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Special rules:
● humans will always count as if you had two human characters in the army for the purposes of unit
selection
Special rules:
● elves may never gain any bonus to their toughness
● elven mages cost an additional 25 points and gain your choice of +1 to cast or +1 to dispel.
● elves may never benefit from the leadership of dwarfs and suffer from racial animosity towards dwarfs
● elves may not use handguns, pistols or crew cannon.
Equipment allowed:
primary weapons: spear, great weapon, flail, halberd, morning star, additonal hand weapon, pistol
Ranged weapons: shortbow, bow, throwing knives.
Armor: light armor, shield
Racial mount: none Warmachine crew:
3 halflings with hand
Special rules: weapons:
● halflings may move through wooded terrain as if were open terrain
bolt thrower: 15pts
● halflings may never ride a mount or monstrous mount
● halflings suffer racial animosity with goblins. cannon/stone thrower:
● A halfling stonethrower is automatically converted to a hotpot. 6pts
Equipment allowed:
primary weapons: spear, great weapon, flail, additonal hand weapon, War machine crew:
Ranged weapons: bow
Armor: light armor, heavy armor, shield, warpaint. Orcs may not crew war
Racial mount: War boar machines
Special rules:
● orcs suffer from racial animosity with all races
● only orcs of legendary status may use heavy armor
Equipment allowed:
primary weapons: pike, spear, great weapon, flail, halberd, morning star, additonal hand weapon, pistol,
Ranged weapons: shortbow, bow, longbow, crossbow,
Armor: light armor, heavy armor, shield,
Racial mount: none
Special rules:
● undead have the undead special rule
● undead must purchase a unit captain who gains the following instead of the regular attribute bonuses-
+4WS, +1Str, +2T, +2W, +2I, +1A +1Ld OR +4WS, +2Str, +1T, +1W, +2I, +2A, +1Ld.at a cost of
+70pts
● the unit captain may cast a level 3 bound spell once per magic phase. If succesful, you may add an
additional d6 models to the unit.
Lizardmen: Racial cost: 10
Race mv ws bs s t w i a ld
Lizardman 4 3 3 4 4 1 2 2 8
Equipment allowed:
primary weapons: spear, great weapon, additonal hand weapon
Ranged weapons: javelin
Armor: light armor, shield,, warpain
Racial mount: none
Special rules:
● lizardmen are cold blooded and have the primal hunters special rules
● have a scaly skin save of 6+ (5+ for characters and unit captains)
● lizardmen captains gain the following profile upgrades: +2WS, +1S, +1W, +1I, +2A at a cost of +55pts
Equipment allowed:
primary weapons: spear, flail, great weapon, additonal hand weapon, net
Ranged weapons: javelins
Armor: light armor, shield, javelin
Racial mount: none
Special rules:
● fishmen are cold blooded and aquatic
● fishmen have a scaly skin save of 6+
● fishmen characters gain the following profile upgrades: +1WS, +1S, +1W, +1I, +2A for a cost of +35pts
Equipment allowed:
primary weapons: additonal hand weapon
Ranged weapons: none
Armor: warpaint
Racial mount: none
Special rules:
● Werekin cause fear
● Werekin skirmish and have a minimum unit size of 5, maximum of 15 and may not have command
● Werekin characters gain the following bonuses: +1ws, +1S, +1T, +1w, +I, +1a for a cost of +40pts
Lords
Options
● may purchase a flail(4pts), great weapon(6pts), additional hand weapon(6pts), halberd(4pts), or morning
star(4pts)
● if mounted may purchase a spear (4pts) or lance (4pts)
● may purchase a shortbow(6pts), bow(8pts), longbow(10pts), crossbow(12pts), throwing knives(8pts),
throwing axes(8pts), pistol(10pts), brace of pistols(14pts) or javelins (8pts)
● may purchase light armor(4pts), heavy armor(6pts) and/or shield(4pts). If mounted may purchase barding
(6pts)
● May be mounted on their racial mount for 16 points. They may also be mounted on their race's monstrous
mount for the points cost listed in the racial description
● A legendary captain may purchase up to four ranks of attributes
● May purchase up to 100 points of magic items
Magic: A master mage is a level three wizard who may use spells from his racial chart
Options
● May be mounted on their racial mount for 16 points. They may also be mounted on their race's monstrous
mount for the points cost listed in the racial description
● May be upgraded to a level 4 wizard for +45pts
● May purchase up to 100 points of magic items
Heroes
Options
● may purchase a flail(2pts), great weapon(4pts), additional hand weapon(4pts), halberd(2pts), or morning
star(2pts)
● if mounted may purchase a spear (2pts) or lance (4pts)
● may purchase a shortbow(4pts), bow(6pts), longbow(8pts), crossbow(10pts), throwing knives(6pts),
throwing axes(6pts), pistol(8pts), brace of pistols(12pts) or javelins (6pts)
● may purchase light armor(2pts), heavy armor(4pts) and/or shield(2pts). If mounted may purchase barding
(4pts)
● May be mounted on their racial mount for 12 points. They may also be mounted on their race's monstrous
mount for the points cost listed in the racial description
● A famous captain may purchase up to two ranks of attributes
● May purchase up to 50 points of magic items
Options
● may purchase a flail(2pts), great weapon(4pts), additional hand weapon(4pts), halberd(2pts), or morning
star(2pts)
● if mounted may purchase a spear (2pts) or lance (4pts)
● may purchase a shortbow(4pts), bow(6pts), longbow(8pts), crossbow(10pts), throwing knives(6pts),
throwing axes(6pts), pistol(8pts), brace of pistols(12pts) or javelins (6pts)
● may purchase light armor(2pts), heavy armor(4pts) and/or shield(2pts). If mounted may purchase barding
(4pts)
● May be mounted on their racial mount for 12 points. They may also be mounted on their race's monstrous
mount for the points cost listed in the racial description
● A famous captain may purchase up to one rank of attributes
● May purchase up to 25 points of magic items
Magic: A master mage is a level one wizard who may use spells from his racial chart
Options
● May be mounted on their racial mount for 16 points. They may also be mounted on their race's monstrous
mount for the points cost listed in the racial description
● May be upgraded to a level 2 wizard for +45pts
● May purchase up to 50 points of magic items
Core
Numbers: 10+
Options
● the unit may be equipped with flails(+1pt/model), great weapons(+2pts/model), additional hand
weapons(+1pt/model), halberds(+1pt/model), pikes(+4pts/model), spears (+1pt/model) or morning
stars(+1pt/model)
● if the unit does not purchase a weapon from the above list they may purchase shortbows(+2pts/model),
bows(+3pts/model), longbows(+4pts/model) or crossbows(+4pts/model)
● may purchase light armor(free) and/or shield(+1pt/model).
● the unit must upgrade one model to a champion for 1+RC points (5)
● the unit must upgrade one model to a standard bearer for 1+RC points (5)
● the unit must upgrade one model to a musician for 1+RC points (5)
Numbers: 5-20
Options
● the unit may be equipped with additional hand weapons(+1pt/model) or morning stars(+1pt/model)
● the unit may also purchase shortbows(+2pts/model), bows(+3pts/model), longbows(+4pts/model),
throwing knives(+2pts/model), throwing axes(+2pts/model), pistol(+2pts/model), or javelins
(+2pts/model)
● may purchase light armor(+1pt/model)
● the unit must upgrade one model to a champion for 3+RC points (7)
● the unit may upgrade one model to a musician for 1+RC points (5)
● you may upgrade a unit of scouts to have the scout special rule for +2pts/model
Numbers: 20+
Options
● the unit may be equipped with flails(+1pt/model), additional hand weapons(+1pt/model),
halberds(+1pt/model), pikes(+4pts/model), spears (+1pt/model) or morning stars(+1pt/model)
● may purchase light armor(+1pts/model)
● the unit must upgrade one model to a champion for 1+RC points. The champion of a scum unit has the
regular leadership of his race (5)
● the unit must upgrade one model to a standard bearer for 1+RC points (5)
● the unit must upgrade one model to a musician for 1+RC points (5)
Special rules: you may not include scum in an army that includes any other units of the same race. Fleeing or
destroyed Scum do not cause panic
Numbers: 5+
Options
● the unit may be equipped with flails(+2pts/model), spears (+1pt/model) or morning stars(+1pt/model)
● the unit may also purchase shortbows(+2pts/model), bows(+3pts/model), longbows(+4pts/model),
throwing knives(+2pts/model), throwing axes(+2pts/model), pistol(+2pts/model) or javelins (+2pts/model)
● may purchase light armor(+1pt) and/or shield(+1pt/model).
● the unit must upgrade one model to a champion for 1+RCx2 points (9)
● the unit must upgrade one model to a standard bearer for 1+RCx2 points (9)
● the unit must upgrade one model to a musician for1+RCx2 points (9)
Special
Numbers: 10+
Options
● the unit may be equipped with flails(+1pt/model), great weapons(+2pts/model), additional hand
weapons(+1pt/model), halberds(+1pt/model), pikes(+4pts/model), spears (+1pt/model) or morning
stars(+1pt/model)
● the unit may also purchase throwing knives(+2pts/model), throwing axes(+2pts/model),
pistols(+2pts/model) or javelins (+2pts/model)
● if the unit does not purchase a weapon from the above lists they may purchase shortbows(+2pts/model),
bows(+3pts/model), longbows(+4pts/model) or crossbows(+4pts/model)
● may purchase light armor(free), heavy armor (+1pt/model) or warpaint (+2pts/model) may also purchase a
shield(+1pt/model) or pavise (+2pts) and/or elven cloak (+2pts/model)
● the unit must upgrade one model to a champion for 4+RC points (8), or a captain 4+RCx6 (28)
● the unit must upgrade one model to a standard bearer for 4+RC points (8) who may purchase a magic
standard worth up to 25pts
● the unit must upgrade one model to a musician for 4+RC points (8)
● the unit may select up to 2 ranks of attributes
Numbers: 5+
Options
● the unit may be equipped with flails(+1pt/model), great weapons(+2pts/model), spears (+1pt/model),
lances (+2pts/model) or morning stars(+1pt/model)
● the unit may also purchase shortbows(+2pts/model), bows(+3pts/model), longbows(+4pts/model),
throwing knives(+2pts/model), throwing axes(+2pts/model), pistol(+2pts/model) or javelins (+2pts/model)
● may purchase light armor(+1pt), heavy armour (+2pts) and/or shield(+1pt/model). May also purchase
barding (2pts/model)
● the unit must upgrade one model to a champion for 4+RCx2 points (12)
● the unit must upgrade one model to a standard bearer for 4+RCx2 points (12)
● the unit must upgrade one model to a musician for4+RCx2 points (12)
● the unit may select up to 2 ranks of attributes
Exotic Mercenaries (all races) Cost: RC
type mv ws bs s t w i a ld
Mercenary race race race race race race race race race
Numbers: 10-25
Options
● the unit may be equipped with flails(+1pt/model), great weapons(+2pts/model), additional hand
weapons(+1pt/model), halberds(+1pt/model), spears (+1pt/model) or morning stars(+1pt/model)
● if the unit does not purchase a weapon from the above list they may purchase shortbows(+2pts/model),
bows(+3pts/model), longbows(+4pts/model) or crossbows(+4pts/model)
● may purchase light armor(free), heavy armor (+1pt/model) or warpaint (+2pts/model). may also purchase
a shield(+1pt/model) or pavise (+2pts) and/or elven cloak (+2pts/model)
● the unit must upgrade one model to a champion for 1+RC points or a captain (see racial profile for cost
and statistic modifications)
● the unit must upgrade one model to a standard bearer for 1+RC points
● the unit must upgrade one model to a musician for 1+RC points
Numbers: 10+
Options
● the unit may be equipped with flails(+1pt/model), great weapons(+2pts/model), additional hand
weapons(+1pt/model), halberds(+1pt/model), pikes(+4pts/model), spears (+1pt/model) or morning
stars(+1pt/model)
● the unit may also purchase throwing knives(+2pts/model), throwing axes(+2pts/model),
pistols(+2pts/model), a brace of pistols (+4pts/model) or javelins (+2pts/model)
● the unit may also purchase shortbows(+2pts/model), bows(+3pts/model), longbows(+4pts/model) or
crossbows(+4pts/model)
● may purchase light armor(free), heavy armor (+1pt/model) or warpaint (+2pts/model) may also purchase a
shield(+1pt/model).
● the unit must upgrade one model to a champion for 6+RC points (10), or a captain for 6+RCx6 (30) or a
famous captain for 6+RCx8 (38)
● the unit must upgrade one model to a standard bearer for 6+RC points (10) who may purchase a magic
standard worth up to 50pts
● the unit must upgrade one model to a musician for 6+RC points (10)
● the unit may select up to 4 ranks of attributes
Legendary Mercenary cavalry (humans, elves, goblins, orcs) Cost: 10+ (Rc x 2)
type mv ws bs s t w i a ld
cavalry 4(-) 4(+1) 4(+1) 4+1-) 3(-) 1(-) 4(+1) 1(-) 8(+1)
mount - - - - - - - - -
Numbers: 5+
Options
● the unit may be equipped with flails(+1pt/model), great weapons(+2pts/model), additional hand
weapons(+1pt/model), halberds(+1pt/model), spears (+1pt/model) or morning stars(+1pt/model)
● the unit may also purchase shortbows(+2pts/model), bows(+3pts/model), longbows(+4pts/model),
throwing knives(+2pts/model), throwing axes(+2pts/model), pistols(+2pts/model), a brace of pistols
(+4pts/model) or javelins (+2pts/model)
● may purchase light armor(+1pt), heavy armour (+2pts), warpaint (+2pts) and/or shield(+1pt/model). May
also purchase barding (2pts/model) and/or elven cloaks (+2pts/model)
● the unit must upgrade one model to a champion for 10+RCx2 points (18) or a captain for 10+RCx6 (34) or
a famous captain for 10+RCx8 (42)
● the unit must upgrade one model to a standard bearer for 10+RCx2 points (18), who may select a magic
standard worth up to 50 points
● the unit must upgrade one model to a musician for10+RCx2 points (18)
● the unit may select up to 4 ranks of attributes
Mercenary Beastmaster (humans, elves, orcs, ogres) 10+RCx3
type mv ws bs s t w i a ld
Beastmaster 4(-) 4(+1) 4(+1) 3(-) 3(-) 2(+1) 4(+1) 1(-) 8(+1)
mount - - - - - - - - -
Numbers: 1+ Monster
Options
● may purchase a flail(2pts), great weapon(4pts), additional hand weapon(4pts), halberd(2pts), or morning
star(2pts)
● if mounted may purchase a spear (2pts) or lance (4pts)
● may purchase light armor(+2pts), warpaint (+4pts) and/or shield(+2pts) and/or elven cloak(+4pts)
● A human Beastmaster Must ride a pegasus (50pts), Griffon (200pts) or Dragon (300pts, takes an
additional rare choice) or ride a wolf (12pts) and be accompanied by between 4-15 additional wolves for
+8pts each.
● An elvish beastmaster Must ride a great eagle (50pts), Griffon (200pts), Manticore (220pts) or dragon
(300pts, takes an additional rare choice)
● An Orcish beastmaster must ride a Wyvern (+200pts) or be accompanied by 2-5 common trolls for +50pts
each
● An ogre beastmaster must ride a bull rhinox (+110pts) or be accompanied by between 2 and 5 sabretusks
at +20pts each.