: Short Term - day-in-the-life, diet diary, disasters (earthquake, tsunami, tornado, hurricane, blizzard, famine, disease) Years - personal history, genealogy, movement (Civil Rights), events (transcontinental railroad, construction) Centuries/Eras - topical histories (wars, fashion), dinosaurs Topics - books, reports AIM Tools: All tools in Flash can be used to create a variety of utilities, calculators, and others. Those tools includes some ideas for using, they are: Calculator - cost of insurance, buying a house, owning a car, budgeting, buying carpet Palette - art tools, music composition tools, writing tools, construction tools Simulator - piece of equipment, (thermometer, micrometer, cash register, DVD player), environment (weather, classroom, sports setting)

It is systematic purpose of advantage, worth, and significance of something or someone using criteria against a set of standards and is used to characterize and appraise subjects of interest in a wide range of human enterprises. Before you jump into evaluation, be sure to record background information about the evaluation environment: Name of Flash Project Summarize the audience, purpose, and contents if they can be established URL (Web Address) or Access Point (CD, DVD) Operating System and Web Browser Version for Testing (i.e., MacOSX Internet Explorer 8.1) Version of Flash plugin recommended and used Date of Evaluation Evaluation Criteria: Overall Impressions Audience and Purpose Content Organization Design Navigation Technical - Overall Technical - Animation Technical - Interaction Technical - Multimedia Accessibility

Method of presenting animation is as a motion picture or video program, although there are other methods, and the effect is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in several ways. Flash is often associated with animation. With relatively little effort, you can create very sophisticated projects.

Animation in Flash:

It encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer.

Frame-by-Frame: It is a picture frame or a particular image within a
sequence of images that make up an animation. The continuous succession of

these frames occur at the sight of the sense of movement, a phenomenon given the small differences between each one.

Motion Tweening: Tweening is a technique used to make animation much
easier. The developer identifies a start point and end point, then the software figures out the positions of the objects “between.” Flash contains two types of tweens: motion tweens and shape tween.

Shape Tweening: Flash can create two types of tweened animation using
timeline:

Motion Tween & Shape Tween:

Creation of Motion/Shape tween using timeline is the basics of Flash. By tweening shapes, you can create an effect similar to morphing, making one shape appear to change into another shape over time. Flash can also tween the location, size, and color of shapes.

ActionScript: It

is an object-oriented language originally developed by Macromedia. It is a dialect of ECMAScript and is used primarily for the development of websites and software targeting the Adobe Flash Player platform, used on Web pages in the form of embedded SWF files.

Armature Tweens: The Armature Layer can keep track of a series of poses
and perform the necessary calculations to move from one pose to another. The Armature Layer has some specific options in the Properties panel. If you click on an Armature layer, you can access its options in the Properties panel (shown in the image below).

Types of Animation Clay Animation: It is not really a new technique as many people might think.
Clay animation began shortly after plasticine This type of animation was not very popular until Gumby was invented.

Computer Animation: Most of the time the cel-shading process starts with a

typical 3D model. The difference occurs when a cel-shaded object is drawn onscreen. The rendering engine only selects a few shades of each color for the object, making it look flat.

Cel-Shaded Animation: It makes computer graphics appear to be handdrawn.

Regular Animation: It began with Winsor McCay. He did his animations all by

himself, and it took him a long time (about a year for a five minute cartoon). But for some, it was ridiculous that they would have to wait so much for so little. Then the modern animation studio came to be.

A script can consist of a single command, such as instructing a SWF file to stop playing, or a series of commands and statements, such as first evaluating a condition and then performing an action. Many ActionScript commands are simple and let you create basic controls for a SWF file. Other actions require some familiarity with programming languages and are intended for advanced development. The following links take you to the resources on this page: Types of Interactivity Active Learning ActionScript in Flash Components in Flash Adding Interactivity to Flash Projects

Types of Interactivity: Developing quality interaction takes careful planning. Match
the needs of your audience with engaging, interactive elements. Question and Answers To check understanding To prompt attention To expand thinking Non-Linear Access For alternatives For depth For remediation Tools Creativity Tools - write, draw, paint Utilities - mail, print, notes, forms, surveys Reference Tools - glossary, definitions, examples

Active Learning:

It is an umbrella term that refers to several models of instruction that focus the responsibility of learning, on learners. As you build your interactive elements, consider each of these areas of active learning: Motivation Attention Engagement Challenge Critical Thinking Creative Thinking

ActionScript in Flash:

ActionScript was initially designed for controlling simple 2D vector animations made in Adobe Flash. Initially focused on animation, early versions of Flash content offered few interactivity features and thus had very limited scripting capability. Later versions added functionality allowing for the creation of Web-based games and rich Internet applications with streaming. Today, ActionScript is suitable for

use in some database applications, and in basic robotics, as with the Make Controller Kit. Flash libraries can be used with the XML capabilities of the browser to render rich content in the browser. This technology is known as Asynchronous Flash and XML, much like AJAX. Adobe offers its Flex product line to meet the demand for Rich Internet Applications built on the Flash runtime, with behaviors and programming done in ActionScript. ActionScript 3.0 forms the foundation of the Flex 2 API. ActionScript 2.0 vs ActionScript 3.0: 2003–2006: ActionScript 2.0 The next major revision of the language, ActionScript 2.0, was introduced in September 2003 with the release of Flash MX 2004 and its corresponding player, Flash Player 7. In response to user demand for a language better equipped for larger and more complex applications, ActionScript 2.0 featured compiletime type checking and class-based syntax, such as the keywords class and extends. With ActionScript 2.0, developers could constrain variables to a specific type by adding a type annotation so that type mismatch errors could be found at compile-time. ActionScript 2.0 also introduced class-based inheritance syntax so that developers could create classes and interfaces, much as they would in class-based languages such as Java and C++. This version conformed partially to the ECMAScript Fourth Edition draft specification. 2006–today: ActionScript 3.0 In June 2006, ActionScript 3.0 debuted with Adobe Flex 2.0 and its corresponding player, Flash Player 9. ActionScript 3.0 was a fundamental restructuring of the language, so much so that it uses an entirely different virtual machine. Flash Player 9 contains two virtual machines, AVM1 for code written in ActionScript 1.0 and 2.0, and AVM2 for content written in ActionScript 3.0. Actionscript 3.0 added limited support for hardware acceleration

Components in Flash: They include User Interface, media, and data components for

being important and interactive. Try to explore and being learners of technology, so that you are going to create professional multimedia projects. Here, you are going to Learn More, looking in those websites, that are going to help you to solve doubts.

Buttons & Symbols

Flash Buttons at EchoEcho Flash Button at Tizag

ActionScript

Programming in ActionScript 3.0 from Adobe Overview of the Flash CS4 Professional ActionScript 3.0 Language and Components Reference from Adobe Using Adobe Flash Professional CS5 (PDF document, 15 chapters, 465 p) from Adobe ActionScript Technology Center at Adobe Components Components from Flash Developer Center at Adobe

Flash
Flash (Online tutorials) at ActionScript

Multimedia includes a combination of text, audio, still images, animation, video, and interactivity content forms. It is media and content that uses a combination of different content forms. The following links take you to the resources on this page. The Power of Multimedia Sound in Flash Video in Flash Visual Elements in Flash Adding Multimedia to Flash Projects Advanced Applications

The Power of Multimedia:

Multimedia describes electronic media devices used to store and experience multimedia content. Multimedia is distinguished from mixed media in fine art; by including audio, for example, it has a broader scope.

Sound in Flash: is a mechanical wave that is an oscillation of pressure transmitted
through a solid, liquid, or gas, composed of frequencies within the range of hearing and of a level sufficiently strong to be heard, or the sensation stimulated in organs of hearing by such vibrations. Sample Rate: Digital sounds are measured in kilohertz (kHz). Unless you need super high quality, you don’t need more than 22 kHz. Bit Rate: Sometimes called bit resolution, 8-bit sound is fine for most projects. Channels: Mono is one channel and stereo is two channels. Mono is fine for most projects. A start sound is the same as event sound except they only play through once. A stop sound is used to stop a sound from playing. For example, you could turn off the background sound when narration begins. A stream sound begins playing as soon as it begins downloading. It will sync the sounds with the animations. Video in Flash It is the technology of capturing, recording, processing, storage, transmission and reconstruction by digital or analog electronic means of a sequence of images representing scenes in motion. Etymologically the word comes from the Latin verb video video, vines, videre, which translates as the verb 'see'. This term is usually applied to the video signal and is often referred to as "video" or the "video" as an abbreviation of the name of it.

Adding Multimedia to Flash Projects:

Multimedia presentations may be viewed by person on stage, projected, transmitted, or played locally with a media player. A broadcast may be a live or recorded multimedia presentation. Broadcasts and recordings can be either analog or digital electronic media technology. Digital online multimedia may be downloaded or streamed. Streaming multimedia may be live or on-demand. Multimedia games and simulations may be used in a physical environment with special effects, with multiple users in an online network, or locally with an offline computer, game system, or simulator. The various formats of technological or digital multimedia may be intended to enhance the users' experience, for example to make it easier and faster to convey information. Or in entertainment or art, to transcend everyday experience.

It is part of project management, which relates to the use of schedules such as Gantt charts to plan and subsequently report progress within the project environment. Audience The following are the once who see the projects: Project leader Project team members Upper management Project customer Resource Managers Line Managers Product user group Project testers

Purpose:

To achieve the appropriate balance between resource usage and project duration to comply with the project objectives.

It is the first peer-reviewed academic journal to examine design history, theory, and criticism. The journal typically include theoretical and critical articles, book reviews, and illustrations.

Accessibility:

It is the ability to access information and services by minimizing the barriers of distance and cost as well as the usability of the interface. In many countries this has led to initiatives, laws and regulations that aim toward providing universal access to the internet and to phone systems at reasonable cost to citizens.

Testing and Usability : It is a technique used to evaluate a product by testing it on
users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. This is in contrast with usability inspection methods where experts use different methods to evaluate a user interface without involving users.

It is as in bit-packing in computers; with the advent of digital information systems and the Internet, the scope of publishing has expanded to include electronic resources, such as the electronic versions of books and periodicals, as well as micropublishing, websites, blogs, video games and the like.

File Sharing: It is the practice of distributing or providing access to digitally stored

information, such as computer programs, multimedia (audio, images, and video), documents, or electronic books. Preloader: The mechanical state of the heart at the end of diastole, the magnitude of the maximal (end-diastolic) ventricular volume or the end-diastolic pressure stretching the ventricles.

Project Presentation:

Over time I’ve been asking people I meet if there are any presentation rules they follow. I’ve heard a few that made some sense, and others which are just preposterous. There are two types of rules, I’ve identified, which come from different approaches to presentations: the first style appeared shortly after powerpoint gave the masses the ability to create slideshows; the second type is emerging now, as more and more people advocate for visual presentations. Here’s a collection of rules I think everyone should break. Web-based: It is an application that is accessed over a network such as the Internet or an intranet. The term may also mean a computer software application that is hosted in a browser-controlled environment (or coded in a browser-supported language and reliant on a common web browser to render the application executable.

CD/DVD: The CD-ROM is the second most coveted by users of personal computers. The
dream of having a lot of information stored in very little space is realized by multimedia encyclopedias on CD-ROM also include textual and graphical information as traditional encyclopedias, incorporate sound, video and a powerful search system, which is really more useful for a user of encyclopedias.

With CD-ROM goes something like what happens with sound cards. It is more difficult to get lost because there are fewer features to be taken into account.

Flash Player Detection: It uses JavaScript to detect Flash Player and avoid broken

SWF content, and is designed to make embedding SWFs as easy as possible. It supports the use of alternative content to display content to people that browse the web without plug-ins, to help search engines index your content, or to point visitors to the Flash Player download page.