[7 DLA NORDIC

STOCKHOLMSTI NGSR TT Avd.5 BESLUT" L /) St mning utf rdas 1J tredskodom Iinte tredskodom c , Je s s ic Je m

Advokatfirma DLA Nordic KB Kungsgatan 9 P0 Box 7315 SE - 10390 Stockholm, Sweden T +46 8 701 78 00 F +46 8 701 78 99 www.dlanordic.se

S tockholm s tings r tt Box 8307 10420 S TOCKHOLM

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K rande :

Ze niMa x Me dia Inc., 1370 P icca rd Drive , S uite 120, Rockville , MD 20850, US A Advoka t Ke nt H gglund och jur.ka nd. Chris tophe r Bulle r, Advoka tfirm a DLA Nordic KB, Box 7315, 103 90 S TOCKHOLM Moja ng AB, 556819-2388, S TOCKHOLM s ga ta n 140,11624

Ombud:

S varande :

S ake n:

Intr ng i e ns a m r tt till ge m e ns ka ps va rum rke

1 e ge ns ka p a v om bud f r Ze niMa x Me dia Inc. (ne da n "Ze niMa f) f r unde rte ckna de h rm e d a ns ka om s t m ning p Moja ng AB (ne da n "Moja ng") och fra m s t lla f lja nde

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YRKANDE Ze niMa x yrka r a tt tings r tte n vid vite om tv hundra tus e n (200 000) kronor - e lle r a nna t be lopp s om r tte n finne r ve rknings fullt - f r va rje ve rtr de ls e f rbjude r / Moja ng a tt i n rings ve rks a m he t a vs e e nde da tor och vide os pe l s a m t d rm e d re la te ra de va ror och tj ns te r a nv nda k nne te ckne t S CROLLS . Ze niMa x yrka r a tt tings r tte n vid vite om tv hundra tus e n (200 000) kronor - e lle r a nna t be lopp s om r tte n finne r ve rknings fullt - inte rim is tis kt f r tide n intill de s s a tt m le t s lutligt ha r a vgjorts f rbjude r Moja ng a tt i n rings ve rks a m he t a vs e e nde da tor och vide os pe l a nv nda k nne te ckne t S CROLLS . Ze niMa x yrka r a tt tings r tte n f rplikta r Moja ng a tt till Ze niMa x utge e rs ttning f r r tte g ngs kos tna de r m e d e tt be lopp s om s e na re kom m e r a tt a nge s . Ze niMa x yrka r a tt tings r tte n f rplikta r Moja ng a tt be kos ta l m pliga a tt s prida inform a tion om dom e n. GRUNDER Ze niMa x inne ha r s e da n l nge e n v rlds om fa tta nde e ns a m r tt till a tt a nv nda va rum rke t THE ELDER S CROLLS , bila ga 1. Inom EU r Ze niMa x inne ha va re till de re gis tre ra de ge m e ns ka ps va rum rke na m e d re gis tre rings num m e r 2840098 och 8283161, bila ga 2-3, ne da n ge m e ns a m t "Va rum rke na ". Ans ka n om de t lds ta a v de s s a ge m e ns ka ps va rum rke n inga vs de n 4 s e pte m be r 2002 och re gis tre ra de s de n 17 de ce m be r 2003. Moja ng a nv nde r olovlige n och uta n Ze niMa x godk nna nde de t m e d Va rum rke na f rv xlings ba ra k nne te ckne t S CROLLS f r va ror a v ide ntis kt e lle r likna nde s la g s om de va ror och tj ns te r Va rum rke na om fa tta r. 1 e nlighe t m e d a rtike l 9 r de ts f rordning (EG) nr 207/2009 a v de n 26 fe brua ri 2009 om ge m e ns ka ps va rum rke n (ne da n "F rordninge n") be g r Moja ng d rige nom va rum rke s intr ng. Mot ba kgrund a v de t p g e nde va rum rke s intr nge t f re ligge r s k l a tt utf rda e tt vite s f rbud i e nlighe t m e d 8 ka p. 3 f rs ta s tycke t va rum rke s la ge n. Trots om fa tta nde dis kus s ione r m e lla n pa rte rna ha r Moja ng v gra t a tt upph ra m e d a nv ndninge n a v S CROLLS f r da tor och/e lle r vide os pe l och forts tte r a tt m a rkna ds f ra s pe le t unde r de tta k nne te cke n. De t ka n s k lige n be fa ra s a tt Moja ng kom m e r a tt forts tta a tt be g intr ng och d rige nom f rringa v rde t a v Va rum rke na . Vida re ha r s ke rhe t s t llts hos dom s tole n 2 (12) tg rde r f . r

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f r de n s ka da s om ka n tillfoga s Moja ng. 1 e nlighe t m e d 8 ka p. 3 a ndra s tycke t va rum rke s la ge n f re ligge r d rm e d s k l f r tings r tte n a tt ve n m e dde la vite s f rbud f r tide n intill de s s a tt m le t s lutligt ha r a vgjorts e lle r a nna t ha r be s luta ts .

OMS T NDIGHETER 1 S AK
Ze niMa x r e tt bola g m e d e n v rlds om fa tta nde ve rks a m he t, d ri inbe gripe t S ve rige . Unde r k nne te ckne t Be the s da S oftworks s ka pa r, publice ra r och m a rkna ds f r Ze niMa x inte ra ktivt unde rh llnings inne h ll f r bla nd a nna t TV-s pe ls kons ole r, da tore r och ha ndburna ltr dl s a e nhe te r. F re ta ge t ha r e n l ng och fra m g ngs rik his toria inom s pe lindus trin och ligge r ba kom fle ra pris be l nta s pe l, d ribla nd de n v rlds be r m da s pe ls e rie n THE ELDER S CROLLS . De t f rs ta s pe le t i s pe ls e rie n THE ELDER S CROLLS la ns e ra de s 1994 unde r k nne te ckne t THE ELDER S CROLLS : Are na och hittills ha r 12 ytte rliga re s pe l och e xpa ns ione r s l ppts unde r k nne te ckne t THE ELDER S CROLLS : 1994 THE ELDER S CROLLS : Are na 1996 1997 1998 2002 2002 2003 THE ELDER S CROLLS II: Da gge rfa ll AN ELDER S CROLLS LEGEND: Ba ttle s pire THE ELDER S CROLLS Adve nture s : Re dgua rd THE ELDER S CROLLS III: Morrowind THE ELDER S CROLLS III: Tribuna l THE ELDER S CROLLS : Bloodm oon

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2003 THE ELDER S CROLLS : TRAVELS S torm hold 2004 THE ELDER S CROLLS TRAVELS : Da wns ta r 2004 THE ELDER S CROLLS TRAVELS : S ha dowke y 2006 2006 2007 THE ELDER S CROLLS IV: Oblivion THE ELDER S CROLLS IV: Knights of the Nine THE ELDER S CROLLS IV: S hive ring Is le s

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THE ELDER S CROLLS V: S kyrim , de t n s tkom m a nde s pe le t i s pe ls e rie n THE ELDER S CROLLS , kom m e r a tt ha e n v rlds om fa tta nde la ns e ring de n 11 nove m be r 2011. 1 e nlighe t m e d ova n ha r s a m tliga a v de s s a s pe l la ns e ra ts unde r k nne te ckne t THE ELDER S CROLLS . Ma te ria l utvis a nde a nv ndninge n a v va rum rke t THE ELDER S CROLLS bil gge s , bila 4. ga Ze niMa x ha r s pe nde ra t tiota ls m iljone r a m e rika ns ka dolla r f r utve ckling, a nnons e ring och m a rkna ds f ring a v s pe ls e rie n THE ELDER S CROLLS . S e da n la ns e ringe n a v de n f rs ta tite ln i s pe ls e rie n THE ELDER S CROLLS r 1994 ha r THE ELDER S CROLLS va rit e n e norm f rs ljnings s ucc . Inte rna tione llt ha r m nga m iljone r s pe l s lts , d ribla nd n rm a re 2,9 m iljone r e xe m pla r i Be ne luxl nde rna , S pa nie n, Ita lie n, Tys kla nd, Fra nkrike och S torbrita nnie n s a m t m e r n 91 000 e xe m pla r i de nordis ka l nde rna (S ve rige , Da nm a rk, Norge , Finla nd och Is la nd), 5. Spe ls e bila ga rie n ha r va rit f re m l f r om fa tta nde m e die be va kning och uppn tt e n e xtra ordin r kons um e ntk nne dom . S pe ls e rie n THE ELDER S CROLLS ha r de s s utom be l na ts m e d e tt fle rta l utm rke ls e r och pris e r inom da tors pe ls indus trin. THE ELDER Ga S CROLLS IV: Oblivion uts gs bla nd a nna t till m eof the Ye a r" r 2006 a v le da nde s pe lwe bbpla ts e r och a ndra inform a tions k llor, bila ga 6. Till f ljd a v de n inte rna tione lla k nne dom e n om s pe ls e rie n THE ELDER S CROLLS och Ze niMa x fina ns ie ring, utve ckling, a nnons e ring och m a rkna ds f ring a v k nne te ckne t THE ELDER S CROLLS unde r de s e na s te 17 re n, ha r Ze niMa x kunde r och a llm nhe te n i s tort kom m it a tt k nna ige n k nne te ckne t THE ELDER S CROLLS och a tt a s s ocie ra de tta m e d Ze niMa x. 1 s a m ba nd m e d s a luf ra nde t a v va ror m rkta m e d k nne te ckne t THE ELDER S CROLLS ha r Ze niMa x s le de s uppa rbe ta t e n be tyda nde goodwill och k nne te ckne t THE ELDER S CROLLS r e n be tyda nde och v rde full tillg ng f r Ze niMa x. Moja ng r e tt S tockholm s ba s e ra t f re ta g s om utve ckla r och ge r ut bla nd a nna t da tors pe l. Ma rkus P e rs s on r grunda re till Moja ng s a m t ordf ra nde i bola ge ts s tyre ls e och firm a te ckna re . Ve rks a m he te n be drivs huvuds a klige n via Inte rne t. Vid Ze niMa x gra ns kning a v Moja ngs ve rks a m he t ha r fra m kom m it a tt Moja nga nv nde r de t m e d Va rum rke na f rv xlings ba ra k nne te ckne t S CROLLS vid m a rkna ds f ring a v Moja ngs kom m a nde da tor- och/e lle r vide os pe l p we bbpla ts e rna www.m oja ng.com a m t www.s crolls .com s . Moja ng pla ne ra r a tt la ns e ra e n f rs ta ve rs ion a v s pe le t S CROLLS unde r 2011. Ma te ria l utvis a nde Moja ngs a nv ndning och pla ne ra de la ns e ring bil gge s , bila ga 7. De t r uppe nba rt a tt Moja ng va r m e dve te n om s pe ls e rie n THE ELDER S CROLLS re da n inna n f re ta ge t b rja de a nv nda de t f rv xlings ba ra k nne te ckne t 4 (12)

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S CROLLS . 1 e n inte rvju m e lla n de n e xe kutive produce nte n och s pe la ns va rige p Ze niMa x dotte rbola g Be the s da S oftworks och Ma rkus P e rs s on a nge r de n s is tn m nde uttrycklige n a tt de nne "pla ye d [THE ELDER S CROLLS IV:] Oblivion on b oth PC and PS 3" (S v "s pe lat [THE ELDER S CR OLLS IV.] Ob livion b de p PC och PS 3"). Ma rkus P e rs s on a nge r vida re a tt ha n ha r s pe la t THE ELDER S CROLLS IV: Oblivion i m ins t 80 tim m a r. S pe le t THE ELDER S CROLLS IV: Oblivion la ns e ra de s r 2006 och s le de s r inna n Moja ng va lde de t m e d TRE ELDER S CROLLS f rv xlings ba ra k nne te ckne t S CROLLS . D rm e d r de t otvive la ktigt a tt Ma rkus P e rs s on och Moja ng va r v l m e dve tna om s pe ls e rie n THE ELDER S CROLLS vid tidpunkte n n r k nne te ckne t S CROLLS va lde s . Inte rvjun m e d Ma rkus P e rs s on bil gge s , bila ga 8. 3.9 Vida re r kla rla gt a tt Moja ng r m e dve tna om de n kom m a nde la ns e ringe n a v THE ELDER S CROLLS V: S kyrim och a tt Moja ng ha r f r a vs ikt a tt dra f rde l a v k nne dom e n om s pe ls e rie n THE ELDER S CROLLS . Efte r a tt Ze niMa x tillk nna ga v a tt THE ELDER S CROLLS V: S kyrim s kulle la ns e ra s de n 11 nove m be r 2011 tillk nna ga v Moja ng a tt de s ka ll la ns e ra de n s lutliga ve rs ione n a v s itt f rs ta s pe l MINECRAFT p s a m m a da tum . Vid tillk nna giva nde t uppga v Ma rkus P e rs s on a tt da tum e t s a m m a nfa lle r m e d la ns e ringe n a v e tt pa r a ndra s pe l och film e r, d ribla nd S kyrim , och a tt de n inofficie lla m otive ringe n va r "us too"v "vi ock s "),bila ga 9. (S Moja ng ha r d re fte r a ntytt a tt s pe le t inte kom m e r a tt la ns e ra s p de tta da tum . En s a m tidig la ns e ring a v Mfl\J ECRAFT och THE ELDER S CROLLS V: S kyrim utg r vis s e rlige n inte dire kt intr ng i Ze niMa x va rum rke s r ttighe te r. De t r e m e lle rtid uppe nba rt a tt Moja ng d rige nom a vs e r a tt i kons um e nte rna s gon koppla s a m m a n la ns e ringe n a v MINECRAFT m e d la ns e ringe n a v THE ELDER S CROLLS V: S kyrim och d rm e d dra f rde l a v de n inte rna tione lla k nne dom s om uppa rbe ta ts kring s pe ls e rie n THE ELDER S CROLLS . Trots Ze niMa x r ttighe te r till de t k nda k nne te ckne t THE ELDER S CROLLS och Moja ngs k nne dom d ra v, ha r Moja ng a ns kt om a tt re gis tre ra k nne te ckne t S CROLLS s om ge m e ns ka ps va rum rke vid OHIM s a m t givit in va rum rke s a ns kninga r i US A, Ka na da och Aus tra lie n, bila ga 10. 1 s a m m a nha nge t b r ve n uppm rks a m m a s a tt OHIM utf rda de e n gra ns knings ra pport de n 25 m a j 2011 till Ze niMa x, d r Ze niMa x i e nlighe t m e d Artike l 38 i F rordninge n uppm rks a m m a de s p a tt THE ELDER S CROLLS ha de ta gits upp vid e n gra ns kning a v Moja ngs a ns ka n om ge m e ns ka ps va rum rke t S CROLLS , bila ga 11. S s na rt Ze niMa x f tt k nne dom om k nne te ckne t S CROLLS s kicka de Ze niMa x e tt va rnings bre v till Moja ngs brittis ka om bud, bila ga 12. De tta va rnings bre v r da te ra t de n 3 m a rs 2011. 1 f rs k a tt n e n uppg re ls e ha r Ze niMa x a m e rika ns ka om 5(12)

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bud de s s utom vid e tt fle rta l tillf lle n f rs kt a tt dis kute ra s itua tione n m e d Moja ngs brittis ka om bud. Moja ng ha r v gra t a tt l s a de n uppkom na s itua tione n p e tt s tt s om ka n a cce pte ra s a v b da pa rte r och, f r a tt ka k nne dom e n om Moja ng, de s s f re tr da re och de s s vide os pe l, is t lle t va lt a tt publice ra tvis te n. Ze niMa x ha r gra ns ka t Moja ngs m a rkna ds f ring och a nm oda t Moja ng a tt om g e nde upph ra m e d a ll otill te n a nv ndning a v k nne te ckne t S CROLLS . Ze niMa x ha r de s s utom inv nt m ot a tt ge m e ns ka ps va rum rke t S CROLLS s ka ll re gis tre ra s . Trots de tta ha r Moja ng forts a tt a tt a nv nda k nne te ckne t S CROLLS i s a m ba nd m e d m a rkna ds f ring a v e tt kom m a nde vide os pe l. ve n e fte r a tt de t s lutliga va rnings bre ve t s kicka de s ha r Ze niMa x vid uppre pa de tillf lle n f rs kt a tt l s a de n uppkom na s itua tione n. Trots de tta ha r pa rte rna inte kunna t n e n utom r tts lig uppg re ls e i re nde t.

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Enligt a rtike l 9 F rordninge n ha r inne ha va re n till e tt ge m e ns ka ps va rum rke r tt a tt f rhindra tre dje m a n s om inte ha r ha ns m e dgiva nde a tt i n rings ve rks a m he t a nv nda e tt te cke n s om r ide ntis kt m e d e lle r likna r ge m e ns ka ps va rum rke t om de va ror e lle r tj ns te r s om om fa tta s a v va rum rke t r ide ntis ka m e d e lle r a v likna nde s la g s om de m s om om fa tta s a v te ckne t, och de tta ka n le da till f rv xling hos a llm nhe te n, inbe gripe t ris ke n f r a s s ocia tion m e lla n te ckne t och va rum rke t. F r a tt a vg ra om f rv xlings ris k f re ligge r s ka ll e n he lhe ts be d m ning g ra s utifr n s a m tliga re le va nta fa ktore r i de t e ns kilda fa lle t, s rs kilt i hur h g gra d va rum rke t r k nt p m a rkna de n, likhe te n m rke na e m e lla n s a m t likhe te n m e lla n de va ror och/e lle r tj ns te r de m ots t e nde m rke na a vs e r. F rv xlings ris k f re ligge r om de t finns e n ris k a tt a llm nhe te n ka n tro a tt va rorna e lle r tj ns te rna i fr ga kom m e r fr n s a m m a f re ta g e lle r i f re kom m a nde fa ll fr n f re ta g m e d e konom is ka ba nd. (S e e xe m pe lvis EU-dom s tole ns dom i m l nr C-342/97 Lloyd S chuhfa brik Me ye r och m l nr C-120/04 Me dion.) Vid he lhe ts be d m ninge n ha r de t intryck va rum rke t g r hos ge nom s nitts kons um e nte n a v de n ka te gori va ror och/e lle r tj ns te r s om r ifr ga e n a vg ra nde be tyde ls e . Ge nom s nitts kons um e nte n f rv nta s va ra norm a lt inform e ra d s a m t s k lige n uppm rks a m och upplys t. De nne s uppm rks a m he t ka n va rie ra be roe nde p vilke n ka te gori a v va ror och/e lle r tj ns te r de t r fr ga om . Ge nom s nitts kons um e nte n ha r s lla n m jlighe t a tt g ra e n dire kt j m f re ls e m e lla n olika va rum rke na uta n m s te f rlita s ig p de n okla ra bilde n ha n e lle r hon b r m e d s ig i m inne t. (S e bla nd a nna t 6 (12)

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EU-dom s tole n i m l nr C-251/95 S ABEL, C-210/96, Gut S pringe nhe ide och Tus ky, C-342/97 Lloyd S chuhfa brik Me ye r) Vid he lhe ts be d m ninge n s ka ll vida re produktre ge ln till m pa s . Enligt de nna re ge l ka n e n l gre gra d a v likhe t m e lla n de ifr ga va ra nde va rorna och/e lle r tj ns te rna kom pe ns e ra s a v a tt va rum rke na i h g gra d likna r va ra ndra e lle r vice ve rs a . Vid be d m ning a v fr gor om f rv xling be s t m s de s s utom de t ldre m rke ts s kydds om f ng a v de s s s rs kiljnings f rm ga . (S e bla nd a nna t EU-dom s tole ns dom i m l nr C-251/95 S ABEL, C-39/97 Ca non, C-342/97 Lloyd S chuhfa brik Me ye r) F r a tt be d m a gra de n a v likhe t m e lla n de be r rda va rum rke na s ka ll gra de n a v de ra s vis ue lla , fone tis ka och be gre pps m s s iga likhe t fa s ts t lla s , och i f re kom m a nde fa ll s ka ll de t a vg ra s vilke n be tyde ls e s om s ka ll tillm ta s de s s a olika fa ktore r, m e d h ns yn till vilke t s la gs va ror e lle r tj ns te r de t r fr ga om och unde r vilka villkor de s a luf rs . (S e bla nd a nna t EU-dom s tole ns dom i m l C-342/97 Lloyd S chuhfa brik Me ye r) Vid be d m ninge n a v om va ru- och/e lle r tj ns te s la gs likhe t f re ligge r s ka ll s a m tliga re le va nta fa ktore r s om r utm rka nde f r f rh lla nde t m e lla n va rorna /tj ns te rna be a kta s , s rs kilt de ra s a rt, om s ttnings kre ts , a nv ndnings om r de , tillve rknings m a te ria l, dis tributions ka na le r s a m t huruvida de konkurre ra r m e d e lle r kom ple tte ra r va ra ndra . (S e EU-dom s tole ns dom i m l C-39/97 Ca non) S rs k iljnings f rni ga 4.7 Ze niMa x ge m e ns ka ps va rum rke n be s t r a v lyde ls e n TRE ELDER S CROLLS , vilke n p s ve ns ka n rm a s t ka n ve rs tta s till de ldre rullarna.Va rke n m rke s lyde ls e n i de s s he lhe t e lle r m rke s orde t S CROLLS ka n a ns e s be s kriva nde e lle r p a nna t s tt s a kna s rs kiljnings f rm ga i f rh lla nde till de a ktue lla va rorna och/e lle r tj ns te rna . Inte he lle r ka n S CROLLS a ns e s va ra e n ge ne ris k be te ckning f r da toroch/e lle r vide os pe l. Tv rtom a nv nds S CROLLS s lla n inom da tor- och/e lle r vide os pe ls bra ns che n och i s ynne rhe t inte p e tt be s kriva nde e lle r ge ne ris kt vis . Att Moja iig ha r va lt a tt a ns ka om e ns a m r tt till rke t S CROLLS tyde r p a tt ordm Moja ng de la r v r be d m ning om orde ts s rs kiljnings f rm ga och a tt S CROLLS o va rke n ka n a ns e s be s kriva nde , ge ne ris kt p lle rnna t s tt s a kna s rs kiljnings f r e a m ga . M rke s lyde ls e n THE ELDER S CROLLS och m rke s orde t S CROLLS be s itte r d rm e d e n h g gra d a v inne boe nde s rs kiljnings f rm ga . D rtill kom m e r a tt THE ELDER S CROLLS ha r va rit f re m l f r e n m ng rig och om fa tta nde a nv ndning, be l na ts m e d fra m s t e nde pris e r inom s pe lbra ns che n s a m t ha r uppn tt e n bre d och utbre dd kons um e ntk nne dom . Me d h ns yn till de nna a n7(12)

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v ndning ha r Ze niMa x ge m e ns ka ps va rum rke n f rv rva t ytte rliga re s rs kiljnings f rm ga . 4.9 Va rum rke t THE ELDER S CROLLS be s itte r s le de s e n h g gra d a v s v l inne boe nde s om f rv rva d s rs kiljnings f rm ga och m s te d rf r tille rk nna s e tt vitt s kydds om f ng.

Varu- och tj ns te s lags lik he t
4.10 Ze niMa x ge m e ns ka ps va rum rke m e d re gis tre rings num m e r 2840098 om fa tta r va ror och tj ns te r i kla s s e rna 9, 38 och 41, d ri inbe gripe t da ta s pe ls - och vide os pe ls progra m s a m t unde rh llnings tj ns te r och tillha nda h lla nde a v inform a tion via dire kta ns lutning a vs e e nde da tors pe l och da torf rb ttring f r s pe l. Ze niMa x ge m e ns ka ps va rum rke m e d re gis tre rings num m e r 8283161 om fa tta r va ror i kla s s 9, n m lige n ins pe la de e d-s kivor och dvd-s kivor m e d m us ik; s pe lfilm e r m e d fa nta s is pe l, cd-s kivor, dvd s kivoi och film e r. Moja ng a nv nde r k nne te ckne t S CROLLS f r da tor- och/e lle r vide os pe l. De s s utom ha r Moja ng a ns kt om a tt re gis tre ra k nne te ckne t S CROLLS s om ge m e ns ka ps va rum rke f r e tt bre tt urva l a v va ror och tj ns te r i kla s s e25, 28 och 41, rna 9, d ri inbe gripe t e le ktronis ka s pe l, da tors pe l, vide os pe l, unde rh llnings tj ns te r s a m t d rm e d re la te ra de va ror och tj ns te r. K nne te ckne t S CROLLS a nv nds och pla ne ra s a tt a nv nda s f r ide ntis ka och likna nde va ror s om de va ror och tj ns te r s om om fa tta s a v Va rum rke na , n m lige n da tor och/e lle r vide os pe l. Da tor och/e lle r vide os pe l ha r d rtill e tt m ycke t n ra s a m ba nd m e d och kom ple tte ra r s da na da ta b ra re s a m t kom m unika tions - och unde rh llnings tj ns te r s om Va rum rke na om fa tta r. Exe m pe lvis la gra s och s ljs da tor och/e lle r vide os pe l va nlige n p cd-s kivor, dvd-s kivor och a ndra da ta b ra re . De s s utom tillha nda h lls va rorna va nligtvis i s a m m a butike r. 1 va rum rke s r tts lig m e ning r de r d rm e d ve n va ru- och tj ns te s la gs likhe t i de nna de l. ve n inne h lle t i de da tor- och vide os pe l s om tillha nda h lls e lle r pla ne ra s a tt tillha nda h lla s unde r de m ots t e nde k nne te ckne n uppvis a r s tora likhe te r. B da r e xe m pe lvis ve ntyrs s pe l s om inne fa tta r m a gi och uts pe la s i e n be rgs rik fa nta s iv rld. De s s a likhe te r r uppe nba ra vid j m f re ls e m e lla n de n officie lla tra ile rn f r Ze niMa x s pe l THE ELDER S CROLLS V: S kyrim s om la ns e ra de s 23 fe brua ri 2011 och de n f rs ta tra ile rn f r Moja ngs s pe l S CROLLS s om la ns e ra de s de n 26 a ugus ti 2011. Re pre s e nta tiva s k rm bilde r och kopior a v re s pe ktive tra ile r bil gge s , bila ga
1 ’_1 S

4.11

4.12

4.13

4.14

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r
4.15 4.16 4.17

DWI L AI NORDI C

Moja ng a nv nde r d rm e d k nne te ckne t S CROLLS f r ide ntis ka va ror s om de va ror s om om fa tta s a v Va rum rke na . Mot ba kgrund a v Moja ngs a ns ka n om a tt re gis tre ra k nne te ckne t S crolls s om ge m e ns ka ps va rum rke i EU s a m t a tt Moja ng ha r givit in va rum rke s a ns kninga r i US A, Ka na da och Aus tra lie n r de t de s s utom s a nnolikt a tt Moja ng kom m e r a tt f rs ka utvidga de nna a nv ndning till a tt ve n inne fa tta a ndra va ror och tj ns te r s om ur e tt va rum rke s r tts ligt pe rs pe ktiv r ide ntis ka e lle r likna nde m e d de va ror och tj ns te r Va rum rke na om fa tta r. Vid be a kta nde a v de t bre da urva l a v va ror och tj ns te r s om Moja ngs va rum rke s a ns kninga r om fa tta r r de s s utom uppe nba rt a tt Moja ng f rs ke r s ka pa e n s pe ls e rie kring k nne te ckne t S CROLLS , vilke n kom m e r a tt va ra f rv xlings ba rt lik Ze niMa x s pe ls e rie THE ELDER S CROLLS . De t r de r s le de s e n h g gra d a v va ru- och tj ns te s la gs likhe t. M rk e s lik he t Va rum rke na be s t r a v lyde ls e n THE ELDER S CROLLS och Moja ngs k nne te cke n be s t r a v orde t S CROLLS . 1 e nlighe t m e d OHJ M:s m a nua l ve r r da nde va rum rke s pra xis a ns e s m rke s likhe t ge ne re llt s e tt r da n r e tt ldre k nne te cke n inne fa tta r e tt yngre s da nt och vice ve rs a , bila ga 16. 1 e nlighe t m e d e ta ble ra d pra xis s ka ll tm ins tone m rke s likhe t a ns e s f re ligga n r de n ge m e ns a m m a be s t nds de le n a ntinge n dom ine ra r he lhe ts intrycke t a v m rke na e lle r n r de n ge m e ns a m m a be s t nds de le n be h lle r e n s j lvs t ndigt k nne te ckna nde s t llning i e tt s a m m a ns a tt m rke , s e e xe m pe lvis EU dom s tole ns dom i m l nr C-120/04 MEDION och P a te ntbe s v rs r tte n i m l nr 09208 HAS KAL NORDIC P RIDE. S CROLLS ing r i s in he lhe t i Va rum rke na . Re da n m e d h ns yn h rtill uppvis a r de m ots t e nde k nne te ckne n be tyda nde vis ue lla , fone tis ka och be gre pps m s s iga likhe te r. De i Va rum rke na inle da nde m rke s orde n THE ELDER, vilka p s ve ns ka n rm a s t ve rs tts de ldre ,uppfa tta s d rtill e nda s t s om e n be s krivning a v de t, i till s ig, s rs kilja nde m rke s orde t S CROLLS . He lhe ts intrycke t a v Va rum rke na dom ine ra s d rm e d a v m rke s orde t S CROLLS . 1 va rt fa ll ha r m rke s orde t S CROLLS e n s j lvs t ndig k nne te ckna nde s t llning i Va rum rke na . Me d h ns yn h rtill r de r s le de s e n h g gra d a v k nne te cke ns likhe t m e lla n de m ots t e nde k nne te ckne n

4.18

4.19

4.20

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" I (

NORDIC

He lhe ts b e d m ninge n
4.21 Va rum rke na be s itte r e n h g gra d a v inne boe nde s rs kiljnings f rm ga , vilke n ha r f rs t rkts ge nom e n om fa tta nde a nv ndning. Va rum rke na s ka ll d rf r tille rk nna s e tt vitt s kydds om f ng. Inom unde rh llnings bra ns che n, d ri inbe gripe t da tor- och vide os pe ls bra ns che n, r de t va nligt f re kom m a nde a tt uppf lja re och a ndra va ror e lle r tj ns te r s om h rr r fr n s a m m a kom m e rs ie lla urs prung m a rkna ds f rs unde r k nne te cke n s om kons true ra ts utifr n e tt ge m e ns a m t m rke s e le m e nt. Exe m pe lvis ka n n m na s f re ta ge t Ninte ndos v rlds be r m da Ma rio-s e rie m e d s pe ltitla Mario Bros . och S upe r Mar s om rio Bros , bila ga 17, e lle r f re ta ge t Blizza rds Wa rcra ft-s e rie m e d s pe ltitla r s om Warcrafi: Orcs and Hum ans World of Warcrafi, bila ga 18. Mot ba kgrund d- r och till r de t s a nnolikt a tt e n kons um e nt ve n kom m e r a tt f uppfa ttninge n a tt s pe l unde r k nne te ckne t THE ELDER S CROLLS re s pe ktive S CROLLS h rr r fr n s a m m a kom m e rs ie lla urs prung. Ge nom s nitts kons um e nte n a v de n be r rda ka te gorin a v va ror och tj ns te r, n m lige n da tor- och vide os pe l s a m t d rm e d re la te ra de va ror och tj ns te r, f r a ns e s be s t a v a llm nhe te n i s tort och ka n inte a ns e s ha e n f rh jd m rke s m e dve te nhe t. De s s utom r va rorna a v s da n a rt a tt ge nom s nitts kons um e nte n inte ge nom f r e n utf rlig unde rs kning inna n de nne fa tta r e tt k pbe s lut. S na ra re r m nga ink p a v da tor- och vide os pe l im puls iva , va rf r ris ke n f r f rv xling ka r ytte rliga re . 1 kom bina tion m e d e n be tyda nde likhe t m e lla n s v l k nne te ckne n s om va rorna och tj ns te rna i fr ga , s a m t de n k nne dom s om ha r uppa rbe ta ts kring k nne te ckne t THE ELDER S CROLLS , r de r e n uppe nba r ris k a tt ge nom s nitts kons um e nte n f r uppfa ttninge n a tt va ror och/e lle r tj ns te r s om tillha nda h lls unde r k nne te ckne t S CROLLS re s pe ktive THE ELDER S CROLLS h rr r fr n s a m m a kom m e rs ie lla urs prung e lle r tm ins tone f re ta g m e d e konom is ka ba nd. Vid e n he lhe ts be d m ning r de r d rf r f rv xlings ris k m e lla n de m ots t e nde k nne te ckne n. Moja ng ha r s le de s be g tt intr ng i Ze niMa x e ns a m r tt till Va rum rke na och f rringa t v rde t a v Ze niMa x s pe ls e rie THE ELDER S CROLLS .

4.22

4.23

4.24

4.25

5
5.1

VITES F RBUD
Enligt 8 ka p. 3 f rs ta s tycke t va rum rke s la ge n f r dom s tole n vid vite f rbjuda de n s om g r e lle r m e dve rka r till va rum rke s intr ng a tt forts tta m e d de t.

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CD7 LA NORDI C

5.2

F ruts ttning f re ligge r a tt m e dde la vite s f rbud n r intr ng ha r s ke tt i obje ktiv m e ning. Om tings r tte n finne r a tt va rum rke s intr ng ha r gjorts p s tt Ze niMa x g r g lla nde s ka ll s le de s vite s f rbud m e dde la s . Av 8 ka p. 3 a ndra s tycke t va rum rke s la ge n fra m g r vida re a tt dom s tole n f r m e dde la vite s f rbud f r tide n intill de s s a tt m le t s lutligt ha r a vgjorts e lle r a nna t ha r be s luta ts om k ra nde n vis a r s a nnolika s k l f r a tt va rum rke s intr ng, e lle r m e dve rka n till intr ng, f re kom m e r och om de t s k lige n ka n be fa ra s a tt s va ra nde n ge nom a tt forts tta intr nge t, e lle r m e dve rka n till de t, f rringa r v rde t a v e ns a m r tte n till va ruk nne te ckne t. Ze niMa x ha r gjort s a nnolikt a tt va rum rke s intr ng ha r s ke tt och fortfa ra nde s ke r. Trots tm ins tone tv va rnings bre v, a nm oda nde n om a tt upph ra m e d a nv ndninge n s a m t e tt fle rta l s a m ta l m e lla n pa rte rna s re s pe ktive om bud forts tte r Moja iig a tt a nv nda de t m e d Va rum rke na f rv xlings ba ra k nne te ckne t S CROLLS . Ge nom a nv ndninge n f rs ke r Moja ng s ka pa e n s pe ls e rie s om dire kt kom m e r a tt f rv xla s m e d Ze niMa x s pe ls e rie THE ELDER S CROLLS . De t ka n d rf r s k lige n be fa ra s a tt Moja ngs forts a tta och pla ne ra de a nv ndning och re gis tre ring a v de t f rv xlings ba ra k nne te ckne t S CROLLS kom m e r a tt f rringa v rde t a v e ns a m r tte n till va rum rke t THE ELDER S CROLLS . Mot ba kgrund a v ova ns t e nde r de r e n ve rh nga nde ris k a tt Moja ngs nuva ra nde och pla ne ra de a nv ndning s a m t re gis tre ring a v de t f rv xlings ba ra k nne te ckne t S CROLLS kom m e r a tt s ka da Ze niMa x v rde fulla och s e da n l nge a nv nda va rum rke THE ELDER S CROLLS . F r a tt undvika ytte rliga re s ka da r utf rda nde a v e tt f rbud s le de s m ycke t a nge l ge t. 1 s a m m a nha nge t b r be a kta s a tt Moja ng hittills e nda s t ha r a nv nt k nne te ckne t S CROLLS vid m a rkna ds f ring a v e tt kom m a nde vide os pe l. En a llm nt tillg nglig"a lf "-ve rs ion a v s pe le t r e m e lle rtid be r kna d a tt la ns e ra s unde r 2011. De n 8 s e pte m be r 2011 kungjorde Moja ng de s s utom a tt a lla individe r s om de lta r i "Mine Con"-konfe re ns e n, vilke n s ka ll ge nom f ra s de n 18-19 nove m be r 2011 i La s Ve ga s , kom m e r a tt ta e m ot kode r s om ge r tillg ng till "a lfa "-ve rs ione n a v s pe le t S CROLLS , bila ga 19. N r de nna la ns e ring ha r s ke tt kom m e r s ka da n f r Ze niMa x a tt ka dra m a tis kt. Be tr ffa nde vite ts s torle k s ka ll be a kta s a tt Moja ng ha r forts a tt g ra intr ng ve n e fte r e rh lla nde a v tm ins tone tv va rnings bre v. Ett ordin rt vite om 200 000 kronor f r e m e lle rtid a nta s va ra tillr ckligt f r a tt a vh lla Moja ng fr n a tt be g nya intr ng.

5.3

5.4

5.5

5.6

11(12)

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C
5.7 5.8 5.9

DL I AI NORDI C

Enligt 8 ka p. 3 fj rde s tycke t va rum rke s la ge n f r f rbud e nligt a ndra s tycke t e nda s t m e dde la s om k ra nde n s t lle r s ke rhe t hos dom s tole n f r de n s ka da s om ka n tillfoga s s va ra nde n. Till s ke rhe t f r de n s ka da s om ka n tillfoga s s va ra nde n ha r Ze niMa x s t llt s ke rhe t uppg e nde till e tt be lopp om 200 000 kronor, bila ga 20. Va d g lle r de n ge ogra fis ka om fa ttninge n a v ova ns t e nde f rbud b r EUdom s tole ns dom i m l nr C-235/09 uppm rks a m m a s . Enligt de tta a vg ra nde s ka ll n m lige n f rbud m ot forts a tt intr ng e lle r forts a tta ha ndlinga r s om s kulle kunna inne b ra intr ng i e tt ge m e ns ka ps va rum rke , s om m e dde la ts a v e n dom s tol f r ge m e ns ka ps va rum rke n, s om huvudre ge l om fa tta he la EU.

6
6.1

BEVIS UPPGIFT
De t he m s t lle s om a ns t nd m e d ingiva nde a v be vis ning till de s s a tt Moja ng ha r a vgivit s va rom l.

7 7.1

FORUM
S tockholm s tings r tt s ka ps va rum rke n. r e xklus ivt be h rig a tt ha ndl gga m l om intr ng i ge m e n-

8
8.1

VRI GT
R tte g ngs fullm a kt i origina l bifoga s i e tt a v de tv ingivna e xe m pla re n a v de nna s t m nings a ns ka n, s a m t s om kopia i de t a ndra e xe m pla re t. Vidim e ra d kopia a v bola gs ha ndlinga r f r k ra nde n s a m t re gis tre rings be vis f r s va ra nde n bil gge s . 450 Ans knings a vgift om kronor ha r inbe ta la ts till tings r tte ns plus girokonto.

8.2

8.3

S om ova n

3Ke n H lu d 12 (12)

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THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS

Registered January 7, 2008 Registered Jan uary 7, 2008 Registered Registered Pending Pending Registered January 22, 2004 Pending Registered Published Registered Registered Registered Registered Registered Registered Pending Registered Registered

SN:2796388 SN:2796389 SN:1297646 N:985995 N:829526412 N:829526439 SN: 1151639-00 RN:TMA600354 SN:1437051-00 SN:801799 RN: 832507 SN:801800 RN:0 RN:3893045 RN:3893044 SN:8 000804 RN:362233 SN:8 000807 RN:362232 SN:2840098 SN:8283 161 SN:10121432 \N:300144747 RN:878942 \N:1621 511 RN:0005386512 N:20090341 87 RN:0005214051 \N:2008006646

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Brazil Brazil Canada

Canada Chile

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Chile
China China Colombia Colombia European Community European Community European Community Hong Kong

India

Japan Japan

THE ELDER SCROLLS THE ELDER SGROLLS

Registered Registered

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Tradernark

Status

Ser.IReg. No.

Class

THE ELDER SCROLLS

Registered

RN:4500278360000Class9 Glass 41 Class 42 RN: 07009041 RN: 07009042 SN:890827 RN:1 126561 SN: 890826 RN:707179 N:707179 N:834797 RN:394858 SN:2008704106 N:T0801 3761 Glass 9 Class 41 Class 41 Glass 9 Glass 9 Class4l Class 9 Class 41 Glass 9 Class 41 Glass 9 Class 41 Glass 9 Class 41 Class 9 Class 41 Class 9 ICIass 41 Glass 28 Glass 38 Class 41 Glass 9 Glass 16 Class 25 Class 9 Class 9

Malaysia Malaysia Mexico Mexico New Zealand

THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS V: SKYRIM THE ELDER SCROLLS

Registered Registered Registered Pending Registered Filed: Registered

New Zealand

Russian Federation

Singapore

THE ELDER SCROLLS

Registered

South Africa South Africa

raiwan
[Thailand rrhailand reaerai

THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS [THE ELDER SCROLLS jTHE ELDER SCROLLS
1 Hb t=LUt:K bUKULLZS

Published Published Registered iRegistered IRegistered neweci

SN: 2004/00826 SN: 2004/00827 RN:01310590 N:096022849 !RN: TM30061 1 IRN: SM39543
SN:74-565763

S Federal S Federal S Federal 5 Federal S Federal S Federal

THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS

RN:1 943,732 gistered 8 & 15 SN:76-283682 RN:2,634,683 gistered arch 3, 2009 gistered gistered nding SN:78-495285 RN:3,584,564 SN:77-189794 RN:3,375,520 SN:77-189874 RN:3,421,731 SN:77-635645

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THE ELDER SCROLLS ELDER SCROLLS VELS

gistered 8 & 15 SN:76-503037 RN:2,861 .127

Page 2

STOCKHOLMS TINGSR TT Avd. 5

2011 -09- 16 ELDER SCROLLS Trademarks Owned by ZeniMax Media Inc.:
Jurisdiction Argentina Argentina Australia Australia Trademark Status Ser.!Reg. No.

Akt....................................... Aktbu........ ................... ........ .

Class

THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS

Registered January 7, 2008 Registered Jan uary 7, 2008 Registered Registered Pending Pending Registered January 22, 2004 Pending Registered Published Registered Registered Registered Registered Registered Registered Pending Registered Registered

SN:2796388 SN:2796389 SN:1297646 N:985995 N:829526412 N:829526439 SN: 1151639-00 RN:TMA600354 SN:1437051-00 SN:801799 RN: 832507 SN:801800 RN:0 RN:3893045 RN:3893044 SN:8 000804 RN:362233 SN:8 000807 RN:362232 SN:2840098 SN:8283 161 SN:10121432 \N:300144747 RN:878942 \N:1621 511 RN:0005386512 N:20090341 87 RN:0005214051 \N:2008006646

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Brazil Brazil Canada

Canada Chile

THE ELDER SCROLLS THE ELDER SGROLLS THE ELDER SCROLLS THE ELD ER SCROLLS THE ELDER SCROLLS THE ELDER SGROLLS THE ELDER SGROLLS THE ELDER SCROLLS THE ELDER SGROLLS THE ELDER SCROLLS V: SKYRIM THE ELDER SCROLLS THE ELDER SCROLLS

Chile
China China Colombia Colombia European Community European Community European Community Hong Kong

India

Japan Japan

THE ELDER SCROLLS THE ELDER SGROLLS

Registered Registered

Purisdiction Korea

Tradernark

Status

Ser.IReg. No.

Class

THE ELDER SCROLLS

Registered

RN:4500278360000Class9 Glass 41 Class 42 RN: 07009041 RN: 07009042 SN:890827 RN:1 126561 SN: 890826 RN:707179 N:707179 N:834797 RN:394858 SN:2008704106 N:T0801 3761 Glass 9 Class 41 Class 41 Glass 9 Glass 9 Class4l Class 9 Class 41 Glass 9 Class 41 Glass 9 Class 41 Glass 9 Class 41 Class 9 Class 41 Class 9 ICIass 41 Glass 28 Glass 38 Class 41 Glass 9 Glass 16 Class 25 Class 9 Class 9

Malaysia Malaysia Mexico Mexico New Zealand

THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS V: SKYRIM THE ELDER SCROLLS

Registered Registered Registered Pending Registered Filed: Registered

New Zealand

Russian Federation

Singapore

THE ELDER SCROLLS

Registered

South Africa South Africa

raiwan
[Thailand rrhailand reaerai

THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS [THE ELDER SCROLLS jTHE ELDER SCROLLS
1 Hb t=LUt:K bUKULLZS

Published Published Registered iRegistered IRegistered neweci

SN: 2004/00826 SN: 2004/00827 RN:01310590 N:096022849 !RN: TM30061 1 IRN: SM39543
SN:74-565763

S Federal S Federal S Federal 5 Federal S Federal S Federal

THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS

RN:1 943,732 gistered 8 & 15 SN:76-283682 RN:2,634,683 gistered arch 3, 2009 gistered gistered nding SN:78-495285 RN:3,584,564 SN:77-189794 RN:3,375,520 SN:77-189874 RN:3,421,731 SN:77-635645

HE M

THE ELDER SCROLLS ELDER SCROLLS VELS

gistered 8 & 15 SN:76-503037 RN:2,861 .127

Page 2

OAMI-ONLINE - CTM-ONLINE - De ta ile d tra de m a rk inform a tion

P a ge 1 of 2

J H J[Vi

The Trade Marks and Designs Registration Office of the European Union

You are here: Home>Quahty Plus > Databases

S CRflOtTS T1NGS RATT Ink

2011 -09- 16

Akt ......................................
CTM-ONLINE - Detailed trade mark information

AktbiI .... . ................... .......

f F=
Trade mark name Trade mark N o Trade mark basis: Date of receipt : Number of resuits:
:

THE ELDER SCROLLS 002840098 CTM 04/09/2002 3 of 3

Request an inspection Cartiflad copy of the Registretion Certificst.e

1
Trade mark Filing date: Date of registration: Expiry Date: Nice Classification: Trade mark: Type of mark: Acquired distinctiveness: Status of trade mark: 04/09/2002 17/12/2003 04/09/2012

1

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9, 38, 41 ( 4 Nice classification) Individual Word No Registered Publication of rncdstretion Pubhcation Bl or Publ:cetion 82) History of statuses) English French

(

Glossary)

Filing language: Second language:

Graphic representation
No entry for applicatlori number: 002840098.

1+ List of goods and services
Nice Classification: List of goods and services 9 Computer game programs; video game programs; interactive cornputer/video game programs on computer disk, CD-ROM or other datacarrying media. 38 Providing on-line forums for transmission of messages among computer users concerning computer gemes. 41 Entertainment services, namely, providing on-line computer gemes; providing information on-line relating to computer games and computer enhancements for games; providing a web site featuring information related to fan club servicen.

Nice Classification: List of goods and services Nice Classification: List of goods and services

Description
Description of the mark: -

Ow ner
Name: I No: D Natural or legal person: Address: Post code: Town: State: Country: Correspondence address: ZeniMax Medla Inc. 70432 Legal entity 1370 Piccard Drive, Suite 120 20850 Rockville, Maryland UNITED STATES ZeniMax Medla Inc. 1370 Piccard Drive, Suite 120 Rockville, Maryland 20850 ESTADOS UNIDOS (DE AMERICA)

Representative
Name: I No: D CABINET BEAU DE LOMENIE 10615

http:/Ioam i e uropa . e uJ CTMOnline /Re que s tMa na ge r/e nDe ta ilCTM_NoRe g

2011-09-12

OAMI-ONLINE - CTM-ONLINE - De ta ile d tra de m a rk inform a tion
Type: Address: Post code: Town: Country: Correspondence address: Telephone: Fax: E-mail: 4 - Association 158, rue de LUniversit 75340 Paris C dex 07 FRANCE CABINET BEAU DE LOMENIE 158, rue de LUniversit F-75340 Paris C dex 07 FRANCIA 00 33-144188900 00 33-144180423 FR cantact cabinetbeaudeloniene.com

P a ge 2 of 2

Seniority
No entry for application number: 002840098.

Exhibition priority
No entry for application number: 002840098

Priority
No entry for application number: 002840098.

Internafional Rogistration Transformation
No entry for application number: 002840098.

Publication
Bulletin no.: Date of publication: Part: Bulletin no.: Date of publication: Part: 20031050 21/07/2003 Al 20041009 01/03/2004 8.1

0

Ronew als
No entry for apptication number: 002840098.

1
Version: 9.4.5

I

? 1

1
1995-2010

Office for Harmonization in the Jnternal Market (Trade Marks and Designs) Avenida de Europa 4, E-03008 Alicante, Spain - Tel: +34 95 513 9400 - e-mail:

http :/Ioam i.e uropa .e uICTMOnline /Re que s tMa na ge r/e nDe ta ilCTMNoRe g

2011-09-12

OAMI-ONLINE - CTM-ONLINE - De ta ile d tra de m a rk inform a tion

P a ge 1 of 2

0 1-II NI

The Trade Marks and Designs Registration Office

of the European Union

You are here: Home> Qualitv plus > Databases

STOCKHOLMS TINGSRATT Ink

2011 -09- 16

CTM-ONLI - Detailed trade mark information NE

Akt ........................................ AktbiI ..... ............................

I!II
Trade mark name Trade mark N o : Trade mark basis: Date of receipt : Number of results;
:

I!LMI1

THE ELDER SCROLLS 008283161 CTM 06/05/2009 2 of 3

Request on inspection Cerflfied copy of the Appicotion form Certified copy of the Registration Certiticate

ii* Trade mark
Filing date: Date of registration: Expiry Date: Nice classification: Trade mark: Type of mark: Acquired distinctiveness: Applicant's reference: Status of trade mark: 06/05/2009 01/12/2009 06105/2019 Nice classification) Individual Word No 321177/JPC/sjc Registered Publication of registretiori
(

1*1

(

Glossary)

Publicauon Bl or Pubtcetiari 82)

Filing language: Second language: National search requested:

History of statuses) English Italian No

Graphic representation
No entry for application nurnber: 008283161.

List of goods and services
Nice Classification: List of goods and services 9 Pre-recorded CDs and DVD5 featuring music; motion picture films featuring fantasy games; CDs, DVDs, films.

Description
Description of the mark:

Owner
Name: I No: D Natural or legal person: Address: Post code: Town: State: Country: Correspondence address: ZeniMax Media inc. 70432 Legal entity 1370 Piccard Drive, Suite 120 20850 Rockville, Maryland UNITED STATES ZeniMax Media Inc. 1370 Piccard Drive, Suite 120 Rockville, Maryland 20850 ESTADOS UNIDOS (DE AM RJCA)

Representative
Name: I No: D Type: Address: Post code: Town: Country: Correspondence address: Telephone: Fa x: PAGE WHITE & FARRER 10019 4 - Association Bedford House, John Street WC1N 2BF London UNITED KINGDOM PAGE WI-IITE & FARRER Bedford House, John Street London WC1N 2BF REINO UNIDO 0044-2078317929 00 44-2078318040

0

http :/Ioam i.e uropa .e u/CTMOnline /Re que s tMa na ge r/e n_De ta ilCTMNoRe g

2011-09-12

OAMI-ONLINE - CTM-ONLINE - De ta ile d tra de m a rk inform a tion
E-mail:

P a ge 2 of 2

- trademarks pagewhite.com

Seniorty
No entry for application number: 008283161.

Exhibfton priority
No entry far application number: 008283161

Priority
Country: Number of basic application: Filing date of basic application: Trade mark status: UNITED STATES 77635645 18/12/2008 Accepted

International Registration Transformation
No entry for application number: 008283161.

Publication
Bulletin no.: Date of publication: Part: Bulletin no.: Date of publication: Part: 2009/ 028 27/0712009 A.1 20091055 07/1212009 8.2

Opposition
No entry for application nurnber: 008283161.

Canceflation
No entry for application number: 008283161

Appeals
No entry for application number: 008283161.

0

Recordals
No entry for applicatian number: 008283161.

Renew als
No entry for application nurnber: 008283161.

Version: 9.4.5 Office for Harmonization in the Internal Market (Trade Marks and Designs) Avenida de Europa 4, E-03008 Alicante, Spain - Tel: +34 96 513 9400 - e-mail:

1995-2010

http ://oa m i .e uropa .e uICTMOnline /Re que s tMa na ge r/e n_De ta ilCTMNoRe g

2011-09-12

OAMI-ONLINE - CTM-ONLINE - De ta ile d tra de m a rk inform a tion

P a ge 1 of 2

0 1-II NI

The Trade Marks and Designs Registration Office

of the European Union

You are here: Home> Qualitv plus > Databases

STOCKHOLMS TINGSRATT Ink

2011 -09- 16

CTM-ONLI - Detailed trade mark information NE

Akt ........................................ AktbiI ..... ............................

I!II
Trade mark name Trade mark N o : Trade mark basis: Date of receipt : Number of results;
:

I!LMI1

THE ELDER SCROLLS 008283161 CTM 06/05/2009 2 of 3

Request on inspection Cerflfied copy of the Appicotion form Certified copy of the Registration Certiticate

ii* Trade mark
Filing date: Date of registration: Expiry Date: Nice classification: Trade mark: Type of mark: Acquired distinctiveness: Applicant's reference: Status of trade mark: 06/05/2009 01/12/2009 06105/2019 Nice classification) Individual Word No 321177/JPC/sjc Registered Publication of registretiori
(

1*1

(

Glossary)

Publicauon Bl or Pubtcetiari 82)

Filing language: Second language: National search requested:

History of statuses) English Italian No

Graphic representation
No entry for application nurnber: 008283161.

List of goods and services
Nice Classification: List of goods and services 9 Pre-recorded CDs and DVD5 featuring music; motion picture films featuring fantasy games; CDs, DVDs, films.

Description
Description of the mark:

Owner
Name: I No: D Natural or legal person: Address: Post code: Town: State: Country: Correspondence address: ZeniMax Media inc. 70432 Legal entity 1370 Piccard Drive, Suite 120 20850 Rockville, Maryland UNITED STATES ZeniMax Media Inc. 1370 Piccard Drive, Suite 120 Rockville, Maryland 20850 ESTADOS UNIDOS (DE AM RJCA)

Representative
Name: I No: D Type: Address: Post code: Town: Country: Correspondence address: Telephone: Fa x: PAGE WHITE & FARRER 10019 4 - Association Bedford House, John Street WC1N 2BF London UNITED KINGDOM PAGE WI-IITE & FARRER Bedford House, John Street London WC1N 2BF REINO UNIDO 0044-2078317929 00 44-2078318040

0

http :/Ioam i.e uropa .e u/CTMOnline /Re que s tMa na ge r/e n_De ta ilCTMNoRe g

2011-09-12

OAMI-ONLINE - CTM-ONLINE - De ta ile d tra de m a rk inform a tion
E-mail:

P a ge 2 of 2

- trademarks pagewhite.com

Seniorty
No entry for application number: 008283161.

Exhibfton priority
No entry far application number: 008283161

Priority
Country: Number of basic application: Filing date of basic application: Trade mark status: UNITED STATES 77635645 18/12/2008 Accepted

International Registration Transformation
No entry for application number: 008283161.

Publication
Bulletin no.: Date of publication: Part: Bulletin no.: Date of publication: Part: 2009/ 028 27/0712009 A.1 20091055 07/1212009 8.2

Opposition
No entry for application nurnber: 008283161.

Canceflation
No entry for application number: 008283161

Appeals
No entry for application number: 008283161.

0

Recordals
No entry for applicatian number: 008283161.

Renew als
No entry for application nurnber: 008283161.

Version: 9.4.5 Office for Harmonization in the Internal Market (Trade Marks and Designs) Avenida de Europa 4, E-03008 Alicante, Spain - Tel: +34 96 513 9400 - e-mail:

1995-2010

http ://oa m i .e uropa .e uICTMOnline /Re que s tMa na ge r/e n_De ta ilCTMNoRe g

2011-09-12

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zi ble s te m aMorrow ind, de ci au tre cut ca m cre m "RP G-ul ge ne ra ie i urm up ia a mal de parte . Luc rul s ta t ne -a lips it luna tre cut doi a nide ilie de c nd lucr m la toare ’, iar as ta nu r in privinta tre bule s s e s c himbe . Nu s purt c , doa 1 pe ntru a v ofe ri m a l e l P rirnul a na ins e m na t m a i rnult ficii i a pla lform e lor pe ca renu le folos im 1 nol; r s e cre tul gra da de vre m e a ce s te prim e de ta lj o 1 unc te hriic , pe ntru de zvol- ruta. Ci m a i a le s in pri’.iina s t inm odulin c are s unt pre ze nm va Elde im a gini a pe tis a nte din The r ta re a noului e ngine . m odulul in ca re unt pe rc e pute tate . De c ! dorina noas tr e s te s s jocurile de ac e s t ge n. Pe s c urt, c rec re rn un RP G e xtre m de proS c rolls IV: Oblivion, tra s e i De fie ca re da t c nd ne a pus m uls e cu ind r tnicie dire ct din mde un joc nou Elde r S c rolls , de m c RPG-unle ofe r c em a i fund, de ca re s s e poa t bucura c a gura lid Todd Howa rd Exe cuti- ne intoarc e rn me re u la s c opul bun e xpe rie n de pos ibil , toti ce i ca re iube s c jocurile de joc ve P roduce r in ca d.rul s tudioutuiinitia l a l s e rie i: fr ie te o via ins pote nialul lor nu a fos t ca lita te , chia r da c nu a u m a i Be the s da . Aa c , f r a lle n- a lte rna tiv , intr-o lume a lte rna - e xploatat inc la maxim, dinjuca t p n a cum vre un a lt RP G. c ome tiv . De ci, ince rc m s pornim de mome nt c e au fos t de dic ate p n ta rii inutile , ia ca la ze ro i s ve de cum am pute a ac um doar c e lor c are le -au maj m s ofe rim a s tfe l de e xpe rie nt o in juc at de ja. Ca s te bucuri cu a .s ta ? Ccne pOi s pune de s lucre ze la Oblivion i ca re a u viitor. La fe l a m proce da t i cua de v ra tde un RP G in ziva de profunzim e a i gra rtdoa re a conce pte le de ba z3. ca re a u Da gge rfa il, i cu Morrowind la a zi, tre buie s ai oare c are cuno- .ce s te i noi tunu, com pa ra tiv cu vre rne ator. tine , s ine le gi c onc e pte c a arM i’ Am in ce p u t im e d ia t d u p Te lul nos tru ac um e s te s mor cia s s ,"to hit" rolls , le ve lingFie ca re dintre jocurile noa s tre

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- cc s e d e s f o a r in a ce e a i lu rn e , n o n -p la yin g i a l lu cru rilo r pprim ul r nd, a ce a s t a bor vre i tu. Nive lul de de ta lie re 6 e Ta m ne l, da r de obice i intr-o a lt ca re le ve i pute a fa ce a cre s cut da re de rtot intocm a i a tm os fe ra gra fic e incre dibil, dup c pa rte a e j. P e ntru Oblivion a m e xtre m de m ult. tinutului Cyrodiil - ca re s e a s e ve de a i din s cre e ns hot-uri. aa le s P rovincia lm pe ria l Cyrodiil, m n m a i de gra b cu zone le din ca re e de fa pt inim a " lurnii Ta rnAre na i Da gge rfa ll, de c t cu .’ .-Iu flJ l p o vtd , cr vita te a intum e a luj Oblivion’ lum e a s tra nie a Da rk EIf-Hor din jt u rie l. Am pute a s pune a tm os fe ra c pe s a vafl una fa nta s y cla s ic , ca m in :pune -ne cite ce va de s pre a sMorrowind. Da r nu uita c jocul Aa cu rn a m p re ciza t m a i s tilul ce le i din Are na Dagge r- :e s piritua le a le jocului 4 de s e num e te "Oblivion, prirt ur- vre m e , totul va ince pe oda t cu i de fa ll, s pre de os e bire de Morro- re kg tura lor cu e ve nirne nt m a re ve i a ve a oca zia s m e rgi i inva zia Da e dra din Oblivion, in J ri tre cu tu l rie i Th e EtJ a colo. Vre m s re d m un contra s t lum e a Ta rnrie i, de cla na t de wind. P ove s te a in s ine nu va fl o pute rnic intre lum e a ta (Ta m rie l) m oa rte a Irnp ra tului. continua re dire ct a int m pl rilor Da c e ti la cure nt cu jocurile i ce a de m onic (Oblivion). Ve i ince pe jocul in inchis oa re , din Morrowind - ne pla ce s TES , a tunci hi c ze ii joa c un roi a a cum s e int m pl , de a ltfe l, i-n sal t de ta m fle ca re e pis od e iie i. m a gis tra l; la i a ce a stra ditie va fl ce le la lte jocuri a le noa s tre . i nu, F De ci, chia r da c s e de s f oa r in continua t , oda t cu Oblivion i c- t ru t n nu ne pla ce s s pune m cum a i a ce e a i lum e , va a ve a un s ce na riu inva zia Da e dra . Fe m om e nt, aEsta o te hnologie nou la ca re a juns a colo - a s ta tine de tine s -ti s te nou i unic. P ove s te a s e va con- e tot cc pot s de zv lui. lucr m de ja de ce va vre m e , im a gine zi, in funce de pe rs ona ce ntra a s upra de m onilor din Obtin nd cont i de ce le inv a te din jul a le s . Tot in de butul jocuiui, ve i livion (in e s e n e chiva le ntul Adm ir nd a ce s te prim e pre ce de nte le noa s tre jocuri.flE a rtor la a s a s ina re a im p ra tum ’Ia dului), ca re da u n va l in s cre e ns hot-uri, s -a r pute a s pune ha de r" la gre u, s zic a a . lui. Ace s inm ne a z s im bolul pixe l-s ie ta Ta m rie L Ce va in ge riul unui film c urrna o a borda re de s tul de Re a liza re a e fe cte lor a pe i din a de v ra tului urrna 5 la tron, cla s ic , in m ode la re a pe is a je lor Morrowind ne .a e ntuzia s m a t la Am ule t of Kings , cu o ultim cu un -i zboi a l de m onflor. In ce e a cc prive te profun- Cyrodlil. Totui, ne pute m a - lm e , a a in c t vo m a co rd a ce rin t : Tin d h in i, a n d d o s e s h u din cu zim e a lum ii, a cum e cu m ult m a j te pta s int lnim i de da ta a s ta a cum a ce e a i grij pe ntru toa te the m a rble ja ws of Obl boga t de c t ce a a pre ce de nte lor a rhite cturi s tupe fia nte s a u m on- s upra fe e le - fle c e vorba de m e - Aa da r tinutul nu m a i a r e p is o a d e . Nu m ru i vie tu ito a re lo r tri b iza ri? ta l, le n in , p ia tri, s n g e , p id e s a u irn p ra t, in m o m e n tu l in
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a d a rtn u tiln u m aaire n id u nziie Wa te ra s e Ie c1a s ice din s e ria L-a m m a i a jus ta t noi, in s e ns ul Elde ? m p ra t in m onie ntul inva zie i r S crolls . Totui, ge ne ra re ac a m ve nitcu s kill-uri dife rite i 1ciflri. Ne pute m a te pta ca dr cuorilor din Oblivion. Da toiti pe rs ona jului dife r m ult de pre - a m ba la ns a t m a j bine , da r va e a a s ta s iu n d e s ch id o !n e s e ta va fl s gs e ti m ote nitoru1 de ce de nte le noa s tre jocuri. n- r m ne in continua re un s is te m pe rs pe ctiv com ple t nou a up d re p t a l tro n u lu i i s o p re ti t . p s tre a z p a ra d ig m a Mo rro - "u s e -b a s e d . xului? De pildi curn fa ce m ros t wind - ce a in ca re joci ge ne ra d ca i; a u ne voic de ingiijire s pe inva zia . re a pe rs ona jului -, da r o de zvolt D-ir s is te m ul de lupft ce s -a da l vor pute a c ra o pa rte din ; i J ir ro u i cons ide ra bil. s ba t a ici ii ca re va Ej fe e ling- e bie ct1e noa s tre ; pute m lupta m Ct de cre a re a ptrs ona juIui? Ne pe i C tde s pre s kill-uri,e xis tune s pune cte ce va de s pr ra s e l le s chim b ri, da r nu pre a m ulte . De da ta a s ta ne -a m da t s e a m a Inc nu pute m dis cuta de s pre kilI-uri iirk Obt- Cre dc s is te m ul’s kill-ba s e dle ve - c t de m ult s e lupt oa m e nii, de a s ta . ijt::: ling functione a z fo a rte b in e . fa p t, in tr-u n a s tfe l d e jo c i Te poe a te pta s a i la dis po- P oa te de ve ni re pe titiv, da r e di . im plicit a de ve nit o priorita te rrta i tra ctiv i te r s pl te te m a re s core ctAm a ce s t a s pe ct. pune de s pre e l i cum va s tntocm a i pe n- Am corice put Lrtiia 1 tre i s is te rne untri’cui la re da re a a ce le i 1um i tru un s til de lupt com ple t noi, ina inte s rnta s y virtua le , ca re s e vre a a fl . . . de joc ne hot rm a s upra ce lui ca re s t . . ; -,.. r o 1 e - a cum la ba za jocului. Vre tn ne a - Noul nos tru s is te m Ra dia nt Al pla ying. p ra t s s urprinde m e ne rgia m i- ne pe rm ite s s ta bilim un ora cri1or unor tipi ca re s e ciom ge s c ntre g non-s top pe ntru fle ca re . 1 1 cu s bii i s o fa ce m ca la ca rte , NTC ii, totoda t , a ce tia g nde pe ntru c nim e ni a ltcine va n-a pe cont propriu. Aa da i nol le ’ --. ra cut-o pn a cum . De ci, Obli- d m doa r nite ne voj ge ne ra le , . .., vion nu num a i c a ra t m a j bine , cum a rM n nc in ora ul fl . . . da r s e i joa c rna i birie . Ai un cuta re la om 2 P M, ia r e j i da u 1 control s porit a s upra s a . Exis t o s inguri s e a m a cum s le s a tis fa c 7 s e rie de m ic ri s pe cia le pe ca re le g s e s c m nca re , un loc und p o i e fe ctu a , ia r p a r rile s u n t s te a i s m n n ce , i a a m a cum a ctive [s e e xe cut m a nua l]. de pa rte . Vor pute a s cum pe . ..’ . . As tfe l, te m poriza re a lor de vine o a ce a rnnca re , s o fure s a u s s tra te gie -che ie in tim pul lupte l. v ne ze pe ntru ca . ins , a ce s te P lus c lupte le s unt s nge - m icro-de cizii s unt lua te de NPCroa s e Nu in s e ns ul c a m vre a noi uri, nol le ofe rim doa r s copul . ne a p ra t s -1 fa ce m e xtre m de ge ne ric. viole nt, da r cre d c a tunci Al-ul Ra dia nt ne pe rm ite de ci c nd ple s ne ti pe cine va cu s a ve m ge nul a ce la de com po o s a bie , e norm a l s ve zi o ta m e nt a va ris a t, la o s ca r im e ns a n u m e ca n tita te d e ia icie rne che ria pe ntrunoi:s -a r s nge ie ind din e l. pute a s ve zi ce va m ito intr-un a lt joc, ia r nol tre buie s de s co-. .. . : pe rirn un m od de a -t s is te m a tiza , a a inc ts -lpute m re da la os ca r
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Carofano. directeur artistiquc dels serie, on y trouve aussi des rumes Dw emer (usdir Nains, une race disparue de Tamriel) et une ville de Dunmera. En (alt, apres uns Oblivio,s oix toni les lieux se ressembisient un peu. on rctrouve un peu l’excentricit de Vvardenfell. Id, dsaque . dan de Nord a sca couleurs, son identir

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la glchette dmite ou gaudse prumet alurs ,., d’utiliser icabjet phuc prcuer tes deuxca m ergonouluoque, du ayst unaladzoitenw nt, piac en attribuant uri m dans la m n rcnpecuive, me temp* [ande sin tne d’Oblivion, ou armen s sur Rh et lU. Mieux, Et avec quatte’-vingts sortil ges. duat ccrtaina enrillrement nouvrasux, on Lura visiblensent de quai s’uuuusel Ainrl, Detect Lite permet de rep dtrri rcr des cnncmia au bin, m unc cach a re sens mur. Fus’y les oblige ut se bastre entre

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le personnage (veineu apparentes des bras, ntodslisaijon et aninsat TPS actuelu, vtensent5 ... ) que le monde, rrmpli d’ombres dynamiques. Par ailkurs. le studio Iosguetrsent travailk’ les effers ns Icu nuages s’anusaent en temps r torologiques, cl aurour des pour ressdre au Inicux toutcs les variationu: cinw s des t nont agncs, annon8t it une t empt e, et ta neige inllue otur les texturea. Comme l’expliqttc To,Jd How ard, piuductetur deSkyrirsu et

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Quel type de h ros serez-vous, dans Skyrim ? S’iL est possibte de d vetopper un personnage couteau susse, d cider d’w i temp rament rapidement petit tre tim avamtage.

CHOI SSEZ VOTRE VOI SI E...

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V ritabla lank, taguis -rIar peut altrsnt.r touti une arm . d’s.nnamls. N anmolns, s’entraln.r La mayla sie combat (Isoute si. (au el autrasI paul ttt una bonnt tagen da sllvers ler son approcha.

ARCHER
SI vous almez (’lnflltratlon et sin. Jouabltls FPS, t’arch.r ut titt pour vous. Lorsquon visa, ractksn passa au ratantl, at (’oss peut s’et.silr sa rasplrauon (dans ta timE@ da sa (auge di sttanlnal, pour visar plus afflcacainant, 5.5 un ssttpar.

ASSASSI N
Skyrim Irstrodult das coups critlqu.s. Cxmsne dans las pr c dants votats, Il faut sapproeluar da la cibla dlscrktwnant. Das mlaslans de la ConIr rla Noir poarralent tra da ta partie,las d asloppaurs s’.Lant baaucuup amus.s avse atlasdObliiaois.

V ritabtes vedettes de cet pisode, les dragons survolent les temples qui leur sant d dl s, attaquent les viltages ou tejoueur.
houles de feu et autres, plus clausiqueu... Autre l merst all,snt dans le sens d’une physique el duss ressenti plus pousas, les coups critkiues se voient d sornsais affubl s danimatiuns contextuelles. PLsnter sa hadse dans le cou ou une dague en pleine poisrine vient parfois clore un combat. Epique. Enfin, linventaire et le menu des skills (comptences) subissent le tnme ravaknient de faade. Dans le premier, clsaque ohjet peus tre sisualis snus tour les coutures. en temps r el. Quant au menu, il s’inscrit naturellement dans la d marche de simplificasion voulue par l’dquipe de ddveloppensent. Bruce Nesmith, directeur du design, l’cxplique: Dans Oblivian, de nombreux )oueurs iaient d uu dc devoir recommeiscer le jeu depuis le d but parce qu’iis avaienr dsoiai des comp lences qu’ils n’utilisaient pas. Dans Skyrim, rien dc ala. Une (ojs choisie la race du personnage (parnu les dix usuelles dela s rie), l’avcrsture d marre imm diasensent. Pisuses les diatinctions entre les comp sences sp cialls es, majcurcs oss mineurcu, toutel voluent dc la m me faon, i dsaque utilis.atlon, avec des b n tices (ou perks) si bloqu s chacun des ssiveatss gagn s (un maximum de cmssluassre nsvcau pour le jourur a t svassc ). L’as’a.*ar se cr e donc pendla ni la partie, voluant seluu tsotrc fsson de juueE A noter quc cosnp teoce La. Atlil tissne n’est plus pr sente (certainsu jouews av5icnt d couvert qu’il sutfsuit sic fairc tanter son personnage tur place pour le boostcr) et que d’autres apparaisuent comme Esichantement (pour am liorer msgiquement des objeu) et Ferronnerle. Vlvsnl,c’estvlven(! Ucthe,dg a partirull retnent irseasil le reisdu dc son unlxer.. Avec cci cci pcssonnagcs aux dla.logucs i6p UtiL, qu tea qul isa se mettaicot pas en routepartc qu’on asab tu laur porLcur,sca v ncment, pr visibtcs, Oblivissn tnanqualt dc vie. Pour corriger reta, licthesdst a eau as copie, inl gra.ntuns syslema de rencontres al sstolrcs Li cs au nivcau du joucur (comme dans les jeux de r k papier ou Iislluut 3),

des personnages qssi vtemscnt vous rewettre sosut constituds dc un trois inuti draconiqucs. en fouction dcLa puisuance qu’oss velat kor (voire ko gardesul silo los Irouwnt kur goilt). alloucr. Cc, mots, qu’il faut dkousrir dans des adivusts diurncs ou nuctssrncs pour les donjonu ou en tuniS lem sseptilsn yotasstu, Les vitla.gcuio (ils batsu la cwsine. balaicnt ouvrent de ssuuvcflca posalbilis s devant Icur cumnscrcc ... ). des qu rcn es cr de combat: ralcntisicnscnt sptciakmcsst pour la josseur (You intervicw de t’atioo. assgmcnw ioss page px c drssse)... De m mc, les dialogssct ont dela force du tk sisnplifi u, avec ,cuicment qssclques firades Dricctad.oist.,. \ :’ pour les habitasuts. Scislo ceux qui vous propoecnss Bien vu Loin dc, missions peuvent tssr inucrrogts au mtsycn dc la. rtp tition, ’ _______ de qsaclqueu qs,c,tsosss apparassaant L’ cran. The i!/4erScrsslla: Dan, usas lai ca,, le room a r abandonus Skyring rcformulc , la siuiciasajun et il est poatible dc cotsper cours done dans le, tustt moment n’ loigssant de I’isstcrlucsstessr. cxi grandes Signe. Enliss, chaque ville et village tant lie, k cert ow cs seercccUco en / rcouourccs (mosolim snisscs), en les d truioant, -

les armes ou objcts quc vous avcz abandorsn s

t ndamentaux, s’approchanl toujours plus d’une exp ruence r bstique plus tarananta. sant touteluit faire peur g ta lasse de ses tassu. L}tlfssile d’artendre patiemmens le nsusa @Je nsvrmbrcR

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I he Lide r S cro lis - Wikipe dia

P a ge 1 of 3

The Elde r S c rolls
Fr n Wikipe dia The Elde r S c rolls (TES ) r e n da torrolis pe is s e rie utve ckla d a v Be the s da S oftworks . S e rie n be s t r a v fyra huvuds a kliga s pe l, och ut ve r de s s a ha r e xpa ns ione r och s pin-offe r’ utve ckla ts .

Inne h ll
1 S pe ls e rie n 1 .1 Huvuds a kliga s pe ls e rie n 1.1.1 The Elde r S crolls : Are na 1.1.2 The Elde r S crolls II: Da gge rfa ll 1.1.3 The Elde r S crolls III: Morrowind 1. 1.4 The Elde r S crolls IV: Oblivion 1.1.5 The Elde r S crolls V: S kyrim 1.2 S pin-offe r 2 Grundbe r tte ls e 3 L nka r och k llor 3.1 Note r

S pe ls e rie n
Huvuds akliga s pe ls e rie n
The Elde r S c rolls : Are na The Elde r S crolls : Are na s l ppte s 1994. Are na ble v e n m indre f rs ljningfra m g ng och b dda de f e n uppf lja re . Fris l ppte s a v Be the s da f r fri ne dla ddningW2004. The Elde r S c rolls II: Dagge rfall The Elde r S crolls II: Da gge rfa ll s l ppte s 1996 och va r m e d s in e norm a s pe lv rld ba nbryta nde . Trots a tt de t inne h ll e n he l upps j fe l i progra m m e ringe n s a m la de s pe le t e n h ngive n be undra rs ka ra . 12] Fris l ppte s a v Be the s da f r fri ne dla ddning .2009 The Elde r S c rolls III: Morrow ind The Elde r S crolls III: Morrowind s l ppte s 2002 och uts pe la de s ig Vvarde nfe ll iprovins e n p n Morrrnvind. Morrowind va r m e r ge nom t nkt n s ina f re g nga re och im ple m e nte ringe n a v TES e ditorn (Cons truction S e t) b dda de f r fra m g ng. Morrowind fick s e de rm e ra tv e xpa ns ione r; Tribuna l (2002) och Bloodm oon (2003).

http://s v.wikipe dia .org/wiki/The _Elde r_S crolls

2011-09-12

l 11 riu e i

iu iis - wiip e u ia

1-’a ge L 0 1

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The Etde r S e rolls IV: Oblivion

The Elde r S crolls IV: Oblivion s l ppte s 2006 och uts pe la de s ig i provins e n De ka ra kt re r Cyrodlil. s pe la re n s t tte p i s pe le t r s ts k de s pe la de s och bla nd a nna t S ir P a trick S te wa rt de ltog i utve cklinge a v Oblivion. Oblivion fick s e de rm e ra tv e xpa ns ione r; Knights of The Nine (2006) och S hive ring Is le s (2007)J 4
'

The Elde r S c rolls V: S kyrim The Elde r S crolls V: S kyrim r de n fe m te de le n i s e rie n, och pla ne ra s s l ppa s de n 11 nove m be r 2011. S pe le t s ka uts pe la s ig i la ndeyriin 200 r e fte r h nde ls e rna i Oblivion. S pe le t s ka a nv nda Sk t s ig a v e n ny gra fikm otor, s om e nligt Be the s da s e r s tr la nde ut.

S pin-offe r
Ut ve r ova ns t e nde s l ppte s The Elde r S crolls Le ge nds : Ba ttle s pire 1997 och The Elde r S crolls Adve nture s : Re dgua rd 1998.

Grundbe r tte ls e
S pe le n uts pe la r s ig till s t rs ta de le n p kontine nte n l och r e ns pe la rs pe l. S pe le n konce ntre ra s Tam rie kring utve cklinge n a v e n a va ta r, utfors ka nde a v s pe lv rlde n och utf ra nde t a v olika uppdra g t s pe lv rlde ns inv na re . V rlde n, le ge nde rna och kuns ka pe n runt Elde r S crolls -unive rs a t ha r gra dvis utve ckla ts och s e rie n ha 5 e gna ra s e r, kulture r, his toria och re ligione r.r 2009 publice ra de s ve n rom a ne n Infe rnal City The s om r ba s e ra d p Elde r S crolls -s e rie n.

Ta m rie l be s t r a v nio provins e r. Va rje provins ha r e tt e ge t folks la g, unda nta ge R ock s om r High t ha tv . be Cyrodiil folka s a v Im pe ria ls be High R ock folka s a v Bre tons och Orc Ham m e rfebe folka s a v Re dgua rds ll S k yrim folka s a v Nord be Morrowindbe folka s a v Da rk Elf e lle r Dun-m e r be Black Mars h folka s a v Argonia ns s om r e tt dle folk s om ofta a nv nds s om s la va r. be Els we yr folka s a v Kha jiit s om r e tt ka ttfolk s om ocks ofta a nv nds s om s la va r. be S um nie rs e t Is le s folka s a v High e lve s e lle r Altm e r be Vale nwood folka s a v Wood e lve s e lle r Bos m e r Ut ve r de s s a finns de t n gra fle r provins e r i a ndra kontine nte r, t.e x Aka vir, s om r he m m e t f r dra ka r, h r finns provins e rna Aka viri, the Ka m a l, Ts a e s ci, Ta ng Mo, a nd Ka P o’ Tun. N gra a ndra kontine nte r r:

Aldm e ris , Ma n ve t inte om n got bor h r, vis s a tror t.o.m a tt de nna provins inte e xis te ra r Atm ora , s om r e tt obe bodligt v ldigt ka llt la nd. P ya ndone a s om r he m f r Ma orrne r, The Tropica l Elve s t i Yokuda , s om e n g ng i tide n be folka de se dgua r s of R d Tills a m m a ns utg r de s s a kontine nte r e n pla ne t m a n ka lla r f r Nirn.

http://s v.wikipe dia .org/wiki/The _Elde rS crolls

2011-09-12

m e tIa e r cro11s - WiKipe cila

I’a ge 3 ot 3

L nka r och k llor
The Elde r S crolls officie lla he m s ida (http://www.e lde rs crolls .com lhom e /hom e .php) The Im pe ria l Libra ry (http://www.irnpe ria l-libra ry.info/) The Unofficia l Elde r S crolls P a ge s Wiki (http://www.ue s p.ne t/) [1] (http ://w’vw.e 1de rs cro1ls .fi1e front/info/othe rre gions )

Note r
1. http://www.ue s p.ne tlwiki/Are na :Are na 2. A http ://www.ue s p.ne tlwiki/Da gge rfa ll:Da gge rfa ll 3 http://www.ue s p.ne t/wiki/MorrowindMorrowind 4 A http://www.ue s p.ne t/wiki/Oblivion:Oblivion 5. A "The Im pe ria l Libra ry" (http://www.im pe ria l-Iibra ry.info4 http://Nm Av.im pe ria l-Iibra ry.info/. s a m la r de t m e s ta a v Elde r S crolls lore

The Elde r S c rolls [D lj] The Elde r S crolls : Are na The Elde r S crolls II: Da gge rfa ll The Elde r S crolls III: Huvuds e rie n Morrowind (Trib unal - Bloodinoon) The Elde r S crolls IV: Oblivion(S hive ring Is le s . Knights of the Nine ) The Elde r S crolls V: S kyrim Unive rs um Ra s e r : // H m ta d fr n https v.wikip edia .org/wiki/Th e E1de r S crol1 s Ka te gorie r: Da tors pe is s e rie r torrolis pe l 1 Da
1

S ida n ndra de s s e na s t de n 13 juli 2011 kl. 16.29. Wikipe dia s te xt r tillg nglig unde r lice ns e n Cre a tive Com m ons Attribution-S ha re Alike 3.0 Unporte d. F r bilde r, s e re s pe ktive bilds ida (klicka p bilde n). S e vida re Wikipe dia :Upphovs r tt och a nv nda rvillkor.

http://s v.wikipe dia .org/wiki/The Elde rS crolls

2011-09-12

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Rykte: Elder Scrolls V under utveckling
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Bethesda har legat l gt med sin Elder Scrolls-serie sedan 2006 rs Elder Scrolls IV: Oblivion. Rykten har flugit hit och dit under ren, men har p sistone pekat p att n sta Elder Scrolls-spel skulle bli ett MMC. Nu har danska Eurogsmer f tt tag p en k lla som vertygande ber ttat f r dem att n sta Etder Scrotls-spel blir en direkt uppf ljare till Elder Scrolls IV, allts inget MMC, och f r d rf r siffran V efter sig. N r brittiska Eurogamer bad danskarna vers tta sin nyhet skrev den danske redakt ren s h r:
il This Si) urce not arrly con red that the ganie . is t aLrre nt proctuctron. I) ut als o s pok e /in

hnc'j7y ab a ut Ilie co nte r it - with dntas -s owidirig phras e s lik e Dragnri Lord. s orne thing with The Blade .s - and that cae re actrngfhr the charactc'r's in the gurrrs is curre rrtly J1OPI)e m rlq in the u.e e k s tojollora. The s arne s ource confirrne d. with official gam e docum e rits in hand, that this will b e th chrorrological s e gue l to what happe ne d ni The Elde n S crulis iV: Ob liciori. 15 the lote s t parne which 0110 of in the now ja-ye ars -old Elde n S c'rolls s aga and b y ite s tJ the he ctor R PGS for PC and corrs ole s . The s e que l to Ohlin/ on 2006, lran'tit?
is

com nrq, ris can lrrre b rj i'urr/irm u'rt/rorit he itiition. Y s b e e n a while s ince

Bethesda har tidigare g tt ut med att majoriteten av deras 90 medarbetare jobbar med ett och att utvecklingen av det p g tt i ver tv r. www.eurogamer.net 11 kommentarer rsgs Elder Scrolls V, Bethesda

nnu ok nt spel

40 .20

H J 1 SANK TESP

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Visar 11 kommentarer
Shogunami, lm an evil entity. Query? JAG VILL HA Elder Scrolls V tack, har l ngtat i flera NPC’s. Fast enligt mig s
9

Sortera efter: visa

ldst f rst

J

r. Jag hoppas dock att de inte failar med r hundratals

dialogerna som de gjort i Oblivion och FallouI 3/New Vegas Samma r ster =1

g r Bethesda hell enkelt inga d liga spel, s

v ntar sp nt p

resultatet.

m nader sedan 3 Likes

Gula Svara

http ://fe be r.s e /s pe l!a rt/ 194271 /e lde r_s crolls vunde rutve ckli/

2011-09-13

ticie r bcrons v una e r utve cKling i 1-e be r / S pe l

P a ge 2of3

[1

Jimmy Pettersson Shit, r det n stan fem r sedan Oblivion sl pptes? Tiden g r fort.

9 m nader sedan 2 Likes

Gula Svara

jaxxer
lskar st mningen i Oblivion; musiken, v dret och de sm s klart en hel del att arbeta p NPCs stela uttryck. Men det samh llena. Tyv rr fanns det ju jag har l ngtat efter

( ven om moddar fixade en hel del), framf rallt vad det g llde alla r ett av det b sta FPS-RPG spelen jag lirat, s r innan det ser dagens ljus!:) Gulla Svara

en bek nnande om att Elder scrolls V skall komma l nge. Hoppas bara att det inte tar allt f r m nga 9 m nader sedan 3 Likes

Banarna
Ah gud s j vla underbart! fr n all hype och previews s att jag kan l sa in mig en hel vecka n r

Jag ska f rs ka avst

spelet sl pps och bara njuta! 9 m nader sedan 4 Likes Gilla Svara

L

Alexander W inblad EN vecka r cker v l! inte?

9 m nader sedan som svar till Banama

Gilla Svara

Banarna Arne, jag t nkte att jag kanske m ste k ka n n g ng liksom, sen btire en vecka till p d!rren! Gilla Svara

9 m nader sedan som svartitlAlexanderWinblad 2 Likes

xclusiv8 JAAAA.A&AAAAAA! Blir s
9

glad s

jag gr ter =P Gilla Svara

m nader sedan 1 Gula

Pain Reaper, No Pain, No Game. T nk om man kunde lira 4 player co-cp i femman.. Eller iaf 2 players.. Oavsett s efter detta spel!! 9 m nader sedan Gilla Svara l ngtar jag

Robert Str

m l nge, blir s j vla glad sD Gilla Svara

B sta nyheterna p

9 m nader sedan 2 Likes

mrmoot S g att dom har en ny grafikmotor. Sn lla.... 9 m nader sedan 3 Likes Gilla Svara

Joel Larsson Jag vill ha riktigt bra flyt och action i striderna och ett mer involverande magisystern s s ld : D 9 m nader sedan 1 Gilla Gula Svara r jag

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ollet!

194271 /e ide r s crolls vunde r utve ckli/ http://fe be r.s e /s pe l/a rt/

2011-09-13

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SP ELINFO

Rykte : Elde r S c rolls V p E3
Bethesda s gs ska visa del fem ki Publicerad 2010-06-03 Text: Jonas M

Format: PC, PS3, Xbox 360 Genre: Rollspel Utvecklare: Bethesda Softworks Utgivare: Bethesda Softworko Antal spelare: Aldersgr ns: Fr n 165r Premi r: 11 November 2011

0

Gula

Det r fyra r sedan Eldar Scrolls IV: Oblivion sl ppt es, men nu kommer rykt en om at t Elder Scrolls'1 kanske ska visas p E3, rapport erar VG247. Den ursprungliga k llan r Famit su som hot at vad som ska visas, d r Bet hesda f rut om sin redan bekr ft ade lineup t ydligen har et t hemligt spel p g ng, t rot s at t man t idigare sagt at t man int e har n got nyt t spel at t visa upp. Om det nu blir s at t Eldar Scrolls V fakt iskt ska visas, l r det mest t roligt ske i samarbet e med ant ingen Microsoft eller Sonyp respekt ive presskonferens. P E3 om dryga veckan f r vi vet a om Famit sus rykt e st mmer.

DIN SP EL

kr

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LJI ON E SPEL KH D

The Elder Scrolls IV: Oblivion Multi Fahlout3 Multi Risen 2: DarkW aters Multi Fable IV Xbox 300 Neverw inter PC Dragon Age 111 Of Orcs and Men Multi Kingdoms of Amalur: Reckoning Multi Dragon Age Il Multi Tw o W orlds Il Multi The W itcher 2: Assassins of Kings PClXbox 303 Fable III PC/Xbox 350 Arcania: Gothic 4 Multi

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De 20 senast e programmen: ’Int ervjuer, report age, recensioner mm)

-A

Dead Island Video Review

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R( LRTERROE LAN I KF R

GTV: GC 11: Skyrim-intervju 2011-09-02 GRTV: E3 11: The Elder Scrolls V: Skyrim lnterview 2011-06-28 GRTV: Trailer: The Elder Scrolls V: Skyrim -Ingame Trailer 2011-02-24 GPTV: Trailer: The Elder Scrolls V: Skyrim - Announcement Trailer 2010-12 -13 FrhandsLtt: The Elder Scrolls V: Skyrim 2011-04-18 Nyhet: Skyrim sl pps tidigare? 2011-09-12 N’j h,t: Skyrim ryms p en Xbox-skiva 2011-08-30 Nyhet: Inget vapenslitage i Skyrim 2011-08-29 N1h-ct: Tidsexklusiva Skyrim-expansioner 2011-08-26
Nyhet: En stor m

Crazy Mchiii es Element s

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GRTVs Lee and Rasmus break down Techiands zombie adventure Dead Island in our video review. TGS 11: Blog 1
2011-09-13 GRTV isin Japan to coser this

2011-09-13

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years Tokyo Game Show, and Bengt reports from Akihabara on the current state of the industry Out East, and whats cope.. Call of Dut y: Elit e-int ervju Rasmus tr ffade Activisions Sam Bennett f r att f all inta om Call of Duty: Elite p Playground j Bat man: Arkham Cit yint ervju 2011-09-09
2011-09-10

Skydrift

ngd Skyrim-skallar 2011-08-25 N y het: kta vem du vill i Skyrim 2011-08-25 Nyhet: Raserna i Elder Scrolls V: Skyrim 2011-08-24 Nyhet Bethesda utmanad p duell 2011-08-18

http://www.ga m e re a ctor.s e /nyhe te r/22690/Rykte %3A+Elde r+S crolls +V+p%E5+E3/? .. . 2011-09-13

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Nyhet Samlarut g va av Elder Scrolls V 2011-08-08 Nyhet: Ingen 3D 1 Elder Scrolls V: Skyrim 2011-07-22 Nyhet: Vem ska g ra n sta Elder Scrolls? 2011-07-18 Nyhet: Elder Scrolls V kommer till W ii U? 2011-07-06 Nyhet. The Elder Scrolls V. Skyrim2011-06-29 Nyhet: Skyrim-karta vid f rhandsbokning2011-06-23 Nyhet: Nya vackra bilder p Skyrim 2011-06-08 Nyhet: Sex nya Skyrim-bilder 2011-04-01 Nyhet: "Vi offrade utforskandet i Oblivion" 2011-03-11 Nyhet: Bethesda om Elder Scrolls-trailern 2011-02-25 Nyhet: F rsta Elder Scrolls Skyrim-trailern2011-02-24 Nyhet: Nytt fr n Elder Scrolls V: Skyrim 2011-02-24 Nyhet: D p ditt barn till ett Skyrim-namn 2011-02-23 Nyhet: Blivande f r ldrar och Skyrim 2011-02-21 Nyhet: The Elder Scrolls V: Skyrim2011-02-07 Nyhet: Mod-verktyg kommer till Skyrim 2011-01-20 Nyhet: S ska Skyrim bli assnyggt2011-01-19 Nyhet: Ny grafikmotor till Elder Scrolls V2010-12-13 Nyhet: Elder Scrolls V utannonserat2010-12-12 Nyhet: Nya rykten om Elder Scrolls V2010-11-23 Nyhet: Mer om Bethesdas nya spel2010-06-16 Nyhet: Nytt outannonserat Bethesda-spel 2010-08-16

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Skrivet av: Jakay
2010-09-26 11:50

. ie C nt i &
r femman nu t ycker jag allt !
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det borde vara dags f

G2
Skrivet av: q-vero-j120--t3
2010-09-2611:16

Det kommer nog at t bli ot roligt bra t t lr38 ut e l6sept ember NrS7 ut e 1’august i

PRE$UHtREIIR]
Skrivet av: qoer3y1 20-13
-. 2010-08-29 14:50

mrPrizzE Det kommer visst det kommer 2011 eller 2012

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, Skrivet av: qser?12043
2010-08-1713:33

Jag l ngt ar t ills det kommer, iaf Kommer det at t bli et t o mmorpg eller bara et t rollspel, kan n gon svara p det t ack’

4.

Skrivet av: f’.ofOjl 1
2010-08-1620:49

kommer det int e at t komma?

Skrivet av: mrPrzE 2010-07-05 22:33 fan at t det int e kom!

11’ocKA UP P Dill TIDNING U I

f l
Skrivet av: Lod Of 1.1: r:n
2010-06-15 21:55

Jag hoppas verkligen at t dom visar upp elder scrolls vi!! jag skulle bli nnu gladare n vad jag r! fast vi f r v l n ja oss med spel som Halo Reach,G0W 3,Black ops,AC brot herhood,Legend of zelda skyw ard sw ord, *

.EUiT tflTEHOtI 1

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Skrivet av:

on 333 r ni onda!!! At t fylla mig med
80111 sI tM

2010-06-15 19:20

Om det int e r sant s hopp s d r!

PEonlu

Skrivet av: 3a:-o
2010-06-15 17:21

De M

ST E g

ra et t Elder Scrolls V, Oblivion var

GRY MT lIl!!!l!lll

http:!/www.ga m e re a ctor.s e /nyhe te r/22690/Rykte %3A+Elde r+S crolls +V+p%E5+E3/? .. . 2011-09-13

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Skrivet av:
2010-06-07 14:52

Jag k rde i bara 200 Timmar xD men ifall man r knar med alla karakt rer och s s k rde jag nog i ver 300 timmar i oblivion Skrivet av: Bot a
2010-06-06 19:12

U
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fat Abbot: Dra inte till sibirien utan mig f r jag g r precis samma sak AA Hoppas de visar upp femman p E3 Skrivet av: SUdOnnLfI 2010-06-06 01:46 jag lskar oblivion, och kommer alltid att g

spelat ungef r 1000h timmar jag ocks dock s tycker jag att dom borde "hotta" upp magierna lite i del fem, jag vill inte att min starkaste magi ska se ut som en gl dande sn boll

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> Skrivet av

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2010-06-05 10:20

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ner

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lat Abbot 1000 h, en V ldigt uppskalad siffra av ant al so&t ,rnmar jag lagt

p3 Ob1vion, s3 del 5 vore ju int e fel"

1000 luckng t rnmar’? Du har inget annat Sir digp3 dagarna va’

absolut ingenting, fml

Li
jag t llllllIiit l’

Skrivet av: Back ard
2010-06-04 23:56

E3=EEE

3 En allts , f rkortning p Electronic Entertainment Expo Skrivet av: OskarbeUquiot
2010-06-04 22:23

r lite okunnig, men vad betyder E3 Skrivet av: KngarN33 2010-06-04 17:25 "fat Abbot 1000 h, en v jag lagt ner p ldigt uppskatad siffra av antal speltimmar Oblivion, s del 5 vore ju inte fel" r dig p dagarna va?

1000 fucking timmar?? Du har inget annat f

Skrivet av:
2010-06-04 09:37

Yes! Yes! Yes! Spelar fortfarande Oblivion like crazy, s ett nytt ES vore inte helt fel!

-

Skrivet av: !.!int ;rin 2010-06-04 02:58 Det vore v ldigt trevligt om den 4 lida mot sitt slut. rl nga v ntan b rjar

Skrivet av: Ot t o’0r2
2010-06-04 01:40

Sn

lla s

g att det ar sant’

Skrivet av: IrortstCo)
2010-06-04 00:11

Om det blir s Najs!

.... D

r jag,

Skrivet av: i, 1 CBi(.l 2010-06-04 00:04 HOPPAS!!! NTLIGEN!!!

Skrivet av Si
2010-06-0322:46

1

bara det inte blir mmo, d drar jag till sibiriens djupaste skogar och stannar d r tills ett riktigt TES kommit ut s hoppas verkligen

Skrivet av: Or:
2010-06-03 22:26

0

http://www.ga m e re a ctor.s e /nyhe te r/22690/Rykte %3A+Elde r+S crolls +V+p%E5+E3/? .. . 2011-09-13

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Elder Scrolls V utannonserat
Sl pps redan under n ki sta r Publicerad 2010-12-12 Test: Jonas M

Format: PC, P53, Xbos 360 Genre: Rollspel Utvecklare: Bethesda Softworks Utgivare: Beihesda Soltworks Antal spelare: ldersgr ns: Fr n 16 r Premi r: 11 November 2011

0

Gula

S har det nt ligen h nt , under nat t ens Video Game Aw ards ut annonserades nt ligen Elder Scrolls V, eller T he Eld sr Sco,ls V: Slyi ci som den fullst ndiga t it eln lyder. Skyrim r rasen Nords hemvist , sa* r kna med massor av grova karlar, fl t ade sk gg, st ora yxor och kallt klimat . Lit e vikingat ema, helt enkelt . Premi rdat umet r hyfsat l t t at t komma, och infaller fakt iskt redan under n st a r. 11/11/11, f r at t vara mer exakt .

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DIN SPELSRIMILING

Detta ur s-

Bevaka detta spel Placera p din nskelista
LI KNANDE SPEL

The Elder Scrolls IV: Oblivion Multi Fallout 3 Multi Risen 2: Dark W aters Mutti Fable IV Xbos 360 Neverw inter PC Dragon Age lii Of Orcs and Men Multi Kingdoms of Amalur: Reckoning Multi Dragon Age II Multi Tw o W orids Il Multi The W itcher 2: Assassins of Kings PCiXboe 350 Fable III PCTXboc 340 Arcania: Gothic 4 Multi

PKOGRAM

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hogst rankade Mest komment erade

OAt L

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De 20 senast e programmen: (Int ervjuer, report age, recensioner mm) Dead Island Video Review 2011-09-13 GRTVs Lee and Rasmus break down Techiand’s zombie adventure Dead Island in our video review. T GS11:Blogl 2011-09-13 GRTV is in Japan tv cover this years Tokyo Game Show, and Bengt reports from Akihabara on the current state of the iridustry out East, and what’s expe.. Call of Dut y: Elit e-int ervju 2011-09-10 Rasmus tr ffade Activisions Sam Bennett f r att f all dito om call p Playgroundi Bat man: Arkham Cit yint ervju 2011-09-09

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GRTV: GC 11: Skyrim-intervju 2011.09-02 GRTV: E3 Il: The Elder Scrolls V: Skyrim Interview2011-06-28 GRTV: Trailer: The Elder Scrolls V: Skyrim -Ingame Trailer 2011-02-24 GRTV: Trailer: The Elder Scrolls V: Skyrim - Announcement Trailer 2010-12 -13 2011-04.18 F rhandstitt: The Elder Scrolls V: Skyrim Njhet: Skyrim sl pps tidigare?2011-09-12 2011-08-30 N7hst: Skyrim ryms p en Xbox-skiva Njhnt: Inget vapenslitage 1 Skyrim 2011-08-29 jhet: Tidsexklusiva Skyrim-expansioner 2011-08-26 Njt’et: En stor m ngd Skyrim-skallar2011-08-25 N jhel: kta vem du vill i Skyrim 2011-08-25 N1hvt: Raserna i Elder Scrolls V: Skyrim 2011-08-24 2011-08-18 Nyhel: Bethesda utmanad p duell Nyhet: Samlarutg va av Elder Scrolls V 2011-08-08 Nyhet: Ingen 3D i Elder Scrolls V: Skyrim 2011-07-22

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http://www.ga m e re a ctor.s e /nyhe te r/25428/Elde r+S crolls +V+uta nnons e ra t/

2011-09-13

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sa-1 Skrivet av: NcFarooy -, 2011-01-1512:49 Fan, dreglade just ner t angent bordet -

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Skrivet av: PS3LoVR 2010-12-1608:42 Det va bannemej p t iden. lska 4an

Skrivet av: Glauigcrr_Goriun 2010-12-1410:36 Cit erer Cost ae Cavea: - Citerar AtexOg. T.ex. B de W oW Catalc!yem och GuOd W ars 2

Nr 03 ute 16 september

Nr 87 ut-3 17 augusti

OMS. Hela fyra spel som inneh

ller drakar.

Undrar hur m delen.

nga som inneh

ller terror - ster. Eller zombies f

r Ser,

T nkt e mer p just fant asy spel. De hela b rjade med Dragon age origins sen blev de en fluga igen och de st rre fant asy spelen t og eft er (RPG r int e de vanligast e spel koncept en h '") Hade ller varit lit e egendomligt om de kom n Jihad springande med et t T NT A\ paket runt magen i Elder Scrolls

rTack!

Skrivet av: gres.n 2010-12-14 03:18 Cit erer Cost ae Cavea: gImsirn: De g r in i forume;, valjer textkommertarer och trycker citera

P LOCKA UP P DtN TIDNING HAR

5 Skrivet av: P 310-12-13 18:23 Det var bara en t idsfr ga. Synd bara at t det ska t a s !ng t id innan man f r spela det . n

Skrivet av: 2010-12-13 17:30 Det jag k nner r LY CKA!!!!! ’)’ FY FAAAN VAD UNDERBAR NY HET !!!! ant agligen kommer man f slakt a r st ora st ora draken somp t railern! NAAAAAJS!!!!! JAG R ’:

den d

KAAAAAAAAAAAAAAAAAAR!!!!::.::

http://www.ga m e re a ctor.s e /nyhe te r/25428/Elde r+S crolls +V+uta nnons e ra t/

2011-09-13

j iuta LD L

uiis v

uta tuluils e ra t ua m e re a e tor ve ngem e Lia e r S crolls S kynm V:
-

P a ge3 o t4

Skrivet av:

2010-12-13 15:00

ja a a a a a a a a a a a a a a’s’afa n va guuttttt a a
Skrivet av: Z43’O 2010-12-13 13:17

-

JAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAa

Skrivet av: M.vrvganor
2010-12-1312:42

ANLTIGEEEEN! har v ntat i ra ta lp det j spelet lllllll!lllllllllllll!lllll!!lllll!lllllllll!llllllllllll

vla

Skrivet av: KDp’3t0 2010-12-13 12:21
. -

blir k p f rstada ge n n got ja g a ldrig bruka r g vanliga ra i
fall brukar inte va s viktigt att k pa spel samma dag som det sl ps men det h r kommer att bli det.

Skrivet av: Sonno 2010-12-1309.43 S j vla g tt!

2010-12-1309:40

Skrivet av: Zamrn’1

2010-12-1308:20

Skrivet av: f.lR3oul

Ermus: la morgon

hade tyckt det vart

nnu colare om dom hade sl ppt det

4

Skrivet av: Php
2010-12-13 08:12

Sweet!

2010-12-13 06:51

Skrivet av: Cootae C3e3 gomsim: Du g
trycker citera.

ej

J 1

r in i forumet, v

ljer textkommentarer och

Skrivet av: Jrn St arge
20111-12-13 03:59

f ntligen! J klar vad man har l ngtat efter att h prelimin rt releasedatum, underbar nyhet!
Skrivet av:

ra ett

2010-12-13 01:50

Costae Cavea: Hur citerar man folk, som du gjorde? out-now: Jeppl Teasern finns h r: watch?v = h QCJJi Skrivet av:
Detta

2010-12-1301:06

Babboen hela j vla ret. K nner en mixad ver detta uppdagande.

k

r det b sta jag har rt p h nsla av eufori slash upphetsning

Min f

rsta nerdgasm med andra ord.

Skrivet av: Sel_’i
2010-12-13 00:51 Jag ska bra som blekfet vikinga farfarfylld av battlescars j ~Y A

Hans namn skall vara: Frost reidarl
Skrivet av: Cotao Ca.ea 2010-12-1300:46
Cit erer out- now : Eller var det bara Garnereartorsom sket i att ta med det?

1

Jepp!

Skrivet av: f
-

2010-12-13 00:34 uppf

, r,ro;

omg yes! har undrat p
ljare1, 9 och b

n

r e!der scroll skulle sl

ppa en

sta

r ju att det i skyrim hos de r

m ktiga norderna ;D kan ha helsk gg elr fl

ntligen lite vikiga tema 0 hm undra om man tat ;D :1

Skrivet av:

2010-12-1300:11

http://www.ga m e re a e tor.s e /nyhe te r/25428/Ede r+S crol1s +V+uta nnons e ra t/

2011-09-13

it e

LjkILV113

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Ut a1111u113V Iat

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u iie Ltii ve iig e

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F’a ge 4 ot 4

--

Jaha visst r jag glad f r att det utannonserades. Men efter att ha v ntat i s m nga r efter en utannonsering PIz hi--- tycker jag fasiken dem hade kunnat inkli . eller en teaser....

--

r
1 Nyheter 1

Eller var det bara Garror

Skrivet av:

Rr.i

LIi
r att
L Nordens st rst aapeltidning

4-

attPa ut Dn kj ,,i Kanonbra it n s mycket timmar i detta spelet men trots inte st ngt en enda port. Lika kul att g ra sidouppdrag.

Skrivet av: F g

Mat3n 2010-12-12 23:02

Logga rt m e e m
Anvindarnams: sebord:

rv ntar mig intre mycket tror tyv r inte att det g ra ett b ttre Elder scrolls spel. Men NTLIGEN

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fl Yau

http://www.ga m e re a ctor.s e /nyhe te r/25428/Elde r+S crolls +V+uta nnons e ra t/

2011-09-13

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DETTA R EN UTSKRIFT FR N PC F R

ALLA

Artikelns webbadress: http://pcforalla .idg.se/2.1 054/1.84193

2 0 0 6 -0 8 -1 4 1 5 :0 6

Stoppa demonerna och r dda kungariket
Av Jan Sandbladh

The Elder Scrolls IV: Oblivion inte vill spela p n tet.

r ett riktigt imponerande rollspel med stor valfrihet - men bara f r dig som r onlinerolispel

Trenden den senaste tiden har varit v ldigt tydlig: det v rlden ver, en succ

som g ller. Exempelvis har World of Warcraft blivit en gigantisk succ som bara forts tter och forts tter.
1.

F r dig som inte har lust eller r d att koppla upp dig p

n tet f r att spela rollspel har utbudet varit ganska magert r ett inneh llsrikt rollspel som bjuder p

ett tag, men nu stundar ljusare tider. The Elder Scrolls IV: Oblivion

hundratals sk na speltimmar f r alla som f redrar att spela enbart mot datorn och artificiella motst ndare. Till en b rjan r handlingen i The Elder Scrolls IV: Oblivion varken s rskilt avancerad eller imponerande. Kejsaren allt el nde har Oblivions portar ppnats och

och alla k nda arvingar har m rdats och tronen st r tom. Till r ga p r det f rst s upp till dig att leta reda p hotar riket. Tusentals unika karakt rer K nner du f r det kan du f rst s direkt ge dig ut p detta. Bara det ventyret Men g r du det, s

demoner i m ngder har str mmat ut d rifr n och in i det kejsarl sa rike d r du befinner dig. F r att st lla allt tillr tta den ok nda och f rsvunna tronarvingen och stoppa de onda makter som

uppdraget att finna tronarvingen och sedan bara

gna dig

t

r storslaget och intressant nog f r att motivera ett k p av The Elder Scrolls IV: Oblivion.

missar du den stora po ngen med spelet, n mligen den stora valfriheten och alla de sp nnandi

och utmanande sidouppdragen. F r det r h r som The Elder Scrolls IV: Oblivions styrka finns. Det r en enorm v rld, befolkad med bort t tusen

unika karakt rer, d r du kan r ra dig fritt och g ra 1 princip vad som faller dig in. Vill du bara str va runt i skogen oc plocka blommor g r det bra, vill du ta dig an en massa utmaningar g r det precis lika bra. Inom vilken yrkeskategor du vill g ra karri r v ljer du f rst s sj lv: krigare, tjuv eller l nnm rdare r bara n gra exempel.

Valfriheten r enorm och spelet drar iv g i en m ngd olika riktningar. Detta g r spelet h rligt of ruts gbart, och inneb r ocks att det t l att spelas om b de en och tv g nger. h gsta klass n r det g ller ytan.

The Elder Scrolls IV: Oblivion har allts Spelet

ett fantastiskt djup, men h ller ocks

r enast ende vackert med en grafik som f r

gonen att t ras av gl dje med j mna mellanrum. S rskilt

imponerar det faktum att alla de karakt rer du m ter i spelet ser olika ut, med sin egen personlighet och egna karakt rsdrag. Suver nt ljud ven ljudet r suver nt, med st mningsskapande musik, trov rdiga ljudeffekter och proffsiga insatser av r stsk d isarna. All denna grannl t har f rst s sitt pris och de krav The Elder Scrolls IV: Oblivion st ller p din dator r h ga. Ska

. http://pcfora lla .idg.s e /21054/1.84193 ? a ic1e Re nde rMode print&m print

2011-09-14

S toppa de m one rna och r dda kunga rike t - P C f r Alla

P a ge 2 of 2

du kunna njuta av spelet b r du ha en mycket kraftfullare dator fr nsett den inv ndningen r det h r ett kanonspel!

n vad som anges i systemkraven ovan. Men

The Elder Scrolls IV: Oblivion Kategori: Rollspel. Utvecklare: Bethesda. Utgivare: Take 2. Kontakt: KE Media, 0431-4441 00, wwwkemediacom Systemkrav: Windows XPI2000, Pentium 4, 2 GHz, 512 MB ram, 3d-kort med 128 MB ram, dvd-l sare. 3d-st d: Ja, 3d-kort kr vs. Flerspetarl ge: Nej. Spr k: Engelska. Alders rekommendation: 16 r. Cirkapris: 400 kronor. L s mer: wvwefderscrolIs.com + Stor valfrihet, imponerande grafik, smart motst nd. - H ga systemkrav. Betyg: 9

Copyright

1996-2011 International Data Group AB

. http://pcfora lla .idg.s e /21054/1.84 193? a rticle Re nde rMode print&m print

2011-09-14

STOCKHOLMS TINGSR TT Avd. 5

16

THE ELDER SCROLLS 3: MORROW IND THE ELDER SCROLLS 3: MORROW IND THE ELDER SCROLLS 3: MORROW IND THE ELDER SCROLLS 3: MORROW tND THE ELDER SCROLLS 3: MORROW IND THE ELDER SCROLLS 3: MORROW IND THE ELDER SCROLLS 3: MORROW IND THE ELDER SCROLLS 3: MORROW IND THE ELDER SCROLLS 3: MORROW IND

PC XBOX XBOX PC PC XBOX PC PC BLOODMOON PC PC PC PS3 XBOX 360 XBOX 360 PC PS3 PS3 XBOX 360 XBOX 360 PC XBOX 360 PC XBOX 360 PS3 PS3 PS3 PS3 PS3

THE ELDER SCROLLS III: MORROW IND TRIBUNAL THE ELDER SCROLLS IV: OBLIVION THE ELDER SCROLLS IV: OBLIVION THE ELDER SCROLLS IV: OBLIVION THE ELDER SCROLLS IV: OBLIVION THE ELDERSCROLLS IV: OBLIVION THE ELDER SCROLLS IV: OBLIVION HE ELDER SCROLLS IV: OBLIVION dE ELDER SCROLLS IV: OBLIVION THE ELDER SCROLLS IV: OBLIVION THE ELDER SCROLLS IV: OBLIVION THE THE HE HE ELDER SCROLLS IV: OBLIVION ELDER SCROLLS IV: OBLIVION ELDERSCROLLS IV: OBLIVION ELDER SCROLLS IV: OBLIVION

--

HE ELDER SCROLLS IV: OBLIVION THE ELDER SCROLLS IV: OBLIVION THE ELDER SCROLLS IV: OBLIVION THE ELDER SCROLLS IV: OBLIVION THE ELDERSCROLLS IV: OBLIVION THE ELDERSCROLLS IV: OBLIVION THE ELDER SCROLLS IV: OBLIVION KNIGHTS OF THE NINE THE ELDER SCROLLS IV: OBLIVION KNIGHTS OF THE NINE THE ELDER SCROLLS IV: OBLIVION KNIGHTS OF THE NINE THE ELDER SCROLLS IV: OBLIVION SHIVERING ISLES THE ELDER SCROLLS IV: OBLIVION SHIVERING ISLES THE ELDER SCROLLS IV: OBLIVION SHIVERING ISLES THE ELDER SCROLLS IV: OBLIVION SHIVERING ISLES Total

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--

1PC PC PC IPC

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2011 -09- 16

The Elder ScroUs I Oblivion PC and Xbox 360 Awards V:
PC Gamer (UK) - September 2006 # 1 in Top 100 Games Ever "The success - not to menfion brilliance - ofOblivion is a vindication of ambition. It says that its worth biting off more than you can easily chew if the morsel is tasty enough. No one else makes games like this."

&

Review Summary

The Elder Scrolls IV: Oblivion
is nothing short of amazing."

Game Informer "In the end,

G-Phoria Awards - August 2006 Oblivion takes home the awards for Game of the Year, Best Role-Playing Game, and Best Graphics at G4's G-Phoria 2006 awards show. Official Xbox Magazine - April 2006 Editors' Choice Award Score: 9.5 out of 10 "Oblivion raises the bar so high that most RPGs would be (and have been) satisfied with a fraction of what's here." PC Gamer - April 2006 Editors' Choice Award Score: 95% "The best compliment 1 can pay Oblivion is that it achieves far more than Vd even thought possible. It's a superlative RPG." PC Gamer (UK) - April 2006 Must Buy Award "A liberating masterpiece. live the most vivid fantasy life you've ever led in a breathtakingly beautiful land." PC Zone - May 2006 PC Zone C!assic "Bethesda has gone and created a masferpiece. This is more than the best role-playing game of our times. It's the best one we've ever seen."

EDFfORS CHOCE

MUST! BUY *****

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The Elder Scrolls I Oblivion PC and Xbox 360 Awards V:
UGN Editors' Choice Award Score: 9.3 out of 10 "...the best single-player role-playing experience to come a ong n years. i

& Review Summary

IGN

EoIToRscIscE

AWARD

Yahoo Games "Oblivion is a stunning game - don't miss it."

.

GameSpot
Editors' Choice Award Score: 9.6 out of 10 "This is a rare and remarkable achievement - a huge, open-ended, complex, detailed role-playing game that's fun to play and a pleasure to behold.

f"

G,

GameSpot
itors oice Award Score 93outof 10 "This may be a role playlng game, but you could play it like a pure action game, or like a stealth game, or like an adventure game, and it'd still be at least as good, if not better, than games that are specialized in these regards"

G

Worthplaying
Editors' Choice Award Score: 9.8 out of 10 "Oblivion not only raises the bar in the visual and audio mod ules but also in the gameplay and presentation department, making it easily one of the most recommendable titles..."

;. 1!

Team Xbox
Editors' Choice Award Score: 9.5 out of 10 "...as the biggest release of 2006 thus Far, is it a potential game of the year candidate? Absolutely.

o.

The Elder Scrolls I Oblivion PC and Xbox 360 Awards V:

& Review Summary

USA Today Score: 9 out of 10 "Oblivion successfully straddles quantiiy and qualiiy; this groundbreaking fantasy RPG not only offers a huge game world in which to live in for months on end, but it also proves to be one of the finest role-playing games ever craFted." 1 UP! Electronic Go ming Monthly Score: 9.1 out of 10 "This may be the best game 1 play this year." Yahoo Games Score: 5 out of 5 "Ob livion is a stunning game - don't miss it." UGO Overall Grade: A "With Oblivion, Bethesda has taken everything that makes an RPG unique and has tuned and expanded these elements (white fixing many of the stereotypical problems seen in dozens of RPGs) to make it simply one of the best games l've ever seen." Game I nformer "ln the end, The Elder Scrolls IV: Oblivion is nothing short of amazing." Xbox 360 Advanced "ln a nutshell, this is one of the must owr 360. Highly recommended." GameDaily Score: 4.5 Stars out of 5 "Buy this game immediately, and if you 360, buy an Xbox 360 lust to play this

Official Xbox Magazine "Oblivion raises the bar so high that most RPGs would be (and have been) satisfied with a fraction of what's here."

Computer Gaming World (PC) Role-Playing Game of the Year "ln a year of big RPGs, none is more ambitious, more accomplished, or more deserving of RPG of the Year than Morrowind. GameSpy (PC) Role Playing Game of the Year For creating a compelling alternate universe that drew us in and still hasnt let us go, Morrowind earns our respect. And our RPG of the Year Award. I (Xbox) GN Editors’ Choice Best Role-Playing Game 2002 "Boasting some 200 hours of gameplay, a massive open-ended adventure, and endless sidequests, Morrowind is the clear choice for RPG of the Year on Xbox. RPG Vault (PC) Game of the Year Following in the footsteps of its two award-winning predecessors, the third title in Bethsofts series may weil have surpassed them both. GameSpot (XBOX) Best Xbox Role-Playing Game of the Year The world of Morrowind is simply huge, among the biggest 3D worids ever created ... allowing for literally hundreds of hours of gameplay. And because of how good Morrowind is you just might want to spend that much time with it." RPGDOT (PC) Editors’ Choice RPG Best Single Player RPG "Morrowind is the perfect RPG for people who seek freedom in their gaming experience...the game as a whole has set new standards for the genre and is a worthy winner. Xbox Magazine (XBOX) Best Role-Playing Game for Xbox: Year One The guys at Bethesda created an amazing experience with huge worids, innovative creatures, and the freedom to do absolutely anything you want. XGR (PC) - AWARD Best Role-Playing Game Of The Year ’The reason 1 chose Morrowind is not only because the game is incredib!y gorgeous but because the sheer size of the environments is unlike any other game 1 have played. Xbox Evolved (XBOX) Best Game of the Year

UGN COlI ’02

2902,

k. T f’riL’o

Page 1

Game of the Ye arAwards S ummary
UGO Telefragged (PC)
PC Game of the Year Morrowind represents a revolution in gameplay combined with simply awesome graphics and a wonderful story."

Shack News (PC/XBOX)
Reader's Choice PC RPG Game of the Year Readers Choice Xbox RPG Game of the Year

Team Xbox (Xbox)
Best RPG Game of the Year Morrowind plays exactly the way that an RPG should The game sets no limits to what you can do and focuses primarily on roleplaying.

Electric Playground (PC)
Most Artistic PC Game Bethesda presented one of the most convincing RPG worlds ever this year. This RPG world wasn't just large, it was distinct.

Electric Playground (Xbox)
Best Console RPG You've never seen a world this big, this detailed; you've never had so many things to do and so many choices open to you, not in a console RPG."

Elited (PC)
Best Graphics of the Year Morrowind has day and nightfall along with rain storms that are accompanied by lightning. From the water to the bark on the trees, Morrowind has the Best Graphics of the Year.

RollespilCentralen (PC)
Game of the Year Morrowind wins multiple awards on rollespilcentralen.dk, one of Scandinavias larger computer gaming websites.

International Emma
Emma Nominee The International EMMAs (Electronic Multimedia Awards) recognise excellence in digital media content creation.

Phenix Award 2002
Best RPG of the Year Award given by a jury of journalists & people from the industry. Morrowind beat out games like Neverwinter Nights and Arx Fatalis.

Game Revolution (Xbox)
Best Xbox RPG of 2002 stunning size lead to 'Good control, a great sense of freedom and absolutely the best RPG on any system this year.'

Multiplayer.it (PC)
Best RPG of the Year Morrowind wins award on multiplayer.it which is the one of the most popular italian garning sites.

"Morrowind plays exacty the way th an RPG should." Team Xbox
Page 2

The Elde r S c rofls III: Morrow ind PC and Xbox Re vie w S ummary
Computer Gaming World (PC) - August 2002
Score: 4 1/2 stars

Ed/tors C/io/ce Award
Morrowind is the definitive open-ended RPG epic."

Computer Games (PC) - August 2002
Score: 5 stars

Ed/tors C/io/ce Award
LOI TOR'S

Gres
CHOICE

"It's not often that games as good as this stop by, and rarer still when they book permanent real estate on your Haru urive.

PC

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PC Gamer (PC) - July 2002
Score: 90%

c;
IGN.cOM'!'

Editors Cho/ce Award
"Morrowind is the new standard upon which all first-person RPGs will be based"

PC Zone (PC - largest UK gaming magazine) Score: 94% PC Zone Classic award
"The are so many ways in which Morrowind puts the competition to shame that it's difficult to know exactly where to start. All hail the new king of RPG5."

GamePro Magazine (PC)
Score: 5.0 "It's been six years since Bethesda's Daggerfall taught us what RPGs are all about, and Morrowind is the perfect refresher course."

GamePro Magazine (Xbox)
Score: 5.0 "It's huge, daunting, rewarding, and addictive, and plays like a good, open book. Be sure to set aside a couple hundred hours of your life."
flft$C%4cc

IGN (PC)
Score:9.4

AWARDri -

Ed/tors' Cho/ce Award
"This one [game] shows more planning, talent (aesthetic, programming, and design) and creative vision than anything l've played in a very long time."

IGN.COM

w ascw oct

r!II I

AWARD ..y -

IGN (Xbox)
Score: 9.4

"Morrowind is the new standard upon which all first-person RPGs will be based." PC Gamer

Ed/tors' Cho/ce Award
"A vast world offering astounding freedom, this could be the best Xbox game since Halo itself."

Games Domain (PC)

TOP GAME

Score: 4 1/2 Stars

Top Game Award
"an aw e-inspiring game: deep and filled w ith interesting things to do. This remarkable game deserves to be played by anyone with even the slightest interest in RPGs.

Page 3

The Elder ScroHs I Morrowind PC and Xbox Review Summary H:
Games Domain (Xbox) Score: 4 1/2 Stars

Top Game Award
"Graphically, Morrowind is the best-looking Xbox game since Halo. It's ported astoriishingly weil and, this time Xbox shames PCs many times its value." Team Xbox (Xbox) Rating: 4.5 "This game represents almost everything a game should be" Adrenaline Vault (Xbox) Score: 5 stars

Sea! of Excellence
"A staggering epic, it almost hurts the brain to think of the effort it would have taken to produce Morrowind." GameZone (PC) Score: 9.3

Editors' Choice Award
"The game is not only brilliant, but also fun to play, and looks wonderfull" GameZone (Xbox) Score: 9.2

"W e've waited forever for a good RPG, but not only have we gotten one, Bethesda has left us stunned." Xbox Evolved

Editors' Choice Award
"If there is one word that best describes this game, it would be depth." GamePen (PC) Score: 4 1/2 Stars

Numb Thumb Avjard
"Truly an epic adventure of grandeur scale, one of the largest most beautifully realized worids that the garning world has ever seen." Gone Gold (PC) Score: 94%

44

,

Gone Gold Platinum Award
"Morrowind may not be a perfect game, but it improves upon so many of the annoyances found in other RPGs while introducing surprisingly few new problems, that it's truly dit) icult to find anything negative to critique." ActionTrip (PC) Score:91%

P
.

Editors'Choice
Xbox Evolved (Xbox) Score: 9.5 RPG, bot not only have we gotten one,

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--

GameSpot UK

(PC)

1,

GameSpot UK Best Buy
"Morrowind can only be described as an awesome game. It's one of those games where you wonder where the time went, such is its hold on you." Voodoo Extreme (PC) Score: 93% ' ,,... *

an o' Whoopass Award
"this game is a massive, engrossing single player RPG that raises the bar for future RPG5."

Page 4

The Elde r S c roils III: Morrow ind PC and Xbox Re vie w S ummary
RPGdot (PC)

Score: 97% RPGDot Platinum Award Morrowind has advanced the genre in a way not even Baldur's Gate was able to do."
ZenGamer (PC)

4
,
1'

Score: 10 Go!dZen "Must Buy"Award "Morrowind is the finest first person RPG ever released. It is epic in scope, its atmosphere is deep and involved, and it succeeds in redefining a genre growing stale with imitation and lack of imagination."
AllOutGames (PC)

AO

Score: 93% AOG SealofApprovalAward "This is the most complete expansive exhaustively satisfying roleplaying game ever made."
W ort hPlaying.com (PC)

Score: 9.0 Editors' Choice Award "Run out right now and grab this one"
GameGenie.com (PC)

Rating: 5 Stars "Im going to go out on a Iimb and say that Morrowind has the best graphics of any game ever."
GameSpot (Xbox) - June 2002

' ' -

Game of Month GoldAward "Morrowind offers some of the best value for the money of any single-player game currently available, on the Xbox or on any platform."
GameSpot (PC) - May 2002

Game of Month Go/d Award "It's a beautiful-Iooking, sprawling, and completely open-ended game that aliows you to play pretty much however you like..."
Loadedinc (PC)

Ratin g : 9/10 Hot properly award "This is a must-have title."
Xistenze (PC)

XistenzeChoiceAward
VN Roundup (PC) i,',,-,. 0,10/,,
'ra

"This is, in my humbie opinion, the new standard by which single player Role Playing Games will now bejudged." VN Roundup

VN Roundup Stamp of Approval "This is, in my humble opinion, the new standard by which single player Role Playing Games will now be judged."
The Entertainment Depot (PC)

Rating: 9.5 must buy Editors' Choice Award "If you can gather nothing else from this mammoth review, understand that Morrowind is colossal, offering a virtual infinity of opportunities for the ambitious RPG fan."
General Protection Fault (PC)

Rating: 5 of 5 Must Have!! Award "The world is huge and the graphics are beautiful."

Page 5

The Elde r S c rolls III: Morrow ind PC and Xbox Re vie w S ummary
GDXbox.com (Xbox) Score: 5 of 6 drips

GD DroolAward
Never before has a video game console seen such a deep and complex RPG grace in its library of games. Xbox Maniacs (Xbox)

Editor's Choice Award
Probably one of the most addictive games of all times." Four Fat Chicks (PC)

GoId Star Award
"It is a beautiful, exciting, rich, and weil-wnitten game. It is everything that a great CRPG hopes to be." Games Xtreme (PC) Score: 93% "If you loved Arena and Daggerfall then you're going to worship Morrowind..."

"Beautiful graphics, compelling stores, a huge map to explore, engaging quests, and a simple interface all add up to a premier game." Tech TV

Tech TV (PC) Rating: 5 of 5 stars "Beautiful graphics, compelling stones, a huge map to explore, engaging quests, and a simple interface all add up to a premier gcme." The Armchair Empire (Xbox) Score: 10/10 "Morrowind takes gaming to new levels - not only is it a great game, it borders on a work of art. You have to play it." Total Video Games (PC) Rating: 10 "Morrowind is without doubt one of the finest RPGs ever created, step inside the rich and deep world of Morrowind." GameDoctor (PC) Rating: 5.0 out of 5.0 "Morrowind does not include a relationship counselor. ... You should prepare your significant other for your extended absence. Universal Gamerz (PC) Rating: 5 stars "if you're the slightest bit interested in this game, pick it up, you won't be disappointedl It gets the Universal Gamerz seal of approvall" Xbox Addict (Xbox) Rating: 5.0 "With Morrowind, Bethesda has raised the stakes considerably." spinXero.com (PC) Rating: A "The more 1 play this game the more 1 WANT to play..." Garning Horizon (PC) Rating: A "If you pass up Morrowind, you are passing up a great game and perhaps the greatest RPG for the PC thus far." ToTheG arne (PC) Score: 97% "The story the developers have built is epic, captivating, and interesting." Canada Computes (Xbox) Score: 5 stars The word epic is thrown around quite a lot in the video game world but it has never been more fitting than w hen applied to the latest in the Elders Scrolls series." ,

MI

Page 6

The Lider Scroils II Morrowind PC and Xbox Review Summary I:
Game Rankings (Xbox) Rating: 96% There has never been any other game that held my interest so long or one which gave me so much freedom and customization of my character." AIRPG.com I Rating: 9.6 (PC)

00-

L \1

'The level of detail will shock you ten or twelve times throughout the course of the game' The Armchair Empire (PC) Score: 9.4/10 "The Elder Scrolls III: Morrowind is the best role-playing game 1 have played in years." TeleFragged (PC) Rating: 95% "For RPG players, Morrowind is an absolute must buy..." UGO (Xbox) Rating: A"If you are an Xbox owner and you like RPGs you should get Morrowind." Gamebreaker.com (PC) Rating: 92% "Morrowind is easily one of the most ambitlous games to be released in 2002" Game Rankings (PC)

El-

Rating: 92% "Morrowind just might be one of the largest games ever created." MyGamer (PC) Score: 4 1/2 stars "Overall, the graphics are amazing. Even to the extent that ljust took a stroll down a path outside a city and 1 decided to take screenshots of the beautiful sceneryl" Next Level Gaming (Xbox) Score: 5 of 6 "The latest game in the Elder Scrolls series, Morrowind, brings back the sense of wonder and open endedness that was present in Daggerfall and Arena..." Khabal Gaming (PC) Score: 9.5 "Never before has there been an RPG offering such depth and variety, or freedom to do as you please." AroundCinci (PC) Score: 9.5 "The graphics in Morrowind make all other games of its type look just plain silly."

"Morrowind is the best role-playing game I have played in years."

The Armchair Empire

Lost Hours (PC) Score: 9.5 "The graphics are the most beautiful that l've ever seen in any game of any genre. The environments are rich and lifelike, especially the water which looks almost completely real with the right hardware." Gamer's Hell (PC) Score: 9/10 "This game is absolutely amazing. The experience leaves wives without husbands and sons without fathers for weeks at a time."

P a ge 7

The Elder Scrofls Hl: Morrowind PC and Xbox Review Summary
Lone Gamers (PC)

Score: 9 "The graphics in Morrowind are amazing and unmatched. The Non Player Characters that you interact with look more realistic than any 1 have ever seen."
GamingWorldX (Xbox)

Score: 9.0 "After approximately ninety hours with Morrowind, the Iightest recommendation 1 can make for it is this: every single RPG gamer out there needs to buy this game."
Game Vortex (PC)

Score: 9 Perfect for both veterans and newcomers of the genre, this title is a diamond in the pile of filth that people have been forced to sift through for too long." (PC) Score: 91% Morrowind is an entertaining, engrossing, complete game experience."
PC Gameworld.com Pregamingcom (PC)

Score: 9 " ... Elder Scrolls III is one of those games that just visually takes your breath away." (PC) Score:9 "A lot of work went into the graphics of this game and it shows."
Bjorn 31I D.com Gaming Target (Xbox)

Nllorrovvind is an entertaining, engrossing, complete game experience." PC Gameworid .com

Score: 9.0 "the water effect used in the game has to be among the most impressive l've ever seen.." (PC) Score: 9 of 10 "if you like a huge, fulfilling roleplaying experience then this is certainlyworth a look!"
Battle-fields Network

(Xbox) Score: 9.1 "If you're into RPGs and you've got more than a handful of functioning brain cells,go buy Morrowind..."
Drunk Gamers DeadAlfs 2000

(PC)

Score: 9 "with so many avenues to explore and so many ways in which to play; most RPGers should find themselves utterly lost within the depths of Morrowind."

*. ,.

Page 8

The Ekler ScroHs fil: Morrowind PC and Xbox Review Summary
UGO (PC)

Score: 8+ this game is made for people who love to explore and are entranced at the promise of discovery.
GameSpot (Xbox) Score: 8.5

Morrowind for the Xbox represents an unprecedented accomplishment. Ws simply one of the biggest video games ever released.
GamesFirst (Xbox)

Score: 4 out of 5 stars "not only is Morrowind the only choice for Xbox-owning RPG fans, it is one of the best RPGs ever made." (Xbox) ".the freedom Morrowind allows will astound you."
Gamers.com (PC)

Score: 8 "It's stunning in its complexity, amazing in its open-endedness, and immaculately conceived and implemented."

"It's stunning in ts compexity, amazing in ts open-endedness, and immaculately con ceived and implemented." Gamers.com

The Guru of 31D (PC) ".1 have to say that this is the most incredible experience 1 have ever had during my 20+ years of Video/Computer gaming."
Countergiow (PC)

"The sheer number of things to do and the size of the island itself are mind-boggling and the game runs without any show-stopping bugs
Gamezilla (PC)

"The mother lode has been struck, and you, my fellow RPG lovet are about to become wealthy.
PC Gaming.com

(PC) Score: 4/5 "...NPCs and monsters walk around boasting polygon counts that make models in games like Quake 3 look like small potatos."
MonkeyReview (PC) Score: 4/5

"Morrowind is a great game to play and is intensely bound in reality."
GameSpy (PC)

Score: 89% "Morrowind's free form style of play, allowing you to take any path you like, combined with excellent visuals is a recipe for role-playing nirvana."
EpiGamer (PC) Score: 8.5/10 Morrowind is a fantastic game; there is no doubt about it. The game world is rich and involving, the plot is deep and convincing and the land itself has been weil thought out and designed, from its inhabitants to the history of the races you encounter." ESCmag (PC) Score: 8 of 10 "The Elder Scrolls III: Morrowind is stunning in its depth." Eye Talk Now

(PC) "The in-game world map is simply huge. After playing for about fifty hours, l've only seen about 35%-40% of the map."

Page 9

The Elde r S c rolls III: Morrow ind PC and Xbox Re vie w S ummary
Denver Post (Xbox)

Now, with 'Morrowind,' the console becomes a virtual universe attached to the TV."
Game Gal (PC/Xbox)

Morrowind is such an ambitious project, and works on so many levels, that we can easily recommend it to non-RPG fans."
RadiativeNZ (PC)

"The buildings are fantasticaily weil done, often with several levels above and below ground..."
RPG Fan (PC)

"Morrowind stands resolutely among the Xbox's growing library of quality titles."

Media and Games Online

Score: 89% "It's a visual splendor and has provided probabiy the most vivid fantasy world Vve ever visited."
Neoseeker (PC)

Score: 88% Figuring that Morrowind was only a small backwater province compared to the Empire, 1 was wholly unprepared for the sheer amount of towns and dungeons that dotted the very detailed landscape."
Gaming Illustrated (PC)

Score: 88% ...singie piayer role playing nirvana, thanks to the beautiful graphics, an interesting story, and near-infinite game play possibifties."
Media and Games Online (Xbox)

Score: 8.7 of 10 Morrowind stands resoluteiy among the Xbox's growing library of quality tities."
RPG Fan (Xbox)

Score: 86% "There were moments where 1 was swept up in its brilhance and the open-ended design."
GameSpy (Xbox)

Ile

Score: 85% "it is the first game to truly bring a wide-open role-playing experience to the console."

P a ge 10

The Elde r S c rolls III: Morrow ind PC and Xbox Re vie w S ummary Inte rnational
United Kingdom
Raveware UK (PC) Score: 8/10 Morrowind is an impressive technical achievement and an absorbing gameplay experience at the same time.' The New s South Central & The New s Portsmouth (PC) "The design and eftect set Morrowind out from the other RPG's" New s & Star Cumbria (PC) "We can see a new genre opening up where RPG's and first-person shooters are blended into perfectly balanced games. Morrowind raises the bar" Evening Telegraph Peterborough Score: 4/5 (PC)

Evening Gazette Middlesborough (PC) Score: 93t/0 Evening Courier Halifax Score: 93% Evening Chronicle PC Top Ten # 4 (PC)

"Morrowind impresses with sumptuous graphics and gigantic world design." TV Movie

0

Newcastle (PC)

Final-level.com (PC) Score: 4/5

Germany
TV Movie (PC) Circulation 2.469.652 "Morrowind impresses with sumptuous graphics and gigantic world design." C'T Magazin fur Computertechnik (PC) Circulation 398.240 It is not just the deep gameplay that impresses but also the graphic design." Maxim (PC) Circulation 300.633 the magical world of Tamriel holds a feast for Roleplaying gamers." Tomorrow (PC) Circulation 212.117

Highlight Game!
Rheinische Post (PC) "No other RPG offers such a great atmosphere." Musikmarkt (PC) "Welcome to The Elder Scrolls III: Morrowind, a role-playing game that re-defines interactivity.

Alternative Reality (PC) Score: 9/10 PC Games Italy (PC) Score: 97 "Morrowind: an entire world to visit, to explore, to live in, to play; entrances us and you will not never want to leavel" Page 11

FZ Elde r S crolls IV: Oblivion

P a ge 1 of4

Elder Scrolls I Oblivion V:
2006-04-01 15:30 Flera skribenter

Test/Spel Elder Scrolls IV: Oblivion

OWVION .

sj

Hera skribenter 2006-04-01 15:30 Rollspl Sa har det ntligen anl nt del er bcrolls-sagan och ett av de mest hypade spelen sedan HaIf-Life 2. F rv ntningarna har n stan n tt sjukliga niv er e yblivit matad 4jastiska sk rmdumpar och filmer som visar upp en fantasiv rld som vi tidigare bara j RQffkligen le’ kunnat dr mma om. Men kaV t llda f rv ntningarna? FZ gav tv medarbetare uppdraget att ta reda p detta, den ena fick spela det till PC, den andra till Xbox360 och det h r resultatet av deras intensiva testande.

Genre:

Simon (har testat Xbox360-versionen):
Fr gan r om inte den fj rde delen i Bethesdas rollspelsserie r det mest hypade rollspelet n gonsin. nda sedan vi s g de f rsta fantastiska sk rmdumparna har b de rrade rollspels lskare och nyfikna nyb rjare v ntat p att f s tta t nderna i spelet som ska s tta tillbaka rollspelsgenren p kartan. Utvecklarna fr n Maryland har i vanlig ordning lovat mycket, men de som minns deras tidigare spel minns s kert att deras kunnande inte alltid n tt upp till deras ambitionsniv . S rskilt sv rt har de haft f r att g ra ett rollspel som lockar till sig fler n de redan rollspelsfr lsta. Morrowind var ett av de mest hyllade rollspelen n gonsin men nd gick det inte hem hos alla, det var helt enkelt inte tillr ckligt l ttillg ngligt f r de oinvigda. Till Oblivion har Bethesda f rs kt att ndra p detta utan att f r den skull f rlora det djup och den ppenhet som blivit seriens k nnetecken. Har de lyckats? Utan tvekan, men det r knappast ett spel fritt fr n irritationsmoment och svagheter.

Mikael (har testat PC-versionen):
Det h r spelet har jag v ntat p i mer n tv r och det sista halv ret har jag verkligen sett fram emot att det skulle sl ppas. Jag har varit helt inst lld p att det h r skulle bli det b sta rollspelet n gonsin och jag skulle lska det. Jag hade ju verkligen gillat Morrowind, s Oblivion skulle ju bli b ttre, ven om jag inte riktigt kom ih g exakt vad som gjort Morrowind s bra. Totalt livsfarlig verhype? Ja definitivt. 1 alla fr gor om vilken titel spelare ser fram emot mest har Oblivion lagt sig p f rsta platsen i ganska m nga m nader. Tur nog har man l rt sig att inget spel lever upp till f rv ntningarna helt och h llet, det finns aldrig n got spel som r perfekt. Men det lyckades i alla fall uppfylla tv saker, jag tycker det r underbart och det r faktiskt det b sta rollspelet n gonsin.

Milj er att d f r
Simon (Xbox360):
Alla de sk rmdumpar och filmer fr n Oblivion har s kerligen f tt flera av att tappa hakan och undra om det verkligen ser ut s d r n r man spelar, lurad av bilder har man ju blivit f rr. Jag kan nu emellertid lugna er som t nkt inf rskaffa Xbox 360-versionen av spelet med att ni inte l r bli besvikna. Oblivion r bed rande vackert med natursk na milj er s l ngt gat kan n . Att ta sig upp p en bergstopp och v nta in solnedg ngen r en h rlig upplevelse som du b r ta dig tid till. B de dygns- och v der-omslagen r imponerande och bidrar till att du verkligen k nner dig som en del i en v rld med en alldeles egen rytm som inte bryr sig det minsta om vad du har f r dig. Om snygga och vidstr ckta milj er var mer v ntat s kom spelets inomhusmilj er som en riktigt trevlig verraskning. B de slott och koja r h rligt inredda och man f rundras inte s llan ver den detaljrikedom som ven till synes obetydliga byggnader f tt. ven ljuseffekterna r minst sagt imponerande och jag fick i det n rmaste g shud d jag t nde min f rsta fackla i en m rk och fuktig grotta. Det h r r vad man dr mt om sedan man tog sina f rsta stapplande steg i klassikern Dungeon Master. Allt r nu inte guld och gr na skogar, Oblivions grafik har sina svaga sidor den ocks . Fr mst r det spelets olika karakt rer som inte riktigt n r samma niv som milj erna. De k nns ofta v ldigt stela och livl sa, n got som g r stick i st v med den v ldigt organiska k nsla som naturen i vrigt skapar. ven animationerna i spelet brister en hel del, de k nns p tok f r simplistiska och h ller inte i n rheten av samma klass som den vriga grafiken. Speciellt uppenbart r problemet om du v ljer att se spelet ur det trejdepersonsperspektiv som finns tillg ngligt. Animationen f r spelarens hopp r i det n rmaste pinsam, s jag avr der alla att ens f rs ka spela ur n got annat perspektiv n det f rsta.

http://www.fz.s c/a rtikla r/pn*nt.fz? id=1 81

2011-09-13

FZ Elde r S crolls IV: Oblivion

P a ge 2of4

Mikael (PC):
Som Simon s ger har f spel haft s h ga f rv ntningar p sig n r det g ller grafiken som Oblivion. vriga omr den i spelet f rv ntade man sig vara minst lika bra som i Morrowind, men det var utseendet som sken starkast. ven om m nga av bilderna vi kunnat fr jda oss i har en h gre kvalitetsinst llning n normala datorer klarar av, s r faktiskt Oblivion s snyggt som man hoppats. Visst ska inte fokus ligga helt p grafiken, men i Oblivion st r den f r en stor portion av k nslan. M rka fuktiga grottor, bortgl mda ruiner och soldr nkta ser alla s verkliga ut att man inte har n gra problem att leva sig in 1 spelet. Sj lvklart kr ver ocks grafiken en ordentlig dator f r att ligga p topp. Men Oblivion i sig sj lv r n stan en anledning till att b rja ge sig in i uppgraderingsdjungeln. Karakt rerna tycker jag ocks h ller en h g klass. Ansiktena ser inte direkt verkliga ut, men det r kanske sv rt n r foikslagen best r av lor och kattfolk. Till skillnad fr n Simon hade jag inte velat kalla dem stela utan tycker nd de r verl gsna de flesta andra spel. Men visst ligger nd styrkan i ljuss ttningen och milj n.

Ljud t allt och alla
S im on (Xbox360):
Bethesda har inte bara lagt ner mycket tid p grafiken utan spelets ljud och musik har uppenbarligen ocks haft h g prioritet. Det kanske mest p tagliga r det faktum att alla karakt rer har f tt en r st, det r allts inte som det r i m nga andra rollspel att enbart de allra viktigaste karakt rerna har en egen r st och resten endast f r en textremsa. Visserligen r det sj lvklart s att alla karakt rer inte har en unik r st, samma sk despelare har f tt ge r sten t ett flertal av dem, men likv l r det imponerande. vriga ljudeffekter h ller ingen h gre klass utan fyller sin funktion utan att gl nsa p n got s tt eller vis. B ttre st r det d till med musiken som g r sitt f r att h ja st mningen i spelet. Visserligen r det inte n gon musik som du l gger p minnet, men jag har efter ett 30-tal timmars spelande inte k nt n gon tillstymmelse av att st ra mig p den vilket f r ett spel av Oblivions l ngd r ett v ldigt gott betyg.

Mika e l (P C):
Ljudet och musiken i Oblivion ligger h gt, men det som mest imponerar r att de spelat in ljud f r precis allt karakt rerna s ger. Det r sv rt att s ga vilka ofantliga m ngder ljudklipp detta m ste innefatta, men n r man b rjat spela s f rst r man sv righeten i det ganska snart. F rutom alla fraser alla karakt rer som ing r i olika ventyr m ste ha, sprids dessutom dina och andras bravader ryktesv gen. Med andra ord om du utf rt ett stord d har snart en massa personer ver hela landet sina egna sikter om detta. Sj lvklart r det ofta samma r st till olika karakt rer, men det r faktiskt inget man m rker eller st r sig p .

Ingen konsol eller PC-portning
S im on (Xbox360):
N r Morrowind sl pptes till Xbox var det en rak portning, de hade anpassats det minsta till att passa konsolens handkontroll och det m rktes. Spelet blev trots det en hit p Microsofts maskin vilket s kerligen gav Bethesda n mer motivation till att g ra Oblivion en nnu b ttre upplevelse p Xbox 360 och i stort har de lyckats v ldigt bra med detta. Menysystemet, som kanske r den del som m ste anpassas mest, fungerar nu riktigt bra och ven om det givetvis tar l nge tid att man vrera runt med handkontroll n mus och tangentbord s blir det aldrig n got irritationsmoment. D remot kan din karakt rs r relse k nnas b de v ldigt sladdrig och stel. Sladdrigheten blir uppenbar s fort du hoppar, luftkontrollen r tagen till en niv som vida verstiger den du har i till exempel Quake eller Unreal Tournament, du kan s ledes g r en vid cirkel eller byta riktning ett par g nger i luften. Stelheten g ller fr mst striderna som k nns lite v l enkla, ven om de r betydligt b ttre n spel d r karakt ren g r allt jobb. Nu blir det mycket av den h r varan: Sl ett slag, backa, l t motst ndaren sl ett slag i luften, fram ett steg, sl ett slag, osv. Lite mer frihet och framf rallt fler m jligheter kring stridssystemet hade verkligen inte skadat.

Mika ? I (P C):
Kort och gott kan jag b rja med att s ga att Oblivion inte r en portning fr n ett konsolspel. Med andra ord g r jag inte alls in p hur pass mycket fr n konsolstyrningen som finns kvar. Oblivion r sett ur ett styrningsperspektiv snarare en f rstapersonsskjutare n ett vanligt rollspel. Man ser oftast v rlden genom sin karakt rs gon och det ligger relativt mycket skicklighet bakom striderna. Pilar m ste tr ffa motst ndaren och slag tr ffar inte olika mycket beroende p din karakt rs skicklighet. Men hur mycket skada man kan samka motst ndaren beror sj lvklart mycket p vilka vapen du har tillg ng till och din karakt rs stridsniv . J mf r man stridsm jligheterna med ett f rstapersons ventyrsspel k nns m jligheterna kanske f r f . Man kan sl och blockera slag och f tillg ng till ett f tal specialr relser. Oftast r det ganska r ttframt att blockera, sl , blockera sl och s vidare. J mf r man det d remot med andra rollspel s f redrar jag klart Oblivions modell. Visst skall skada och skydd bero p hur utvecklad ens karakt r r, men det r sk nt att det ligger en viss skicklighet i striderna s man faktiskt har n got att bli b ttre p .

B de sm
Simon (Xbox360):

och stora uppdrag

Spelarens frihet har alltid varit Elder Scrolls-seriens starkaste kort men ven deras kanske svagaste. All den ppenhet som erbjudits har ofta lett till en k nsla av att kvantitet r viktigare n kvalitet, b de n r det g ller spelets huvudstory och de mindre sidosp ren. Tack och lov har Oblivion f rb ttrat sig avsev rt p den h r punkten. Jag har efter tskilliga timmar nnu inte tr ttnat p de sm uppdrag som jag skickas ut p . ven om m nga av dem g r ut p att ta sig till en grotta och h mta n got s k nns de nd tillr ckligt varierande f r att inte bli l ngtr kiga och det finns ocks n gra riktiga guldkorn som f rgyller. Som det d r du slungas in i en tavla f r att r dda en f ngslad m lare eller det d r du m ste f rf lja ett antal personer och kartl gga deras aktiviteter f r att stilla en galnings misst nksamhet. ven huvudstoryn k nns betydligt mer genomarbetad den h r g ngen och till skillnad mot Morrowind s k nner jag inte f r att strunta i den helt. Jag bryr mig faktiskt om vad som h nder i Oblivion och jag vill verkligen inte att ondskan ska segra den h r g ngen.

Mika e l (P C):
Precis som i Morrowind r en av Oblivions st rsta styrkor m ngden inneh ll spelaren har att tillg . ven om man f rh llandevis snabbt skulle kunna ta sig igenom huvudstoryn finns det inget positivt med att skynda sig igenom spelet. ven fast jag hittills lagt uppemot 30 timmar k nns det som man bara sett en tiondel av spelet. F rutom en stor m ngd frist ende uppdrag som inte r p b rjade finns det flera andra gillen att g med i. F redrar man att arbeta ensam s kan man hitta s kerligen runt hundra grottor, ruiner och mystiska platser att bes ka.

http://www.fz.s e /a rtikla r/print.fz? ld=1 81

2011-09-13

FZ Elde r S e rolls IV: Oblivion

P age 3 of 4

Sj lva huvudstoryn r starkare n i Morrowind och det k nns att det ligger en st ndigt hotande fara ver landet. Precis som 1 Morrwind finns det ocks gott om mystik och gl mda platser. En av spelets h jdpunkter r n r man genom b cker och anteckningar f tt kunskap om en bortgl md plats och genom efterforskningar och ventyr pl tsligt befinner sig d r.

Karakt rsutveckling
Simon (Xbox360):
Ett rollspel r inte ett rollspel utan karakt rsutveckling och ven om Oblivion g r ut starkt r det h r som jag har mina st rsta inv ndningar. S ttet de l ter spelaren pr va p spelets olika roller i flykten genom slottets kloaker innan de g r sina val r genialiskt och jag hoppas att fler utvecklare blir inspirerade av detta. Antalet raser och yrken r v l tilltaget, men ven om de alla har sina f r- och nackdelar k nns det aldrig riktigt som ett avg rande val. 1 Oblivion kan du n mligen l ra dig allt nd . Som bastant krigare kan du l ra dig att smyga runt som en m stertjuv eller att utf ra trollkonster som skulle g ra Joe Labero gr n av avund. Detta r sj lvklart en del den ppenhet som Bethesda r ute efter och ven om jag personligen hade velat se en mer styrd karakt rsutveckling s r det sj lvklart en fr ga om tycke och smak. Nu kommer vi emellertid till mitt st rsta irritationsmoment med Oblivion n mligen det att fiender anpassas till din karakt rs niv . Som ett talande exempel kan jag n mna de banditer som finns utspridda ver landet. S l nge som du sj lv r p en l g niv har dessa lagl sa p sig slitna l derrustningar och rostiga dolkar och kortsv rd. Om du d remot m ter dem ett tiotal niv er senare b r de mithril-rustningar och svingar magiska sv rd. Tanken bakom detta r spelaren aldrig ska m ta f r l tta eller f r sv ra fiender. Anledningen r kanske god men jag tycker det f rtar mycket av det som jag anser vara rollspelens styrka n mligen str van efter att utvecklas och en m ktigare karakt r. Nu k nns det inte alltid som n got positivt att g upp en niv , d blir ju spelet sv rare och det blir s ledes inte den bel ning f r h rt slit som det brukar vara. Redan nu har det b rjat experimenteras bland spelare som vill klara Oblivion d karakt ren r p niv ett och bara att de tycker det r v rt att f rs ka k nns som ett misslyckande f r spelet.

Mika e l (P C):
Oblivion drar som sagt en tunn gr ns mellan f rstapersonsskjutare och rollspel. Medan det faktiska spels ttet och striderna p i mappen med ventyrs-FPS s r karakt rsutvecklingen och valm jligheterna klart starkare n i m nga andra rollspel. m nga s tt hamnar

Till en b rjan blir spelaren snabbt inkastad i handlingen utan n gon m jlighet att p verka sin karakt r. Efter en kort inledning f r du m jlighet att definiera ditt utseende. H r kan spelaren f rutom att v lja ras ocks st lla in ett minst sagt l jligt antal inst llningar som best mmer utseendet. Bara f r att forma n san p r tt s tt har man tio olika egenskaper att leka runt med. Kanske lite v l genomarbetet f r ett singleplayer-spel d r man sj lv s llan ser sin gubbe men valfrihet r alltid positivt och vill man ta den snabba v gen kan man slumpa fram sin nuna. Rasen ger en del grundl ggande f rdelar som i de flesta rollspel. Vissa koncentrerar sig p magi, andra p r styrka och en del p snabbhet. Sedan forts tter storyn och spelaren f r bekanta sig med de olika vapenformerna och hur man strider. F r att sedan forts tta definiera sin karakt r ytterligare s f r man ett tips fr n en datorkarakt r vilken klass man passar som beroende p hur man spelat. Passar det inte r det bara att v lja en annan klass eller skapa sin egen. H r f r man v lja ut ett antal f rdigheter som karakt ren kommer att fokusera p , allt fr n skicklighet med sv rd, sk ld och magi till hur charmig man r. Detta r dock bara b rjan p hur man vill forma sin karakt r. N sta steg r att b rja bekanta sig n rmare med sina olika f rdigheter och hitta en spelstil man gillar. ven om man r fri att avst r det rekommenderat att g med 1 ett av de m nga gillena. N gra av dessa r de klassiska magiker- och krigargillena till de ljusskygga tjuvarna och m rdarna. An mer karakt rstormande r m jligheten att bli vampyr. H r lockas man av den extra styrkan och m nga f rdigheterna vampyrerna i Oblivion har, men ist llet m ste man helt ndra spelstil d man inte t l solljus och emellan t m ste suga blod.

S smarta, men nd s
S im on (Xbox360):

dumma

Allt du beh ver g ra f r att inse hur mycket jobb utvecklarna lagt ner p spelets Al r iakta alla de datorstyrda karakt rerna som vandrar runt i n gon av landets st der. De g r sina renden, strosar runt, stannar f r att samtala med n gon de k nner, ter och drar sig senare till s ngen f r att slumra in. Detta r givetvis fantastiskt och bidrar i h gsta grad till att cementera k nslan av att du har att g ra med en levande v rld d r du bara spelar en liten roll. Tyv rr h ller inte Al:n samma niv hela spelet igenom, den h ller faktiskt inte l ngre n till stadsmurarna. F r s fort du s tter foten i vildmarken tycks alla varelser drabbas av n got virus som byter ut deras hj rnceller mot s gsp n. Visserligen r det kanske inte s konstigt att r ttor och andra djur inte r s smarta, men n r ett band m nskliga str tr vare kan luras in i en s ker d d k nns det inte lika roligt. Ett vanligt trick som du kan anv nda dig av r n mligen att l ta dina fiender f lja efter dig ver vidstr ckta landskap till en n rbel gen stad d r dina t nkta banem n kan klubbas ner av stadens innev nare. Det k nns som om Bethesda har lagt ner mycket kraft p att Al:n ska klara sig bra sj lv, men de tycks ha gl mt att spelare ofta kliver in i bilden och st r.

Mika e l (P C):
Det har talats mycket om Oblivions s kallade Radiant-Al. Grundtanken r att datorfigurerna skall leva sitt eget liv och ha sina egna behov. Blir de hungriga letar de upp n got att ta, beh ver de sova s tar de sig hem t och letar upp en s ng. De flesta har en dygnsrytm d r de sover, ter, g r till arbetet och en massa annat. D rf r r aff rer st ngda p kv llar samt n tter och tjuvarnas h gtid r p dagen eller natten d det r lugnt hemmen. Visst m rker man av Al:n men om den r s v rst behovsstyrd r sv rt att s ga. S llan f ljer man en NPC s pass l nge att man m rker n gon skillnad p om den r scriptad eller faktiskt agerar annorlunda emellan t. Fiendens Al r dock inget att h nga i julgranen. Visst kan de p samma s tt vandra runt och utf ra sina behov, men oftast s tter man en pil mellan gonen p dem innan man m rker n got s dant. Al:n f r godk nt och stadsbefolkningens dygnsrytm g r mycket f r att ka inlevelsen i spelet, men revolutionerande r den inte. En lika hatad som v lkommen nyhet r hur fienden utvecklas med spelaren. Ett problem i ett s pass ppet spel r n mligen att en spelare som tar sig igenom alla sidouppdrag kommer vara alldeles f r stark n r man tar sig an huvudstoryn till skillnad fr n en som direkt ger sig p den. L sningen r att desto b ttre ens karakt r r desto sv rare blir motst ndarna. Ett plus om man vill ha en j mn sv righetsgrad, men ocks ett problem i vissa fall. En spelare som tidigt fokuserar p icke stridiska f rdigheter som att smyga och ppna l s kommer g upp i level, men utan att kunna klara av de sv rare fienderna. Med andra ord blir man st lld mot om jliga odds och blir tvingad att f rs ka komma ifatt med krigarkonsterna.

Sammanfattning

http://www.fz.s c/a itikla r/print.fz? ld=I 81

2011-09-13

FZ Elde r S crolls IV: Oblivion
Simon (Xbox360):

P a ge 4 of 4

N r jag l ser igenom min text m rker jag att man nog l tt kan f intrycket av att jag inte gillar Oblivion, men ingen kunde vara l ngre ifr n sanningen. Oblivion r ett fantastiskt spel, ett spel d r Bethesda har beh llit friheten fr n de tidigare delarna men nd lyckats g ra ett spel som kan engagera de som ser friheten som n got enbart positivt. Mina klagom l kring Al:n, karakt rsutvecklingen och kontrollen r sj lvklart s dant som jag st r mig p , men trots dessa irritationsmoment har jag nd aldrig en tanke p att sluta spela, jag vill vidare och det i sig r ett klart tecken p spelets storhet. Oblivion r kort och gott ett m ste f r alla Xbox360- gare som lskar storslagna fantasy- ventyr och s kerligen en tidig kandidat till rets spel

Mik ae l (PC):
Bethesda gapade efter stort och lyckades sv lja hela stycket. Det finns alltid en risk med att skapa s dana f rv ntningar p sitt spel. En del har s kert blivit missn jda med att spelet inte var allt det hade hoppats p , men s l nge man har det i bakhuvudet att inget spel r precis som man vill ha det blir man definitivt n jd med Elder Scrolls IV: Oblivion. Spelet har inte bara en story utan en massa djupa, kortare, frist ende och sammanfl tade historier som skapar ett massivt spel. Efter 40 timmars spelande k nns det nd som jag bara sett lite grann av allt d r finns att uppt cka. Dessutom har Bethesda redan sl ppt alla modningsverktyg och det finns redan flera moddar ute som anpassar spelet till hur olika personer tycker det skall spelas. Visst finns d r saker man kan st ra sig p , men inget som ens ruckar p spelets orubbliga f rstaplats i rollspelsgenren. Har du en tillr ckligt kraftig dator s skaffa Oblivion, har du inte det s ska du allvarligt fundera p att genast skaffa dig en.

betyg: Te s ts ys te m och
Simon: Microsoft Xbox360 Mikael: Athlon Athlon64 X2 4800+, 2 GB RAM, Geforce 7800 GTX

Mikael R nde
Skribent

Simon Bergstedt
Skribent

FZ:s betyg:

I K I FIFI
Mycket bra

fj M sterligt!L

sarnas:

http://www.fz.s e /a rtikla r/print.fz? id=181

2011-09-13

Le ve l 7: The Elde r S crolls IV: Oblivion

P a ge 1 of4

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sin sida redan i f rra spelet hade jag mycket val kunnat sv nga mig med termer som

The Elder Scrolls I V banbrytande, innovativt eller "sjukligt fr scht" om jag n dgats beskriva Oblivion med Oblivion Rolls p e l ett ord eller tv . Nu har f reg ngaren Morrowind redan gjort det Oblivion briljerar

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med, n mligen att tillhandah best mmer vad som skall h detaljerat och s ledes ven

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n mer engagerande. Och det

llet sj lv Litvecklarn: Bethesda Softw are n mer Antal spelare: 1 r inte sa bara det inte. Evstevikrav: C W indow s EP n mer vackert,
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kallad "huvudstory". T nk dig nu att stavelserna emellan de b da citationstecknen l ses upp f r nskratt. Ungef r s dig med ett undertryckt h

skulle det nog ha l tit om Oblivion Sj lv fatt beskriva den k nsla man f r f rsta g kikar ut ur den d
Cyrodiil.

------------------------.... ngen man
r f reg

yrodd Er lviii ss f r kimvudst orymi irrelevarit a plat ser, men t or spelupplevelsen i allra h gst a grad rejevant a plat ser. Det finns allt id nagonring att g ra har, sent it t t piska alver t ill exempel.

Rekommenderas: 3 Ghz lntvi Pentium 4 or
eqmmivalent processer

1 GB System RAM ATt XSOO serien, Nvidia GePorce 6800 synes, or Spelets hemsida ... Prisjakt: 479 kr
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r f ngelseh

lan och ut

ver de vidstr ckta landskap som utg

r Andra form at: Xbox
Playstation 3.

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360,

Precis som ide andra delarna av Elder Ecrolls-serien utspelar sig Oblivion i riket Tamriel. Till skillnad fr n stunder n Morrowind (d ngaren utspelade sig) som med en del monotona sina sl tstruknaicke bevaxta gr a landskap kunde bjuda p , l vskogar s l ngt gat kan n ger ett n

PlaystationPortabla

s .Me dle m m a rna betyg
rt, Ljud/Musik, Humor

r Cyrodhl snarast en studie i vacker spelv rldsdesign. Lummiga, gr na stan chockartat intryck med den m rkaVaraktighet Unikt, Prisv h la relevanta q**

vi just tagit oss ut ur i bakhuvudet. Pl stligt f rsvinner alla fr getecken om vem som Skriv egen recension llg& m rdade vem, vad som egentligen h fr gest llningar. Det en oerh r ungef r h r som det d r undertryckta h nskrattet b rjar eka i igen, av form r du f rst rt l gligt utplacerad tempelruin bara stenkast fr n den plats d ett kompassen eller vada att nt och andra i normala fall ganska s

S mmanf

a

attni

ng

Ovunv lmligammmte stort S n yg ga s t Just nu VOldmmJt fritt Klent gest alt ade karokt ?rer iltmpanumnatmmtnermma Hardvurmmkn ckendy

andas in frisk luft efter din f ngelsevistelse. Nu st r valet och kvalet mellan v nda att dig om, dit huvudstoryns mark r pekar p beh ver b cken och Jag
"

in i ruinen, med staden och huvudstoryn i ryggen. Men med Oblivion framf r dig. ver knappast insinuera mer vad jag gjorde.

Dynamiska st rider

1
dana har a r ser .
,.

. -

.m

Cyrod

l

r bokstavligen talat fullt av s

ruiner och andra intressanta platser man kan bes ka.Ert stor del av charmen liggeri att n men v l kommit ut ur den f rsta ruinen s du en grotta bel gen kanske huvudstaden och spelets huvudstory lockar nnu litet mindre. P
i

.

.

119

3nt sxni sr nmest ,immponersmtcte er mt h elt ylvrt sivlst s sa kallade drems distamice", slet viii s ga her lsgt Surt mot orn kan rit a upp f rem l och personer, kors sig mia spelar med cmi ny dator och kan utnyttja

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nnu lite l ngre bort fr n. den v gen r det ,; _’

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m ti m ax eler ii l om du sit ter p nn I re sys t ern En (jet hkr ot roligt snyggt. D et a 1 d k I [it kr vande ’ich en t u,e. ext
SPELH SLH N

och plostligt kan du befinns dig ett tiotal speltimmar in v rlden p en helt annan plats N go nting
Ii snyggt .

01’

t

5

ht

it

ert ha dubbats till riddare eller bara r ddat

s arintidigt mycket swygc re.

bondgard utan att ha r rt huvudstoryn alls ven om v rlden i sig befolkas av allt fr munotaurer, skr ckinjagande troll och imps an det vid de p

.Sys avarmce.-adt Al: ii av ’at t int e vara f ullt s viaricerad som de n perfekta mllmmsmonsrm. Oblivmsn an namn

b st 1

kartan utm rkta platserna (som nyss n mnda ruin tull exempel) som du r v ldigt annorlunda j mte f reg ngarna. 1 Morrowmnd st llde du dig ng p g ng. Varje tr ff r knades inte gon skada

n stan alltid kan r kna med att ta bes k och da galler det att vara fonberedd Stridssystemet helt sonika framf r en motst ndare och slog, g delades ut eller inte. Det h

sl t ningkolsvart ut msmorkvr, puskandyvi ndar st il t et t kt h i o som loljuir f. r sa:klmiryn att st!. bsamnmmm.jstmm In vor ordet.
VH RKTI T H 5H
Dit olika kLi,srmmms oimktmetnr gnr ost i si’irt s t t blir et t nyt t

utan ett system som ber knade dina chanser att tr ffa avgjorde om n r fungerade mindre bra d

det k ndes v ldigt konstlat m,,pm.suu) och

http://le ve l7.nu/te xte r/re a d.php? id=92736

2011-09-13

Le ve l 7: The Elde r S e rolls IV: Oblivion
spel varje g ngdu startar en fly karakt r. Som tjuv k nns spelat snarast sunt Thief lit med rollspvluinslztd. soin riddare kan du springa fram och sl p det mesta. Spelstilen och d rmed upplevelsen defhiteras bara av hur du v ller att spela Oblivion och d r cker det hur gott och v l ver tOO speltimmar. Minst.

P a ge 2of4

stelt. Stridssystemet sv rv ldigt mycket mer dynamiskt i Oblivion och om du svingar ditt rdet ser ut att tr ven det s ffa, s har du tr ffat. Det k rf rh r tv llet f nns nf r ter rut. ttet som du och din karakt ller sig rtom. rd mot en motst ndare och sv

betydligt mer flytande till omgivningen har f S f d att alla fiender du m rn

ndrats. Nu anpassar sig fienden efter dig ist r som befinner sig p r r anpassade efter att vara lika sv level 25. Det h r riktigt v r ihj m ktig att du till slut sl ng till betydligt gr ra f

g att du spelar med en karakt gon som befinner sig p

level 1, det betyder i sin tur r dig p level 1, som lkommet en bit in i spelet

du aldrig blir riktigt s gonkast. Samtidigt f

l vad som helst med ett

r du, eftersom m

tet med sv

rare fiender och level-stegrandet

119

oftast g

r hand i hand, tillg

vre vapen och magiska drycker ju r genomg r du st ende v r och besk lgjorda. rda dar

m ktigare du blir. Animationerna och speciellt stridsanimationerna stunder av rena slumpm solnedg ngen i kn h bakom dig. Du v ssiga f reteelser. Som n ngr Tillsammans med den underbara fysikmotorn skapas det en hel del minnesv gt, vajande gr s och du pl tsligt h

T ill sist ur det h r nd ett rej lt ) >) uppbyte fr n fdreg vg:rrn n. Summa engagerande v rld, snyggare i uti relsa och enklare att f rst . N r det dessutom r friare n ett par trasiga tyglar g r det inte att g ra minut n att lska det.

Senast i spelets forum Re: Fortfarande l Ra: Fortfarande l nt?, erik nt?,rs Sajmon

r en varg yla strax

gonen p . f hunden som skjuts tillbaka mitt i ett spr ng. Den d da vargen flyger bak t och Ai rullar snabbt ett par tiotal meter ned f r sl nten innan den livl sa kroppen stannar , upp strax under ett litet tr d. Du best mmer dig f r att vargattacken inte skall f st kv ra denna rogivande stund och du v llssolen. N r du tio minuter senare l nder dig om precis i r ttsamt vandrar ned f ttan tid f r sl r att f besk kvar. da den svarta siluetten av Imperial Citys torn avteckna sig mot den brinnande ,#

nder dig snabbt om och sular iv

g en eldboll mitt mellan

Re: Fortfarande l nt?, ks Sajmon Re: Fortfarande k ’Re: Fortfarande l Ra: Fortfarande l
nt?,e’ Cyrax

st?, nu spett st?, et erik

nten ligger vargen

Frihet s Cyrod l

l ngt gat kan n r rej lt mycket st rre n n Morrow ind st. n den ena sidan av riket till den ven till h

och att ta sig fr andra tar m Storleken om man t granska fr

nga minuter,

r faktiskt det som imponerar mest nker p det visuella intrycket. Det det got r rsta ingame-bilderna och rn

har visserligen skalats ned en del p n de allra f filmerna vi fick se p sedan. Samtidigt h pnadsv Oblivion f

rusnmusnysus vs. uengsnulmjonrna Fler bilder... tillh r da allra niest v lcjordu mcmi ocks de allra mest kravande for uppdragna till max. Just att man verkligen kan din dator. Me rinformat ion s e e tt hus fle ra kilo me te r bo rt, be s t mma s ig .... .... ckande stora med alla effekter f f r att ta sig dit och sedan rida i fem minuter och sadla av framf r att spelet skall k g. nnas s r det inte rm r huset g r mycket Spelats sida Spelets tr d i forumet pass fritt och stort som det faktiskt g r. Det finns inga

r spelets uppritningsdistanser

snitslade skogsstigar eller passager d egen v F r att en s pass stor v rld skall k

jligt att rida av och finna sin Prestanda - PC
Fr st s vs det naturligtvis att spelets cynodils i 3D-sammanhang

n en h gt bel gen kulle i ut kant en au vidden kan man enorma st orlek se nda in t ill huvudst aden en solig dag. Oblivions sm ll makal sa befolkning och dess milj er k nns levande och riktiga i sig. AI:n r faktiskt riktigt s kallade ’dram dislance g r at t v rlden k nns verklig p ett annat s tt n f nul. Det h r r f rst s i allra h gsta grad vass p . att skapa en illusion av en dynamisk v rld d r folk lever sitt vardagsliv. Om beroende au vilket syst em du sit t er p . Medan den cinket du till exempel har en avtalad tid med n gon g ller det att vara d r vid r tt klockslag, boo’f rsedde kan pust a ut g r de flest a dat or gare b st i at t fort s t t a k lla andan et t lag bli. Alt man kan se annars vandrar de d rifr n. V der och vind ndras succ sivt, duggregn kan verg ver et t halvt rike , bet eende ax at t spelmot orn t it an upp i ot roliga m ngden f rem l och t err ng. Den h r sort ens t eknik kr ver sin dat or sch ont da smet p et t syst em som storm. Till viss del k nns det n stan som ett onlinespel d befolkningen faktiskt int e klarar av bli exempel Feat p h ga inst llningar kan agerar, g r runt och utf r vardagsysslor eller sl ss mot monster ist llet f r att st det varann id at t se sig om eft er en uppgradering f r at t p f ut maximalt av din spelupplevelse. F rut sat t et t du int e ett och samma st lle hela tiden. n jen dig med as spelet sen ut som f reg ngaren Morromind, d Oblivion fakt iskt t illhandah ller er ansenlig ven om det h r inte r riktigt fullt s utvecklat som man skulle kunna nska sig, m ngd inst llningar f r at t opt imera preot andan. F r at t spela med alla inst llningar p Ult ra High kr vs det det vore till exempel riktigt grymt att f se folk bli r nade eller nedslagna helt t minst one en AMD 64 4000-processor lellen likv rdig). et t spontant, s h nder det faktiskt saker i st derna och bara en s dan sak tillf r v ldigt graekkxnt av den senast e generat ionen samt minimum 1024 mb RAM-minne, helst mer nd . En yt t erligare 1 varning utf rdas fl , de son, sitter p mycket till upplevelsen. ett Nvidia-kott fr n serien Gfloroe FX. Om din kort modell befinner dig under 1 den nyligen i eft erhand ut annonserade ’5700 sp rren n det ingen st t t e id at t f rs ka f ig ng spelet . Viker bland annat t est at spelet p en i vrigt kraft ig dat or ...till ett pris ut rust ad med kort et Oforse FX5fiO5och spelet fl t endast t illfredsst llande p Low .irst lt ningarna. Upp en Man skulle kunna s ga att Obfivion r vad man jt ankkoegennt at ior och du kommer f rhoppningsvis kunna f spelet att fyra p dugligt, Det h r kr vev sin g r det till. Om du trots allt inte lockas av ett ovskm.n. Du hat blivit uvmvvd

nnas levande kr

l

gga v

rlden f

r dina f

tter finns det alltid den

riktig hyggligt designade huvudstoryn att utforska. Det enda problemet som jag kan t nka mig kan uppst r om man g llande spelv n som sj tt att k lv
Som Garrei:t sl< ,. iiie liv sept, fivttr vit sjmldrvstnmmtg 1 handen, an tio ist NPC:s. Sagt och gjort, killen sov 1 kuivrtngermtaitvttvn d rp .

rldens

design

r en spelartyp som hellre rl nna sig vilsen i r rdig v

blir dominerad av spelet, dominerar det. Det Cyrod att bara vara, n fruktansv trov g rt l Inget spel l om man inte k tt i en s

nner sig motiverad av dan h r trov

gonting som dock

rld...... ----- ----------------------- ---- --------- ..--------------------------rar ur. Det har h en viss gata pl nt mig minst tv

r perfekt och

ven om spelets avancerade All de flesta fall beter sig den totalt sp r att allt folk p stligt stannat upp och sporadiska r. Spelet r

rdigt finns det stunder d

nger under min vistelse h vidare

bara tokstirrat p och s

mig. Vakter som tar fram vapnen, l r inte heller en helt ovanlig syn ldigt petig k r perfekt rf rl rr inte

gger undan dem, tar fram dem nd som att Oblivion lider

ven om det sker p nns det tet n r att t

utplaceringar. Om man skall vara v mer av det faktum att allting tyv k h nns s r och d . rerna k

n de flesta andra spel g n tr

underbart i stort att det blir sv r. Pilar som stannat upp n ker min kroppshydda ver sk

r det visar upp en del skavanker det de avfyrats mot g ver skammen n rn gon cka

gra centimeter ifr rmen f

att jag vr kollar p Karakt

nns inte riktigt trov mf

rdiga heller. De

r som ni s

kert m rkt otroligt r fortfarande

detaljerade och snygga j

rt med m

nga andra spel men det

http://le ve l7.nu/te xte r/re a d.php? id=9273 6

2011-09-13

Le ve l 7: The Elde r S crolls IV: Oblivion

P a ge 3 of4

n

gonting som saknas. N r man

nd

fl skat p hur "d

med ansiktsuttryck, blinkningar och dem att

grimaser k nns det som att man hade kunnat bjuda till litet mer f r att f k nnas levande. Ett tydligt exempel p p alldeles under spelets introsekvenser d

da" karakt rerna kan k nnas bjuds det

r kejsaren Uriel Septim med episk rs slumpm ssigt. ller p att f rkunna f r sig att titta r han

bakgrundsmusik f rkunnar din ankomst. Det hela vore mycket st mningsfullt om det inte vore f r att det m nster som styr kejsarens ansiktsuttryck N rn gon ber ttar f r dig att han sett dig i sina dr mmar och h

en blivande legendarisk hj lte vill man inte att han hela tiden skall f

in i v ggen. H r hade man m tt bra av att anv nda sig av tydligare kroppsspr k, som att en hotfull karakt r till exempel hytter med fingret eller lutar sig mot dig n pratar.
En ny v rld varje g ng

Hur man

n v nder och vrider p

Oblivion s

r det om jligt att inte charmas av det det s ttet som spelets milj er tt

stora, fria och genomarbetade Cyrodiil. Allting flyter inte perfekt i alla l gen och befolkningen r. D remot r inte trov rdiga till hundra procent p r det otroligt ambiti st p tt i det s tanke. Det g r du g g ttet att det inte etsar in spelaren med r att spela Oblivion i stort s ller. Man uppt cker alltid n r ett uppdrag; g nger och d gonting nytt. Chansen nd

ett eller ens ett par specifika spels

hur du vill, inom ramarna f r vad v rlden inneh nytt och du st lls ofta inf r moraliska val n D rf r k nns det extra l tt att v ldigt mycket annat att st Som spel sett best nd Det
Emils

ra gott eller ont?

terv nda till dem och pr va dig fram p finns det

finns dock att man inte hittar samma uppdrag tv i. r Oblivion knappast s r och d

rskilt revolutionerande eller ens nyskapande. dan symmetri och harmoni att det p n got s tt

Det tar och l nar litet h

r fr n andra rollspel. D remot fungerar de olika

ndsdelarna f r detmesta i en s

blir nyskapande. Spel inom genren kommer f r l ng tid fram ver att j mf ras r. Spela det, tyder mitt enda r d. r faktiskt precis s d r episkt och storslaget m ktigt som bilderna ger sken av.

med det ambiti sa m sterverk Oblivion faktiskt

sikt: Ett spel att lska etter avsky ( Xbox 360-versionen)

Designen som efterstr var ett verklighetstroget fantasyrollspel riktigt snygg, men ocks f rtorkad vindruva man tappat bakom soffan och att f rs form av kvinnlighet i dragen l nga p sina h rn lika mycket skapargl dje som en t ndsticka i sp

r m nga g

nger gon

v ldigt trist. Ens karakt r k nns lika karismatisk som en ka skulptera fram n stintill om jligt. Milj er och monster brinner med regn. Laddningstiderna r bedr vligt

ll och spelet hackar till var hundrade meter man springer. en mumie med en r inte helhetsintrycket r ocks ndelser

Animationerna ger ibland panik ngest. 1 tredjepersonsl get finns det nog inget spel man hoppar fulare i. K nns som man k rt motion capture p hillebard uppk rd d b ttre. Det l tt att r med andra ord l tt att avsky The Elder Scrolls IV: Oblivion. Men det lska. V rlden k nns enast ende levande. Trots en hel del ologiska h mycket om strider, ett n rstridssystem utan fler finesser g r bak. Att dessutom uppt cka, i ett spel som handlar v ldigt

och beteenden k nna livet naturligt i st der och byar. Folk existerar. Friheten att v lja mellan dr svis med uppdrag, f lja huvudstoryn, avancera i guilderna g bara om hur duktig och villig man f rst r. l ta bli att bli alldeles fuktig om r tillsammans allt som nd inte med m nga raser och breda klasser spelet sjukligt beroendeframkallande. Allt handlar r att njuta av djupet och inte fokusera p gonen att t nka p ven om Dblivion saknar onlinest d och "ska" sakna det, kan man

hur kul det hade varit om man

kunde importera v nner till uppdragen och k ra i grupp. Betyg: 7+av 10
Villes sikt: Klarar sig l ngt p

f

rsta intrycket (PC-versionen) r man spelar Oblivion f r f rsta g r ut p ngen. Under la att ta sig ut fr n en f ngelseh h

Det

r sv rt att inte tappa hakan n

hela den inledande delen av spelet, som g via underjordiska g mitt sv rd p dum ut. Efter att ha genomborrat med en pil n n gick omkring och tittade p

ngar, satt jag och upprepade "wow" och "shit" f r mig sj lv. Jag klippv ggar, petade p ngande k ttingar och sl ngde precist p f rem len och se hur ljusen f ll s

marken, bara f r att f

hur fysikmotorn briljerade. Hade det varit p

riktigt hade jag f rmodligen sett bra

tskilliga r ttor av modell st rre med mina pilar (man r att pricka en r tta 1 halsen tunneln. Just g jag ljuset i slutet p

m ste n stan spela det h r bara f r att se hur coolt det r den kommer flygandes mot en) s g r man tror att det inte kunde bli b

ttre tar man sitt f rsta steg ut i naturen och nda bort till bergen i horisonten, och ronen och ventyrandet med klart finns - till exempel r Oblivion refter r terv nder.

m ts av en bl ndande vacker sikt. Jag s mellan dem och mig l g b f glarna kvittrar. Det rs vackert.

ljande skogar och sj ar. Vinden susar i rjar

N r den f rsta v gen av paralyserande intryck har lagt sig b massor av questn och intriger och allt vad det inneb r. fiendernas Al n r man v l ska puckla p

ven om det s

detaljer i Oblivion som jag tycker att de kunde ha jobbat lite mer p faktumet att karakt ren tappar all form av animation n ett spel som f r mig lever v ldigt l nge p Betyg: 8 av 10 det den charmerande och levande v rlden som g

varandra och det omtalade, outgrundliga r man hoppar - s g rna f rsta intrycket (’wow’) och d r att man s

1

Kommentarer
MandiM,

jag brukar aldrig vaa s

petig med FP.. 2006 04-0 ,3

dragonreborn78,

ntligen ett hr so..a kollegorna... ;) 200604-04

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2011-09-13

Le ve l 7: The Elde r S crolls IV: Oblivion

P a ge 4 of 4

W

Silverhage,

Tjena, bra skrivet 33000! i kul att Id... 20050103

emil, Tjenare. Snyggt namn btw , heter du Si... 2005-0403

W

Silverhage, emil,

jo det dr mitt namn numera :) tack! ... 2006-04-03 r if... 2006-04-03

Ingen som helst fara. Klart du f Det hela h

Jakob Sv rd,

nger naturligtvis ihop med... 2006-04-03 ... ;) 2006-04-03 att du g tt ... 2006-04-03

4

emil,

Aprop

det, spelet . . snart allts

s
W
Uglik, emil,

Jakob Sv rd, emil,

Det beror ju som sagt p

Haha, g

och lagg dig. ;) 2006-04-04 r mer karisma... 2006-04-03

Silverhage,

eller f

tt deras karakt

haha! Emil :D Tr... rustning tex. 2006-04-03 Haha, ja men fan, n ... ra Xbox-verren. :) 2006-04-03 hahah ok! :) Ja h sch s starna b de k nn... 2006-04-03

,

Ugl k,

Jakob Sv rd, emil, Jag st

vida man inte hoppar fungerar ... 2006-04-03 realistiskt. :) 2006-04-03 r dagen. =D 2006-04-03

r helst stil ... d

Ugl(ak, En sl gga i magen g Wunderbaum, Jakob Sv rd, Oblivion

r ett spel som ska spelas i... 2006-04-03

Ett bra val! :) 2006-04-03

http://le ve l7 .nu/te xte r/re a d.php? id=9273 6

2011-09-13

The Elde r S crolls IV: Oblivion (Xbox 360 S pe l) Re ce ns ion, Te s t och Inform a tion

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IffiKk

Re ce ns ione r, re ce ns ione r, re ce ns ione r... LoginlS ignup Ra pporte ra fe l S k Di2ita lka m e ror Mobilte le fone r TV-a ppa ra te r B rba ra Da tore r H rlura r/he a ds e ts GPS Mottagare
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The Elde r S c rolls IV: Oblivion
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The Elde r S crolls IV: Oblivion (Xbox 360 S pe l) Re ce ns ion, Te s t och Inform a tion
Bli den f rsta bland dina v nner att gula detta. 0

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P a ge 4 of 9

2Li2 (685) (140) 2 (41) :4 (24) (21) i

Expe rtre c e ns ione r

121
1. Hype 23 fe bruari 2008 Tota lbe tyg 10

S ka m a n trots a llt f rs ka le ta bris te r hitta r m a n fa ktis kt n gra . Morrowinds dis tinkta a s k kna r ha r bytts ut m ot fa nta s yklys chiga s kogs la nds ka p, lika s r huvudha ndlinge n m e r ba na l. J m f rt m e d s ina f re g nga re r s pe lv rlde n s om tidiga re n m nts a vs e v rt m indre , ve n om de t i de t h r fa lle t m e s t r e n fr ga om gra ds killna de r i he lve te t. Ett proble m s om a lla Elde r S crolls de la r r ocks a tt de t ka n bli a ninge n e nform igt e fte r e tt ta g. L s m e r 2. Kong 23 augus ti 2006 Tota lbe tyg 9

N r vriga utve ckla re ge r os s korridore r och s trikta ra m a r e rbjude r Be the s da frihe t och e n he l v rld fyllt a v o ndligt ve ntyr. Ett s m l s t och e norm t fa nta s yla nd d r vi ka n g va rt vi vill och g ra va d vi vill. Och e n e nda pe kpinne : g din e ge n v g! S ka pa ditt e ge t ve ntyr! L s mer 3. Game playe r 30 mars 2006 Tota lbe tyg 9

Be the s da ha r ve rtr ffa t m ina f rv ntninga r och d rige nom putta t ne r Da gge rfa ll fr n f rs ta pla ts e n a v Elde r S crolls -s pe le n. Oblivion r s f runde rligt, s m a ka l s t och s frukta ns v rt upps luka nde a tt ja g inte kom m e r a tt be h va k pa s pe l p e tt pa r m na de r fra m . Att m odda m a s na rt kom m e r a tt s tr m m a till f rs t rke r de tta fa ktum . Oblivion s ka ll ga s a v

60-s http://www.te s tfre a ks .s e /xbox3 pe l/the -e lde r-s crolls -iv-oblivionl

2011-09-13

The Elde r S crolls IV: Oblivion (Xbox 360 S pe l) Re ce ns ion, Te s t och Inform a tion

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a lla s om ls ka r s pe l och L s mer 4. Game Roobie 19 augus ti 2006 Tota lbe tyg 8

ve ntyr, oa vs e tt om ni ha r tillg ng till da tor, Xbox 360 e lle r s tr m .

Efte r a tt nu ha s pe nde ra t a llde le s f r m ycke t tid m e d Oblivion m s te ja g v l nd s ga a tt Be the s da ha r lycka ts riktigt bra , m e n inte p a lla punkte r s om s a gt. Ha de s pe le t fra m f ra llt va rit be fria t fr n ova n n m nda tv s tora bris te r ha de be tyge t va rit s j lvs krive t, m e n nu f r de t n ja s ig m e d e n n tt tta . F r de n s a ke ns s kull s ka m a n a bs olut inte unde rs ka tta de t e norm a ve ntyr s om s pe le t e rbjude r. L s m e r 5. Game re ac tor 21 mars 2006 Tota lbe tyg 10 Gra fik 9 Ljud 10

Allt r s s m l s t hopfoga t och m a n gl m m e r n s ta n a tt m a n s pe la r e tt s pe l. J a g ta la r m e d m nnis kor s om ofta k nns m e r le va nde n m ina riktiga v nne r i online -rolls pe le t Fina l Fa nta s y Xl , a lla m e nye r r l ttillg ngliga trots s a ns l s a m ngde r inne h ll, v rlde n om kring m ig le ve r (ja g ka n n s ta n k nna hur om givninga rna lukta r) och va d s om s ka h nda r he lt upp till m ig och m ina be s lut. L s m e r L s fle ra e xpe rtre ce ns ione r

Anv ndarre c e ns ione r

1. "Has to be in Top 5 of be s t game s I’ve e ve r playe d." Re ce ns e nt: tim m ytim s te r, CNET 17 januari 2011 Tota lbe tyg 10

60-s http://www.te s tfre a ks .s e /xbox3 pe l/the -e lde r-s crolls -iv-oblivionl

2011-09-13

The Elde r S crolls IV: Oblivion (Xbox 360 S pe l) Re ce ns ion, Te s t och Inform a tion

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This is a gre a t ga m e for a nyone tha t is jus t re m ote ly fa m ilia r with RP Gs a nd is a ve ry e a s y ga m e to pick up a nd le a rn how to pla y, it ha s countle s s hours of ga m e pla y, a nd it truly re s ts in the top 5 of m y fa vorite ga m e s of a ll tim e (1 a m a he a vy ga rne r a nd 1 ha ve pla ye d LOTS of ga m e s ). One la s t thing is tha t 1 would re com m e nd the P C ve rs ion ove r cons ole be ca us e of m ods . L s m e r ve rs tt till s ve ns ka 2. Re ce ns e nt: ROFLCOP TER, P ris ja kt 30 juni 2006 Tota lbe tyg 10

L ngta r ve rklige n e fte r de ra s n s ta Fa llout-s pe l. De s s a he rra r och da m e r ka n ve rklige n inte m is s lycka s . Om m a n s ka hitta n got ne ga tivt m e d de tta s pe l, i j m f re ls e m e d f re g nga re n - The e lde r S croll - Morrowind - s r de t a tt a lla ite m s r jus te ra de e fte r e ns le ve l. De tta tycke r ja g r d ligt, ty vilja n a tt vilja utfors ka v rlde n m ins ka r e norm t d m a n ve t a tt de t inte finns n got s pe cie llt i de grottor, oblivion ga te s e lle r ca ve s s om m a n utfors ka r. L s m e r 3. Oblivion - e tt rolls pe l utan rolls pe l Re ce ns e nt: s ilve rm oon, Cia o 12 juni 2007 Tota lbe tyg 8
0* SO C

Alla vi s om ls ka r rolls pe l ve t a tt de t r s v rt a tt f ta g i till b de s pe lkons ole r och P C. D rf r ble v The Elde r S crolls IV: Oblivion m otta ge t m e d ppna a rm a r a v rolls pe ls com m unityn. De t ha r blivit ka lla t f r v rlde ns b s ta RP G a v m nga m nnis kor och r ve n de t f rs ta rolls pe l s om kom m it till Xbox. P e rs onlige n ls ka r ja g Oblivion och ka n s pe la m nga tim m a r i s tr ck, m e n ja g undra r om m a n ve rklige n ka n ka lla Obivion f r e tt rolls pe l? L s m e r 4. Amazing Re ce ns e nt: Cha d Zim lich, Am a zon 1 ve c ka s e dan Tota lbe tyg 10

Tha t’s ba s ica lly a ll 1 ca n s a y a bout this ga m e . Gra phics a re gre a t, a fe w things could be be tte r, but ove ra ll ove r a hundre d hours of ga m e pla y, e a s ily, with tons of s ide que s ts , m is s ions a nd e nte rta ining cha ra cte rs tha t will ke e p you a ddicte d for quite a while . Ga m e is Eve s ta r worthy a ny da y, a nd it a rrive d in a ve ry tim e ly fa s hion. L s m e r ve rs tt till s ve ns ka

60-s http ://www.te s tfre a ks .s e /xbox3 pe l/the -e lde r-s crolls -iv-oblivionl

2011-09-13

The Elde r S crolls IV: Oblivion (Xbox 360 S pe l) Re ce ns ion, Te s t och Inform a tion 5. J tte bra RPG me d b de bra grafik oc h s tory. Re ce ns e nt: Robin9o, P rice runne r 20 januari 2010 Tota lbe tyg 10

P a ge 7 of 9

De tta r e tt s pe l s om e nligt m e j borde ligga p topp 10 a v v rlde ns ge nom tide rna b s ta s pe l. Ha r inte s e tt e tt s nt bra RP G s e da n Ze lda Oca rina of Tim e ! Ka n ta lite tid a tt kla ra ut om m a n inte ba ra k r p m a inque s te t, vilke t m a n inte be h ve r va ra r dd f r a tt be h va g ra f r de t finns v ldigt m nga olika que s t. L s m e r L s fle r a nv nda rre ce ns ione r

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WOR DS THAT LEAP LIKE LIVING BLADES ! THAT THUFS T TO KILL, AND NOT BE KILLED, CQMg CUB VING BOW! COME, BLUE-EY ED WOLF; THE MEAN S TO W AGE A W AR DIS TILLiJ!
- LIBOR A ESCHY LIJS DAT EG ST Il OF PASSAGE 154, Y R. OF CONSEQUENCE

S

crolls is Mojang's ne xt gante und offe rs a ne w and unique ganie play whe re youfight to outm ane uve r your oppone nt on the b uttle fi e ld us ing the de s tructive powe ro in your colle ction oj

m agical s crolls . Te ar your oppone nt lim b from lim b with the m ight ofyour

s um m one d arnhie s , lay was te to the de fis ns e o with the ob lite ratingpowe r of your s ie ge we apons or ope n up the ve ty ok ie s and le t holts oflightning s howe r his m inions until only as k re nlains . The road to victory is yours to choos e . Ob tain the powe lji4l s crolls and de cide which one s you will tak e to b attle as youjight to b e com e the m ightie s t Ms gician of all.

WHY S CROLLS ?
Five ye ars ago, Mark us "Notch " Pe rs s on and 1 s tarte d talk ing ab out a gam e we fe lt was m is s ing in the gans ing m ark e t. .4 gam e we de s pe rate ly wante d to play, hut was unab le to as it b ad not ye t b e e n de ve lope d. The gam e we e nvis ione d b ad e le ;ne nts from the colle ctib lo cardgam e ge nre as we Il as from truditionul b ourdgaine s . It would b e a s trate gic gam e with a s trong foundation in tactical gam e play b ut with a touch of random and chance guarce nte e ing a ne ve r-e nding s tre ani of curve halls . Y ou would control the outcons o of b attle b y cre ating m odfying and re fi ning your ars e nal to ove rcons e the ob s tacle s in your path. The gam e would challe nge you with e ve r changing conte nt and lot you e xpis re the world and cle ans e the lands of harm , e ne nions te r at the tim e . It would give you the opportunity to te s t yours e lf with your pe e rs b y b attling at/tor play e rs us ing a long lis t of tournam e nt te m plate s rangingfrom frie ndly niatche s to rank e d le ague m atohe s . Front quick , s m all s iz e d tournam e nts to world cham pions hips ! Ove r the s e pas tflve ye ars , the lis t of e le m e nts we wante d to s e e in this gam e continue d to grow to the point we re we finally s aid, "OK. If we are going to have any chance of com ple ting this gator, we he tte r ge t crack ing!'. And s o we did.
- JA KOB PORSER LEA D DESIGNER OF SCROLLS

0 0 0 0 LLS IS .0 TEADEMARII OF MOJ ANO M jA o o s

B

2011

http://www.s crolls .com /

2011-09-05

Ga m e s

P a ge 1 of4

Ba ck to hom e .Qg Ga m e s About Me rch Ga m e s

Game s
MINECRAFT

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Mine cra ft is a s a ndbox cons truction ga m e whe re you ca n build a nything you ca n im a gine . It a ls o ha s s ca ry m ons te rs , like cre e pe rs who te nd to wa nt to de s troy wha t you ha ve built. The ga m e is . a va ila ble on Mine cra ft.ne t

S CROLLS

http://m oja ng.com /ga m e s /

2011-08-25

Ga m e s

P a ge 2 of 4

S crolls offe rs a ne w a nd unique ga m e pla y whe re you fight to outm a ne uve r your oppone nt on the ba ttle fie ld us ing the de s tructive powe rs in your colle ction of m a gica l s crolls . Te a r your oppone nt lim b from lim b with the m ight of your s um m one d a rm ie s , la y wa s te to the de fe ns e s with the oblite ra ting powe r of your s ie ge we a pons or ope n up the ve ry s kie s a nd le t boits of lightning s howe r his m inions until only a s h re m a ins . More inform a tion a nd upda te s a re a va ila ble on S crolls .com . COBALT

Coba lt is a n a ction ga m e of running, jum ping, rolling, s hooting, throwing, da ncing, ha cking, rolling, flying, s liding, clim bing, looting, de fle cting, ra cing, pifia ta -ing, pa s s ing, s coring... a nd e ve n m ore rolling! Coba lt is de ve lope d by Oxe ye Ga m e S tudio in colla bora tion with Moja ng. Com m e nts on this e ntry a re clos e d.

Me rc h

S oc ial
Fa ce book RS S
V n Tu kin

http://m oja nc.com /(ya m e s / ,

2011-08-25

Ga m e s

P a ge 3 of4

o

Twitte r

Ne w s le tte r

Tw e e ts
@ObiWa nP ota to 1 wis h! About 34 m inute s a go.

2

@Bra iide is ofAura Om g m e ta logic! Bra in.. Colla ps ing.. Mus t.. Ge t.. Alcohol... About 1 da y a go.

@_ga nzi_ Aha , 1 inte rpre te d the que s tionifathe *cue nt*kind of s urviva l m ode will s re m a in, a nd it wont s ince we ’re cha nging it now About 1 da y a go.

@floflo81 1 m e a nt tha t the la s t tim e S te ve J obs re s igne d from Apple he s ta rte d P ixa r. My twe e t wa s m os tly a joke though. About 13 m inute s a go.

ki

S te ve J obs ? More like S te ve Une m ploye d, AMIRITE? ! About 8 hours a go.

@ga rryne wm a n @notch for wha t? ! About 27 m inute s a go.

The s te a k we a te tonight wa s m a de of pure love . Tha nk you Am e rica . About 25 m inute s a go.

41

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@S te va rtMS ta lk to ca rl a t m oja ng dot com . About 12 hours a go.

RT @chibite ch: a wwwww s hiiiit the s e too http:IIt.co/Pjz g8Y g http://t.co/cHn2Ywi #bootyba s s #nichijou #m a rnotte lollipop #hyphy About 13 hours a go.

http://m oja ng.com /ga m e s /

2011-08-25

Ga m e s

P a ge 4 of 4

Ge t s m a rt with the The s is WordP re s s The m e from DlYthe m e s . 2011 Moja ng AB

http://m oja ng.com /ga m e s /

2011-08-25

Ga rne s

P a ge 1 of 4

Ba ck to hom e g Ga m e s About Me rch Ga m e s

Game s
MINECRAFT

twe e ts re twe e t

17

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*

Mine cra ft is a s a ndbox cons truction ga m e whe re you ca n build a nything you ca n im a gine . It a ls o ha s s ca ry m ons te rs , like cre e pe rs who te nd to wa nt to de s troy wha t you ha ve built. The ga m e is a va ila ble on Mine cra ft.ne t .

S CROLLS

http://m oja ng.com /ga m e s /

22011-09-0 5

Ga m e s

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S crolls offe rs a ne w a nd unique ga m e pla y whe re you fight to outm a ne uve r your oppone nt on the ba ttle fie ld us ing the de s tructive powe rs in your colle ction of m a gica l s crolls . Te a r your oppone nt lim b from lim b with the m ight of your s um m one d a rm ie s , la y wa s te to the de fe ns e s with the oblite ra ting powe r of your s ie ge we a pons or ope n up the ve ry s kie s a nd le t boits of lightning s howe r his m inions until only a s h re m a ins . More inform a tion a nd upda te s a re a va ila ble on S crolls .com .

COBALT

Coba lt is a n a ction ga m e of running, jum ping, rolling, s hooting, throwing, da ncing, ha cking, rolling, flying, s liding, clim bing, looting, de fle cting, ra cing, pifia ta -ing, pa s s ing, s coring... a nd e ve n m ore rolling! Coba lt is de ve lope d by Oxe ye Ga m e S tudio in colla bora tion with Moja ng. Com m e nts on this e ntry a re clos e d.

Me rc h

S oc ial
o o o

Fa ce book RS S YouTube

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2011-09-05

Ga m e s

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o r- _

Twitte r

Ne w s le tte r

Twe e ts
RT @J a hKob: .(gurka loicucum be r! About 1 hour a go.

De a r dia ry: Toda y i trolle d@notchby cla im ing tha t the S upe r Ma rio the m e m us ic pla ying a t the office wa s in fa ct the m us ic from Ca s tle va nia About 3 m inute s a go.

@m a ta s orus 1 Ye s About 35 m inute s a go.

(Za Ube rg S ure , tobia s <cinna m on bun>m oja ng.com About 4 hours a go.

(ja m ie I051 No, jus t ra ndom cra p About 3 m inute s a go.

vt

@B455HUNT3R a round 70 bucks inciuding ta x About 13 m inute s a go.

tto

J us t for the re cord: 1 dont like bla nd food. About 1 da y a go.

@notch Tha t P la id logo could ha ve be e n a prope r a m bigra m ve ry e a s ily... About 1 da y a go.

(Za m a da ga @jnkboy 2 houris h. S pe e dpa inting a in’t m y thing? i dunno : D About 22 hours a go.

http://rnoja ng.com /ga m e s /

2011-09-05

Ga m e s

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N1
Ge t s m a rt with the The s is WordP re s s The m e from DlYthe m e s . 2011 Moja ngAB

http://m oja ng.com /ga m e s /

2011-09-05

S crolls , nytt s pe l fr n Moja ngFe be r / S pe l 1

P a ge 1 of4

Start Aodrod B-ii Fm Foto Hem lPacl iPhone Mac MohU PC Pryl Spel \ideo W ebb 1-jobb

feber

Gilla

I u

PC

Scrolls, nytt spel fr n Mojang
Mincraft-utvecklarens nya spel
Den svenska studion bakom Minecraft, Mojang, tillk nnagav precis deras n sta spel, Scrolls. Scrolls r ett digitalt kort/br dspel designat av Markus "Notch" Persson och Jakob Porser. Grafiken st r Jnkboy f r och f r handlingen har man tagit hj lp av Penny-Arcades egna Jerry Tycho Holkins "Scrolls is Mojangs next game and offers a new and unique game play where you fight to outmaneuver your opponent on the battlefield using the destructive powers in your collection of magical scrolls. Tear your opponent limb from limb with the might of your summoned armies, lay waste to the defenses with the obliterating power of your siege weapons or open up the very skies and let boits of lightning shower his minions until only ash remains. The road to victory is yours to choose. Obtain the powerful scrolts and decide which ones you will lake to battle as you fight to become the mightiest Magician of all." Ett begr nsad alpha-sl pp kommer dyka upp senare i r f r n gra av m nniskorna som k pte Minecraftalphan. En ppen beta kommer att dyka upp efter det, b de alphan och betan skall enligt Mojang inte kosta n gra pengar. www.scrolls.com

http://fe be r.s e /s pe l/a rt/2030 crolls nytt s pe l frn m oja ng/ 0/s

2011-07-01

S cro lis , nytt s pe l fr n Moja ng be r / S pe l 1 Fe

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t 13 komment arer viii Joyst iq t ags Scrolls. Mojang

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ldst f

rst

j

nandro
M 4m rkligt men modigt. nader sedan Gula Svara

antonsilver
MTG-styte? 4 m nader sedan 1 Gula

Gula

Svara

Philip Bergander

The not so Elder Scrolls 4m nader sedan Gula Svara

Filip T vet berg

Borde dom inte satsa all out p bli riktigt, riktigt bra! 4m nader sedan

minecraft ist

llet? Utveckligen d kigt f

r ligger ju fan still i princip... r att Minecraft har potential att

Spelet befinner sig i beta-fasen utan att ens ha ett syfte. Tr

Gula Svara

Daskaren
............. Det r redan riktigt, riktigt bra :) Jag tycker att det n att de sl rv nta sig. r bra att dom tar tid med att jobba

med det, hellre det som de f 4 m

nger upp allt och sedan tar bort saker som inte vart s

nader sedan som svar till Filip Tvetberg

Gula Svara

Jesper H steen
Men de patchade minecraft med nya block etc f 4 m nader sedan som svar till Filip Tvetberg r inte alls l nge sedan. Gilla Svara

ag_th e_ki ng

r du seri f

s? Ligger still? Har du ett exempel p r skapa det sj p lv ocks

n

got annat spel som har snabbare ven om du nnu mycket r del

utveckling och st r mycket f roligare att g 4 m

rre uppdateringar direkt till konsument? Och syfte har den . Spelar man dessutom smp s ventyr och bygga episka byggnader.

nader sedan som svar till Filip Tvetberg

Gilla Svara

Filip Tvetberg

1 http://fe be r.s e /s pe l/a rt/2030 0/s crol is nytt s pe l frn m oja ng/

2011-07-01

S crolls , nytt s pe l fr n Moja ngFe be r / S pe l 1

P a ge 3 of 4

Enkelt svar, Magickat 3 m nader sedan som svar till ag_the_king Gula Svara

Geequed

"Nightly sirrneri’, l ter som en onanist. 4 m nader sedan 4 Likes Gula Svara

Emil Hansen

K nner lite som Filip - hoppas f r guds skull att detta inte tar fokus fr n Minecraft. Spelet utvecklas utan tvekan men det finns fortfarande stora h l och det utvecklar MC b ttre, snarare n att det tar ver och Mojang blir r l ngt ifr n redo att l mna att de ven nnu ett f retag som sl pper betastadiet - hoppas detta nya projekt ger dem lite variation och nya id er s

halvf rdiga spel f r att maximera cashen. Hittills har de som utvecklare sett lovande ut, hoppas innerligt att de inte f rst r den imagen. Tummen upp f r det h r projektet, s 4 m nader sedan l nge det inte ers tter Minecraft p deras skrivbord. Gula Svara

Pecken

L ter som magic the gathering. Det 4 m nader sedan

r (var) ju iofs v rldens b sta spel enligt mig. Gula Svara

rkas

T nkte ocks

lite p

det, och aa,

r det ens i n

rheten lika bra som Magic s

r det

definitivt ett spel man kommer fastna lite f r l nge framf r. :P 4 m nader sedan som svar till Pecken 1 Gilla Gula Svara

Johan Nohr

Och Junkboy g r som all d ett fenomenalt jobb. 4 m nader sedan 1 Gilla Gilla Svara

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Introduc ing our Ne w Game : S c rolls
by J a kob P ors e r on Ma rch 2, 2011 Ba ck in Nove m be r we s ta rte d m e ntioning tha t we we re going to s ta rt the de ve lopm e nt of our ne xt title , a nd fina lly the da y ha s com e to le t you guys in on the s e cre t. Moja ng is proud a nd e xite d to pre s e nt its ne xt ga m e , S crolls (ya y!) . To re a d a bout the ga m e a nd to s ign up for the clos e d a lpha tha t will s ta rt la te r this ye a r, vis it s crolls .com Wha t a re you wa iting for? Go go go go!! J a kob P ors e r

11 http://m oja ng.com /20 /03/02/introducing-our-ne w-ga m e -s crolls /

2011-07-01

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iScrolls ( Mojang's next game)

ffektiv E-I earnins Utbilda . L ns a m t, S m idigt Och P e da gogis kt. Tj na P Kuns ka p!
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AdChouoen tI’

Whot is 5crobls? Scrolls is Mojong’s next game ond offers o new ond unique game play where you fight to outmoneuver your opponent on the bottlefield using the destructive powers in your collection of mogicol scrolls. Teor your opponent limb from limb with the might of your summoned ormies, by woste to the defenses with the obliteroting power of your siege weopons or open up the very skies ond bet boits of lightning shower his minions until only osh remoins. The road to victory is yours to choose. Obtoin the powerful scrolls ond decide which ones you will toke

http://www.m ine cra ftne ws .ne tls howthre a d.php ? 709-S crolls -(Moja ng%B4s -ne xt-ga m e ) 2011-07-01

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to battle as you fight to become the mightiest Magician of all.

Why Scrolls? Five years ego, me and Markus Notch Persson started tolking about a game we felt was missing in the gaming market. A game we desperately wanted to play, but was unable to as it hed not yetbeen developed. The game we envisioned hed elements from the collectible card game genre as weIl as from traditionol board games. It would be a strategic game with a strong foundation in tactical game play but with a touch of random and chance guaranteeing a never ending stream of curve balls. You would control the outcome of battle by creating, modifying and ref ining your arsenal to overcome the obstacles in your path. The game would challenge you with ever changing content and let you expiore the world and cleanse the lands of harm, ene monster at the time. It would give you the opportunity to test yourself with your peers by battling other players using a long list of tournament templates ranging from friendly matches to ranked league matches. From quick, small sized tournaments to world championships!

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Over these post five years, the list of elements we wanted to see in this game continued to grow to the point were we finally said, 'OK. Tf we are going to have any chance of completing this game, we better get crockingl". And so we did. Jakob Porser Lead besigner of Scrolls

Words that leap like living blades! That thurst to kill, and not be killed, Come, curving bow! Come, blue-eyed wolf; The meons to wage a war distill'd!
-

Libor Aeschylus dated Sth of Passage 154, Yr. of Consequence

http ~ //www.serolis.corTi/

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'Bright ond c Id t he flaah af st eelAlone room over desolate fields. 1 My aw ord 1 need no Ionger.. The evening w ind w ill corry mehome' .

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03 - 02 - 2311 12:14 PM

SniperCharlie
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Templar of Minecraft

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1
Lr,cation: Posts: r'. a 8.111

GbC 2011; Interview - Mojang's Jakob Porser on New Game Scrolls by Mike Rose March 1, 2011 With the enormous success of open-world sandbox title Minecraft, it's clear that SwedenMojang's ,just-announced next game Scrolls is going to feel the "difficult second album" stram. Players are set to build decks of "scrolls," and challenge opponents to one on one battles via a grid similar to the layout of a Chess board. How did the idea for Scrolls come about? Jakob Porser; Five years ago, me and Markus [Persson, creator of Minecraft] were both working at King.com, and we got to know each other and became really good friends, and we were both into the collectible cord game genre. We started taiking about common flaws in the genre, and how we would like to improve them. So then five years have passed, and we started talking about this again, and we got to the point where we were saying "we really want to do this game together, and it will be really fun." Rut you know, the problem with these types of games is that you need to have a critical mass of users. If you get one hundred users, they're not necessarily online all at the same time. And if the game requires you to play against someone, then now we have enough of a spotlight on the game to get enough players... [bud bangs coming from the main Mojang off ices] Oh sorry, that's the sound of Nerf guns [laughs] They were all like 'Tve got a great idea, Im gonna buy a Nerf gun!" and then someoneelse says "Yeah me too!" and then it all gets blown out of proportion so there are Nerf guns everywhere [laughs].

Rut arlyway, that's basicolly how it come obout, pitching ideos back and forth for this amount of time. And 1 think that, you know, the next Mojang game will be sa dra.stically far away from Minecraft. It wasn't like we said "sa, what are we gonna do next?" It was more like "we shouid start a company sa we can make that game as weil." So yeah, hopefully Minecraft fans will enjoy this game as weil, and if they don't then hopefuily other people will. 1 mean, 1 love Minecraft, but 1 also love platf ormers, and first person shooters, and turn-based, and MMOPGs. Rut you know, 1 see these games on consoles that look beautifu! and very polished, but they don't really do it far me -- 1 want to feel that what Ido can mnfluence the game, and 1 think that's why 1 like strategy, or Minecraft for that matter. 1 mean, the game is what you make of it -- you don't just sit along for the ride. So for Scrolls, it will be up to the user what they make of the game. Sa how daes the fighting happen? You've got a game board that is kindo like a Chess board but not. You each have one side of the game board, and if 1 have a scroil that summons a demon, for instance, 1 pay some resources -- 1 have resource management -- and then 1 place it on the game board. And when it attacks, it will attack in a straight line. If the other player has buildings in the way to black that attack, it want get to them or hurt them. Rut if the attack gets across to the other side of the playing field, it will harm them. This sounds easy enough, but it's not as easy as, you know, 1 put a scroil here and you put a scroll there and then we sit back and relax. Each unit comes with abilities, sa it could be,

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for instance, that maybe this unit has the ability to move ane step each tum, or maybe its And attack cant be blocked by another unit, unless that unit has more life than it. it's all these different kinds of scenarios that can throw curveballs at you.

Maybe you build an offensive line of units that you lump together as a spearheod attack, but rnaybe 1 can build a siege weapon that does area damage, it will hit everyone. So then 50 you'll want to spread them out. Sa you've got to roll with the punches and build a deck that counters certain elements, sa you know that "weIl, my opponent might try to do this, but if 1 can Odd this thing into my deck, it will prevent that outcome at least." It's all about balancing your set of scrolls, so you have a strategy about how you're going to win, but also f iII in some blanks in your defenses. Each team, then, has a sort af 'king' unit that you need to destroy to win, or do all the units need to be destroyed? 1 can summon scrolls and it doesn't matter if those are destroyed -- to win the game, it is me you have to kul. So your units can kul me. Rut that's only one way to win -- there's going to be multiple ways. You can use spells, or remove all my scrolls sa 1 don't have ony scrolls left. If you run out of scro lis, then that's you, game over? Yeah, you can't play anymore. That's one way of winning the game. And of course, there are tons of ways you' Il be abie to mess with your opponent's head, like destroying his resources so he won't be ab!e to cast any spells. There's going to be very many different strategies you can use to win the game. Have you got a release period in mind? we 1 wouldn't say we have a fixed date, but what we have said thus f or is, the first thing are going to release is the ciosed alpha. That's basically going to be a chance for us to Odd content and remove content depending on how we see how it all works. There's going to be a sign-up period for the people who are iriterested in the alpha, which will be at Scrolls.com . How do you think you'll pick people for that, because Im guessing that you'll probably get quite a number of sign-ups. Yeah! [laughs] What we've been saying is, we feel that we owe so much to the earlier adopters of Minecraft, that we haven't given a fixed number, but the first X people who bought Minecraft are going to get dibs on trying out the next game.

Now, the next game, like 1 said, is a lot different from Minecraft, it's not the same game and 1 personally feel that - weil, when we tolk to people in the business about this game, they keep saying that weil, Minecraft is such a huge success, you've found this kind of o niche, how come you're not looking to make Minecraft 2? Rut you know, for us, we don't think that ployers are so one-dimensional that they only want to play one type of game in one genre. And second!y, Minecraft has given us the freedom to do the projects that we want and the things that we want to do. And Scrolis, this is the game that we really want to make. It's a game that we've been taiking about for almost five years and a game that we want to make together. So even though we feel that, like 1 said, the earliest adopters of Minecraft are going to get first dibs on trying this new game, hopefully they will like it. And also, storting on a small

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scale and adding more players in the closed alpha to kind of test our system and see how the backend hoids up for meny users ond so on. It must feel o bit like, in music industry terms, the difficult second album, follow ing on from Minecraft. JP: Yeah, obviously. see Carl Manneh [managing director at Mojang]: 1 mean, we’re not going to it as a failure if we don’t reach the same kind of audience that Minecraft has. W e know that it’s probably not going to - we hope it ill, but we don’t think so. W But then, this is a completely different game and w e can’t really compare them. W e w ant people to like it, but 1 think if w e reach just a fraction of w hat Minecraft has done, then w eil do pretty w eil w ith the game.

Continue...

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e s -? ,''j a tOJ3 9 PM

V1

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el Alone 1 room over desolate fields.

My se ris. need no Ionger...The evening w ind w ill carry me home"

4 ..
- 1, inecraft store. Reply W ith Quote

03-02-2011 12:15 PM

SniperCharlie
Staff, Templar of Minecraft

Are you thinking about doing a physical, real game card to accompany the digital release? JP: W e’re not saying a definite "no" to that, but it’s not something that w e’re considerin’ 3 during the design process for the game. 1 think just the fact that w e make this game digital and playable online and on handheld phones, we can odd things to the game that would be very hord to udd to a paper game.

luin

Like for instance, say if one of the units gets damaged by another certain unit, it gets a poison counter that every round it damoges by one. If this was a pen and paper game, you w ould have to manege that yourself. You could probably do it if it w as ene creature affected, but if there w ere ten, you’d have to remember at w hat stege they w ere cif fected, are they not affected anymore, and so on. 5o these are things that we can odd to the game to improve the game, because it is a computer driven program, and the computer can manage that for you. W e’re not going to

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say that we never will - if the game is successful, and if we have a demand for it we will probably look into it, but it's not going towords the design at the moment. If we did, we'd probably release o side-step version that hos some chonges in gameplay to be more in line with the poper version. With the name, is it tempting ta odd a colon and put something offer Scralls? Were going to leave it as Scrolls actually to stort out, but Im sure if we release an expansion for instance, it will probably build on that name. It's not a!ways easy to come up with a name, and with this game, from the beginning we said "Scrolls" as a working title and left it at that. Rut then the mare thought about the we name for the game, the more we thought "Maybe we should stick to Scrolls." tt kind of grew on us -- it's short and to the point, and it's easy to remember.
50 maybe there will be a colon in the future at some point, but we can't say f or certain. Rut

you can take some credit for that. [laughs] Cheers! Sa other than through the single player, how do players earn scrolls? Con they steal scrolis from other people when piaying online, or win your opponent's scrolis? This is something we've been talking obout, because we want a lot of freedom on how you can set up games. Wed love for you ta be oble to battle for a cord, sa maybe the winner gets to draw a cord from the loser's deck, or you can say in advance 'we will be piaying for these cards'. Rut 1 think we will have ta explore whether we will need some form of gambiing license, because if it does then that will be a 'no'. Rut 1 think it would be really cool to have that as an option. What kind of story will Scrolls have, some kind of fantasy setting? Im personally a big fan of the fantasy world, and the game's bese is going to be in traditional Tolkien style. Rut we really want to think outside the box in that area, because you know, fantasy has been done sa meny times, and it's not unique, and certainly isn't a new thing. Rut it's a world that Im very comfortable with, and fram being eight years old and playing bungeons and Dragons for the first time, ond 1 still read fantasy noveis, and 1 love the epic fantasy movies ond games when they come out, sa 1 think a lot of people do like that genre and we're looking to mix it up a bit, and odd some weirdness to it. [laughs] We're going to just play around with it o bit and it doesn't have to be that traditional.

Is it all one vs one, or are you considering team play? We've thought obout that -- in the beginning, it's going to be one an one. Rut 1 don't think it's impossible that, in the future, if the game is weil liked ond gets an audience, then we can introduce three players against each other, or twa vs twa. We could also set up a template where three of us are in the same team, and these other guys are in another guild. Sa then we play each other one on one to see whose team is the stronger. 1 think that people like being able to team up in communities and guilds and stuff. It's a fun thing to add to a game. You said there's going tobe regular updates, more scrolls coming out and stuff like that.

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How are those going to be monaged and how of ten will they be? 1 guess you may get in the situation where youve got the game balanced weil, and then you introduce a new set of scrolls that alters the balance. Im sure it's going to need o lot of testing! But yeah, that is o constant problem with all of these types of games. In o woy, 1 kind of like it, that certain combinations of cards can become unbalanced, because it can be really fun as a player to find these combinations and use them. But as for tournament play or any kind of ranking game, we would have to take steps. We never want to remove or nerf cards - you know, people will invest in cards and trade cards and buy them at the auction house, and collect these cards because they think they're awesome. Sa that's going to be a big no-no. Let's say we release twa expansions per year, with new batches of scrolls. 1 think we will have to balance the batch we release with the lotest twa or three releases, and say 'these are the cards that will be in tournament play'. And all the other cards, you are still allowed to play with them and create decks with every scroll we've ever released, but come tournament play, you'll anly be oble to play with a specific set of scrolls. That way, if the game is successful and lives on for five years and we have a couple of thousands of cards, we won't have to balance the newest card with the oldest card. WeIl anly have to balance the latest three hundreds cards or so. You know, there's still room to put your foot in it. [laughs] gut that gives us o better standing point. Visually, how are the battles going to look? We hired a great artist, jnkboy [Markus Toivonen], who has started working on this - his work is realty awesome. We're going to keep everything 2b, and it's going to look sort of toonish. It's not going to look like Japanese anime, but it's going to have a little bit of that, mixed with a little bit niore of the Western style of graphics. 1 think were going to have a really cool look for this game. Distribution-wise, are you planning on staying independent, or perhaps looking to make a deal with Steam? We are planning to stay independent, for a number af reasons. We just like being indie developers, and not having to customize our products af ter other people's plan, so we can do our own thing. We're more than happy to take advice from those people who can give it, but you know, we're in a very fortunate position with the success of Minecraft, that we have the financial means to create a game like this, and that we have enaugh spotlight and attention from Minecraft, to be able to present a game like this to the public. We feel that we don't really need a partner for publishing. we're going to try to do this 50 totally on our own. How meny members of the team are going to be working on Scrolts? Weil right now, Im working on it, and our graphical artist jnkboy, and we've hired a backing developer who's going to helping us, sa 1 think us three for starters working 100 per cent on the game. Then Tobias [Mollstam] is going to help some, and ene of the developers far Minecraft, Jens, is probably going to help a little bit, and we're also going to have an intern from Germany who's going to help us in April. Is there anything from working on Minecraft that has inf luenced how you plan to work on Scrolls? 1 think the constant releases of small iterations is samething that we will definitely adept from Minecraft. You know, Minecraft started sel ling at a very ear!y stege, when the game was far from complete, and there are meny advantages to that. Af ter the Scrotls closed alpha, then there will be an open beta. And bosically everyone can join in the open beta and everyone can buy the game, and at that point we will try to sell it to the audience. And that's kind of the way that Minecroft was as weil - Markus didn't have a closed alpha, but the early customers will have to live through a period where we're still developing the game ond adding new stuff to it.

2011-07-01 http://www.m ine cra ftne ws .ne t/s howthre a d.php? 709-S crolls -(Moja ng%B4s -ne xt-ga rne )

S crolls (Moja ng’s ne xt ga m e )

P a ge 9ofl3

Like f or instonce, the single player port of the game will not be in the closed olpho or open beta - thot W ill come with the full release. 5o the open beta W ill be where you can ocquire cards, buy them at the ouction house, use tournament tempiotes and so on, but theri we’re going to odd new stuff to this. 50 maybe the player W ill come on o few weeks later, ond new templotes for setting up more exciting tournoments w ill be ovailable. continue...

I t

- co by 5r 'archar/ e: :

03 - 02 - 2011 at 12 -24 PI'?.

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0

1

il

Bright and cold the flooh of steel.Alone 1 room over desolote fields.

My sw ord,I need no longer.The evening w ind w ill corry me home

fi. -,
PM 03-02-2011 12:19

.

i q~

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Check this arresorne Mievcraft store. P,eply With Quote

SniperCharlie
Staif, Templar of Mirrecraft
-

So 1 think thot’s w hat w e’re bringing forw ord from Minecroft. And of course, one major thing is to continue to stay close to the community ond to the players. W ith Minecraft, w e have benefitted so very much from the communi ty. 1 meon, some of the items in Minecroft are things thot w e might have just odded from o tw eet like Oh this W ill be aw esome1 Y ou re right III odd V ond then pushed it live two i , doys later, you know ? Tw itter is nota one w oy street; it’s not obout us giving information to the people who follow us. It’s very much about receiving as weil. So we need to continue thot ond try to have as ciose a connection with the community as possibie and to really listen to them. The closed alpha, then- is that going to foliow the same format as Minecraft, w ith a cut price to Join that, and a bumped up price later on? W eil, the closed alpha w ant cost any money. 1 think at that point w ere just going to shower content on the people who are signed up ond ask them to try it and play with it and tell us what they think, to see what combinotions are broken and what doesn’t work. And at the end of that... weil, we’re gonna take everything away from them. [laughs] Then we move onto the open beta, ond that’s when the actuai game starts. 50 the closed alpha will be a bit like how normal games behave at the beta. So like, if you w ere the beta tester for the latest release of W orld of W arcraft, you con get to a certoin level, but as soon as the game is finished, they will make you start over again. So basically that’s how our alpha W ill work.

-

1

LeCeI-.efl: Posts:

Argesy-so-Br-azt 049

2011-07-01 http://www.m ine cra ftne ws .ne t/s howthre a d.php? 709-S crolls -(Moja ng%B4s -ne xt-ga m e )

S crolls (Moja ng's ne xt ga m e )

P a ge 10 of 13

What kind of price point are you looking at at this stage? We havent decided on a price point yet, but the way it will work is, the game itself will be free for anyone, but the content of the game -- the scrolls -- you can buy packs of those. 5o we want people to be able to try the game before being able to invest in it, and we think that is the best way f or everyone. 1 myself have bought so many games where I've thought 'oh my god this looks awesome', then you install it and it's s h*te [laughs]. Sa this way, you' Il be able to get a feel for the game, then you can buy it or not.50 let's soy -- this is no fixed number, just off the top of my head -- you invest 10 euros in the game and you get 60, 70, 80 or whatever scrolls. Then you have expanded your collection. And this will be random, sa if you're lucky you'll get a really rare cord.

Ah, sa when you're buying packs, you're not buying a specific set - it's as if you're buying
real packs of cards in a shop. 50 you might get a 'shiny' card in a pack? Yeah exactly. 1 mean, we're gonna try to bolance it up in some way sa that you won't get an entire pock of only 'common' cords, but yeah, it's random, so you don't kriow exactly what you're going to get. You may get lucky and get a really rore cord, then you might keep it or place it in the auction house, that will be up to you. Are we looking at a PC-only release? The first release is going to be PC ond Mac, ond youll be able to install it. gut theres also the possibility of plcying it in a browser.

Will that be Flash? No, it's not going to be Flosh, but we have talked obout hoving on open API so onyorie con create their own client, since everything is going to be server-side anywoy. The problem with Flash is that no-one really takes it seriously. Plus of course, the performance issues. So we're going to look beyond that. We're probobly leaning towards Unity. Unity has some added features, and performance-wise it outruns Flash. Plus, if you want to use 3D or porticie effects ond on... 50 gut we're olso thinking that this game would be great to play on on iPad. brawing up scrolls with your fingers would be a nice touch. Were looking at smortphones in general - the Android and the iPhone ond the iPod. Ariy consoles? Were not looking at consoles right now, but if the game turns out to be successful ond has o fair amount of users, then it could definitely be something that we consider doing. There's o problem with consoles though -- 1 mean, on the PC ond Mac ond the iPod ond the srnortphones, everyone can play against each other. gut if we get it to, say, the Xbox, then they (Microsoft) only want you to play against other Xb oxs. Ah yeah, 1 guess then you've got a problem with your online leagues. Yeah exactly. We want people to be oble to play cross-platf orm. gut we will see, maybe in the future. It's not impossible.

http://www.m ine cra ftne ws .ne tls howthre a d.php ? 709-S crolls -(Moja ng%B4s -ne xt-ga m e ) 2011-07-01

S crolls (Moja ng's ne xt ga m e )

P a ge 11 of 13

End of interview

The game as: .PvP Theres
ci

chess-like board.

2 sided battle Resources management involved -Attacks go in
ci

in

ci

straight line on the board

Each unit has abilities 5iege weapons -You have ci deck of cards Multiple ways to win. The games is going to be on hartdheld phones Cards base is going to be in traditional Tolkien style

At first 1 though that only Minecraft was going to be goad.I dont know you guysbut Im already feeling addicted to this new game(love strategi c/role card games).

st eslM’ ty Srye,Cha te: 03-03-2011 at 11:44 Alt Reason: L ist a’fd-d

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d ’hp flush J stec-KAkmc 1 r -J My sword 1 need no longer The evening wind will carry me home

Reply W ith Quote

03-02-2.3110730 P M

mink13
Dw or

looks like Magic, the Gathering. poison counters, wood= green mena, eguipment, but it is also a tactic game, wotc and sony tryed to do that with mtg bot failed it is way to laggy and gameplay is odd. think this will be better because it was made for the computer and more adapted to it.

1 !
Posts:

Nov 2010 167

’We tant quite determine what they’re doing, bet they seem to be doing it quite well." Vedaiken research notes jois me here in the league of legendshttp:l/signup.leagueoflegends.torn/?r...c2b 96500440226 sign sy here and i get a reward it is a 3rd person, RTS, based off world of warcraft.
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03-02-2011 00:07 P M

56

firefudge
ivO Date: Lscvi,ss:
A PC- ;:

:
Nov 0010 Se.hind my cvmpvter
347

this looks like it will be fun! 1 wonder how many users will get to try it?

Staff,Crusaders vi MCwosvs

2011-07-01 http://www.m ine cra ftne ws .ne t/s howthre a d.php? 709-S crolls -(Moja ng%B4s -ne xt-ga m e )

S crolls (Moja ng's ne xt ga m e )

P a ge 12 of 13

ii
The 8 wondet's of the human world: Great Wall of China Petra Chi the Reciesmer Machu Picchu Chichen Itza Colonseum Taj Mahal Great Pyram:d of Giza Minecraft
Rnply With Quote 03-02-111 08.28 PM 57

SniperCharlie
Staff . Tomplar of Minorraft

Maybe one of us get lucky and get the chance.Loaks promising at least.

P o.

1;

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1

"Bright and c,ld t he flosh of at eel,Alone 1 room over desolat e fields. My sw ord,I tend no lonqer...The evening w ind w ill carry me home

Check this ow esome Minecraft store,
Reply With Quote 0, -02-20110122 PM 2

firefudge
s t*

Probably those that started playing even before irtfdev

Locoti-on: Posts:

:t

Oohind Iny cnrnputor 347

The 8 wonders of the human world: Great Wall of China Petra Christ the Redeemer Machu Picchu Cisichen tWa Colosseum Taj Mahal Great Pyramid of Giza Minecraft
Reply With Quote 03-02-201109:42 PM

dmit chefl94

much better post then the one on front page much more detail

LocaUorr: Posts:

USA 71

Etiog E:ttris: 5

http://www.m ine cra ftne ws .ne t/s howthre a d.php? 709-S crolls -(Moja ng%B4s -ne xt-ga m e ) 2011-07-01

S crolls (Moja ng's ne xt ga m e )

P a ge 13 of 13

Dmitchell94 Fousder/Devetoper MCForge http://rninestatus.netJ776disurvival.png (server stats) ... http://misestatus.netjsystem/banners png? 1290320347 (server Basner)
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03-02-2011 09:55 PM SniperCharlie Staff Tempfor of Mhecraft

010

Thanks dmitchell94.Some probably not gonno read it all but if someone want to krsow more about the game Vm happily posting here.

T//E OFF JCIAISI?&

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2011-07-01 http://www.m ine cra ftne ws .ne t/s howthre a d.php? 709-S crolls -(Moja ng%B4s -ne xt-ga m e )

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March 3, 2011

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those plcyers hopirig for an extecw ive backlog af otatiotico roqardiiicj their play sessions are in luck. flie game will eujtply numerocta uoeful iccf rncation about your wins, losses, dcccke and marc. Other pldyers w ill alsa be ahle te see how long youve been plang the QamC via ocases cm yohr cartis. T he inoro you usa a perticular card, the caere it tull becjirc to look doggod around the edges and the illustrations w ill fade .a little. Dev&c’prtc’srrt is beincj headed by iakob Porser, w ith art from Markus Toivonon, a.k.a. ’jnkboy,’ and hdp from a hacking developer. r’entuclly other members of the Mojangte a m ,lons lle rge cce te n atid Tebias Molletani, v ll be helping . Out Perser said of the tycmc, ’Notch [Markus Persson, ucator ofMincciaftj and 1 started dcscussing the idea of Scrolls nearly Five years arjo.’

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W e are both qreat fans of Ilie CCG uctire. but w e lett that Umre w uro some common gameplay flaw e in the aseilahle tittes, W ere exrited to flnfly put all our tfiouphts inta action w ith the realiaboo of Scrti!s, Penny Ar:ades ]pi t y "Tycho" Holkins is elsa w orkiroj with Mojang, collaboratinq an the back story for the new game, ’Evor since t’Pnecsatt tack roat in the oflk’es, it’s transfarmed once vital staffera inta shamb ii e hulk conremed enL’ w a-l-i the rn hiiheri of monet ttsc 'utture' sd H Ile ne expkiined "W hen Netth sald the Mojanp juysba d an idea for another jame, 1 de rided Lt w ouki probably be saftt just to join them," A private alpha buld is planned and est be made asaable tats.rthw y er The opportunty tolCfl tf C dpha w ill be Offer’3d to a number of people w ho bauht the original l’u’aft alpha, ,. An opc-n hotats thu pInrtod. Neither Uni alpha nr bete bulds w ill test money, and v ll instead heip the Moj;3n tCam ta belance tho carde and deteniiine how the onlirie play w ll w snii. Only tho rnutsplaeu- elements sill be aiailable in tflesc bs.ikls fan1asutra’S full intersiew w ith Mojzmgs iakh Porear - in lrahidl be dLecusees the seitirs.) tf Pio sin.j!e-plaser story, the rejular updates to the game that piayers can mpect, and w hat kind of un -e and rardsiv , il coffle with the ljarrle - w ael3llt reu1Ior ltatated nows: Ole tw"a a e
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2011 09 16

BILAGA 8: INTERVJ U MED MARKUS P ERS S ON

Akt...................................... AktbU.. ....... ........................

.1

11/11/11: The Word of Notch

P a ge 1 of 1
STOCKHOLMS TINGS

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The Word of Notch
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p
i Seachf Akt Aktbi

-09- 16

APR
2011
407

07

11111111
We had a board meeting today, which felt relatively grown up and mature. We had it at a nice asian restaurant, and there was food, drinks and coffee. Carl held a nice presentation, showing the progress of the company, and we discussed and voted about various details on where to go and what to do. The most relevant parts for Minecraft is that we decided to bring in bug fixing into the development method in a more clear way so that people working custorner support can add them as tasks for us, and that we finally set a release date for Minecraft.

3K It's a bit tricky to really do a release for Minecraft as we keep updating it all the time. For one, Like the version we deem as the 'full version" won't be very different at all from what the game was like a week ago, and weIl keep adding features after the release as weil, so it's really more of a milestone when we finally get rid of the Beta label, and some kind of goal for us to work towards. The plan is to be open with this and try to get people to cheer us on as much as possible, but to be open with the fact that the game won't change much at the actual release day. (It's more a progress up until that point) We picked November 11, with the unofficial tagline "us too". It's the same date as a few other games and movies, and the one lm the most excited about is Skyrim, so that will be a nice reward for me if we actually manage to hit that date! And, in case you want an update on Minecraft: We've been working on finishing up Achievements and Statistics for 1.5, 1 ran into some issues with JSON, got frustrated, and added weather instead. Developing new features like that is what 1 enjoy doing the most, so 1 ended up covering a lot of ground. There's periodic downfall (snow in snowy areas, rain in others, nothing in deserts) that make the sky darker, hides the sun, moon and stars, and makes everything wet. Ice grows back in cold regions, and snowfall covers the ground when it's snowing. During ram/snow, there can be occasional thunderstorms with lightning. 1 haven't finished the actual Iightning bolt yet, but everything else is fairly done. Once the stats are done and the weather has been tested through, weil release 1.5. lm guessing this will be next week. The piston mod might get added, but it will not be in time for 1.5. posted 5 months ago

1 made Minecraft! This is my personal blog, but it's like 95% about Minecraft development.

Twitter!
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2011-09-12

"SCROLLS" TRADEMARK APPLICATIONS FILED BY MOJANG AB/NOTCH DEVELOPMENT AB'

Country
Australia SCROLLS

Mark

Application No.
1408501

FiIig Date
February 12, 2011

Classes
9, 25, 28, and 41

Applicant
Notch Development AB

Canada

SCROLLS

1517405-00

March 2, 2011

9, 25, 28, and 41

Notch Development AB

European Community

SCROLLS

9728321

March 29, 2011

9, 25, 28, and 41

Mojang AB

United States

SCROLLS

851323,305

May 17, 2011

9, 25, 28, and 41

Mojang AB

>>
cy.

:'-

>0)

1

1

0

Upon inform a tion a nd be lie f, Notch De ve lopm e nt AB a nd Moja ng AB s ha re com m on owne rs hip.

tcD

F re ta gs inform a tion - Uts krift/P DF

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Revisor 556356-9382 Grant Thornton Sweden AB Box 7623, 103 94 STOCKHOLM Representeras av: 690414-0453 Huvudansvarig revisor (auktoriserad) 690414-0453 Niring, Carl Fredrik
do Grant Thornton Sweden AB,Box 7623, 103 94 STOCKHOLM

Firmateckning

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i f rening av

I nfoTorg 1 S151, 105 99 Stockholm utgivare Patrik Attemark, InfoTorg AB

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Fax 08-738 48 01

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E-post info

infotorg.se 1 Ansvarig

https :/Iwww5 .infotorg. s e /f3 0/printpdf.htm ? printa ble =true &hide ba s ke t=true &pdf=fa ls ... 2011-09-14

~~14~3
te rs t ll f rbinde ls e n till ba nke n s s na rt de n upph rt a tt ga lla . be ropa ve n a ngive t num m e r vid korre s ponde ns a ng e nde f rbinde ls e n.

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STOCKHOLMS TINGSR Av d. 5 A Ink Akt AktbiI

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2011 -09- 16

Garantif rbinde ls e nr 5935-54 014 50

Ze niMa x Me dia Inc., e tt a m e rika ns kt f re ta g re gis tre ra t i de ls ta te n De la wa re m e d a dre s s p 1370 P icca rd Drive , S uite 120, Rockville , Ma ryla nd 20850, U.S .A. ("K ra nde n") kom m e r a tt hos S tockholm s tings r tt yrka inte rim is tis k s ke rhe ts tg rd j m likt Va rum rke s la ge n (2010:1877) i m l om intr ng i ge m e ns ka ps va rum rke m e lla n Ze niMa x Me dia Inc. och Moja ng AB, (556819-2388) ("S va ra nde n"). tg rd e nligt ova n f r m e dde la s e nda s t om K ra nde n s t lle r s ke rhe t f r de n s ka da s om ka n tillfoga s S va ra nde n. Unde rte ckna d ba nk g r h rm e d i borge n s s om f r e ge n s kuld f r a ll de n s ka da s om ka n tillfoga s S va ra nde n p grund a v a tt inte rim is tis k s ke rhe ts tg rd m e dde la s vid tings r tte n e lle r, e fte r ve rkla ga nde , i a nna n ins ta ns . Ba nke n s ka ll dock inte p grund a v de nna f rbinde ls e kunna s a m m a nla gt S EK 200.000,00 (tv hundra tus e n s ve ns ka kronor). l gga s a tt utge m e r n

Utbe ta lning unde r de nna f rbinde ls e f ruts tte r a tt kra v a nm le s s e na s t 90 (nittio) da ga r e fte r de t a tt be ta lnings s kyldighe t fa s ts t llts ge nom la ga kra ftvunne n dom e lle r la ga kra ftvunne t s lutligt be s lut. Eve ntue lla kra v p grund a v de nna f rbinde ls e s ka ll, f r a tt kunna g ra s g lla nde , fra m s t lla s s kriftlige n till S ka ndina vis ka Ens kilda Ba nke n AB (publ), Loa ns Ope ra tions Ga ra ntie r, 205 20 Ma lm , m e d giva nde a v de t pre cis e ra de be lopp s om kra ve t om fa tta r an och de om s t ndighe te r p vilka kra ve t grunda s .
-

De nna f rbinde ls e upph r a tt g lla de n da g yrka nde om inte rm is tis k s ke rhe ts tg rd te rka lla s e lle r de n da g e tt be s lut a tt l m na yrka nde t uta n bifa ll vinne r la ga kra ft, idock e b da de s s a fa ll nda s t unde r f ruts ttning a tt n got f rbud inte va rit i kra ft i tide n de s s f rinna n. Unde r a lla f rh lla nde n upph r f rbinde ls e n a tt g lla de n da g ba nke n te rf r de ns a m m a i origina l e lle r n r S va ra nde n e lje s t f rkla ra r s ig inte ha n gra a ns pr k unde r f rbinde ls e n. Forts .
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fr st n Betalar banken p grunda v de nna ba nkga ra nti och ha r uppdra gs giva re llt s ke rhe t f r ba nke ns f r de n, s om e rh llit be ta lninge n n banken, uppb regressfordran g ller f ljande: Om uppdragsgivaren f rs tta i konkurs r banken ber ttigad att i st s llet kerhet till ggs betalningsmottagaren.

ra va d s om i konkurs e nf till a v ba nke ns ljd

g Banken r inte ansvarig f r skada som beror av svenskt eller utl ndskt lagbud, svensk eller utl ndsk lldep f rfallodagen. r r nta inte utf st r banken inte skyldig att betala r nta efter h gre r n myndighets tg rd, krigsh ndelse, strejk, blockad, bojkott, lockout eller annan liknande omst ndighet. som m ots va ra rden vid varje tid g llande referensr ntan enligt r ntelagen(1975:635) med n 9 F rbeh llet i fr ga om strejk, blockad, bojkott och lockout g ller ven om banken sj lv r f rem l f r till gg av tv procentenheter. eller vidtar s dan konflikt tg rd. Ar banken till f ljd av omst ndighet som anges i f rsta stycket f rhindrad att ta emot betalning, Skada som uppkommit i andra fall skall inte ers ttas av banken, om den varit normalt aktsam. Banken banken f r den tid under vilken hindret f relegat r tt till r nta endast enligt de villkor som g lld f rfallodagen. ansvarar inte i n got fall f r indirekt skada.

F religger hinder f r banken att verkst lla betalningen eller an vidta annan tg rd p grund Skulle omst ndighet som anges ovan medf ra att det r der avbrott i bankr relsen n r krav en av omst ndigheter som anges i f rsta stycket f r tg rden skjutas upp till dess hindret har upph f rt.rbindelsen senast skall framst llan mot banken, f rl ngs kravtiden s , att krav skall vara banke 1 h ndelse av uppskjuten betalning skall banken, om r nta r utf st, betala r nta efter den r ntesats som tillhanda senast femte bankdagen efter det att bankr relsen terupptagits.

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te rs t ll f rbinde ls e n till ba nke n s s na rt de n upph rt a tt ga lla . be ropa ve n a ngive t num m e r vid korre s ponde ns a ng e nde f rbinde ls e n.

I I

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KOPIA

De nna ga ra ntif rbinde ls e s ka ll lyda unde r och tolka s i e nlighe t m e d s ve ns k la g. S ve ns k dom s tol s ka ll ha e xklus iv juris diktion be tr ffa nde s p rs m l s om uppkom m e r unde r e lle r i s a m ba nd m e d de nna ga ra ntif rbinde ls e . S tockholm s tings r tt s ka ll va ra f rs ta ins ta ns . Ma lm 2011-09-13

S ka ndina vis ka Ens kilda Ba nke n AB (pubi) 0

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Be ta la r ba nke n p grund a v de nna ba nkga ra nti och ha r uppdra gs giva re n s t llt s ke rhe t f r ba nke ns f r de n, s om e rh llit be ta lninge n fr n ba nke n, uppb ra va d s om i konkur s s lle till ggs be ta lnings m otta ga re n. re gre s s fordra n g lle r f lja nde : Om uppdra gs giva re n f rs tts i konkurs r ba nke n be r ttiga d a tt iketrhe t t

g nds p Ba nke n r inte a ns va rig f r s ka da s om be ror a v s ve ns kt e lle r utl nds kt la gbud, s ve ns k e lle r utl llde k f rfa lloda ge n. r r nta inte utf s t r ba nke n inte s kyldig a tt be ta la r nta e fte r h gre n s om nte la ge n m yndighe ts tg rd, krigs h nde ls e , s tre jk, blocka d, bojkott, lockout e lle r a nna n likna nde om s t ndighe t.m ots va ra r de n vid va rje tid g lla nde re fe re ns r nta n e nligt 9 r(1975:635) m e d F rbe h lle t i fr ga om s tre jk, blocka d, bojkott och lockout g lle r ve n om ba nke n s j lv r f re m l f r till gg a v tv proce nte nhe te r. e lle r vidta r s da n konflikt tg rd. r ba nke n till f ljd a v om s t ndighe t s om a nge s i f rs ta s tycke t f rhindra d a tt ta e m ot be ta ln

S ka da s om uppkom m it i a ndra fa ll s ka ll inte e rs tta s a v ba nke n, om de n va rit norm a lt a kts a m . Ba nke n ba nke n f r de n tid unde r vilke n hindre t f re le ga t r tt till r nta e nda s t e nligt de villko f rfa lloda ge n. a ns va ra r inte i n got fa ll f r indire kt s ka da .

F re ligge r hinde r f r ba nke n a n ve rks t lla be ta lninge n e lle r a n vidta a nna n tg rd p S grundom s t ndighe t s om a nge s ova n m e df ra a tt de t r de r a vbron i ba nkr re ls e n n r kulle a v f rbinde ls om s t ndighe te r s om a nge s i f rs ta s tycke t ra r tg rde n s kjuta s upp till de s s hindre t ha r upph rt. 1 e n s e na s t s ka ll fra m s t lla s m or ba nke n, f rl ngs kra vtide n s , a tt kra v s ka ll va r tillha nda s e h nde ls e a v upps kjute n be ta lning s ka ll ba nke n, om r nta r utf s t, be ta la r nta e fte r de n r nte s a ts s om na s t fe m te ba nkda ge n e fte r de t a tt b nkr re ls e n te ruppta gits .

SKANDINAVISKA ENSKILDA BANKEN

SI EI B

Fullmakt
Datum 2011-06-14

K0 Pi

Vi, Skandinaviska Enskilda Banken AB (pub!) ("banken’), befullm ktigar h rmed f ljande personer att underteckna av oss utf rdade garantif rbindelser och standbyremburser.

9.Namn 10.Namn

A. F r taganden ej verstigande 100 000 000 (etthundra miljoner) svenska kronor eller motsvarande v rde i annan valuta, en av ovanst ende personer i f rening med en f r banken beh rig firmatecknare, eller i f rening av ovanst ende personer. tv B. F r taganden verstigande 100 000 000 (etthundra miljoner) svenska kronor eller motsvarande belopp i annan valuta, en av ovanst ende personer i f rening med en f r banken beh rig firmatecknare.

Denna fullmakt g

ller till och med den 31 december 2011

Ort, datum

M al m

den

14

j 2011 uni

Beh rig underskrift

Skandinaviska Enskilda Banken AB (pub!)
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Bolagsverket

REGI STRERI NGSBEVI S
BANKAKTI EBOLAG

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Bo.agsverket

HE(iIS FHEHINGSBEVJS
BANKAKTI EBOLAG

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Detta r ett publikt aktiebolag.

D at f rtlst nd:1971- 17 um il 121971- 17 12FUSI ON(ER) BI LDAT
DATUM

TI LLST ND ATT DRI BANKR RELSE VA

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Bolagsverket

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ORG.NUMMER: 502032-9081
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ORG.NUMMER: 502032-9081
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-

M rtin , S te ve n Ge ra rd , Bid d e n d e n Gre e n Fa rm , Le n d La n e , a 630523 182 69 DJ URS HOLM S MARDEN, S TORBRITANNIEN OCH NORDIRLAND 5 0 1 0 1 1 -6 9 0 2 J o h a n s s o n , Ulla -C a rin A to in e tte , S j b o d s v g e n 1 4 , n 6 6 0 4 2 5 -5 5 7 7 Millb e rg , La rs Yn g ve , Va l s v g e n 6 , 4 5 9 3 0 LJ UNGS KILE 423 39 TORS LANLJ A 6 9 0 7 2 0 -0 2 9 6 Mo n ta lvo , C a rl J o h a n , Bo v g e n 1 4 , 1 8 1 4 3 LIDING 5 9 0 9 0 9 -7 1 3 0 J o h n s s o n , R a o u l An d e rs , Od e n g a ta n 4 5 , 1 1 3 5 1 S TOC KHOLM 5 2 1 1 2 2 -0 1 1 5 Mo s s b e rg , An d e rs G ra n , R vvike n , 1 8 1 9 0 LIDING LIDIN G 6 5 1 1 1 3 -1 0 3 6 J o s e fs o n , R ika rd V ld e m a r, flj rktu n e t 8 , 1 8 1 4 8 a 4 8 0 4 1 7 -1 6 9 4 M lta n , J a n A d e rs , J o h a n n e s v g 1 , 7 4 6 3 8 B LS TA u n 5 7 0 4 2 2 -0 0 5 1 J o s e p h s o n , Ha rry R ich a rd , Bu re v g e n 2 0 , 1 8 2 6 3 DJ UR S HOLM 5 0 0 2 2 1 -0 0 3 6 Myh rrn a n , Ka rl S a m Olo f, V rta v 4 , V, 1 1 5 2 4 S TOC KHOLM 5 5 0 5 1 9 -9 3 4 8 J n s s o n , In g rid A n a M rg a re ta , No rre g a ta n 4 A n a , 5 3 0 1 1 9 -4 6 4 2 Nils s o n , An n He l n , Au g u s t P lym s v g 6 , 1 3 3 3 3 S ALTS J BAD 242 31 H RBY 5 4 0 9 3 0 -0 0 9 1 Nils s o n , Th o m a s Erla n d P e te r, Es b j rn s V g 1 0 , 6 2 0 8 0 9 -1 2 1 2 Ka je rd t, J o h n Olo f, S tu d ie v g e n 3 , 1 8 2 7 3 S TOC KS UND 412 70 G TEBORG 5 6 0 4 0 6 -1 4 6 4 Ka rlg re n , Ka rin Ylva , S va lv g e n 1 1 B, 1 8 1 5 6 LIDING 6 7 0 4 0 7 -4 4 3 1 No rd s tr m , Nils M ika e l, R in g v g e n 3 2 , 1 8 1 3 3 LIDING 6 0 0 6 1 6 Ka rttu n e n , P e tte ri, M rja la n d e n tie 1 A 0 0 9 3 0 HELS INGFOR S , a , 5 1 1 0 0 7 -1 0 9 8 Nyb ]a e u s , Nils -Fre d rik, Eke b o , 6 1 1 9 5 NYK P ING FINLAND 6 1 0 1 2 5 -0 4 3 6 Nyq u is t, J o h a n La rs Orva r, S tra n d p ro m e n a d e n 2 5 c, Kirke lu n d J o h a n s e n , Do rte , Ko n g Ge o rg s V j 5 4 ,s t.th e ., 630110 131 50 S ALTS J -DUVN S 2000 FREDERIKS BERG, DANMARK Nys t n , M rcu s Fre d rik, M ch e lin g a ta n 1 3 B 2 7 , a e 601028 ANT: 6 3 0 1 1 0 -0 1 3 6 00100 HELS INGFORS , FINLAND 5 0 0 8 1 4 -4 3 3 8 Kja e r, Ma ts R u n e Le n n a rt, S a n d e ro v g e n 9 , 2 3 6 9 1 H LLVIKEN 4 7 0 8 0 1 -0 3 3 7 Od e m yr, Ha n s Ke n n e th , S tiltje v 4 , 1 3 2 3 1 S ALTS J -BOO 5 9 0 9 0 2 -1 0 7 2 Ko llin , Ka rl A d e rs , Y r n d 9 , 1 8 7 5 3 T BY n xg 5 3 0 7 2 2 -6 6 9 5 o rrg a rd , C a rl Ulf M ich a e l, J g a rs tig e n 1 8 , 1 8 1 4 6 LIDING Ko n g s ru d , Kris tin Birch -Au n e , S t1 m ila 1 8 , 1 3 5 0 LOMMEDALEN, 650620 480216 P a lm e r, Ala n Mich a e l, 1 7 R a ym o n d He iq h ts , DAR IEN C T 0 6 8 2 0 , NORGE US A 5 8 1 0 0 4 -7 8 3 6 Kvis t, A d e rs Be rn t Ein a r, Ka js a Wa rg s v g 3 , n 670425 P a u s , Willia m , S e e d a n irn we g 3 6 , 6 1 3 5 2 BAD HOMBUR G, TYS KLAND 121 34 ENS KEDEDALEN 620512 P a wlo ws ki, P jo tr Le s ze k, Ul.P e t fie g o l /2 0 , 0 1 -9 1 7 WAR S AWA 6 7 1 2 0 7 -7 2 1 0 La rs s o n , A d e rs Ka rl Erik, A o lm a v g e n 4 7 , n rh P OLEN 182 49 ENEBYBERG 670716 P a yn e , Ma rk Ha rry, C .L Ib s e n s Ve j 2 4 , 2 8 2 0 GENTOFTE, 6 1 0 1 1 6 -6 2 3 6 La rs s o n , Ha n s To rs te n Ge o rg , He im d a ls v g e n 1 9 , DANMARK 182 63 DJ URS HOLM 641228 P e d e rs e n , J e n s No d s ko v, Kra tva e n g e t 8 , 2 9 2 0 C HAR LOTTENLUND 5 1 0 6 0 7 -6 2 3 4 La rs s o n , Ma ts Erik, Ha g e n v g e n 1 4 A, 4 2 9 3 5 KULLAVIK DANMARK 750804 La u rid s e n , P e te r R d e r, We rg e la n d s A ll 3 1 , 2 8 6 0 S OBOR G, - 4 6 1 2 1 6 -5 2 3 5 P e d e rs e n , Za id Owe Ba ily, V le v g e n 5 B, 1 8 2 6 1 DJ UR S HOLM a DANMARK 6 1 0 7 2 0 -7 5 9 6 P e tte rs s o n , Ulf Olo f, Up p s a la N s , J o h a n n e lu n d , 660214 Le e , C h e o w Kh im Ge ra rd , 3 6 D Du n e a m R o a d 0 1 -2 3 , 755 91 UP P S ALA C h a n ce ry C o u rt, S INGAP OR E 3 0 9 4 2 9 , S INGAP OR E - 550505 R a ca n e lli, An th o n y, 5 0 -1 2 2 1 2 S tre e t, BAYS IDE NY 1 1 3 6 4 , US A 540121 Le wa lle n , S co tt, 6 3 Yo rk Ave n u e , S W 1 4 -7 7 LQ LONDON, 6 7 0 5 1 0 2 5 3 8 R id e ll, J o n a s G ra n , Dra ks ke p p s v g e n 8 , 1 8 3 6 3 T BY S TORBRITANNIEN OCH NORDIRLAND 4 8 0 4 1 3 -0 3 5 1 R in g s tr m , Ha n s To rs te n Ein a r, V illa g a ta n 1 0 , ANT: 5 4 0 1 2 1 114 32 S TOCKHOLM 4 8 0 8 0 4 -1 0 2 6 Lilje h o lm , Ba rb ro C h a rlo tte Lin n a , Ba n v g e n 5 , 590216 R o g e rs , R o b e rt Willia m , 2 0 Mo n ta g u e R o a d , R IC HMOND TWIO 6 QW 182 78 S TOCKS UND S TORBRITANNIEN OCH NORDIRLAND 5 7 0 2 2 5 -0 2 6 6 Lin d b la d , M rta Ka rin , N s b y A ll 1 1 , 1 8 3 5 5 T BY 5 9 1 0 0 7 -3 9 9 7 R o m n e y, Ola Kris tia n , Gra n h lis v g e n 3 8 , 1 8 2 7 5 S TOC KS UND 6 2 0 2 0 5 -2 4 7 5 Lin d b la d , P e r Mika e l, Ga m la V g e n 5 A, 1 8 3 7 7 T BY 6 8 0 2 1 9 -3 9 5 0 R o o s , La rs J o h a n , V rv g e n 1 0 , 1 7 7 6 1 J R F LLA 5 9 1 2 1 3 -0 0 1 9 Lin g -V n n e ru s , Ulf P e te r He rb e rt, R d m a n s g a ta n 4 , a 6 1 0 8 2 8 -8 9 3 4 R u n d re n , M g n u s Nils Gu n n a r, V lca n u s g a ta n 9 -1 1 , a u 114 25 S TOCKHOLM 113 21 S TOCKHOLM 6 3 0 5 2 7 -1 0 7 1 Lju n g g re n , C h ris tia n Olo f M ica e l, V rin g a v g e n 2 9 , 7 3 0 2 1 5 -0 4 5 8 S a n d g re n , A e rt P e tte r, 8 Dra yco tt P a rk, lb 182 63 DJ URS HOLM 1 6 -0 5 Dra yco tt 8 , S INGAP OR E 2 5 9 4 0 4 , S INGAP OR E 611119 Lo ckie , Da vid C h a rle s , Th e Old V ica ra g e , Go o d Ea s te r, 6 7 0 2 1 1 -6 2 7 5 S e n n e ru p , Ha n s M rte n , R o s ku lls v g e n 3 , 1 8 1 6 2 LIDING ES S EX C MI 4 R U, S TORBRITANNIEN OCH NORDIRLAND 591008-5116S in cla ir, Jan Malcolm La wre n ce , Tra s tv g e n 4 , 6 0 1 2 1 9 -2 6 6 9 Lo u re iro d a S ilva , A a P a u la , R o ttn e ro s b a cke n 5 3 , n 182 79 S TOCKS UND 123 48 FARS TA 5 8 0 2 2 3 -1 0 6 7 S j s tra n d , Ke rs tin Elis a b e t, Orrg r n d 1 , 1 3 2 3 5 S LTS J -B 6 6 0 4 0 6 -4 0 9 4 Lu n d , Fo lke J o h a n , As b j rn s e n s v g 2 3 , 1 6 7 6 1 BR OMMA 5 5 0 6 1 4 -5 5 1 4 S o n d n , C a rl R o b e rt Le n n a rt, S to cka ryd s v g e n 6 5 , 5 6 0 5 1 5 -3 5 5 9 Lu n d a h l, ke Le n n a rt, S ickla All 3 3 , 1 3 1 6 5 NAC KA 269 74 V S TRA KARUP 7 3 0 3 2 5 -0 0 7 5 Lu n d b e rg , J o n a s , As tre a v g e n 1 3 A, 1 8 1 3 1 LIDING 6 4 1 2 0 2 -5 9 5 6 S te g a re , S ve n -An d e rs , Va le v g e n 5 C , 1 8 2 6 1 DJ UR S HOLM 690518 Lu s co m b e , Ma rk Ale xa n d e r, S ko vve j 6 8 , 2 9 2 0 C H R LS OTTENLUND, 6 4 0 7 3 1 -1 1 5 5 S te rn e r, P e r C h ris tia n Eld a rs s o n , A ro s v g e n 8 , lp DANMARK 176 74 J RF LLA 560804 Lu u kka , Ta ru -Le e n a , No rd e n s ki ld s g a ta n 3 EA9 , 6 8 0 1 0 4 -0 1 3 7 S tig n s , S te fa n , Flo ttiljv g e n 7 , 1 7 5 6 9 J R F LLA 002 0 HELS INGFORG, FINLAND 6 4 0 8 2 0 -1 0 3 3 S to rm , R o g e r Te d , 4 4 , R u e d u C o lis e , 7 5 0 0 8 P A IS , R ANT: 5 6 0 8 0 4 -0 6 4
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FOT

FOR TS

Bolagsverket

REGISTRERINGSBEVIS
BANKAKTI EBOLAG

z Bolagsverket
Nuvarande irma, reg.det .

flLLIuJ 1 fltflhI'4L'btVI

BANKAKTI EBOLAG

O R G . U M M ER :502032N 9081
Objekt el, regist reringsdat um

O R G . U M M ER 502032N 9081
Objekt et , r.gl,lrerin.daIurn Nuvarande firman regd.(

1971- 29 12Ut klft sdeIum/t Id Sida

1995- 07 0619. 17 9

1971- 29 12Ulskdt ndat urn/Ild Sid,

1995- 07 0619. 17 10

2010- 29, 09H hnel Fr i Beri , edrk tl Jansbo,I i H el ngrd ene Jansson,G entO l of Jansson,Tor r M ari bj n tn Johansson,H ans- ederck Fr i Johansson,KnutJonas M ari tn Johansson,U la- arn Ant nete l C i oi t Johnsson,R aoulAnder s Josef son,R i d Val kar dem ar Josephson,H ar y R i r char d J nsson,I i Anna M ar et ngrd gar a Kaj dt John O l er , of Kant a,Kat i Bigit ol arna r ta Kargr Karn Yl a l en, i w Kart tunen,Peter t i Kikel r und Johansen,D ore t Kj ,M at R une Lennar aer s t Koli Kar Ander ln, l s Kongsr Krstn Bichud, i i r Aune Kvi ,Ander Ber Ei st s nt nar Lar sson,Ander Kar Erk s l i Lar sson,H ans Tor en G eor st g Lar sson,M at Erk s i Laurdsen,Pet R der i er Lee,C heow Khi G er d m ar Lew alen,Scot l t Lij lehol ,Bar o C harote Li a m br l t nn Li ndbl M ara Karn ad, t i Li ndbl PerM i ad, kael Li Vanner U l Pet H er t ngus, f er ber Lj unggr C hrstan O l M i en, i i of cael Locki D avi C hares e, d l Lour r da Siva,Ana Paul eio l a Lund,Fol Johan ke Lundahl ke Lennar , t Lundber Jonas g, Luscom be,M ar Al k exander Luukka,Tar Leena uM agnusson,Bo D avi d M ari St tn, even G er d ar M il g,Lar Yngve lber s M ont vo,C ar Johan al l M ossber Ander G r g, s an M ulan,Jan Ander t s M yhr an,Kar Sam O l m l of N i i Tom as R en coln, N isson,Ann H el n l N isson,Thom as Erand Pet l l er N or r m ,N is M i . dst l kaei N ovakovi C hrstne c, i i N ybl aeus,N is- edrk l Fr i N yqui ,Johan Lar O r st s var N yst n,M ar cus Fr i edrk

2010- 29, 09O dem yr H ans Kennet , h O r gar C ar U l M i r d, l f chael Pal er Al M i m , an chael Paus,W ilam li Paw l ski Pj rLeszek ow , ot Payne,M ar H ar y k r Peder sen,Jens N odskov Peder sen,Zai O w e Baiy d l Peter t son,U l O l f of R acaneli Ant l, hony R i l Jonas G r del, an Ri ngst m ,H ans Tor en Ei r st nar R oger R ober W ilam s, t li R om ney,O l Krstan a i i R oos,Lar Johan s R undgr M agnus N is G unnar en, l Sandgr Al tPeter en, ber t Senner H ans M ren up, t Si ai,Jan M al m Law r ncl r col ence Sj stand,Ker i Elsabet r stn i Sond n,C ar R ober Lennar l t t St egar Svene, Ander s St ner PerC hrstan El sson er , i i dar Stgn s,St an i ef St m ,R ogerTed or Svensson,G erh Alan t l Svensson,P rG ust av Sw edber Benj i g, am n Tear D avi Bam f t e, d orh Thor nander U l , f Thur l C arr M oni el, ii ca Thur eson,C l aesJohan Tor geby,Johan Lennar t Tor endahl M at Em i st , s l Tor ensson,U l Lar st f sson Vit ranen,Aro Im ar t l i W akefel Si on Benedi i d, m ct W alenber M ar l g, cus W apl El M aranne an, sa i W ar m an,Pi M ar et ner a gar a Wi denf t G unnarErk Sam uel el, i W ikm an,Eszt Kat i Ant a j er aln oni W ih,Tor t ben W ulf O l f, e W uolj ,Sakar ioki i XueLascoux,Julete Zhi i t qun Zi ngm ar Erk O skar k, i de Loes C assel I , sabele Anast a l asi D essut harver om kst lande diekt r r t l r en t bet fande l pande f r t ngs t r r f valni g der

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FO R TS FO P

BoLagsverket

F1I LJ I 1 MlI DI : O J VlD

BANKAKTI EBOLAG
pJtrMMPP, Objektotz regi.trorings datum

n7n7-qnR1
Nuvara. de

1971- 29 12Utkifid.ftfiid Sida

1995- 07 0619. 17 13

2010- 29, 09-

Skandi R efnans c i VER KSAM H ET: F rden delav ver ksam het som avserr i en efnansi i av f m st erng r kontaktf drngarm otkonsum ent . r /or i er FinansSkand ic VER KSAM H ET: F rden delav ver ksam het som avserden i er i en nt natonela l l easi ngver ksam het en. Tr Fi ygg nans VER KSAM H ET: F rden delav ver ksam het som avserfnansi i en i erngsver ksam het genom k p sam tefer lande f r lni l t f j s j ng, easi elerut ni ng l hyr ng av l s egendom . SEB BoL n VER KSAM H ET: F rden delav ver ksam het som avserSEB: fnasi i en s i erngsver ksam hetsom avserl n tl f ska och j i ska per il ysi urdi soner avseende bost adsf i astghet ,kont s-och af r astghet , er or f sf i er bost adsr ter/ t bost adsaktebol / i ag’bost adsf r ngar fii eni , rtdshus och j dbr or uksf i astghet sam tandr f i er a astghet . er 1995- 07 Skandi ska Enskida Banken AB ( 06navi l pubi ) 1972- 01 Skandi ska Enskida Banken 01navi l O vanst ende r sterngsbevi rut r av egi r i s f dat Bol agsver ket
FI RMAHI STORI K

KHOLMS STOCKHOLMS Tft4GSRA TT Avd 5 nk

2011 09- 16

Akt Akthit

** *

* ** OFFICE FOR 1-IARMONIZATION IN THE INTERNAL M
* *

**

(TRADE MARKS AND DES IGNS )
TRADE MARKS DEPARTMENT Trade Mark kupport Eervlce

RKET

I (Sur) S

Fax: Narrie and uddress of applioant or raentattva PAGE W HIT E & FARRER Bedford House, John Street

London W CIN213F REINO UNIDO

Application N’: Y our re fe re nce :
Applicant:

008283181

Tra de mark:

321 177/JPC/sjc

T HE ELDER SCROLLS (VerlaI mark) ZeniMax Medla Inc. 1370 Plocard Drive, Sulte 120 20850 Rockville, Maryland

UNITED STATES OF AMERiCA

Alicante, 25/05/2011

carfler trade mark registrations or .ppUctlon5 Issued under Information to proprtetors of Artictes 38 (7) or 155 (4) CTMR

According to Articles 38 und 155 CTMR’, the Offioe Iwe to drew up a Conimunity searoh report altIng eadler trade mark appticatiana or registrations which may be lrrvoked against the registratlrtn of a Community trade mark apptication or an International Registration dealgnatlng the european Commurilty. filed under the Madrid Protocol.

flie existence of the new trade mark once tt has been publishad in the Community Trade Maka Bulletin or, if an International Reglalratlon, once the se&ch report has been sent out to the proprietor. Accordirigly. we would like to Inform you that yourtrade mark as indiceted abova has been cited In the Commurtity search report or the rosowing mark: Application N; Trade mark: Nice cl sea: pLb8shedinthe Comrnunity 009728321 SCROLLS (Verbal mark) 9,25,2841, Trade Merks Bulletin N’09fl2011 of 24105/2011"

Furthemiaru, the Office must Iriforrn the proprletorsor these esdier raarke Irictuded In the searoh report ab out

2’+-

k.

?i3

Please nole that this Wormatlon doeSnot constitute a flndln; thai a confllct of rlghts In teol edats or that the smittar. Such u tiriding may only b o madeIn maka and goods and services involved are Indeed Identical or
oppo&tion proceedings.

You can acces data regarding epplications and registered Community trade marka tron of charge in our CTMONLINE database (httpl/oarnieurope.eulen/db.Iitm). tf, aftar careful conaideration you wiSh to oppose the eppbcabon cited above, piosse take aclvanl.age of the new Opposition Online Ftllng service. The tool Is ucceesible on our W abpnga al www.oarni,europa.eu or via the pawcrd-protocted MyPage portal and allowe eOsy fiting of oppoattion;.

CTMR a Council Roguf or (EO) No 20712069 m6U09hitdiflJ$pM* iTt i-I t rEnOt h5pJlOI

of28 Fsbuy 2009. on Ilie Community tade mark, cflad onrena Ru,Iabon6 on the
afthemark at OHIM. Hasse

For iitornetnnal Ralavdcn@ the field roight bo enty If liii; lettsr hu ben uniout bibi, ripubitualion rk onisuluh. W IPO o,nline ,IeIaa forIrformaumi ah.ut liia budl (wIpi?wew.wlpoIntpdWen/saarotmsIlridfSoardi-l1IuoLl&) Avenida do Europa, 4 E-03008 Alicante Spaki

: Te l. +34-96-513.9100. Fux: + 34-96-513.13.44Internet http:t/nsni.ourcpa.ou

KHOLMS STOCKHOLMS Tft4GSRA TT Avd 5 nk

2011 09- 16

Akt Akthit

** *

* ** OFFICE FOR 1-IARMONIZATION IN THE INTERNAL M
* *

**

(TRADE MARKS AND DES IGNS )
TRADE MARKS DEPARTMENT Trade Mark kupport Eervlce

RKET

I (Sur) S

Fax: Narrie and uddress of applioant or raentattva PAGE W HIT E & FARRER Bedford House, John Street

London W CIN213F REINO UNIDO

Application N’: Y our re fe re nce :
Applicant:

008283181

Tra de mark:

321 177/JPC/sjc

T HE ELDER SCROLLS (VerlaI mark) ZeniMax Medla Inc. 1370 Plocard Drive, Sulte 120 20850 Rockville, Maryland

UNITED STATES OF AMERiCA

Alicante, 25/05/2011

carfler trade mark registrations or .ppUctlon5 Issued under Information to proprtetors of Artictes 38 (7) or 155 (4) CTMR

According to Articles 38 und 155 CTMR’, the Offioe Iwe to drew up a Conimunity searoh report altIng eadler trade mark appticatiana or registrations which may be lrrvoked against the registratlrtn of a Community trade mark apptication or an International Registration dealgnatlng the european Commurilty. filed under the Madrid Protocol.

flie existence of the new trade mark once tt has been publishad in the Community Trade Maka Bulletin or, if an International Reglalratlon, once the se&ch report has been sent out to the proprietor. Accordirigly. we would like to Inform you that yourtrade mark as indiceted abova has been cited In the Commurtity search report or the rosowing mark: Application N; Trade mark: Nice cl sea: pLb8shedinthe Comrnunity 009728321 SCROLLS (Verbal mark) 9,25,2841, Trade Merks Bulletin N’09fl2011 of 24105/2011"

Furthemiaru, the Office must Iriforrn the proprletorsor these esdier raarke Irictuded In the searoh report ab out

2’+-

k.

?i3

Please nole that this Wormatlon doeSnot constitute a flndln; thai a confllct of rlghts In teol edats or that the smittar. Such u tiriding may only b o madeIn maka and goods and services involved are Indeed Identical or
oppo&tion proceedings.

You can acces data regarding epplications and registered Community trade marka tron of charge in our CTMONLINE database (httpl/oarnieurope.eulen/db.Iitm). tf, aftar careful conaideration you wiSh to oppose the eppbcabon cited above, piosse take aclvanl.age of the new Opposition Online Ftllng service. The tool Is ucceesible on our W abpnga al www.oarni,europa.eu or via the pawcrd-protocted MyPage portal and allowe eOsy fiting of oppoattion;.

CTMR a Council Roguf or (EO) No 20712069 m6U09hitdiflJ$pM* iTt i-I t rEnOt h5pJlOI

of28 Fsbuy 2009. on Ilie Community tade mark, cflad onrena Ru,Iabon6 on the
afthemark at OHIM. Hasse

For iitornetnnal Ralavdcn@ the field roight bo enty If liii; lettsr hu ben uniout bibi, ripubitualion rk onisuluh. W IPO o,nline ,IeIaa forIrformaumi ah.ut liia budl (wIpi?wew.wlpoIntpdWen/saarotmsIlridfSoardi-l1IuoLl&) Avenida do Europa, 4 E-03008 Alicante Spaki

: Te l. +34-96-513.9100. Fux: + 34-96-513.13.44Internet http:t/nsni.ourcpa.ou

OAM1-ONLJNE - CTM-ONLINE - Detailed trade mark information

Page 1 of2

()Hl [Vi
Y ou are here:

The Trade Marks and Designs

RaUlstratlon

Office of the European

Oualltv pius > Databases

CTM-ONLI - Detalled trade NE

mark Information

Trade mark name; Trade mark No: T rade mark basis: Date of receipi: Numbei - of resuits: Request on inspection Certified copy or Ilie Application form

THE ELDER SCROLLS 008283161 CTP4 0610512009 1 of 1

Certified copy of Iiis Registratlon Certificate

Trade mark
FI data; ling Ost, of reglstratlon: Expiry Date; Nice Classiflcation: Trade mark , Typ* of mark; AcquI dlstlnctivsnsu; red ApplI csnts reference Status of trade mark: 06/0512009 01/1212009 0610512019 Nice ciasoiflcatiori) 9 ( Inclividual Word No 321 177 /JPCfsjc Registered Publicatlori of re9istratlon Publicetlon Bl or Publicatlon 82) History of statuses) ESiQIISN itallan No
( (

e

Giossary) 0

Filing language: Second language: National acarch requ.ated:

Graphlc representation
No entry for appilcation number: 008283161. M Nice Cias,lflcatlon: List of goods and service.

0

I Jstofgoods and services
9 Pre-recorded COn and DVDs featuring music; motion plcture films featuring fantasy lamas; CDs DVDs, films,

J1 Doscnption
Deacription of the mark; -

0

Owner
Name; I No: D Natural or legal person: Addrts.: Post coda. Town State: Country: Coi -reapondence address: ZeniMag Medla Inc. 70432 Legal entity 1370 Pictard Drive, Sulte 120 20850 RockvIile Maryland UNITED STATES ZerlMax Medla Inc. 1370 Piccard Drlve Sulte 120 Rockvllle, Maryland 20850 E5TAO05 UNIDOS (DE AM R1CA)

0

Representativa
ID No: T yp.:

0

Name;

Addreu: Post cude;
TOW I1:

Country: Correaporsdenc*adck'.ss: Telepinone: Fax:

PAGE WHITE & fARRER 10019 4 Association Bedford House, John Street WCON 26F London UNITED KIN000M PAGE W HiTE & FARRER Bedford House 2ohn Street London WC1N ZBF REINO UNIDO 0044-2078317929 00 44-2078318040

http://oa n-ii.e uropa .e uJ CTMOnline /Re que s tMa na ge r/e n_De ta il_NoRe g

31/05/2011

OAMI-ONLINE - CTM-ONLINE - De ta ile d ha de m a rk inform a tion
E-mail: EN trademarkpaQew hlte.com Senlority
No entry for appiicauon nurnber 006283161.

P a ge 2of2

Exhibltlon priorlty
No entry for applicatlon number: 008283161

Priority
Country Number of besic appfication; Filing date of ba.ic applicatlon: Trade mark etetus: UNITED STATES 77635645 1311212008 Accepted

International Registration Transformation
No entry for appllcation numbar 008283161.

0
0

Publicatlon
Bullatin no.; Data of publicetion: Part: SuIlatIn no.; Date of publicatlon: Part: N20091028 2710712009 Al I 20091055 07/1212009 8.2

Opposition
No entry for appflcetlon number: 008283161.

0 0
0

Cancellation
No entry for applicatien ntmber: 008283151

Appeals
No entry rot applicatlon number; 008283151.

Recordats
No entry for epplication nurriber: 008283161.

0

Renewals
No entry for applicatlon number: 008283161.

o

Version; 9.4.3 Office for Narnlonlzation In the Interna] MDrket (Trade Marks and Designs) Avenida de Europa 4, 0-03008 Alicante, Spaln -Tel: +3496 513 9400 - e-mall:

1995-2010

http://oa m i.e uropa .e u/CTMOnline fRe que s tMa na ge r/e n_De ta il_NoRe g

31/05/2011

OAMI-ONLINE - CTM-ONLINE - De ta ile d tra de m a rk inform a tion

P a ge 1 of3

OH IM

The Trade Marka and Design, Registretlon Office of the European Union

Y ou are here: hg= > Oualit v plus> Dat abases

CTM-QWLJNE - Detaued trade mark Information

Trade mark name: T rade mark No Trade mark basis: Date of recelpt : Numberofrasulta: Reuest an inspection

SCROLLS 009728321 Clii 1010212011 1 0(1

fl Certlfled copy of the ADpliratlon form
1 Trade mark
HUng date: Nice Claselficatlon: Trade mark: Type of mark: Ac qulre d dtstlnctiveness: AppUcant's raference: Status of trade mark: 29103/2011 9,25,28,41 (' Nice clasalfication) Individual Word No 647/21651-1 Applicetion pubtshed Publicatioa Al or Publicatlon A2) (4 History of statusas) English Spaniah No

1

1

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(

'4 Glossery)

Filing language: Second lenguage; National .earch rcquasted:

Graphlc representation
No entry for applicatlon number: 009728321. EvI List of goods and services Nice CluI flcadon: List of goods and asrvlcu 9 Computer garnes; video games; computer software; computer and video games software; computer software downloaded ordownloadable; computer Software publicatlons downioaded; InteracUve entertainment software; data recorded eiec.tronicaiiy from the Internet; data racorded in machine reaciabie form from the Internet; dlscs, tapes, cartridges, CDROMs end other magnetic, alectronic or opticel medla, all beedrig coniputer games software or video games; electronlc amusement apparatus for usa with television recelvers; electronlc games apparatus; home video game machines. 25 Articies of clothing; footwear and headgeer; t-sblrts; shirts; trousers; sweetshirts; jackets; knitwear; hata; ceps; neckweer; shoss; socka; gennents for wovnen; garmerits for men; garmento for children; epparel parts and tlttinga for all the eforeseid. 28 Games, toys and piaythlngs; electronic games apparates; audlo visuai gemes on computer hardware piatforrns (not for use wth television receivers), handbeid computer games eguipinent, hand-bild video game machines; parts and rittings for all the eforesaid goods; board garnas; eiectronlc games machines; equlpmerA sold as a unit for playing card games; elecironlc hand-heid game unht; game equipmnent sold as a unit fr piaylng eboard game, e card game; stand Mona video output games machines, and manlpuiative puzzies; pfoying carcio; board garnas; cerd games; three-dlrnensbonal puzzle; parts and fittirigs for all the aforesaid goods. 41 Entertainment services In the form of electroriic, computer and video games provided by means sf the Internet end other remote communlcathons device; internet games (non downioadabie); organlsing of gamnes; games (not downloadabie) played via a global

0

Nic e Ciasalficatlon;

List of good. and .endces

a.ilfic.tlont Nice CI List el goods and s.rvicvs

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http://oa m i.e uropa .e J CTMOn1ine fRe que s tMa na ge r/e n_De ta i1_NoRe g

31/05/2011

OArvll-ONLINB - CTM-ONLINE - Detailed trade mark information

Pa ge 2 of 3

computer networic; educatlon and entertainment services in the form of clriemeto8raphlc, televisuaf, digital and motion picture films, radio and television programs end shows; preparation, edldng end production of clnexnatographlc, televisual, digital and motion picture films, radio and television programs; ervtertelnment services in the form of electronie, computer ond video games provided by meons of the lunternet, rnoblie teiephone and other remote comnnnunicatlons device.

Fl Deseription
Descrlption of the mark;

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Owner
Name; I P4o; D Natural or lesl person; Addrw; Pos t c ode s Town: Country; Correapondence eddie..: Mojang AB 451294 Legal entity 1 Lagskarevagen 12155 Johanneshov $WIL3EN Mojang AB 1 Lagekarsvagen $842155 )ohanneshov SUEIA

Representat[ve
Name; I No; D Typa: Addres.; Post coda: Town; Country: Correapondence TeI .phon.; Fax; E-mall: SHERIOAN$ SOUCITORS 20079 4 - Association Whlttlngton House, Alfred Place W CIE 7EA London UNITED KINGDOM SHERIDANS SOLJCITOP.S Whlttlngten House, Alfred Place London WCIE 70A REINO UNIDO 00 44-2070790100 00 44-2070790200 FO jstonesherI cJans.co.uk

0

eddreea;

Sentority
No entry for application number: 009728321.

0 0 0

Exhlbition priority
No entry for appication number: 009728321

Priority
No entry for eppUcotion numnber: 009728321.

International Registratlon Transformation
No entry for appllcation number: 009728321

Publication
Bulletin no.; Date of publicatlon; Part, W I 10111097 2410512011

Al

Opposition No entry for application number: 009728321.

0

Canc e ilatidn
No entry for appilcatlon numnber: 009728321

Appeals
No entry For applicatlon number: 009728321.

Recordals
No entry for application number: 009728321.

Re ne w als
No entry for appilcatlon number: 009729321.

0

http://oa .e uropa .e u/CTMOn1ine /Re que s tMa na ge r/e nDe ta i1,NoRe g

31105/2011

P a ge 1 of 1
Zutic, Thomas E.
From: Sent: To: Cc:
Subject:

James Cornish [James.Comshpagewhite.com ] Monday, July 11, 201111:38 AM Compton, Ryan Zutic, Thomas E. FW: Our ref 321177 THE ELDER SCROLLS - CTM citation

Attachments: 321177 Scan 110711 .pdf

De a r Rya n,
Community Trade Mark No. 8283161 THE ELDER S CROLLS in Clas s 9 of Ze niMax Me dia Inc

Furthe r to e a rlie r corre s ponde nce , 1 a tta ch a copy of a le tte r re ce ive d from OHIM a dvis ing tha t the a bove tra de m a rk wa s re fe rre d to in the Com m unity Tra de Ma rk s e a re h re port for a la te r Com m unity Tra de Ma rk a pplica tion (de ta ils a tta che d). If you would like a ny a dvice a s to the m e rits of fihing a n oppos ition to the Com m unity Tra de Ma rk a pplica tion within thre e m onths of the a dve rtis e m e nt da te , ple a s e J e t m e know. Yours fa ithfully, J a m e s Com is h

P AGE WHITE & FARRER

Page White & Ferrer Bedford House, John Street, London, WC1N 26F. United Kingdom Telephone: +44 (0) 20 7831 7929 Fax: +44 (0)20 7831 8040 Website: www.oauewhite,com Regulated by the Intellectual Property Regulation Board This e-mail including ariy attachments is intended only for the named addressee and may contain confidential and/or privileged information. If you are not the addressee you may not copy, use or disciose this e-mail in any way. It you have received It in error please notify us immedlately and delete it. A list of the names of our directors is available at our registered office at the above address. ilie word 'partner" is used to refer to a member of staif of appropriate serilority and not as an indication of membership of any partnership, or as an indicatiori of director status. Please rely on your own virus diecking procedures. No responsibility Is taken by Page White & Farrer for any loss or damage arlsing out of any bug or virus intection. Page White & Ferrer is a trading style of Page White and Ferrer Limited, registered in England no. 1319458

8/29/2011

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March 3, 2011
VIA COURIER AND E-MAIL

Ink
OLA Piper LLP (US) 500 Eighth Street, NW Washington, DC 20004 www.dlapiper.com Ann K. Ford ann.forddIapiper.com T 202.799.4140 F 202.799.5000 OUR FILE NO. 29454-4

2011-09- 16

Sheridans Solicitors Whittington House, Alfred Place London WC1E7EA UNITED KINGDOM

info@sheridans.co.uk
Re: I nteilectual Property Rights of ZeniMax Media I nc.

Dear Sir or Madam: Our firm is counsel to ZeniMax Medla Inc. and its related companies (collectively, "ZeniMax") with respect to its inteHectual property matters. As you may know, ZeniMax is a leading video game publishing company, and the owner of the world famous video game series The Elder ScroUs ("TES"). in connection therewith, ZeniMax is the owner of numerous related trade/service marks, inciuding THE ELDER SCROLLS, registered in association with video games, motion pictures, printed pubiications, clothing and other related goods and services, under U.S. Trademark Reg. Nos. 1943732, 2634683, 354564, 3375520, 3421731, and 2861127, U.S. Trademark App. Ser. No. 77635645, and European Community Trademark Reg. Nos. 2840098 and 8283161, among others (the "TES Marks"). These holdings also inciude Registrations and pending Applications for the TES Marks in a iarge number of other jurisdictions around the world, inciuding Australia, Canada, Hong Kong, india, Japan, Malaysia, New Zealand, and South Africa, among others. A complete listing of such Registrations and pending Applications is attached hereto as Exhibit A. The above-identified intellectual property is very valuable to ZeniMax. As a result, ZeniMax has developed specific guideiines relating to any and all uses of its inteliectual property and proactively and arduousiy regulates any such authorized (and unauthorized) use of the same. It has recently come to our attention that, despite ZeniMax’s rights in the TES Marks, Mr. Persson, Mojang AB, Notch Development AB and/or a related organization (coilectively, "Mojang") apparently plan to develop a fantasy-themed video game under the title "SCROLLS."See Exhibit B. We also note that Notch Development AB currently owns pending European Community Trademark Application No. 9728321 for the mark SCROLLS for use in connection with computer games, as weil as other related goods and services. We believe that such proposed use of the term SCROLLS infringes on ZeniMax’s valuable intellectual property rights and is highiy likely to cause confusion concerning the origin, association and sponsorship of the proposed video game. Moreover, as you are likely aware, The Elder Scrolis series is composedof fantasy role-playing games. Therefore, there is an extremeiy high iikeiihood of overlap between ZeniMax’s consumers and the potential consumersof Mojang’s proposed video game. ZeniMax has expended tens of millions of dollars developing, advertising and promoting The Elder Scrolis series. Since the launch of the first title in The Elder Scrolls series in 1994, The Elder Scrolls has been a of tremendous success, with worldwide sales of tens millions of units, and has garnered extensive media coverage and extraordinariiy high consumer recognition. The Elder Scroiis series has received numerous

EAST\44354660.1

( DLA PIPER 7
industry awards and THE ELDER SCROLLS IV: OBLIVION was named the "Game of the Year" for 2006 by the Spike TV and the Golden Joystick Awards, among many others. See Exhibit C. Furthermore, ZeniMax has recently announced the fourteenth title in The Elder Scrolls series, THE ELDER SCROLLS V: SKYRIM. ZeniMax continues to market The Elder ScroUs series under the TES Marks. As a result of the worldwide fame of the TES Marks and the efforts of ZeniMax to finance, develop, advertise and promote The Elder Scrolls series over severa! years, ZeniMax's customers and the public in general have come to know and recognize the TES Marks and to associate the marks with ZeniMax. ZeniMax has thus built up extensive goodwill in connection with the offenng of its goods under the TES Marks. As such, the TES Marks are an asset of substantial value and importance to ZeniMax. Given ZeniMax's extensive rights to the TES Marks, most importantly in association with video games and related goods and services, and the worldwide fame of the TES Marks and the games in The Elder Scrolls series, Mojang's proposed use of the term SCROLLS in association with closely-related activities is highly likely to cause consumer confusion.

or Please note that Mojang's use of the proposed title, SCROLLS, any other title confusingly similar to the TES Marks in connection with video games and related goods and services, could subject Mojang to substantial liability to ZeniMax as such use constitutes trademark infringement, as weil as unfair competition. Such liability could inciude profits resulting from use of the proposed title or any designations confusingly similar thereto, as weil as permanent injunctive relief. Moreover, you are now certainly on notice of our client's prior rights in the TES Marks and continued use of any confusingly similar designation could be considered willful infringement and could subject Mojang to additional liability, inciuding treble damages, as weil as costs and attomeys' fees in bringing a lawsuit to rectify the situation and protect ZeniMax's inteUectual property rig hts relating to THE ELDER SCROLLS.
Due to the nature of this matter, we require your confirmation in writing within five (5) business days of receipt of this letter that Mojang will immediately cease any and all current or proposed uses of the title SCROLLS (and any designation confusingly similar thereto) in connection with video games and related goods and services, and expressly withdraw/abandon European Community Trademark Application No. 9728321. We anticipate and expect Mojang's full cooperation in bring ing this matter to a swift conclusion. Please note that this letter is made without prejudice to any other rights or remedies that may be available to ZeniMax. Nothing contained herein should be deemed a waiver, admission, or licease by ZeniMax, and ZeniMax expressly reserves the right to assert any other factual or legal positions as additional facts come to light, or as the circumstances warrant. Sincerely,

DLAP;perLLP(US)

Ann K. Ford Thomas E. Zutic cc: ZeniMax Media Inc. (via Electronic Mail)

Exhibit A

EAST'44354660.1

THE ELDER SCROLLS urisdiction rgentina Argentina (Australia Australia Brazif Brazil C anada rrrademark sCROLLS r

HE ELDER

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THE ELDER SCROLLS THE ELDER SCROLLS

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RN: 2266665
SN: 2266831 \N: 985995 N: 1297646

erJReg./App. No.

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KIass lass 9 )Class 41 Iass 9 Class 41 lass 9 f ______________________ ICiass 28 Ciass9 Class 35 tass 38 Iass41 Class 9 Ciass 41 Class 9 Ciass 41 Ciass 9 Class 28 Ciass 41 lass 9 lass 38 lass 41 Class 9 Class 9 Ciass 41 lass 9 41 Class 9 Ciass 41 ass 9 Iass 9 Ciass 41 Ciass 9 Ciass 41 lass 9 lass 41 lass 9 ass 41

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THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS FTHE ELDER CROLLS THE ELDER SCROLLS THE ELDER SCROLLS iTHE ELDER ISCROLLS THE ELDER CROLLS THE ELDER CROLLS THE ELDER SCROLLS THE ELDER SCROLLS THE ELDER SCROLLS

rN:

\N: 829526412 829526439

N: 115163900 RN: TMA600354 N: 1437051-00 SN: 801799 IRN:832507 JS N: 801800 RN:3893044 RN: 3893045 SN: 8 000804 RN:362233 SN: 8 000807 RN:362232 N: 2840098 N: 8283161 RN: 300144747 N: 300144747 1621511 RN: 0005214051 N: 2008006646 N: 3418712009 0709042 0709041 \N: 707179 394858

Canada

C hile C hile C hina C hina C olombia C olombia
European bommunity European ommunity Hong Kong India Japan Japan

HE ELDER LLS SCRO Malaysia THE ELDER SCROLLS Malaysia THE ELDER SCROLLS New Zeatand THE ELDER SCROLLS Russia South Africa THE ELDER SCROLLS THE ELDER SCROLLS

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EAST\44354660. 1

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(RPG) 11 This game began the assurne the reta et an ena comhast bil deie!cprnent shfted t’.e gane inta a role-playing game ries tiachhen based on tigs pincipte. ’lbeiflgj who you want and (foingj whatyou -vari t41 1 that perssted IIUtUgttCUt the se history. ta: Asia 77e EderScoaII Th9 EdJeJ &;1053 H. DaedaII as Pbtshed i n 1996 Fueted by the modest success of The Ekr &io/ IJaggedail was ean rnoie amtibous than its psodecassor, PeEkior Satlls tL Daggeda5 fseturedone of the firat tnie 30 worida ca a 31 4 1are sco, a gama ~ the size of Great Britain r G5tches sere axpenenced by playm-i A game czitic ccmmentei tte gaineas game still bear the mark of bad code bUggy 01 Dsee Degarfa.Fa cosomescial success. the game cthic remaked. the ruous tills Fotioaing the release of Pio Oder Sco !s). Dagged1 Bethesda So*woiks ceased de’atoprnent of the numbered of the sedes ETder &soPs Leg ends : 8aft!eapre and The E!de Scivi/ Mjertures: Rediiard, a shich w w c unhi 1998 to dreslep in the interim The released ta 1997 and 1999, respectaety Soth garnes bad a smatter fcus than thenumbered senes titles: The Oder Scrnl!a Legersfs BaWezopire hmded itseif to dun9scnornping and Tio Elder ScitOs Adtw urna. Rrdguarf was a linear third-person alon-adeentuse gama. dej s i oi-hsd in 200 2 s a return to the old-styte expansse and non-linea.anle gplay snu a st an The release of iha ESc,clt tcwards mdMduatly detaited landecapes and iterneweb a smalier gaiue-world than pant tities The Oder Scroils III: Mcacsvind was nuleased on bells the %hox and thePC it achiened commercial succens and soid oser 4 miihon units by mid 2065( 41 Twa expansions Odercmh Iii: Bfcodni000 Ss were released between tate2002 and earty 2003: The Ode- Scrnils III: TeSbuiai and The O

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action and ads-entura gemen. In Mora. as in many RPGs. The Eder Scmils gemes can be safety catagonzed ss nis-piayirig gemen, althcugh they do inctuda elements taken from Daggenfell. Mo,rouimd by and ObiiVo’,, the pisyers edrance kilting monsters (and thereby gaining experience pointa) until a preset o-stue is mot, ehereupori they tetel- up Hcwever, in senes took a skill-based approach to character advancen’ient. Playern devetop their cha.ectuors skills by apptying them, andcnly tevel-up w’hen a ceitain set of stilla hare been deeloped The Rexitatuty of the gemen’ engines has facilitated the release of game extensions (or mods) through The Etter Scrctls Construction Set. 2006 compared Bio’lVare’s creations to Bethesda’s by most EderScoofs mein andas of gemen emphasizss different autpecte of the garning exponence than cornputer roleptaywg gemen A beef suSade by Joyotiq in sady November The nottag a difference in emphasis, Bethesdas creations focuseul on "aesthetic presentation and open-uinded adsenturing’: BioWares

on a combat system and modutar architecture-t93 This o’eeazching aten has been noted by their designers as welt, (3e4hesdahas descdbed their motivations in creating the ttrst seden errircnment in which the player could be vIsat the player santa and do what the player wants. 1101 OaggsufaIi’s game. Arena, as tbc--e of any good pen-and.paper RPG. creating an to expioration and reward manual begins with a sort of design martifesto, dectauing the developers’ intention ’ereate a book with blank pages. and ’a game designed to encaurage life 1 "1 This design trend coritirued with curiosity. Choices. in the fann of patha taken by the ptayer, to do good. to chase alter esit, are lett open to the pla’jer. ’just like in roat though Joystiqn patlousty noted insistence on grapbics come again to the f re. During (too deielopmert of Maovm’td, follovuing the hiatus of sinitarty epic gemen in the interim. hk.rrowrnd Bcthcnda tuipkd lts stoff, to as to pcufcctly color its nuevty hand inade world ln their owe words. ’Wo knew we bad to exceed the visuat pelioh of the other gemen on the market, and we made it our q oal to put Th Oder Scnoila back into the fcrefront of game nnoation." tediti

S e tting

delas, and places that constitute its history The world of the Elden Sceolls is knoan far its attontion to delad, attempted realism, and the ’rest number of nanies, and the interconuoeeted structure of iis ’mrioun eccieties, cultures. and religions There is no ene compitation of all information p.ertaining to the Elden ScmlIs world, and. within the gemen. historical references corictusions about situations and cents for ahich the recoeds are sparne, ccntradictoey. or incomplete. are often vague or unclear Pbayers are encouraged to drev their sen Tia Elden Scrrils lake place en the fantasy world of N i rn in the continet of Taunriel, a large tsndmass diSded irito nine pro,inces. lite e.xcepticna are Tne Elden Scnc/s Legends: Bafiespfr e and parts of The Oder Sc’oila IV OblMcn that take place bntween the reatm Oblioion (orts of social altomate dimensicrts retad by immoxtai god - like beings known as of Daedra Puincea) and the mortal place in one. malm of Mundus il,em are cther.contineerta besides Tnoriel on tum (such as Ak,ir or Yokucta), hot there has yat to be an cftk’rat gari’s that takes

Tamniot itsotf is an empire di’ided inta nine provinces, nach with its owe nedre race. Those pro’.inces ars as fotows: Cyrodult, Morrowind, HighRock, The Summcmset talen, Hammerfelt. Elack Marsh, Skyuirn. Vatenwood,and Etsweym. The natto races of the prouinces are as foltowe: Impemiats in Cyrodil, Dark Etats (elsa knows as Dunmer) in Morrowind. Eretons and t-tamnoerfeit, Angeniansin Flack Mamsh, bords itu Skyrim, W ood Elves (elsa kncwn as Orre in High Rock, High Etves (alo kritan as Altmer) in The Suminemset talen, Redguands in Bosnier) in Valenwood, and Khajlit in Elsweyr The enoperor resides in the capital of Cyrodtit. The ruling dynsety throusghout tI third era was entirely of the descendanta cl Tiber Septim. to His lina. frequently called the Dragonborn ended at the conc!usion of tros third era with the death of Martin Septim, the tant living heir of Uriol Septim

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flte Etje S cm ls the m s e l’m s Fby iytirnite d rote on the s torylina d the s e ne s s e ne ig only a s fra rntng piot de eIthe e, e a t th e ae ce (ie game fwe re *rotcW a t the Elde r S crofls The Ede r S crotts the m s e he s a re ra re ly re fe rs e ci to in gare ara in the in-ga m e rittuni TES IV Obihe n rna tke d S is t a ctua l a pe a rs nce s e roltas e aMa cGuffin in a que s trne or the e tthe tine In The Elde r S cthis IV. Obinine, a e e cS of num lcs de s s te lIte t tim e to the re a ding a nd intcrpre ting the cm J s 0 Me a nce tl m e nibe re s Om roa d the e crofls s ta r blindfoids a t a ll S Ede r 3 1 d tim e s whe n the y a re not dis uing the ~ S cro2s Re tite Moth P rie s ta a m com ple te ly blind a nd continue to we a r btindfolds for ce re m onia l purpos e s r. cos m ica ily irnp,rta nt E -fowm e t indindua ls , or indie dua ls tha t a re the s s tie ct otpruphe cy. ha no be e n s hIn to s e e wntng on &rtiia e ithout the a s s ocia te d ritua ls . A be ck e ntitle d ’los t His torie s of Ta nirie r Ek ie r the pm ine s Fwthe r ins ight on the Ekte t S crtxfs , s ta ting tha t s hort a ny e re nt ha s a ctua lly occurre d, e if unc hange s hly into s c rofls , and ac tion, marjc al or othe rs is e , c an it s e la its the no c bange this114 s ie Ilie In flte Ekie i’S crrs ts /V Ohe ion, the Ek4orS crolts the rns rfie s e lje s t tf the fina l Thie re s Guild cha inrie s t. in e llich the pla rje r m os t s te a l a n a s a n incom poe he ns itJ e cts a rt corita a iing 1t3 gt*ts tft 151 The s croff a ppe ore

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Se -Are na - Ge tund m e S ce ue s ’&, 0tcjs ia .s Grks (Ze nif1a x Me s ta ). 2004. re trie ve d .iune 8.2007 S 1. - &e hirtd The S ce na sEtfh e a S s e rtre nlUa rtJ e dta ). re tfle s e cl J ul’; 0.2010 ’. (Ze ca 3 1 a Bta nca to J oe (Fe broa rtfl, 2007), Le tlie s ,3a , The Right Dis e c8on. lite Es(rt-te m is Grcup), ie trle e d,J une 1, 2007 3 4. Zs nitda xMe 0ls rta tus 1 17.21106). P ros a re le a s e4.wiw 4 e de rs a o8s .com ne ws pre s s _081705 tim M. Re tile ue tjjuty5, 2010 . htp Chris tophe r Gront (Il t)e ce m be r20l0). 3fum Elda r S crotts 5 corning 1111 1111. na wjcys t4com . J oys ficL Re tjie s e d 11 De re ntbe r2olo. 5. 6. *NlcBre e lon(12Ce ce m be t2O10) The 01de c S cm lIs V e ngine butit inte rna ffy’P , bote re crn. Re trte ve il 12 De ce m be r 2010. its a ne wq a phics iga rne pla y e ngine builtinte m a lty. We lt niat m e re de la ils dc-e n the -te s da 7 * J im Re ilte y (13 ~23lO). Ra ge Te ctt Ee ing Ke ptIns ide Be * Fs m utf W. gn.ccat. j t . Re trie -te d 12 De ce m be r 2010. G 8. Fncts . Toni (12 De ce m be r2010) Ce rrm e t The Etde r S orcits V. S J e lm s itt us e a n e ntire ty ne w e ngtne e rccm P C Ge rne r. Re tilone d 12 Oe ce nibe r2OIO. e nwpcgam ’. n. 9. "Ros e . Aba tNe s 3.2006). ’Tle e rwb*e r l’fiofits Ue ta s e ’4e w’ it. J ojs tiq. a Te s y. 10. "’Are na , Be hind the S ce ne s ’. The Elde rS a oAs tht 4anive rs am Be the s da S ottworls . 2004. (1996) Ee ttte s da S ctte nrlts Oa gga m fa s f.le fs zce cm t Us a ca l Be ttte s da S otce ccths , Il. 1-2 Pe Eb e S cm STe ttm trm s rs ary. the s da S otts oks . 2004, a Be 12. "’Muroe lnit Be ttindlI-te S ce ne s ’&. ab A m itm e s da S a m s S todino. The de rS a ouia P I Oe tW. (Be the s do S oftworirs . S K Ga nre t). (April 30.2007) 13. la . Ls s ts to tie s cfTa n s te f.IJ E5 P .R e trfe a rd 1 8 J o n u a q 2 0 1 1

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The Elde r S c rolls IV Obhvaon
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Publasher: Bethesda SOftWCrkS Developer. Bethesda Game Studios Oblivion taken this categofy rather easity, as there wasrt’t much released this year in the way of role-playwg games that pmeded such a complete gaming package. White the Ekler Scrolls serles traditlonalty aimed at a mora hardcore fonbase, Oblivion implemented numerous design features to bolster its accessihitity. Of course the big reason this gets the RPG of the ’(ear award is for the sprawling province of Cyrodlil, wherein the game takes place. It’s a land absisutely rife with things to do aside from the main story, induding (our extensive guld questtines, a glactatodal arena, and an overwhelming amount of side qiests, each accompanied by surpnsir.gly extensive amounts of narrative. Though the combat wasn’t the best around, it felt much mora natural than what we’ve come to expect from these kinds of action-RPGs. With a massive arnount of spells to team, a character creator you can spend hours toymg around with to create your ideal alter-ego, intticately detaited weaporay, and eenn the atshity to create your own magik and augntent armor end weapons with enchantments, there’s never a moment’s rest in Obkvion It’s one of those games that once you accomphish one gul, two more list as tantahizing options isp yourself away. open up, making it extremely difficult to
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Why It Wa s S e le cte d Hwidre ds of ho&rs of ga m e pby. Doze rs s i.on 641jJjJ3 doze ns of que s ts to s e e k <x* a nd coinphote . a r Am irdinite ruite r of wa ys to cus toniize a nd s tia pe your cha ra cte r. The Ede rS c ro s IV: Obflvions ti* y s a nd as thegre a te s tfa rta sRPG on the .Xbox Erik 30. e ve n ye a rs r its release. ilsere’s sornuchto afle do in ObtMon tha t it ca n a kne s t ce rwhe kn e win the m rnostseasoned oiga rne rsFrom the ope ning orne rs whe n you’re tasked with dosing stiti the gates of Obon, onty to crawl out of a tunne lnio a massive world with little dlie dion, itsde ar that this i sa game tha t is yoursto play as you please. Free~ and a true rote -playing make this m us t pla y for a ny RPG fa rt

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The ta le of the Elde r S crolls be ga n in re ce nt ye a rs for m a rty fa ns , a s the y e xpiore d the nia s s ive XBLADe a Is Ha -If Off La ra Croft Ga m a -And na tion ofCyrodiilin The Elde r S crolls IV: Oblivion. Howe ve r, tha t pop*ila r e ntry wa s only the la teDLC st Tim cha pte rofa s pra wlinge pictha tbe ga n wa y ba ck in 1994. As we pre pa re to he lpBe the s da nove llythe Ojcl Mar 1)3. 2011 -at 010 PM firs tlook a t the ne xt ins ta llm e nt, e ntitle d S kyrim , we de cide d to look ba ck a t both the in-ga m e a nd Looking Ba ck OnACia s s ic: P a c-Ma n out-of-ga m e s tore s tha tha ve s ha pe d the s e incre dible role -pla ying e xpe rie nce s . We a s ke d longtim e ri ’Mr Il 20' .,1 2 0 2 P Ol bj 0. Be the s da de ve lope rs to s ha re the ir knowie dge a nd m e m orie s , a nd pre s e nt the his tory, of the Ede r S crolls he re a s told by the pe ople who m a de the s e rie s ha ppe n. We ’ve s plit the ir re s pons e s inta twa m a jor s e ctions . P a ge t a nd 2 inchide the te a m ’s re ile ctions on cre a ting the ga m e , a nd the m a jor te chnology cha nge s tha tfue le d e a ch e ntry. P a ge 3a nd 4 include a de ta ile d look- a t the fiction a nd Tore of the Elde r S crolls urtive rs e - a pe rfe ct pla ce to s ta rtbe fore le a rning a bout the intriguing Ga m e Bre a king The Elde r S crolls IV: Oblivion s torvline of S kyrim , which we ’llbe gin de ta ilingin our Fe brua ry is s ue .
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S kyrim ’s Dra gon S houts

Th e Eld e n S cro lls : Are n a (1 9 9 4 )

J e One of m y firs tjobs a tBe the s da wa s he lpingwith the CD-ROM ve rs ion ofAre na in 1994. Eve ry tim b Milt 1.1,4, 01-2011 it 11)00 P M the re wa s a ne w bnild, 1 took it upon m ys e lf to finis h the m a in que s t. 1 ca n proba bly finis h tha t S kyrini: The Tim e -La ps e Vide o ga m e fa s te r tha n a nyone . The "P a s s wa lP ’ s pe ll, which le ts you lite ra lly ca rve your own pa th tihy 101-1. , r’1;1211 ,tQi5:IOP 1l through dunge ons , is s till cool. - Todd Howa rd, Ga m e Dire ctor 1]1 s - 11 It Are na os e d a ra yca s t e ngine tha t we de ve lope d, tha t wa s s im ila r, bot m ore a dva nce d to the one 4 ’11 os e d in The Te rrnina tor: Ra m pa ge . It ha d a m a s s ive world, m os t of it ra ndom lv ge ne ra te d us ing S kyrim : Building Be tte r Com ba t s e e de d tile s e ts . Da gge rfa ll us e d a s im ila r building s ys te m , bot in true 3D. - Todd Howa rd fl b1 KtJ M P e rtz1)12-t1l :.t-3 .L-0I2 P19 S kyrim ; S e cre ts Of The Wa ll

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j’ ,. Da gge rfa llinm ym e xnoryis m os tlyfla vore dbv how la rge itoa s It wa s s om e thm g we re a ]1 . s trugle dith during the proje ot. We we re rle ve r

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s ure ifitwa s bigtojus tbe big, s ince it wa s ra ndom hr ge ne ra te d.We could dia l up ordia l down the s ize ve ry e a s ily. But itbe ca m e the s um cfits pa rts . You couid dos om uch. a ls o the tt's Elde r S crofls ga m e tha t introduce d the s kills s ys te m , a nd the whole you im prove by dciug’ pa ra digm . which 1 thinkde fine s the s e rie s in m a ny wa ys . You re a lly fe itlike the cha ra cte r you pla ye d wa s up to you, a nd not the ga mTodd e. Ho rd It wa s 1995 a nd we we re working on Da gge rfa ll. We we re building out the s m a ll s hrine s tha t we re ra ndoinly s prinide d a round the tlia dlla y. 1 ha ppe ne dtotra ve l to one a round s uns e t. The bright ora nge nis ps fra m e d the crum ple d e ntra nce to a hidde n s hrine . 1 thougbtto m ys e lL ". this ga m e looks a m a a lng’ little dM1 know wha t the future he ld. - e Ne s mith, De s ign Dfre c tor Bruc Dagge rflill inirially wa s de ve lope d us ing a n upda te d re na ra yca s t e ngine s im ila r to Dooins , whe re the worldis re ally2llanddra wn to look 3D. We the n de dde dto be ginde ve lopm e ntofone ofthe ve ry firs tirne 31) e ngine s -the XnGine . This e ngine would go powe r othe r title s s ucis a s The to on Te rm ina tor: Future S hock S kyNET,X-Ca r,Ba ttle s pire , a nd Re dgua rd.The Te rm ina tor Future S hock, wa s the t gam eto us e the e ngine , a nd a ls oIirs t PC ga m e to ethe now popula r firs the us m ous e -look inte rfa ce , though a tfirs t, pe ople didn’tlike ba s is of the XuGine , a nd its world it. The building,is s till the ba s is how we buuld toda y. -Todd How ard for wa s hire ci during the fina l throe s of Da gge rfa ll’s long de ve lopm e nt. b ad lotoftim e to Nob ody a tra in or s upe rvis e m e , s a 1 wa s pre tty s urpris e d to be this bra nd ne w rookie de s igne r ba s ica lly dom g vha te ve r 1 wa nte d Luckih 1 wa s s till young a nd re s pons ible ,s o 1 didn’tta ke (m uch) a d a nta ge of m y fre e dom this wa s a ls o m y m troductton to the m a gic of ga m e de ve lopm e nt -1 s ta ll re s ne m be r m y a m a ze m e nt a t be ing a ble to put toge the r a dwige on t, fire up the xe c utable , que s or e a nd s e e wha t l’d jus t done right the re on m y coinpute r s cre e n in a n a ctua l ga s ne . I’m s till occa s iona lly floore d by tha tnia gic, e ve n a fte r a ll the s e ye aKurt Kuhimann, S e nior rs . De s igne r The Elde rS c rolls Adve uture s Re dguard (1998)

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R e dgua rd is s till m y fa vorite ga m e tha t l’ve worke d on. Todd, Micha e l Klrkbride a nd m ys e lfworke d up the s tory a nd a ll the puzzie s ove r a fe w we e ks of continua l bra ins torm ing. Uni pre tty s ure Fuddrucke r’s wa s he a vily involve d in the proce s s . Be ca us e the te a m wa s s o s m a ll, 1 e nde d up doing a bit of e ve rything on tha t ga m e - 1 e ve n built a fe wie ve ls in P S Ma x, which is the flrs t a nd la s t tim e 1 got a rt e re dit on a ga m e . - Kurt Kuhimanri
Re dgua rd wa s the la s t of ourXnGine ga m e s , a nd one whe re we re a lly ivorke d on buildingthe world by ha nd, a s oppos e dto the ra ndom ge ne ra tion of Are na a nd Da gge rfa ll. d 3Dfx ha rdwa re It als o ba a cce le ra tion, a nd wa s our fl.-s t ha rdwa re ba s e d 31) ga m e . It wa s one of the la s t popula r DOS ba s e d title s ,jus t a s Windows ga m ing wa s ge tting popula r. The .-3D a cce le ra tion only works in 3Dfx’s glide -Todd How ard s ys te m .

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Morrowind wa s a re a l re boot notjus t for the Elde r S crolls , butfor Be the s da . We built a ga m e while building up a de ve lopm e nt te a m . We ha d s hrunk to m a ybe 6 pe ople in de ve lopm e nt, a nd this wa s proba bly our la s t cha nce . 1 code d the initia l de m o of the ga m e by m ys e if a nd de s igne d the e ditor whe n we s ta rte d. 1 fe lt the whole ga m e hinge d on ha ving a gre a t tool we could bulld a nd twe a k the e Bre a king The Elde rS e rolls IV: Ga m ga m e with, a nd The Elde r S crolls Cons truction S e t wa s bom . I took the na m e from the Apple Ob livio n 2 7.1 progra m , ’S tua rt S m iths Adve nture Cons truction S e t." To this da y,! ~ wha t the niodde rs habl 31, J uOa 0330110 a t 00:36 P M ve done with thos e tools ha s he lpe d de fine the s e rie s . - Todd Howa rd As kTodd Howa rd About S kvrim Morrowind wa s a m a jor re write ofthe whole s ys te m , us ing world building te chnique s we ha d us e d The in Re dgua rd, but on a m a s s ive s ca le . The whole e ngine wa s re done a ga in. Eve rything wa s bullt byEde r S crolls VDe s ktopWa flpa pe rs 1 Oj Ok’s 110kr 011211I1 a t 03 15 P M ha nd, a nd now with the a dva nce s in 31), we could bulld e ve rything from forks to piliows to gia nt ca s tle s . This ga m e a ls o m a rke d our firs tfora y into the cons ole world with Xbox, whe re a s be fore we S kyrim ’s Dra gon S houts we re jus t a P C de ve lope r. - Todd Howa rd Qb y!.tO.Ur 0 1 1 0 1 1 a tOO 5 1 0 5 3 The :Elde r S crolls Oblivion W: S kyrim : The Tirne -La ps e Vide o
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We s ta rte d in 0 0 2with Oblivion, right a fte r Morrowind. The e a s y thing would ha ve be e n to2do a S kyrirn: S e cre ts Of The ll 2 Wa 01.1 rio , ye a r s e que ], but 1 s om e how pe rs ua de d uppe r-m a na ge m e nt tole tm e ta ke four ye a rs a nd m a ke a ’’t O.’:, 0 1 1 2 1 ne xt ge n ga m e for cons ole s tha t didnt e xis t ye t. Tha t wa s a s tre s s fui tim e , s ince we only ba d fina l S kyrim ha rdwa re for m a ybe the la s t 6 m onths . S o a lm os t a ll of Oblivion’s de ve lopm e nt wa s s pe nt thiniting, : Building Be tte r Com ba t Ub yo ’ s ,e zo 1 2 v1 1 a t0 0 0 0 p M .’ I’m not s ure this is e ve r going to a ctua fly work.’ 1 wa s re a lly influe nce d by the Lord of the Rings m ovie s a t tha t tim e . It fe lt re a l, a lm os t his torica l, a nd tha t’s s om e thing 1 think is ke y to The Elde r t .Anticipa te d Mos XbOx 360 Ga n’.e s of 2011 52 2$ 10 a t 2T00 3M S crolls . Todd Howa rd Todd Howa rd a s ke d m e to cre a te a nd pre s e nt a que s t Ene for the Thie ve s Guild. 1 put toge the r a ra m bling pre s e nta tion of the uo que s ts 1 ba d pla nne d. In the m e e ting 1 got one s e nte nce ont be fore Todd s toppe d m e . Te ll it from the pla ye r’s point of vie w," he s a id. 1 ba d 5 0 wranppe d in m y gotte .

ba ck s tor 1 wa s te llm g t ra tie r tha n the pla ye rs s tory. tly e nd ot ttia the the da y,a lm os t ba lI the que s ts babe e ncut, m a king it m uch be tteS incethe n, I've ne ve r forgotte n that ae a ke s tore s d r. m

for the pla ’.e r not for ours e he s Brue s m s th,De s ig nfllre c to r E3 wa s com ing up a nd we we re s cra m bling to ge t the Oblivion de m o time .The pla n wa s to in done s how a de ta chm e ntoflm pe ria ls oldie rs a tta ckinga nOblirionga te - It -wa s dos e to b ng polis he d a nd Ivra s fe e ling pre tty good. This wa s Frida y night a nd the ne e de dto re adye a rly the de mo be d ne xtwe e k.The nTodd ca lleme ove r to s e es om e thing tha t ls tvaPe ly badprototype d a fight n througha ruine d city. Toddtbis is wha t w&re do ng. Howloe gwllitta ke yoato ge titworking? ’ ... ......... (l s ua y ha re ye lle d s om e thingnnprinta ble a s 1 e doutofthe office .) Itturue d outto walk be the nght de cs s zon tins wa s die k a tch de m o tve s howe d a t the origina lLe gion fight E3 a nd e nde d up in the ga m e a s a ra ndom e ne oua te r ne a r a n Oblivion ga te . Kurt Kuhis nann

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I’ve a lwa ys found it inte re s ting tha t the a rt s tyle for e a ch ga m e is a dire ct re a ction to the pre vious ga m e . Afte r finis hing Morrov.ind 1 wa nte d to ta ke the Lide r S e rolls ina m ore re a lis tic dire ction, with s om e high fa nta s y e le m e nts . 1 brought this to Todd’s a tte ntion a nd s urpris inglyl found out we we re on the s a m e pa ge . S im ila rly, a t the e nd of Oblivion 1 fe lt the a rt a tvie could go in a com ple te ly for diffe re nt dire ction, which drove the look S hive ring Is le s . Ortce a ga in, Todd vase xcfte d a bout a s tylis tic cha nge a nd we e nde d up with our m os t unus ua l a e s the tic s ince the Lide r S crolls s e rie s be ga n. 1 think cha nging the vis ua l s tyle be twe e n ga m e s he tps ke e p the s e rie s inte re s ting for a s a s de ve lope rs a nd for the pe ople wis o it. - Matt Carofano, Art Dire c tor play Oblivion fe a ture d a nothe r e ngine upda te , us ing pa rts of Morrowind’s ba s e . but with a ne w re nde re r, a ne w fa ce s te m , re a l ph e s m oving tre e s a nd m ora we nt a ll our te chnica fly a s sy s Ave we we re now working on a nd pus hing the la te s t ge ne ra tion of ha rdwa re . This wa s a four ye a r we proje ct we s ta rte d long be fore la ie w wha t a n Xbox 360 or P 53 would e ve n look like . S om e othe r innova tions he re a re the Ra dia ntAl s ys te m , a llowe d our NP Cs to do which what the ywa nte d, e xpiore the world, a nd be m a ch m ore dyna m ic ba s e d on the ir s urroundings , a s oppos e d to jus t a ctinglike "m a nus " a s the ydid in the pre vious ga ine s . Todd Howa rd Ne xt up: lis e tory of the Elde r S crolls garne s ,frorn the b e ginning untit now s P re vio u s j Ne xt

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The Lore f the I4 re ro Us

We ’ve a ls va vs tre a te d the world of Ta m rie l a s a re a l pla ce , a pla ce you ca n m a ke a diffe re nce in. It’s the conne ction of the pe ople , the Em pire , a nd the ir gods . How doe s one a ffe ct the othe r? Do we , the pe ople , hold our de s tinie s in our ha nds , or a re we pa rt of s om e thirig la rge r? Tha t ide a is e m bodie d in the Elde r S crolls the m s e lve s , which s pe a k of the pa s t, pre s e nt, a nd future in e ne voice ." - Ga m e Bre a king Todd

The Elde rS crolls IV

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"Em pe rorLTrie lS e ptim VII is be tra ye d by his ba ttle m a ge , J a ga r Tha rn, a nd im pris one d in a re aS kyrim s Dra gon S houts lm tih y M1 of Oblivion. The pla ye r tra ve ls a cros s Ta m rie l s e a rchingfor the pie ce s of the S ta ff ofCha os in orde r Y lI)1 2 )1 I .0 0 0 5 0 P 1 .I to re s cue the Em pe ror a nd de fe a t J a ga r Tha rn." t? "DuringJ a ga r Tha rn’s re ign, the Em pire linpae S kyrim : The Tim e -La ps e Vide o wa s we a ke ne d by a s e riewars , oneofwhich pla ys into the s tory of Da gge rfa ll. de ta ils of s of Mora Ub yM 1 0 1 0 1 1 1 1 .t0 -0 P M 1 15 J a ga r Tha rn’s plot a ga ins t the Em pire we re re ve a le d in Ba ttle s pire ."

2. The Eld e rS cro lls C h a p te r fl: Da g g e rfa ll (i6 )
"The pla ye r is s e nt to the city of Da gge rfa ll by the Em pe ror ... [The pla ye r re cove rs j the Tote m ofTibe r S e ptim .the ke y to controlling the Num idium , a gia nt gole m os e d by Tibe t S e ptim to forge the Em pire hundre ds of ye a rs be fore . The ga m e ha s s ix diffe re nt e ndings de pe nding on who the pla ye r choos e s to give the Tote m to. Irnpa ct? "The ga m e e nde d with wha t be ca m e known a s The Wa rpin the We s t,’ with the s ix

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pos nbte e ndings a ll ha ppe ning or not ha ppe m ng s iznulta ne ous ly? Batt1e s pfre :An Elde rS e rolls Le ge nd (1997) S e t duringthe s a m e tim e a s )re na , the pla ye ris a n a ppre ntice ba ttle m a ge who ge ts ca uglit up in J a ga r tha rn's be tra va l of the Ba ttle s pire to the da e dra lord Me hrune s Da gon: Im pa ct? 'Ba tt1e s pire s e ts up )de brirne s Da gon an e ne m y of the S e ptim Em pire , a nd his de fe a tprovide dhiin the niotive of as re ve nge in Oblivions s tory?
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The Ede rS c rolls Adve nture s : Re dguard (1998)

iJ nllke othe r Lide r S crolls ga m e s , in Re dgua rd you pla y a pa rticula r cha ra cte r. Cyrus , who tra ve ls to S tros Wka i s e a rch of his m is s ings is te r. In the proce s s , he ge ts ca ughtup inTibe rS e ptim 's in a tte m pte d conqne s tofHa m m e rfe ll. In the e nd. Cyrus re s cue s his s is te r a nd drive s the Em pire off of S tros Mka i. Impac t? The Em pire ;ithdre wfrom Ha m m e rfe ll a fre r its de fe a t a t S tros M'ke l. La te r, Ha m m e rfe fl joine d the Em pire volunta rilyinthe Tre a ty of S tros M'ka gotia te d (now) by ne i, Que e n-Re ge nt Is za ra ? Xe xt 1p: The finxil de te Iopm e nts in the Lide r S crolle s tory b e fre the upcom ing S k yrim gam e P re "io u s s
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5 .Th e Elde rS e rolls III: Morros vind (aooz) "The pla ye r is a pris one r, s e nt to Morrowind by the Em pe ror os te ns ibly to work a s a n Im pe ria l a ge nt, but in fa e t to he ip inve s tiga te a nd pe rha ps fulilil a prophe cy a nd be com e the re inca rnaGa m e Bre a king - The Elde r S crolls IV: tion of the Ne re va rine , a long-de a d he ro. You le a rn the origins of the Tribuna l, the re ve re d god-b e roe s Oblivion la hy J e * J ub.i 03130,10 t 06:35 P M of Morrowind, a nd the ir s truggle with the inim orta l Da gotbUr. Da goth Ur a nd his S ixthHous e cult a re the s ource of a s upe rna tura l blight tha t thre a te ns to ove rwhe lm Morrowind. By fulfifling the As k Todd Howa rd About S kyrirn prophe cie s , the pla ye r is fina ily a ble to confront a nd de fe a t Da goth Ur in his fortre s s in the cra fi o, of te r M,rt 111 22’1 l a l 0027 P Ol Re d Mounta in." Im pa e t? ’Whe n the He a rt of Lorkha n wa s re le a s e d from the m orta l pla ne , the Th e Eld a r S e ro lls V De s kto p Wa llp a p e rs powe r of the Tribuna l wa s brok fore ve r, which indire ctly le d to the fa ll of the Minis try ofTruth -e n fj ty 10333 ’lIte r Q1’21 Il 023:15 P M a nd the de va s ta tion ofVva rde nfe ll (a s de s cribe d in the nove l The Infe rna l City)." 6. The Eld e rS cro lls III: Trib u n a l (zo o z)
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S kyrin fs Dra g o n S h o u ts

’The pla ye r is put in the m iddle of a s truggle be twe e n Alm a le xia , ona of the m e m be rs of the S kyrim : Th e Tim e -La p s e Vid e o El LY Ma tt lLi1r 03)13113 M 0015PIO Tribuna l, a nd the ruthle s s lingHe ls e th. The pla ye r is e ve ntua fly s e nt to de a l with the thre a t of the cra ze d S otha S il, but in fa ct it is Alnia le xia who ha s gona ins a ne a nd ha s to be de Iinp4cd." s troye t? S kyrim : S e cre ts Of The Wa ll ’With the de a th of two of the rne m be rs of the Tribuna l, the a uthority of the Tribuna l Te m ple is t2 -,’0 a :,i’1 ,q05 3211 :106 00 P M unlike ly to s urvive . This m a y he ra ld the re turn of the Dunm e r to the ir a ncie nt tra dition of da e dra S kyrim : Bu ild in g Be tte rC o rn b a t wors hip.
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7.The Lide r S crolls III:Bloodanoon(2 0 0 3 )
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hunt. The pla ye rjoins the S ka a l tribe a nd e ve ntna lly be com e s the pre y ofHlrdn&s gre a thunt, pos s ibly be com ing a we re woif a long the wa y' t?'Nothing s uba ta ntia l cha nge d, the s tory Impac wa s m ore pe rs ona l to the pla ye r. 'Ilie pla ye r le a rns of the Bloodm oon P rophe cy, in ubichthe da e dra lordflircine s ta ge s a ritua hs tic hs m t. The pla yejoins the S ka a ltribe a nd e ve ntua lly be com e s the pre y ofHlrcine 's gre a t htm t, r pos s ibly be cos ninga we re wolfa long the wa y? t?'Nothings ubs ta ntia l cha nge d, the s tory Impae wa s m ore pe rs ona l to the pla ye r.

S hite ring Is le s was a is uat1y s tartling s e fling rthe farniliarfore s ts and niaurttairs of Ob &'ion cz fte
(2006) 8. The Elde r S crolls IV: Ob livion

'The ga m e ope ns uith the a s s a s s ina tion of Em pe ror lJ rie l S e ptim VII bynnknown a s s a s s ins ...The

playe rba s tofind-Ma rtin S e ptim , the la s t he ir to the S e ptim throne , a nd he lp him re light the
Dra gonfire s in orde r to s top Da gon's inva s ion. In the e nd, Ma rtin is force d to us e the Am ule t to ta ke the form of the god Aktos hin orde r to de fe a tda e dric prince Me hrua e s Da gon? Im pa ct? "Ma rtin's a pothe os is pe rm a ne ntly s e a le d the ba rrie rs be twe e n Oblivion a nd the m orta l world, fore ve r pre ve nting the kind of inva s ion a tte m pte dby Me brune s Da gon. The e nd of the S e ptim Dvna s ty he ra lde d the e nd of the Third Era . Tis e fa te ofTa rnrie l a nd the Em pire in the Fourth Era re m a ins to be s e e n? . The Elde r S e rolls IV: S hive ringis le (20 07) s "Alnys te rious ga te ope ns on a n is la nd in the Nibe n Ra y. Itle a ds to the re a lm ofthe Da e dric P rince of Ma dne s s , S he ogora th, who is looking for a m orta l cha m pion to he ip fight the ons e t of his ne m e s is , J ygga la g, the Da e dric P rince of Orde r. In the e nd, J ygga la g a nd S he ogora th tura out to be one a nd the s a m e - J ygga la g wa s curs e d long a go by the othe r da e dric prince s to be S he ogora th. By de fe a ting J ygga la g, the pla ye r bre a ks the curs e a nd a s s um e s the m a ntle of the P rince ofMa dne s s , Im pa ci? 'J ygga la g is now fre e d from his curs e of m a dne s s . Although de fe a te d, be will e ve ntua fly re s um e his pla ce a s the P rince of Orde r, with unknown ra m ifca tions for the com plica te d a nd opa que ba la nce of powe r Oblivion." within
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Te s t Drive Unr'm ite d 2 The Elde r S e rollss a le s is ana af the m os t prize d a nd cove te d in a ll of ga m ing. With de a ply iIs 2 Mar 2011 e n g ro s s in g a n d im m e rs ive g a m e p la y, ln trks te ch a ra cte r cre a ticn , s to ry a n d rich b ra , It h a s s ucce s s fufly e s tblis he d its e tf a s a ve rita ble pris a in ga m e s . It ha s a m a s s e d a folbowing of m iillons a round the world, a nd to this da y Is s till the only ga m ing e xpe rle nce s im ila r to it La t's ta ke a dos e r look a t thIs a bs obute ly m onum e nta l fra nchis e . This is the his tory of cre lls . Ede r S

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In 1994 the firs t e veElde r k ro/isga m e wa s re le a s e d for DOS P C. The ga m e a lbouje d pia ya rs to "Be r who the y wa nte d a nd do wha t the y wa nte d", a ga m opla y e le m e nt tha t ha s s ince bts com e orre of the Expiode m on 25 Fe b 2021 s e na t' m e nits . Anothe r now glontfie d e le m e nt tha t m a de its firs t a ppe a rs s nce in the s tria s wa s the o p e n a d ve n t a n d e xp b o ra tio n . P la ye rs we re a ble to tra ve l a huge ga m e world to dis cove r citie s , pe ople , dungtons , a nd a va rie ty of Ve na tice othe r pla ca s . Cha ra cte r cre a tlon a llowe d pls ye rs to cre a te e ithe r m a gica lly or phys ka lly lndlne d 2S Fb 2017 af cha ra cte ns . The s tory e m pe rof tirle l S e ptlm , who ha s be e n a ca re com pone nt of the s a de s ' s tory s ince this tim e , fira t a ppe e re d.

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l3e the s da S oftv,orks wa s a re ba tive ly ne w de ve lope r whe n the firs t Elder Scrolls ga m e ca m e out a nd it a lbowe d thom to furthe r e s ta blis h the m s e lve s a s the a bs oluta powe rhous e tha t the y a re toda y. WhIle it wa s not s ha we .re d with pra is e a nd com m e ucce s s s rcia l the wa y le ta r ga m e s in the s orle t we re , the s ta rt of a n lncra dibly irtflue ntia l s e rie s is im porta nt. Furtha rm ore , it wa s bigge r a nd m ora a m bitious tha n m os t ga m e s of tha t e ra , conta ining hundre ds of individua l a re a s , cha ra cte rs , a nd e ve nts .

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Ooige In lS % he the s da ntie a s e d lES 11: rfrtS , the s e que t to Are na . Building upon the s olid RP G founda tia n a f e xpiore tion a nd cre a tion bom in the firs t gaOogrje rfr!I e xpa nde d the world me. ES s bs ta ntia lty. Chxre cta r cre a tion a nd fre e roam re turre d e nd a ha s t of e xciting ne v4 fe a ture s a nd rne che nicsa ppe a re d. S pa lt cre e tion a lfuwe d cha ra cte rs to de s ign s pe ils the m s e ls e s us ing e com ttina tion of dUfe i-e nt e ffe cts from pre de te rm ine d s pe lls , for e xa re ple a Fros t $ins s pe ll tha t drnit le e a nd fire da rna ge . Encha ntm ont was e ls a ba rn in TES ll .s flcra ing pla yors to be s s e w ite m s e nd vie a pons with rna gica l prope rtfps , like a s wcrd tha t de a l- lre da m a ge . S ince the n, e ncha rnm e nt a nd s pa lt cre ahave b othbe ce m e s e rie s s ta ple s . The ga m e world tion trum pa d tha t of TES a nd m e ny othe r ga m e a a va ita ble , s tre tching a cros s a s ta gge ring 487,000. kilom e te rs . Ace ordingly it is tviice the s ire of Gre a t Brita in. This ins ta fim e nt lntroducod the politica l e s pe ct of the ga m e , a llowing pla ye rs to join diffe re nt fa ctions a n d d a n s to e n tu ril’ b u ild e r ju ttir P ia ye rs co u !d tra n s fo rm m a gle a l cre zitur.a s like j inta we ra woif, a vom nipeor a we m bos r.

Dua iS hockrrrs ce ce be t Fs

the The origina l s to4y re s oive s a round curns nt e ris pe ror of high rock a nd a qe e s t to put a t e a s e the fl. s pirit of a ghos t king. This s tory is a xpa nde d throughout the ga m e ’s s ix diffe re nt e ndings . P la ye rs a re a ble to e xpiore the world, uncove xing ove r 15,000 diffe re nt loce tions a nd thre e qua rte rs of a m illion NP Cs .

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While it is com m onty tha ught tha t the na we ga m e s a re bigge r tha n the pa s t ga TES s .ha s a m e !! E-S r Recent Comments biggor ga m e world a nd rnore NP Cs tha n boih3w a nd 4’ ga m e s in the s a de s com hina d! rfoll the Oagge wa s fa irly we il re ce ive d, ova n with proe le m s of glite h-fille d ga m e pla y e nd m onotonous e xpiora tion be ing cite d a s downfa lls . While it pe rform e d he ts a r tha ri the pra vious ga m e , it s till ba d not a chie ve d EDOUg be s t s e tte r s ta tus a nd wa s s till cons lde re d a re the r niche title . f’ jh ’ frkn d e Lh m e s e th e tla s lt3 g h t o ia
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S The Elde r c rollsM. Morrowir4 From Nlchc Hit to Be s t S e tle r
It wa s nt until 2002 though, a full e ight ye a rs a fte r the re le a s e of the origina lS crolls that the Ek /e r s e na t s oa re d Into nwlns tre a m s ucce s s . Be the s da ba d e rna a s e d a huge te a m of cre a tors to m a ke the lonv ihe n II. third ga m e ln the s e rte 5 the ve rytt ye t. The Eldra cm ile : Morre w!ndbrought the rna ny e le m e nts of be -S ’iw te ly re asorita us a s fls s h3ht in the Dogge rfalltoge the r in a n incre dlbiy rich a nd de ta ile d world.
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Cha lle rs glng the conve ntions of the s e rie s , the ga m e could be pla ye d through com ple te lyC"rvrta We ln third ES pe rs on a nd wa s a ls a the firs tins ta llm e nt to n-a ch hom e corls ole s via the Xbox. P la ye rs we re thrown into the s pra wling la nd of Vva rde nfe !l whe re your cha ra cte r Is jus t be ing re le a s e d from oris on. tt The ga m e im prove d upors itt fcrm s r in J us t a bout e ve ry pos s ibie va y.
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The skill and attilbute systems w ere further refined. Gnbat w as mora fluid and straighttorw ard, sa much sa that it handled superbly on the Xbos and PC. P~cal Factions and gulids rettw ned w ith mora specifik paths and bigger differences betw een them. Edtoc4-Chhef The graphlcs w erC ’Jrastically betterdane, w ith characters, snemies, ptaces, and termin such as w ater and trees all fully detailed. Characters spoke audiby for the flrst time. W eether affectu induding ram. sandstorms, snow, as w eil as day and night and mans added to the garntln’s Immersise atmosphere and pta-f. Books and tames Uttered the w orld that detaif ed stones and legends w hich svara all homage to prevkues games in the series and furthered Mormw iads story. itern and spett ereation w ere enhanced and mora pow arfu treations mera passibie. A rnndorn treasure generator praducad hundnsds of unique itams. Underw ator areas allow ed playsrs to do baitle w ith sw imming monsters and search for sunken meastures. Like the presinus games, a steggering amount of content w as available w ithin the game. Hundreda of plant and enemy species, locotions, charactars, quests, and actisitles permeate the game.

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W hle the game w orld w as au ma-iiy much smaller than in arevious ES games, the she of the w orld and the better hardw are ast1abte allossad it to be endlessly mena detailed. The story w as lambasted or 3c dina lack of urgency and utmost importanco. how ever many credlted the gamev overall frew and ur.deterrnirted feeling. The story centers on0 forelgner w ho vill ultirnately become the incamate of a pow erful god and banish a great evil from t he w orld. TES ffi w as arguably parfact, and it rakaased to unanirnous cemmercial and crithcal success. The game anna said to exist in a league of hts ovan, w ith review ors praising the game’s graphics, combat, expioratlon, story, music, and sense of immersion. Since its release, it has eamed mora than sixty aw arda, Induding numerous Game of the Year aw arda. and sold mora than flve million copies around the w orld.
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The game sold se w eil in fatt that a consummate re-release of the game, entltled Elder Scrolls: The Morrowind Come of the lear Edition w as released for the PC and Xbox. This versIon of the game induded tw a expansion packa for the game that became avaliable to console ow ners for the firso tini, ht elsa inciuded vaehous putches and updates, like the ability to see an opponent’s starnina. This version w as w ien bettor received than the flrst. The E!der Scrotls: Morrowind, is oft en credit ed as t he inst allment t hat brought t he senat t o t he

garning masses, and rlght fuliy se. Few games at t he t ime bad been praised so unhersuily, and Mormwind hud successfully reached a new procedent in canada garning. W hat started as a elche PC serias expioded inte a global hast seller and firrnly establishad Bethesdo Softw orks as a hiterab gsrning force to be reckoned w ith.

The E/dcr S e rolls IV: Ob lMorr. e "P e n fe ct’ R P G Th

If FES iii established the series as s trlple -A R PGfranchise. then TES IV set ot* to knepit that w ay. The
firat ES title of the new corisele generation,Ob/ Mon was able to utilise the pow erful Xbox 360 and P53 hardw are capabilit les. W it h Monowind already t o close t o perfect ion. fans drearned about w hat liethesda w ould do to bthig their beloved series into the new generation. W hat they did w as knep the rock solid cent that bad made the game to popular and intreduce a new fevel of technkal prow ess. The game featured again an expansive over w odd mach smaller than in prevlous games. T his t ime how ever, t he spraw ileg landscape w as rendered in marvelaus high definition. Celebrity voices w ero recruited for va!ious NPCs. Speaking of NPCs, all of them are fufty ~ed.

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Charact er, enensy and enviroornent det il ~hed a st unrt lng high, w it h dramat icw iy done fsclal expressians, w ater, w ind, and w euther effects. Enemies w ant deeply var~ including rara monsters like the unicorn. The new engine aflow ed dozons and dozens of characters to be view ed at oace, w ith all of them exudlng crisp ond polished detail O’irw mk timing, llghtlng, and shadow ing w ere elsa present in the game. tt feetured highly anhanced ertificial Intelligence and NPC behavior. The gameptay w as streamlined a good omount to make the st ory a muds met e subst arit ial and impo~ part of t he game, aft empt ing t o Flit t he biggest isson w ith Morrowind. Summarily, the game w as une big technical mileatone, becomirig not only the most impressive Fider Scrn!Ls game, bet the most !mpressive of arty next generation game at the time of itt release. Bet heada did lit t le t o alt er t he aw ard vinning gameplay of t he t ories and inst ead dremat icaily improved technical aspects of the game, like graphics, audio, and environmental dynansics. W ith the story nonchalance addressed, very little w as received negatisety about TES IV. Certaln elements of ObfMon duc to restrictions, like Morrowisd unfortunately w ere not able to make their appeerance in fflght. (Dthsrw i;e. Oh/ Men w as caiksi by many 0 perfect RPG experience.

T he game dropped in 2006 t o onormous crit ical and commercial success. W it hin a rnont h of it t release It had sold 2 million copkss, breaking numerous records. Revlew ers preised t he garne’s Mori stands as graphlcal spiendor, gameplay, soundtrack, story. and of course, Immersion. Today, Oh/ one of the bett review ed Sames of this console generation, surpassing marty games released after it. It is w ithin the top retad garnes perkid on either the PS3 or the Xbox 360 on Metacritic. Like itt former, the game w as bestow ed a w ealth of aw ards and achieverneots, induding Gaine of the Vear aw arda from the Golden Joystick, 64, Shacknow s, 1614, Gamespy, 1UP, Game Revolution and man’/ more. itt trernendous success again w arranted the Game of the Veur re-release, lnduding an expansion park. l’m rertain you realize by now w hy The tider Scrolls is ene of t he most influent ial and celebrat ed gaming franchises in history. it is a triple-A record breaking, best.seillng chart topper w hose most recent it erat iens havs been chosen as t he bet t games in t heir year of release. Front it s humbie beginnings as ii coli PC titta to its coveted status as une of gaming’s most praised tories, levi games have enjoyed such unanimous success. Since itt creation, developer Bethesda Softw orks has become a giobally recognized and revered game creator. This quote taken from a review of Mori sams up Oh/ people’s feelings for the garne orett w t1:

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He To S ctis s A tts A ks Bijie s s Exttts iin e zt IF a s b .io li Gim ii e lth P o litks S ie iic S ts Td in o 1 o v u

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The ne xt ins ta llm e nt of the be s ts e lling RP G fra nchis e is uncove re2 0a t0 S plke d 1 the Vide o Ga m e Awa rds . Ekle r S crolls V is we il we icom e d a nd 1 will be wa iting.

Garning Heat h Inspiration

Be the s da ha ve a nnounce d the ne xt ins ta llm e nt of the Elde r S crolls s e rie s via the VGAPolit ica Sdence a wa rds
Sport s

Elde r S e rolls V S kyr n s cre e ns hot, Author Ma tt Gra nds ta if Ca te gorie s Re le a s e Da te S kyrim The Lide r S crolls Todd 20 Howa rd P os te d ii De ce m be r1 0Com m e nts g.

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At the VGAS tonight Be the s da confirm e d tha t the rum ors a re true the re s a ne w Lide r S crolls in the works . Along with the a ctua l ga m e a nnounce m e nt wa s a re le a s e da te ilie Greatest Ouote AboutJustin Sieber WtI You Nove m be r1 1 2 0 1 1tha ts . Its ca lle d Lide r S crolls V S kyrim a nd its e ve n got a re le a s e Ever Read in Your Life da te Nove m . tdeati.zing’ Your Spouse Make.s an Ideal Harnage At the VGAS tonight Be the s da confirm e d tha t the rum ors a re true the re s a ne w Elde r Charlie Sheen The lftlk Tweet W as Free V S crolls in the works . Title d The Lide r S croilsS kyrim a nd is s e t for. Judge W ho Ruted Health Care Reform Be the s da S ofts-ork.-,jus t a nnounce d the flfth ga m e in the Lide r S crolls s e rie s the s e que lContinue -s Will
Unconstitutional Stay His Decision, tmplementation Credit card tees spur protest

to The Lide r S croils IV Oblivion will be ca lle d S kyrim . Moonwa lke r tha t jus t s hows tha t you know a bout Lide r s crolls lore a lot. Its not s hit its a northe rn province of the Lide r s trolls unive rs e . ljus t dont s e e it for the e pic s ca le . Its ca lle d Lide r S crolls S kyrim a nd its e ve n got a re le a s e da te Nove m be r il. 1 re ce ntly V a cn cn a 3 .3 n U h t3 s e ncounte re d a fe m a le va m pire in a ca ve a nd the fight wa s s o inte ns e d it wa s unre a l. farm s imulator2011 fa m dy guy chns tm a s ol s cde e And itli be out ne xt ye a r.
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Tite Elde r S e rolls A S kyrim .
Ga m e s ws _Com m unityupport_1 The Elde r Council Com m unity

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We ic ome Bac k Elde r S c rolls
Todd Howa rd, Ga m e Dire ctor

Ob Right a fte r we finis he d livion in 2006, the te a m a t Be the s da Ga m e S tudios dove full s te a m into m a kingFallout 3. But we did put down a fe w ide a s on pa pe r a bout wha t we 'd do a fte r Fa llout, a nd tha t fe would b e S k yriin. a turing the re turn of dra gons to the Elde r S crolls . We us ua lly s ta rt with a n ove ra ll tone of the ga m e . And S kyrirn s poke to a ll of us . The origina l hom e of m e n: rugge d, we a the re d. The a ncie nt powe r of the Nords would com e to life through the ir s houts . You would ba ttle with dra gons , us ing the ir la ngua ge , a nd be corne the one thing the y fe a r: Dova hkiin, the Dra gonborn. Five ye a rs la te r a nd we 're e xcite d to fina lly s ha re s om e of this vis ion a s it com e s to life on the s cre e n. Like you, we 're fa ns a s we il. We s im ply m a ke the ga m e we 'd love to pla y. The ga m e we 'd book va ca tion tim e to pla y. And like you, we 've wa ite d a long tim e to s e e the Elde r S crolls Ful/out 3 re turn. S wa ys , wa s a n a rna zing e xpe rie ne c for us a nd we le a rncd a lot. In s orne k yrim is both our follow up to Fallout 3. Ea ch tim e we s trive to im prove on the s tyle of ga m e we e njoy; Ob livion, a nd our follow up to one whe re you ca n be who you wa nt, a nd do wha te ve r you wa nt.

To do tha t this tim e , we kne w, like be fore , we ha d to s ta rt ove r. We ne e de d to re inve nt la rge pa rts of the ga m e a nd its te chnology. We s ta rte d with the gra pbics re nde re r, a nd how we would bring the s ca le of s now cove re d m ounta ins , dyna m ic we a the r s ys te m s , a nd m a s s ive dra gons to life a long with the s m a ll de ta ils of how pe ople live d; from the forks the y us e d, to the fis h the y ca ught, a nd the m e a t the y cooke d. We the n re wrote a ll the m a jor gra phics a nd ga m e pla y s ys te m s inciuding lighting, s ha dows , le ve l of de ta il, a nim a tion, inte rfa ce , s cripting, dia logue , que s t s ys te m s , m e le e , m a gic, a nd m ore . All of thos e cha nge s m a de it into our inte rna l e ditor a s we il. S o m uch ha d cha nge d tha t we de cide d to ca ll the e ngine a nd &e e ditor by a ne w na m e , the ation Enginea nd the('re ation Kit. We ca n't wa it to s e e wha t a ll the brillia nt m od m a ke rs do with the s e tools . All of this is done to bring e pic f'a nta s y to life in a ga m e unlike w&ve done be ibre . We try to im prove e a ch ga m e we do, but we a ls o try to m a ke e a ch s ta nd on its own. For wha te ve r the yca r, be it 1994 with

1 of4

3/3/20116:17 P M

The Elde r S crolls Officia l S ite I Com m unity i We icom e Ba ck Eldcr S crolls http://www.e lde rs crolls .com !com rnunity/wc!com e -ba ck-e lde r-s cr

S Are na or 2011 with k yrim ,we try to cre a te s om e thing tha t fe e ls like you're e xpe rie ncing The Elde r S crolls for the firs t tim e , a ga m e tha t brings to life a ne w world on your s cre e n, fue ling your own im a gina tion with pos s ibility.

Morrowind with the e xa ct s a m e goa l, but with a te a m of 40, which s ce m e d 1 ca n re m e m be r dire cting Ob livion a nd a te a m of 60 pe ople for the ne xt four ye a rs . This e norm ous in 2000. And a ga in dire cting tim e we 're up to 100 pe ople . We 've a dde d s om e a m a zing ne w ta le nt. We a ls o ha ve the bulk- of our origina l te a m . P e ople I've be e n lucky e nough to ca ll m y coworke rs a nd frie nds for ove r a de ca de . Our Le a d P rogra m m e r Guy Ca rve r worke d with m e sR e d, uard.Our Le a d De s igne r Bruce Ne s m ith a nd ince Dagge Co-Le a d De s igne r Kurt Kuhim a nn s ince i:fall.P roduction Dire ctor As hicy Che ng wa s he re for Morrowind. Le a d Artis t Ma tt Ca rofa no ha s ha d tha t role on TES R e dguard, fi, a nd ca m e ba ck for le for s inceMorrowind. Le a d P roduce r Cra ig La ffe rtv joine d us Ohlivion a fle r working a t Epic on Unre a l Ob s ince a nd Unre a l 2. Audio Dire ctor Ma rk La m pe rt ha s worke d his one -m a n m a gic he re livion.And the re a re s o m a ny m ore . Acros s the boa rd, ne w a nd ve te ra n, the ta le nt, e xpe rtis e , a nd ha rd work of this te a m s till ins pire m e . We 're a ll incre dibly tha nkful to be give n the opportunity to m a ke a ga m e like this .
La s tly we wa nt to tha nk a ll of you, the fa ns , who ha ve ke pt the Elde r S crolls a live for the la s t 17 ye a rs . You've s upporte d us by buying our ga m e s , but it ' s not jus t tha t. It's tha t you s pre a d the word. You s till m a ke m ods a nd downloa d othe rs '. You dis cus s the lore , your cha ra cte rs , a nd your a dve nture s . You give us e ndle s s fe e dba ck a nd ins pire us a ll to m a ke s orne thing s pe cia l. We hope to re turn tha t s upport a nd m a ke a ga m e tha t e ve ryone ca n s ha re , ge t los t in, a nd be proud of.
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Like//hood of confusion - Sim//af/ty of signs

THE MANUAL CONCERNING OPPOSINJLMsTINGSR PART 2 CHAPTER 2: LIKELIHOOD OF CONFUSION C. SIMILARITY OF SIGNS
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The Manual concerning Opposition, Part 2, Chapter 2C

Page 1

Likelihood of con fusion - Similarity of signs

INDEX

CHAPTER 2: LIKELIHOOD OF CONFUSION C. SIMILARITY OF SIGNS

................................................

3 3

......................................................................

PRINCIPLES UNDERLYING THE COMPARISON.............................3 Il. 1. 2. CRITERIA .............. . .................. . ......................................................... 4 Reference basis for the comparison ...............................................4 Overall impression.......................................................................... 4 2.1. Distinctive and dominant components........................................ 4 2.2. Assessment of the overall impression ........................................ 5 3. Visual, phonetic and conceptual comparison .................................. 7 3.1. General principles ....................................................................... 8 3.2. Visual comparison: practical criteria ......................................... 10 3.3. Phonetic comparison: practical criteria..................................... 11 3.4. Conceptual comparison: practical criteria ....... . ......................... 12 4. Particular issues as regards different kinds of signs ..................... 21 4.1. Number of letters and structure ................................................ 22 4.2. Length of signs ......................................................................... 22 4.3. Beginning of signs ................................................................... 24 4.4. Sequence of syllables, rhythm and intonation.......................... 25 5. "Composite" signs signs that are partly or wholly inciuded in the othersign ...................................................................................... 26 5.1. Signs containing figurative and word components ....... . ........ ... 26 5.2. "Multi-part" word signs .............................................................. 28 5.2.1. Similarity ....... . ..................................................................... 28 5.2.2. Distinctiveness of the earlier sign....................................... 30 5.3. Names ...................................................................................... 31 5.3.1. (Business) names in combination with other components..31 5.3.2. First and family names ....................................................... 31
-

The Manual concerning Opposition, Part 2, Chapter 2C

Paqe 2

Likelihood of confusion - Similarity of signs

CHAPTER 2: LIKELIHOOD OF CONFUSION C. SIMILARITY OF SIGNS
1. PRINCIPLES UNDERLYING THE COMPARISON

The same basic principles explained above under Chapter 2 B for the similarity of goods and services apply to the evaluation of similarity of signs. Hence, the similarity of signs is a conditio sine qua non for a find ing of likelihood of confusion; must be evaluated in view of the likelihood of confusion, that is in view of the conflicting marks being capable of suggesting that the goods or services have their origin in the same or economically-linked undertakings; The principle is: Signs are similar if under the assumption that the goods are identical and the earlier sign has a normal or high degree of distinctiveness, there would be likelihood of confusion in the sense that the relevant public might believe that the goods carrying the younger mark and the goods carrying the earlier mark come from the same or economically-linked undertakings. When the signs are not similar, a discussion of the similarity of goods and of the overall assessment of LaO shall be skipped. In this case, the following standard text should be used: "According to Articie 8(1)(b) CTMR, the similarity of the signs is a condition for a find ing of likelihood of confusion. Since the signs are clearly dissimilar, one of the necessary conditions contained in Article 8 (1) (b) CTMR is not fulfilled, and the opposition must be rejected. This result would not alter even in case of identity of the goods or services, as signs cannot become similar because they are applied to identical goods." Where absolute dissimilarity of signs is less obvious and where some of the goods are identical and others similar, the following text should be used: "As follows from the analysis above, the signs have many differences in visual, aural and conceptual respect. Taking into account the average degree of distinctiveness of the earlier mark, those differences suffice to safely exclude a likelihood of confusion in the territory in which the earlier mark is protected, i.e. ..., even for the identical goods "clothing" in class 25. Consequently, a fortiori, there can be no likelihood of confusion in respect of the remaining goods of the CTM application, which are not identical to any of the goods of the earlier mark. Therefore it is not necessary to proceed to an analysis of the similarity of the remaining goods of the CTM application with
The Manual concerning Opposition, Part 2, Chapter 2C Page 3

Like//hood of con fusion - Simi/arity of signs

goods of the earlier mark and the opposition must be rejected for all goods and services."

II. 1.

CRITERIA Reference basis for the comparison

When assessing the similarity of signs, in principle the signs have to be compared in the form they enjoy protection. That means that the earlier registered mark and contested CTM applications only have to be assessed in their registered/applied for form. The actual or possible use of the registered marks in another form is irrelevant to the comparison of signs.. For the effect of disclaimers, see C h a pte r 2 D, II. The assessment of similarity must be carried out in relation to the respective territory where the earlier mark is protected. Where the earlier mark is a national mark, the relevant criteria must be analysed in relation to the relevant public in that particular country. Thus, the similarity may be different from country to country because of differences in meaning and pronunciation. When the earlier mark is a CTM application or registration, the analysis must extend to whole Community, and presence of similarity in one part of it will suffice.

2.

Overall impression

2.1. Distinctive and dominant components
The Court stated in Sab el that the global appreciation of the visual, aural or conceptual similarity of the marks in question must be based on the overall impression given by the marks, bearing in mind, in particular, their distinctive and dominant components. The average consu mer normally perceives a mark as a w hole and does not proceed to analyse its various details el, (Sab paragraph 23). It should be pointed out that in that case the conflicting marks consisted of a leaping wild animal as the earlier mark and a similar animal together with the word SABEL in the later mark. This find ing of the Court establishes the two following basic principles: the assessment of similarity of signs must not only be based on some isolated elements, but on the glob al appreciation of both signs under compa rison; the distinctive and dominant components are "in particular" important for the evaluation of similarity between signs. The Court has used the concept of distinctive and dominant components in a general manner and without any further specification. It is however obvious that the assessment of the elements forming the sign requires an agreement
The Manual concerning Opposition, Part 2, Chapter 2C Page 4

Like//hood of con fusion - Similarity of signs

as to the criteria that will be used to identify the distinctive and the dominant elements. The notions ofdistinctive and dominant describe the weil-known phenomenon that signs, unless they are unitary (such as single word, a single figure, a single colour), are perceived in normal life by focussing on the dominant element, that which distinguishes the sign. At a next level of analysis, beyond the mere visual perception, judgement is involved, and it is here that "distinctive" obtains is additional value as a tool: signs or elements of signs which have no distinctiveness in the legal sense, i.e. are descriptive, generic or for other reasons non-distinctive for the goods or services involved, will be largely or totally disregarded when determining similarity in the legal sense, however much they may, as a matter of mere perception, dominate the sign. The perception of what is dominant or distinctive will also vary depend ing on whether the analysis centers on visual, oral or conceptual similarities.

2.2. Assessment of the overall impression
The assessment of the similarity of the signs is based on the fact that the relevant public does not tend to analyse a sign in detail when confronted by it. The public, however, pays more attention to the distinctive and dominant components of signs. This may be a merely unconscious reflex, since the eye focuses on the distinctive and dominant components more readily than on the less distinctive components. Consumers may, however, consciously focus on the more distinctive components of a sign in order to differentiate it more easily from the marks already known in the relevant market. Furthermore, the differentiation between different components of signs takes account of the fact that consumers, in general, do not have both signs in front of them at the time of being confronted w ith either of them, such as in advertising, or when purchasing certain goods or services. When confronted with a sign, they rather compare it with their recollection of signs already known for the relevant area of goods and services. However, consumers do not clearly recollect all the details of the signs, but rather their more distinctive and dominant components. The sign at hand and the "imperfect recollection" of another sign are the basis on which consumers evaluate whether the respective signs are the same or similar ones or not (see Lloyd, paragraph 26). Experience show s that similarities of signs are more significant than dissimilarities for the outcome of this evaluation. Therefore, the comparison of signs will always have to take into account whether some components are more distinctive and dominant than others are. This applies to both signs under comparison. The pertinent criteria are not only those applied when evaluating the overall distinctiveness of the sign, but also other factors, such as a different graphical presentation or a different size of the various components.

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Like//hood of confusion - Similarity of signs

However, the Court did not define what is to be regarded as a "component" of signs. This cannot depend on whether a sign is visually divided into different parts. Rather the perception of the sign b y the relevant pub lic is decisive. The relevant public often regards one-w ord-signs as composed of different elements, in particular, in cases where a part has a clear and evident meaning whereas the rest is meaningless, or where there are visual indications such as a dash or the use of different type sizes and / or typefaces. In such cases, the elements of one-w ord-signs could be regarded as "components" as mentioned by the Court. 10111998 18811999 171312000 255812000 67412001 734 501 (10/08106) 676 751 (27107106) FR EN EN EN EN FR EN KOVITAL ACTILINE TRAXDATA FEMINEX BRANDSHAPE VITAL PARALLAX VITAL AKTIVIN MAXDATA FEMIPRES BRANDCAST MUSSVITAL PARAFAST No LoC No LoC NoLoC No LoC NoLoC No LoC No LoC

However, it is not appropriate to split up a sign artificially, that is, in those cases where it is not likely that the public will perceive the sign as composed of different elements. In this evaluation, it should be taken into account that the average consumer normally perceives a mark as a whole and does not proceed to analyse its various details. 4411999 EN 91111999 EN 150311999 EN 1303/1999, confirmed by BoA EN Dec. R 29212000-3 147611999 EN R0230/2000-1, confirmed by Dec. T-129/01 R0798/2001 -1, confirmed by Dec. T-117/02 R0714/2002-2, confirmed by Dec. T-202/04 R061012001-4, confirmed by Dec. T-317103 R023812002-2, overturned by Dec. T-22104 teeli VICOUNT VASANIT TARAFORTE GRANDITROPIN TELIA VICO SANIT TARKA GENOTROPIN LoC No LoC No LoC No LoC No LoC

CFI

EN

BUDMEN

BUD

LoC

CFI

EN

CHUFAFIT

CHUFI

No LoC

CFI

EN

ECHINAID

ECHINACIN

NoLoC

CFI

EN

Variant

DERBIVARIANT

LoC No LoC, CFI-LoC

CFI
l

EN

WESTLIFE

WEST

Less distinctive or dominant parts always have to be taken into account when
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Likelihoodof confusion - Similarity of signs

evaluating the similarity of signs. The Court made clear that the comparison of the marks has to be based on their overall impression. The less distinctive components have some influence on this as weil. These components are of less importance in this respect than the distinctive and dominant ones. Nevertheless, they may be the factors which tip the balance in the evaluation of similarity. 35511999 (EN) CAMOMILA INTEA / INTESA, (No LoG) confirmed by BoA Dec. 499/1999-1 (words INTEA and INTESA were found to be confusingly similar by CFI Dec. T-353/02.) It is also important to note that in certain cases the combination of two words which are descriptive per se may nevertheiess have a certain degree of distinctiveness, since the distinctive character may lie in the combination of the words. 175612000 (EN) EUROBAIT/ EUROBAITS (L0C) However, it is only in exceptional cases, in which all the components which are devold of distinctive character together form a sign showing a degree of creativity and originality, that a mark containing only descriptive terms will be eiigible for registration. Such an assessment must necessariiy be conducted on a case-by-case basis (par. 27). ECJ, C-265100 - BIOMILD. When assessing and comparing the distinctiveness and dominance of the various components of signs, it is necessary to distinguish the relevant territory, since, mainly due to linguistic reasons, the perception of signs may be different. 758/1999 confirmed by BoA and ECJ 24812000, confirmed by BoA Dec. R0443/2000-1 1457/1999, confirmed by BoA Dec. R019012000-1 377/2000, confirmed by BoA Dec. R044912000-1 770 588 of 31/07/2006 EN MATRATZEN MATRATZEN CONCORD INTERACTIVE W EAR NoLoC MEGARIG LoC LoC

EN

ACTIVE WEAR

EN

MEGAKID

EN EN

CALCITRANS CALORA

CALCITUMS CALOR

No LoC No LoC

Furthermore, it is necessary to distinguish between different goods and the services involved, as the finding of a descriptive meaning of a component could affect only part of the goods. To this extent the same considerations are pertinent as in the determination of the distinctiveness of the earlier sign as such. 3. Visual, phonetic and conceptual comparison
Page 7

The Manual concerning Opposition, Part 2, Chapter 2C

Like//hood of con fusion - Similarity of signs

3.1. General princip/es As stated by the Court in "Puma/Sabef' (paragraph 23), the similarity of the signs has to be appreciated globally, i.e. including a visual, aural and conceptual assessment. Therefore, it is never appropriate to assess the similarity of signs only in some of these aspects. The similarity between signs always has to be evaluated with respect to their visual, aural and conceptual aspects. However, this does not mean that a finding of likelihood of confusion is only given in cases where similarity of the signs can be found in all the aspects mentioned. On the contrary, the Court clarified that a mere aural simi/arity between trade marks may create a likelihood of confusion, depending on the further circumstances of the case (Lloyd, paragraph 28). The mere aura] similarity between marks has been found sufficient, according to the particular circumstances of the case, to establish likelihood of confusion when the goods or services involved are recommended or ordered orally. 309/1999 1949/2001 148/2000 159312001 260312004 DE DE EN EN EN WOOKI HZ COPAT INCELL YOI WALKI Hazet QPAT LINCEL JOY LoC LoC LoC LoC LoC

According to CFI case-law, for clothing, usually the visual comparison is of higher importance than the phonetic comparison as the goods are bought "on sight" and usually be chosen only after a close look at their appearance. CFI, T-1 17/03, NL Sport /NL (L0C)

Similar considerations apply, although in a less pronounced way, for pe rfumes. CFI T-355/02, 206/04 SIR (fig.) /ZIRH (No Loc), confirmed by ECJ Dec. C-

This should, however, not mean that the phonetic aspect can be disregarded.. Also for clothes the phonetic factor may not be neglected as also these goods may be recommended or ordered orally. Example for a case concerning clothing where visual dissimilarities were given less weight:

The Manual concerning Opposition, Part 2, Chapter 2C

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Like//hood of confusion - Simi/arity of signs

851/1999 confirmed by BoA and CFI (T- EN 104/01)

FIFTIES

MISS FIFTIES

LoC

According to the Court, it is possible that a mere conceptual similarity, resulting from the fact that two marks use images with analogous semantic content, may give rise to a likelihood of confusion where the earlier mark has a particularly distinctive character, either per se or because of the reputation it enjoys with the public (Sab el, paragraph 24). Likewise, a mere visual similarity between the signs may suffice, according to the particular circumstances of the case, for a finding of likelihood of confusion. However, the finding of likelihood of confusion always depends on the specific circumstances of each individual case. All the circumstances have to be carefully assessed and weighed. It is always necessary to consider all aspects of similarity together in order to determine the outcome. Additionally, it may be decisive that one aspect of similarity is of specific importance in respect of the goods and services involved. Taking all these considerations into account, even a weak similarity in all three aspects (visual, phonetic and conceptual) may, when considered together, lead to a find ing of likelihood of confusion. On the other hand, a strong difference between the signs in respect of only one of the different aspects may lead to a finding that confusion is not likely, in spite of the similarity found in respect of the other aspects. A finding that differences exclude LoC is only possible if the relevant public is able to perceive the visual or conceptual difference.

123312001 (EN)

i

(No LoC);

CFI, T-0385/03 (EN)

/MILES (LoC)

In order to be of importance, any difference must be sufficiently remarkable.

mT.

1039/2000 (EN) / (the remarkable visual differences prevail over the similarity of the word part; No LoC). The meaning of the relevant signs has to be clearly understood by the relevant consumers. BoA R-00481200-3 MARCO / MARCA, reversing Decision 1279/1999 because the importance of the conceptual difference was overestimated: German
The Manual concerning Opposition, Part 2, Chapter 2C Page 9

AROW

Like//hood of confusion - Sim/larity of signs

consumers would not understand "marca" as meaning "Marke". A conceptual difference can only be given w eight if it exists in all the geographical areas that are relevant when comparing the signs. 61111999 (EN) VERIT / VERI (L0C); 128011999 (EN) MANFIELD / PENFIELD (No L0C), confirmed by BoA 120/2000-1. If a significant part of the relevant public is not able to understand the meaning of the sign, the conceptual differences will not influence the result. A conceptual difference is of little w eight in cases w here the signs are phonetically identical or highly similar as in that situation the difference in concept will not even be perceptible when the signs arecommunicated orally. I this case the conceptual difference can underline n any visual differences but not attenuate the phonetic similarity and can in no case as such exclude LoC. 64/1998 (ES) SSI STAR SERVICES INTERNATIONAL / SS] USA (LoC); 30911999 (DE) WOOKI / WALKI (LoC), confirmed by BoA, R 42911999-1

3.2.

Visual comparison: practical criteria

The visual comparison is obviously decisive as regards figurative signs. Also for word marks, the visual comparison plays an important role. In the case of word marks, the word as such is protected and not its written form. Therefore, it is irrelevant whether word marks are represented in small or capital letters. The same applies to different letter-types, at least insofar as they are common in the relevant market. 3111999 (DE) Landana / LANDAMANN (L0C); 6211998 (EN) Cash Guard / CASHGUARD (LoC). For word marks, the visual comparison is based on an analysis of the number and sequence of the letters, the number of words and the structure of the signs. Further particularities may be of relevance, such as the existence of special letters or accents that may be perceived as an indication of a specific language. For word marks, the visual comparison coincides with the phonetic comparison unless in the relevant language the word is not pronounced as it is written. For example, for word marks, a different assessment would apply only if either two different words are pronounced identically (example in French: dans / dent; in English: naughty / nasty These are not not pronounced identically!) or if two similar words are pronounced differently (example in English: though / th roug h). For figurative marks consisting of w ords (w ords w ritten in a particular
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Likelihood of confusion - Similarity of signs

distinctive typeface), the overall impression of the image - and thus any similarities in the letters themselves, e.g. two similar letters that can easily be confused - is also of relevance. As regards figurative marks in colour, the use of the same colour or colour pattern may increase a visual similarity of the figurative or word elements themselves. The exact effect of colours or colour patterns has to be assessed individually in each case, since this depends very much on the impact of the colour on the overall impression of the signs involved.

4111998 (EN)*’/"" (fig.) (No LoC); 1019/1 999 (ES) TPS/TPS CALL SCIENCES (LoC);

115911999 (EN) EUROPA!

T

(LoC);

Mere coincidence of the same colour, if the figurative or word elements are not similar, in principle will not enough to lead to a relevant similarity. In the comparison between three-dimensional signs and two-dimensional signs the same basic principles are to be apptied. Of course the particular features of the three-dimensional sign may have a special influence usually on the visual impact of the sign. However, this must be considered in respect of the overall impression as usual.

-

256712000 (EN)

/

(no LoC);

3.3. Phonetic comparison: practical criteria
When the opposition is based on earlier signs which enjoy protection in different Member States, the different pronunciations of the signs in all official languages of those Member States are to be taken into account. Local accents are not taken into account. In principle, when word-only signs are involved, the aural impression will be of greater relevance than the visual impression. 119711999 (EN) K MPGEN / CAMPERS (LoC); 128011999 (EN) MANFIELD / PENFIELD (No L0C); When a sign contains foreign words, it should be assumed that the relevant public is either unfamiliar with that foreign language, or even if it understands the meaning in that foreign language, w ill still tend to pronounce it in accordance with the phonetic rules of their native language. 128011999 (EN) MANFIELD / PENFIELD (No LoC); confirmed by BoA Dec.
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Like//hood of confusion - Similarity of signs

R012012000-1 146/2000 (EN) BRIDGE / OXBRIDGE (L0C); confirmed by BoA R0310/2000-4 203212000 (EN) OLLY CAN / HOOLIGAN (B0A and CFI, T-57/03: No LoC). This may not be, however, always the case. In certain Member States a significant part of the public at large is familiar with a given language or some words of it. The same may happen when a specialized public is at stake (example: most IT professionals in Europe will pronounce the word "delete" as in English). In such cases, the Office should take into account the pronunciation of a foreign word under the phonetic rules of the language in question.1 Where a significant part of the relevant public pronounces the foreign word correctly, but another significant part of the relevant public applies the rules of their mother tongue, both ways of pronunciation have to be taken into account when assessing the phonetic similarity of the signs. 309/1999 (DE) WOOKI / WALKIE (LoC). Figurativo olomonts of marks cannot bo pronouncod aro not cubjcct fe ci phonctic assossmont. Tho "meaning" of what ci figurativo elomont rcprosonts, has to bc assessod under the notion of conccptual similarity. Examplo: Thcrc ic no phonotic cimilarity bctwccn ci star emblem and the word
"QTAD" 2 f'.I ’

Purely figurative elements (that is, not containing any word element) are not subject to a phonetic assessment. The "meaning" of what a figurative element represents, has to be assessed under the notion of conceptual similarity. Example: There is no phonetic similarity between a star emblem and the word "STAR". While words, letters and numbers must be considered phonetically, there are symbols and abbreviations that may raise some doubts: As an example the logogram '&' (ampersand) will generally be read and pronounced and therefore should be included in the phonetic comparison. The same goes for the typographic character , which in principle will be pronounced. Obviously, the pronunciation of a given symbol may be different when different languages are to be considered.

Example:

UT) Nome

In the case above it cannot be denied that a significant part of the public - in particular English speakers - would read the 'at symbol' and thus refer to the trade mark in speech as "at home". This possibility should therefore be taken

1
2

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Likelihood of confusion - Similarity of signs

into consideration, together with other possibilities such as 'a home' or simply 'home'. Naturally, in other languages the symbol may be readable in a different way (for example 'arroba' in Spanish and Portuguese). The plus (+) and minus (-) symbols may, depending of the circumstances, also be pronounced. The minus symbol may be pronounced when used in combination w ith number such as '4, but the same symbol w ill not be pronounced if used as a hyphen (as in 'G-Star'). In Opposition B 668 485 (decision of 22112/2005) the following signs were to be compared:

AurPius I nternational
1

The Opposition Division considered that in English the symbol '+' featured in the contested CTMA would be pronounced as 'plus' (although it was found that there was no likelihood of confusion). The Second Board of Appeal took the same approach (decision of 7 June 2007 in Case R31012006-2). In the Case R 958/2005-1 the Boards found that in German the trade mark bellow would be pronounced either as 'zeroerhaplus', 'zeror' or simply as 'zero':

r

ro,

The Court of First Instance found that this assessment w as correct (Judgement of 16/0912009 in Case T-400/06, paragraph 56). Currency symbols (€ , $, etc) constitute another type of symbol which may be pronounced when the mark is referred to in speech. An (invented) example: in the United Kingdom the sign 20' w ould be pronounced as" 20 pounds". Thus, the signs '€ 20', '20 pounds' and 'twenty pounds' are phonetically identical. However, sometimes symbols may be featured in a manner which makes it unrealistic to assume that they would be read and pronounced. This may be the case, for example, w hen in a figurative mark a symbol is featured repeatedly to create a pattern. In other words, whether or not a given symbol is pronounceable depends of the type of symbol in question, how the symbol is featu red, and the manner in which it is combined with other elements of the sign. 3

3

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Likelihood of confusion - Similarity of signs

3.4. Conceptual comparison: practical criteria
Signs are conceptually identical or similar when the two signs are perceived as having the same or a similar semantic content. This is the case where (a) two words refer to the same semantic term or variations of it; (b) two words have the same mean ing but in another language; (c) two different words refer to items that fall under the same category and have the same characteristics and convey the same emotional connotations; (d) two figurative elements would be phonetically referred to under the same term; (e) there is word vs a figurative element which would be phonetically referred to under the same term. (f)there is a colour per se vs. the verbal description of the colour. This is not the case where (g)there are two words for which a generic term covering both of them exist; (h) the two signs fall under the same general category or sub-category of sig ns . (1) thoro oro t'io difforont figurativo roprosontations of tho samo gonoral phor.omcnon;4 Conceptual similarity may come into play (4i) for the two signs as a whole; (kj) in comparing elements of composite (complex) signs). Conceptual similarity increases the degree of overall similarity and thus increases LoC. In contrast, a difference in concept decreases the degree of overall similarity and thus decreases LoC, (Ik) where both signs have a different semantic content (as set out above), or (il) to a much lesser degree, if one sign has a semantic meaning and the other none, (€ m) except where the signs remain phonetically similar to a high degree or identical, in which case any conceptual difference perceived visually is of little or no importance. Finally, (on) w here none of the signs conveys a semantic meaning, conceptual similarity is of zero relevance. As regards these individual sub-categories: (a) Two words refer to the same semantic term or variations of it

This is the case where there are synonyms, ie where two words exist for the
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Likelihood of con fusion - Similarity of signs

same semantic mean ing. Invented examples: Bag gagel Luggage; Bicycie / Bike; Male horse / Stallion. This is also the case where the two terms are just variations of the same word. 266612001, confirmed by CFI T-296-02 (L0C denied for other reasons) LoC

DE

LINDENHOF

LINDERHOF

348/1999 confirmed by BoA EN 38011999-2

LINDENER

LINDEBOOM

(Both terms refer, in different ways, to a species of trees.) CFI, T-22104 West / WESTLIFE (LoC)

(Both trade marks evoke the idea of the West, western goods or as pertaining to a wes tern lifes tyle in the cas e of Wes tlife, they both have s im ilar connotations.) CFI, T-85102 CASTILLO! EL CASTILLO (fig.)

(The relevant public would be likely to think that the goods to which the word mark CASTILLO relates may come from the undertaking which owns the earlier figurative mark EL CASTILLO.). Other examples: LoC; BoA, CTM partially accepted

2432/2001

ES

BILBAO BLUE

BILBAO

This comprises cases where the conceptual similarity consists in an antagonism: 182/2000 (b)

1 EN I

LIMMIT

I

NO LIMITS

I

LoC

Two words or terms have the same meaning but in another language:

Conceptual similarity also exists between word marks in different languages. It is necessary that the perception of a common meaning of the signs is shared by a significant part of the relevant public in the territory where the earlier mark is protected and, when the earlier mark is a CTM, in the same part of the EC, le in the same Member State. This evaluation has to be carried out as regards (each of) the relevant area(s). In rare cases this tips the balance to LoC, namely where the terms coincide in one element anyway or are already presenting visual or phonetic similarities anyway.
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Likelihood of confusion - Similarity of signs

13111999 47611999 48211999 1121/1999 311112000 296212001

EN EN EN EN EN EN

CINCO OCEANOS NUTRIFORM CHAIN MASTER DAS GOLDENE B LATT REDBARON OPERATION SOURIRE

5 OCEANS NUTRAFERM MASTER Cadena GOLDEN PAGES BARON ROJO OPERATION SMILE

LoC LoC LoC LoC LoC LoC

Two different language versions of a term are conceptually equivalent, provided that both meanings are understood by the same relevant public. In practice, these cases are limited to situations where the earlier mark is protected in a part of the Community which has two official languages, or where a word in a foreign language has almost become part of the other language. In most cases there will be no Loc. The mere fact that one term is a translation of the other term is not sufficient. On the one hand, the perfect understanding of the meaning of the sign which is in the native language of the relevant public, and, therefore, its better recollection will enable the relevant public to perfectly recollect the differences of the signs. On the other hand, the meaning of the word in the foreign language will not that easily be understood or remembered or brought into connection with the other sign. CFI T-33/03, HAl/SHARK (No LoC) (It cannot be established that in Germany, the English word "shark" is widely used instead of the German term "Hai".) (c) Two different words refer to items that fall under the same category and have the s am e characteris tics and convey the s am e em otional connotations; This is the case for 2 aspects of weil-defined semantic meanings: 113/1998 (EN) SUNRISE / SUNSET (L0C); Or where the same emotional or subliminal con notation is conveyed: 49511999 (EN) SECRET PLEASURES / PRIVATE PLEASURES (LoC), confirmed by BoA 616/1999-1; When signs are in a foreign Ian guage, a significant part of the relevant public may only have a limited command of the relevant foreign language and therefore might not be able to distinguish the subtle differences between the meaning of two signs. Already the perception of their meaning by the public may be then to some extent blurred. This further influences their recollection which will be less clear and less exact than the recollection of meanings originally perceived in the native language. (d) Two figurative elements would be phonetically referred to under the
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Likelihood of con fusion - Similarity of signs

same term: As regards figurative signs, the Court(Puma/Sabel, paragraphs 24-26) has stated that "it is not impossible that the conceptual similarity resuiting from the fact that two marks use images with analogous semantic content may give rise to a likelihood of confusion where the earlier mark has a particularly distinctive character, either per se or because of the reputation it enjoys with the public. However, where the eariier mark is not especially weil known to the public and consists of an image with little imaginative content, the mere fact that the two marks are conceptually similar is not sufficient to give rise to a likeiihood of confusion. The mere association which the public might make between two trade marks as a result of their anaiogous semantic content is not in itseif a sufficient ground for concluding that there is a likelihood of confusion." The mere common association between two images in semantic terms is therefore not enough. The signs must, in the first place, represent visual (graphical) similarity. This means that some differences in the graphic representation of common elements and symbols will usualiy (and absent reputation of the earlier mark) suffice to exciude iikelihood of confusion, even if the underlying concept is not altered. 4111998 641/1999 696/1999 136811999 165/2000 ES EN DE EN No LoC

7'

Q
-

NoLoC No LoC No LoC NoLoC

EN

r
(L0C); / (L0C).

144712000

DE

No LoC

LoC will be found if the conceptual similarity of the graphic elements just reinforces the existing visual similarity,

14611999 (EN) 149912000 (EN)

120212000 (EN)

/ 2_

(L0C)

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Like//hood of con fusion - Similarity of signs

144912000 (EN)

and

_/(/

(L0C).

all the more so if the earlier sign has an enhanced distinctiveness through use. 300612000 (EN) / ("deer's head" for classes 32-33. LoC, confirmed by BoA Dec. R021312001-3, pending before CFI) (e) There is word vs a figurative element which would be phonetically referred to under the same term. In principle, conceptual similarity also exists between a word and an image showing what the word represents (invented example: Word mark "TIGER" against figurative mark depicting a tiger). Example, w here conceptual similarity w as found betw een the w ord "Macarena" which refers to a weil known apparition of the Virgin Mary in Seville and a composite mark w hich inciudes the w ord Macarena and a picture showing that scenery:
24812002
9z m

MACARENA LoC

(f)

There is a colour per se vs. the verbal description of the coiour.

There is conceptual simiiarity between a word mark "orange" and a mark claiming the colour orange per se, because the consumer will always orally exclusively refer to the colour per se trade mark as the "orange" trade mark. Also, in his memory the recollection of a colour shade will always be closely associated with the verbal description "orange". (g) There are two words for which a generic term covering both of them exist, and (h) the two signs fall under the same general category or sub-category of signs. The mere fact that the two words or terms can be grouped under a common generic term, or beiong to the same type of mark, is not at all a case of conceptual similarity. lnvented examples: "Jaguar" vs "Elephant", the fact that both are animals is irrelevant. "TDI" vs. "LNF", the fact that both are three-letter abbreviations is irrelevant. The fact that both w ord marks are personal names neither constitutes
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Like//hood of con fusion - Similarity of signs

conceptual similarity, nor can it detract from LoC. (Rather, the criteria under 5.3 for "names" apply, see the examples there). See also: 5511998 IT UNCLE WILLIAM

1

UNCLE BEN'S

No LoC

(i) There are two different figurative representations of the same general phenomenon Figurative marks are protected the way they are actually depicted, not as regards the general category of phenomena they are about. ECJ "Puma/Sabel" must not be interpreted as meaning that two figurative signs are protected against a common association of representing e.g. a particular type or species of animal unless there are commonalities in the figurative representation itseif, and this applies irrespective of reputation. There is no protection against association unless there is also LoC, and no protection of a motto or concept as such (no Motivschutz). (j) Conceptual similarity may come inta play for the two signs as a whole

Usually, when the conceptual similarity refers to the two signs as a whole, there are visual and phonetic dissimilarity, and although it is not excluded that the conceptual similarity alone can lead to LoC, this will rarely be the case. (see, again, the case HAl/SHARK, T-33103) (k) Conceptual similarity may come inta play in comparing elements of composite (complex) signs Much more weight is to be given to conceptual similarities of elements of composite (complex) signs which are visually different, if the other elements of the signs are visually similar / identical. 48211999 296212001 EN EN CHAIN MASTER OPERATION SOURIRE MASTER Cadena OPERATION SMILE LoC LoC

In conceptually comparing a one word mark with a composite mark, the analysis must be made towards the composite mark as a whole and not with respect to the coinciding word element, which would be identical. The result will frequently be one of conceptual difference. 286/1999 87311999 870/2000 EN MOUNTAIN ALTA PLANET

1

MOUNTAIN BIKER ALTA FIDELIDAD
*

IL

No LoC No LoC No LoC

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Likelihood of con fusion - Similarity of signs

27612001

JPLANET

MIKADO PLANET

No LoC

1

However, if the common element is weak (of little inherent distinctiveness, or even plainly descriptive), the conceptual similarity of that common element is of no weight and can not compensate the low degree of distinctiveness of the earlier mark. 1424/1999 178412001 EN EN VIFIT ?.
-

VIVITA TEQUILA

No LoC No LoC

(inciuding_F[QIJILA)

66/1999 104311999 115911999 113912000 937/2001

EN EN EN EN EN

DINOKIDS NEOLUX EUROPA/T SILBERQUELLE VITAL

DINO NEOLITE Europa SILVER SPRING CLEAR PHYTO-VITAL

No LoC No LoC No LoC No LoC No LoC

(1) A difference in concept decreases the degree of overall similarity and thus incrcascs decreases LoC, where both signs have a different semantic content5 It is a strong, although never automatically decisive, factor against LoC if both marks, although representing some visual similarities, have a clearly understandable conceptual difference in the sense that each word refers to a different concept. This is even stronger factor if one of the meanings is descriptive or allusive for the goods. 689/1999, confirmed by BoA Dec. R0666/1999-3 1443/1999 CFI T-292/01 25612000 117511999 131611999 EN

G lisa
EN EN EN EN EN METRO BASS GOLDMARK NEPAL ODOL MAESTRO PASH GOLD BLOCK HEPAL IDOLE

No LoC

No LoC No Loc No LoC NoLoC No LoC

LoC may still be found to the extent that the conceptual difference is not perceived aurally so that it cannot overcome the aural similarity: CFI T-99/01 i DE i Mixery JMYSTERY LoC

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Like//hood of con fusion - Similarity of signs

(m) To a much lesser degree, if one sign has a semantic meaning and the other none. Much less is the weight of conceptual dissimilarity if only one of the marks has a meaning. This may, in some instances where the other mark is clearly recognizable, constitute a factor against LoC - in the sense that it helps distinguishing the two marks - but it must not be forgotten that the fact that the younger mark does not represent the same concept as the earlier mark would just be the consequence of the fact that the younger mark is not identical. It is quite problematic that some CFI decisions have used a conceptual meaning present only for one of the two marks as a shortcut for denying LoC. CFI, T-292101, "BASS/PASH", par. 54, CFI T- 35/03, "Carpo/Harpo Z", par. 27, We should refrain from such reasoning in our decisions. A quasi-automatism that lack of realising the same concept as the earlier mark excludes LoC would be incorrect. (n) Except where the signs remain phonetically similar to a high degree or identical, in which case any conceptual difference perceived visually is of little or no importance. W here the w ords are pronounced identically or in a similar w ay, any conceptual difference will not be perceived and cannot attenuate the phonetic similarities. In this case any conceptual difference perceived visually is of little or no importance. So, LoC w ould still be found to the extent that the conceptual difference is not perceived aurally. CFI i DE i Mixery JMYSTERY jLoC

(Contrary to CFI, Hooligan / 0111 Gan). (o) Where none of the signs conveys a semantic meaning, conceptual similarity is of zero relevance. If none of the marks has a semantic meaning (i.e. if the two word marks are invented w ords), the decision should either state that a conceptual comparison cannot be made, or refrain from any discussion of conceptual similarity. In those cases there is neither conceptual similarity nor a conceptual difference. That is, the nation of conceptual similarity has zero impact on the case. 4. Particular issues as regards different kinds of signs

The following criteria have been developed and applied in a multitude of cases, in particular in the comparison of word signs. However, it should be stressed that these criteria are neither exhaustive nor applicable in all cases.
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Like//hood of con fusion - Simi/arity of signs

Depending on the special circumstances of each individual case, different criteria may be pertinent.

4.1. Numb er of letters and structure
The overall visual impression produced by verbal or predominantly verbal signs depends to a great extent on the number of letters and the structure of the words. However, the average consumer normally perceives a sign as a whole and does not proceed to analyse its various details. Therefore, small differences in the (number of) letters are often not sufficient to exclude a finding of visual similarity, particularly w hen the signs have a common structu re. 29111999 444/1999 confirmed by BoA Decision R0586/1999-2 /CFI_(settled) 469/1999 confirmed by BoA R 62211999-3 476/1999 85211999 204412000 72712001 2694/2001, confirmed by BoA Dec. R 0049 / 2002-4 EN EN SUVIMAX Sedonium SULINAX PREDONIUM LoC LoC

EN EN EN EN EN EN

CODEROL NUTRIFORM EVERGREEN RESVIN GERALDINO FORTIS

CODIDOL NUTRAFERM EVERDEEN RESVERIN GHERARDINI FORIS

LoC LoC LoC LoC LoC LoC,

4.2. Length of signs
The Iength of the signs may influence the effect of differences between the signs. The shorter a sign, the more easily the public is able to perceive all its single elements. Thus, small differences may frequently lead in short words to a different overall impression. In contrast, the public is less aw are of differences between long signs. In many relevant markets it is a common practice to use short marks which are abbreviations of the name of the company or refer to the relevant goods or services. In these cases the public is aware of this practice and is generally used to distinguishing between many abbreviations and will not be easily confused. 1316/1999 65112001 838/2001 1038/2001,
The Manual concerning Opposition, Part 2, Chapter 2C Page 22

EN EN EN

ODOL YSL

IDOLE SL

No LoC No LoC No LoC

Likelihood of confusion - Similarity of signs

confirmed by BoA EN Decision R0611/2001 -1

TOM

DOM

No LoC

There is the tendency to deny similarity between "one-letter-signs / onenumeral-signs" which are depicted in a different and imaginative style. In fact, a single letter per se is generally devoid of distinctive character and does not, in principle, serve in trade to distinguish the goods of one undertaking from those of other undertakings. Therefore, for "one-letter / numeral marks", the protection is sought for the specific manner in w hich the letters are represented graphically and not for the single letter by itseif. For this very same reason, its aural and its conceptual impression will necessarily be identical but irrelevant to the overall impression of the sign. This implies that, for instance, if the marks in conflict consist of different graphic representations of the same letter, there will normally be no LoC. 1011999 12211999 394/1999 163112000 468/2001 185012001 EN EN EN FR EN EN
1

H m

M)

No LoC No LoC No LoC NoLoC No LoC No LoC

Nevertheless, these signs accompanied by similar figurative elements can be similar:

570/2000 (EN) 108712001 (EN)

(1?/
/4

(LoC); confirmed by BoA Dec. R056812000

0 (L0C), confirmed by CFI T-1 15/02

It is necessary to clarify that a verbal representation of 'one-letter / one digit signs" is not to be considered equivalent to the sign and that, therefore, the aforementioned arguments are not directly applicable to such cases. For example, a fancy representation of number one is not the same sign as the word trade mark "ONE". As regards trade marks built as "two letter / two digit signs", it should be noted that similarity has been denied when they are compared to trade marks with different or more letters, also on the grounds of their reduced intrinsic distinctiveness. 596/1999 (EN) PC / BC (No L0C);
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Like//hood of con fusion - Similarity of signs

33711999 (EN) NTS / NT (No LoC); 62311999 (ES) EO / EOS (No LoC); 124411999 (EN) ATS lat (No LoC); Finally, special considerations such as the representation of those letters in a peculiar form can lead to likelihood of confusion:

649/2000 (EN)

r:

/

(L0C).

To continue w ith the analysis of the signs that are considered w eakly distinctive because of their reduced number of letters or figures, a further step towards the increase of distinctiveness would be that of "three-letter / threenumeral- signs". In such cases, there seems to be a tendency to regard the signs as similar where the only difference lies in one phoneticafly similar letter. The following were found similar: CFJ T-388100 (EN) ILC / ILS (Tw o of the three letters are identical and in the same sequence, the difference in a single letter does not constitute a significant visual difference. Par. 66) 153611999 (EN) SYM / SIM ((LoC). In contrast, the following were found dissimilar: 168/1999 (EN) jbs / TBS (No LoC); 909/2001 (EN) BRU / BLU (No L0C); 125/2001 (EN) TPS / PTS (No LoC). However, in this context it should also be noted that there is no set approach. Each case has to be judged on its own merits, i.e. by taking into account all its specific circumstances.

4.3.

Beginning of signs

In predominantly verbal trade marks, the first part is generally the one that primarily catches the consumer's attention and therefore will be remembered more clearly than the rest of the sign. This means that, in such cases, the beginning of a sign has a significant influence on the general impression given by the mark and may often be capable of exclud ing similarity. Nevertheless, it has to be borne in mind that the concept eginning of the sign b is undetermined, as there is no particular indication of w hat forms the beginning, what is the end or even, if there is or not amiddie part of the sign. Again, this perception mostly depends on the circumstances of the case (Iength of the sign, syllabic distribution, use of typeface, etc) and does not depend on a set rule. It could even be that a sign is perceived as having a short beginning and ending and a proportionally much bigger middie or central
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Likelihood of confusion - Similarity of signs

part. Consequently, depending on the circumstances, the rule of the relevance of the beginning of the sign could have less weight to the benefit of a more relevant central part. 560/1999 715/1999 confirmed by BoA Dec. 73111999-2 149012000 2437/2000 CFI T-224/01 CFI T-211103 CFI T-336103 EN EN EN EN EN EN EN ELTON VOBIS SIN OIL PLOVER NU-TRIDE NABER (fig.) MOBILIX HILTON COPIS EMOIL OLOVER TUFFTRIDE FABER (fig.) OBELIX No LoC No LoC No LoC No LoC No LoC No LoC No LoC

However, the exact effect of differences at the beginnings of signs always depends on the specific circumstances. An overall impression of similarity may be given, nevertheless, in cases where the difference at the beginning of the signs is visually, phonetically or conceptually not clearly perceptible, or where other features of the signs play an important role, such as their structure or their sequence of syllables. 65/1998 90/1998 592/1999 239612001 167012001 DE EN EN DE EN BONAX ZADOVIR XENOVA ASPIRIN NORVIR SONAX RADOVIR RENOVA BESPIRIN NOVIRIO LaO LoC No LoC LoC No LoC

In contrast, as it is usually the beginning of a sign which catches consumers’ attention, where signs only differ in their endings, this difference is often insufficient to exclude sim ilarity. 61111999 685/1999 158711999 164/2000 259112000 ES FR EN EN EN VERIT QUINTON SHAPER Lubrigel SATINANCE VERI QUINTONINE SHAPERITE lubrigyn SATINESSE LoC LaO LoC LoC LoC

4.4.

Sequence of sy//ab /es, rhythm and intonation

The overall phonetic impression produced by a sign is particularly influenced by the number and sequence of its syllables. The common rhythm and intonation of signs plays an important role in the phonetic perception of signs. The Collins English Dictionary defines "rhythm" as "the arrangement of words into a more or less regular sequence of stressed and unstressed or long and short syllables". "Intonation" is defined as "the sound pattern of phrases and sentences produced by pitch variation in the voice". Therefore, the key elements for determining the overall phonetic impression of trade marks are the syllables and their particular sequence. The assessment
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Likelihood of confusion - Similarity of signs

of common syllables is particularly important in the phonetic comparison, as a similar overall phonetic impression will mostly be determined by the shared syllables and their equal or similar combination. 3511998 3111999 3511999 CFIT-186/02 CFI T-273102 CFIT-154/03 FR DE EN EN EN EN SIENA LANDANA PHOTONICA DIESEL CALPICO ALREX LA SIRENA LANDAMANN PHOTOKINA DIESELIT CALYPSO ARTEX No LoC LoC LoC LoC No LoC LoC

It should also be noted that what can constitute a common part of the opposing signs from a visual analysis can, nevertheless, produce a phonetic impression that is not so similar or even different. This depends on the way syllables are constructed (and, therefore, pronounced) according to the rules of the relevant language. Dec. 47312000 (EN) ACTOS / ENTACTOS, (Visually there was a clear coincidence: the last part of the CTMA reproduced the earlier sign: -ACTOS. Nevertheless, the earlier trade mark was pronounced as laki-Itosi, whereas the CTMA was NOT lenti-laki-Itosi but len 1 - Itakl - Itosi; (No LoC). Furthermore, in some cases, consumers could be aware that the opposing trade marks are formed of the same syllables in a different order, so that if one of the words were rearranged it would be the same as the other. A clear example of this is where marks are composed of two transposed syllables, e.g. HOTPOT / POTHOT. Nevertheless, the consideration of such a transformation exclusively depends on the perception consumers will have of the signs. Only in cases where it will be evident to consumers that the application sign is an inversion of the syllables of the earlier trade mark (or vice versa), can the link be taken into consideration. In particular, when the signs are perceived as formed by two known elements, an inversion of these elements would be clearly noticeable. 185212002 (EN) SAT-COM / COM S.A.T (L0C). On the other hand, if the perception the relevant consumers have of the signs is that they are completely fancy terms, a syllab le inversion will not be nocitiable and, therefore, will not contribute to a conclusion of similarity. 5. "Composite" signs - signs that are partly or wholly inciuded in the other sign In these cases, an element or the whole of a sign is totally or partially included in the other sign. 5.1. Signs containing figurative and word components
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Like//hood of con fusion - Simi/arity of signs

When signs consist of both word and figurative components, the principle has been established that the word component of the sign usually has a stronger impact on the consumer than the figurative component. This is because the public does not tend to analyse signs and will most readily refer to a sign by its verbal component. It foliows from this that a similarity of signs is probable in cases where the signs contain an identical or very similar word component, but different figurative components. The same principle applies to signs which consist of different figurative components, but also of a component showing an identical numb er. 64/1998 28/1999 ES EN SSI USA LoC LoC

296/1999

EN

LoC 911 r!.

1134/1999 100111999 845/2000 143212001

ES FR EN EN

j
fr

LoC LoC LoC LoC

,

KALMA
KAI.MA

On the contrary, in general the identity or similarity of the figurative component of the signs is insufficient to establish similarity in cases where at least one of the signs contains a further word component which is not shared by the other sign. 692/1999 885, 88611999 122411999 257612000 53912001 688/2001 EN EN EN EN EN EN
1:1 000 0 FI(M UC C I

NoLoC No LoC

OAPJVMTIC
A
AS . PI Ii

No LoC No LoC

En

No LoC No LoC

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Likelihood of con fusion Similarity of signs
-

As always, the outcome depends on the particular circumstances in each individual case. The finding may be different, in particular, due to the predominant character of the common figurative component or due to the limited distinctiveness of the word component.

58311999 (EN) IS DN / IS DN (No L0C);
#40, iv

es.,

263712000 (EN)

/

(LoC).

In other cases, the device element may "cooperate" with the word part in defining a particular concept and may even heip the understanding of words that, in principle, might not be widely known to consumers.

67912001 (ES )

/ (L0C). The signs w ere considered sufficiently similar for LoC b sed on the identity of goods as the device of a moon, present in both signs,made the equivalence between the Spanish and English w ords "LUNA" and "MOON" clearer to Spanish consumers.

C 91*~

5.2. "Multi-part" word signs
In these cases the w hole sign or just one of its components is fully incorporated in the other sign. The most frequent and problematic type of cases concerns one word against two words.

5.2.1. Similarity
In assessing similarity (not the degree of distinctiveness, see follow ing paragraph), the priority situation is of little relevance as the public does not or would not know which mark is earlier on the Register. The length and meaning of the signs are of importance. Next, it is of particular importance whether the common word can be identified in an isolated manner in the two-word mark, either because it is separated by a backspace or hyphen, or is otherw ise (because of its clear meaning) identified as such. The mere coincidence in a string of letters is not enough for similarity. Decisions should not be based on the mere fact that one sign is "contained" in the other one. Invented example: ANT / Fantastic, no similarity. In comparing a mark consisting of two words with equal length with a mark which consists of only one of those two words, generally speaking, there is
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Likelihood of confusion - Similarity of signs

similarity of the signs (and in many cases, depeciiof course of other factors and in particular the degree of distinctiveness& earlier mark, LoC for identical goods)., The Office does not follow the theory that in these cases there is only LoC if the common element clearly dominates the composite mark. Rather, in such cases, LoC will generally be excluded only if: - if t* earlier mark is no longer recognizable as such in the younger mark (see above, ANT / Fantastic); if the elements added in the younger mark are clearly preponderant 4 (invented example: LIFE / Thomson - helps you create a better life) if through the addition of other elements the younger mark become conceptually different (invented example: New Line / Skyline); if the earlier mark has a low degree of inherent distinctiveness or is close to a descriptive term. Practical cases:
132211999 142511999 PLANET SIMPLE PLANET SOCCER SIMPLE LIFE No LoC No LoC

In all other cases the general rule of thumb is that if a sign as a whole is fully incorporated in the other sign, the signs are similar and, when the goods are. identical or highly similar and absent other specific factors, there will also be Iikelihood of confusion. EU, 0-120/04, "Thomson Life/Life" This is in line with the CFI judgments (each time, LoC was confirmed):
T-286102, ,,KIAP MOU/MOU" T-169102, ,,NEGRA MODELO/MODELO" T-112/03, ,,FlexiairlFlex",T-32/03, ,,JELLO SCHUHPARKISCHUHPARK" T-356102, ,,VITAKRAFT/KRAFFT" T-104/01, ,,MISS FIFTIES/FIFTIES"

Examp les of OD decisions:
4411998 39711999 425/1999 43011999 113711999 62512000 SIMPLE STITCHES ILUSION STONES MAS & JOVER SUN SIMPLE D'ANVERS Broken Stitches SMOOTH ILLUSIONS PRECIOUS STONES JOVER SUNPLUS LoC LoC LoC LoC LoC LoG

In 119812002, "MICRO FOCUS/FOCUS", LoC was found, the contrary decision of the BoA, R-54212002-2, has been appealed to the CFI.

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Like//hood of confusion - Similarity of signs

Although usually more attention is placed to the beginning of a word, it generally does not matter much whether the common element constitutes the first or the second element of the composite mark. In particular, where the younger mark is the composite mark, it should not matter too much whether the younger mark incorporates the earlier mark as its first or second element. The protection against LoC applies in both directions: the owner of the earlier mark is protected not only against that the younger mark will be understood as referring to his goods, but also that his mark will be taken as referring to the junior party's goods. See the following CFI judgements where the composite mark is the younger mark and the common element appears in second position (LoC was found): T-32/03, ,,JELLO SCHUHPARKISCHUHPARK" T-286/02, ,,KIAP MOU/MOU" T-169/02, ,,NEGRA MODELO/MODELO" T-317/03, "DERBIVARIANT/Variant" The previous practice according to which the common element, if appearing as the second part of the composite mark, must be predominant in order to conciude similarity of the signs, shall no longer be followed. Obsolete: 196812000 (EN) JAFFA SUNRISE / SUNRISE (No L0C); 276812000 (EN) KALISTARLITE / STARLITE (No L0C). Where both signs contain further elements to the common component, the coincidence in a common component is generally insufficient in itseif for establishing similarity of signs. In those cases it constitutes a factor against similarity if both signs have a meaning on their own. 5.2.2.

Distinctiveness of the earl/er sign

The degree of distinctiveness of the earlier mark (not of the younger mark) is normally assessed at the level of the overall analysis of LoC, and not (yet) at the level of establishing similarity of the signs. However, it is recalled that for the analysis of composite signs vs. one-word signs the level of distinctiveness of the common or differing elements is of particular sign ificance. This approach is in line with the finding of the Court that the distinctiveness of the earlier sign increases the likelihood of confusion. When the differences between components of signs consist in their most distinctive elements, the overall impression they give will be different. It speaks in favour of LoC if the element in which the marks differ is of less inherent distinctiveness than the common element. Example: CFI, T-1 69/02, ,,NEGRA MODELO/MODELO" ,,negra" stands for dark beer. The higher degree of distinctiveness of the common element may also be
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Likelihood of confusion - Similarity of signs

acquired through use.
100011 999 CRISTAL / CRISTAL CASTELLBLANCH (LoC).

5.3. Nam es
In principle, there are no specific criteria to be taken into account when names are compared. However, when assessing likelihood of confusion, a special approach is justified in relation to signs which contain (business) names, since the public may perceive and evaluate the function of their representation differently from other components of signs, which may have an impact on the distinctiveness of a trade mark.

5.3.1. (Business) names in comb ination with other components
If a sign contains both a (business) name and another word component, there is the tendency to evaluate this further component as predominant. This is because in general the public understands the further component as the prime indicator of origin in respect of the specific goods and services. The (business) name is regarded by the public as of subsidiary nature in such cases. 364/1999 (FR) GATSBY BY GAT / GATSBY (L0C); 39611999 (FR) GALA DE LOEWE / G GALA PERFUMERIES (LoC); 449/1999 (DE) DOCKERS / DockerS by Gerli (LoC); 29012001 (EN) SPINNING made in ltaly by Milena / SPINNING (LoC). The perception of the public may be different where the use of a (business) name as indicator of origin is common in the particular market sector. Yet, a junior applicant should not be allowed to file somebody else's mark by just adding his own business name. A different conclusion might be reached if the common element is weak (less distinctive).

5.3.2. First and family names
Arguments of the parties about the right to use one's own (business) name are not valid in opposition proceedings, since it does not influence the issue of w hether there w ill be likelihood of confusion on the part of the public. Furthermore, it should be noted that the registration of trade marks does not hinder the use of personal names due to the special protection which is provided for in Article 12(a) CTMR and in the relevant national trade mark laws according to Article 6(1)(a) of the Trade Mark Directive. 17712000 (EN) GIORGI / GIORGIO (LoC).

Family names have, in principle, a higher intrinsic value as indicators of the origin of goods or services than first names. This is because common experience shows that the same first names may belong to great number of people that do not have anything in common, whereas the presence of the same surname could imply the existence of some link between them (identity
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Likelihood of con fusion - Similarity of signs

of the persons or a family link). Therefore, its distinctiveness is higher. The application of these sub-rules require that the relevant public would indeed recognise the signs as name plus surname of a natural person, rather than as fancy terms. In some cases, a word will not necessarily be perceived as a first name if used alone: 467/1999 JFR

1

ROSY

I

ROSY O'GRADY

I

LoC

The similarity of signs that consist of names should be analysed in the traditional way, taking into account the visual and phonetic similarities: 78912000 8103) EN Emilio Tucci Emidio Pucci (L0C, confirmed by CFI T-

Usual or phonetically irrelevant variations of the same name will lead to a finding of high similarity of the signs: Signs highly similar

145211999

FR

IVONNE

YVONNE (fig)

If names are different, the fact that both are Christian or Italian names is not relevant. In particular, it is not correct to consider this as case of conceptual similarity. A name is not a "concept". The special circumstances concerning the distinctiveness of names referred to above apply when comparing composite signs: First name against identical first name plus surname:

There are so many persons having an identical first name that the mere coincidence in a first name will in general not lead to a relevant likelihood of confusion. 132611999 (EN) LAURA/ LAURA MERCIER (No L0C), confirmed by BoA R9512000-2. An exception would only apply if the public would use the first name of a famous person as a synonym for the complete name and where the goods relate to the field of activity of that person. Or w here the earlier mark, consisting of a first name only, has acquired a high distinctiveness. R0643/2003-1 i FR i KENZO Invented example: Boris / Boris Becker for tennis rackets

I

KENZO TAKADA

i Loc

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Like//hood of confusion - Similarity of signs

First name plus surname against identical first name plus different surname: There is less similarity of the signs and thus less likelihood of confusion if the surnames arte different. Invented example: Michael Schumacher / Michael Ballack (No LoC) First name plus surname against different first name plus identical surname: Where the surname is identical but the first name is different, the rule that the family name is more relevant must be attenuated, taking into account the length and frequency of the two elements, as weil as whether the first name has the same gender. The signs should still be considered similar in view of the common element so as not to preclude reliance on reputation. LoC (in view of reputation)

268812000

EN

JOHN SMITH

BETTY SMITH

If the first name is "normal" in the respective language, more emphasis is generally placed on the surname: 237512001 ____________ Surname vs. first name plus identical surname Where two signs contain the same surname, there will be a finding of similarity of signs despite the presence of additional first names either in one or in both trade marks. Reason: The surname alone will be perceived as the short version of the full name, thus identifying the same origin. 70411999 (EN) REDAELLI / Giorgio Redaelli (L0C); 82011999 (ES) Renoir! IVES RENOIR (LoG); 80312000 (EN) BELTRAN / DARIO BELTRAN (L0C). This is attenuated, and the result might be different, if the surname is frequent in the territory concerned. 280512004 DE KAISER DESIGN SOFT LINE MICHAEL KAISER No LoC LoC, confirmed by CFI T185/03

IT

ENZO FUSCO

ANTONIO FUSCO

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Ma rio (s e rie s ) - Wikipe dia , the fre e e ncyciope dia

STOERKL19194NGSR TT Avd. 5
Ink

Mario (s e rie s )

2011 -09- 16
..................................... ............................ ........

From Wikipe dia , the fre e e ncyciope dia

Akt AktbH

The Mario (? 1) t) vide o ga m e s e rie s is a s e rie s Mario of highly popula r a nd critica lly a ccla im e11 vide o d MARIG WORLD TIME 0 0 4 2 5 0 8 X0 5 1 -1 ga m e s by Ninte ndo, fe a turing Ninte ndo’s m a s cot 283 Ma rio a nd, in m a ny ga m e s , his brothe r Luigi a nd his be s t frie nd Yos hi. Ga m e pla y in the s e rie s ofte n ce nte rs a round jum ping on a nd de fe a ting e ne m ie s . The ga m e s us ua lly fe a ture s im ple plots ; the m os t com m on the m e is tha t of Bows e r, the prim a ry a nta gonis t, kidna pping P rince s s P e a ch, whom Ma rio s a ve s . De s pite the plots us ua lly be ing ve ry s im ple , the Ma rio role -pla ying ga m e s te nd to ha ve _______ de e pe r plots , ofte n involving e ne m ie s othe r tha n Bows e r (m a ny of which involve Bows e r a ctua lly J! te a m ing up with Ma rio), with a s pira tions for world dom ina tion. Ma rio ha s be e n fe a ture d in 200 .'/ er .l.’,’,u ros. gameplay ga m e s , a nd the s e rie s ha s s old ove r 200 m illion Pla tform copie s tota l, m a king it the be s t-s e lling vide o ga m eGe nre s [21 s e rie s of a ll tim e . De ve lope rs Ninte ndo
Publis he rs

Ninte ndo Shige ru Miya m oto
Donk e y Kong S e e b e low 1981

Conte nts
1 Ga m e pla y 1.1 Re curring ga m e pla y e le m e nts 2 Mus hroom Kingdom 3Ma in s e rie s 3.1 Re m a ke s a nd re re le a s e s 4 Othe r ge nre s a nd s pin-offs 4.1 LCD ga m e s 4.2 Ga m e s de ve lope d by othe r com pa nie s 4.2.1 Huds on 4.2.2 P hilips 4.2.3 Educa tiona l ga m e s
1

Cre ators Original re le as e S pin-offs

5Ma rio in othe r m e dia 5.1Te le vis ion

5.2Anim e 5.3 Film 5.4Com ics a nd m a nga

6 Re ce ption 6.1 S a le s 7 Re fe re nce s

http://e n.wikipe dia .org/wiki/Ma rio (s e rie s ) -

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u 8 Exte rna l links

Game play
In the 213 ga m e s of the Mario s e rie s , ga m e pla y prim a rily involve s jum ping on e ne m ie s a nd a voiding e ne m y a tta cks . In la te r 31) ga m e s , clos e qua rte rs fights we re incorpora te d. Inte ns e e m pha s is on re a ching va rious goa ls pe rm e a te s the s e rie s ; s uch goa ls inciude de fe a ting e ne m ie s , re a ching s pe cific points , or s olving puzzie s . Throughout the s e rie s , colle cting powe r-ups ha s be e n a n inte gra l pa rt of the ga m e p1a y. 31 In 21) ga m e s , the le ve ls a re line a r, a nd a re us ua lly divide d into diffe re nt worids , e a ch with a ce rta in num be r of hidde n ite m s a nd s e cre t wa rp pipe s . Ea rly 213 ga m e s us e d le ve ls withrt of the fifth world's m a p in upe r Pa S only one e xit, the n forcing the pla ye r to a dva nce to the ne xt Mario Bros. 3; cle a re d le ve ls a re s e que ntia l le ve l. upe r Mario Bros . 3 s the firs t ga m e to S wa us e a n ove rworld. In the ga m e , le ve ls a re s hown on a m a p, m a rke d with a n "M" or "L" (for Ma a nd the pla ye r ca n ta ke diffe re nt pa ths through the ga m e . The rio a nd Luigi, re s pe ctive ly), while uncle a re d le ve ls dis pla y a num be r. orde r in which a ll the s e e le m e nts a re a rra nge d is not ne ce s s a rily line a r, which ofte n a liows the pla ye r to s kip the m or pla y the m in diffe re nt orde r. upe r Mario World S introduce d le ve ls with m ultiple e xits . Unlike in S upe r Mario Bros . 3, re once a le ve l is cle a re d, the pla ye r ca n choos e the ne xt le ve l in the whe ove rworld, in S upe r Mario World, wa y the pla ye r e xits the le ve l dicta te s which pa th ope ns to the pla ye r in the ove rworld. Als o, upe r Mario World liows pla ye rs to pla y com ple te d le ve ls m ore tha n S a once , whileS upe r Mario Bros . 3 force s you to continue a nd the le ve l will not be pla ya ble until a ne w ga m e is be gun. 31) ga m e s of the s e rie s ha ve a non-line a r, fre e -roa m ing la yout. Inr Mario 64, S upe r Mario S upe S uns hine nd S upe r Mario Galaxy, n ove rworld conne cts le ve ls in the ga m e ; m ore a re a s of the a a ove rworld a nd thus m ore le ve ls be com e a cce s s ible a s the ga m e progre s sreMario Galaxy 2 S upe s . us e s a m a p like the one found in r Mario WorldEa ch cours e is a n e ncios e d world in which the S upe p!a ye r is fre e to wa nde r in a ll dire ctions a nd dis cove r the e nvironm e nt without tim e lim its . The pla ye r ga the rs P owe r S ta rs or S hine S prite s in e a ch cours e ; s om e only a ppe a r a fte r com ple ting ce rta in ta s ks , ofte n hinte d a t by the na m e of the cours e . As m ore P owe r S ta rs or S hine S prite s a re colle cte d, m ore a re a s of the ove rworld be com e a cce s s ible a nd thus m ore s ta ge s a re a va ila ble .

Re c urring game play e le me nts
Ite m bloc ks origina te d from the ga mS upe r Mario Bros .In tha t ga m e a nd m a ny of its s e que ls , s uch e blocks conta in e ithe r coins or powe r-ups , which a id the pla ye r's progre s s . The S upe r Mus hroom is a powe r-up in the s e rie s . Us ua lly, it's a bout the s ize of Ma rio, a nd ha s a n ivory s ta ik be low a re d a nd white (origina lly re d a nd ora nge ) s potte d ca p. Colle cting one of the s e incre a s e s Ma rio's s ize , a llowing him to bre a k ce rta in blocks a nd ta ke a n e xtra hit of da m a ge (upon which he re ve rts to his s m a ll s ize .) Whils t in S upe r form , m os t blocks tha t would conta in a S upe r Mus hroom will ins te a d offe r a m ore powe rful powe r-up, s uch a s the Fire Flowe r. Origina lly, it wa s s ha pe d a fte r a com m on m us hroom , but sSince r Mario Bros . 2it ga ine d a m ore ca rtoonis h s ha pe , upe be com ing round a nd s tubby, with a s m iling fa ce on the s ta lk. S hige ru Miya m oto s ta te d in a n inte rvie w tha t the S upe r Mus hroom wa s cre a te d by cha nce . The firs t s ke tche s of Ma rio turne d out to be too big, a nd the y we re force d to s hrink the m . The n the de ve lopm e nt te a m thought it would be inte re s ting to ha ve Ma rio grow a nd s hrink by e a ting a m a gic m us hroom . In the RP Gs , the s e

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Ma rio (s e rie s ) - Wikipe dia , the fre e e ncyciope dia

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m us hroom s re ple nis h he a lth, whils t inMario Kart s e rie s ,the y provide a turbo boos4' In S upe r the tJ Mario Bros .: The Los t Le ve ls , s im ila r looking m us hroom ca lle d the P ois on Mus hroom wa s a fe a ture d; whe n touche d, it ca us e d da m a ge e quiva le nt to tha t from a n e ne m y. 1-Up Mus hrooms a re com m on ite m s tha t a ppe a r in the ga m e s a nd we re introduce d inMario S upe r Bros . The s e m us hroom s ha ve gre e n ca ps with white s pots (origina lly ora nge ca ps with gre e n s pots ). Whe n Ma rio picks up one of the s e m us hroom s , he is give n a n e xtra life . r Mario Bros ., 1-Up In S upe Mus hroom s a re s om e tim e s hidde n in invis ible ite m blocks . 313 ga m e s fe a ture m us hroom s tha t only a ppe a r if Ma rio wa iks ove r a ce rta in s pot, a long with s ta tiona ry 1-Up Mus hroom s . In the P a pe r Ma rio ga m e s , the re a re s im ila r-looking m us hroom s ca lle d "Ultra S hroom s ", which re ple nis h la rge a m ounts of he a lth. A Fire Flow e r, introduce d inS upe r Mario Bros ., ns form s Ma rio into Fire Ma rio. Fire Ma rio ca n tra throw bounc ing fire ba lls a t e ne m ie s , us ing the m a s we aS upe r Mario Galaxy the firs t 31) pons . is pla tform ga m e to ha ve this powe r-up. Its de s ign ha s cha nge d little s ince the be ginning, a s ide from a s m iling fa ce tha t wa s e ve ntua lly pa rt of the de s ign. An oppos ite of the Fire Flowe r wa s introduce d in S upe r Mario Galaxy t would tum Ma rio into ice a nd le t him go s o fa r a s to wa ik on la va or wa te r tha for a tim e by fre e zing its s urfa ce . S im ila rly, a n Ice Flowe r wa s introduce dNe w S upe r Mario into Bros . Wii, a llowing pla ye rs to fre e ze e ne m ie s a nd us e the m a s pla tform s , or throw the m a t othe r e ne m ie s a s we a pons . The S tarman (or S upe r S tar) is a s m iling, fla s hing s ta r 213 Mario ga m e s a nd wa s introduce d in in S upe r Mario Bros .Whe n Ma rio touche s it, it te m pora rily gra nts him invincibility from e ne m ie s a nd, in s om e title s , incre a s e d s peS upe r Mario Bros . 3 s the firs t ga m e in which Ma rio did a e d. wa s om e rs a ult while jum ping if he ha d touche d a S ta rm a n. A s im ila r ite m , the Ra inbow S ta r, a ppe a rs in S upe r Mario Galaxy nd m ore or le s s give s the s a m e a bility, but give s Ma rio a ra inbow-colore d a te xture . Coins firs t a ppe a re d in Mario Bros . a s fla s hing coins tha t rolle d a cros s pla tform s . r Mario Bros . S upe a dde d the e ffe ct tha t whe n Ma rio colle cts 100 coins he is a wa rde d a n e xtra life . This fe a ture is continue d in m any othe r gam e s . In S upe r Mario 64, S upe r Mario S uns hine , S upe r Mario Galaxy, a nd S upe r Mario Galaxy 2 coins re ple nis h he a lth (a nd a ir, whe n Ma rio is unde rwa teS upe r r). In Mario 64, Ma rio is a wa rde d a n e xtra life for e ve ry 50 coins a nd, once pe r le ve !, a P owe r S ta r for colle cting 100 coins . In upe r Mario S uns hine , n Ma rio co!le cts 50 coins he is a wa rde d a n e xtra S whe life , a nd a t 100 coins is a wa rde d a S hine S prite .upe r Mario Galaxy, rio is a wa rde d a n e xtra S In Ma life a t 50 coins , but no s ta r for 100 coins ; howe ve r, a fte r be a ting the ga m e once , s ta ge s a re unlocke d in which Ma rio ca n colle ct a ce rta in a m ount of purpie coins to e a rn a P owe r S S upe r Mario ta r. In Galaxy 2 bringing 100 coins to S ta rs hip Ma rio will give Ma rio a n e xtra life , a nd the y ca n a ls o be us e d to fe e d s om e hungry Lum a s . In va rious othe r ga m e s , s uch a s the RP Gs a nd the Mario Party s e rie s , coins ca n be us e d a s curre ncy. The Warp Pipe is a com m on m e thod of tra ns porta tion us e d in m a ny of the ga m e sMario in the s e rie s . Wa rp P ipe s a re m os t ofte n gre e n but a ls o a ppe a r in othe r colors , a nd ha ve m a ny us e s in the s e rie s . Along with providing tra ns port to diffe re nt a re a s within ga m e s , Wa rp P ipe s ca n a ls o conta in e ne m ie s , us ua lly P ira nha P la nts , a nd la unch the pla ye r into the a ir. The y a re a ls o fe a ture d a s ite m s in s om e of the Mario Party ga m e s , a llowing pla ye rs to s wa p pla ce s or be m ove d a round the boa rd.The Warp Pipe firs t a ppe a re d in Mario Bros .

Mus hroom Kingdom
The Mus hroom Kingdom 3E 99 Kinok o k ok u) is s e tting in the the Mario s e rie s whe re m os t of the ga m e s ta ke pla ce . It is a m ona rchy a nd its he ir is P rince s s P e a ch. The cha nce llor of the kingdom is its he a d of gove rnm e ntSin r Mario R PG: Le ge nd of the S e ve n S tars ; ve r, he ha s upe howe not a ppe a re d s ince . Its ca pita !, firs t a ppe a ring in r Mario, is Toa d Town. S urrounding Toa d Pape

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Ma rio (s e rie s ) - Wikipe dia , the fre e e ncyciope dia

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Town a re s e ve ra l te rritorie s , s uch a s Dry Dry De s e rt. Though P rince s s P e a ch a nd the Ma rio brothe rs a re hum a n, the citize ns of this a re a a re the m us hroom -like Toa dsr Mario Bros . 3 is e t in the S upe . s Mus hroom World, a colle ction of e ight kingdom s . S e ve n of the s e a re "Mus hroom Kingdom s ", a nd a re rule d by inde pe nde nt Mus hroom World kings . The e ighth world is re fe rre d to a s "Da rk La nd", a nd is rule d by Bows e r, King of the Koopa s . The ins truction m a nua l for the ga m e s ta te s Bows e r ha d ta ke n ove r the Mus hroom Kingdom , a nd the Mus hroom Kingdom is a ga te wa y to the Mus hroom World, but this is ne ve r e la bora te d upon in r Mario Bros . 3 a ny othe r ga m e . S upe or

Main s e rie s
Afte r the com m e rcia l fa ilure of 1980R adar S copeNinte ndo’s , 1981 com pa ny pre s ide nt re fe rre d to 1982 S hige ru Miya m oto to cre a te a n 1983 -. a rca de ga m e to s a ve the 1984com pa ny. Miya m oto ca m e up 1985with the ide a of a ga m e in 1986which the pla ya ble cha ra cte r ha s 1987 to m a ke his wa y through a n 1988 obs ta cle cours e cons is ting of 1989 s lope d pla tform s , la dde rs a nd 1990 rolling ba rre ls . Miya m oto 1991na m e d the ga mDonk e y Kong, e 1992 1993 a nd its m a in prota gonis t 1994"J um pm a n". Donk e y Kong is n a j 1995 e a rly e xa m ple of the pla tform 1996ge nre . In a ddition to pre s e nting 1997 the goa l of s a v ing the La dy, the 1998ga m e a ls o give s the pla ye r a 1999s core . P oints a re a wa rde d for 2000finis hing s cre e ns ; le a ping ove r a i-obs ta cle s de s troying obje cts Donk e y Kong rca de ca hine t a 2002with a ha m m e r powe r-up; 2003colle cting ite m s s uch a s ha ts , pa ra s ols , a nd purs e s 2005 (pre s um a bly be longing to the 2008 La dy/P a uline ); a nd com ple ting 2007 . othe r ta s ks . The ga m e wa s 2 )0 8 . s urpris ingly s ucce s s ful. 5 2009 "J um pm a n" wa s ca lle d "Ma rio" 2010 in ce rta in prom otiona l m a te ria ls 2011 r k for the ga m e ’s re le a s e ove rs e a s , 2012 r k. [6][7] 2013 his na m e s a ke wa s Ma rio ’Ilie non-J a pa ne sSeupe r S e ga le , the la ndlord of Ninte ndo 2)14 2015 of Am e rica ’s office /wa re hous e , Mario Bros . 2 2)16 who ba rge d in on a m e e ting to 2)17 de m a nd a n ove rdue re nt 2018 pa ym e ntJ 19] Eve ntua lly J um pm a n’s na m e wa s inte rna tiona lly 8 2019 a nd pe rm a ne ntly cha nge d to Ma rio. The s ucce s s of the ga m e 2020 s pa wne d a s e que l, Donke y Kong J r., which is Ma rio’s only a ppe a ra nce a s a n a nta gonis t.
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http://e n.wikipe dia .org/wiki/Ma rio_(s e rie s )

2011-09-05

Ma rio (s e rie s ) - Wikipe dia , the fre e e ncyciope dia

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A la te r a rca de ga m e , Mario Bros ., introduce d Ma rio's brothe r, Luigi. The obje ctive Mario Bros . is of to de fe a t a ll of the e ne m ie s in e a ch pha s e . The m e cha nics of Mario Bros . involve only running a nd jum p ing. Unlike future Mario title s , pla ye rs ca nnot jum p on e ne m ie s while the y a re invulne ra ble to a tta ck. Ea ch pha s e is a s e rie s of pla tform s with four pipe s a t e a ch corne r of the s cre e n, a nd a n obje ct ca lle d a "P OW" block in the ce nte][r? ]' Both s ide s of e ve ry pha s e fe a ture a m e cha nis m tha t a llows " the p!a ye r to go off-s cre e n to the le ft a nd a ppe a r on the right, a nd vice ve rs a .'

S upe r Mario Bros ., the NES , is the firs t tra ditiona l for Mario line a r 21) pla tform ga m e , whe re ga m e pla y cons is ts of a s ide s cro!ling le ve !. In this ga m e , it is e s ta blis he d tha t Ma rio a nd Luigi live in the Mus hroom Kingdom , whe re the y m us t re s cue P rince s s Toa ds tool (la te r ca lle d P rince s s P e a ch) from Bows e r. The ga m e cons is ts of e ight worids with four s ub-le ve ls in e a ch world. Though e a ch world is diffe re nt, the fourth s ub-world is a lwa ys a fortre s s or ca s tle . At the e nd of e a ch ca s tle le ve !, Ma rio or Luigi fights Bows e r (though if one of the brothe rs throws five fire ba lls a t Bows e r during the firs t s e ve n ba ttle s , it is re ve a le d tha t he is a ctua lly a diffe re nt e ne m y in dis guis e ))1' m e 21 The ga wa s im m e ns e ly s ucce s s ful, a nd is the s e cond be s t-s e lling vide o ga m e to da te .
The brothe rs re turne d in the J a pa ne s e r Mario Bros . 2 S upe (known a sS upe r Mario Bros .: The Los t Le ve lsouts ide J a pa n) re us e s ga m e pla y e le m e ntsS fromr Mario Bros .; upe howe ve r, the ga m e is m uch m ore difficult tha n its pre de ce s s or. For the s e re a s ons , Ninte ndo did not re le a s e it outs ide J a pa n in this tim e pe riod. The m a in ga m e follows the s a m e s tyle of le ve l progre s s ion a sr Mario 1131 S upe Bros ., with e ight initia l worlds conta ining four le ve ls e a ch. The pla ye r e nte rs a la va -fille d ca s tle a t the e nd of e a ch World, culm ina ting in a ba ttle a ga ins t Bows e r. The ga m e la te r de bute d outs ide of J a pa n in the S NES com pila tion, r Mario All-S tarswhils t the origina l NES ve rs ion wa s not S upe , re le a s e d until S e pte m be r 2007, whe n it wa s re le a s e d for the Virtua l Cons ole s e rvice for the Wii. Als o, a re m a ke of S upe r Ma rio All-S ta rs wa s re le a s e d for the Wii title d S upe r Ma rio All-S ta rs 25th Annive rs a ry Edition. It fe a ture s the e xa ct ga m e pla y on the S NES , but with the controlling a bility of the Wii. In the non-J a pa ne s e S upe r Mario Bros . 2, rio a nd his com pa nions a re out to s top the e vil frog Ma Wa rt in the dre a m la nd of S ubCon. In J a pa n, r Mario Bros . 2 s origina lly m a de aYun’z e S upe wa s K j : Dok i Dok i Panic,nd la te r conve rte d into Mario ga m e for the re s t of the world. (The ga m e a a wa s la te r re le a s e d a s a Mario ga m e unde r the na m e r Mario US Ain J a pa n.) For this re a s on, the S upe ga m e is s ignifica ntly diffe re nt tha n othe r ga m e s in the s e rie s . One of the ga m e 's m os t de fining a s pe cts is the a bility to pluck ve ge ta ble s from the ground to throw a t e ne m ie s . This is a ls o the firs t Mario ga m e to us e a life m e te r, which a liows Ma rio a nd the othe r pla ya ble cha ra cte rs to be hit up to four tim e s be fore dying.

S upe r Mario Land, the Ga m e Boy, us e s ga m e pla y s im ila r to tha tupe r Mario Bros .a nd its for S of s ucce s s ors for the Ninte ndo Ente rta inm e nt S ys te m . Like in the pre vious ga m e s , the pla ye r ta ke s ove r the role of Ma rio. The ultim a te obje ctive is to de fe a t Ta ta nga the "Mys te rious S pa ce m a n" a nd s a ve P rince s s Da is y. The ga m e cons is ts of twe lve le ve ls s plit a cros s four worids .
In S upe r Mario Bros . 3, ga m e is divide d into e ight pla ya ble worids , a nd e a ch world conta ins the be twe e n 8-10 le ve ls a nd s e ve ra l bonus s ta ge s . The worids a re the m e d, with e a ch le ve l conta ining cha ra cte ris tics of tha t the m e . All of the le ve ls a re s hown on a m a p, which a llows the pla ye r to ta ke diffe re nt pa ths through the ga m e . The orde r in which a ll the s e e le m e nts a re a rra nge d a re not ne ce s s a rily line a r, a nd the pla ye r is thus pe rm itte d a t tim e s to s kip a le ve l or pla y it out of orde r. Once a le ve l is cle a re d, it ca nnot be re pla yeupe r Mario Bros . 3 s m ultiple le ve ls in e ve ry world S d. ha fe a turing a bos s a t the e nd. At the e nd of a ll but the la s t world is a n a irs hip ca lle d a Doom S hip, fe a turing a s crolling le ve l a nd one of Bows e rs 's Koopa lings a t the e nd. The ga m e introduce d a dive rs e a rra y of ne w powe r ups , a l!owing Ma rio to ta ke fight for the firs t tim e by be com ing Ra ccoon Ma rio. The fina l bos s is a ga in Bows e r.

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2011-09-05

Ma rio (s e rie s ) - Wikipe dia , the fre e e ncyclope dia

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S upe r Mario World, the S upe r Ninte ndo Ente rta inm e nt S ys te m a nd la te r the Ga m e Boy Adva nce , for cons is ts of s e ve n m a in worids a nd two s e cre t worids . r Mario Worldconta ins a n ove rworld, S upe which provide s a pa s s ive ove rvie w of a ll the ga m e ’s le ve ls . Ea ch of the ga m e ’s 72 le ve ls is a cce s s e d individua lly from the world m a p. Mos t le ve ls ha ve one e xit, though s om e ha ve a s e cond e xit which is us ua lly hidde n. In tota l the ga m e ha s 96 e xits . Ma rio is ca pa ble of a va rie ty of ne w m ove s , inciuding a "s pinjum p". He ca n pick up a nd throw ite m s , but is now a ls o a ble to throw the m upwa rds or s e t the m down ge ntly. He is a ls o a ble to ride Yos hi, who is a ble to e a t e ne m ie s a nd e ithe r s wa llow or s pit the m ba ck out. In a ddition to the cla s s ic s ize -growing S upe r Mus hroom , Fire Flowe r a bility to proje ct fire ba lls a nd S ta rm a n, ga m e introduce s the Ca pe Fe a the r, ba supe on S e d r Mario Bros . 3’s S upe r Le a f, which a liows Ma rio a nd Luigi to fly with a ca pe . S upe r Mario Land 2. 6 Golde n Coins , introduce d Ma rio’s riva l, Wa rio, who ta ke s ove r Ma rio’s ca s tle during the e ve nts ofupe r Mario Land nd force s Ma rio to colle ct the s ix golde n coins to re cla im his S a ca s tle . While its pre de ce s s or wa s s im ila r to the origina l r Mario Bros ., S upe r Mario Landha s S upe 2 ne gam e s hthhl01 e de d]The pla ye r is no longe r re s tricte d to m oving right in a m ore in com m on with la te r le ve !. At the e nd of a le ve l is a be ll, which if touche d, a ctiva te s a m ini-ga m e a t the e nd, whe re the pla ye r ca n try to ge t e xtra live s . The re a re 32 le ve ls in tota l, ba s e d in s e ve ra l diffe re nt the m e d worids . Ea ch world ha s its own bos s . r Mario Land 2 a ture s thre e re turning powe r-ups the S upe fe S upe r Mus hroom , Fire Flowe r a nd S ta rm a n. The ga m e introduce s one ne w powe r-up ca lle d the Ca rrot, which give s Ma rio la rge ra bbit e a rs , a llowing him to glide for a lim ite d tim e a nd de s ce nd a t a s lowe r ra te . S upe r Mario 64 s a la unch ga m e for Ninte ndo’s ne xt wa hom e cons ole , the Ninte ndo 64, a nd is the firs t 313 ga m e in the s e rie s . The ga m e wa s not a s line a r a s the pre vious ins ta llm e nts . Ea ch cours e is a n e ncios e d world in which the pla ye r is fre e to wa nde r in a ll dire ctions a nd dis cove r the e nvironm e nt without tim e lim its . The pla ye r ga the rs s ta rs in e a ch cours e ; s om e s ta rs only a ppe a r a fte r com ple ting ce rta in - -_ ta s ks , ofte n hinte d a t by the na m e of the cours e . As m ore s ta rs a re colle cte d, m ore a re a s of the ca s tle be com e a cce s s ible .’ 41 The a na log s tick m a de a n e xte ns ive re pe rtoire S of pre cis e m ove m e nts in a ll dire ctions pos s ible . The ga m e Ma rio m a de his 31) de but inupe r introduce d ne w m ove s s uch a s punching, pe rform ing a Mario 64. triple jum p, us ing a Wing Ca p, a nd m ore . It is a ls o the firs t ga m e in the m a in Mario s e rie s to fe a ture the voice a cting of Cha rle s Ma rtine t for Ma rio. Ma rio m us t once a ga in s a ve P rince s s P e a ch from Bows e r, a nd colle ct up to 120 P owe r S ta rs from the pa intings a nd re turn the m to he r ca s tle (the re a re a tota l of 105 P owe r S ta rs in the pa intings , with 15 hidde n in the ca s tle ). Ea ch le ve l’s s ta rs ca n be obta ine d in diffe re nt wa ys . The ga m e a ls o us e s the powe r-up e le m e nt from the origina l ga m e s . Howe ve r, ins te a d of powe r -ups from pre vious ga m e s , thre e diffe re nt Ca ps with diffe re nt e ffe cts a re us e d a s powe r-ups : the Wing Ca p, Me ta l Ca p, a nd Va nis h Ca p, which te m pora rily a llow Ma rio to fly, be com e m e ta l, a nd wa lk through obs ta cle s , re s pe ctive ly.
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In S upe r Mario S uns hine the Ninte ndo Ga m e Cube , Ma rio a nd P e a ch tra ve l to Is le De lfino for a on va ca tion. Howe ve r, a Ma rio doppe lg nge r a ppe a rs a nd va nda lize s the e ntire is la nd. Ma rio is s e nte nce d to de a n up the is la S upe r Mario S uns hineha re s m a ny s im ila r ga m e pla y e le m e nts with nd. s its pre de ce s s or,upe r Mario 64, it a ls o introduce s ne w fe a ture s , like the a bility to s pin while S but jum ping. FLUDD, a wa te r-s quirting a cce s s ory, is a ne w e le m e nt in r Mario S uns hine , S upe which Ma rio us e s to com ple te his m is s ion. The ga m e conta ins a num be r of inde pe nde nt le ve ls , which ca n be re a che d from the hub, De lfino P la za . Ga m e pla y is ba s e d on colle cting "S hine S prite s " by com ple ting va rious ta s ks in the le ve ls . Once the pla ye r ha s colle cte d e nough S hine S prite s , a ne w le ve l is a va ila ble a t De lfino P la za , e ithe r by the a cquis ition of a ne w a bility or a plot-re la te d e ve ntJ 151 This ga m e a ls o introduce s Bows e r’s e ighth child, Bows e r J r.

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2011-09-05

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In Ne w S upe r Mario Bros on the Ninte ndo DS , Ma rio a nd Luigi ha ve to s a ve P e a ch from Bows e r J r. . While the ga m e pla y is 21), m os t of the cha ra cte rs a nd obje cts a re 31) polygona l re nde rings on 2dim e ns iona l ba ckgrounds , re s ulting 2.51) e ffe ct. The ga m e us e s a n ove rworld m a p s im ila r to the in a one s fromS upe r Mario Bros . 3 nd S upe r Mario World.Le ve ls ca n ha ve m ultiple e xits . All the a cla s s ic powe r-ups (S upe r Mus hroom , Fire Flowe r a nd S ta rm a n) re turn, with the a ddition of thre e ne w one s - the Me ga Mus hroom , S he ll a nd Mini Mus hroom . The Me ga Mus hroom brie fly turns Ma rio (or Luigi) into a n invincible gia nt who ca n de s troy e ve rything in the wa y, the S he ll prote cts Ma rio from ha rm a nd a llows him to s lide (de pe nding on s pe e d), a nd the Mini Mus hroom s hrinks Ma rio to ve ry s m a ll s ize which a liows him to fit through tight s pa ce s .

S upe r Mario Galaxy s e t in oute r s pa ce , whe re Ma rio tra ve ls be twe e n "ga la xie s " to colle ct P owe r is S ta rs , which a re e a rne d by com ple ting que s ts or de fe a ting e ne m ie s . Ea ch ga la xy conta ins a num be r of pla ne ts a nd othe r s pa ce m a tte r for the pla ye r to e xpiore . The ga m e us e s a ne w phys ics s ys te m tha t a liows for a unique fe a ture : e a ch ce le s tia l obje ct ha s its own gra vita tiona l force , a llowing the pla ye r to com ple te ly circum na viga te rounde d or irre gula r pla ne toids , wa lking s ide wa ys or ups ide down. The pla ye r is us ua lly a ble to jum p from one inde pe nde nt obje ct a nd the n fa ll towa rds a nothe r one clos e by. Though the m a in ga m e pla y a nd phys ics a re in 31), the re a re s e ve ra l points in the ga m e in which the pla ye r’s m ove m e nts a re re s tricte d to a 213 a xis . Ne w S upe r Mario Bros Wii the s e que l to w S upe r Mario BrosAt P e a ch’s birthda y pa rty in he r is Ne . ca s tle , s he is ca pture d by Bows e r’s childre n (Bows e r J r. a nd the Koopa lings ), a nd Ma rio, Luigi, a nd two Toa ds (blue a nd ye llow) s pring into a ction to s a ve he r. The ga m e fe a ture s 4-pla ye r co-op a nd ne w powe r-ups - the P rope llor Mus hroom , the Ice Flowe r, a nd the P e nguin S uit. The P rope llor 1161 Mus hroom a llows p!a ye rs to s oa r high a bove the ground whe n s ha king the Wii Re m ote . The Ice Flowe r is s im ila r to the Fire Flowe r, in tha t it a llows the pla ye r to s hoot out proje ctile s a t e ne m ie s , in this ca s e be ing ba lls of ice The P e nguin S uit give s the pla ye r e nha nce d s liding a nd s wim m ing 61 .’ a bilitie s [161 a s we !l a s the powe r to s hoot ice ba lls . Yos hi re turns to the Ma rio pla tform e r, a nd , pla ye rs ca n ride e ithe r a gre e n, ye llow, pink, or light blue Yos hi in ce rta in le ve ls . The re a re thre e s ta r coins on e a ch le ve !, a nd the y ca n a ls o be us e d to unlock he lpful tip m ovie s ba ck a t P e a ch’s ca s tle on World One ’s m a p s cre e n. It wa s re le a s e d on Nove m be r 15, 2009 in North Am e rica a nd Nove m be r [171 20, 2009 in Europe . S up r Mario Galaxy is the s e que l to upe r Mario Gaiwya nd wa s re le a s e d on Ma y 23, 2010. It 2 S re ta ins the ba s ic pre m is e of its pre de ce s s or, but inciude s ne w ite m s a nd powe r-ups ; a ls o, Ma rio ha s the a bi!ity to ride Yos hi. It wa s re le a s e d to unive rs a l critica l a ccla im . S upe r Mario 3D Land a ne w Ma rio title a nd is curre ntly in de ve lopm e nt for Ninte ndo 3DS . is

Re make s and re re le as e s
Main article . S upe r Mario vide o gam e re m ak e s
The Mario s e rie s inciude s m a ny re m a ke s . All four NES ga m e s of the s e rie s we re re m a de in a 4-in-I pack age nam eS upe r Mario All-S tars ; te r, a S upe r Mario All-S tars + S upe r Mario World cka ge d la pa wa s re le a s e d, which include d a m ildly a lte re d ve rs ion of S upe r Ma rio World. r Mario Bros . s S upe wa re -re le a s e d with a dde d fe a ture s upe r Mario Bros . De luxe the Ga m e Boy Color, while upe r S as for S Mario Bros . 2, S upe r Mario Bros . 3 nd S upe r Mario World ve a ll be e n porte d s e pa ra te ly on the a ha Ga m e Boy Adva nce , a ll four a ls o include a re m a de ve rs ion of Mario Bros . S upe r Mario 64 s a ls o ha be e n re m a de for the DS with a dde d fe a ture s s uch a s a dditiona l s ta rs (obje ctive s ) a nd m iniga m e s . S om e ga m e s ha ve a ls o be e n re -re le a s e d in the Cla s s ic NES S e rie s a nd through Virtua l Cons ole .

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Othe r ge nre s and s pin-offs
Furthe r inform ation. Lis o fMario gam e s b y ye ar, Lis t of Mario gam e s b y cons ole and Lis t of t Mario gam e s b y ge nre
Apa rt from pla tform ga m e s , the Mario s e rie s inciude s ga m e s from othe r ge nre s . Afte r the Ga m e & Wa tch ga m e Mario Bom b s Away, firs tMario non-pla tform ga m eDr. Mario, wa s re le a s e d in the , 1990. Dr. Mario is a Te tris -like ga m e , fe a turing a grid tha t s ta rts out pa rtia lly fille d with virus e s of thre e colors (re d, ye llow, a nd blue ) tha t Dr. Ma rio m us t de s troy with fa lling pills Mario ha s Dr. . be e n re -re le a s e d/re m a de for ne a rly a ll Ninte ndo ga m e cons ole s . The Mario Kart fra nchis e be ga n in 1992 with r Mario Kartfor the S NES , a nd is curre ntly the S upe m os t s ucce s s ful a nd longe s t-running ka rt-ra cing fra nchis e , ha ving s old ove r 50 m illion copie s 8] worldwide .' jj19][20][2 1][22]

Mario, a long with m a ny of the Ma rio s e rie s cha ra cte rs , ha s be e n fe a ture d in s e ve ra l s ports ga m e s , a s we il a s a s pe cia l Dance Dance R e volutionrs ion. ve
The re a re s e ve ra l RP Gs s ta rring Ma rio, the firs t of which, r Mario R PG: Le ge nd of the S e ve n S upe S tars ,wa s re le a s e d in 1996 for the S NES . The r Mario s e rie s be ga n whe n r Mario wa s Pape Pape re le a s e d for the Ninte ndo 64 in 2000. The ha ndhe ld & Luigi s e rie s be ga n with the re le a s e of Mario Mario & Luigi: S upe rs tar S aga the Ga m e boy Adva nce in 2003. for In 1999, the Huds on ga m e Mario Party wa s re le a s e d for the Ninte ndo 64. S e ve n num be re d s e que ls ha ve s ince be e n re le a s e d, a long with Party Advancea nd Mario Party DS . Mario Party is a Mario (m uitipla ye r) pa rty ga m e fe a turing Mario s e rie s cha ra cte rs in which four hum a n- or com pute rcontrolle d cha ra cte rs com pe te in a boa rd ga m e inte rs pe rs e d with m iniga m e s . Ma rio a nd Luigi a ppe a r in upe r S m as h Bros . Ninte ndo 64 a s pla ya bie cha ra cte rs , a s we il a s in S for its s e que ls . Additiona l Mario cha ra cte rs a ls o a ppe a r in la te r ga m e s of the s e rie s . P ia ye rs ca n pla y a s a nd a ga ins t cha ra cte rs from Ninte ndo's vide o ga m e fra nchis e s Mario, Pok m on, nd The s uch a s a Le ge nd fZe ida. o Luigi ha d the le a d role in Luigi’s Mans ion,a n a ction-a dve nture ga m e in which Luigi s e a rche s for Ma rio in a ha unte d m a ns ion.

In 2006, P rince s s P e a ch s ta rre d in he r firs t s olo ga m e in which P e a ch m us t s a ve Ma rio, Luigi, a nd s e ve ra l Toa ds . S upe r P rince s s P e a ch wa s re ie a s e d for the Ninte ndo DS a nd introduce d the ne w cha ra cte r P e rry fe a ture d la te r in Ninte ndo's S upe r S m a s h Bros . s e rie s .
In 2008, Ma rio a nd his frie nds a ppe a re d a longs ide cha ra cte rs from the the He dge hog rie s in S onic se the s ports ga m e , Mario & S onic at the Olym pic Ganiede ve lope d by S e ga . A foliow-up, s, Mario & S onic at the Olym pic Winte r Garne s s re le a s e d in 2009, a nd the upcom ing ga m e & S onic at wa Mario the London 2012 Olynipic Gaine s be re le a s e d be twe e n Nove m be r 2011 a nd Fe brua ry 2012. will Othe r cha ra cte rs in the s e rie s , s uch a s Yos hi a nd Wa rio ha ve a ls o ha d the ir own s pin-off s e rie s , including ga m e s s uch a s Wario Landa nd Y os his Is land; om e of the s e s e rie s a ls o ha ve the ir own s s pin-offs (for e xa m ple , the WarioWare s e rie s ). Donke y Kong howe ve r, ha s e s ta blis he d his own unique fra nchis e outs ide the Ma rio unive rs e , s ta rting Donk e y Kong Countrynd ha s s pa wne d with a m a ny s e que ls a nd s pin-offs (s uch a s Kong R acing). Diddy

LCD game s
Main articie : LCD gam e s in the Mario s e rie s

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Ninte ndo ha s re le a s e d s e ve ra ! a nd Donk e y Kong Mario LCD vide o ga m e s for the Gam e & Watch cons ole . Ele ve n we re re le a s e d be twe e n 1982 a nd 1994. Ninte ndo a ls o lice ns e d the re le a s e of s ix LCD ga m e s for Ne ls onic's Ga m e Wa tch line be twe e n 1989 a nd 1994.

Game s de ve lope d by othe r c ompanie s
This is a s e ction of ga m e s de ve lope d by othe r com pa nie s without Ninte ndo involve m e nt. The s e ga m e s a re not officia lly re cognize d by Ninte ndo de s pite be ing officia lly lice ns e d. Huds on Huds on S oft re le a s e d two ga m e s ba s eMario Bros . a nd a nothe r s im ila r to upe r Mario Bros . d on S

Mario Bros . S pe cial a vide o ga m e re le a s e d in 1984 for the J a pa ne s e com pute rs NEC P Cis 6001m kII, NEC P C-6601, NEC P C-8801, FM-7 a nd S ha rp Xl. It is a re m a ke of the origina l Mario Bros ., with ne w s ta ge s , m e cha nics a nd ga m e pla y. Punch Bali Mario Bros .is a vide o ga m e re le a s e d in 1984 for the J a pa ne s e com pute rs NEC P C600 im kil, NEC P C-6601, NEC P C-8801, FM-7 a nd S ha rp Xl. It is s im ila r to the origina l Mario Bros ., but fe a ture d a ne w ga m e pla y m e cha nic of "punch ba lls ", s m a ll ba lls which Ma rio a nd Luigi ca n kick into e ne m ie s to s tun the m , ins te a d of hitting the m from be low, a s in the origina l. S upe r Mario Bros . S pe cial a vide o ga m e re le a s e d by Huds on S oft in s pring 1986 for the J a pa ne s e is NEC P C-8801.
Curre ntly, Huds on ha s be e n re s pons ible for de ve loping the Party s e rie s . Mario Philips Two ga m e s we re pla nne d for de ve lopm e nt by P hilips Inte ra ctive Me dia for us e on its CD-i m a chine : S upe r Marios Wack y Woridsnd Hote l Mario. Only Hote l Mario wa s re le a s e d;upe r Mario a S Wa cky Worids wa s e ve ntua lly ca nce lle d. P hilips wa s give n pe rm is s ion to us e Ninte ndo cha ra cte rs in CD-i ga m e s due to the ir ta king pa rt in de ve loping a n unre le a s e d a dd-on for the S upe r Ninte ndo Ente rta inm e nt S ys te m (S NES ). Hote l Mario did not ga in m uch s ucce s s , with Ninte ndo ra re ly 1231 a cknowie dging it a s pa rt of the Mario s e rie s[24][251 .

S upe r Mario's Wack y Worlds a ca nce lle d vide o ga m e pla nne d for the CD-i, de ve lope d by is Nova Logic, which a tte m pte d to duplica te the ga m e plaSyupe r Mario World. of Though the ga m e s prite s a re ba s e d on thos e upe r Mario World, le ve l de s ign is ba s e d on Ea rth loca tions ra the r S in the tha n Dinos a ur La nd. Duc to the lim ita tions of the CD-i, s e ve ra l fe a ture s could not be include d in the ga m e , s uch a s la rge num be rs of s prite s on the s cre e n, Mode 7 a nd m a ny vis ua l e ffe cts . The na ture of the pointing de vice controlle r a ls o provide s difficult controls for Ma rio, a s the ga m e ha s the de fa ult controls of running a nd jum ping. Hote l Mario is a puzzle ga m e de ve lope d by Fa nta s y Fa ctory a nd publis he d by P hilips Inte ra ctive Me dia for the CD-i in 1994. The prim a ry cha ra cte rs of the ga m e a re Ma rio a nd Luigi, who m us t find P rince s s P e a ch by going through s e ve n Koopa Hote ls in the Mus hroom Kingdom . Eve ry hote l is divide d into m ultiple s ta ge s , a nd the obje ctive is to clos e a ll doors on e a ch s ta ge . The ga m e ha s be e n criticis e d a s one the wors t Ma rio-ce ntre d ga m e s , m a inly be ca us e of its cut s ce ne s a nd s im ple ga m e pla y) 126271

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Educ ational game s

Main articie : Educational gam e s in the Mario s e rie s
In the e a rly 1990s , m a ny e duca tiona l ga m e s we re re le a s e dMario s e rie s . Fe w of the s e ga m e s in the we re pla tform e rs ; m os t s ought to te a ch s kiljs s uch a s typing, m a the m a tics or his tory. The y a re not officia lly re cognize d by Ninte ndo, de s pite be ing officia lly lice ns e d. The ga m e s we re de ve lope d inde pe nde ntly by S oftwa re Toolworks , Inte rpla y a nd Bra ins torm . Nine e duca tiona l ga m e s we re re le a s e d from 1991 to 1996.

Mario in othe r me dia
The Mario fra nchis e inciude s m a ny com ics , m a nga a nd TV s e rie s ba s e d on the ga m e s . Mos t we re re le a s e d in the la te 1980s to e a rly 1990s , a nd ha ve s ince be com e obs cure . Ma rio, Luigi a nd P e a ch ha ve m a de ca m e o a ppe a ra nce s in two s ports ga m e s , one be ing e t Vol. 3. NBA S tre The s e rie s a ls o la unche d two film s , the a nim e S upe r Mario Bros .: Pe ach-Him e Kyus huts u Dai S ak re le n s e d in us e a 1986 a nd the live -a ction film upe r Mario Bros . in 1993. The la tte r wa s wide ly cons ide re d to be a S [28] bp; it los t a la rge a m ount of m one y a t the box office .

Te le vis ion
Furthe r inform ation: Lis t of Mario te le vis ion s e rie s S aturday S upe rcade s a n a nim a te d te le vis ion s e rie s wa produce d for S a turda y m ornings by Ruby-S pe a rs P roductions . It ra n for two s e a s ons on CBS , be ginning in 1983. Ea ch e pis ode com pris e d s e ve ra l s horte r s e gm e nts fe a turing vide o ga m e cha ra cte rs from the Golde n Age of Arca de Ga m e s . Donke y Kong, Ma rio a nd P a uline (from the Donk e y Kong rca de ga m e ) we re fe a ture d in the a s how. The S upe r Mario Bros . S upe r S how! firs t is the Am e rica n TV s e rie s ba s e d on the Mario NES a nd S NES The S upe r Mario Bros . S upe r S how! title ga m e s . It wa s broa dca s t in s yndica tion from S e pte m be r card 4 to De ce m be r 1989. The s how wa s produce d by DiC 4 Ente rta inm e nt a nd wa s dis tribute d for s yndica te d te le vis ion by Via com Ente rpris e s (full rights ha ve s ince re ve rte d to DiC through Ninte ndo). King Koopals Kool Kartoons s a live a ction childre ns te le vis ion s how broa dca s t in S outhe rn wa Ca lifornia during the holida y s e a s on of 1989/1990. The s how s ta rre d King Koopa (a ls o known a s Bows e r), the m a in a nta gonis t of the Mario s e rie s . The 30-m inute progra m wa s origina lly broa dca s t during the a fte r-s chool a fte rnoon tim e -s lots on Los Ange le s -ba s e d KTTV Fox 11. The Adve nture s of S upe r Mario Bros is3the s e cond TV s e rie s ba s e d onMario NES a nd S NES . the ga m e s . It a ire d on NBC from S e pte m be r 8 to De ce m be r 1, 1990. Ba s e dSon the Mario Bros . 3 upe r vide o ga m e , the ca rtoon s hows Ma rio, Luigi, P rince s s Toa ds tool a nd Toa d fighting a ga ins t Bows e r Koopa a nd his Koopa lings , who we nt by diffe re nt na m e s on the s how. Like the pre vious Ma rio ca rtoon s e rie s , the a nim a tion wa s done by S e i Young Anim a tion Co. Ltd, howe ve r this s how wa s coproduce d by Re te ita lia S .P .A., he nce the s light diffe re nce s in cha ra cte r de s ign. S upe r Mario Challe nge s a s how which a ire d on The Childre n's Cha nne l. It ra n from 1990 to 1991 wa a nd a ire d a t 4:30 p.m . e ve ry we e kda y. The pre s e nte r, J ohn Le na ha n, wa s a looka like of Ma rio, a nd dre s s e d in his clothe s . Two gue s t pla ye rs ha d to do ta s ks , a ll of which involve d pla ying the Mario

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vide o ga m e s upe r Mario Bros ., S upe r Mario Bros .a2 a fte r its re le a s e in 1991, r Mario S nd, S upe Bros . 3. Rounds inciude d cha lle nge s to s e e which pla ye r could com ple te a le ve l in the fa s te s t tim e a nd who could colle ct the m os t gold coins on a ce rta in le ve !.

S upe r Mario World a n a nim a te d te le vis ion s e rie s loos e ly ba s e d on the S NES vide o ga m e of the is s a m e na m e . It is the third a nd curre ntly la s t S a turda y m orning ca rtoon ba s e d on the e rie s . Mario s The s how wa s origina lly a ire d on S a turda y m ornings on NBC in the 1991-92 s e a s on. It wa s fe a ture d in a ha if-hour tim e s lot with a s horte ne d ve rs ion of Captain N: The Gam e Mas teEpis ode s ofupe r r. S Mario World we re la te r s hown a s pa rt of the s yndica tion pa cka ge Captain N and the Vide o Gam e Mas te rs . Afte rwa rds , the s e rie s wa s s plit from Captain Na ltoge the r a nd s hown in tim e -com pre s s e d re runs on Mario All-S tars .

Anime
Main articie : S upe r Mario Bros .: Pe ach-Him e Kyus huts u Dai S ak us e n! S upe r Mario Bros .: Pe ach-Hinie Kyus huts u Dai S ak us e n! (. / V’) 7 t X 3 .iJ 1 f S i?p Mario Buraz z u.. PTchi-Him e Kyus huts u Dal S aklite e n!, "S upe r Ma rio ! us ra lly, Bros .: Gre a t Mis s ion to Re s cue P rince s s P e a ch!") is a J a pa ne s e a nim e film re le a s e d on J uly 20, 1986. Dire cte d by Ma s a m i Ha ta a nd produce d by Ma s a ka ts u S uzuki a nd Ts une m a s a Ha ta no, it s ta rs Ma rio a nd Luigi, who ge t s tuck in a Fa m icom vide o ga m e , in which the y m us t s a ve P rince s s P e a ch from Koopa . A m a nga a da pta tion of the film wa s publis he d in J a pa n a round the s a m e tim e a s the film ’s re le a s e .
Thre e OVAs , ba s e d on Mom otaro, Is s un-b sa nd S now White , re re le a s e d in 1989. The s e hi we ge ne ra lly fe a ture d Ma rio a s the be ro, P e a ch a s the da m s e l a nd Bows e r a s the villa in, with othe r Ma rio cha ra cte rs pla ying s upporting role s . 291

Film
Main article : S upe r Mario Bros . (film ) S upe r Mario Bros .is a n Am e rica n a nd Ca na dia n 1993 a dve nture fa m ily com e dy incre dibly loos e ly ba s e d on the vide o ga m e of the s a m e na m e . The film follows the e xploits of Ma rio (Bob Hos kins ) a nd Luigi (J ohn Le guiza m o) in a dys topia rule d by King Koopa (De nnis Hoppe r). It wa s the firs t live -a ction m a jor m otion picture to be ba s e d on a vide o ga m e . The film ’s plot fe a ture s Ma rio a nd Luigi a s the m a in prota gonis ts , Ma rio le a ding the te a m with Luigi de ve loping a rom a nce with P rince s s Da is y.
The film is wide ly cons ide re d to be a flop, los ing a lot of m one y) film re ce ive d ne ga tive 1281 The re vie ws from critics a nd fa ns a like a nd wa s de nounce d by critics a s "che e s y" a nd la cking a ny s ort of cohe re nt plot. On the te le vis ion s how k e l & Eb e rt, film re ce ive d two thum bs down. This is S is the 30 the s e cond le a s t s ucce s s ful Ninte ndo vide o ga m e film a da pta tion, Pok m on He roe s . be hind

Comic s and manga
The Mario franchis e ha s s pa wne d s e ve ra l com ic books a nd m a nga s ince its cre a tion.

1) S upe r Mario-k un (7, , 7 7t<A.i S z 7p Mario-k un) a m a nga s e rie s writte n by Yukio S a wa da is (’N ffi Li) a nd publis he d by S hoga kuka n. It is s e ria lize d in CoroCoro Com ic. It conta ins m a ny cha ra cte rs a nd s ce na rios from Mario ga m e s , s uch a supe r Mario World nd Pape r Mario. Ha ving S a jus t hit its 4ls t volum e , S upe r Ma rio-kun is the longe s t-running Ma rio-s e rie s m a nga to da te . It continue s to re le a s e ne w volum e s to da te . Anothe r cons is te nt m a nga s e rie s ba s e d on va rious Ma rio

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ga m e s is a work writte n a nd dra wn by Hiros hi Ta ka s e ( A, MZY;5 L) tha t is , s om e wha t confus e dly, 1) a ls o ca lle d upe r Mario-k un (7 / ’-? 7J<Aj S ap Mario-k un). is curre ntly a t five volum e s S It a nd s til! running. The Ninte ndo Com ics S ys te m s a s e rie s of com ic books pub!is he d by Va lia nt Com ics in 1990 a nd wa 1991. It wa s pa rt of a lice ns ing de a l with Ninte ndo, fe a turing cha ra cte rs from the ir vide o ga m e s a nd the ca rtoons ba s e d on the m . Va lia nt’s r Mario Bros .com ic books we re ba s e d on the thre e m a in S upe Mario ga m e s on the Ninte ndo Ente rta inm e nt S ys te m , a s we il a s upe r Mario Bros . S upe r S how. The S The Mario line wa s re ne we d for 1991 with two diffe reb ook s S upe r Mario Bros .ndAdve nture s nt a of the S upe r Mario Bros .

S upe r Mario Adve nture(S UP ER MARIO ADVENTURES s J iZ E RX Mario no daib k e311) n l is a n a nthology of com ics , dra wn in a J a pa ne s e m a nga s ty!e , tha Nintein t ra n ndo Powe m a ga zine r throughout 1992, fe a turing the cha ra cte rs from Ninte ndo’s s e rie s a nd ba s e d loos e ly on r Mario S upe Mario World.
Im m e dia te ly following the e nd S upe r Mario Adve nture Ninte ndo P owe r conclude d the e pic with of s, a te n-page s tory b as e d on S upe r Mario Land 2: 6 Golde n tit!e d Mario VS Wario,which ra n in Coins the ir J a nua ry 1993 is s ue a nd wa s la te r re printe d in the gra phic nove l.

Re c e ption
The Mario s e rie s is one of the m os t Aggre gate re vie w s c ore s popula r a nd e nduring s e rie s of a ll tim e . As March 24, 2011. The s e rie s is ra nke d a s the be s t ga m e Game Game Rankmgs Me tac ritic fra nchis e by IGN.591 The origina lS upe r (GBC) 92.1 1%[321 Mario Bros . wa s a wa rde d the top s pot on S upe r Mario Bros . (Wii) 83.00% (GBA) Ele ctronic Ga rning Monthly’s gre a te s t (GBA) 80.20% 200 ga m e s of the jr tim e lis a nd IGN’s 11 t top 100 ga m e s of a ll tim e lis t twice S upe r Mario Bros . 2 (GBA) 84[381 (Wli)80.00%37 (2005,2007).[601S upe r Mario Bros . popula rize d the s ide s crolling ge nre of S upe r Mario Bros . 3 (GBA) 92.25%1 1(GBA) 94[40] ’9 vide o ga m e s a nd le d to the m a ny s e que ls in the s e rie s tha t built upon the s a m e S upe r Mario World (GBA) ba s ic pre m is e . upe r Mario Bros .s old S (N64) 9595%[441 40.24 m illion copie s , m a king it the be s t 64 94[471 [611 S upe r Mario 64 NDS ) 86.33% s e lling vide o ga m e of the s e rie s . [48]

S upe r Mario Bros . 3 ofte n re ga rde d a s S upe r Mario S uns hine is (GC) 91 (GC) 92 one of the Ninte ndo Ente rta inm e nt Ne (N DS ) 89.17%5 ’1 (NDS )8 9 S ys te m ’s gre a te s t ga m e s ; Ninte ndo P owe r w S upe r Mario Bros . ra te d the ga m e #6 on the ir 200 Gre a te s t S upe r Mario Galaxy (Wii) 97.46%[511(Wii) 971541 Ninte ndo Ga m e s lis t, a nd the ga m e wa s [551 [511 1 914 on Ele ctronic Ga m ing Monthly’s lis t Ne w S upe r MarioBros . WiiI (Wii) 88.12% (Wii 87 S upe r Mario World ls o re ce ive d ve ry a S upe r Mario Galaxy 2 (Wii) 97.12% (Wii) 97{58] pos itive s core s , with a 96.50% a ve ra ge from Ga m e Ra nkings a nd ra te d the 8th be s t ga m e m a de on a Ninte ndo S ys te m in Ninte ndo 621 P owe r’s Top 200 Ga m e s lis t. 631
1 ,

461 (Wii) 80.00%1

(NDS ) 85

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S upe r Mario 64, s the firs t 31) pla tform ga m e in the a Mario s e rie s , e s ta blis he d a ne w a rche type for the ge nre , m uch aSsupe r Mario Bros . did for 21) s ide s crolling pla tform e rs . It is a ccla im e d by m a ny critics a nd fa ns a s one of the gre a te s t a nd m os t re volutiona ry vide o ga m e s of a ll tim e . [64][65][66][67][68][69] Guinne s s World Re cords re porte d s a le s of 11.8 m illion copie upe r Mario 64 S s for a t the e nd of 2007. S upe r Mario S uns hinels o re ce ive d critica l a ccla im by ga m e re vie we rs . IGN pra is e d the a ddition of a the wa te r ba ckpa ck for im proving the ga m e pla y, nd Ga m e S py com m e nte d on the "wide va rie ty 1701 a 7 1] of m ove s a nd the be a utifully cons tructe d e nvironm e [nts "
Of a ll the Ma rio ga m e s re le a s e d, S upe r Ma rio Ga la xy m a y ve ry we ll be the m os t highly a ccla im e d Ma rio vide o ga m e a m ong both profe s s iona l critics a nd ordina ry ga rne rs . Extolle d for its cre a tivity, s pe cia l e ffe cts , gra phics , a nd a m a zing s oundtra ck, S upe r Ma rio Ga la xy ha s not only be e n ra te d one of the be s t Ma rio ga m e s cre a te d but a ls o one of the gre a te s t pla tform ing ga m e s e ve r m a de in vide o ga m e his tory, a ccording to s ite s s uch a s IGN a nd TopTe nRe vie ws . Ga m e Ra nkings , a we bs ite tha t colle cts ga m e s core s a nd ra nkings from we ll-e s ta blis he d vide o ga m e critics , e s tim a te s tha t S upe r 97.46%,[721m a king it the s e cond be s t ga m e on the Ma rio Ga la xy ha s a n "a ve ra ge s core ra ting of s ite .173 Ma rio’s le ga cy is re cognize d by Guinne s s World Re cords , who a wa rde d the Ninte ndo Ma s cot, a nd the s e rie s of pla tform ga m e s he ha s a ppe a re d in, re cords in the Guinne s s World Re cords : 7 world Ga m e r’s Edition 2008. The s e re cords include , "Be s t S e lling Vide o Ga m e S e rie s of All Tim e ", "Firs t Movie Ba s e d on a n Exis ting Vide o Ga m e ", a nd "Mos t P rolific Vide o Ga m e Cha ra cte r", with Ma rio a ppe a ring in116 dis tinct title s (not inciuding re m a ke s or re -re le a s e s ). This ye a r, Ma rio is turning 30, inciuding his pre vious a dve nture s from 1981-1983.

S ale s
Ga m e s in the Mario s e rie s ha ve ba d Units s old cons is te ntly s trong s a le s , a ctua lly, it’s 'Total s ale s the be s t s e lling vide oga m e s e rie s of a ll Game I Platform tim e . S upe r Mario Bros .is the s e cond be s t-s e lling ga m e e ve r, s e cond to Wii Donk e y Kong Arca de S ports ,with 40.23 m illion units s old. It Mario Bros . 1 i NES 1 is a ls o the be s t-s e lling ga m e on the I NES Ninte ndo Ente rta inm e nt S ys te m , with S upe r Mario Bros . its two s e que ls , S upe r Mario Bros . 3 S upe r Mario Bros . 2Japan) NES 2 (18 m illion copie s ) a ndupe r Mario S 10[76] S upe r Mario Bros . 2 (Inte rnationa) NES Bros . 2 (10 m illion copie s ), ta king Ga m e Boy 14[76] s e cond a nd third pla ce re s pe ctive ly for S upe r Mario Land the NES .1 811 For the S upe r Ninte ndo S upe r Mario Bros . 3 NES 1 Ente rta inm e nt S ys te m ,upe r Mario S S NES World is the be s t-s e lling ga m e for the S upe r Mario World cons ole , s e lling 20 m illion copie s . S upe r Mario Land 2: 6 Golde n Coins m e Boy Ga S upe r Mario World the s e ve nth be s tis S upe r Mario 64 1 N64 1 1[76] s e lling ga m e of a ll tim e .upe r Mario S 55[78] S upe r Mario S uns hine i NGC 64 ha s s old the m os t copie s for the Ninte ndo 64 (11 m illion), whe re a s Ne w S upe r Mario Bros . DS 1 S upe r Mario S uns hine the s e cond is 8.02[791 S upe r Mario Galaxy Wii be s t-s e lling ga m e , S upe r S rnas h to Bros . Me le e ,on the Ninte ndo 21 .20180] Ne w S upe r Mario Bros . Wii Wii Ga m e Cube with m illion units s old. 5.5
S upe r Mario Galaxy 2 Wii Total s ale s of all game s (millions ) 172.32 i

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S upe r Mario Galaxy s s old 8.02 m illion units a s of Ma rch 2009, a nd is the s ixth be s t-s e lling ga m e ha for the Wii.
The Mario s e rie s ha s a ls o s old we il on ha ndhe ld cons ole s r Mario Land s s old 14 m illion S upe . ha copie s for the Ga m e Boy, a nd is the fourth be s t-s e lling ga m e for tha t cons ole . Its S upe r l, s e que Mario Land 2: 6 Golde n Coins ,old 2.7 m illion copie s , pla cing twe lfth. w S upe r Mario Bros ., s Ne for the Ninte ndo DS , s old 18.45 m illion units , m a king it the s e cond be s t-s e lling ga m e for the cons ole . S upe r Mario 64 DS old 7.5 m illion copie s , m a king it the e ighth be s t s e lling ga m e for the Ninte ndo s [82] DS . For a ll cons ole a nd ha ndhe ld ga m e s tha t ha ve not be e n bundie d with a cons ole , S upe r Mario Bros . 3 is the fourth be s t-s e lling ga m e , whe re a s S upe r Mario Brosis fifth, S upe r Mario Land is Ne w . e ie ve nth, a nd upe r Mario 64is e ighte e nth. S As of Ma y 2011, the s e rie s ha s s old ove r 262 m illion units worldwide ) 183

Re fe re nc e s
"The Gre a te s t 200 Vide oga m e s of The ir Tim e " (http://www.lup.com /do/fe a ture ? pa ge r.offs e t=10&cld=3 147448) . Ele ctronic Ga rning Monthly. http://www.lup.com /do/fe a ture ? pa ge r.offs e t=l 0&cld=3 147448. Re trie ve d 2007-08-09. 2. A "Ita lia n P lum be r More Me m ora ble Tha n Ha rpe r, Dion" (http://www.we bcita tion.org/5okQ2NbiK). CNW Group. 2007-12-13. Archive d from the origina l (http://www.ne ws wire .ca le nlre le a s e s /m m nr/S upe rMa rioGa la xy/inde x.htm l) on 2010-04-04. http://www.we bcita tion.org/5okQ2NbiKRe trie ve d 2010-04-04. . 3 A "S upe r Ma rio Ga la xy 2 Re vie w’ (http://www.ga m e tra ile rs .com !vide o/re vie w-s upe r-m a rio/100404). Ga m e Tra ile rs . 2010-05-21. http://www.ga m e tra ile rs .com /vide o/re vie w-s upe r-m a rio/100404ve d . Re trie 2010-05-22. 4 ’’ O’Conne ll, P a tricia (Nove m be r 7, 2005). "Me e t Ma rio’s P a pa " (http://www.bus ine s s we e k.com /m a ga zine /conte nt/0545/b3958 ) . Bus ine s s We e k online . 127.htm http://www.bus ine s s we e k.com lm a ga zine /conte nt/0545/b3958 . Re trie ve d 2005-11-26. 1 27.htm 5 A Ninte ndo Powe r (Ninte ndo) (61). J une 1994 6. ’"Vide o Ga m e : Donke y Kong, Ninte ndo" (http://www.a rca de flye rs .com .nyud.ne t:8090/? pa ge =flye r&db=vide odb&id=3 16&im a ge =2). Arcade Flye r Archive . The http://www.a rca de flye rs .com .nyud.ne t:8090/? pa ge =flye r&db=vide odb&id=3 a ge =2. Re trie ve d 16&im 2007-06-13. 7 ""Vide o Ga m e : Donke y Kong, Ka ra te co" (http://www.a rca de flye rs .conil ? pa ge =flye r&db=vide odb&id=2950&im a ge =2). Arcade Fiye r Archive . The http://www.a rca de flye rs .com /? pa ge =flye r&db=vide odb&id=2950&im a geRe trie ve d 2007-06-13. . =2 8. A "ro Ma rio Fun Fa cts !" (http://www.ne a tora m a .com I2007/09/22/10-m a rio-fun-fa cts /). http://www.ne a tora m a .com /2007/09/22/1 a rio-fun-fa cts /. Re trie ve d 2007-09-29. 0-m 9 A "His tory of Ma rio" (http://www.the m us hroom kingdom .ne t/m a riohis tory.s htm l). http://www.the m us hroom kingdom .ne t/m a riohis tory.s htm ltrie ve d 2007-09-29. . Re 10. Ninte ndo (1983). "pg. 5". Mario Bros . m anual. Ninte ndo Ente rta inm e nt S ys te m . 11. A a b Ninte ndo (1983). ’pg. 8". Mario Bros . m anual. Ninte ndo Ente rta inm e nt S ys te m . 12. A "The Ba d" (http://the m us hroom kingdom .ne t/s bre a kdown.s htm l#ba d). S upe r Mario Bros . mb TMK Com ple te Guidehttp://the m us hroom kingdom .ne t/s bre a kdown.s htm l#ba d. Re trie ve d 2008-08-27. . mb 13. A Rus , McLa ughlin. "IGN P re s e nts The His tory of S upe r Ma rio Bros ." (http://ga m e s .ign.com /a rtie le s /8-’ 5p2.htm l) . IGN. http://ga m e s .ign.com la rticle s /833/8336 1 5p2.htm l. Re trie ve d 2010-08-03. 14. A "Full Cove ra ge - S upe r Ma rio 64". Ninte ndo Powe r (Ninte ndo) (88): 14-23. S e pte m be r 1996. 15. ’’ Ma ckie , J oe . "S upe r Ma rio S uns hine (J P N) Re vie w" (http://www.ga m ingwor1dx.com /gcnIS upe rMa rioS uns hine J P N.s .htm m ing World X. Ga l) http://www.ga m ingwor1dx.com /gcn/S upe rMa rioS uns hine J P N.s Re trie ve d 2007-11-22. htm l .
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Ha rris , Cra ig (Nove m be13, 2009). 'Ne w S upe r Ma rio Bros . Wii r Re vie w" (http://wii.ia n.com /a rticle s /104/1044744p1.htmIGN. . l) http://wii.ign.com /a rticle s /104/1044744p1.htm l trie ve d Ma rch5, 2010. . Re 17. '' IGN: Ne w S upe r Ma rio Bros . Wii(http:Ilwii.ign.com lob je cts l143/14354229.htm l) 18. A "All Tim e Top 20 Be s t S e lling Ga m e s " (http://we b.a rchive .org/we b/2006022 104493 0/http://www.ownt.com /qta ke s /2003/ga m e s ta ts /ga m 2005-05-23 Archive d from the origina l (http://www.ownt.cornlqta ke s /2003/ga m e s ta ts /ga m e s ta ts .s htm ) . on 2006-02-21. http://we b.a rchive .org/we b/2006022 044930/http:/!www.ownt.com !qta ke s /2003/ga m e s ta ts /ga m e s ta ts .s hti 1 Re trie ve d 2006-12-01. 19. A "J a pa n vs . US S a le s " (http://ign64.ign.com /a rticle s /072/072580p1.htm l) 1999-1 1-30. . IGN. http://ign64.ign.com /a rticle s /072/072580p1.htm l trie ve d 2006-11-26. . Re 20. " "J a pa n P la tinum Ga m e Cha rtt' (http://www.the -m a gicbox.com /topte n2.htm ) Ma gic Box. . The http://www.the -m a gicbox.com /topte n2.htm trie ve d 2006-11-26. . Re 21. ' "Ninte ndo of Am e rica 2004 Annua l Re port" (http://www.ninte ndo.com lcorp/re port/fis ca l2004.pdf) (P DF). Ma rch 2004. p. 42. http://www.ninte ndo.com /corp/re port/fis ca l2004.pdf ve d 2007-01-03. . Re trie 22. A Ma tt Ca s a m a s s ina (2007-07-25). "Ninte ndo S a le s Upda te " (http://wii.ign.com /a rticle s /807/807852p1.htmIGN. . l) http://wii.ign.com /a rticle s /807/807852p1.htm l trie ve d 2007-07-25. . Re 23. A "S NES -CD P rofile " (http://www.n-s ide r.com /a i vie w.php? a rticle id=279)N-S ide r. http://www.n -ticle . s ide r.com /a rticle vie w.php? a rticle id=279. Re trie ve d 2008-06-28. 24. A Cowa n, Da nny (2006-04-25). "CD-i Ga m e s : Ninte ndo" (http://www.lup.com /do/fe a ture ? pa ge r.offs e t=5&cld=3 149883). 1UP .com . http://www. lup.com /do/fe a ture ? pa ge r.offs e t=5&cld=3 149883. Re trie ve d 2008-06-21. 25. A Workm a n, Robe rt (2007-12-12). "Ma s cots Gone Wild: Ninte ndo Cha ra cte rs ' Wors t Mom e nts (Hote l Ma rio)" (http ://www.ga m e da ily.com /a rticle s /ga lle rie s /m a s cots -gone -wild-ninte ndo-cha ra cte rs -wors tm om e nts 1 32/? cp=2&pa ge =2) . Ga m e Da ily. http://www.ga m e da ily.com /a rticle s /ga lle rie s /m a s cots -gone / wild-ninte ndo-cha ra cte rs -wors t-m om e nts /1 cp=2&pa ge =2. Re trie ve d 2008-06-21. 32/? 26. A Hote l Mario ins truction b ookP hilips Inte ra ctive Me dia . 1994. p. 3. P P 0260 GA. . 27. "White he a d, Da n (2007-03-09). "The His tory of Ma rio" (http://www.e uroga m e r.ne t/a rticle .php? a rticle _id=87252&pa ge =3) . Euroga m e r. http://www.e uroga m e r.ne t/a rticle .php? a rticle _id=87252&pa ge =3. 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De luxe vie ws " (http://www.ga rne ra nkings .corn/gbc/198850-s upe r-m a rio-bros Re de luxe /inde x.htm l) . Ga m e Ra nkings . http://www.ga m e ra nkings .com /gbc/198850-s upe r-m a rio-bros de luxe /inde x.htm .l Re trie ve d 2011-03-24. 33. A "S upe r Mario Bros . Re vie ws " (http://www.ga m e ra nkings .com /wii/937434-s upe r-m a rio bros /inde x.htm l) . Ga m e Ra nkings . http://www.ga m e ra nkings .com lwii/937434-s upe r-m a riobros /inde x.htm.lRe trie ve d 2011-03-24. 34. " "Clas s ic NES S e rie s : S upe r Mario Bros . vie ws " (http://www.ga m e ra nkings .com /gba /919774-cla s s ic Re -ne s -s e rie s -s upe r-m a rio-bros /inde x.htrnl). Ga m e Ra nkings . http://www.ga m e ra nkings .com /gba 1919774cla s s ic-ne s -s e rie s -s upe r-m a rio-bros /inde x.htm l ve d 2011-03-24. . Re trie 35. " "Clas s ic NES S e rie s : S upe r Mario Bros . vie ws " (http://www.m e ta critic.com /ga rne /ga m e -boy Re a dva nce /cla s s ic-ne s -s e rie s -s upe r-m a rio-bros ) . Me ta critic. http://www.m e ta critic.com lga m e /ga m e -boy a dva nce /cla s s ic-ne s -s e rie s -s upe r-m a rio-bros ve d 2011-03-24. . Re trie 36. ""S upe r Mario AdvanceRe vie ws " (http://www.ga m e ra nkings .com /gba 1457772-s upe r-m a rio a dva nce /inde x.htm l) . Ga m e Ra nkings . http://www.ga m e ra nkings .com lgba l45 upe r-m a rio7772-s a dva nce /inde x.htm l. Re trie ve d 2011-03-24. 37. " "S upe r Mario Bros . 2Re vie ws " (http://www.ga m e ra iikings .com /wii/94185'-s upe r-m a rio-bros 2/inde x.htm l). Ga m e Ra nkings . http://www.ga m e ra nkings .com /wii/943-s upe r-m a rio-bros 185 2/inde x.htm l. Re trie ve d 2011 -2 4 . -0 3
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38. A "S upe r Mario AdvanceRe vie ws " (http ://www.m e ta critic . com /ga m e /ga m e -boy-a dva nce /s upe- r-m a rio a dva nce ) . Me ta critic . http ://www.m e ta critic . com /ga m e /ga m e -boy-a dva nce /s upe r-m a rio-a dva nce . Re trie ve d 2011-03-24. 39. A "S upe r Mario Advance 4: S upe r Mario Bros .Re vie ws " (http://www.ga m e ra nkings .com /gba 1589)’93 3 s upe r-m a rio-a dva nce -4-s upe r-m a rio-bros -3/inde x.htm l) . Ga m e Ra nkings . http ://www.ga m e ra nkings . com /gba /5 93-s upe r-m a rio-a dva nce -4-s upe r-m a rio-bros -3 /inde x.htm l. 893 Re trie ve d 2011-03-24. 40. A 'S upe r Mario Advance 4: S upe r Mario Bros .Re vie ws " (http://www.m e ta critic.com lga m e /ga m e -boy 3 a dva nce /s upe r-m a rio-a dva nce -4-s upe r-m a rio-bros -3 ) . Me ta critic . http://www.m e ta e ritic.com /ga m e /ga m e -boy-a dva nce /s upe r-m a rio-a dva nce -4-s upe r-m a rio-bros -3 . Re trie ve d 2011 -03-24. 41. A 'S upe r Mario World vie ws t’ (http://www.ga m e ra nkings .com ls ne s /5 Re 19824-s upe r-m a rioworld/inde x.htm l) . Ga m e Ra nkings . http://www.ga m e ra nkings .com /s 19824-s upe r-m a rione s /5 world/inde x.htm l. Re trie ve d 2011 -03-24. 42. A 'S upe r Mario World: S upe r Mario Advance Re vie ws " (http://www.ga m e ra nkings .com /gba 1472572 2 s upe r-m a rio-world-s upe r-m a rio-a dva nce -2/inde x .htm l) . Ga m e Ra nkings . http://www.ga m e ra nkings .com /gba /4725 upe r-m a rio-world-s upe r-m a rio-a dva nce -2/inde x.htm l. 72-s Re trie ve d 2011-03-24. 43. A "S upe r Mario World: S upe r Mario Advance Re vie ws t (http://www.m e ta critic.com /ga m e /ga m e -boy 2 a dva nce /s upe r-m a rio-world-s upe r-m a rio-a dva nce -2) . Me ta critic . http://www.m e ta critic.com /ga m e /ga m e -boy-a dva nce /s upe r-m a rio-world-s upe r-m a rio-a dva nce -2 . Re trie ve d 2011-03-24. 44. A 'S upe r Mario 64Re vie ws " (http://www.ga m e ra nkings .com /n64/198 upe r-m a rio-64/inde x.htm l). 848-s Ga m e Ra nkings . http://www.ga m e ra nkings .com /n64/198848-s upe r-m a rio-64/inde x.htm l d 201 1. Re trie ve 03-24. 45. A "S upe r Mario 64 DSRe vie ws " (http://www.ga m e ra nkings .com lds /920758-s upe r-m a rio-64 ds /inde x.htm l) . Ga m e Ra nkings . http://www.ga m e ra nkings .com /ds /920758-s upe r-m a rio-64ds nde xItm I. Re trie ve d 2011-03-24. 46. A "S upe r Mario 64 Re vie ws " (http://www.(ya m e ra nkings .com /wii/93 8-s upe r-m a rio-64/inde x.htm l). 696 Ga rne Ra nkings . http://www.ga m e ra nkings .com lwii/936968-s upe r-m a rio-64/inde x.htrnl ve d 2011. Re trie 03-24. 47. ""S upe r Mario 64Re vie ws " (http://www.m e ta critic.com lga m e /ninte ndo-64/s upe r-m a rio-64). Me ta critic. http://www.m e ta critic.com /ga m e /ninte ndo-64/s upe r-m a rio-64trie ve d 2011-03-24. . Re 48. A "S upe r Mario 64 DSRe vie ws " (http://www.m e ta critic.com lga m e /ds /s upe r-m a rio-64-ds ta critic. . Me ) http://www.m e ta critic.com lga m e /ds /s upe r-m a rio-64-dstrie ve d 2011-03-24. . Re 49. ""S upe r Mario S uns hine vie ws " (http://www.ga m e ra nkings .com lga m e cube /5 Re 33287-s upe r-m a rios uns hine /inde x.htm l) . Ga m e Ra nkings . http://www.ga m e ra nkings .com /ga m e cube /533287-s upe r-m a rios uns hine /inde x.htmRe trie ve d 2011-03-24. .l 50. " "S upe r Mario S uns hine vie ws " (http://www.m e ta critic.com lga m e /ga m e cube /s upe r-m a rio-s uns hine ). Re Me ta critic. http://www.m e ta critic.com lga m e /ga m e cube /s upe r-m a rio-s uns hine ve d 2011-03-24. . Re trie 51. ""Ne w S upe r Mario Bros .Re vie ws " (http://www.ga m e ra nkings .com lds /920787-ne w-s upe r-m a rio bros /inde x.htm l) . Ga m e Ra nkings . http://www.ga m e ra nkings .com /ds /920787-ne w-s upe r-m a riobros /inde x.htm.l Re trie ve d 2011-03-24. 52. ""Ne w S upe r Mario Bros .Re vie ws " (http://www.m e tacritie .c om /ga m e /ds /ne w-s upe r-m a rio-bros ) . Me ta critic. http://www.m e ta critic.com /ga m e /ds /ne w-s upe r-m a rio-brostrie ve d 2011-03-24. . Re 53. ""S upe r Mario GalaxyRe vie ws " (http://www.ga m e ra nkings .com /wii/9 15692-s upe r-m a rioga la xy/inde x.htm l) . Ga m e Ra nkings . http://www.ga m e ra nkings .com lwii/9 15692-s upe r-m a rioga la xy/inde x.htm l. Re trie ve d 2011 -2 4 . -0 3 54. ""S upe r Mario GalaxyRe vie ws " (http://www.m e ta critic.com lga m e /wii/s upe r-m a rio-ga la xy). Me ta critic. http://www.m e ta critic.com lga m e /wii!s upe r-m a rio-ga laRe trie ve d 2011-03-24. . xy 55. ""Ne w S upe r Mario Bros . WiiRe vie ws " (http://www.ga m e ra nkings .com lwii/960544-ne w-s upe r-m a rio bros -wii/inde x.htm l). Ga m e Ra nkings . http://www.ga m e ra nkings .com lwii/960544-ne w-s upe r-m a rio-bros -wii/inde x.htm l. Re trie ve d 2011-03-24. 56. " "Ne w S upe r Mario Bros . Wii vie ws " (http://www.m e ta critic.com /ga m e /wii/ne w-s upe r-m a rio-bros Re wii). Me ta critic. http://www.m e ta critic.com !ga m e /wii/ne w-s upe r-m a rio-bros -wii. Re trie ve d 2011-03-24. 57. ""S upe r Mario Galaxy 2Re vie ws " (http://www.ga m e ra nkings .com /wii/96055 upe r-m a rio-ga la xy1-s 2/inde x.htm l) . Ga m e Ra nkings . http://www.ga m e ra nkings .com /wii/96055 r-m a rio-ga la xy1-s upe 2/inde x.htm l. Re trie ve d 2011-03-24. 58. ""S upe r Mario Galaxy 2Re vie ws " (http://www.m e ta critic.com lga m e /wii/s upe r-m a rio-ga la xy-2). Me ta critic. http://www.m e ta critic.com lga m e /wii/s upe r-m a rio-ga la xy-2 trie ve d 2011-03-24. . Re 59. "IGN Adve rtis e m e nt (http://ps 3.ign.com /a rtic1e s /749/749069p5.htm 1) 60. ""IGN’s Top 100 Ga m e s " (http://toplOO.ign.com /2005/001-010.htm l) 2005. . IGN. http://toplOO.ign.com /2005/001-010.htm l trie ve d 2007-08-09. . Re

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61. A "S upe r Ma rio S a le s Da ta : His torica l Unit Num be rs for Ma rio Bros on NES , S NES , N64..." (http://www.ga m e cubicle .com /fe a ture s -m a rio-units - s a le s .htm ) . Ga m e Cubicle .com s old . http://www.ga m e cubicle .com /fe a ture s -m a rio-units s olds a le. s .htm ve d 2007-10-10. Re trie 62. A S upe r Ma rio World Re vie ws (http://www.ga m e ra nkings .com lhtm lpa ge s 2/519824.a s p? q=S upe r% 20m a rio%20world) 63. A "NP Top 200". Ninte ndo Powe r 200: pp. 58-66.Fe brua ry 2006 64. A "IGN's Top 100 Ga m e s " (http://toplOO.ign.com /200')/1-10.htmIGN. 2003. . l) http://toplOO.ign.com /2003/1 - 10.htm l. Re trie ve d 2008-02-02. 65. A "IGN's Top 100 Ga m e s " (http://toplOO.ign.com /2005/001-010.htm l) 2005. . IGN. http://top 100. ign.com /2005/00 -0 1 0.htm l. Re trie ve d 2006-02-11. 1 66. ' tIGN's Top 100 Ga m e s of All Tim e " (http://topl00.ign.com /2007/igntopga m e 5.htm 1) . IGN. 2007. http://toplOO.ign.com /2007/igntop_ga m -5 .htm l. Re trie ve d 2008-02-02. e 67. A "Top 100 Ga m e s of All Tim e ".Gam e Inform e r: p. Augus t 2001 36. 68. A 'The 100 Gre a te s t Com pute r Ga m e s of All Tim e " (http://uk.vide oga m e s .ga m e s .ya hoo.com /s pe cia ls /IOOga m e s /I.htm l) ! Ga m e s . . Ya hoo http://uk.vide oga m e s .ga m e s .ya hoo.com /s pe cia ls /IOOga m e s. /I.htm l ve d 2008-02-02. Re trie 69. A "Fa ll 2005: 10-Ye a r Annive rs a ry Conte s t - The 10 Be s t Ga m e s Eve r" (http://www.ga m e fa qs .com /fe a ture s /conte s t/toplO) m e FAQs . . Ga http://www.ga m e fa qs .com !fe a ture s /conte s t/toplo. Re trie ve d 2007-01-26. 70. A Mira be lla III, Fra n (2002). "S upe r Ma rio S uns hine re vie w" (http://cube .ign.com /a rtic1e s /368/368539p2.htm 1) . IGN. http://cube .ign.com /a rtic1e s /368/368539p2.htm l ve d 2006-05-03. . Re trie 71. " Guzm a n, He ctor (2002-08-26). "S upe r Ma rio S uns hine re vie w" (http://a rchive .ga m e s py.com /re vie ws /a u t02/s m s ge n/). Ga m e S py. <),us http://a rchive .ga m e s py.com /re vie ws /a ugus t02/s m s gcn1 ve d 2006-05-03. . Re trie 72. A Ga m e Ra nkings (2007-11-12). "S upe r Ma rio Ga la xy for Wii Ga m e Ra nkings " (http://www.ga m e ra nkings .com lwii/915692-s upe r-m a rio-ga la xy/inde x.htm l) . Ga m e Ra nkings . http://www.ga m e ra nkings .com /wii/9 15692-s upe r-rna rio-ga la xy/inde x.htm l. Re trie ve d 2009-11-29. 73 "Re vie ws a nd Ne ws Article s - Ga m e Ra nkings (http://www.ga m e ra nkings .com lbrows e .htm l ) 74 '' "J a pa n P la tinum Ga m e Cha rt" (http://www.the -m a gicbox.com /topte n2.htm ) Ma gic Box. . The http://www.the -m a gicbox.com /topte n2.htm trie ve d 2008-05-22. . Re 75 " "Be s t-S e lling Vide o Ga m e s " (http://we b.a rchive .org/we b/2006031700550-'/http://www.guinne s s worldre cords .com /conte nt_pa re cordid52404) . Guinne s s World Re cords . Archive d from the origina l (http://www.guinne s s worldre cords .com lconte nt_pa ge s /re cord.a s p? re cordid=52404) on 2006-03-17. http://we b.a rchive .org/we b/200603 l7005503/http://www.guinne s s worldre cords .com /conte nt_pa ge s /re cor re cordid=52404. Re trie ve d 2008-01-31. 76. A a b c d "All Tim e Top 20 Be s t S e lling Ga m e s " (http://we b.a rchive .org/we b/2006022 10449)' 0/http://www.ownt.com /qta ke s /2003/ga m e s ta ts /ga m 2003-05-21. Archive d from the origina l (http://www.ownt.com /qta ke s /2003/ga m e s ta ts /ga m e s ta ts .s htm ) on 2006-02-2 1. http://we b.a rchive .org/we b/20060221044930/http://www.owntcom Iqta ke s /2003/ga m e s ta ts /ga m e s ta ts .s lti Re trie ve d 2006-12-01. 77 ' "1990" (http://www.ne xt-ge n.biz/fe a ture s /ninte ndo-ye a. rs ) Ninte ndo Y e ars . xt-Ge n.biz. 2007The Ne 06-25. p. 2. http://www.ne xt-ge n.bizlfe a ture s /ninte ndo-ye. a rs trie ve d 2007-06-27. Re 78. A Da nie l Boutros (2006-08-04). "S upe r Ma rio S uns hine " (http://ga m a s utra .com !fe a ture s /20060804/boutros 08.s A De taile d Cros s -Exam ination htm l) . of Y e s te rday and Today's Be s t-S e lling Platform Gam e s . a s utra . p. 8. Ga m http://ga m a s utra .com /fe a ture s /20060804/boutros o8.sRe trie ve d 2006-12-08. . htm l 79 ^ a b C "Fina ncia l Re s uits Brie fing for the Fis ca l Ye a r Ende d Ma rch 2009: S upple m e nta ry Inform a tion" (http://www.ninte ndo.co.jp/ir/pdf/2009/090508e .pdf#pa ge.=6) Financial R e s uits Brie fing for the 69th Fis cal Te rm Ende d March 2009. ndo. 2009-05-08. p. 6. Ninte http://www.ninte ndo.co.jp/ir/pdf/2009/090508e .pdf#pa ge Re trie ve d 2009-05-08. . =6 80. " "Fina ncia l Re s ults Brie fing for Fis ca l Ye a r Ende d De ce m be r 2010" (http://www.ninte ndo.cojp/ir/pdf/2011/110128e .pdf#pa ge(P DF). Ninte ndo. 2011-01-28. pp. =6) 10. http://www.ninte ndo.co.jp/ir/pdf/20 11/1101 28e .pdf#pa ge =6. Re trie ve d 2011-02-07. 81. A "All Tim e Top 20 Be s t S e lling Ga m e s " (http://we b.a rchive .org/we b/20060221 04493 0/http://www.ownt.com /qta ke s /2003/ga m e s ta ts /ga m 2003-05-21. Archive d from the origina l (http://www.ownt.com /qta ke s /2003/ga m e s ta ts /ga m e s ta ts .s htm )

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2011-09-05

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on 2006-02-21. http://we b.a rchive .org/we b/2006022 1044930/http://www.ownt.com /qta ke s /2003/ga m e s ta ts /ga m e s ta ts .s hti Re trie ve d 2006-12-01. 82. A "Fina ncia l Re s uits Brie fing for the S ix-Month P e riod Ende d De ce m be r 2008’ (http://www.ninte ndo.co.jp/ir/pdf/2009/0901’)’0e .pdf#pa ge =6) Ninte ndo. 2009-01-29. p. 6. (P DF). http://www.ninte ndo.co.jp/ir/pdf/2009/0901-’)0e .pdf#pa geRe trie ve d 2009-01-30. . =6 A 83. http://www.ga m e s pot.com !ne ws /6316221/ds -lite -100-on-june -5-ds -fa m ily-s e lls -489-m illion-in-us ? ta g=ne ws top%3Btitle %3B1

Exte rnal links
Officia l we bs ite (http://m a rio.ninte ndo.com !) S upe r Mario Wik(http://www.m a riowiki.com /) i The Mus hroom Kingdom (http://the m us hroom kingdom .ne t/) Mario Wik i(http://m a rio.wikia .com /Ma inP a ge ) S upe r Mario Bros a dqua rte rs (http://www.s m bhq.com /) He Lis t oMario vide o ga m e s (http://www.ga m e s pot.com /s e a rch.htm l? qs =%22m a rio% f 22&ta gs =on) Ma rio lice ns e e s a t MobyGa m e s (http://www.m obyga m e s .com /ga m e -group/m a riolice ns e e s ) Re trie ve d from "http://e n.wikipe dia .org/wiki/Ma rio(s e rie s ") Ca te gorie s : 1981 introductions rio Bros . ga m e s S hige ru Miya m oto ga m e1 sP la tform ga m e s 1 Ma 1 Vide o ga m e fra nchis e s i Ninte ndo fra nchis S ize cha nge in fiction Ma rio 1 es 1 This pa ge wa s la s t m odifie d on 3 S e pte m be r 2011 a t 21:44. Te xt is a va ila ble unde r the Cre a tive Com m ons Attribution-S ha re Alike Lice ns e ; a dditiona l te rm s m a y a pply. S e e Te rm s of us e for de ta ils . Wikipe dia is a re gis te re d tra de m a rk of the Wikim e dia Founda tion, Inc., a non-profit orga niza tion.

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2011-09-05

Wa rcra ft - Wikipe dia , the fre e e ncyciope dia

S TOCOLMS TINGS RATT Avd. 5 Ink

P a ce 1 o f8

Warcraft
From Wikipe dia , the fre e e ncyclope dia

2011 -09’ 16
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Warcraft is a fra nchis e of vide o ga m e s , nove ls , a nd othe r m e dia origina lly cre a te d by Blizza rd Ente rta inm e nt. The s e rie s is m a de up of four core gam e s : Warcrafl: Orcs & Hum ans , Warcrafl II: Tide s of Dark ne s s , Warcraft III. R e ign of Chaos a nd its e xpa ns ion pa ck, The Froze n Throne , a nd World of Warcraft.The firs t thre e of the s e core ga m e s a re in the re a l-tim e s tra te gy ge nre , whe re oppos ing pla ye rs com m a nd virtua l a rm ie s in ba ttle a ga ins t e a ch othe r or a com pute r-controlle d e ne m y. The la s t a nd be s t s e lling title of the fra nchis e is a m a s s ive ly m ultipla ye r online role pla ying ga m e (MMORP G). Expa ns ion s e ts we re a ls o re le a s e d for m ultiple ga rne s in the s e rie s , e a ch a dding m ore conte nt to e a ch ga m e a s a n e ffort to e xpa nd the product life s pa n of e a ch. Warcraft: Orcs & Hum ans d no e xpa ns ions , ha Warcrafi II ha d Warcrafi II: Be yond the Dark Portal,nd a Warcrafi III ha d Warcraft III: The Froz e n Throne . World of Wa rcra ft ha s ha d m ultiple e xpa ns ions ,
Ilas II.ly

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The officia l logo of the fra nchis e

Re a l-tim e s tra te gy, MMORP G Blizza rd Ente rta inm e nt Blizza rd Ente rta inm e nt MS -DOS , Ma c OS , S e ga S a turn, P la yS ta tion, Micros oft Windows Warcraft: Orcs & Hum ans Nove m be r 1994 [fl World of Warcrafl: Catac/ys in De ce m be r 7, 2010

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World of Warcrafi: Wrath of the Lich Kingnd World of Warcraft: Cataclys rn. 211 a 1
All ga m e s in the s e rie s ha ve be e n s e t in a nd a round the world of Aze roth, a high fa nta s y s e tting. Initia lly, the s ta rt of the s e rie s focus e d on the hum a n na tions which m a ke up the Ea s te rn Kingdom s , a nd the Orcis h Horde which a rrive d in Aze roth via a da rk porta l, be ginning the gre a t wa rs . The Orcs a rrive d from a nothe r world, re fe rre d to a s Dra e nor or Outla nd, a world which ha s be e n s ha tte re d into pie ce s by de m onic m a gics . La te r on in the s e rie s the world of Aze roth wa s e xpa nde d, re ve a ling the ne w contine nts of Ka lim dor a nd Northre nd, a llowing the introduction of the Night Elve s , Ta ure n a nd othe r m a jor ra ce s into the unive rs e . The world of Aze roth a ls o conta ins the tra ditiona l fa nta s y s e tting [3][41 ra ce s of e lve s , dwa rve s , gnom e s a nd trolls . The s e rie s a ls o re s ulte d in the publis hing of s e ve ra l books re le va nt to the unive rs e s e tting, Warcrafi cove ring a wide ra nge of the tim e line s of the unive 51 A.colle cta ble ca rd ga m e wa s a ls o rs e publis he d, which offe re d thos e who bought boos te r pa cks a cha nce to ga in a cce s s code s to lim ite d in -ga m e conte nt in World ofWarcraft.[6li7} An upcom ing film a da pta tion is a ls o be ing produceA 181 d. num be r of com ics ha ve a ls o be e n re le a s e d a longs ide the books , furthe r cove ring pa rts of the unive rs e ’s s toryline . An online -s ubs cription only m a ga zine , which is not s old a t ne ws a ge nts , is re le a s e d qua rte rlyJ 91

Conte nts
1 Vide o ga m e s 2 Othe r m e dia 2.1 Ta ble top ga m e s 2.2 Colle ctible ca rd ga m e s 2.3 Books 2.4 Film a da pta tion

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2011-09-05

Wa rcra ft - Wikipe dia , the fre e e ncyciope dia

P a ge 2 of 8

2.5Com ics 2.6 Ma ga zine
3 S e tting 3.1 Loca tion 3.2 Ma jor ra ce s a nd fa ctions 4 Re fe re nce s 5Exte rna l links

Vide o game s
Re le as e Time line The firs t thre e ga m e s in the Warcrafi s e rie s , inciuding 1994 - Wa rcra ft: Orcs &Hurna ns the ir e xpa ns ion pa cks , we re a ll re le a s e d on both the 1995 - Wa rcra ft II: Tide s of Da rkne s s PC a nd Ma cintos h. All of the s e ga m e s we re of the re a l- 1996 - Wa rcra ft II: Be yond the Da rk P orta l 1997 tim e s tra te gy ge nre . Ea ch ga m e proce e de d to ca rry on 1998 the s toryline of the pre vious ga m e s , a nd e a ch 1999 - Wa rcra ft II: Ba ttle .ne t Edition introduce d ne w fe a ture s a nd conte nt to im prove 2000Warcrafi III was the firs t ga m e in the s e rie s 2001 to fe a ture a Colle ctor’s Edition, a nd a ll s ubs e que nt 2002 - Wa rcra ft III: Re ign of Cha os 2003 - Wa rcra ft III: The Froze n Throne ga m e s to this ha ve a ls o ha d colle ctors e ditions . 2004 - World of Wa rcra ft Warcrafi II wa s the firs t ga m e in the s e rie s to fe a ture 2005 pla y ove r the inte rne t us ing Ba ttle .ne tlthough this ,a 2006 wa s not inciude d until a la te r re le a s e of the ga m e . 2007 - World of Wa rcra ft: The Burning Crus a de Warcrafi II wa s a ls o the firs t in the s e rie s to be re - 2008 - World of Wa rcra ft: Wra th of the Lich King 20091 re le a s e d a s a "Ba ttle Che s t", a bundle copy of the ga2010 me - World of Wa rcra ft: Ca ta clys m conta ining both the origina l a nd e xpa ns ion. Warcrafl III a nd World of Warcrafiha ve a ls o both ha d "Ba ttle Che s ts " re le a s e d for the m s ubs e que nt to the ir initia l re le a s e . The "Ba ttle .nee dition of Warcraft II wa s a ls o the firs t to introduce the us e of CD "t ke ys to the s e rie s , re quiring e a ch us e r online to ha ve the ir own copy of the ga m e in orde r to be a ble to conne ct. Howe ve r, a CD ke y is not ye t re quire d to pla y via a Loca l Are a Ne twork, a lthough s pe cula tion is tha t future ga m e s in the s e rie s will do s o, a s a nothe r product in Blizza rd Ente rta inm e nt’s portfolio, tarCraft II is doing s o by re m ov ing the option for us ing LANs S com ple te ly, re quiring the us e of Ba ttle .ne ’ 10 t.t

In 1998, a n a dve nture ga m e in the s e rie s , Warcraft Adve nture s : Lord of the Clans , s a nnounce d a s wa be ing ca nce lle d, ha ving be e n pre vious ly de la ye d from a 1997 re le a s e . In 2004, Blizza rd Ente rta inm e nt m ove d the s e rie s a wa y from the re a l-tim e s tra te gy ge nre , a nd re le a s e d World of Warcrafi,a n MIMORP G. Re quiring a s ubs cription fe e to be pa id to pla y, it a ls o introduce d re gula r a dditiona l conte nt to the s e rie s in the form of pa tche s . of Warcrafiquickly World ga ine d m uch popula rity worldwide , be com ing the world’s la rge s t s ubs cription ba s e d MMORP G. The y re a che d a pe a k 12 m illion s ubs cribe rs worldwide .’ of Warcrafiha s ha d thre e 11 World e xpa ns ions a s of 2010. During the productiontarCraft II: Wings of Lib e rly, S of Blizza rd co-founde r Fra nk P e a rce s ta te d tha t "If the re ’s a te a m tha t’s pa s s iona te a bout doing a nothe r Wa rCra ft RTS , the n tha t’s de finite ly s om e thing we would cons ide r. It’s nothing tha t we ’re working on right now, we ha ve de ve lopm e nt te a m s working Cataclys m , S tarCraft II, Diab lo III,nd whe n thos e te a m s a re on a a ll off the proje cts the y’re working on, the y’ll be intim a te ly involve d in the dis cus s ions a bout wha t’s ne xt."

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7

A "WoW TCG- Loot Ca rds " (http://e nte rta inm e nt.uppe rde ck.com /WOW/e n/ne ws /a rticle .a s px?

a id=4343) . The Uppe r De ck Com pa ny. http://e nte rta inm e nt.uppe rde ck.com /WOW/e n!ne ws /a i-ticle .a s px? a id=4343. Re trie ve d 2009-11-17. A 'i b 8. P a m e la McClintock; Be n Fritz (2006-05-08). "Bra ve ne w ’World" (http://www.va rie ty.com /a rticle /VRl 11 7942792.htm l? ca te goryid=1 3&cs =1) . Va rie ty. http://www.va rie ty.com la rticle /VR111 79427921tm l? ca te goryid=1 3&cs = 1. Re trie ve d 2007-01-31. 9. A a b "World of Wa rcra ft the Ma ga zine " (http://www.worldofwa rcra ftthe m a ga zine .com Blizza rd . /) Ente rta inm e nt, Future US Ltd. http://www.worldofwa rcra ftthe m a ga zine .com !. Re trie ve d 2009-11-17. 10. "Ha yne s , J e ff. "No LAN for S ta rcra ft II" (http://uk.pc.ign.com /a rticle s /999/999171p1.htmIGN. . l) http://uk.pc.ign.com /a rticle s /999/999171 .htm l. Re trie ve d 2009-10-27. p1 11. " S incla ir, Bre nda n (24 De ce m be r 2008). "World of Wa rcra fl ce ns us tops 11.5 m illion" (http://uk.ga m e s pot.com /ne ws /6202679.htm l? ta g=re s ult;title ;l) e S pot. . Ga m http://uk.ga m e s potcom /ne ws /6202679.htm l? ta g=re s ult;title ;1 ve d 2009-10-06. . Re trie 12. " "Octobe r 25 Re le a s e Da te - World of Wa rcra ft Tra ding Ca rd Ga m e Blog" (http://wa rcra ftca rdga m e .com l2006/05/octobe r-25-re le a s e -da te .htm l) ftca rdga m e .com . Wa rcra . http://wa rcra ftca rdga m e .com /2006/05/octobe r-25-re le a s e -da teRe trie ve d 2009-06-26. . ,htm l 13. "Borys Kit (2006-05-09). ge nda ry e nte rs world of "Le ’Wa rcra ft" (http://www.hollywoodre porte r.com /hls e a rchla rticle dis pla y.js p? vnuconte nt_id=1002464761). Hollywood R e porte r. The http://www.hollywoodre porte r.com /hls e a rchla rticle dis pla y.js p? vnuconte ntid=1002464761 ve d . Re trie 2007-01-31. 14. "Ta l Ble vins (2006-08-24). "GC 2006: Warcrafl Movie Upda te " (http://m ovie s .ign.com /a rtie le s /727/727873p1.htm l) . IGN. http://m ovie s .ign.com /a rtic1e s /727/727873p1.htm ltrie ve d 2007-01-31. . Re 15. "P a ul Ha ye s (2007-08-05). "Wa rcra ft Movie Chronicle s : ’WoW’ Film a t BlizzCon 2007" (http://wa rcra ft.rnovie chronicle s .com I2007-08/wa rcra ft-m ovie -a t-blizzcon-2007) . Movie Chronicle s . http://wa rcra ft.m ovie chronicle s .com /2007-08/wa rcra ft-m ovie -a t-blizzcon-2007 ve d . Re trie 2007-08-05. 16. " "BlizzCon 2007 m ovie pa ne l Q&A" (http://www.wow.com /2007/0 8/04/live blogging-the -blizzconm ovie -pa ne l/) . WoW.com 2007-08-04. http://www.wow.com /2007/08/04/live blogging-the -blizzcon. m ovie -pa ne l/ Re trie ve d 2009-07-12. . 17. "http://www.youtube .corn/wa tch? v=1S G2Die jFJ 8 18. " "Blizza rd Ente rta inm e nt a nd Le ge nda ry P icture s s ign S a m Ra im i to dire ct upcom ing Wa rcra ft m ovie " (http://www.b1izza rd.com /us /pre s s /090721.htm 1) rd Ente rta inm e nt. 2009-07-22. . Blizza http://www.blizza rd.com /us /pre s s /090721.htm l trie ve d 2009-07-22. . Re 19. " "World of Wa rcra ff is s a fe from Uwe Boll" (http://ge e ks ofdoom .com l2008/04/24/world-of-wa rcra ft-is -s a fe -from -uwe -boll/) . http://ge e ks ofdoom .com l2008/04/24/world-of-wa rcra ft-is -s a fe -from -uwe -boll/. 20. "Wa rm oth, Bria n. "Wa rCra ft’ Movie S cript S till In De ve lopm e nt" (http://m ultip1a ye rb1og.m tv.com10/01/1 9/wa rcra ft-m ovie -s cript-s till-in/20 de ve lopm e nt/) . MTV Ne tworks da te =19 J a nua ry 2010. http://m u1tipla ye rblog.m tv.com /20 10/01/1 9/wa rcra ft-rnovie -s cript-s till-in-de ve lopm e nt/. Re trie ve d 4 Fe brua ry 2010. 21. " "DC Com ics World of Wa rcra ft pa ge " (http://www.dccom ics .com /dcunlim ite d/wow/? a ction=the _cornic) . Dccornics .com . http://www.dccom ics .com ldcunlim ite d/wow/? a ction=the com ic . Re trie ve d 2009-06-26. 22. " "Wa lte r S irnons on: Into The World Of Wa rcra ft (http://forum .ne ws a ra rna .com /s howthre a d.php? t=134207) ". Ne ws a ra rna . Nove m be r 25, 2007.

Exte rnal links
The Officia l Blizza rd Ente rta inm e nt e ncyclope diaWarcrafl (http://www.wowof e urope .com /e n/info/e ncyclope dia /inde x.xm l) Wowpe dia (http://www.wowpe dia .org/) Wa rcra ft wiki ,a Wa rcra ft (http://www.dm oz.org/Ga m e s /Vide oGa m e s /S tra te gy/Re a lTim e /Wa rCra ft_S e rie s a t the Ope n Dire ctory P roje ct /) Re trie ve d from "http://e n.wikipe dia .org/wiki/Wa rcra"ft Ca te gorie s : Vide o ga m e fra nchis Wa rcra ft1 Blizza rd ga m e s 1 es

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Othe r me dia
Table top game s
Warcraft: The Board Gam es - te gic boa rd ga m e from Fa nta s y Flight Ga m e s , ba s e d tra he avily on Warcraft III Warcraft. The R ole playing Gam role -pla ying ga m e from S word & S orce ry eWorld of Warcrafl: The Board Gam e rd ga m e ba s e d on - boa World of Warcraft, a ls o by Fa nta s y Flight Ga m e s World of Warcrafi: The Adve nture Gamboa rd ga m e ba s e d on - e World of Warcrafl, a ls o by Fa nta s y Flight Ga m e s World of Warcrafi Miniature s Gam ea -m inia ture wa r ga m e ba s e d World of Warcrafi, on by Uppe r De ck Ente rta inm e nt.

Colle c tible c ard game s
12 World of Warcraft Trading Card Gam e - 2006[
]

Books
Warcraft. Archive Warcraft. Day of the Dragon Warcraft. Lord of the Clans Warcraft: Of Blood and Honor Warcrafi. The Las t Guardian Warcraft. War of the Ancie nts Trilogy The We ll of Ete rnity The De m on S oul The S unde ring World of Warcrafi: Cycle of Hatre d World of Warcraft: The Chronicle s of War World of Warcrafi: R is e of the H rde Warcraft: The Las t Guardian World of Warcraft: Tide s of Dark ne s s World of Warcrafi: Be yond the Dark Portal World World World World World of Warcrafl: Night of the Dragon of Warcraft: Arthas : R is e of the Lich King of Warcraft: S torm rage of Warcraft. The S hatte ring. Pre lude to Cataclys m of Warcraft. Thrall: Twilight of the As pe cts

AJ S ALAZAR (S a n S e ba s tia n Kid)

Film adaptation
In Ma y 2006, production com pa ny Le ge nda ry P icture s a cquire d film rights to aWarcraft for the da pt big s cre e n with the ga m e 's publis he r, Blizza rd Ente rta inm e nt. Blizza rd ha d origina lly cons ide re d [81 The hiring a s cribe for the film a da pta tion be fore te a m ing up with Le ge nda ry P icture s . com pa nie s pla n to cre a te a film tha t will not follow one s pe cific Warcrafi ga m e 's s toryline , but will s till ta ke

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pla ce in the fa nta s y unive rs 31 .' e According to Blizza rd's Chie f Ope ra ting Office r P a ul S a m s , the [141 film 's budge t would be ove r $100 m illion. At Blizzcon 2007 Chris Me tze n s ta te d the s toryline is a fa m ilia r one ye t cha nge d for film continuity. It ta ke s pla ce during The World of Wa rcra ft ga m e . In Augus t 2007, a t BlizzCon, it wa s unve ile d tha t the film will a im for a proje cte d 2009 re le a s e . It ha s s ince be e n m ove d to 2013IMDB. It wa s a ls o re ve a le d tha t the m ovie will ta ke pla ce from a n on Allia nce pe rs pe ctive , a nd curre nt World of Warcrafts toryline , a nd tha t it ha s a $100 m illion plus budge t.,,[15] As of S e pte m be r, 2008, Chris Me tze n ha s be e n s la te d to write the film . At Blizzcon tha t ye a r Me tze n a nd P roduce rs from Le ge nda ry P icture s s ta te d the s tory would re volve a round a "Kick As s Hum a n Cha ra cte r", which would not be Va na n Wrynn, the the n-una nnounce d he ro of the com ic. s 116 ' It wa a ls o s a id a t Blizzcon 2007 in the following inte rvie w tha t "Va na n Wrynn m ight ha ve a twin ..." in re fe re nce to the "kick As s Hum a n Cha ra cte r." In the com ics Va na n Wrynn ha d a twin who wa s a Gla dia tor na m e d Lo'Gos h, a ls o Va na n Wrynn) 71 On J uly 22, 2009, it wa s re ve a le d tha t S a m Ra im i, who is we il known for his work on The Evil De ad s e rie s a nd the S pide r-Ma n m ovie s , will be dire cting the m ovie . Blizza rd Ente rta inm e nt la te r confirm e d Ra im i's a tta chm e nt to the proje ct. 181 At one point, dire ctor Uwe Boll e xpre s s e d inte re s t in dire cting the m ovie , e ve n going s o fa r a s m e e ting with P a ul S a m s to pitch ide a s , but Blizza rd s ta te d in no unce rta in te rm s it wa nte d nothing to do with Boll, whos e m ovie a da pta tions of vide o ga m e s routine ly la nde d a s a m ong the 100 wors t ra te d a nd re vie we d m ovie s in re ce nt m e m ory. The y we nt on re cord to s a y to him , "We will not s e ll the m ovie rights , not to you... not e ve r to you." ' 119 In Octobe r 2009, production com pa ny Le ge nda ry P icture s a long with Blizza rd Ente rta inm e nt a nnounce d tha t the film 's budge t would be "Not le s s tha n $220 m illionJ needea] ita tb0n On Octobe r 13 20095 MTV Multipla ye r a nnounce d tha t Robe rt Roda t would be writing the s tory for 3 the m ovie . Robe rt Roda t is be s t known for his work on S aving Private R yannd The Patriot. a
[citation neededj

Ea rly in 2010, S ony confirm e d tha t Ra im i would not dire ct the ir ne xt S pide r-Ma n re le a s e a nd m a ny e xpe cte d tha t "Wa rcra ft" would be the firs t proje ct tha t S a m Ra im i would ta ke ne xt. Robe rt Roda t's s cript for the big-s cre e n a da pta tion m a y not be re a dy for Ra im i ye t, a nd e ve n if it we re , he m a y ha ve othe r prioritie s in m ind. "It's in de ve lopm e nt," the film 's e xe cutive produce r Robe rt Ta pe rt s a id. "We 're in the outline /s tory/s cript pha s e ." 201 During Blizzcon 2010's Lore pa ne l, Chris Me tze n s ta te d the cre a tive te a m ba d re ce ntly m e t with S a m Ra im i a nd, while the World of Wa rcra ft m ovie wa s not ne xt on Ra im i's production s che dule , it wa s s till ve ry m uch in de ve lopm e nt.

Comic s
A num be r of com ic a da pta tions ha ve be e n m a de including:

Warcraft: The S unwe ll Trilogy, m a nhwa s e rie s publis he d by Tokyopop. a World of Warcrafi,a s e rie s publis he d by DC Com ics im print WildS torm . 211122 World of Warcrafl: As hb ringe a four-is s ue m ini-s e rie s s e rie s publis he d by DC Com ics r, im print WildS torm . Warcraft: Le ge nds , five -pa rt gra phic nove l s e rie s , which is a continua tion from a The S unwe ll Trilogy. Warcraft: De ath Knight.
'

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Warcraft: Mage . Warcraft: S ham an. World of Warcrafl:Curs e of the Worge n.

Magazine
In 2009, Blizza rd a nnounce d tha t it would be re le a s ing a m a ga zine with Future US Ltd. This m a ga zine would only be purcha s a ble by online s ubs cription, a nd not for s a le in ne ws a ge nts or s tore s , thus m a king the m colle ctors ite m s . The m a ga zine is re le a s e d qua rte rly, a nd e a ch conta ins 148 pa ge s . No a dve rtis e m e nts a re inciude d in the m a ga zine . 9
'

S e tting
Loc ation
Mos t of the Warcrafl s e rie s ta ke s pla ce on the pla ne t of Aze roth. Othe r pla ne ts in the Warcraft unive rs e inciude : Dra e nor (a nd its s ha tte re d re m na nts , known a s Outla nd), Argus , K'a re s h, a nd Xoroth. The re a re a ls o s e ve ra l m e ta phys ica l a re a s m e ntione d, inciuding the Em e ra ld Dre a m , the Ele m e nta l P la ne s , the Twis ting Ne the r, a nd the Gre a t Da rk Be yond. Warcrafl: Orcs & Hum ansthe , firs t ga m e in the s e rie s , ta ke s pla ce in the hum a n kingdom of Aze roth. Aze roth Aze roth ha s thre e known contine nts , na m e d the Ea s te rn Kingdom s , Ka lim dor a nd Northre nd, s e pa ra te d by the Gre a t S e a . Two m a jor is la nds a ls o re s ide in the Gre a t S e a : Ke za n, la nd of the Goblins , a nd Za nda la r, birthpla ce of the Troll civiliza tion. In the ce nte r of the Gre a t S e a is a n e norm ous , e ve rla s ting vorte x ca lle d the "Ma e ls trom " be ne a th which lie s the a qua tic city of Na zja ta r, hom e of the a m phibious Na ga . The Ea s te rn Kingdom s a re the prim a ry s e tting of the firs t two ga m e s (a nd the ir e xpa ns ions ) a nd the firs t ha if of Warcraft III. R e ign of Chaosnd is curre ntly m a de up of 22 a re a s or zone s . The a kingdom of S torm wind lie s a t the s outh of the Ea s te rn Kingdom s , s outh of the dwa rve n kingdom of Kha z Moda n a nd north of the jungle known a s S tra ngle thorn Va le . The ca pita l city of S torm wind, S torm wind City, is ne s tle d into the northwe s t of Elwynn Fore s t, a la rge fore s t a t the ce nte r of the kingdom . The Dwa rve n ca pita l in Kha z Moda n, ca lle d Ironforge , is loca te d in Dun Morogh. The form e r hum a n kingdorn of Lorda e ron, which s ucce s s fully he a de d the Hum a n Allia nce in Warcraft II: Tide s of Dark ne sbut la te r fe ll to the S courge in s Warcrafi III: R e ign of Chaos , is loca te d north from the s outhe rn kingdom s . Unde rne a th the ruine d city of Lorda e ron now lie s the Unde rcity, ca pita l of the Fors a ke n, a re be l ba nd of the unde a d S courge . The a re a is now known a s Tiris fa l Gla de s a nd is thre a te ne d by the We s te rn P la gue la nds he ld ba ck a t The Bulwa rk. Northe a s t of Lorda e ron is the e lve n na tion of Que l'Tha la s a nd its ca pita l city, S ilve rm oon, both of which we re conque re d by the S courge in Wa rcra ft III: Re ign of Cha os . The contine nt of Ka lim dor wa s introduce d Warcrafi III. R e ign of Chaosnd is m a de up of 18 in a zone s . Whe re a s the Ea s te rn Kingdom s ca n be de s cribe d a s the e quiva le nt of m e die va l Europe , with tra ditiona l kingdom s with a dva nce d citie s , Ka lim dor ca n be com pa re d to the Am e rica s a nd a t the tim e of the ir dis cove ry by the Europe a ns , full of wild a nd une xpiore d la nds . The ge ogra phy a nd topogra phy of Ka lim dor a re s im ila r to North Am e rica a nd Africa , with m a s s ive , a ncie nt fore s ts a nd m ounta ins cove ring the North a nd va s t de s e rts a nd s a va nna hs in the S outh. The Night Elve n kina dom is loca te d in the northwe s t re gion of Ka lim dor, a ls o inciuding the is la nd Te ldra s s il (its a ctua lly a gia nt tre e , s im ila r in lore a nd s pe lling to Yggdra s il) off the northwe s t coa s t, which conta ins the city of Da rna s s us .

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To the s outh, pa s t the As he nva le Fore s t, is a s tre tch of la nd known a s The Ba rre ns , s itua te d be twe e n the gra s s la nds of Mulgore to the we s t, a nd Durota r, the la nd s e ttle d by the Orcs , to the e a s t. Mulgore is hom e to the Ta ure n ca pita l of Thunde r Bluff, a la rge city of te pe e s a nd lodge s built on top of a conglom e ra te of high pla te a us which a re only a cce s s ible by a ir tra ve l a nd a gre a t s e rie s of lifts built down to the ground. In the north of Durota r is the fortre s s -city of Orgrim m a r, ca pita l of the Orcs . The third contine nt, Northre nd, is the northe rn pola r ca p of Aze roth a nd is the prim a ry s tronghold of the m a le vole nt Unde a d S courge . Northre nd is fe a tureWarcraft III. R e ign of Chaosnd its d in a e xpa ns ion s eWarcraft III. Froz e n Thronea, nd is the m a in loca tion fe a ture dWorld of Warcrafi: t in Wrath of the Lich King, s e cond e xpa ns ion pa ckWorld of Warcrafi. 4 the to In the e xpa ns ion World of Wa rcra ft: Ca ta clys m Aze roth ha s be e n cha nge d pe rm a ne ntly inga m e , e ve n for pla ye rs without the e xpa ns ion s e t ins ta lle d. The corrupte d Dra gon As pe ct, De a thwing the De s troye r (form e rly Ne itha rion, the Ea rth-Wa rde r) ha s broke n fre e from im pris onm e nt in De e pholm , pa rt of the Ele m e nta l P la ne , a nd ca us e d m a jor cha nge s a nd de s truction in the la nd. In a ddition, m a ny ne w pa rts of the contine nts of Aze roth tha t ha ve pre vious ly be e n ina cce s s ible ha ve be com e ke y pa rts in the ne w world. Lore wis e , this is the s e cond m a jor cha nge to the fa ce of Aze roth, the firs t be ing the S unde ring. The S unde ring wa s ca us e d by the e lve s ’ ove rus e of a rca ne e ne rgie s . It ca us e d a m a s s ive e xplos ion tha t s plit the one contine nt into the thre e s e e n in ga m e toda y a nd cre a te d the Ma e ls trom . Drae nor (Outland) Dra e nor, which fe a ture d in Warcraft II. Be yond the Dark Portal, the origina l hom e la nd of the is Orcs a nd a pa s t hom e of the Dra e ne i. Dra e nor wa s torn a pa rt whe n the Orcis h le a de r, Ne r’Zhul (la te r the firs t Lich King) ope ne d doze ns of porta ls to othe r worlds in a n a tte m pt to e s ca pe the inva ding Allia nce Arm ie s from Aze roth. The s he e r num be r a nd com bine d powe r of the porta ls rippe d Dra e nor into fra gm e nts a nd ca s t the re m a inde r into the m ys te rious pa ra lle l dim e ns ion ca lle d the Twis ting Ne the r, Hom e of the De m ons . The re m na nts of the world a re now known a s Outla nd, a nd fe a ture in Warcraft III: The Froz e n Throne a nd m ore prom ine ntly in World of Warcraft. The Burning Crus ade . 41

Major rac e s and fac tions
Main article . R ace s and factions of Warcrafi

Re fe re nc e s
Le ga cy Ga m e s (http:I/us .b liz z ard.com /e n-us /gam e s lle gacy/) rd Ente rta inm e nt. Acce s s e d April Blizza 24, 2011. 2. A ’tBlizza rd Ente rta inm e nt: Ga m e s " (http://us .blizza rd.com /e n-gb/ga m.e g/) rd Ente rta inm e nt. Blizza http://us .blizza rd.com le n-gb/ga m e Re trie ve d 2009-11-17. . s/ 3 A "His tory of Wa rcra ft" (http://www.wow-e urope .corn/e nlinfo/s tory/inde x.htm l#his tory) . Blizza rd Ente rta inm e nt. http://www.wow-e urope .com /e nlinfo/s tory/inde x.htm l#his. torytrie ve d 2009-11-17. Re 4 A a b C "The Wa rcra ft Encyciope dia (Officia l Blizza rd re le a s e )" (http://www.wow e urope .com le n/info/e ncyclope dia /inde x.xm l) . B lizza rd Ente rta inm e nt. http://www.wowe urope .com /e nlinfo/e ncyclope dia linde x.xm l trie ve d 2009-11-17. . Re "Wa rcra ft Nove ls " (http://www.wow-e uropc.com /e n/info/s tory/inde x.htm l#nove. ls )lizza rd B Ente rta inm e nt. http://www.wow-e urope .com /e n/info/s tory/inde x.htm l#nove lstrie ve d 2009-11-17. . Re 6. ""Uppe rde ck World of Wa rcra ft TCG" (http://e nte rta inm e nt.uppe rde ck.com /WoW/e The Uppe r . nl) De ck Com pa ny. http://e nte rta inm e nt.uppe rde ck.com /WoW/e n/ ve d 2009-11-17. . Re trie
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http://e n.wikipe dia .org/wiki/Wa rcra ft

2011-09-05

Wa rcra ft - Wikipe dia , the fre e e ncyciope dia

P a ge 8 of 8

This pa ge wa s la s t m odifie d on 5 S e pte m be r 2011 a t 04:48. Te xt is a va ila ble unde r the Cre a tive Com m ons Attribution-S ha re Alike Lice ns e ; a dditiona l te rm s m a y a pply. S e e Te rm s of us e for de ta ils . Wikipe dia is a re gis te re d tra de m a rk of the Wikim e dia Founda tion, Inc., a non-profit orga niza tion.

http://e n.wikipe dia .org/wiki/Wa rcra ft

2011-09-05

STOCKHOLMS TINGS Avd. 5 Ink

2011 -09- 16

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MineCon Swag

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Alpha Codes!

Ae are excited to announce biat at MineCon aendees will receive Sorolls and Ocbalt alpha codes as soon as the,; are released! (Woo. that’s a oalue of marly many dollars!

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SeenTGS: The PS Vita and the men who love ut
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Sony’s T(3S 2011 press conferersoe, live from Tokyo
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Sep 14th20t1 12531,4

Epoque.. Skylla

at onty in alpha at this

at? Bethesfa reet h t o get crskixg

Tora and Kura join Street Fighter X Tekken on PS Vita
Puslartrsn Sep 14tb 21311 12:59,AM

My is

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calreiit 1raCm’ an-t io? T ’t t it out

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The secret liberal agenda of SimOity Societies and Flower revealed

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Xbox Live Fall Daahboarcl preview: From ’nonsense’ to Metro

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te rs t ll f rbinde ls e n till ba nke n s s na rt de n upph rt a tt ga lla . be ropa ve n a ngive t num m e r vid korre s ponde ns a ng e nde f rbinde ls e n.

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2011 -09- 16

Garantif rbinde ls e nr 5935-54 014 50

Ze niMa x Me dia Inc., e tt a m e rika ns kt f re ta g re gis tre ra t i de ls ta te n De la wa re m e d a dre s s p 1370 P icca rd Drive , S uite 120, Rockville , Ma ryla nd 20850, U.S .A. ("K ra nde n") kom m e r a tt hos S tockholm s tings r tt yrka inte rim is tis k s ke rhe ts tg rd j m likt Va rum rke s la ge n (2010:1877) i m l om intr ng i ge m e ns ka ps va rum rke m e lla n Ze niMa x Me dia Inc. och Moja ng AB, (556819-2388) ("S va ra nde n"). tg rd e nligt ova n f r m e dde la s e nda s t om K ra nde n s t lle r s ke rhe t f r de n s ka da s om ka n tillfoga s S va ra nde n. Unde rte ckna d ba nk g r h rm e d i borge n s s om f r e ge n s kuld f r a ll de n s ka da s om ka n tillfoga s S va ra nde n p grund a v a tt inte rim is tis k s ke rhe ts tg rd m e dde la s vid tings r tte n e lle r, e fte r ve rkla ga nde , i a nna n ins ta ns . Ba nke n s ka ll dock inte p grund a v de nna f rbinde ls e kunna s a m m a nla gt S EK 200.000,00 (tv hundra tus e n s ve ns ka kronor). l gga s a tt utge m e r n

Utbe ta lning unde r de nna f rbinde ls e f ruts tte r a tt kra v a nm le s s e na s t 90 (nittio) da ga r e fte r de t a tt be ta lnings s kyldighe t fa s ts t llts ge nom la ga kra ftvunne n dom e lle r la ga kra ftvunne t s lutligt be s lut. Eve ntue lla kra v p grund a v de nna f rbinde ls e s ka ll, f r a tt kunna g ra s g lla nde , fra m s t lla s s kriftlige n till S ka ndina vis ka Ens kilda Ba nke n AB (publ), Loa ns Ope ra tions Ga ra ntie r, 205 20 Ma lm , m e d giva nde a v de t pre cis e ra de be lopp s om kra ve t om fa tta r an och de om s t ndighe te r p vilka kra ve t grunda s .
-

De nna f rbinde ls e upph r a tt g lla de n da g yrka nde om inte rm is tis k s ke rhe ts tg rd te rka lla s e lle r de n da g e tt be s lut a tt l m na yrka nde t uta n bifa ll vinne r la ga kra ft, idock e b da de s s a fa ll nda s t unde r f ruts ttning a tt n got f rbud inte va rit i kra ft i tide n de s s f rinna n. Unde r a lla f rh lla nde n upph r f rbinde ls e n a tt g lla de n da g ba nke n te rf r de ns a m m a i origina l e lle r n r S va ra nde n e lje s t f rkla ra r s ig inte ha n gra a ns pr k unde r f rbinde ls e n. Forts .
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fr st n Betalar banken p grunda v de nna ba nkga ra nti och ha r uppdra gs giva re llt s ke rhe t f r ba nke ns f r de n, s om e rh llit be ta lninge n n banken, uppb regressfordran g ller f ljande: Om uppdragsgivaren f rs tta i konkurs r banken ber ttigad att i st s llet kerhet till ggs betalningsmottagaren.

ra va d s om i konkurs e nf till a v ba nke ns ljd

g Banken r inte ansvarig f r skada som beror av svenskt eller utl ndskt lagbud, svensk eller utl ndsk lldep f rfallodagen. r r nta inte utf st r banken inte skyldig att betala r nta efter h gre r n myndighets tg rd, krigsh ndelse, strejk, blockad, bojkott, lockout eller annan liknande omst ndighet. som m ots va ra rden vid varje tid g llande referensr ntan enligt r ntelagen(1975:635) med n 9 F rbeh llet i fr ga om strejk, blockad, bojkott och lockout g ller ven om banken sj lv r f rem l f r till gg av tv procentenheter. eller vidtar s dan konflikt tg rd. Ar banken till f ljd av omst ndighet som anges i f rsta stycket f rhindrad att ta emot betalning, Skada som uppkommit i andra fall skall inte ers ttas av banken, om den varit normalt aktsam. Banken banken f r den tid under vilken hindret f relegat r tt till r nta endast enligt de villkor som g lld f rfallodagen. ansvarar inte i n got fall f r indirekt skada.

F religger hinder f r banken att verkst lla betalningen eller an vidta annan tg rd p grund Skulle omst ndighet som anges ovan medf ra att det r der avbrott i bankr relsen n r krav en av omst ndigheter som anges i f rsta stycket f r tg rden skjutas upp till dess hindret har upph f rt.rbindelsen senast skall framst llan mot banken, f rl ngs kravtiden s , att krav skall vara banke 1 h ndelse av uppskjuten betalning skall banken, om r nta r utf st, betala r nta efter den r ntesats som tillhanda senast femte bankdagen efter det att bankr relsen terupptagits.

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te rs t ll f rbinde ls e n till ba nke n s s na rt de n upph rt a tt ga lla . be ropa ve n a ngive t num m e r vid korre s ponde ns a ng e nde f rbinde ls e n.

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De nna ga ra ntif rbinde ls e s ka ll lyda unde r och tolka s i e nlighe t m e d s ve ns k la g. S ve ns k dom s tol s ka ll ha e xklus iv juris diktion be tr ffa nde s p rs m l s om uppkom m e r unde r e lle r i s a m ba nd m e d de nna ga ra ntif rbinde ls e . S tockholm s tings r tt s ka ll va ra f rs ta ins ta ns . Ma lm 2011-09-13

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Be ta la r ba nke n p grund a v de nna ba nkga ra nti och ha r uppdra gs giva re n s t llt s ke rhe t f r ba nke ns f r de n, s om e rh llit be ta lninge n fr n ba nke n, uppb ra va d s om i konkur s s lle till ggs be ta lnings m otta ga re n. re gre s s fordra n g lle r f lja nde : Om uppdra gs giva re n f rs tts i konkurs r ba nke n be r ttiga d a tt iketrhe t t

g nds p Ba nke n r inte a ns va rig f r s ka da s om be ror a v s ve ns kt e lle r utl nds kt la gbud, s ve ns k e lle r utl llde k f rfa lloda ge n. r r nta inte utf s t r ba nke n inte s kyldig a tt be ta la r nta e fte r h gre n s om nte la ge n m yndighe ts tg rd, krigs h nde ls e , s tre jk, blocka d, bojkott, lockout e lle r a nna n likna nde om s t ndighe t.m ots va ra r de n vid va rje tid g lla nde re fe re ns r nta n e nligt 9 r(1975:635) m e d F rbe h lle t i fr ga om s tre jk, blocka d, bojkott och lockout g lle r ve n om ba nke n s j lv r f re m l f r till gg a v tv proce nte nhe te r. e lle r vidta r s da n konflikt tg rd. r ba nke n till f ljd a v om s t ndighe t s om a nge s i f rs ta s tycke t f rhindra d a tt ta e m ot be ta ln

S ka da s om uppkom m it i a ndra fa ll s ka ll inte e rs tta s a v ba nke n, om de n va rit norm a lt a kts a m . Ba nke n ba nke n f r de n tid unde r vilke n hindre t f re le ga t r tt till r nta e nda s t e nligt de villko f rfa lloda ge n. a ns va ra r inte i n got fa ll f r indire kt s ka da .

F re ligge r hinde r f r ba nke n a n ve rks t lla be ta lninge n e lle r a n vidta a nna n tg rd p S grundom s t ndighe t s om a nge s ova n m e df ra a tt de t r de r a vbron i ba nkr re ls e n n r kulle a v f rbinde ls om s t ndighe te r s om a nge s i f rs ta s tycke t ra r tg rde n s kjuta s upp till de s s hindre t ha r upph rt. 1 e n s e na s t s ka ll fra m s t lla s m or ba nke n, f rl ngs kra vtide n s , a tt kra v s ka ll va r tillha nda s e h nde ls e a v upps kjute n be ta lning s ka ll ba nke n, om r nta r utf s t, be ta la r nta e fte r de n r nte s a ts s om na s t fe m te ba nkda ge n e fte r de t a tt b nkr re ls e n te ruppta gits .

SKANDINAVISKA ENSKILDA BANKEN

SI EI B

Fullmakt
Datum 2011-06-14

K0 Pi

Vi, Skandinaviska Enskilda Banken AB (pub!) ("banken’), befullm ktigar h rmed f ljande personer att underteckna av oss utf rdade garantif rbindelser och standbyremburser.

9.Namn 10.Namn

A. F r taganden ej verstigande 100 000 000 (etthundra miljoner) svenska kronor eller motsvarande v rde i annan valuta, en av ovanst ende personer i f rening med en f r banken beh rig firmatecknare, eller i f rening av ovanst ende personer. tv B. F r taganden verstigande 100 000 000 (etthundra miljoner) svenska kronor eller motsvarande belopp i annan valuta, en av ovanst ende personer i f rening med en f r banken beh rig firmatecknare.

Denna fullmakt g

ller till och med den 31 december 2011

Ort, datum

M al m

den

14

j 2011 uni

Beh rig underskrift

Skandinaviska Enskilda Banken AB (pub!)
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REGI STRERI NGSBEVI S
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BANKAKTI EBOLAG

O R C . U M M ER :502032N 9081
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D at f rtlst nd:1971- 17 um il 121971- 17 12FUSI ON(ER) BI LDAT
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Nuvarande Iimee rog.del.

BANKAKTIEBOLAG

ORG.NUMMER: 502032-9081
Ob)ekt et s regi.it ret lngsdet um

ORG.NUMMER: 502032-9081
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M rtin , S te ve n Ge ra rd , Bid d e n d e n Gre e n Fa rm , Le n d La n e , a 630523 182 69 DJ URS HOLM S MARDEN, S TORBRITANNIEN OCH NORDIRLAND 5 0 1 0 1 1 -6 9 0 2 J o h a n s s o n , Ulla -C a rin A to in e tte , S j b o d s v g e n 1 4 , n 6 6 0 4 2 5 -5 5 7 7 Millb e rg , La rs Yn g ve , Va l s v g e n 6 , 4 5 9 3 0 LJ UNGS KILE 423 39 TORS LANLJ A 6 9 0 7 2 0 -0 2 9 6 Mo n ta lvo , C a rl J o h a n , Bo v g e n 1 4 , 1 8 1 4 3 LIDING 5 9 0 9 0 9 -7 1 3 0 J o h n s s o n , R a o u l An d e rs , Od e n g a ta n 4 5 , 1 1 3 5 1 S TOC KHOLM 5 2 1 1 2 2 -0 1 1 5 Mo s s b e rg , An d e rs G ra n , R vvike n , 1 8 1 9 0 LIDING LIDIN G 6 5 1 1 1 3 -1 0 3 6 J o s e fs o n , R ika rd V ld e m a r, flj rktu n e t 8 , 1 8 1 4 8 a 4 8 0 4 1 7 -1 6 9 4 M lta n , J a n A d e rs , J o h a n n e s v g 1 , 7 4 6 3 8 B LS TA u n 5 7 0 4 2 2 -0 0 5 1 J o s e p h s o n , Ha rry R ich a rd , Bu re v g e n 2 0 , 1 8 2 6 3 DJ UR S HOLM 5 0 0 2 2 1 -0 0 3 6 Myh rrn a n , Ka rl S a m Olo f, V rta v 4 , V, 1 1 5 2 4 S TOC KHOLM 5 5 0 5 1 9 -9 3 4 8 J n s s o n , In g rid A n a M rg a re ta , No rre g a ta n 4 A n a , 5 3 0 1 1 9 -4 6 4 2 Nils s o n , An n He l n , Au g u s t P lym s v g 6 , 1 3 3 3 3 S ALTS J BAD 242 31 H RBY 5 4 0 9 3 0 -0 0 9 1 Nils s o n , Th o m a s Erla n d P e te r, Es b j rn s V g 1 0 , 6 2 0 8 0 9 -1 2 1 2 Ka je rd t, J o h n Olo f, S tu d ie v g e n 3 , 1 8 2 7 3 S TOC KS UND 412 70 G TEBORG 5 6 0 4 0 6 -1 4 6 4 Ka rlg re n , Ka rin Ylva , S va lv g e n 1 1 B, 1 8 1 5 6 LIDING 6 7 0 4 0 7 -4 4 3 1 No rd s tr m , Nils M ika e l, R in g v g e n 3 2 , 1 8 1 3 3 LIDING 6 0 0 6 1 6 Ka rttu n e n , P e tte ri, M rja la n d e n tie 1 A 0 0 9 3 0 HELS INGFOR S , a , 5 1 1 0 0 7 -1 0 9 8 Nyb ]a e u s , Nils -Fre d rik, Eke b o , 6 1 1 9 5 NYK P ING FINLAND 6 1 0 1 2 5 -0 4 3 6 Nyq u is t, J o h a n La rs Orva r, S tra n d p ro m e n a d e n 2 5 c, Kirke lu n d J o h a n s e n , Do rte , Ko n g Ge o rg s V j 5 4 ,s t.th e ., 630110 131 50 S ALTS J -DUVN S 2000 FREDERIKS BERG, DANMARK Nys t n , M rcu s Fre d rik, M ch e lin g a ta n 1 3 B 2 7 , a e 601028 ANT: 6 3 0 1 1 0 -0 1 3 6 00100 HELS INGFORS , FINLAND 5 0 0 8 1 4 -4 3 3 8 Kja e r, Ma ts R u n e Le n n a rt, S a n d e ro v g e n 9 , 2 3 6 9 1 H LLVIKEN 4 7 0 8 0 1 -0 3 3 7 Od e m yr, Ha n s Ke n n e th , S tiltje v 4 , 1 3 2 3 1 S ALTS J -BOO 5 9 0 9 0 2 -1 0 7 2 Ko llin , Ka rl A d e rs , Y r n d 9 , 1 8 7 5 3 T BY n xg 5 3 0 7 2 2 -6 6 9 5 o rrg a rd , C a rl Ulf M ich a e l, J g a rs tig e n 1 8 , 1 8 1 4 6 LIDING Ko n g s ru d , Kris tin Birch -Au n e , S t1 m ila 1 8 , 1 3 5 0 LOMMEDALEN, 650620 480216 P a lm e r, Ala n Mich a e l, 1 7 R a ym o n d He iq h ts , DAR IEN C T 0 6 8 2 0 , NORGE US A 5 8 1 0 0 4 -7 8 3 6 Kvis t, A d e rs Be rn t Ein a r, Ka js a Wa rg s v g 3 , n 670425 P a u s , Willia m , S e e d a n irn we g 3 6 , 6 1 3 5 2 BAD HOMBUR G, TYS KLAND 121 34 ENS KEDEDALEN 620512 P a wlo ws ki, P jo tr Le s ze k, Ul.P e t fie g o l /2 0 , 0 1 -9 1 7 WAR S AWA 6 7 1 2 0 7 -7 2 1 0 La rs s o n , A d e rs Ka rl Erik, A o lm a v g e n 4 7 , n rh P OLEN 182 49 ENEBYBERG 670716 P a yn e , Ma rk Ha rry, C .L Ib s e n s Ve j 2 4 , 2 8 2 0 GENTOFTE, 6 1 0 1 1 6 -6 2 3 6 La rs s o n , Ha n s To rs te n Ge o rg , He im d a ls v g e n 1 9 , DANMARK 182 63 DJ URS HOLM 641228 P e d e rs e n , J e n s No d s ko v, Kra tva e n g e t 8 , 2 9 2 0 C HAR LOTTENLUND 5 1 0 6 0 7 -6 2 3 4 La rs s o n , Ma ts Erik, Ha g e n v g e n 1 4 A, 4 2 9 3 5 KULLAVIK DANMARK 750804 La u rid s e n , P e te r R d e r, We rg e la n d s A ll 3 1 , 2 8 6 0 S OBOR G, - 4 6 1 2 1 6 -5 2 3 5 P e d e rs e n , Za id Owe Ba ily, V le v g e n 5 B, 1 8 2 6 1 DJ UR S HOLM a DANMARK 6 1 0 7 2 0 -7 5 9 6 P e tte rs s o n , Ulf Olo f, Up p s a la N s , J o h a n n e lu n d , 660214 Le e , C h e o w Kh im Ge ra rd , 3 6 D Du n e a m R o a d 0 1 -2 3 , 755 91 UP P S ALA C h a n ce ry C o u rt, S INGAP OR E 3 0 9 4 2 9 , S INGAP OR E - 550505 R a ca n e lli, An th o n y, 5 0 -1 2 2 1 2 S tre e t, BAYS IDE NY 1 1 3 6 4 , US A 540121 Le wa lle n , S co tt, 6 3 Yo rk Ave n u e , S W 1 4 -7 7 LQ LONDON, 6 7 0 5 1 0 2 5 3 8 R id e ll, J o n a s G ra n , Dra ks ke p p s v g e n 8 , 1 8 3 6 3 T BY S TORBRITANNIEN OCH NORDIRLAND 4 8 0 4 1 3 -0 3 5 1 R in g s tr m , Ha n s To rs te n Ein a r, V illa g a ta n 1 0 , ANT: 5 4 0 1 2 1 114 32 S TOCKHOLM 4 8 0 8 0 4 -1 0 2 6 Lilje h o lm , Ba rb ro C h a rlo tte Lin n a , Ba n v g e n 5 , 590216 R o g e rs , R o b e rt Willia m , 2 0 Mo n ta g u e R o a d , R IC HMOND TWIO 6 QW 182 78 S TOCKS UND S TORBRITANNIEN OCH NORDIRLAND 5 7 0 2 2 5 -0 2 6 6 Lin d b la d , M rta Ka rin , N s b y A ll 1 1 , 1 8 3 5 5 T BY 5 9 1 0 0 7 -3 9 9 7 R o m n e y, Ola Kris tia n , Gra n h lis v g e n 3 8 , 1 8 2 7 5 S TOC KS UND 6 2 0 2 0 5 -2 4 7 5 Lin d b la d , P e r Mika e l, Ga m la V g e n 5 A, 1 8 3 7 7 T BY 6 8 0 2 1 9 -3 9 5 0 R o o s , La rs J o h a n , V rv g e n 1 0 , 1 7 7 6 1 J R F LLA 5 9 1 2 1 3 -0 0 1 9 Lin g -V n n e ru s , Ulf P e te r He rb e rt, R d m a n s g a ta n 4 , a 6 1 0 8 2 8 -8 9 3 4 R u n d re n , M g n u s Nils Gu n n a r, V lca n u s g a ta n 9 -1 1 , a u 114 25 S TOCKHOLM 113 21 S TOCKHOLM 6 3 0 5 2 7 -1 0 7 1 Lju n g g re n , C h ris tia n Olo f M ica e l, V rin g a v g e n 2 9 , 7 3 0 2 1 5 -0 4 5 8 S a n d g re n , A e rt P e tte r, 8 Dra yco tt P a rk, lb 182 63 DJ URS HOLM 1 6 -0 5 Dra yco tt 8 , S INGAP OR E 2 5 9 4 0 4 , S INGAP OR E 611119 Lo ckie , Da vid C h a rle s , Th e Old V ica ra g e , Go o d Ea s te r, 6 7 0 2 1 1 -6 2 7 5 S e n n e ru p , Ha n s M rte n , R o s ku lls v g e n 3 , 1 8 1 6 2 LIDING ES S EX C MI 4 R U, S TORBRITANNIEN OCH NORDIRLAND 591008-5116S in cla ir, Jan Malcolm La wre n ce , Tra s tv g e n 4 , 6 0 1 2 1 9 -2 6 6 9 Lo u re iro d a S ilva , A a P a u la , R o ttn e ro s b a cke n 5 3 , n 182 79 S TOCKS UND 123 48 FARS TA 5 8 0 2 2 3 -1 0 6 7 S j s tra n d , Ke rs tin Elis a b e t, Orrg r n d 1 , 1 3 2 3 5 S LTS J -B 6 6 0 4 0 6 -4 0 9 4 Lu n d , Fo lke J o h a n , As b j rn s e n s v g 2 3 , 1 6 7 6 1 BR OMMA 5 5 0 6 1 4 -5 5 1 4 S o n d n , C a rl R o b e rt Le n n a rt, S to cka ryd s v g e n 6 5 , 5 6 0 5 1 5 -3 5 5 9 Lu n d a h l, ke Le n n a rt, S ickla All 3 3 , 1 3 1 6 5 NAC KA 269 74 V S TRA KARUP 7 3 0 3 2 5 -0 0 7 5 Lu n d b e rg , J o n a s , As tre a v g e n 1 3 A, 1 8 1 3 1 LIDING 6 4 1 2 0 2 -5 9 5 6 S te g a re , S ve n -An d e rs , Va le v g e n 5 C , 1 8 2 6 1 DJ UR S HOLM 690518 Lu s co m b e , Ma rk Ale xa n d e r, S ko vve j 6 8 , 2 9 2 0 C H R LS OTTENLUND, 6 4 0 7 3 1 -1 1 5 5 S te rn e r, P e r C h ris tia n Eld a rs s o n , A ro s v g e n 8 , lp DANMARK 176 74 J RF LLA 560804 Lu u kka , Ta ru -Le e n a , No rd e n s ki ld s g a ta n 3 EA9 , 6 8 0 1 0 4 -0 1 3 7 S tig n s , S te fa n , Flo ttiljv g e n 7 , 1 7 5 6 9 J R F LLA 002 0 HELS INGFORG, FINLAND 6 4 0 8 2 0 -1 0 3 3 S to rm , R o g e r Te d , 4 4 , R u e d u C o lis e , 7 5 0 0 8 P A IS , R ANT: 5 6 0 8 0 4 -0 6 4
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BANKAKTI EBOLAG

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Nuvarande irma, reg.det .

flLLIuJ 1 fltflhI'4L'btVI

BANKAKTI EBOLAG

O R G . U M M ER :502032N 9081
Objekt el, regist reringsdat um

O R G . U M M ER 502032N 9081
Objekt et , r.gl,lrerin.daIurn Nuvarande firman regd.(

1971- 29 12Ut klft sdeIum/t Id Sida

1995- 07 0619. 17 9

1971- 29 12Ulskdt ndat urn/Ild Sid,

1995- 07 0619. 17 10

2010- 29, 09H hnel Fr i Beri , edrk tl Jansbo,I i H el ngrd ene Jansson,G entO l of Jansson,Tor r M ari bj n tn Johansson,H ans- ederck Fr i Johansson,KnutJonas M ari tn Johansson,U la- arn Ant nete l C i oi t Johnsson,R aoulAnder s Josef son,R i d Val kar dem ar Josephson,H ar y R i r char d J nsson,I i Anna M ar et ngrd gar a Kaj dt John O l er , of Kant a,Kat i Bigit ol arna r ta Kargr Karn Yl a l en, i w Kart tunen,Peter t i Kikel r und Johansen,D ore t Kj ,M at R une Lennar aer s t Koli Kar Ander ln, l s Kongsr Krstn Bichud, i i r Aune Kvi ,Ander Ber Ei st s nt nar Lar sson,Ander Kar Erk s l i Lar sson,H ans Tor en G eor st g Lar sson,M at Erk s i Laurdsen,Pet R der i er Lee,C heow Khi G er d m ar Lew alen,Scot l t Lij lehol ,Bar o C harote Li a m br l t nn Li ndbl M ara Karn ad, t i Li ndbl PerM i ad, kael Li Vanner U l Pet H er t ngus, f er ber Lj unggr C hrstan O l M i en, i i of cael Locki D avi C hares e, d l Lour r da Siva,Ana Paul eio l a Lund,Fol Johan ke Lundahl ke Lennar , t Lundber Jonas g, Luscom be,M ar Al k exander Luukka,Tar Leena uM agnusson,Bo D avi d M ari St tn, even G er d ar M il g,Lar Yngve lber s M ont vo,C ar Johan al l M ossber Ander G r g, s an M ulan,Jan Ander t s M yhr an,Kar Sam O l m l of N i i Tom as R en coln, N isson,Ann H el n l N isson,Thom as Erand Pet l l er N or r m ,N is M i . dst l kaei N ovakovi C hrstne c, i i N ybl aeus,N is- edrk l Fr i N yqui ,Johan Lar O r st s var N yst n,M ar cus Fr i edrk

2010- 29, 09O dem yr H ans Kennet , h O r gar C ar U l M i r d, l f chael Pal er Al M i m , an chael Paus,W ilam li Paw l ski Pj rLeszek ow , ot Payne,M ar H ar y k r Peder sen,Jens N odskov Peder sen,Zai O w e Baiy d l Peter t son,U l O l f of R acaneli Ant l, hony R i l Jonas G r del, an Ri ngst m ,H ans Tor en Ei r st nar R oger R ober W ilam s, t li R om ney,O l Krstan a i i R oos,Lar Johan s R undgr M agnus N is G unnar en, l Sandgr Al tPeter en, ber t Senner H ans M ren up, t Si ai,Jan M al m Law r ncl r col ence Sj stand,Ker i Elsabet r stn i Sond n,C ar R ober Lennar l t t St egar Svene, Ander s St ner PerC hrstan El sson er , i i dar Stgn s,St an i ef St m ,R ogerTed or Svensson,G erh Alan t l Svensson,P rG ust av Sw edber Benj i g, am n Tear D avi Bam f t e, d orh Thor nander U l , f Thur l C arr M oni el, ii ca Thur eson,C l aesJohan Tor geby,Johan Lennar t Tor endahl M at Em i st , s l Tor ensson,U l Lar st f sson Vit ranen,Aro Im ar t l i W akefel Si on Benedi i d, m ct W alenber M ar l g, cus W apl El M aranne an, sa i W ar m an,Pi M ar et ner a gar a Wi denf t G unnarErk Sam uel el, i W ikm an,Eszt Kat i Ant a j er aln oni W ih,Tor t ben W ulf O l f, e W uolj ,Sakar ioki i XueLascoux,Julete Zhi i t qun Zi ngm ar Erk O skar k, i de Loes C assel I , sabele Anast a l asi D essut harver om kst lande diekt r r t l r en t bet fande l pande f r t ngs t r r f valni g der

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pJtrMMPP, Objektotz regi.trorings datum

n7n7-qnR1
Nuvara. de

1971- 29 12Utkifid.ftfiid Sida

1995- 07 0619. 17 13

2010- 29, 09-

Skandi R efnans c i VER KSAM H ET: F rden delav ver ksam het som avserr i en efnansi i av f m st erng r kontaktf drngarm otkonsum ent . r /or i er FinansSkand ic VER KSAM H ET: F rden delav ver ksam het som avserden i er i en nt natonela l l easi ngver ksam het en. Tr Fi ygg nans VER KSAM H ET: F rden delav ver ksam het som avserfnansi i en i erngsver ksam het genom k p sam tefer lande f r lni l t f j s j ng, easi elerut ni ng l hyr ng av l s egendom . SEB BoL n VER KSAM H ET: F rden delav ver ksam het som avserSEB: fnasi i en s i erngsver ksam hetsom avserl n tl f ska och j i ska per il ysi urdi soner avseende bost adsf i astghet ,kont s-och af r astghet , er or f sf i er bost adsr ter/ t bost adsaktebol / i ag’bost adsf r ngar fii eni , rtdshus och j dbr or uksf i astghet sam tandr f i er a astghet . er 1995- 07 Skandi ska Enskida Banken AB ( 06navi l pubi ) 1972- 01 Skandi ska Enskida Banken 01navi l O vanst ende r sterngsbevi rut r av egi r i s f dat Bol agsver ket
FI RMAHI STORI K

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