<Chapter>THE ART OF FENCING Although the history of fencing is fiercely debated between Estalia and Tilea, from a range

of issues covering who created the first fencing school to which favoured style was developed in which country, there can be no doubt that Master Figueroa of Estalia was the first to apply the latest scientific theories to his swordplay. These new techniques revolutionised the art of swordplay, creating a system that is known today as fencing. Master Figueroa’s pupils in the art of fencing spread these new techniques across the southern lands of Estalia and Tilea, and over time made subtle changes to the original system to better favour their own particular style. In all the major settlements of the southern lands a school can be found that teaches a particular style of the art of fencing, the largest are said to have several schools that compete between each other for the honour of being labelled the best style. In order to achieve this without to much bloodletting a system of rules was set in place, so that pupils could hone their skills in ‘friendly’ competitions. However, a large number of duels are still fought to the death over matters of honour between feuding schools and even in-fighting amongst students of a school. The Estalians are also the most famous fencers in the Old World, since most young males are taught the very basic of techniques. As such, all Estalians may use the following new Basic Actions, although they can only be used with a Foil, Rapier or Sword (excluding two-handed swords) or sword like object, such as a chair leg!. Those from outside Estalia may only use these new actions if they have purchased the Talent Specialist Weapon Group (Fencing). <sidebar> <h1>ACTIONS Lunge (Half Action) The character may choose to lunge instead of making a normal standard attack, this partially exposes you to danger in order for you to land a decisive blow. The Critical Value of any Critical Hits is increased by 1, but the character may not attempt to parry and can only dodge at half their Agility. Counter-Attack (Half Action) The character readies to parry an incoming blow and respond with a quick counterattack. Any time before his next turn, the character can try to parry one successful melee attack against him as long as he is aware of the attack at the start of his next turn, regardless of whether he parried a blow. This parry is made with a -10 penalty to WS, but can be followed up with a quick counter-attack, which suffers a -1 to damage.

though the teachings of Master Figueroa have remained a firm favourite. Torso. Arms. with an opposed Strength Test (which is a Half Action). the target’s weapon is trapped by your own. Arms. unless the target can make a successful WS Test. Épée: Head.Entrap (Half Action) On a successful hit. <sidebar/> <h1>THE SCHOOLS OF FENCING A number of different schools of fencing have come and gone over the years. any blood that is spilt by an individual will see either themselves or their team knocked out of the competition. <sidebar> <h1>THE RULES OF THE BLADE In tournaments all fencers wear protective clothes and the blade must only touch your opponent. It is therefore rarely seen outside of fencing school as it as little to no practicable usage outside of competitions. . and Legs Foil: Torso Rapier: Head. The areas of the body that are counted as being scored against depend upon the blade being used in the event. but distinguish themselves by focusing on an alternative form not found within the classical. for the lightest of armour is capable of stopping its point from penetrating an opponent. The various different styles of fencing are typically known by the surnames of the fencing scholar that created it. An entrapped target can either drop or attempt to free their weapon. A match generally last for 3 minutes (18 Rounds) and the fencer with the highest number of touches against their opponent wins the match. other than Master Figueroa’s teachings which are known as the classical style and is represented by the Estalian Diestro career (see WRFP page 38 and TCC page 69). Torso <h2>ÉPÉE The Épée was developed for use in tournaments as primarily a thrusting weapon that would inflict as little damage as possible. The other styles use the classical form as a template. due to its highly flexible blade and blunted end. as such a Talent within the Estalian Diestro career is substituted by the Talent that defines the particular style.

as Master Figueroa advocated. Master Claudius Estevan proposed it should be used for defence and as such always used a weapon in his secondary hand. whom is said to have once been a drinker and brawler before learning the art of fencing. De Macedu This style was developed from the teachings of Master Fabio de Macedu. Legends say that he was an exceptional fighter that showed no fear in the face of extreme adversity. Master Alejandro Barceló was the most courage’s of all.Épée: Cost 10 gc. You may substitute the Talent Strike Mighty Blow for Etiquette. You may substitute the Talent Strike Mighty Blow for Disarm. A favoured tactic was to disarm an opponent and force a concession. he was thus known to be a perfectionist in both the use of his sword and his social graces. but that a fencer should be prepared to fend off a lucky strike that might get past his defences at any . Casanova Master Manuel Casanova excelled in tournament fighting. Dmg SB -4. Estevan Rather than use the off-hand for balance. Garcia Master Armando Garcia believed that an opponent should be overwhelmed with superior swordplay. Qualities Fast. You may substitute the Talent Strike Mighty Blow for Street Fighter. Enc 25. he took what he learnt from the streets and applied them to his style of fencing. You may substitute the Talent Strike Mighty Blow for Specialist Weapon Group (Parrying). Group Fencing. You may substitute the Talent Strike Mighty Blow for Stout-Hearted. Avail Rare <sidebar/> <h2>FENCING STYLES Barceló It is said that of all of Master Figueroa’s original pupils. De La Vega Amongst all fencers Master Diego de la Vega believed in protocol and for diligently following the rules of fencing. Although the art of fencing helped to curb his wayward behaviour. by developing methods to win quickly with minimal injury.

allowing the Estalian Ejemplar to master up to six distinctive and unique moves. his charming and seductive techniques are known to have bedded many a courtier and if rumour is correct even Queen @@@@@. Note: The following fencing techniques have been developed with the use of the Foil and Rapier in mind. but boastful taunts designed to anger your opponent so that they make a mistake.time. These careers may purchase only two techniques within a career. he approached the art of fencing with what is seen as typical northerners no nonsense attitude. <h1>THE SECRETS OF FENCING Only those that continue to study the art of fencing are able to learn its more subtle moves. allowing an experienced fencer to wield their blade with dangerous precision. as such you may substitute the Talent Strike Mighty Blow for Coolheaded. Maestro. Montero Although it is common practise for the art of fencing to be taught in established schools. as such GMs should use their discretion upon what other weapons these techniques can be used with or against. Master Rafael Montero believed that experience should be gained outside of the safety of a school. You may substitute the Talent Strike Mighty Blow for Warrior Born. You may substitute the Talent Strike Mighty Blow for Seasoned Traveller. and Duellist. Coming from Bilbali. Mendoza Master Flavio Mendoza is said to have been Master Figueroa’s favoured pupil. . and was known to have a natural flare with the sword. Lòpez Master Fidel Lòpez was well known in the Court of Magritta as a man with the morals of a common dog and a philanderer. Ejemplar. You may substitute the Talent Strike Mighty Blow for Lightning Reflexes. The following techniques are represented as Talents that may be purchased for 100 xp in the following careers. In order to prepare for such a strike his pupils are taught to hone the speed of their reflexes each day. You may substitute the Talent Strike Mighty Blow for Suave. However. Master Armando Valladares used breathing techniques to lessen the chance of losing control. Valladares The art of fencing involves not just skilled swordplay.

When you use the Disengage Action. your blade strikes your opponent upon their sword arm as a free attack. the people’s champion would leave his mark upon those he defeated. THE FLASHING BLADE Developed by the Duellist Antoine du Beck. to such a degree that its people lived in fear of their lives. a young noble man of a respectable family. but as this is an instant reaction on your part the Damage is reduced by 1. Note: You must have an item at hand to throw at your opponent. When using the Swift Attack Action you are capable of putting all your strength into the last strike. however if your last strike hits it gains the Weapon Quality: Impact. and is used to dazzle an opponent. If you use the Ready and Standard Attack Action together you are able to pull out a handful of coins or handkerchief from your pocket and. you roll your wrist and on a successful Weapon Skill Test. Your opponent must roll for Damage. Long suspected to be Master Diego de la Vega. distracting them momentarily.THE BLADE OF VENGEANCE This well known technique. a rich Merchant’s son from Bretonnia. a man from the Empire that won a duel against an unknown Ejemplar by throwing the very coins from his pocket into his opponents face. THE FLAMENCO This technique is named after the popular Estalian dance. When you successfully Parry an opponent’s attack. gives the fencer the ability to turn a defence into a counterattack. all previous attacks must hit (not be dodged or parried by your opponent) and cause 1 less Damage than rolled. you step back with such flair and panache that your opponent must make a successful Will Power or only be able to Dodge and Parry during the next Round of combat. Your opponent suffers a -10% penalty to Dodge and Parry attempts to your follow up attack. but uses your SB (Strength Bonus) and modifications for weapon used. However. creating the legend of Zorro. this technique exemplifies the straight forward approach of a Knight from those distant lands. throw your ‘missile’ at your opponent’s face. THE DESPARADO This underhand technique was developed by the Duellist Steffan von Lutzen. developed by Master Figueroa. As such a true master of . a people’s champions arose to combat the injustices of the time. THE MARK OF THE MASTER In the 19th century a cruel Don ruled over a region of Estalia with an irongrip. on a successful Ballistic Skill Test.

to spot an opening in your opponents defence. When using the Standard Attack Action. you may not strike in the following Half Action and suffer a -10% penalty to Dodge and Parry attempts the next Round as you regain your posture.the art of fencing is capable of leaving their signature mark upon their opponent. Your attack. a renowned fencer who believed that to defeat an opponent you should use a combination of superior swordplay and footwork. if successful. using the Ready Action. but instead leave a basic signature mark upon your opponent’s clothes or flesh. THE VIRTUE OF PATIENCE Another of Master Figueroa’s techniques is a test of patience on the part of the fencer. as they must study their opponent before moving in to strike. THE THRUSTING BLADE The main technique developed by Master Figueroa incorporated the fencer shifting his weight onto his front foot as he lunges the point of his blade at his opponent. your cloak counts as having the Weapon Quality: Snare and can be used to entangle your opponent’s blade. you may choose before rolling to hit to lunge at your opponent. Upon a successful hit your strike causes a number of extra Wounds. cannot be Parried or Dodged by your opponent. mainly because it was developed by Duellist Al Giordino. a fencing master originally from Remas. However. reduce their Armour Points for the location you strike by 1. you are able to dance around your opponent searching for their weakest point. on a successful Perception Test. THE SHIMMERING CLOAK This technique is favoured by Tileans. THE WAR OF WORDS It is common practise amongst Estalian fencers to wage a war of words between each other during combat. these are proportionate to your DoS (Degree of Success). upon a successful Feint and Standard Attack you may choose not to inflict any Damage. Unclasping your cloak and holding it in your free hand. Master Armando Valladares was a master at such techniques and taught his pupils how to read their opponent’s . If you use the Manoeuvre and Standard Attack Action together. on how they will beat each other with specific moves within the duel. and counts as having the Weapon Quality: Precise. When you use the Delay and Standard Attack Actions together you are able. THE STRUTTING PEACOCK This technique was developed by Master Armando Garcia.

face for which words hurt the most. Your opponent must make a successful Will Power Test or suffer a -10% penalty on all combat related tests for a number of Rounds equal to the DoF (Degree of Failure). . you can on a successful Perception Test read which words are most effective and concentrate on those verbal taunts. When you use the Defensive Stance Action.

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