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com) Purpose: To use the “Battleship” game model to help ESL students become more comfortable with a specific set of words (14-16). Instructions: You will need two sets of grids. The grids should be comprised of two 8x8 or 9x9 column grids. See attached grids as an example. Along the top row of the grid, write words that are to be practiced. These words can be taken from lesson vocabulary, from the day’s reading, or from word lists that the student is keeping to track areas of difficulty. The words can be related to each other or, like the examples, be a composite of words. In the example grid, the words are organized in “sound alike” pairs. Write another list of words down the first column. Give the grids to the students/ pairs. Both pairs should have the same word grid. Ask the students to draw the “battleships” onto their grids – independently of their partner. Each student should draw: 1 - 5-block ship 2 - 4-block ships 3 – 3-block ships 4 – 2-block ships 5 – 1 block ships It is easier to begin by drawing the larger ships and working to the one-block ships. The students play in pairs or teams. In turns, one player calls out a location on the grid. For example, Player A may select the location “fled/felt.” Player B would respond “miss” to this guess. Player A notes the miss on the top grid. Player B then selects a location. Hits are designed with an “X” and missed with an “O.” When a player has found all of the parts to one ship, for example, if Player B finds the 2-block ship at “store/goal” and “store/freed,” the other says “Sunk” instead of “Hit.” As in Battleship, the first player to sink all the ships wins. Because the goal of this game is to correctly pronounce the selected words, you should encourage the pairs to write down the location each person calls. For example, it the sample grids, the calls “fled/felt” and “freed/felt” maybe be misheard or may cause confusion. If each player keeps a list of the calls made and calls heard, the players can compare the list at the end of the game to see if any mistakes were made. Answers: In the attached game, the correct calls for ships are: Player A Player B 1-block ships: 1-block ships: Fled/store Stare/felt Burn/mouse Rare/store Freed/mouse Goal/felt Stare/need Freed/rear
Goal/need 2-block ships: Rare/need + House/need House/rear + House/mouse House/learn + Fled/learn Goal/store + Freed/store 3-block ships: Stare/mouse, Stare/felt, Stare/learn Fled/felt, Burn/felt, Goal/felt Burn/learn, Goal/learn, Freed/learn 4-block ships: Rare/store, Rare/rear, Rare/mouse, Rare/felt Fled/rare, Burn/rare, Goal/ rare, Freed/rare 5-block ship: House/glad, Fled/glad, Burn/glad, Goal/glad, Freed/goal
Freed/need 2-block ships: Stare/rear + Rare/rear Rare/felt + Rare/learn Fled/learn + Burn/learn Goal/learn + Goal/glad 3-block ships: Burn/store, Goal/store, Freed/store Fled/need, Burn/need, Goal/need Freed/mouse, Freed/felt, Freed/learn 4-block ships: Stare/glad, Rare/glad, House/glad, Fled/glad House/rear, Fled/rear, Burn/rear, Goal/rear
5-block ship: Stare/mouse, Rare/mouse, House/mouse, Burn/mouse