Tales from the Bulletin Post A Classic collection of Quick-Play Adventure more challenging encounter for his WHAT ARE QUICK-PLAY players. ADVENTURES & TALES FROM THE BULLETIN POST STAT BLOCKS Quick-Play Adventures are a series of very short (1 to 2 pages) mini-modules collectively called Tales from the Bulletin Post (TBP). These Quick-Play Adventures are intended to be used with the Labyrinth Lord Role Playing Game by Goblinoid Games (LLRPG) or any other Classic RPGs. TBP are meant to be used as quick adventures when a night's gaming ends earlier than planed, or as encounters or side quests to intersperse within a larger campaign you might be running. Although all of the Quick-Play Adventures found within Tales from the Bulletin Post are set in the Duchy of Valnwall (see LLRPG p.130-131) GMs can easily set these adventures within their own world or setting. algorithms from simple fantasy game systems of the late 70s and early 80s. This combination of terms, text, and new algorithm expression forms the basis of Labyrinth Lord as a reference All monsters, creatures, and adversaries document for players and third-party publishers, who will be able produce presented in the adventures will be material for Labyrinth Lord with a free displayed in the manner outlined in the LLRPG p.62 ([AL, MV, AC, HD, hp, #AT, license. The license and its terms will be DG, SV, ML]). Important villains or released concurrently with the core rule adversaries defined by class will have book. One important feature of this HD replaced by class and level (for arrangement is that the majority of example, F2 would denote a second level fighter. Also, Ability Scores will be Labyrinth Lord will be Open Game Content. In addition, there will be very appended at the end of the stat block (S=Strength, D=Dexterity, few restrictions in the Labyrinth Lord C=Constitution, I=Intelligence, license, meaning that fans and W=Wisdom, and CH=Charisma). Refer publishers alike will be able to create to the LL rulebook p. 6-7 for bonuses or virtually any material and refer to the penalties incurred from high or low Labyrinth Lord trademark. By taking this ability scores. route, publishers and fans can establish this brand name as something that is Example of Monster Stat Block: collectively understood to be completely compatible with similar simple fantasy Goblins (2): [AL C, MV 60', AC 6, HD 1- systems from the 70s and 80s." 1, hp 3, 4, #AT 1, DG 1d6, SV 0 lvl human, ML 7]. Example of Classed Adversary Stat Block: Kor the Warrior: [AC 7, F1, hp 4, #AT 1, DG 1d6, MV 60', AL C, S 17, D 17, C 12, I 9, W 7, CH 18].

As opposed to a suggested level range of players for which each adventure is suited, I've decided to display each adventures' antagonists along with their HD instead. My reason for doing this is that GMs, along with their players, vary greatly from group to group. Group composition, amount of magic items, as well as Ability Scores and HD rolls, all contribute to make one group of players different from the next. An adventure that might be a breeze for one 6h level party might prove overly challenging for another 6th level party. By looking up the Threat Encountered entry a GM may gauge the difficulty inherent in the adventure with regards to the party he's currently running. The GM may then decide to put off a Quick-Play Adventure for a later time or tweak it to prove a

The free Labyrinth Lord e-book can be found at hlord.htm

WHAT IS LABYRINTH LORD? A printed version of he rules (hard back,
Taken from the Goblinoid Games web site " Labyrinth Lord takes us back to the basics of old-school fantasy gaming by combining text and terms provided by Open Game Content (OGC) released under the OGL, and game system paper back, or coil bound) may be purchased through Lulu at

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