Autodesk Inventor 8

®

Essentials

Official Training Courseware

52708-010000-1710A

January 23, 2004

Copyright © 2004 Autodesk, Inc.
All Rights Reserved
This publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose. AUTODESK, INC., MAKES NO WARRANTY, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS, AND MAKES SUCH MATERIALS AVAILABLE SOLELY ON AN "AS-IS" BASIS. IN NO EVENT SHALL AUTODESK, INC., BE LIABLE TO ANYONE FOR SPECIAL, COLLATERAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH OR ARISING OUT OF PURCHASE OR USE OF THESE MATERIALS. THE SOLE AND EXCLUSIVE LIABILITY TO AUTODESK, INC., REGARDLESS OF THE FORM OF ACTION, SHALL NOT EXCEED THE PURCHASE PRICE OF THE MATERIALS DESCRIBED HEREIN. Autodesk, Inc., reserves the right to revise and improve its products as it sees fit. This publication describes the state of this product at the time of its publication, and may not reflect the product at all times in the future.

Autodesk Trademarks
The following are registered trademarks of Autodesk, Inc., in the USA and/or other countries: 3D Props, 3D Studio, 3D Studio MAX, 3D Studio VIZ, 3DSurfer, ActiveShapes, ActiveShapes (logo), Actrix, ADI, AEC Authority (logo), AEC-X, Animator Pro, Animator Studio, ATC, AUGI, AutoCAD, AutoCAD LT, AutoCAD Map, Autodesk, Autodesk Inventor, Autodesk (logo), Autodesk MapGuide, Autodesk University (logo), Autodesk View, Autodesk WalkThrough, Autodesk World, AutoLISP, AutoSketch, Biped, bringing information down to earth, CAD Overlay, Character Studio, Cinepak, Cinepak (logo), Codec Central, Combustion, Design Your World, Design Your World (logo), Discreet, EditDV, Education by Design, gmax, Heidi, HOOPS, Hyperwire, i-drop, Inside Track, Kinetix, MaterialSpec, Mechanical Desktop, NAAUG, ObjectARX, PeopleTracker, Physique, Planix, Powered with Autodesk Technology (logo), RadioRay, Revit, Softdesk, Texture Universe, The AEC Authority, The Auto Architect, VISION*, Visual, Visual Construction, Visual Drainage, Visual Hydro, Visual Landscape, Visual Roads, Visual Survey, Visual Toolbox, Visual TugBoat, Visual LISP, Volo, WHIP!, and WHIP! (logo). The following are trademarks of Autodesk, Inc., in the USA and/or other countries: 3ds max, AutoCAD Architectural Desktop, AutoCAD Learning Assistance, AutoCAD LT Learning Assistance, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk Map, Autodesk Streamline, AutoSnap, AutoTrack, Built with ObjectARX (logo), Burn, Buzzsaw, Buzzsaw.com, Cinestream, Cleaner, Cleaner Central, ClearScale, Colour Warper, Content Explorer, Dancing Baby (image), DesignCenter, Design Doctor, Designer's Toolkit, DesignProf, DesignServer, Design Web Format, DWF, DWG Linking, DXF, Extending the Design Team, GDX Driver, gmax (logo), gmax ready (logo),Heads-up Design, IntroDV, jobnet, ObjectDBX, onscreen onair online, Plans & Specs, Plasma, PolarSnap, ProjectPoint, Reactor, Real-time Roto, Render Queue, Visual Bridge, Visual Syllabus, and Where Design Connects.

Autodesk Canada Inc. Trademarks
The following are registered trademarks of Autodesk Canada Inc. in the USA and/or Canada, and/or other countries: discreet, fire, flame, flint, flint RT, frost, glass, inferno, MountStone, riot, river, smoke, sparks, stone, stream, vapour, wire. The following are trademarks of Autodesk Canada Inc., in the USA, Canada, and/or other countries: backburner, backdraft, MultiMaster Editing.

Third Party Trademarks
All other brand names, product names or trademarks belong to their respective holders.

Third Party Software Program Credits
ACIS Copyright © 1989-2001 Spatial Corp. Portions Copyright © 2002 Autodesk, Inc. Copyright © 1997 Microsoft Corporation. All rights reserved. International CorrectSpell™ Spelling Correction System © 1995 by Lernout & Hauspie Speech Products, N.V. All rights reserved. InstallShield™ 3.0. Copyright © 1997 InstallShield Software Corporation. All rights reserved. PANTONE ® and other Pantone, Inc., trademarks are the property of Pantone, Inc. Portions Copyright © 1991-1996 Arthur D. Applegate. All rights reserved. Portions of this software are based on the work of the Independent JPEG Group. Typefaces from the Bitstream ® typeface library copyright 1992. Typefaces from Payne Loving Trust © 1996. All rights reserved.

GOVERNMENT USE
Use, duplication, or disclosure by the U.S. Government is subject to restrictions as set forth in FAR 12.212 (Commercial Computer Software-Restricted Rights) and DFAR 227.7202 (Rights in Technical Data and Computer Software), as applicable.

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Contents
Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Chapter 1: Introduction to the Modeling Process . . . . . . . . . . . . . . . . . . . . . 5
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Starting an Autodesk Inventor Design Session . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Autodesk Inventor Workflow Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Autodesk Inventor Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Part Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Assembly Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Presentation Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Drawing Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Using Templates Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Projects in Autodesk Inventor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Project Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Project Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Project Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Creating Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Editing Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Exercise: Projects in Autodesk Inventor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 The User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 The Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 The Panel Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Menu Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 3D Indicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Exercise: The User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Online Help and Tutorials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Help Topics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 How To Popups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 What's New . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Tutorials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Visual Syllabus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Help For AutoCAD Users . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Autodesk Online . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Exercise: Online Help and Tutorials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Challenge Exercise: Introducing the Modeling Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Chapter Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63

Chapter 2: Introduction to Sketching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Creating Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Sketch Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 Sketch Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69

Copyright © 2004 Autodesk, Inc. All Rights Reserved

i

Rules for Creating Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Sketch Coordinate System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 Precise Input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 Editing Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 Sketch Doctor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 Exercise: Creating Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 Constraining Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 Constraining Sketches in Autodesk Inventor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Geometric Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Planning Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 Showing and Deleting Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Show All Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 Use Construction Geometry in the Sketch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 Exercise: Constraining Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 Dimensioning Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114 Parametric Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 Driven Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 Additional Options for Applying Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 Automatic Dimensioning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123 Displaying Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126 Guidelines for Dimensioning Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 Exercise: Dimensioning Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 Challenge Exercise: Introduction to Sketching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 Chapter Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130

Chapter 3: Creating Simple Sketched Features . . . . . . . . . . . . . . . . . . . . . 131
Introduction to Sketched Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Simple Sketched Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Consumed and Unconsumed Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sketches and Profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sharing Sketch Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exercise: Introduction to Sketched Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Working with Sketch Planes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . The Sketch Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using a Part Face to Define a Sketch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Direct Model Edge Referencing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating Reference Geometry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exercise: Working with Sketch Planes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating Extruded Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overview of Extruded Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . The Extrude Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feature Relationships - Join, Cut, and Intersect . . . . . . . . . . . . . . . . . . . . . . . . . . . Specifying Termination . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Editing Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exercise: Creating Extruded Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating Revolved Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overview of Revolved Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . The Revolve Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 133 134 136 137 139 140 141 143 145 148 152 153 154 155 159 160 163 165 166 167 168

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Contents

Feature Relationships - Join, Cut, and Intersect . . . . . . . . . . . . . . . . . . . . . . . . . . . 171 Editing Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 Exercise: Creating Revolved Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175 Challenge Exercise: Creating Simple Sketched Features . . . . . . . . . . . . . . . . . . . . . . . . . . 176 Chapter Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177

Chapter 4: Introduction to Work Features . . . . . . . . . . . . . . . . . . . . . . . . . 179
Work Planes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180 Default Work Planes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181 The Work Plane Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183 Examples of Work Planes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186 Work Plane Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188 Exercise: Work Planes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190 Work Axes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191 Default Work Axes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192 The Work Axis Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194 Example of Work Axes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197 Work Axis Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199 Exercise: Work Axes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200 Work Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201 Center Point Work Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202 The Work Point Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205 Grounded Work Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208 Additional Examples of Work Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214 Exercise: Work Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215 Challenge Exercise: Introduction to Work Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216 Chapter Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217

Chapter 5: Introduction to Placed Features . . . . . . . . . . . . . . . . . . . . . . . . 219
Fillet Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220 The Fillet Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221 Exercise: Fillet Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231 Chamfer Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232 The Chamfer Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233 Exercise: Chamfer Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239 Hole and Thread Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240 The Hole Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241 Thread Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246 Exercise: Hole and Thread Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249 Shell Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250 The Shell Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251 Exercise: Shell Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254 Pattern Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255 The Rectangular Pattern Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256 The Circular Pattern Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260 Exercise: Pattern Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264 Face Drafts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265

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The Face Draft Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exercise: Face Drafts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating and Using Color Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating and Using Color Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exercise: Creating and Using Color Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Challenge Exercise: Introduction to Placed Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Chapter Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

266 269 270 271 273 274 275

Chapter 6: Assembly Modeling Fundamentals . . . . . . . . . . . . . . . . . . . . . 277
Introduction to Assembly Modeling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembly Modeling Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembly Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembly Panel Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exercise: Introduction to Assembly Modeling . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembly Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . In-Place Activation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Visibility Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembly Resequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembly Restructure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Browser Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Browser Display Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Enabled Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Grounded Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Design Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exercise: Assembly Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Placing Components in an Assembly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . The Place Component Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sources of Placed Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dragging Components into an Assembly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Replacing Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exercise: Placing Components in an Assembly . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating Components in an Assembly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating Parts in Place . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using Work Features in Assemblies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using 2D Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using Projected Edges and Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exercise: Creating Components in an Assembly . . . . . . . . . . . . . . . . . . . . . . . . . . Moving Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Degrees of Freedom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unconstrained Drag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Constrained Drag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Constraint Drivers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Moving and Rotating Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exercise: Moving Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Constraining Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Placing Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Basic Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Viewing Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278 279 285 286 287 288 289 291 292 292 295 296 297 298 299 301 302 303 305 307 309 312 313 314 318 319 321 324 325 326 328 328 329 332 334 335 336 340 344

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Editing Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346 Using ALT-Drag to Place Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348 Exercise: Constraining Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350 Adaptive Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351 Introduction to Adaptive Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352 Methods for Creating Adaptive Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354 Adaptive Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356 Adaptive Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358 Adaptive Occurrence in Assemblies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361 Applying Assembly Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362 Tips and Considerations for Using Adaptivity . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362 Exercise: Adaptive Components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363 Assembly Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364 The Analyze Interference Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365 The Analyze Faces Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368 Locating Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372 Exercise: Assembly Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374 Presentations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375 Creating a Presentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 376 Creating Tweaks and Trails . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380 Animating a Presentation View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384 Exercise: Presentations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386 Challenge Exercise: Assembly Modeling Fundamentals . . . . . . . . . . . . . . . . . . . . . . . . . . 387 Chapter Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388

Chapter 7: Introduction to Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
Setting Drafting Standards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390 Drafting Standards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391 Text Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399 Dimension Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402 Drawing Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406 Exercise: Setting Drafting Standards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407 Drawing Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408 Editing the Default Sheet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409 Using a Sheet Format for Sheet Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411 Creating Multiple Sheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412 Creating Sheet Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414 Defining a Border . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417 Defining a Title Block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419 Editing Title Blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421 Exercise: Drawing Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424 Projected Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425 Creating a Base View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426 Creating Projected Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429 Editing Projected Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432 Exercise: Projected Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434 Section Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435 Creating Section Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436

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Assembly Section Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Editing Section Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exercise: Section Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Detail Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating Detail Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Editing Detail Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exercise: Detail Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Auxiliary Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating Auxiliary Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Editing Auxiliary Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exercise: Auxiliary Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Broken Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating Broken Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Editing Broken Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exercise: Broken Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Break Out Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating Break Out Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Editing Break Out Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exercise: Break Out Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Managing Views and Sections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Aligning Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Deleting a View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Copy Views between Sheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Moving Views between Sheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exercise: Managing Views and Sections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dimensioning a Drawing View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieving Model Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Placing Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exercise: Dimensioning a Drawing View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . General Annotation Placement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Annotating Holes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Annotating Centerlines and Center Marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Notes and Leaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Placing Balloons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exercise: General Annotation Placement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Challenge Exercise: Introduction to Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Chapter Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

441 443 445 446 447 450 451 452 453 456 459 460 461 463 464 465 466 469 470 471 472 476 477 478 479 480 481 486 490 491 492 500 507 511 516 521 522 523

Chapter 8: Project Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 525
Irrigation Control Unit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 526

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Preface .

a training manual for use in Authorized Training Centers and in corporate training and classroom settings. 2 Preface . 2D Drafters wanting to learn the basics of 3D design techniques are also encouraged to attend this course. Although this manual is designed to be used as a teaching tool for instructor-led courses. Each chapter in this manual has instructional design so that it is easy to follow and understand.Preface Preface Preface Introduction Welcome to Autodesk Inventor 8 Essentials Courseware. Windows NT 4. it can also be used for self-paced learning. or Windows XP. It is recommended that you have a working knowledge of Microsoft Windows 98. Course Objectives At the end of this course. The integrated Design Support System (DSS) provides you with ongoing support as well as access to online documentation. Each exercise is taskoriented and is based on real-world examples of mechanical engineering. and to encourage self-learning through the use of the Autodesk Inventor Design Support System (DSS). and a working knowledge of parametric solid modeling concepts. Note Instructor-led training in either short or long courses is an effective method to learn computer application software. This manual is part of the Autodesk Official Training Courseware (AOTC) series designed primarily for instructorled classes. you will be able to: Prerequisites This course is designed to teach new users of Autodesk Inventor the essential elements of using Autodesk Inventor 8 for Mechanical Design. Autodesk Inventor is designed for easy learning.0/Windows 2000. The primary objectives of the manual are to help you become productive quickly with the features and functionality of Autodesk Inventor 8.

Tips provide special information that will enhance your productivity within the topic. Tip Notes can contain information that provides guidelines. Concepts. Each chapter is a collection of topics that together form the theme of the chapter. constraints or warnings about the topic.Chapter Flow • • Introduction and Objectives. Each topic contains an Introduction. Note Exercise Data Files Copyright © 2004 Autodesk. there are Notes and Tips included for special attention. Provides an introduction to the chapter theme and states specific learning objectives for the chapter. Inc. Prerequisite and Summary. Summary. Topics. Summarizes the chapter. All Rights Reserved 3 . Objectives. • Notes and Tips Throughout this courseware.

The Essentials folder contains the files necessary to complete each exercise in the training manual.exe. browse to the root directory of the CD and double-click Setup. the exercise files will be installed to the C:\Program Files\Autodesk\AOTC\Inventor 8\Essentials folder unless you use the Browse button to specify a different folder.Exercise Data Files The exercise data files for this manual are supplied in a self-installing file called Setup.exe on the Autodesk Inventor 8 Essentials CD attached to the back cover of your book. By default. When you attempt to open a file. 3. 4 Preface . you set a new project active in the Project Editor. To work on a different project. Autodesk Inventor uses projects to help organize related files and maintain links between files. Insert the Autodesk Inventor 8 Essentials CD-ROM into your computer and follow the instructions in the setup wizard. Autodesk Inventor uses the paths in the current project file to locate other necessary files. and each project may consist of a number of files. Projects Most engineers work on several projects at a time. Each exercise has a project file that stores the paths to all the files related to the exercise. To accommodate this. Installing the Exercise Data Files To install the files: Step 1. If the wizard does not automatically start. 2.

and other interface features that are common to all Autodesk Inventor design environments. • • File types in Autodesk Inventor.. you will be able to. Create and edit project files for use in different environments and situations. • • • • • • • • • . • • In this chapter After completing this chapter. Access the help system and other online resources for learning Autodesk Inventor software. Identify the main interface components found in Autodesk Inventor software. Panel Bar. different assembly modeling concepts. The Design Support System or DSS. The typical workflow on a design session in Autodesk Inventor. The online help and tutorials available for learning. • • Start an Autodesk Inventor design session. Project files in Autodesk Inventor.. The main interface components found in Autodesk Inventor software. The help system and tutorials available to Autodesk Inventor users.Introduction to the Modeling Process Chapter Introduction In this chapter you learn about. and the types of files you can create and use with Autodesk Inventor software. Creating and editing project files.. Create a design using various methods and workflows.. Different types of project files and the environments in which they should be used. The Browser.

you will be able to: • • • • • Start an Autodesk Inventor design session. Understand the available file types in Autodesk Inventor. Understand the concept of Parametric Modeling.Getting Started Overview Overview Overview In this lesson you will learn the Autodesk Inventor software interface. Objectives After completing this lesson. and file types. Understand the typical design workflow when using Autodesk Inventor. 6 Chapter 1: Introduction to the Modeling Process . Understand how to use template files. workflow.

Learn about constraints: This option launches a multi-media presentation that will teach you about constraints. Learn about AutoCAD to Inventor Help: This option launches a help file specifically designed for AutoCAD users making the transition to Autodesk Inventor.Getting Started Pane Getting Started • • • See "What's New" in Autodesk Inventor: This link opens a help file containing all the new features in this release. this screen will present you with links to some helpful information. Learn about projects: This option presents the Autodesk Inventor Help Site Map. Learn how to build models quickly: This option opens the main page to a series of helpful tutorials such as Using Constraints. and Advanced Topics. If you are new to Autodesk Inventor or if you have just upgraded to the most current release. Each link • • Copyright © 2004 Autodesk. All Rights Reserved 7 . the open dialog box will appear showing the Getting Started screen with links to various resources. Procedure Open Dialog Box . Inc.Starting an Autodesk Inventor Design Session The first time you start an Autodesk Inventor design session. Creating Assemblies. Creating a Part. with focus on the Autodesk Inventor Projects help links. Features include slide graphics with links to specific help files and other information related to the differences between the software applications.

click Open and the three main areas of the Open dialog box will be displayed.presents a help topic with specific information on each project. click New and a list of all available templates for creating Autodesk Inventor files will be displayed. Open Dialog Box . 8 Chapter 1: Introduction to the Modeling Process . in the What To Do area. in the What To Do area. Metric Tab: Lists the available Metric Unit templates. Open Dialog Box .New Pane New In the Open dialog box. • • • Default Tab: Lists the default templates based upon the default units type you select during installation.Open Pane Open In the Open dialog box. English Tab: Lists the available English Unit templates.

Copyright © 2004 Autodesk. The active project will have a check mark next to the project name. • List of Available Projects: Double click on the project to make it active. Project Definition Pane: This window displays the project categories and paths defined for each category.Projects Pane Projects In the Open dialog box.• Locations: This window presents the folders defined in the active project file.Select a project file areas will be displayed. The Project Location column displays the path where the project is stored. • • • Open Dialog Box . Main Window: All files and folders contained in the selected location are listed in this window. Preview Window: This window will display a preview of the selected Autodesk Inventor file. • More detailed information on Projects will follow later in this chapter. Inc. click Projects and Projects . in the What To Do area. Standard Windows Navigation Buttons: Autodesk Inventor uses standard Microsoft Windows®navigation tools in all of its file related dialog boxes. Each folder icon represents a shortcut you can select to list its files and subfolders. All Rights Reserved 9 .

Before and After Dimensions 10 Chapter 1: Introduction to the Modeling Process . when you create a 2D sketch in a parametric modeler. After you create the sketch you place the required dimensions and the sketch geometry will update to reflect the dimension values you enter. the geometry to which it has been applied will also change to reflect the new value of the parameter. This means that the geometry is controlled by the parameters and/or constraints that you apply. If the parameter changes. When one part changes. Concept Another key aspect to Inventor is it ability to create adaptive parts. Adaptivity enables you to create dynamic relationships between parts in an assembly. As opposed to non-parametric systems whose dimension values are representative of the size of the geometry. Sketch . adaptive capabilities in Autodesk Inventor will enable the related parts to change without the need to create complex cross-part parametric equations. they are stored as individual parameters which you can change at a later time. As you create these dimensions. You do not need to draw your lines and circles at specific lengths or diameters.Autodesk Inventor Workflow Concepts Autodesk Inventor is a parametric modeler. you focus only on the shape of the sketch. For example.

The parametric capabilities are now extended to the assembly environment by using 3D Constraints to constrain the parts together. Note: Is is possible to change these parameters to include formulas or use recognizable names such as Length and Width. All Rights Reserved 11 . Constraint properties such as Offset and Angle values are stored as parameters within the assembly. Copyright © 2004 Autodesk.The parametric capability then extends beyond the sketch level to the 3D feature level. After you create the part. When you extrude your 2D sketch. Inc. These parameters are created automatically and are used by the application to resolve geometry as new features are added. As you create your parametric model. the depth of the extrusion is also stored as a parameter and is then used to drive the geometry representing the extrusion. you may use it in an assembly file along with other parts. the parameters are stored in a table that you can access later and change if necessary.

Drawing views are created and maintain an associative link to the part and assembly. those changes will be reflected in the drawing. the parametric technology is extended to the drawing environment. It is possible to retrieve the parametric dimensions used in creating the geometry as well as additional dimensions as required. Basic Parametric File Relationships 12 Chapter 1: Introduction to the Modeling Process .After you create the parts and assembly. If changes occur in the part or assembly files. The image below represents the basic file references that exist in a typical parametric design.

Copyright © 2004 Autodesk. With the exception of a couple of fundamental rules. draw the profile of the parts base feature. As the designer. As you proceed through this course. Projects are used to resolve file references for assemblies. Procedure In this lesson you will learn the typical workflow of an Autodesk Inventor design session. Place and constrain the parts in the 3D Assembly (required only when the component is part of a larger assembly of components). Because typical design workflow changes and evolves with the design. the workflow for creating designs in Autodesk Inventor is flexible. presentations. there is no set workflow for creating designs using Autodesk Inventor. you will choose the appropriate path based upon your design intent. Use both Sketched and Placed Features to create the 3D geometry you require for your design. On the initial sketch you create. and drawings. Use one of the templates provided to create your new part. Inc. The overall workflow of any Autodesk Inventor design will involve the following steps. • • • • • Be aware of your current Autodesk Inventor Project. within each step further variations will occur. Typical Autodesk Inventor Design Workflow Overall Workflow of a Typical Autodesk Inventor Design Session. All Rights Reserved 13 .Autodesk Inventor Workflow Autodesk Inventor has been designed to facilitate the typical workflow you will encounter in the design process. you learn more about each of the steps listed below.

Part Design Workflow The following steps represent the overall workflow for creating parts using Autodesk Inventor software. Repeat the steps above until all components are added to the assembly. • • • • Use one of the part templates provided to create a new part.• • If the design requires an exploded view. Create the profile of your geometry on the initial sketch. • • • • Create a new assembly using one of the assembly templates provided. You create Additional Sketched and/or Placed features as required to generate the necessary 3D geometry. You then use sketched features such as Extrude and Revolve to create your Base Feature. create the Presentation representing the exploded assembly. Use standard assembly constraints such as Mate. Place existing parts into the assembly or create new parts in the context of the assembly. Assembly Creation Workflow The following steps represent the overall workflow for creating assemblies using Autodesk Inventor software. Creating 2D Drawings. All new parts you create will have a blank sketch automatically placed. Angle. 14 Chapter 1: Introduction to the Modeling Process . Tangent and Insert to position and constrain the parts to other parts in the assembly.

• • • • Use one of the drawing templates provided to create a new drawing. Use the annotation tools to create the required annotation. The file extension is *. Repeat the steps above to create additional sheets and views as required. All Rights Reserved 15 .ipt Principle Copyright © 2004 Autodesk. You use the part file to describe the individual parts which make up an assembly.Drawing Creation Workflow The following steps represent the overall workflow for creating drawings using Autodesk Inventor software. Part Files Part files represent the foundation of all designs using Autodesk Inventor. Use standard view creation tools to create the required 2D drawing views. Inc.

The assembly file contains references to all of its component files. File extension: *. It is also possible to animate the exploded views to simulate how the assembly should be put together or taken apart.ipn Principle 16 Chapter 1: Introduction to the Modeling Process .iam Presentation Files You use presentation files to create exploded views of the assembly. You use assembly constraints to constrain all of the parts to each other. File extension: *.Assembly Files Principle Assembly files consist of multiple part files assembled in a single file to represent your assembly.

idw Principle Copyright © 2004 Autodesk. You can also use drawing files to create simple 2D drawings in much the same way you would use other 2D drawing programs. and views required for manufacturing. annotations. File extension: *. All Rights Reserved 17 .Drawing Files You use drawing files to create the necessary 2D documentation of your design. Drawing files include dimensions. When you use a drawing file to create 2D views of an existing 3D model. the views are associative to the 3D model and changes in model geometry are automatically reflected in the drawing. Inc.

Template files are categorized into two main groups: (a) English for english units. The Open dialog box offers three tabs: (a) Default. then select the appropriate template and click Open. snap spacing. Principle Autodesk Inventor offers template files for each type of file. The Default tab presents templates based upon the default unit you select during installation. (b) English. 18 Chapter 1: Introduction to the Modeling Process . Open Dialog Box .Templates To create a new Autodesk Inventor file. and default tolerances are automatically applied to your new file. and (c) Metric. The next time you create a new Autodesk Inventor file. inch and feet and (b) Metric. a new tab will appear in the Open dialog box with the name of your new folder. while the English and Metric tabs present template files for their respective units.Using Templates Files Template files serve as the basis for all new files you create using Autodesk Inventor software. properties such as units. for metric units such as millimeter and meter. By using the template files you create. Need Your Own Custom Template Tab? Tip Create a new folder containing at least one file in the templates folder of your Autodesk Inventor installation. click the tab representing the required unit type.

The same is true when loading a drawing or presentation files.Projects in Autodesk Inventor Overview Overview Overview You use project files to resolve path locations of Autodesk Inventor software files. Active Project Objectives After completing this lesson. In this lesson you will learn the concept and implementation of Autodesk Inventor software Project files. When an assembly file is loaded. Inc. All Rights Reserved 19 . you will be able to: • • • • • Understand the concept of Projects Understand the concept of Autodesk Inventor project files Setup Autodesk Inventor Projects Create Autodesk Inventor Projects Edit Autodesk Inventor Project files Copyright © 2004 Autodesk. the location of the part files must be resolved.

presentation. or drawing file. Project Concepts Using separate files for each file type is critical for performance and is common among most parametric modeling systems. The design and documentation of a single part file will require at least two separate files: (a) a part file and (b) a drawing file. 20 Chapter 1: Introduction to the Modeling Process . (b) part files. This is the sole purpose of project files. By storing path information for each project. and (c) drawing files. the active project file is used to resolve path locations to the referenced files. The below image represents file dependencies that exist in a typical assembly design. drawing. Typical File Dependencies When you open an assembly. each one will consist of multiple files and file types. Autodesk Inventor software knows exactly where to look for the required files when opening an assembly. The design and documentation of assembly models will require a minimum three different file types: (a) assembly files.Project Concepts When you use Autodesk Inventor software to create designs. or presentation file.

Do not use it for design project data. For single-user and vault modes. The same is true for Autodesk Inventor Project files. All Rights Reserved • • 21 . In the below image.Project Files When you create designs you probably organize them in different folder locations. Project Files . Example List of Available Projects Project File Categories Each Project file is divided into separate categories in which you will define different paths. Only one designer should use a project with a defined workspace in a single session of Autodesk Inventor at a time. semi-isolated. the master project shared by the design team is included in individual projects so that all data in the workgroup folder are accessible and managed from a single project. Workspace: A personal location where you edit your personal copy of design files in single-user. but only one project can be active at any time. and vault modes. Project File Categories • Included File: In a semi-isolated environment. Do not make a local search Copyright © 2004 Autodesk. You will generally create one project file for each design you create.Concept There is no limit to the number of project files you can create. A typical Autodesk Inventor design will make use of some or all of these categories depending on the structure of your assembly and the environment in which you are working. Local Search Paths: Avoid using a local search path except for design exploration. the workspace should be the only defined editable location. the active project is identified by the check mark. Inc.

change. Local search paths are searched after the workspace is searched. 1. it will search for files using paths contained in each category using the following order. When Autodesk Inventor software needs to locate referenced files. changing the library name later will break library references. Because the library name is stored in the reference. Project Category Search Order When examining this diagram. If library folders are defined. you will see the assembly file is stored in a different location from the component files. 22 Chapter 1: Introduction to the Modeling Process . Local Search Paths 4.Search Order Knowing and remembering the category search order is critical to properly implementing and managing project files. then the order each category appears in the Project window. Options: You use these properties to set specific options for the Project file. • • Component files exist in the Components folder. Assembly files exist in the Robot Assembly folder.path a subfolder of the workspace folder. if ever. • • Project Categories . each needs a descriptive name that should not change. Libraries: You use this category to define search paths for part libraries. The common factors in all Libraries is that the path is considered by Autodesk Inventor software to be read-only and parts stored within a library search path rarely. or can also include common parts that you design. Workgroup Search Paths A simple way to remember the search order is to remember Libraries first. Part libraries can consist of standard off-the-shelf components that you use in your designs. The below image represents a typical Project file with path locations defined in each category. • Workgroup Search Paths: Workgroup folder locations are defined in the project workgroup search path and are the master project locations used by shared and semi-isolated modes for file check out and check in. Workspace 3. Libraries 2.

it is used to resolve the component locations. The Hex Cap Screw is stored in a folder defined as a Library category. All Rights Reserved 23 .Because the Components folder is a sub-folder of the defined workspace. Inc. File Resolution Example Copyright © 2004 Autodesk.

setting up Projects for a single user environment will differ from multi-user environment. Edit Project Pane: Select the category or right-click on the option you want to change. The Category Search Path stores the path location. • • The Named Shortcut will appear in the Open dialog box. 24 Chapter 1: Introduction to the Modeling Process . Typical Single-User Project Select Project Pane: Select a Project to edit or double-click on a Project to activate it. Note: You cannot edit the active Project or activate a different project.Project Pane The Projects portion of the Open dialog box is divided in to two panes. if there are files open in Autodesk Inventor software. Procedure In this lesson you will learn how to setup Project files for both a single-user and multiuser environment. Open Dialog Box . For example. enabling you to easily navigate to the search path.Project Setup How you setup your Projects will depend largely on the type of environment in which you are working. When you edit search paths they are divided into two sections: (a) Named Shortcut and (b) Category Search Path.

Using Relative Paths in Your Project Files It is possible to set your Project file to use relative paths instead of storing the complete path in each category. Using relative paths enables greater portability of your Project Files and datasets. When you enable the Use Relative Paths setting. All Rights Reserved 25 .ipj file is stored in the folder C:\Designs\Robot Assembly. Relative Paths On/Off Copyright © 2004 Autodesk.Location Shortcuts When you Open files. the Locations area of the dialog box displays all of the Named Shortcuts contained in the active Project.\ followed by the folder location relative to the physical location of the Project file. Inc.Open Dialog Box . the Robot-Assembly. In the following example. the path settings begin with .

The default Projects Folder option is will be set to your My Documents folder. Rather than search every folder on your computer or network. Options Dialog Box . This will help to keep your project file organized with your designs and will simplify portability issues. Autodesk Inventor software uses Windows®shortcuts to point to the project files that have been accessed on your computer. Autodesk Inventor will be able to resolve the files as required. you need an efficient way of locating them. On the Tools menu. If you would like to use a different path for your Project files. Project File Location We recommend that you store your project file in the upper level folder of your project design folders.Project File Location Projects Folder Option Because you can store your project files in a number of different locations. click Application Options. it is possible to physically move the entire folder structure to another location or storage device. As long as the folders maintain their relative location to the storage location of the Project file. then click the Files tab. Typical File Structure .When you use relative paths in your Project file.Projects Folder 26 Chapter 1: Introduction to the Modeling Process . enter or browse a new location.

or electrical components. Inc. Use these guidelines as you create a folder structure for files associated with a project: • • • Follow your company standards and naming conventions for the project folders. move. standard components unique to your company. You can keep all your design files for a project in the subfolders. Because references are stored as relative paths from project folders. you are likely to break file references. and off-the-shelf components such as fasteners. Keep the subfolder structure relatively flat and do not store files that are unrelated to the project under the root folder. making it a logical way to organize the files used in a design project. the My Documents folder is selected to list all files. or rename files. fittings. set up a folder structure before you create a project and start saving files. copy them to a library folder. if you change the folder structure. To help organize your design files. it is a good idea to set up subfolders under your project workspace or workgroup folder. or define a library in your project that locates the root folder of the project in which the parts were released. Always save new files in the workspace or workgroup defined for your project or one of its subfolders. Avoid storing more than one hundred files in a single folder. Listing of Project File Shortcuts Setting Up Folder Structures A typical project might have parts and assemblies unique to the project. All Rights Reserved 27 .In the below image. • Copyright © 2004 Autodesk. They are Windows®shortcuts to the actual project files. The Project file shortcuts in the right-hand pane of the Explorer window are not the actual project files. If you plan to edit files from existing designs. copy them to the desired workspace or workgroup subfolder. If you intend to reference existing design files. To reduce the possibility of file resolution problems.

Of the multi-user modes.Multi-User Project Settings There are four Multi-User settings that you can use to control the type of Project. except for files referenced from libraries. and locate the Workgroup at . If one designer is doing most of the work. (Same location as project file. Set the project to Use Relative Paths = True. each needs a descriptive name that should not change.\.) Not defined. A shared project defines a workgroup location and one or more library locations. The setting you choose will largely depend upon your working environment. Multi User = Off Use relative path = True Old versions to keep on save = 1 (the higher the number the more disk space required). One or more defined. All design files are in one folder (the workspace) and its subdirectories.\. changing the library name later will break library references. shared is the least flexible because all design team members share a single workgroup location. Because the library name is stored in the reference. Typical Multi-User Off (single) project setup Included File Workspace search paths Local search paths Workgroup search paths Library Locations Not defined. you can locate the workgroup on his or her computer and make it available as a network share to other team members. One defined at . Place the project Chapter 1: Introduction to the Modeling Process Options 28 . The file check-out status is not available in the browser. If library folders are defined. • Shared: Shared user mode is only appropriate for small design groups with well-defined roles for editing design files. You do not have to check out files. • Off (Single User): You use this option for a single-user environment where Check-In and Check-Out capabilities are not required because the data is not shared with others in a workgroup. Not defined. Original files are stored in a personal workspace that is intended to be used by only a single user.

each needs a descriptive name that should not change. or deleted using Microsoft®Windows Explorer. Inc. or work with copies of parts and assemblies to evaluate design variations. Unlike the vault.) Not defined. work on. where they make and save file changes. • Semi-Isolated: If Autodesk Vault is not available. Canceling a check out makes it available to other designers but does not restore it to its state before check out. Design team members always have access to the most up-to-date versions when they open files or refresh them. Multi User = Shared Use relative path = True Old versions to keep on save = 1 (the higher the number the more disk space required). Typical Shared mode project setup Included File Workspace search paths Local search paths Workgroup search paths Library Locations Not defined. and save the original files directly in the workgroup folders where they are stored. Note that checking out a file does not protect it from being moved.\. (Same location as project file. and cannot access vault advanced database query and configuration capabilities. you can cancel the Options Copyright © 2004 Autodesk.ipj) in the workgroup folder. rather than copy them locally. copied. One or more defined. Design team members share the workgroup location. If necessary. Not defined. you have access to only the number of file versions you specify in the project. You can check files in and out from the file status browser. If library folders are defined.(. All Rights Reserved 29 . Design team members open. semi-isolated mode is the most powerful of the multi-user options. Designers can see when someone has a file checked out and are prevented from replacing the work of one another. changing the library name later will break library references. One defined at . A file status browser shows the check-out status of project files that are in the workgroup and workspace locations. Semi-isolated mode is useful when you need to isolate a part or subassembly. after you make design changes and decide to discard them. Because the library name is stored in the reference.

check out to revert the file back to the original file. One advantage semi-isolated mode has over vault mode is that each designer needs only enough workspace storage for files he or she is actively editing, and there is no need to update the workspace to see changes other designers have checked in. Each designer always has access to the latest checked-in changes, plus any personal changes. All design team members share a master project, which is included in their personal project, and defines the workgroup and library locations of the design project data files. Checking out files automatically copies them from the workgroup to your personal workspace for editing. Checked-out files are saved to your personal workspace after editing. Files not checked out continue to be referenced from the central work group location and cannot be saved. Design team members do not see changes to files saved by others until the files are checked in to the workgroup location. A file status browser shows the check-out status of project files that are in the workgroup and workspace locations. You can check files in and out from the file status browser. Upon file check in, the file is automatically copied from your personal workspace to the workgroup removed from your personal workspace, and the previous version moved to the OldVersions folder. The workgroup uses this new version when the file is opened or checked out in the future. Canceling a check out removes the file reservation, deletes the workspace version, and leaves the original file in the workgroup. No changes are saved to the file. When you save a file, the previous version is moved to the OldVersions folder. Any designer that already had the file open will continue to access that version until they refresh or close and reopen the file.

Master Project (shared by entire group) setup
Included File Workspace search path Local search paths Workgroup search paths Not defined. Not defined. Not defined. One defined at .\.

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Chapter 1: Introduction to the Modeling Process

Master Project (shared by entire group) setup
Library Locations When library locations are defined, each must have a descriptive name that does not change and a UNC-based location. The library name is stored as part of the references to files it contains. Library locations can be defined to be in a subfolder of the workgroup, particularly for cases such as the content library. For example, the name would be Content Library and the location would be ./Content Library. Options Multi User = Semi-Isolated Use relative path = True Old versions to keep on save = 1 (the higher the number the more disk space required).

Personal Project (one for each user) setup
Included File Location of the workgroup project using a UNC path. You can browse to the included file from the project editor or enter the path. Location of your personal workspace. Locate the personal project at .\(your personal workspace folder). Not defined. Not defined. It is inherited from the group project file. Not defined. It is inherited from the group project file. Use relative path = True Other options are inherited from the master project. • Vault: (You must install Autodesk®Vault to use this mode.)

Workspace search paths

Local search paths Workgroup search paths Library Locations Options

Copyright © 2004 Autodesk, Inc. All Rights Reserved

31

Creating Projects
You begin to create project files via a wizard type interface. You are prompted to fill in the relevant information such as Type of Project, Project Name, Workspace Folder, and Libraries to import from other Projects. After the initial creation is complete, you proceed to adding the required paths to the categories you will use.
Procedure

In this lesson you will learn how to create a project file.

Access Methods
You can use either the Autodesk Inventor internal project editor or the standalone project editor to create new projects. Menu Standalone Project Editor File > Projects Start > Programs > Inventor 8 > Tools > Project Editor

Process Overview - Creating Single User Projects
The following steps represent an overview for creating a Single User Project. 1. 2. In the Open dialog box, in the Project Pane, click New. In the Autodesk Inventor project wizard dialog box, click New Single User Project and click Next.

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Chapter 1: Introduction to the Modeling Process

3.

In the Name field, enter Flange-Assembly and in the Project (Workspace) Folder field, enter C:\Designs\FlangeAssembly. Click Next.

4.

If you have any projects with Libraries defined, they will appear in this list. This enables you to copy Library Paths from other project files. Click Finish to create the project. If you are prompted to create the path, click OK.

Copyright © 2004 Autodesk, Inc. All Rights Reserved

33

Process Overview - Creating Semi-Isolated Projects
The following steps represent an overview for creating a Semi-Isolated Project. Your begin by creating a Master Project. 1. 2. In the Open dialog box, in the Project Pane, click New. In the Autodesk Inventor project wizard dialog box, click New Semi-Isolated Master Project and click next.

3.

In the Name field, enter a name for the Master Project. In the Project (Workgroup) Folder, enter a path to the Workgroup folder and click Next.

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Chapter 1: Introduction to the Modeling Process

4.

If you have any projects with Libraries defined, they will appear in this list. This enables you to copy Library Paths from other project files. Click Finish to create the project. If you are prompted to create the path, click OK.

After you create your Master Project you create a Personal Project. 1. In the Open dialog box, in the Project Pane, select the Master Project to use for your Personal Project, then click New.

Copyright © 2004 Autodesk, Inc. All Rights Reserved

35

2.

In the Autodesk Inventor project wizard dialog box, click New Semi-Isolated Workspace and click Next.

3.

In the Name field, enter a name for your Workspace Project and enter a path for your workspace. Verify the Master Project File is listed correctly and click Finish. If you are prompted to create the path, click OK.

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Chapter 1: Introduction to the Modeling Process

Editing Projects
You can use the internal Project Editor or the Standalone Project Editor located on the Windows®Start menu to edit projects. In the Select Project Pane, select the Project to edit. In the Edit Project Pane select the category or option you need to edit. Depending on the item you edit, different options will be available on both the shortcut menu and to the right of the Edit Project Pane.
Procedure

Command Access
There are two methods available for editing projects. Menu Standalone Project Editor File > Projects Start > Programs > Inventor 8 > Tools > Project Editor

Project Pane - Open Dialog Box

When editing projects, right-clicking on the various categories or options will display the following shortcut menus.

Copyright © 2004 Autodesk, Inc. All Rights Reserved

37

Included File Options

Open: This option opens the project file used in the included file link. Edit: This option edits the link to the included project file. Delete: This option deletes the link to the included project file.

Workspace and Library Category Options

Add Path: This option adds a path to the workspace category. Enter a named shortcut and search path in the fields below the category. Add Paths from File...: This option adds the workspace path contained in another project file. A dialog box will appear for you to select the project file. Paste Path: This option pastes a path that was copied to the clipboard. Delete Section Paths: This option deletes all paths from the category.

Local and Workgroup Category Search Path Options

Add Path: This option adds a path to the workspace category. Add Paths from File...: This option adds the workspace path contained in another project file. A dialog box will appear for you to select the project file. Add Paths from Directory...: Select this option to add the path of a selected directory including all sub-directories. Paste Path: Select this option to paste a path that was copied to the clipboard. Delete Section Paths: Select this option to delete all paths from the category.

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Chapter 1: Introduction to the Modeling Process

Multi-User Options

Off: Use this option for a single-user environment where Check-In and Check-Out capabilities are not required because the data is not shared with others in a workgroup. Shared: Use this option in a workgroup environment where multiple users may access the same data files. This option enables you to take advantage of the Check-Out/CheckIn features. When you edit any file, you will be prompted to check the file out at which time, the file will remain in its current folder but will be locked from editing by other users. Semi-Isolated: Use this option in a workgroup environment where multiple users may be accessing the same data files. When you edit a file, you will be prompted to check the file out at which time the file will be copied to the workspace defined in your project. The original file remains in its original location, but it is locked from editing until you check-in the version contained in your workspace folder. Vault: Only available if Autodesk Vault is installed.

Edit and Position Buttons
Edit and Position Buttons appear on the right-side of the Projects dialog box. Move Up: Select this option to move the selected path up in the search order within its category. Move Down: Select this option to move the selected path down in the search order within its category. Add Path: Select this option to add a path to the selected category. Edit Path: Select this option to edit the selected path.

Editing the Active Project
You must close all files in Autodesk Inventor before attempting to edit the active project.
Note

Copyright © 2004 Autodesk, Inc. All Rights Reserved

39

you will create the Project file to be used for the remainder of this course. The completed exercise is shown in the following image.Exercise: Projects in Autodesk Inventor In this exercise. You are creating a Single User Project file with a Workspace and Library. click Exercise: Projects in Autodesk Inventor 2. click Chapter 1: Introduction to the Modeling Process From the table of contents for Chapter 1: Introduction to the Modeling Process. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. From the Main table of contents page. Completed Active Project File 40 Chapter 1: Introduction to the Modeling Process .

Part. Autodesk Inventor Interface Objectives After completing this lesson. All Rights Reserved 41 . Presentation. Inc.The User Interface Overview Overview Overview In this lesson you will learn about the Autodesk Inventor 8 software interface. and Drawing environments Identify the Panel Bar Identify the Standard toolbar and groups of standard tools Understand how the menu structure is context sensitive based upon the environment you are using Identify and use Keyboard Shortcuts Identify the 3D Indicator and what it represents Copyright © 2004 Autodesk. you will be able to: • • • • • • Identify the Browser in the Assembly.

it will display the origin folder containing the default X. when you work on an assembly you use the browser to present information specific to the assembly environment. It will also list all parts you use in the assembly. Browser . Procedure As you progress through this course. Features are listed in the order in which they are created. and Center Point. and Z Planes.Part Modeling Assembly Modeling Environment . It will also list all features you use to create the part.Position View When you use the browser in the Assembly Modeling Environment. While you use the Part Modeling environment. Y. Axes. Nested under each part you will see the assembly constraints. and Center Point. the browser displays information that is relevant to part modeling.The Browser The Browser is one of your main interface components. and Z Planes. Axes. It is context sensitive with the environment you use. Y. an edit box will appear at the bottom of the browser enabling you to edit the offset or angle value for the constraint. For example. you will use the various browser modes. 42 Chapter 1: Introduction to the Modeling Process . Part Modeling Environment When you use the browser in the Part Modeling Environment. If you select an assembly constraint. it displays the origin folder containing the default X.

When you expand each weak you will see the part(s) included in each one. Browser .Assembly Modeling Presentation Environment When you use the browser in the Presentation environment. It is also possible button to switch the browser mode from Tweak View to Sequence View to select the or Assembly View. it will display the Presentation views you create followed by the tweaks you use for the explosion. All Rights Reserved 43 .Presentation View Copyright © 2004 Autodesk. This is useful when performing part modeling functions in the context of the assembly. Inc. Browser .Note: If you select the Position View drop-down button you can select Modeling View to switch the browser to display the part features nested under the parts instead of the assembly constraints.

Drawing Modeling 44 Chapter 1: Introduction to the Modeling Process . It will also display each sheet in the drawing along with the views you create for each.Drawing Environment In the Drawing Environment. borders. the browser displays the Drawing Resource folder containing sheet formats. Browser . title blocks and sketched symbols.

Expert Mode Copyright © 2004 Autodesk. and keyboard shortcuts are displayed.Learning Mode Select the Assembly Panel drop-down menu and click Expert. Tools are displayed with icons only. For example.The Panel Bar The panel bar is your primary interface to the tools available while you design. the panel bar will automatically switch to display the correct tools for the context where you work. The Panel Bar switches to Expert mode. This mode allows more area for the browser window. The context sensitive design presents the relevant tools based upon the current context of your design session. Procedure The Assembly Panel Bar is displayed below in the default Learning mode. Assembly Panel Bar . Inc. Note: You can also access the Expert mode. when you switch from assembly modeling to part modeling. All Rights Reserved 45 . The tool icons. names. Assembly Panel . Right-click anywhere on the Panel Bar and select Expert.

and constraints. Part Modeling Panel Bar You use the Sketch Panel Bar in the modeling environment and for assembly based sketching to create 2D parametric sketches. dimensions. Sketch Panel Bar 46 Chapter 1: Introduction to the Modeling Process .You use the Part Modeling Panel Bar to create sketched and placed features in the modeling environment.

Inc. Drawing Views Panel Bar Copyright © 2004 Autodesk. and animate geometry in the presentation environment.You use the Presentation Panel Bar to create presentation views. Presentation Panel Bar You use the Drawing Views Panel Bar in the drawing environment to create drawing views on the sheet. All Rights Reserved 47 . tweaks.

You use the Drawing Annotation Panel Bar in the drawing environment to add reference dimensions and other annotation objects. Drawing Annotation Panel Bar 48 Chapter 1: Introduction to the Modeling Process .

Appearance Tools Copyright © 2004 Autodesk.Viewing Tools This area of the toolbar displays appearance related tools for controlling your model's appearance. Standard Toolbar . Please refer to the Autodesk Inventor help system for more information. Procedure Customizing toolbars is beyond the scope of this course. but by default only the Standard toolbar is displayed. All Rights Reserved 49 . Standard Toolbar . Zoom Window.File and Modeling Tools This area of the toolbar displays standard viewing tools such as Zoom All. It is organized into groups based upon functionality. Standard Toolbar . This area of the toolbar displays tools for standard file and modeling operations. Standard Toolbar The Standard toolbar is displayed here in three separate images.Toolbars There are several toolbars available for you to use. Inc. Rotate. and others.

you should take the time to familiarize yourself with the different options that appear on the menu while working in different environments. Procedure As you are learning Autodesk Inventor. The menu structure is context sensitive based upon the environment and mode you are using.Assembly Modeling Environment Insert Menu . Insert Menu .Drawing Environment 50 Chapter 1: Introduction to the Modeling Process .Menu Structure Autodesk Inventor software utilizes the standard pull-down menu structure common in all Windows application.Part Modeling Environment Insert Menu .

Y. P for Place Component. the keyboard shortcuts will be listed for the tools as they are explained. N for Create Component. Inc. Procedure 3D Indicator Red: X-Axis Green: Y-Axis Blue: Z-Axis Copyright © 2004 Autodesk. Entering the keyboard shortcut is the same as clicking the tool on the panel bar or menu.Keyboard Shortcuts On the panel bar and menus. The indicator displays your current view orientation in relation to the X. All Rights Reserved 51 . For example. Z axis of the coordinate system. the 3D Indicator is displayed in the lower left area of the graphics window. you will use keyboard shortcuts to access tools. Shortcut Keys Displayed on Panel Bar 3D Indicator While using the Assembly. Procedure Where applicable. and Presentation environments. Part Modeling.

You will experiment with different interface objects in the assembly. click Chapter 1: Introduction to the Modeling Process From the table of contents for Chapter 1: Introduction to the Modeling Process. 52 Chapter 1: Introduction to the Modeling Process . From the Main table of contents page. The completed exercise is shown in the following image. click Exercise: The User Interface 2. part modeling.Exercise: The User Interface Open an assembly and explore the Autodesk Interface. and sketching environments. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1.

Inc. All Rights Reserved 53 . and Tutorials are all available. context sensitive How-To presentations. Visual Syllabus Objectives After completing this lesson.Online Help and Tutorials Overview Overview Overview Autodesk Inventor software offers several types of online help and tutorial references. you will be able to: • • • • • • • Understand Help Topics Use the How To Popups Access the Help Topic containing information on the new features in this Autodesk Inventor release Access tutorials Access the Visual Syllabus Access the Help for AutoCAD Users Access Autodesk Online Copyright © 2004 Autodesk. Standard Help files. In this lesson you will learn about the different resources available for learning Autodesk Inventor.

You can access the Help Topics window by using the F1 key or any of the other methods listed below. Help Topics .Help Topics A comprehensive Help Topics section installs by default. You can also enter search words in the left pane of the Help Topics window. Menu Toolbar Help > Help Topics Keyboard Shortcut F1 Use standard point and click navigation techniques to navigate the help system. Procedure Access Methods You can use either of the following methods to launch the help topic. icons may appear in the help topics representing specific tools. Help Topics . Click the icon to start the tool. The Help Topics window is only one component of the Help System.Command Launch 54 Chapter 1: Introduction to the Modeling Process .Main Page As you navigate to specific topics in the help system.

Inc. It presents information to you in a manner relevant to each task. Procedure Access Methods You can use the following method to launch the How To Popups.How To Popups The Help System is context sensitive. A help topic. All Rights Reserved 55 . will be displayed containing information on the selected tool in an animated sequence. click How To. Right-click in the graphics window. or in some cases the Show Me help window. The animated sequence will play automatically and you can select the navigation buttons to navigate to specific sequence numbers. click How To. Show Me Help Window The below image represents the type of information that is available in the context sensitive How To Popups. and on the shortcut menu. Animated Tangent Line Show Me Presentation Copyright © 2004 Autodesk. Shortcut Menu Right-click in the graphics window and on the shortcut menu.

Expand the category of interest and use standard point and click navigation to learn about the new features. Part Modeling. Menu Help > What's New What's New . All changes are organized into main categories such as Drawings.What's New The What's New help topic contains information on all new features in the current release of Autodesk Inventor. and Sheet metal.Specific Topic 56 Chapter 1: Introduction to the Modeling Process . Procedure Access Methods You can use the following method to launch the What's New help topic.Help Window What's New .

use standard point and click navigation techniques to select the topic of interest. The tutorials present step by step information on performing certain tasks in Autodesk Inventor. Procedure Access Methods You can use the following method to access the tutorials.Main Window and Working with Projects Copyright © 2004 Autodesk. From the main tutorial window. Menu Help > Tutorials Inventor Tutorials . All Rights Reserved 57 .Tutorials There are several tutorials available covering a wide range of topics from Introduction to Advanced. Inc.

Procedure Access Methods You can use the following method to access the Visual Syllabus.Main Window and Animated Presentation 58 Chapter 1: Introduction to the Modeling Process . Start the Visual Syllabus. select the main topic. Information on the features you select will be presented to you in an animation.Visual Syllabus The Visual Syllabus presents topic specific information in an animated presentation. Standard Toolbar Visual Syllabus . then select specific feature tools available.

Inventor Command Map Copyright © 2004 Autodesk.Main Window AutoCAD .Help For AutoCAD Users AutoCAD users can use the Help Topic designed specifically for them as they make the transition to Autodesk Inventor software. Procedure Access Methods You can use the following method to access the Help for AutoCAD Users. All Rights Reserved 59 . Menu Help > Help for AutoCAD Users The below image represents the main window of the Help for AutoCAD Users help topic. Inc. Help for AutoCAD Users . Use standard point and click navigation options to navigate to the topic of choice.

The information is presented via HTML. you will be arrive at a special area of the Autodesk. Select the Autodesk Inventor Skill Builders link. and other web-friendly formats.Autodesk Online Autodesk Online is an e-learning portal to training information available for Autodesk software users. Menu Help > Autodesk Online Autodesk Online .Skill Builders Link Autodesk Online 60 Chapter 1: Introduction to the Modeling Process .com website dedicated to providing e-learning materials and tutorials for the Autodesk Inventor user. PDF. It is updated regularly. Access Methods You can use the following method to access the Autodesk Online. Procedure The Autodesk Online portal contains dynamic and new information.

click Chapter 1: Introduction to the Modeling Process From the table of contents for Chapter 1: Introduction to the Modeling Process. From the Main table of contents page. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1.Exercise: Online Help and Tutorials In this exercise you will use the online help and tutorials to create a new part with a simple sketch and features. Inc. All Rights Reserved 61 . click Exercise: Online Help and Tutorials 2. Copyright © 2004 Autodesk. The completed exercise is shown in the following image.

you will create two new Autodesk Inventor Project files. Utilize the information contained in this chapter as well as the information contained in the Help System to create the required projects. click Challenge Exercise: Introducing the Modeling Process 2. From the Main table of contents page. (a) Create a new Semi-Isolated Project to be used as a Master Project. click Chapter 1: Introduction to the Modeling Process From the table of contents for Chapter 1: Introduction to the Modeling Process. then create a Personal Workspace Project and use the Included file option to include the Master Project. The completed exercise is shown in the following image. To navigate to the exercise in the Electronic Student Workbook: 1. Completed Project File 62 Chapter 1: Introduction to the Modeling Process .Challenge Exercise: Introducing the Modeling Process Challenge Exercise: Introducing the Modeling Process Print Exercise Reference In this exercise.

The file types created by Autodesk Inventor and how to use them in your designs. through the use of keyboard shortcuts. Copyright © 2004 Autodesk. All Rights Reserved 63 . Creating and editing project files. Accessing different tools. and which types of projects are used for particular situations. The user interface for Autodesk Inventor software. The typical workflow of creating a design in Autodesk Inventor as well as different assembly modeling concepts. Accessing several different resources for learning Autodesk Inventor software. The concept of project files and how they are used to maintain file references between Autodesk Inventor files.Chapter Summary Summary You learned the following in this chapter: Summary • • • • • • • • Starting a design session using Autodesk Inventor software. Inc.

64 Chapter 1: Introduction to the Modeling Process .

Applying dimensions manually and automatically. Using the Precise Input toolbar. Use the Sketch Doctor to assist in fixing problems with sketches.. View and delete constraints that have been applied to geometry. Using construction geometry to assist you in creating 2D sketches. Placing parametric dimensions to control the size of sketch elements. Editing sketches and using the Sketch Doctor to fix problems with sketches.. • • • • • • • • • • • • • • • Different aspects of creating sketches in Autodesk Inventor software. .. you will be able to. • Create 2D sketches for use in 3D designs.Introduction to Sketching Chapter Introduction In this chapter you learn about. Apply constraints manually and automatically. Apply dimensions to sketch geometry. Dimensioning 2D sketches. Plan and implement constraints on 2D sketches. Guidelines for dimensioning sketches. Options for displaying dimensions. Rules for creating efficient sketches. • • • • • • • • • In this chapter After completing this chapter. Using the sketch coordinate system. The sketch environment and available sketch tools. Apply dimensions using both manual and automatic methods. Use construction geometry to assist in creating 2D sketch geometry. Edit sketches. Constraining sketches using both automatic and manual 2D constraints. Create sketches using the Precise Input toolbar. Geometric constraints and how they can be used.. Planning and viewing constraints that have been applied to geometry.

you will be able to • • • • • • • Understand the sketch environment Create sketch geometry Understand the rules for creating sketches Understand the Sketch Coordinate System Utilize the Precise Input interface to create sketch geometry Edit sketches Use the Sketch Doctor to fix sketch geometry 66 Chapter 2: Introduction to Sketching . The two-dimensional (2D) geometry contained in the sketch is used to create base features as well as secondary features.Creating Sketches Overview Overview Overview The fundamental basis for all three-dimensional (3D) designs begins with a sketch. Sketching using the Precise Input toolbar Objectives After completing this lesson.

Although the geometry varies from part to part. This is automatically created when you create a new part. Because sketches represent the most fundamental part of your design. it is critical that you become comfortable with the environment in which they are created. Autodesk Inventor sketch environment Following are some important features in the sketch environment: Sketch panel bar: Displays the 2D sketching tools available. represents the X and Y axes of the sketch. the environment in which the geometry is created is always consistent. Sketch origin indicator: Used to identify the current location and orientation of the sketch origin and axes. Copyright © 2004 Autodesk. you work in an environment designed specifically for the creation of 2D geometry.Sketch Environment When you create sketches. Inc. All Rights Reserved 67 . Each sketch contains different geometry. Sketch1: The first sketch in the part. Sketch axes: Aligned with the sketch origin indicator. Concept A typical part generally includes multiple sketches positioned along various planes.

or work plane.Creating Additional Sketches The first sketch in a new part is automatically created. origin plane. you must create them manually. Shortcut Menu Right-click the face of a part or a work plane. A new sketch can be created on a part face. If you require additional sketches. and on the shortcut menu click New Sketch. Creating additional sketches 68 Chapter 2: Introduction to Sketching . Access Methods Toolbar Select the Sketch tool > Select a face or plane to orient the sketch.

and Chamfer. Fillet. If necessary. Rectangle. refer to the Help Topics for more information about sketch tools. the Panel Bar automatically switches to display the available sketch tools. Editing tools are covered in a later chapter. Inc.Sketch Tools In the sketch environment. Procedure In this lesson you learn about the most common sketch tools: Line. The 2D Sketch Panel contains all of the tools to assist in creating sketch geometry. All Rights Reserved 69 . Arc. Sketch Panel Bar Line Tool The Line tool enables you to create line segments on the sketch. Panel Bar Shortcut Key L Copyright © 2004 Autodesk. Circle.

4. 1. the second image demonstrates by scrubbing a different sketch element.Creating Lines The following steps represent an overview for creating lines in your sketch. Drag your cursor in the direction you want to draw the line. 3. scrub geometry on the sketch for the constraint to be applied and continue drawing the line segment.Process Overview . Continue drawing line segments as required. Drag the cursor in the direction of the next line segment. 2. On the Panel Bar. click the Line tool and pick a starting point for the line segment. and the third image shows that the constraint is now inferred to the sketch element being scrubbed. In the image sequence below. If the Constraint Glyph represents a constraint that you would like to change. the first image shows that the third line segment is being constrained parallel to the first segment. Pick a point to end the line segment. again paying attention to the Constraint Glyph indicating the automatic constraint. Note the appearance of the Constraint Glyph. Pick a point to end the line segment. 70 Chapter 2: Introduction to Sketching . This glyph indicates the type of constraint that is being applied automatically to the line segments.

All Rights Reserved 71 . Circle Tool The Circle tool enables you to create circles on the sketch. 6. Continue drawing line segments as required.5. Inc. Panel Bar Shortcut Key SHIFT+C Copyright © 2004 Autodesk. Right-click in the graphics window. and click Done on the shortcut menu.

6. click the Tangent Circle tool. Right-click in the graphics window. on the Panel Bar. Right-click in the graphics window. 5. To create a 3-Point Tangent Circle. 2. 4.Creating Circles The following steps represent an overview for creating circles in your sketch. and click Done on the shortcut menu. To create a center point circle. on the Panel Bar click the Center Point Circle tool and select the center point of the circle. 3. Drag your cursor to a location representing the outside perimeter of the circle and pick that point to create the circle. Select three parts of the geometry that the circle will be tangent to. and click Done on the shortcut menu.Process Overview . 72 Chapter 2: Introduction to Sketching . 1.

• Pick a point representing the start point of the arc.Arc Tool The Arc tool enables you to create arcs on the sketch. Creating Center Point Arcs: • On the Panel Bar. Inc. Note: Arcs are created in a counterclockwise direction so pick your start point accordingly. Copyright © 2004 Autodesk. click the Center Point Arc tool then pick a point representing the center of the arc. All Rights Reserved 73 .Creating Arcs The following steps represent an overview for creating arcs in your sketch. Panel Bar Process Overview .

180-. • Drag your cursor and pick the endpoint of the arc. • Right-click in the graphics window. and on the shortcut menu click Done. 74 Chapter 2: Introduction to Sketching . click the Tangent Arc tool and pick the geometry being used for the arcs tangency. Note the Center Point Projection as you approach a 90-. or 270-degree arc. Creating Tangent Arcs: • On the Panel Bar. • Right-click in the graphics window.• Pick a point representing the endpoint of the arc. and click Done on the shortcut menu.

and on the shortcut menu click Done. • Drag your cursor to size the arc appropriately. • Pick a point for the endpoint of the arc. • Right-click in the graphics window.Creating 3-Point Arcs: • On the Panel Bar. click the Three Point Arc tool and pick the start point of the arc. Inc. Copyright © 2004 Autodesk. All Rights Reserved 75 . constraint glyphs may appear. Depending upon existing geometry and arc size.

and click Done on the shortcut menu Creating a Three-Point Rectangle: To create rectangles at angles other than 0 and 90 degrees. 4. 5. Panel Bar Process Overview . Pick a point representing the first corner of the rectangle. 3. 76 Chapter 2: Introduction to Sketching . click the Two Point Rectangle tool. On the Panel Bar. Right-click in the graphics window. On the Panel Bar. click the Three Point Rectangle tool. Pick a point representing the first corner of the rectangle.Creating Rectangles The following steps represent an overview for creating rectangles in your sketch.Rectangle Tool The Rectangle tool enables you to create rectangles on the sketch. Creating a Two-Point Rectangle: 1. 2. then pick a point representing the opposite corner of the rectangle.

Process Overview . Applies an equal constraint to all fillets you create during the current session of the Fillet tool. Pick a point representing the second point of the rectangle. If you are creating multiple fillets of equal sizes. Copyright © 2004 Autodesk. On the Panel Bar.6. 7. Fillet Tool The Fillet tool enables you to create fillets on the sketch. All Rights Reserved 77 . 1. 8. click the Fillet tool and enter a radius for the fillet.Creating Fillets The following steps represent an overview for creating fillets in your sketch. Inc. Panel Bar 2D Fillet Dialog Box Radius: Enter a radius for the fillet feature. Right-click in the graphics window. Then drag the cursor to size the rectangle. click the Equal option. and on the shortcut menu click Done.

Panel Bar 2D Chamfer Dialog Box This option will cause dimensions to be placed representing the chamfer. When you are finished adding fillets.2. Notice with the Equal option set. 3. Pick the corner of the geometry being filleted or select each line separately. right-click in the graphics window. Chamfer Tool The Chamfer tool enables you to create chamfers on the sketch. and click Done on the shortcut menu. 4. 78 Chapter 2: Introduction to Sketching . a dimension appears on only the first fillet you create. Continue selecting geometry or corners to be filleted.

2. Distance: Enter a distance for the chamfer to be applied equally to both sides. Distance2: Enter a value for the second side of the chamfer. Distance: Enter a value for one side of the chamfer. adjust the options as required and select a point to chamfer or select the two entities separately. In the 2D Chamfer dialog box. Inc. On the Panel Bar. All Rights Reserved 79 . 1. click the Chamfer tool. Copyright © 2004 Autodesk.Creating Chamfers The following steps represent an overview for creating chamfers in your sketch. Angle: Enter a value for the angle of the chamfer.This option will constrain secondary chamfers by referencing dimension parameters from the first chamfer created during this session of the Chamfer tool. Process Overview . Distance1: Enter a value for one side of the chamfer.

Process Overview . you can draw regular line segments using the standard Line tool. click Done. in the 2D Chamfer dialog box. Using centerlines in your sketch will assist in creating revolve features and placing diametric profile dimensions. 1. 4. Creating Centerlines You cannot draw centerlines. click the Line tool and draw a standard line segment where the centerline will be. If necessary. change the options in the dialog box and continue selecting points or geometry to create additional chamfers. 80 Chapter 2: Introduction to Sketching .3. On the Panel Bar.Creating Centerlines The following steps represent an overview for creating centerlines in your sketch. When you are finished adding chamfers. You then change the line segment to represent a centerline style. Instead.

from the Styles drop-down list. All Rights Reserved 81 . Select the line segment and on the Standard toolbar. select Centerline. The selected line will be converted to a centerline style. The centerline can now be used to place diametric profile dimensions. Inc. Copyright © 2004 Autodesk.2.

Do not fillet the corners of a sketch if you can apply a fillet to the edges of the finished 3D feature and achieve the same effect. Use 2D constraints to stabilize sketch shape before size. circle.Example 82 Chapter 2: Introduction to Sketching . There will be times when you need to create sketch geometry that is not closed. Repeat simple shapes to build more complex shapes. Draw the profile sketch roughly to size and shape. This lesson focuses on creating closed profiles. There are several ways to create closed shapes. or polygon or you can constrain sketch geometry so that separate sketch elements come together to create a closed shape. Principle Following are some rules for successful sketching: • Keep the sketch simple. Complex sketch geometry can be difficult to manage as designs evolve. You can use tools such as the rectangle. for example a path for a sweep feature or to create a surface. Accept default dimensions until the shape is stabilized. Use closed loops for profiles.Rules for Creating Sketches Creating sketch geometry is as easy as drawing a closed shape using Autodesk Inventor Sketch tools. • • • • • Creating Sketches .

Principle In most cases. exit the sketch and in the Browser. you can right-click the sketch in the browser and on the shortcut menu. The sketch coordinate icon appears. showing its current origin and orientation. All Rights Reserved 83 . You must exit the sketch before you edit the coordinate system so you can change the orientation of the axes and reposition the origin. In the event you need to edit the sketch coordinate system. Copyright © 2004 Autodesk. click Edit Coordinate System. you will not need to edit the sketch coordinates but if required. Inc. Independent Sketch Coordinates Editing the Sketch Coordinate System The following steps represent an overview for editing the Sketch Coordinate System. 1.Sketch Coordinate System Each sketch you create has its own independent coordinate system. right-click the sketch and click Edit Coordinate System on the shortcut menu. This coordinate system is based upon the location and method you use when you create the sketch and is completely independent from the 3D part model's coordinate system.

2. 3. To change the sketch coordinate's origin. and then select a new point for the origin. click the axis then select a new edge to align the axis to. The change the direction of the X or Y axis. 84 Chapter 2: Introduction to Sketching . select the origin of sketch coordinate icon.

XY: This format specifies a coordinate relative to the origin. Delta Input: This option sets the inputs as a delta to the last point picked or entered. Inc. Subsequent points are relative to the last point picked or entered. Relative Orientation: This option is used when moving faces on a base solid. Procedure Access Methods Use the following method to access the Precise Input tool: Toolbar View menu > Toolbars > Inventor Precise Input Precise Input Toolbar Relative Origin: This option enables you to enter coordinates relative to a point you select. Copyright © 2004 Autodesk. Input Type: From the drop-down list. It is also possible to use this tool to create sketch geometry based on relative coordinates from other model geometry. Y°: This format specifies a coordinate by y coordinate and angle from the positive X axis.Precise Input When creating sketch geometry it is possible to use the Precise Input toolbar to enter precise values or coordinates. enter the desired values. In the X and Y boxes. enter the desired values. X°: This format specifies a coordinate by x coordinate and angle from the positive X axis. This enables you to create sketch geometry at specific lengths or angles prior to placing parametric dimensions. In the Y and ° boxes. Relative Orientation is not available while sketching. It will rotate the axes of the active coordinate system. All Rights Reserved 85 . select a data format. The first point is relative to the origin. In the X and ° boxes. enter the desired values.

(Optionally enter offset values for the selected point. enter the desired values. On the 2D Sketch Panel Bar. 1. 4. To set your relative Precise Relative point. click Toolbars > Inventor Precise Input to display the Inventor Precise Input toolbar. In the D and ° boxes. click the icon and pick a point on the sketch geometry.d°: This format specifies a coordinate by a distance and angle from the positive X axis. 2. 3. On the View menu. Process Overview The following steps represent an overview for using the Precise Input tool. Create a new sketch.) 86 Chapter 2: Introduction to Sketching . click a sketch tool such as Line.

5. Click to accept the point. 6. select the desired Input Type and enter the appropriate values in the corresponding boxes. Click the Delta X Delta Y button to move the origin indicator to the last point. Inc. Continue to enter additional input values as required. The point is previewed. Copyright © 2004 Autodesk. Click to accept the position. From the Input Type drop-down list. All Rights Reserved 87 .The point is previewed.

Click to accept the point. Click to accept the point. 7. 88 Chapter 2: Introduction to Sketching . Right-click in the graphics window and click done on the shortcut menu. Continue to enter additional input values as required. 8.The point is previewed. The point is previewed.

As you edit the sketches. All Rights Reserved 89 . In the image below. Copyright © 2004 Autodesk. Editing the sketch places the model in a rolled back state. You can see each of the sketches in the Browser by expanding the particular feature(s). Right-click the feature and click Edit Sketch. the sketch becomes consumed by the feature and appears under the feature in the Browser. Note the change in appearance in the browser as the background color changes indicating the active feature. When the sketch is used by a feature such as Extrude. Browser Browser Browser Double-click the sketch.Editing Sketches As you build your parametric model. Sketch1 has been consumed by Extrusion1. Right-click the sketch and click Edit Sketch. you will be creating multiple sketches. Inc. providing you with access to all the sketch tools initially used in creating the sketch. You can expand the Extrusion1 feature to expose the consumed sketch. where only the features existing at the time this sketch was created are visible. Access Methods The following methods can be used to edit sketches. Procedure In this lesson you learn how to edit sketches. the changes are applied to the features based upon those sketches. or Hole. you are returned to the sketch environment and the Panel Bar changes. When you edit sketches. The ability to edit these features is fundamental to any parametric modeling session. Revolve.

Editing Sketches On the Standard toolbar. click the Return tool to exit the sketch environment. 90 Chapter 2: Introduction to Sketching .

1. Copyright © 2004 Autodesk. dimensions.Process Overview The following steps represent an overview for editing sketches. All Rights Reserved 91 . In the Browser. Inc. Once the sketch has been activated for editing. you can make changes to geometry. and constraints. right-click the feature or sketch and click Edit Sketch on the shortcut menu.

2. When you are done editing the sketch. Continue to make edits to the sketch as required. on the Standard toolbar. click the Return tool to exit the sketch and return to the part model. 92 Chapter 2: Introduction to Sketching . The changes in the sketch are applied to the 3D features of the part. 3.

Inc. Extrude Dialog Box . while other problems may require manual editing and correction. The Sketch Doctor can correct some problems. You click this button to start the Sketch Doctor. Common problems include redundant points. the presence of the Red Cross icon indicates that problems have been detected with the sketch.Sketch Doctor The Sketch Doctor is a tool that assists you in fixing common problems that can occur in your sketches. While a sketch is activated. Access Methods The following methods can be used to access the Sketch Doctor. Sketched Feature Dialog Box This icon is available in the Sketched Feature dialog box if a problem with the sketch is detected.Sketch Problems Detected Copyright © 2004 Autodesk. missing coincident constraints. and open loops. Browser In the Extrude dialog box. All Rights Reserved 93 . Procedure In this lesson you learn how to use the Sketch Doctor to fix common problems in sketches. which will diagnose and assist you in fixing the problems detected. right-click and click Sketch Doctor.

Sketch Doctor Dialog Box 94 Chapter 2: Introduction to Sketching . Diagnose Sketch Dialog Box Detected problems are listed in the Sketch Doctor dialog box. By default. You select the problem to recover and click Next.In the Sketch Doctor dialog box. you select the diagnostic tests to perform. all tests are selected. click Diagnose Sketch to start the diagnosis. Sketch Doctor Dialog Box In the Diagnose Sketch dialog box.

Sketch Doctor Dialog Box Sketch Problems Tip Most sketch problems occur when you import 2D geometry from other applications. Information about potential fixes is included. Copyright © 2004 Autodesk. Sketch Doctor Dialog Box You select the appropriate treatment option and click Finish. and import only the geometry required for the sketch.A problem diagnosis/description is displayed. All Rights Reserved 95 . Inc. Read the import options closely while importing geometry.

From the Main table of contents page. click Chapter 2: Introduction to Sketching From the table of contents for Chapter 2: Introduction to Sketching. click Exercise: Creating Sketches The completed exercise is shown in the following image. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. 3D Part Created Using Sketches 96 Chapter 2: Introduction to Sketching . you create some basic sketch geometry use the sketch to create 3D features. 2.Exercise: Creating Sketches In this exercise.

For example. applied to a line segment. you will be able to: • • • • • • Understand the concept of constraining sketches Understand geometric constraints Understand how to plan constraints Show and delete constraints applied to 2D sketch geometry Use the Show All tool to show all constraints applied to a sketch Create and use construction geometry in the sketch Copyright © 2004 Autodesk. All Rights Reserved 97 . a vertical constraint.Constraining Sketches Overview Overview Overview You use geometric constraints to control the sketch geometry to which they have been applied. A tangent constraint added to an arc forces that arc to remain tangent to the geometry that it has been constrained. In this lesson you learn how to work with constraint sketches. forces that line segment to always be vertical. 2D Constraints on Part Sketch Objectives After completing this lesson. Inc.

if a horizontal constraint is applied to a line. As you continue to develop the sketch. The sketch on the left was purposely drawn utilizing only some of the inferred constraints. you may need to add additional constraints to properly stabilize the sketch geometry.Constraining Sketches in Autodesk Inventor When you add constraints to 2D geometry. and colinear. In most cases the inferred constraints are sufficient for your initial constraints. that line is forced to be horizontal at all times. For example. The sketch on the right is the result of adding additional constraints such as vertical. Sketch Before and After Constraining 98 Chapter 2: Introduction to Sketching . or dimensions. you are adding a level of intelligence to the 2D geometry. horizontal. The following image illustrates the effect of constraints on sketch geometry. Principle As you create sketches. Constraints stabilize sketch geometry by placing limits on how the geometry can change as the result of constraint dragging. some constraints are inferred (applied automatically).

The following image shows the 2D geometric constraints available from the 2D Sketch Panel. Inc. Available Geometric Constraints Constraint Potential Sketch Elements Line Constraint Condition Created Constrained geometry is perpendicular to each other Copyright © 2004 Autodesk. Access Methods The following methods can be used to access the 2D geometric constraints. Each constraint type offers a unique capability and is used to create a specific constraint condition. 2D Sketch Panel Shortcut Menu In the graphics window. All Rights Reserved 99 . right-click and click Create Constraint.Geometric Constraints Procedure Geometric Constraints You can apply several different types of geometric constraints to your sketch geometry. In this lesson you learn about the different constraints available and how they can be used.

Arcs Lines. Ellipse Axes Lines. Circle. Circles. Arc Line. Circles. Pairs of Points (including Midpoints) Lines. Arcs 100 Chapter 2: Introduction to Sketching . Endpoint of Line. Circles. Can constraint a line to a point Constrains circles or arcs to share the same center point location Constrains the geometry to lie along the same line Constrains the geometry to lie parallel to the X axis of the sketch coordinate system Constrains the geometry to lie parallel to the Y axis of the sketch coordinate system Constrains the geometry to have equal radii or lines to have the same length Constrains the geometry to fixed at its current position relative to the sketch coordinate system Constrains geometry to be symmetrical about a selected centerline Line. Pairs of Points (including Midpoints) Lines. Arc Lines. Center Point Circle.Constraint Potential Sketch Elements Line Constraint Condition Created Constrained geometry is parallel to each other Constrained geometry is tangent to each other Constrains two points together. Points. Points. Point. Arcs Lines.

3.Applying Constraints . All Rights Reserved 101 . Select the circle. Apply a Horizontal Constraint between a point and a midpoint 1. line. or arc to apply the Equal constraint. The selected geometry is now constrained to be Equal in size. Copyright © 2004 Autodesk. Apply an Equal Constraint 1. you have an opportunity to place additional types of constraints. or arc. On the Panel Bar. click the Horizontal constraint tool. Inc. Select a circle. On the Panel Bar. click the Horizontal constraint tool and select the geometry to be constrained. 4. line. 2. click the Equal constraint tool. Apply a Horizontal Constraint 1.Process Overview The following steps present an overview to applying different types of geometric constraints. In the exercise portion of this lesson. On the Panel Bar.

Select a point such as the endpoint of a line or center of a circle.2. 3. The geometry is now constrained horizontally based upon the two points selected. 102 Chapter 2: Introduction to Sketching . Select the midpoint of an existing line.

Select the second sketch element for the constraint. All Rights Reserved 103 . 4. On the Panel Bar. 5. Select a sketch element to be used for the symmetry line. Inc.Apply a Symmetrical Constraint 1. 3. Select the first sketch element for the constraint. 2. Tip: You only need to select the symmetry line once during the current session of the Symmetric Constraint tool. click the Symmetric constraint tool. Continue selecting other sketch elements to apply the Symmetric constraint. Copyright © 2004 Autodesk.

As you create sketch geometry. However. Concept In this lesson you learn how to plan constraints for your 2D sketch geometry. 104 Chapter 2: Introduction to Sketching . some constraints are automatically applied. Following are some key concepts regarding constraint planning. constraints are automatically applied. those constraints do not always completely represent your design intent. • Determine sketch dependencies. • Analyze automatically applied constraints. you should determine whether any degrees of freedom remain on the sketch. delete the automatically applied constraints and apply constraints to remove the degrees of freedom. If required. During the sketch creation process. Therefore. determine how sketch elements relate to each other and apply the appropriate sketch constraints.Planning Constraints As you create sketch geometry. After the sketch is created. you must add constraints or delete existing constraints.

As you place the parametric dimensions. When you apply constraints to your sketch geometry. the sketch elements update to reflect the correct size. you should constrain the sketch to prevent the geometry from distorting. By stabilizing the geometry with constraints. All Rights Reserved 105 . Before you place dimensions on your sketch elements. Inc. take into account the design intent and the degrees of freedom remaining on the sketch. If necessary use the Fix constraint to fix portions of the sketch. Copyright © 2004 Autodesk. You can use the constraint-drag technique to see the remaining degrees of freedom on the sketch. you will be able to predict the effect the dimensions will have on the sketch geometry. In some situations you may be required to leave sketch geometry underconstrained. • Stabilize shape before size.• Use only needed constraints. It is not necessary to fully constrain sketch geometry in order to create 3D features.

you can minimize distortion on the sketch as it updates to reflect the dimensioned values. you can correct this distortion and generate a sketch that is properly constrained and meets your design intent.• Place dimensions on large elements before small ones. • Use both geometric constraints and dimensions. By placing dimensions on larger elements first. 106 Chapter 2: Introduction to Sketching . Some constraint combinations may distort underconstrained portions of your sketch. By using a combination of geometric constraints and parametric dimensions. It is important to understand that constraints and dimensions work together to constrain the geometry.

take into account features that may change as the design evolves. leave those features underconstrained. Inc. you will intentionally leave features underconstrained to enable them to adapt to other parts in the assembly. When constraining sketches. In the case of adaptive parts. Copyright © 2004 Autodesk.• Identify sketch elements that might change size. All Rights Reserved 107 . This will allow the feature to change as the design evolves. When you identify sketch features that may change.

Lock the Constraint Toolbar. 108 Chapter 2: Introduction to Sketching . select the constraint symbol and press DELETE. Procedure Access Methods The following method can be used to access the Show/Delete Constraints tool. On the Show Constraints toolbar.Showing and Deleting Constraints As you create and constrain your 2D sketches. 2D Sketch Panel Show/Delete Constraints Toolbar Viewing Constraints. Click the PushPin icon on the Show Constraints toolbar to leave the toolbar displayed until you close it. you may need to view and possibly delete some constraints. Deleting Constraints. click the constraint. select the constraint(s) and delete them. The Show Constraints tool enables you to view the constraints applied to the selected geometry and if necessary. On the Show Constraints toolbar. or right-click the selected constraint and click Delete. The geometry referenced by the selected constraint will be highlighted.

Show Constraints Toolbar . You can lock the temporary toolbar by selecting the PushPin icon. Copyright © 2004 Autodesk. Show Constraints Toolbar . 1. 4.Process Overview The following steps present an overview for using the Show/Delete Constraints tool. Pause over.Temporary Mode 3. Inc. On the Panel Bar. All Rights Reserved 109 . click the Show Constraints tool.Locked Mode Select the constraint symbol to view the geometry referenced by the constraint. or right-click the constraint symbol and click Delete. To delete the constraint. Selecting the geometry will display the toolbar permanently until you close it. 2. or select the geometry. Pausing over the geometry will display the Show Constraints toolbar temporarily until you move your cursor away from the toolbar. press DELETE.

Show All Constraints The Show All Constraints tool enables you to see all constraints applied to the active sketch geometry. Click and drag on the vertical bars of the toolbars to move them to another location.) F8 .Hide all constraints The Constraint toolbars will appear next to each sketch element. Shortcut Menu Right-click in the graphics window and click Show All Constraints.Show all constraints F9 . When you select the Show All Constraints tool. Keyboard Shortcut Sketch Showing All Constraints 110 Chapter 2: Introduction to Sketching . Procedure Access Methods The following methods can be used to access the Show All Constraints tool. (Sketch must be active. Select the constraint symbol and press DELETE to delete the constraint. Show/Delete Constraint toolbars are displayed next to each sketch element. Pause over or select the constraint symbol to highlight the constrained geometry.

the construction geometry is ignored. To do this. All Rights Reserved 111 .Creating Construction Geometry The following steps present an overview for creating construction geometry.Use Construction Geometry in the Sketch There may be times when you need to place geometry in your sketch that you do not want to be included in the 3D feature. Standard Toolbar In the following image below. Access Methods Use the following method to access the Construction geometry style. Create a new sketch or activate an existing sketch. Sketch Containing Construction Geometry Process Overview . constrain. construction lines are used to position the slot from the center of the circle and along the angled construction line. and dimension construction geometry just like any other 2D sketch geometry but when a 3D feature is created. you create. 1. Inc. In this lesson you learn how to create and constrain construction geometry. Copyright © 2004 Autodesk. Concept You can use construction geometry as a reference for dimensions to other normal sketch geometry as well as to constrain normal sketch geometry.

112 Chapter 2: Introduction to Sketching . 3. 5. click one of the sketch tools to create the geometry. select Construction from the Styles drop-down list. select Normal from the Styles drop-down list. select Construction. As you sketch the geometry it will be created as construction geometry. On the Standard toolbar. 6. On the Sketch Panel Bar. Constrain and dimension the geometry as required.2. on the Standard toolbar. Converting Normal Geometry to Construction Geometry Tip You can convert normal geometry to construction geometry by selecting the geometry. 4. then on the Standard Toolbar in the Styles drop-down list. Continue sketching geometry as required. To switch back to normal geometry creation.

you create and constrain both normal and construction geometry. click Exercise: Constraining Sketches The completed exercise is shown in the following image. Inc. From the Main table of contents page. Sketched features are used in this exercise.Exercise: Constraining Sketches In this exercise. 2. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. More information on these features is presented in the next chapter. click Chapter 2: Introduction to Sketching From the table of contents for Chapter 2: Introduction to Sketching. Using the concepts and procedures learned in this lesson. All Rights Reserved 113 . Simple Part with Constrained Sketches Copyright © 2004 Autodesk. you create and constrain sketch geometry.

you will be able to: • • • • • • Create various types of parametric dimensions Create and use driven dimensions on your sketch Use additional options when applying dimensions Create and apply dimensions to your sketch using the Automatic Dimensioning tool Use different formats when displaying dimensions on your sketch Understand best practices for dimensioning your sketch 114 Chapter 2: Introduction to Sketching .Dimensioning Sketches Overview Overview Overview Dimensioning your sketches is a major part of constraining the 2D geometry. While geometric constraints stabilize the sketch and make it predictable. In this lesson you learn how to create and use various types of dimensions on your 2D sketch geometry. 3D Part with Parametric Dimensions Objectives After completing this lesson. dimensions size the sketch according to your design intent.

Procedure Unlike 2D CAD applications where dimensions are simply numeric representations of the size of the geometry. Several types of parametric dimensions are available but only one dimension tool is used to create them. Access Methods Use the following methods to access the General Dimension tool: Standard Toolbar Keyboard Shortcut D The following image shows various types of dimensions that you can apply to sketch geometry. the sketch element changes size to reflect the value of the dimension. All Rights Reserved 115 . Sketch Elements with Various Dimensions Copyright © 2004 Autodesk.Parametric Dimensions Adding parametric dimensions is the final step in fully constraining your sketch geometry. This technology enables you to quickly change a dimension and immediately see the effect the change has on the geometry. When placing dimensions. the shortcut menu displays additional options for placing the dimension. Inc. dimensions are used to drive the size of the geometry. in a parametric 3D modeling application. Autodesk Inventor places the appropriate type of dimension based on the geometry that you select. When you apply a parametric dimension to a sketch element.

116 Chapter 2: Introduction to Sketching . Place the dimension Select the dimension and enter a new value Geometry changes to reflect new dimension c. Select the sketch element for the linear dimension and follow the sequence below. On the Panel Bar. or continue placing additional dimensions. b. click the General Dimension tool.Process Overview . Place the dimension Select the dimension and enter a new value Geometry changes to reflect new dimension c. Select the sketch element for the radial/diameter dimension and follow the sequence below. Right−click in the graphics window and click Done on the shortcut menu. b. Linear Dimension: a. or continue placing additional dimensions. Radial/Diameter Dimension: a. click the General Dimension tool. On the Panel Bar.Applying Parametric Dimensions This section presents the processes for applying different types of parametric dimensions. Right−click in the graphics window and click Done on the shortcut menu.

Select the sketch element for the aligned dimension and follow the sequence below. Right−click in the graphics window and click Done on the shortcut menu. Select the sketch each element for the angular dimension and follow the sequence below. Place the dimension Select the dimension and enter a new value Geometry changes to reflect new dimension Right−click in the graphics window and click Done on the shortcut menu. c. Tip: You could also right-click before positioning the dimension and click Aligned on the shortcut menu to set the dimension type as an Aligned dimension. b. Place the dimension Select the dimension and enter a new value Geometry changes to reflect new dimension d. or continue placing additional dimensions. Inc. Copyright © 2004 Autodesk.Angular Dimension: a. or continue placing additional dimensions. On the Panel Bar. On the Panel Bar. Click when the Aligned Dimension icon is displayed c. b. Position the cursor near the geometry. All Rights Reserved 117 . When creating an angular dimension select each line at a point on other than their endpoints. Aligned Dimension: a. click the General Dimension tool. click the General Dimension tool.

Unit suffixes and parameters are case-sensitive. • Radial/Diameter dimension options: When you place a dimension on a arc or circle. it must be entered in lowercase. When you enter a unit suffix.Entering Values Autodesk Inventor understands specific units of measurement such as millimeter. and foot. For example 50 cm would be evaluated correctly while 50 CM is not valid. With this option set. you would enter a value of 50 millimeters as 50 with no suffix. Additional Dimension Options The following list represents additional options available on the shortcut menu when you place dimensions. click Diameter or Radius to switch the default mode of the current dimension. the default mode is Radius. For example. right-click in the graphics window and on the shortcut menu. When dimensioning an arc. the Edit Dimension dialog box will appear automatically after each dimension is placed. If your part consists of multiple units of measurement you must enter the non-default unit suffixes. right-click in the graphics window and on the shortcut menu. Autodesk Inventor evaluates the values as you enter them. if the default unit of measurement is millimeters. • Display Edit Dimension dialog box automatically: While placing a dimension. When dimensioning a circle. while values shown in black are considered to be valid. To specify a value of 50 centimeters in the same part. Values shown in red indicate an improper value or format. inch. meter. • Linear dimension options: When you place a linear dimension to a line or 118 Chapter 2: Introduction to Sketching . the default mode is Diameter. click Edit Dimension. you would enter 50 cm. It is not necessary to enter the suffix of the default unit. centimeter.

If you delete a dimension. Inc. Dimensions Listed as Model Parameters Notice the parameter names d3. d5 and so on. Dimensions Stored as Parameters Each dimension you create is automatically named and stored as a parameter in the current part file. Selecting the Parameters tool will display the Parameters dialog box listing the Model Parameters. click the desired dimension type. place the cursor near the quadrant and look for the quadrant dimension glyph. right-click in the graphics window and on the shortcut menu. Select the arc or circle at the point where the glyph appears. Copyright © 2004 Autodesk. You can rename the default dimension names and modify their values in the Parameters dialog box. These names are automatically generated each time a dimension is placed. • Dimensioning to quadrants: When you need to place a dimension to the quadrant of a circle. All Rights Reserved 119 .two points at an angle. its parameter is also deleted and the original dimension name is not used again in the current part file. d4.

Standard Toolbar Keyboard Shortcut D Fully Constrained Sketch Containing a Driven Dimension 120 Chapter 2: Introduction to Sketching . However. Once all the degrees of freedom have been removed. these dimensions will be parametric by default. Each parametric dimension you apply reduces the degrees of freedom available on each sketch. driven dimensions are driven by the geometry.Driven Dimensions As you apply dimensions to your sketch geometry. you must set the dimension style to Driven. the sketch is considered fully constrained and you are not allowed to place any additional constraints or parametric dimensions. when you create a driven dimension. select Driven. This option is available only if the General Dimension tool is active or one or more existing dimensions are currently selected. Because driven dimensions do not force the geometry to change. Unlike parametric dimensions which force the geometry to change size based on the dimension value. from the Styles drop-down list. they do not remove any degrees of freedom from the sketch. On the Standard toolbar. Principle You create driven dimensions with the same dimension tool used for parametric dimensions. Access Methods Use the following methods to access the General Dimension tool and apply driven dimensions. The value of a driven dimension changes if the geometry it has been applied to changes.

you will be given the option to create the dimension as a driven dimension. you can reference an existing dimension by selecting the dimension in the graphics window. Inc. Click Accept to create a driven dimension based on your selection. When you want to reference other dimensions in a new dimension. enabling you to control the display of the dimensions. Additional Options for Applying Dimensions When you apply dimensions to your sketch elements. Procedure Referencing Other Dimensions When you create a new dimension. The preceding image shows dimension d25 being created equal to dimension d24. if you attempt to apply a dimension that would overconstrain the sketch. select an existing dimension to reference. Also available are tools designed to assist you in creating dimensions referenced from other features and/or dimensions. additional options such as tolerances. The cursor Copyright © 2004 Autodesk. All Rights Reserved 121 . The dimension parameter name is automatically entered in the Edit Dimension dialog box. with the Edit Dimension dialog box open.Automatic Driven Dimensions Note As you place dimensions on your sketch. are available.

the following options are available on the Edit Dimension flyout.changes to indicate that you are referencing an existing dimension. Recently Used Values: Displays a list of recently used values. Select any value for use in the current dimension. The resulting value is placed in the Edit Dimension dialog box. Show Dimensions: Enables you to select a feature on the 3D part to display the underlying dimensions. Tolerance: Displays the Tolerance dialog box enabling you to assign a tolerance to the parametric dimension.Flyout Options When applying parametric dimensions. 122 Chapter 2: Introduction to Sketching . List Parameters: Lists the current User Parameters in a window. Edit Dimension Flyout Measure: Enables you to measure another sketch element or 3D feature. After the dimensions are displayed you can select a dimension for use in the existing dimension. This option appears only if User Parameters have been created. The dimension being referenced can be used alone or in a formula. Edit Dimension Dialog Box . enabling you to select a User Parameter for use in the current dimension. the parameter name of the dimension you selected is entered in the Edit Dimension dialog box. When you select the existing dimension.

Manually applied dimensions and/or constraints will affect this number. Standard Toolbar Auto Dimension Dialog Box The following options are available in the Auto Dimension dialog box: Curves: Select the sketch elements to be automatically dimensioned. This will not remove dimensions and/or constraints that you applied manually. Constraints: When selected. Procedure For best results you should apply constraints and any dimensions you would prefer not be automatically calculated. all elements are considered for dimensioning. Although you can use the tool to dimension all sketch elements automatically by not selecting any elements and clicking the Apply button. Remove: Removes the dimensions and/or constraints applied by the Auto Dimension tool.Automatic Dimensioning The Auto Dimension tool applies constraints and dimensions to the entire sketch or only those sketch elements that are selected. If no sketch elements are selected. Dimensions Required: Displays the number of dimensions required to fully constrain the sketch. All Rights Reserved 123 . Tip: When this number is 2. you should select the geometry based on how you want the automatic dimensions applied. Dimensions: When selected. The Auto Dimension tool is intended to be used in conjunction with the General Dimension tool and manually added or inferred constraints. Access Methods Use the following method to access the Auto Dimension tool. Copyright © 2004 Autodesk. applies dimensions to the sketch elements. Inc. consider using at least one fix constraint or constrain the geometry to the origin of the sketch. applies constraints to the sketch elements. Apply: Applies dimensions and constraints to the selected geometry.

Notice the constraints that have been added manually. Process Overview . Create a new sketch and add the constraints and dimensions that you prefer not be automatically calculated. This ensures that critical constraints do not need to be automatically calculated. 124 Chapter 2: Introduction to Sketching . 1.Done: Closes the dialog box. 2. On the Panel Bar.Automatic Dimensioning The following steps represent an overview for using the Auto Dimension tool. click the Auto Dimension tool and select the geometry to be automatically dimensioned.

Move the dimensions as required to clean up the automatic placement. Click Done to close the dialog box. All Rights Reserved 125 . In the Auto Dimension dialog box. click the Apply button to apply dimensions and constraints to the selected geometry.3. Copyright © 2004 Autodesk. Use standard dimension editing techniques to adjust the dimension values as required. Inc. 4. 5.

click Dimension Display. Name: Dimension is displayed as a parameter name. right-click in the graphics window and on the shortcut menu. 126 Chapter 2: Introduction to Sketching . Expression: Dimension is displayed as an expression. You then select a dimension display option. While in an active sketch.Displaying Dimensions You can control how dimensions are displayed in the graphics window by using different dimension display options. Procedure Dimension Display Options The following options are available on the Dimension Display submenu: Value: Dimension is displayed as nominal value.

Use geometric constraints when possible. Precise Value: Dimension is displayed as precise value regardless of precision setting. and then use the Auto Dimension tool to speed up the dimensioning process. Place large dimensions before small ones. Inc. • Copyright © 2004 Autodesk. if two dimensions are supposed to be the same value. place a perpendicular constraint instead of an angle dimension of 90 degrees. For example. Guidelines for Dimensioning Sketches Consider the following guidelines when adding dimensions to your sketch: Principle • • • • Use the General Dimension tool to place critical dimensions.Tolerance: Dimension is displayed with tolerance values. if the first dimension changes. All Rights Reserved 127 . For example. With this relationship. reference one dimension to the other. Incorporate relationships between dimensions. Consider both dimensional and geometric constraints to meet the overall design intent. the other dimension changes as well.

Using the techniques learned in this lesson. apply a combination of parametric and driven dimensions to the sketch geometry. you apply dimensions to a sketch. click Chapter 2: Introduction to Sketching From the table of contents for Chapter 2: Introduction to Sketching. From the Main table of contents page.Exercise: Dimensioning Sketches In this exercise. 2. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. click Exercise: Dimensioning Sketches The completed exercise is shown in the following image. 3D Part with Parametric Dimensions 128 Chapter 2: Introduction to Sketching .

Challenge Exercise: Introduction to Sketching Challenge Exercise: Introduction to Sketching Print Exercise Reference In this exercise. From the Main table of contents page. and dimension a sketch as show here. create. click Chapter 2: Introduction to Sketching From the table of contents for Chapter 2: Introduction to Sketching. you create a new part file and using the techniques and concepts learned in this chapter. Fully Constrained and Dimensioned Sketch Copyright © 2004 Autodesk. click Challenge Exercise: Introduction to Sketching The completed exercise is shown in the following image. constrain. Inc. To navigate to the exercise in the Electronic Student Workbook: 1. All Rights Reserved 129 . 2.

About the types of constraints available and what types of geometry they can be applied to.Chapter Summary Summary You learned the following in this chapter: Summary • • • • • • • • • • Basic rules for creating sketches. How to use construction geometry when creating 2D sketches. What makes parametric and driven dimensions different. How to constrain 2D sketches in Autodesk Inventor. How to create and edit 2D sketches. Fix common problems associated with sketches. How to apply parametric dimension to 2D sketches. 130 Chapter 2: Introduction to Sketching . How to display dimensions Guidelines and best practices for dimensioning sketches.

Use existing part faces to define new sketch planes. Create reference geometry from existing part geometry. Sharing sketch geometry. Specify termination options when you create extruded features. Create extruded features using the Extrude tool. ... Edit revolved features. Use the Sketch tool to create new sketches. Consumed and unconsumed sketches.Creating Simple Sketched Features Chapter Introduction In this chapter you learn about. The Join. • • • • • • • In this chapter After completing this chapter. Specifying different termination options for extrude features Editing features after you have created them. you will be able to. Creating profiles containing multiple closed loops. Using the Revolve tool to create revolved features.. • • Create sketches and profiles for use in sketch features. Edit extruded features. Base and secondary features.. Using part faces to define a sketch Application options that enable you to automatically project edges on a new sketch. Using the Extrude tool to create extruded features. • • • • • • • • • • • • • Sketched features. Cut. Create revolved features using the Revolve tool. Creating sketch planes. and Intersect feature relationships.

In this lesson you learn the concept of sketched features and how they are created. The term "sketched feature" refers to a 3D feature that is based on a 2D sketch. Part Created Using a Single Shared Sketch Objectives After completing this lesson. you will be able to • • • • Understand the concept of simple sketched features Identify consumed and unconsumed sketches in your model Identify the two different types of profiles and options for working with closed loop profiles Share sketch features 132 Chapter 3: Introduction to Sketched Features .Introduction to Sketched Features Overview Overview Overview Three-dimensional (3D) features that you create in Autodesk Inventor fall into one of two categories: sketched features or placed features.

you begin by first creating the sketch or profile for the 3D feature. Copyright © 2004 Autodesk.Concept You create your 3D model by using multiple sketches representing various profiles of the 3D part and building on those sketches with sketch features. Typical Sketched Feature Creation The image below represents a typical workflow for creating a 3D part based upon sketched features. options are available that control whether the secondary sketched features will add or remove material from the existing 3D geometry. The first sketch feature you create is considered the base feature.Simple Sketched Features As the name implies. Inc. When you create a sketched feature. The result of the sketched feature can add or remove mass from the 3D geometry. After you create the base feature. sketched features are 3D features that are created from an existing 2D sketch. Secondary sketches and features are then added to the 3D model. For more complex sketched features. Creation of Sketched Features Sketched Feature Attributes The key attributes of sketched features are as follows: • • • Requires an unconsumed sketch. All Rights Reserved 133 . For simple sketched features. multiple sketches can be created and used within one sketch feature. additional sketched and/or placed features are added to the 3D model. As you add the additional sketched features. this profile usually represents a 2D section of the 3D feature being created. These features serve as the basis for most of your designs using Autodesk Inventor. The base sketch is created which is used to create the base feature. Used for both base and secondary features. Simple Sketched Features .

to create 3D geometry from the initial sketch. In the browser. you create a sketched feature. After the sketch is created. the sketches are nested below the sketched feature in which they were used. Unconsumed Sketch The image below shows the initial sketch before it is consumed by the sketched feature. Unconsumed Sketch Consumed Sketches The following image shows sketches consumed by the sketched features. the sketch itself becomes consumed by the 3D sketched feature. Consumed Sketches 134 Chapter 3: Introduction to Sketched Features . In most cases you use this default sketch for the basis of your 3D geometry. the sketch is considered unconsumed and can be used for any sketched feature.Consumed and Unconsumed Sketches When you create a new part. the initial sketch is created for you automatically. such as Extrude or Revolve. When you create the 3D sketched feature. Prior to this time.

or reposition the sketch origin. its visibility is automatically turned off. you could change the direction of the current X or Y axes. Redefine: Enables you to redefine the plane on which the sketch was created. Share Sketch: Shares the sketch making it available for additional sketch features. Sketch Shortcut Menu The following options are available on the Sketch shortcut menu: Edit Sketch: Activates the sketch environment for editing. Edit Coordinate System: Activates the sketch enabling you to adjust the sketch coordinate system. Any changes you make are reflected in the 3D geometry. In the browser.Options for Consumed Sketches After the sketch has been consumed. All Rights Reserved 135 . Copyright © 2004 Autodesk. Create Note: Attaches a note to the sketch using the Engineer's Notebook interface. Any changes you make to the sketch are reflected in the 3D geometry. This option sets the visibility of the sketch to On. right-click on the sketch to access these options. Visibility: When a sketch is consumed by a feature. For example. Inc. you still have access to the sketch for editing and other operations.

In this situation you have one sketch containing multiple closed profiles. Concept As you build more complex sketches. In the bottom image. you may end up with multiple closed loop profiles. note the ability to select only the profiles you want included in the sketched feature. you are able to select any individual closed profile or multiple closed profiles to be included in the feature. The closed profiles in some cases may intersect each other. When you create sketched features from these types of profiles. Open profiles are used to create paths and surfaces and can also appear as the result of projecting reference geometry. Multiple Closed Loop Profiles In the following image. a sketch containing multiple closed loop profiles is used to create an extruded feature. There are two different types of profiles: open and closed. Sketch Containing Multiple Closed Loop Profiles 136 Chapter 3: Introduction to Sketched Features .Sketches and Profiles When you create sketches it is possible to create sketch geometry that contains multiple profiles. Closed profiles are the most common and are used to create 3D geometry.

Inc. Shortcut Menu . sharing the sketch is an alternative to creating multiple sketches.Sharing Sketch Features You can reuse an existing sketch after it as been consumed by the sketched feature--this is referred to as sharing a sketch. Access Methods Use the following method to share a sketch. If your sketch contains geometry that is meant to define separate features on the part. right-click on a consumed sketch and click Share Sketch. All Rights Reserved 137 . Shortcut Menu In the Browser. you can share the sketch thereby making it available for additional sketched features. Sharing Sketch Features .Procedure Under certain circumstances. When you share the sketch its geometry becomes available for an unlimited number of additional sketched features.Share Sketch Copyright © 2004 Autodesk.

even after being consumed by the sketched feature. 138 Chapter 3: Introduction to Sketched Features . Part/Assembly Browser . After you share a sketch. You must manually turn off visibility for a shared sketch. be certain this is the method you want to use to accomplish your design intent. Share with Caution! Tip Before you share a sketch.The following image shows a sketch that has been shared and is being used in two sketched features. there is no way to "un-share" or delete the shared sketch.Shared Sketch • • • The hand indicates the sketch has been shared. The icon is colored indicating that the sketch (and any dimensions added) will remain visible.

click Exercise: Introduction to Sketched Features 2. All Rights Reserved 139 .Exercise: Introduction to Sketched Features In this exercise. You then share the sketch to make it available for additional features. you create some simple sketched features from a sketch consisting of multiple closed loop profiles. The completed exercise is shown in the following image. Inc. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. Part Created Using a Single Shared Sketch Copyright © 2004 Autodesk. click Chapter 3: Creating to Simple Sketched Features From the table of contents for Chapter 3: Creating to Simple Sketched Features. From the Main table of contents page.

Completed Pillar Block Objectives After completing this lesson. In this lesson you learn how to work with sketch planes.Working with Sketch Planes Overview Overview Overview Every sketch you create defines a 2D plane on which your sketch geometry is created. and you learn about creating and referencing sketch geometry. you will be able to • • • • Use the Sketch tool to create new sketch planes Define a new sketch plane based upon an existing part face Reference existing model edge geometry when you create sketches Create reference geometry 140 Chapter 3: Introduction to Sketched Features .

You can select planes or sketches in the graphics window or in the browser. Inc. Copyright © 2004 Autodesk. All Rights Reserved 141 . click the Sketch tool and in the browser.The Sketch Tool You use the Sketch tool to create new sketches or to activate existing sketches. When you select the Sketch tool on the Standard toolbar. you are prompted to select a plane to create a sketch or an existing sketch to edit. • Activate an existing sketch On the Standard toolbar. The existing sketch is activated for editing. Procedure Standard Toolbar Using the Sketch Tool The following examples show potential uses of the Sketch tool. select an existing sketch.

click the Sketch tool and select a plane or face on the part. click the Sketch tool or On the Standard toolbar.• Create a new sketch On the Standard toolbar. 142 Chapter 3: Introduction to Sketched Features . aligned to the selected face. • • • • To exit the sketch. Right-click in the graphics window and click Finish Sketch on the shortcut menu. click the Return button or. use one of the following methods: On the Standard toolbar. A new sketch is created.

Procedure Standard Toolbar Shortcut Menu Right-click on a part face and click New Sketch. Using this method. Creating Sketch Planes on a Part Face The following examples demonstrate how to create sketch planes on a part face. Inc. The sketch plane is created on the selected face. • Create a new sketch plane aligned to a selected face Right-click on a face of the part click New Sketch on the shortcut menu. You can create new sketch planes on any flat surface of an existing part. All Rights Reserved 143 . the new sketch plane can be created directly on the selected face or offset from the selected face to a specified distance.Using a Part Face to Define a Sketch One of the most common methods for creating new sketches is to use a part face to define your sketch plane. Copyright © 2004 Autodesk.

On the Standard toolbar.• Create a new sketch plane.In the Offset dialog box. enter a value for the offset and click the green checkmark. 144 Chapter 3: Introduction to Sketched Features . click the Sketch tool 2. An offset dialog box is displayed.Click on the face and drag the sketch plane away from the selected face. offset from a selected face 1. The sketch plane is created offset from the selected face at the distance you specified. 3.

the edges of the selected face are automatically projected onto the new sketch. The edges of the existing part face Copyright © 2004 Autodesk. Inc.Sketch Tab Referencing Model Edge Geometry The following examples demonstrate how to reference model edge geometry when creating new sketches. it would be otherwise impossible to dimension or constrain new sketch geometry to existing features on the 3D part.Direct Model Edge Referencing Direct model edge referencing refers to a process in which you reference existing model edge geometry in the creation of new sketch geometry. All Rights Reserved 145 . the edges of the selected face are projected onto the new sketch when you create a new sketch plane on an existing face.Sketch Tab When you select the Autoproject Edges for Sketch Creation and Edit option on the Sketch tab in the Options dialog box. Procedure Uses for Direct Model Edge References Following are potential uses for edge references: • • • For dimensions to new sketch geometry For relational constraints to new sketch geometry As the basis for new sketched features Application Options . When you create new sketch planes on existing model faces. Without this reference geometry. • Create a new sketch on an existing part face. Options Dialog Box . This geometry is known as reference geometry.

click the Project Geometry tool and select a face on another part in the assembly. this feature will automatically update to reflect the changes. Note the appearance of the Adaptive indicator. The new sketch geometry is created by projected the edges of the selected face. This concept is known as 146 Chapter 3: Introduction to Sketched Features . On the Panel Bar. Create new sketch geometry and use the projected reference geometry for dimensions and/or constraints. This icon indicates the feature is adaptive to the referenced part in the assembly. • • Direct model edge referencing in the context of an assembly: Create a new sketch on a face of the active part.are automatically projected onto the new sketch. If the source geometry projected onto the new sketch changes.

Adaptivity and is covered in greater detail later in this course. All Rights Reserved 147 . Inc. As a result. the source geometry on the first part in the assembly has been modified. the projected geometry updates to reflect the changes in the source part. Copyright © 2004 Autodesk. To demonstrate Adaptivity.

The only way to create it is by using the Project Geometry tool. Access Methods You can use the following tools to create reference geometry: Panel Bar Panel Bar Reference Geometry Attributes Following are some key attributes for reference geometry: • • • • • • Can be used as the basis for dimensions to new sketch geometry Can be used to apply relational constraints to new sketch geometry Cannot be dimensioned Cannot be trimmed Can be mirrored Cannot be drawn. it is not associative to the original source geometry. can only be created by using Project Geometry tool or by selecting the Autoproject Edges option 148 Chapter 3: Introduction to Sketched Features . the geometry is associative only if the Cross Part Geometry Projection option is selected. When you select this tool. it is always associative to the original source geometry. the reference geometry is still created. however. As you select the geometry. If this option is not selected. you are prompted to select geometry to project onto the current sketch plane. If you project geometry from another part in the assembly. If the source geometry changes. the reference geometry will also change. Procedure When you project geometry from the same part. This option is found on the Assembly tab in the Options dialog box. Adaptivity is beyond the scope of this chapter but is covered in greater detail later in this course. it is projected onto the current sketch plane and is created as reference geometry.Creating Reference Geometry You cannot draw reference geometry.

Inc. All Rights Reserved 149 .Application Options . Applications Options Dialog Box .Sketch Tab When the Autoproject Edges During Curve Creation option is selected.Assembly Tab With the Enable Associative Edge/Loop Geometry Projection During In-Place Modeling option selected on the Assembly tab in the Options dialog box.Assembly Tab Application Options . Application Options .Sketch Tab Copyright © 2004 Autodesk. projecting geometry from other parts in the assembly will create associative (adaptive) reference geometry. you can autoproject geometry by hovering the pointer over the geometry to be projected while sketching.

150 Chapter 3: Introduction to Sketched Features .AutoProject Creating Reference Geometry . right-click in the graphics window and click AutoProject on the shortcut menu. 1. click the Project Geometry tool and select the geometry to project onto the current sketch.Sketching Shortcut Menu While sketching.Process Overview The following procedures represent an overview for creating reference geometry. Create a new sketch on the existing part. This will enable you to hover over geometry to automatically project onto the current sketch plane. On the Panel Bar. Shortcut Menu . 2.

It will be automatically projected to the current sketch plane. Hover over the geometry to project. 2. Continue sketching the required geometry as required. 4. Copyright © 2004 Autodesk. 3. Begin sketching the required geometry. This will prevent the accidental projection of geometry while sketching over existing part features. All Rights Reserved 151 .To autoproject geometry during curve creation: 1. Inc. Create a new sketch on the existing part. Tip: You may consider turning off the AutoProject option until it is needed again. Right-click in the graphics window and click AutoProject on the shortcut menu.

For each sketch you will be required to create reference geometry and use direct model edge referencing. From the Main table of contents page.Exercise: Working with Sketch Planes In this exercise. The completed exercise is shown in the following image. you create several sketched features based upon different sketch planes. Print Exercise Reference Note: Some 3D features are used in this exercise that will be covered in greater depth later in the course. click Chapter 3: Creating to Simple Sketched Features From the table of contents for Chapter 3: Creating to Simple Sketched Features. click Exercise: Working with Sketch Planes 2. To navigate to the exercise in the Electronic Student Workbook: 1. Completed Pillar Block 152 Chapter 3: Introduction to Sketched Features .

As you create these features you can adjust the feature relationship options for Join. All Rights Reserved 153 . and Intersect options when you create extruded features Use the various termination options when you create extruded features Edit extruded features and the profiles used to create them Copyright © 2004 Autodesk. Cut.Creating Extruded Features Overview Overview Overview One of the most common sketched features is the extruded feature. In this lesson you learn how to create extruded features using different termination options and how to edit the feature and profiles used to create them. Cut. Index Slide Objectives After completing this lesson. After the feature is created. you will be able to • • • • • Understand extruded features and how to create them Use the Extrude tool to create extruded features Understand the concept of using the Join. you can also edit the underlying sketch profiles used in the extruded feature. Inc. and Intersect.

Overview of Extruded Features An extruded feature is a sketched feature in which a profile is extruded to a distance specified by a value or based upon different termination options. If the profile being extruded is open. Example of Extruded Features In this example. the sketch contains multiple closed loop profiles selected to form a single extruded feature with holes. Procedure Although it is possible to taper the faces of the extruded feature. Examples of Simple Extruded Profiles In this example. the extrusion will result in a surface. If the profile being extruded is closed. you can choose between a solid or surface for the result of the extrusion. Example of Extruded Feature 154 Chapter 3: Introduction to Sketched Features . the sketch contains multiple closed loop profiles selected to form a single extruded feature. the extrusion direction is always perpendicular to the sketch profile being used.

Access Methods Use the following methods to access the Extrude tool. Extrude Dialog Box The following features and options are available in the Extrude dialog box: Profile: Click this button to select geometry to be included in the extrusion. If the sketch contains more than one profile. A red arrow indicates that no profiles have been selected for the extrusion feature. If the sketch contains a single closed profile. Inc.The Extrude Tool You use the Extrude tool to create extruded features from existing sketch profiles. that profile is selected automatically when you start the Extrude tool. Panel Bar Shortcut Menu The Extrude dialog box is opened when you start the Extrude tool. extrude features require an unconsumed and visible sketch to be available. Output: Specify the desired output option. Considered a sketched feature. you are required to select the profiles to be included in the extruded feature. Solid or Surface. Copyright © 2004 Autodesk. Procedure Extrude Tool . All Rights Reserved 155 .

1. Create a new sketch.Process Overview Following is an overview of the process for creating extruded features. 2. Adjust the options as required and click OK. click the Extrude tool. 3. Creating Extruded Features . On the Panel Bar.Direction: Select the direction icon or click and drag the preview of the extrusion in the desired direction. The extruded feature is created. 156 Chapter 3: Introduction to Sketched Features .

Adjust the options as required and click OK. All Rights Reserved 157 .4. Create additional sketch geometry. 6. 5. On the Panel Bar. The additional extruded feature is added to the part. Create additional sketch geometry as required. 7. Copyright © 2004 Autodesk. click the Extrude tool. Inc.

On the Panel Bar. The additional extruded feature is added to the part.8. 9. Adjust the options as required and click OK. 158 Chapter 3: Introduction to Sketched Features . click the Extrude tool.

Cut. Dialog Box . These options are not available for the first feature of the part. Concept The feature relationship options are available in the Extrude dialog box. Using this option results in material being removed from the existing part. Copyright © 2004 Autodesk.Join.Feature Relationship Options Join: This option joins the result of the extruded feature being created to existing part geometry. Note the green preview indicating material is being added. All Rights Reserved 159 . Inc. Cut: This option cuts the result of the extruded feature being created from the existing part.Feature Relationships . Using this option results in material being added to the existing part. Note the red preview indicating material is being removed. and Intersect When you create extruded features you have the ability to adjust feature relationship options to control the effect of the current feature on existing features.

you can specify termination options for the feature in the Extrude dialog box. Specifying Termination When you create extruded features. Procedure Extrude Dialog Box . Note the blue preview indicating an Intersect relationship.Termination Options Distance: This option extrudes the profile according to the distance specified. Depending on the option you choose. Specifying termination options enables you to control where the feature starts and ends. 160 Chapter 3: Introduction to Sketched Features .Intersect: This option removes material from the existing part by comparing the volume of the existing features and the feature being created and leaving only the volume shared between the existing features and the new feature. different interface options are available.

All Rights Reserved 161 . From To: This option extrudes the profile by starting the extrusion at the face selected in the From option and ending the extrusion at the second face selected. To: This option extrudes the profile to terminate on the selected face or plane. If necessary. Copyright © 2004 Autodesk. select the extend face option to terminate the feature on the extended face. If the selected termination face does not completely enclose the extrusion profile. Use the Terminator icon to select a solid or surface on which to terminate the extrusion. use the extend face options.To Next: This option extrudes the profile to the next possible face or plane. Inc.

the extruded feature will continue to go all the way through the part. If the part changes. 162 Chapter 3: Introduction to Sketched Features .All: This option extrudes the profile all the way through the part.

Process Overview Following is an overview of the process for editing extruded features. Because it is a sketched feature.Editing Features After you create an extruded feature. 1. you are able to change the parameters such as distance. The following options are available on the Feature shortcut menu: Edit Feature: Select this option to open the Extrude dialog box. When you edit an extruded feature. To edit the sketch. All options used in creating the feature can be modified. All sketch tools are available for editing the geometry. Feature Shortcut Menu Editing Extrude Features . locate the feature you want to edit. While editing the sketch. Inc. right-click the feature and click Edit Sketch on the shortcut menu. All Rights Reserved 163 . Edit Sketch: Select this option to activate the sketch for editing. Copyright © 2004 Autodesk. and add or remove geometry from the sketch. Depending on the changes made at the sketch level. Procedure When you right-click on a feature. When you edit the feature. you are presented with the same dialog box that you used when you created the feature. you can edit it at any time. feature relationships. the shortcut menu is displayed. you may be required to edit the extruded feature. there are two potential items that can be edited: the feature itself or the underlying sketch that was used to create the feature. All changes are reflected in the extruded feature. you can change dimensions and constraints. and termination options and also reselect geometry to be included in the feature. In the Browser.

164 Chapter 3: Introduction to Sketched Features . On the Standard toolbar.2. 3. make the changes required to the sketch. adjust the options as required to edit the feature and click OK. click the Return button to exit the sketch. 4. Using standard sketch tools. In the Browser. In the Extrude dialog box. 5. right-click the feature and click Edit Feature on the shortcut menu.

while you will be required to create other sketch geometry. Some initial geometry has been created. From the Main table of contents page. All Rights Reserved 165 . Index Slide Copyright © 2004 Autodesk. The completed exercise is shown in the following image.Exercise: Creating Extruded Features In this exercise. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. click Chapter 3: Creating to Simple Sketched Features From the table of contents for Chapter 3: Creating to Simple Sketched Features. Inc. click Exercise: Creating Extruded Features 2. you will build an Index Slide part file using several extrude features.

you can adjust the feature relationship options for Join. After you create the feature. Cut. In this lesson you learn how to create revolved features using different feature relationship options and how to edit the feature and profiles used to create them. and Intersect. As you create these features. you will be able to • • • • Understand revolved features and how to create them Use the Revolve tool to create revolved features Understand the concept of using the Join. and Intersect options when you create revolved features Edit revolved features and the profiles used to create them 166 Chapter 3: Introduction to Sketched Features . you can also edit the underlying sketch profiles used in the revolved feature. Indexer Part File Objectives After completing this lesson.Creating Revolved Features Overview Overview Overview You create revolved features by revolving a profile about an axis. Cut.

the extrusion results in a surface. the centerline is automatically selected as the axis of revolution. The profile is revolved with the Cut feature relationship. Example of Revolved Features In this example. All Rights Reserved 167 . When you start the Extrude tool. You can revolve the profile at a full 360 degrees or at an angle specified. and one centerline. Inc. If the profile being extruded is closed. If the profile being extruded is open. the sketch contains a closed profile and one centerline. Example of Revolved Feature Copyright © 2004 Autodesk. reference geometry. you can choose between a solid or surface for the result of the extrusion. Procedure Examples of Simple Revolved Profiles In this example.Overview of Revolved Features A revolved feature is a sketched feature in which a profile is revolved about an axis. the sketch contains a single closed loop profile.

Access Methods Use the following methods to access the Revolve tool. Tip: If the sketch contains a centerline it is selected automatically as the axis.The Revolve Tool You use the Revolve tool to create revolved features from existing sketch profiles. Output: Select the desired output option: Solid or Surface. When you start the Revolve tool. that profile is selected automatically. Procedure Revolve Tool . Axis: Click this icon to select the line segment to use as the axis for the revolve feature. you are required to select the profiles to be included in the feature. Extents: Select the desired option from the drop-down list. Panel Bar Shortcut Menu Revolve Dialog Box The following options are available in the Revolve dialog box: Profile: Click this button to select geometry to be included in the revolved feature. A red arrow indicates that no profiles have been selected for the revolved feature. it will be selected automatically as the axis for the revolved feature. If the sketch contains more than one profile. 168 Chapter 3: Introduction to Sketched Features . if the sketch contains a single closed profile. If the sketch contains a centerline. The Revolve tool requires an unconsumed and visible sketch to be available. Angle: This option enables you to specify an angle and direction for the revolution.

Inc. In the Revolve dialog box. 2. Copyright © 2004 Autodesk. Creating Revolved Features . If the profile is being revolved about a centerline. Direction: Select the direction icon or click and drag the preview of the revolve in the desired direction. adjust the options as required and click OK.Full: This option revolves the profile 360 degrees. On the Panel Bar. 1. This option is available only if the Extents option is set to Angle. consider using the Centerline style on the line segment. Create a new sketch containing a profile to revolve.Process Overview The following steps present an overview for creating revolved features. All Rights Reserved 169 . click the Revolve tool.

4.3. Click OK. On the Panel Bar. click the Revolve tool. Create additional sketch geometry as required. Select the geometry to be included in the revolved feature and adjust the options as required. 170 Chapter 3: Introduction to Sketched Features .

Cut.Feature Relationships . Copyright © 2004 Autodesk. Concept Revolve Dialog Box . All Rights Reserved 171 . Note the red preview indicating material is being removed.Feature Relationship Options Join: This option joins the result of the revolved feature being created to existing part geometry. The feature relationship options are Join. and Intersect. Inc. Using this option results in material being removed from the existing part. Cut: This option cuts the result of the revolved feature being created from the existing part. These options are not available for the first feature of the part.Join. Cut. and Intersect When you create revolved features you have the ability to adjust feature relationship options to control the effect of the current feature on existing features. Using this option results in material being added to the existing part. Note the green preview indicating material is being added.

Note the blue preview indicating an Intersect relationship. 172 Chapter 3: Introduction to Sketched Features .Intersect: This option removes material from the existing part by comparing the volume of the existing features and the feature being created and leaving only the volume shared between the existing features and the new feature.

When you edit the feature. Procedure The following options are available on the shortcut menu when you right-click on a revolved feature. you may be required to edit the revolved feature. While editing the sketch. All Rights Reserved 173 . When you edit a revolved feature. there are two potential items that can be edited: the feature itself or the underlying sketch that was used to create the feature. Because it is a sketched feature. Edit Sketch: Activates the sketch for editing. you are able to change the parameters such as angle and feature relationships. you can change dimensions and constraints.Editing Features After the revolved feature is created. and also reselect geometry to be included in the feature. All changes will be reflected in the revolved feature. Inc. Edit Feature: Displays the Revolve dialog box. Feature Shortcut Menu Copyright © 2004 Autodesk. you are presented with the same dialog box that was used when you created the feature. and even add or remove geometry from the sketch. All sketch tools are available for editing the geometry. Depending on the changes made at the sketch level. you can edit it at any time. All options used in creating the feature can be modified.

In the Browser. click Return to exit the sketch. 3. 1. right-click the feature and click Edit Feature on the shortcut menu. Using standard sketch tools. locate the feature you want to edit. 4. On the Standard toolbar.Process Overview The following steps present an overview for editing revolved features. In the Revolve dialog box. Right-click the feature and click Edit Sketch on the shortcut menu. 5. make the changes required to the sketch. 2. adjust the options as required and click OK. In the Browser. 174 Chapter 3: Introduction to Sketched Features .Editing Revolve Features .

click Chapter 3: Creating to Simple Sketched Features From the table of contents for Chapter 3: Creating to Simple Sketched Features. The completed exercise is shown in the following image. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. click Exercise: Creating Revolved Features 2. The origin Z axis is projected on the first sketch and changed to a centerline. Indexer Part File Copyright © 2004 Autodesk.Exercise: Creating Revolved Features In this exercise. All Rights Reserved 175 . Inc. From the Main table of contents page. you create a simple Indexer part file using the Revolve tool. You use the Project Geometry and Project Cut Edges tools to create different profiles to be revolved.

The completed exercise is shown in the following image. click Chapter 3: Creating to Simple Sketched Features From the table of contents for Chapter 3: Creating to Simple Sketched Features. To navigate to the exercise in the Electronic Student Workbook: 1. you create a 3D Rack Slide part using the dimensions and geometry shown below. Create a new part file and using the concepts and techniques learned in this chapter.ipt. From the Main table of contents page. Name your part file Rack-Slide. create a 3D model of the geometry described below.Challenge Exercise: Creating Simple Sketched Features Challenge Exercise: Creating Simple Sketched Features Print Exercise Reference In this exercise. Rack Slide Dimensions 176 Chapter 3: Introduction to Sketched Features . click Challenge Exercise: Creating Simple Sketched Features 2.

The effect of feature relationships on geometry.Chapter Summary Summary You learned the following in this chapter: Summary • • • • • • • • • • The concept of creating sketched features and sharing sketches. To create and edit extrude features using the Extrude tool. To create and edit revolve features using the Revolve tool. How to specify termination options when using the Extrude tool. Different ways to create reference geometry from existing part edges. Copyright © 2004 Autodesk. How to create new sketches on existing part faces. To use the Sketch tool to create new sketches. Inc. All Rights Reserved 177 . The effect of feature relationships on geometry when using the Revolve tool. How to identify consumed and unconsumed sketches.

178 Chapter 3: Introduction to Sketched Features .

Control the appearance of work features. Creating work points. you will be able to. Create work axes. Create work points. Controlling the appearance of work planes Editing work planes.. Different methods for defining work points Controlling the appearance of work points.. In this chapter After completing this chapter.. Redefining a work point after you have created it. Different methods for defining work axes. • • • • • • • • • • • • • • Locating and utilizing the default work planes.. Redefining a work axis after you have created it.Introduction to Work Features Chapter Introduction In this chapter you learn about. . Locating and utilizing the default work point. Redefine work features. • • • • • • Locate and utilize the default work features. Creating new work planes using several different methods. Controlling the appearance of work axes. Locating and utilizing the default work axes Create work axes. Create work planes.

display and use the default work planes in part and assembly files How to use the Work Plane tool to create additional work planes Identify examples of work planes Control the visibility of work planes. and completing other modeling tasks.Work Planes Overview Overview Overview Work planes are planes that extend infinitely. 180 Chapter 4: Introduction to Work Features . In this lesson you learn to create and use work planes. Control Valve with Work Planes Objectives After completing this lesson. placing constraints. There are two main types of work planes: default work planes and user-defined work planes. you will be able to • • • • Locate. You can use them to assist in creating geometry.

each representing a different coordinate plane. These work planes are located in the Origin folder of the Part/Assembly Browser. The default work planes extend infinitely from the origin point. Browser Expand the Origin folder in the browser. There are three default work planes. The three planes represented are the YZ plane.Default Work Planes Every part and assembly file contains default work planes. You can create additional sketches and/or features using the model or the default work planes. All Rights Reserved 181 . Concept When you create a new part file. the initial sketch is created on one of these default planes. Access Methods Use the following method to access the default work planes. Default Work Planes Potential Uses for Default Work Planes Following are some potential uses for default work planes: Copyright © 2004 Autodesk. Inc. and XY plane. XZ plane.

Auto-Resize: This property is on by default and enables the visible size of the work plane to adjust according to the geometry in the current file. To prevent the work plane from resizing. Right-click on the work plane and click Visibility on the shortcut menu to turn on the work plane visibility.Appearance Properties The following options are available to control the appearances of work planes.• • • • Basis for new sketches Basis for assembly constraints Feature termination options Basis for new work features Default Work Plane . The following image represents the work plane size before and after creating geometry. select this option and clear the check mark. 182 Chapter 4: Introduction to Work Features . • • Visibility: This property is off by default. All work planes with this option enabled are resized equally.

if you create a work plane that is tangent to a cylindrical surface with a radius of 2 mm. if the geometry changes. The circular extrusion is created from the work plane extruding to meet the part face. As the angle of the part face changes. Access Methods Use the following methods to access the Work Plane tool. the work plane will also change. Inc. the work plane is created at a 30 degree angle from part face. the work plane will move to retain the tangent relationship with the cylinder. and circular feature changes with the work plane. All Rights Reserved 183 . Work planes are used to define planar surfaces when the existing geometry does not represent the required plane. Work planes are parametrically attached to the model geometry and/or default work planes. the work plane updates to maintain the 30 degree angle.The Work Plane Tool You use the Work Plane tool to create work planes in the current part or assembly file. For example. When you create a work plane using features of existing geometry. and that radius later changes to 5 mm. Panel Bar Keyboard Shortcut ] Copyright © 2004 Autodesk. Procedure In the image below.

Each selection represents either an orientation or position. All work planes are created based on two or three selections. The following steps represent an example for creating a work plane that is aligned with the Origin XY plane and tangent to the outside of the cylinder. Select the feature or plane. While the Work Plane tool is active. the type of work plane is based completely on the geometry you select. there is no dialog box to create a planar offset work plane. Select the second feature or plane. right-click in the graphics window and click Repeat Command on the shortcut menu. The Work Plane tool is repeated until you cancel the command. Process Overview . 184 Chapter 4: Introduction to Work Features . you can activate the Repeat Command option. For example. 2.Creating Work Planes When you create work planes. 1.Repeating the Work Plane Tool If you need to create multiple work planes.

however they are not edited in the same way as other parametric features. Redefining Work Planes As you create work planes. All Rights Reserved 185 . Any geometry that was based on the work plane being redefined updates to reflect the changes in the work plane. they appear in the browser just like other parametric features.The resulting work plane is created. the Redefine Feature option is available. If you right-click the work plane in the browser or graphics window. Copyright © 2004 Autodesk. You can select this option to recreate the work plane using any valid method. Inc.

Release the mouse and enter an offset distance Result Selection 1 .Origin Work Plane • Aligned to face/midpoint between two faces Selection 2 .Cylindrical Surface Result Selection 1 .Part Face • Offset from plane or surface Selection 2 . When you create work planes.Examples of Work Planes Several methods are available for creating work planes. you select geometry and/or other work features. Concept • Aligned to origin plane/tangent to cylindrical surface Selection 2 .Click and drag from plane or surface 186 Chapter 4: Introduction to Work Features . Following are some of the most common methods used to create work planes. Each selection will define either orientation or position for the new work plane.Part Face Result Selection 1 .

Enter Angle Result Selection 1 .Part Face • Work plane on 3 points Selection 2 .Vertext on Geometry Selection 1 .• Angle from face/along an edge Selection 2 .Vertex on Geometry Result Copyright © 2004 Autodesk. Inc.Planar Surface on Part.Vertex on Geometry Selection 3 . All Rights Reserved 187 .

View Menu > Object Visibility Individual Work Plane Visibility To control individual work plane visibility. 188 Chapter 4: Introduction to Work Features .• Parallel to face/midpoint of edge Selection 2 . right-click the work plane and click Visibility on the shortcut menu.Part Face Result Selection 1 . Select the appropriate option or use the keyboard shortcuts. Procedure Controlling Global Visibility You can toggle the visibility of work features and sketches by using the options on this menu. You can control the visibility of the work planes and move and/or resize them. in the browser.Part Face Work Plane Appearance The appearance of work planes is controlled in a number of different ways.

click and drag the corner of the work plane to resize it. When the resize indicator appears.Resizing Work Planes Place your cursor over the corner of the work plane. Moving Work Planes Copyright © 2004 Autodesk. Resizing Work Planes Moving Work Planes Place your cursor over an edge of the work plane. When the move indicator appears. All Rights Reserved 189 . Inc. click and drag the work plane to a new location.

Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. 2.Exercise: Work Planes In this exercise. Control Valve with Work Planes 190 Chapter 4: Introduction to Work Features . From the Main table of contents page. click Exercise: Work Planes The completed exercise is shown in the following image. you create a cylindrical control valve using both origin planes and work planes. click Chapter 4: Introduction to Work Features From the table of contents for Chapter 4: Introduction to Work Features.

In this lesson you learn to create and use work axes. All Rights Reserved 191 . and completing other modeling tasks. Simple Part Created Using Work Axes Objectives After completing this lesson. you will be able to • • • • Locate.Work Axes Overview Overview Overview A work axis is an axis that extends infinitely and is used to assist you in creating geometry. There are two main types of work axes: default work axes and user-defined work axes. Inc. placing constraints. display and use the default work axes in part and assembly files Create additional work axes using the Work Axis tool Identify examples of work axes Control the visibility of work axes Copyright © 2004 Autodesk.

The three axes represented are the X axis. Y axis. Browser Expand the Origin folder and right-click on one of the default work axes. located in the Origin folder of the Part/Assembly Browser. extend infinitely from the origin point. Default Work Axes 192 Chapter 4: Introduction to Work Features . Concept Access Methods Use the following methods to access the default work axes. These default work axes.Default Work Axes Every part and assembly file contains default work axes. each representing a different coordinate axis. and Z axis. There are three default work axes.

• Visibility: This property is off by default. Copyright © 2004 Autodesk.Potential Uses for Default Work Axes Following are some potential uses for default work axes: • • • • Basis for assembly constraints Axis of revolution for circular pattern Basis for new work features Representation of centerlines on sketches Default Work Axes .Appearance Properties Right-click on an origin axis to access the following options. All Rights Reserved 193 . Right-click on the work axis and click Visibility on the shortcut menu to turn on the work axis visibility. Inc.

there is no dialog box to create an axis at the intersection of two planes. Work axes are used to define an axis when the existing geometry does not represent the required axis. the work axis updates to reflect those changes. 194 Chapter 4: Introduction to Work Features . if the geometry changes.The Work Axis Tool The Work Axis tool is used to create work axes in the current part or assembly file. Panel Bar Keyboard Shortcut / Repeating the Work Axis Tool If you need to create multiple work axes. The Work Axis tool is repeated until you cancel the command. While the Work Axis tool is active. For example.Creating Work Axes When you create a work axis. Procedure Access Methods Use the following methods to access the Work Axis tool. All work axes are created by selecting existing geometric features or other work features. Process Overview . right-click in the graphics window and click Repeat Command on the shortcut menu. When you create a work axis using features of existing geometry. you can activate the Repeat Command option. Work axes are parametrically attached to the model geometry and/or default work features. The following steps represent some examples for creating a work axis. the type of work axis is based completely on the geometry you select.

Copyright © 2004 Autodesk. Inc. • Select another Plane or Planar Surface. click the Work Axis tool and select a Plane or Planar Surface.• Work Axis at Center of Circular Feature: • • Work Axis at Intersection of Two Planes: On the Panel Bar. All Rights Reserved 195 . • The work axis is created at the intersection of the two planes.

Select this option to recreate the work axis using any valid method. however they are not edited in the same way as other parametric features. they appear in the browser just like other parametric features. If you rightclick on the work axis in the browser or graphics window. the Redefine Feature option is available.Redefining Work Axis As you create work axes. 196 Chapter 4: Introduction to Work Features . Any geometry that was based on the work axis being redefined updates to reflect the changes in the work axis.

• Work Axis at Center of Circular Feature: Selection 1 .Creating Work Axes Several methods are available for creating work axes.Plane or Planar Surface Copyright © 2004 Autodesk.Example of Work Axes Concept Process Overview . Inc. you select geometry and/or other work features. All Rights Reserved 197 . Following are some of the most common methods used to create work axes. When you create work axes.Plane or Planar Surface Result Selection 1 .Circular Feature Result • Work Axis at Intersection of Two Planes: Selection 2 .

• Work Axis Through Point/Normal to Plane: Selection 2 .Point or Midpoint 198 Chapter 4: Introduction to Work Features .Plane or Planar Surface • Work Axis Through Two Points: Selection 2 .Point or Midpoint Result Selection 1 .Point Result Selection 1 .

All Rights Reserved 199 . Inc.Work Axis Appearance Procedure Work Axis Appearance You can turn on or off the appearance of work axes individually or globally in the part or assembly file. View Menu > Object Visibility Individual Work Axis Visibility To control individual work axis visibility. Copyright © 2004 Autodesk. in the browser. Controlling Global Visibility You can toggle the visibility of work features and sketches by using the options on this menu. Select the appropriate option or use the keyboard shortcuts. right-click the work axis and click Visibility on the shortcut menu.

From the Main table of contents page. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. click Exercise: Work Axes The completed exercise is shown in the following image. You will utilize both origin work axes as well as new work axes to create the additional features required for the part. 2. Simple Part Created Using Work Axes 200 Chapter 4: Introduction to Work Features . click Chapter 4: Introduction to Work Features From the table of contents for Chapter 4: Introduction to Work Features.Exercise: Work Axes In this exercise. you use work axes to add features to an existing part.

0. You can create other work points that are parametrically attached to the geometry or grounded to a location specified. you will be able to • • • • Utilize the Center Point work point when creating geometry Create parametric work points Create grounded work points Identify methods used to create work points Copyright © 2004 Autodesk. In this lesson you learn how to create and use both grounded and parametric work points. All Rights Reserved 201 .Work Points Overview Overview Overview Work points are used to represent a single point on the geometry or in space.0 coordinate. Each part and assembly file contains one center point work point representing the 0. Inc. PC Speaker Base Component Objectives After completing this lesson.

Concept In this lesson you learn how to access and use the Center Point work point in your designs.0.Center Point Work Point Each part and assembly file contains a Center Point work point. Work planes and work axes extend outward from this point. Isometric View of Origin Axes and Center Point Identifying the Center Point Work Point Expand the Origin folder to expose the origin work features. Located under the Origin folder in the Part/Assembly browser. this point represents the 0. Center Point Work Point 202 Chapter 4: Introduction to Work Features . Right-click on the center point and click Visibility on the shortcut menu to display the center point. By default. visibility for the center point is turned off. The Center Point work point appears at the bottom of the list.0 coordinate.

click the Project Geometry tool and in the browser. All Rights Reserved 203 . expand the Origin folder and select the Center Point. The following steps describe how to reference the Center Point work point in your design. Inc. Create a new part file. On the Panel Bar. The default sketch is automatically created. you can create your initial sketch geometry relative to its position. Now that the center point is projected onto the sketch.Initial Use for Center Point Work Point It is recommended that all designs initially reference the Center Point work point by constraints or dimensions. Copyright © 2004 Autodesk. 2. 1.

the geometry is still centered around the projected center point. in the browser. Center Point Visibility Note You do not need to turn on the visibility of the center point to reference it in your design features. the sketch geometry stays in the same position relative the origin center point. This insures that when the dimensions change. After changing the dimensions on the sketch. Next add constraints and/or dimension referencing the center point work point. 204 Chapter 4: Introduction to Work Features .3. expand the Origin folder and select it. This technique also positions your geometry relative to the other origin work planes and axes for later use. To project the center point.

Panel Bar Keyboard Shortcut . Repeating the Work Point Tool If you need to create multiple work points. The Work Point tool will be repeated until you cancel the command. Several methods are available for creating these work points. All Rights Reserved 205 .The Work Point Tool You use the Work Point tool to create parametric construction points on part features. Procedure Work points are used as construction geometry to assist in the creation of other geometry and features. Copyright © 2004 Autodesk. Either method creates a work point that is parametrically attached to the geometry or other work features. While the Work Point tool is active. Inc. If this geometry changes. the work point changes accordingly. right-click in the graphics window and click Repeat Command on the shortcut menu. Potential Uses for Work Points Following are some potential uses for work points: • • • • Basis for assembly constraints Projection onto sketches Basis for new work features Creation of 3D sketches by drawing lines between work points Access Methods Use the following methods to access the Work Point tool. you can activate the Repeat Command option.

The work point position is determined by the geometry or other work features that are selected. • Creating a work point on a vertex The work point is created on the selected vertex On the Panel Bar.Creating Work Points Several methods are available for creating work points. click the Work Point tool and select a vertex on the part • Creating a work point the midpoint of an edge The work point is created on the midpoint of the selected edge On the Panel Bar.Process Overview . click the Work Point tool and select the of an edge 206 Chapter 4: Introduction to Work Features . The following steps represent some examples for creating a work points.

they appear in the browser just like other parametric features. Inc. click the Work Point tool and select an edge or axis Redefining Work Points As you create work points. If you right-click on the work point in the browser or graphics window. All Rights Reserved 207 . Any geometry that was based on the work point being redefined updates to reflect the changes in the work point. the Redefine Feature option is available.• Creating a work point at the intersection of a edge and plane Select a plane or surface The work point is created at the intersection of the edge and plane On the Panel Bar. Copyright © 2004 Autodesk. however they are not edited in the same way as other parametric features. Selecting this option enables you to recreate the work point using any valid method.

you are presented with the 3D Move/Rotate dialog box. Access Methods Use the following methods to access the Grounded Work Point tool. Unlike standard work points which update their position to reflect changes in model geometry. Grounded work points differ from standard work points in that they are not parametrically attached to the model geometry. it appears in the graphics window the same as a standard work point. 3D Move/Rotate Dialog Box 208 Chapter 4: Introduction to Work Features . Panel Bar Keyboard Shortcut . The interface in the dialog box changes depending on which type of transformation you are doing on the grounded work point. Procedure After the grounded work points position has been set. grounded work points remain in their set position until manually moved. however after the initial placement is selected. you must select existing geometry for the initial placement. 3D Move/Rotate Dialog Box After you select the initial location for the grounded work point. grounded work points can be placed anywhere in 3D space. When you execute the Grounded Work Point tool. the work point can be moved and/or rotated in any direction.Grounded Work Points Unlike standard work points which must be placed somewhere on the geometry or at an intersection of geometry and/work features. and can be used in the same way as a standard work point.

Grounded Work Points . you must select an element of the triad according to the Copyright © 2004 Autodesk. When you select a Triad element for a move transformation. The work point triad appears at the selected location. Inc. On the Panel Bar. click the Grounded Work Point tool and select a vertex or other work point to define the initial position. 1. To transform the grounded work point. All Rights Reserved 209 .The image above describes the transformation options when moving a grounded work point. When you select an axis element on the Triad. the dialog box changes to enable you to input or drag an angle value. the fields available in the dialog box are based on the triad element selected. 2.Process Overview The following steps represent an overview for creating grounded work points.

3. and then the angled edge on the part is selected. The previous steps results in the triad being aligned to the selected edge. Select the More tab to see additional options.transformation desired. Select the Redefine Alignment or Position option to realign the triad. 210 Chapter 4: Introduction to Work Features . In this image. the triad Y Axis is selected.

Copyright © 2004 Autodesk. In this image. Click Apply or OK to create the work point at the current location. the triad Y axis arrow element is selected enabling you to move the work point along the Y axis by entering a value or clicking and dragging the distance in the graphics window. The work point is displayed in the graphics window just like a standard work point. 5. All Rights Reserved 211 . However.4. note the slightly different icon for grounded work points in the browser. Inc.

To move the triad only. 212 Chapter 4: Introduction to Work Features . enabling you to transform the work point from a point other than its current position. the triad is being relocated to the center of the part. 1. right-click on the grounded work point and click 3D Move/Rotate on the shortcut menu.Process Overview After you create the grounded work point. 2. The following steps represent an overview for using the 3D Move/Rotate dialog box to transform an existing grounded work point. where a standard work point exists. you have options to redefine or move/rotate the work point. Select the Redefine alignment or position option and select an element of the triad. In the image below. in the 3D Move/Rotate dialog box select the More tab and then select the Move Triad Only option. In the browser. This would enable you to move or rotate the grounded work point from the new location.Moving and Rotating Grounded Work Points . Redefining a work point is the same as redefining other work features.

Clear the Move Triad Only option and click the Transform tab. Inc. Copyright © 2004 Autodesk. Select an axis element on the triad and enter or drag and angle of rotation. Click Apply or OK to position the grounded work point at the current location. All Rights Reserved 213 .3.

Concept • Work point at the intersection of a line or axis and a surface: Selection 2 .Curve Result Selection 1 .Plane or Face 214 Chapter 4: Introduction to Work Features .Surface Result Selection 1 .Line or Axis • Work point at the intersection of a plane and a curve: Selection 2 .Additional Examples of Work Points Following are some additional methods for creating work points.

2. PC Speaker Base Component Copyright © 2004 Autodesk. click Exercise: Work Points The completed exercise is shown in the following image. To save time. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. From the Main table of contents page. click Chapter 4: Introduction to Work Features From the table of contents for Chapter 4: Introduction to Work Features. you create a PC speaker base component by using sketched features and work points. Inc. All Rights Reserved 215 . the sketch geometry has already been created.Exercise: Work Points In this exercise.

Challenge Exercise: Introduction to Work Features Challenge Exercise: Introduction to Work Features Print Exercise Reference In this exercise you create the Offset-Rod-Guide part by using the concepts and procedures you learned in this chapter. and hole features. You create different types of work features. click Challenge Exercise: Introduction to Work Features The completed exercise is shown in the following image. sketched features. To navigate to the exercise in the Electronic Student Workbook: 1. From the Main table of contents page. click Chapter 4: Introduction to Work Features From the table of contents for Chapter 4: Introduction to Work Features. Offset-Rod-Guide 216 Chapter 4: Introduction to Work Features . 2.

How to use the default center point work point. Inc. All Rights Reserved 217 . How to redefine and control the appearance of work points in your model. How to control the appearance of work planes in your part and assembly files. Y How to redefine and control the appearance of work axes in your model. How to use the default work axes as well as create new work axes. How to create new work points. both parametric and grounded.Chapter Summary Summary You learned the following in this chapter: Summary • • • • • • • • How to locate and utilize the default work planes contained in every part and assembly file. Copyright © 2004 Autodesk. How to create new work planes using different methods to define them.

218 Chapter 4: Introduction to Work Features .

you will be able to. Use the options contained in the Shell dialog box. • • • • • . Creating and editing chamfer features. Using the Hole and Thread tools.Introduction to Placed Features Chapter Introduction In this chapter you learn about. • • • • In this chapter After completing this chapter. Create and edit hole and thread features. The three different methods for defining chamfer features.. • • Create and edit fillet features. Create and edit shell features to remove material from a part. Adding Face Drafts to a model. Use the options on each tab of the Fillet dialog box to control how a fillet is created.. Creating Shell features to remove material from your part model. Creating rectangular and circular patterns of features on your part.. Create and use custom color styles on a part model. Applying custom color styles to a part model. Use the three available methods for creating chamfer features. Representing external and/or internal threads on a part. Different types of fillets that can be created. • • • • • • • • • • • Creating and editing Fillet features. Apply face drafts to a part model by using the Face Draft tool. Create and edit thread features on your part by using the Thread tool. Setting the draft angle and pull direction. Create and edit chamfer features.. Create and edit rectangular and circular patterns.

Fillets are commonly used when parts are designed to remove sharp edges and reduce the potential of stress cracking. you will be able to • Use the Fillet tool to create constant and variable radius fillets 220 Chapter 5: Introduction to Placed Features . and also for aesthetic purposes.Fillet Features Overview Overview Overview Fillet features are among the most widely used features on any three-dimensional (3D) part. In this lesson you learn how to create both constant and variable radius fillets. The most common type of fillet feature is a constant radius fillet. They can exist on geometry in various sizes and shapes. however certain situations may call for the use of variable radius fillets. Pillar Block with Fillets Objectives After completing this lesson.

The arrow icon indicates you are in the selection mode and can continue to select the required edges.The Fillet Tool You use the Fillet tool to create fillets and rounds on existing 3D geometry.Constant Tab Edge Sets: An edge set consists of selected edges and a radius value. Edges: Displays the number of edges selected for this edge set. Panel Bar Keyboard Shortcut SHIFT+F Constant Radius Tab Fillet Dialog Box . You can create both constant radius and variable radius fillets with the Fillet tool. All Rights Reserved 221 . Copyright © 2004 Autodesk. Inc. Procedure Before and After Fillet Features Access Methods You can use the following methods to access the Fillet tool.

select the appropriate edge set in the dialog box. Click to add: Select this area of the dialog box to create a new edge set. then while holding the CTRL or SHIFT key. Select mode area: Determines how edges are selected. You cannot select additional edges until you select the edges field of the edge set. • Edge: Enables you to select or remove individual edges for the fillet. they are all treated as one fillet feature. • Loop: Enables you to select or remove the edges of a closed loop on a face. The pencil icon indicates that the radius value is being edited. 222 Chapter 5: Introduction to Placed Features . Although each edge set can have a different radius value. • Feature: Enables you to select or remove all edges of a feature at once. select the edges to be removed. To remove selected edges from the edge set.Radius: Specify a value for the radius of the fillet for each edge set. Each edge set consist of selected edges and a specific radius.

The manually selected edges are not included in the new edge set. If some edges are already selected. a new edge set is created for the remaining edges. If some edges have already been selected. You cannot remove individual edges from the All Rounds edge set. Copyright © 2004 Autodesk. Only one edge is allowed per selection. Use the Click to Add area for additional edges. a new edge set is created for the remaining edges. You cannot remove individual edges from the All Fillets edge set.All Fillets: Select this option to automatically select all concave edges and corners. The manually selected edges are not included in the new edge set. All Rights Reserved 223 . Variable Radius Tab Fillet Dialog Box . Inc. All Rounds: Select this option to automatically select all convex edges and corners.Variable Tab Edges: Select the edge to place a variable radius fillet.

Position: Specify a position along the selected edge for the selected point. .Point: List the start point and endpoint of the selected edge. On Off 224 Chapter 5: Introduction to Placed Features . Clear this option to create fillets with a linear transition between the points. Radius: Enter a radius value for the selected point. For example.25 represents a distance 25% of the length of the edge from the start point. Select additional points along the edge for more control over the variable radius. Smooth radius transition: Select this option to gradually blend the radius between points. The point selected in the dialog box is highlighted on the edge. Values represent the percentage from the start point.

using the Setbacks tab is optional. When you create fillets on three edges that meet at a vertex. All Rights Reserved 225 . The value specified represents a distance along the selected edge from the vertex.Setbacks Tab Vertex: Select the vertex of three selected edges. Inc.Setbacks Tab Fillet Dialog Box . Not Using Setbacks Using Setbacks Copyright © 2004 Autodesk. The following images represent the result of using the Setbacks tab. Edge/Setback: Select each edge and specify a setback value for the edge.

If this option is selected. click the [>>] button to expand the Fillet dialog box. Fillet Dialog Box . the fillet radius varies when necessary to preserve the adjacent faces. Rolling ball where possible: This option sets the corner style for the fillets.Fillet Dialog Box . If this option is not selected.Options To access the following options.Expanded Roll along sharp edges: This option sets the solution method for the fillet when conditions would cause adjacent edges to be extended in order to maintain the radius. 226 Chapter 5: Introduction to Placed Features . the fillet radius remains constant and adjacent edges are extended as required to maintain the radius.

click the Fillet tool. Editing the fillet feature and enabling the Preserve All Features option fixes the problem and the fillet and cut features remain valid. features that intersect with the fillet are not calculated. Only the selected edge is calculated during the fillet operation. select the edges to be filleted and specify a radius for each edge set. in the graphics window. Feature Intersecting Fillet Creating Constant Radius Fillets .Process Overview The following steps represent an overview for creating constant radius fillet features. Create an edge set for each different radius.Automatic Edge Chain: When this option is selected. In the image below. An error results when creating the fillet feature. 2. features that intersect the fillet feature are checked and their intersections are calculated. The first edge set contains two edges to receive a 2 mm fillet and the second set contains three edges to receive a 1 mm fillet. two edge sets have been created. Copyright © 2004 Autodesk. Preserve All Features: When this option is selected. the cut feature would intersect the fillet feature. 1. If this option is not selected. In the following images. All Rights Reserved 227 . all edges tangent to the selected edge are selected automatically. On the Panel Bar. With the Fillet dialog box displayed. Inc.

3.

Click OK to create the fillet feature. Note in the browser only one fillet feature appears even though five edges were filleted in this example.

Creating Variable Radius Fillets - Process Overview
The following steps represent an overview for creating variable radius fillet features. 1. 2. On the Panel Bar, click the Fillet tool. With the Fillet dialog box displayed, select the Variable tab, and in the graphics window, select the edge(s) to apply the variable radius fillet. In the Fillet dialog box, click the Start point to modify and in the Radius field enter the radius for the Start point then click the End point to modify the radius End point.

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3.

To add an additional point along the selected edge, drag the cursor along the selected edge and left click to add the point.

4.

After the additional point(s) is added, in the Radius box specify a radius for the fillet at the selected point and in the Position box specify a position along the edge for the new point.

5.

Click OK to create the fillet.

Copyright © 2004 Autodesk, Inc. All Rights Reserved

229

Editing Fillet Features
After you have created a Fillet feature, you can edit it using the same dialog box. In the browser, right-click the Fillet feature and click Edit Feature on the shortcut menu. The Fillet dialog box is displayed enabling you to change the fillet parameters, add or remove selections, and change options.

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Exercise: Fillet Features
In this exercise, you create fillet features on the existing Pillar-Block-Rev-2 component. You will create both constant and variable radius fillets.
Print Exercise Reference

To navigate to the exercise in the Electronic Student Workbook:
1. From the Main table of contents page, click Chapter 5: Introduction to Placed Features From the table of contents for Chapter 5: Introduction to Placed Features, click Exercise: Fillet Features

2.

The completed exercise is shown in the following image.

Pillar Block with Fillets

Copyright © 2004 Autodesk, Inc. All Rights Reserved

231

Chamfer Features
Overview Overview

Overview
You can place chamfer features on parts to serve different purposes from functional to aesthetic. Chamfers can exist on parts in various sizes and angles. In this lesson you learn how to create and edit chamfer features.

Rod-Bearing-Mount Complete with Chamfers

Objectives
After completing this lesson, you will be able to • Use the Chamfer tool to create and edit chamfers

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The Chamfer Tool
You use the Chamfer tool to add chamfer features to edges on your part. These features, like other features, are fully parametric and easily editable after you create them. When you create chamfer features, you can choose from three different methods which determine how the chamfer is specified. With any of the methods, the end result is the replacement of the selected edge(s) with a face(s) at an angle specified either directly or indirectly through the use of distances.
Procedure

Before and After Chamfer Features

Access Methods
Use the following methods to access the Chamfer tool. Panel Bar

Keyboard Shortcut

SHIFT+K

When you use any of the above listed methods to access the Chamfer tool, the following options are available. There are three methods for creating chamfers, Single Distance, Distance/Angle, and Distance/Distance. Each method presents different options in the Chamfer dialog box.

Chamfer Dialog Box - Single Distance Option

Edges: Select the edges to be chamfered

Copyright © 2004 Autodesk, Inc. All Rights Reserved

233

Distance: Specify a distance for the chamfer. The distance is applied to both sides of the selected edge resulting in a 45-degree chamfer.

Chamfer Dialog Box - Distance/Angle Option

Edges: Select the edge(s) to be chamfered. This option is disabled until you select a face. The edge(s) selected must be adjacent to the selected face. Face: Select a face adjacent to the edge you are chamfering. The angle is measured from this face. Distance: Specify a distance for the chamfer. The distance is measured from the selected edge along the selected face. Angle: Enter an angle for the chamfer. The angle is measured from the selected face.

Chamfer Dialog Box - Distance/Distance Option

Edge: Select the edge to be chamfered. When you use this method, only one edge can be chamfered at a time. Click this button to flip the sides of the selected edge for calculating Distance1 and Distance2. Distance1: Specify the first distance of the chamfer. This distance is measured along one of the adjacent faces. Distance2: Specify the second distance of the chamfer. This distance is measured along the opposite adjacent face.

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You can expand the Chamfer dialog box by clicking the [>>] button. Expanding the Chamfer dialog box presents the following options.

Chamfer Dialog Box - Expanded Area

Edge Chain: The options control how the edges are selected. The edge selected and all tangentially connected edges. Only the edge selected. Setback: This option is available only when using the single distance method. When chamfering three edges that meet at a corner, this option determines the result of the corner.

Copyright © 2004 Autodesk, Inc. All Rights Reserved

235

Creating and Editing Chamfer Features - Process Overview
The following steps represent an overview for creating and editing chamfer features. 1. 2. On the Panel Bar, click the Chamfer tool. In the Chamfer dialog box, select the desired method to create the chamfer. • For a single distance chamfer, select the edge(s) to be chamfered, enter a distance for the chamfer and click OK.

The resulting chamfer is created

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For the Distance/Angle method, select the Distance/Angle option. Select the face, and then select the edge(s) to be chamfered. Enter a distance and angle for the chamfer and click OK.

The resulting chamfer is created

For the Distance/Distance method, select the Distance/Distance option. Select the edge to be chamfered. Enter distance values in the Distance1 and Distance2 fields.

Optionally flip the direction of the chamfer by clicking the Flip Direction icon.

Copyright © 2004 Autodesk, Inc. All Rights Reserved

237

Editing Chamfer Features After the chamfer feature is created. it will appear in the browser. Right-click the feature and click Edit Feature on the shortcut menu. The Chamfer dialog box is displayed enabling you to edit the feature the same way it was created. The resulting chamfer is created. 238 Chapter 5: Introduction to Placed Features .Click OK to create the chamfer.

you will add chamfer features to an existing part.Exercise: Chamfer Features In this exercise. The completed exercise is shown in the following image. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. Inc. After the features have been created. Rod-Bearing-Mount Complete with Chamfers Copyright © 2004 Autodesk. From the Main table of contents page. All Rights Reserved 239 . click Exercise: Chamfer Features 2. click Chapter 5: Introduction to Placed Features From the table of contents for Chapter 5: Introduction to Placed Features. you will edit the chamfer features and view the result.

In this lesson you learn how to use the Hole tool to create parametric hole features and how to use the Thread tool to create parametric thread features on existing geometry.Hole and Thread Features Overview Overview Overview Hole features enable you to create parametric holes on your part. you will be able to • • Use the Hole tool to create and edit hole features Use the Hole tool to create internal thread features and use the Thread tool to create external thread features 240 Chapter 5: Introduction to Placed Features . Hydraulic Valve Component Objectives After completing this lesson. they do require an unconsumed sketch representing the center point locations for the holes. Although Hole features are considered to be placed features. You use the Thread tool to place both internal and external thread features on the part.

All Rights Reserved 241 . and threads. Although you can create holes by extruding a circle with a Cut feature relationship.The Hole Tool You use the Hole tool to create parametric hole features on parts. Additional options for the drill point and thread options are also available. Panel Bar Shortcut Menu Keyboard Shortcut H Copyright © 2004 Autodesk. You can create standard drilled holes. the endpoints of sketched lines. you are presented with different options for the type of hole being created. and countersunk holes. you must create a sketch containing the hole center points. countersink. With the Hole tool you can create the various hole types in a single dialog box. or points projected from other geometry in the part. Part with Various Types of Holes Access Methods Use the following methods to access the Hole tool. You can create center points using the Point/Hole Center sketch tool. counterbored holes. the Hole tool provides greater flexibility in the variations and types of holes. rather than having to manually edit or create geometry to achieve the same result. such as counterbore. Procedure When you create holes using the Hole tool. Inc. When you start the Hole tool.

To: This option enables you to specify a face or plane to terminate the hole. and projected work points. If you create the sketch using the Point/Hole Center objects. You can also clear hole centers from the selection set by holding the CTRL key and selecting the center points. and countersink. Click this button to flip the direction of the hole. counterbore. • Optionally specify an angle other than the standard 118-degree drill point.Expanded The Holes dialog box includes the following options and specifications: Centers: Select the center points to use for the hole(s). Tapped: This option enables tapped threads in the hole and expands the Hole dialog box. 242 Chapter 5: Introduction to Placed Features . Type: Click the button representing the desired hole type: drilled. Through All: This option enables the hole to go all the way through the part. Termination: Select one of the following Termination types: • • • Distance: This option enables you to specify a depth for the hole in the preview area of the dialog box. Drill Point: Select either a flat bottom drill or standard tapered drill point.Holes Dialog Box . Other acceptable points include endpoints of lines. the center points will be selected automatically. Thread Type: From the drop-down list. projected centerpoints of circles and arcs. select the thread type.

Tap Drill: Creates the hole using the Tap Drill diameter of the selected thread size. you must specify a thread depth in the preview area of the dialog box. Inc. Available pitches are based on the selected Nominal Size. Nominal Size: From the drop-down list. Diameter: Select the actual diameter used to create the hole. Right Hand: Select this option for a right-hand thread. click Return to exit the sketch. Class: From the drop-down list. All Rights Reserved 243 . If this option is not selected. select the nominal hole size.Process Overview The following steps represent an overview for creating and editing holes. select the thread pitch.Full Depth: This option creates the threads at the full depth of the hole. On the Standard toolbar. • • • • Minor: Creates the hole using the Minor Diameter of the selected thread size. Left Hand: Select this option for a left-hand thread. Pitch: Creates the hole using the Pitch diameter of the selected thread size. select the Class of thread. 2. Pitch: From the drop-down list. Create a new sketch containing the center point location for the hole features. 1. Copyright © 2004 Autodesk. Creating and Editing Holes . Major: Creates the hole using the Major Diameter of the selected thread size.

the hole centers will be automatically selected. Click OK to create the hole(s). Remember. If you use the Point/Hole Center sketch object. the endpoints of lines can be used to locate hole features. Adjust the options in the dialog box depending on the type of hole(s) you need to create. In some situations it may be easier to draw construction line segments to locate the center points of the holes. click the Hole tool. 244 Chapter 5: Introduction to Placed Features . 4. click Return to exit the sketch.3. On the Panel Bar. On the Standard toolbar.

Preventing Interference Between Holes and Fasteners Tip In the Threads area.5. Click OK to create the threaded hole. Inc. On the Panel Bar. set the Diameter option to Major. Copyright © 2004 Autodesk. This creates the hole at the major diameter of the thread. Left-hand versus right-hand threads are also depicted correctly. thus preventing an interference being returned between the fastener and the hole. Select the Thread type from the drop-down list and adjust the other thread options as required. All Rights Reserved 245 . Note the bitmap representing a threaded hole. click the Hole tool and then select the endpoints of the line segments. Fine threads will appear fine while coarse threads appear coarse. In the image below the endpoints are being selected and the Tapped option is being used. The bitmap will change according to the thread specification.

Threads are considered a placed feature. Many of the same options available for internal threads using the Hole tool are also available when you use the Thread tool.Location Tab The Location tab in the Thread Feature dialog box includes the following options and specifications: Face: Click the icon to select the face(s) to apply thread features. All that is required is existing cylindrical surfaces to apply the thread feature. 246 Chapter 5: Introduction to Placed Features . the Thread tool does not require an unconsumed sketch.Thread Features The Thread tool enables you to create thread features on external and internal surfaces. Procedure Example of External Thread Features Access Methods Use the following method to access the Thread tool. therefore. Panel Bar Thread Feature Dialog Box .

Specification Tab The Specification tab in the Thread Feature dialog box includes the following options and specifications: Thread Type: Select the required thread type. Copyright © 2004 Autodesk. Click this button to flip the direction of the thread feature. All Rights Reserved 247 . • Length: Specifies the length of the thread feature on the selected face. Right Hand: Select this option to generate a right hand thread. the thread feature is created but is not displayed on the geometry. Left Hand: Select this option to generate a left hand thread. Thread Feature Dialog Box . Class: Select the appropriate thread class from the drop-down list. Inc.Display in Model: Select this option to display the thread bitmaps on the model. Selecting a nominal size other than the size automatically selected may result in an error when you click OK. the following options become available. • Offset: Specifies the distance from the start face of the thread feature. Nominal Size: The nominal thread size is automatically selected based upon the diameter of the selected face. Full Length: Select this option to apply the thread feature to the entire length of the selected face. When this option is not selected. If this option is not selected. Pitch: Select the appropriate thread pitch from the drop-down list.

Process Overview The following steps represent an overview for creating external thread features using the Thread tool. you can right-click the thread feature and click Edit Feature on the shortcut menu to edit the feature using the same dialog box used in creating the feature. 248 Chapter 5: Introduction to Placed Features . Just like other parametric features. 2. Click OK to create the thread feature. On the Specification tab. On the Location tab. select the appropriate thread type and adjust the other settings as required by your design intent. click the Thread tool and select a cylindrical face on the part. On the Panel Bar. The thread feature appears on the model geometry as well as in the browser. 1.Creating Thread Features . adjust the Thread Length options as required.

click Exercise: Hole and Thread Features 2. Inc. You then use the Thread tool to add thread features to the component. click Chapter 5: Introduction to Placed Features From the table of contents for Chapter 5: Introduction to Placed Features.Exercise: Hole and Thread Features In this exercise. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. You will use the Hole tool to add the necessary hole features. From the Main table of contents page. you open the Hyd-Valve-Housing part file and create new hole features. Hydraulic Valve Component Copyright © 2004 Autodesk. The completed exercise is shown in the following image. All Rights Reserved 249 .

Shell Features Overview Overview Overview You use shell features to remove material from existing solid features. you can create the overall shape of your part and then create a cavity in the part by specifying a wall thickness for the faces. By using shell features. In this lesson you learn how to create and edit shell features. Complete Part Containing Shell Features Objectives After completing this lesson. you will be able to: • Use the Shell tool to create shelled features 250 Chapter 5: Introduction to Placed Features .

All Rights Reserved 251 .The Shell Tool You use the Shell tool to create shelled features on existing solid geometry. you can remove material from an existing part and create a cavity in the part by specifying a wall thickness for the faces. Panel Bar Shell Dialog Box Copyright © 2004 Autodesk. Generally. Procedure Before and After Shell Feature Access Methods Use the following methods to access the Shell tool. One key advantage to using the Shell tool is that you can create differing wall thickness for each face of the part. Inc. you select at least one face on the part to be removed from the shell feature leaving the remaining faces as the shell walls. With the Shell tool.

Process Overview The following steps represent an overview for creating shell features. In the Thickness box enter a wall thickness.Remove Faces: Click this icon to select the face(s) to remove from the shell feature. • Outside: The thickness is applied to the outside of the existing faces. Thickness: Specify value for the wall thickness. The remaining faces serve as walls for the shell feature. 2. 252 Chapter 5: Introduction to Placed Features . Select the face(s) and specify a unique wall thickness for the face. it will result in a cavity in the part with no open faces. • Inside: The thickness is applied to the inside of the existing faces. 1. If you do not remove any faces from the shell feature. This value overrides the default thickness for the selected face(s) only. Create a part representing the overall shape required. On the Panel bar. Direction: Click one of the direction buttons. Unique face thickness: Select the Click to Add area of the dialog box to create unique face thicknesses for the shell feature. click the Shell tool and select the faces to remove from the shell operation. • Both: Half of the thickness is applied to each side of the face. Creating Shell Features .

Inc. specify a thickness for the selected face(s).3. To assign unique wall thicknesses. All Rights Reserved 253 . Click OK to create the shell feature. The shell feature is created. click the [>>] button to expand the dialog box and select the Click to Add area and select the face(s) to assign a unique wall thickness. Copyright © 2004 Autodesk. Under Unique Face Thickness.

Complete Part Containing Shell Features 254 Chapter 5: Introduction to Placed Features . From the Main table of contents page. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. click Exercise: Shell Features 2. The completed exercise is shown in the following image. applying a common wall thickness to all faces. You will then edit the shell feature to include unique wall thicknesses on different features. click Chapter 5: Introduction to Placed Features From the table of contents for Chapter 5: Introduction to Placed Features. you will create a shell feature for the part.Exercise: Shell Features In this exercise.

If the original feature changes. All Rights Reserved 255 . There are two types of patterns: Rectangular and Circular. In this lesson you learn how to create and edit Rectangular and Circular Pattern features. When you pattern a feature. you will be able to • • Create and edit rectangular patterns Create and edit circular patterns Copyright © 2004 Autodesk. Inc. Each type offers different options for creating the pattern. the patterned features update to reflect those changes. Completed Face Plate with Patterned Features Objectives After completing this lesson.Pattern Features Overview Overview Overview Pattern features are used to parametrically duplicate selected features. you are creating parametric copies of that feature.

so any changes in the original feature are reflected in the pattern occurrences. they are associative to the original feature. Example of Rectangular Patterns Access Methods Use the following methods to access the Rectangular Pattern tool. Panel Bar Keyboard Shortcut SHIFT+R 256 Chapter 5: Introduction to Placed Features . You can pattern a feature along one or two directions and/or paths.The Rectangular Pattern Tool You use the Rectangular Pattern tool to duplicate one or more features in a rectangular pattern. with options to control feature spacing. There are several options to control how the feature(s) will be patterned. Procedure When you create these patterns.

Expanded The Rectangular Pattern dialog box includes the following options and specifications: Features: Select the feature(s) to be patterned. Enter the number of occurrences for the pattern. Inc. This number includes the original feature. Curve Length: Disables the Distance field and divides the curve length by the number of occurrences. Select one of the following options from the drop-down list: Spacing: Distance value represents the spacing between each occurrence. Pattern can start at any selected point. All Rights Reserved 257 .Rectangular Pattern Dialog Box . Use the Flip Direction button to flip the path direction. Enter a value for the pattern distance. This can be the edge of a part or a 2D sketch representing the path for the pattern. Direction 2: This column is optional and contains the same options as Direction 1. Copyright © 2004 Autodesk. This value represents either total distance of the pattern or spacing between each feature. Direction 1: Path: Select the path for Direction 1. Start: Sets the start point for the first occurrence. Distance: Distance value represents the total pattern distance.

Finally you will see an Occurrence item for each occurrence in the pattern. The first Occurrence represents the initial feature used in the pattern followed by the number of occurrences created. Browser Appearance of Rectangular/Circular Patterns When you create patterns. Adjust to Model: This method enables each occurrence termination to be calculated. Using this method. Right-click on an occurrence and click Suppress on the shortcut menu to suppress the selected occurrence. each occurrence uses an identical termination method regardless of where they intersect other features. along with a folder containing the features used in the pattern. 258 Chapter 5: Introduction to Placed Features . This option is not available on the first occurrence. This method requires more processing and can increase computational time on large patterns. you immediately see the difference. Located under the pattern feature. If you expand a rectangular or circular pattern. you will find any sketches used as a path.Termination Method: Identical: This is the default method which provides the best performance for large patterns. Identical: Occurrence orientation is identical to the first feature. Orientation Method: These options control the orientation of the patterned features. the way they appear in the browser is unique compared to other features. Adjust to Direction 1 or Direction 2: Occurrences will be rotated as the path changes directions.

Optionally provide information for Direction 2. Optionally include information for Direction 2 and click OK. On the Panel Bar. Click the Path button under Direction 1 and select a path. All Rights Reserved 259 .Creating Rectangular Patterns . Adjust the number of occurrence. Create a part with a feature(s) to be patterned. part edge. 1. or origin axis for the pattern. Copyright © 2004 Autodesk. 4. create a 2D sketch containing the path for the pattern. To create a pattern along a path. Enter the number of occurrences and distance values and adjust the Spacing method accordingly. 2. click the Rectangular Pattern tool and select the feature to be patterned. On the Panel Bar. Click the Path button under Direction 1 and select the path for the pattern.Process Overview The following steps can be used to create a rectangular pattern. click the Rectangular Pattern tool and select the feature(s) to be patterned. Inc. and spacing options as required and click OK. distance. 3.

The Circular Pattern Tool You use the Circular Pattern tool to duplicate one or more features in a circular pattern. Panel Bar Keyboard Shortcut SHIFT+O 260 Chapter 5: Introduction to Placed Features . so any changes in the original feature are reflected in the pattern occurrences. You then select a rotation axis which serves as the center of the pattern. they are associative to the original feature. Next you set the pattern properties such as number of occurrences and angle. There are also options for controlling the creation method and positioning method. Example of a Circular Pattern Access Methods Use the following methods to access the Circular Pattern tool. you must first select a feature to pattern. When you create these patterns. Procedure When you start the Circular Pattern tool.

Valid selections include circular faces. This method requires more processing and can increase computational time on large patterns. Copyright © 2004 Autodesk.Expanded The Circular Pattern dialog box includes the following options and specifications: Features: Select the feature(s) to be patterned. Creation Method: Identical: This the default method which provides the best performance for large patterns. All Rights Reserved 261 . Using this method. each occurrence uses an identical termination method regardless of where they intersect other features. Positioning Method: Incremental: Sets the angle value to represent the angle between occurrences. work axes. or part edges. The result of this angle is based on the Positioning Method chosen.Circular Pattern Dialog Box . : Flips the rotational direction of the pattern. Placement: : Specify the number of occurrences for the pattern. Inc. This number includes the original feature. Adjust to Model: This method enables each occurrence termination to be calculated. Rotation Axis: Select the rotation axis for the pattern. : Specify the angle for the pattern. Fitted: Sets the angle value to represent the total rotational angle of the pattern.

The first Occurrence represents the initial feature used in the pattern followed by the number of occurrences created. along with a folder containing the features used in the pattern. Right-click on an occurrence and click Suppress on the shortcut menu to suppress the selected occurrence. Finally you will see an Occurrence item for each occurrence in the pattern. This option is not available on the first occurrence. 262 Chapter 5: Introduction to Placed Features . the way they appear in the browser is unique compared to other features. you will find any sketches used as a path. you immediately see the difference. Located under the pattern feature.Browser Appearance of Rectangular/Circular Patterns When you create patterns. If you expand a rectangular or circular pattern.

Creating Circular Patterns . 3. Click OK to create the pattern. click the Circular Pattern tool and select the feature(s) to be patterned. Inc.Process Overview The following steps represent an overview for creating circular patterns. 1. On the Panel Bar. All Rights Reserved 263 . Optionally click the [>>] button to expand the dialog box and adjust the options as required. 2. Create a part containing the feature(s) to be patterned. Then click the Rotation Axis icon and select the feature representing the rotation axis for the pattern. Copyright © 2004 Autodesk.

You then edit the patterned features to suppress occurrences within each. Completed Face Plate with Patterned Features 264 Chapter 5: Introduction to Placed Features . From the Main table of contents page. you open a face plate component and create both rectangular and patterned features.Exercise: Pattern Features In this exercise. The completed exercise is shown in the following image. click Exercise: Pattern Features 2. click Chapter 5: Introduction to Placed Features From the table of contents for Chapter 5: Introduction to Placed Features. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1.

In this lesson you learn how to apply draft angles to faces using the Face Draft tool. you need to apply draft angles to the faces to allow for the part to be pulled from the mold. Inc. All Rights Reserved 265 . This draft angle is referred to as a face draft.Face Drafts Overview Overview Overview When you create designs for casting or molds. Depending on the design and manufacturing intent. or to single selected faces. you will be able to • Use the Face Draft tool to create and edit face drafts Copyright © 2004 Autodesk. Indexer Component with Face Drafts Objectives After completing this lesson. you might apply the draft angle to all faces.

A draft angle applied to faces on the part allows the part to be pulled away from the mold. or origin plane or axis. Panel Bar Keyboard Shortcut SHIFT+D 266 Chapter 5: Introduction to Placed Features . you can also choose between a Fixed Edge face draft or Fixed Plane face draft. draft angles are generally very small.The Face Draft Tool You use the Face Draft tool to apply draft angles to selected faces on the part. the draft angles in this lesson may be exaggerated. Note Access Methods Use the following methods to access the Face Draft tool. you select the faces to apply the draft angle. After you define the Pull Direction. In this lesson you learn how to create face drafts using each of these methods. For visual clarity. you must specify the Pull Direction. edge. Before and After Face Draft Feature Face Draft Angles In reality. which can be based on a face. When you create a face draft feature. The result of the draft angle depends on the orientation of the face in relation to the Pull Direction. Procedure When you create the face draft feature.

or axis to define the direction the part is pulled away from the mold. you can use the Flip Direction button to flip the Pull Direction. Copyright © 2004 Autodesk. Draft Angle: Specify an angle value for the face draft. plane. Faces: Select the faces to apply the face draft feature. The Pull Direction is normal to the selected plane. Pull Direction: Select a face. If using the Fixed Edge method. All Rights Reserved 267 . Fixed Plane Method: This method creates a face draft calculated from the location of the selected plane. use the CTRL or SHIFT key and reselect the edge to remove it from the selection set. Note: If you select an incorrect edge. After you make the selection.The Face Draft dialog box includes the following options and specifications: Fixed Edge Method: This method creates a face draft on the selected face(s) and the selected edge remains fixed in place. be certain to select the edge you want to remain fixed. edge. Depending on the position of the selected plane this method causes material to be added on one side of the plane and subtracted from the opposite side of the plane. Inc.

2. select the Fixed Edge or Fixed Plane method and then select a face. 268 Chapter 5: Introduction to Placed Features . click the Face Draft tool. or axis to define the Pull Direction. If you are using the Fixed Edge method. plane. select the face at a point closest to the fixed edge. In the Draft Angle box. On the Panel Bar. 1. Click OK to create the face draft. The face drafts are applied to the selected faces. In the Face Draft dialog box. edge.Process Overview The following steps represent an overview for creating face drafts. Create a new part containing the features requiring face drafts.Creating Face Drafts . Select the faces to apply the face draft. 3. enter an angle value.

you create and edit face drafts on the part.Exercise: Face Drafts In this exercise. The completed exercise is shown in the following image. From the Main table of contents page. You will experiment with both the Fixed Edge method and Fixed Plane method for creating the face draft. click Chapter 5: Introduction to Placed Features From the table of contents for Chapter 5: Introduction to Placed Features. Inc. All Rights Reserved 269 . click Exercise: Face Drafts 2. Indexer Component with Face Drafts Copyright © 2004 Autodesk. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1.

You can assign different colors to parts and even create new custom color styles. a default color style is assigned.Creating and Using Color Styles Overview Overview Overview As you create new parts using Autodesk Inventor. you will be able to • Change and assign color styles to parts 270 Chapter 5: Introduction to Placed Features . Assigning a New Color Style Objectives After completing this lesson. In this lesson you learn how to create and assign color styles to parts.

Inc. The list will update to reflect the closest match. which is located on the Format pull-down menu. Other color styles are available and can be accessed from the Style drop-down list on the Standard toolbar. and Ambient. All Rights Reserved 271 . it is available only in the part or assembly in which it was created. If you create a new color style. When selecting a material from the list. Copyright © 2004 Autodesk. is four color properties. Procedure Color styles are stored within each part or assembly file. Emissive.Standard Toolbar Format > Colors Color Dialog Box Style Name: Enter a color style name. Specular. Diffuse. You can copy these custom color styles to templates or other part files by using the Organizer tool. they are assigned the Default color style. Appearance: Use the sliders to adjust the Shiny and Opaque color properties. Save: Click to save the changes to the selected color style.Creating and Using Color Styles When you create new parts. the color style name will appear here. Pull-Down Menu To Assign Colors . Select the color swatch next to each properties and select a color from the Custom Color dialog box. Use the following methods to create and apply color styles. Color Tab: Located on this tab.

and leave the dialog box open. Rotation: Adjust the slider to rotate the texture map. 272 Chapter 5: Introduction to Placed Features .Delete: Click to delete the selected color style. Project Library: Select this option to display textures stored within the current project. Texture Library: • • Application Library: Select this option to display textures from the Application library. Remove: Click to remove the selected texture from the color style. Close: Click to close the dialog box.Texture Tab Choose: Click to display the Texture Chooser dialog box. Texture Chooser Dialog Box Select a texture by dragging the slider in the preview window. %Scale: Adjust the slider to scale the texture map. Colors Dialog Box . Apply: Click to apply the changes to the color style. New: Click to create a new color style.

Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1.Exercise: Creating and Using Color Styles In this exercise. The completed exercise is shown in the following image. All Rights Reserved 273 . click Chapter 5: Introduction to Placed Features From the table of contents for Chapter 5: Introduction to Placed Features. Assigning a New Color Style Copyright © 2004 Autodesk. click Exercise: Creating and Using Color Styles 2. Inc. you will create a new color style and apply it to your part. From the Main table of contents page.

click Chapter 5: Introduction to Placed Features From the table of contents for Chapter 5: Introduction to Placed Features. The handle is a two piece design for which you are creating one half of the handle.Challenge Exercise: Introduction to Placed Features Challenge Exercise: Introduction to Placed Features Print Exercise Reference In this exercise you will utilize the procedures and concepts learned in this lesson to create a plastic handle. click Challenge Exercise: Introduction to Placed Features 2. From the Main table of contents page. To navigate to the exercise in the Electronic Student Workbook: 1. Plastic Handle 274 Chapter 5: Introduction to Placed Features . The completed exercise is shown in the following image.

Copyright © 2004 Autodesk. How to remove material from your part by using the Shell tool. The different options available in the Holes dialog box and how to use these options to create different types of holes. How to create and use custom color styles on a part model. How to use the options in the Shell dialog box and how they effect the shell feature. How to add thread features to a model. How to use the Face Draft tool to apply draft angles to selected faces on a part model. The options available for each type of pattern and the effect of these options on the pattern features. How to create and edit Hole and Thread features on a part model. How to edit a pattern and suppress feature occurrences in the pattern if required. Inc. How to adjust options in the Colors dialog box to effect the appearance properties of a new color style. How to create and edit rectangular and circular patterns on a part model. How to create a custom color style that includes a texture map. Three methods available for creating chamfers and how to use each method. Why face drafts are typically used and how these manufacturing methods correlate to options in the dialog box such as Pull-Direction.Chapter Summary Summary You learned the following in this chapter: Summary • • • • • • • • • • • • • • • • How to create and edit fillet features on a part file. How to use the options on each tab of the Fillet dialog box to control how a fillet feature is created. All Rights Reserved 275 .

276 Chapter 5: Introduction to Placed Features .

resequence and reorder the assembly and use browser filters Create Design Views to save assembly views with specific display related characteristics Place components in an assembly using the Place Component tool Drag components into an assembly Replace existing components in an assembly Create new components in the context of the assembly Place assembly constraints Create basic adaptive features for parts used in an assembly • • • • • • • • • • • • • • • • • • • • . and Middle Out assembly techniques Use the browser to control different aspects of the assembly environment Activate components inplace within the assembly. Top Down. Assembly based work features Using geometry projected from other parts in the assembly to help create new parts.. Controlling the appearance of parts and features in the browser and using Design Views to save assembly views... Dragging components into the assembly and replacing components in the assembly.Assembly Modeling Fundamentals Overview Overview Chapter Introduction In this chapter you learn about. Adaptivity and how it can be used in the assembly. • Apply Bottom Up. Locating components in and out of the assembly by using different versions of the Find tool. Analyzing components of an assembly. The Place Component tool. • • • The assembly modeling environment and interface used to create assembly models.. you will be able to. Creating components in the context of the assembly. The Assembly Browser. In this chapter After completing this chapter. Degrees of freedom Simulating motion in an assembly Placing assembly constraints.

you will learn the concept of assembly modeling and the tools you use to create an assembly. you will be able to • • • Understand the concept of assembly modeling and the procedures you use to create an assembly model Navigate the assembly environment and identify the assembly coordinate system Use the Assembly Panel Bar 278 Chapter 6: Assembly Modeling Fundamentals .Introduction to Assembly Modeling Overview Using Assembly modeling you bring individual components into a common environment and use various tools to assemble them. You create new geometry. In this lesson. and manage the relationships between the parts in the assembly. Completed Assembly Objectives After completing this lesson. place existing parts and/or assemblies.

Concept These relationships can range from simple constraint based relationships that determine a components position in the assembly. which enables a component to change size based upon its relationship to other components in the assembly. All Rights Reserved 279 . to advanced relationships such as adaptivity. Parametric relationships are created between each component that determine component behavior in the assembly. Typical Assembly Model Copyright © 2004 Autodesk.Assembly Modeling Concepts You create an assembly by combining multiple components and/or assemblies into a single environment. Inc.

The image below represents a Top-Down approach to assembly modeling. As you design each component. You create a blank assembly. You create and edit all geometry while working in the overall assembly. The initial part is created.Assembly Modeling Methods Before you create assembly models you must understand the three basic methods you use to create them and how to choose the correct assembly modeling approach. you are applying the required assembly constraints. • Top Down Assembly Modeling: All assembly components are designed in the context of the assembly. 280 Chapter 6: Assembly Modeling Fundamentals . and are making changes to parts based upon their relationships to other components in the assembly. then while working in the context of the assembly. additional parts are created. then design each component while still in the assembly environment.

The image below represents a typical Bottom-Up approach to assembly modeling. If changes to the parts are required. After the components are designed. Copyright © 2004 Autodesk. Each part is designed separate from the assembly and other components. All Rights Reserved 281 . After you create the parts they are placed into the assembly and constrained to other parts. Inc. they are made outside of the assembly and will automatically be reflected in the assembly model. Each part file is designed separate from the assembly and other parts.• Bottom Up Assembly Modeling: Individual components for an assembly are designed outside of the assembly where they will be placed. they are placed into the assembly.

a typical assembly would generally consist of components that are designed specifically for the assembly. Some components are being placed in the assembly. as soon as you insert the standard off-the-shelf components. and understand the benefits to each modeling approach. or other standard hardware. you will be able to choose the best approach for a given task. and other standard off-the-shelf components such as nuts. You can begin the assembly using one method and change to a different one. while others are being designed in the context of the assembly. As you become more proficient with the application. You can use all of the methods above and switch between them at anytime. So even if you design all of the non-standard components using a Top-Down approach. 282 Chapter 6: Assembly Modeling Fundamentals . you have essentially switched to Middle Out approach because you have included parts in the assembly that were created outside of the assembly. For example. The image below represents a Middle Out approach to assembly modeling.• Middle Out Assembly Modeling: This flexible approach closely represents the actual real-world design process. bolts.

All Rights Reserved 283 . One of the selected faces must be circular. Mate/Flush Constraint: Used to align part features such as faces.Assembly Constraints You use Assembly constraints to create parametric relationships between parts in the assembly. Copyright © 2004 Autodesk. or axes. Insert Constraint: Used to insert one component into another. edges. There are four basic assembly constraints. Generally applied to circular faces and planar faces. Inc. or any part that needs to be inserted into a hole on another part. or pins. you use 3D constraints in an assembly to position parts in relation to other parts. Generally applied to bolts. edges. Each of these constraint types will be described in greater detail later in this chapter. Angle Constraint: Used to specify an angle between two parts. each with unique solutions and options. Applied by selecting a circular edge on each part. Tangent Constraint: Used to define a tangential relationship between two parts. Applied to faces. Just as you use 2D constraints to control 2D geometry. or axis. This constraint effectively combines a mate axis/axis and a mate face/face constraint.

284 Chapter 6: Assembly Modeling Fundamentals . unaffected by the feature. Components within the subassembly are constrained to each other. the subassembly behaves as a single part. To do so you activate the subassembly by double-clicking on the subassembly in the browser. The features however are not stored within the parts that are affected but are local to the current assembly and only effect the parts in the context of the current assembly. you create an assembly which was designed to accommodate several different electric motors. For example. and chamfers on parts in the assembly. while the subassembly is constrained to the overall assembly as a single component. In the context of the overall assembly. Each motor type requires a different hole pattern and other cutouts for routing the wiring harness.Subassemblies You use Subassemblies to organize large assemblies into smaller groups. Assembly based sketches serve as the basis for assembly features. thus leaving the parts that are common to all assemblies. extrusions. Assembly Sketching You use Assembly sketching to create assembly based features such as holes. You can use these features in situations where assemblies share common parts but with features that are unique to the assembly. The use of assembly features would enable you to create these motor-specific features at the assembly level. A subassembly is essentially an assembly placed into another assembly. You must edit constraints within the assembly where they were created.

Principle Assembly Modeling Environment Assembly Panel Bar: Contains tools specific to assembly modeling. Assembly Browser: Lists all parts and their constraints. Default coordinate system elements are aligned with the 0. Expand the components to expose the assembly constraints that have been applied. Inc.0 point in the assembly and can be used as you build the assembly. Copyright © 2004 Autodesk. When a part is activated for editing. Assembly Coordinate System Each assembly file contains an independent coordinate system.0.Assembly Environment The assembly environment in Autodesk Inventor software is virtually the same as the part modeling environment with the exception of tools that are unique to assembly modeling. Note: This only applies if the first part in the assembly is placed into. When you place the first part into the assembly. and center point. Assembly Coordinate Elements: Identical to the part environment. All Rights Reserved 285 . the origin point of the part file will be matched to the origin point of the assembly file. axes. and not created from scratch in the context of the assembly. the browser functions are identical to the part modeling environment. 3D Indicator: Displays the current view orientation relative to the assembly coordinate system. each assembly also contains an independent coordinate system. Assembly Components: Each component in the assembly is listed. Expand the Origin folder to expose the origin planes.

and Sketch modes depending on the context you are using. Assembly Panel Bar After you become familiar with the assembly tool icons. At the top of the panel bar. 286 Chapter 6: Assembly Modeling Fundamentals . then select Expert. the Panel Bar will automatically switch between Assembly. As you create your assembly model. select the Assembly Panel drop-down. Part.Assembly Panel Bar Similar to the Part Modeling Panel Bar. you will make more room available for the Assembly/Part browser. Enter these key sequences to start the related tool. By setting the Panel Bar to expert mode. Procedure Note the keyboard shortcuts next to each icon. you can switch the panel bar to expert mode. the Assembly Panel Bar contains the tools specific to assembly modeling.

From the Main table of contents page. All Rights Reserved 287 .Exercise: Introduction to Assembly Modeling In this exercise. click Chapter 6: Assembly Modeling Fundamentals From the table of contents for Chapter 6: Assembly Modeling Fundamentals. Inc. click Exercise: Introduction to Assembly Modeling 2. you will create a basic assembly model using some of the concepts mentioned in this lesson. Some techniques performed during this lesson will be covered in greater detail later in this chapter. The completed exercise is shown in the following image. Completed Assembly Copyright © 2004 Autodesk. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1.

5-Axis Robot Assembly Objectives After completing this lesson. In this lesson you will learn about the various options available through the Assembly Browser.Assembly Browser Overview Overview Overview The Assembly Browser offers several options for working in the assembly environment and is your primary tool for interacting with the assembly components and features. you will be able to • • • • • • • Activate and edit parts in the context of the assembly Control the visibility of parts in an assembly Resequence and Restructure an assembly Create browser filters and utilize them in an assembly Enable and disable components in an assembly Identify grounded components in an assembly and how they effect other assembly components Create and use Design Views 288 Chapter 6: Assembly Modeling Fundamentals .

double-click on the part. Procedure • • • In the Browser or graphics window.In-Place Activation In-Place Activation means you activate a part in the context of the assembly.Shortcut Menu Copyright © 2004 Autodesk. In the Browser or graphics window. In order to edit a part in the context of the assembly. This option will open the part in a separate window. you must activate the part. Any changes to the part are automatically reflected in the assembly. In-Place Activation . There are a few options available for activating a part in-place. right-click on the part and on the shortcut menu click Edit. All Rights Reserved 289 . right-click on the part and on the shortcut menu click Open. In the Browser or graphics window. Inc.

The Panel Bar switches to display the modeling tools. the background behind all other parts is greyed. the assembly environment changes.Result of In-Place Activation When a part is activated in the context of the assembly. • • • • In the Browser. In the graphics window. In the Browser. the non-active parts are dimmed. the part is automatically expanded to expose the part features.Active Part and Active Part in the Context of the Assembly 290 Chapter 6: Assembly Modeling Fundamentals . Assembly Browser .

Visibility Control It is possible to control the visibility of all elements in the assembly. Inc. parts with the visibility property turned off appear grey. While you work in the context of the assembly. right-click on an element in the assembly and select Visibility on the shortcut menu. in the Assembly Browser or graphics window. All Rights Reserved 291 . Browser Part Visibility Copyright © 2004 Autodesk. Procedure Browser Appearance In the Assembly browser. Check mark indicates the part is currently visible.

Procedure Access Methods The following methods are available for restructuring your assembly. Procedure To resequence the assembly.Assembly Resequence It is possible to resequence the order of parts in the assembly. select one or more parts then right-click on a part and select Demote Keyboard Shortcut Select one or more parts and press TAB 292 Chapter 6: Assembly Modeling Fundamentals . at some point you may need to organize the assembly by placing components into subassemblies. Resequencing the assembly enables you to place the parts in a more logical order. By restructuring the assembly you are creating subassemblies and placing existing parts into the subassembly. click and drag on the part and release the mouse at its new position. Assembly Resequencing Assembly Restructure As you create your assembly. Parts are displayed in the browser in the order in which they are placed or created. in the browser. Shortcut Menu In the browser or graphics window.

This will place all selected parts into the new subassembly and maintain the constraints. If you restructure the parts separately you will loose the assembly constraints and will need to recreate them. at the same time. Constraints applied to parts residing in different assemblies and subassemblies will not be maintained.When you restructure an assembly using the Demote tool. there is a potential that you will loose some assembly constraints during the restructuring process. All Rights Reserved 293 . When possible. To restructure all parts in one step. Template: Select a template to use for the new subassembly. you should restructure all parts to be included in the subassembly. Inc. the Create In-Place Component dialog box appears. Copyright © 2004 Autodesk. Constraints applied to parts residing in the same assembly will be maintained if they are restructured into a new subassembly at the same time. Assembly Restructure Constraint Warning Assembly Restructure Constraint Warning Dialog Box When restructuring parts into subassemblies. Create In-Place Dialog Box New File Name: Enter a file name for the subassembly. select all the parts in the browser or graphics window and then select the Demote tool. New File Location: Enter or browse the location for the new subassembly.

it is possible to restructure the assembly by dragging parts from the top level assembly to the subassembly. Drag and Drop Restructuring 294 Chapter 6: Assembly Modeling Fundamentals . Depending on the constraint conditions. you may loose assembly constraints using this method. It is also possible to drag and drop parts from the subassembly to the top level assembly.Drag and Drop Restructuring If a subassembly already exists.

click the Filter button and the filter menu is displayed. Hides parts contained within a subassembly when the top-level assembly is active. Hide Warnings: Hides warning symbols attached to constraints in the browser. the browser filters can assist you by streamlining its information. As your assembly grows in complexity. All Rights Reserved 295 . Inc.Browser Filters You can filter the display of information in the browser by using the browser filters. Hide Documents: Hides inserted documents. Show Children Only: Displays only first level children. Procedure Hide Work Features: Hides all work features including the Origin folders. Hide Notes: Hides all notes attached to features. Copyright © 2004 Autodesk. At the top of the Assembly Browser.

The Modeling View will display the parts and their features.Browser Display Mode When you work in an assembly the Assembly browser display mode defaults to Position View. You can change the display mode to Modeling View by selecting the Position Mode drop-down menu at the top of the browser. Procedure Assembly Browser Display Modes When you examine the images above. This mode enables you to identify part features and activate them for editing without having to activate the part. While in the Modeling View. 296 Chapter 6: Assembly Modeling Fundamentals . Expand this folder to expose the assembly constraints. It displays the parts and assembly constraints. note also the Constraints folder at the top. note the appearance of the assembly constraints while in the Position View and the part features while in Modeling View.

click Enabled. A check mark indicates the part is currently enabled. right-click on the part and on the shortcut menu. Assembly with Component Not Enabled In the browser or graphics window. When a component is not enabled. All Rights Reserved 297 . Inc. the data structure of enabled components is available while components that are not enabled. they are enabled. when you place components into an assembly. it appears dimmed in the graphics window and its icon color in the browser changes to green. Concept When you open an assembly. Copyright © 2004 Autodesk. When a component is enabled you have access to the component for editing and applying constraints.Enabled Components By default. For large assemblies this is beneficial to increasing overall system performance. only the graphics information is loaded.

When you apply constraints to a grounded component. When you ground parts you can use them to mimic real-world situation where some parts are fixed in position. You can also remove the grounded property from the first part in the assembly. In the browser or graphics window. Grounded Components in Browser 298 Chapter 6: Assembly Modeling Fundamentals . while others will move relative to the parts to which they have been constrained. there is no limit to the number of grounded parts that you can have in an assembly. the non-grounded component will move to validate the constraint while the grounded component remains fixed in its position.Grounded Components By default. the first part in each assembly is grounded. Grounded components appear in the browser with the Push Pin icon. click Grounded. Concept Although the first part is grounded. right-click on the part and on the shortcut menu. All degrees of freedom are removed from the component and it cannot be moved.

Browser Menu Area Pull Down Menu View > Design Views Each Design View file can contain multiple design views. You can also use Design views as the basis for Drawing and Presentation views. By default there will be three design views created. UserName. you may need to turn the visibility off of several components to work on parts internally. Design Views are used to store assembly display configurations that you can recall the next time you work on the assembly. you can recall that configuration by activating the design view.Design Views When you create a new assembly file. as you work on an assembly. Inc. All Rights Reserved 299 . If you save the display configuration as a new design view. a separate Design View file is automatically created.all visible: Built-in design view that when activated will turn the visibility of all components on. For example. • • • system. Procedure Several different properties are stored within the design view. • • • • • • Component visibility (visible or not visible) Sketch and work feature visibility Component enabled status Color and style properties applied in the assembly Zoom and viewing angle Browser display mode (Position or Modeling) Access Methods The following methods are available for accessing Design Views.nothing visible: Built-in design view that when activated will turn the visibility of all components off. Design Views are stored in the same directory as the assembly and by default have the same name as the assembly with an *. system.default: This design view is automatically created and is based Copyright © 2004 Autodesk.idv extension The following properties are stored within design view.

Enter a new design view name. Browse: Click to browse for a design view file.upon your system user name. Design Views Dialog Box Storage Location: Represents the current storage location for the design view file. Delete: Click to delete the selected design view. Apply: Click to activate the selected design view. Save: Click to save the current display configuration as a design view. Design View: Lists the name of the currently selected design view. New: Click to create a new design view file. 300 Chapter 6: Assembly Modeling Fundamentals .

Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. 5-Axis Robot Assembly Copyright © 2004 Autodesk. The completed exercise is shown in the following image. click Chapter 6: Assembly Modeling Fundamentals From the table of contents for Chapter 6: Assembly Modeling Fundamentals.Exercise: Assembly Browser In this exercise. Inc. From the Main table of contents page. All Rights Reserved 301 . click Exercise: Assembly Browser 2. you will open an assembly file and use the Assembly Browser to perform several tasks.

you will be able to • • • • Use the Place Component tool to place parts into an assembly Utilize sources other than Autodesk Inventor software to place components Drag components into an assembly Replace components in an assembly 302 Chapter 6: Assembly Modeling Fundamentals .Placing Components in an Assembly Overview Overview Overview As you create assemblies you place component geometry that represents the assembly's individual parts. Completed Robot Assembly Objectives After completing this lesson. In this lesson you will learn about several different ways you can place components into an assembly.

Copyright © 2004 Autodesk.The Place Component Tool You use the Place Component tool to place components into the assembly. After you place the part into the assembly. however the end result is the selected file will be placed into the assembly file instead of opened for editing. Select this tool and the Open dialog box will be displayed. Panel Bar Shortcut Menu Keyboard Shortcut P Open Dialog Box Select the file to place into the assembly and click Open.0) and will be grounded. right-click in the graphics window and click Done on the shortcut menu. To place files other than Autodesk Inventor software files. Inc.0. Access Methods Use the following methods to access the Place Component tool. You can place additional occurrences of the part by clicking different locations in the graphics window. Procedure The first component you place into the assembly will be automatically placed at the assembly's origin point (0. The same options for opening files are available. All Rights Reserved 303 . select the file type in the Files of type drop-down list.

1. On the Panel Bar. 304 Chapter 6: Assembly Modeling Fundamentals . 5. 2. Optionally place additional components by clicking other locations in the graphics window. The first component in the assembly is positioned automatically and is grounded. 4. click the Place Component tool and continue to place components into the assembly. or press ESC to cancel.Placing Components . Open or create a new assembly file. select the file you want to place into the assembly. click the Place Component tool. In the Open dialog box.Process Overview The following steps are an overview for using the Place Component tool to place components into the assembly. and click Open. On the Panel Bar. 3.

All Rights Reserved 305 . (*.step) Pro Engineer (*. Supported Formats Copyright © 2004 Autodesk.stp. *. *.sat) (ACIS/ShapeManager) IGES files (*.asm) Different capabilities are available with each of these formats. would be reflected in the assembly.iges) STEP files (*.dwg) AutoCAD (*. *. Inc. *.ige. Some formats will be converted to Autodesk Inventor files when placed into an assembly. Any changes in the Autodesk Mechanical Desktop file. select the Files of type drop-down list to display the supported file types. Concept • • • • • • • Autodesk Inventor parts and assemblies. but others such as Autodesk Mechanical Desktop will be linked to the assembly. Supported File Types In the Open dialog box. *. *.iam) Autodesk Mechanical Desktop (*.ste. The following list represents the supported formats that you can place into an assembly.igs.ipt.Sources of Placed Components As you use Autodesk Inventor software to build assemblies you can use geometry from other applications as parts in your assembly.prt.dwg) SAT files (*.

Mechanical Desktop Parts in an Autodesk Inventor Assembly The image above represents an Autodesk Mechanical Desktop part used in an Autodesk Inventor assembly. Right-click on the part and then select Open to open the part in Autodesk Mechanical Desktop. 306 Chapter 6: Assembly Modeling Fundamentals . Changes to the part would be reflected in the assembly.

ipt is being dragged into the nonactive but open assembly. Procedure In the image below. robo_hand. a component is being dragged into the assembly from a Windows Explorer window. This results in the component being placed into the assembly just as if you had used the Place Component tool.Dragging Components into an Assembly You can drag components into an assembly from other open part files or from Windows Explorer. All Rights Reserved 307 . Dragging an Open Part File into an Assembly In the image below. Dragging Components from Windows Explorer Copyright © 2004 Autodesk. Inc. the active part file.

Click OK to place the component in the assembly. As a result Autodesk Inventor may not be able to locate the file the next time the assembly is opened. The message means that the current location is not referenced in the Project file. the following message will appear. If you place the component in the assembly. you must edit the Project paths before re-opening the assembly to include component location or move the component to a location identified within the current project.When you drag components from a Windows Explorer window. 308 Chapter 6: Assembly Modeling Fundamentals . If not. make certain the location of the component is referenced in the current Project file.

Click OK to continue and replace the selected component. the new version is placed in the same location as the existing version. Procedure When you replace components in an assembly. or click Cancel to cancel the operation. . you may not have access to all the required parts. When the component is replaced. After you receive the required geometry. In the meantime you place a proxy part in place of the final part. Panel Bar Keyboard Shortcut CTRL+H > Replace SHIFT+H > Replace All Possible Constraint Loss Dialog Box When you replace components in an assembly the Possible Constraint Loss dialog box will appear. but the result depends largely on the differences in geometry between the existing component and the replacement component. you can use the Replace tool to replace the proxy part with the final version. Access Methods The following methods are available for access the Replace component tool. There are two versions of the Replace component tool: .Replacing Components As you build assemblies. you may need to replace components. All Rights Reserved 309 . Inc.Replaces all occurrences of the selected component.Replaces only the selected component. Autodesk Inventor software will attempt to retain the constraints. For example when you start the assembly. some assembly constraints will be lost and need to be recreated. The origin of the new component is coincident with the origin of the component being replaced. Copyright © 2004 Autodesk.

In the browser or graphics window. On the Panel Bar. If the Possible Constraint Loss dialog box appears. click the Replace component tool and in the Open dialog box.Process Overview The following steps represent an overview for replacing components. 1. select the component to be replaced. 310 Chapter 6: Assembly Modeling Fundamentals . click OK to replace the component.Replacing Components . double-click on the replacement component. 2.

3. In the Open dialog box. double-click on the replacement component. 5. Copyright © 2004 Autodesk. All occurrences of the selected component are replaced. Inc. Click OK in the Possible Constraint Loss dialog box. select one of the occurrences and on the Panel Bar. All Rights Reserved 311 . 4. 6. To replace multiple occurrences of the same part. click the Replace All tool.

After you place the components. From the Main table of contents page. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. click Exercise: Placing Components in an Assembly 2. The completed exercise is shown in the following image. click Chapter 6: Assembly Modeling Fundamentals From the table of contents for Chapter 6: Assembly Modeling Fundamentals. Completed Robot Assembly 312 Chapter 6: Assembly Modeling Fundamentals .Exercise: Placing Components in an Assembly In this exercise. you will use the Replace Component tool to replace components in the assembly. you use the techniques covered in this lesson to place components into a new assembly.

This technique enables you to take advantage of other part features in the assembly to create new geometry and validate this new geometry based upon the design intent. Components Created In-Place Objectives After completing this lesson.Creating Components in an Assembly Overview Overview Overview Creating components in an assembly enables you to design parts in the context of the assembly in which they will reside. In this lesson you will learn how to create components in the context of an assembly. you will be able to • • • • Create parts in the context of the assembly Use work features in assemblies Use 2D sketches in an assembly Use projected edges and features Copyright © 2004 Autodesk. All Rights Reserved 313 . Inc.

Panel Bar Keyboard Shortcut N 314 Chapter 6: Assembly Modeling Fundamentals . • • • • Ability to reference other parts in the assembly. this approach enables you to design new parts in the assembly environment in which they will reside. Commonly referred to as Top-Down assembly modeling.Creating Parts in Place Creating parts in the context of the assembly enables you to take advantage of other geometry in the assembly by referencing the features of other parts to assist in the creation of new parts. Ability to create adaptive relationships between parts. Procedure Benefits to Creating Parts in Place The following list represents some of the benefits of creating parts in the context of the assembly. Ability to validate function within the assembly. Presents a better picture of the overall design intent. Example of Creating a Part in Place Access Methods The following methods are available for accessing the Create Component tool.

Constrain sketch plane to selected face or plane: Selecting this option will place a flush constraint between the new part and the selected face. File Type: Select the file type in the drop-down list.Process Overview The following steps represent an overview for creating parts and subassemblies in place. click the Create Component tool and enter the required values in the Create In-Place Component dialog box. Open an existing. • • Part: Select to create a new part file. 1. Inc.Create In-Place Component Dialog Box New FIle Name: Enter a name for the new file. Template: Select a template to use for the new part or assembly file. All Rights Reserved 315 . assembly. On the Panel Bar. or create a new. New File Location: Enter the location for the new part or assembly file. Creating Parts and Subassemblies in Place . Browse: Click to browse for a template file. Assembly: Select to create subassembly. Click OK to create the new part. Copyright © 2004 Autodesk. 2.

6.3. To create a subassembly in-place: 316 Chapter 6: Assembly Modeling Fundamentals . 4. Use part modeling tools to create the 3D geometry. 5. Select a face or plane to define the initial sketch plane on the new part. Use the sketching tools available to create new sketch geometry or project geometry from other parts in the assembly.

You can now create new parts in the context of the subassembly or place components that have already been created. Select a face or plane to orient the new subassembly's origin. The subassembly is automatically activated. 9. All Rights Reserved 317 . 8.7. click the Create Component tool and enter the required values in the Create In-Place Component dialog box. Copyright © 2004 Autodesk. On the Panel Bar. Click OK to create the new subassembly. Inc.

Using Work Features in Assemblies As you create components in the context of the assembly. Work Axis. Concept You will also find the Work Plane. remember that the assembly file contains it own coordinate system and origin work features. Assembly Work Feature Being Used 318 Chapter 6: Assembly Modeling Fundamentals . You can use them to orient sketch planes on new parts and they can serve as the basis for additional work features in new parts. and Work Point tools to create new assembly based work features.

Constraint Dragging 2D Parts in an Assembly Using 2D Sketches in the Assembly .Using 2D Sketches You can use 2D sketches in the assembly while you create new parts and validate design intent. You can create the fundamental sketch geometry you need to validate certain features and then exit the part and assign assembly constraints to the 2D parts in the same way you apply constraints to 3D features. Copyright © 2004 Autodesk. As you do.Process Overview The following steps represent an overview for using 2D Sketches in an assembly. 1. Procedure Using this technique enables you to validate the part's intended function before spending the time required to develop the parts final form. All Rights Reserved 319 . it is not necessary to create 3D features in the initial design phases. Create a new part in the context of the assembly and use the sketching tools to create only the geometry required to validate function. Inc.

4. The 2D parts will react in the assembly the same way as a fully developed 3D part. create additional parts containing 2D geometry and constrain as required. 320 Chapter 6: Assembly Modeling Fundamentals .2. 5. 3. Exit the part and return to the assembly environment. If required. Apply assembly constraints between the new 2D part and the existing parts. Validate the components by constraint dragging the 2D parts and/or editing dimensions and/or other constraints.

Each type offers unique benefits and drawbacks. Associative reference geometry maintains a link to the original part and changes if the feature from which it was projected changes. Inc. Static reference geometry is not linked back to the originating part and will not change if the source features change. The following table represents some key differences between Associative Reference geometry and Static Reference geometry. All Rights Reserved 321 . Geometry cannot be trimmed or dimensioned For more information on the use of projected geometry.Using Projected Edges and Features Using the same tools to project edges and features in a single part file. Projecting Edges and Features The follow methods are available for accessing the tools to project edges and features. The biggest difference between associative or static reference geometry is what happens to the projected geometry if the originating feature changes. you can project edges and features from other parts in the assembly. some of which are beyond the scope of this course. Using this technique. Associative Reference Receiving part is adaptive Degrees of freedom on receiving part are reduced. Procedure When you project 2D geometry across parts in the assembly. you can create parts within the assembly with matching or uniform features. Panel Bar Copyright © 2004 Autodesk. refer to the Autodesk Inventor Help system. the resulting geometry will either be associative reference geometry or static reference geometry. You can also use this projected geometry to create features on the current part. Geometry cannot be trimmed or dimensioned Static Reference Receiving part is not adaptive Degrees of freedom on receiving part are not effected.

on the Tools menu click Application Options. Note the appearance in the browser and the adaptive icon associated with the adaptive sketch.To enable or disable the associative reference geometry. If this option is chosen Autodesk Inventor will assign an Adaptive status to the current part and active sketch. Clearing this option will create static reference geometry. Options Dialog Box . click the Assembly tab and adjust the option accordingly. feature and part. Although this adds a degree of flexibility in regards to the design process. In the image below.Assembly Tab (Partial) Cross Part Geometry Projection: Selecting this option will create associative reference geometry. In the Options dialog box. it also adds a certain level of complexity to managing the geometry. Projected Associative Reference Geometry 322 Chapter 6: Assembly Modeling Fundamentals . Adaptivity will be introduced later in this chapter. the projected geometry is associative.

When projecting cross-part geometry. while associative reference geometry is black. static reference geometry is magenta. There is no adaptive icon or linked reference to the sketch. Note the appearance of the sketch in the browser. Projected Static Reference Geometry Copyright © 2004 Autodesk. Inc. All Rights Reserved 323 . projected geometry is static.In the image below.

You will create additional parts in place and project geometry from other parts in the assembly. From the Main table of contents page. You will use the 2D sketch geometry to validate assembly function before creating the 3D features. Components Created In-Place 324 Chapter 6: Assembly Modeling Fundamentals .Exercise: Creating Components in an Assembly In this exercise. you will open an assembly and create new components using the techniques learned in this lesson. The completed exercise is shown in the following image. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. click Chapter 6: Assembly Modeling Fundamentals From the table of contents for Chapter 6: Assembly Modeling Fundamentals. click Exercise: Creating Components in an Assembly 2.

Moving Components Overview Overview Overview There are several methods available for moving components in an assembly. you will be able to • • • • • Identify the remaining degrees of freedom on a part. Robot Assembly Before Driving Constraints Objectives After completing this lesson. In this lesson you will learn how to move components in an assembly. All Rights Reserved 325 . Inc. The method you choose will largely depend upon the constraint condition of the components and/or the task you need to accomplish. and how they are affected by constraints Perform an unconstrained drag Perform a constrained drag Drive assembly constraints Move and rotate components in an assembly Copyright © 2004 Autodesk.

click Properties. and on the shortcut menu. Concept As you apply assembly constraints to components. then you should leave the degrees of freedom to allow that movement. you reduce the degrees of freedom for the components being constrained. They represent how you can move the component along or rotated about each of the X. Degrees of Freedom Symbol The image above represents the DOF symbol that can be viewed on each part in the assembly. You do not have to fully constrain any component in the assembly. 326 Chapter 6: Assembly Modeling Fundamentals . • • To view the DOF symbols on all components in the assembly. To view individual component's DOF symbol. click the Occurrence tab and select the Degrees of Freedom option. In the Properties dialog box. if you have an assembly with components that are designed to move along a given axis. How to View a Components Degrees of Freedom There are two methods available for viewing the DOF symbol on components in the assembly. it is considered to be fully constrained. while the degrees of freedom that enable a part to rotate about an axis is Rotational freedom. Y.Degrees of Freedom Each component in an assembly will initially have six degrees of freedom (DOF). is Translational freedom. For example. on the View menu. When a part has no degrees of freedom remaining. right-click on the component. In some cases you do not want to fully constrain a component. and Z axes. The degrees of freedom that enable a component to move along an axis. click Degrees of Freedom or enter SHIFT+E.

All Rights Reserved 327 . 4. Two degrees of freedom removed. one remains. three remain. Copyright © 2004 Autodesk. Part is fully constrained. Flush constraint being applied. The unconstrained component has all six degrees of freedom remaining. 1. Flush constraint being applied. A grounded component has no degrees of freedom. it has no degrees of freedom remaining. 2. 3. Three degrees of freedom are removed. Mate constraint being applied. Because the first part in each assembly is automatically grounded. The Effect of Constraints on Degrees of Freedom The following steps represent the effect of assembly constraints on degrees of freedom. Inc. No remaining degrees of freedom. all degrees of freedom are removed.Grounded Components Note When components are grounded in an assembly.

Other components constrained to the selected component will also move based upon their remaining degrees of freedom. Procedure 328 Chapter 6: Assembly Modeling Fundamentals . Procedure Unconstrained Drag Constrained Drag To perform a constrained drag you click and drag on a component that is constrained in the assembly. You are able to drag the component in the directions allowed by the remaining degrees of freedom.Unconstrained Drag You can move unconstrained components by dragging them in the graphics window. It is sometimes necessary to move components in order to place assembly constraints.

Shortcut Menu Right-click on a constraint and select Drive Constraint Drive Constraint Dialog Box Start: Enter a minimum value for the current constraint. Access Methods The following methods are available for accessing the Drive Constraints tool. You animate the assembly by driving the constraints through the range specified. for all other constraints.Constraint Drivers As you build assemblies and add constraints to the parts. For angular constraint. Copyright © 2004 Autodesk. each constraint type contains a property representing an offset or angle value. this value will represent a distance. All Rights Reserved 329 . End: Enter a maximum value for the current constraint. these values are assigned a Start and End value. this value will be an angle format. Inc. Procedure When you create assembly constraints. While you drive the constraint. When you drive a constraint. Driving constraints makes this visualization possible. other assembly constraints are constantly evaluated and the assembly components are only allowed to move through the available degrees of freedom for each component. you may need to visualize the assembly in motion to see how the components interact with each other. Pause Delay: Enter a delay in seconds to be applied between steps.

the dialog box will be minimized while recording the sequence. Total # of steps: Uses the value below for the total number of steps for the sequence. the motion is stopped at the point of interference. Collision Detection: When selected. • • • Amount of value: Uses the value below to increment each step of the sequence. Minimize dialog during recording: When selected. will allow adaptive parts to update if necessary based upon changes in the assembly. the assembly is analyzed for interference as each component moves through its sequence. Increment: Select the method for calculating the increment of simulation. If a collision is detected. Click to record the sequence to a standard AVI format. Value: Enter a value for the increment method.Player Controls: Use the standard player controls to drive the constraint through its sequence. Drive Adaptivity: When selected. Start/End/Start: Runs the sequence from its Start position to its End position and back to its Start position. Repetitions: • • Start/End: Runs the sequence from its Start position to its End position. AVI rate: Specifies frame rate when recording the simulation. 330 Chapter 6: Assembly Modeling Fundamentals .

Copyright © 2004 Autodesk. The assembly constraint is driven through its Start and End positions. enter a Start and End value. Inc. for more information. through the use of parameters and formulas it is possible to drive more than one constraint at a time. Refer to the Advanced Assembly Modeling course from Autodesk. click Drive Constraint. In the Drive constraint dialog box. 1. 2. adjust other settings as required and click the Play button to drive the constraint. 3. In the browser.Driving Constraints . Driving More Than One Constraint Note Although it is beyond the scope of this course. All Rights Reserved 331 . Inc.Process Overview The following steps represent an overview for driving assembly constraints. right-click on the constraint and on the shortcut menu.

After you move or rotate the component click the Update button on the Standard toolbar to reapply the assembly constraints. Procedure To move or rotate a component in the assembly. When you use these tools on a component in the assembly. Access Methods The following methods are available for accessing the Move and Rotate Component tools. you can move components in the assembly just as if they were not constrained at all. Panel Bar Keyboard Shortcuts V = Move G = Rotate Rotating Components . enabling you to move or rotate the components independently from the degrees of freedom that may be remaining on the part.Moving and Rotating Components To move constrained components in an assembly to facilitate adding additional constraints you use either Move Component or Rotate Component tools.Potential Cursors 332 Chapter 6: Assembly Modeling Fundamentals . the assembly constraints are temporarily ignored. Using these tools. select the appropriate tool then click and drag on the part being moved or rotated.

All Rights Reserved 333 . Copyright © 2004 Autodesk. Click and drag in the appropriate location to rotate the component.When you rotate components. the 3D Rotate symbol appears similar to the 3D Rotate symbol when rotating views. Inc. Moving or Rotating Grounded Components Note If you move or rotate a grounded component. it will not move back to its original location after performing an Update.

From the Main table of contents page. You will then use the techniques learned in this lesson to move the components and drive assembly constraints. Robot Assembly Before Driving Constraints 334 Chapter 6: Assembly Modeling Fundamentals . The completed exercise is shown in the following image.Exercise: Moving Components In this exercise. you will open an assembly and view the available degrees of freedom on different components. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. click Exercise: Moving Components 2. click Chapter 6: Assembly Modeling Fundamentals From the table of contents for Chapter 6: Assembly Modeling Fundamentals.

you will be able to • • • • Understand how assembly constraints effect individual parts in the assembly Apply and edit basic assembly constraints in the assembly View assembly constraints in the browser Use the ALT-Drag method to apply assembly constraints Copyright © 2004 Autodesk.Constraining Components Overview Overview Overview When you build assemblies you define parametric relationships between the parts in the assembly. Inc. view. there are a couple of ways to view the constraints in the browser. All Rights Reserved 335 . LCD-Mount Assembly Objectives After completing this lesson. You apply assembly constraints to the parts to define their position and available degrees of freedom. After you apply the constraints. You use the Constraint tool or the ALT-Drag method to apply constraints without using the Place Constraint dialog box. and edit assembly constraints. In this lesson you will learn how to apply. and if necessary edit the constraints. realistically mimics real-world situations and operating conditions of the assembly components. The relationships created between parts using assembly constraints.

then it should be grounded or constrained to assembly level work features. If a component in an assembly is not intended to be constrained to other components. You are not required to fully constrain parts in the assembly. after you select the type of constraint. When you start the Constraint tool. The constraint type chosen will depend upon the part features and the design intent. axes. The features to which the constraints are applied can be geometric part features. 336 Chapter 6: Assembly Modeling Fundamentals . or points) at the assembly or part level. but parts should not be left unconstrained.Placing Constraints You apply each assembly constraint to either two components in the assembly or to one component and one assembly origin feature. or with constraint conditions that do not fully represent the intended function of the part in the assembly. Concept There are four types of assembly constraints that can be applied between parts: mate. or work features (work planes. Example of Assembly Constraint Simple but complete When you apply assembly constraints to parts. an insert. As you plan the constraints. you should apply the constraints using the simplest approach possible while using constraint solutions that will constrain the parts as completely as required by the design intent. tangent. you will select one feature on each part to apply it. Using this approach enables you to develop an assembly of parts that interact as intended with other parts in the assembly. angle. The geometry that you choose is dependent upon the type of constraint you apply. mimic the real world conditions of the parts in the assembly by using assembly constraint solutions that most closely resemble how the parts will be assembled after manufacturing.

Copyright © 2004 Autodesk. Inc.In the image below. All Rights Reserved 337 . select the Hidden Edge Display options to display all edges on the parts. on the Standard toolbar. Example of Proper Constraint Planning Placing Constraints on Obstructed Geometry Tip When placing constraints on obstructed geometry or features. However after analyzing how the components will be put together. you could use a variety of different constraint solutions to assemble these two components. the proper constraint is used to mimic the real world process of assembling the two components.

the overall process of applying constraints is the same. Depending on the type of constraint. On the Panel Bar. and the geometry chosen. Open or create an assembly. 1. 338 Chapter 6: Assembly Modeling Fundamentals .How to Place Constraints . Select the features to apply the constraints.Process Overview Although each type of constraint will create a different result. you are given a preview of how the constraint will be applied. 3. The following steps represent an overview for applying constraints. click the Constraint tool and select the type of constraint to apply. 2.

Click apply to create the constraint then continue to add additional constraints as required. Inc.4. All Rights Reserved 339 . If necessary adjust the solution option and enter an offset or angle value. Copyright © 2004 Autodesk. 6. Additional constraints being applied. 5.

Selections: As you select features. Predict Offset and Orientation: Only available for Mate and Angle constraints. If you need to change a selected feature. Each are designed to create a certain constraint condition between the components in the assembly. enabling you to preview the constraint and confirm or change the constraint settings. Enter a value for the offset or angle of the constraint. The offset or angle value is calculated based upon the 340 Chapter 6: Assembly Modeling Fundamentals . the selection1 and selection2 buttons are automatically activated.Basic Constraints There are four basic assembly constraints. Procedure Panel Bar Keyboard Shortcut C Place Constraint Dialog Box Type: Select the type of constraint to create. The components will move into position. Offset/Angle: The label for this field will change depending on the type of constraint you select. Solution: Each constraint type offers different solutions. This option is usually used in situations where the feature you are attempting to constrain is obstructed by other parts in the assembly. this option automatically inserts the angle or offset value if the offset field is blank. Preview Constraint: This option previews the constraint before applying. Pick Part First: This option limits the feature selections to the selected part. You must first select the part. click the appropriate selection button and reselect the geometry. then select the feature for the constraint. Refer to the section below for available solution options for each.

edges. and points. Valid selections include faces. Solution Options: Mate: Selected geometry will be mated to each other. Mate Constraint You use the mate constraint to mate selected geometry.Face/Face Copyright © 2004 Autodesk. All Rights Reserved 341 . Inc. Flush: Selected faces will be coplanar. This is useful in applying constraints without moving the geometry from its current position. axes. To override this setting.part's current position and is inserted into the offset/angle field. The following represents examples using the Mate constraint. planes. Mate Constraint/Mate Solution . enter the offset/angle value manually. You can also enter an offset value to offset the geometry.Axis/Axis Mate Constraint/Mate Solution .

Angle Constraint . This helps resolve situations in which the component's orientation flips during a constraint drive or drag. the angle is measured by using the right-hand rule. Undirected Angle: This is the default solution and it allows either orientation of the angle constraint. Solution Options: Directed Angle: Using this solution option. planes.Face/Face 342 Chapter 6: Assembly Modeling Fundamentals .Point/Point Mate Constraint/Flush Solution .Mate Constraint/Mate Solution . or lines.Face/Face Angle Constraint Use the angle constraint to specify an angle between faces.

Circular Face .Circular Face: Insert Constraint Use the insert constraint to insert a circular part feature into another circular part feature. or between two circular features. The center point of the edge is calculated and the result is a constraint in which the center lines are aligned and the selected edges are made coplanar. This requires the selection of two circular edges. Solution Options: Opposed: This solution will force the face normals to be opposed. Tangent Constraint/Outside Solution . Solution Options: Inside: Creates an inside tangent solution. Outside: Creates an outside tangent solution. All Rights Reserved 343 . Insert Constraint Copyright © 2004 Autodesk. Inc.Tangent Constraint Use the tangent constraint to define a tangency condition between one circular feature and plane or face. Aligned: This solution will align the face normals.

If you need to edit. for example.Viewing Constraints After you create the assembly constraints you can view them in the browser different ways.Position View When you create assembly constraints. Procedure Constraint Geometry Highlighted Browser . Viewing Assembly Constraints in the Browser 344 Chapter 6: Assembly Modeling Fundamentals . or delete a constraint. Each constraint is listed twice in the browser. suppress. If you select a constraint in the browser it will highlight the geometry referenced by the constraint. each part or origin feature is associated with one-half of the constraint. This image displays how the assembly constraint appears under each part that it has been applied. when the browser is in the default Position View. you can access the constraint under either part.

Browser - Modeling View
If you change the browser view to Modeling View, the constraints appear under the Constraints folder. You can expand the folder to access the constraints. Using this view places all the constraints in one location however, it can be difficult to identify constraints on specific parts in larger assemblies.

Assembly Constraints in Browser - Modeling View

Shortcut Menu Options
In the browser, if you right-click on a constraint the following shortcut menu is displayed. Find in Window: Zooms the current view to geometry containing the selected constraint. This assists you in identifying the constraint graphically. Other Half: This option highlights the other half of the constraint, by expanding the other component to which it has been applied and highlighting the constraint. This option helps identify which components the constraint has been applied to.

Constraint Shortcut Menu Options

Copyright © 2004 Autodesk, Inc. All Rights Reserved

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Editing Constraints
You can edit the constraint much the same way you edit placed features. Locate the constraint in the browser, then right-click on the constraint and on the shortcut menu, click Edit.
Procedure

Editing Constraints

When you edit a constraint, all edits are done in the same dialog box used to create the constraint. All options can be changed including the type of constraint.

Editing Constraints

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Changing the Constraint Offset/Angle Value
There are two methods to change the constraint offset/angle value without using the Edit Constraint dialog box. • Using the Edit Box at the bottom of the browser: Selecting a constraint will cause the Edit Box to appear at the bottom of the browser. Enter a new offset/angle value for the constraint and press ENTER.

Using the Edit Dimension dialog box: In the browser, right-click on the constraint and on the shortcut menu, click Modify. The Edit Dimension dialog box will appear. Enter a new offset/angle value and press ENTER or click the green check mark.

Copyright © 2004 Autodesk, Inc. All Rights Reserved

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Using ALT -Drag to Place Constraints
The ALT-Drag method is an alternate method for placing assembly constraints. Hold the ALT key down, then click and drag on the feature receiving the constraint. A constraint glyph will appear indicating the type of constraint being applied. Continue to drag the cursor to another part in the assembly and touch another valid feature. Then release the mouse button to create the assembly constraint.
Procedure

ALT-Drag Constraint Glyph

ALT-Drag Constraint Types
When you use the ALT-Drag method to apply constraints, the constraint type is based upon the geometry you select. You can change the constraint type by pressing the appropriate key. Release the ALT key but you must continue to hold down the left mouse button. • Mate: M or 1 • Angle: A or 2 • Tangent: T or 3 • Insert: I or 4

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ALT-Drag to Place Constraints - Process Overview
The following steps represent an overview for using the ALT-Drag method to apply assembly constraints. 1. While holding the ALT key, select the feature to be constrained and while holding the left mouse button down, drag the part. You can release the ALT key but you must hold the mouse button down.

2.

While holding the mouse button down, drag the part to the next feature to assign the constraint and release the mouse when the part is in place.

Copyright © 2004 Autodesk, Inc. All Rights Reserved

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Exercise: Constraining Components
In this exercise, you use the concepts and techniques learned in this lesson to constrain components in the assembly. After you apply the constraints you will edit some constraints to see the effect on the assembly.
Print Exercise Reference

To navigate to the exercise in the Electronic Student Workbook:
1. From the Main table of contents page, click Chapter 6: Assembly Modeling Fundamentals From the table of contents for Chapter 6: Assembly Modeling Fundamentals, click Exercise: Constraining Components

2.

The completed exercise is shown in the following image.

LCD-Mount Assembly

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Adaptive Components
Overview Overview

Overview
Adaptivity is intended to give the designer a way to create parts that can adapt to the assembly in which they are being used. Historically, parametric modeling systems required the use of complex cross-part parametric equations in order for one part to change size if another part in the assembly changed. One problem with this technique, is that cross-part parametric equations could become so complex, that even the original designer could have problems managing the relationship and equations used in such an environment. With the introduction of Adaptivity, Autodesk Inventor enables the designer to create adaptive relationships between parts in an assembly, that do not require the use of complex cross-part parameters. Largely based upon assembly constraints, Adaptivity enables a part to change based upon changes in other parts in the assembly to which it has been constrained. Furthermore, with Autodesk Inventor you can mix both Parametric dimensions and adaptivity within the same part and/or assembly. Thus, you can control the design intent by using the most appropriate technique. Although an in depth discussion of Adaptivity is beyond the scope of the course, you will learn the essential aspects of creating adaptive assemblies using Autodesk Inventor.

Completed Assembly with Adaptive Parts

Objectives
After completing this lesson, you will be able to • • • Understand adaptive features and how you use them Create adaptive features and sketches Use adaptive occurrences in an assembly and control them with constraints
Copyright © 2004 Autodesk, Inc. All Rights Reserved

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Introduction to Adaptive Features
Adaptivity is not intended to be used in all parts and assemblies. The key to using adaptive features effectively is knowing when to use them.
Concept

When you create a part containing adaptive features, their size is allowed to change when the assembly conditions require them to do so in order to successfully resolve constraints and associative sketches. You can use different approaches to create adaptive features, for example, you can design the part outside of the assembly and make specific features adaptive for later use, or create a part in the context of the assembly, and project geometry from other parts in the assembly, to automatically create adaptive features. In the example below, the gasket component was created by using an adaptive crosspart projection from the flange component. By changing dimensions on the flange component, the gasket features change to match the changes on the flange.

Adaptive Component - Before and After

Identifying Adaptive Parts and Features
Parts and features are identified in the browser with an adaptive icon indicating the adaptive status. It must be present at each level in order for adaptivity to function. At minimum you will have two adaptive indicators: (a) at the part level in the assembly, and (b) at the feature level. The adaptive indicator only appears at the sketch level if the sketch contains associative geometry or has been set to be adaptive.

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When to Use Adaptive Features
The following list represents some of the occasions to use adaptivity. • • • Your part contains features that are largely dependent for size or position, with other parts in the assembly. Your parts share common sketch geometry such as mating flanges. You need an easy way to update parts in the assembly when changes are required.

Copyright © 2004 Autodesk, Inc. All Rights Reserved

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Methods for Creating Adaptive Features
There are two methods available for creating adaptive features. The method you choose depends upon the design intent and which aspects of the geometry needs to be adaptive. While some adaptive features may only require certain parameters, such as extrusion distance, to change others may require the underlying sketch geometry to change as well.
Procedure

Using an associative reference sketch to create a feature. When you create parts in the context of the assembly, you can project geometry from other parts onto the current sketch. Depending upon the current Application Options settings, this geometry will either be associative reference or static. When the result of the geometry you project is associative reference geometry, the sketch is automatically set to be adaptive and any changes to the originating geometry will reflect in the reference geometry. To access this setting, on the Tools menu, click Application Options and click the Assembly tab.

Use Associative Reference Sketches to • Create a new component with features that need to mate with other features in the assembly. • Create a new component with features whose size and position are dependent upon the features of other parts in the assembly. For example a flange and end cap. • Create features that mate with a zero clearance. Create an underconstrained feature, and then make it adaptive. You create the sketch geometry and intentionally leave the geometry underconstrained. In order for a sketch feature to adapt, it must be underconstrained specifically on the elements of the sketch that you require to be adaptive. After you create the feature, in the browser, right-click on the

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• Sketch (must be underconstrained) • Hole Depth • Nominal Diameter • Counterbore Diameter • Counterbore Depth Any or all of these features can be set as adaptive in the Feature Properties dialog box. Adapt a feature to a component in another assembly level. Assign specific feature properties as adaptive. Create adaptive relationships when there is no existing geometry to project. • • Copyright © 2004 Autodesk. For example. Each feature you create has specific properties can be set as adaptive. Inc. All Rights Reserved 355 . Create adaptive relationships before you know which parts in the assembly you will constrain the adaptive features to. Creating mating features and control assembly clearances with constraint offset values. Use Underconstrained Adaptive Features to • • • • • Create adaptive relationships with 2D layout sketch geometry.feature and click Adaptive on the shortcut menu. a hole feature has the following properties that can be set as adaptive.

the Adaptive-Gasket's base feature sketch geometry is projected from the underlying flange part. Creating Adaptive Sketches . on the Panel Bar. If changes to the flange's sketch geometry occur. click the Project Geometry tool and select the edges or loops to be projected onto the new 356 Chapter 6: Assembly Modeling Fundamentals . If the originating geometry changes. the changes are automatically reflected in the referencing associative sketch.Adaptive Sketches You create adaptive sketches by projecting cross-part geometry as associative reference geometry. 2. then click OK. With sketch activated. 1. click Application Options. click the Assembly tab and confirm that the Enable Associative Edge/Loop Geometry Projection During In-Place Modeling is selected. they will be automatically reflected in the projected adaptive sketch.Process Overview The following steps represent an overview for creating adaptive sketches. Create a new part in the context of the assembly and activate the sketch to receive to associative reference geometry. Procedure Adaptive Sketch Example In the image above. On the Tools menu. In the Options dialog box. 3. Open or create an assembly containing at least one part.

4. All Rights Reserved 357 . If necessary make changes to the original part and view the changes reflected in the adaptive part. select the edges specifically.part. The projected geometry will appear on the sketch and in the browser as an adaptive reference. Use the projected sketch geometry to create the required sketched features. 5. 6. Copyright © 2004 Autodesk. select a point inside the edges. to project a loop. Inc. To project single edges.

The feature properties dialog box contains an Adaptive section enabling you to determine which aspects of the feature are allowed to adapt. it is able to adapt to other features based upon assembly constraints. By leaving the geometry underconstrained. Using Mate and Flush assembly constraints. Procedure In the image below. right-click on a feature and select Properties on the shortcut menu. the adaptive part is driven through a series of updates and changes in size. The options available will depend upon the type of feature selected.Adaptive Features You create Adaptive features by leaving certain aspects of the feature underconstrained. adaptive. Feature Properties Dialog Box 358 Chapter 6: Assembly Modeling Fundamentals . or by making specific feature properties. Adaptive Feature Example In the browser. such as an extrusion distance. the adaptive part is created with the initial sketch intentionally underconstrained. You do this by leaving dimensions and/or constraints off of sketch geometry.

Process Overview The following steps represent an overview for creating adaptive features. Copyright © 2004 Autodesk. 3. 2. right-click on the feature and select Adaptive from the shortcut menu. Create the part as required using standard sketch features. 1.Creating Adaptive Features . In the browser. Create a new part in the assembly with an underconstrained sketch. All Rights Reserved 359 . Inc.

In the Options dialog box. 6.4. 360 Chapter 6: Assembly Modeling Fundamentals . click Application Options. The adaptive part will update to validate the assembly constraint. click the Assembly tab and select the Features are initially adaptive option. The part feature updates to validate the assembly constraint. 5. Add assembly constraints according to the design intent. On the Tools menu. Continue to add assembly constraints as required by the design intent. Setting Initial Adaptive Feature Status Note You can set part features to be adaptive automatically as soon as they are created. The part feature updates to validate the assembly constraint. Continue to add assembly constraints as required by the design intent.

right-click on the part. To set the part as adaptive. in the browser or graphics window. changes to the Pin-A component forced by adaptivity in the first assembly. then click Adaptive on the shortcut menu. in this example.iam file. In an assembly containing multiple occurrences of an adaptive part. are also reflected in the second assembly.ipt. All other occurrences in the assembly will update to reflect the adaptive changes. Procedure When you constrain the adaptive part to fixed features on other components. Because it is used adaptively in the AdaptiveOccurrences. you can use the Save Copy As command and save the part with a unique name for each adaptive occurrence you require in other assemblies. The image below represents two assembly files. In the Tri-Assembly.iam file. note that only one occurrence of the Pin-A component is set to be adaptive. it cannot be used adaptively in this assembly. Any changes made to the adaptive occurrence will be automatically reflected in other occurrences. caused by adaptivity. If you require the same part to be adaptive in multiple assemblies. Inc. Copyright © 2004 Autodesk. All Rights Reserved 361 . the part's adaptive status is not initially set. the under constrained features on the adaptive part will resize to validate the assembly constraints. In the Adaptive-Occurrence. or other modifications. only one occurrence can be specified as adaptive. Also. each containing a reference to the PinA component. When a component is being used adaptively in one assembly.iam file. it cannot be used adaptively in another. As a result. the Pin-A component no longer fits the hole size of the Tri-Base. the same Pin-A component is being referenced. will be reflected in every assembly in which the part is used. It is important to note that any changes to the adaptive part.Adaptive Occurrence in Assemblies When you add a part to an assembly that was created outside of the assembly and contains adaptive features.

turn off the adaptive status of the part in the assembly. the constraint will be saved in an error state. After you resolve the adaptive issue. it means that either some aspect of the feature's properties is not specified to be adaptive. If your assembly contains hundreds (if not thousands) of parts. • 362 Chapter 6: Assembly Modeling Fundamentals . assembly performance can be effected. or a constraint or dimension is preventing the adaptive change to occur. Depending on the complexity of the assembly and parts. the component will move according to the remaining degrees of freedom before it adapts. and sketch geometry. Cancel or Accept the message. This step is critical for performance. when you use adaptive parts. An adaptive change will only occur when there are no remaining degrees of freedom that can be used to validate the constraint. After the adaptive changes have been applied. When you apply assembly constraints to adaptive components. For each adaptive part in an assembly. When this message appears. the constraint will be validated automatically. and investigate the adaptive component's features. Procedure • • Adaptivity is not intended to be the cure all for all cross-part design challenges. If you click Cancel. additional processing is required. Procedure The image below represents a common error that can occur when you apply constraints to adaptive components. If you click Accept. you will have to reapply the constraint. Common Assembly Constraint Error Tips and Considerations for Using Adaptivity The following list represents some tips and consideration for using Adaptivity. Although the message does not give details about the specific problem. as any changes to a feature will force Autodesk Inventor to evaluate the adaptivity.Applying Assembly Constraints You apply Assembly constraints to adaptive parts the same way you apply constraints to non-adaptive components. then performance could be seriously effected.

Completed Assembly with Adaptive Parts Copyright © 2004 Autodesk. You will then modify the AdpReservoir component and view the effects on the adaptive components in the assembly. The completed exercise is shown in the following image. All Rights Reserved 363 . click Exercise: Adaptive Components 2. click Chapter 6: Assembly Modeling Fundamentals From the table of contents for Chapter 6: Assembly Modeling Fundamentals. you will create three adaptive components in the assembly using both associative reference edges and adaptive features.Exercise: Adaptive Components In this exercise. Inc. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. From the Main table of contents page.

you will be able to • • • Analyze components in the assembly for interference Analyze faces on the part using the Zebra Style analysis Locate components using the Find option 364 Chapter 6: Assembly Modeling Fundamentals . In this lesson you will learn to analyze the assembly for interference between parts. Completed Interference Analysis Objectives After completing this lesson.Assembly Analysis Overview Overview Overview There are different tools available to assist you in analyzing components that are used in an assembly. You will also learn to perform different surface analyses on parts as well as using the Find option in the open dialog box to locate components based upon certain search criteria. and finding existing components.

Components within this set will be compared against components in Set #2. select all components for Set #1 and leave Set #2 empty. When the interference analysis is performed. Procedure Access Methods Use the following methods to access the Analyze Interference tool. To check for interference by comparing each component to each other component. Inc. Copyright © 2004 Autodesk. All Rights Reserved 365 .The Analyze Interference Tool As you design components for your assembly. Including components in this set is optional. You can select components in the browser or in the graphics window. Components within this set will be compared against components in Set #1. Define Set #2: Click this button then select the components to include in the second set. If you define both sets and components within the same set interfere with each other. the interference will not be detected. components in Set #1 are checked for interference with components in Set #2. you may need to determine whether or not components in the assembly interfere with each other. Pull Down Menu Tools > Interference Analysis Dialog Box Define Set #1: Click this button then select the components to include in the first set. The Analyze Interference tool enables you to check for interference between components in the assembly. You can select components in the browser or in the graphics window.

Interference Detected Dialog Box Analyzing Interference . click Analyze Interference and select the components to be included in Set #1. You can also print it for further review. Open an assembly. 2. the Interference Detected dialog box appears.Process Overview The following steps represent an overview for analyzing the assembly for interference between components.If interferences are detected. 1. You can copy this information to the clipboard and then paste it into another application. On the Tools menu. 366 Chapter 6: Assembly Modeling Fundamentals . indicating the components and locations of interference.

Then click OK. You can expand the dialog box for more information and to copy and/or print the results. Click the Define Set #2 button and select the components to be compared against the components in Set #1. Inc. Interference Between Threaded Holes and Standard Parts.3. Tip To prevent interference between threaded holes and fasteners. use the major diameter option to create the threaded hole. If an interference is found. The areas of interference are indicated in red in the graphics window. All Rights Reserved 367 . the Interference Detected dialog box appears giving a total number of interferences and the total volume. Copyright © 2004 Autodesk. 4.

New: Click to define a new selection set of faces. Analyze Faces Dialog Box . In this lesson you will learn how to perform each of these analyses. Zebra Analysis The Zebra Analysis analyzes the selected part or faces by checking for continuity between surfaces. Procedure Each style is designed to perform specific analysis and will present the results of the analysis in a unique way.The Analyze Faces Tool The Analyze Faces tool offers two different analysis styles. You use this style to check the continuity between surfaces. and opacity of the pattern.Zebra Analysis In the Style area click the left button to activate the Zebra Analysis. Selection: In the Selection area. Delete: Click to delete the selection set. thickness of the stripes. Definition: Use these options to control the orientation of the pattern. 368 Chapter 6: Assembly Modeling Fundamentals . Pull Down Menu Tools > Standard Toolbar Toggles the analysis display on/ off. Access Methods Use the following methods to access the Analyze Faces tool. You use the Zebra Analysis to analyze consistency between faces and use the Draft Analysis style to analyze the suitability of a part for casting. click the arrow button to select the part or faces.

Faces: Enables you to select individual faces for analysis. indicating surface continuity.Part: Enables you to select the entire part for analysis. The Draft Analysis style analyzes the selected part or faces and presents the results in a range of colors on the selected part or faces. When you design parts for casting. the Zebra Stripe pattern would indicate this with a non-uniform transition from one face to the next. All Rights Reserved 369 . In the example above. Face drafts are generally used to alleviate this problem by applying slight draft angles between faces. The colors represent the draft angle range between angles specified. Draft Analysis You use the Draft Analysis style to check the suitability of a part for casting. 90 degree angles can cause problems when trying to pull the mold away from the part. If there were gaps between the selected faces. the selected faces are being analyzed for continuity along their common edge. The Zebra Stripes make a uniform transition from one face to the other. Click OK or Apply to display the results. Inc. Analyze Faces Dialog Box .Draft Analysis Copyright © 2004 Autodesk.

In the Selection area. have acceptable draft angles. Delete: Click to delete the selection set. The green areas indicate safe draft angles while the red areas indicate 90 degree conditions. You can define individual selection sets with separate pull-directions. Selection: In the Selection area click the arrow button to select the part or faces. New: Click to define a new selection set of faces. the a draft analysis as been performed on the selected faces. The color ranges from blue (negative angle specified) to red (0 degree draft angle) to Green (positive angle specified). click the arrow to define. 370 Chapter 6: Assembly Modeling Fundamentals . Faces represented in Blue or Green. and if necessary flip the pull direction for the current selection set. Part: Enables you to select the entire part for analysis. In the example above. Definition: Enter the draft angle range to use for the analysis. while Red indicates 0 degree draft angles which could cause problems when trying to pull the mold away from the part. Faces: Enables you to select individual faces for analysis. Click OK or Apply to display the results.In the Style area click the right button to activate the Draft Analysis.

and highlights and selects the matching components in the browser. Click the Copyright © 2004 Autodesk. Both tools function the same way. Procedure There are two slightly different versions of the Find dialog box. You access the Find: Autodesk Inventor Files dialog by clicking the Find button on the Open dialog box. Inc. You create the search criteria by selecting the property from the Property drop-down list. All Rights Reserved 371 .Locating Components You can use the Find tool to locate files or components within the active assembly. Open Dialog Box Edit Menu (Assemblies Only) Locates components within the active assembly only. You can create different searches by defining criteria based upon various file properties and save these custom searches for later use. Keyboard Shortcut (Assemblies Only) Locates components within the active assembly only. You then select the appropriate condition and if necessary. the only difference is that the latter only searches the active assembly file. provide a value. Access Methods Use the following methods to access tools for locating files Autodesk Inventor files. The Find Assembly Components dialog box is accessed by clicking Find on the Edit menu. while working in the context of the assembly. Find Find CTRL+F The main window in each of these dialog boxes lists the current search criteria.

You use this tool for large assemblies. Components that meet the criteria will be highlighted in the browser. then click Find Now to search for Autodesk Inventor files that meet the criteria defined. and the Open Search button to load previously saved searches. Find Autodesk Inventor Files Dialog Box Build and optionally save the search criteria. Find Assembly Components 372 Chapter 6: Assembly Modeling Fundamentals . Use the Save Search button to save the search for later use. then click Find Now to search for components in the active assembly that meet the defined criteria.Add to list button to add the criteria to the main window list. where it would be difficult to manually locate components in the browser. Build and optionally save the search criteria.

Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. You will use the Analyze Faces tool to analyze faces on a part file and complete the exercise by using the Find tool to find various files. click Chapter 6: Assembly Modeling Fundamentals From the table of contents for Chapter 6: Assembly Modeling Fundamentals. From the Main table of contents page. click Exercise: Assembly Analysis 2. Inc. The completed exercise is shown in the following image. Completed Interference Analysis Copyright © 2004 Autodesk. All Rights Reserved 373 . you will use the concepts and techniques learned in this lesson to perform an interference analysis on an assembly.Exercise: Assembly Analysis In this exercise.

If you require exploded views in your drawing you will first need to create the exploded view in a Presentation file. In this lesson you will learn to create exploded views and animations. Visualize the interaction between parts in the assembly by animating the exploded view to show the assembly's transition between the assembled and exploded states. You can also use the Presentation environment to: • Help explain and visualize components in the assembly that would otherwise be obstructed from view when the assembly is shown in its assembled condition.Presentations Overview Overview Overview You use Presentations files to create exploded views of the assembly. you will be able to • • • Create a Presentation View Create Tweaks and Trails in a Presentation View Animate a Presentation View 374 Chapter 6: Assembly Modeling Fundamentals .ipn file which references the assembly and part files for the geometry. • The Presentation file is stored as a separate *. Assembly Exploded View Objectives After completing this lesson.

on the New fly-out menu. All Rights Reserved 375 . Presentation Environment The Presentation Environment is similar to the part modeling and assembly environment.Creating a Presentation Before you create a Presentation View. Default templates are available for Presentation files. The Panel Bar contains the tools you use to create the Presentations.ipn file. the graphics window displays the assembly geometry you use in the presentation views. You store the Presentation in an *. There is no limit to the number of presentation views you can create. select Presentation. Procedure On the Standard toolbar. and the browser displays view names and other information relevant to the Presentation environment. Presentation Environment Creating a Presentation View You use a Presentation View to create exploded views of the assembly. but you can only reference one assembly in each Presentation file. Copyright © 2004 Autodesk. you must create a Presentation File. Inc.

it will be listed automatically in the File field. Automatic: This option creates the exploded view by automatically moving the components in the assembly based on the distance you enter in the Distance field. Only components with certain assembly constraints such as Mate. If you do not currently have an assembly file open. you will need to enter the path for the assembly or select the browse button to browse for the assembly file. You explode the view later by adding tweaks to move each component. Distance: Enter an explosion distance to move each component. and Insert. Manual: This option creates the Presentation View without exploding the assembly components. will be moved automatically. Click the browse button to browse for a different design view file. Create Trails: This option will create trails indicating the path of each component from its assembled position to the exploded position. 376 Chapter 6: Assembly Modeling Fundamentals . This option is only available if you select Automatic. Design View: Select the Design View to use as the basis for the Presentation View. the Select Assembly dialog box is displayed. Panel Bar When you select the Create View tool. Select Assembly Dialog Box File: If you already have an assembly file open.Access Methods Use the following methods to access to Create View tool. Explosion Method: Select the explosion method from the following options.

Copyright © 2004 Autodesk.The image below represents a typical presentation containing two Presentation Views. Inc. Each Presentation View is displayed in the browser. click the Create Trails option. click the Create View tool. 2. On the Panel Bar. To automatically explode the components. Create a new Presentation file. Accept the default Design View or select one from the drop-down list. The view names listed here are the same view names available to create a 2D drawing view later. To activate a view. Presentation View Creating a Presentation View . select the Automatic explosion method and enter a distance in the Distance field. You can expand it to display the assembly components. 1. All Rights Reserved 377 . To create trails on the components. In the Select Assembly dialog box. If necessary you can rename the view by performing a slow double-click on the name in the browser. then click OK to create the Presentation View. Other options are available for filtering the information presented in the browser. enter or browse for the assembly file to use in the Presentation View. double-click on the view in the browser.Process Overview The following steps represent an overview for creating a Presentation View.

The Presentation View is created accordingly and appears in the Presentation Browser. If you need to edit the tweak. Expand the view to see the components and tweaks automatically applied. Continue to create presentation views as required. 378 Chapter 6: Assembly Modeling Fundamentals . enter a new value in the Edit Box at the bottom of the browser.3. 4.

When the tweaks are created you also have the option of displaying the trails. Even if you have chosen the automatic explosion method. Trails help clarify how a component in an exploded view fits into the overall assembly. Procedure When you tweak a component you can move and/or rotate the component in any direction. Copyright © 2004 Autodesk. The blue axis indicates the current transformation axis. Panel Bar Keyboard Shortcut T Tweak Component Dialog Box Direction: Click the Direction button to define the direction of the tweak. All Rights Reserved 379 . Inc. to its assembled location. Once the direction triad appears. The direction does not have to be defined from a feature on the part you tweak. which represent a path from the components current location after tweaks have been applied. Select a face or edge on any component to display the Triad icon. Access Methods Use the following methods to access the Tweak Components tool. you can select elements of the triad to control the transformation.Creating Tweaks and Trails After you create the presentation view. most exploded views will require manual tweaks. you may need to add tweaks to the components to move them to new locations in the exploded view.

380 Chapter 6: Assembly Modeling Fundamentals . or Z here is the same as selecting each axis on the triad in the graphics window. If you select a component by mistake. This option enables you to rotate the component around the selected axis. Trail Origin: Click the Trail Origin button to select a different trail origin. Y. Display Trails: Select this option to display trails showing the path of the tweak. You can select the option to move or rotate the component. You can use the value field for tranlational and rotational tweaks. Selecting the axis on the Triad to make it current. Clicking the X. in the Transformations area you can set the transformation options for the tweak. Components: Click the Components button to select the components to tweak. Inadvertently selecting a point over a component will add that component to the tweak. Note: When you drag the tweak distance.You can switch the active direction by: • • Choosing another axis in the Tweak Component dialog box. start dragging the distance with the cursor away from existing components. deselect it by holding down the CTL key and reselecting the component. Transformations: In the Tweak Component dialog box. This option enables you to move the component along the selected axis. Enter a distance or angle value for the tweak and click the green check mark button.

All Rights Reserved 381 . 3.Process Overview The following steps represent an overview for creating tweaks and trails. In the same area. Clear: Click to clear the current tweak and continue adding tweaks.Edit Existing Trail: Click the Edit Existing Trail button to edit an existing trail. On the Panel Bar. This option is only available when the rotational transformation is selected. Triad Only: Select this option to rotate the triad only. 2. Creating Tweaks and Trails . Create a Presentation View. Copyright © 2004 Autodesk. Inc. Close: Click to close the dialog box. click the green check button to finish tweaking the triad. You will select the trail then adjust the tweak value. Select the components to be included in the tweak. 1. click the Tweak Components tool and select face or edge to define the tweak direction. you can tweak the component in different angles. By rotating the triad.

Confirm the Transformation settings then click and drag in a blank area of the screen. Click Clear to apply the tweak and continue. and confirm the transformation direction. Select a face or edge to define the direction. 6. Click and drag in a blank area of the graphics window and then click Clear to apply the tweak and continue. 7.4. click Close. When finished. Select the components to include in the tweak. 5. 382 Chapter 6: Assembly Modeling Fundamentals . Repeat the steps above to continue tweaking components.

All Rights Reserved 383 . you can use the Move Up and Move Down buttons to change the animation sequence of the selected tweak. use the standard player controls to play. In the Animation dialog box. By default the animation will play in the reverse order that you applied the tweaks. After you play the animation. click Reset to reset the sequence back to the beginning. In this lesson you will learn the basics for animating a Presentation View. rewind. it is possible to animate the explosion sequence and visualize the components in the assembly moving into or out of their assembled position. or pause. Procedure There are several options available to animate the presentation view. Select items in the list and use the Group and Ungroup buttons to move items in and out of sequence groups. Panel Bar After you start the Animate tool. they appear as a group in the sequence list. If you select items in the sequence list. When you tweak multiple components at the same time.Animating a Presentation View After you create the Presentation View. some of which are beyond the scope of this course. You can record the animation to a standard AVI format for use on other computers. in the Motion area. Inc. Expand the dialog box to examine the tweak sequence. click the Record button to record the animation to an standard AVI file. Access Methods Use the following methods to access the Animate tool. All items in a sequence group are animated at the same time. Animation Dialog Box Copyright © 2004 Autodesk.

Browser Sequence View Click the Filter button at the top of the browser and select Sequence View on the flyout menu. This will display the tweaks in the sequence order that will be played during the animation sequence. Browser Sequence View 384 Chapter 6: Assembly Modeling Fundamentals . Using this view it is possible to drag and drop component tweaks from one sequence to another.

The completed exercise is shown in the following image. Assembly Exploded View Copyright © 2004 Autodesk. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. All Rights Reserved 385 . click Chapter 6: Assembly Modeling Fundamentals From the table of contents for Chapter 6: Assembly Modeling Fundamentals. From the Main table of contents page. click Exercise: Presentations 2. After creating the presentation. Inc. you will create a new presentation file of an assembly. you will create an exploded view of the components and then animate that exploded view.Exercise: Presentations In this exercise.

From the Main table of contents page. click Chapter 6: Assembly Modeling Fundamentals From the table of contents for Chapter 6: Assembly Modeling Fundamentals. To navigate to the exercise in the Electronic Student Workbook: 1. The completed exercise is shown in the following image.Challenge Exercise: Assembly Modeling Fundamentals Challenge Exercise: Assembly Modeling Fundamentals Print Exercise Reference In this exercise. you will use the concepts and techniques learned in this chapter to create the assembly pictured in the image below. Completed Assembly Challenge 386 Chapter 6: Assembly Modeling Fundamentals . click Challenge Exercise: Assembly Modeling Fundamentals 2.

Placing components in the assembly using the Place Component tool. Methods for creating adaptive features and sketches and how to control the adaptive status of these features. Creating new parts in the context of the assembly. Resequencing and restructuring an assembly. Creating Design Views to save custom views and display characteristics of the assembly.Chapter Summary Summary You learned the following in this chapter: Summary • • • • • • • • • • • • • • What constitutes an assembly model and the overall process used to create them. • • • • Copyright © 2004 Autodesk. while understanding the potential effect on assembly constraints when doing so. The different approaches that can be used when creating assembly models and the environment and interface used as you create the assembly. Activating components and controlling the appearance properties of the browser. Alternative methods for placing constraints on components in the assembly. Placing assembly constraints on components in your assembly. Degrees of Freedom and how they effect each part in the assembly. Inc. Replacing existing components in the assembly. Tips and considerations for using Adaptive parts in your assembly. Projecting geometry from other parts in the assembly when creating new components. Using assembly based work features to constrain components and using parts consisting of only 2D geometry to validate design intent. Simulating motion in an assembly by driving constraints and temporarily repositioning components in the assembly by using the Move Component and Rotate Component tools. Potential outside sources of geometry not created with Autodesk Inventor. All Rights Reserved 387 . Perform several different assembly related operations using the assembly browser.

388 Chapter 6: Assembly Modeling Fundamentals .

Creating and editing section views on your drawing. • • • • • • • • • In this chapter After completing this chapter.Introduction to Drawings Chapter Introduction In this chapter you learn about. Creating and editing auxiliary views on your sheet. Placing reference dimensions on the sheet. Retrieve model dimensions for use in the drawing. Create and edit auxiliary views on your sheet. Creating and editing break out views as an alternative to standard section views.. • Creating and utilizing the available drafting standards to control several properties of your drawing. Creating general types of annotation on your drawing. Project isometric views from the section to create an isometric section view. Create and edit detail views. Create and edit section views. • Create and utilize the available drafting standard to control properties of your drawing. Perform several functions involving drawing resources. Creating base and projected views of your part or assembly files. • • • • • • • • • • • • • • • ... Managing views and sections after they have been created. Retrieving model dimensions for use in the drawing. Create and edit broken views on your sheet. Create base and projected views. Copy and/or move drawing views between sheets in the drawing.. Create and use text styles and dimension styles. Creating and using text styles and dimension styles. you will be able to. Editing projected views and the options that are available. Using various drawing resources. Creating and editing broken views. Creating detail views to magnify portions of your drawing view. Copying and/or moving views between sheets in the drawing.

and Parts Lists. GB. ISO. DIN. BSI.Setting Drafting Standards Overview Overview Overview Autodesk Inventor software supports ANSI. Drafting Standards and Styles Objectives After completing this lesson. Weld Symbols. you will be able to • • • • Use Drafting Standards to control the appearance of drawing features Create and use text styles in your drawing Create and use dimension styles in your drawings Create drawing templates 390 Chapter 7: Introduction to Drawings . The default standard is determined by the option you select during installation and can be changed for each drawing. In this lesson you will learn how to use drafting standards to control the appearance of drawing features. You use them to control the appearance of drawing features such as Balloons. drafting standards. and JIS.

modify them. you must save the current drawing as template in your template directory. When you create a new drawing. All Rights Reserved 391 . the default drafting standard is determined by the options chosen during installation. If you want the changes to be available to all new drawings.Drafting Standards You use the Drafting Standards dialog box to control several different drawing feature properties. Principle Default Drafting Standards The following list represents the available default drafting standards. or create a new standard based upon one of the default standards. • • • • • • ANSI BSI DIN GB ISO JIS Access Methods Use the following method to access the Drafting Standards dialog box. Pull Down Menu Format > Drafting Standards Copyright © 2004 Autodesk. You can use these standard as they are. When you create or modify drafting standards. You can create a new standard or modify an existing standard for the current drawing. Inc. the changes apply only to the current drawing.

Click the [>>] button to expand the Drafting Standards dialog box.Drafting Standards Dialog Box Select the active drafting standard or click the Click to Add area to create new drafting standard based upon one of the existing standards. Drafting Standards Dialog Box 392 Chapter 7: Introduction to Drawings . each containing different options for controlling properties stored within the drafting standard are available. Several tabs.

Drafting Standard Properties Each tab in the Drafting Standards dialog box contains properties for drawing features that are stored within the drafting standard. • Terminator Tab: This tab controls the type and size of leader and dimension terminators. • Common Tab: This tab controls common drawing properties such as default text style. and line properties. view projection. • Sheet Tab: The options on this tab controls sheet specific properties such as labels and colors. All Rights Reserved 393 . Copyright © 2004 Autodesk. Inc.

The characters must be selected to be available for dimensions.• Dimension Style Tab: Select the active dimension style for the current standard. Unselected characters will not be available for dimensions. • Control Frame Tab: Use the options on this tab for Control Frame properties. 394 Chapter 7: Introduction to Drawings . Only the selected symbols will be available for GD&T features.

Copyright © 2004 Autodesk.• Datum Target Tab: These options control Datum Target feature properties such as point size. and units. Heading. • Parts List Tab: This tab controls Parts Lists properties such as Text Style. and Columns to be included. All Rights Reserved 395 . Inc. linetypes.

Balloon Type. • Hatch Tab: These options set the default hatch pattern for section views. and Offset Spacing. Only the selected Hatches will be available when you create new hatch areas or modify existing hatch patterns.• Balloon Tab: These options control properties for Balloon features such as Text Style. • Center Mark Tab: These options control the center mark properties. 396 Chapter 7: Introduction to Drawings .

Copyright © 2004 Autodesk. Inc. • Weld Bead Recovery Tab: This tab controls the weld bead properties for weld features. • Surface Texture Tab: These options control surface texture symbol properties. Only the selected symbols will be available in the drawing. All Rights Reserved 397 . Only the selected symbols will be available when you place surface texture features.• Welding Symbols Tab: These options control weld symbol properties.

398 Chapter 7: Introduction to Drawings . 4. In the New Standard dialog box. 2.Process Overview The following steps represent an overview for creating a new drafting standard. On the Format menu. The new drafting standard will be listed among the default drafting standards and should appear selected in the Current column. click Drafting Standards. 1. Click OK to close the Drafting Standards dialog box. 3. and select the base standard from the drop-down list. Continue to modify other properties as required. enter a name for your standard. In the Drafting Standards dialog box. select the Click to add new standard area.Creating a new Drafting Standard .

Stored within the drawing. you will need to save the current drawing containing the text style as a drawing template in your template directory. the default text style is set within the current drafting standard. and you want them available in other drawings. or apply a different text style to the selected text. These text styles are named DEFAULT-Standard Name and cannot be modified or deleted. All Rights Reserved 399 . If you select one of these text styles in the Text Styles dialog box. Inc.Text Styles You create and use text styles to control the appearance of text features for annotation objects in your drawings. Pull Down Menu Standard Toolbar Text Styles Select to change the active text style. Concept The image below represents the same text object with different text styles applied. Different Text Styles Default Text Styles Note Within each drawing is a default text style for each drafting standard. Access Methods Use the following methods to access Text Style related functions. If you modify or create new text styles. Copyright © 2004 Autodesk. all options will be grayed out.

or 90 degrees. Format/Justification/Color: Select the options to control the format (Bold. Italic. 270. or Multiply options. Bottom) and color. Rotation: Click to set the default rotation of the text. select the size for the font. Style Name: Enter a name for the text style. or enter a new value. %Stretch: Specifies the width of the text. Only available for the Exactly. select the drafting standard to display text styles. Underline). Standard: In the drop-down list.Text Styles Dialog Box You can adjust the following properties for all but the DEFAULT-Standard Name text styles. Middle. Value: Enter a line spacing value. Center. Size: In the drop-down list. Justification (Left. Line Spacing: In the drop-down list. select the line spacing for the text style. Font: In the drop-down list. 400 Chapter 7: Introduction to Drawings . Right. 180. Top. select the text font for the style. 0.

2. 1. select the Text Style. then on the Standard toolbar. in the Style drop-down list. Inc. Copyright © 2004 Autodesk. All Rights Reserved 401 .Applying a different text style .Process Overview The following steps represent an overview for applying a different text style to an annotation object. The selected annotation object updates to reflect the changes in the text style. Select an annotation object.

Concept The following image shows several dimensions applied to the geometry using different dimension styles. Each dimension contains a number of different properties that you can modify and save in a dimension style. 402 Chapter 7: Introduction to Drawings .Dimension Styles You create and use dimension styles to control the appearance properties of dimension objects in the drawing. you must save the drawing as a template or use the drawing orgranizer to copy dimension styles from an existing drawing to the current one. Pull Down Menu Standard Toolbar Format > Dimension Styles Select to set the active dimension style or change the dimension style of a selected dimension. In order to make your custom dimension styles available for other drawings. Dimension styles are stored within the drawing. Access Methods Use the following methods to access dimension style functions. The default dimension style is set in the current drafting standard and each drafting standard includes a number of predefined dimension styles.

Using Dimension Styles As you create dimensions in your drawing. Copyright © 2004 Autodesk. each with a unique set of properties that you can adjust. All Rights Reserved 403 . Inc. Dimension Styles Dialog Box Default Dimension Style Note Dimension styles named DEFAULT-Standard Name exist for each drafting standard and cannot be modified. the Style drop-down list reflects the current dimension style. Because the Style drop-down list is used for controlling other style related options.The Dimension Styles dialog box contains several tabs. Select the dimension style to modify and adjust the properties as required. the dimension style is only displayed when one of the dimension tools is active. They can be used as the basis for new dimension styles by selecting the dimension style and clicking New.

Dimension Style settings supersede the Drafting Standard settings. the rule of thumb is: • • Override settings supersede the Dimension Style settings. The selected style will become the current dimension style until it is changed.If you want to change the current dimension style. When a setting being changed is common to one found in the Drafting Standards or the Dimension Style dialog boxes. Overriding Dimension Styles Dimension styles can be overridden by right-clicking on the dimension and then selecting Options or Tolerance on the shortcut menu. it assumes the properties of the current dimension style. As you place the dimension. select a different style from the drop-down list. 404 Chapter 7: Introduction to Drawings .

the overrides on that dimension will be lost. Note Copying Dimension Styles The drawing organizer enables you to copy dimension styles from a source drawing to the current drawing. All Rights Reserved 405 . enter or browse for the path of the source drawing containing the dimension style. To copy a dimension style. color styles and lighting but only contains options specific to the drawing environment. Inc.Dimension Overrides If you apply a dimension style to a dimension containing overrides. The drawing organizer works exactly like the organizer for materials. Select the dimension style(s) to copy and click the Copy button. Copyright © 2004 Autodesk.

By saving the drawing as a template.Partial 406 Chapter 7: Introduction to Drawings . you can create new drawings based on the template which will contain the custom settings created earlier. text styles. Save your drawing in this location or a subfolder to make it available as a template when you create new drawings. Pull Down Menu File > Save Copy As Before you save your drawing file as a template. you should save the drawing as a template. dimension styles. Options Dialog Box .Drawing Templates After you modify and create custom drafting standards. • • • • • • • Drafting Standards Dimension Styles Text Styles Sheet Formats Borders Title Blocks Sketched Symbols Access Method Use the following method to create a drawing template. and other settings specific to your environment. Procedure The following list represents settings or properties that are saved within a drawing template. The File Tab of the Options dialog box contains a field setting for the template location. determine the location for your template files.

From the Main table of contents page. click Exercise: Setting Drafting Standards The completed exercise is shown in the following image. text style. click Chapter 7: Introduction to Drawings From the table of contents for Chapter 7: Introduction to Drawings. Drafting Standards and Styles Copyright © 2004 Autodesk. Inc. You will then save the drawing as a template a create a new drawing using the new template. you create a new drawing and define a new drafting standard. and dimension style. 2. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. All Rights Reserved 407 .Exercise: Setting Drafting Standards In this exercise.

Drawing Resources Overview Overview Overview A typical Autodesk Inventor drawing contains several features that are not directly related to the 3D geometry they are used to represent. Drawing Created Using Drawing Resources Objectives After completing this lesson. you will be able to • • • • • • • Edit the default sheet by changing its size. In this lesson you learn how to utilize the various drawing resources available in a typical drawing environment. borders. Features such as sheets. orientation and other options Create drawings containing predefined views by using Sheet Formats Create drawings containing multiple sheets Create sheet formats to enable you to easily create drawings containing predefined views Define a sheet border for use in future drawings Create a custom title block for use in future drawings Edit existing title blocks that are automatically placed on the drawing 408 Chapter 7: Introduction to Drawings . and views are all used to present information that meet typical drawing standards. title blocks.

All Rights Reserved 409 . Width: Available only when Custom is selected in the Size drop-down list. enter a width for the sheet. Name: Enter a sheet name or accept the default. Each sheet contains properties for size. Procedure Access Method Use the following method to access the Edit Sheet tool. Selecting this option will exclude the current sheet from the count and thereby not counted in the title block area showing the sheet number. and title block position that you can edit. orientation. Shortcut Menu Right-click on the sheet in the browser > Edit Sheet Edit Sheet Dialog Box The following options are available in the Edit Sheet dialog box. Exclude from printing: Selecting this option will exclude the current sheet from printing when you select the All Sheets option in the Print Drawing dialog box. Orientation: Select a title block position option and the orientation of the sheet Portrait or Landscape. it is created with one default sheet. enter a height for the sheet. Inc. Size: Select a predefined sheet size or select the custom size option in the drop-down list. Exclude from count: By default each sheet is counted and its number displayed in the title block.Editing the Default Sheet When you create a new drawing. Copyright © 2004 Autodesk. Height: Available only when Custom is selected in the Size drop-down list.

Adjust the options as required in the Edit Sheet dialog box and click OK.Editing the Default Sheet . right-click on the sheet and click Edit Sheet on the shortcut menu. 2. 410 Chapter 7: Introduction to Drawings . 1. In the drawing browser. The sheet in the graphics window and browser updates to reflect the new information.Process Overview The following steps represent an overview for editing the default sheet. 3.

All Rights Reserved 411 . Procedure A sheet format is defined for common sheet sizes. Copyright © 2004 Autodesk. You can expand this folder to expose predefined sheet formats to automatically create pre-defined drawing views. The view scale is set to 1 and may require editing after placement.Using a Sheet Format for Sheet Layout Included in each new drawing. Drawing Browser Selecting the Component When you double-click on the sheet format. or use the Browse button to browse for the file. the Select Component dialog box will appear. located under the drawing resources folder in the drawing browser. is a Sheet Formats folder. Double-click on a sheet format to create a new sheet using the pre-defined sheet size and views. Inc. Each sheet format will consist of one view based upon a predefined orientation such as Front and other projected views. A new sheet is created with the predefined views of the selected file. In the drop-down list you can select from the list of currently open Autodesk Inventor files. Access Methods Use the following method to access pre-defined sheet formats.

double-click on the sheet in the browser. The latter result only occurs when creating a new sheet by right-clicking in the browser and selecting New Sheet on the shortcut menu. The image below represents multiple sheets in the browser. To activate a sheet.Creating Multiple Sheets Although each new drawing is created with a single sheet. you are not limited to the amount of sheets that can be included in a single drawing. depending on the method chosen to create the new sheet. Access Methods Use the following methods to add new sheets to the drawing. Pull Down Menu Drawing Browser Keyboard Shortcut Insert > Sheet Right-click in a blank area and click New Sheet SHIFT + N 412 Chapter 7: Introduction to Drawings . you will either be presented with the New Sheet dialog box or the sheet size and properties will be duplicated from the current sheet. You can only view one sheet at a time. Procedure When you create a new sheet in the drawing.

Height: Available only when Custom is selected in the Size drop-down list. or click Custom to enter a custom sheet size. Width: Available only when Custom is selected in the Size drop-down list. enter a width for the sheet. Orientation: Select the appropriate orientation option. Size: Select a predefined sheet size from the drop-down list. either Portrait or Landscape.New Sheet Dialog Box The following options are available in the New Sheet dialog box. Inc. enter a height for the sheet. All Rights Reserved 413 . Copyright © 2004 Autodesk.

Access Methods Use the following method to access the Create Sheet Format tool.Creating Sheet Formats Each drawing contains predefined sheet formats that you can use to automatically create drawing views on a new sheet. You can also define custom sheet formats that represent sheet sizes and view positions that are common to your drawings. Save the current drawing as a template to have access to the sheet formats later. After you create the new sheet format. it will appear in the Sheet Formats folder in the drawing browser. Procedure Custom sheet formats are stored in the current drawing. If the drawings you create utilize the same view configuration and sheet size. sheet formats cannot be copied from another drawing using the Drawing Organizer. Drawing Browser 414 Chapter 7: Introduction to Drawings . consider creating custom sheet formats. Unlike Dimension Styles and Text Styles.

Copyright © 2004 Autodesk. Inc.Create Sheet Format Dialog Box Name: Enter a sheet format name and click OK. 2. All Rights Reserved 415 . 1. In the browser. right-click on the sheet and select Create Sheet Format dialog box.Process Overview The following steps represent an overview for creating sheet formats. Create a drawing containing the sheet size and views common to other drawings that you create. Creating Sheet Formats .

416 Chapter 7: Introduction to Drawings . Double-click on the sheet format to use it to create new sheets. Your custom sheet format will appear in the Sheet Formats folder in the browser. Enter a descriptive name in the Create Sheet Format dialog box and click OK.3. 4.

The default border is used on all new sheets and can resize dynamically when the sheet size is changed. right-click in the graphics window and click Save Border on the shortcut menu. After you create the border geometry. When creating a new border. Inc. expand the Drawing Resources and right-click on the Borders folder and click Define New Border on the shortcut menu. • Enter a name in the Border dialog box and click OK. If you decide to create a custom border. You can define a custom border for use on your drawings. you should create a new sheet based upon the size the new border will be designed to fit. consider these two items. Copyright © 2004 Autodesk. • • Custom borders do not resize automatically if the sheet size changes. All Rights Reserved 417 . To define a new border.Defining a Border Procedure • Each drawing you create will contain a Default Border item listed in the Borders folder in the drawing browser. • • • Use standard sketching tools to sketch the border geometry.

or add a new sheet to the existing drawing. To insert a different border. it will automatically contain a border. Inserting a Border When you create a new drawing. you can double-click on a border in the Borders folder or right-click on a border and click Insert Drawing Border. After the border is deleted from the sheet. double-click on it in the browser. you must first delete the existing border from the sheet.• To use the new border. 418 Chapter 7: Introduction to Drawings .

or Author. After creating the geometry and text for the title block. Title blocks are stored within the current drawing. Procedure To define a new title block. All Rights Reserved 419 . Copyright © 2004 Autodesk. Inc. the default title block definition displays standard sketch geometry and dimensions as well as different types of text. The new title block will be displayed in the browser under the Title Blocks folder. Property fields are automatically populated based up file properties such as Part Number. therefore you should save the file containing the drawing as a template in order to have access to the custom title block later. Text between < > indicates a non-static text entity. Double-click on the title block to use it on the sheet. Use standard sketch tools to create the geometry and text features for the title block. In the image below. Enter a name for the new Title Block in the Title Block dialog box. some static text while others are property fields. You can include special text items such as Property fields or Prompted Entry fields in the title block. right-click on the Title Blocks folder and select Define New Border on the shortcut menu.Defining a Title Block You can define custom title blocks for use in your drawings. while Prompted Entry fields are populated by prompting you for the values to use in the dialog box. right click in the graphics window and click Save Title Block on the shortcut menu.

you can double-click on a title block in the Title Blocks folder or right-click on a Title Block and click Insert. To insert a different title block. or add a new sheet to the existing drawing. it will automatically contain a title block. you must first delete the existing title block from the sheet. After the title block is deleted from the sheet. 420 Chapter 7: Introduction to Drawings .Inserting a Title Block When you create a new drawing.

title blocks are stored in the current drawing so save the drawing as a template in order to have access to the revised title block at a later date. Access Methods Use the following methods to edit a title block. Browser Browser Copyright © 2004 Autodesk. Inc. All Rights Reserved 421 . Procedure Like other drawing resource items.Editing Title Blocks Each drawing template will contain at least one default title block that will be placed on each new sheet in the drawing. In most cases the default title block will only require minimal modifications to include information required by your company.

Process Overview The following steps represent an overview for editing title blocks. A new sheet containing the title block definition is displayed. Selecting this tool will display a different version of the Format Text dialog box as shown below. use the Property Field tool on the Panel Bar. 1. For more information on these property types refer to the Autodesk Inventor software help system. 2. In the browser. in order to include property fields or prompted entry items. right-click on the title block and select Edit Definition on the shortcut menu. 422 Chapter 7: Introduction to Drawings .When you add text elements to the title block. Format Field Text Dialog Box Select the appropriate property type based upon the text element you are creating. Editing Title Blocks .

and property fields as required. Inc. Add sketch geometry. Right-click in the graphics window and click Save Title Block on the shortcut menu. Click Yes in the Save Edits dialog box. 4. All Rights Reserved 423 . text. 5. Copyright © 2004 Autodesk. Changes to the title block definition are applied to the sheet and the title block definition in stored in drawing resources.3.

From the Main table of contents page.Exercise: Drawing Resources In this exercise. 2. Drawing Created Using Drawing Resources 424 Chapter 7: Introduction to Drawings . Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. click Chapter 7: Introduction to Drawings From the table of contents for Chapter 7: Introduction to Drawings. you will use the features available in the drawing resources folder to perform common tasks in the drawing environment. click Exercise: Drawing Resources The completed exercise is shown in the following image.

In this lesson you learn how to create projected views of your part or assembly files.Projected Views Overview Overview Overview After you complete the 3D design of your part or assembly. The first step in creating production drawings is to create the required orthographic and isometric views. you will be able to • • • Create a base view Create projected views from the base view Edit orthographic views and understand how other projected views may be affected Copyright © 2004 Autodesk. All Rights Reserved 425 . manufacturing will require dimensioned drawings in order to build your design. Inc. Assembly Drawing with Projected Views Objectives After completing this lesson.

Creating a Base View You create a base view to begin creating orthographic views. or presentation file is established. the view orientation. Panel Bar 426 Chapter 7: Introduction to Drawings . you specify the file to be used for the view. After you specify this information. The base view establishes the original view orientation and scale where the latter projected views will be based. assembly. and style. If the part geometry changes. Procedure When you create the base view. Access Method Use the following method to access the Base View tool. the view is placed onto the sheet and an associative link between the drawing and the part. The image below is a base view of a part placed in the drawing. scale. those changes will reflect in the drawing.

• Associative: When you create a view of an Assembly. assembly. Scale from Base: Not available when you create a base view. This option is not available for default. The standard view orientations are based upon the origin planes of the file you select. Change View Orientation: Select this icon to open the model's 3D viewing window. you select them in the drop-down list. If you have a part.Drawing View Dialog Box File: Enter or browse for the file to create its view. Orientation: Select the orientation for the base view. Move your cursor away from the dialog box to see a preview of the view before it is created.user design views. Scale: Enter a scale or select a predefined scale on the flyout menu. Show Scale: This option displays the scale on the sheet under the view. Style: Select the rendering style for the view: • Hidden Line . or presentation file open. The view label is displayed in the drawing browser. Label: Enter a label for the view or accept the default view label. this option makes the view associative to the design view. If multiple files are open. Design View: Available only when you create a view of an Autodesk Inventor assembly. You use it when you edit projected views. Weldment: Available only when creating a view of an Autodesk Inventor weldment assembly.Hidden lines are displayed. Show Label: This option displays the view label on the sheet under the view. You select the Design View to use for the initial view creation. it will be the default file listed. All Rights Reserved 427 . Inc. You use standard view tools to define a custom view orientation. Copyright © 2004 Autodesk.

scale.View is shaded using the same colors used in the assembly or part file Creating a Base View . On the Panel Bar. The base view is placed on the sheet according to the options specified. Shaded . Create a new drawing.• • Hidden Line Removed . 428 Chapter 7: Introduction to Drawings . 3. 1. and style. 4. click the Base View tool.Process Overview The following steps represent an overview for creating a base view in the drawing. Left click on the sheet to place the view. Enter or browse for the Autodesk Inventor file to create the view and adjust the options such as orientation.Hidden lines are removed. 2.

All view positions are previewed by a bounding box prior to the views being created. and select create on the shortcut menu. Inc. I you right-click on a view and select Create View > Projected. right-click. Copyright © 2004 Autodesk. It presents no options or dialog box. When you create projected views. the view orientation is automatically determined based upon its position on the sheet relative to the base view. If you place the projected view at an angle from the base view. First Angle projection method is also available. By default the following view properties are carried over from the base view: • • Scale Style (Orthographic Only) The following image represents a typical drawing with a base view and three projected views. it will generate an isometric view based upon the relative position from the base view. then position each projected view. you drag the projected views to the desired position. All Rights Reserved 429 . Procedure If you select the Projected View tool you must select the base view. Drafting Standards Projection Setting Note The description above is based upon a Third Angle projection setting in the Drafting Standards dialog box. it will generate a right-side projection of the base view.Creating Projected Views The Projected View tool enables you to create projected views from any existing view on the sheet. then after the view positions have been placed. If you place the projected view to the right of the base view.

On the Panel Bar.Process Overview The following steps represent an overview for creating projected views. click the Projected View tool and select the base view.Panel Bar Shortcut Menu Create View > Projected Creating Projected Views . 430 Chapter 7: Introduction to Drawings . 2. 1. Move the cursor to the location of the projected view and left-click. A bounding box of the view will appear at the placement location.

Continue to select positions on the sheet for projected views. Right-click in the graphics window and click Create on the shortcut menu. All Rights Reserved 431 . The projected views are created based upon the positions selected on the sheet. Inc. 4. 5. Copyright © 2004 Autodesk.3.

will update to reflect the new scale factor. Shortcut Menu Right-click on a view and click Edit View.Editing Projected Views After you create base and projected views. different options are available for editing.Editing a Base View 432 Chapter 7: Introduction to Drawings . Procedure When you edit a Base view. you can edit any option that is not greyed out. however while editing a projected view. Drawing View Dialog . Depending on the type of view. If you change the scale factor on the base view. and the same rendering style. On a projected view. these properties are linked to the base view to ensure the same scale across views. you can change the Scale and Style properties. you can only change these properties if you clear the options Scale from Base and/or Style from Base. you can edit the view properties using the Drawing View dialog box. Access Methods Use the following method to edit views. Editing a Base View While you edit a base view. Base or Projected. all projected views with the Scale from Base option selected.

Editing a Projected View Copyright © 2004 Autodesk. Drawing Dialog Box .Editing a Projected View While you edit a projected view. Clear the check mark for the Scale from Base and Style from Base options to change the view scale or rendering style. you can edit any option that is not greyed out. All Rights Reserved 433 . Inc.

Exercise: Projected Views In this exercise. click Chapter 7: Introduction to Drawings From the table of contents for Chapter 7: Introduction to Drawings. 2. From the Main table of contents page. you will create a new drawing and place a base view and three projected views on the sheet. Assembly Drawing with Projected Views 434 Chapter 7: Introduction to Drawings . Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. click Exercise: Projected Views The completed exercise is shown in the following image.

important internal details are sometimes obscured by other features or parts. you will be able to • • • Create section views in the drawing Create section views of the assembly in the drawing while controlling which parts are sectioned Edit section views by modifying the section line and editing the hatch pattern Copyright © 2004 Autodesk. All Rights Reserved 435 . Inc. In this lesson you learn how to create section views of part and assembly drawings. Features that were obstructed or displayed as hidden lines. Section views enable you to better visualize these important details by removing the parts or features that are obstructing the view.Section Views Overview Overview Overview When you create drawings of parts and assemblies. are drawn with continuous lines with hatch patterns representing the section plane. Completed Section Views Objectives After completing this lesson.

Panel Bar Shortcut Menu Create View > Section 436 Chapter 7: Introduction to Drawings .Creating Section Views You create section views with the Section View tool. In order to create a section view. you pick a side of the current view for the section view. The section view is generated based upon the direction of sight in relation to the view being sectioned. you must have at least one view on the drawing on which the section line is drawn. After drawing the section line. Procedure Access Methods Use the following methods to access the Section View tool.

Label: Enter a label for the section view. Copyright © 2004 Autodesk. This technique is the same used to prevent constraints from being inferred in the modeling environment. and midpoints. endpoints. • • • Hidden Line Hidden Line Removed Shaded Section Lines and Constraints When you draw the section line. 2D constraints are being inferred the same as when sketching in the 3D modeling environment. Visible: When selected the scale factor will be visible on the sheet. All Rights Reserved 437 . Visible: When selected the view label will be visible on the sheet.Section View Dialog Box The following options are available in the Section View dialog box. You can constrain the sketch line to elements within the drawing view such as centers. Inc. Scale: Enter a scale factor for the section view. but can also make moving the section line later. you can hold the CTRL key down to prevent constraints from being inferred. more difficult. When creating the section line. Style: Select a rendering style for the view. Constraining the section line to elements in the drawing view assist you in accurate positioning of the section line.

438 Chapter 7: Introduction to Drawings .Follow the image sequence below to see the effect of constraints being inferred. Isometric Section View Tip You can use Projected View tool to project an isometric view from a section view the same way you would project a standard view.

right-click in the graphics window and click Continue on the shortcut menu. All Rights Reserved 439 . 3. A red border will highlight the view. Copyright © 2004 Autodesk. After drawing the section line. click the Section View tool and select the view to be sectioned. On the Panel Bar. 2. Sketch the section line.Creating Section Views . 1.Process Overview The following steps represent an overview for creating section views. Inc. Note: You can draw the section line in one or more directions.

The section view is created. If necessary. adjust the section view options in the Section View dialog box and select a point on the screen to section the view. 5. 440 Chapter 7: Introduction to Drawings . Drag the section view to one side of the view being sectioned.4.

This can be done in the graphics window or in the browser.Assembly Section Views When you create section views of assembly drawings. You can also control which parts are sectioned. Inc. By default. parts from the standard parts library are not sectioned. Copyright © 2004 Autodesk. however you can manually turn on sectioning for standard parts. Controlling Component Sectioning When you create a section view of an assembly drawing view. Procedure You create section views for assembly drawings using the same techniques as single part section views. you can control which components are sectioned by right-clicking on the view being sectioned and clicking Show Contents on the shortcut menu. All Rights Reserved 441 . each part in the assembly section view will be hatched with different properties for visual clarity as the section plane passes through each part.

right-clicking on the components will present options on the shortcut menu. In order to prevent a component from being sectioned in the section view. Tip 442 Chapter 7: Introduction to Drawings . To prevent a part from being sectioned. Parts appearing with a gray icon indicate that the parts visibility is currently turned off. you must turn off the section property on the view being sectioned. not the section view. clear the check mark next to the Section option. After the contents of the assembly are displayed in the drawing browser.This results in the assembly and parts being listed under the view in the browser.

apply dimensions to the sketch geometry. Edit the sketch used for the section line. • • Constraint Drag the section line. You can apply/remove constraints. You can edit the section line by dragging elements of the section line to new positions. enabling you to edit the sketch geometry in the same way you would edit sketch geometry in the modeling environment. All Rights Reserved 443 . Copyright © 2004 Autodesk. This will present the Drawing View dialog box enabling you to edit the view in the same way to would edit other projected views.Editing Section Views After you create the section view. modify the sketch geometry. Procedure • Right-click on the view and click Edit View on the shortcut menu. This will present the Sketch Panel Bar. Inc. This can only be done on elements of the section line that are not constrained to drawing geometry. it can be edited a number of ways.

444 Chapter 7: Introduction to Drawings . Right click on a hatch pattern in the section view. enabling you to change the hatch pattern properties.• Editing the hatch pattern. This will present the Modify Hatch Pattern dialog box.

click Chapter 7: Introduction to Drawings From the table of contents for Chapter 7: Introduction to Drawings. Completed Section Views Copyright © 2004 Autodesk. you will create section views of the assembly. click Exercise: Section Views The completed exercise is shown in the following image. All Rights Reserved 445 . After creating the section view. From the Main table of contents page. you will turn off sectioning for some components and edit the section by moving the section line and changing the hatch pattern applied to some components.Exercise: Section Views In this exercise. 2. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. Inc.

it may be necessary to magnify drawing areas to show small details. and apply dimensions that would otherwise be difficult to clearly show. If the geometry being magnified. Drawing with Detail Views Objectives After completing this lesson. those changes also reflect in the detail view. In this lesson you learn to create detail views.Detail Views Overview Overview Overview As you create 2D drawings for manufacturing. When you create a detail view. you magnify an area of the drawing while creating an associative link between the original view and the detail view. you will be able to • • Create detail views to magnify areas of your drawing Edit detail views 446 Chapter 7: Introduction to Drawings . changes in the original view.

Panel Bar Shortcut Menu Create View > Detail Detail View Dialog Box The following options are available in the Detail View dialog box. the dimensions will reflect the actual geometry size. when you place dimensions on geometry within the view. After you select the end point of the fence. Inc. you are prompted to select a location for the view. The detail view will be positioned on the sheet at the selected point and will be scaled and labeled according to the options specified in the Detail View dialog box. Access Methods Use the following methods to access the Detail View tool. When you start the tool. Copyright © 2004 Autodesk. All geometry contained within the detail view circle will be included in the detail view. you drag the cursor away from the start point which will preview the detail view circle. just like other scaled views.Creating Detail Views You use the Detail View tool to create detail views of an existing view in the drawing. The start point of the fence is the center of the detail view. All Rights Reserved 447 . Procedure The resulting view is associated with the main view and any changes effecting geometry within the detail view will be automatically reflected in the detail view. After you select the start point. you are prompted to select a view then select a start point of the fence. Although the view is scaled.

Drag the detail view fence outwards and select a point that will include all required geometry within the fence circle and left click to designate the end point of the 448 Chapter 7: Introduction to Drawings . 3. click the Detail View tool. • • • Hidden Line Hidden Line Removed Shaded Creating Detail Views . In the Detail View dialog box. but do not click OK.Label: Enter a label for the detail view. Visible: When selected the scale factor will be visible on the sheet.Process Overview The following steps represent an overview for creating detail views. Scale: Enter a scale factor for the detail view. 1. Style: Select a rendering style for the view. With at least one view on the drawing. 2. Select the view then select the center point of the detail view. Clicking OK will end the tool without creating the view. on the Panel Bar. adjust the options as required. Visible: When selected the view label will be visible on the sheet.

fence circle. Position the detail view as required and left-click to place the view. The detail view is created accordingly. 5. 4. Copyright © 2004 Autodesk. All Rights Reserved 449 . Inc.

grip points will appear as shown in the image below. Selecting the center grip point will enable you to move the fence circle. rightclick on the detail view and click Edit View on the shortcut menu. It is also possible to edit the location of the view label located on the detail view circle. and style options. the detail view has been moved to a different area as well as resized. while selecting a grip point on the circle will enable you to change the size of the fence circle and thereby effect the area included in the detail view.Editing Detail Views You can edit detail views in the same way you would edit other types of views. In the image below. Movement of the label is restricted to be along the diameter of the circle. 450 Chapter 7: Introduction to Drawings . If you select the detail view fence and label on the main view. Click and drag on the label to place it in a new location along the detail fence circle. enabling you to change the scale. Procedure You can also edit the detail view by editing the fence circle used to define the area of the detail view. The Drawing View dialog box is displayed. label.

2. Drawing with Detail Views Copyright © 2004 Autodesk. Inc. From the Main table of contents page. click Exercise: Detail Views The completed exercise is shown in the following image.Exercise: Detail Views In this exercise. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. All Rights Reserved 451 . click Chapter 7: Introduction to Drawings From the table of contents for Chapter 7: Introduction to Drawings. you create and edit detail views.

you will be able to: • • Create auxiliary views Edit and/or realign auxiliary views 452 Chapter 7: Introduction to Drawings .Auxiliary Views Overview Overview Overview When you create drawings of parts some features on the geometry are positioned in a way that they cannot be accurately represented based upon the standard planes of projection. This results in a view that is normal to the selected edge and therefore the features along that edge are represented correctly. Drawing Containing Rotated Auxiliary Views Objectives After completing this lesson. Auxiliary views enable you to create additional views on the drawing that are projected at a perpendicular angle from the selected edge. In this lesson you learn to create auxiliary views.

Access Methods Use the following methods to access the Auxiliary View tool. Procedure To resolve this situation. When this occurs. As a result of the feature orientation. you can use the Auxiliary View tool to create drawing views that are projected and an angle that is perpendicular or parallel to the selected edge. All Rights Reserved 453 . This situation generally occurs when features on the part lie alone planes other than the standard XYZ planes on the part.Creating Auxiliary Views Occasionally a situation may arise in the drawing in which some features cannot be accurately represented by the standard projection planes. Inc. creating 2D views of these features results in the features not being displayed at an angle normal to the face or feature. Panel Bar Shortcut Menu Create View > Auxiliary Copyright © 2004 Autodesk. you may not be able to clearly dimension and/or represent the features.

Visible: When selected the view label will be visible on the sheet. The Auxiliary View dialog box appears.Process Overview The following steps represent an overview for creating auxiliary views. Scale: Enter a scale factor for the auxiliary view. • • • Hidden Line Hidden Line Removed Shaded Creating Auxiliary Views . 454 Chapter 7: Introduction to Drawings . Adjust the options as required and select an edge in the view to base the auxiliary view on. 1. 2. Style: Select a rendering style for the view. Visible: When selected the scale factor will be visible on the sheet. click the Auxiliary View tool and select the view. With at least one view on the sheet. Label: Enter a label for the auxiliary view.Auxiliary View Dialog Box The following options are available in the Auxiliary View dialog. on the Panel Bar.

4. Inc. 3.Note: By default. All Rights Reserved 455 . Copyright © 2004 Autodesk. Drag the auxiliary view to the desired location and left-click to position the view. the scale value will be the same as the selected view. The auxiliary view is created accordingly.

You can now drag the auxiliary view to any location on the sheet. 2. You can right-click on the view and select Edit View to use the Drawing View dialog box to make changes to the view just as you would other projected views. Procedure 1. 3. You can right-click on the view and select Realign Auxiliary Views to reselect the edge used to define the auxiliary view direction. In this lesson you learn how to break the view alignment and realign the auxiliary view. You can break the alignment of the view to position it differently on the sheet. 1. Right-click on the auxiliary view and click Alignment > Break on the shortcut menu. 456 Chapter 7: Introduction to Drawings . finding a suitable placement on the sheet at these angles can sometimes be difficult. 2. you are free to move the auxiliary view anywhere on the sheet. By breaking the alignment of the view. Breaking the Auxiliary View Alignment One drawback to creating auxiliary views is that by restricting the view placement to be perpendicular or parallel to the selected edge. Note the appearance of the view direction lines with labels matching the view label.Editing Auxiliary Views After you create the auxiliary view it can be edited in different ways. The following steps represent an overview for breaking the view alignment of an auxiliary view.

The following steps represent an overview for realigning an auxiliary view. 1. In most cases these dimensions and/or annotations will need to be repositioned. One benefit to using this method to realign the view is that dimensions and annotations associated with the view will move with the view as it is realigned. Copyright © 2004 Autodesk. All Rights Reserved 457 . 2. Right-click on the auxiliary view and click Realign auxiliary views on the shortcut menu.Realigning the Auxiliary View It is possible to realign the auxiliary view by reselecting the edge originally used in defining the view direction. Select a different edge for the auxiliary view alignment. Inc.

3. Reposition and/or delete the dimension and annotations as required. Drag the auxiliary view to its new position and left-click to place the view. 4. 458 Chapter 7: Introduction to Drawings .

Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. click Exercise: Auxiliary Views The completed exercise is shown in the following image. Drawing Containing Rotated Auxiliary Views Copyright © 2004 Autodesk. click Chapter 7: Introduction to Drawings From the table of contents for Chapter 7: Introduction to Drawings.Exercise: Auxiliary Views In this exercise. All Rights Reserved 459 . 2. you will create and edit auxiliary views on the drawing. From the Main table of contents page. Inc.

You can use broken views when areas of the view can be removed without sacrificing the display of part features. Drawing Containing Broken Views Objectives After completing this lesson.Broken Views Overview Overview Overview You use Broken views to shorten the view of elongated objects. you will be able to • • Use the Broken View tool to shorten elongated views Edit a broken view by moving the grip points defining the break 460 Chapter 7: Introduction to Drawings . In this lesson you learn to create broken views.

you use the Broken View tool to break the view. If dimensions have been placed on the drawing. Copyright © 2004 Autodesk. When you create a broken view. Panel Bar Shortcut Menu Create View > Broken Broken View Dialog Box You can adjust the following options in the Broken View dialog box./Max. Rectangular or Structural. All Rights Reserved 461 . the dimension lines will appear with a break symbol indicating the dimension is attached to a broken view. Style: Select the break line style. Procedure The image below represents a shift linkage rod displayed in a broken view format. The dimension value will always represent the actual length being dimensioned. Note the appearance of the break lines and the break symbol on the dimension. Display: Use the Min. Inc. Gap: Enter a value for the gap between break lines on the sheet. slider to adjust the display scale of the break lines. all parent or child views associated with the view being broken will also appear as broken views.Creating Broken Views You create broken views by creating a base or projected view. After you create the view to be broken.

Process Overview The following steps represent an overview for creating broken views. Creating Broken Views . Adjust the options in the Broken View dialog box as required. The area between these two points will be removed from the view. sets the number of structural break symbols along the break lines. 1. Do NOT click OK. on the Panel Bar. select the first and second break points. The view is broken and the area removed. With at least one view on the sheet. 2.Symbols: Available only when the Structural style is selected. With the Broken View dialog box still open. vertical or horizontal. Orientation: Click the desired orientation. 462 Chapter 7: Introduction to Drawings . click the Broken View tool. 3.

drag one break line over to the other side of the opposite break line. All Rights Reserved 463 . This has the effect of increasing or decreasing the area being removed by the break. Inc. and Style. You use the Edit View tool to change properties such as Scale. You can also edit the broken view using methods specific to broken views. You can also resize the break by clicking and dragging on the break lines. Procedure When you create a broken view. To decrease the effective area of the view. Click and drag on the grip point to move the break to a new location. Copyright © 2004 Autodesk. Labels. the break lines can be selected and will appear with a grip point at the center of the view as shown here.Editing Broken Views After you create the broken view you can edit it like other views.

Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. From the Main table of contents page. click Chapter 7: Introduction to Drawings From the table of contents for Chapter 7: Introduction to Drawings. Drawing Containing Broken Views 464 Chapter 7: Introduction to Drawings . 2. click Exercise: Broken Views The completed exercise is shown in the following image. you create and edit broken views of the shifter linkage part.Exercise: Broken Views In this exercise.

All Rights Reserved 465 . you will be able to • • Create break out views to show internal part features Use different methods to edit a break out view Copyright © 2004 Autodesk.Break Out Views Overview Overview Overview Sometimes section views remove too much information. Inc. you are cutting a window into the part or assembly to view features and/or parts that are obstructed by geometry. In this lesson you learn to create and edit break out views. Break Out views can help to alleviate this problem by limiting the section view to an area encompassed by a sketch boundary and sectioned to a specified depth. When you create a break out view. Drawing Containing Break Out Views Objectives After completing this lesson. or prevent important features on the outside of the part from being ideally represented.

• • Select the view on the sheet. To do this you select the drawing view prior to selecting the Sketch tool on the Standard toolbar. it will appear nested under the view in the browser. There are two methods for selecting the view prior to creating the sketch. 466 Chapter 7: Introduction to Drawings . the sketch must be attached to the drawing view. As an indication that the sketch is attached to the view. Procedure To create break out views. Select the view in the drawing browser. But in the drawing environment you can place your sketch on the sheet. You can create sketches in the drawing the same way you create sketches in the modeling environment.Creating Break Out Views Before you create a break out view you must sketch a closed profile representing the area to be cut from the view. or attach it to a drawing view. When you select the view it will appear with a green bounding box.

Depth: Select the following options in the drop-down list. on the Standard toolbar. enter an offset value from the selected point. Copyright © 2004 Autodesk. Inc. Optionally. From Point: Select a point to set the depth of the break out view.After you create the sketch you create a closed profile representing the area to be broken out from the view. After you create the close profile. it will be automatically selected. Boundary: Select the sketch to use as the boundary for the break out view. and Circles to create the closed profile. All Rights Reserved 467 . Access Methods Use the following methods to access the Break Out View tool. Use standard sketching tools such as Lines. Panel Bar Shortcut Menu Create View > Break Out Break Out View Dialog Box The following options are available on the Break Out View dialog box. If only one closed profile exists. Splines. click Return to exit the sketch. You can select a point in the current view or an adjacent projected or parent view.

To Sketch: Select a sketch line in an adjacent view to set the break out view depth. This enables you to select geometry that is hidden to set the view depth. this option will break though the part in the area enclosed by the boundary. To Hole: Select a hole in the current or adjacent view to set the break out view depth. Isometric Break Out View You can project an isometric view of a break out view in the same way you project other isometric views. Show Hidden Edges: Temporarily displays hidden lines on a view in which they are not shown. Tip 468 Chapter 7: Introduction to Drawings . Through Part: When you create a break out view on an assembly.

right-click on the sketch used for the boundary to edit the sketch geometry. Procedure Edit Definition: Right-click on the Break Out View in the browser and click Edit Definition on the shortcut menu. Inc. This will display the Break Out View dialog box enabling you to redefine how the view is created. aside from the standard Edit View option on the shortcut menu.Editing Break Out Views After you create the break out view. Copyright © 2004 Autodesk. you can edit the break out view using two additional methods that are unique to break out views. Edit Sketch: In the browser. All Rights Reserved 469 .

2. click Chapter 7: Introduction to Drawings From the table of contents for Chapter 7: Introduction to Drawings. you create a break out view of the part and then project an isometric view of the break out view.Exercise: Break Out Views In this exercise. After creating the views. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. Drawing Containing Break Out Views 470 Chapter 7: Introduction to Drawings . you will edit the break out view. From the Main table of contents page. click Exercise: Break Out Views The completed exercise is shown in the following image.

you will be able to • • • • Use the different methods available to align drawing views Delete a drawing view from the sheet Copy a view from one sheet to another Move views in the drawing from one sheet to another Copyright © 2004 Autodesk. Drawing Containing Typical Views Objectives After completing this lesson. All Rights Reserved 471 .Managing Views and Sections Overview Overview Overview As you create drawing it is often difficult to know exactly how many sheets will be required and exactly what the best position of the views will be. often times the views need to be moved. Inc. As you begin to apply dimensions and other annotations to the drawing. in some cases copied as well as deleted. It is important you become proficient with managing your drawing views. In this lesson you learn to manage drawing views and sections.

2. In the following example the alignment between the two views has been broken. Break . enabling you to move the view in any direction. To realign the two views horizontally.Aligning Views As you create drawing views they automatically align to the parent view from which they were projected.Breaks the alignment between views. The Horizontal alignment option will align the selected view horizontally with another view on the sheet. • • • • Horizontal .Aligns views vertically. Vertical . Procedure There are four options related to aligning drawing views.Aligns views horizontally. 472 Chapter 7: Introduction to Drawings . right-click on the view to be aligned and click Alignment > Horizontal on the shortcut menu. Click the parent view for the alignment. Aligning Views Horizontally 1. In Position .Aligns views In Position. but there may be times when you need to change the alignment of drawing views to make better use of the available area on the sheet.

The horizontal view alignment is established. All Rights Reserved 473 . Inc. In the following example the alignment between the two views has been broken.3. 2. The Vertical alignment option will align the selected view vertically with another view on the sheet. To realign the two views vertically. Aligning Views Vertically 1. Click the parent view for the alignment. Copyright © 2004 Autodesk. right-click on the view to be aligned and click Alignment > Vertical on the shortcut menu.

3. The In Position alignment option will align the selected view based upon an axis that is neither vertical or horizontal. 474 Chapter 7: Introduction to Drawings . To realign the two views in position. The vertical view alignment is established. In Position Alignment 1. right-click on the view to be aligned and click Alignment > In Position on the shortcut menu. In the following example the alignment between the two views has been broken.

3. All Rights Reserved 475 . Click the parent view for the alignment. Copyright © 2004 Autodesk.2. Inc. The In Position view alignment is established.

you will be prompted to confirm the deletion of any existing dependent views. Expand the Delete View dialog box and click the Yes/ No field in the Delete column. Procedure If you select a parent view for deletion.Deleting a View You can delete views from the sheet by right-clicking on View on the sheet or in the browser. 476 Chapter 7: Introduction to Drawings . and clicking Delete on the shortcut menu.

Copyright © 2004 Autodesk. Inc. The view is copied onto the other sheet and appears in the browser with a new view name. Procedure Double-click on the destination sheet and right-click on the sheet and click Paste on the shortcut menu.Copy Views between Sheets You can copy a view from one sheet to another by right-clicking on the view and clicking Copy on the shortcut menu. All Rights Reserved 477 .

The selected view and all associated annotation is moved to the destination sheet. Parent or dependent views of the moved view appear with shortcut icons with each view name indicating the sheet on which they are placed.Moving Views between Sheets You can move a view from one sheet to another by dragging the view in the drawing browser. click and drag on the view being moved to the destination sheet. to activate the sheet of the selected view. Procedure 1. Look for the position indicator showing the position of the view in the browser. You can right-click on the views with shortcut icons and click Go To on the shortcut menu. 2. In the browser. 478 Chapter 7: Introduction to Drawings . The destination sheet is automatically activated. Note the change in appearance of the moved view in the browser.

2. you will manage the drawing views by aligning. copying and moving views. click Exercise: Managing Views and Sections The completed exercise is shown in the following image. deleting. Inc. Drawing Containing Typical Views Copyright © 2004 Autodesk.Exercise: Managing Views and Sections In this exercise. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. click Chapter 7: Introduction to Drawings From the table of contents for Chapter 7: Introduction to Drawings. From the Main table of contents page. All Rights Reserved 479 .

There are several different ways to place dimensions on the drawing. After you place the drawing views.Dimensioning a Drawing View Overview Overview Overview A requirement common to all drawings are dimensions. In this lesson you learn how to utilize model dimensions in the drawing and how to place general dimensions. one of the first things you will do is begin to place the dimensions required to manufacture the part. Drawing Containing Dimensions Objectives After completing this lesson. you will be able to • • Retrieve model dimensions for use in the drawing and understand the effect of editing these dimensions in the drawing Place dimensions on the drawing using different dimensioning tools 480 Chapter 7: Introduction to Drawings .

Only those dimensions that are selected will be retrieved. you can select the dimensions that you want to retrieve while leaving others off. When possible. Copyright © 2004 Autodesk. Select Source: Select Features: Select this option to retrieve dimensions from selected features. You can only retrieve those dimensions that were created on the same plane as the selected view. When you start the tool. you place parametric dimensions on sketches and features. When you retrieve model dimensions. Select View: Select the view to retrieve the model dimension into. you select a view for the dimensions. Procedure The Retrieve Dimensions tool enables you to retrieve dimensions from the model for use in the drawing.Retrieving Model Dimensions When you create your 3D model. Select Dimensions: Select the dimensions in the drawing view to retrieve. Select Parts: Select this option to retrieve dimensions from the entire part. Access Methods Use the following methods to access the Retrieve Dimensions tool. you should utilize these dimensions on the drawing. You can do this on both part and assembly drawing views. Only required when you start the Retrieve Dimensions tool from the Panel Bar. Inc. All Rights Reserved 481 . Panel Bar Shortcut Menu Right-click on a view and select > Retrieve Dimensions Retrieve Dimensions Dialog Box The following options are available on the Retrieve Dimensions dialog box.

click the Retrieve Dimension tool and select the view to retrieve dimensions into. Select the Part or Features to retrieve dimensions from. 1.Process Overview The following steps represent an overview for retrieving model dimensions into the view. 482 Chapter 7: Introduction to Drawings . 2.Retrieving Model Dimension . On the Drawing Annotation Panel Bar.

3. Copyright © 2004 Autodesk. Click OK to retrieve the dimensions and close the dialog box. All Rights Reserved 483 . 4. Only those dimensions that are selected here will be retrieved and placed in the view. Inc. Click the Select Dimensions button and select the dimensions in the graphics window to retrieve. Editing Model Dimensions After retrieving the model dimensions you may be required to edit the dimension's position. The image below shows the dimensions in the positions in which they were retrieved. Click and drag on the dimension value to adjust the dimensions position.

Represented below is the same area of the drawing after dragging the dimensions to new locations. 484 Chapter 7: Introduction to Drawings . Options available in the Hole Dimensions dialog box are based upon the options used when creating the hole feature. This will present the same Edit Dimension dialog box as presented in the modeling environment. Changing Model Dimension Values If enabled during installation. Right-click on a model dimension in the drawing and select Edit Model Dimension on the shortcut menu. you have the option of editing model dimensions while in the drawing environment. Editing a hole dimension will present the following dialog box.

Proceed with Caution! Note When you edit model dimensions in the drawing. Changing the dimension in the drawing environment will have the same effect as changing the dimension in the modeling environment. Inc. it is important to clarify that you are indeed changing the parametric dimension of the model. the geometry will update and the new value is reflected in the retrieved dimension. All Rights Reserved 485 . Copyright © 2004 Autodesk. Constraints will be re-evaluated and the geometry will update in the 3D model and drawing to reflect the new value.After changing the dimension value.

These dimensions are associative and will update to reflect correct values if changes occur on the geometry where they were applied. 2. Place the dimension or select another line or point to dimension to. Panel Bar Keyboard Shortcut D Placing Dimensions . When you place dimensions in the drawing. on the Panel Bar. Procedure You use the same dimension tool for all types of general dimensions. horizontal. click the General Dimension and select a line or point being dimensioned. 1. 486 Chapter 7: Introduction to Drawings . radius. Autodesk Inventor will place the correct type of dimension based upon the geometry selected. and aligned. To place a linear type dimension. diameter.Placing Dimensions You place dimensions on the drawing using the same tool you use in the modeling environment. the dimensions are nonparametric and do not control geometry size as in the modeling environment. Access Methods Use the following methods to access the General Dimension tool.Process Overview The following steps represent an overview to placing different types of dimensions in the drawing environment. vertical.

4. All Rights Reserved 487 . you are currently at the default offset spacing for the dimension. 5. Inc. To change the dimension type. then right-click Copyright © 2004 Autodesk. before placing the dimension. 6. To dimension to an apparent intersection. select a linear element. right-click and select Dimension Type > Click Type of Dimension. To place a radial or diameter dimension. Use this dotted preview to space your dimensions uniformly on the sheet. Place the dimension on the sheet.3. Position the dimension on the sheet. select a circular feature. 7. When the dimension preview is dotted.

9. Select the endpoint or another element to end the dimension. Extension lines to the apparent intersection are 488 Chapter 7: Introduction to Drawings . 10. 8. Place the dimension on the sheet. Select the next linear element to calculate the apparent intersection.and select Intersection on the shortcut menu.

Editing Dimension Text When you place dimensions on the drawing. Copyright © 2004 Autodesk. This will present the Format Text dialog box. Right-click on the dimension and click Text on the shortcut menu.automatically added. User placed text can be entered before or after the dimension value placeholder. The dimension value is indicated by <<>> characters and cannot be deleted. Inc. you can edit the text to add text to the dimension. All Rights Reserved 489 .

2.Exercise: Dimensioning a Drawing View In this exercise. you will retrieve model dimensions into the drawing and use the General Dimension tool to add dimensions to different views. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. From the Main table of contents page. Drawing Containing Dimensions 490 Chapter 7: Introduction to Drawings . click Chapter 7: Introduction to Drawings From the table of contents for Chapter 7: Introduction to Drawings. click Exercise: Dimensioning a Drawing View The completed exercise is shown in the following image.

you will typically have other annotation requirements such as parts lists and balloons. you will be able to • • • • • Use hole tables to annotate holes Annotate centerlines and centermarks using both manual and automatic methods Create note and leader based annotation to the drawing Add a parts list to the drawing to further annotate the assembly Add balloons to parts in the assembly drawing Copyright © 2004 Autodesk. All Rights Reserved 491 .General Annotation Placement Overview Overview Overview Annotating a typical drawing generally consists of more than just adding dimensions to features. When documenting an assembly. In this lesson you learn to use additional annotation tools such as part lists and balloons when documenting your assembly. Inc. Drawing Containing Typical Annotation Elements Objectives After completing this lesson.

Creates a Hole Table of only those holes that are identical to the selected hole. Panel Bar 492 Chapter 7: Introduction to Drawings .0 location from which the hole locations are measured.Selection . which are placed next to each hole. Procedure Three different versions of the Hole Table tool are available: • • • Hole Table .Annotating Holes Aside from standard dimensions to annotate hole placement.View . and (c) the Origin Indicator which identifies the 0. there are three main elements: (a) Hole Tags. The image below represents an example of a drawing view containing a series of holes. each version of the tool enables you to select the holes to include using a different method. Access Methods Use the following methods to access the Hole Table tools.Creates a Hole Table based upon all holes in the view. and Size of each hole. Hole Position. When you place a hole table on your drawing. you can also use Hole Tables to annotate the location and size of holes in a drawing view. Hole Table .Selected Type . accompanied by a typical hole table. (b) the Hole Table containing a row for each hole including the Hole Tag. Although the use of each of these tools will result in a Hole Table. Hole Table .Creates a Hole Table based upon the holes you select.

4. click the Hole Table . Copyright © 2004 Autodesk. 1.Process Overview The following steps represent an overview for creating a hole table using the Hole Table . All Rights Reserved 493 .Selection Tool .Selection tool and select the view containing the holes to include in the table. Then position the hole table on the sheet. You can select the holes individually or by dragging a selection window around the holes to include. Right-click in the graphics window and click Create. Position the origin indicator within the view allowing a coincident constraint to be inferred. 3.Selection tool. Select the holes to include in the table. On the Panel Bar. 2.Hole Table . Inc.

5. click the Hole Table . On the Panel Bar. The Hole Table and Tags appear on the drawing. 2.View Tool .View tool. 3.Process Overview The following steps represent an overview for creating a hole table with the Hole Table . Position the Hole Table on the sheet.View tool and select the view containing the holes to include in the table. 1. Position the origin indicator within the view allowing a coincident constraint to be inferred. It is not necessary to select the holes as all holes in the view will be included in the Hole Table. 494 Chapter 7: Introduction to Drawings . Hole Table .

Selected Type tool. Position the origin indicator within the view allowing a coincident constraint to be inferred. then position the hole table on Copyright © 2004 Autodesk. On the Panel Bar.Process Overview The following steps represent an overview for creating a hole table using the Hole Table .Selected Type . 2.4. 3. click the Hole Table . Inc. Select one hole of each type you want to include in the hole table.Selected Type tool and select the view containing the holes to be included in the hole table. 4. The Hole Table and Tags appear on the sheet. Right-click and select Create on the shortcut menu. 1. All Rights Reserved 495 . Hole Table .

you can edit the table in a number of different ways. Right-click on the hole table to reveal several different options to edit the appearance and information contained within the table. To split the hole table. Editing Hole Tables After you create the hole table. right-click on the row you would like to split and click Table > Split 496 Chapter 7: Introduction to Drawings . 5. Only the holes matching the type of hole selected are included in the hole table.the sheet.

Selecting Add will enable you to select another hole previously not included in the table and add it to the list. All Rights Reserved 497 . Copyright © 2004 Autodesk. Inc.The table is split into two and can be moved to a different location. To add or remove holes from the table. Selecting Remove will remove the hole in the selected row from the Hole Table. right-click on the hole table and click Row > Add or Remove.

Enables you to edit the text used for the hole tag.Controls the visibility of the selected tag. The tag will change in the table and in the drawing view.Shows all Tags Right-click on the hole table and select Edit > • • Edit Tag .Controls the visibility of the origin indicator Tag .Hides all Tags Show All Tags . Options . See below for more information.Presents the Edit Hole Table dialog box.You can control the visibility of hole table elements by right-clicking on the hole table and selecting Visibility > • • • • Origin . Hide All Tags . 498 Chapter 7: Introduction to Drawings .

Rollup: This option combines the hole's table rows of the same type in the hole table. Copyright © 2004 Autodesk. Bottom. Title Position: Select a title position of Top. Move Up/Move Down: Adjust the order of the selected properties. Line Weight: Enter line weights and colors for the table. Delete: Select to delete a custom column. Remove properties by selecting the property in the Selected Properties list and clicking Remove. All Rights Reserved 499 . The position in the list represents the order of columns in the table left to right.Edit Hole Table Dialog Box The following options are available in the Edit Hole Table dialog box. or None. You cannot delete a default column New Field: Select to create a custom column that you can use to add data to the hole table. Available Properties: Select the available properties to include in the list by selecting the property and clicking the Add button. Numbering: This option replaces the alphanumeric tags with sequential hole numbers. Select the inside or outside button to set properties for each. Only the first hole of each hole type is listed in the table. Inc. Selected Properties: Lists the currently selected properties appearing as columns in the table. Combine Notes: This option combines the notes cells for identical holes.

Procedure Access Methods Use the following methods to access centerline and centermark tools.Annotating Centerlines and Center Marks Several tools are available to annotate your drawing with centerlines and centermarks. 500 Chapter 7: Introduction to Drawings . The Centerline Settings dialog box enables you to set various criteria for the automated centerlines. Only the features matching the type(s) selected and meeting the threshold settings will receive automatic centerlines. Right-click on a view and select Automated Centerlines from the shortcut menu. Panel Bar Shortcut Menu Right-click on a view and select Automated Centerlines Placing Centerlines and Center Marks Automatically You can place centerlines and centermarks automatically in a view by using the Automated Centerline tool. You can place these annotations manually using the different tools available or place them automatically using the Automated Centerline tool.

then click the Drawing Tab and select the Automated Centerline Settings button. Circular Edges: Set the minimum and maximum thresholds for circular edges to receive automatic centerlines. Precision: Set the precision to be used when analyzing the features against the threshold values.Centerline Settings Apply To: Select the types of features you would like to automatically apply centerlines or centermarks Projection: Select the view projection. Inc. On the Tools menu. Copyright © 2004 Autodesk. Note: These settings can also be set in the Document Settings for the drawing. alleviating the task of having to set these options each time. All Rights Reserved 501 . click Document Settings. Setting these options in the Document Settings will store the settings in the drawing or template. Threshold: • • • Fillet: Set the minimum and maximum thresholds for fillets to receive automatic centerlines.

Creating Automatic Centerlines . Adjust the feature type and threshold options and click OK. 502 Chapter 7: Introduction to Drawings .Process Overview The following steps represent an overview for applying centerlines automatically to a drawing view. 3. 2. Right-click on the drawing view and click Automated Centerlines. 1. The automatic centerlines are applied to features matching the selected type and threshold settings.

Inc.Process Overview The following steps represent an overview for using the Center Mark tool. 3. All Rights Reserved 503 . 1. Copyright © 2004 Autodesk. Select a circular shape or feature. click the Center Mark tool. 2. Continue selecting circular features or right-click and select Done. The center mark is added to the drawing view.Using the Center Mark Tool . On the Panel Bar. 4.

504 Chapter 7: Introduction to Drawings .Using the Centerline Tool . click the Centerline tool and select an edge. The midpoint of the edge is automatically calculated. 2. Again the midpoint of the edge is automatically calculated. On the Panel Bar. Right-click in the graphics window and click Create on the shortcut menu.Process Overview The following steps represent an overview for using the Centerline tool to add centerlines to your drawing view. 1. Select the next edge for the centerline to pass through. 3. Then centerline is created passing through the midpoint of each selected edge.

click the Centerline Bisector tool and select the first edge to bisect. Inc. 2. All Rights Reserved 505 . 1.Process Overview The following steps represent an overview for using the Centerline Bisector tool to add centerlines to your drawing views. On the Panel Bar. The centerline is calculated and drawn by bisecting the angle of the two edges selected.Using the Centerline Bisector Tool . Select the second edge. 3. Copyright © 2004 Autodesk.

506 Chapter 7: Introduction to Drawings . Continue selecting features as required. 4.Using the Centered Pattern Tool . Click the location representing the center of the pattern. then right-click and select Create on the shortcut menu. 2. click the Centered Pattern tool. Select the features of the pattern. On the Panel Bar. the circular centerline will appear. As soon as you select two features. 3. 1.Process Overview The following steps represent an overview for using the Centered Pattern tool to place centerlines on your drawing view.

Procedure Access Methods Use the following methods to access the Text and Leader Text tools. Style: Select a text style for the text or accept the default text style listed. While you use the Text tool to place paragraph style text on the sheet. Panel Bar Panel Bar Common to both the Text and Leader Text tools. and width as required. Text Format: Adjust the text formatting options such as justification. The leaders are associative to the view and will move if the view moves. All Rights Reserved 507 . Copyright © 2004 Autodesk. color.Notes and Leaders You use the Text and Leader Text tools to add notes and leaders to the drawing views. the Leader Text tool attaches a leader with text to the geometry within the view. use the Format Text dialog box to add text to your drawing. Component: Optional . Format Text Dialog Box The following options are available in the Format Text dialog box. Inc.Select the component to be used for parameters.

Source: Optional - Select Model Parameters or User Parameters. Parameter: Optional - Select the parameter to use in the text. Precision: Optional - Enter a precision for the parameter value. d0 Button: Optional - Click to add the selected parameter to the text window. Text Font: Select a font from the drop-down list. Height: Enter or select a text height. If you enter a text height once, it will be available in the list for future text in this drawing. Symbols Flyout: Select a special symbol to insert into the text.

Adding Text - Process Overview
The following steps represent an overview for adding text to the drawing. 1. On the Panel Bar, click the Text tool and click and drag the rectangle text boundary.

2.

In the Format Text dialog box, enter the text, adjust options as required and click OK.

Adding Leader Text - Process Overview
The following steps represent an overview for adding leader text to your drawing.

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1.

On the Panel Bar, click the Leader Text tool then select a start point and second point for the leader.

2.

Right-click in the graphics window and click Continue on the shortcut menu.

3.

Enter the text for the leader and click OK.

4.

The leader text is attached to the drawing geometry.

Copyright © 2004 Autodesk, Inc. All Rights Reserved

509

Editing Text
Right-click on a text object to access text editing options.

Text Shortcut Menu

Edit Text: Displays the Format Text dialog box. Rotate 90 CW: Rotates the selected text 90 degrees clockwise. Rotate 90 CCW: Rotates the selected text 90 degrees counter clockwise.

Editing Leader Text
Right-click on a leader text object to access the text editing options.

Leader Text Shortcut Menu Options

Edit Leader Text: Displays the Format Text dialog box. Edit Arrowhead: Displays the Change Arrowhead dialog box. In the drop-down list, select a different arrowhead. Add Vertex / Leader: Select to add a vertex to the leader. Delete Leader: Select this option to delete the leader.

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Parts Lists
You use Parts lists to annotate an assembly drawing by creating a table of parts included in the drawing. When you create a parts list you must first select a view. The parts list is based upon components in the selected view.
Procedure

Access Methods
Using the following method to access the Parts List tool. Panel Bar

The first time you create a parts list or balloon on the drawing you are presented with the Parts List - Item Numbering dialog box. The options in this dialog box enable you to control which components appear in the Parts List and how they are numbered. The options you choose apply to all parts lists and balloons in the drawing. The options in this dialog box are only set once in the current drawing, unless all balloons and parts lists are deleted.

Parts List - Item Numbering Dialog Box

The following options are available and can be edited. First-Level Components: This option numbers all first-level parts and subassemblies. You can display parts residing within a subassembly in the parts list and their numbers will be prefixed with the number of the item number of the subassembly. For example, if a subassembly in the parts list has an item number of 2, the parts residing within the parts list will be numbered 2.1, 2.2, and 2.3. Only Parts: This option numbers all first-level parts and parts within subassemblies, using standard item numbers. Subassemblies will not be listed or numbered in the parts list table.
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All: When selected, all parts in the assembly are numbered and listed. Not applicable or available when ballooning. Items: Only available when the Only Parts level option is chosen, enter a range of parts to include in the parts list. Valid syntax is as follows: Not applicable or available when ballooning. • Entering 1-4,6,8,10 - would list items 1-4 and items 6, 8, and 10 in the assembly.

Table Wrapping: The following section is not available when ballooning. Number of Sections: Enter the number of sections to wrap the table. For example, if you enter 2, a 10 part list will be wrapped into two columns with 5 rows each. Direction to Wrap Table: Select the direction to wrap the table, left or right.

Creating a Parts List - Process Overview
The following steps represent an overview for adding a parts list to your drawing. 1. On the Panel Bar, click the Parts List tool and select a drawing view.

2.

Adjust the options in the Parts-List - Item Numbering dialog box as required and click OK.

3.

Left-click to position the parts list on the drawing.

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4.

The parts list appears on the drawing.

Editing Parts Lists
After you create the parts list you can edit it to add/remove columns, merge rows, expand the display of subassemblies, and change other properties that control the display and content of the parts list. To edit a parts list, right-click on the parts list and select Edit Parts List on the shortcut menu.

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The Edit Parts List dialog box enables you to modify several different properties of the parts list. For more information on editing a parts list, refer to the Autodesk Inventor Help system.

Edit Parts List Dialog Box

To add a column to the parts list, click the Column Chooser button. This will display the Parts List Column Chooser dialog box. Select from the available properties and click the ADD button to add the property to the selected property list.

Click OK to exit each dialog box. The new column will appear in the parts list on the drawing.

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Updating the Parts List
If changes occur in the assembly model being referenced by the parts list, the parts list may not automatically update. If the parts list requires an update, it is indicated by a red lightning bolt next to the parts list in the drawing browser. Right-click on the parts list in the browser or graphics window and click Update on the shortcut menu.

Note: Updating the parts list will remove any information manually input into the parts list columns or cells that have not been frozen. To protect a cell from being overwritten, in the Edit Parts List dialog box, right-click on the cell and select Freeze Value on the shortcut menu.

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Placing Balloons
You place balloons on assembly drawings to identify parts in the drawing and relate them to rows in the parts list. When you place a balloon on a part, the item number of the part will appear in the balloon. This item number is the same item number used in the parts list.
Procedure

Balloons and parts lists are associative. If an item number in the parts list changes, the change will also be reflected in the balloon. This associativity is unidirectional only. If you override the item number in the balloon, the new value is not reflected in the parts list.

Access Methods
Use the following methods to access the Balloon and Balloon All tools. Panel Bar

Keyboard Shortcut

B

The first time you create a parts list or balloon on the drawing you are presented with the Parts List - Item Numbering dialog box. The options in this dialog box enable you to control which components appear in the Parts List and how they are numbered. The options you choose apply to all parts lists and balloons in the drawing. The options in this dialog box are only set once in the current drawing, unless all balloons and parts lists are deleted.

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Parts List - Item Numbering Dialog Box

The following options are available and can be edited. First-Level Components: This option numbers all first-level parts and subassemblies. You can display parts residing within a subassembly in the parts list and their numbers will be prefixed with the number of the item number of the subassembly. For example, if a subassembly in the parts list has an item number of 2, the parts residing within the parts list will be numbered 2.1, 2.2, and 2.3. Only Parts: This option numbers all first-level parts and parts within subassemblies, using standard item numbers. Subassemblies will not be listed or numbered in the parts list table. All: When selected, all parts in the assembly are numbered and listed. Not applicable or available when ballooning. Items: Only available when the Only Parts level option is chosen, enter a range of parts to include in the parts list. Valid syntax is as follows: Not applicable or available when ballooning. • Entering 1-4,6,8,10 - would list items 1-4 and items 6, 8, and 10 in the assembly.

Table Wrapping: The following section is not available when ballooning. Number of Sections: Enter the number of sections to wrap the table. For example, if you enter 2, a 10 part list will be wrapped into two columns with 5 rows each. Direction to Wrap Table: Select the direction to wrap the table, left or right.

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If this is the first balloon. 3. right-click and select Continue on the shortcut menu. click the Balloon tool and select a component in the drawing view. 2. the Parts List . 1. Left-click to position the balloon then. and there is no parts list in the drawing. Continue selecting component and placing balloons as required.Item Numbering dialog box will appear. Adjust the options as required and click OK.Placing Individual Balloons . On the Panel Bar.Process Overview The following steps represent an overview for placing individual balloons on your drawing. Right-click in the graphics window and click Done when completed. 518 Chapter 7: Introduction to Drawings .

Click and drag on each balloon to reposition them as required. 3.Placing Balloons Using the Balloon All Tool . If there is no parts list in the drawing. On the Panel Bar. Adjust the options as required and click OK. The balloons are automatically applied to the assembly components. Copyright © 2004 Autodesk.Item Numbering dialog box will appear. click the Balloon All tool and select a drawing view. Note: Balloons are only placed on the first occurrence of each part. All Rights Reserved 519 . the Parts List . 1. You will also have to manually adjust the position of the balloons.Process Overview The following steps represent an overview for using the Balloon All tool to balloon all components in the drawing view at once. 2. Inc.

To use the override value. 520 Chapter 7: Introduction to Drawings .Editing Balloons After you place the balloons on the sheet. you can select a sketched symbol to use for the balloon. you can edit them by right-clicking on the balloon and selecting Edit Balloon on the shortcut menu. The Edit Balloon dialog box enables you to change the balloon type. as well as override the balloon value. Note: If you override the balloon value. the new value is not reflected in the Parts List. Balloon Type: Clear this option in order to select a different balloon type. select the cell and click OK Click the Item cell to use the original item number in the balloon. Balloon Value: Enter an override value in the override column. Symbols: If your drawing contains sketched symbols.

Exercise: General Annotation Placement In this exercise. Inc. From the Main table of contents page. Drawing Containing Typical Annotation Elements Copyright © 2004 Autodesk. click Exercise: General Annotation Placement The completed exercise is shown in the following image. notes. Print Exercise Reference To navigate to the exercise in the Electronic Student Workbook: 1. leaders. 2. you open the drawing file and use the tools learned in this lesson to annotate the drawing with centerlines. All Rights Reserved 521 . parts lists and balloons. click Chapter 7: Introduction to Drawings From the table of contents for Chapter 7: Introduction to Drawings.

Challenge Exercise: Introduction to Drawings Challenge Exercise: Introduction to Drawings Print Exercise Reference In this exercise. To navigate to the exercise in the Electronic Student Workbook: 1. click Challenge Exercise: Introduction to Drawings The completed exercise is shown in the following image. Challenge Exercise Drawing 522 Chapter 7: Introduction to Drawings . click Chapter 7: Introduction to Drawings From the table of contents for Chapter 7: Introduction to Drawings. you will open a drawing and assume this drawing must meet your own company standards. 2. title blocks. drawing standards. annotation. You will edit the drawing by modifying or creating views. From the Main table of contents page. dimensions styles and any other properties that would be required to complete the drawing to your company's standards.

How to save text and dimension styles within a drawing template for later use. How to create section views of parts and assemblies.Chapter Summary Summary You learned the following in this chapter: Summary • • • • • • • • • How to create and utilize drafting standards. How to place additional reference dimensions on the sheet. You learned about the options available in the Break Out View dialog box and how to use these options to generate the required view. How to create and edit auxiliary views. and annotation associated with the detail view. How to delete drawing views and copy and/or move views from one sheet to another in the current drawing. All Rights Reserved 523 . The options available in the Drawing View dialog box and how they effect the drawing views when you create them. How to perform several functions related to managing drawing resources. How to create and edit Break Out views. How to create and edit broken views on your sheet. • • • • • • • • Copyright © 2004 Autodesk. area effected. How to create and edit base views and projected views. How to create sketch geometry representing the section path and how to project isometric section views. You also learned how the available options in the Broken View dialog box can effect the view as it is created. How to magnify a specific area on your drawing by creating detail views. How to manage drawing views and sections by adjusting the alignment options as required. How to retrieve model dimensions for use in the drawing. You also learned how to edit these views by changing the scale. How to create and use text styles and dimension styles. How to apply different types of annotation objects to your drawing. Inc.

524 Chapter 7: Introduction to Drawings .

click Overview Review the goals for the exercise and use the navigation buttons in the Electronic Student Workbook to work through the exercises. Create and assemble a number of parts based on parameters defined in 2D drawings. You can find guidelines to aid in completing the models for the drawing files using the Electronic Student Workbook. From the Main table of contents page.. • Create an assembly based on parameters defined in a 2D drawing. • • • .Project Exercise Review the goals and images of the drawings that follow. To navigate to the exercises in the Electronic Student Workbook: 1. 3. you will be able to.. 2. click Chapter 8: Project Exercise From the table of contents for Chapter 8: Project Exercise. Create 2D documentation on a created assembly file. In this chapter After completing this chapter. Create a presentation file that documents assembly instructions for a completed assembly.

During this process you assembly the parts you design. you create the assembly model for the ICU. and generate a drawing of the assembly showing part interaction. analyzing. assembly instructions. Completed Irrigation Control Unit Objectives This all-inclusive exercise requires more than the design of a single part. You will design each part of the Irrigation Control Unit (ICU) from scratch. calculate mass properties. It incorporates the design and documentation of seven separate parts and an assembly of 14 components. perform interference detection. The approach outlined in this exercise is not the only way to approach the design of this Irrigation Control Unit. and a bill of materials. and generating drawings of individual parts and the assembly of those parts. After you model and detail each part. The approach shown here is intended to illustrate the use of Autodesk Inventor software for modeling. 526 Chapter 8: Project Exercise .Irrigation Control Unit Overview Overview Overview In this exercise you build the Irrigation Control Unit shown below.

By completing this exercise you will explore the following Autodesk Inventor capabilities: Using Feature Patterns Defining Tapped Holes Using Hole Notes Using Parameters and Linking Mirroring Parts Using Construction Lines Part Drawing Creation Presentation File Creation Attaching Balloons to Components Generating Mass Properties Assembly Drawing Creation Constraining Components Using Projected Edges Copying Sketches Using To-Face Terminations Shelling Parts Interference Detection Tweaking and Applying Trails Generating a Bill of Materials Part Modification in an Assembly It is recommended that you create all of the parts contained in the Irrigation Control Unit by following the instructions in this exercise. or both gates provided in the Valves and out the exit tubes. Individual part design goals are provided as that portion of the exercise is presented to you. left. • • • • All parts must be fully parametric and have individual part drawings.The average time required to complete this exercise varies. All parts must be created in Metric (mm) units. The following is a list of goals or rules for the creation of the Irrigation Control Unit. the solution flows through the right. Solution flow is controlled by Valves located in the main cavities of the ICU. When the Valve is in the closed position. When a button is pressed. the solution from the main flow tube is restricted from flowing through the Valve and out the exit tubes. Design Goals The Irrigation Control Unit documented in this project controls the flow of a solution to two separate locations through the use of Right and Left Buttons. Parts must be designed to match the following drawings. When the Valve is in the open position. but should take no longer than 6-8 hours. the solution from the main flow tube of the ICU flows through the exit tube. Copyright © 2004 Autodesk. This list describes your design criteria for the entire ICU exercise. All Rights Reserved 527 . Components (other than the rubber O-Rings) must not interfere. You will gain the greatest benefit from this exercise by completing the design and documentation of each part as well as the assembly. Inc.

Irrigation Control Unit .Closed Position 528 Chapter 8: Project Exercise .

Inc.Irrigation Control Unit .Open Position Copyright © 2004 Autodesk. All Rights Reserved 529 .

Valve Housing 530 Chapter 8: Project Exercise .

Inc. All Rights Reserved 531 .Completed Irrigation Control Unit Copyright © 2004 Autodesk.

Valve 532 Chapter 8: Project Exercise .

Inc. All Rights Reserved 533 .Left and Right Buttons Copyright © 2004 Autodesk.

534 Chapter 8: Project Exercise .

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