Maya Tutorials - Wrap Skinning for Bone/Muscle Driven Skin Deformation

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Layered Texture Tutorial
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by The-Real-Mrhell

In this tutorial you will learn how to use the alpha channel of your projected image to "stencil" your image over/under other images on your geometry with the use of a layered shader. first off build your self a nurbs sphere, make it look some thing like this: (You don't have to but it will look better!)

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Open up your MultiLister and create a BlinnSG (Make sure Shading group is ticked). Map the color of your Blinn to a "layered texture"
Real World Maya 4.5

http://www.highend3d.com/maya/tutorials/layeredtexture/ (1 of 10)10/15/2003 5:57:53 PM

com/maya/tutorials/layeredtexture/ (2 of 10)10/15/2003 5:57:53 PM .0 ChromeGold 3.0 TrueGlass 2.iff" file turn the default color to black Turn off "wrap U" and "wrap V" in the place2dTexture node. http://www.0 wireData NT 3.0 Lathe_Metal 1. change the texture Quality to High.0 Bloom 1.highend3d.0 Now map the "color" of your first layer to a "file" push the "interactive Placement" button Use "cylindrical" as the projection type turn off "wrap" in the Effects dropdown Use the supplied "Flames.0 silver shader 1.0 Xray 1. After you have got your "placeFlames3D" box in the right position.Maya Tutorials .Wrap Skinning for Bone/Muscle Driven Skin Deformation At The Sea 1.5 Car Metallic Paint 2.0 Aluminum 1.

Maya Tutorials .highend3d.Wrap Skinning for Bone/Muscle Driven Skin Deformation And you should get something like this If you now look at your Shading group in the hypergraph you should have this. (I recormend renaming your nodes so that it's easier to understand later on) http://www.com/maya/tutorials/layeredtexture/ (3 of 10)10/15/2003 5:57:53 PM .

Maya Tutorials . first select World Inverse Matrix[0] then Placement Matrix . you can't see it!!! Next we have to tell maya to use the alpha channel of our picture to "over" the flames on to the layer below. Select the "Proj_Flames" node and middle-mouse drag it onto the "proj_Flames_A" node this again will bring up the Connections Editor. (this means that when you change the projection type in your "Proj_Flames" node it also changes it in your "Proj_Flames_A" node) By this stage you should have this http://www. Duplicate the "Proj_Flames" node and rename it "Proj_Flames_A" (A as in alpha:)) We want our "placeFlames3D" to put the alpha in the same place as the original flames.com/maya/tutorials/layeredtexture/ (4 of 10)10/15/2003 5:57:53 PM .Wrap Skinning for Bone/Muscle Driven Skin Deformation If you now go to your layered texture node and make another layer. This tells the "placeFlames3D" to put the alpha in the same place as the flame picture. this will bring up the connections editor. first select projType then projType Close the connections editor.highend3d. SO this is what we do! In the HyperGraph select the "placeFlames3D" and middle-mouse drag it onto your "proj_Flames_A" node.

Maya Tutorials . http://www. first select OutColorR then Inputs[0]. Next select the "Proj_Flames_A" node and SHIFT middle-mouse drag it on to the "layeredTexture" node.highend3d.Wrap Skinning for Bone/Muscle Driven Skin Deformation Next we will tell the Alpha node what to project Select the "flames" node and middle-mouse drag it onto the "Proj_Flames_A" node. first select outAlpha then imageR Close the connections editor.com/maya/tutorials/layeredtexture/ (5 of 10)10/15/2003 5:57:53 PM . (This takes the Alpha channel of the flame picture and places it in the red channel of our new alpha proj node). This again will bring up the Connections Editor.Alpha Close the connections editor.

com/maya/tutorials/layeredtexture/ (6 of 10)10/15/2003 5:57:53 PM .highend3d.Wrap Skinning for Bone/Muscle Driven Skin Deformation (This tells the layeredtexture node to use the red channel from the alpha node as an alpha channel for layer "0") You should end up with something like this http://www.Maya Tutorials .

com/maya/tutorials/layeredtexture/ (7 of 10)10/15/2003 5:57:53 PM .highend3d. http://www.Wrap Skinning for Bone/Muscle Driven Skin Deformation But Wait thats not quite right!!!!!!! Change the "default color" for the "proj_Flames_A" node to black.Maya Tutorials .

Maya Tutorials .highend3d.Wrap Skinning for Bone/Muscle Driven Skin Deformation You should now have this Here is the same object with a planar projection also layered on http://www.com/maya/tutorials/layeredtexture/ (8 of 10)10/15/2003 5:57:53 PM .

..TA-DA!!! Everyone loves a flam'in race'in skull!!!! This is what the final hypergraph node looks like.Maya Tutorials .Youch! http://www.highend3d..com/maya/tutorials/layeredtexture/ (9 of 10)10/15/2003 5:57:53 PM ..Wrap Skinning for Bone/Muscle Driven Skin Deformation This is what the hypergraph looks like Add a couple more NURB spheres and a few more images.

highend3d. Copyright 1996-2002 Highend Network Inc.Maya Tutorials .com/maya/tutorials/layeredtexture/ (10 of 10)10/15/2003 5:57:53 PM . designed Will McCullough http://www.Wrap Skinning for Bone/Muscle Driven Skin Deformation The-Real-Mrhell About Us | Partners & Sponsors | Terms & Conditions | Advisory Board | Contact Us | Advertise Produced by Will McCullough.

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