Lords and Ladies; I have compiled this guide for you, to help with many of the questions that

many of you will have from conquering wildernesses, barbarian camps, might building and troops. I suggest that you keep this guide as it will contain important information. Enjoy!!

GAME REFERENCE GUIDE Knights: You should appoint at least 6 knights in the beginning. Assign a knight to each role, and assign the corresponding points for the Steward and Marshall only, as the alchemist and foreman will be used for battle once all building and research is complete. Assign those knights the combat skill points. Idle knights should also be assigned combat skill points.

Might Building Might is a combined number of points for troops and buildings. All buildings and troops give a certain amount of Might. Increasing your Might allows you to gain levels and improve your Title. Your Might is reduced when you lose battles as an attacker or defender due to troop or wall losses. You can replace your lost Might by replacing the units and buildings lost in battle.

Troop might : Supply troop and Militiaman= 1 Scout and Pikeman=2 Swords=3 Archers=4 Cavalry=5 Supply Wagon=6 Heavy Cavalry=7 Ballista and Battering Ram=9 Catapult=10 Wall and Field Defenses might: Caltrop=1 Spiked Barrier=2 Trap=3 Crossbows=4 Trebuchet=7

Buildings might: Alchemy Lab: 30- 60- 120- 240- 480- 960- 1920- 3840- 7680- 15360 Barracks:10- 20- 40- 80- 160- 320- 640- 1280- 2560- 5120 Blacksmith: 20- 40- 80- 160- 320- 640- 1280- 2560- 5120- 10240 Castle :50- 100- 200- 400- 800- 1600- 3200- 6400- 12800- 25600

10240 Storehouse: 20.000 Archers (lvl 8 Fletching) Wilderness Lvl 8 .1280.640. and note coordinates or bookmark.7680.100.1280.10240 Fields: 5.1600.80 -160.2 waves: 50 mm then  1mm + 2.160.1920. rally point.000 Archers.80.320.60. (DI’s should be used on the alchemy lab first.400. or you can buy a Divine Ascension chest which contains 5 DI’s.2560.320.20.1280.160.15360 Market: 20.1920.3840. barrack.480.2 waves: 599 mm with 1 ballista then 2000 swordsmen . Select your target on the map.40.480.120. You will always lose your first wave of militiaman Wilderness Lvl 1 .1920.60.240.5120.260.5120.3840.320.000 Archers (lvl 5 Fletching) Wilderness Lvl 5 .000 Archers (lvl 10 Fletching) Wilderness Lvl 10 .120.60.960.10.320.960.2560.640.000 Swordsmen and 88.000 Archers (lvl 10 Fletching) Crest hunting for 3rd 4th and 5th cities (and soon to be 6th) . then castle.160.200.80.3840.40.15360 Relief Station: 20.320.5120.800.2 waves: 100 mm then  1mm + 4.10240 Workshop: 20.2 waves: 1200 mm then 2.320.5120.7680.640.80.5120.1280.2560.Cottage: 10.10240 Rally Point: 30.320.80. wall) CONQUERING WILDERNESS To send 2 waves you will need a lvl2 rally point and two knights (one per wave).1280.240.20.2 waves: 20 mm then 1mm + 1.15360 Wall: 50.10240 To level your buildings to 10 you need a Divine Inspiration which can be won in Merlins box game or can be purchased in the market for 50 gems.2560.40.640. and 2000 ballistas + 20. and 2000 ballista(lvl 9 Fletching) Wilderness Lvl 9 .5120.1280.2560.10240 Stable: 20.2 waves: 299mm with 1 ballista then + 20.2 waves: 5 mm then 1mm + 250 Archers Wilderness Lvl 3 .10240 Tavern: 30.160.640.640.500 Archers (lvl 6 Fletching) Wilderness Lvl 6 .6400.2560.50 Archers Wilderness Lvl 2 .40.320.200 Archers (lvl 7 Fletching) Wilderness Lvl 7 .160.40.40.7680. 2000 swordsmen.480.80.320.80.2 waves: 150 mm then 1mm + 6.1280.3200.40.1280.80.80.240.40.640.160.2560.2560 Knights' Hall: 30.1280.5120 Embassy: 20.5120.2 waves: 10 mm then  1mm + 500 Archers Wilderness Lvl 4 .160. Go to rally point click on attack.960.40.640.120.25600 Watch Tower: 20.12800.640.2560.

if a wilderness has not regenerated all of its troops (it has been attacked in the last hour).000 ballista Levels 9 and 10 not too sure on the configuration there If you have any questions feel free to ask in alliance chat or send either myself or Lord Neb a message Lady G Chancellor .000 archers Level 6 – 23. When you defeat a wilderness there a chance for any given crest/seal to drop. poisoned egde and healing potion) Level 1 – 1000 cavalry or 300 archers Level2 – 2000 cavalry or 900 archers Level 3 -3800 cavalry or 2700 archers Level 4 – 10. the chance of a crest/seal drop will be lower. Here is a list of the seals and crests and the wilderness levels in which they can be found: Sir Bor's Crest: Levels 5-7 Sir Ector's Crest: Levels 5-7 Sir Kay's Crest: Levels 5-8 Sir Bedivere's Crest: Levels 6-8 Sir Gawain's Crest: Levels 6-8 Sir Percival's Crest: Levels 7-9 Sir Galahad's Crest: Levels 7-9 Sir Lancelot's Crest: Levels 7-9 King Arthur's Crest: Levels 8-10 Morgana's Seal: Levels 8-10 Mordred's Seal: Levels 8-10 BARBARIAN CAMPS (research fletching. Also.000 archers Level 8 – 36. Each crest/seal is only found in certain level wildernesses (see list below) and the drop chance for that crest/seal increases with wilderness level.Note that wildernesses will not always award crests and seals.000 archers Level 5 – 20.000 archers Level 7 – 46.

ff  f¾ff°  f °–f¯  .

ff½  Jff°    € °¾ ¾¯–  .

f½  ½  f   @f½  .

¾¾ ¾  @ n     °–¾¯–  n ¯f           ffn¾           fn¾¯           .

f¾            .

.

f–           ¯ f¾¾             ¾           °–¾ f           .f            f9°             €f°            ¾           f            @f °           Jf           Jfn@            J¾½            @    °–¾° f° °¾½f°nnf° °°. °¾ –f¯ nf° ½nf¾ ° ¯f €– ¯¾ nf° f° ¾n °¾°n ¾nn°f°¾#¾  %#¾¾  ¾ ° fn ¯f €¾  °nf¾  ffn f½° f%  .

-.D-J- @¾ ° f ¾° ff½°f° °–¾%° ½ f %   nf– °  ¯f½ f° ° n °f ¾ ¯f f½°nn°ffn ff¾¾  €¾f €¯f¯f°  J ° ¾¾ n ¾ J ° ¾¾ f ¾ ¯¯ ° ¯¯+n ¾ J ° ¾¾ f ¾ ¯¯ ° ¯¯+n ¾ J ° ¾¾ f ¾ ¯¯ ° ¯¯+ n ¾% n°–% J ° ¾¾ f ¾ ¯¯ ° ¯¯+ n ¾% n°–% J ° ¾¾ f ¾ ¯¯ ° ¯¯+ n ¾% n°–% J ° ¾¾ f ¾ ¯¯ ° ¯¯+ n ¾% n°–% J ° ¾¾ f ¾ ¯¯ f¾f ° + n ¾ ¾ ¾¯ ° f°  f¾f% n°–% J ° ¾¾ f ¾ ¯¯ f¾f ° ¾ ¾¯ ° f°  f¾f¾+  n ¾% n°–% J ° ¾¾ f ¾ ¯¯ °  ¾¯ °f°  n ¾% n°–%  .

 ¾°°–€ f° n ¾%f° ¾° %   .

- f ° ¾¾ ¾°ff¾ff n ¾¾f° ¾ f¾ J ° € ff ° ¾¾  f nf°n €f°– °n ¾$¾ f ½ fnn ¾$¾ f¾°€° °n f°   ° ¾¾ ¾%¾  ¾ %f°   ½nf°n €fn ¾$¾ f°n f¾ ¾ ° ¾¾   ¾ €f ° ¾¾ f¾° – ° f f€¾½¾%f¾ °ffn ° f¾%  nf°n €fn ¾$¾ f ½       ¾f¾€ ¾ f¾f° n ¾¾f°   ° ¾¾  ¾°n nf° €°     ¾.

 ¾   ¾  n ¾.

 ¾   ¾  f ¾.

 ¾   ¾     ¾.

 ¾   ¾  ff° ¾.

 ¾   ¾  9 nf ¾.

 ¾   ¾  fff ¾.

 ¾   ¾  f°n  ¾.

 ¾   ¾  °– ¾.

 ¾   ¾  .–f°f ¾ f   ¾  .  ¾ f   ¾    -.

9% ¾ fn€ n°– ½¾°  – f°  f°–½°%    nfffn ¾    nfffn ¾    nfffn ¾     fn ¾     fn ¾     fn ¾     fn ¾      f¾f   ¾f° °¾ ° n°€–f°    €f f° ¾°¾€ € f¾°ff°n nf¾ °   ¯¾ € - f¯ ¾¾f–   f ..

f°n  .

Sign up to vote on this title
UsefulNot useful