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Azwraith the Phantom Lancer Guide, Build & Strategy. Azwraith is one of the few carry heroes who can wipe out a whole team in a gank by himself. He is a valuable hero for any line up and if used well, can finish a 5v1 game if farmed at start. This post contains Azwraith the Phantom Lancer guide, item build, skill build and strategy. Although his true name is unknown to his allies, Azwraith's assigned name tells you enough. Like the Angel of Death, Azrael, he fights to rid the world of those who choose to embrace undeath. He is able to appear and disappear at will like a wraith, often appearing in many places at once. Azwraith is more than capable of dispatching the undead using his lance, each blow sending them closer to the spirit-realm. This lance is the source of his astounding ability to duplicate himself; whenever it draws blood he can use their life to create weaker copies of himself.
Strength - 18 + 2 Agility - 23 + 2.8 (Primary) Intelligence- 21 + 2 Base damage 45-67 Attack range of 100 (Melee) Base Armor 3 Movement speed of 290 Phantom Lancer Skill Descriptions Spirit Lance (T)
Throws a magical spirit from his lance at a target, damaging it and slowing it down for 3 seconds. An illusion is created attacking the target. Level Level Level Level 1 2 3 4 - Deals 100 - Deals 150 - Deals 200 - Deals 250 damage damage damage damage and and and and Cripples Cripples Cripples Cripples for for for for 10%. 20%. 30%. 40%. Illusion Illusion Illusion Illusion lasts lasts lasts lasts 2 seconds. 4 seconds. 6 seconds. 8 seconds.
• The projectile can't be evaded by blink or windwalk. Mana Cost: 125 / 130 / 135 / 140 Cooldown: 7 This is a very good skill having many advantages: - Damage and fast cooldown for harassing and nuking. - Cripple for either chasing or escaping. - Image generation for confusing enemy especially combined with his passive skills. The image automatically attacks the target of the spell, making image-controlling unnecessary.
. Lasts 8 seconds.6% chance. Although the clones only have 25% damage. • Illusion deals 25% damage and takes 450%.Doppelwalk (W) Allows the Phantom Lancer to become invisible for a period of time. Level Level Level Level 1 2 3 4 . so don't use mana wastefully or this skill can't be casted when needed.12% chance. 5 clones will do a lot especially if well farmed. . .3% chance. . Limit of 5 images. What’s cool is that creating image is by chance which means no cooldown! . . Juxtapose (X) Whenever the Phantom Lancer attacks he will randomly create a duplicate of himself. leaving behind a duplicate of himself to confuse enemies.90 mana. Mana Cost: N/A Cooldown: N/A Best skill of PL. Level Level Level Level 1 2 3 4 . Mana Cost: 150/120/ 90/ 60 Cooldown: 30/ 25/ 20/15 seconds This skill provides an escape mechanism better than wind-walk because there is no transition time and it creates an image to confuse his enemy.120 mana. It costs a lot of mana at first. .150 mana. 10% movement bonus at all levels.9% chance. Duplicates last 20 seconds.60 mana.
• Illusion deals 25% damage and takes 400%. 150 MP is most of your MP pool for early-game. that clone can go far and can even get to heavily push if you're lucky enough.Doppelwalk/Spirit Lance 2 . Mana Cost: N/A Cooldown: N/A • Spell resistance stacks with that from items.Spirit Lance 4 . If you only get one level of Doppelwalk you will lose a lot of early to middle game potential in messing with the enemies' heads. We know that Doppelwalk doesn't change at all at level 1-4 other than the decreased MP cost and shortened cooldown. Level 1 . it enables his images to generate their own images. Spirit Lance is maxed first because it’s your only nuke and chasing tool.Phantom Edge 12-14 . This is what makes his illusions imba.Doppelwalk 10 . But. 3% chance illusions will duplicate.Phantom Edge 7 .Spirit Lance 8 .Doppelwalk 9 .Doppelwalk 5 .Juxtapose 15 . Phantom Lancer Skill Build 1 . in order to maximize the Doppelwalk potential.Spirit Lance/Doppelwalk 3 .15% magic resistance.Stats Doppelwalk is taken first to avoid early ganks. . But if you planned for getting first blood with your team mates. 4% increase in Juxtapose. you must have enough MP to support it. Level 2 . they have a chance of generating illusions themselves! Even with only a single clone in a lane.Phantom Edge (D) Gives the Phantom Lancer an edge in combat by increasing Juxtapose's image generation and increasing magic resistance.10% magic resistance. 2% increase in Juxtapose.Phantom Edge 15-25 . Level 3 . 6% increase in Juxtapose.20% magic resistance.Spirit Lance 6 . get Spirit Lance instead. 5% chance illusions will duplicate. Doppelwalk come next.Juxtapose 11 .Stats 16 . Additionally. Juxtapose is taken next because at the time it is maxed it will already be mid game and this is a part where your clones start to count. 7% chance illusions will duplicate.
Besides. Radiance also one of the best item for Phantom Lancer. Boots of Travel are necessary for a few reasons: 1. It also gives him and his images better movespeed for chasing. Getting Diffusal will carry him through mid game and into late game. Vladmir's Offering is pretty good in helping Azwraith early game and keeping him from going back to heal/get mana for the remainder of the match. which is solid also. which is a core item.Phantom Lancer Item Build 1. images don't benefit from the IAS % from Power Treads but they get all the benefits from Travs (aside from the teleporting). 2. Boots of speed are needed for increasing his movement speed because his base movespeed of 290 is very slow. Assault Cuirass is useful for him because it gives high armor and IAS. Even though the vampiric aura won't help the images (it will look it though) the extra bonuses can be helpful. Boots of Travel is better than Power Treads because Travs just give him so much flexibility. The images benefits from the Radiance and make you a really good pusher as well as annoy your enemy. It also can be upgraded later into power treads if the game likely won't last long or boots of travel for late game item building. Phantom Lancer Late Game Items Manta Style is good for maximizing his skill: image generation. 4. vampiric doesn't break feedback. it greatly increases his ability to chase 2. and a bit useful for his images with its aura. because it has the ability to make 2 illusions. Yasha is the cheapest way to increase agility (which translates into extra damage and attack speed for both him and images) and it's fairly quick to obtain. both effects can work together. 3. Manta still provides very solid bonuses. Essentially. Plus. and 4. . Robe of the Magi Finish Diffusal Blade Yasha Phantom Lancer's core item should be like this: Wraith Bands are useful for increasing IAS a bit and to get stat boosts for mana and strength. 2x Circlet of Nobility. it's great for pushing/defending. 5. As an alternative. It's also fairly cheap for the benefits. The Butterfly is good for any agility hero because of the strong bonuses to attack speed and agility plus the evasion boost. it can be upgraded later into Manta. it's an escape mechanism. it's an upgrade of Yasha. it can be used for farming multiple lanes at once 3. and it worth the money. Plus. 2 x Clarity Potions and one set of Tangos Finish Wraith Bands Boots of Speed.
there is no need to take trips back to the fountain.True Sight Your only way to escape from the death is invisibility.Heart of Tarrasque is another option for survivability. Not fun for you or your images. It helps you when you're chasing the enemy. you can't cast Dopplewalk or Spirit Lance but most importantly. . Necronomicon is a double-pain because not only does it show you. slower and confusion maker since this hero has ability to generate images. While you beat your enemy. . but sometimes those skills aren't enough. Crystal Maiden's Brilliance Aura or Ezalor's Chakra Magic makes your lance more spammable.Slower. dispelling the magic on you. The way to counter some of these is to activate Manta. either from heroes or creeps. but it increases your enemies' move speed. You need to dispell this as quickly as possible by either purging yourself or activating Manta . the longer the hold (by disabler). you can pretty much spam your skills. but leave you stuck. You need to be supported by: . Phantom Lancer Counter . Azwraith requires some pretty expensive items to be strong because his abilities are that powerful on their own. Fortunately. The massive bonus HP it provides also beefs up his illusions. . This makes you a sitting duck to whoever wants you.Disabler. With these heroes around. once her aura is leveled to 4. His worst nightmare and arch enemy is EARTHSHAKER!!!! . even after a near-death he can push or farm without worry. your primary goal is to stay alive because he's very squishy. Just play smart and you should make it to the end game successfully.Mana or mana regeneration provider. . but it costs a lot of mana. For Crystal Maiden. You can already slow enemies with your spirit lance and purge. With this item. you can't generate images with Juxtapose. The only effective way of countering this is to not let them know which one is the real you (which you should be doing anyway!). the more hits you get in plus the more images are created. giving you more of an opportunity to get hits in and nuke away. ganking (Spirit lance for nuking and slowing and Dopplewalk for sneaking up and escaping) and pushing. or create a few images and run them like a pack while you're not invisibile. The middle of the game is the make or break point. In early minutes.Cleaving attack Images go down fast even if the cleaved damage is far less than 100% of the original hit that you take since they take 4x the amount of damage. so just stay back and last hit creeps (if you can).Silencers If you're silenced. Dopplewalk is there to save you if you get in trouble.AOE freaks Once your images are wiped out. Your focus during the middle part of the game is to get as much gold as you can. They have nothing to distinguish you from your phantom counterparts so it's still hard to hit you. making it harder for you to chase. the slow effect is multiplied. Once that way doesn't work. Phantom Lancer Strategy You can pick this hero when your team needs a carry hero and/or a special role: scout. Rooftrellen and Leviathan's ultimates are especially dangerous since they will not only wipe your images. you're a sitting duck unless you can trick them. You should be starting to get strong now and you can use him for hero-killing. you die.
or Manta. Dopplewalk and get out safely. If you're in real trouble. Therefore. and let your images continue to work while you're not there. They can be used for a variety of purposes: . you can use it to avoid spells. activate Dopplewalk or Manta.Jungling Images play an important role in jungling because they allow you to tackle creeping earlier and harder. If you have boots of travel. They will attack the illusion. This can be helpful however. By now you should have at least Diffusal." one is created in the process. potential ganks. confusing your enemy.Confusing your Enemy When you cast Spirit Lance. It's like having a friendly hero with you but better because they don't leach your experience. Dopplewalk and use that image as a distraction so they think it's you waiting there and run behind their front line (usually full of tanks and creeps). the enemy. you'll be doing hefty damage so you might bring down one without getting too hurt and you can begin chasing. You can run around searching for an opening to strike or bail if you have to. You are truly a farming machine . he's a fake one now. Images are your best friend: they do a lot of work for you and are expendable.not many heroes can keep up with you're farming ability. will likely come in after you.Drawing Enemy Fire The trick is to make your enemies think your image is you and made them waste their precious mana with (hopefully) their strongest spell since they can't tell a difference. and another powerhouse item like Butterfly.Scouting The image created by Dopplewalk lasts 20 seconds. if you have a Hellfire Blast coming at you. kill him. they wont have time to react before you're all over the place thanks to your images. Additionally.The end game is where Azwraith truly shines. Second. Also. teleport to another one. . Third. You're not a tank. You can push lanes for farming while using images to scout runes. your images mimic you but shortly afterward. Your images will act as fodder. begin decimating their casters. Although this isn't really "using your images. Dopplewalk. Once the two lines clash. leaving you an opportunity to hit back. Yasha. Your images will be duplicating themselves at both the front line and the back line. Heart. For example. Usually. jungles. . and move onto another. Fortunately. When the big team battles ensue (which they always will) you shouldn't just charge in there.Avoiding Spells In a related concept. . you can farm a lane. your Spirit Lance still (and purge if you have it) provides the slow you need to effectively chase enemy. you give away your position. activate Manta and continue the punishment. cast your lance. . since Dopplewalk has no transition time into invisibility. If they start figuring out which one is the real you. that's more than enough time for you to get to a rune or to scout the jungle. First. Your job is to focus on one hero. make sure you can Dopplewalk. anticipating the stun will hit. Based on: Playdota Guide . The spell will fail and you will be unharmed. You know that "real" one your enemy was looking for? Well. by casting the lance. etc.
having a friendly hero with you but better because they don't leach your experience. Based on: Playdota Guide .
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