Operation Snowball Activities & Songs

 2002 Operation Snowball, Inc.

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Table of Contents
Table of Contents............................................................................................................................ 2 GETTING ACQUAINTED ............................................................................................................ 6 Outburst....................................................................................................................................... 6 The M & M Game....................................................................................................................... 6 Partner Interviews ....................................................................................................................... 6 Who Am I?.................................................................................................................................. 6 Communication........................................................................................................................... 6 Free Choice Game....................................................................................................................... 7 I Can’t ... I Won’t........................................................................................................................ 7 Rogerian Listening...................................................................................................................... 8 Circle the Circle .......................................................................................................................... 8 Me Switch ................................................................................................................................... 8 This is My Nose .......................................................................................................................... 9 Burst the Balloon ........................................................................................................................ 9 How Do You Do? ....................................................................................................................... 9 Person to Person........................................................................................................................ 10 Shoe Factory ............................................................................................................................. 10 Smaug’s Jewels......................................................................................................................... 10 Zen Clap.................................................................................................................................... 11 Who Are We ............................................................................................................................. 11 If I Could Be. . . ........................................................................................................................ 11 Human Treasure Hunt #1: A Baker’s Dozen............................................................................ 12 Human Treasure Hunt #2 A Baker’s Dozen ............................................................................. 12 Group Juggling.......................................................................................................................... 13 Values Continuum .................................................................................................................... 13 Making the Difference .............................................................................................................. 13 One And Only........................................................................................................................... 14 Bill of Rights Revisited............................................................................................................. 14 Alternative Search..................................................................................................................... 15 Action Research + Action Search ............................................................................................. 15 Adjective Name Game.............................................................................................................. 16 Lifeline...................................................................................................................................... 16 My Favorite Place ..................................................................................................................... 16 I’m Going To Tahiti.................................................................................................................. 16 Ha, Ha, Ha................................................................................................................................. 17 Animal Friends.......................................................................................................................... 17 Hand Dancing ........................................................................................................................... 17 TRUST BUILDING...................................................................................................................... 17 Experiencing Culture ................................................................................................................ 17 The Card Game ......................................................................................................................... 17 Freeze........................................................................................................................................ 18

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Labeling .................................................................................................................................... 18 The Ties That Bind Us.............................................................................................................. 19 Yurt Circle ................................................................................................................................ 19 Happy Landing.......................................................................................................................... 19 Secrets ....................................................................................................................................... 20 Do Your Own Think ................................................................................................................. 20 Group Polarities ........................................................................................................................ 21 The Protector............................................................................................................................. 21 Defuzzing Wheel ...................................................................................................................... 21 Rope Grope ............................................................................................................................... 22 Sherpa Walk.............................................................................................................................. 22 Rabid Nugget Rescue................................................................................................................ 22 Emergency ................................................................................................................................ 23 Prui............................................................................................................................................ 23 Money On A Book—Trust Walk.............................................................................................. 23 Driver’s Ed—Trust Walk.......................................................................................................... 24 Amoeba—Group Trust Walk.................................................................................................... 24 The Glob ................................................................................................................................... 24 Cover The Space ....................................................................................................................... 24 Blind.......................................................................................................................................... 24 Cookie Machine ........................................................................................................................ 25 Rattler........................................................................................................................................ 25 TEAM BUILDING....................................................................................................................... 25 Blind Line Up ........................................................................................................................... 25 Monster ..................................................................................................................................... 25 The Farmer And The River....................................................................................................... 26 All Aboard ................................................................................................................................ 26 Poetry In Motion ....................................................................................................................... 26 The Human Knot....................................................................................................................... 26 The Electric Fence .................................................................................................................... 27 The Diminishing Lead Problem................................................................................................ 27 Cross the Great Divide.............................................................................................................. 27 Airport....................................................................................................................................... 27 The Great Escape ...................................................................................................................... 28 Bridge It .................................................................................................................................... 28 Business .................................................................................................................................... 29 Excuse Me, I am Looking For ... .............................................................................................. 29 Tug of Friendship...................................................................................................................... 29 The Shrinking Ship ................................................................................................................... 29 Dream-Building ........................................................................................................................ 30 Everybody Up ........................................................................................................................... 30 Lap Sit, Step, Touch, Clap ........................................................................................................ 30 Natures Towers ......................................................................................................................... 31 Popsicle Push-Up ...................................................................................................................... 31 Stork Stretch.............................................................................................................................. 31 River Crossing (Poison Peanut Butter River) ........................................................................... 31

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A Bag Full Of Props ................................................................................................................. 32 Group Art .................................................................................................................................. 32 House Of Cards......................................................................................................................... 32 Pitch A Tent .............................................................................................................................. 32 Carrot Sticks.............................................................................................................................. 33 What’s Our Logo ...................................................................................................................... 33 What’s On A Penny .................................................................................................................. 33 Word Formation........................................................................................................................ 33 Story Acting .............................................................................................................................. 33 Freeze........................................................................................................................................ 33 N-Numbered Opera Singer/Storyteller ..................................................................................... 33 ABC Scavenger Hunt................................................................................................................ 34 Silent Line-Ups ......................................................................................................................... 34 Paper Chase............................................................................................................................... 34 Zip, Zap, Zop ............................................................................................................................ 34 Number Tag .............................................................................................................................. 34 Marshmallows And Toothpicks................................................................................................ 34 Situp .......................................................................................................................................... 35 CLOSURE .................................................................................................................................... 35 The Gift Box ............................................................................................................................. 35 Positive Bombardment.............................................................................................................. 35 Warm Fuzzies ........................................................................................................................... 35 Personal Action Plan................................................................................................................. 35 A Letter To Myself ................................................................................................................... 35 Balloons, Balloons!................................................................................................................... 36 Left-Handed Compliments........................................................................................................ 36 Your Turn.................................................................................................................................. 36 Inverse Paranoid Projects.......................................................................................................... 37 Wiggle Handshake .................................................................................................................... 37 Re-Entry Questions................................................................................................................... 38 Wonderful Shuffle .................................................................................................................... 38 I Wonder Statements................................................................................................................. 38 Dear Me Letter.......................................................................................................................... 39 Reflections and Closure ............................................................................................................ 39 I Learned Statements................................................................................................................. 40 Removing the Gauntlet ............................................................................................................. 40 MISCELLANEOUS ..................................................................................................................... 40 Money Madne$$ ....................................................................................................................... 40 Saran Wrap Game ..................................................................................................................... 41 Toxic Waste Dump ................................................................................................................... 41 SONGS ......................................................................................................................................... 42 Shark Attack.............................................................................................................................. 42 Froggy ....................................................................................................................................... 42 Singing in the Rain.................................................................................................................... 43 Making Rain.............................................................................................................................. 43 Peanut Butter and Jelly ............................................................................................................. 43

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I like to Eat Apples and Bananas .............................................................................................. 44 How do you Feel? ..................................................................................................................... 44 Lion Hunt .................................................................................................................................. 44 Announcements......................................................................................................................... 44 Par, rump, rump, rump.............................................................................................................. 46 My Bonnie Lies Over the Ocean .............................................................................................. 46 Boom Chicka Boom.................................................................................................................. 46 Fast Food................................................................................................................................... 46 Little Bunny Foo Foo................................................................................................................ 47 Skips Got A Head Like A Ping Pong Ball................................................................................ 48 Cool Cat .................................................................................................................................... 48 Little Sally Walker.................................................................................................................... 48 Recycle...................................................................................................................................... 49 Flee Fly ..................................................................................................................................... 49 The Pony Song.......................................................................................................................... 49 Noble Captain Kirk ................................................................................................................... 49 Banana Dance ........................................................................................................................... 50 Peanut Butter............................................................................................................................. 50 Bootie Rock .............................................................................................................................. 50 OS Monkeys.............................................................................................................................. 51 OS Spirit Song .......................................................................................................................... 51 Get Down .................................................................................................................................. 51 Bugaloo ..................................................................................................................................... 51 Who’s the Best? ........................................................................................................................ 52 In the Zoo (“The Farmer in The Dell”)..................................................................................... 52 Dino Ditty, Ditty Dum Ditty Do (“Do Wah Diddy Diddy”) ........................................................... 52 Acknowledgements....................................................................................................................... 52

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Front center — describe yourself as a weather forecast. This includes facilitators. Bottom left hand corner — describe yourself as an animal. It may be necessary to use this type of activity at the beginning of each group meeting to get things started and create the right atmosphere. Have group members pair up and share their cards. Give each person five different objects.) Communication Ask group members to pair up and sit on the floor back to back.GETTING ACQUAINTED The following activities are suggested to allow group members to get acquainted and practice effective communication techniques with each other. ask each participant to share one thing about themselves for every M & M they have taken. Outburst Have group members take turns introducing themselves by saying their name. Instruct them to write or draw answers to the following on the card: Top left hand corner — describe yourself as a cookie. The partners should have matching objects. — Everyone’s favorite memory was of family. The M & M Game Pass a bag of M & M’s around the circle and ask everyone to take as many as they think they need. Once the pairs are through interviewing. Top right hand corner — describe yourself as a tree. Lou gets 1 yellow 6 . The task is to interview their partner and find out as many unique things about him or her as possible. (Request that no one eats their M & M’s before receiving all of the instructions!) After the bag has made its way around the circle. but doesn’t make the game as much fun!) Who Am I? Give each group member an index card. Instruct the group that this is a nonverbal activity. (Taking notes is an option. describing each of the items and why they chose them. Back — describe your favorite memory. Was their a common twist among the group’s cards? (Ex. they come back to the group and introduce their partner with the knowledge they have gained. where they are from and singing a line from their favorite song. This game can also be done with toilet paper! Partner Interviews Ask participants to pair up with someone in the group that they do not know. For example. This includes the first discussion group. Bottom right hand corner — describe yourself as a feeling. Bring the group back together when partners are done sharing and discuss what observations people made.

social life... the designer must communicate to the partner the design the objects have been placed in. one is the monitor and the third is the helper. ask them to go back and say their statements out loud with one correction. Partners need to decide who will design first. The focus person should select a choice in her/his life that she/he would like to discuss with a small group of good listeners. Generally. “I can’t” implies being unable.” for “I can’t. 4. as possible areas from which to draw these statements. they suggest other alternatives the focus person might want to consider. “don’t you feel it would be wiser to . The helper may not make a statement unless he/she first asks permission of the focus person. 2.. 1 purple sheet of paper. Exploring alternatives: They inquire about alternatives the focus person sees open to him. What other methods did they use to communicate the shape. Once all pairs are finished.”. Exploring feelings and choosing: They ask questions which encourage the focus person to explore his feelings about the alternatives and their consequences.” Are their “I can’t” statements really statements of something impossible..” statements. Ask them to consider their school life. Explain that this may feel funny at first.block. crippled and controlled from the outside. The role play can go on for about a half-hour to forty minutes.. 3. Bring the group back together and discuss the difference between “can’t” and “won’t. One person is the focus person. This time they will substitute the words “I won’t. When the pair feels that both designs are exact duplicates they can each turn around. or are they statements of something possible that they simply refuse to do? Discuss the need for people to be aware of their power of refusal. With permission. He can and should tell the others if he feels pressured by their questions — if.... The focus person is in control.g. 1 brown crayon.”).” statements. 1 paper clip and 1 blue ball. size. and to think about what choice he is leaning towards at that point. Understanding: They ask questions to gain enough information so they feel they have a good understanding of the focus person’s choice dilemma. The helper will do this by asking questions. WITHOUT TALKING OR TURNING AROUND. etc. “I won’t” affirms the responsibility for their actions. make a habit of correcting people who say “I can’t. Often this reaffirmation of responsibility even leads to the transformation of an “I cant” to an “I will.” After you have used this exercise in group. He can end the game at any time. Both partners will take turns saying aloud their “I can’t. home life. Give partners the opportunity to switch roles. The monitor also steps in if he senses people are making statements disguised as questions... This format is not inflexible. I Won’t Have the participants make a list of “I can’t.” Ask them to repeat whatever they have said with the words “I won’t. they should choose a partner. They should have at least 15 items on the list. Clarifying: They ask thought-provoking questions to test out some of their own hypotheses and to help the focus person think more deeply about his situation... The designer should arrange all of the objects in a pattern in front of her/him. (e.. The monitor’s job is to encourage the group to follow the five-step process if he senses they are putting the cart before the horse. The helper’s job is to help the focus person make her/his own best choice.” statements. I Can’t . Once their list is complete. 5. Lou’s partner Maria gets 1 of each of the exact same objects... Exploring consequences: They ask questions which cause the focus person to explore the consequences of the alternatives open to him. but each person should try to use the same amount of feeling on the “I won’t.” 7 . The partner also cannot talk or turn around. the questions follow a five-step progression: 1. with appropriate feeling.. Ask the group how they adapted to not being able to talk. for example he feels they are trying to persuade him toward a given choice. color and position of the objects? Free Choice Game This game requires that individuals divide into groups of three. Groups will naturally jump back and forth among the five stages of decision-making.

. One of us starts by saying. Jerry: My point was. You’d have people knowing they’d get a decent wage if they didn’t work so . the facilitator asks the monitor to change roles with one of the discussants.. hoop through hoop) and back to the originating point. the others are discussants. No winners. through each other (i. why would . but I think just the opposite would happen. 8 . Me Switch First. Fran: Sorry. The monitor helps the discussant find a subject of mutual interest. “Who won?” after both hoops have circled the circle. Jerry: Okay. why work? Fran: Well.. touching the opposite elbow. I’ll tell you. and the call keeps alternating until there is a match. It is the monitor’s role to see that this process takes place.. are you satisfied that Fran understands your argument? Jerry: No. Every now and then. One person serves as monitor. and that’s why I’m in favor of a guaranteed. “Me. we must master the game’s three signals: (1) hands angled above the eyebrows. See how quickly the participants in the circle can cause the hoops to travel around the circle (over the people) in opposite directions. so that the previous speaker honestly feels his statement has been understood. Use fairly large hoops for this activity — they are sold in different diameters. It takes some thought to realize that the entire group is working as a team. It can be done in groups of three or more participants. Monitor: Fran. No losers. If there’s no match. or so involved with planning our responses. he must summarize the essence of the previous speaker’s statement. if somebody thinks he doesn’t have to work and will get paid anyway. Jerry didn’t finish his point and you didn’t restate it before responding.Rogerian Listening This listening exercise is named after Carl Rogers.. In this exercise. It’s interesting to see what the group’s response is when you ask. switch!” At the word switch.. we snap into one of the three signals. switch!” We each snap into one of the signals again. Jerry. we switch roles. Monitor: Hold it Fran.e. do you want to try again. The object is for the caller to trap his opponent into making the same signal he did.. Is that right? Fred: You got it.. “Me. he’ll work because . In typical discussion. before any discussant offers his own point of view. we are so concerned with what we are going to say next. Fran: But that’s ridiculous. but on which the discussants have different views or feelings... (3) both hands crossed in front of the chest. The first discussant states his position on the issue and a discussion follows. Monitor: Wait. Three matches by one of us wins (if we’re playing for baseball cards). Circle the Circle Ask the group (12-30) to form a hand-in-hand circle. or do you want Jerry to repeat his point? This exercise can last as long as the group seems interested and involved in their discussion. you’re saying you favor the guaranteed income because you think it will break the cycle of people staying on welfare and because it will put more money in circulation and thus create more jobs. Jerry: Okay.. (2) one hand pointed up and the other sideways. minimum annual income. Place two large hoops together between two people (resting on their grasped hands). Example: Fred: . that we often tune out or miss the full meaning of what is being said. and whoever was the non-caller immediately starts the next round with. a pioneer in the counseling field.

shake hands again. However. When all balloons are broken. Variations: Break the balloons by putting them between the knees and squeezing them until they break.This game is best played ultra-fast. It is a contest to see who can get back to the starting place — home first. This is My Nose How should we respond when someone approaches us. standing in a circle and facing the center. thank you!” “How do you do?” “Fine. the object is to break as many balloons as possible. One of us volunteers to be the host.” Undoubtedly. when their paths cross somewhere on the other side of the circle. and selects one player by tapping her on the shoulder. introducing himself and inquiring. but merely extending an invitation to play this new game. It quickly becomes such an eyeball-to-eyeball psych-out showdown that we may find ourselves playing coast to coast. “Fine. The host shakes the hand of the selected guest. thank you!” The overly gracious host now asks for a third time. “How do you do?” whereupon the guest replies. We should explain to him that the object of this ultimate text of hand-eye-mouth coordination is to say the body part the other person has just pointed to. and marks a point down on his tally sheet. The host dashes around the outside of the circle in the direction he was originally going. perhaps. pencil and paper for scorekeeper. “How do you do?” all the while shaking the guest’s hand. The scorekeeper then runs up to the person whose hand is in the air. switch!” “Me. thank you!” all propriety is finally abandoned and the action begins. ever so solicitously. behind our backs. scores are added up and a winner is declared. and go through the formalities three more times: “How do you do?” “Fine. by sitting on them! When a person breaks a balloon.” and she might the pat her elbow and insist. Burst the Balloon What do we need? 30-40 balloons. Now the formal pleasantries begin. switch!” “Me. thank you!” Then they continue on around the circle. while pointing to another part. with each “Me. He walks around the outside of the circle. sticks his finger in his ear and says “This is my nose?” Chances are. while the guest runs in the opposite direction. On GO. “This is my head. Burst balloons by jumping on them with both feet. Or how about making the host and the guest get 9 . thank you!” “How do you do?” “Fine. the host and the guest must stop. The player then tries to break another balloon and earn more points. The balloons are blown up and scattered on the floor. some onlooker will wisecrack that these two are in bad shape if they can’t tell one end from the other. skipping. Players stand in scatter formation. Whoever gets beaten in the race home gets to host the party for the next round. Can we add even more lift to this madcap affair? How about specifying different forms of locomotion for the trip around the circle — hopping. he’s not attempting to transmit an obscure message. How Do You Do? We attended this game as party guests. for he asks again. Switch!” coming right after the other. Burst balloons by squeezing them between two people. “Fine. “How do you do?” She tells him her name and responds to his inquiry in her most genteel manner: “Fine. When she answers for the third time. or sidestepping. he shouts “I Score!” and must put his hand in the air. again. One of us could quite properly respond to him by tugging her chin and saying “This is my chin. Then we should challenge him to a game and see how long he can keep the chain going before his tongue gets twisted with his anatomy. thank you!” But the host proves to be exceedingly gracious (or perhaps just hard of hearing).

A good roar and some fancy footwork on the part of the dragon can be nearly as impressive as death breath and thunderbolt tails. and everyone selects an unmatched pair of shoes. and with the high ritual that this game deserves. If by chance Smaug manages to get everyone before they get his jewels. Each player selects a partner while one person remains free to be the Caller. Now we have two options. for the next 500 years. 3. he should just slip his toes in the shoe so he doesn’t turn it into a Low Trashmo. This at least gives everyone the opportunity to confront a new dragon. Shoe Factory We start by standing in a circle. If you get touched by him. we remove our shoes and place them in a ceremonial pile in the center. (The name of this game is actually Olfactory. If the Caller says “person to person. As we all chant.around the circle walking backward or with their eyes closed? Or we could exchange pleasantries and race around the circle in pairs. Next. which requires each player to put on the shoes he has selected. neither of which are his own. One is to close our eyes and try to identify the owners of the shows we’ve selected. 10 . we should find ourselves in some semblance of a circle.” everyone must change partners and the Caller selects a partner also. the peak pedal experience begins. you might catch Smaug unaware. and he is blessed with a 13EEE foot.) Most people. This process will probably result in a tangled living sculpture that’s a veritable orthopedic Gordian Knot. And then there’s always the mass charge where most get sacrificed but one gets the treasure. leaving two dozen neatly arranged pairs of shoes waiting to be reclaimed by their rightful and grateful owners. Dragons are not known for mercy. (A handkerchief placed on the ground is a less glamorous but eminently more practical substitute. A popular strategy for treasure-snatching is to sneak up behind and reach between the dragon’s legs to grab the jewels. If he has selected a sleek new High Techno brand running shoe. For example. he has the option to leave you all frozen. Smaug the Mighty can range as far from his jewels as he dares. Once we’re all standing around wearing two strange shoes. If some players are inclined to remain Caller for too long. The contortions may become comically complicated. “But where are my shoes?” We can answer that question with a single elegant move. 1. “nose to knee” would have the two partners bent over with their noses touching each other’s knees. The person left without a partner after the change becomes the new Caller. Smaug’s Jewels One person chosen as Smaug stands guard over his jewels. The Caller names two body parts which the partners must then try to have touch each other. impose a time limit for each Caller. we all take three giant steps toward the pile. Person to Person This game helps bring players closer together in some pretty unusual ways. 2.) Everyone else forms a circle around him and tries to steal the treasure without being tagged. choose the second. We simply slip out of our captive footwear. you are instantly frozen in place until the end of the game. “Shoe! Shoe! Shoe!” we shuffle around and try to find the people who are wearing the mates to our shoes. we keep the matching feet together so that all the shoes are in proper pairs. But don’t worry — it’s a rare dragon that reigns for more than thirty seconds. upon being given this option. size 6A. Or if you make believe you’re frozen. When we do find them. however. just to add to the formal frenzy. but ideally. for the old one is replaced by the treasure-snatcher. solid as bones.

. I’d be a(n) _____________________ because . . and what they want to do. with fingers extended. until there are just a few Zen masters trying to stay centered amidst the confusion. as far as we know. talk and do stuff. saying “Yin”. . her fingers would point to the left. If I could be a piece of furniture. . They never once mentioned that they were “children” or “young people!” High school students and college students can handle this exercise profitably as well. Now the third player has the best part of all. . If I Could Be. However. Whoever goofs joins the ranks of hecklers. . Start the discussion by asking the question: Who are we? How would you answer that question if a Martian were to ask that of us. I’d be a(n) ______________ because . and so that person would go next. (That’s the sound of the well-known Zen clap.) Whichever way her fingertips point indicates a new starter. . . . If I could be a flower. . on top of her head. After the group seems to have exhausted the “Who are we?” question you may want to switch your focus to an individual (with his or her permission. But first ask them. . etc. I’d be a(n) _______________ because . as a satori heckler. If I could be a musical instrument. 11 . I’d be a(n) _______________ because . the daydreamer is banished from the circle of Zen masters. I’d be an _________ because . One of us starts the action by placing either hand. For such a transgression. . says the wrong word. If I could be a car. . I’d be a(n) ___________________ because . We are people who can move and think but we can’t make magic. If I could be a street. If I could be a tree. her fingers would be pointing to the person in the direction to the right. If I could be an insect. I’d be a(n) ________________ because . or goes out of turn. This exercise is another way of helping students clarify who they are. right now. If I could be a building. flower. If she used her left hand. She performs a one-handed clap by pointing her fingertips toward anyone else in the circle while saying nothing at all. . I’d be a(n) ______________ because . I’d be ______________________ because .). The game continues “Yin!” “Yang!” silent clap — at as rapid a pace as possible. Have the students work in pairs and talk about their written responses to such questions as. “Who has won the game before it starts?” Who Are We Ask the students to sit in a circle with you. with fingers extended. under her chin and says. and so the person to the left of the starter would continue the game.Zen Clap We all sit in a circle. . . indicates who in the circle goes next. . have them form larger groups to share their choices and reasons. We are different from each other. We can think. of course). . What does that next person do? She places either hand. it’s time for a new round. food. who gets the whole process rolling again by placing one hand on top of his head and saying. Here are some ideas to start with: If I could be any animal. insect. .” And whichever way her fingers are pointing. . “Yin”. he’s allowed to stand just outside the circle and do or say anything (short of touching a player or blocking her vision) to try to make someone else miss. “If I could be any animal (bird. When there are only three masters left. “ This done. I’d be a(n) __________________ because . in true New Games style. . I’d be a(n) _____________ because . . what they want to be. . as we sit here in our circle? This exercise has been used very successfully with elementary school students. I’d be _____________________ because . facing each other. Whoever goes next depends on which way the starter’s fingers are pointing. If I could be a stage. . . . he gets to remain in the game. “Yang. until some distracted soul makes the wrong motion. In this role. If I could be a bird. left or right. If she used her right hand. Some examples of what they have said are: We are human beings.

” 3 Find five people who have ways of showing caring in their own families that you like. . . Find three people who have gotten into a “yelling argument” with their child(ren)/parents at some point in the past. I’d be ____________________ because . . Find out what makes it special. If I could be a part of speech. 12 . I’d be _______________ because . Find someone who has “bombed” once in working with a group. If I could be a movie.” Find out how they maintain their balance. Switch clothes with them. I’d be ______________________________________ because . Fill out as many as you can of the items on the items on the sheet which I hand to each of you. Human Treasure Hunt #2 A Baker’s Dozen The purpose of this activity is for you to catch up on what has been happening in the lives of those people you already know and to get acquainted with people you don’t know. If I could be a record. . Do something about that. . . I’d be __________________________because . 5. Lend ‘em an ear. 13. I’d be ______________ because . Find someone who remembers a favorite game from age seven. . Find four people who are religious readers of the PEANUTS comic strip. 11. 6. Find five people who have heart at least three “put-downs” today. . . . Speak to the people — please do not use prior knowledge that you have about someone. Find three people who feel the same kind of stress on the job as you do. I’d be ___________________ because . Find someone who needs a shot in the arm. . What brought on the laughter? 10. Find someone who would like to have an uplifting experience this week. Find someone who has something for lunch that you would like a bit of. Give it to ‘em (figuratively). Try to fill in one item for each person you contact . Try to fill in one item for each person you contact . . . Found out what they enjoy the most about their jobs. Put the appropriate name in the space provided. 1. I’d be _________________because . 2. Learn it! 9. 8. Find someone who can spit watermelon seeds as far as you can. . 10. I’d be ______________________ because . Have them whisper in your ear what it was about. . Speak to the people — please do not use prior knowledge that you have about someone. 11. 1 Find four people who wonder what they “want to be when they grow up.” 6. 4. Fill out as many as you can of the items on the sheet which I hand to each of you.If I could be a foreign country.” 2 Find three people who see themselves more as a “funnybone” than as a “backbone. Find someone who has a special place. Find three people who work at least 10 hours each day. 8. Find someone who wears some item of clothing the same size as you do. . . 12. . If I could be any color. If I could be a food. . Carry ‘em away. If I could be a TV show. Discover the key to their creativity. Sit him/her or your lap while listening to the story. 7. . . Lend a listening ear. Human Treasure Hunt #1: A Baker’s Dozen The purpose of this activity is for you to catch up on what has been happening in the lives of those people you already know and to get acquainted with people you don’t know. If I could be a game. . Find two people who see themselves as creative. Give it to ‘em! 3. Find someone who can sing three TV commercials. 9. 5. bite on! 7. Find four people who have had a good laugh in the past week. Find someone who is presently wrestling with a values dilemma in his/her own life. 4 Find two people who feel that they have a good balance between their “work life” and “home life. Find someone who feels that “you can’t fight city hall. Find someone who tends to get carried away in groups. Find someone whom you don’t know. Put the appropriate name in the space provided.

. tennis balls) so that there are a few more than one per person. Students who are at the two opposite ends might profit from discussing their differences. . macro-meter activity has been around for years because it’s easy to teach and fun to accomplish. making our lives more valuable. but often-times very difficult (to do) way of taking a stand — writing a letter to the editor. Ask your large group to break up into smaller groups of 5-7. Making a difference in the quality of life . Try reversing the sequence. feelings. You may want to encourage the staff and participants to come up with their own letters as well. with each side of the room representing a different extreme. the initiator starts the ball again. Try keeping the objects going with only six people throwing — now that’s juggling! Values Continuum The continuum can be a real or an imaginary line right down the center of the classroom. Find someone who wouldn’t mind getting a back rub from a total stranger. 13. softies. throwable objects (nerf balls. a school district newsletter. or magazine. Group Juggling This simplistic. throwing to the person you formerly received from. Do no throw to the person next to you. Think about an issue of importance to you. Have the group stand in a circle facing one another and so that the circle’s diameter is no more than 12-15 feet. beanbags. values around this issue in a letter to the editor — or your local newspaper. In order to do that. You may want to turn the letter into a petition — it could be a values clarifying experience for the staff and participants in your program to be presented with the option of signing their names to it. That person lobs the ball to a person opposite from him/her and this continues until a person-to-person sequence is set. The students place themselves on the line and negotiate with the people to their right and left to ascertain the correctness of their position. Find someone who has the same size thumb as you do. we will need active. One person in a group of six keeps the throwable objects nearby and lobs one of them to a person across the circle. • How far would you go to be popular with your group? • How much personal freedom do you have? • How much freedom do you want? • How do you feel about fighting? • How are you at decisions? • How do you feel about competition? • How much do you want from the family? • How do you feel about school? • How much do you talk to other people? • What percentage of the time are you happy? • How do you feel about teacher and pupil appearance? Making the Difference What is values exploration all about? Making a difference. thinking and questioning citizens who have the courage to take a stand. Once everyone knows whom to throw to and receive from. As our nation moves into its third century.e. meanwhile.” This activity suggests a seemingly simple (to understand).12. i. to address important social values and who have the ability to make a difference. we need to move from “I understand” to “take a stand. have available enough comparatively soft. but this time includes another ball and eventually another until there are six balls being kept aloft simultaneously. a camp newspaper. . 13 . by-the-numbers. Express your thoughts.

Part of us doesn’t want to change. Use the Bill of Rights to clarify your values related to social issues: (a) first try ranking the ten amendments in the order of their personal importance to you. he will continue to be hungry. Bill of Rights Revisited Materials: a copy or copies of the Bill of Rights. Right to evaluate staff. or perhaps the advantaged persons feel guilty and feels things should be changed. Directions: 1. 14 . Right to be seen as human. which rights are most important — this might suggest another ranking for you to do. what might you do about them? One And Only Each of us is unique. Victims press for change. Give players file cards and pencils and ask them to write descriptions of themselves. Social injustices do not go away just because we think about them. 2. Right to express oneself emotionally. File cards are passed out. 4. After each reading. or just hard work. One by one. But if someone is hungry. you’re part of the problem? 4.Change Read the following: “Ills exist in society. Right to be able to distribute political literature. Write a dialogue (or role play it) between the part of you that wants change and the part of you that prefers not to change. What are your reactions to the above? 2. What could others do to support you if you were to try to change a habit? What habit would you like to experiment with giving up? What habit would be hardest for you to give up? 5. Right to be responsible. Right to a good education. Right to voice opinions with no penalty. Players should not sign their names. merely taking a picture of the problem. players close their eyes and switch cards. players read the cards they are holding. or accomplishments — the things that make them unlike any other person in the group. 6. 3. 7.” Questions for the group to discuss: 1. 3. 2. Sometimes it means changing habits or giving up some personal advantage. 8. Do you believe that “if you’re not part of the solution. 5. It’s better to describe personality than physical appearance. With regards to your own program. Players form a circle and sit on the floor. (b) It might be intriguing to join with staff and/or participants to discuss or seek consensus on the Bill of Rights — what other “rights do you think are crucial to people in our country? In the world? In your program? A group of high school students suggested these rights: 1. Collect file cards and shuffle them. the group tries to guess who wrote it. If a player receives his or her own card. The descriptions must point out their unique qualities. Do you see yourself as doing something about some of the ills of society? What? When? 3. but in what ways do we shot it? Here’s a chance for players to reveal what sets them apart from everyone else. Right to freedom on learning. merely writing a report. But change is difficult. The goal is to try to guess as quickly as possible the identity of the unique person. You might also want to rank them according to which rights seem closest to being abridged today and which are most secure. 6. We may be content with merely expressing our concern. Do you see any injustices in your school or camp? If so. experiences.

this activity could serve as a microcosm for creating a just “world community” and for negotiating the attendant values issues. 1. brainstorm what you can do to address it. Acting as a team. What parallels do you see between these and human rights/rules/laws? What “rights of the natural environment” do you want to preserve/protect in the rules of your program? Perhaps you could title your list an “Ecological Bill of Rights. based upon a mutual understanding of one another’s rights and responsibilities. People who constantly litter. Ways to celebrate spring (autumn. Action Research + Action Search This strategy is designed to help you act on your good intentions. winter. Textbooks which exclude or distort minority contributions to America. They might agree to write Self Concepts at this point. It might be interesting for you to take an inventory of the rights/rules/laws of nature. then your brainstorming sessions will also soar: 15 . Things to do to improve race relations in our school. 6. Things to do on a weekend in this town. staff. 1. 7. This particular activity can help you. The teacher may ask if any of the students would consider using any of the new alternatives in their lives. When the groups exhaust all the alternatives they can think of within the time allotted — about 10 minutes — they are to choose the three alternatives they like the best and rank the order. Discussion to follow. The groups are then to report their results to the class as a whole. they are to develop a list of alternative solutions by combining their individual lists and by adding any solution generated in the group setting. Right to not be put in category. Right to have staff have confidence in us. Creative ways to give presents. Start by Listing examples of injustices. 2. 10. 3. Forbidding girls to play in summer baseball leagues. Now it’s time to search for actions to speak to the problems which you research has uncovered. Way to save time. Ways to earn (save) money. 2. 4. oppression. and participants in your program to establish a just community. Where to go on a date. This is a sample list. summer). and/or violations of your or your program’s bill of rights. At the same time. Taking one problem at a time.9. He then presents the students with a values issue or life problem — little or big — that may touch their lives. The students are asked to individually brainstorm as many alternatives to the problem as they can think of in the time allotted — generally from three to five minutes or a little longer. What we suggest is that if you fly with the DOVE. 11. The students are then formed into groups of three or four. 3. Right to dress as one wants. depending upon how long it takes the students to run dry. 5. This should lead to discussion of life styles and of the importance of considering alternatives to the way we live.” Alternative Search The teacher may start out by saying that for many people life is just a collection of accumulated habits.

16 . I’m Going To Tahiti Each member begins by saying the phrase. with whom. I will write these letters by next Tuesday. different ideas as possible. Vast Number — the more ideas. in turn can spark creative ideas (aha). Lifeline Have members draw a horizontal time line beginning with birth to current age. when. seeing. Encourage students to share the significant parts of their lives with the others in the group. The leader then tells them whether or not they can go to Tahiti or not. This cycle is repeated until the last person in the group is introduced and tells the adjectives and names of everyone else in the group. Expand — Try to build on the contributions of your peers. The next person then identifies him or herself. like asking her if she’s written here “smelly” letters yet. “ Hi. Follow the DOVE guidelines. you may find it helpful to commit yourself to writing a contract with yourself (and/or) with another person. and put an “N” beside those behaviors which you would prefer not to try at this point in time. which. avoid killer statements like “that’s stupid. take a moment to analyze it by using the following coding: place a “T” next to those actions which you would feel comfortable/effective in trying. ha).” take a positive focus on every idea that comes up. signed Helen. saying.Defer Judgment — All ideas are acceptable. and I’m taking with me _____________________. where. off beat ideas can lead to humor and laughter (ha. the better chance you have of finding good ideas. etc. rather than competition. time. and I’m going to Tahiti. Have them share with others. Example of contract might include: “I will write a letter to the local paper and to my representatives making them aware of the pollution caused by the local industries. The activity begins with the leader starting by introducing him or herself. My Favorite Place Have each member imagine their most favorite place or situation. as well as reciting the leader’s name and adjective. generate a list of possible solutions to the problem at hand. place a “C” next to those actions which you would consider pursuing. signed Gail. When you have your list.. cooperation and energy.I will support Gail by gently nudging her — I will do this by kidding with her whenever I see her. what they would be doing.” Adjective Name Game Each person is to identify a positive adjective that begins with the first letter of that person’s first name. Have each one then mark off years. Offbeat — Try to generate as many weird. hearing. In order to increase the probability of success in carrying out your good intentions.. strange. are encouraged. tasting. Individuals can only go if they take items that begin with the letter that their first name begins with. and then have students write down significant events that have effected their lives. who could support you as you seek to implement your contract). smelling. hold off criticisms. my name is _________.

One person starts off as the hand dancer. Switch tempo. Ha Group members lie on the floor with their head on another person’s stomach. When participants finish. laughing. the other is the mirror. The cards should have things listed on them from the following categories: 17 . Please do not engage in any high risk trust activities that involve heights or other dangerous aspects. Then have each participant tape the paper onto their chests with the writing facing them. the word “Ha. If there are no exact animal matches. Start the music and tell the hand dancers to move their hands and bodies in rhythm to the music.Ha. ask each of them to share their pictures with the group. turn signs. After a minute. Experiencing Culture Pass out paper and crayons or markers.” The second person says: two “Ha’s” : Ha. Groups should not attempt medium risk activities before completing low risk activities. uttering. etc. etc. Process the activity by discussing what was learned about each individual and the group as a whole. the group must start over. age. participants should be encouraged to join with others who are similar. Upon approaching each other. The trust activities are designated as low and medium risk. Number one person begins by saying. with them standing approximately two feet apart. gender. The third person says three “Ha’s” and so on. the two then pair up looking for others. Then have everyone act and sound out the animal they have written on their paper. and if both are the same animal.). reverse roles. Have them position their hands upright. After groups are formed they move around as a group acting in the manner they would to animal’s enemies. genres. The Card Game You and your co-facilitator will need to make up a set of cards prior to the group meeting. etc of music to add excitement. Ha. Hand Dancing Divide participants into pairs. Have student then seek out other animals who are like them. environment. at shoulder height with their palms facing forward about one inch apart from the other person’s palms. Ha. Animal Friends Provide each group member with a piece of paper and a writing utensil and ask them to write the name of the animal they would like to be.. When laughing breaks out. TRUST BUILDING The following activities are suggested for use as trust building activities. Ask each participant to draw on a sheet of paper something that symbolizes their cultural background (keep in mind that culture includes characteristics like ethnicity.

leader. On each card write a different label that is often given to a group of people. and someone has been caught drinking on school grounds. • Situations that youth commonly get into The cards should be passed around the group. Freeze This is an impromptu acting game where everyone is encouraged to take a positive risk. we can all learn from each other without being forced to believe what someone else believes. one person replaces an actor on the “stage. or leave someone feeling badly at the end of the activity. brown noser.” (You can’t change all of the actors. Each group member should receive a card. observe body language. without looking at it. druggie. nerd. feel what they feel”. with each member taking one card.• Issues of concern to youth today • Global issues of concern. a member of the audience shouts “freeze” and raises his or her hand. Each person’s opinion will be accepted. At the end of the role play. These guidelines will not ruin the game. 18 . The following rules apply: • Group members are to treat each individual according to the label on his or her forehead. approach each person. When they have received a card. facial expressions. Group members take turns responding to the situation. • They should not try to guess what label they are wearing. validate them. Be sure you cannot see through the cards. The actors on the “stage” must “freeze” in the exact position they were in at the moment of “freezing”. other group members may share their own view or opinion. Examples are: jock. they are to hold it up to their forehead. The rules — no more than three people in a scene and the scene should be allowed to move for a reasonable amount of time before being frozen. The group members will be able to read each other’s labels. • They should not reveal what the labels are by direct or indirect comments. As a facilitator. Once frozen. It is best for you as the facilitator to pass out the cards. Labeling The purpose of this game is to allow people to step into someone else’s shoes and “see what they see. As a group. They have been called in by the principal (you) to share their ideas and advise the school about what action should be taken. • Feelings. no sexual behavior. interaction and the position people take in the circle. Make enough cards for each member in the group. As the principal.) To “freeze” the scene. Following the cardholder’s response. but there should be no debate. but should not look at what the card says. being very careful not to reinforce already existing labels by assigning a role to someone who may be classified in that sub-group back home. Remember. brain. why we give them to people and how we can avoid labeling. but will make it safe and fun for everyone to play without risk of being hurt or offended. asking him or her the following: How are you feeling right now and why? How are others reacting to you? Do you think you would want to continue your conversation with this group? Why or why not? What do you think your card says? If anyone appears to be having a hard time. The group is to pretend that they are from the same school. discuss what labels feel like. Use these observations as the basis of a discussion later. for their actual position may have caused the brainstorm of the “freezer”! The object of “freezing” is to come in to the scene and create a totally different story. forcing the actors already on the stage to adapt and become “impromptu” actors! Guidelines can also be set on topics — for instance. bully. The group should be sitting in a circle. be very careful not to stereotype individuals. clown. no putdowns of other cultures. word or concept on their card. and no attempt to change someone’s opinion should be made. no role-playing of drinking situations. Announce that no one should be called by these labels just because they were wearing them.

The Ties That Bind Us Divide the group into pairs. The challenge. Tell them you will need two volunteers — one a rower and the other a dock worker. The dock worker who saw the explosion is now trying to guide the blind rower to safety. Some of them should stand in two lines along the channel (boundaries). Explain that the rower is the lone survivor from a ship that exploded. With a bit of practice. We form a circle with an even number of players. yes. while the others (rocks) may stand. standing almost shoulder to shoulder and holding hands. “Out”. possible. a chair. Then we count to three. He was blinded in the explosion but escaped in a small rowboat. “In”. no. and so on. We all keep our feet stationary and support ourselves with our held hands. keeping the structure standing. When the rower docks successfully. Easy. both he and the dock worker lose their turn and must choose 19 . Explain to the class that this a group activity designated to test their concentration and ability to give and take directions. we can get our own yurt supporting itself in no time. we can try switching back and forth in rhythm. each In should be standing between two Outs and vice versa. When we’re finished. kneel or sit at random in the channel area. We then go around the circle and one person says. the next says. as I am sure you have figured out. with an interplay of forces in opposition and in harmony at the same time. All of us face the center. The key is to reassure people that it is possible. and the Ins lean toward the center of the circle while the Outs lean back. is to untangle the cords without untying them. If we all work together. The second partner loops his or her cord through his/her partner’s cord and then ties the ends of the rope to his/her own wrists. The rower will be trying to maneuver his boat through a rock-strewn channel and land at the dock. Each person receives a 3-foot rope. One person ties the ends of the rope to each wrist. Once our yurt is stable. What could be a better metaphor for New Games? Happy Landing Equipment: One blindfold. we can try counting to three and having the Ins and Outs switch roles while we continue holding hands. If we get really proficient. A yurt stays upright because each part is responsible for supporting the whole. Ask the group members who may have figured it out or think they know the solution to keep it to themselves. The other students are to be the rocks and channel sides. The two partners are now connected. or bumps into a rock or channel boundary. we can lean amazingly far forward and backward without falling. Processing Topics: • patience • creative thinking • perseverance • observation Yurt Circle The name of this game derives from that ingenious Mongolian nomads’ tent in which the roof pushes against the walls in perfect equilibrium.

Of course. Procedure: Set up the boundaries for the channel — sides and length. to fail to try is to suffer the inestimable loss of what might have been (Chester Barnard) Just as we can throttle our imagination. each member reads aloud the secret he or she has drawn and gives feelings and viewpoints about it. Papers are folded and put in a bag or in a pile in the center of the table. we encourage you to do your own think — you think up your own quotes and add them to the quilt: To try and fail is at least to learn. (Alfred Brandt) The best place to find a helping hand is at the end of your arm. The author of the “secret” may or may not identify him/herself and share his/her feelings.replacements. 20 . (Alex Osborn) Behold the turtle — he only makes progress when he sticks his neck out. Processing: How did it feel to be the rower blindfolded and walking backwards? Which commands were easiest to understand? Which were hardest? Did the rowers trust the dock workers? Did the “rocks” want the rowers to make it? Which rowers went furthest? What accounts for this? Secrets Each member is given a piece of paper and asked to write a secret feeling.” That is because we place much value/status in using quotations as thought-provokers. (Nietzche) We found each other and we are beautiful/and/you go your way/and/I go my way. Luck is the residue of design. There are no strangers in the world — only friends you have yet to meet. Or. goal or though about or thought about themselves which they are willing to share. While the new rower is putting on his blindfold. the quotes that follow may give you some kind food. The game continues until everyone has had a turn at being rower or dock worker. Each member draws a slip of paper. the “rocks” should change positions in the channel. Do Your Own Think We sometimes call this ritual “status quo-tations. You do not stand still/and/I do not stand still/and/ If by chance or plan we meet again/Let Us Be Now! (Dick Krajeski) People are like tea bags — they don’t know their own strength until they get into hot water. feeling-provokers and action-provokers. The other students should place themselves at random in the channel area to be the rocks and channel sides. Have the rower stand at one end wearing a blindfold and standing with his back to the dock worker who will be at the other end of the channel standing on a chair. we can likewise accelerate it. Wishing doesn’t make it happen. Failure is the line of least persistence. You might choose to start your quilt by drawing from the quotes interwoven throughout this book. but it won’t happen if you don’t wish. but often this does occur. One by one. (Branch Rickey) The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently. You might like to set up a “quotes-wall” in the room and encourage participants to create a quotes quilt relating to self-esteem. then opens it up for group discussion. You are not in this world to go my way/and/I am not in this world to go your way.

or good camp.. In order to become aware of and explicit about your own definitions. feeling and associations around value-rich issues.g. Place the word or concept to be defuzzed (e. and this person is to try to stop the group from hitting “it. Some surprises may arise which should be checked out.g. explain that the group working together is to tag one of the two people in the center (who will be identified as “it”).... pictures. These changes can be enacted in role plays. At times polarities will develop within your group. Please feel free to jot down anything that comes to your mind — individual words. wise use of resources..g. on the spoke leading out from the circle. Discussion questions: What was the difference between the two roles? What was similar between the two roles? Does anyone find him/herself in these roles in their lives? Defuzzing Wheel Many value-loaded words are fuzzy concepts — they mean many things to different people. Ask the group members to place themselves along the horizontal line where they would like to be. conditions. Present a large foam ball. individuals. The defuzzing wheel is an incredibly flexible vehicle. racism) in the center of the circle. but I always felt. we invite you to use the defuzzing wheel . e. e. phrases. They are to tag “it” by throwing the ball and hitting “it” below the knees. Give everyone. but truthfully. e..Group Polarities This exercise can be used at the beginning of a group or throughout a group’s time together. It is an excellent way to open up areas for exploration. drug abuse. Variation: Identify a polarity. feelings. trust/mistrust. competition. Statements can then be created.. complete sentences. 21 ... or switches roles with the protector (depending on whether he/she needs a rest).. an opportunity to play both roles. you could use it to focus on such concepts as: sexism. This should not be attempted until there is a base level of trust. The other center person will be “it’s” protector.. and then discuss their concerns and look at what changes would be needed. such as: “Other people see me as.” The Protector This exercise is a variation of Dodgeball designed to enhance cooperation and provide an experience of a dependent versus a protector.. behaviors.. Mistrust I don’t trust people at all. It is important for you not to censor or prejudge any of your ideas — these is no right answer to this.” “My parents always said I was. if possible. For instance. citizenship.. etc..” When “it” is tagged. “Ride on!” To start your ride. he/she joins the group. The group members should then be encouraged to respond to where they have been placed. Shy/Confident. and ask the individual members to physically place themselves along a horizontal line that represents the two extremes.g. thoughts. I always feel.. Now freely associate to this concept by placing any thoughts. The group forms a circle around two volunteers who start by standing in the center. Trust I trust people very easily. and ask for a volunteer to place others on the horizontal between the polarities. Select two polarities within your group. draw a circle with spokes coming out from it.

Lay out a course with rope around trees. Explain to the leaders (and eventually the group) that they are not allowed to say anything (language. walking next to water (which you can splash threateningly).” Try to end up the walk in an area that allows the group to be physically close together. Mark each end of the rope with a different distinctive feature. through grass. a means of communications must be established in a minimum amount of time. say “The next semi-human sounds you hear will come from your leaders. no more than 15) to tie on blindfolds. The problem: Tell your blindfolded travelers that two participants will lead them blindfolded through the course. Have all of the participants put on blindfolds and get in a line. Include: bashing through some bushes. etc. having to crawl under and over something. over limbs. they are finished. Tell them to find the other end of the rope by using their hands to move along the rope. Partner throws a “rabid nugget” (tennis ball) as far as possible and then verbally (no physical contact) guides his/her 22 . etc. Sherpa Walk Ask the entire group (8. indoors (rope between chairs). Everyone grabs on the rope in front of them. smell. Rope Grope Location: Outdoors (rope between trees). Do not allow the participants to see the course. prior to the group’s initial meeting. through bushes and shrubs. When they have reached the other end of the rope. So. to establish a challenging and enjoyable route.Prioritizing Of all the data now on your defuzzing wheel (your original wheel plus the added ideas from your partners). Take your chosen leaders (blindfolds now off) and point out a pre-selected route through which you would like them to lead the group. Explain to the remainder of the group that you will return within 5 minutes and that they should take this time to arrange themselves in some way for sightless traveling. helps develop trust and cooperation. shape. but can make whatever other sounds they like: whistles. Use something with a distinctive feel. Guides are not allowed to touch any members of the group. obviously. Give the leaders a couple of minutes to discuss communication strategies while you walk back and explain the situation to the now highly organized (?) travelers. Equipment/Materials: 50' to 100' of 1/2" diameter rope. 1 blindfold per person. leading them to an end of the rope. Rabid Nugget Rescue Use as a lead-up to Blindfold Soccer. over logs. which association seems to cover the most ground? Place an asterisk next to that spoke. Tell them they should go to the other end of the rope. Lightly tap two members of the group on the head and tell them to come with you so that you can point out the route. what stands out the most for you? Which spoke of your wheel seems to get at the heart of the concept. clapping. Do not tell them you are doing this. Spend some time. clucking. inflections) that the group will understand. etc. Assure the group that you and one other proctor will be silently attending this walk to provide spotting in case of any potentially risky moves. As you see the leaders approach. Variation: Start half of the group at one end and half of the group at the other end. No one is allowed to talk. and note (either in your mind and/or on paper) what makes that association the most significant one for you.

one person is blindfolded while the other is expected to guide and lead the blindfolded student. the ball is brought back and placed in a rabid nugget hospital (box). you have been instructed to eliminate the ten least useful appliances in your house (irons. etc. 23 . shakes hands and asks that gentle question. All your needs for food. Prui The Prui (pronounced proo-ee) is a gentle.” Your friend falls down and just lies there. if you have a free hand. Unlike the Blob. If you want to get people in touch and feeling comfortable with each other. for when someone bumps into him or her.) What would you take? 2. Money On A Book—Trust Walk As with a normal trust walk pairing. You think they might get violent in a minute. are included). The walk is made a little trickier by having the pair pick up a telephone book with a penny on each quarter. and then move along a path chosen by the non-blindfolded student. warm clothing and shelter will be met. Move on to another person. It is often fun to ask the students if they would change any of their ideas after they have heard what others have to say. “Prui?” If the other person asks “Prui?” back. You have just been notified that the dam behind the town where you live has been badly damaged by lightning. You ill also have TV. When you bump into someone. tired and almost there. Procedure: 1. friendly creature that grows. When someone bumps into you. and ask each student to come up with a solution. You may take with you a single crate of personal possessions not to exceed 100 pounds (animals and people excluded). If the group is too large. List in order of least usefulness the things your family would do without. dishwasher. The town must be evacuated. When everybody is bumping about. the referee whispers to one of the players that he or she is the Prui. It is now late at night and raining. What would you take? 4. When someone bumps into two clasped hands. Emergency Directions: Read each of the following problems to the group. shaking hands. Somehow the other kids sense it’s a fake and start cursing. radio and movies available. switch roles. which everyone avoids. The teacher should also participate. (Your family and pets are safe. shake their hand but do not respond. but your family has no household insurance. Eureka! You have found the Prui at last! Now you can open your eyes and become a part of the Prui to by holding hands. introduce them to the Prui. clocks. What would you do? 3. they know they have joined the Prui somewhere in the middle and must find their way to the end. TV’s. Once retrieved. “I’m not going any further and I don’t care. In an energy crisis. with strains of “Prui? Prui? Prui?” floating around the crowd. giving anyone the right to pass. you have volunteered to spend the next ten years of your life in an isolated arctic outpost. Ask one more time just to be sure. Your group has decided to complete a 30 mile hike in one day. For your efforts you will be well paid and become famous. This exercise is particularly intense if a lot of trees or ground dips are part of the search route. the Prui doesn’t respond. You are hungry. It seems that the Prui is also a smiling mute. everybody wants to find and become a part of the Prui. shake his or her hand and ask. this person opens their eyes. cold. To do this. Task complete. everyone stands in a group. then split into more manageable groups. Suddenly your best friend whispers. In a long range test of human survival. closes their eyes (or uses blindfolds) and begins milling about. then you have not found the Prui. After a few minutes ask them to share their ideas in turn. Since the Prui can see.blindfolded partner to the ball.

The two groups then form two lines on opposite sides of the rectangle. After a while. The leader shouts “FREEZE” and the group should be evenly distributed around the space. ask members to make sure that they cover as much space as possible. so that members will not be uncomfortable. and be even distributed throughout the rectangle. The leader tells the group how they are doing. making a group of four. These lines face each other. Blindfolds should be placed over the “cars” eyes. then face them forward with their arms crossed over their chest with elbows pointing out as bumpers. Call out “stick” again and have the pairs move to another pair. 24 . Amoeba—Group Trust Walk The group is loosely tied together with a rope. backwards. each individual will cross to the other line. The leader quietly points at individuals in the non-blindfolded line. and take a blindfolded member and then physically guide them around the space inside the triangle. Have them then walk around the room for 10-20 seconds. trash cans. The game can also be played using the same rules as cover the space. etc. When pointed at. get to corners and sidelines. the leader can ask the airs to move faster. crawl. Continue process until all five pieces of tape have been stuck so the group becomes a glob. To make the game more difficult. Members are divided into two groups of equal numbers.Driver’s Ed—Trust Walk Have group members form pairs. There must be no talking. without physically contacting anyone else. and reinitiates the activity. A rectangle of space is made using the same method as in Cover the Space.” Have the car tell the driver what type of vehicle they would like to be. and to always move to empty spaces. forming triangles with their bodies. Cover The Space Designate a space that is in the form of a rectangle using 4 chairs. Drivers should safely guide their cars around the room without having any accidents. Have group members start walking around the space. The Glob Provide each participant with 5 pieces of tape and instruct them to roll the tape so it will stick to their body in five different places. and members must continue moving. ask the pairs to switch roles. After a while. Call out the word “stick” and have the partners choose one piece of tape on each other and stick those two pieces of tape together. Have one individual decide who will be the “driver” and the other decide who will be the “car. Encourage members to form a circle and pair up with someone else. Stop the activity by yelling stop or by some other means and have the pairs switch roles. Members need to keep moving at all times. This provides a great opportunity to allow your group members to get to know one another. Blind This game uses the premise of Cover the Space. The group is then asked to move as a group through obstacles. One line is blindfolded. no contact. or other objects as corner markers. Drivers should stand behind the car and place hands on the shoulder (steering wheel). Variations include having members grab a partner’s hand. slow motion.

The group member who is to be the cookie should also have removed all clothing accessories (glasses. The hunter shakes his rattle in an attempt to locate the prey. TEAM BUILDING The following activities are suggested for use as team building initiatives. Two lines are then formed. the prey becomes a hunter.) Once everyone has become “legally blind. ask each group member to put on a blindfold. Elbows should be bent with forearms placed in front of body. and they must all be connected. asking the participants what it felt like to be blind. The two players are allowed to move freely within the circle. and one backwards to maintain balance. Blind Line Up Before giving any instructions. Each person is given a bottle filled with coins. and each member places one foot forward. Rattler The group forms a circle. 25 . the prey must respond. and the hunter selects a person from the circle to become a prey. The hunter and pray are taken to opposite ends of the circle and spun to disorient them. and what perceptions they had while working on the activity. You may offer a little assistance by telling them which side of the room the youngest person should be on and which side the “most experienced” person should be on. Share your observations. gleefully sing what kind of cookie the person is. watch who takes leadership in the activity. Take time to discuss the activity afterwards. day and year. The group then draws closer together. and then slides into the oven. As observer.Cookie Machine Participants are first asked to remove all jewelry. The rest of the group. For every rattle the hunter makes. and one of the bakers become a cookie. Monster The group task is to create a monster. and then bounce the cookie along the conveyor belt. The hunter then attempts to locate the prey by following the sound. who serve as bakers. and other clothing accessories that could scratch or poke someone. with palms facing up. with members standing shoulder to shoulder. Pay attention to the different methods people use to communicate their month. Two strong bakers should be placed at the end of the oven to assist the cookie out of it. the other as the pray. belts) and begins by announcing what type of cookie he or she wants to be. The cookie then becomes a baker. The members forming the circle provide safety. Forearms should be alternated. Two individuals are selected and blindfolded. a baby rattle – something that makes noise. (Old sheets or bandannas work well.” ask the participants. with one player’s arms flanked by the arms of the players in front of him/her. When the hunter locates the prey by tagging. to line up chronologically by birthdate — month. watches. and prevent the players from leaving the circle. without talking. within the following guidelines: • The monster must be made up of all the group members. day and year to each other. One person is designated as the hunter.

and you cannot take the left hand of the person who’s right hand 26 . When processing this activity. divided in half would be five. and they must get into the spaceship before it blasts off. It can have only five arms waving in the air like tentacles. For the sake of any facilitator who does not have the answer. no more. take the grain across to the fox. ask how people felt when they had to start over. In each group of four. (i. it is possible for lightning to strike and take their voice away! Other individuals can be made blind (close their eyes or blindfold them). the members must decide who will play the following roles — farmer.e. The only restrictions here are you cannot take the hand of the person standing next to you. come back for the fox. chicken. no more. the chicken would eat the grain if left behind unattended.. deep river in a rowboat which will only hold two at a time. There are no trick answers. • The monster must be able to move from one spot to another with arms waving. and likewise. This means that the entire group must stand in the spaceship (the square). Once the roles are established. if he leaves the fox alone with the chicken. without any part of their bodies touching the ground outside of the spaceship for a count of 30. no less. no less. They get six legs and six arms. divide the group in half and add one. If anyone falls out during the count of 30. then come back again for the chicken! All Aboard Mark a one foot by one foot square on the floor with masking tape. and how did people deal with that frustration? How does this activity relate to real life? Poetry In Motion The group works together to create a poem. the chicken and the bag of grain across a wide. (To figure out the number of feet and arms.• The monster must have five feet on the ground.) • The monster must make three noises. how the group solved the problem. The Farmer And The River Break your group into smaller groups of four. Process this activity by discussing who took leadership. each group of four has to figure out the following problem: The farmer has to get the fox. with each member contributing one line. the farmer must take the chicken over.. without falling apart! (You may want to make tape marks on the floor. the fox will feast. The group then sets the poem to motion. there should be no standing or sitting on people’s shoulders. The only restriction is you cannot hold the hand of the person standing next to you. Each person then puts in his or her left hand and takes someone else’s left hand. but not unattainable!) Some additional challenges — if certain individuals are taking charge and monopolizing the planning process.a group of ten. This square has just become a spaceship. facing in. take the fox across and bring the chicken back. However. creating a mini-skit! The Human Knot The group stands in a circle. fox and bag of grain. How many times did they change the plan and why? Who were the leaders? How did it feel to get frustrated. feet moving and noises sounding. Your group members are astronauts. the group must start over. shoulders touching. VERY IMPORTANT: In order to keep the activity safe. and if anything could have been done differently. Each person puts in his or her right hand and takes someone else’s right hand. Make the distance challenging.

The Electric Fence Object: To transport a group over an “electrified” wire or fence using only themselves and a conductive beam. Directions: 1. 27 . 3. Group has an area which everyone must get around or across without feet becoming detached. (2) If the conductive beam (a small diameter log) touches the wire. the group must begin again. both members must return to the start. The air traffic controller stands at one end of the runway. (5) The number of people being carried and carrying can vary with the strength and/or imagination of the group. are placed on the runway. boxes. Rules: (1) If a participant touches the fence (rope). The width of a football field is a very physical distance. all those in contact with that beam are “dead” and must attempt another crossing. If their feet become detached. The Diminishing Lead Problem Object: To move a group or series of groups (teams) across an open field as quickly as possible. (4) The trees or other supports which hold up the “wire” cannot be safely touched and so cannot be of assistance in the problem. shoes and so on. Obstacles. 2. Cross the Great Divide Location: Indoor or Outdoor — any open space with a marked-of area. Rules: (1) To cross the open area a person must be carried. they use radar and complicated instruments rather than relying only on the vision of the pilot. (3) An “electric field” extends from the wire to the ground and cannot be penetrated. Caution: (1) Be careful not to let the more enthusiastic people literally throw other participants 7-8' in the air over the rope. Variations: The object can be to move the entire group across the distance in as few trips as possible (this changes the emphasis from speed to efficiently). Have at least three people available as spotters. arms and bodies by climbing over. Materials: Objects found in the room (chairs. Divide the group into pairs. two separate circles. (4) If the carried person touches the ground while being transported.you are already holding. or a figure eight. such as chairs. he is “dead” and must attempt the crossing again. (2) The carrier must return and be carried himself. the group must untangle the knot of hands. require that everyone wears blindfolds. Any person touching the individual as he touches the wire must also return for another crossing. Be careful not to use objects that will be harmful if stepped on or bumped into. Participants form a line with sides of feet touching.e. injury will result! (2) Do not let the last person perform a head first dive into the shoulder roll. books. In this activity. To include more of a trust factor. i. Without breaking hands.. boxes. books. The distance can vary with the estimated strength of the groups. The pilot is blindfolded and stands at the opposite end. The rest of the players become the runway by forming two lines about eight feet apart with the lines facing each other. players rely on senses other than sight. (3) The only person allowed to walk (run) across the open area is the last person. One person becomes the “pilot” while the other partner is the “air traffic controller. shoes and so forth). until they are left standing in a circle.” One pair runs the course. Airport When large airliners land. a blindfold. under and through. one-to-one is not the only way.

It can be used as a tool in working toward improvisation. Break out of thick walled hut. First 5 min. not with the other group) and to begin construction if they choose to. The terminology change papers should read something like this: Side A. In order to establish a necessary dialogue between groups. i. 5. Negotiate an intense barbed wire fence. meeting of the chosen group representative in a separate room. The timing of the planning and building sessions should look like this: Separate groups are shown their building area and props and are given seven minutes to talk over the problems of building the bridge (amongst themselves. Procedure: Explain to both groups that the tangible purpose of this exercise is for each separate group to build a bridge toward the other group (sheet) so that the bridges meet and look as much alike as possible. three five-minute meetings have been arranged (be very strict on the timing) at a common meeting site (another room). No comments from the group are allowed during this time (only laughter!). 28 . murky river. The Great Escape This exercise can bring about some lively conversation. Cross a treacherous. 7 min. the word top means bottom. representative meeting. 1 sheet or blanket. sticking out your tongue means how many and crisscross means parallel. 8 . representative meeting. 1 small box of LEGO or Tinker Toys or the like. The group is to decide on three things that would be useful to their escape. separate from the other people in the room. As the members adjourn to the meeting room. offer blindfolds if necessary. 1 set of terminology. 4. deep tropical forest. The river is plagued by bad weather and almost constant fog. 6. Travel through an entangled. they will need to overcome the following obstacles: 1. Cross a malarial swamp.8" small diameter sticks (to be gathered previously by the participants). Climb over a 20 foot smooth barricade. You will also need the following items to be used by both group: 2 card tables. The countries have a common language but the dialects differ considerably. Third (final) 5 min. 10 min.. The group cannot use things like helicopters or magical devices like laser guns. food is pretty much gone and to stay there would probably mean that they would perish. discussion and building time back at the site. To reach safety. remind them that they must not look on the other side of the sheet.e. Bridge It You will need the following props x 2. They will have nothing else at their disposal. 5 min. side means under and laugh means high. Set-up: Place all props for each group on separate tables. Side B. and these two individuals sit facing one another. discussion and building time. Only one member from each group may talk at each meeting. one set for each group: 4 styrofoam cups. race to get the work accomplished. 3. the word tape means wide.The controller verbally guides the pilot down the runway so that the pilot avoids obstacles and the people on either side. Do not offer any guidelines except to say that only the offered props may be used. Second 5 min. decision-making and creativity. 1 roll of masking tape. 2. The group is told they are trapped in a hut in the middle of a large forest. a new representative should be chosen each time. 2 rooms. Try fabricating a story about two countries that are separated by a body of water but want to establish a trade and cultural relationship. 1 paper and pencil (or pen). 1 chair for each person.

The Shrinking Ship This is a great activity for team building and decision making. The other partner is informed that they want to purchase something very specific. Have them decide on the actual size. Give the pairs a set time for this role play. color.Business Your group (keep the numbers small: 4-5) is charged with construction of a freestanding tower of any shape or size using only the provided building materials.g. Stage One (20 minutes). Clarification and Real Life $ Hints. Tug of Friendship A large group of people sit in a circle holding on to a thick rope that is inside the circle in front of their feet. This building period is timed. From the START. If everyone pulls in harmony. style. They are to then convince the customer to purchase something similar. Make the first perimeter large enough to guarantee success. everyone’s feet must be inside of the perimeter for a predetermined time. Encourage them to come to a conclusion one way or another. I am Looking For . There are two stages to this problem. It’s a great cooperative alternative to Tug of War. Obviously other invited contractors will be clawing to the same mercenary gains. equally. Excuse Me. they find that they just don’t have it in stock. the entire group should be able to come up to a standing position. your group must construct a freestanding tower (erect enough to be measured by the judge). Continue this as long as the group is willing. Split your group into pairs and then send each half to opposite ends of your room. If they succeed again. size. e. Plan your tower (architects) and practice building a prototype or two (builders). 29 .. they can help each other up. newspaper or segmented hula hoop (4 segments). There can be a discussion afterward on other possible outcomes. and the height of the tower. They are to consider the reasons they want it. ask them to consider an even smaller circle. After recording the final time. 15 seconds. Stage Two (16 minutes). One-half is told that they work in a clothes shop. and their wages are based on a commission. Once they have experienced success from the first round. The company you own won an invitation to build a small scale tower to prove that your architects and builders can do it for the least cost and the highest profit. material. number of blocks.g. You may take the blocks from the container and build as many practice towers as you like (lots of trial and error). You can use either a 6-8 foot rope. Include more small blocks than large ones. The rope is tied together to make a large loop.. Instruct the group to stand inside of your circle or square.. e. ask the group if they would be willing to make the circle smaller. facing each other in two lines. This is an exercise in persuasion and compromise. Allow 200 LEGO blocks (or a facsimile) per team. When their partner comes into their shop to buy something. Tug of Friendship can also be played by stretching the rope out straight and having people sit on both sides of it. the three BIG BUSINESS GRAPHS are used to determine your result: the profit. If everyone pulls on the rope.. These two stages are structured to allow enough time to complete the problem in a class period (45-50 minutes). but at the end of this stage all the blocks must be disengaged and place back in the box.

and hands are tightly grasped. the players or gravity. taking three steps backwards. standing shoulder to shoulder. . Something that began as a simple cooperative stunt becomes an initiative problem that includes the entire group. . ask them to seek another partner and try standing up with three people. 30 . Not my world alone. Regardless of who wins. . The players then try to sit on the knees (not the thighs) of the player behind them. knees are bent. . Clap A group of players form a tight circle. Then the hand seeks other hands to help. ask the duo to try and pull themselves into an upright standing positions. clapping three times. . etc. But your world and my world. everyone takes one side step toward the center of the circle to tighten it. 2. If the pair is successful (most are). (3) All derrieres off the ground at the same time. Do you have any ideas about how to build a better sense of “community” in this program? 5. until the entire group eventually makes an attempt. but the stepping challenge becomes much more difficult. Ask two people of approximately the same size to sit on the ground (gym floor) facing one another so that the bottoms of their feet are opposed. touching the ground outside the circle. What ways have you found to be effective in “inviting” other to share your dream? 3. He starts first with himself. Lap Sit. (2) Foot contact with the same electrical set-up. it’s a wonderful way to bring a group together to end a session. Each person holds the waist of the one directly in front of him. by using a variety of collective actions suggested and attempted by the players: holding arms out to the side.. Belonging to all the hands who build. From this stylized sitting position. then four. Step. This last task usually leaves the entire group in a cheerful heap on the floor. Criteria for a successful attempt are: (1) Hands grasped so that an electric current could pass through the group. Do not allow interlocked arms for safety reasons (shoulder dislocation possibilities). Martin Luther King had a dream which he did not live to see fulfilled What dream do you want to realize in your lifetime? Everybody Up Using this initiative exercise is a useful way to introduce the concept of group cooperation. Touch. But a community dream.Dream-Building When a man starts out to build a world. Then the mind starts seeking a way. a trio. and then everyone turns to their right (or left). An alternate or additional way to present this problem is to ask the participants to sit back-to-back and try to stand as a pair. What is something which you have “started out to build” in your own life. It is possible to get whole schools in a single circle. The real fun of the game starts after the sitting circle has been formed. creating a sitting circle. by Langston Hughes Questions 1. Are there any dreams which you now have that you would like the staff and/or participants of this program to share in? 4. . etc. Thus the dream becomes not one man’s dream.

stand facing each other in a triangular configuration. everybody does a push-up. offering the advantage of a head start. as the right leg is supported to the right hand partner’s thigh. Each group goes outside and finds objects to use in building a tower. Stork Stretch Do a few back-of-the-leg warm-up activities and individual limberness exercises before trying this triad stretch. The task is to be completed in twenty minutes and each group is given an additional five minutes to plan. After the planning session. ask for four volunteers. and that the “permanently prone” individual should attempt a push-up on the count of two. If one of the participants has trouble getting up (foot pressure on their back might cause a problem). As you attempt this movement. most sturdy and most ecologically sound. tell him/her that you will give a 1-2-3 Go count. If done together. After your groups of four have had some fun with this quartet push-up (including a 360 degree rotation attempt while in the up position — doomed for failure. it’s width to be determined by you. After the twenty minutes of tower building is completed and judged. There is more than one solution. simple but impressive. it’s everyone’s right leg as parallel to the ground as possible. One observer is selected from each group to observe and report on how their group completed the task. with only eight hands touching the ground. One person is selected from each group to form a panel of judges. on their partner’s knee). builders. The only materials provided each group are a ball of string. On a signal. using the second person as their foot rest. but the cooperative results are worth an attempt. Split into groups of three. One person raises his/her right leg and places the right foot on the right though of the person to their right. who can do at least one push-up. Popsicle Push-Up This cooperative activity can be used as a simple four-person stunt. This “stretcher” is not designed for everyone’s body. All four should be face down with their instep on someone’s back. a roll of masking tape and some airplane glue. The fourth person fits in this weave so as to connect everyone in a square configuration. as that person continues the identical action to their right. Ask one person to lie face down on the ground.Natures Towers Form small groups of four to eight people. River Crossing (Poison Peanut Butter River) Your group is now going to attempt to cross a poison peanut butter river. To set up the initial four-person attempt. all try to lean over and place their head on their right knee (or depending upon the triangular rapport. or you can continue to add people ending up with a useful large group initiative problem. but worth a laugh or two). each group. there will be four raised bodies. observers and judges can talk about their feelings and thoughts stemming from the activity. accompanied by various deep-throated guttural sounds. a certain tightening of the hamstring will occur. There is only one way to cross this river without being poisoned — on magic floating folders (manila 31 . best looking. The left legs (3 of them in most groups) support the trio. After achieving this unique balanced position. the facilitator. as if preparing to do a push-up. the rest of the task is to be completed without talking. ask the group to continue to add people to one of the quad arrangements in an attempt to include the whole group (4 to infinity) in a mass popsicle push-up. at right angles to the first person so that the tops of his/her feet are on top of the first person’s lower back. The second person lies face down. The towers can be judged for the highest. Right! So. The third person repeats the procedure.

House Of Cards Provide the group with a package of index cards and a role of tape. 32 . to see if you can “bring it down” Pitch A Tent Divide the group into subgroups of five. then have them turn the paper over and draw the outline of a house without windows or doors. a sun in the sky. Following the same procedure as the group to draw windows. The first persona may not get off on the far bank until the last person is safely on board. Instruct the group.. Allow the group 3-5 minutes of brainstorming before touching the materials. to “pitch a tent” using the materials. With their eyes closed.) Provide the group with a reasonable amount of time to create the house. etc. a fence. Be sure to stress that everyone in the group must be part of the skit. Provide everyone with a sheet of paper. thereby forcing the group to make the crossing on the remaining folders. Group Art Tell group members that you will all together draw a picture. stapled shut so they can’t be spread out). tools. (You can make is a little more challenging by making the person who has been poisoned now cross on one foot!) 3.folders. toys. As facilitator. Ask them to open their eyes and pass their paper to the person next to them. A Bag Full Of Props Give the group one bag of props consisting of 5-10 items (Example: cup. a door. If you have any full grown people in your group you may want to add one or two folders. Allow the group 5-7 minutes to construct the tent. blow on the house or shake the table. abiding by the following rules: 1. Instruct them that they are to engineer and build a fortress capable of withstanding the harsh environment (wind. The tent should be large enough to protect the entire group. No other props can be used. Afterwards. you can make the activity more challenging by sending a “paper shark” to eat one or even two of the manila folders. food items. The group must keep all members safe at all times! 4. You can also blindfold one member of the group. and have each member put their name on it. beginning on the bank. If a group member happens to dip a foot in the poison peanut butter the whole group must begin again on the bank. the group must cross the poison peanut butter river on the folders. Give each group a pile of newspapers and a roll of masking tape. 2. school supplies) and assign them the task of creating a short skit using all the props provided. keys. including every member. earthquakes. count the number of group members and divide in half. The group must all cross at the same time. that is. and a dog/cat in the yard. flowers. It is always better to start with too many than not enough! Now. etc. To determine the number of folders you need.

and have the group select one person to read the story. followed by the next person who provides the next word. tear off a chunk of the carrot and begin again.” the group comprised of n-numbered individuals either tells a story or sings a song about a particular topic with each individual providing one word. pal. If the group is successful. impromptu theatre methods are used. care. The group gets into a circle (or straight line if relay) with one person having a carrot between his/her knees. love. The new actor then alters the story and the scene by bringing a new twist to the situation. What’s Our Logo Allow your group to select a group name and then ask the group to develop a logo that will portray who and what they are to the other event’s groups What’s On A Penny Divide the group into pairs and ask each pair to list all the distinguishable characteristics of a common penny Word Formation Provide students with a word (for example: help. Freeze In this activity. using only the knees. ) and have them spell the word by standing in a way that they letters are recognizable. If the carrot is dropped. the rest of the group must then act out the story. As the story is being read. A scene is created. 33 . Story Acting Pick a children’s picture/story book. trust. share. the group must start all over. and no more than three people act out the scene until another group member yells “FREEZE” and then enters the scene and replaces one of the actors currently in the scene. nothing else. The carrot is to be passed from one person’s knees to the next.Carrot Sticks This activity can serve as a group teambuilder or as a relay event. N-Numbered Opera Singer/Storyteller Inspired by the popular television show “Who’s Line Is It Anyway.

etc. bookbags. and everyone repeats the words. ect. Marshmallows And Toothpicks Pair individuals up and provide each individual in each pair with an identical number and type of toothpicks (color) and marshmallows (color and size). 5 can call any number within the circle except for 4 and 6 (if there are 6 or more players).ABC Scavenger Hunt Members are asked to get out their wallets. Paper Chase Provide a piece of paper to each group and ask them to brainstorm a list of uses of that piece of paper. taking too long to say a number. and as a group try to find at least one item that begins with each individual letter of the alphabet. While doing this the leader says. Zop” three to four times. The game is made difficult because players are responsible for keeping track of their new number. Zop The group forms a circle. except numbers are used instead of names. first name. “Zip. The goal of the game is to become Number 1. The game is started when the leader acts as if there is a bolt of energy in his or her hands and with a forward motion sends the bolt straight at one of the other group members. This number can be any number. and have one of the pair construct a model using the marshmallows and toothpicks. 34 . Zap. and those behind him/her move up one position. a number greater than the number of players playing. As the person constructs the model. Silent Line-Ups Ask group members to line up according to age. The game begins by Number One stating the number of another player.” The member to whom the Zip is being sent. Low Chair. responding to the wrong number. Zip.” that person passes it on with a “zop”/ The game then continues. Have the pair sit back to back. purses. that person moves to the end of the line. One messes up by saying their own number.. saying a number to either their left or right. If One calls Number 5. receives it with their whole body and sends it to another group member in the same fashion. height. Number 1 wants with the exception of Number 2 and the Number of the last player. Number Tag This game is like High Chair. but says “Zap. birthdate. and then numbered off. All members are placed in a circle. last name. The partner then attempts to duplicate the model through the verbal instruction. Zap. Number 1 begins a new round by calling out the number. that individual provides verbal instruction to his or her partner. who is on the other side of number one. without speaking. “Zip. middle name.

on which they should write their home address. Personal Action Plan On a sheet of paper. addresses and phone numbers on the back of the contract. group members will talk about the individual. Pushing off of each other the two must rise. The group may want to set a time limit for each person of two or three minutes. (Co-facilitators. Ask the group to write anonymous gifts (positive comments. knees bent. Give each person the opportunity to be positively bombarded! Warm Fuzzies Each person writes his or her name on the top of a sheet of paper or on a paper bag. CLOSURE The following activities are suggested for use in closing a group. Group members can also write their names. and signed by a witness. each person writes a statement. This will give everyone equal opportunity and ensure that you end on time. someone should read the gifts aloud. Positive Bombardment The group should be seated in a circle. Provide each group member with an envelope. The Gift Box Have a wrapped box ready with a slit in the middle. arms locked together. feedback) on a slip of paper for other group members. sharing positive comments as if s/he were not in the room. of what she/he plans to do with the knowledge and experience gained at OS upon returning home. Group members write a positive message to every person in the group on their sheets or on a slip of paper (to be dropped in the bag). These should not be read until the participants leave OS. be sure to each give a gist to every group member. One of the group facilitators then collects the sealed envelopes and tells 35 . to ensure that no one is left without. so they may check in with each other in one month or three months to see if the action plans/contracts were completed! A Letter To Myself Ask each group member to write a positive letter to him/herself.Situp Place two members back to back. Once this person is situated. The name of the person receiving the gift should be written on the top or outside of the note. These activities should be used in the next to the last group meeting to prepare participants for saying good-bye and in the last group meeting for wrapping things up and sharing ideas on how individuals and teams will make the transition from OS to home. in contract form.) At the last group session. Each action plan should be dated. depending on the size of the group. signed by the person writing it. Ask for a volunteer to turn their back to the group. After this combine pairs to make a quad. Combine quads to make a group of eight.

Shaking left-handed may lead you to shake with laughter — sometimes it’s fun to do things differently — it can play an important part in adding lightness to departures. (The messages should be written on small slips of paper. when a visit from friends or relatives is over). Balloons! Give each group member a balloon and a slip of paper. you may want to find a ritual that brings closure and that brings you closer to the people. . extend yourself and your left hand . So.g. Unlike left-handed compliments (which leave kookie monster crumbs all over you). They are to write a general. Two roads diverged in a yellow wood. Though as for that the Passing there had worn them really about the same. It’s better to go feeling complete. and more importantly. Long I stood to where it bent in the undergrowth. I shall be telling this with a sigh somewhere Ages and ages hence. And sorry I could not travel both and be one traveler. Inevitably. .) Once written.” you will encounter choice points and potential turning points. blow it up and tie it. when the school year comes to a close... that is.our left hand. And both that morning equally lay In leaves no step had trodden black Oh. Only use this activity if you are sure you will remember to mail the letters! Balloons. We have to hand it to you. When everyone has a balloon.. Then took the other. each member should slip his or her message into the balloon. If you gotta go. share an appreciation/validation with the other person that will leave him/her feeling more complete. left-handed compliments leave you feeling more complete. while you are shaking hands left-handed. up the road “a piece. as just as fair And having perhaps the better claim Because it was grassy and wanted wear. and each group member picks a balloon (other than their own). may give you some clues about which way to turn. I kept the first for another day Yet knowing how way leads on to way I doubted if I should ever come back. when camp ends for the summer. Your Turn We turn now to an activity that will help you to focus on your dreams and goals. by Robert Frost 36 . The balloons are then put in the center of the circle. s/he should pop it and read the message inside! Left-Handed Compliments When it comes to saying “good-bye” to people with whom you are close (e.the group that they will be mailed to them in one month. Two roads diverged in a wood And I took the one less traveled by And that made all the difference. One light and lively way of saying good-bye is to extend to each other left-handed compliments. Learning from your past mistakes. from your past successes. you gotta go. positive message which could be received by anyone in the group.

Inverse Paranoid Projects Here are some unique and enjoyable action projects that aim to create more inverse paranoids in the world — people who think the world is out to do them no good. Wiggle Handshake Directions to the players: Now it’s time to say good-bye. OK. 19.. 17. build in a ritual for a “secret friend” or “secret Santa. Help carry packages at the grocery store — for free. 16. They could then get together afterwards and discuss their own and other people’s reactions and learning from the project. but . Can I have a volunteer to demonstrate the handshake with me? . 7.. Bring a favorite possession and keep it around for the year. The WIGGLE HANDSHAKE is a great way to take with you the memories of the good times we’ve had together. Write a letter to the local newspaper (or school or camp paper).. 11.. 6. 10. Do something nice for someone and keep it a secret. During a conversation with someone else. pay the toll for the car in back of you. It might be helpful to have “teams” of people who carry out each project. camp or program). with our thumbs interlocked. 12. say “to be perfectly honest with you . 3..In a sense every moment of our lives is a potential turning point. Send a special greeting card to someone who might not expect one from you.. grasp their hand. we can aid people in developing their own and others’ self-esteem. Give an apple to a toll collector.” rather than “yes. The WIGGLE HANDSHAKE consists of three actions..” 9.. by creating some positive self-fulfilling prophecies. we rotate our four fingers over the other person’s thumb. and . 15. Sing or play a recording of your favorite song to someone. 37 .. Make one positive phone call per day.. . camp or program. First. we shake hands normally . Say hello to ten strangers in one day. write about. Verbally validate (appreciate) five or more people in your school.” 13. and shake again. Plan a meal for someone new (to your school.” — and complete the sentence with something positive rather than negative. Send someone an anonymous positive note. 20.finally. Throw a surprise “unbirthday” party for someone you know. The next time someone brings up a new idea in a discussion try to say “yes. 18. and/or discuss the following questions: (1) How many major turning points can you identify in your own life? (2) What made them turning points — and what “trail makers” do they leave to help you identify future turning points? (3) Did you know that they were turning points at the time — or only in hindsight? (4) If you had to project. Take some time to think about..and what better way to do it than with a ritual we’ll all remember: an unforgettable handshake! Now. Clip out or draw a cartoon that you think will make someone laugh — and give it or send it to that person. Say “thanks” five times each day. 8.. parting really is sweet sorrow — it can be hard to say good-bye to people with whom you’ve been having fun. Find in your wallet one symbol of a “success” you’ve had — and see what others find in their wallets. In a classroom. for many people. 5. 2.. then. . Susan come on up and we’ll show everyone how to focus on the sweet part of parting. On the turnpike.. what choice points will you be facing in the future? (5) What from your previous experience will help you when you encounter them? (6) What might you begin to do now — or continue to do — to prepare for these future turning points? The point around which this exercise turns is that you have control (and responsibility for) over what happens to you. 14. 4. Here s a taste of some positive seed planting activities you could undertake: 1.to all our play family.

What is in your box that makes you extremely happy? Share with the group an experience in which you made someone happy. The goal behind the game is to legitimize and encourage the expression of appreciation for one another. the teacher asks students to complete in writing sentences beginning with “I wonder. a skill. interacted playfully. All rush into the middle of the circle and give themselves a gigantic ovation.. I wonder when.. it can be any size or shape. it is best to focus on where we are headed from here in a positive light. or appreciated how another person interacted with her. “Stop!” That person then shares something that made her feel good while playing that day — something about how she played. OK. a fact — what would it be? What would you say has been the greatest learning experience of your life? Of the past week? What about this experience will you share with your family? Friends? School? Community? Wonderful Shuffle This is a game used by a group called Playfair to finish their cooperative play sessions on a positive note.. If there are ten seconds of silence after asking.” He then shares some positive feelings. I wonder about ...... who seems to have a very special talent for creation within cooperative modes. To play Wonderful Shuffle.. Here are some useful re-entry questions. We have been taught to look for flaws and weaknesses and bad points and consequently we are experts at being negative. What is the most exciting thing that has happened to you in the last week? Over the weekend? Yesterday? What is the most exciting thing you did? Suppose you have a magic box. and move on to another person with whom you can do the WIGGLE HANDSHAKE.with our thumbs still interlocked. However. let’s all do it! Re-Entry Questions At the closing of a program like OS. This continues until the leader senses that everyone who desires to say something has had an opportunity to do so. players get into a big circle and put their arms around one another’s waist Each person finds out the names of the people on both sides of him. I wonder whether. It was the brainchild of Pamela Kekich. most of us are not so adept at looking for and pointing out the good or expressing appreciation to others.. she says “Go!” and the circle starts shuffling in the other direction until someone else calls Stop. “Stop — are we done yet?” everyone knows the game is done..” such as: I wonder if . I Wonder Statements Upon completion of a values activity or discussion. we move our hand until it is parallel to the ground with the fingers pointing to the other person — at this point.. I wonder why . a precept. When the first person is finished with her brief sharing. If you could teach everybody in the world just one thing — an idea. 38 . I wonder how come . just wave good-bye to your partner. The circle then starts to shuffle very slowly to the left and keeps going until someone says. In which someone made you happy. In it can be anything you want that would make you happy.

feelings that they liked and those they do not like. The original stays in the journal. Any student may pass. There is no discussion of the questions raised since the goal is to stimulate inquiry.. and might even start it off with an example or two of his own. I wonder . I felt .. To bring them back into focus and connect with the group members in the present moment. Have the entire group stand in a circle holding hands.. All are to close their eyes... I appreciated myself for ... too. have the students use a piece of carbon paper.. and give further thought to... or they can be handed in to the teacher. This class would have been better if only . insight or feeling which they indicate is worth taking 39 .. such as: What was the high point of the session? What was the low point? I learned that I . then have them think of moments.. What was unique about your response? What was typical of your behavior? How honest were you when you were sharing? What about your behavior did your like the most? What about your behavior did you like the least? I need . have them look at each person in the circle.. of course. A “Dear Me” letter at the end of an exercise or a class can serve this purpose. If only I . Have them identify at least one important thing to leave with.. The teacher should participate. Reflections and Closure This is an exercise to end a group session.. experiences. take a few deep breaths.. and think back to how they felt when they started group.Then the teacher goes round and round the room calling on students to share their I Wonder Statements with the class. These letters can be written in the journals. what points would they like to take away from the group. the carbon is handed in to you. It can also serve as an effective means of ongoing evaluation for the teacher. I re-learned .. Ask each student to individually take time to integrate his experience by writing a letter to himself. Variation: Members open their eyes and verbalize one particular lesson. Dear Me Letter It is important for the student to be able to integrate and find meaning in his experiences.. To do both. what things puzzled them and left them with questions. Students who wish to keep some of their responses private might remove the carbon paper while recording these responses... You can suggest questions or statements to facilitate the writing. I am concerned about .

.” “You did... The chart may be posted permanently in the room or it may be posted just when it is to be used. but volunteer to speak whenever they feel comfortable about it.. I was pleased that I .. I realized that I . She stops at will and looks someone in the eye. I noticed that I . That person has to say or do something to make her feel good: Say “I like you. great. I was surprised that I .. Use of game: Can be used as an icebreaker. I re-learned that I . If you get it back. the new objective is to make the person running the gauntlet feel good.. “I am taking away the experience of opening up and taking risks with new people. Right after an activity or discussion. I learned that I .... Tell the participants that every time they hear the whistle they have to throw a $1000 in the air. play money and good sense of humor... By the time she exits the gauntlet. the teacher asks the students to think for a minute about what they have just learned or re-learned about themselves or their values..” I Learned Statements The teacher prepares a chart with the following (or similar) sentence stems.well.. In this version of the game.g.. e. she should be feeling even better than when she went in. I was displeased that I . Sometimes people crawled through your legs as you paddled them on the behind. consisting of a double file of men facing one another. If they get down to only a $1000 they may ask someone else for a $1000.. Each person gets $3000 to start the game. who beat or struck the helpless individual who was made to run between them. Two lines are made and one person walks or skips between them. so do it sparingly.. Special Note: Each participant gets one free exchange of money during the game. Then they are to use any one of the sentence stems to share with the group one or more of their feelings. “You look beautiful” “What I like about you is.. Sometimes it is helpful the first time around to have students write down a few I Learned Statements before sharing them aloud. MISCELLANEOUS Money Madne$$ Supplies Needed: Whistle. Directions: The moderator needs a whistle and follows the sequence on the paper. If you get asked for a $1000 you must hand it over. Removing the Gauntlet Do you remember the old game Running the Gauntlet? As first conceived it was a terrible game.. 40 . But you only may do this once during the game.” or simply give her a warm smile and gentle hug. which I have not had much success with prior to this experience...with them.. You can change any of the items to make them fit better with your group or where ever you might be using this game. Students are not called on. if not. She can stop anywhere or anytime she desires for an uplifting remark. I discovered that I . someone else gets it.

Find someone that looks like you. 4. Process: How well did the communication work in the group? How did you work together as a group in such tight quarters? Was is too fast or too slow? What did you do about that? If this were a planning committee you were on and it was going too fast or too slow what could you do? Toxic Waste Dump Objectives To provide an opportunity for planning and experiencing teamwork. Play the game “Bubble gum. Have each group get as close together as they can with their arms at their side. enough popcorn kernels to fill one can about half way. Be creative and use your imagination. and consequences. and last name. The toxic area extends to the ceiling. 5. or contacts. and a live forum for analyzing its prerequisites. 4. 2. Say “AHH” together until one person runs out of breath. the toxic popcorn 41 . that they must play on their way back. Whoever can say “ahh” the longest wins $1000 from the loser. not saying that he or she has to pick it up. bubble gum in a dish…” (You know the game you all played when you were young to decide who was it first. Discussion Questions Was your team successful? By what measures? What did your team do that helped it succeed? What did your team members do that caused it to have difficulties? What did you learn from this exercise that you can apply on the job? Materials 2 coffee cans. telling them that the MIDDLE person needs to get the object. Find anyone you don’t know. Find someone with glasses on. 3. 2. The first person to make a mistake gives $1000 to the other person. Add up the letters of your first. Some sort of ball or object the group can pick up. Split up groups if need be. What also works is having them pick up a bag at the other end and in that bag could be kazoos or something like that. 6-8 pieces of 7 ½ foot-long rope. Find someone who is the same heights as you. Options to this activity: You may have the groups sing songs as they travel to pick up their object. Both of you empty your front two pockets. middle. Then the facilitator binds each group with saran wrap remembering to cover from the shoulders down to their arms. Find someone of the same sex. Whoever has the most junk in them has to give the other person $1000. Find someone who has the same color hair as you do. Don’t make them too tight. processes. They must switch money with you! Saran Wrap Game Supplies Needed: At least one roll of saran wrap per group (groups should be 5-10 people). Directions: 1. Both of you start singing the National Anthem one word at a time alternating between both of you. and one bicycle tire tube. but they must have it above their head when they come back. Background A can of highly toxic popcorn has contaminated a circle approximately 10 feet in diameter.) The loser of the game has to give the winner $1000. Make sure all of the groups are in line and then say “go” and have them move to the other side of the room and retrieve a ball or some object. but you don’t want it too small.1. 6. The competitor with the longest name wins $1000 from the loser. It really does not matter the size. If the poisonous popcorn is not transferred to a safe container for decontamination. 3. but make them snug.

SONGS Shark Attack Daddy shark. chomp.will contaminate and destroy the population of the entire city. chomp… (Arms at elbows moving) Lady swimming. chomp. da…(both arms swimming) Mama shark. Fleas and flies are scrumptious and delicious. ribbit. da. Inside the circle you will find two cans. Cat Mouse. The safe container may move anywhere in or outside the circle. or the popcorn will explode. Increase speed after finishing whole song. the tube. glug… Froggy (Do alternating clapping and slapping tops of legs) One or two people say line initially with rest of group repeating. One (unsafe) container is about half full of toxic popcorn. but still make movement) Baby shark. and not be moved more than one foot from its center. The group is responsible for the safety of all its members. ribbit. Dog Dog. the lives of thousands of people are in your hands. the popcorn must be transferred within 30 minutes. The popcorn is estimated to have a safe life of exactly 30 minutes before it explodes. da…(no arms swimming. Oh how I love swimming with the fishes. Objective You must find a way to safely transfer the toxic popcorn from the unsafe container to the safe container. da. chomp … (small movement at wrist to represent a baby) Lady swimming. The other (safe) container is available for decontamination. chomp… (Big arm movements) Lady swimming. NO Participant may sacrifice himself or herself to aid in the transfer of the popcorn. other behind back) Grandpa shark. Ribbit. For your group. Cat Dog. da. Obviously. da… (Put head inside shirt) Glug. using only the materials provided to you. with fingers curled-no teeth) Lady swimming. da. the rope. Mouse Dog. this includes a piece of rope for each person. 42 . or the instruction giver. they can be used in any way desired. Therefore. FROGGY! Ittsy. Participants may only use the materials provided. The participants have no protection inside the imaginary cylinder created by the 10-foot diameter rope. chomp… (Movement from wrists. Jump high catch a fly little bitty froggy. The unsafe container must stay inside the circle. and a bicycle tire tube. Rules NO participant may cross the plane of the circle with any part of the body. croak. croak. the person must be taken to the hospital immediately (removed from play) and may not participate in any form from then on. However. bitsy teeny-weeny little bitty froggy. da… (One arm swimming. there is insufficient time to contact authorities and evacuate the city. croak. or there will be a tremendous disaster. The popcorn will not spread its toxicity to the safe can. glug. Cat. NO spills are allowed. chomp. Remember. chomp. If this occurs.

) Making Rain This works well with a large group of people. Butt out. spread ‘em. totter. Refrain Then you take the peanuts and you mash ‘em And you mash ‘em and you mash ‘em. pick ‘em. Peanut Butter and Jelly First you take the peanuts and you pick ‘em And you pick ‘em. Refrain First you take the grapes and you pick ‘em And you pick ‘em. totter. whoo! Verses: Thumbs up. Teeter. totter. Head back. mash ‘em. ta. stop ‘em. Sing the song with the same actions. whoo! Teeter. teeter. Then you take the grapes and you stomp ‘em And you stomp ‘em and you stomp ‘em. pick ‘em. spread ‘em. teeter.Singing in the Rain Refrain: Just singing in the rain. and you pick ‘em. teeter. ta. and then reversing the actions. ta. Elbows back. stop ‘em. Tongue out. Peanut Butter and Jelly Peanut. totter. and you pick ‘em. (Sing versus either individually. or in pairs. Refrain Then you take the peanuts and you spread ‘em And you spread ‘em and you spread ‘em. Chest out. teeter. until the teeter… part. Heels together. pick ‘em. in order. ta. Refrain. Separate (or use someone as a guide across the span of the group) and slowly go through all of the actions. Refrain 43 . Actions: Snap Rub hands together Pat legs with hands Stomp feet Peanut Butter and Jelly Refrain: Peanut. mash ‘em. Just singing in the rain. Everyone must be silent in order for this to work effectively. pick ‘em. Knees together. What a glorious feeling.

eat it. that’s good! I like to Eat Apples and Bananas I like to eat.make gate opening gestures Swamp . And you spread ‘em.make swimming gestures Cave . eat it.Go in it and find lion. spread ‘em. Refrain Then you take the sandwich and you eat it And you eat it and you eat it. Gotta go through it.make gestures of climbing up and down Gate . Can’t go under it. I like to eat. Repeat song using all of the vowels in the place of the “e” in eat. Look.snap fingers Tree . eat it. (Make appropriate sounds) Mud . Oh I feel so good. the “a” in apples and all of the “a”s in bananas.The you take the grapes and you spread ‘em. Going to catch a big one. eat apples and bananas. Refrain Mmmm. I’m not afraid. Can’t go around it. 44 . (additional clapping is optional). announcements. spread ‘em. How do you Feel? How do you feel? I feel good.sloshing sounds and move hands as though sloshing Sticks . announcements A horrible way to die. and you spread ‘em. uh. Reverse all motions quickly to get home Announcements Announcements. Lion Hunt Going on a lion hunt. uh-uh. I like to eat. a horrible way to die. what’s up ahead? _____! Can’t go over it.

Announcements. Well there’s one RIGHT NOW! 45 . announcements. Words of Wisdom Words of wisdom. Here they come. Dumb. Boring words of wisdom. Hit him/her in the face with a chocolate pie. Row your boat. Talks this way and that way. Row. A windbag. Here they come. there’s one right now. a windbag. (Substitute other directors in position of program director if desired) Have You Ever Seen A Windbag? Have you ever seen a windbag. Early in the morning? Hit him/her in the face with a chocolate pie. Dumb. Dumb Dumb. Dumb. (London Bridge) Make your announcements short and sweet. Short and sweet. What do you do with a Program Director? What do you do with a program director? What do you do with a program director? What do you do with a program director. Short and sweet.A horrible way to start the day. Have you ever seen a windbag. A terrible way to die. A terrible way to die. A terrible way to be talked to death. Row. A horrible way to die. Hit him/her in the face with a chocolate pie. announcements. a terrible way to die. Dumb. Have you ever seen a windbag. Make your announcements short and sweet. Swings this way and that way. Throw the announcement overboard and listen to them scream. They’re so boring. Gently down the stream. Well. Boring words of wisdom. Early in the morning. Words of wisdom.

gooli. rump Par rump. goo. gooli. to me Bring back. goo. gooli. goo. After mastering the movements. higher. A-way-o. louder. Oh bring back my Bonnie to me. bring back. rump. gooli. A Pizza Hut Kentucky Fried Chicken and a Pizza Hut. rump. a-way-o. Everyone should be standing at the end of the song. rump. Par rump. bring back. Fast Food A Pizza Hut. goo. rump. change from a standing to sitting position and vice versa. gooli.Par. A Pizza Hut Kentucky Fried Chicken and a Pizza Hut McDonald’s. rump. rump. A Pizza Hut. Par rump. rump. rump. My Bonnie lies over the ocean. Par rump. rump. rump. rump. Par rump. rump. Par rump. Action: As you sing each word beginning with the letter B. My Bonnie lies over the sea. oh bring back my bonnie to me. whisper. Boom Chicka Boom I said a boom chicka boom! (Group echoes) I said a boom chicka boom! (Group echoes) I said a boom chicka rocka chicka rocka chicka boom! (Group echoes) Oh yeah! (group echoes) Uh huh! (group echoes) This time ______! (group echoes) Variations: lower. (Repeat faster until it becomes a mess) Actions: Rump: pat both hands on the things of the person to your right. Goo(li): play flute in front of the person to your left. rump rump. rump. rump. Bring back. sexy. A-way-o. rump. etc. increase the pace of singing. gooli. A-way-o: wave both hands good-bye. My Bonnie Lies Over the Ocean My Bonnie lies over the ocean. gooli. a-way-o. oh bring back my bonnie to me. Par rump. groovy. Par rump. gooli. McDonald’s Kentucky Fried Chicken and a Pizza Hut A Burger King A Burger King Shoney’s Big Boy and a Burger King 46 . rump.

A Burger King Shoney’s Big Boy and a Burger King Red Lobster.put hand on top of head as though searching horizon for ship Dairy Queen .flap arms like a chicken McDonald’s . shake up and down Weight Watchers . goon tomorrow. I’ll give you three chances and then I will turn you into a goon.Strut like a macho man Red Lobster . so now I am turning you into a goon! Poof! You’re a goon” And the moral of the story is Hare today.A Burger King.mimic throwing up a pizza Roy Rogers .hold hands as though you have a can in your hands. scooping up the field mice and bopping them on the head.make lobster claws back and forth Lean Cuisine .Spread out dough in front of you Kentucky Fried Chicken . I don’t want to see you.pretend to ride a horse Little Bunny Foo Foo Little bunny foo foo. 47 .” So the next day…. hopping through the forest Scooping up the field mice and bopping them on the head Along came the good fairy and she said “Little bunny foo foo.lean to one side and then the other Ultra Slim Fast . (repeat one more chance) So the next day…. (repeat two more chances) So the next day…. ( repeat) Down came the good fairy and she said. Red Lobster Shoney’s Big Boy and a Burger King A Lean Cuisine A Lean Cuisine Ultra Slim Fast and a Lean Cuisine A Lean Cuisine A Lean Cuisine Ultra Slim Fast and a Lean Cuisine Weight Watchers Weight Watchers Ultra Slim Fast and a Lean Cuisine A Dairy Queen A Dairy Queen Chuckie Cheese and a Dairy Queen A Dairy Queen A Dairy Queen Roy Rogers Roy Rogers Chuckie Cheese and a Dairy Queen Actions: Pizza Hut .Put hands on head with fingers up to make a crown Shoney’s Big Boy . “I gave you three chances to change your ways and you didn’t obey.mimic milking cow Chuckie Cheese .Put hands on top of head and form the “Golden Arches” Burger King ..

ch-ch-ch ch-ch-ch ch-ch-ch Get up. Shoulders. ch-ch-ch ch-ch-ch ch-ch-ch To the left. ping. Head. ping. shoulders. Cool Cat Hey you look like a real cool cat With a little bit of this and a little bit of that So get down. nose. ch-ch-ch ch-ch-ch ch-ch-ch And the right. Head. knees and toes. do your thing. and one person in the middle is “Sally”.Skips Got A Head Like A Ping Pong Ball (tune Lone Ranger Theme – William Tell Overture) Skips got a head like a ping pong ball Skips got a head like a ping pong ball Skips got a head like a ping pong ball Like a piiiiiiiiiiiing pong ball. shoulders. PONG (Second verse is the same only say pong where you say ping in the first verse and visa versa) – You can also change the name to another hairless member of your group. 48 . rock on. Person continues around circle until they are suppose to stop. Little Sally Walker Little Sally Walker walking down the street She didn’t know what to do so she stopped in front of me She said. ch-ch-ch ch-ch-ch ch-ch-ch Actions: Point finger at person to get them to join in. when it says to switch. ping. ping. Ping pong (seven times) ball Ping pong (six times) ball Ping. and Toes Head. ping. Then they dance. ch-ch-ch ch-ch-ch ch-ch-ch portion. Come on girl/dude do your thing. Knees. now switch” Action: have group stand in a circle. use fingers and point in the appropriate direction. “Come on girl/dude do your thing. Eyes. ping. ears. do your thing. Knees and toes. ping. knees and toes. the two people switch places and group continues song again. then when doing the . knees and toes.

Recycle Shake your _____ shake shake. he had 500 men He beamed them up to the Enterprize. now baby (alternate hands behind your back) Front. shake shake your ______ Word (arms open wide) Chill (cross arms across chest. ride. to side. Noble Captain Kirk (Tune: The Grand Old Duke of York) The noble Captain Kirk. to side. they’re down And when they are only halfway up. ride that pony. to front. 49 . Ride. Lum a lotta. Back. to back. they’re up And when they’re down. This is what they told me. but keep loosely) Peace (put two fingers in the air. The Pony Song Ride. now baby (alternate hands in front of you) Side. to front. for peace sign) Love (Put both hands on top of head. now baby (to the sides) This is what they told me. arching arms to make a heart) Recycle(roll arms down towards the ground to make “recycle”) Flee Fly Audience repeats after each phrase Fee Fee Fly Fee Fly Flow Kum a lotta. Kum a lotta vee stay Oh no not the vee stay Hex a meeny hex a meeny oh walla walla meeny Des a meeny hex a meeny oh walla wa Be billy oaten scoten bo bo de dooten Bo bo be de dotten Bo bo be de dotten Shhhh. to back. shake shake your ______ Shake your _____ shake shake. And he beamed them down again And when they’re up. shake shake your ______ Shake your _____ shake shake. ride that big fat pony.

Stomp Stomp Clap) Hey _______ Hey what? Where you go? Snowball What you do? I rock. bootie Rock their bootie Bootie. Banana Dance Bananas unite (place arms over head) Bananas split (open arms and place at sides) Peel banana. look like a fool!) Peanut Butter Peanut Butter. bootie Rock their bootie Rock their bootie. peel. Reese’s Cup Stick with us. Bang choo-choo train Come on _____ do your thing! I CAN’T Why not? I JUST CAN’T Why not? BECAUSE MY BACK IS ACHING. Bootie rock Stomp! 50 . go bananas (do a sort of dance in a small circle. go.They’re nowhere to be found. peel. left right Repeat till everyone is included or till tired. to the right to the left. we’ll cheer you up Bang. peel banana (move to the right) Bananas to the left (circle arms to the left) Bananas to the right (circle arms to the right) Peel it down the middle and (uh) take a bite (grab and pull from out in front of you) Go bananas. They’re gonna rock their bootie. MY BELT’S TOO TIGHT AND MY BOOTIE’S SHAKING FROMT HE LEFT TO THE RIGHT! (all) To the left. Bootie Rock (Stomp Clap. Bootie rock Bootie. right. peel banana (move to left) Peel banana.

“Pee Wee’s Playhouse” Flight Attendant . ah.have arm out in front of you. ahooo. _________ Let me see your: Bogaloo – create own dance variation. ooo. ahooo. ah. Bugaloo Let me see your __________ What’s that you say? I said let me see your _________ What’s that you say? (Do motion while saying phrase at this point) Ooo-ah. then in back). make sprinkler movements “spray sound” Fried Chicken Dead Cockroach . You know we’ve got a style that’s all our own.OS Monkeys We are the Monkeys We’re the OS monkeys and we live in our huts And if you don’t believe us then watch us shake our butts Say BOOM SHAWALA WALA BOOM SHABANG BANG BOOM SHAWALA WALA It’s a Snowball thing Say BOOM SHAWALA WALA BOOM SHABANG BANG BOOM SHAWALA WALA It’s a Snowball thing. “Bogaloo Now” John Travolta – dance in 70’s style. ah. We are Snowball-ers! Get Down D-O-W-N. Repeat several times. “real hot y’all” 51 .pretend to be stepping on hot coals. ah. “buckle up y’all” Sprinkler Head .lie on back kicking legs up “Not the Terminex Man” Churn the butter Frankenstein Alligator Hot pants . ah. “real groovy” Pee Wee Herman – dance pee wee herman style (both hands in front. ah. You know we make you sparkle too. OS Spirit Song You know we make you smile. that’s the way to get DOWN.point fingers at emergency exits.

ditty dum ditty do… Clap Acknowledgements Some of the ideas for games. Ditty Dum Ditty Do (“Do Wah Diddy Diddy”) Here he comes just a stomping with his feet. Clap Searching all around for something good to eat Hand over brow Singing dino ditty.that’s our style! We’ve been that way for a long.OJ Simpson Who’s the Best? Hey Snowball? Hey What? Hey Snowball? Hey What? Who’s the best? We’re the best. dedicated . He’s huge. (He’s huge. We’re motivated. They bend their knees and swing from trees. then bend elbows and make fists. Clap) What do you think of us now? OooOOOHHH. The monkeys in the zoo. Dino Ditty. he’s strong. won’t be hungry very long. ditty dum ditty do. (He’s strong) Stretch out arms. Clap He’s huge. Clap) Drive on Snowball. We’re so good that you’ll eat our dust. Drive On! (Clap. The monkeys in the zoo Zebras –They look so right in black and white Seals – They swim and splash the whole day through Lions – They lift their heads and give a roar People – they have such fun till the day is done. activities and songs were taken from: Illinois Teen Institute Staff Manual New Games Book 52 . Drive On! (Clap. the best by far. Repeat arm.) He’s strong. stomp Singing dino ditty. TAKE THAT! In the Zoo (“The Farmer in The Dell”) The monkeys in the zoo. then shake Finger “no” Dino ditty. long while! Drive on Snowball. ditty dum ditty do.

E. Activities ABRIS (Adventure Based Resource Index System) Tools for Transformation: A Community Empowerment Approach to Reclaiming Cultural Traditions. Prevention Resource Center From Peer Pressure to Peer Support. Johnston Institute Eric “Maverick” Davidson Matt Erickson Meredith Smietanski 53 .More New Games Book P.K.A.

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