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#erases.
element empty 0 0 0 0 1 0 0 1
#eraser element.
element void 10 10 10 0.000000 1.000000 0.000000 0.000000
1
neighbor 1.0 void water 1.0 void empty
neighbor 1.0 void dust 1.0 void empty
neighbor 1.0 void oil 1.0 void empty
neighbor 1.0 void steam 1.0 void empty
neighbor 1.0 void sand 1.0 void empty
neighbor 1.0 void salt 1.0 void empty
neighbor 1.0 void saltwater 1.0 void empty
neighbor 1.0 void moltenwax 1.0 void empty
neighbor 1.0 void explodingtnt 1.0 void empty
#a solid element which reacts with nothing.
element wall 128 128 128 0.000000 0.000000 1.000000 0.500000
1
hotcolor wall 255 0 0
#does nothing. useful for explosion aftermaths
element dust 128 128 128 0.900000 0.000000 1.000000 0.500000
0
#burns other elements. source of energy.
element fire 247 255 63 -1.000000 1.000000 0.10000 1.100000
1
self 0.050000 fire .8 empty .2 smoke
hotcolor fire 255 0 13
neighbor 0.9 fire water 1.0 empty steam
neighbor 0.75 fire oil 1.0 fire fire
neighbor 1.0 fire plant 1.0 fire fire
neighbor 0.005 fire wax 1.0 moltenwax ember
neighbor 0.9 fire tnt 1.0 explodingtnt fire
explosion fire oil 10 10
explosion fire tnt 100 100
element smoke 90 90 90 -1 1 0 0 0
self .002 smoke 1.0 empty
#explodes
element tnt 50 50 50 0.000000 0.000000 1.000000 0.000000
1
#explodes
element explodingtnt 100 50 50 0.900000 1.000000 1.000000
0.000000 0
self 0.02000 explodingtnt 1.0000 fire
neighbor 0.9 explodingtnt tnt 1.0 explodingtnt explodingtnt
neighbor 1.0 explodingtnt wall 1.0 explodingtnt dust
explosion explodingtnt tnt 100 100
#dissolves other elements. turns to steam when heated.
element water 32 32 255 0.700000 1.000000 0.500000 0.400000
1
hotcolor water 200 200 255
self 0.001 water 1.0 steam
hotself 50 water
#grows in water.
element plant 32 204 32 0.000000 0.000000 1.000000 0.000000
1
neighbor 0.2 plant water 1.0 plant plant
#inert.
element sand 238 204 128 0.900000 0.500000 0.900000 0.000000
1
#source of water.
element spout 10 100 10 0.000000 0.000000 1.000000 0.000000
1
neighbor 0.75 spout empty 1.0 spout water
neighbor 0.5 spout sand 1.0 empty empty
#wax. melts.
element wax 238 221 204 0.000000 0.000000 1.000000 0.000000
1
#destroys almost everything.
element ??? 231 7 231 0.000000 1.000000 1.000000 0.000000
1
self 0.100000 ??? 1.0000 leftover???
neighbor 1.0 ??? empty 1.0 ??? ???
neighbor 1.0 ??? wall 1.0 ??? ???
neighbor 1.0 ??? fire 1.0 ??? ???
neighbor 1.0 ??? water 1.0 ??? ???
neighbor 1.0 ??? sand 1.0 ??? ???
neighbor 1.0 ??? spout 1.0 ??? ???
neighbor 1.0 ??? wax 1.0 ??? ???
neighbor 1.0 ??? oil 1.0 ??? ???
neighbor 1.0 ??? salt 1.0 ??? ???
neighbor 1.0 ??? ember 1.0 ??? ???
neighbor 1.0 ??? moltenwax 1.0 ??? ???
neighbor 1.0 ??? steam 1.0 ??? ???
neighbor 1.0 ??? saltwater 1.0 ??? ???
neighbor 1.0 ??? torch 1.0 ??? ???
neighbor 0.2 ??? leftover??? 1.0 leftover??? leftover???
#burns.
element oil 128 64 64 0.700000 1.000000 0.200000 0.000000
1
#soluable in water.
element salt 255 255 255 0.900000 0.400000 0.900000 0.000000
1
#burns for a little while.
element ember 200 50 50 0.000000 0.200000 1.000000 0.000000
1
self 0.002000 ember 1.0000 fire
neighbor 0.2 ember empty 1.0 ember fire
neighbor 0.9 ember water 1.0 empty steam
neighbor 0.75 ember oil 1.0 ember fire
neighbor 1.0 ember plant 1.0 ember fire
neighbor 0.005 ember wax 1.0 moltenwax ember
#flowing wax. will harden eventually.
element moltenwax 255 220 200 0.800000 1.000000 1.000000
0.000000 0
neighbor 0.01 moltenwax wall 1.0 wax wall
neighbor 0.01 moltenwax water 1.0 wax water
neighbor 0.01 moltenwax sand 1.0 wax sand
neighbor 0.01 moltenwax spout 1.0 wax spout
neighbor 0.01 moltenwax wax 1.0 wax wax
neighbor 0.01 moltenwax oil 1.0 wax oil
neighbor 0.01 moltenwax salt 1.0 wax salt
neighbor 0.01 moltenwax saltwater 1.0 wax saltwater
#will eventually condense.
element steam 85 85 255 -1.000000 1.000000 0.010000 0.000000
0
self 0.001000 steam 1.0000 water
#salt will slowly come out of solution.
element saltwater 0 0 150 0.700000 0.000000 0.500000
0.600000 0
self 0.00001 saltwater 0.5 water 0.5 salt
neighbor 0.004 water salt 1.0 saltwater saltwater
neighbor 0.001 saltwater saltwater 1.0 salt steam
neighbor 0.04 saltwater water 1.0 water saltwater
neighbor 0.9 saltwater fire 1.0 salt steam
hotneighbor 50 saltwater saltwater
#continuous fire.
element torch 100 0 0 0.000000 1.000000 1.000000 1.000000
1
neighbor 0.2 torch empty 1.0 torch fire
neighbor 0.2 torch water 1.0 torch steam
neighbor 0.2 torch saltwater 0.5 torch steam 0.5 torch salt
neighbor 0.2 torch oil 1.0 torch fire
neighbor 0.2 torch plant 1.0 torch fire
neighbor 0.2 torch wax 1.0 torch moltenwax
#a helper element.
element leftover??? 200 0 0 0.000000 0.000000 1.000000
0.000000 0
self 0.005000 leftover??? 1.0000 empty
element detonatordud 90 0 0 0 0 1 0 0
neighbor 1.0 detonatordud detonator 1.0 detonatordud detonatordud
neighbor 1 detonator2 detonator 1 detonator2 detonator2
#fires frag.
element frag 150 150 200 0 0 0 0 0
self .01 frag .1 flamer .9 frag
neighbor 1 frag empty 1 frag flamer
explosion frag empty 255 255
#flaming debris.
element flamer 255 0 0 0 0 0 0 0
self .01 flamer 1 fire
# *small*
element emp_filling 150 150 255 0 0 1 0 1
neighbor 1.0 emp_filling grenadefiller 1.0 emp_filling emp_filling
element ew 0 0 255 0 0 1 0 0
neighbor 1.0 ew empty .65 ew ew .35 empty empty
neighbor 1.0 ew grenadeshell 1.0 ew ewb
self .1 ew 1.0 ew2
element ewb 0 0 1 0 0 1 0 0
pexplosion ewb ewb 35 detonator2
element rocketbomb 0 0 1 0 0 1 0 0
pexplosion rocketbomb rocket_filling 400 rr
#extinguishes grenades, makes them duds basically *small* explosion then *75 pixel
radius more*
element extinguisher_filling 200 200 190 0 0 1 0 1
neighbor 1.0 extinguisher_filling grenadefiller 1.0 extinguisher_filling
extinguisher_filling
element nuke 50 50 50 0 0 1 1 1
element nuke2 40 40 40 0 0 1 1 0
element nuke3 30 30 30 0 0 1 1 0
element nuke4 20 20 20 0 0 1 1 0
self .01 nuke .33 nuke3 .33 nuke2 .34 nuke4
self .01 nuke2 1.0 nuke3
self .01 nuke3 1.0 nuke4
self .01 nuke4 1.0 nuke
neighbor 1.0 nuke empty 1.0 nuke shell
element shell 60 60 0 0 0 1 1 0
neighbor 1.0 shell empty 1.0 shell shell2
neighbor 1.0 shell nuke 1.0 shell shell2
element shell2 60 60 60 0 0 1 1 0
neighbor 1.0 shell2 empty 1.0 shell2 shell3
element shell3 50 50 0 0 0 1 1 0
neighbor 1.0 shell3 empty 1.0 shell3 shell4
element shell4 128 128 124 0 0 1 1 0
neighbor 1.0 nuke fire 1.0 bn bn
element sw 10 10 10 0 0 0 1 0
neighbor 1.0 sw empty 1.0 sw sw
neighbor .1 sw nuke 1.0 sw sw
neighbor .1 sw nuke2 1.0 sw sw
neighbor .1 sw nuke3 1.0 sw sw
neighbor .1 sw nuke4 1.0 sw sw
neighbor .1 sw shell 1.0 sw sw
neighbor .1 sw shell2 1.0 sw sw
neighbor .1 sw shell3 1.0 sw sw
neighbor .1 sw shell4 1.0 sw sw
self .1 sw 1.0 swl
element swl 0 1 0 0 0 0 1 0
neighbor 1.0 swl nuke .01 bn bn .99 swl nuke
self .0056 swl 1.0 empty
element bn 0 0 1 0 0 1 1 0
pexplosion bn empty 230 x
element trail 40 40 40 0 0 1 0 0
self .002 trail 1.0 fire