Operation Snowball Activities & Songs

 2002 Operation Snowball, Inc.

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Table of Contents
Table of Contents............................................................................................................................ 2 GETTING ACQUAINTED ............................................................................................................ 6 Outburst....................................................................................................................................... 6 The M & M Game....................................................................................................................... 6 Partner Interviews ....................................................................................................................... 6 Who Am I?.................................................................................................................................. 6 Communication........................................................................................................................... 6 Free Choice Game....................................................................................................................... 7 I Can’t ... I Won’t........................................................................................................................ 7 Rogerian Listening...................................................................................................................... 8 Circle the Circle .......................................................................................................................... 8 Me Switch ................................................................................................................................... 8 This is My Nose .......................................................................................................................... 9 Burst the Balloon ........................................................................................................................ 9 How Do You Do? ....................................................................................................................... 9 Person to Person........................................................................................................................ 10 Shoe Factory ............................................................................................................................. 10 Smaug’s Jewels......................................................................................................................... 10 Zen Clap.................................................................................................................................... 11 Who Are We ............................................................................................................................. 11 If I Could Be. . . ........................................................................................................................ 11 Human Treasure Hunt #1: A Baker’s Dozen............................................................................ 12 Human Treasure Hunt #2 A Baker’s Dozen ............................................................................. 12 Group Juggling.......................................................................................................................... 13 Values Continuum .................................................................................................................... 13 Making the Difference .............................................................................................................. 13 One And Only........................................................................................................................... 14 Bill of Rights Revisited............................................................................................................. 14 Alternative Search..................................................................................................................... 15 Action Research + Action Search ............................................................................................. 15 Adjective Name Game.............................................................................................................. 16 Lifeline...................................................................................................................................... 16 My Favorite Place ..................................................................................................................... 16 I’m Going To Tahiti.................................................................................................................. 16 Ha, Ha, Ha................................................................................................................................. 17 Animal Friends.......................................................................................................................... 17 Hand Dancing ........................................................................................................................... 17 TRUST BUILDING...................................................................................................................... 17 Experiencing Culture ................................................................................................................ 17 The Card Game ......................................................................................................................... 17 Freeze........................................................................................................................................ 18

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Labeling .................................................................................................................................... 18 The Ties That Bind Us.............................................................................................................. 19 Yurt Circle ................................................................................................................................ 19 Happy Landing.......................................................................................................................... 19 Secrets ....................................................................................................................................... 20 Do Your Own Think ................................................................................................................. 20 Group Polarities ........................................................................................................................ 21 The Protector............................................................................................................................. 21 Defuzzing Wheel ...................................................................................................................... 21 Rope Grope ............................................................................................................................... 22 Sherpa Walk.............................................................................................................................. 22 Rabid Nugget Rescue................................................................................................................ 22 Emergency ................................................................................................................................ 23 Prui............................................................................................................................................ 23 Money On A Book—Trust Walk.............................................................................................. 23 Driver’s Ed—Trust Walk.......................................................................................................... 24 Amoeba—Group Trust Walk.................................................................................................... 24 The Glob ................................................................................................................................... 24 Cover The Space ....................................................................................................................... 24 Blind.......................................................................................................................................... 24 Cookie Machine ........................................................................................................................ 25 Rattler........................................................................................................................................ 25 TEAM BUILDING....................................................................................................................... 25 Blind Line Up ........................................................................................................................... 25 Monster ..................................................................................................................................... 25 The Farmer And The River....................................................................................................... 26 All Aboard ................................................................................................................................ 26 Poetry In Motion ....................................................................................................................... 26 The Human Knot....................................................................................................................... 26 The Electric Fence .................................................................................................................... 27 The Diminishing Lead Problem................................................................................................ 27 Cross the Great Divide.............................................................................................................. 27 Airport....................................................................................................................................... 27 The Great Escape ...................................................................................................................... 28 Bridge It .................................................................................................................................... 28 Business .................................................................................................................................... 29 Excuse Me, I am Looking For ... .............................................................................................. 29 Tug of Friendship...................................................................................................................... 29 The Shrinking Ship ................................................................................................................... 29 Dream-Building ........................................................................................................................ 30 Everybody Up ........................................................................................................................... 30 Lap Sit, Step, Touch, Clap ........................................................................................................ 30 Natures Towers ......................................................................................................................... 31 Popsicle Push-Up ...................................................................................................................... 31 Stork Stretch.............................................................................................................................. 31 River Crossing (Poison Peanut Butter River) ........................................................................... 31

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A Bag Full Of Props ................................................................................................................. 32 Group Art .................................................................................................................................. 32 House Of Cards......................................................................................................................... 32 Pitch A Tent .............................................................................................................................. 32 Carrot Sticks.............................................................................................................................. 33 What’s Our Logo ...................................................................................................................... 33 What’s On A Penny .................................................................................................................. 33 Word Formation........................................................................................................................ 33 Story Acting .............................................................................................................................. 33 Freeze........................................................................................................................................ 33 N-Numbered Opera Singer/Storyteller ..................................................................................... 33 ABC Scavenger Hunt................................................................................................................ 34 Silent Line-Ups ......................................................................................................................... 34 Paper Chase............................................................................................................................... 34 Zip, Zap, Zop ............................................................................................................................ 34 Number Tag .............................................................................................................................. 34 Marshmallows And Toothpicks................................................................................................ 34 Situp .......................................................................................................................................... 35 CLOSURE .................................................................................................................................... 35 The Gift Box ............................................................................................................................. 35 Positive Bombardment.............................................................................................................. 35 Warm Fuzzies ........................................................................................................................... 35 Personal Action Plan................................................................................................................. 35 A Letter To Myself ................................................................................................................... 35 Balloons, Balloons!................................................................................................................... 36 Left-Handed Compliments........................................................................................................ 36 Your Turn.................................................................................................................................. 36 Inverse Paranoid Projects.......................................................................................................... 37 Wiggle Handshake .................................................................................................................... 37 Re-Entry Questions................................................................................................................... 38 Wonderful Shuffle .................................................................................................................... 38 I Wonder Statements................................................................................................................. 38 Dear Me Letter.......................................................................................................................... 39 Reflections and Closure ............................................................................................................ 39 I Learned Statements................................................................................................................. 40 Removing the Gauntlet ............................................................................................................. 40 MISCELLANEOUS ..................................................................................................................... 40 Money Madne$$ ....................................................................................................................... 40 Saran Wrap Game ..................................................................................................................... 41 Toxic Waste Dump ................................................................................................................... 41 SONGS ......................................................................................................................................... 42 Shark Attack.............................................................................................................................. 42 Froggy ....................................................................................................................................... 42 Singing in the Rain.................................................................................................................... 43 Making Rain.............................................................................................................................. 43 Peanut Butter and Jelly ............................................................................................................. 43

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I like to Eat Apples and Bananas .............................................................................................. 44 How do you Feel? ..................................................................................................................... 44 Lion Hunt .................................................................................................................................. 44 Announcements......................................................................................................................... 44 Par, rump, rump, rump.............................................................................................................. 46 My Bonnie Lies Over the Ocean .............................................................................................. 46 Boom Chicka Boom.................................................................................................................. 46 Fast Food................................................................................................................................... 46 Little Bunny Foo Foo................................................................................................................ 47 Skips Got A Head Like A Ping Pong Ball................................................................................ 48 Cool Cat .................................................................................................................................... 48 Little Sally Walker.................................................................................................................... 48 Recycle...................................................................................................................................... 49 Flee Fly ..................................................................................................................................... 49 The Pony Song.......................................................................................................................... 49 Noble Captain Kirk ................................................................................................................... 49 Banana Dance ........................................................................................................................... 50 Peanut Butter............................................................................................................................. 50 Bootie Rock .............................................................................................................................. 50 OS Monkeys.............................................................................................................................. 51 OS Spirit Song .......................................................................................................................... 51 Get Down .................................................................................................................................. 51 Bugaloo ..................................................................................................................................... 51 Who’s the Best? ........................................................................................................................ 52 In the Zoo (“The Farmer in The Dell”)..................................................................................... 52 Dino Ditty, Ditty Dum Ditty Do (“Do Wah Diddy Diddy”) ........................................................... 52 Acknowledgements....................................................................................................................... 52

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ask each participant to share one thing about themselves for every M & M they have taken. The task is to interview their partner and find out as many unique things about him or her as possible. where they are from and singing a line from their favorite song. (Taking notes is an option.GETTING ACQUAINTED The following activities are suggested to allow group members to get acquainted and practice effective communication techniques with each other. Lou gets 1 yellow 6 . It may be necessary to use this type of activity at the beginning of each group meeting to get things started and create the right atmosphere. Back — describe your favorite memory. Front center — describe yourself as a weather forecast. This includes facilitators.) Communication Ask group members to pair up and sit on the floor back to back. The M & M Game Pass a bag of M & M’s around the circle and ask everyone to take as many as they think they need. but doesn’t make the game as much fun!) Who Am I? Give each group member an index card. This includes the first discussion group. Outburst Have group members take turns introducing themselves by saying their name. Once the pairs are through interviewing. Top right hand corner — describe yourself as a tree. Was their a common twist among the group’s cards? (Ex. (Request that no one eats their M & M’s before receiving all of the instructions!) After the bag has made its way around the circle. This game can also be done with toilet paper! Partner Interviews Ask participants to pair up with someone in the group that they do not know. Bring the group back together when partners are done sharing and discuss what observations people made. Bottom right hand corner — describe yourself as a feeling. The partners should have matching objects. Have group members pair up and share their cards. describing each of the items and why they chose them. Give each person five different objects. Bottom left hand corner — describe yourself as an animal. they come back to the group and introduce their partner with the knowledge they have gained. Instruct the group that this is a nonverbal activity. For example. — Everyone’s favorite memory was of family. Instruct them to write or draw answers to the following on the card: Top left hand corner — describe yourself as a cookie.

they suggest other alternatives the focus person might want to consider. they should choose a partner. Bring the group back together and discuss the difference between “can’t” and “won’t. This format is not inflexible. Give partners the opportunity to switch roles. size. 1 brown crayon. The focus person is in control. The monitor also steps in if he senses people are making statements disguised as questions.. but each person should try to use the same amount of feeling on the “I won’t. The helper may not make a statement unless he/she first asks permission of the focus person. Exploring consequences: They ask questions which cause the focus person to explore the consequences of the alternatives open to him. They should have at least 15 items on the list. as possible areas from which to draw these statements. With permission.. The helper will do this by asking questions... When the pair feels that both designs are exact duplicates they can each turn around. the questions follow a five-step progression: 1. 1 purple sheet of paper.. or are they statements of something possible that they simply refuse to do? Discuss the need for people to be aware of their power of refusal. crippled and controlled from the outside. The partner also cannot talk or turn around. Once all pairs are finished.” 7 . home life.” for “I can’t. make a habit of correcting people who say “I can’t. 3. Once their list is complete.” statements.. one is the monitor and the third is the helper...”). Ask the group how they adapted to not being able to talk. What other methods did they use to communicate the shape. I Can’t . He can end the game at any time.. 4.block.g.” After you have used this exercise in group.. and to think about what choice he is leaning towards at that point. He can and should tell the others if he feels pressured by their questions — if. WITHOUT TALKING OR TURNING AROUND. Partners need to decide who will design first. Lou’s partner Maria gets 1 of each of the exact same objects. etc. color and position of the objects? Free Choice Game This game requires that individuals divide into groups of three.” statements.. Ask them to consider their school life.. 2. The role play can go on for about a half-hour to forty minutes. The designer should arrange all of the objects in a pattern in front of her/him... with appropriate feeling. The monitor’s job is to encourage the group to follow the five-step process if he senses they are putting the cart before the horse. The helper’s job is to help the focus person make her/his own best choice. The focus person should select a choice in her/his life that she/he would like to discuss with a small group of good listeners. Often this reaffirmation of responsibility even leads to the transformation of an “I cant” to an “I will.” statements. Exploring feelings and choosing: They ask questions which encourage the focus person to explore his feelings about the alternatives and their consequences. “I won’t” affirms the responsibility for their actions.” Are their “I can’t” statements really statements of something impossible. Exploring alternatives: They inquire about alternatives the focus person sees open to him.. “I can’t” implies being unable.. Generally. Clarifying: They ask thought-provoking questions to test out some of their own hypotheses and to help the focus person think more deeply about his situation. “don’t you feel it would be wiser to . (e. One person is the focus person. social life. ask them to go back and say their statements out loud with one correction. Explain that this may feel funny at first.” Ask them to repeat whatever they have said with the words “I won’t.”. This time they will substitute the words “I won’t. Understanding: They ask questions to gain enough information so they feel they have a good understanding of the focus person’s choice dilemma. for example he feels they are trying to persuade him toward a given choice. the designer must communicate to the partner the design the objects have been placed in. I Won’t Have the participants make a list of “I can’t. Groups will naturally jump back and forth among the five stages of decision-making. Both partners will take turns saying aloud their “I can’t. 5. 1 paper clip and 1 blue ball.

Is that right? Fred: You got it.e. minimum annual income. (2) one hand pointed up and the other sideways. You’d have people knowing they’d get a decent wage if they didn’t work so . The monitor helps the discussant find a subject of mutual interest. (3) both hands crossed in front of the chest. do you want to try again. It is the monitor’s role to see that this process takes place. Place two large hoops together between two people (resting on their grasped hands). It can be done in groups of three or more participants. Jerry: Okay. Fran: Sorry. The object is for the caller to trap his opponent into making the same signal he did... through each other (i. Me Switch First. touching the opposite elbow. the others are discussants.. he must summarize the essence of the previous speaker’s statement. Circle the Circle Ask the group (12-30) to form a hand-in-hand circle.. he’ll work because . and that’s why I’m in favor of a guaranteed. In this exercise.. we snap into one of the three signals. It’s interesting to see what the group’s response is when you ask. “Me. One of us starts by saying. Jerry didn’t finish his point and you didn’t restate it before responding. but I think just the opposite would happen. or do you want Jerry to repeat his point? This exercise can last as long as the group seems interested and involved in their discussion. I’ll tell you. that we often tune out or miss the full meaning of what is being said. “Who won?” after both hoops have circled the circle. Example: Fred: . you’re saying you favor the guaranteed income because you think it will break the cycle of people staying on welfare and because it will put more money in circulation and thus create more jobs. switch!” We each snap into one of the signals again. before any discussant offers his own point of view. In typical discussion. Jerry. If there’s no match. Jerry: Okay. One person serves as monitor. See how quickly the participants in the circle can cause the hoops to travel around the circle (over the people) in opposite directions. why work? Fran: Well. we switch roles. Monitor: Wait. Jerry: My point was. and whoever was the non-caller immediately starts the next round with. and the call keeps alternating until there is a match. we must master the game’s three signals: (1) hands angled above the eyebrows. but on which the discussants have different views or feelings. No winners... the facilitator asks the monitor to change roles with one of the discussants. Monitor: Fran. so that the previous speaker honestly feels his statement has been understood. hoop through hoop) and back to the originating point. a pioneer in the counseling field. we are so concerned with what we are going to say next. Three matches by one of us wins (if we’re playing for baseball cards).Rogerian Listening This listening exercise is named after Carl Rogers. 8 . Fran: But that’s ridiculous. No losers. Every now and then. “Me. are you satisfied that Fran understands your argument? Jerry: No. Monitor: Hold it Fran. The first discussant states his position on the issue and a discussion follows.... why would . or so involved with planning our responses. It takes some thought to realize that the entire group is working as a team. Use fairly large hoops for this activity — they are sold in different diameters. if somebody thinks he doesn’t have to work and will get paid anyway. switch!” At the word switch..

When she answers for the third time. when their paths cross somewhere on the other side of the circle. Then we should challenge him to a game and see how long he can keep the chain going before his tongue gets twisted with his anatomy. thank you!” Then they continue on around the circle. This is My Nose How should we respond when someone approaches us. “How do you do?” She tells him her name and responds to his inquiry in her most genteel manner: “Fine. and selects one player by tapping her on the shoulder. One of us volunteers to be the host. The scorekeeper then runs up to the person whose hand is in the air. perhaps. One of us could quite properly respond to him by tugging her chin and saying “This is my chin. Can we add even more lift to this madcap affair? How about specifying different forms of locomotion for the trip around the circle — hopping. while the guest runs in the opposite direction. behind our backs. while pointing to another part. but merely extending an invitation to play this new game. thank you!” But the host proves to be exceedingly gracious (or perhaps just hard of hearing). thank you!” The overly gracious host now asks for a third time.” Undoubtedly. Now the formal pleasantries begin. “This is my head. The host shakes the hand of the selected guest. “How do you do?” whereupon the guest replies. When all balloons are broken. It is a contest to see who can get back to the starting place — home first. or sidestepping. It quickly becomes such an eyeball-to-eyeball psych-out showdown that we may find ourselves playing coast to coast. he shouts “I Score!” and must put his hand in the air. “How do you do?” all the while shaking the guest’s hand. The player then tries to break another balloon and earn more points. sticks his finger in his ear and says “This is my nose?” Chances are. shake hands again. standing in a circle and facing the center. scores are added up and a winner is declared. again. Burst balloons by jumping on them with both feet. switch!” “Me. for he asks again. and marks a point down on his tally sheet. the object is to break as many balloons as possible. and go through the formalities three more times: “How do you do?” “Fine. How Do You Do? We attended this game as party guests. some onlooker will wisecrack that these two are in bad shape if they can’t tell one end from the other. he’s not attempting to transmit an obscure message. switch!” “Me. However. “Fine. thank you!” all propriety is finally abandoned and the action begins. thank you!” “How do you do?” “Fine. Players stand in scatter formation.This game is best played ultra-fast. introducing himself and inquiring. Switch!” coming right after the other. pencil and paper for scorekeeper. “Fine. with each “Me. Variations: Break the balloons by putting them between the knees and squeezing them until they break. thank you!” “How do you do?” “Fine. He walks around the outside of the circle. We should explain to him that the object of this ultimate text of hand-eye-mouth coordination is to say the body part the other person has just pointed to. Burst the Balloon What do we need? 30-40 balloons. ever so solicitously. Whoever gets beaten in the race home gets to host the party for the next round. The host dashes around the outside of the circle in the direction he was originally going. Or how about making the host and the guest get 9 .” and she might the pat her elbow and insist. skipping. the host and the guest must stop. by sitting on them! When a person breaks a balloon. The balloons are blown up and scattered on the floor. Burst balloons by squeezing them between two people. On GO.

neither of which are his own. Each player selects a partner while one person remains free to be the Caller. One is to close our eyes and try to identify the owners of the shows we’ve selected. 1. leaving two dozen neatly arranged pairs of shoes waiting to be reclaimed by their rightful and grateful owners. impose a time limit for each Caller. Smaug the Mighty can range as far from his jewels as he dares.) Most people. you might catch Smaug unaware. If the Caller says “person to person. The contortions may become comically complicated. And then there’s always the mass charge where most get sacrificed but one gets the treasure. “nose to knee” would have the two partners bent over with their noses touching each other’s knees. The person left without a partner after the change becomes the new Caller. But don’t worry — it’s a rare dragon that reigns for more than thirty seconds. Smaug’s Jewels One person chosen as Smaug stands guard over his jewels. The Caller names two body parts which the partners must then try to have touch each other.” everyone must change partners and the Caller selects a partner also. we should find ourselves in some semblance of a circle. upon being given this option. This at least gives everyone the opportunity to confront a new dragon. Shoe Factory We start by standing in a circle. If he has selected a sleek new High Techno brand running shoe. for the next 500 years. for the old one is replaced by the treasure-snatcher. 2. we all take three giant steps toward the pile. As we all chant. A good roar and some fancy footwork on the part of the dragon can be nearly as impressive as death breath and thunderbolt tails.) Everyone else forms a circle around him and tries to steal the treasure without being tagged. Now we have two options. and with the high ritual that this game deserves. we keep the matching feet together so that all the shoes are in proper pairs. you are instantly frozen in place until the end of the game. A popular strategy for treasure-snatching is to sneak up behind and reach between the dragon’s legs to grab the jewels. This process will probably result in a tangled living sculpture that’s a veritable orthopedic Gordian Knot. Once we’re all standing around wearing two strange shoes. Person to Person This game helps bring players closer together in some pretty unusual ways. size 6A. Next. he should just slip his toes in the shoe so he doesn’t turn it into a Low Trashmo. If some players are inclined to remain Caller for too long. the peak pedal experience begins. however. but ideally. If you get touched by him. and everyone selects an unmatched pair of shoes. we remove our shoes and place them in a ceremonial pile in the center. For example. just to add to the formal frenzy. Dragons are not known for mercy. (A handkerchief placed on the ground is a less glamorous but eminently more practical substitute. “But where are my shoes?” We can answer that question with a single elegant move.around the circle walking backward or with their eyes closed? Or we could exchange pleasantries and race around the circle in pairs. (The name of this game is actually Olfactory. which requires each player to put on the shoes he has selected. solid as bones. and he is blessed with a 13EEE foot. “Shoe! Shoe! Shoe!” we shuffle around and try to find the people who are wearing the mates to our shoes. 10 . We simply slip out of our captive footwear. When we do find them. If by chance Smaug manages to get everyone before they get his jewels. he has the option to leave you all frozen. 3. Or if you make believe you’re frozen. choose the second.

it’s time for a new round. says the wrong word. If I could be a musical instrument. I’d be a(n) __________________ because . right now. her fingers would point to the left.” And whichever way her fingers are pointing. I’d be a(n) _____________ because . One of us starts the action by placing either hand. . I’d be a(n) _______________ because . . . talk and do stuff. left or right. her fingers would be pointing to the person in the direction to the right. We are different from each other. as we sit here in our circle? This exercise has been used very successfully with elementary school students. If I could be a car. under her chin and says. The game continues “Yin!” “Yang!” silent clap — at as rapid a pace as possible. . In this role. in true New Games style. of course). If I Could Be. facing each other. . with fingers extended. as a satori heckler. If I could be a building. They never once mentioned that they were “children” or “young people!” High school students and college students can handle this exercise profitably as well. I’d be a(n) _______________ because . She performs a one-handed clap by pointing her fingertips toward anyone else in the circle while saying nothing at all. If I could be an insect. After the group seems to have exhausted the “Who are we?” question you may want to switch your focus to an individual (with his or her permission. . until some distracted soul makes the wrong motion. . We are people who can move and think but we can’t make magic. . . . Whoever goofs joins the ranks of hecklers. I’d be a(n) _____________________ because . etc. and so that person would go next. If I could be a bird. Have the students work in pairs and talk about their written responses to such questions as. But first ask them. If I could be a tree. until there are just a few Zen masters trying to stay centered amidst the confusion. . and what they want to do. . I’d be ______________________ because . Start the discussion by asking the question: Who are we? How would you answer that question if a Martian were to ask that of us. saying “Yin”. (That’s the sound of the well-known Zen clap.) Whichever way her fingertips point indicates a new starter. . . . We can think. as far as we know. I’d be _____________________ because . have them form larger groups to share their choices and reasons. . Now the third player has the best part of all. “Yin”. and so the person to the left of the starter would continue the game. When there are only three masters left. I’d be a(n) ______________ because . . . on top of her head. However. For such a transgression. “If I could be any animal (bird. . he’s allowed to stand just outside the circle and do or say anything (short of touching a player or blocking her vision) to try to make someone else miss. indicates who in the circle goes next. “ This done. . Here are some ideas to start with: If I could be any animal. . Some examples of what they have said are: We are human beings.). What does that next person do? She places either hand. If I could be a piece of furniture. I’d be an _________ because . If I could be a stage. . who gets the whole process rolling again by placing one hand on top of his head and saying. 11 . If she used her right hand. “Yang. he gets to remain in the game. If I could be a street. If she used her left hand. . If I could be a flower. . the daydreamer is banished from the circle of Zen masters. flower. . I’d be a(n) ________________ because . “Who has won the game before it starts?” Who Are We Ask the students to sit in a circle with you. insect. . with fingers extended. food. I’d be a(n) ___________________ because . what they want to be. Whoever goes next depends on which way the starter’s fingers are pointing. I’d be a(n) ______________ because .Zen Clap We all sit in a circle. or goes out of turn. This exercise is another way of helping students clarify who they are.

12 . . Sit him/her or your lap while listening to the story. I’d be __________________________because . 13. 2. . Find someone who has “bombed” once in working with a group. 1 Find four people who wonder what they “want to be when they grow up. . Human Treasure Hunt #1: A Baker’s Dozen The purpose of this activity is for you to catch up on what has been happening in the lives of those people you already know and to get acquainted with people you don’t know. . I’d be ______________ because . Lend ‘em an ear. I’d be _______________ because . Try to fill in one item for each person you contact . . . . Find someone who has a special place. . 5. . 10. 8. Have them whisper in your ear what it was about. 6. Try to fill in one item for each person you contact . I’d be ___________________ because . . 4 Find two people who feel that they have a good balance between their “work life” and “home life. bite on! 7. Carry ‘em away. Lend a listening ear. I’d be ______________________ because .” Find out how they maintain their balance. What brought on the laughter? 10. 8. 11. . Fill out as many as you can of the items on the sheet which I hand to each of you. . Find someone who feels that “you can’t fight city hall. Find someone who would like to have an uplifting experience this week. 9. Find three people who have gotten into a “yelling argument” with their child(ren)/parents at some point in the past. Find three people who feel the same kind of stress on the job as you do. Find someone who has something for lunch that you would like a bit of. Discover the key to their creativity. 7. Speak to the people — please do not use prior knowledge that you have about someone. .” 3 Find five people who have ways of showing caring in their own families that you like. . If I could be a record. Find four people who are religious readers of the PEANUTS comic strip. If I could be any color. If I could be a game. Give it to ‘em (figuratively). .” 6. I’d be ____________________ because . Find someone who can spit watermelon seeds as far as you can. Put the appropriate name in the space provided. If I could be a part of speech. . If I could be a movie. Find someone who can sing three TV commercials. Find five people who have heart at least three “put-downs” today. Fill out as many as you can of the items on the items on the sheet which I hand to each of you. Switch clothes with them. . Find three people who work at least 10 hours each day. Find two people who see themselves as creative. . Find out what makes it special. I’d be _________________because . Found out what they enjoy the most about their jobs. Speak to the people — please do not use prior knowledge that you have about someone. 5. 12. Find four people who have had a good laugh in the past week. . Learn it! 9. Find someone whom you don’t know.If I could be a foreign country. Find someone who needs a shot in the arm. Find someone who remembers a favorite game from age seven. Find someone who wears some item of clothing the same size as you do. 11. Put the appropriate name in the space provided. Human Treasure Hunt #2 A Baker’s Dozen The purpose of this activity is for you to catch up on what has been happening in the lives of those people you already know and to get acquainted with people you don’t know. If I could be a food. . Do something about that.” 2 Find three people who see themselves more as a “funnybone” than as a “backbone. . 1. If I could be a TV show. . Find someone who tends to get carried away in groups. I’d be ______________________________________ because . Find someone who is presently wrestling with a values dilemma in his/her own life. 4. Give it to ‘em! 3.

Find someone who wouldn’t mind getting a back rub from a total stranger. beanbags. values around this issue in a letter to the editor — or your local newspaper. or magazine. throwing to the person you formerly received from. but this time includes another ball and eventually another until there are six balls being kept aloft simultaneously. a camp newspaper. Think about an issue of importance to you. Try reversing the sequence.. i. softies. with each side of the room representing a different extreme. the initiator starts the ball again. we will need active.” This activity suggests a seemingly simple (to understand). In order to do that. throwable objects (nerf balls.12. . tennis balls) so that there are a few more than one per person. have available enough comparatively soft. meanwhile. Students who are at the two opposite ends might profit from discussing their differences. Once everyone knows whom to throw to and receive from. Have the group stand in a circle facing one another and so that the circle’s diameter is no more than 12-15 feet. feelings. thinking and questioning citizens who have the courage to take a stand. by-the-numbers. • How far would you go to be popular with your group? • How much personal freedom do you have? • How much freedom do you want? • How do you feel about fighting? • How are you at decisions? • How do you feel about competition? • How much do you want from the family? • How do you feel about school? • How much do you talk to other people? • What percentage of the time are you happy? • How do you feel about teacher and pupil appearance? Making the Difference What is values exploration all about? Making a difference. making our lives more valuable.e. a school district newsletter. 13 . The students place themselves on the line and negotiate with the people to their right and left to ascertain the correctness of their position. Ask your large group to break up into smaller groups of 5-7. macro-meter activity has been around for years because it’s easy to teach and fun to accomplish. As our nation moves into its third century. to address important social values and who have the ability to make a difference. . we need to move from “I understand” to “take a stand. Do no throw to the person next to you. 13. Find someone who has the same size thumb as you do. Making a difference in the quality of life . You may want to encourage the staff and participants to come up with their own letters as well. Express your thoughts. You may want to turn the letter into a petition — it could be a values clarifying experience for the staff and participants in your program to be presented with the option of signing their names to it. Group Juggling This simplistic. That person lobs the ball to a person opposite from him/her and this continues until a person-to-person sequence is set. but often-times very difficult (to do) way of taking a stand — writing a letter to the editor. One person in a group of six keeps the throwable objects nearby and lobs one of them to a person across the circle. Try keeping the objects going with only six people throwing — now that’s juggling! Values Continuum The continuum can be a real or an imaginary line right down the center of the classroom.

You might also want to rank them according to which rights seem closest to being abridged today and which are most secure. merely taking a picture of the problem. Part of us doesn’t want to change. Right to voice opinions with no penalty. Sometimes it means changing habits or giving up some personal advantage. Right to evaluate staff. Do you see any injustices in your school or camp? If so. Do you believe that “if you’re not part of the solution. The goal is to try to guess as quickly as possible the identity of the unique person. 3. 6. but in what ways do we shot it? Here’s a chance for players to reveal what sets them apart from everyone else. the group tries to guess who wrote it. Right to freedom on learning. or accomplishments — the things that make them unlike any other person in the group. Collect file cards and shuffle them. Victims press for change. players close their eyes and switch cards. 8. 4. 3. We may be content with merely expressing our concern. he will continue to be hungry. 5. It’s better to describe personality than physical appearance. Use the Bill of Rights to clarify your values related to social issues: (a) first try ranking the ten amendments in the order of their personal importance to you. One by one. Bill of Rights Revisited Materials: a copy or copies of the Bill of Rights. Directions: 1. Right to be seen as human. which rights are most important — this might suggest another ranking for you to do. Players should not sign their names. But change is difficult. 2. Right to a good education. what might you do about them? One And Only Each of us is unique. (b) It might be intriguing to join with staff and/or participants to discuss or seek consensus on the Bill of Rights — what other “rights do you think are crucial to people in our country? In the world? In your program? A group of high school students suggested these rights: 1. With regards to your own program. Do you see yourself as doing something about some of the ills of society? What? When? 3. 2. Write a dialogue (or role play it) between the part of you that wants change and the part of you that prefers not to change. 14 . Give players file cards and pencils and ask them to write descriptions of themselves. Right to be able to distribute political literature. Right to be responsible. Social injustices do not go away just because we think about them. or just hard work. Right to express oneself emotionally. But if someone is hungry. merely writing a report. What are your reactions to the above? 2. you’re part of the problem? 4. What could others do to support you if you were to try to change a habit? What habit would you like to experiment with giving up? What habit would be hardest for you to give up? 5. File cards are passed out. Players form a circle and sit on the floor. If a player receives his or her own card. 7. experiences. The descriptions must point out their unique qualities. or perhaps the advantaged persons feel guilty and feels things should be changed. 6. After each reading.” Questions for the group to discuss: 1.Change Read the following: “Ills exist in society. players read the cards they are holding.

At the same time. they are to develop a list of alternative solutions by combining their individual lists and by adding any solution generated in the group setting. summer). The students are asked to individually brainstorm as many alternatives to the problem as they can think of in the time allotted — generally from three to five minutes or a little longer. 2. Things to do on a weekend in this town. Textbooks which exclude or distort minority contributions to America. Start by Listing examples of injustices. When the groups exhaust all the alternatives they can think of within the time allotted — about 10 minutes — they are to choose the three alternatives they like the best and rank the order. It might be interesting for you to take an inventory of the rights/rules/laws of nature. Discussion to follow. and/or violations of your or your program’s bill of rights. this activity could serve as a microcosm for creating a just “world community” and for negotiating the attendant values issues. Right to have staff have confidence in us. This is a sample list. 1.9. What we suggest is that if you fly with the DOVE. Taking one problem at a time. depending upon how long it takes the students to run dry. 5. oppression. 4. then your brainstorming sessions will also soar: 15 . This particular activity can help you. winter. The students are then formed into groups of three or four. 7. staff. 3. Things to do to improve race relations in our school. 3.” Alternative Search The teacher may start out by saying that for many people life is just a collection of accumulated habits. Acting as a team. Way to save time. They might agree to write Self Concepts at this point. Ways to celebrate spring (autumn. Action Research + Action Search This strategy is designed to help you act on your good intentions. 1. The teacher may ask if any of the students would consider using any of the new alternatives in their lives. 2. Where to go on a date. Creative ways to give presents. Right to not be put in category. 11. Right to dress as one wants. He then presents the students with a values issue or life problem — little or big — that may touch their lives. 10. Now it’s time to search for actions to speak to the problems which you research has uncovered. The groups are then to report their results to the class as a whole. Ways to earn (save) money. People who constantly litter. 6. Forbidding girls to play in summer baseball leagues. and participants in your program to establish a just community. brainstorm what you can do to address it. What parallels do you see between these and human rights/rules/laws? What “rights of the natural environment” do you want to preserve/protect in the rules of your program? Perhaps you could title your list an “Ecological Bill of Rights. based upon a mutual understanding of one another’s rights and responsibilities. This should lead to discussion of life styles and of the importance of considering alternatives to the way we live.

Encourage students to share the significant parts of their lives with the others in the group. Offbeat — Try to generate as many weird. when. the better chance you have of finding good ideas. signed Gail. Have them share with others. Lifeline Have members draw a horizontal time line beginning with birth to current age. my name is _________. etc. different ideas as possible. The next person then identifies him or herself. saying. tasting. ha). who could support you as you seek to implement your contract).. Individuals can only go if they take items that begin with the letter that their first name begins with. I will write these letters by next Tuesday. as well as reciting the leader’s name and adjective. you may find it helpful to commit yourself to writing a contract with yourself (and/or) with another person. 16 . and put an “N” beside those behaviors which you would prefer not to try at this point in time. strange. smelling. take a moment to analyze it by using the following coding: place a “T” next to those actions which you would feel comfortable/effective in trying. off beat ideas can lead to humor and laughter (ha. place a “C” next to those actions which you would consider pursuing. avoid killer statements like “that’s stupid.Defer Judgment — All ideas are acceptable.. In order to increase the probability of success in carrying out your good intentions. Vast Number — the more ideas. This cycle is repeated until the last person in the group is introduced and tells the adjectives and names of everyone else in the group. which. where. Expand — Try to build on the contributions of your peers. hold off criticisms. The leader then tells them whether or not they can go to Tahiti or not. rather than competition. Example of contract might include: “I will write a letter to the local paper and to my representatives making them aware of the pollution caused by the local industries. “ Hi.” take a positive focus on every idea that comes up. and I’m going to Tahiti. what they would be doing. are encouraged. generate a list of possible solutions to the problem at hand. and I’m taking with me _____________________.I will support Gail by gently nudging her — I will do this by kidding with her whenever I see her. I’m Going To Tahiti Each member begins by saying the phrase. My Favorite Place Have each member imagine their most favorite place or situation. time. Have each one then mark off years. in turn can spark creative ideas (aha). like asking her if she’s written here “smelly” letters yet. seeing. signed Helen. cooperation and energy.” Adjective Name Game Each person is to identify a positive adjective that begins with the first letter of that person’s first name. When you have your list. and then have students write down significant events that have effected their lives. The activity begins with the leader starting by introducing him or herself. with whom. hearing. Follow the DOVE guidelines.

Ask each participant to draw on a sheet of paper something that symbolizes their cultural background (keep in mind that culture includes characteristics like ethnicity. Ha. The Card Game You and your co-facilitator will need to make up a set of cards prior to the group meeting. Hand Dancing Divide participants into pairs. After a minute. genres. The trust activities are designated as low and medium risk. After groups are formed they move around as a group acting in the manner they would to animal’s enemies. environment. etc of music to add excitement. age. Groups should not attempt medium risk activities before completing low risk activities. TRUST BUILDING The following activities are suggested for use as trust building activities. Then have each participant tape the paper onto their chests with the writing facing them. Have student then seek out other animals who are like them. The cards should have things listed on them from the following categories: 17 . The third person says three “Ha’s” and so on. ask each of them to share their pictures with the group. Number one person begins by saying. Please do not engage in any high risk trust activities that involve heights or other dangerous aspects. laughing. turn signs. uttering. participants should be encouraged to join with others who are similar. One person starts off as the hand dancer. the two then pair up looking for others.). Experiencing Culture Pass out paper and crayons or markers. Process the activity by discussing what was learned about each individual and the group as a whole. Ha Group members lie on the floor with their head on another person’s stomach. gender. Switch tempo.Ha. Start the music and tell the hand dancers to move their hands and bodies in rhythm to the music. Upon approaching each other. When laughing breaks out. Have them position their hands upright.. reverse roles. and if both are the same animal. When participants finish. etc. If there are no exact animal matches. the group must start over. Ha.” The second person says: two “Ha’s” : Ha. Then have everyone act and sound out the animal they have written on their paper. the other is the mirror. the word “Ha. with them standing approximately two feet apart. etc. at shoulder height with their palms facing forward about one inch apart from the other person’s palms. Animal Friends Provide each group member with a piece of paper and a writing utensil and ask them to write the name of the animal they would like to be.

validate them. and no attempt to change someone’s opinion should be made. feel what they feel”. but should not look at what the card says. being very careful not to reinforce already existing labels by assigning a role to someone who may be classified in that sub-group back home. The following rules apply: • Group members are to treat each individual according to the label on his or her forehead. forcing the actors already on the stage to adapt and become “impromptu” actors! Guidelines can also be set on topics — for instance. The group members will be able to read each other’s labels. and someone has been caught drinking on school grounds. a member of the audience shouts “freeze” and raises his or her hand. they are to hold it up to their forehead. why we give them to people and how we can avoid labeling. As the principal. facial expressions. It is best for you as the facilitator to pass out the cards. or leave someone feeling badly at the end of the activity. At the end of the role play. interaction and the position people take in the circle. clown. observe body language. be very careful not to stereotype individuals. Remember. leader. nerd. As a group. As a facilitator. Following the cardholder’s response. Freeze This is an impromptu acting game where everyone is encouraged to take a positive risk. The group should be sitting in a circle. no sexual behavior. no role-playing of drinking situations. The group is to pretend that they are from the same school. Once frozen. brown noser. other group members may share their own view or opinion. The rules — no more than three people in a scene and the scene should be allowed to move for a reasonable amount of time before being frozen. asking him or her the following: How are you feeling right now and why? How are others reacting to you? Do you think you would want to continue your conversation with this group? Why or why not? What do you think your card says? If anyone appears to be having a hard time. • Situations that youth commonly get into The cards should be passed around the group. When they have received a card. approach each person. They have been called in by the principal (you) to share their ideas and advise the school about what action should be taken. These guidelines will not ruin the game. • They should not reveal what the labels are by direct or indirect comments. no putdowns of other cultures. Examples are: jock. brain. we can all learn from each other without being forced to believe what someone else believes. but will make it safe and fun for everyone to play without risk of being hurt or offended. Labeling The purpose of this game is to allow people to step into someone else’s shoes and “see what they see. On each card write a different label that is often given to a group of people. Be sure you cannot see through the cards. • They should not try to guess what label they are wearing.• Issues of concern to youth today • Global issues of concern.) To “freeze” the scene. druggie. for their actual position may have caused the brainstorm of the “freezer”! The object of “freezing” is to come in to the scene and create a totally different story. one person replaces an actor on the “stage. Each group member should receive a card. Use these observations as the basis of a discussion later. without looking at it. 18 .” (You can’t change all of the actors. bully. Announce that no one should be called by these labels just because they were wearing them. • Feelings. Each person’s opinion will be accepted. but there should be no debate. Group members take turns responding to the situation. with each member taking one card. The actors on the “stage” must “freeze” in the exact position they were in at the moment of “freezing”. word or concept on their card. Make enough cards for each member in the group. discuss what labels feel like.

The Ties That Bind Us Divide the group into pairs. When the rower docks successfully. We form a circle with an even number of players. as I am sure you have figured out. we can try counting to three and having the Ins and Outs switch roles while we continue holding hands. If we get really proficient. Some of them should stand in two lines along the channel (boundaries). One person ties the ends of the rope to each wrist. Tell them you will need two volunteers — one a rower and the other a dock worker. standing almost shoulder to shoulder and holding hands. “In”. Once our yurt is stable. We then go around the circle and one person says. “Out”. each In should be standing between two Outs and vice versa. What could be a better metaphor for New Games? Happy Landing Equipment: One blindfold. The challenge. Processing Topics: • patience • creative thinking • perseverance • observation Yurt Circle The name of this game derives from that ingenious Mongolian nomads’ tent in which the roof pushes against the walls in perfect equilibrium. All of us face the center. yes. Each person receives a 3-foot rope. a chair. With a bit of practice. we can lean amazingly far forward and backward without falling. and the Ins lean toward the center of the circle while the Outs lean back. The key is to reassure people that it is possible. both he and the dock worker lose their turn and must choose 19 . Ask the group members who may have figured it out or think they know the solution to keep it to themselves. When we’re finished. the next says. He was blinded in the explosion but escaped in a small rowboat. keeping the structure standing. The second partner loops his or her cord through his/her partner’s cord and then ties the ends of the rope to his/her own wrists. while the others (rocks) may stand. kneel or sit at random in the channel area. We all keep our feet stationary and support ourselves with our held hands. or bumps into a rock or channel boundary. Then we count to three. If we all work together. Explain to the class that this a group activity designated to test their concentration and ability to give and take directions. Explain that the rower is the lone survivor from a ship that exploded. with an interplay of forces in opposition and in harmony at the same time. The two partners are now connected. The rower will be trying to maneuver his boat through a rock-strewn channel and land at the dock. Easy. is to untangle the cords without untying them. The dock worker who saw the explosion is now trying to guide the blind rower to safety. and so on. A yurt stays upright because each part is responsible for supporting the whole. we can get our own yurt supporting itself in no time. The other students are to be the rocks and channel sides. we can try switching back and forth in rhythm. possible. no.

Papers are folded and put in a bag or in a pile in the center of the table. The other students should place themselves at random in the channel area to be the rocks and channel sides. Luck is the residue of design. but often this does occur. The author of the “secret” may or may not identify him/herself and share his/her feelings. (Nietzche) We found each other and we are beautiful/and/you go your way/and/I go my way. 20 . Failure is the line of least persistence. Wishing doesn’t make it happen. There are no strangers in the world — only friends you have yet to meet. Processing: How did it feel to be the rower blindfolded and walking backwards? Which commands were easiest to understand? Which were hardest? Did the rowers trust the dock workers? Did the “rocks” want the rowers to make it? Which rowers went furthest? What accounts for this? Secrets Each member is given a piece of paper and asked to write a secret feeling. Each member draws a slip of paper. You are not in this world to go my way/and/I am not in this world to go your way. to fail to try is to suffer the inestimable loss of what might have been (Chester Barnard) Just as we can throttle our imagination.replacements. You might like to set up a “quotes-wall” in the room and encourage participants to create a quotes quilt relating to self-esteem. each member reads aloud the secret he or she has drawn and gives feelings and viewpoints about it. While the new rower is putting on his blindfold.” That is because we place much value/status in using quotations as thought-provokers. feeling-provokers and action-provokers. the quotes that follow may give you some kind food. we can likewise accelerate it. Have the rower stand at one end wearing a blindfold and standing with his back to the dock worker who will be at the other end of the channel standing on a chair. Do Your Own Think We sometimes call this ritual “status quo-tations. (Branch Rickey) The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently. (Alex Osborn) Behold the turtle — he only makes progress when he sticks his neck out. Procedure: Set up the boundaries for the channel — sides and length. then opens it up for group discussion. goal or though about or thought about themselves which they are willing to share. (Alfred Brandt) The best place to find a helping hand is at the end of your arm. One by one. but it won’t happen if you don’t wish. we encourage you to do your own think — you think up your own quotes and add them to the quilt: To try and fail is at least to learn. the “rocks” should change positions in the channel. You do not stand still/and/I do not stand still/and/ If by chance or plan we meet again/Let Us Be Now! (Dick Krajeski) People are like tea bags — they don’t know their own strength until they get into hot water. Or. The game continues until everyone has had a turn at being rower or dock worker. You might choose to start your quilt by drawing from the quotes interwoven throughout this book. Of course.

drug abuse. and ask the individual members to physically place themselves along a horizontal line that represents the two extremes. phrases. This should not be attempted until there is a base level of trust. behaviors. and ask for a volunteer to place others on the horizontal between the polarities. Place the word or concept to be defuzzed (e. e. Some surprises may arise which should be checked out. The defuzzing wheel is an incredibly flexible vehicle. or good camp. Now freely associate to this concept by placing any thoughts. e. and then discuss their concerns and look at what changes would be needed.. It is an excellent way to open up areas for exploration. individuals.g. feeling and associations around value-rich issues. At times polarities will develop within your group. you could use it to focus on such concepts as: sexism. The group members should then be encouraged to respond to where they have been placed. Please feel free to jot down anything that comes to your mind — individual words.g. Trust I trust people very easily. we invite you to use the defuzzing wheel . 21 .. if possible. Statements can then be created. an opportunity to play both roles.. “Ride on!” To start your ride. thoughts. For instance..” The Protector This exercise is a variation of Dodgeball designed to enhance cooperation and provide an experience of a dependent versus a protector. or switches roles with the protector (depending on whether he/she needs a rest). They are to tag “it” by throwing the ball and hitting “it” below the knees. racism) in the center of the circle. I always feel.” When “it” is tagged. conditions. The group forms a circle around two volunteers who start by standing in the center. Select two polarities within your group. In order to become aware of and explicit about your own definitions. Ask the group members to place themselves along the horizontal line where they would like to be. pictures.g.g. explain that the group working together is to tag one of the two people in the center (who will be identified as “it”).Group Polarities This exercise can be used at the beginning of a group or throughout a group’s time together. but truthfully. feelings. Variation: Identify a polarity. Shy/Confident. and this person is to try to stop the group from hitting “it.. he/she joins the group. Present a large foam ball. It is important for you not to censor or prejudge any of your ideas — these is no right answer to this... etc. trust/mistrust.. Mistrust I don’t trust people at all. Discussion questions: What was the difference between the two roles? What was similar between the two roles? Does anyone find him/herself in these roles in their lives? Defuzzing Wheel Many value-loaded words are fuzzy concepts — they mean many things to different people. on the spoke leading out from the circle.” “My parents always said I was. These changes can be enacted in role plays. draw a circle with spokes coming out from it.... Give everyone. citizenship. such as: “Other people see me as... The other center person will be “it’s” protector. but I always felt. wise use of resources.. competition... complete sentences. e.

Tell them to find the other end of the rope by using their hands to move along the rope. but can make whatever other sounds they like: whistles. Guides are not allowed to touch any members of the group. say “The next semi-human sounds you hear will come from your leaders. through bushes and shrubs. no more than 15) to tie on blindfolds. indoors (rope between chairs). Sherpa Walk Ask the entire group (8. 1 blindfold per person. helps develop trust and cooperation. smell. Everyone grabs on the rope in front of them. So. over logs. clucking.” Try to end up the walk in an area that allows the group to be physically close together. Partner throws a “rabid nugget” (tennis ball) as far as possible and then verbally (no physical contact) guides his/her 22 . etc. Lightly tap two members of the group on the head and tell them to come with you so that you can point out the route. and note (either in your mind and/or on paper) what makes that association the most significant one for you. Variation: Start half of the group at one end and half of the group at the other end. Take your chosen leaders (blindfolds now off) and point out a pre-selected route through which you would like them to lead the group. shape. Use something with a distinctive feel. Explain to the leaders (and eventually the group) that they are not allowed to say anything (language. Rope Grope Location: Outdoors (rope between trees). Assure the group that you and one other proctor will be silently attending this walk to provide spotting in case of any potentially risky moves. etc. When they have reached the other end of the rope. Give the leaders a couple of minutes to discuss communication strategies while you walk back and explain the situation to the now highly organized (?) travelers. prior to the group’s initial meeting. walking next to water (which you can splash threateningly).Prioritizing Of all the data now on your defuzzing wheel (your original wheel plus the added ideas from your partners). they are finished. As you see the leaders approach. a means of communications must be established in a minimum amount of time. which association seems to cover the most ground? Place an asterisk next to that spoke. inflections) that the group will understand. Mark each end of the rope with a different distinctive feature. No one is allowed to talk. etc. Equipment/Materials: 50' to 100' of 1/2" diameter rope. Explain to the remainder of the group that you will return within 5 minutes and that they should take this time to arrange themselves in some way for sightless traveling. to establish a challenging and enjoyable route. Do not allow the participants to see the course. clapping. The problem: Tell your blindfolded travelers that two participants will lead them blindfolded through the course. having to crawl under and over something. through grass. over limbs. Tell them they should go to the other end of the rope. Do not tell them you are doing this. what stands out the most for you? Which spoke of your wheel seems to get at the heart of the concept. leading them to an end of the rope. Include: bashing through some bushes. Spend some time. Lay out a course with rope around trees. Rabid Nugget Rescue Use as a lead-up to Blindfold Soccer. Have all of the participants put on blindfolds and get in a line. obviously.

Procedure: 1. “I’m not going any further and I don’t care. When everybody is bumping about. You are hungry. Eureka! You have found the Prui at last! Now you can open your eyes and become a part of the Prui to by holding hands. It seems that the Prui is also a smiling mute. shakes hands and asks that gentle question. The teacher should also participate. you have been instructed to eliminate the ten least useful appliances in your house (irons. tired and almost there. If you want to get people in touch and feeling comfortable with each other. What would you do? 3. but your family has no household insurance. and then move along a path chosen by the non-blindfolded student. dishwasher. one person is blindfolded while the other is expected to guide and lead the blindfolded student. If the group is too large. Prui The Prui (pronounced proo-ee) is a gentle. the Prui doesn’t respond. You ill also have TV. etc. everybody wants to find and become a part of the Prui. Task complete. For your efforts you will be well paid and become famous. (Your family and pets are safe. After a few minutes ask them to share their ideas in turn. everyone stands in a group. Somehow the other kids sense it’s a fake and start cursing. Your group has decided to complete a 30 mile hike in one day. In an energy crisis. shake their hand but do not respond. When someone bumps into you. cold. Unlike the Blob. clocks. they know they have joined the Prui somewhere in the middle and must find their way to the end. introduce them to the Prui. and ask each student to come up with a solution.) What would you take? 2.blindfolded partner to the ball. The walk is made a little trickier by having the pair pick up a telephone book with a penny on each quarter. TV’s. the referee whispers to one of the players that he or she is the Prui. Money On A Book—Trust Walk As with a normal trust walk pairing. It is now late at night and raining. this person opens their eyes. closes their eyes (or uses blindfolds) and begins milling about. It is often fun to ask the students if they would change any of their ideas after they have heard what others have to say. giving anyone the right to pass. You may take with you a single crate of personal possessions not to exceed 100 pounds (animals and people excluded). Since the Prui can see. are included). the ball is brought back and placed in a rabid nugget hospital (box). with strains of “Prui? Prui? Prui?” floating around the crowd. Ask one more time just to be sure. “Prui?” If the other person asks “Prui?” back. Once retrieved. All your needs for food. shake his or her hand and ask. radio and movies available. warm clothing and shelter will be met. shaking hands. In a long range test of human survival. which everyone avoids. Move on to another person. Emergency Directions: Read each of the following problems to the group. List in order of least usefulness the things your family would do without. then split into more manageable groups. You have just been notified that the dam behind the town where you live has been badly damaged by lightning. When you bump into someone. 23 . What would you take? 4. This exercise is particularly intense if a lot of trees or ground dips are part of the search route. then you have not found the Prui. you have volunteered to spend the next ten years of your life in an isolated arctic outpost.” Your friend falls down and just lies there. You think they might get violent in a minute. Suddenly your best friend whispers. friendly creature that grows. for when someone bumps into him or her. When someone bumps into two clasped hands. if you have a free hand. To do this. switch roles. The town must be evacuated.

backwards. Drivers should safely guide their cars around the room without having any accidents. Amoeba—Group Trust Walk The group is loosely tied together with a rope. Call out the word “stick” and have the partners choose one piece of tape on each other and stick those two pieces of tape together. A rectangle of space is made using the same method as in Cover the Space. The leader shouts “FREEZE” and the group should be evenly distributed around the space. each individual will cross to the other line. The Glob Provide each participant with 5 pieces of tape and instruct them to roll the tape so it will stick to their body in five different places. One line is blindfolded. and be even distributed throughout the rectangle. The game can also be played using the same rules as cover the space. There must be no talking. Have one individual decide who will be the “driver” and the other decide who will be the “car. When pointed at. Stop the activity by yelling stop or by some other means and have the pairs switch roles.Driver’s Ed—Trust Walk Have group members form pairs. Blind This game uses the premise of Cover the Space. Cover The Space Designate a space that is in the form of a rectangle using 4 chairs. get to corners and sidelines. The two groups then form two lines on opposite sides of the rectangle. The leader tells the group how they are doing. Members are divided into two groups of equal numbers. forming triangles with their bodies. ask the pairs to switch roles. no contact. or other objects as corner markers. Variations include having members grab a partner’s hand. without physically contacting anyone else. the leader can ask the airs to move faster. etc. making a group of four. and members must continue moving. These lines face each other. Drivers should stand behind the car and place hands on the shoulder (steering wheel). trash cans. Continue process until all five pieces of tape have been stuck so the group becomes a glob. This provides a great opportunity to allow your group members to get to know one another. and reinitiates the activity. After a while. ask members to make sure that they cover as much space as possible. Call out “stick” again and have the pairs move to another pair. so that members will not be uncomfortable. After a while. Members need to keep moving at all times. To make the game more difficult.” Have the car tell the driver what type of vehicle they would like to be. 24 . and to always move to empty spaces. crawl. Have them then walk around the room for 10-20 seconds. Have group members start walking around the space. The group is then asked to move as a group through obstacles. The leader quietly points at individuals in the non-blindfolded line. Blindfolds should be placed over the “cars” eyes. Encourage members to form a circle and pair up with someone else. slow motion. then face them forward with their arms crossed over their chest with elbows pointing out as bumpers. and take a blindfolded member and then physically guide them around the space inside the triangle.

and what perceptions they had while working on the activity. and one backwards to maintain balance. Pay attention to the different methods people use to communicate their month. day and year. belts) and begins by announcing what type of cookie he or she wants to be. One person is designated as the hunter. asking the participants what it felt like to be blind. The rest of the group. You may offer a little assistance by telling them which side of the room the youngest person should be on and which side the “most experienced” person should be on. watch who takes leadership in the activity. who serve as bakers.Cookie Machine Participants are first asked to remove all jewelry.” ask the participants. 25 . (Old sheets or bandannas work well. The hunter and pray are taken to opposite ends of the circle and spun to disorient them. Take time to discuss the activity afterwards. Two individuals are selected and blindfolded. and then bounce the cookie along the conveyor belt. Rattler The group forms a circle. and they must all be connected. Forearms should be alternated. Blind Line Up Before giving any instructions. to line up chronologically by birthdate — month. Elbows should be bent with forearms placed in front of body. The hunter shakes his rattle in an attempt to locate the prey. and the hunter selects a person from the circle to become a prey. within the following guidelines: • The monster must be made up of all the group members. and then slides into the oven. the prey must respond. Monster The group task is to create a monster. the other as the pray. Each person is given a bottle filled with coins. ask each group member to put on a blindfold. Two lines are then formed. For every rattle the hunter makes. The hunter then attempts to locate the prey by following the sound. As observer. with one player’s arms flanked by the arms of the players in front of him/her. without talking. The group then draws closer together. Two strong bakers should be placed at the end of the oven to assist the cookie out of it. The cookie then becomes a baker. The two players are allowed to move freely within the circle. and one of the bakers become a cookie. and prevent the players from leaving the circle. and other clothing accessories that could scratch or poke someone. Share your observations. TEAM BUILDING The following activities are suggested for use as team building initiatives. a baby rattle – something that makes noise. with members standing shoulder to shoulder. the prey becomes a hunter. When the hunter locates the prey by tagging. gleefully sing what kind of cookie the person is. and each member places one foot forward. day and year to each other. The members forming the circle provide safety. The group member who is to be the cookie should also have removed all clothing accessories (glasses. watches. with palms facing up.) Once everyone has become “legally blind.

. There are no trick answers. (To figure out the number of feet and arms. Each person puts in his or her right hand and takes someone else’s right hand. The only restriction is you cannot hold the hand of the person standing next to you.e. If anyone falls out during the count of 30. the group must start over. and how did people deal with that frustration? How does this activity relate to real life? Poetry In Motion The group works together to create a poem. The Farmer And The River Break your group into smaller groups of four. without falling apart! (You may want to make tape marks on the floor. if he leaves the fox alone with the chicken. creating a mini-skit! The Human Knot The group stands in a circle. facing in. This square has just become a spaceship. no less. feet moving and noises sounding. each group of four has to figure out the following problem: The farmer has to get the fox. The only restrictions here are you cannot take the hand of the person standing next to you. fox and bag of grain. then come back again for the chicken! All Aboard Mark a one foot by one foot square on the floor with masking tape. but not unattainable!) Some additional challenges — if certain individuals are taking charge and monopolizing the planning process. divided in half would be five. the chicken and the bag of grain across a wide. However. It can have only five arms waving in the air like tentacles. the farmer must take the chicken over. Once the roles are established.. the chicken would eat the grain if left behind unattended. no more. deep river in a rowboat which will only hold two at a time. and they must get into the spaceship before it blasts off.• The monster must have five feet on the ground. and you cannot take the left hand of the person who’s right hand 26 . divide the group in half and add one. no less. This means that the entire group must stand in the spaceship (the square). ask how people felt when they had to start over. there should be no standing or sitting on people’s shoulders. and likewise. For the sake of any facilitator who does not have the answer. shoulders touching. with each member contributing one line. (i. Make the distance challenging. The group then sets the poem to motion. take the grain across to the fox. Process this activity by discussing who took leadership.a group of ten. How many times did they change the plan and why? Who were the leaders? How did it feel to get frustrated. When processing this activity. • The monster must be able to move from one spot to another with arms waving. the fox will feast. come back for the fox. it is possible for lightning to strike and take their voice away! Other individuals can be made blind (close their eyes or blindfold them). VERY IMPORTANT: In order to keep the activity safe. no more. chicken. without any part of their bodies touching the ground outside of the spaceship for a count of 30.) • The monster must make three noises. the members must decide who will play the following roles — farmer. and if anything could have been done differently. Your group members are astronauts. In each group of four. take the fox across and bring the chicken back. They get six legs and six arms. Each person then puts in his or her left hand and takes someone else’s left hand. how the group solved the problem.

(2) The carrier must return and be carried himself. or a figure eight. Obstacles. arms and bodies by climbing over. i. To include more of a trust factor. The air traffic controller stands at one end of the runway. Be careful not to use objects that will be harmful if stepped on or bumped into. the group must untangle the knot of hands. The Electric Fence Object: To transport a group over an “electrified” wire or fence using only themselves and a conductive beam. Without breaking hands. Group has an area which everyone must get around or across without feet becoming detached. boxes. Materials: Objects found in the room (chairs. they use radar and complicated instruments rather than relying only on the vision of the pilot. In this activity. Variations: The object can be to move the entire group across the distance in as few trips as possible (this changes the emphasis from speed to efficiently). The Diminishing Lead Problem Object: To move a group or series of groups (teams) across an open field as quickly as possible. (3) The only person allowed to walk (run) across the open area is the last person. he is “dead” and must attempt the crossing again. 3. 2. books. players rely on senses other than sight. One person becomes the “pilot” while the other partner is the “air traffic controller. until they are left standing in a circle. two separate circles. injury will result! (2) Do not let the last person perform a head first dive into the shoulder roll. Participants form a line with sides of feet touching. The pilot is blindfolded and stands at the opposite end. (4) If the carried person touches the ground while being transported. If their feet become detached. (4) The trees or other supports which hold up the “wire” cannot be safely touched and so cannot be of assistance in the problem. Cross the Great Divide Location: Indoor or Outdoor — any open space with a marked-of area. Have at least three people available as spotters. require that everyone wears blindfolds.” One pair runs the course. both members must return to the start. shoes and so on. The width of a football field is a very physical distance. The rest of the players become the runway by forming two lines about eight feet apart with the lines facing each other. books.e. under and through. The distance can vary with the estimated strength of the groups. are placed on the runway. Rules: (1) To cross the open area a person must be carried. Divide the group into pairs. (5) The number of people being carried and carrying can vary with the strength and/or imagination of the group. shoes and so forth). all those in contact with that beam are “dead” and must attempt another crossing. 27 . Caution: (1) Be careful not to let the more enthusiastic people literally throw other participants 7-8' in the air over the rope. Directions: 1. one-to-one is not the only way. a blindfold. (3) An “electric field” extends from the wire to the ground and cannot be penetrated.. Rules: (1) If a participant touches the fence (rope). (2) If the conductive beam (a small diameter log) touches the wire. boxes. Any person touching the individual as he touches the wire must also return for another crossing. such as chairs.you are already holding. the group must begin again. Airport When large airliners land.

they will need to overcome the following obstacles: 1. 4. three five-minute meetings have been arranged (be very strict on the timing) at a common meeting site (another room). discussion and building time. side means under and laugh means high. murky river. Third (final) 5 min. You will also need the following items to be used by both group: 2 card tables. 1 sheet or blanket. No comments from the group are allowed during this time (only laughter!). The river is plagued by bad weather and almost constant fog. 1 paper and pencil (or pen). 28 . Travel through an entangled.. discussion and building time back at the site. one set for each group: 4 styrofoam cups. The terminology change papers should read something like this: Side A. food is pretty much gone and to stay there would probably mean that they would perish. i. deep tropical forest. sticking out your tongue means how many and crisscross means parallel. Cross a malarial swamp. Second 5 min. 10 min. 7 min. It can be used as a tool in working toward improvisation.8" small diameter sticks (to be gathered previously by the participants). the word top means bottom. Try fabricating a story about two countries that are separated by a body of water but want to establish a trade and cultural relationship. 8 . 1 roll of masking tape. 5 min. The group cannot use things like helicopters or magical devices like laser guns. 2 rooms. To reach safety. meeting of the chosen group representative in a separate room. As the members adjourn to the meeting room. offer blindfolds if necessary. They will have nothing else at their disposal. representative meeting. The Great Escape This exercise can bring about some lively conversation. race to get the work accomplished.The controller verbally guides the pilot down the runway so that the pilot avoids obstacles and the people on either side. Set-up: Place all props for each group on separate tables. and these two individuals sit facing one another. 1 chair for each person. not with the other group) and to begin construction if they choose to. Climb over a 20 foot smooth barricade. a new representative should be chosen each time. Break out of thick walled hut. The group is told they are trapped in a hut in the middle of a large forest. In order to establish a necessary dialogue between groups. Only one member from each group may talk at each meeting. 2. The group is to decide on three things that would be useful to their escape. Cross a treacherous. the word tape means wide. 1 small box of LEGO or Tinker Toys or the like. First 5 min. Side B. The timing of the planning and building sessions should look like this: Separate groups are shown their building area and props and are given seven minutes to talk over the problems of building the bridge (amongst themselves. Bridge It You will need the following props x 2. separate from the other people in the room. Procedure: Explain to both groups that the tangible purpose of this exercise is for each separate group to build a bridge toward the other group (sheet) so that the bridges meet and look as much alike as possible. The countries have a common language but the dialects differ considerably. 3. 5. remind them that they must not look on the other side of the sheet. 6. 1 set of terminology. Do not offer any guidelines except to say that only the offered props may be used. decision-making and creativity. representative meeting. Negotiate an intense barbed wire fence.e.

Business Your group (keep the numbers small: 4-5) is charged with construction of a freestanding tower of any shape or size using only the provided building materials. I am Looking For . Allow 200 LEGO blocks (or a facsimile) per team. ask the group if they would be willing to make the circle smaller. The Shrinking Ship This is a great activity for team building and decision making. Give the pairs a set time for this role play. e. facing each other in two lines.g. and the height of the tower.g. e. If everyone pulls on the rope. Encourage them to come to a conclusion one way or another. You can use either a 6-8 foot rope. equally. Have them decide on the actual size. If everyone pulls in harmony. Include more small blocks than large ones. they find that they just don’t have it in stock. the three BIG BUSINESS GRAPHS are used to determine your result: the profit. The rope is tied together to make a large loop. they can help each other up.. If they succeed again. The company you own won an invitation to build a small scale tower to prove that your architects and builders can do it for the least cost and the highest profit. They are to consider the reasons they want it. your group must construct a freestanding tower (erect enough to be measured by the judge). This building period is timed. After recording the final time. the entire group should be able to come up to a standing position. style. Plan your tower (architects) and practice building a prototype or two (builders). Clarification and Real Life $ Hints. 29 . Instruct the group to stand inside of your circle or square. This is an exercise in persuasion and compromise. Split your group into pairs and then send each half to opposite ends of your room.. Stage One (20 minutes). There can be a discussion afterward on other possible outcomes. There are two stages to this problem. Once they have experienced success from the first round. material.. Tug of Friendship can also be played by stretching the rope out straight and having people sit on both sides of it. size. One-half is told that they work in a clothes shop. everyone’s feet must be inside of the perimeter for a predetermined time. newspaper or segmented hula hoop (4 segments). number of blocks. color. The other partner is informed that they want to purchase something very specific. You may take the blocks from the container and build as many practice towers as you like (lots of trial and error). These two stages are structured to allow enough time to complete the problem in a class period (45-50 minutes). Tug of Friendship A large group of people sit in a circle holding on to a thick rope that is inside the circle in front of their feet. When their partner comes into their shop to buy something.. Obviously other invited contractors will be clawing to the same mercenary gains. From the START. They are to then convince the customer to purchase something similar. Make the first perimeter large enough to guarantee success. ask them to consider an even smaller circle. but at the end of this stage all the blocks must be disengaged and place back in the box. Stage Two (16 minutes). It’s a great cooperative alternative to Tug of War. Continue this as long as the group is willing. 15 seconds. Excuse Me. and their wages are based on a commission.

by Langston Hughes Questions 1.. Are there any dreams which you now have that you would like the staff and/or participants of this program to share in? 4. But a community dream. then four. Step. etc. a trio. From this stylized sitting position. The players then try to sit on the knees (not the thighs) of the player behind them. What ways have you found to be effective in “inviting” other to share your dream? 3. Regardless of who wins. it’s a wonderful way to bring a group together to end a session. Ask two people of approximately the same size to sit on the ground (gym floor) facing one another so that the bottoms of their feet are opposed. . The real fun of the game starts after the sitting circle has been formed. But your world and my world. creating a sitting circle. touching the ground outside the circle. Do not allow interlocked arms for safety reasons (shoulder dislocation possibilities). . 30 . taking three steps backwards. Each person holds the waist of the one directly in front of him. Criteria for a successful attempt are: (1) Hands grasped so that an electric current could pass through the group. Clap A group of players form a tight circle. If the pair is successful (most are). ask them to seek another partner and try standing up with three people. standing shoulder to shoulder. Thus the dream becomes not one man’s dream. Not my world alone. (3) All derrieres off the ground at the same time. ask the duo to try and pull themselves into an upright standing positions. but the stepping challenge becomes much more difficult. 2.Dream-Building When a man starts out to build a world. and hands are tightly grasped. and then everyone turns to their right (or left). He starts first with himself. knees are bent. (2) Foot contact with the same electrical set-up. . everyone takes one side step toward the center of the circle to tighten it. the players or gravity. clapping three times. until the entire group eventually makes an attempt. . Do you have any ideas about how to build a better sense of “community” in this program? 5. An alternate or additional way to present this problem is to ask the participants to sit back-to-back and try to stand as a pair. etc. by using a variety of collective actions suggested and attempted by the players: holding arms out to the side. Belonging to all the hands who build. Something that began as a simple cooperative stunt becomes an initiative problem that includes the entire group. This last task usually leaves the entire group in a cheerful heap on the floor. Then the hand seeks other hands to help. Martin Luther King had a dream which he did not live to see fulfilled What dream do you want to realize in your lifetime? Everybody Up Using this initiative exercise is a useful way to introduce the concept of group cooperation. Touch. Lap Sit. What is something which you have “started out to build” in your own life. . It is possible to get whole schools in a single circle. . Then the mind starts seeking a way.

on their partner’s knee). After achieving this unique balanced position. On a signal. One observer is selected from each group to observe and report on how their group completed the task. accompanied by various deep-throated guttural sounds. To set up the initial four-person attempt. If one of the participants has trouble getting up (foot pressure on their back might cause a problem). who can do at least one push-up. or you can continue to add people ending up with a useful large group initiative problem. The left legs (3 of them in most groups) support the trio. ask for four volunteers. it’s everyone’s right leg as parallel to the ground as possible. most sturdy and most ecologically sound. If done together. simple but impressive. There is more than one solution. there will be four raised bodies. The towers can be judged for the highest. best looking. each group. River Crossing (Poison Peanut Butter River) Your group is now going to attempt to cross a poison peanut butter river. One person is selected from each group to form a panel of judges. the rest of the task is to be completed without talking. All four should be face down with their instep on someone’s back. using the second person as their foot rest. and that the “permanently prone” individual should attempt a push-up on the count of two. builders. Popsicle Push-Up This cooperative activity can be used as a simple four-person stunt. The only materials provided each group are a ball of string. observers and judges can talk about their feelings and thoughts stemming from the activity. as if preparing to do a push-up. a roll of masking tape and some airplane glue. but worth a laugh or two). Ask one person to lie face down on the ground. as the right leg is supported to the right hand partner’s thigh. One person raises his/her right leg and places the right foot on the right though of the person to their right. ask the group to continue to add people to one of the quad arrangements in an attempt to include the whole group (4 to infinity) in a mass popsicle push-up. tell him/her that you will give a 1-2-3 Go count. Right! So. it’s width to be determined by you.Natures Towers Form small groups of four to eight people. stand facing each other in a triangular configuration. a certain tightening of the hamstring will occur. everybody does a push-up. Stork Stretch Do a few back-of-the-leg warm-up activities and individual limberness exercises before trying this triad stretch. Split into groups of three. offering the advantage of a head start. After the twenty minutes of tower building is completed and judged. with only eight hands touching the ground. as that person continues the identical action to their right. but the cooperative results are worth an attempt. The second person lies face down. Each group goes outside and finds objects to use in building a tower. all try to lean over and place their head on their right knee (or depending upon the triangular rapport. After the planning session. The fourth person fits in this weave so as to connect everyone in a square configuration. There is only one way to cross this river without being poisoned — on magic floating folders (manila 31 . As you attempt this movement. The third person repeats the procedure. This “stretcher” is not designed for everyone’s body. the facilitator. After your groups of four have had some fun with this quartet push-up (including a 360 degree rotation attempt while in the up position — doomed for failure. The task is to be completed in twenty minutes and each group is given an additional five minutes to plan. at right angles to the first person so that the tops of his/her feet are on top of the first person’s lower back.

As facilitator. a sun in the sky. etc. the group must cross the poison peanut butter river on the folders. beginning on the bank. tools. including every member. Instruct them that they are to engineer and build a fortress capable of withstanding the harsh environment (wind. that is. to “pitch a tent” using the materials. abiding by the following rules: 1. you can make the activity more challenging by sending a “paper shark” to eat one or even two of the manila folders. toys. Be sure to stress that everyone in the group must be part of the skit. keys. stapled shut so they can’t be spread out). (You can make is a little more challenging by making the person who has been poisoned now cross on one foot!) 3. 2. You can also blindfold one member of the group. earthquakes. Allow the group 3-5 minutes of brainstorming before touching the materials. The group must keep all members safe at all times! 4.folders. count the number of group members and divide in half. Ask them to open their eyes and pass their paper to the person next to them. A Bag Full Of Props Give the group one bag of props consisting of 5-10 items (Example: cup. The first persona may not get off on the far bank until the last person is safely on board. food items. If a group member happens to dip a foot in the poison peanut butter the whole group must begin again on the bank. Instruct the group. and a dog/cat in the yard. The group must all cross at the same time. flowers. to see if you can “bring it down” Pitch A Tent Divide the group into subgroups of five. Group Art Tell group members that you will all together draw a picture.) Provide the group with a reasonable amount of time to create the house. Provide everyone with a sheet of paper. Afterwards. It is always better to start with too many than not enough! Now.. No other props can be used. a fence. school supplies) and assign them the task of creating a short skit using all the props provided. Allow the group 5-7 minutes to construct the tent. then have them turn the paper over and draw the outline of a house without windows or doors. Following the same procedure as the group to draw windows. a door. Give each group a pile of newspapers and a roll of masking tape. House Of Cards Provide the group with a package of index cards and a role of tape. blow on the house or shake the table. thereby forcing the group to make the crossing on the remaining folders. The tent should be large enough to protect the entire group. etc. If you have any full grown people in your group you may want to add one or two folders. To determine the number of folders you need. 32 . and have each member put their name on it. With their eyes closed.

and have the group select one person to read the story. using only the knees. and no more than three people act out the scene until another group member yells “FREEZE” and then enters the scene and replaces one of the actors currently in the scene. Story Acting Pick a children’s picture/story book. nothing else. ) and have them spell the word by standing in a way that they letters are recognizable.Carrot Sticks This activity can serve as a group teambuilder or as a relay event. N-Numbered Opera Singer/Storyteller Inspired by the popular television show “Who’s Line Is It Anyway. tear off a chunk of the carrot and begin again. The new actor then alters the story and the scene by bringing a new twist to the situation. If the group is successful. followed by the next person who provides the next word. The group gets into a circle (or straight line if relay) with one person having a carrot between his/her knees. the rest of the group must then act out the story. 33 . If the carrot is dropped. the group must start all over. Freeze In this activity. A scene is created. share. trust. care. love.” the group comprised of n-numbered individuals either tells a story or sings a song about a particular topic with each individual providing one word. pal. impromptu theatre methods are used. What’s Our Logo Allow your group to select a group name and then ask the group to develop a logo that will portray who and what they are to the other event’s groups What’s On A Penny Divide the group into pairs and ask each pair to list all the distinguishable characteristics of a common penny Word Formation Provide students with a word (for example: help. As the story is being read. The carrot is to be passed from one person’s knees to the next.

taking too long to say a number. except numbers are used instead of names. 34 . Zap. The goal of the game is to become Number 1. Zop The group forms a circle. Number 1 begins a new round by calling out the number. The game begins by Number One stating the number of another player. but says “Zap. etc. Paper Chase Provide a piece of paper to each group and ask them to brainstorm a list of uses of that piece of paper. and then numbered off. Silent Line-Ups Ask group members to line up according to age. without speaking. and those behind him/her move up one position. Zap. saying a number to either their left or right. The game is started when the leader acts as if there is a bolt of energy in his or her hands and with a forward motion sends the bolt straight at one of the other group members. 5 can call any number within the circle except for 4 and 6 (if there are 6 or more players). Have the pair sit back to back. middle name. Zip. and everyone repeats the words. The partner then attempts to duplicate the model through the verbal instruction. While doing this the leader says. One messes up by saying their own number. last name.ABC Scavenger Hunt Members are asked to get out their wallets. Zop” three to four times. that person moves to the end of the line. Number Tag This game is like High Chair. Number 1 wants with the exception of Number 2 and the Number of the last player. If One calls Number 5.” that person passes it on with a “zop”/ The game then continues. who is on the other side of number one. Low Chair. responding to the wrong number. bookbags. This number can be any number. and have one of the pair construct a model using the marshmallows and toothpicks.. Marshmallows And Toothpicks Pair individuals up and provide each individual in each pair with an identical number and type of toothpicks (color) and marshmallows (color and size).” The member to whom the Zip is being sent. receives it with their whole body and sends it to another group member in the same fashion. The game is made difficult because players are responsible for keeping track of their new number. height. birthdate. a number greater than the number of players playing. first name. ect. As the person constructs the model. “Zip. All members are placed in a circle. and as a group try to find at least one item that begins with each individual letter of the alphabet. purses. that individual provides verbal instruction to his or her partner. “Zip.

One of the group facilitators then collects the sealed envelopes and tells 35 . so they may check in with each other in one month or three months to see if the action plans/contracts were completed! A Letter To Myself Ask each group member to write a positive letter to him/herself. Combine quads to make a group of eight. Ask for a volunteer to turn their back to the group. This will give everyone equal opportunity and ensure that you end on time. Give each person the opportunity to be positively bombarded! Warm Fuzzies Each person writes his or her name on the top of a sheet of paper or on a paper bag. (Co-facilitators. someone should read the gifts aloud. and signed by a witness. each person writes a statement. Each action plan should be dated. The group may want to set a time limit for each person of two or three minutes. on which they should write their home address. CLOSURE The following activities are suggested for use in closing a group. group members will talk about the individual. Group members can also write their names. Positive Bombardment The group should be seated in a circle. Once this person is situated. arms locked together. These should not be read until the participants leave OS. signed by the person writing it. Personal Action Plan On a sheet of paper. The Gift Box Have a wrapped box ready with a slit in the middle. The name of the person receiving the gift should be written on the top or outside of the note. addresses and phone numbers on the back of the contract. sharing positive comments as if s/he were not in the room. of what she/he plans to do with the knowledge and experience gained at OS upon returning home.) At the last group session. feedback) on a slip of paper for other group members. to ensure that no one is left without. depending on the size of the group. Ask the group to write anonymous gifts (positive comments. Provide each group member with an envelope. After this combine pairs to make a quad. Group members write a positive message to every person in the group on their sheets or on a slip of paper (to be dropped in the bag). Pushing off of each other the two must rise.Situp Place two members back to back. knees bent. be sure to each give a gist to every group member. in contract form. These activities should be used in the next to the last group meeting to prepare participants for saying good-bye and in the last group meeting for wrapping things up and sharing ideas on how individuals and teams will make the transition from OS to home.

So. may give you some clues about which way to turn. blow it up and tie it. you gotta go. Two roads diverged in a wood And I took the one less traveled by And that made all the difference.the group that they will be mailed to them in one month. as just as fair And having perhaps the better claim Because it was grassy and wanted wear. and each group member picks a balloon (other than their own). from your past successes. each member should slip his or her message into the balloon. Unlike left-handed compliments (which leave kookie monster crumbs all over you). The balloons are then put in the center of the circle. share an appreciation/validation with the other person that will leave him/her feeling more complete. when camp ends for the summer. Long I stood to where it bent in the undergrowth. It’s better to go feeling complete. you may want to find a ritual that brings closure and that brings you closer to the people. Inevitably. Learning from your past mistakes. positive message which could be received by anyone in the group. I shall be telling this with a sigh somewhere Ages and ages hence. When everyone has a balloon. Shaking left-handed may lead you to shake with laughter — sometimes it’s fun to do things differently — it can play an important part in adding lightness to departures. We have to hand it to you.) Once written. And both that morning equally lay In leaves no step had trodden black Oh. They are to write a general. and more importantly. Two roads diverged in a yellow wood.g. while you are shaking hands left-handed.” you will encounter choice points and potential turning points. left-handed compliments leave you feeling more complete. Only use this activity if you are sure you will remember to mail the letters! Balloons. when the school year comes to a close. . Balloons! Give each group member a balloon and a slip of paper. . If you gotta go. Then took the other... when a visit from friends or relatives is over). (The messages should be written on small slips of paper. that is.. s/he should pop it and read the message inside! Left-Handed Compliments When it comes to saying “good-bye” to people with whom you are close (e. And sorry I could not travel both and be one traveler.our left hand. by Robert Frost 36 . Your Turn We turn now to an activity that will help you to focus on your dreams and goals. One light and lively way of saying good-bye is to extend to each other left-handed compliments. extend yourself and your left hand . I kept the first for another day Yet knowing how way leads on to way I doubted if I should ever come back. up the road “a piece. Though as for that the Passing there had worn them really about the same.

OK. Send someone an anonymous positive note..... Find in your wallet one symbol of a “success” you’ve had — and see what others find in their wallets. On the turnpike. . In a classroom. Sing or play a recording of your favorite song to someone. 14. for many people. then. Here s a taste of some positive seed planting activities you could undertake: 1.” 13. Clip out or draw a cartoon that you think will make someone laugh — and give it or send it to that person. Do something nice for someone and keep it a secret. 4.. 18. 15. Send a special greeting card to someone who might not expect one from you. Give an apple to a toll collector.In a sense every moment of our lives is a potential turning point. 12..” rather than “yes. 10. 7. camp or program. . we can aid people in developing their own and others’ self-esteem.finally.” — and complete the sentence with something positive rather than negative. First. camp or program). 3. we shake hands normally ... Susan come on up and we’ll show everyone how to focus on the sweet part of parting. During a conversation with someone else. 8. Make one positive phone call per day. They could then get together afterwards and discuss their own and other people’s reactions and learning from the project. pay the toll for the car in back of you.” 9. 37 . Say hello to ten strangers in one day. Take some time to think about. 16. The WIGGLE HANDSHAKE is a great way to take with you the memories of the good times we’ve had together. It might be helpful to have “teams” of people who carry out each project. with our thumbs interlocked. and .and what better way to do it than with a ritual we’ll all remember: an unforgettable handshake! Now. Wiggle Handshake Directions to the players: Now it’s time to say good-bye. 6. say “to be perfectly honest with you . Write a letter to the local newspaper (or school or camp paper). 20. by creating some positive self-fulfilling prophecies.. build in a ritual for a “secret friend” or “secret Santa. Say “thanks” five times each day.. Bring a favorite possession and keep it around for the year. we rotate our four fingers over the other person’s thumb. write about. Inverse Paranoid Projects Here are some unique and enjoyable action projects that aim to create more inverse paranoids in the world — people who think the world is out to do them no good. grasp their hand. 19.. 2. but .. Verbally validate (appreciate) five or more people in your school. parting really is sweet sorrow — it can be hard to say good-bye to people with whom you’ve been having fun. 5. Can I have a volunteer to demonstrate the handshake with me? . 17.. 11. The WIGGLE HANDSHAKE consists of three actions. Plan a meal for someone new (to your school. and shake again.. what choice points will you be facing in the future? (5) What from your previous experience will help you when you encounter them? (6) What might you begin to do now — or continue to do — to prepare for these future turning points? The point around which this exercise turns is that you have control (and responsibility for) over what happens to you. and/or discuss the following questions: (1) How many major turning points can you identify in your own life? (2) What made them turning points — and what “trail makers” do they leave to help you identify future turning points? (3) Did you know that they were turning points at the time — or only in hindsight? (4) If you had to project.to all our play family. Help carry packages at the grocery store — for free. The next time someone brings up a new idea in a discussion try to say “yes. Throw a surprise “unbirthday” party for someone you know.

and move on to another person with whom you can do the WIGGLE HANDSHAKE. If you could teach everybody in the world just one thing — an idea..with our thumbs still interlocked. “Stop — are we done yet?” everyone knows the game is done. I wonder whether. OK.” such as: I wonder if .” He then shares some positive feelings. 38 .. When the first person is finished with her brief sharing.. a fact — what would it be? What would you say has been the greatest learning experience of your life? Of the past week? What about this experience will you share with your family? Friends? School? Community? Wonderful Shuffle This is a game used by a group called Playfair to finish their cooperative play sessions on a positive note. This continues until the leader senses that everyone who desires to say something has had an opportunity to do so. The goal behind the game is to legitimize and encourage the expression of appreciation for one another.. I wonder about . or appreciated how another person interacted with her.... In it can be anything you want that would make you happy.. What is in your box that makes you extremely happy? Share with the group an experience in which you made someone happy. What is the most exciting thing that has happened to you in the last week? Over the weekend? Yesterday? What is the most exciting thing you did? Suppose you have a magic box. the teacher asks students to complete in writing sentences beginning with “I wonder. I wonder how come . let’s all do it! Re-Entry Questions At the closing of a program like OS. The circle then starts to shuffle very slowly to the left and keeps going until someone says. who seems to have a very special talent for creation within cooperative modes. However.. I wonder when. she says “Go!” and the circle starts shuffling in the other direction until someone else calls Stop. a skill. I wonder why . It was the brainchild of Pamela Kekich. All rush into the middle of the circle and give themselves a gigantic ovation. a precept. players get into a big circle and put their arms around one another’s waist Each person finds out the names of the people on both sides of him. interacted playfully. “Stop!” That person then shares something that made her feel good while playing that day — something about how she played.. just wave good-bye to your partner. In which someone made you happy. We have been taught to look for flaws and weaknesses and bad points and consequently we are experts at being negative. it is best to focus on where we are headed from here in a positive light... I Wonder Statements Upon completion of a values activity or discussion. most of us are not so adept at looking for and pointing out the good or expressing appreciation to others. we move our hand until it is parallel to the ground with the fingers pointing to the other person — at this point. it can be any size or shape. If there are ten seconds of silence after asking. To play Wonderful Shuffle. Here are some useful re-entry questions.

. I felt .. experiences. Have them identify at least one important thing to leave with.. The teacher should participate.. To bring them back into focus and connect with the group members in the present moment. I appreciated myself for . and think back to how they felt when they started group. It can also serve as an effective means of ongoing evaluation for the teacher. Reflections and Closure This is an exercise to end a group session.. You can suggest questions or statements to facilitate the writing. I wonder . take a few deep breaths. then have them think of moments... Have the entire group stand in a circle holding hands. I re-learned . This class would have been better if only .. I am concerned about . what points would they like to take away from the group. and might even start it off with an example or two of his own. What was unique about your response? What was typical of your behavior? How honest were you when you were sharing? What about your behavior did your like the most? What about your behavior did you like the least? I need . too. and give further thought to. have the students use a piece of carbon paper.. These letters can be written in the journals. have them look at each person in the circle. what things puzzled them and left them with questions.. the carbon is handed in to you. Any student may pass. of course... To do both.Then the teacher goes round and round the room calling on students to share their I Wonder Statements with the class. There is no discussion of the questions raised since the goal is to stimulate inquiry... Ask each student to individually take time to integrate his experience by writing a letter to himself. If only I . Students who wish to keep some of their responses private might remove the carbon paper while recording these responses. feelings that they liked and those they do not like.. Variation: Members open their eyes and verbalize one particular lesson.. or they can be handed in to the teacher. A “Dear Me” letter at the end of an exercise or a class can serve this purpose. Dear Me Letter It is important for the student to be able to integrate and find meaning in his experiences.. such as: What was the high point of the session? What was the low point? I learned that I . insight or feeling which they indicate is worth taking 39 . The original stays in the journal... All are to close their eyes..

I was displeased that I .. If they get down to only a $1000 they may ask someone else for a $1000.” I Learned Statements The teacher prepares a chart with the following (or similar) sentence stems. She can stop anywhere or anytime she desires for an uplifting remark. She stops at will and looks someone in the eye.with them. consisting of a double file of men facing one another. which I have not had much success with prior to this experience. Right after an activity or discussion... Then they are to use any one of the sentence stems to share with the group one or more of their feelings.... who beat or struck the helpless individual who was made to run between them. I realized that I . I learned that I . I noticed that I . if not... That person has to say or do something to make her feel good: Say “I like you. I was surprised that I . I re-learned that I . Directions: The moderator needs a whistle and follows the sequence on the paper. Sometimes it is helpful the first time around to have students write down a few I Learned Statements before sharing them aloud. But you only may do this once during the game. great. “You look beautiful” “What I like about you is.” “You did... I was pleased that I .well.... play money and good sense of humor.. Use of game: Can be used as an icebreaker. Each person gets $3000 to start the game.. If you get it back. Tell the participants that every time they hear the whistle they have to throw a $1000 in the air. 40 . the new objective is to make the person running the gauntlet feel good.. If you get asked for a $1000 you must hand it over.. Two lines are made and one person walks or skips between them. but volunteer to speak whenever they feel comfortable about it.. “I am taking away the experience of opening up and taking risks with new people.g. so do it sparingly. e. MISCELLANEOUS Money Madne$$ Supplies Needed: Whistle. In this version of the game. she should be feeling even better than when she went in. someone else gets it. Removing the Gauntlet Do you remember the old game Running the Gauntlet? As first conceived it was a terrible game.. I discovered that I .. Students are not called on. By the time she exits the gauntlet.” or simply give her a warm smile and gentle hug. The chart may be posted permanently in the room or it may be posted just when it is to be used. Special Note: Each participant gets one free exchange of money during the game.. the teacher asks the students to think for a minute about what they have just learned or re-learned about themselves or their values. Sometimes people crawled through your legs as you paddled them on the behind. You can change any of the items to make them fit better with your group or where ever you might be using this game..

Then the facilitator binds each group with saran wrap remembering to cover from the shoulders down to their arms. 2. and one bicycle tire tube. that they must play on their way back. 4. or contacts. 3. The competitor with the longest name wins $1000 from the loser. bubble gum in a dish…” (You know the game you all played when you were young to decide who was it first. 3. Don’t make them too tight. middle. 5. Process: How well did the communication work in the group? How did you work together as a group in such tight quarters? Was is too fast or too slow? What did you do about that? If this were a planning committee you were on and it was going too fast or too slow what could you do? Toxic Waste Dump Objectives To provide an opportunity for planning and experiencing teamwork.) The loser of the game has to give the winner $1000. and a live forum for analyzing its prerequisites. the toxic popcorn 41 . Split up groups if need be. not saying that he or she has to pick it up. but make them snug. Be creative and use your imagination. What also works is having them pick up a bag at the other end and in that bag could be kazoos or something like that. telling them that the MIDDLE person needs to get the object. Say “AHH” together until one person runs out of breath. If the poisonous popcorn is not transferred to a safe container for decontamination. Whoever can say “ahh” the longest wins $1000 from the loser. 2.1. The first person to make a mistake gives $1000 to the other person. processes. Directions: 1. Have each group get as close together as they can with their arms at their side. Make sure all of the groups are in line and then say “go” and have them move to the other side of the room and retrieve a ball or some object. 6. Find someone with glasses on. Whoever has the most junk in them has to give the other person $1000. Find someone of the same sex. but you don’t want it too small. Background A can of highly toxic popcorn has contaminated a circle approximately 10 feet in diameter. Both of you empty your front two pockets. Discussion Questions Was your team successful? By what measures? What did your team do that helped it succeed? What did your team members do that caused it to have difficulties? What did you learn from this exercise that you can apply on the job? Materials 2 coffee cans. 4. enough popcorn kernels to fill one can about half way. Find someone who has the same color hair as you do. The toxic area extends to the ceiling. Find someone who is the same heights as you. It really does not matter the size. Find someone that looks like you. Find anyone you don’t know. Both of you start singing the National Anthem one word at a time alternating between both of you. Some sort of ball or object the group can pick up. 6-8 pieces of 7 ½ foot-long rope. Play the game “Bubble gum. Add up the letters of your first. and consequences. and last name. but they must have it above their head when they come back. They must switch money with you! Saran Wrap Game Supplies Needed: At least one roll of saran wrap per group (groups should be 5-10 people). Options to this activity: You may have the groups sing songs as they travel to pick up their object.

SONGS Shark Attack Daddy shark. and not be moved more than one foot from its center. Remember. bitsy teeny-weeny little bitty froggy. However. Cat Mouse. the popcorn must be transferred within 30 minutes. and a bicycle tire tube. Therefore. ribbit. glug… Froggy (Do alternating clapping and slapping tops of legs) One or two people say line initially with rest of group repeating. Objective You must find a way to safely transfer the toxic popcorn from the unsafe container to the safe container. chomp. chomp. NO spills are allowed. da…(both arms swimming) Mama shark. The other (safe) container is available for decontamination. Participants may only use the materials provided. the rope. da… (Put head inside shirt) Glug. Cat.will contaminate and destroy the population of the entire city. or there will be a tremendous disaster. the lives of thousands of people are in your hands. using only the materials provided to you. chomp … (small movement at wrist to represent a baby) Lady swimming. Rules NO participant may cross the plane of the circle with any part of the body. croak. da…(no arms swimming. the tube. The popcorn is estimated to have a safe life of exactly 30 minutes before it explodes. If this occurs. The participants have no protection inside the imaginary cylinder created by the 10-foot diameter rope. 42 . but still make movement) Baby shark. there is insufficient time to contact authorities and evacuate the city. Obviously. Mouse Dog. Inside the circle you will find two cans. with fingers curled-no teeth) Lady swimming. chomp. da. chomp. glug. the person must be taken to the hospital immediately (removed from play) and may not participate in any form from then on. this includes a piece of rope for each person. Increase speed after finishing whole song. The unsafe container must stay inside the circle. Cat Dog. croak. For your group. Jump high catch a fly little bitty froggy. Fleas and flies are scrumptious and delicious. NO Participant may sacrifice himself or herself to aid in the transfer of the popcorn. da… (One arm swimming. The safe container may move anywhere in or outside the circle. da. chomp… (Movement from wrists. Dog Dog. Ribbit. da. croak. da. The popcorn will not spread its toxicity to the safe can. or the popcorn will explode. ribbit. chomp… (Big arm movements) Lady swimming. Oh how I love swimming with the fishes. or the instruction giver. they can be used in any way desired. FROGGY! Ittsy. The group is responsible for the safety of all its members. other behind back) Grandpa shark. One (unsafe) container is about half full of toxic popcorn. chomp… (Arms at elbows moving) Lady swimming.

Actions: Snap Rub hands together Pat legs with hands Stomp feet Peanut Butter and Jelly Refrain: Peanut. ta. Peanut Butter and Jelly Peanut. until the teeter… part.Singing in the Rain Refrain: Just singing in the rain. mash ‘em. and you pick ‘em. totter. whoo! Verses: Thumbs up. Tongue out. Knees together. Head back. pick ‘em. spread ‘em. ta. stop ‘em. Chest out. spread ‘em.) Making Rain This works well with a large group of people. ta. Refrain. pick ‘em. and then reversing the actions. teeter. Peanut Butter and Jelly First you take the peanuts and you pick ‘em And you pick ‘em. Refrain First you take the grapes and you pick ‘em And you pick ‘em. stop ‘em. teeter. Sing the song with the same actions. Refrain 43 . totter. pick ‘em. Refrain Then you take the peanuts and you spread ‘em And you spread ‘em and you spread ‘em. totter. in order. teeter. mash ‘em. teeter. Separate (or use someone as a guide across the span of the group) and slowly go through all of the actions. What a glorious feeling. Elbows back. Teeter. or in pairs. and you pick ‘em. Everyone must be silent in order for this to work effectively. pick ‘em. (Sing versus either individually. Refrain Then you take the peanuts and you mash ‘em And you mash ‘em and you mash ‘em. Then you take the grapes and you stomp ‘em And you stomp ‘em and you stomp ‘em. whoo! Teeter. ta. Butt out. Just singing in the rain. totter. Heels together.

(additional clapping is optional). Can’t go around it. I like to eat. announcements. Going to catch a big one. that’s good! I like to Eat Apples and Bananas I like to eat. uh. And you spread ‘em.snap fingers Tree .Go in it and find lion. eat it. I’m not afraid. 44 . a horrible way to die. eat it. Look. Can’t go under it. (Make appropriate sounds) Mud .make gestures of climbing up and down Gate . announcements A horrible way to die. what’s up ahead? _____! Can’t go over it. and you spread ‘em. Lion Hunt Going on a lion hunt. I like to eat.make gate opening gestures Swamp . Repeat song using all of the vowels in the place of the “e” in eat. Refrain Then you take the sandwich and you eat it And you eat it and you eat it. spread ‘em. uh-uh. Refrain Mmmm. spread ‘em. the “a” in apples and all of the “a”s in bananas.sloshing sounds and move hands as though sloshing Sticks .The you take the grapes and you spread ‘em. How do you Feel? How do you feel? I feel good. Gotta go through it. eat it.make swimming gestures Cave . Reverse all motions quickly to get home Announcements Announcements. eat apples and bananas. Oh I feel so good.

A terrible way to die. Have you ever seen a windbag. Short and sweet. (London Bridge) Make your announcements short and sweet. Here they come. a windbag. A horrible way to die. Well. Boring words of wisdom. there’s one right now. A terrible way to be talked to death. Short and sweet. Dumb. Gently down the stream. Row your boat. A terrible way to die. Here they come. A windbag. Words of Wisdom Words of wisdom. Make your announcements short and sweet. What do you do with a Program Director? What do you do with a program director? What do you do with a program director? What do you do with a program director. Have you ever seen a windbag. Hit him/her in the face with a chocolate pie. Row. Swings this way and that way. announcements. Early in the morning? Hit him/her in the face with a chocolate pie. announcements. Throw the announcement overboard and listen to them scream. Words of wisdom. (Substitute other directors in position of program director if desired) Have You Ever Seen A Windbag? Have you ever seen a windbag. Well there’s one RIGHT NOW! 45 . Announcements. Boring words of wisdom. They’re so boring. Dumb.A horrible way to start the day. Dumb Dumb. Hit him/her in the face with a chocolate pie. Early in the morning. Dumb. Row. a terrible way to die. Dumb. Talks this way and that way.

whisper. Bring back. increase the pace of singing. A-way-o. to me Bring back. groovy. louder. gooli. rump. Oh bring back my Bonnie to me. sexy. gooli. A-way-o. rump. Par rump. Fast Food A Pizza Hut. goo. rump. My Bonnie lies over the sea. Everyone should be standing at the end of the song. goo. rump. McDonald’s Kentucky Fried Chicken and a Pizza Hut A Burger King A Burger King Shoney’s Big Boy and a Burger King 46 . gooli. rump rump. Goo(li): play flute in front of the person to your left. gooli. rump. goo. My Bonnie Lies Over the Ocean My Bonnie lies over the ocean. rump. etc. Par rump.Par. Par rump. A Pizza Hut Kentucky Fried Chicken and a Pizza Hut. Par rump. Par rump. rump. rump Par rump. A Pizza Hut Kentucky Fried Chicken and a Pizza Hut McDonald’s. rump. rump. rump. oh bring back my bonnie to me. rump. gooli. higher. rump. rump. a-way-o. Boom Chicka Boom I said a boom chicka boom! (Group echoes) I said a boom chicka boom! (Group echoes) I said a boom chicka rocka chicka rocka chicka boom! (Group echoes) Oh yeah! (group echoes) Uh huh! (group echoes) This time ______! (group echoes) Variations: lower. A Pizza Hut. bring back. rump. Par rump. Par rump. rump. gooli. change from a standing to sitting position and vice versa. My Bonnie lies over the ocean. bring back. After mastering the movements. gooli. rump. (Repeat faster until it becomes a mess) Actions: Rump: pat both hands on the things of the person to your right. A-way-o: wave both hands good-bye. goo. a-way-o. Action: As you sing each word beginning with the letter B. gooli. oh bring back my bonnie to me.

put hand on top of head as though searching horizon for ship Dairy Queen . (repeat one more chance) So the next day….mimic throwing up a pizza Roy Rogers . I don’t want to see you. 47 .flap arms like a chicken McDonald’s . so now I am turning you into a goon! Poof! You’re a goon” And the moral of the story is Hare today.Put hands on head with fingers up to make a crown Shoney’s Big Boy . ( repeat) Down came the good fairy and she said.make lobster claws back and forth Lean Cuisine . Red Lobster Shoney’s Big Boy and a Burger King A Lean Cuisine A Lean Cuisine Ultra Slim Fast and a Lean Cuisine A Lean Cuisine A Lean Cuisine Ultra Slim Fast and a Lean Cuisine Weight Watchers Weight Watchers Ultra Slim Fast and a Lean Cuisine A Dairy Queen A Dairy Queen Chuckie Cheese and a Dairy Queen A Dairy Queen A Dairy Queen Roy Rogers Roy Rogers Chuckie Cheese and a Dairy Queen Actions: Pizza Hut . scooping up the field mice and bopping them on the head.pretend to ride a horse Little Bunny Foo Foo Little bunny foo foo. “I gave you three chances to change your ways and you didn’t obey. hopping through the forest Scooping up the field mice and bopping them on the head Along came the good fairy and she said “Little bunny foo foo.mimic milking cow Chuckie Cheese .lean to one side and then the other Ultra Slim Fast .. I’ll give you three chances and then I will turn you into a goon.” So the next day….Put hands on top of head and form the “Golden Arches” Burger King . A Burger King Shoney’s Big Boy and a Burger King Red Lobster. goon tomorrow.Spread out dough in front of you Kentucky Fried Chicken . shake up and down Weight Watchers . (repeat two more chances) So the next day….hold hands as though you have a can in your hands.Strut like a macho man Red Lobster .A Burger King.

knees and toes. Cool Cat Hey you look like a real cool cat With a little bit of this and a little bit of that So get down. 48 . ch-ch-ch ch-ch-ch ch-ch-ch To the left. nose. ping. ping. “Come on girl/dude do your thing. Eyes. Come on girl/dude do your thing. do your thing. and one person in the middle is “Sally”. ears. ping. Knees. rock on. ping. Head. Knees and toes. ping. do your thing. PONG (Second verse is the same only say pong where you say ping in the first verse and visa versa) – You can also change the name to another hairless member of your group. Little Sally Walker Little Sally Walker walking down the street She didn’t know what to do so she stopped in front of me She said. ping. now switch” Action: have group stand in a circle. Ping pong (seven times) ball Ping pong (six times) ball Ping. ch-ch-ch ch-ch-ch ch-ch-ch Actions: Point finger at person to get them to join in. ch-ch-ch ch-ch-ch ch-ch-ch And the right. Then they dance. and Toes Head. ch-ch-ch ch-ch-ch ch-ch-ch Get up. shoulders. when it says to switch. knees and toes. use fingers and point in the appropriate direction. Head.Skips Got A Head Like A Ping Pong Ball (tune Lone Ranger Theme – William Tell Overture) Skips got a head like a ping pong ball Skips got a head like a ping pong ball Skips got a head like a ping pong ball Like a piiiiiiiiiiiing pong ball. the two people switch places and group continues song again. ch-ch-ch ch-ch-ch ch-ch-ch portion. ping. Shoulders. shoulders. Person continues around circle until they are suppose to stop. knees and toes. then when doing the .

Recycle Shake your _____ shake shake. to front. Kum a lotta vee stay Oh no not the vee stay Hex a meeny hex a meeny oh walla walla meeny Des a meeny hex a meeny oh walla wa Be billy oaten scoten bo bo de dooten Bo bo be de dotten Bo bo be de dotten Shhhh. Noble Captain Kirk (Tune: The Grand Old Duke of York) The noble Captain Kirk. shake shake your ______ Shake your _____ shake shake. to back. to front. This is what they told me. now baby (alternate hands in front of you) Side. The Pony Song Ride. they’re up And when they’re down. Ride. ride that big fat pony. he had 500 men He beamed them up to the Enterprize. ride. to side. they’re down And when they are only halfway up. now baby (alternate hands behind your back) Front. to back. shake shake your ______ Word (arms open wide) Chill (cross arms across chest. shake shake your ______ Shake your _____ shake shake. ride that pony. Back. Lum a lotta. but keep loosely) Peace (put two fingers in the air. for peace sign) Love (Put both hands on top of head. 49 . arching arms to make a heart) Recycle(roll arms down towards the ground to make “recycle”) Flee Fly Audience repeats after each phrase Fee Fee Fly Fee Fly Flow Kum a lotta. And he beamed them down again And when they’re up. to side. now baby (to the sides) This is what they told me.

Bootie rock Stomp! 50 . MY BELT’S TOO TIGHT AND MY BOOTIE’S SHAKING FROMT HE LEFT TO THE RIGHT! (all) To the left. peel. Reese’s Cup Stick with us. we’ll cheer you up Bang. bootie Rock their bootie Rock their bootie. peel. peel banana (move to the right) Bananas to the left (circle arms to the left) Bananas to the right (circle arms to the right) Peel it down the middle and (uh) take a bite (grab and pull from out in front of you) Go bananas.They’re nowhere to be found. left right Repeat till everyone is included or till tired. Bootie Rock (Stomp Clap. bootie Rock their bootie Bootie. look like a fool!) Peanut Butter Peanut Butter. to the right to the left. They’re gonna rock their bootie. Stomp Stomp Clap) Hey _______ Hey what? Where you go? Snowball What you do? I rock. go bananas (do a sort of dance in a small circle. go. right. Banana Dance Bananas unite (place arms over head) Bananas split (open arms and place at sides) Peel banana. Bootie rock Bootie. Bang choo-choo train Come on _____ do your thing! I CAN’T Why not? I JUST CAN’T Why not? BECAUSE MY BACK IS ACHING. peel banana (move to left) Peel banana.

We are Snowball-ers! Get Down D-O-W-N. ah. You know we make you sparkle too. ah.point fingers at emergency exits.pretend to be stepping on hot coals. ah. make sprinkler movements “spray sound” Fried Chicken Dead Cockroach .have arm out in front of you. ooo. “Pee Wee’s Playhouse” Flight Attendant . OS Spirit Song You know we make you smile.lie on back kicking legs up “Not the Terminex Man” Churn the butter Frankenstein Alligator Hot pants . that’s the way to get DOWN. Bugaloo Let me see your __________ What’s that you say? I said let me see your _________ What’s that you say? (Do motion while saying phrase at this point) Ooo-ah. “buckle up y’all” Sprinkler Head .OS Monkeys We are the Monkeys We’re the OS monkeys and we live in our huts And if you don’t believe us then watch us shake our butts Say BOOM SHAWALA WALA BOOM SHABANG BANG BOOM SHAWALA WALA It’s a Snowball thing Say BOOM SHAWALA WALA BOOM SHABANG BANG BOOM SHAWALA WALA It’s a Snowball thing. “Bogaloo Now” John Travolta – dance in 70’s style. ah. ahooo. “real hot y’all” 51 . ah. “real groovy” Pee Wee Herman – dance pee wee herman style (both hands in front. _________ Let me see your: Bogaloo – create own dance variation. Repeat several times. then in back). ah. You know we’ve got a style that’s all our own. ahooo.

ditty dum ditty do. (He’s strong) Stretch out arms. the best by far. Clap He’s huge. Clap) What do you think of us now? OooOOOHHH. Clap Searching all around for something good to eat Hand over brow Singing dino ditty. ditty dum ditty do… Clap Acknowledgements Some of the ideas for games. long while! Drive on Snowball.that’s our style! We’ve been that way for a long. (He’s huge. ditty dum ditty do. Ditty Dum Ditty Do (“Do Wah Diddy Diddy”) Here he comes just a stomping with his feet. They bend their knees and swing from trees. Repeat arm. The monkeys in the zoo. Drive On! (Clap. The monkeys in the zoo Zebras –They look so right in black and white Seals – They swim and splash the whole day through Lions – They lift their heads and give a roar People – they have such fun till the day is done. TAKE THAT! In the Zoo (“The Farmer in The Dell”) The monkeys in the zoo. won’t be hungry very long. he’s strong. Dino Ditty. stomp Singing dino ditty. Clap) Drive on Snowball. then bend elbows and make fists. Drive On! (Clap. We’re so good that you’ll eat our dust. We’re motivated. then shake Finger “no” Dino ditty.) He’s strong. activities and songs were taken from: Illinois Teen Institute Staff Manual New Games Book 52 .OJ Simpson Who’s the Best? Hey Snowball? Hey What? Hey Snowball? Hey What? Who’s the best? We’re the best. dedicated . He’s huge.

Johnston Institute Eric “Maverick” Davidson Matt Erickson Meredith Smietanski 53 .More New Games Book P.A. Activities ABRIS (Adventure Based Resource Index System) Tools for Transformation: A Community Empowerment Approach to Reclaiming Cultural Traditions.K. Prevention Resource Center From Peer Pressure to Peer Support.E.

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