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Racial profiles:

War machine crew:


Human: Racial cost: 4 3 humans with hand
Race mv ws bs s t w i a ld weapons and light
armor:
Human 4 3 3 3 3 1 3 1 7
bolt thrower: 15pts
Equipment allowed: stone thrower/cannon:
primary weapons: pike, spear, great weapon, flail, halberd, morning star, additonal 15pts
hand weapon, pistol, lance
Ranged weapons: shortbow, bow, longbow, crossbow, throwing axes, throwing knives, javelin.
Armor: light armor, heavy armor, shield, pavise, warpaint, barding,
Racial mount: warhorse

Special rules:
● humans will always count as if you had two human characters in the army for the purposes of unit
selection

Elf: Racial cost: 6


Race mv ws bs s t w i a ld War machine crew:
Elf 5 4 4 3 3 1 5 1 8 2 elves with hand
weapons and light
Equipment allowed: armor:
primary weapons: spear, great weapon, halberd, additonal hand weapon, lance bolt thrower: 30pts
Ranged weapons: bow, longbow, throwing knives.
Armor: light armor, heavy armor, shield, elf cloak, barding stone thrower: 15pts
Racial mount: elven steed

Special rules:
● elves may never gain any bonus to their toughness
● elven mages cost an additional 25 points and gain your choice of +1 to cast or +1 to dispel.
● elves may never benefit from the leadership of dwarfs and suffer from racial animosity towards dwarfs
● elves may not use handguns, pistols or crew cannon.

Dwarf: Racial cost: 7


Race mv ws bs s t w i a ld
Dwarf 3 4 3 3 4 1 2 1 9 War machine crew:
3 dwarfs with hand
Equipment allowed: weapons and light
primary weapons:great weapon, flail, morning star, additonal hand weapon, pistol, armor:
Ranged weapons:crossbow, throwing axes
Armor: light armor, heavy armor, shield, warpaint. bolt thrower: 20pts
Racial mount: none cannon/stone thrower:
20pts
Special rules:
– dwarfs have the relentless special rule and suffer from hatred of all greenskins
– dwarfs may never ride a mount or monstrous mount
– dwarfs suffer racial animosity with elves, orcs and goblins. dwarfs may never benefit from elvish or greenskin
leadership. They suffer -1 on their racial animosity roll if there are greenskins within 12”
– dwarfs of lower than legendary status will never gain bonuses to their leadership
Halfling: Racial cost: 3
Race mv ws bs s t w i a ld
halfling 4 3 4 2 3 1 3 1 6

Equipment allowed:
primary weapons: spear, great weapon, flail, halberd, morning star, additonal hand weapon, pistol
Ranged weapons: shortbow, bow, throwing knives.
Armor: light armor, shield
Racial mount: none Warmachine crew:
3 halflings with hand
Special rules: weapons:
● halflings may move through wooded terrain as if were open terrain
bolt thrower: 15pts
● halflings may never ride a mount or monstrous mount
● halflings suffer racial animosity with goblins. cannon/stone thrower:
● A halfling stonethrower is automatically converted to a hotpot. 6pts

Orc: Racial cost: 4


Race mv ws bs s t w i a ld
orc 4 3 3 3 4 1 2 1 7

Equipment allowed:
primary weapons: spear, great weapon, flail, additonal hand weapon, War machine crew:
Ranged weapons: bow
Armor: light armor, heavy armor, shield, warpaint. Orcs may not crew war
Racial mount: War boar machines

Special rules:
● orcs suffer from racial animosity with all races
● only orcs of legendary status may use heavy armor

Goblin: Racial cost: 2


Race mv ws bs s t w i a ld
goblin 4 2 3 3 3 1 2 1 6

Equipment allowed: War machine crew:


primary weapons: spear, great weapon, flail, additonal hand weapon, 4 goblins with hand
Ranged weapons: shortbow, bow weapons:
Armor: light armor, shield, warpaint.
bolt thrower: 8pts
Racial mount: Wolf
cannon/stone thrower:
Special rules: 8pts
● goblins suffer from racial animosity with all races
● goblins fear elves they do not outnumber 2-1
● the minimum unit size for goblins is double the regular minimum
War machine crew:
Ogres may not crew
Ogre: Racial cost: 30 war machines.
Race mv ws bs s t w i a ld However, you may add
a single ogre armed
Ogre 6 3 3 4 4 3 2 3 7
with a hand weapon to
an existing war
Equipment allowed: machine crew. A war
primary weapons: great weapon, flail, additonal hand weapon, pistol, machine with a
Ranged weapons: none surviving ogre
Armor: light armor, heavy armor, warpaint. crewman and at least
Racial mount: none one other crew will
never miss a turn of
Special rules: shooting due to
● the RBC multiplier for ogre characters is one quarter normal misfires or lack of
● ogre characters gain one less attack than normal, to a minimum of one crew. In shooting
● only ogres of legendary status may purchase heavy armor targeted at the war
● the basic cost of ogre units is tripled, before their RC is added machine hits the
● Ogres cause fear machine on a 1-4, the
● Pistols used by ogres have a range of 24” ogre on a 5 and the
● Ogres have a minimum unit size of 3 and a maximum unit size of 15 remaining crew on a 6.

EXOTIC RACES: (exotic mercenary units only)

Undead: Racial cost: 8


Race mv ws bs s t w i a ld
Undead 4 2 3 3 3 1 3 1 7

Equipment allowed:
primary weapons: pike, spear, great weapon, flail, halberd, morning star, additonal hand weapon, pistol,
Ranged weapons: shortbow, bow, longbow, crossbow,
Armor: light armor, heavy armor, shield,
Racial mount: none

Special rules:
● undead have the undead special rule
● undead must purchase a unit captain who gains the following instead of the regular attribute bonuses-
+4WS, +1Str, +2T, +2W, +2I, +1A +1Ld OR +4WS, +2Str, +1T, +1W, +2I, +2A, +1Ld.at a cost of
+70pts
● the unit captain may cast a level 3 bound spell once per magic phase. If succesful, you may add an
additional d6 models to the unit.
Lizardmen: Racial cost: 10
Race mv ws bs s t w i a ld
Lizardman 4 3 3 4 4 1 2 2 8

Equipment allowed:
primary weapons: spear, great weapon, additonal hand weapon
Ranged weapons: javelin
Armor: light armor, shield,, warpain
Racial mount: none

Special rules:
● lizardmen are cold blooded and have the primal hunters special rules
● have a scaly skin save of 6+ (5+ for characters and unit captains)
● lizardmen captains gain the following profile upgrades: +2WS, +1S, +1W, +1I, +2A at a cost of +55pts

Fishmen: Racial cost: 9


Race mv ws bs s t w i a ld
Fishman 6 4 4 3 5 1 4 1 7

Equipment allowed:
primary weapons: spear, flail, great weapon, additonal hand weapon, net
Ranged weapons: javelins
Armor: light armor, shield, javelin
Racial mount: none

Special rules:
● fishmen are cold blooded and aquatic
● fishmen have a scaly skin save of 6+
● fishmen characters gain the following profile upgrades: +1WS, +1S, +1W, +1I, +2A for a cost of +35pts

Werekin Racial cost: 15


Race mv ws bs s t w i a ld
Werekin 5 4 0 5 4 1 5 2 8

Equipment allowed:
primary weapons: additonal hand weapon
Ranged weapons: none
Armor: warpaint
Racial mount: none

Special rules:
● Werekin cause fear
● Werekin skirmish and have a minimum unit size of 5, maximum of 15 and may not have command
● Werekin characters gain the following bonuses: +1ws, +1S, +1T, +1w, +I, +1a for a cost of +40pts
Lords

Legendary Captain (all races) Cost: 40 + RC x 12


type mv ws bs s t w i a ld
Captain 4(-) 6(+3) 5(+2) 4(+1) 4(+1) 3(+2) 6(+3) 4(+3) 9(+2)

Options
● may purchase a flail(4pts), great weapon(6pts), additional hand weapon(6pts), halberd(4pts), or morning
star(4pts)
● if mounted may purchase a spear (4pts) or lance (4pts)
● may purchase a shortbow(6pts), bow(8pts), longbow(10pts), crossbow(12pts), throwing knives(8pts),
throwing axes(8pts), pistol(10pts), brace of pistols(14pts) or javelins (8pts)
● may purchase light armor(4pts), heavy armor(6pts) and/or shield(4pts). If mounted may purchase barding
(6pts)
● May be mounted on their racial mount for 16 points. They may also be mounted on their race's monstrous
mount for the points cost listed in the racial description
● A legendary captain may purchase up to four ranks of attributes
● May purchase up to 100 points of magic items

Master mage (Orc, human, elf) Cost: 130+ RC x 9


type mv ws bs s t w i a ld
Mage 4(-) 3(-) 3(-) 3(-) 4(+1) 3(+2) 3(-) 1(-) 8(+1)

Magic: A master mage is a level three wizard who may use spells from his racial chart

Options
● May be mounted on their racial mount for 16 points. They may also be mounted on their race's monstrous
mount for the points cost listed in the racial description
● May be upgraded to a level 4 wizard for +45pts
● May purchase up to 100 points of magic items
Heroes

Famous Captain (all races) Cost: 25 + RC x 8


type mv ws bs s t w i a ld
Captain 4(-) 5(+2) 5(+2) 4(+1) 4(+1) 2(+1) 5(+2) 3(+2) 8(+1)

Options
● may purchase a flail(2pts), great weapon(4pts), additional hand weapon(4pts), halberd(2pts), or morning
star(2pts)
● if mounted may purchase a spear (2pts) or lance (4pts)
● may purchase a shortbow(4pts), bow(6pts), longbow(8pts), crossbow(10pts), throwing knives(6pts),
throwing axes(6pts), pistol(8pts), brace of pistols(12pts) or javelins (6pts)
● may purchase light armor(2pts), heavy armor(4pts) and/or shield(2pts). If mounted may purchase barding
(4pts)
● May be mounted on their racial mount for 12 points. They may also be mounted on their race's monstrous
mount for the points cost listed in the racial description
● A famous captain may purchase up to two ranks of attributes
● May purchase up to 50 points of magic items

Captain (all races) Cost: 20 + RC x 6


type mv ws bs s t w i a ld
Captain 4(-) 4(+1) 4(+1) 4(+1) 4(+1) 2(+1) 4(+2) 2(+1) 8(+1)

Options
● may purchase a flail(2pts), great weapon(4pts), additional hand weapon(4pts), halberd(2pts), or morning
star(2pts)
● if mounted may purchase a spear (2pts) or lance (4pts)
● may purchase a shortbow(4pts), bow(6pts), longbow(8pts), crossbow(10pts), throwing knives(6pts),
throwing axes(6pts), pistol(8pts), brace of pistols(12pts) or javelins (6pts)
● may purchase light armor(2pts), heavy armor(4pts) and/or shield(2pts). If mounted may purchase barding
(4pts)
● May be mounted on their racial mount for 12 points. They may also be mounted on their race's monstrous
mount for the points cost listed in the racial description
● A famous captain may purchase up to one rank of attributes
● May purchase up to 25 points of magic items

Mage (all races) Cost: 50+ RC x 3


type mv ws bs s t w i a ld
Mage 4(-) 3(-) 3(-) 3(-) 3(-) 2(+1) 3(-) 1(-) 7(-)

Magic: A master mage is a level one wizard who may use spells from his racial chart

Options
● May be mounted on their racial mount for 16 points. They may also be mounted on their race's monstrous
mount for the points cost listed in the racial description
● May be upgraded to a level 2 wizard for +45pts
● May purchase up to 50 points of magic items
Core

Mercenaries (all races) Cost: 1+ RC


type mv ws bs s t w i a ld
Mercenary 4(-) 3(-) 3(-) 3(-) 3(-) 1(-) 3(-) 1(-) 7(-)

Numbers: 10+

Equipment: hand weapon

Options
● the unit may be equipped with flails(+1pt/model), great weapons(+2pts/model), additional hand
weapons(+1pt/model), halberds(+1pt/model), pikes(+4pts/model), spears (+1pt/model) or morning
stars(+1pt/model)
● if the unit does not purchase a weapon from the above list they may purchase shortbows(+2pts/model),
bows(+3pts/model), longbows(+4pts/model) or crossbows(+4pts/model)
● may purchase light armor(free) and/or shield(+1pt/model).
● the unit must upgrade one model to a champion for 1+RC points (5)
● the unit must upgrade one model to a standard bearer for 1+RC points (5)
● the unit must upgrade one model to a musician for 1+RC points (5)

Special rules: as race

Scouts (Elf, Goblin, human, halfling) Cost: 3+ RC


type mv ws bs s t w i a ld
Scout 4(-) 3(-) 3(-) 3(-) 3(-) 1(-) 3(-) 1(-) 7(-)

Numbers: 5-20

Equipment: hand weapon

Options
● the unit may be equipped with additional hand weapons(+1pt/model) or morning stars(+1pt/model)
● the unit may also purchase shortbows(+2pts/model), bows(+3pts/model), longbows(+4pts/model),
throwing knives(+2pts/model), throwing axes(+2pts/model), pistol(+2pts/model), or javelins
(+2pts/model)
● may purchase light armor(+1pt/model)
● the unit must upgrade one model to a champion for 3+RC points (7)
● the unit may upgrade one model to a musician for 1+RC points (5)
● you may upgrade a unit of scouts to have the scout special rule for +2pts/model

Special rules: Skirmish


Scum (orcs, humans, elves, dwarfs) Cost: RC-1
type mv ws bs s t w i a ld
Scum 4(-) 2(-1) 2(-1) 3(-) 3(-) 1(-) 3(-) 1(-) 5(-2)

Numbers: 20+

Equipment: hand weapon

Options
● the unit may be equipped with flails(+1pt/model), additional hand weapons(+1pt/model),
halberds(+1pt/model), pikes(+4pts/model), spears (+1pt/model) or morning stars(+1pt/model)
● may purchase light armor(+1pts/model)
● the unit must upgrade one model to a champion for 1+RC points. The champion of a scum unit has the
regular leadership of his race (5)
● the unit must upgrade one model to a standard bearer for 1+RC points (5)
● the unit must upgrade one model to a musician for 1+RC points (5)

Special rules: you may not include scum in an army that includes any other units of the same race. Fleeing or
destroyed Scum do not cause panic

Mercenary cavalry (humans, elves, goblins, orcs) Cost: 4+ (Rc x 2)


type mv ws bs s t w i a ld
cavalry 4(-) 3(-) 3(-) 3(-) 3(-) 1(-) 3(-) 1(-) 7(-)
mount - - - - - - - - -

Numbers: 5+

Equipment: hand weapon, racial mount

Options
● the unit may be equipped with flails(+2pts/model), spears (+1pt/model) or morning stars(+1pt/model)
● the unit may also purchase shortbows(+2pts/model), bows(+3pts/model), longbows(+4pts/model),
throwing knives(+2pts/model), throwing axes(+2pts/model), pistol(+2pts/model) or javelins (+2pts/model)
● may purchase light armor(+1pt) and/or shield(+1pt/model).
● the unit must upgrade one model to a champion for 1+RCx2 points (9)
● the unit must upgrade one model to a standard bearer for 1+RCx2 points (9)
● the unit must upgrade one model to a musician for1+RCx2 points (9)
Special

Famous Mercenaries (all races) Cost: 4+ RC


type mv ws bs s t w i a ld
Mercenary 4(-) 4(+1) 3(-) 3(-) 3(-) 1(-) 4(+1) 1(-) 8(+1)

Numbers: 10+

Equipment: hand weapon

Options
● the unit may be equipped with flails(+1pt/model), great weapons(+2pts/model), additional hand
weapons(+1pt/model), halberds(+1pt/model), pikes(+4pts/model), spears (+1pt/model) or morning
stars(+1pt/model)
● the unit may also purchase throwing knives(+2pts/model), throwing axes(+2pts/model),
pistols(+2pts/model) or javelins (+2pts/model)
● if the unit does not purchase a weapon from the above lists they may purchase shortbows(+2pts/model),
bows(+3pts/model), longbows(+4pts/model) or crossbows(+4pts/model)
● may purchase light armor(free), heavy armor (+1pt/model) or warpaint (+2pts/model) may also purchase a
shield(+1pt/model) or pavise (+2pts) and/or elven cloak (+2pts/model)
● the unit must upgrade one model to a champion for 4+RC points (8), or a captain 4+RCx6 (28)
● the unit must upgrade one model to a standard bearer for 4+RC points (8) who may purchase a magic
standard worth up to 25pts
● the unit must upgrade one model to a musician for 4+RC points (8)
● the unit may select up to 2 ranks of attributes

Famous Mercenary cavalry (humans, elves, goblins, orcs) Cost: 6+ (Rc x 2)


type mv ws bs s t w i a ld
cavalry 4(-) 4(+1) 3(-) 3(-) 3(-) 1(-) 4(+1) 1(-) 8(+1)
mount - - - - - - - - -

Numbers: 5+

Equipment: hand weapon, racial mount

Options
● the unit may be equipped with flails(+1pt/model), great weapons(+2pts/model), spears (+1pt/model),
lances (+2pts/model) or morning stars(+1pt/model)
● the unit may also purchase shortbows(+2pts/model), bows(+3pts/model), longbows(+4pts/model),
throwing knives(+2pts/model), throwing axes(+2pts/model), pistol(+2pts/model) or javelins (+2pts/model)
● may purchase light armor(+1pt), heavy armour (+2pts) and/or shield(+1pt/model). May also purchase
barding (2pts/model)
● the unit must upgrade one model to a champion for 4+RCx2 points (12)
● the unit must upgrade one model to a standard bearer for 4+RCx2 points (12)
● the unit must upgrade one model to a musician for4+RCx2 points (12)
● the unit may select up to 2 ranks of attributes
Exotic Mercenaries (all races) Cost: RC
type mv ws bs s t w i a ld
Mercenary race race race race race race race race race

Numbers: 10-25

Equipment: hand weapon

Options
● the unit may be equipped with flails(+1pt/model), great weapons(+2pts/model), additional hand
weapons(+1pt/model), halberds(+1pt/model), spears (+1pt/model) or morning stars(+1pt/model)
● if the unit does not purchase a weapon from the above list they may purchase shortbows(+2pts/model),
bows(+3pts/model), longbows(+4pts/model) or crossbows(+4pts/model)
● may purchase light armor(free), heavy armor (+1pt/model) or warpaint (+2pts/model). may also purchase
a shield(+1pt/model) or pavise (+2pts) and/or elven cloak (+2pts/model)
● the unit must upgrade one model to a champion for 1+RC points or a captain (see racial profile for cost
and statistic modifications)
● the unit must upgrade one model to a standard bearer for 1+RC points
● the unit must upgrade one model to a musician for 1+RC points

Mercenary bolt thrower Cost: 30 points + crew (see racial profiles)


type mv ws bs s t w i a ld
Crew 4(-) 3(-) 3(-) 3(-) 3(-) 1(-) 3(-) 1(-) 7(-)
Bolt - - - - 6 3 - - -
thrower

Numbers: one bolt thrower and crew

Mercenary stone thrower Cost: 40 points + crew (see racial profiles)


type mv ws bs s t w i a ld
Crew 4(-) 3(-) 3(-) 3(-) 3(-) 1(-) 3(-) 1(-) 7(-)
Bolt - - - - 7 3 - - -
thrower

Numbers: one stone thrower and crew

Mercenary cannon Cost: 60 points + crew (see racial profiles)


type mv ws bs s t w i a ld
Crew 4(-) 3(-) 3(-) 3(-) 3(-) 1(-) 3(-) 1(-) 7(-)
Bolt - - - - 7 3 - - -
thrower

Numbers: one cannon and crew


Legendary Mercenaries (all races) Cost: 6+ RC
type mv ws bs s t w i a ld
Mercenary 4(-) 4(+1) 4(+1) 4(+1) 3(-) 1(-) 4(+1) 1(-) 8(+1)

Numbers: 10+

Equipment: hand weapon

Options
● the unit may be equipped with flails(+1pt/model), great weapons(+2pts/model), additional hand
weapons(+1pt/model), halberds(+1pt/model), pikes(+4pts/model), spears (+1pt/model) or morning
stars(+1pt/model)
● the unit may also purchase throwing knives(+2pts/model), throwing axes(+2pts/model),
pistols(+2pts/model), a brace of pistols (+4pts/model) or javelins (+2pts/model)
● the unit may also purchase shortbows(+2pts/model), bows(+3pts/model), longbows(+4pts/model) or
crossbows(+4pts/model)
● may purchase light armor(free), heavy armor (+1pt/model) or warpaint (+2pts/model) may also purchase a
shield(+1pt/model).
● the unit must upgrade one model to a champion for 6+RC points (10), or a captain for 6+RCx6 (30) or a
famous captain for 6+RCx8 (38)
● the unit must upgrade one model to a standard bearer for 6+RC points (10) who may purchase a magic
standard worth up to 50pts
● the unit must upgrade one model to a musician for 6+RC points (10)
● the unit may select up to 4 ranks of attributes

Legendary Mercenary cavalry (humans, elves, goblins, orcs) Cost: 10+ (Rc x 2)
type mv ws bs s t w i a ld
cavalry 4(-) 4(+1) 4(+1) 4+1-) 3(-) 1(-) 4(+1) 1(-) 8(+1)
mount - - - - - - - - -

Numbers: 5+

Equipment: hand weapon, racial mount

Options
● the unit may be equipped with flails(+1pt/model), great weapons(+2pts/model), additional hand
weapons(+1pt/model), halberds(+1pt/model), spears (+1pt/model) or morning stars(+1pt/model)
● the unit may also purchase shortbows(+2pts/model), bows(+3pts/model), longbows(+4pts/model),
throwing knives(+2pts/model), throwing axes(+2pts/model), pistols(+2pts/model), a brace of pistols
(+4pts/model) or javelins (+2pts/model)
● may purchase light armor(+1pt), heavy armour (+2pts), warpaint (+2pts) and/or shield(+1pt/model). May
also purchase barding (2pts/model) and/or elven cloaks (+2pts/model)
● the unit must upgrade one model to a champion for 10+RCx2 points (18) or a captain for 10+RCx6 (34) or
a famous captain for 10+RCx8 (42)
● the unit must upgrade one model to a standard bearer for 10+RCx2 points (18), who may select a magic
standard worth up to 50 points
● the unit must upgrade one model to a musician for10+RCx2 points (18)
● the unit may select up to 4 ranks of attributes
Mercenary Beastmaster (humans, elves, orcs, ogres) 10+RCx3
type mv ws bs s t w i a ld
Beastmaster 4(-) 4(+1) 4(+1) 3(-) 3(-) 2(+1) 4(+1) 1(-) 8(+1)
mount - - - - - - - - -

Numbers: 1+ Monster

Equipment: hand weapon, and light armor

Options
● may purchase a flail(2pts), great weapon(4pts), additional hand weapon(4pts), halberd(2pts), or morning
star(2pts)
● if mounted may purchase a spear (2pts) or lance (4pts)
● may purchase light armor(+2pts), warpaint (+4pts) and/or shield(+2pts) and/or elven cloak(+4pts)
● A human Beastmaster Must ride a pegasus (50pts), Griffon (200pts) or Dragon (300pts, takes an
additional rare choice) or ride a wolf (12pts) and be accompanied by between 4-15 additional wolves for
+8pts each.
● An elvish beastmaster Must ride a great eagle (50pts), Griffon (200pts), Manticore (220pts) or dragon
(300pts, takes an additional rare choice)
● An Orcish beastmaster must ride a Wyvern (+200pts) or be accompanied by 2-5 common trolls for +50pts
each
● An ogre beastmaster must ride a bull rhinox (+110pts) or be accompanied by between 2 and 5 sabretusks
at +20pts each.

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