Daniele Gramr CharaCter Name _____________________________________ Player Name _________________________________ Bitter Vengeance (p. 30) Space Wolves (p.

47) ChaPter _____________________________________________ Past eveNt ____________________________________ Hot-Blooded (p. 32) ChaPter DemeaNour ______________________________________ PersoNal DemeaNour ______________________________ The Sons of Russ (p. 49) Deathwa. Assault Marine (p. 72) 3 Thine arm be the scourge of the impure (p. 162) sPeCiality __________________________ raNk ____ Power armour history _____________________________________________ Rite of Selection: Hunting the Hunter (Rites of Battle, p. 10) DesCriPtioN ____________________________________________________________________________________________________________

CHARACTERISTICS
weaPoN skill (ws) BallistiC skill (Bs) streNgth 12 (s) toughNess 10 (t) agility 5 (ag) iNtelligeNCe 4 (iNt) PerCePtioN 4 (Per) will Power 4 (wP) FellowshiP 4 (Fel)

58 42 54 53 55 40 44 40 42
Trained Trained Trained +10% +20% +10% +20% +10%

Acrobatics (Ag) Awareness (Per) Barter (Fel) Blather (Fel) Carouse (T) Charm (Fel) Chem-Use (Int) Ciphers (Int)† Chapter Runes _______________________ Climb (S) Command (Fel) Common Lore (Int)† Adeptus Astartes Deathwatch Imperium War _______________________ Concealment (Ag) Contortionist (Ag) Deceive (Fel) Demolition (Int) Disguise (Fel) Dodge (Ag) Drive (Ag)† Ground Vehicles _______________________

o o o n n o n o o o o o n o o n o o o o o o o o o n o o o o n n o n o o o o o o n o o n o o n o o n o o o o n n o n o o n o o o o o n o o n o o o o o o n o o o o

o o o o o o o o o o o o o o o o o o o o o o o o o o o

Evaluate Forbidden Lore (Int)† Xenos _______________________ _______________________ Gamble (Int) Inquiry (Fel) Interrogation (WP) Intimidate (S) Invocation (WP) Lip Reading (Per) Literacy (Int) Logic (Int) Medicae (Int) Navigation (Int)† Surface _______________________ Performer (Fel)† _______________________ Pilot (Ag)† Personal _______________________ _______________________ Psyniscience (Per) Scholasic Lore (Int)† Codex Astartes _______________________ _______________________

n o o o
o o o o o o n o o o o o o o o o o o o o o o o o n o o o o o o o n o o o o o o o o o o o o o o o o o n o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o

n n
o

n
o o o

n
o o o o o o o o o o o o o o

Scrutiny (Per) Search (Per) Secret Tongue (Int)† _______________________ _______________________ Security (Ag) Shadowing (Ag) Silent Move (Ag) Sleight of Hand (Ag) Speak Language (Int)† High Gothic Low Gothic _______________________ Survival (Int) Swim (S) Tactics (Int)† _______________________ Tech-Use (Int) Tracking (Int) Trade (Int)† _______________________ Wrangling (Int) _______________________
†denotes Skill Group

n o o o n o o o
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o

n n

n n

o o n o o o o n o o o n o o o o o o o o

WOUNDS:

total 〔 19 〕 CurreNt 〔 〕 Fatigue 〔 〕 CritiCal Damage ________________________ ______________________________________

〔 SPACE MARINE ABILITIES 〕
Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits. Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perceptionbased Tests when awake for long periods of time. Preomnor: You gain +20 to Toughness Tests against ingested poisons. Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results. Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests. Sus-an Membrane: You may enter suspended animation. Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality. Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes. Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds. Progenoids: These may be retrieved with a successful Medicae Test. Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.

INSANITY:

CurreNt PoiNts 〔

Battle Fatigue _________________________ ______________________________________ PrimarCh’s Curse _______________________ ______________________________________ halF MOVEMENT: Full 〔 5 〕 Charge 〔 15 〕 〔 10 〕 ruN 〔 30 〕

FATE POINTS: CORRUPTION:

total 〔 4 〕 CurreNt 〔 〕 CurreNt 〔 〕

TM

Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

+20%

Basic

Basic

Basic

SKILLS

CHARACTERISTICS
weaPoN skill (ws) BallistiC skill (Bs)

12

streNgth (s)

10

toughNess (t)

5

agility (ag)

iNtelligeNCe 4 (iNt)

4

PerCePtioN (Per)

will Power 4 (wP)

4

FellowshiP (Fel)

58 42 54 53 55 40 44 40 42
WEAPON
NAME CLASS RANGE

WEAPON
NAME

Astartes Bolt Pistol (p. 146)

Astartes Combat Knife (p. 156)

Pistol

DAMAGE ROF

1d10+9

TYPE CLIP

X

PEN RLD

4

CLASS RANGE

Melee

DAMAGE ROF

1d10

TYPE CLIP

R

PEN RLD

2

30 m

S/2/–

14

Full

SPECIAL RULES

Tearing

SPECIAL RULES


HEAD
(1-10) Type:

WEAPON
NAME CLASS RANGE

ARMOUR

ARMOUR ADDITIONS
✔✓?

Astartes Chainsword (p. 153)

8
Mark VII

Melee

DAMAGE ROF

1d10+3

TYPE CLIP

R

PEN RLD

3


RIGHT ARM (11-20) Type: Mark VII

SPECIAL RULES

Balanced, Tearing

8

BODY (31-70) Type:

LEFT ARM (21-30) Type:

8
Mark VII

10
Mark VII

✔✓?

WEAPON
NAME CLASS RANGE SPECIAL RULES DAMAGE ROF TYPE CLIP PEN RLD

RIGHT LEG (71-85) Type:

LEFT LEG (86-00) Type:

✔✓?

8
Mark VII

8
Mark VII

SPACE MARINE TALENTS & TRAITS
Ambidextrous Astartes Weapon Training Bulging Biceps Heightened Senses (Hearing, Sight) Killing Strike Nerves of Steel Quick Draw Resistance (Psychic Powers) True Grit Unarmed Master Unnatural Strength (x2) Unnatural Toughness (x2) Deathwatch Training (p. 115) ____________________________
Heighten. Senses (Smell) (p. 120) ____________________________ ____________________________ Counter Attack (p. 115) ____________________________ Swift Attack (p. 127) ____________________________ Wrathful Descent (p. 73) Hatred (Chaos Spa. Mar.) (p. 119) ____________________________ Two-Wea. Wield. (Melee) (p. 128) ____________________________ ____________________________ Double Team (p. 116) ____________________________ Crushing Blow (p. 115) ____________________________ Lightning Reflexes (p. 121) ____________________________ Lightning Attack (p. 121) ____________________________ Wall of Steel (p. 129) ____________________________ Berserker Charge (p. 114) ____________________________ Hunter of Aliens (p. 120)

〔 POWER ARMOUR ABILITIES 〕 Servo-Augmented Musculature: +20 Strength Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses) Built-in Vox Link Built-in Magboots Nutrient Recycling: Can operate for two weeks without re-supply Recoil Suppression: May fire Basic weapons 1-handed without penalty Size: Hulking (Black Carapace means no bonus for enemies to attack) Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using equipment designed for Space Marines Osmotic Gill Life Sustainer: With the helmet on, the armour is environmentally sealed RENOWN: EXPERIENCE:
CurreNt XP to sPeND total XP sPeNt

18 〔 _________________________ 〕
100 〔 _________________________ 〕 22.100 〔 _________________________ 〕

PSYCHIC POWERS
— Psy Rating: 〔 _____ 〕 ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________

GEAR
Astart. Frag Grenades x 3 (p. 150) Astart. Krak Grenades x 3 (p. 150) _____________________________ ___________________________ Totem (Bloodied Hunter) (p. 170) Repair Cement _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________

Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

SOLO MODE
Character Name: Gramr Chapter: Space Wolves (p. 47) Chapter Ability Name: Wolf Senses (p. 217) Required Rank: Solo Ability Name: Required Rank: Effects: Rank: 3 Player Name: Daniele

Burst of Speed

1

1

Effects: Re-roll failed Perception-based Tests, count as possessing the Dark

Sight Trait. Don’t apply if wearing a helmet. Rank 3: add +10 to all Perception-based Tests. Rank 5: gains the Unnatural Perception (x2) Trait. Rank 7: once per game session you can pass a Perception Test.

Once per game session, a Battle-Brother can increase his Agility Bonus by 2 with all the usual benefits for a number of Rounds equal to his rank.

Solo Ability Name: Required Rank: Effects:

Feat of Strength

Solo Ability Name: Required Rank:

Renewed V igour

COHESION:

1

3

Once per day of game time, a Battle-Brother may increase his Unnatural Strength Trait by one level, so for instance Unnatural Strength x2 becomes x3. This effect will last for a number of Rounds equal to his rank.

Effects: Once per session (Free Action/start of Turn/
for Rounds = Rank) ignore the effects of a critical hit. Rank 5: restore Wounds = Rank. Rank 7: ignore the critical hit effects.

Solo Ability Name: Required Rank: Effects:

Extreme Endurance

Solo Ability Name: Required Rank: Effects:

Mental Fortress

5

5

Solo Ability Name: Required Rank: Effects:

Emperor ''s Grace

7

OATH: SQUAD MODE
Squad Mode Abilities (pg 219) Attack Patterns
Fire Support Tactical Advance Tank Buster Fire for Effect Bolter Assault Furious Charge

Action
Half / Free Half / Free Free Half Free Free

Cost
1 1 1 1 3 3

Sustained
Yes Yes No Yes No No

Effect
The Kill-team concentrates suppressing fire. The Kill-team crosses dangerous ground in concert. A Space Marine distracts a target to create an opportunity. The Kill-team fires at targets as they appear. The Kill-team rushes forward firing their bolters. The Kill-team charges an enemy in unison.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Chapter: Defensiv e Stances
Tactical Spacing Go to Ground Regroup Soak Fire Dig In Strongpoint

SQUAD DESIGNATION:

Action
Full Reaction Full Reaction Full Full

Cost
1 1 2 2 3 3

Sustained
Yes No No No Yes Yes

Effect
The Kill-team spaces itself to react to danger. A Space Marine calls for movement into cover. A Space Marine calls to move the Kill-team together. A Space Marine takes automatic fire with his Kill-team. The Kill-team makes expert use of cover. A Space Marine coordinates fire to defend a position.

Chapter:
Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

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