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Modern Warfare 3: Find Makarov - Operation Kingfish Short Film

The popular Call of Duty series have brought out a new franchise; a short film. The genre of the short film is Action, sub genre war. The narrative is about a team of special ops named 141 who are after a man named Kingfisher. But when they get to the base, there is no sign of Kingfisher. He is targeting another team called Bravo 6 and the captain of that team, called Sheppard double crosses them. At the end Bravo 6 are cornered, Roach a character is shot down and the rest of the team take him to the chopper whereas one of the members, Soap, stays back returning fire. All of this team mates are on the chopper, and he has been shot down while his team mates have no choice but to fly off. At the end they discover that Kingfisher is Makarov. Yes I know youre reading this and have no idea what Im talking about, but you have to play the game to understand it. In this short film many camera shots are used such as an extreme close up; this extreme close up is used to show how a character feels towards the situation that is going on in the background. We can see his quite emotional.

Camera movement such as panning is used, when the camera moves right to left and keeping the focus on the subject. Here is a medium shot and we see to characters, the camera pans from left to right to show movement and to build up energy within then next shot.

In this medium/ long shot we see three characters, here a static camera was used but it was used on a dolly, where it can pan and follow the characters as they move. We can see on the bottom screen that there is text, this was inserted in to the frame during editing process. The text gives the audience a better understanding of what is going on, where and why. This is a point of view shot of a sniper looking down his scope. Now this wouldnt be possible to do with a camera and scope, here editing was used to place the footage of the man in to the scope. I predict that masking was used. At first a layer was added on on top of the first footage. On this layer we had the scope. Then the inside of the scope was cut out, after doing so another layer was added on top of the scope and the footage was added. This point of view shot adds realism to what the character is doing, by adding realism and showing what the character is seeing, the audience can get that first hand experience of what the sniper is seeing. Thus making it more appealing. Here is a close up on the subject and his hand on the sniper rifle. The previous shot was the scope, and then it cuts to this shot. We can see that continuity editing was used here. Continuity editing is the predominant style of film editing and video editing in the post-production process of filmmaking of narrative films and television programs. The purpose of continuity editing is to smooth over the inherent discontinuity of the editing process and to establish a logical coherence between shots. In most films, logical coherence is achieved by cutting to continuity, which emphasizes smooth transition of time and space. However, some films incorporate cutting to

continuity into a more complex classical cutting technique, one which also tries to show psychological continuity of shots. The sniper rifle tell the audience that this character is a sniper rifle, from the close up of the gun. We can also see that characters costume; he is wearing a camouflage ghillie. This shows us the audience that he is a sniper; this is because of his costume. Here is a long shot/ establishing shot in the film. From this shot we can see the set location and the background within this shot. We also see a character who is wearing a army costume. But he is represented as being the bad guy who the sniper will kill. In the background we see a green jeep, this green jeep makes us, the audience goes its an army jeep, which it is. So we can confirm to our selves that this is an army base camp and the man is on look out. In the movie many close ups are used to show the characters facial expressions and emotions. In this shot we can see that this character, Soap, is looking down the sight of his gun. His eyes are squinted and his face looks serious since hes aiming down the gun. Soap is represented to be the good guy, this is because he stands out as he is not wearing a uniform nor is he wearing a helmet.

This is one scene, where they have show satellite communication, this can be an establishing shot where the satellite is the subject and has been composed in the middle. Of course its impossible to get a shot like this. This shot was probably made during the editing process. C.G.I, computer graphic image. Here is another establishing shot, we can see that there are two subjects and they have been represented to be the good guys. There uniform tells us what they do and why. We can tell that they are snipers since theyre ducked down in cover. The background is a slum sub urban area, but its an army base.

Here is a close up of a character who has just been head shot. Editing was used here to make the shot look more realistic. We see a bullet exit and blood which adds the sense of realism.

Here is an establishing shot, shot from the view screen of an AC130. This is my favorite shot, this shot is very appealing and will be to gamers because of the realism it contains. This is a point of view shot from the AC130 camera thats used.

Once again, this shot would be created using C.G.I technology. Filming a real AC- 130 will be too expensive.

In the film, bird eye view shots are used, this one was used to show the characters location within the background. This tells the audience where they are going.

In this scene, a stead cam is used when following these subjects. A steady cam is strapped to the operator, whilst he films and follows. The steady cam gives a smooth indication of movement and gives a realism of tracking with the camera being bumpy. Over the shoulder shots are used too, as we can see here. These shots emphasis the feelings the audience have towards the characters

. The lighting in this scene was very dark, but lights enough to see Soaps face. This Is because it gives this scene mystery and makes Soap feel that he is isolated.

Here is an establishing shot, where the camera is probably dolled up in a car. The camera pans along with the characters as it shows the them running across the battle field.

Special FX being used during editing process.

In the short film many camera shots were used, such a close up shots, medium shots, long shots, master shots ect. These shots were used to show characters, locations, props and other subjects. There were high and low angle shots used at some points to show dominance over other characters. Medium and close up shots were used during dialogue scenes, whereas long shots were used for the big action scenes. But mediums shots were used too. Shot reverse shots were used for dialogue and to contrast characters, such as captain Price who is high in power, and Ghost who is less dominant within the team. There was only one camera movement used in this film, this was panning. Panning was used to follow the action , therefore it made the audience feel if they were in the action, especially during the point of view shots. All of the main characters that were in the film, were framed to be in the shots, like in the middle, therefore by making them the main subject. In the film, the editing was very slow paced in the beginning. This built up tension and drama towards the middle, where the editing became fast paced, with faster cuts and faster movement within shots. This fast paced editing represented the speed and energy of the characters and the scenario, which is war. Because war cant be slow. Its fast paced, just like guns firing and people running. The colour in this film was corrected when it was being edited: high contrast, especially in the shadows, and low saturation in the warm tones, slightly raise the black output of greens and blues (like 5-15 points/ units if using levels curves, or 3 way CC).] This can give us the Bleach bypass effect; where it looks more dramatic.

This color effect gives the film the war look themed film In the film there many sound FX which were probably inserted during the editing process. These sounds were, gun shots, flash bangs, mechanical sounds, un natural sounds, ambient and non ambient sounds, explosions, bullets shells ect. These sounds would be very hard to record while recording real time, but these sound effects give realism that a character is dying, or shooting a gun or firing a grenade. In the cross fire scene, background music was being played. This background music was very sad and slow paced and complemented the moving image since it was in slow motion. The slow pace sad music went well with the scene the music had an effect where it made the atmosphere sad. Dialogue was used in this scene, many characters spoke, and there were many accents, such as American, British and Scottish. These voices tell the audience where the characters come from and you can tell how they feel by the pitch of their voice.

The rhythm of the music was very dynamic at times, this was because the action, for example the crossfire was very fast paced and very energetic. The sounds were diagetic, sounds that the characters can hear. The costumes of the characters were very stereotypical. We can see that the film was war based, so military like costumes were worn. Such as the sniper in the Ghilli suit, or the soldiers wearing the army uniform. From wearing these costumes, these added a sense of realism to the film, thus making it more appealing. The props used in this film were very believable, such as the guns. The guns were an important prop as they were needed to make the film look realistic. With the aid of editing and blank rounds, the guns were very realistic. In the film the good characters were represented with the use of dialogue and lighting, where as the evil characters were represented as the bad guys

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