USER INTERACTION DESIGN

Course Outline
Course Title Weekly Duration Pre-Requisite Typography Co-Requisite Department : : : : User Interaction Design 4 : Color for Designers, Image Processing, Digital Illustration Visual Communication Design Principles,

Advanced Diploma in Interactive Media Design

Course Description
User Interaction Design will be a 12-week course with one 4-hour lecture weekly. This course will provide designers with theoretical knowledge and practical experience in the fundamental aspects of interaction design. It focus on the process of designing the user experience by examining works of interface design from the perspective of psychology, graphic design, and human-computer interaction conceptual frameworks.

Objectives
On completion of this module, students should develop the knowledge and skills to 1. Understand the difference between designing objects and designing interaction. 2. Analyze and synthesize the relevant aspects of meaningful human interactions in the networked society, including the physical, cognitive, emotional, social and cultural dimensions of these interactions; and the relationship of such interactions to commerce, learning, work, community and gaining access to the privileges of democracy. 3. Explore the technological mediation of interaction in terms of representing, simulating, visualizing, transforming and positioning information, managing its complexity in a fashion to make it useful for visual communication. 4. Master the tools used to create interactive experiences, including visual, audio, temporal and kinesthetic elements and principles of design, as well as to employ language structures and technological affordances for the creation of specific interactive applications.

Methodology
Self Assessment Peer and small group work Discussion Supervised learning On the job practical experience and performance

Assessment
Students must familiarize themselves with the following policies and procedures. Details of these policies and procedures can be found on the Student Handbook. • • Referencing Style Assignment Extension Policy
Updated October 2008

• • •

Assignment Grading Plagiarism Policy Collusion Policy Weightage (%) 10 Due Date Week 04

Assessment Item 1.User Requirements Document [ GROUP WORK ] Develop a clear understanding of the characteristics of the productís users; understand the tasks users perform; analyze the data gathered and create the productís user requirements. 2.Information Architecture Document [ GROUP WORK ] Each group must provide a complete NAVIGATION FLOW DIAGRAM (a site map), and -no less -- than 3 (three) different WIREFRAMES of their interactive product. 3.Design Detail [ GROUP WORK ] Complete a style guide containing both the graphic design and UI policy decisions; flesh out the high-level design into a complete specification; conduct usability evaluation of specific screens or workflows; create detailed layouts for each screen; build a prototype. 4.Interface Evaluation & Testing [ GROUP WORK ] Prototypes produced by the groups will be evaluated by the class, according to the testing and evaluation criteria presented on the class. 5. Sketchbook [ INDIVIDUAL WORK ] Students must submit EVERY WEEK their research/sketch work to the lecture; NO LATE SUBMISSIONS WILL BE ACCEPTED. 6. Tests & Quizzes [ INDIVIDUAL WORK ] Student must undergo through a series of small tests and pop-quizzes to assess their learning of the theoretical content of the course. Total

20

Week 07

20

Week 10

10

Week 12

25

Every Week

15

To be determine d by the lecturer

100%

* Examination date and format, if applicable, will be advised at a later date.

Recommended Text/Resources
You are recommended to purchase or have access to the following: 1. Shneidernman, B & Plaisant, C, 2005, Designing the User Interface: Strategies for Effective Human-Computer Interaction, Pearson ñ Addison Wesley, USA 2. Mullet, K & Sano, D. 1995, Designing Visual Interfaces: Communication Oriented Techniques, Prentice Hall, NJ, USA 3. Cooper, A. & Reimann, R., 2003, About Face 2.0: The Essentials of Interaction Design,Wiley; 1st edition. 4. Norman, D., 2004, Emotional Design: Why We Love (Or Hate) Everyday Things, Basic Books

Updated October 2008

Additional References
Purchase of additional resources is not compulsory. 1. Garrett, J, 2002, The Elements of User Experience: User-Centered Design for the Web, New Riders Press; 1st edition 2. Laurel, B., 1993, Computers as Theater, Addison-Wesley Professional; Reprint edition 3. Manovich, L., 2002, The Language of New Media, The MIT Press. 4. http://www.esnips.com/web/raffles-uid 5. http://www.useit.com/

Updated October 2008

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