Explore Ebooks
Categories
Explore Audiobooks
Categories
Explore Magazines
Categories
Explore Documents
Categories
CRAFT
FUTURE*
CRITICAL
INQUIRY INTO
TECHNOLOGY
FUTURE &
CRAFT*
Bachelor Thesis
Yatharth/2019/
Bachelor of Design, Exhibition Design 2015-2020
National Institute of Design, Ahmedabad, India.
Yatharth13091997@gmail.com
STRANGEROBOT.design
+919911052794
7
Orignality
Statement
I hereby declare that this submission is my own work and it
contains no full or substantial copy of previously published
material, or it does not even contain substantial proportions
of material which have been accepted for the award of any
other degree or final graduation of any other educational
institution, except where due acknowledgement is made
in this graduation project. Moreover, I also declare that
none of the concepts are borrowed or copied without due
acknowledgement. I further declare that the intellectual
content of this graduation project is the product of my own
work, except to the extent that assistance from others in the
project’s design and conception or in style, presentation and
linguistic expression is acknowledged. This degree project (or
part of it) was not and will not be submitted as assessed work
in any other academic course.
Signature:
Date:
Copyright
Statement
I hereby grant the National Institute of Design the right to
archive and to make available my graduation project/thesis/
dissertation in whole or in part in the Institute’s Knowledge
Management Centre in all forms of media, now or hereafter
known, subject to the provisions of the Copyright Act. I have
either used no substantial portions of copyright material in
my document or I have obtained permission to use copyright
material.
Signature:
Date:
About the
document
In the following Document, I will be
describing my role in a Long term Research
& Open Inquiry. The document will outline
the journey of formulating an open brief,
approach towards theoretical research, The project refers to all the
structuring hypothesis and Identifying open source files as
opportunity areas of experiments,
prototyping and potential collaboration or 🌎 Links
projects.
The files can be accessed
I hope this project will be useful to someone
online with the given link
working with crafts and future based
number at
projects down the line.
Synopsis
Craft Future is an open-ended, Critical Inquiry. Through Creative
Practice it aims to understand the relationship between
Crafts as a practice, Technology as a medium and Future as
speculations.
About NID
About Exhibition Design
1. Background ..19
1.1. Authors Note
1.2. How it came to be?
1.3. Positions on Crafts, Technology and Future
1.4. What is this project
1.5. How to read this document
1.5.1. As a Toolkit and Resource
1.5.2. As a Critique and Provocation
1.5.3. As a Personal Journey
Framework
3. Crafts ..49
3.1. Understand Crafts
3.1.1. Origins
3.1.2. Design
3.1.2.1. Review of Design on Craft
3.1.3. Romanticism
3.1.4. Politics
3.2. Lenses at Craft
3.2.1. Crafts as Process
3.2.2. Crafts as Action
3.2.3. Crafts as Philosophy
3.2.4. Crafts as Culture
3.3. Contexts of Crafts
3.4. What makes it Craft
3.5. Towards a Definition?
4. Technology ..65
4.1. Technology and Craft
4.1.1. Technology is the tool of Craft
4.1.2. A customised tool
4.1.3. Technological Utopias & Dystopias
4.1.4. Crafted Technologies
4.1.5. Digital Crafts
4.2. Digital Crafts
4.3. What can crafts be?
Discourse
Endnotes
13. Afterthoughts ..263
13.1. Author as Craftsman
13.2. Conclusions
13.3. Critical Reflections
13.4. What is this Project
13.5. Acknowledgements
13.6. Bibliography
Mental Health
IN-
TRO-
DUC-
TION
15
Chapters
1 Background ...19
2 Project ..29
National
Internationally acclaimed as one of the foremost
multidisciplinary institutions in the field of Design
education and research, NID is an autonomous
Institute of
institution under the Ministry of Commerce and
Industry, Government of India.
Design
The Institute is a relic of the post-Independence task
of Nation Building India faced in its early days. Based
on the India Report by Charles and Ray Eames the
Institute started in 1961 with a focus on improving living
standards across the young nation through problem
solving, easing the transition from a ‘traditional
society’ to a ‘communication society’, and the search
for the Indian Identity across all aspects of life. The
Education at NID is based on ‘Learning by doing’ and
Bauhausian pedagogy.
Exhibition
Exhibition Design is a transdisciplinary department
with very broad scope of work which perhaps the
name doesn’t communicate in one glance.
1.1
21
Hºw it
came tº be?
At the time of joining, we hadn’t decided the project brief but discussed the
common grounds around which the project was going to be framed, namely:
India, Future, Technology, Smart Cities, Locale, Heritage and Crafts. After
arrival in Goa, I was invited by Ayaz for a dinner. We discussed the interest
areas which we would frame the inquiry around,
1.2
1.3
Positiºns on
Crafts,
technºlºgy
&Future
23
1.4
What is this
Project?
I am trying to figure out this question out as I write this
document. For over last 9 months I have been acting, not always
with a fixed goal or deliverable in mind but with a few questions
driven by curiosity and interests, all guided by an overarching
word, ‘Craft’.
1.5
How to Read this
Document?
At the end of the day, this document is meant to be read. As
an object I feel this document and everything it contains in
the words of Paola Antonelli[2], maybe understood as a 'Knotty
Object'[3]. Yet I will try to suggest a few ways in which this
document can be read
1.5.1
As a Toolkit &
Resource
I have tried to outline all the tools I have used in this project
to the best of my ability. Each experiment is followed by a
section on the process, tools, learning resources and source
files I have used. In some sections I have tried to list the
considerations and proposals for projects I intended to take on
through research. I hope the open-source nature of this project
encourages the readers to pickup the tools and proposals on
their own, add things to it and share it with others.
_____________
1 Neri Oxman is an American–Israeli designer and professor at the MIT Media Lab, where
she leads the Mediated Matter research group.
2 Paola Antonelli is an Italian author, editor, and curator. She is currently Director
of R&D at The Museum of Modern Art, New York City
27
1.5.2
As a critique &
provocation
As the inquiry tries to analyse Crafts, Design and Technology
critically, I have tried to lay my arguments and understanding
of each subject as clear as I could. The inquiry also tends to
ask a lot more questions than giving an answer to them, and
that is on purpose. I feel the document will be successful in
its intent only if it could raise atleast a few eyebrows. The
project describes ideas in formation, often through a subjective
lens, the arguments in the Inquiry are supposed to act as
provocation for the readers. If you agree or disagree with
something, I request you to please share it with people around
you and drop a line Instagram@CraftFuture.
1.5.3
As a personal
Journey
And finally, this project is a personal journey of figuring out my
own design practice. In pieces throughout the project I have
tried to write what I have been feeling, the challenges and how
I tried to navigate around them. I hope this project can serve
as a meaningful resource for anyone taking up an Open Inquiry
for their thesis or anyone trying to figure out their own design
journey.
[3]
Knotty objects are bigger than the The creation of knotty objects is just
sum of their parts. Viewing them as knotty. In fact, the techniques to
fuses multiple perspectives, thereby create them, as well as their ultimate
generating an expanded, more physical expression, are intellectual
profound, vision of the world. Knotty mirror images of each other: the
objects are so knotty that one can process reflects the knottiness of
no longer disentangle the disciplines their related products. Bluntly, a
or the disciplinary knowledge that knotty creator must simultaneously
contributed to their creation. If in the occupy all four domains of the KCC,
Age of Entanglement, we understand and bring together insights that are
objects from a manifold of vantages, as profoundly scientific as they are
Knotty Objects force awareness of artistically insightful.
their condition through a multivalent
approach. -Age of Entanglement,JoDS
Chapter
2
Project
Framework
29
2.1
About the Sponsor
The Busride Labs
The Busride Labs is a research lab led by Ayaz Basrai and is
located in Aldona, Goa. The lab is based on the philosophy
of informing theoretical research through commercial and
social practice; and informing its practice through research.
On the practice side it primarily deals with Built Environments
and Hospitality with a touch of whimsical experimentalism.
On the theory side the lab focuses on Heritage, Conservation,
Crafts, Cities, Speculative futures of India and writings…lots of
writings. In between the two the it deals with collaborations,
wild imagination, difficult questions, confusing answers and a
humbling Goan backdrop.
31
Ayaz Basrai
Ayaz Graduated in Industrial Design, specialising in Product
Design from the National Institute of Design, Ahmedabad
in 2003. With his brother Zameer, an Architect, he setup the
‘The Busride’ as an Independent Design Studio specialising in
the design and creation of built environments, ranging from
built environments to exhibition and temporary installations,
Institutional and architectural environments. Ayaz’s practice is
now heading towards asking some fundamental questions and
leaving everyone around him confused in the process, including
the Author.
2.2
Project Inspirations
2.2.1
Open Source
I have always been awed by the nature and power of open
source culture, A bunch of people come together to work on
something without any particular monetary intent. The open
source movement has a sort of organic way of bringing people
together to build large pieces of software which a traditional
organization structure would not achieve
2.2.2
Makers Manifesto
Makers Movement Manifesto refers to a call to action in the
2013 book by Mark Hatch. The Manifesto calls for the readers
to start making , sharing and learning together using the new
tools and technologies like 3D printing, CNC, Arduino’s becoming
accessible. The idea of making things was at the center of
this project where I wanted to explore these new tools and
understand them better by working with them.
2.2.3
Critical Design
Through my time at NID I had grown more and more interested
in looking at design beyond functionality and aesthetics, I
often found myself questioning the role of design itself. Early
on in NID I was introduced to the approach of Critical Design
through exercises in Speculative Design and a group of friends
similarly interested in asking a lot of questions.
2.2.4
Anti-Disciplinary
Hypothesis
At the core of MIT Media Labs, one of the organizations I really
look up to is the Anti Disciplinary hypothesis,
“Interdisciplinary work is when people from different disciplines
work together. But antidisciplinary is something very different;
it’s about working in spaces that simply do not fit into any
existing academic discipline–a specific field of study with its
own particular words, frameworks, and methods.“
-Joi Ito[2], Former Director, MIT Media Lab
_____________
1 Speculative Everything: Design, Fiction, and Social Dreaming. MIT Press, 2014.
2 Ito, Joichi. “Design and Science.” Journal of Design and Science, 2016, doi:10.21428/
f4c68887.
A RESEARCH
INQUIRY INTO
HOW FUTURES
WOULD INFORM
CRAFTS & HOW
CRAFTS WOULD
INFORM THE
FUTURES.
35
2.3
Initial Brief
January 2019:
The research Inquiry aims to examine
traditional crafts with respect to
contemporary technologies and the futures
they would bring.
Framework
It aims to analyse the framework of the
words ‘Craft’ and ‘Technology’. Through
secondary research and literature review
it establishes theoretical tools and ideas in
which the Inquiry operates. What do these
words mean and how to look at them.
Practice
By engaging creative practice, it explores the
relationship between crafts and technology.
The section opens with hypothesis and
what if questions and goes on to frame
experiments and arguments to test the
ideas out. It also outlines the methods and
techniques used in the experiments for the
reader to refer to and explore on their own.
Discourse
Using discussions and provocations,
discourse attempts to form an expanded
understanding of crafts. The section proposes
a new framework to look at crafts, and
further uses introspective speculations to put
down critical imaginations of a city, people
and a crafted future.
2.3.2
AI Workshop 10
8 Craft
AI in Future
Creative
Practice 5 Lab
Reasearch 6
9
Generative
Aldona Echo and Toolkits Crafts
3&4 12
Crafts and Craft
Technology Expo
2035
2
11
Studying
Values
India
Report
The future is a lot of things and it is very hyped these He draws some contrasts between craft and a
days in design. I am primarily interested in the new design approach:
upcoming technologies like 3D Manufacturing, •Settling in situation vs Problematizing
Artificial Intelligence(?), Blockchains and Tangible
interfaces and exploring their place in craft and •Building relationship vs Solving Issues
design processes, from the level of prototyping, •Making things fit vs Fixing things
concept iteration and all the way to brief. This is •Community vs Industry
all design Jargon here but what kind of preferable
future I am trying to explore is the one where
•Slow and Flexible vs Fast and Agile
technology is accessible to everyone, power is
In the context of Internet of Things he talks about
decentralized, and the status quo is constantly
how the current industrial production of technology
questioned.
focuses on a Tens of Million approaches which
centralizes the data and power in the hands of a
A big part is to explore not just how crafts would
few people and companies. Whereas what a craft
change with time through new technologies and
based approach would focus on is Millions of tens
new markets which will emerge. But also, how can
model where these devices are in smaller clusters,
we use craft thinking , approach and put them
more customized and have more ownership. Much
into our Cities, Governments, The Internet, Artificial
like how a potter would make small batches of
Intelligence and so on.
pots which would work in the context of the village
sustaining its economy and culture, but through
The aim here is to look for a preferable future through
mass manufactured chinese plastic pots, the Lota
craft. That's one of the reasons the Inquiry keeps its
starts exercising economic and cultural control over
name as craft future and not future of craft or craft
the village.
of the future.
The control is especially visible in technology
Here In context of Craft and Tech, I would like to
business today where you are not allowed to repair
highlight a few things which came up during my
devices you own, much less talk about building your
reading of unbox field notes on Craft and Tech
own.
between Jon Rogers and Andrew Prescott, according
to Jon a craft approach is about engagement
In my limited capacity I would also try to look at the
with material and its about the making. Not about
open source movement, maker culture and digital
aesthetics, efficiency or results.
crafts.
From Blog
41
2.4
What is Craft?
The project started with an attempt to understand what craft is,
the hypothesis was that “Craft is handmade things” will be a rough
definition with traditional examples like pottery, weaving maybe
some carving. A quick google search lead to the first set of problems
of the Inquiry, I didn’t know what craft is.
The first few results depending on who you are from would range
from Wikipedia of “Artisanal” to Craft of Writing to Craft Beer. As
a word crafts are as heavily loaded and vast as Art and Design.
To complicate things even more, the words Art, Craft and Design
are often used in overlapping contexts. Coming up with a working
definition of ‘Craft’ was going to be a big challenge in this Inquiry
The India report most famously talks about the Humble Lota
and transformation of India from a ‘Traditional Society’ to
‘Communication Society’. With the metaphor of a Lota the report sets
an example of what a small scale production is capable of achieving,
According to Eames the lota has adapted to the needs of users of
each region, and have become a Design object, which is so universal
and so functional which Industrial design can only aim to achieve.
Today the Design Education in NID and Other colleges like NIFT,
takes a stance of being an intermediate between ‘Traditional’ and
‘Information’ society, With introduction to handicrafts in Foundation,
through extensive ‘Craft Documentation’ projects and several Craft
centric projects the Institute and its Students undertake.
43
2.5.2
Purpose
The purpose of studying the Eames report was to understand what
the philosophy has been the Design Education I got at the NID and
how It might unconsciously influence my approach in this work.
2.5.3
Conclusions
Although India Report in its original state manages to lay down the
directions for Design Education in India, it feels Inadequate in dealing
with a more contemporary design discourse. The report is a relic from
the modernist project with all its merits and important insights, fails
to comply with new paths the nation is trying to take forward, where
food and shelter are still an important need for a huge portion of the
nation but at the same time we are trying to emerge as a thought and
industrial leader.
The India Report is a report about one ‘The India’, a Young nation
with immediate issue of feeding its hungry population & setting up
industries. Over last 70 years, the Nation has evolved into a complex
collection of India’s and Bharat’s, some versions of the nation still have
the same ‘Immediate problems’ while the ‘other versions’ of nation
dealing with complex global problems like climate crisis. Often these
‘versions’ of India are entangled, inter-related and often contradictory.
_____________
India India Report Project is a series of
Reimagination of what India Report would
Report be if it was written at different junctions of
Project history, today and in future. And, what if a
diverse set of people wrote it.
Methodology Outreach
The India Report was The Amended iterations
distributed among the of the India Report were
peer group and they shared on a public forum on
were asked to read and Instagram through stories
make amendments to it and posts.
in their best capacity,
some amendments were @CraftFuture
situated in future. There
are no better/right/wrong
amendments but multiplicity
of them.
_____
Excerpts From
Instagram
Ammendment 1
by Yatharth
45
🔍TaGs
EAMES REPORT,
DESIGN EDUCATION,
FUTURES
🌎 Link 1
The amendments
were shared on
Instagram
Contributors
Harshali Paralikar
Critters Collective
FRA-
ME-
WO-
RK
47
Chapters
3. Understanding Crafts ..49
4. Technology & Crafts ..65
5. Research & Tools ..85
Chapter
3
Crafts
49
3.1.2.a
Excerpt From Blog
Review of
Designs on
Craft, DeNicola
& Weber (D&W)
3.1
Understanding
Crafts
3.1.1
Origins
In his Book, The Invention of Craft, Glenn Adamson (Head of
Research at V&A) , Calls craft as a modern invention.
3.1.2
Design
According to Adamson,
Design exercises control over crafts
through use of Technical drawings over
Conceptual ideas.
The designer and design process often plays the role of an
intermediate and middle man between the craftsman and the
user, and drawings can end up exercising control over the free
will of Craftsmen.
It’s almost seen a responsibility of the
Modern designer to be the benefactor
and protector of the ‘unmodern’
maker and the need is justified
through ‘statistical evidence such as
income,employment,education,trade,output
and access to travel’ the objective forms
of data help distinguish the ‘developed’
designers from the ‘underdeveloped maker’
and also necessitate projects to ‘assist’ them.
3.1.3
Romanticism
Edward Said talks about ‘Orientalism’[1] which applies a lot in
the Craft Discourse also. For Said, The concept of Orient exists
as a way to contrast the west from the east, it’s the difference
of ours and theirs.
3.1.4
Politics
In ‘Traces of Craft’[2] Esther Leslie, characterizes the Hand
as a ‘political organ’. Craft’s political legacy can be seen in
the Arts and Crafts movement and in Gandhi’s philosophy of
Khadi. Modern movements like Craftivism use the idea of using
a craft as a tool of activism: "craftivism is a way of looking at
life where voicing opinions through creativity makes your voice
stronger, your compassion deeper & your quest for justice more
infinite". [3]
_____________
[1] Orientalism, Edward Said, 1978
[2] Walter Benjamin : Traces of Craft, Eshter Leslie
[3] Craftism Wikipedia
that perhaps our simplistic understanding designer and technician working
of craft is flawed. Also stepping out of the
urban cosmopolitan lens which puts the
in all three ways to serve his
artisan as the lower class in great despair users’ needs.He was a source
shows that often in rural context the same both of inspiration and problem
artisan can form the middle and upper
middle class, often controlling the means of solving, functioning always within
production and even driving the economy of the core of his society. With
whole geographical region. the advent of colonialism and
For example the Chikan Craft in Lucknow industrialism, the integral quality
is often labelled as a small scale craft of his role began to disintegrate.
industry, which in fact happens to be one
of the largest employers in the city, on a
sheer scale there is nothing non-industrious Efforts at craft regeneration
about it apart from the lack of machines during India’s freedom
and distributed production across various
households. In economic terms, it’s a full
movement and in the years after
blown industry. It is an industry in which the Independence have not yet been
entrepreneur and worker is not a distinction able to draw craft back into the
but actually dictated by the market, often
time the agents(primarily female) are center of national consciousness”
also craftsperson who take up smaller
commissions from patrons for finer work but On Tradition
other times source mass production to other
embroiders working under them.
They are particularly critical of the ‘revivalist’
approach to crafts which somehow keeps
They say that ‘fetishization’ of the craft as
reviving itself. Revival is a project which
tradition often assumes that the central
never stops and keeps coming back every
activity of a craftspersons daily life and thus
year,the media always use terms such as
discounting different roles and responsibilities
“ancient” “forgotten” “lost” “revived” etc
of business,education, management, design
while describing crafts.Revival is always just
and research the person takes. Design is
about to be done, resurrection is always
about the industrial division of labour,in
on the verge of being accomplished, and
which the creative work lies exclusively
thus the artisan is always in the need of a
with the designer , Craft is about the whole
design revivalist. They suggest either the
process.
past efforts have not been enough or simply
ineffective and corrupt.
The craftsperson is not always concerned
with the ‘best quality’ of work they can
Finally on tradition, they say the word puts
produce, as there is no need to produce great
the working class at the periphery of middle
work for a low wage and even sometimes
class norm.Liechty and Ortner even suggest
just refuse. This is often seen as designer
that “The very act of construction tradition
as a resistance coming from the inertia and
undermines its political mobilization”.
solidity of a lower class but instead it is the
outcome of the confidence in there own
Going further Guss[2] says:
imagination and creativity which is sensitive
and responsive to the external determinant, “At the heart of all traditionalizing
which the design discourse completely processes is the desire to mask
disregards.
over the real issues of power and
Designers rarely conceive of their significance domination.
only limited to ‘bringin artisans work’
instead they take a role of re-inventing
the craft where the craft is traditional and By classifying popular form as
the improvisation of the craftspeople is traditions they are effectively
disregarded, the designer dictates what must
be preserved and what must be innovated
neutralized and removed from
realtime”
According to Ashok Chatterjee[1]:
“The indian craftsman was artist,
_____________
[1] Challenges of Transition: Design and Craft in India, Ashok Chatterjee, 1988
[2] The Festive Statr, Guss, 2000
55
3.2
Lenses at Crafts
When trying to understand what ‘Craft’ means it can be
useful to look at it through different lenses
3.2.1
Craft as Process
How ?
The process lens looks at the craft as the culmination of the
whole process of production of an object. From the sourcing
of the material, to how the object is made to who uses it. The
whole is larger than the sum of it parts. The nature of craft
can change with elements of the craft being changed. The
process can be broken down into Input-process-output, with
Input being the materials and knowledge involved, Process
being the tools and techniques involved and the output being
the object and user.
3.2.2
Craft as Action
What ?
If the practice of making has to be broken down into Art,
Design and Craft. Craft would be the execution of the Ideas,
it would be the action which manifests Ideas, concepts
and beliefs into the real world. The action lens looks at the
question of what is being done to materialise these ideas. This
lens of crafts operates in the moment of this manifestation,
it’s primarily concerned with the tacit knowledge and the
experience of the craft.
In Conclusion What did I learn from it ?
3.2.3
Craft as Philosophy
Why ?
The philosophy lens tends to delve into the questions of ‘Why’
do we make things. What is the driving purpose of the craft?
Is it self-expression? is it peace? is it a desire for excellence?
or an attempt to make an impact? This lens of craft allows
us to delve into more sociological, metaphysical and political
aspects of craft practice. The philosophies may not be isolation
and in most cases might be an overlap of a multitudes of why’s.
3.2.4
Craft as Culture
Who,When & Where ?
The culture lens asks us to look at the cultural and social
meaning of the craft, where they come from, what are the
rituals and social structures around them and who practices
them. The questions of class, heritage, tradition and identity
become important through this lens. This outlook steps back
from and situates crafts in a larger macro picture of society
and its role inside it.
3.3
Contexts
of 'Crafts'
As a Profession/Livelihood
As an Approach
As Cleverness
As a Hobby
As an act of “making” something
As Small Scale
As Handmade/ Non Industrial
As something of value
As something unique
59
What meaning does local What is tangibility? Digital Can a piece of craft be created
ecology have when materials pieces of work still have value? with only algorithmic process
can be sourced from anywhere Digital pieces can be converted with no real love to it, just keep
in the world and worked with. back to physical, the designs generating. While being unique,
The future is in re-localisation? are still an intellectual property. Industrialised Uniqueness?
or decentralisation over the What about knowledge of craft? More Importantly can we train a
internet? Is it tangible? machine to feel care for the user?
What about in exploitative craft
clusters? A humane factor like
care and love can be explored in
automated production by involving
the human in the emotional
decision-making process and
machine systems taking over
61
Created by ahmad
from the Noun Project
method
With contemporary craft like 3D printing,
there is often no long-term history Industries keep involving the concept
involved. If crafts is bound by history of craft, like china’s production
then how do new crafts emerge? Can villages which specialize in just
we Imagine a craft with no culture and one form of production like a craft
history but something which leads to cluster. Decentralised but an industry,
the formation of one, again 3D printing nevertheless.
serves an example?
The Uniqueness
Created by Shiva
from the Noun Project
The Whole
This exercise demonstrated that perhaps a
reductionist approach to a word as big as
crafts is problematic and incomplete, which
makes pinning down the exact definition
of crafts extremely difficult and perhaps a
futile exercise.
3.5
Towards a
definition?
To define the word crafts is difficult, Through the literature
review and interactions, the meaning of the word keeps
changing.Here is small collection of attempts at defining which
popped up during the reasearch
Craft is..
..Most effecting means of materializing
beliefs,transforming world around us and controlling
others.
-Glenn Adamson, The Invention of Craft, 2013
..Humane-vernacular-idiosyncratic.
-Andrew Presscot, Berlin Tapes, 2017
..Is Storytelling
-Walter Benjamin
4.1
Technology &
Craft
A quick image search of the word technology returns a wall of
chips, brains and mobile phones in different shades of electric
blue. This popular imagination of technology is cold, distant and
abstract, its glass, robots, bits and bytes, which is quite puzzling
because technology is anything but a recent invention.
4.1.1
Technology is the
tool of craft
The word techno-logy in its Greek origin basically boils down
to the ‘Discourse and Treaty on Art and Craft’, the distinction
between the word technology and crafts is something emerged
out of rise of capitalism and industrialisation, Its not Inherit in the
word itself.
Moving away from the electric blue visuals and clean visual
palette of Silicon Valley and Schengen brand of technology,
we see the best example of technology practice in Indian
repair and electronic markets. These centres of technology are
often located in dingy shops in crowded marketplaces, full of
people, colours, smells and lights, In the local electronic market,
technology becomes a multi-sensory cultural experience.
A Commercial
Fishing Vehicle,
Britannica.com
71
4.1.2
A Customised Tool
Our relationship with technology is often defined in our
relationship with the tool. The tool or the means of production
is an alien entity enforced upon the subjects by external forces
like market and automation. The problem with technology
coming from external forces is that it can end up straining
the relationship between the Subject and Its work (Product of
Labour).
"At School.”
Jean Marc Côté, 1899.
73
4.1.3
Technological
Utopias & Dystopias
Much of the fear around technology and automation comes from
this idea of its imposition on the worker and the questions around its
ownership. David F Noble, open the essay ‘In Defense of Luddism’ (
Progress without people, 1993) with “There is a war on, but only one
side is armed: this is the essence of the technology question today”
, Luddite which is used as a ‘derogatory’ slang today for people who
oppose new technologies, refers to the members of a movement who
were worried about how machinery was being used in a ‘fraudulent and
deceitful’ to get around labour standards and practices at the peak of
Industrialisation of Textile production, the group took a radical approach
by burning down and destroying textile machinery, owing to their infamy.
There was a fear that the machines are going to disrupt the social
practice and accumulate power in the hands of a small group of people.
One may say that only one side is armed, with giant corporations like
Amazon, Google, Facebook consolidating the capital and power through
monopolistic control of technology. Often times the practices of the
new technology Industry can be called ‘Fraudulent and deceitful’ as
the majority of the population does not understand how they work
and how much of our life they can control. Its only natural to fear an
exploitation by something we don’t understand or control. On the other
side, its also true that technology have brought a lot of positive change,
with accessible learning, making it easier and faster to communicate,
providing alternate streams of income for families. There is no
technological Utopia or Dystopia.
BjørnKarmann, 2019
75
4.1.4
Crafted
Technologies
In Berlin Tapes (2017), Jon Rogers talks about a craft approach to
technology in context of IOT devices. He outlines a framework of
‘Tens of Millions vs Millions of tens’ which aims to take back control
of technological mass production from Shenzhen and Silicon Valley.
This craft approach of IOT acknowledges and works in a human
centred messy way, It is decentralised in control and production, it
builds resilience in complex systems and creates relations with data
instead of ‘exploiting it’.
He also talks about the Big Five of Internet controlling the versions
of internet we experience vs an Internet which has evolved over
time through contribution of millions of people, a community not an
industry.
4.1.5
Digital
Crafts
In words of Peter Dormer[1] :
“Crafts not as handicraft defines
contemporary craftsmanship but craft as
knowledge that empowers maker to take
charge of technology”
The term digital crafts can mean a spectrum of things from using a
software like photoshop to visualise or all the way to using state of
the Art 4D printing for creating functional synthetic organs. What is
essentially at the core of Digital crafts is the use of technology, which
is often Industrial in its nature for the creation of crafted objects.
In the 2010 Report for UK Craft Council, Swartz and Yair describe
crafts as “Distinctive set of knowledge, skills and aptitudes centred
around a process of reflective engagement of material and digital
world”
Often the community develops its own tools overtime hacking things
together or borrowing code and source files from each other, much
like Artisanal fishing in Bombay, the tool of craft is developed over
time in the community instead of being imposed.
Also Look
Digital Handmade, Lucy Jhonston
Project Jacquard is an interactive textile which English potter uses 3D printed vases as
weaves copper wires and sensors with fabric. moulds for his intricate pottery
Allowing the whole cloth to become a touchscreen.
This ceramic speaker by nendo is made in Emerging objects is using local mud and
collaboration with a master ceramic craftsman. straws to print architectural sculptures.
The speaker exposes all its electronic Perhaps one day it can be used as
components and celebrates them with affordable housing
traditional Japanese Kutani-ware technique
81
Climate Change and Global warming is bringing Craft has intricate mathematics intertwined
its set of difficult problems like water shortage, with its processes, often ignored. All through
increasing pollution to our cities and countries. history, craftsmen have been pushing scientific
Can we use traditional knowledge and boundaries by using new materials. Developing
material availability of crafts to tackle these new tools and even developing new materials.
monumental challenges placing crafts utility Can we put our craft tacit knowledge with
back? a modern scientist and see how they can
collaborate?
Warka water tower convert atmospheric Scientist wanted to print a functioning heart.
humidity into drinking water using fishing nets They didn't know how to, so they turned to
and cane structure a America based digital craft studio to help
manufacture and design it
This is a passive Air Conditioner by Studio Ant. This pavillion is made by silkworms on
It uses terracotta and principles of Airflow to a robot made frame. Silk Pavilion, MIT
cool down the air Media Labs
Craft+Architecture Craft+Automation
Can Architecture deploy Crafts on Scale? Is Crafts the Answer to AI and Automations ?
Through history, Architecture has been an With more and more productions and services
important center of the craft economy, as getting Automated, the rise of AI and Machine
temples, intricate carvings on house windows, Learning is termed as the 4th Industrial Revolution.
even brick masonry. Can contemporary And just like the first ones, Its leading to strong
architecture work with craft techniques to reactions across the board. With worries about job
deploy it on a scale? Whether it be a building displacement, income inequality and the ethics of
which cools itself, a living plant facade or it. Can we look at crafts as a way to tackle some of
geometrical complex structure? these challenges? As arts and crafts movement did
in early 20th century?
Janet Echelman uses her inspiration and techniques Bored with standard products, people have
from Indian Fishing net making to create huge started making and selling handmade items
installation in Nets online on etsy like platforms
Zaha Hadid Studio used Knitted fabric to Maker Movement is a broad movement around
construct geometry this structure and poured making things and sharing techniques in open
concrete over to give its strength communities and maker faires.
83
Arts and Crafts was a 19th century which they would engage directly with
movement which was born out of the creative process from beginning
concerns over the impact of industrial to end.”
production. The movement wanted
to put decorative crafts in forefront The movement placed importance on
again by developing products with the quality of craftsmanship and its
more integrity and produced in less importance in economy. The movement
dehumanising ways. emerged around the same period as
Marxism, although not directly related
“a desire to break down the hierarchy but both were a response to effects of
of the arts (which elevated fine Industrialisation, one was ‘on workers’
art like painting and sculpture, but other was ‘on products and art’.
looked down on applied art), to revive
and restore dignity to traditional One of the key drivers for this
handicrafts and to make art that movement was also to resist the
could be affordable for all.” division of labour and separation
of ‘design and making’. Critics like
“Morris believed passionately in the John Ruskin also linked a nation’s
importance of creating beautiful, well- social health and the way objects
made objects that could be used in are produced. The movement helped
everyday life, and that were produced in revival of craft traditions in
in a way that allowed their makers rural communities and generated
to remain connected both with their employment for both men and women.
product and with other people”
Many leaders of Arts and Crafts
“ He wanted to free the working movement were trained as Architects.
classes from the frustration of The movement also inspired the
a working day focused solely on establishment of Bauhaus, which was
repetitive tasks, and allow them the a response to the ‘soul-lessness of
pleasure of craft-based production in Industrial production’.
Khadi/Swadeshi
Khadi and Swadeshi is a deep rooted of khadi for rural self-employment and
socio-political philosophy which led self-reliance (instead of using cloth
India through its Independence manufactured industrially in Britain) in
struggle and even further into first the 1920s in India, thus making khadi
few decades of independence till an integral part and an icon of the
liberalisation in the 1990s. Swadeshi movement”
“The British Raj was selling very high As a movement, it encourages the idea
cost cloths to the Indians. The Indian of production in villages across India,
mill owners wanted to monopolise the idea of a tightly knit local economy
the Indian market themselves. Ever which is resilient and independent
since the American Civil War had of foreign control is at its core. THe
caused a shortage of American philosophy still guides contemporary
cotton, Britain would buy cotton from crafts discourse in India and also
India at cheap prices and use the modern Industrial discourse like ‘Make
cotton to manufacture cloth. The in India’.
khadi movement by Gandhi aimed at
boycotting foreign cloth.[7] Mahatma The Charkha has come to represent
Gandhi began promoting the spinning the Indian idenity in the Indian Flag.
The marker culture primarily deals with Maker movement, along with hacker
DIY electronics with its ethos in open- culture and open-source culture
source, sharing of knowledge and has become part of Corporate,
learning to manifest technology. Institutional and Education culture to
foster community development and
“Many products produced by the innovation.
maker communities have a focus
on health (food), sustainable Open Source hardware like Arduino,
development, environmentalism and thingiverse, 3D printers provide
local culture, and can from that point affordable resources, Platforms
of view also be seen as a negative like Instructables and Makerspace
response to disposables, globalised provides a community to learn and
mass, the power of chain stores, share, and Crowdfunding platforms
multinationals and consumerism.” like Kickstarter are providing a road to
market for the maker community.
The marker culture primarily deals
with DIY electronics with its ethos in Some of the initial seeds of the
open-source, sharing of knowledge, maker culture can be seen in early
learning to manifest technology and technology research labs like Centre
anti-disciplinary approach. for Bits and Atoms, MIT Media Labs
and Magazine like Popular Mechanics.
“The growth of the maker movement
is often attributed to the rise of The movement in technology has
makerspaces -- community centres become important in late 1990s and
where makers can go to access tools beyond as a reaction to proprietary
that would otherwise be inaccessible software, black boxing of technology
or unaffordable. Peer education and and “the imaginations of consumers
opportunities for collaboration are numbed by generic, mass-produced,
important maker tools, as are access made-in–China merchandise.”
to digital fabrication tools such as 3D
Entanglement
If maker culture is more inclined helped scientists in developing a
towards technology, this broad 3D printed heart, Mediated matter
loosely connected movement talks group which is producing Brick laying
about entanglement of disciplines like machines, Crochet artists working with
science, engineering, design and art Mathematicians. Works happening
for tackling large issues like Biotech, in fashion Industry with 3D printed
Climate Change, Artificial intelligence. garment etc are also part of this
artistic research advancing science.
It involves practitioner involved
in traditionally humanities fields On a more local scale the rise of
collaborating with scientists. Terracotta as healthy utensils,
This approach is in its nascent stages refrigerators and passive cooling
and is primarily centered around facade point towards an interest in
arts courses in top institutions functional crafts and arts.
and coincides with rise in alternate
approaches of design and spread of This movement has a long way to
maker culture. go and Might just be an extension
of maker movement, or may not
At the forefront are highly skilled materialise into popular crafts.
Artists like Nervous Systems, who
Catalysts
Entanglement of traditional fields,
rise of open research culture and
easily accessible scientific resources, Top: Neri Oxman
Middle: Nervous Systems
affordable digital fabrication Bottom: Ant Studio
technology
Craft E-Commerce India
India is seeing a rise in craft-centered emporiums and some businesses
ecommerce start-ups and big players like Fabindia have been working on
working to build their craft stores. providing these linkages for better half
Approaches, Scale or Position in the of the 20th century.
supply chain may change but the
central promise is around 1. Removing This current rise is fuelled by
middlemen from supply chain and proliferation of Internet and
simplify payments 2. Providing crafts Smartphones across India, several
access to national and global market craftsmen are already using platforms
3. Upskilling craftsmen in design and like WhatsApp to communicate and
technology. Some E-commerce start- process orders. Increasing quality
ups are also providing design inputs, of cameras on smartphones also
big players like Amazon are providing allow for easier documentation and
support in training the craftsmen to presentation of work. Increased focus
use phones to list their products and of the government on opening of
handle the logistics of shipping. Some bank accounts also helped with the
platforms are also run by self-help payments.
groups and NGOs.
The rise can be seen parallel to the
For a significant period, especially rise of independent craft practitioner
after Indian globalisation, collapsing platforms like Etsy and even
on Indian crafts market has been Instagram although they are limited to
echoed. The traditional markets urban-educated group.
have disappeared, and consumer
expectations have changed, and The underlying belief of the boom
proliferation of cheap manufactured seems to be highly market driven,
goods are hard to compete with. “Easy and direct access to market can
Craft exhibitions, Haats, Government help craftsmen increase their income.”
5.2 Indian
Handicrafts
A study into the current
position of Indian crafts.
Excerpts from
Instagram
Publication
93
95
97
Sources
Most facts and figures are sourced from Dasra’s 2013 report “Creating
a Livelihood”
Some Stats are taken from Niti Ayog’s 11th Five Year Plan
5.3 Timelines
5.3.1
Pottery
99
Weaving
5.3.2
Weaving
101
5.4 Ethnographic
Interview Tool
An Ethnographic
questionnaire to be used
along with the Craft
statement to understand a
Crafts practice.
Annexure 1
103
5.5 Craft &
Value
A study of relation of monetary,
functional and cultural values
of a traditionally crafted object
(the Lota) in a contemporary
marketplace.
Methodology Dataset
A survey and listing Google Sheets
of Lota’s available on 🌎 Link 3
Amazon India’s website
was done, and each item
was subjectively assigned
a value of 1-5 on the
Note
The values do not represent
parameters of Functionality,
a wide demographic but are
Beauty, Ritual Function,
subjective to the author.
Age and ‘Handmade’-ness.
The subjective scores were
mapped against the price of
the object.
Parameters
Functionality Handmade
Price Price
Beauty Age
Price Price
Ritual
Use
Price
Conclusion
1.Lota’s at lower end of spectrum are
primarily functional with some feature rich
products appearing in the middle of the price
range, as the price increases the objects tend
to become more of show pieces.
Purpose
The research needed a The tool broke down any
way to make sense of very making/craft process into
varied and different sort of series of questions:
making and craft practices.
Since the project was not 1.Who, is the maker.
looking at any particular Craftsperson.
kind of crafts, the tool
had to be general purpose 2.What, is getting made.
enough to accommodate Produce, Object and Knowledge.
most practices and at the
same time allow to gather 3.Who are the collaborators.
essential information about Collaborators.
a practice.
4.How, it is getting made.
The tool was initially based Materials, Process and Tools.
on a working definition of
craft in which, 5.Whom, it is made for. Users
and Stakeholders.
“Craft is an act of making
done by a craftsman for 6.Why, It is made. Function,
someone, serving a purpose” Purpose and Aspirations.
Is the maker Is the Is the Is the making Is the maker doing it.
or craftsman? concept/idea thinking, being done Think livelihood,
or object designing and for ? emotions, environment,
Human/AI? getting made making Clients/Self science etc
happening etc
Copy pastable
Limitations
As with any simplification the The tool is useful to only
tool misses’ nuances of real understand one aspect of
world. any makers making process,
at times multiple sentences
Any craftsman or maker are needed.
cannot be limited to one
sentence or phrase, every On the other hand, this
individual involves in a simplicity makes the phrase
variety of making activity a powerful imagination
with different or even tools for thinking about new
contradicting purpose driving making practices.
it.
109
5.6.2
As an
Imagination
Examples of usage
Tool
Rima Devi is a housewife making
As an imagination tool, the
sentence doesn’t act as
handmade radiation heating
a telescope to look into sweaters with a Recycle and
the future but rather as Engineer using Recycled fast fashion
a peephole into what’s and Knitted coils for local kids
possible, showing you a and old people to create beautiful
small portion of this future
clothing for her kids and people in
but at the same time hiding
the world around it for open the neighbourhood.the purpose of
imagination. making construction cheaper and
faster.
The tool was used to
imagine provocative
personas for world building
in the final phase of the
project.
Implementation
[Chapter 12]
5.7
Lenses to Look
at Crafts
Chapters
6. Generative Crafts ..115
7. Physical to Digital to Physical ..147
8. Crafting Artificial Intelligence ..163
9. Crafting Amazone Echo ..181
Chapter
6
Generative
Crafts
115
How might we
inspire digital
making with
physical making
& vice versa ?
117
6.1 Crafting
with Code
Background
The experiments in Drawing as a tool to reach weaving at its basic level is
Generative crafts started an End goal but to create computational and algorithmic
with an attempt to simulate a pipeline which allows (The concept of computers
Crafts process digitally to serendipitous exploration comes from Jacquard Looms) ,
understand the relation of forms, at the same time A weaver plays around with the
between digital creation develop and achieve in mastery algorithm to create new forms,
and physical making and of tools developed by the user Pottery is more parametric,
then use new possibilities (Author) themselves. where the basic rules are set
provided by generative by the tool (The wheel) and
process to explore new The two crafts looked at the craftsman plays around
expressions. The core rule were weaving and pottery with the parameters (radii) to
behind all the experiments for their completely different control the form.
was to avoid using Design approaches in making, whereas
On a conceptual level, Wheel In CAD software this The shape of the outline
based pottery is like the technique is commonly determines the profile
process of lathe. The crafts referred to as sweep/loft, and the radius of rotation
person primarily plays with where you can create and determines the volume.
the cross section, the form outline and rotate the outline
emerges out of rotation of on an axis to arrive at the
the cross section. form.
7.2.1
Digital Pottery
Tools
Pottery being one of the In the following section
oldest and prevalent global we will be looking at two
craft has also been explored distinct tools which use the
digitally extensively, concept of lathe to create
Primarily the workflow pottery.
involves a modelling tool and
a fabrication process like
3D printing either a mould or
directly printing in ceramic
material.
119
6.2.1.1
Lets Create
Pottery
Sort of a game and a zen to life through a 3D printing
experience LCP allows partnership within the APP.
players to create pots on
a wheel through simple The app emulates the real
gestures and even fire it in craft into a digital realm
a virtual furnace. User can through an Skeuomorphic
buy new brushes, colors, Interface and then through
decorations and ornaments 3D printing brings the digital
like handles and caps as into physical. All without a
you progress. potter or a potters wheel.
6.2.1.2
Potter
Ware
Potter Ware is a 3D printing why it uses a more abstract
pottery tool designed by wireframe representation (the
the ceramic printing studio lines actually show the path
Emerging Objects. Unlike 3D printer would follow).
the ‘Let's create pottery’
the tool is meant more The tool allows
for designer, artist and pottery to become
creatives and that reflects
in its premium pricing also. independent of any
reference to the
The tool provides more process, materials &
technical control over the
parameters of the pot being
the experience.
made; interface wise it
represents more abstract
CAD modelling tools more
than a potter’s wheel.
Actually, it does not refer to
the wheel at all.
6.2.2
Experiments
“Of all the objects we have seen and admired
during our visit to India, the Lota, that simple
vessel of everyday use, stands out as perhaps
the greatest, the most beautiful. The village
women have a process which, with the use
of tamarind and ash, each day turns this
brass into gold. But how would one go about
designing a Lota? First one would have to shut
out all preconceived ideas on the subject and
then begin to consider factor after factor”
In the India Report Charles and Ray Eames talk about all the
consideration one might have to go through while making a Lota.
They conclude that not one person would have sat and made
decisions about all these factors but these are a result of centuries of
evolution, One of the hope and reason for an Institution of Design was
to “hasten the production of the “Lota’s” of our time”.
How I did it
Source Files 🌎 Link 5
Tool: Processing
Concepts I am using:
Processing is a programming
Bezier Curve 🌎 [https://processing.org/tutorials/curves/]
language for creatives and
Loops 🌎 [https://processing.org/tutorials/arrays/]
designers, primarily aimed
3D camera 🌎 [https://processing.org/tutorials/p3d/
at teaching the concept of
programming to first time
How to get started:
programmers coming from visual
🌎 https://processing.org/ ,
design, new media art and
🌎 https://hello.processing.org/
electronic art communities. If
🌎 https://www.youtube.com/user/shiffman/
you want to learn how to use
programming in your design, or
Readings: Processing: A Programming Handbook for Visual
you want to make something
Designers, Second Edition
which no other program offers,
Processing is the easiest and
License : OpenSource
fastest entry point with greatly
accessible learning resources
Learner Level : No/Basic understanding of programming
available.
6.2.2.2
Lota
Maker
Anecdote
Later on, in the project I took
the Pot printed through this
process to a traditional potter
and explained how it was done.
He was pleasantly surprised
and noted that If only he could
understand how to work with
these new technologies, he
could do so much more
How I did it
Source Files 🌎 Link 6
Tool: Grasshopper
Grasshopper is a Parametric
Concepts I am using:
design plugin for the 3D CAD
Lofting 🌎 [https://www.youtube.com/watch?v=rzxQy_TXGlk]
Software Rhino. It uses the
, Basics, Baking and Exporting 3D model
concept of visual programming
to allow users to create designs
How to get started:
in Rhino Generatively. Since it’s a
1. Start by getting used to Rhino and its Interface
full programming language inside
🌎 [https://www.youtube.com/watch?v=kNTYQGqeg-w] ,
a CAD software, it can allow you
to control almost any aspect of
2. Learn the basics of Grasshopper
the things one can already do in
🌎 [https://www.youtube.com/watch?v=A9OdZKsSIq8]
Rhino.
3. Play around as you go
It can be thought of as a tool
🌎 [https://www.youtube.com/channel/
which allows one to create
UCjLDKM9EzNdASaNdjBhTqug] ,
own tools and features in a
3D software. Grasshopper is
Keywords: Generative Design, Parametric Design
primarily used for generative art,
Learner Level : Comfortable Understanding of 3D CAD
generative design, parametric
software
modelling and can even be used
License : Paid
in audio visual, simulation and
Open Source Alternative : VVVV
other contexts.
6.3 Textiles
Textiles and Computing & already has quite for quite some time, and it
have a very long history. sophisticated production is indeed very challenging
Textile was the first craft tools. This section has been for the purpose of this
to be automated and infact particularly challenging. Graduation Project.
the starting point from
where modern analytical The constant question has This section describes
engines were developed. been, what to explore ? The very early attempts to do
Its only Natural that underlying mathematics something with a fabric/
Textile has been heavily and physics behind a fabric thread like material. A lot of
studied by mathematicians has been the forefront of failed attempts are behind
and computer scientists scientific research community these two experiments.
127
7.3.1
Inspirations to
look at
3D Printed Fabrics
The YouTube channel Make Anything explores
different 3D print designs which behave like fabrics
🌎 https://www.youtube.com/watch?v=ge-q6iXDAoc
3D Printing Loom
Using a modified 3D printer as a CNC Loom to
create new materials with fabrics
🌎 https://3dprint.com/62721/sosanya-3d-
printing-loom/
Crochet Simulator
A program which allows you to visualise a crochet
pattern digitally
🌎 http://timhutton.github.io/crochet-simulator/
Simulation of a Cane Physics simulation of an interwoven
weave structure circle fabric for 3D printing
6.3.2.1
Weave Simulations
The project attempts 3D printed fashion is in its The material is built out
to create a drapable early stages where makers of circle interwoven into
are exploring new forms, and each other and tessellated
material using 3D expressions in clothing and around. The simulations are
printing. some even exploring the idea run to get an Idea of the
of being able to print your own final material Might behave.
apparels at home. It can often
take shape of either of printing The 3D Printing solution
pieces of materials joined available at disposal was
together by articulate hinges incapable of Printing the
giving the whole piece a fabric Forms.
like quality, sometimes it is used
on top of existing fabric to add
new intricate formal expressions,
Kinematic Dress 6, It can also refer to use of
Nervous Systems CNC knitting process or any
combination of all of the above.
129
How I did it
Tool: Cinema 4D
Cinema4D is a 3D Animation Suite
with Primary focus on Parametric
Motion Graphics. Cinema 4D is
not the best tool for a project
like this.
Alternative : Fusion360
6.3.2.2
Threading
The experiment emerged to
Visualising Threading algorithmically generate and
Patterns through visualise weave patterns
Parametric Modelling and eventually prototype
them using simple rules with
craftsmen.
6.4 Differential
Growth
Experiments to simulate
growth patterns in
natural world
6.4.1
Background
Natural systems form According to Nervous Systems: Very direct form of
complex and functional differential growth can
formation from repeated To put it simply, some be seen in plant tropism,
division of a single cell. areas grow more than where the areas facing
The rules governing these sunlight grow at faster
processes are often very
others, and this leads
rate than the areas away
simple and are governed by to the formation of from the sunlight, allowing
environmental factors but macroscopic shape. creepers to climb a tree,
can lead very sophisticated These shapes result from or allow plants to expand
formation which can Inform the interplay between their surface area to
our making process. receive maximum amount
the underlying cellular
of sunlight or nutrients.
In this section a growth growth processes and
called ‘Differential Growth’ the mechanics of the
was simulated. materials themselves.
Designer/Scientists like
Neri Oxman are using these
simulated forms to imagine
a future where wearable
contain living matter,
which can help the wearer
sustain by providing oxygen,
generating nutrients in
harsh environments.
6.4.3
Process
1 Processing 3 Grasshopper
6.4.4.1
Local Planar
Expansion
to maximise the Surface Area
recieving Sunlight.
6.4.4.3
Edge Expansion
on Sheet
To Maximise the availble
surface area in contact with
Air on a thin surface
A 3D Printed
model of the Form
6.4.4.4
Edge Expansion on
a Closed Surface
To Maximise the Availble
surface area with no volume
contsraints
How I did it
Tool: Houdini Source Files 🌎 Link 9
Houdini is a 3D computer
graphics tool with primary focus Concepts I am using :
on procedural creation. Houdini Solvers 🌎 [ https://www.youtube.com/
can be used to create visual watch?v=jyOa5Azp5F4]
effects, environmental assets and Point Relax 🌎 [ https://www.sidefx.com/docs/houdini/
simulated animation among other nodes/sop/relax.html]
3D graphics. It mixes 3D Design
tools with a powerful node-based How to get started
programming system, allowing the 1. Learn the Interface of Houdini 🌎 [ https://www.
users to design custom scripts for youtube.com/watch?v=Uxmvqokzm5U]
generating visuals. The toolsets 2. Follow Entagma for their tutorial series 🌎 [ https://
differ from a CAD program like rhino vimeo.com/entagma]
and grasshopper as it focuses
on iterative creation over precise Keywords: Generative Design, Parametric Design
measurements. Learner Level : Intermediate to Advanced in 3D
Animation, Rudimentary understanding of Node based
Alternative : Blender programming
License : Paid/Free for learners
6.4.5
Relation with
weaving
In course of our interactions
with craftsmen, we wanted
to pilot a process of
generative crafts to test out
the feasibility of building
these nature inspired forms
at a scale. Although the
prototype could not happen
due to unavailability of
craftsmen, field research
revealed similarities between
differential growth and
cane weaving which can be
explored in future.
A Similar approach is
used in crochet
Further Possibilities
Further experiments are needed The existing simulated forms can
to test out the feasibility of be casted or printed in terracota or
such forms using forms of concrete to experiments with its a
weaving but from the existing viability as an aquatic biome.
examples in crochet, Edge
based growth can be explored in
handicrafts for the time being.
Chapter
7
Physical to
Digital to
Physical
147
How might We
involve physical
making in digital
making?
149
7.1
Physical to
Digital
7.1.1
The Teapot
The computer history museum in mountain view California has
a peculiar Item in its collection, a teapot. The teapot is instantly
familiar, mostly because it looks like what one would imagine a
white ceramic teapot to look like, also because how famous this
teapot is. The teapot has appeared in popular media like Simpsons,
Toy Story and The Sims. The teapot would be even more familiar to
a 3D artist, in 3D Modelling community the teapot is often referred
jokingly as the 6th platonic solid because how ubiquitous it is across
all 3D applications.
The teapot is referred to as the Utah Teapot, the lore goes that Martin
Newell, a computer graphics researcher wanted to run some tests
and wanted a model of a familiar object for that, at the moment
he was having tea, so he quickly hand sketched the teapot in front
of him, later on he modelled the teapot by hand on a computer
and made the files freely available for other researchers to use, the
teapot caught on in the research community and over time became
a staple of tech demos and 3D programs.
What Newell did was to convert the material form of the teapots
into 1s and 0s, computer coordinates. In effect, the Material teapot
became the content of the Digital teapot. The conversion was not
perfect, Newell squished the height of the teapot to look visually
more pleasing to him. Newell didn’t only convert the media of the
teapot, he also added content to it, he added value to the teapot, he
crafted the Utah teapot in the process.
7.1.1
Media to
Content
The first step was to convert The 3D scanning introduced
In words of David Pye the physical object into a digital some artefacts, the Artefacts
artefact. This was achieved were not cleaned up as they
by 3D scanning a Terracotta represented the conversion,
“The object becomes matka using photogrammetry the imperfections embedded
the documentation of technique, and then further the history of the object,
the effort” on cleaning up the 3D model the process and the tools
thus generated. At the end of involved, the 3D model
the process a 3D model was already became a unique
achieved, although not perfect. craft piece in itself.
153
Simplified 3D model
generated through
Photogrammetry
How I did it
Tool: Phone Camera, Agisoft Metascan
for Photogrammetry
Source Files 🌎 Link 10
Photogrammetry which roughly means,
Keywords: 3D Scan, Photogrammetry, Targets, Mesh
‘measurements through photographs’
Cleanup
is a technique to extract high quality
3D models from photographs and
Learner Level: Early to Intermediate with 3D tools
videos. The technique can be used
to cheaply create 3D scans of real-
How to get Started
world objects, spaces or architecture
1.Learn how to create 3D Scans
using digital cameras, It is currently
🌎 [https://www.youtube.com/watch?v=ye-C-OOFsX8]
primarily used in 3D Games, VFX
2.Learn how to clean up models
industry, Heritage conservation and GIS
🌎 [https://www.youtube.com/watch?v=i5e2S8o7Ujc]
mapping. Photogrammetry can be done
3.Learn how to use in your particular use case:
quite accessibly in last few years with
Google “Photogrammetry for ” (VR/3D Printing/
computers getting faster and phone
Games etc)
cameras getting better.
7.1.2 Now since the object was
now free of its material form,
The experiments in Cinema
4D played around with
Content it became available to digital visual expressions the base
& Craft craftsmanship. The Matka form afforded.
became the central visual
identity for the Craft Future Lab
[Chapter 10]
155
7.2
Digital to
Physical
7.2.1
3D Printing as Craft
3D printing collectively refers to technologies which allow
materialisation through computer instructions. Although there are
different techniques of 3D printing[1], we will be primarily talking
about a category of 3D printers called Desktop FDM Printers.
Desktop FDM printers are the most popular and affordable type
of consumer 3D printers. In principle, it consists of 1. A part which
extrudes material 2. A mechanism which controls where the material
is extruded.
[1] https://3dinsider.com/3d-printer-types/
How might We
materialise our
digital crafts?
157
Learning the
Craft –
A personal
guide
Prologue
My journey into 3D printing started in the The final question was to understand what
middle of the project from a need of being kind of FDM printer, I wanted to buy a
able to print the 3D models I was creating Delta printer which is really great for radial
and a curiosity to understand how additive prints like vases as I primarily imagined
manufacturing works. The process of getting printing Lotas but I settled for a standard
into 3D printing ended up being something XY cartesian printer as it was more general
which needed more attention and time than I purpose in the long run.
initially Imagined.
Resource: https://all3dp.com/1/how-to-buy-
3d-printer-buying-guide/
This section hopes to act as a
guide for anyone planning to get
Now I knew what I was looking
into 3D printing while reading this
for: “Cheap Cartesian FDM Printer”
document.
For Recycling
🌎 preciousplastic.com/
For Ceramic Printing Kit:
🌎 www.stoneflower3d.com/
161
Chapter
8
Crafting
with Artificial
Intelligence
163
How might we
use Artificial
Intelligence
in our creative
practice?
165
8.1 AI +
Crafts
Series of experiments trying to understand where does
the modern promise of Artificial Intelligence fit in crafts
processes? Can we use the AI as a tool to imagine new
motifs and forms? Or can we displace a human worker
completely from the crafts process? What is the role of
human in a craft process after all ?
About Machine
Learning/AI Art
Machine Learning as a exactly constitutes Artificial The work with Machine
field has been around for Intelligence as it’s a broad Learning Art involves finding
over two decades and field of study with lots of a dataset you want to create
Artists and Researchers overlaps with other fields of something with, finding new
have been exploring its computation. ways to generate results and
creative uses for as long. make sense of it.
Machine Learning Art As any other computational
can be traced back to tool, Machine Learning allows
early days of Generative us to
and Computational Art, 1. Make sense of some data
although it might be difficult 2. Generate new data and
to exactly pinpoint what 3.Any combination of the other
two.
Datasets
The set of experiments
were done on a Sample
of Classical Chairs,
Typographic works,
Mughal Paintings and
Collection of Rugs.
Input: Images of Mughal
painting from Pinterest
8.1.1
GAN
The first set of Experiments form but with a layer of at the traditional motifs.
tried using Generative abstraction introduced by Instead of developing
Adversarial Networks[refer], the limits of dataset, training finished visual work, the
trained on the image time and simply the ability of GANs created a springboard
samples scraped from Current GANs. for inspiration. The outcome
internet through Pinterest could be interpreted into new
and Instagram hashtags. forms of expression with
In all 4 cases the GAN The new visuals created almost a dream like quality
produced images which although by no measure which a traditional mood
were reminiscent of the could replace work by a board or visual library may
original photographs with a human craftsperson, but not achieve.
vaguely to easily identifiable It did allow for a new look
Code Source
🌎 Link 11
Mapping of Typographic
Exploration by their visual
character
8.1.2
Dimensionality
Reduction
The second set of Inspiration. The following
experiment explored program takes data from
Dimensionality Reduction 1000s of images from
[1] on typographic data #36_Days_of_type and maps
to see how they can be them according to there
used to make sense of , visual similarity.
organise and analyse Visual
Code Source
🌎 Link 12
[1]Dimensionality Reduction:
Refers to a class of Algorithms which simplify complex Inter-relation of
Data into simple 2D or 3D maps
169
8.1.3
Pix2Pix
The final experiments were out of 3D wireframes, even
done using pix2pix to see with a rudimentary ability to
how a Machine learning tool place shadows and reflection
can aid in the production according to lighting, with a
process for Animation and potential of greatly speeding
Rendering. The data set up a rendering process.
was a set of Line and Full
renders of a typographic The tool was also able
Animation. to render a hand drawn
animation in the given style,
The final program was able with a possibility of aiding
to Generate rendered visuals Traditional Animators.
Code Source
🌎 Link 13
8.1.4
Possiblities &
Limitations
At the time of writing, user- In the next section we look at our
friendly tools like Runway App have attempt to introduce the tools we
emerged which weren’t available used above to Designers through
at the time of the experiments, Workshops.
opening up machine learning to a
larger number of creatives.
Although the technological barrier
is still quite high, opening up the
tools to a broader audience has
great possibilities.
How to get
Started
Further Readings
8.2
Excerpt From Blog
Crafting an
Artificial
Intelligence Extracting Geometry
data from Images
We sourced the material for our need and The solution came out of playing
filtered out what would be useful for us.
with the system and figuring as
we went instead of an elaborate
Processing the Data scientific planning.
Just having the data run through is not
enough. You need a way to make sense of it
too. A classification system can only tell from Section B : Visualising
the categories it knows. It’s easy to detect Datasets
true positives, i.e. if a particular gesture out
of 5 was enacted, but it’s far difficult to Recently I have been trying to visualize
detect a case of that none of the gestures a dataset collected from 36DaysOfType
were detected. For the classifier, the action through instagram, the goal was to group
of not doing anything is also a gesture, and ‘visually similar’ type together to understand
you need to give example of all the gestures. what kind of work people are producing using
It’s easy to show this is how one plays tabla t SNE Dimensionality reduction algorithm
173
Mapping of
36DaysOfType
images by
geometry
Interpreting the
Mapping done
through tSNE
Collection of data was fairly simple through The important point about working with
a script which downloaded all the posts on tSNE is that the mapping of data points
an instagram hashtag. The difficult part was it generates is not necessarily accurate in
to understand what does ‘Visually Similar’ statistical sense. And the mapping can vary
actually mean, a simple run of the images greatly between different runs and the results
lead to images getting grouped through depend heavily on a few parameters called
there colors and ‘style’ but since here we are hyperparameters like perplexity and learning
dealing with typography, just the colors of an rate. There is no general rule about if more
image doesn’t tell much about the typefaces of this number would give better result or
used. The challenged was to extract font less,and there is no way to evaluate if the
information from the images and then map results are good or not, if you don’t know
them, with my knowledge and timeframe I what the result should actually look like,
could not train another system altogether to
identify the fonts for each image, so I tried
to strip the images of all colors, and only
the results are subjective both on
preserve the geometrical information,ie the algorithm level and at your level.
outlines of the characters, Running a visual
similarity algorithm on a pure black and white The only way to go around tSNE parameters is
image dataset lead to mapping of similar to ‘feel your way through it’ and try all sorts
typefaces and treatments closer to each of values and using your ‘intuition’ to judge
other. what result you consider good enough for
your purpose for there is lack of an absolutely
accurate result.
Stock Photos for Artificial Intelligence tend to show something magical and scientific. data driven.
Algorithmic Craft
The above two incidences and other This brings me to the danger of
experiments I have been doing has made me
rely more and more on my ‘intuition’ and ‘gut
calling Machine Learning the 4th
feeling’ about how to process and evaluate Industrial Revolution, Machine
a certain dataset. It always has been a learning lacks the ‘finish’ and
process of playing around with the algorithm
and data till I am satisfied with results, ‘objectivity’ of Industrial Nature.
which echoes more with the craft approach We risk ignoring the subjectivity
of ‘engaging playfully with the materiality and error prone results machine
rather than pure mathematical reasoning
and logic the word algorithm invokes. learning can lead to, perhaps
as illustrated by various
The machine learning algorithms ethical voices raising in the AI
and data are more like a lump of community,
clay and a potters tool, which can
take form through engaging with A scientific-industrial trust in
them as you go and developing a machine learning can result in
relation with the material. pseudo-scientific results full
of bias and subjectivity under
Overtime one starts developing a feel for
what may or may not work and also very the blanket term of ‘algorithmic
essentially start accepting the roughness objectivity.
and artifacts left through the process,
the mistakes and roughness becomes a
character of the work you are producing
rather than being a defect and can perhaps
provide value in future.
175
Source: XKCD
How might
we introduce
Machine Learning
to creatives?
177
8.3 Artificial
Intelligence
in Creative
Practice
A Handson Workshop introducing
creatives to Artificial Intelligence
and Machine Learning.
Background
The Inquiry aimed at looking The Ideal goal of the exercise
how use of machine learning was to be able to facilitate
can augment a creative a collaboration between a
practice, In particular Machine Learning Algorithm
design practice. and a Craftsman but that was
A big question was how to difficult in the scope of the
introduce machine learning project.
to non-technical creatives
at the same time exploring
the new possibilities it can
bring for me as a technically
equipped designer.
Methodology
The Inquiry finally took Second part of the collaborate with two
form of a workshop at workshops aims to different machine learning
International Design demystify the word ‘Artificial algorithms. Teaming
for Social Development Intelligence’ and introduces up in groups of three,
Conference, Gandhinagar various Machine Learning participants playfully
(2019) and was attended methods through activities negotiate with the AI
by an audience of design in which the participants to imagine and tangibly
students, professors & learn how to identify and prototype an AI+Human
professionals. draw a subject they never designed Chair.
encountered before. This
The workshop sets allows the participants to The workshop concludes
the context by inviting draw parallels between with participants
participants to put human learning and machine contextualising the new
down what they think or intelligence. The next few chairs they create with
know about the terms activities use contextual the AI, presenting them
‘Artificial Intelligence’ puzzles and games to draw in an exhibit followed by
and’ Intelligence the limitations of similarity a roundtable discussion
Augmentation’. This between Machine and on data, creativity, ethics
paves a way for an Human intelligence in the and future use of such
interactive presentation current state of technology algorithms in design
on the history of tools and as of 2019. processes.
how they can augment
intelligence by allowing The next segment of
human and machine skills the workshop gives the
to complement each other. participants a chance to
One of the workflows
of AI and Paricipant
Collaborations
179
Zine Collaborators
🌎 Link 14 Harshali Paralikar
Paper 🔍 Tags
🌎 Link 15 Artificial Intelligence
Design
Further Readings Accessiblity
🌎 Link 16
Chapter
9
Crafting
Amazon
Echo
181
Schematics of an Amazon Echo Dot
9.1
Buying an Echo,
Who owns it
after all ?
9.1.1
Prologue
I have a 2nd Generation Amazon Echo Dot.
I don’t own it, I have it.
In the book Sapiens (2011), Yuval Noah Harari talks about entities and
ideas, like nation, religion and companies, which although cannot be
proved to be real, have a life of their own. Alexa has a life of it own,
technically it may not be an Artificial Intelligence which can pass a
Turing test[2] yet, but on a system level it does act as an intelligence
of its own. ( or Maybe one controlled by Amazon).
I buy an apple, I can eat it, make jam out of it, plant a new apple tree,
let it rot, give to someone hungry. It is still part of a larger food supply
chain but my interaction with the chain is limited to creating a demand
and paying money for it. I am not a user of the apple, I own it. This is not
true for your Apple iPhone or Amazon Alexa, perhaps almost anything
produced by modern technology Industry.
9.1.3
Licenses –
Agree to continue
An analogy could be, You can own a book physically but not the
words inside. And just like the first few pages of the book normally
mention about the limitation of ownership of a reader, “Not to be
reproduced without permission of copyright holders”, we Agree
countless terms and conditions by choosing to use a device like
Echo. A legal agreement is reached, perhaps a license. But not all
licenses are made equally, Buying a book may not allow you to make
photocopies and sell it to your friends but It doesn’t stop you from
taking notes or passing it on to friends or donating it to a library.
With the Amazon Echo, the situation is not so straight forward. Even
discounting the software (words) Amazon Echo’s hardware(printed
book) is not limited to the Device I have at home, Most of the
hardware is what one would call ‘is in the cloud’, i.e. The computing
Infrastructure setup by Amazon is where the Alexa AI assistant runs,
the device at my home is just an entry point into the system. Without
logging onto the cloud, the device is just slightly more useful than a
paperweight.
When you buy an Amazon Echo dot, you must download the Alexa
App to use the device, which needs you to sign up for an Amazon
account. By signing up you agree to Amazon’s conditions of use and
all the terms, a total of 13 mandatory terms[1].
that all is beyond the point.
[1] https://www.amazon.com/gp/help/customer/display.html?nodeId=201566380
9.1.4
Privacy, What
happens to my Data?
We not only agree to terms of us using services provided by Amazon,
we also accept the terms of Amazon using our data. Earlier this
year, Bloomberg wrote about the possibility of workers at Amazon
being able to listen to your conversations with Alexa. Not only these
conversations are potentially used to improve the Alexa system,
thus leading to issues of unpaid immaterial labour, there is a lack of
clarity on how much data is stored, where it is stored and how it is
used. Legal cases and reporting have constantly found the language
used by Amazon to be vague and often conflicting.
“We are largely ignorant of the full range of data that connected
devices generate about users, what is collected by servers and what
persists on the device itself and thus could be extracted by those
with the technical means. Unless we have the requisite skills, it is
extremely difficult to gain insight and mechanisms such as subject
access requests, where data protection laws exist, are unlikely to
give the full picture.
[1] https://privacyinternational.org/news-analysis/2819/mystery-amazon-echo-data
189
9.1.5
Right to Open
Right to Repair
What is it made of, how much can I control?
The issue of ownership extends to the hardware itself, If I don’t agree with
the terms of software provided by Amazon Echo, Can I Install a software I
agree to? The Answer is complicated.
Prior to the October 2018 ruling of DMCA (US) the act of Jailbreaking
(Installing unofficial software) an Amazon Alexa device would void the
warranty, Today the software and hardware of technological produce is
so tightly knit that making modifications or even completely changing the
software itself counts as breach of vague “Improper use of the device”.
What is proper use of the device and who dictates that?
Amazon would make a fair point that I am not allowed to make changes
to the software as it can compromise the device and its for my safety only
but at the same time by limiting user access to device configuration takes
away the users right to discover defects, repair issues or take control of
how the device functions. [1]
Even though the Right to Repair debate is primarily centred around US and
EU, The products and services are used across the globe particularly with a
focus on the global south, where the conversations around data, privacy[3]
and right to repair are still in its early stages.
What can explain the state of consumer rights in global south better than
the fact that Amazon Echo can be used in Hindi[5] and other regional
languages but the ‘Terms and Conditions’ are only available in English [4]
[1] https://hothardware.com/news/eff-files-for-dmca-exemption-to-jailbreak-amazon-echo-google-home-apple-homepod
[2] https://en.wikipedia.org/wiki/Electronics_right_to_repair
[3] https://privacyinternational.org/state-privacy/1002/state-privacy-india
[4] As of 29/10/2019 https://www.amazon.in/gp/help/customer/display.html?language=hi
[5] https://gadgets.ndtv.com/smart-home/features/alexa-hindi-support-amazon-india-voice-platform-adoption-2111824
How can we
Craft our own
technology?
191
9.2.1
What is Inside ?
The project started internet and an amazon together in its design and
account to perform its maybe even craft. Produced
by opening up a 2nd actions. Starting at around collectively by multiple
generation Echo Dot 4K the echo dot provides stakeholders including
to understand what a budget option in the miners in Africa, coders in
smart speaker space. The Seattle and the consumers
it is made of. motivation to open up the in India.
device comes from the
Amazon Echo is a voice ‘Anatomy of an AI’ project I will be referring to Ifixit[1]
assistant + speaker by by Vladen Joler to guide me through
Amazon. It features a voice opening an 2017 Amazon
assistant Alexa and is In the current teardown, Echo Dot.
primarily placed for home the idea is just to note the
usage in kitchen and living components and looking
rooms. The device needs at how all of it is put
[1] https://www.ifixit.com/Device/Amazon_Echo_Dot_2nd_Generation
💬💬
Inside an
Echo Dot
what makes an AI
smart speaker tick ? An
investigative Inquiry
@Craftfuture
Annexure 2
🌎 Link 17
An Important Note
this inquiry is mostly Deconstructing the Hardware
around the physical build Amazon Echo Dot
of the device but like all
device is a small step 2nd Gen
technologies it has an in a long process to
abstract level of software fully understand the Medium
built and operated by Instagram Stories
amazon running on it which
whole ecosystem of
is perhaps not visible or technology which is Tools
tangible to us apart from the highly centralized. Standard Screwdriver
interaction design but has Kit
some manifestation as the
infrastructure running the
software in the cloud.
193
Conclusions
Conclusions of opening Echo Dot,
As expected, a dot is a tightly packed device
but with a surprising level of access to its
internals. The full report of the opening can
be found on the Instagram stories but the
overall most important parts in the device
are:
On Using AWS
( Amazon Web
Servers) : Data,
Centralization
and Decentralized
futures?
To facilitate this Amazon and In other words, Open Source
so has Google opened up its
software development kit
Amazon retains full Alternatives
(through their AWS service) control and ownership
for everyone to create their Mycroft mycroft.ai/
of the software and Volareo volareo.live/
own Alexa devices, a device
can be setup free of cost in only leasing it out to Jasper jasperproject.github.io/
less than an hour of work. us in return of the
data payment we
Although it does allow people
to create the smart assistant bring to Amazon. A Note:
according to their needs, The difficulty with Open Source
it's important to note that This does not seem to fulfil alternatives in ‘Smart’ speaker space
the software is anything but our mission of decentralizing is not the software code but the
open source, A quick read the AI technology, to really data. Today a lot of applications
of the Terms and Conditions localize the technology, the in our life use machine learning
while setting up the system data flows also need to be for tasks like voice recognition or
bring out these points: retained and process locally. making sense of what we say, and
One way to achieve this is to this needs data, often proprietary
1.You are not allowed to use open-source alternatives making it difficult for everyone to
which allow local processing have access to tools needed for
modify, reverse-engineer or
of the requests and only building alternatives to offerings
repurpose the software.
communicate with ‘cloud’ from corporation like Amazon.
2.Amazon does not provide when permission is granted Open-Source Initiatives like Mozilla
any warranty or responsibility but in practice, these Common Voice are trying to bridge
of the software’s function or systems tend to be highly this gap by crowdsourcing voice
use. inefficient and inaccurate recognition data and make it
3.Amazon has no obligations compared to a centralized available to everyone. I urge the
to provide support server and expertise provided readers to take a moment off their
4.In case of a legal dispute, by servers at Amazon. day and contribute their voice. :)
You are expected to support voice.mozilla.org
amazon and pay legal fees
195
Inspiration
Ek Prayog is an ongoing journey
in making by Sahil Thappa. Sahil
handmakes bluetooth speakers
with off the shelf parts and
shares the instructions and
designs on Instructables.
His project and work is an
experiment is design democracy,
open source and making.
🌎 ekprayogblog.wordpress.com/
At the current stage of continue to be more efficient to deploy for a project like
computing having local and faster as the systems this. Centralized computing
processing of data on local are much larger scale and system still tend to be the
servers is extremely slow purpose built. way to go.
and difficult, not to say that
these hurdles cannot be Another way could be to Perhaps a strategy for now
overcome, one solution can decentralize the processing could be a compromise
come through faster and into local network of between local and
more efficient processing, processing devices available centralized. As presented by
in last decade or so mobile in the village to form a sort project Alias. Which uses a
processing has been getting of cluster servers. The idea local computer to determine
more and more efficient of peer-peer decentralized when thw Alexa should be
allowing AI applications computing has been a holy listening or not.[1]
to run directly on devices, grail of technology for the
current mobile phones can longest time, existing in Continuing on the setup, the
process simple AI tasks at forms of Torrent networks, basic parts needed are
decent enough rates but at TOR and now Blockchains. 1.A Linux based computer, I
the same time with cheaper In practice these systems used a Raspberry Pi [ A small
and faster data transfer, It tend to be highly resilient affordable Computer ]
is just cheaper to process the and private but suffer 2.Microphone
data remotely on a server, in speed and efficiency, 3.Speaker
which continue and would making it extremely difficult 4.Internet connection
[1] https://www.instructables.com/id/Project-Alias/
An Illustration of a Raspberry Pi
Making
The device is built in 5 Parts I followed the steps
mentioned at 🌎 somtips.com/
1.The Processor amazon-alexa-assistant-on-
Raspberry Pi 3b raspberry-pi-3b-plus/
A setup by DigiKey.Hu
No Documentation of My Setup
Challenges
Although making my own In conversation with Vladen Another level of the problem
smart speaker was not are learning data sets - You
exactly an extremely Vladen: will need to get thousands
challenging exercise (still “Locally crafted AI system of hours of labelled voice
mildly challenging), it did is much harder quest that material in order to properly
not seem to add much more You are probably imagining. train one machine learning
advantage and control over Its just a question how deep system by Yourself. If you
Amazon’s offering. You want to go into it. The want to go into production of
most easy task is to produce the hardware in Goa - good
As long as we continue to design for the device cover luck in trying to find 2/3 of
use the software provided by locally. Anything else will be the periodic table of elements
Amazon, there can be very much harder. First of all in and excavating them locally
limited ownership over how case of Amazon AVS, device :)”
the device functions, perhaps is not what You are having in
making your own would only Your hand. The real device is Yatharth:
struggle with issues of DIY somewhere else in some data Oh No!
Hardware. centre. Its the same situation
also if You are using Pi with
AVS.
9.2.3
Hacking it to
be my own:
Covering it up
Creating a whole Alexa from
scratch even without the
software is a challenging
exercise with minimal benefits.
After putting the filter of
“producing it locally in the
village” it becomes even more
challenging when training and
material resources are factored
in. An alternative could be to try
to gain ownership of the Echo
dot, by ‘Designing a cover for it’.
Typologies of ‘Covers’
Proposals
This section describes
proposals for three such
covers to be built with
craftsmen.
Concept Note
Battery Lota
Free your Echo dot from
home, take it around with
you with the Battery Lota
which converts Echo dot into
a versatile Bluetooth speaker
just like a real lota.
201
Alexa Devi
Alexa is like a goddess who
knows all the answers and
can help solve your problems.
Alexa Devi provides a proper
shrine for her in a brass coated
lota perfect fit for your home
mandir.
Suraksha Kavach
Surakcha kavach protects
your privacy by creating a
barrier between your data and
Echo dot. The project uses a
raspberry pi embedded with
speakers to drown the echo
dot in noise when you don’t
want it to listen.
9.2.4
Prototyping with
potter
We worked with a potter to prototype
a case for the echo. The case was
based on one of the designs of
household container the potter had at
his disposal. The design was modified
to accommodate space for microphone
reception and speaker output.
Base Design
KD Pandit started with
Working on The customised for the
prototype Echo Dot
Chapters
10. Craft Future Lab ..207
11. Values for Crafts ..217
12. Craft Expo 2035 ..227
Chapter
10
Craft
Future
Lab
207
Synopsis
Craft Future Lab is first in the series of Inquiries
we are conducting at The Busride Labs.
Format
The following section summarises the discussion
which happened at the Lab. Each Discussion was
led by one of the participants and touched upon
the topics of Future of Crafts, Craft and Stories,
Crafts and Design, Crafts and Heritage, Craft
Commons and Finally an Open Discussion.
209
10.1
Premise
Crafts have been an ingrained part of our cultural, economic and political
heritage. With over 7 million directly involved artisans (up to 200million
involved indirectly), the Handicraft industry is India’s second largest
sector, contributing to over 13% of Indian Exports. The handicrafts and its
highly skilled artisans have been taking roles of worker, artists, designers,
entrepreneurs and political leaders, often all of them simultaneously.
With a country wide shift of focus on Urbanisation and Industrialisation,
Indian crafts have changed from the Gandhian dream of swaraj, khadi
and the village economy. Making, Designing and Marketing have become
disembodied. A 3rd of the national population has urbanised, lifestyles
have changed and so have the needs. Indian crafts is feeling the pressure
of change and it’s also reacting, with reskilling, new design inputs,
reorganisation and adapting to modern markets.
Annexure 3
🌎 Link 18
211
10.3
Conclusions
on Crafts
Resources – Sustainable
People - Community based
Purpose - Problem Framing
Interaction - Collaborative
Knowledge - Accessible
Labour - Unalienated
11.1.1
Sustainability
Crafts would need to be environmentally sustainable in how
and where the material is sourced from and how they are
used. Sustainable may mean, to only use locally sourced
materials or it can also mean to change the way the traditional
crafts is practiced by using new materials or techniques. The
produce and the scale of craft should not end up repeating the
industrial exploitation of resources.
11.1.2
Community
Crafts should take a role in building the community and
culture around it. The community may be geographical,
cultural or interest based, but for the craft to thrive and make
an impact it must involve a number of similarly inclined
stakeholders. Giving everyone a voice and role in the process.
Craft builds community, community builds crafts.
11.1.3
Purpose
Crafts cannot afford to take a purely non-functional, luxury
and aesthetic space. Future crafts will actively participate in
solving contemporary problems, whether it be on a global scale
around construction techniques and pollution, or personal
scale in helping us combat stress. From hacking technology to
shaping it, crafts will adapt to the issues of the times.
11.1.4
Collaboration
Crafts should not be a silo-ed activity. Future craft practice
will involve different fields of knowledge, not just designers
and artist but economists, data-scientists, material
researcher, AI engineers to take up big contemporary
problems and push the making forward. Everyone involved in
the process will be equal parts a maker and craftsman.
For Instance, in a traditional village community, the craftsmen
and the farmers were co-dependent on each other for tools
and materials. In a contemporary society, the relation extends
to modern professions and fields of education, a new co-
dependence.
11.1.5
Accessiblity
Crafts practices will be accessible in its knowledge and in who
can practice it. A practice need not be tied to a class or caste,
allowing craftsmen to move along the crafts as they need, The
knowledge and training will be available on open platforms to
learn and move forward together. The tools and technology
will follow a similar trend and make itself open to tinkering and
exploration.
11.1.6
Non-alienation
The practice will be about the people and community first
and foremost. The labour is respected and the craftsmen will
take ownership of their craft. The Un-Alienation can happen
at the level of economy, purpose or aspiration. Perhaps the
most difficult and vague value to achieve, It should at its
simplest thrive to make the craftsmen proud in there craft,
while providing a respectable sustenance. Giving an Example
of Unalienated labour is tricky because every task has varying
level of alienation/alienation perhaps it depends on time also.
Archigram,
Radical Design
& Speculative
Imaginations
To Imagine this Speculative Framework 2035, "The Radical Design movement exhibited a
the Inquiry takes heavy Inspirations from the similar desire to that of Speculative Design as
work of Radical Design Studios like Archigram they presented visions of possible futures as
and Superstudio at the same time It tries a means of critique and provocation. Where
to merge it with critcality of contemporary perhaps they differed was in terms of their
speculative design practice to talk about a motivation. Radical Design wanted to break
future of crafts. from the past, whereas Speculative Design
exhibits a greater degree of criticality of our
journeys to, and visions of, such futures."
-SpeculativeEdu.Eu,
The Radical Design Movement
Plugin City, Moving City, 231
Archigram Archigram
Other Expos
Creativity, Agency
& Unalienated
Labour
Craft our Urban
and Technological
Environments? Decentralised,
Humanised &
Accessible
Built &
Natural
12.2
Speculation
as an
Imagination
Tool
The Speculative Inquiry The Inquiry acted as
looks at the future of imagination tool for a future
crafts through two central with expanded look at crafts
provocations set in the year accounting for its socio-
of 2035 in the City of Delhi. political, technological and
The Hypothetical India Crafts environmental dimensions.
Expo, the world around it, The sketches shaped the
the events leading to it, theoretical conclusions of the
and its aftermath, serve as project by grounding them
the premise for an attempt into a tangible future.
to explore what new roles
and meanings craft might
take and what values will be
driving it.
233
12.3.1
Playgrounds
Craft as Entertainment
Crafts for therapy
Craft Tourism
Established
The already recognized ideas and players
Incumbents
The one’s that “have always been there”.
Impact
Traditional Local Utilitarian
Markets Haats Products
Melsa
235
12.3.2
System Actors
Users
Products
Culture
Education
Tech Comapnies Money
Commerce
Government
Ministries Big Corporates Buisnesses
Decisionmakers
Architects/Planners
Woman/ Children
Master Craftsmen Traditional Skills
Families
Educated Craftsmen Historians
Rural Local Small Scale
Educational Institutions
Craftsmen
Training Centers Consumers
Changemarkers Stakeholders
Designers Community
Users
Guilds Cultures
NGOs
Communities
Markets
12.3.3
Landscapes
The external forces affecting the future
world we are building. What are the trends and
forces driving the change in for example the
politics and what are the incentives driving
technology? What about ethics?
237
Environmental Political
Polluted cities, Revivalist Governments,
Resource Congestions, Presenting India as a Global
Increasing Temperature Leader, Increasing political
,Undoing damage & upgrading participation
environmental infrastructure as
big priority,
Economic Sociocultural
Increased focus on Increasing migration to Urban
Creative Industries, Rising Environment,
GDPs, Increased Foreign Digital subculture and communities
Investments emerging, Increasing focus on
preserving cultural loss
Technological Legal
Accessible Digital Creation Severe restriction on
tools, Increased efficiency of construction and mining
recycling across the board, Industries, Nationwide Job
A Mature digital content Security, Limitations on
industry, Tracking supply Automation.
chain possible through
blockchains Increasing
Automation.
Ethical
Repairable device/
Recycle, Accessible
tech, Opensource
Knowledge
12.4
The Basics
Attendees/Visitors
•Politicians
•Civilians
•Small Artist and Craftsmen
•Students
•Tourists
2019-2030
Formation of Unified Ministry of Crafts to put
India at forefront of creative Industry
12.5
The Journey
2031
What They Make Handmade Radiation Heating Sweaters Extracts gold off old electronics +
repairs instructions/teaching online
Who they work With Fashion Designer, Recycler, Engineer Jwellers,Recyclers, Educators
What tools & Techniques Stitching, Wireless Radition Energy, Gold Extracter, MR Videos
they use Recycled Fast Fashion clothes
For whom they make Local Kids & Old People Jwellers, People who want to learn
more about tech
Driving Purpose To create beautiful clothing for her To teach people about how to work
kids and people in the neighbour hood with whatever technology they have
Story Rima Devi moved from Bihar in the Ramesh studied engineering online
early 2020 with her husband who was and comes from a family of recyclers,
working at the airport in Dwarka. he is working in Gurgaon