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The Ultimate FM Walkthrough Guide

A Complete Strategy Manual To Master Virtual Football Management.
Written by Wonderkid. Copyright © FootballManagerGuide.com and the individual authors, 2010.

The Ultimate FM Walkthrough Guide is an unofficial and unauthorised source for educational purposes only. It has been composed independently by FootballManagerGuide.com. It is not endorsed by SEGA or Sports Interactive Games in any shape or form. Football Manager™ is a registered trademark of SEGA and Sports Interactive Games. We are not affiliated with Football Manager™, SEGA or Sports Interactive Games. This product was created solely to inform/educate players of the game “Football Manager™” how to become a better player. The contents of this information infringe no copyright laws. No part of this publication may be reproduced or transmitted in any form, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the copyright owner. Distributed in the English language by FootballManagerGuide.com. No English language version of this guide is to be made available by any other website without the expressed permission of the copyright owners. If you have received this guide from any other source than FootballManagerGuide.com, please notify the authors. No foreign language versions of this guide are not to be made available by any other website without the expressed permission of the copyright owners. Translation requests should be sent to the FootballManagerGuide.com site via support@footballmanagerguide.com

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- Chapter One -

An Introduction to “The Ultimate FM Walkthrough Guide”
This one of a kind walkthrough guide has been written and constructed by FM beta testers with the aim to help anyone from an FM newbie to a hardcore fanboy understand and know more about the way the game functions. In this guide we’ll cover every aspect of FM and will try to examine the dynamics of the game in a way that will be very easy to interpret. The concept behind this walkthrough is to provide a library of advice for anyone who's looking for a bit of help, some insight or even a new perspective on the game. It isn't solely for tactics and formational structures, it's an attempt to concoct a full and complete view into FM and the mechanics of the game - with the aim to create material which will not only pertain to the current version of the game, but will remain relevant to all future generations of the game. FM doesn’t evolve too much, but when it does, we’ll update the material to reflect the changes (both in e-Book format and via online blogs) - this will allow us to always provide a complete and upto-date walkthrough guide to FM. The intention with this is to create an in-depth publication which will allow you to cultivate your knowledge of the game, but at the same explain the material in a relatable way (there’s no use telling you something that you need to read twelve times in order to understand it, obviously). What we'd like to convey the most is that this has been published to help expand, not only the way people approach the game, but also the mentality when playing the game. This effect of this guide is subjective to how you yourself play the game. You can either take on board what is said, and adapt it to your own management style - using it as more of a 'hints and tips' guide or you can rebuild your entire management mentality and attempt to play the game from a refreshed perspective. Either way, this guide is only effective if you realise that this is a game reaching to be as accurate a simulation as possible; it's not an arcade game anymore. You can no longer be successful under the old 'click, click, click and play a match' mentality. So, if you want to be good at this game and get the benefits from understanding it, you need to grasp the real concept of football management - and this is what the e-Book aims to provide. This e-Book is not claiming to be a “Cheat’s Guide to FM” nor does it guarantee you’ll win every match; but it does guarantee to stimulate the way you think about this game and offer you ideas and means as to how to go about becoming a better manager. At the very least, it will give you reasons as to why you have failed to achieve in the past and some ideas on how to improve or adapt your current

Future Updates & Additional Reading Material As has been said.everything that is mentioned in this guide.footballmanagerfanboys.www. in a way which will stop you making those mistakes again. We don’t want to disappoint anyone. so it’s important that . we aim to remove the issue of you having to spend any more money (unless of course. so please bear in mind that this is a voluntary service and as such. the intention with this e-Book is to provide a universal manual for every future generation of the game. but you can always open up the menu to the left and use those links to either scan the entire contents of the guide or take you to the section you wish to read. As a result. you wish to have a ‘hard copy’ of the updated e-Book). Everything in this e-Book has been presented in a way which should make it easy to read it as a step-by-step walkthrough of the game.com Of course.www. be it tactics or training. to simply send us an e-mail or pay us a visit and submit a request. This gives us the ability to create a guide which will give you a 100% accurate guide as of FM2011 and then a 99% accurate guide for future generations .4 methods. With that we’d try to cover any topics in blogs or articles and then will email you to let you know the material is available to read online. Personality Traits. In a bid to make sure anyone who’s purchased this e-Book no longer has to spend money on future titles or other e-Books. There will inevitably be similar topics which aren’t immediately next to each other (because they’re involved in different stages of the game). further work (blogs/articles) will take time to produce and research. Team Talks or Duties. we will continue to update our e-Books to reflect any major changes in the future. something we will provide when time allows us to do so. We’d even like to go as far as extending an open offer to anyone who feels they need more information. What I’d like to stress is that we’re offering this as an addition to our e-Book because we want people to have something with unquestionable value. With regards to reading this guide .with the 1% of information pertaining to new updates or new features (which could appear in FM2012 and beyond) being covered online: Via my blog . but by offering you blogs and articles to complement this e-Book.net or our site . we will update and cover any new theories or explanations of the game modules online. So please be aware that I will not mention anything in this guide which you cannot find information on inside the guide.footballmanagerguide. et cetera… has it’s own section.

. I hope it can provide you with answers to the questions which you may have. I have gone into as much depth as I possibly could. let me know and I will correct it for the next edition (contact details are in the last chapter). I shouldn’t have made any epic errors though . I’ve tried to break-up the wall of text with some tables. Author Notes Firstly.000 words in this guide. but you may not feel that is the case . Secondly. so any additional feedback. overlooked or not covered in enough detail – let me know and I will try to either blog about it or write it for the next edition. commentary or critique – it all helps. so bare in mind that a couple of little mistakes may be found. I hope everything is spelled correctly! There are over 43. If you do find anything which is glaringly obvious.I have gone through the guide twice – so mistakes should be at a minimum. The aim of this guide is to produce something which can become the complete package for all FM users and with your feedback and guidance. I hope you enjoy reading this guide.so. I have tried to make this as interesting and concise as possible. I’d like to think that every element of the game is covered in detail. it’s production doesn’t allow us to abandon real-life work commitments (sadly). if there is anything which you think has been missed out. we can improve it beyond what I’ve started with here. have any tips or suggestions for the next e-Book .then please let me know. I will be reviewing the guide for next year (I am already thinking about other ways to format the e-Book for the next edition). this isn’t possible with huge amounts of text) – but if you feel the guide can be improved anywhere. without losing the information I wanted to convey. Lastly and most importantly. to better explain any instructions (obviously.5 you consider that even though we’re selling this guide.

you will see that there is a greater dynamic at work. you'll have a much better interpretation of the sport. In order to garner the success of those few managers who have gone to the top (and stayed there). Almost every footballer is passionate about the game and certainly.but that description of the game doesn't pertain to anything other than the required mentality of those playing the sport. you have to understand how the game functions in reality. Talent and passion are small advantages (based on the fact that everyone has both to some degree. more often than not. Firstly. So. Now. it's not just about the passion and talent. you have to recognise that this game is multidimensional. It is understanding this dynamic which opens the door to the kingdom of managerial heaven . from here on in. if you look beyond the passion and the hunger of the players. because of course. most people will look at football as nothing more than an athletic competition. not the overweight hooligans with shirts that barely cover their guts (although Rooney is pretty impressive at times). a lot of people will pick up the game with arrogance. they will watch the game and focus on the passion and desire to win. orchestrating their pawns. but even the very best managers are learning all the time.6 . but some people may have slightly . the players all have enough talent to play in the roles they've been assigned to. we’ll take a look at the composition of real football and the way it's played. to highlight some things you might not have considered about football management.or as I like to call it – home! It’s Chess Not Checkers If you look beyond the game as a spectator and look at it as a puzzle. it's about fighting for glory and never giving up . it’s those managers who stand on the sidelines.and I'm not saying that isn't true . In order to define yourself as one of the great virtual managers.Chapter Two - The Philosophy of Football Management This game is a simulation of a sporting reality. they already know how the game works and they don’t need to learn anything from anyone else. In football there are some people who stand out from the crowd – no. However. you need to understand what the true fundamental value of success in football is. hunger and drive. Now. As fans we're taught that this game is about passion.

it happens in the real world too. how they should play and what they should do. With that said. and like I said above. how those players are positioned and instructed. A Dose of Reality Now. who plays each match. You’ll have seen it yourself in both the game and in reality . he chooses the men who will play in his team. so I will illustrate my point with an example based around reality. It’s not statistically possible that a player with a ‘20’ for Finishing and Composure will have less success in front of goal than a player with a ‘15’ for Finishing and Composure. He is the single catalyst which ties every element at the club together. it’s exactly the same. The manager has dictatorship over everything at the club. how you read the opposition and how you deal with their threats. how they are mentally prepared before the game. but just like in the game. . any success is due to the mental aptitude of the player reading his opponent and using what he has on the board to defeat them. football is much like chess.how he plays those players and how he prepares those players. but with living game pieces. it's easy to grasp that football games are won and lost off the pitch. the style of play the team will execute. it isn't just the raw emotion of the holding midfielder . let’s take a glance at football in reality and then we’ll begin to go through the mechanics of the game.it's the intellect of the manager . it comes down to how you utilise those players. Everything in football is won and lost because of one man's decision making and his thought process. What we are about to look at is a very talented team which was completely undermined by their manager's inability to define a tactical approach.an underdog chopping down a giant. In football. I can understand that the perspective of the manager being the real football hero may be somewhat disagreed with. What actually wins you games isn't just the prowess of the striker. utilise the resources he had at his disposal and his failure to adapt the team's tactical approach when facing a more adept opponent. I hope to show you that even those with everything at their fingertips can fail dismally with the wrong approach. Once you understand that. You can lose a game before you've even touched the football. By highlighting this. when statistically everything points to that outcome? The truth is. The player controls the pieces. the game is multidimensional. How is it possible that talent and skill hasn’t prevailed. it's not all about the players on the field. decides where they go and when they make their moves. he tells them where they play.7 more than others).

David James and Robert Green (allegedly the first choice goalkeeper – although. Ledley King. . Not only did his 23 man squad feature some surprising inclusions and omissions. Firstly. but he was also tactically inept for the span of the tournament. James Milner and Shaun WrightPhillips. Fabio Capello got it horribly wrong. Jermaine Defoe. I want us to examine the team he called up and then we’ll go into the dynamics of his tactics and the reasons why his methods managed to lose England games before they even hit the turf. Matthew Upson and Stephen Warnock. Emile Heskey and Wayne Rooney. and a defence which featured the very capable John Terry. Aaron Lennon. John Terry. They have one of the world's strongest midfield duos in Frank Lampard and Steven Gerrard. Defenders Jamie Carragher. Frank Lampard. Michael Carrick. only Fabio Capello knew if that was the case). Joe Cole. most of the players are in excellent form. Positions Goalkeepers Players Called Up Joe Hart. How is it possible that this team couldn’t beat the likes of Algeria? Quite simply. This is a team with a world-class spine and plenty of talent around it. they have one of the world's most talented and in-form strikers in Wayne Rooney. Midfielders Gareth Barry. Forwards Peter Crouch. Glen Johnson. England and Fabio Capello go into the tournament with one of the best collections of players to touchdown in South Africa.8 We’ll go back to the 2010 World Cup. Steven Gerrard. Ashley Cole. an in-from Glen Johnson and arguably the world's most revered left-back in Ashley Cole. Rio Ferdinand. the core of the team are champions at the highest European levels and yet they perform in such an abysmal manner.

all of whom are all completely different to each other. England were completely lacking in midfield throughout the whole tournament. because England lacked potency. variety is good. .credit to him for his work ethic. not strength up front and Heskey offered nothing in that department. Firstly. Lastly you've got four forwards. his inclusion can only be down to his build . Carrick was out of favour at Old Trafford and had been playing second fiddle to the likes of Paul Scholes and Darren Fletcher. he not only ended up being hugely disappointing throughout the entirety of the tournament. Emile Heskey was called up and was first choice . but he also forced Steven Gerrard (who was outstanding in the CM position in the first group match) out of his natural position. when he had options with Phil Jagielka. As a result. when Barry came into the team to add cover. Gareth Barry went into the tournament carrying an injury and Joe Cole was out of form. Gareth Barry and Joe Cole. That was something that dramatically hindered his ability to select a solid or versatile team when he was in South Africa . He could easily have called up Wes Brown or Micah Richards (who was a revelation at RB for England not so long ago). but when you pick a squad you have to assume it's a possibility. Capello wasn't to know that Rio Ferdinand would get injured. He'd not even selected adequate cover for the right-back position.even though he lacked pace and composure in front of goal . but this decision making left the midfield massively unbalanced with Lampard and Gerrard playing together and no holding midfield player able to cover the gaps inbetween defence and midfield. but Capello has taken big gambles on certain players.9 If you look at the team it's got plenty of talent. both of whom can effectively play as a RB or CB. his form was poor going into the World Cup and he rarely played for Aston Villa during the season. why call up a huge fitness risk in Ledley King or the aging and out-of-form Jamie Carragher. Capello had made at least five selection faux pas prior to the tournament.which proved to be a fundamental error. and both of them were part of more successful teams in the Barclays Premier League that season.and that was a huge part of the team's poor performance on the pitch. but it's pointless without the right system. there's no doubt that Joe Cole is the kind of player you’d take a risk on and Gareth Barry had added a solid core to the England team since Owen Hargreaves got injured. Taking all of that into consideration and not even addressing the omission of a left winger (in the form of Ashley Young or Adam Johnson). but the guy had no real place being in the team. Now. he was exhausted and far too unfit to do the job asked of him. who'd been out injured for a while or not played a lot of football. Now. Then eventually. Wes Brown and Joleon Lescott? Obviously. Then there are the likes of Michael Carrick.

but playing him in one of the most important roles in the team (Gareth Barry . decent or even effective as a winger and this is the thing you need to identify .who then responded by dropping deep to find the ball. Now.10 If you then take a look at Capello's tactical plan. you can look at the fact that Capello refused to adapt his tactics based on the way the game was being played out.DMC). When this happened a huge gap emerged on the left wing that Ashley Cole had to cover. who was the focal point of England's attack. Deploying Gerrard out of position on the left wing nulled the team's threat on the flank. Steven Gerrard then (naturally) would constantly drift inside to the centre and end up out of position. Gerrard. as Rooney. whilst England had an up-hill struggle to string three passes together. you can look at Capello's decision to play a tired midfielder (who was only just recovering from an injury) and not only that. That resulted in not only clogging up an already busy midfield. England have no left winger.an area of the pitch where England have four players (Rooney. It’s little wonder that Wayne Rooney didn’t score at the World Cup. Lampard and Barry). Instead of choosing to have a left footed winger .the chain of events that occurred from Capello's first decision to play Steven Gerrard on the left wing. you can quite clearly see that he's taking even bigger risks in playing players out of position. What I'm trying to convey is this .or even a right footed winger. have no forward and are facing an opposition defence which is compacting the space in the middle of the pitch . It’s these events that then caused two players to be out of position. Ashley Cole . instead deciding that his own tactics and team were superior to the ‘low quality’ of the opposition and gambled that they’d eventually come good. .in this case. Capello chose to play Gerrard on the wing. If you want more examples of his ineptitude. but I have highlighted the impact that single decision to play Gerrard out of position had. who would at least run at the opposition's left back (and thus allow his own left back . and that teams like Algeria were able to cause England so many problems.Capello's decision making cost the team a good run in the tournament. He was completely ignorant to the other team's tactics. was dropping out of position and ended up taking all pressure off the opposing defence (because without Rooney high up the field the opponents could push up and create even less space in the middle of the pitch for England to move into). There is no guarantee that a world-class central midfielder will be good.to cross the ball). but it lead to a massive lack of service for a highly dependent and subsequently ineffective Rooney . I've only identified one tactical mistake. Alternatively.

You can also look to Carlo Ancelotti's impact with the aging AC Milan or his impact with a flailing Chelsea team. On the other side you can example the likes of Valencia under the guidance of Rafael Benitez (or his first spell at Liverpool. which had previously failed to reproduce the remarkable form it had under the tutelage of José Mourinho. managers win games. you can start to look at how you can have an impact on the game. where he lifted the Champions League title. Speaking of Mourinho.he's achieved three titles in separate leagues and Champions League victories with two of those clubs. look at his achievements with FC Porto. It’s not about downloading a tactic from another manager and grabbing yourself a lazy-man’s training scheme. and if you can understand that.11 By explaining the flaws in England's game plan I hope what you can ascertain is that these decisions undermined a team featuring a number of the world's foremost players . . As I've said previously. Chelsea and Inter Milan . it’s about taking some time to impact your own game – and the rewards for doing that far outweigh the time it takes to express a little effort.and that is the measure of the effect that a manager can have on a game. with what was a very average Liverpool side).

you’re not going to gain scouting knowledge.12 . My next step is to get everyone to work. I’m able to see what worked and what didn’t work. If you don’t setup the scouting. If you fail to setup the training. but may want to keep (feeder club). I then tend to look at the tactics and begin to get a feel for how the team used to play under the last manager . Once the basics are done and you’ve gotten accustomed to the team.as well as looking at results under that formation (if those details are available).which is always advisable prior to signing any players. I do usually have the ability to find better options than . Time is always of the essence and whilst I might not have full scouting knowledge at my disposal.Chapter Three - Approaching “The Job” Looking at the game as a step-by-step encounter is a far easier way to immerse yourself into a new club. From doing that. Usually by this point I know that I’ll need to replace or acquire some staff or players. so I like to go out and get them as soon as I can. things as basic as setting up training or scouting can affect how successful your reign as manager will be. seeing what I’m working with and what I need to change. it’s always a good idea to finish off tweaking the settings at the club. because believe it or not.they can aid scouting knowledge. as you might save some money by bringing in a loanee. I like to so scouting. as well as give you an option for shifting a player who you don’t need around the team. I like to go and make sure I have options with feeder clubs and parent clubs – they’re good resources.and when you’re scouting for new players you’re not being given all the talent that’s on offer. It’s broken up into a few quick to-dos and then you’re immediately setup at the club. which means you’re solely reliant on your own player knowledge . sending the scouts out on tour and getting the coaches working on training schedules. so it’s foolish not to make use of them . Once I’m all setup.which is the last thing you want to happen. Here are a few tips and a brief walkthrough of my own routine… I personally like to spend my first moments looking at the team. These are both vital tasks because they hold an influence over the quality of your team. then you’re likely to encounter injuries and experience players dipping in attributes . assessing players. It’s very important to take a few moments to get these things done. or they can give you the ability to get a good player on loan for next-to-nothing (parent club) . and then I have a little idea of where I can start to make adjustments.

such as captaincy and setting up setpieces. checking out the backroom staff and getting their assessments or having a look at your competition . once it’s done you don’t have to change it too much until you leave the club. make the club operate the way you feel is best and get your tenure at the club off to a good start. There’s certainly a lot to do. but remember. There are a number of things you can take a look at. as will the individual players.13 what I currently have on offer – whether at my club or on the “player search” screen. I think it’s important to have a good look at what you have. whilst it is a little time-consuming getting everything setup. get to know your club inside and out. I don’t encourage you to rush in and buy players in haste.to see what kind of issues you’re going to come up against during the season. . because I’ve made the mistake of buying a dud. Things such as Match Preparation will need your attention. you’re pretty much settled in. So get it all setup. once all of that is done. Now. when I’ve later found someone else I wanted and couldn’t bring in – so I’d recommend that you scout and shortlist players before confirming bids. Generally speaking.

et cetera). Some youngsters are rated with negative PA attributes which range from -1 to -10 (-10 being the highest possible rating). It’s a very easy concept to grasp. weight. Now. Let’s break the core of the footballer open and take a look at what makes them tick… Current Ability & Potential Ability Firstly. . because this information is useful not only when scouting. just because you can’t see it in detail doesn’t mean you don’t need to understand how it works. which makes these players much more promising prospects. CA/PA is represented in the game with star ratings (alternatively. so here it is in a bit more detail… Current Ability is the measure of a player’s numerical abilities (Technical. CA/PA is hidden from the attributes screen and the only way to get a good measure of it.14 . As a result. Physical and Mental). player traits (Preferred Player Moves) and their physical structure (age. It’s the way in which these four key components mesh together and function with each other that defines not only the player you have. you could cheat and look at them in the FM editor). Still. we need to quickly look at CA/PA. Understanding the CA/PA Attributes Current Ability and Potential Ability are both rated out of 200 (with 200 being the highest possible rating a player can have). hidden attributes (Personality and Current Ability/Potential Ability). it’s this which controls the value of every other numerical attribute a player has and the ability they could have in the future. as they have a less static attribute for growth. these players are not stactically defined with a number between 1 and 200. Mental and Physical attributes) in the current moment.as it can give you a good indication of when a player has hit his peak and won’t improve anymore.Chapter Four - Understanding the Genetics of a Footballer Players in the game are created based on four key areas of their build: Visible attributes (Technical. height. is to obtain scout reports on players. but when training players . These negative ratings assign a range which the player’s future PA will fit into. but the type of player you can mould in the future. whilst Potential Ability marks the level at which a player can peak in these areas.

CA can also decline as well as rise. or a fixed PA around 170-200. which would make the player’s future CA/PA completely random.15 Here’s a quick look at how the ratings measure up… Negative Potential Ability -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 Expected Future PA (min) 170 150 130 110 90 70 50 30 10 0 Expected Future PA (max) 200 180 160 140 120 100 80 60 40 30 As you can see from the above table. because these players are all about potential. All these players need to fulfil their potential via training. An excellent player ebbs above the 170 CA mark and good players ebb around the 140 CA mark. which would inevitably see them fail to reach their PA marker in the future. with players who have hit their peak seeing a decline in Techincal and Physical attributes. players won’t improve beyond certain ages. All of those factors can impact on a player’s CA. of course – because as time passes. but that’s why they’re touted as future stars. not all negative PA is good. with players who are poorly trained or are being left out of the team too often. so the future in-game “Wonderkids” would have a negative PA of either -9 or -10. . or with players getting serious injuries and declining across the board. tutoring and match experience. Please note: CA/PA can also be attributed as zero. {All of the information relevant to this is below}. They won’t always have big CA attributes. It’s important to understand that PA is not always a definitive indicator of a good player. if they’re still at an age where they’re able to fulfil their potential.

the will lower the amount of mistakes that will be made (significantly so. 2. . it’s a vital attribute to a striker. From a numbers perspective. Basically. so as you’d imagine. Don’t worry if that sounds overly complex. so if that player has a ‘14’ in Finishing and ‘20’ in Composure. Mental and Technical attributes. How you are interpreting Physical. most Mental attributes are more important than the Technical attributes – as Mental attributes influence the Technical attributes in some way (there’s much more on this later on). it’s very.there are mistakes and errors in every player’s game. Obviously. very easy to understand. Tackling. but that’s not necessarily a true factor of the striker’s prowess. at times). a lot of managers would consider a striker to be weak if he has an attribute of ‘14’ in Finishing. Generally speaking. Whether or not you can grasp the dynamics between the three divisions (Physical. if we remove all of the Mental and Physical attributes from the equation. his chances of missing the opportunity rise – so give that some added thought when looking at players who you have at your disposal.e. poor Composure would lower the effectiveness of a striker who’s oneon-one with a goalkeeper). versus a player who has ‘20’ in Finishing and ‘14’ in Composure. when we factor the Mental and Physical attributes into the equation. you don’t have as clear-cut a decision to make as you’d think. whether the player is a strong player. Heading. Marking) and Mental attributes dictate the effectiveness of the Technical attributes (i. each attribute is rated out of 20.e. the way it works is like this: Physical attributes dictate the players mould (i. A player with ‘20’ for everything will not be flawless . Whether or not you have a good understanding of the hidden elements which factor into the numerical attributes. Technical attributes dictate how well a player will do something (i.16 Understanding and Interpreting Player Statistics Attributes can be quite deceiving and understanding them comes down to three important factors: 1. if a player is nervous. Something very important to consider is that no player is perfect. no matter how good he is at Finishing. Composure dictates how calm a striker will be when executing a shot. However. Mental and Technical) and how they relate to each other. a quick player or an agile player). Now. that chance might increase with someone who has excellent Jumping. that the higher the attributes. The key point is. so for example.e. and 3. Finishing is factored against Mental attributes like Composure. someone with a ‘10’ for Heading has a 50% chance of getting the header right. These attributes calculate into percentages.

sometimes there are even elements which go unconsidered in certain attributes. All of these things can work alongside the numerical attributes. but sometimes the interpretation of the labels is a little difficult to grasp. Also. Now. Mental Mental attributes not only indicate the mental composition of a player’s personality. height. . when searching for players. but they also influence the success rate of Technical attributes. yet completely overlooked effect on the abilities of a player: the player’s “personality”. you should lower your expectations when looking for a specific Technical attribute because you could easily gain a better player with Mental attributes – which could make a massive difference to the quality of the player you obtain.17 Essentially. their Preferred Player Moves and their physical structure (age. They are often influenced by Mental attributes. these are the last factors which can have a massive. weight. he might have something more to offer. The Attribute Formula Attribute Group Technical Description and Effect Technical attributes are the measure of a player’s abilities to perform a specific manoeuvre. Defining and Understanding Attributes The attributes in the game are labelled very obviously. et cetera). you should remember not to judge a player solely on what you perceive to be his ‘key’ attributes. so ponder the effect height would have in relation to a Jumping attribute or how an Ambitious personality would work in tandem with a player’s high Work Rate. so here we’ll take a look at all the attributes associated with the players and define how they function both individually and in some cases with each other.

When you’re in a match it’s the same formula. but you add another formula to the initial formula: Technical + Mental + Physical + Preferred Player Moves + Personality Traits + position + position comfort + preferred foot + morale + match motivation = effectiveness of player in match. mobility and strength. but you’ll learn as you progress through the guide. . that it’s not as hard as is made out. Technical Attributes Attribute Corners Description and Effect This attribute indicates how well a player will execute a corner kick. As you can see. Physical attributes influence a couple of Technical attributes (full details are below).as well as some Technical attributes (such as First Touch. If you can learn the meanings of the attributes. Goalkeeping Goalkeeping attributes are (obviously) only useful for goalkeepers. but take note. Technique.18 Physical Physical attributes pertain to areas of speed. there are a lot of variables to attributes. learn how to read player’s personalities and have a good idea of how to motivate your team. Decisions can influence a corner-taker’s crossing abilities and subsequently the outcome of the delivery. Attributes function like this: Mental attributes influence most Technical attributes. Heading. Penalty Taking and Free-Kick Taking – although they won’t show in the game as Goalkeeping attributes replace them in the player’s profile panel). They don’t hold influence over Mental attributes. Other attributes such as Composure. but can support Technical attributes in instances. because it can lead to a goal. Tackling. It’s obviously important to get the best players taking setpieces. The genetic makeup of the player looks something like this: Technical + Mental + Physical + Preferred Player Moves + Personality Traits + position= quality of player. you’ll master this in no time. these also function alongside Physical and Mental attributes .

deciding how effective the shot is. when he runs with the ball at his feet. It denotes the level of the player’s ability to strike the ball. Decisions and Composure can affect a free-kick-taker’s proficiency. Heading This attribute indicates how productive a player will be with the ball at his head. Dribbling This attribute indicates how controlled a player will be with the ball.and how closely the player can control the ball .19 Crossing This attribute indicates how well a player can cross the ball into the box. . First-Touch This attribute indicates the rate of speed in which a player can control the ball . Passing. Other Physical attributes such as Jumping and Strength will factor into the success rate of a player’s headers. so can certain PPM’s. Agility and Balance will work in tandem with this attribute. Finishing. Long Shots This attribute indicates how dangerous a player can be shooting from distance.when a pass is played to him. Acceleration. Other Physical attributes such as Pace. Long Shots. Finishing This attribute indicates how accurately a player will execute a shot on target or how well placed the shot will be. Technique and Decisions can influence the delivery of a cross. Other Mental attributes such as Decisions and Composure will work in tandem with this attribute. Other attributes such as Finishing and Decisions can affect this attribute. Other attributes such as Composure. Free-Kick Taking This attribute indicates the prowess a player has when taking any free-kick set-piece. Other attributes such as Technique.

this affects other Technical attributes. more so than being affected by another specific attribute. Composure.20 Long Throws This attribute indicates how efficient a player will be when executing long throws. Other attributes such as Decisions. Off The Ball. Tackling This attribute indicates how skilled a player will be at dispossessing an opponent without giving away a foul. Aggression. Composure and Finishing can offer support to this attribute. Other attributes such as Strength. Marking Passing This attribute indicates how skilled a player will be at passing the ball. Unlike some attributes. This attribute indicates how well players can ‘stick to’ their opponents. Composure and Concentration can influence how effective a tackle is. Other attributes such as Technique and Creativity can influence how effective a pass will be in ‘tricky’ situations or over a large distance. . Anticipation can affect a player’s marking. Penalty Taking This attribute indicates how efficient a player will be when taking this set-piece. Concentration. Technique This attribute indicates how refined a player will be in possession and how adept a player will be at playing difficult passes. making tough crosses or finishing tricky shots. Other attributes such as Decisions.

One on Ones and Rushing Out can benefit from this attribute. with Technique controlling the ability to execute the opportunity that a player’s Creativity recognises.21 Mental Attributes Attribute Aggression Description and Effect This attribute indicates how well tempered a player is. Concentration This attribute indicates how long a player can stay focussed in a match. the player will get involved in issues in matches and can find himself in trouble. Bravery This attribute indicates how fearless a player will be during tackles. an interception). . Rushing Out and One on Ones can benefit from it too. Obviously. If this attribute is low. as a lack of Concentration will make them even more prone to making costly errors at the back. Heading.e. Anticipation This attribute indicates how quickly a player can predict and react to a situation in the match (i. Crossing. whilst Marking. If this attribute is low it can lower the effectiveness of all the player’s attributes later in the match. Other attributes such as Tackling. Rushing Out and One on Ones can all benefit from this attribute. Creativity This attribute indicates how gifted a player is at envisioning an opportunity. this is a vital attribute for defenders. Other attributes such as Finishing. headers or blocks in the match. Tackling. Other attributes such as Off The Ball work in tandem with this attribute. Tackling. This attribute can have an effect over other attributes such as Tackling and Marking. Passing. Composure This attribute indicates how calm and collected a player will be in pressurised situations or when he’s in possession of the ball. Other attributes such as Technique and Flair work alongside this attribute.

Other attributes such as Anticipation and Off The Ball are linked to the effectiveness of this attribute. As the play develops around him. High Influence can signal a good leader. it’s essential a player’s movements allow him to get into good positions to receive the ball or offer support – this attribute measures his ability to do that. when preparing to tackle an opponent or when marking an opponent. as incorrect decision-making will affect all of the other Technical attributes. Determination This attribute indicates how driven and motivated a player will be to win on the pitch. will work in tandem with this. Off The Ball This attribute indicates how well a player can operate without the ball. players are able to concoct creative and often unpredictable moves to create opportunities out of nothing. With this attribute. This attribute is arguably the most vital Mental attribute of them all. Other attributes such as Bravery and Work Rate. Flair This attribute indicates how creatively proficient a player will be with opportunities and manoeuvres. Influence This attribute indicates how inspiring and motivating a player can be to his team-mates and how much impact he has on match events.22 Decisions This attribute indicates how astute a player will be when looking at the options around him and then making a decision. This attribute can be vital in players as they will do whatever it takes to win games. Positioning This attribute indicates how good a player is at selecting an area to move into when waiting to collect possession from a teammate. whilst Technique can dictate the effectiveness of it. Other attributes such as Creativity can benefit from it. . Other attributes such as Positioning and Anticipation can influence this attribute.

both on and off the ball. Height does not affect the match engine. . This attribute is important when creating a team unit rather than a club of individuals.23 Teamwork This attribute indicates how able a player is to work with his team-mates and how good a player is at following instructions from his manager. Agility This attribute indicates how much flexibility and movement a player has. Jumping This attribute indicates how agile a player is in the air and how high he can jump. Work Rate This attribute indicates how willing a player is to work. Balance This attribute indicates how well a player can move and stay on his feet. how mobile he is in possession and how stable he is when facing opponents or moving around the pitch. Physical Attributes Attribute Acceleration Description and Effect This attribute indicates the rate of speed in which a player can reach move from a standing position. Pace and Acceleration impact on efficiency of this attribute. Other attributes such as Stamina will decide how effective a hardworking player can be later on in the game. Other attributes such as Balance. Other attributes such as Heading are influenced by this attribute. Other attributes such as Dribbling and Jumping are affected by this. it just links to the Jumping attribute.

Strength This attribute indicates how adept a player is at holding off an opponent or ‘out-muscling’ them in physical battles. Command of Area .24 Natural Fitness This attribute indicates how much endurance a player has over the course of a season and can give some indication as to how prone a player may be (although there is a hidden stat which dictates ‘injury proneness’). This attribute indicates how often the goalkeeper will instruct the players in front of him and how much he will attempt to win any crosses or passes around his area. Other attributes such as Work Rate can be influenced by this attribute. Other attributes such as Stamina will factor against this attribute. Other attributes such as Decisions can work in tandem with this. Marking and Heading can be influenced by this attribute. This attribute indicates how much speed a player will peak at when running. Other attributes such as Tackling. whilst Natural Fitness can be related off the pitch. Dribbling are related to this attribute. Pace Stamina This attribute indicates how much endurance a player has in the match and how long the player can perform at his peak level throughout the game. Balance. although Dribbling & Balance only come into play when the player is running with the ball and Acceleration only factors at the start of a run. Goalkeeping Attributes Attribute Aerial Ability Description and Effect This attribute indicates how proficient a goalkeeper is at punching and catching the ball when it’s in the air. Other attributes such as Stamina. Acceleration.

the more likely it is that the goalkeeper will save faster and more difficult shots on goal.25 Communication This attribute indicates how vocal a goalkeeper is around his box and how well he organises his defence – thus creating more of a defensive and organised unit at the back. the goalkeeper will act more like an outfield player at times. Rushing Out . Kicking This attribute indicates how good a goalkeeper is at distributing the ball via a kick. dribbling out the box. This attribute measures the distance the ball will travel. how good the keeper is at catching the ball or holding onto it after a shot. One on Ones This attribute indicates how proficient a goalkeeper is at stopping an opponent clean though on goal and how confident they will be in stopping the opponent scoring. Pace and Acceleration will affect the success-rate of a goalkeeper’s rushes. With a high Eccentricity attribute. et cetera). Eccentricity This attribute indicates how outlandish the goalkeeper is. Eccentricity. consistency and distribution quality. flexible and reactive a player is when making diving saves. Other attributes such as Decisions will have an affect on this attribute. This attribute indicates how well a goalkeeper will come off the goal-line and claim the ball. Handling This attribute indicates how good a goalkeeper is when in possession of the ball. rushing out to make challenges. whilst other attributes such as Technique and Passing will affect accuracy. Reflexes This attribute indicates how agile. with a disregard for his duties (dwelling on the ball. and how infrequently he spills the ball for rebounds. Other attributes such as Decisions. coming for risky crosses. The higher the attribute.

because there’s a lot more to players than meets the eye. so once you know the definitions of the attributes. say for example. whilst others will require a goalkeeper catching and holding the ball to maintain possession. My own logic works like this: There are a chain of commands. instead of catching it.for example. Eccentricity could affect a goalkeeper during a set-piece. I wanted to find a clinical striker. it’s not a clear-cut pro or con because some situations will require getting the ball out of the box by any means. give some consideration to what you believe could also influence each attribute and use that theory when scouting players or selecting your team. Other attributes such as Decisions will affect this attribute. they start from Mental attributes and then trigger Technical attributes. Now. because a goalkeeper has multiple options when distributing the ball and his Decisions attribute would question which player or direction his throw should aim towards. I’d reverse-engineer the process of a player scoring a goal… . This attribute measures the accuracy of the throw. Attribute Logic One more thing to note about these attributes is how you can logically tie them together . so it’s important for you to realise that there could be other influences to attributes but they won’t all be mentioned – you do have the full descriptions though. whilst other attributes such as Strength will measure the distance a throw will reach. the Physical attributes act more like a bonus (most of the time). Throwing can also be influenced by Decisions (even though it’s not listed as a direct attribute). where he gets a ‘rush of blood to the head’ and does something ridiculous. you’ll find it easy to link them all together using your own logic. I have to be pragmatic and not spout unproven theory. Basically. Obviously. Throwing This attribute indicates how skilled the goalkeeper will be at distributing the ball via a throw.26 Tendency to Punch This attribute indicates how frequently a goalkeeper will punch the ball.

et cetera). Now. Decisions. you have to make a logic chain to see how the attributes trigger each other (by reversing the logic you used to understand which attributes were required. Technique (and . whilst Stamina will dictate if he has the ability to perform at full ability when trying to get to the ball. If you breakdown and reverse-engineer those attributes. Balance and First Touch dictate how well he will control the ball when he gets to it. you can make a chain of logic and you’d have the ability to see how goalscoring would work in the match engine. they can be moved around slightly (you could argue Off the Ball would come before Positioning. Work Rate. Balance. Pace and so on… Basically. before all of those attributes are executed you have other attributes come into play to decide positioning: First Touch. Positioning and Off the Ball dictate where he moves and where he will be positioned when the ball comes to him. Work Rate decides how hard he will work to get to the ball. but generally that’s .however. So far.if the ball is aerial Heading). Composure and Decisions will be triggered twice. Positioning. First Touch comes before Balance. Acceleration and Pace dictate how quickly he can get to the ball. Before Finishing is executed. you have Composure. the player is looking for the ball to be passed to him. Off the Ball. In this situation. Finishing is the last attribute to be executed in the chain of events. So. in any given scenario). to work out the match engine. as the match engine will want to know if the player is calm when under pressure and what he will do with the ball.27 The first obvious attribute of goalscoring is Finishing . Acceleration. and then subsequently rearranging them to show you the chain of events between attributes and which attributes are the most vital. Stamina. The above attribute chain would be… (Finishing + Composure + Decisions + Technique + Heading) + ( First Touch + Off the Ball + Positioning + Work Rate + Stamina + Acceleration + Pace + Balance). we have this logic chain to describe the events that have gotten the player to this point… Positioning > Off the Ball > Work Rate > Stamina > Acceleration > Pace > Balance > First Touch > Composure > Decisions.

it’s pointless . you’d have the following chain of events… Composure > Decisions > Technique > Finishing. We’ll assume the player is in the box. what if the player had to win the ball instead of getting the ball played to him? That would remove this logic… Positioning > Off the Ball > Work Rate > Stamina > Acceleration > Pace > Balance > First Touch > Composure > Decisions > and replace it with this logic… Positioning > Off the Ball > Work Rate > Stamina > Acceleration > Pace > Composure > Aggression > Decisions > Balance > Tackling > Positioning > Composure > Decisions > . you don’t even get to use the Technical attributes. What you’ll notice is that some of the attributes appear twice – that’s because the match engine is always calculating possible outcomes and Mental attributes are always being called into question. Obviously. so we’d just need to calculate a shooting logic chain and tie it to the previous build-up logic chain. With the player in a shooting position.because every scenario will call into question attributes which aren’t really important to that player. for example. because as you can see. This highlights the importance of Mental attributes. if they don’t work out. Tie that chain to the previous and you have this chain of logic for build-up and shooting… Positioning > Off the Ball > Work Rate > Stamina > Acceleration > Pace > Balance > First Touch > Composure > Decisions > Composure > Decisions > Technique > Finishing. it’s important to point out that this is one chain of events and whilst you’ll now be tempted to find players with all of these attributes . receives the ball and controls the ball.28 the chain of triggers which calculates how a player moves into position to get the ball. about to take a shot. they are the first thing to be calculated.

Below I’ll cover the Personality attributes and Personality Traits to give an indication as to what they mean and how they can affect the player. take the definite events that will occur and use them to put the best player in that position. so use those. You can and should apply this logic to every player you review. So. learn them and then use their meaning to create logic chains for every position. with managers instead preferring to focus on the numerical attributes and solely use those as a basis for deciding how suitable a player is for their team. there are a couple of reasons as to why it’s not advisable to ignore personalities. However. when the forward has the chance to get a shot on goal. Firstly. for example.29 What you will see is that you cannot factor every single element into the game. they’re important factors for tutoring – which is covered later on. I’m just one man. and in there are a lot of attribute links for each position – but you should still use attribute logic so you can factor in anything that I might not have included – after all. you’ll see the “Understanding the Fundamental Elements of Scouting” section of this book. You can however. Thirdly. it’s these hidden personality attributes that can be a decisive factor on the true value of a player’s visible attributes. so make sure that whatever happens before the shot.and use that to get a player with the very best attributes for that situation… Composure > Decisions > Technique > Finishing This will always be calculated before a shot. a Personality Trait (or tag) gives you an indication of the player’s hidden personality attributes. as you read on. . Secondly. at the very least. he has the best ability to take that opportunity. I cannot think of everything! Player Personalities Player personalities are often overlooked completely. Of course. There’s a lot of information in this e-Book which will give you attributes and their descriptions. because you don’t know what’s going to happen in the game or which situations a player will find himself in before his chain of events start. you’d never be able to predict all the variables to do so. the best possible thing to do is take the very latter part of the chain – in this case for a forward .

30 Hidden Personality Attributes Attribute Adaptability Description and Effect This is the measure of a player’s ability to play comfortably in different situations. It also affects how he responds from bad tackles in matches. much like Sportsmanship does. Controversy Determination This is the measure of a player’s willingness to do whatever it takes to win. It can affect how troublesome a player will be for his club. Consistency This is the measure of a player’s ability to perform well over the course of a series of games. It can affect the way he handles himself on the pitch. Ambition This is the measure of a player’s craving for success. It can affect his desire to remain at a club which he doesn’t feel matches his ambitions. Important Matches This is the measure of a player’s ability to handle pressure and perform in the big games. This is the measure of how outspoken or frictional a player will be with the media. It can affect matches against big teams or matches in the latter stages of competitions. It can affect his desire on the pitch and can come into play in certain matches. Dirtiness This is the measure of a player’s ethical stance on playing the game fairly. It can affect the speed and ease of in playing in a new country or at a new club. Injury Proneness . and settling in. It can affect the level of training he can endure before injury. This is the measure of a player’s ability to remain fit. It can affect his form rating (which can determine how consistent a player may be).

they’re displayed as labels instead of numerical values. It can affect whether or not he remains at his club when a bigger team or more lucrative offer comes his way. Versatility This is the measure of a player’s ability to adapt to a new position on the pitch. Temperament This is the measure of a player’s calmness. before we get into the definitions of the Personality Traits and look at how they link to their Personality attributes. it’s important to understand how they function. They’re categorised into fields and ranked from 1-20 (imagine a fourth column next to Technical. Pressure This is the measure of a player’s mental ability to deal with difficult situations. It can affect his conduct on the pitch. instead. Now. It can affect his ability to perform during the big occasions on the pitch. The difference is that these Personality attributes are so important that it would be unrealistic to show you them in great detail. . Sportsmanship This is the measure of a player’s mentality towards fair play. The Personality attributes work in the exact same way as the other attributes work. It’s also very useful to know which traits indicate the lack of another Personality attribute. It can affect the player’s reaction to specific match events – things such as a bad tackles or bookings. It can affect him when playing in a role he’s not comfortable in. It can affect his career longevity and his conduct on the pitch. Mental and Physical attributes).31 Loyalty This is the measure of a player’s desire to stay at his club. Professionalism This is the measure of a player’s attitude to work.

Temperament is a negative attribute. but at the same time. It’s not conclusive evidence that he’s exceedingly poor in other areas. It’s essentially someone who is not excellent in any specific personality area. Fortunately. you only focus on the bad. because a negative attribute is the strongest Personality Trait for this player (and every player gets only one Personality Trait label). It’s not numerically specific because there wasn’t any conclusive evidence on the differing values. for example. and so. Now. but it’s definitely accurate enough to give you a clear-cut understanding of the dynamics of each trait… Personality Traits Trait Balanced Description and Effect This indicates that a player has a well-rounded personality. how would you tell if a player who is “Temperamental” has good Pressure attributes? Well. when I was looking to see if anyone had discovered any more rare Personality Traits in the game. as he could have a ‘1’ for Temperament and a ‘17’ for Pressure . So. he’s not going to have an adverse affect on the team. It’s not really the most desirable trait to have in a player because the player lacks strong Determination and Ambition attributes. this is the complex issue behind the Personality Trait labels – there can only be one label.in this case. but at the same time he’s not inept in any area either. I’ve been able to add some more indications as to which attributes are associated with each trait. Obviously a player who is “Temperamental”. it’s impossible to tell how good their other traits are. Thanks to that. . so the lower the value of that attribute. has such a poor Temperament value that his other attribute values must be less impressive. Therefore you can only really assess this player as a liability.32 Now. there is no definitive way in the game to ascertain which hidden attributes have which numerical values – all you can do is exercise some logic. the stronger that trait will be. it’s not going to give him a different label to show his best attributes – that’s the overwhelming problem with players having bad traits. I found some old FM10 test research at SI Games. so the most dominating attribute in a player’s personality will dictate which trait label is shown.

This indicates that a player is extremely pedantic with regards to Ambition. professional and is likely to be a very good sportsman. Leader This indicates that a player is very similar to a Born Leader. Obviously a trait which is most desirable for managers who want to encourage a wellbehaved team.especially a captain. This is someone who doesn’t step out of line and instead focuses entirely on their game. it’s an extremely desirable trait . Model Citizen This indicates that a player has an almost perfect personality. Perfectionist Model Professional This indicates that a player is extremely focussed and well tempered. but slightly less influential and less determined.33 Born Leader This indicates that a player is completely determined and leads by example. It’s the kind of player every manager would want. Determination and Professionalism. This is an extremely desirable trait to have in a player. . Again.certainly in a captain. this is the most desirable trait to look for in a player. Obviously it’s one of the best traits any player can have . This is a very determined and ambitious player who is also loyal. Players like this often work hard enough to hit their peak and stay at their peak for longer than the less professional players around them. He’s highly influential and has a strong effect on the players around him. and whilst the player is more lacking in Ambition and Determination. He is a player much like a Leader. drive and professionalism. due to their workethic. these players often have the ability to have longer and better careers due to their exemplary Professionalism. but without the Influence. although not the best example of leadership material due to a lacking Influence attribute. In my opinion.

it’s a great trait to look for in a player. It’s obviously a trait to avoid. ShortTempered This indicates that a player has a bad temper and is highly controversial. It’s not a bad trait to have. On the pitch this guy is going to be a huge problem. His Temperament is extremely low and he’s going to be a risk to the harmony of the team off the pitch. . on and off the pitch. as well as a ticking bomb on the pitch. not a trait that often signifies much Ambition or Determination. although it doesn’t indicate much with regards to his temper. it’s quite ‘middle-of-the-road’ as far as traits go. they’re only slightly less professional than the others. but it’s certainly not undesirable to have players like this in the team – even though they sound rather lackadaisical when compared to their counter-parts. Temperamental This indicates that a player is a lose cannon. He’s going to be the worst kind of player you can look to have in your team. it’s a ‘watered-down’ version of the other Professional traits. Again. Obviously. Again. Level-Headed This indicates that a player is quite balanced with regards to Sportsmanship and Professionalism. but it gives an indication as to how hard the player will work in trying to become a better player. Obviously. but slightly less focussed on with their Professionalism. Fairly Professional This indicates that a player is moderately focussed and well tempered. it’s not a trait you’d want in a player Confrontational This indicates that a player has a very low Temperament and is also a bad sportsman.34 Professional This indicates that a player is a much like the Model Professional. This player is rational and is unlikely to get into controversial situations or be overly loyal to a team based on his logical thinking. it’s not a desirable trait to have.

Reserved This indicates that a player is quiet and calm. This player is great under pressure and has a fairly balanced Temperament. This player is great under pressure. Obviously. This could unbalance the team. It’s not an ideal trait to have. Outspoken This indicates that a player is controversial and is likely to speak his mind. This player is very professional and not remotely controversial. it’s going to be a player who is good for morale. Media-Friendly This indicates that a player is the exact opposite of the Outspoken trait. quite determined and also a good sportsman too. He’ll be quite savvy in what he says and is unlikely to cause many poor media situations. it’s not a trait to look for. but it obviously has it’s rewards on the pitch in pressurised situations. Light-Hearted This indicates that a player is relaxed. His Temperament is pretty low and there is every chance that he will cause trouble on and off the pitch. but it’s not the most sought after either. cause trouble in the dressing room or in the media. It’s not the worst trait to have. It’s a trait which would be good in any player. Jovial This indicates that a player is laid-back and cheerful. It’s a trait which would be good in any player. it’s not the worst trait to have in a player. As a trait. It can indicate that a player is a bit too relaxed to work hard.35 Volatile This indicates that a player is a potential risk. . He’s unlikely to do anything but focus on his game.

Easily Discouraged This indicates that a player is completely void of Determination. This indicates that a player has average Determination. breathes and eats success.which obviously. It’s a good trait to have in a player because he’ll do what he can to win. Casual This indicates that a player is too relaxed to get the job done. It’s one of the worst traits a player can have. Resolute This indicates that a player is very determined and highly professional. but Ambition and Professionalism. It’s obviously a very undesirable trait because it shows a lack of not only the will to win. He lives. very professional and won’t have a bad Temperament. amongst other things. This player is very focussed on the task and will be a great addition to the team. This player will be good under pressure. Obviously it’s a trait to avoid. Fairly Determined Low Determination This indicates that a player is seriously lacking in Determination. Driven This indicates a player who will stop at nothing to win. . This player is far more determined than any other .36 Spirited This indicates that a player is upbeat. A trait which would be good in any player. Determined This indicates that a player is very slightly less focussed on succeeding at the club than a Driven player. they’re often slightly more ambitious than their other Determined counter-parts. Not an undesirable trait to have in a player. He’s not very professional and has poor Determination. is a very desirable trait to have in a player.

He’s a mentally strong player and will be cool. Unflappable This indicates that a player is good under pressure and has a good Temperament. as he’s highly unlikely to crumble on the pitch when you most need him to deliver. Again. It’s a double-edged sword because a team with a lower reputation would struggle to hold on to this player . calm and collected on the pitch. It’s another undesirable trait which will undermine a player’s numerical attributes. Very Ambitious This indicates how much a player wants to play and succeed at the highest level. He’s going to have no confidence and will undermine all his other numerical attributes as a result. Slack This indicates that a player has low Determination and Professionalism. It’s a trait significant of a very lazy individual and would be something to avoid at all costs. It’s a trait you’d be looking to avoid having in the team. another fantastic trait to have. This player is also very determined and mentally strong. if not one of the best. As a result the player will cower and crumble on the pitch. Evasive This indicates that a player is very good with handling pressure and is very professional. This is a very good trait to have in a player. Spineless This indicates that a player has low Determination and is poor under pressure. This is another fantastic trait to have in a player.37 Low Self-Belief This indicates that a player has low Determination but is also very poor under pressure. This player will be strong and durable on the pitch. Iron Willed This indicates that a player is extremely good with pressure. As a result the player will make little to no effort to train or play.

Fairly Ambitious This indicates that a player is moderately ambitious. Obviously. Unambitious This indicates a poorly motivated player. but slightly more loyal to the club. This trait signifies a player who is unlikely to ever have enough gumption to reach his potential. As you’d expect. thus meaning it’s a good trait for a player to have. it’s a trait which will signal a player will work pretty hard to achieve his goals and it’s an attribute which is good to have in any player. but for a manager who wants to hold on to his star player. He’s not really someone you should look to buy. Again. it’s one of the worst to have. it’s a trait which as mentioned above. Resilient This indicates a mentally strong player who is fairly determined but very capable of handling pressure. but players with Ambition work hard to realise their objectives. . because he’s aiming to get to the top. Players like this are very strong characters and can be very effective on the pitch due to their ability to not give up and not be phased by the situations they find themselves in. The desirability of this trait often hinges on whether a club can sign the player or keep the player signed to the club. he’s a slightly ‘watered-down’ version of the Ambitious players. These players are not very loyal to teams who don’t match their ambitions. Ambitious This indicates that a player is obviously going to be slightly less ambitious than Very Ambitious players. With regards to desirability.38 . it’s a curse. It’s a good trait for a manager at a top club to have. has cons. even if he’s willing to stay at the team as a result of his lack of Ambition. the player will have a positive impact on the pitch. A trait which very desirable in a player.regardless of his Loyalty attribute – but.

39 Devoted This indicates a player loves his club and would never wish to leave. As above. It sacrifices Ambition and Determination in favour of Loyalty and both of those traits are the driving force of the best players. This trait has less Loyalty and slightly more Ambition than the Loyal trait. often highly valued. but when considered. Fairly Loyal This indicates that a player is moderately loyal. but still relatively useless to teams who’d require a player to be ambitious and determined rather than loyal. Very Loyal This indicates that a player is completely Loyal to his club. You’d only want this trait in a player when you’re at a club where the player could leave but you need to hang on to him. it’s a good attribute for players at teams which need to keep the player. It’s an attribute with merit when it’s held by a player who you absolutely need to keep at your team. although not as much as the Devoted players. As above. It’s an admirable trait. slightly more Ambition. which makes it more desirable than a Very Loyal trait. He has an exceptional example of Sportsmanship and as such will behave with impeccable behaviour on the . Loyal This indicates that a player is considerably loyal to his club. It’s as misunderstood as the other Loyalty traits. which would make it slightly more desirable than both the other Loyalty traits. it’s a good attribute for players at teams which need to keep the player. Honest This indicates that a player epitomises what it is to be a sportsman. this attribute is relatively useless as it’s indicative of players with fairly low Ambition and Determination. This trait has slightly less Loyalty and as a result. but not a trait that you’d really want in a player unless you didn’t wish to ever part with him. it’s only an attribute you’d want in a player who was a star. If you’re a big team.

it’s obviously much like the Realist trait. but worse. as do the Honest players. so for example. He’s the John McEnroe of football. so he doesn’t opt to have it.40 pitch. Again. it’s nice to have an honest player but it’s not always the most rewarding trait. Fairly Sporting This indicates that a player is moderately fair. As with the other Sportsmanship traits. if a player is tagged as “MediaFriendly” it suggests he’s better with Controversy than any of the other hidden personality attributes. Now. but not overly rewarding. it’s not really beneficial to a player. Sporting This indicates that a player is a fair player and will behave himself on the pitch. It’s not a trait you’d want a player to have under any circumstance.the player’s lack of Sportsmanship could easily land him in trouble on the pitch. we can’t ascertain whether any of those personality attributes are very high in him. As far as desirability goes. because that means that Controversy the strongest aspect of his personality – ahead of things such as Ambition. Unsporting This indicates that a player is completely devoid of Sportsmanship. it’s a nice trait to have but it’s not overly rewarding. . With regards to desirability. What you should consider is that these Personality Traits are indicative of the highest values of their hidden attributes. it’s nice to have. Realist This indicates that a player is very disregarding of Sportsmanship. whilst “Media-Friendly” is a good trait. Determination and Professionalism – as a result. He behaves himself on the pitch and is unlikely to get into trouble. With regards to desirability. it’s a trait with no benefits and an obvious con . He’s quite logical in the sense that Sportsmanship isn’t an overly rewarding trait to have.

You do need to exercise logic when you’re training PPM’s or scouting players with these PPM’s. give some thought to the PPM label a player has and then compare it to the attributes you think would pertain to the label . Something important to note: Remember. It can obviously. so utilise tutoring to get the best out of a player who may be very promising. {You can read all about Player Tutoring in the “Understanding the Fundamental Elements of Training” section of this guide}. Also.his Long Shot attribute does that. . it’s Preferred Player Moves . . to get as many of the players to have similar personalities. the immediate PPM below highlights the dynamics of the “Argues with officials” PPM and how it would be affected by the Aggression attribute or the player’s Personality attributes. it doesn’t indicate he has the ability to execute the PPM.or PPM’s. you should also note that these traits can and do change with tutoring. it doesn’t always mean that their other attributes are low. Preferred Player Moves As with the Personality Traits. there is another. this only indicates that he attempts those shots. but is not showing suitable personality attributes. it just means that the bad attribute is overwhelmingly apparent and he good attributes are unknown. Just because a player has a bad personality trait. remember that these traits are not completely indicative of the other attributes a player can have. for example: “Tries Long Shots” is not indicating the player is good at scoring from distance . create a far better team unit and similar players will get on with each other a lot more than those with polar opposite personalities. Below you can see a description as to what each PPM label means. for short.41 Again. just because a player has a PPM.for example. in this case. As a side tip – try for the sake of team harmony. often overlooked element to a player. These moves either indicate a player’s ability to exercise a certain manoeuvre or they relate to part of their on-field personality. Now.

Argues with officials Arrives late in opposition area This label indicates that a player will delay his entry into the box during an attacking move. it’s a PPM to avoid.which can result in being issued with a card. if the player has a low skill ability. As you’ll be able to tell. a striker running into the box. Avoids using weaker foot This label indicates that a player will only use his ‘weak’ foot when he has no option but to do so. which could easily be a con rather than a pro. and you’ll have a highly volatile player on your hands. Attempts overhead kicks This label indicates that a player will attempt acrobatic manoeuvres. it’s a big plus on some players and a con on others – for example. Couple this PPM with a poor Aggression attribute and/or a poor behavioural personality trait. Obviously.e.42 Preferred Player Move Description and Effect This label indicates that a player is highly likely to get involved in confrontations with match officials . with a small area of space in which he can score. rather than he is willing to try the overhead kick. It’s a PPM which has both pros and cons because the player is most likely to execute something far better with his ‘stronger’ foot – and therefore be more accurate and more effective. but only if he uses his weak foot. This PPM does not suggest a player will be able to execute the move. a good Flair attribute and a good Finishing/Passing attribute (if shooting or passing the ball). he’s going to look to hold his run and offer another option as he enters the box behind the first attacking wave of players entering the box . The chances are that he’ll refrain from using his weak foot and miss the opportunity). . This is only going to be effective with a good Agility attribute. this isn’t a PPM a lone forward would benefit from having.this can give the player more time and space on the ball in a key area. but it signifies a lower adaptability in certain situations (i.

Positioning). PPM is most useful on players who have exceptional midfield skills (Passing. it depends on how the player is deployed. In terms of attributes. Attributes which may influence this PPM would be Technique and either Finishing or Passing depending on the scenario. Anticipation. Technique. Decisions. but it’s also very handy for players who have a great ability to utilise possession (i. instead of ‘hugging the line’ and getting the ball to the by-line for a cross. This label indicates that a player will act much like an “Inside Forward” and come into the middle of the pitch. you either want a winger to play like Messi or not. or even detrimental. Curls ball This label indicates that a player opts to curl the ball in certain situations. This player would need good Anticipation. Pros and cons with this should be rather obvious. It’s much like the “Argues with officials” PPM. Cuts inside Dictates Tempo Dives into tackles This label indicates that a player has a ‘gung-ho’ mentality to winning the ball. with regards to it being a very negative trait on the wrong player. If the player is cutting inside and shooting. playing though-balls or taking set-pieces. There are pros and cons because you might not want your lone striker dropping deep and taking pressure off the opposition defence. This can be very useful when players are taking shots. Decisions. Finishing and Dribbling attributes would be more important than Crossing. then obviously Long Shots. Technique and Passing attributes. Technique and Passing attributes). Creativity. This label indicates that a player will control the game. Aggression and Tackling attributes to balance out his reckless PPM.e. in a player who does not possess the ability to execute it effectively. players with good Creativity.43 Comes deep to get ball This label indicates that a player will drop deeper than his assigned position to pick-up possession. Off The Ball. The immediate ‘con’ would be that this PPM is useless. .

He’s most likely to stand off his rival and wait for a good tackling opportunity to present itself. Gets into opposition area This label indicates that a player will endeavour to get into the opposition’s box when he can. It’s only going to be beneficial on players who have good Creativity. Dwells on ball This label indicates that a player will be very comfortable in possession and will keep the ball for as long as he can. Composure.44 Does not dive into tackles This label indicates that a player has a more logical approach to winning the ball. it’s going to conflict with that mentality somewhat. like the “Get forward whenever possible” PPM. direct tempo in your tactical instruction. Decision attributes which all them to successfully hold the ball and release it without losing it. Whether it’s more of a ‘pro’ . Again. Gets crowd going This label indicates that a player has a certain influence over the crowd. This player will get the crowd ‘pumped’ and will give the atmosphere a big boost in your team’s favour when he’s on the ball. rather than with finesse. It’s obviously a big ‘pro’. the merit of this hinges on the position of the player who has the trait. Gets forward whenever possible This label indicates that a player has a penchant for getting into attacking positions whenever he can. It’s obviously a PPM with more positives than it’s opposite. In terms of it being a ‘con’. Hits free-kicks with power This label indicates that a player will strike a free-kick with power. but it’s certainly positive for players who you’d want to get forward and get involved in the attacking game as often as possible. if a player has this trait and you’re playing a quick. if you consider the effect the crowd will have on the team’s on-pitch morale. Obviously this can have a negative affect on players who are supposed to be defensively positioned at all times.

it’s effectiveness hinges on the Technical attributes of the player. Pace. which can be a plus with regards to keeping the ball.45 or a ‘con’ is up for debate. Hugs line This label indicates that a player will stay out wide on the touch-line instead of coming inside with the ball. because this PPM may not be ideal in a player you’d preferred passed the ball rather than dribbled the ball. Acceleration. This PPM is much more effective with players who have good First Touch attributes. Knocks ball past opponent This label indicates that a player will put the ball past his opponent as he takes him on. This PPM signals that a player prefers to keep possession. It’s the exact opposite of the “Cuts inside” PPM. Again. as he’s going to need good attributes to execute this PPM efficiently. Likes to beat man repeatedly This label indicates that a player has a penchant for taking players on when he’s in possession. things such as Dribbling. but it can be a negative if this player is a key part of your team and you want to play a different style of football around him. Likes ball played into feet This label indicates a player’s preference to how he receives the ball. . Also. like some other traits. This player will obviously benefit from having the ball passed to him in a more comfortable way. thus resulting in a better outcome when he’s in possession. Agility and Balance. With this PPM. but I’d imagine power would have some influence over accuracy when striking the ball. you should consider where this player is positioned and how he is instructed. rather than chase passes or deal with aerial threats around him. it’s important to consider the player’s Dribbling and Acceleration attributes.

but it would be most likely to increase goal-scoring efficiency in one-on-one situations. but only effective when found in players with good Passing. Composure and Dribbling. As above. it’s a very useful PPM. With this PPM. in this case Finishing. like the “Likes to lob keeper” PPM. given that it’s effectiveness comes down to the situation in which it’s implemented. it’s success hinges on the scenario in which the PPM is executed. As outlined. Technique and Creativity attributes. Likes to round keeper This label indicates that a player has a penchant for going around the goalkeeper with the ball. it’s important to have a player with good Finishing. the success rate of this trait would depend on the player’s Technical attributes. Players with this PPM would require good Anticipation. Again. Decisions and Composure attributes. It’s obviously a magnificent PPM to have in an attacking player. whilst Physical attributes such as Acceleration and Pace would be an obvious advantage. rather than slotting it to the side of him. instead of shooting first-time. . Likes to try to beat offside trap This label indicates that a player has a penchant for anticipating and exploiting an attacking opportunity by timing his runs against the last defender. who has the ability to execute the PPM correctly.46 Likes to lob keeper This label indicates that a player has a penchant for lifting the ball over the goalkeeper. although. in one-on-one situations this PPM could be very effective. It’s not really a PPM with much sway as to whether it’s a ‘pro’ or a ‘con’. Technique. Likes to switch ball to other flank This label indicates that a player has a penchant for keeping possession by moving the ball across the pitch when the opposition become too ‘tight’ on his side of the pitch – thus attempting to get the ball into space for a team-mate to make an attacking move without the pressure of his opponents. Positioning and Off The Ball attributes.

. Off The Ball. it can have a big plus when it comes to getting the ball past the goalkeeper or last defender. you’re going to want players to have good Positioning. Whilst this PPM seems negative. Tackling. This is a much debated PPM.47 Looks for pass rather than attempting to score This label indicates that a player will opt to play the ball to another player rather than shoot. It’s not an advantageous PPM. these players can be duped by highly skilled opponents who have excellent and First Touch attribute. Moves ball to right foot before dribble attempt This label indicates that a player prefers to dribble on his right foot. it’s more of a technical dribble attempt quirk . Creativity and Decisions would be beneficial in any player with this PPM. it’s not advantageous. Moves into channels This label indicates that a player likes to look for and exploit the space between the Full-back and the Central Defender. players with this PPM will need good Marking. Anticipation and First Touch attributes. Moves ball to left This label indicates that a player prefers to dribble on his left foot before foot. Marks opponent tightly This label indicates that a player stays close to his opponent when marking him. Heading and Strength attributes. Ideally. beware. As above. but Composure. Technique. a good Anticipation attribute and good Acceleration. with regards to it’s status as a positive or negative trait. but. There’s no obvious attribute tied to this PPM. it’s the mirror opposite to the “Moves ball to left foot before dribble attempt” PPM. other than Passing. With this PPM.which can be exploited by the “Show Player onto ‘X’ foot” trait.

instead preferring to play the ball directly to the player. other than the attributes usually associated with midfield players. the key attributes would be Passing and Decisions. It’s not really a PPM which would require any specific attributes to function. Decisions and Composure will still affect the outcome of the shot. With this PPM. but attributes such as Finishing. The . With this PPM. you’re likely to see an increase in accuracy. but it’s obviously going to be an issue if your team plays a more direct or long passing game. Anticipation and Creativity. Plays short simple passes This label indicates that a player has a penchant for performing simple passes to players near him.48 Places shots This label indicates that a player prefers to take shots in a more refined manner. This PPM would suggest players would be more aware with regards to what’s going on around them and would be better at receiving the ball as a result. This PPM can be both advantageous (with regards to keeping possession) but it sacrifices creative manoeuvres as a result. Plays no through balls This label indicates that a player opts not to play passes into spaces. It’s a very positive PPM to have in a player. as it will be very difficult for defenders to win the ball in these situations. Plays one twos This label indicates that a player has a penchant for performing quick passing manoeuvres with players around him. Off The Ball. It’s a highly beneficial attribute for players who are instructed to play short passes (tactically). Attributes which would benefit this PPM would be Technique. Plays with back to goal This label indicates a player’s preference to play facing his team-mates. Passing. Composure (in tight situations). than simply hitting the ball with power. Technique.

However. rather than with finesse. would typically prefer to come inside and shoot. With this PPM. This PPM would indicate a player tries to run though the most occupied area of the pitch (the middle of the pitch). Runs with ball down left This label indicates a player’s habitual running pattern. the central pattern is slightly different. Unlike the above wider running patterns. this means that a player will need good Decisions. It’s particularly efficient alongside a good Long Shots attribute. Shoots with power This label indicates that a player likes to hit the ball with pace. Balance. With this PPM a player sacrifices accuracy for power. Creativity.49 downside is that they then have to turn around with the ball (if they receive it). this PPM could offer both accuracy and power. Runs with ball down right This label indicates a player’s habitual running pattern. players will look to get down the flank and run at players. Runs with ball through centre This label indicates a player’s habitual running pattern. Decisions and Composure attributes. a right-footed player who likes to run down the left. As above. Acceleration. as such. Pace and Decisions. . Dribbling and Balance attributes. Attributes linked to this PPM would be First Touch and Positioning. Composure. This PPM can define the type of player you have – for example. with good Finishing. Attributes which help to support this PPM would be Dribbling. except on the opposite side of the pitch. Passing. it is the same style of PPM. rather than reach the by-line and cross the ball. Shooting or Crossing and Technique attributes would need to be considered depending on the ‘footedness’ of the player and the position he was occupying.

Passing. . Decisions. strong aerial presence in the box – which would be sacrificed with this PPM. Composure and Anticipation. Stops play This label indicates that a player will hold the ball up when he needs to – i. but Concentration.e. the defence remains stronger. The ‘pro’ to this PPM would be that players have an attacking edge. Strength and Passing attributes. but the ‘con’ would be that the shot may be rushed and ineffective as a result. Composure. in situations when his opponents are massively outnumbering his team-mates. Long Shots. as it’s mostly defensive players who have it. There are no specific attributes tied to this PPM. it’s often advantageous to have a big. Decisions and Positioning would be good in a player who’s sitting back.50 Shoots from distance This label indicates that a player is willing (and opts to) shoot from outside the box. as you’ll want the player to not only hold the ball. As above with the “Tries first time shots” PPM. Decisions. certainly those with good Finishing. good Physical attributes would also be a plus. With this PPM. Tries killer balls often This label indicates that a player will frequently attempt to catch the opposition ‘off-guard’ with difficult and adventurous passes. Attributes that would aid this PPM would be Finishing. This PPM can be highly effective in midfield players. the success of this trait would hinge on the Technique. but in instances such as corners. but also keep it and use it well. Tries first time shots This label indicates that a player will attempt quick shots in a bid to catch the goalkeeper ‘off-guard’. Stays back at all times This label indicates that a player is never going to go forward and support the attack. and Creativity attributes of the player. Technique and Decisions attributes. This PPM requires good Decisions.

but it’s effectiveness hinges on whether the player has a good Technique attribute or not. Tries to play way out of trouble This label indicates that a player will attempt to get out of tricky situations using his abilities. This PPM can force the opposition to react . Balance and Composure attributes to execute the PPM successfully. Other attributes such as Dribbling and Balance would be advantageous. The ‘pros’ of this PPM would depend on the ability of the set-piece taker’s Long Shots. Finishing. Tries long range passes This label indicates that a player will attempt to pass the ball at range. Decisions and Composure attributes. Decisions and Creativity. Decisions. it’s very likely that he’ll lose the ball. this trait would require exceptional skills to be successful. he’d just waste the opportunity. If the player lacks these attributes. Uses outside of foot This label indicates that a player will utilise the outside of his foot when passing or shooting. If the player has poor attributes. This PPM can offer the player another option when on the ball. Winds up opponents This label indicates that a player will aggravate his opponents. Acceleration.51 Tries long range free-kicks This label indicates that a player will attempt to score from free-kicks at distance. As a result. With this PPM. Tries tricks This label indicates that a player is prone to using his ball skills as a vehicle to get past players. As with the “Tries killer balls often” PPM. players will need good Dribbling. Attributes which would aid this PPM would be good Technique. Passing. so it’s obviously useful. a player will need to be highly gifted with his Flair and Creativity attributes to successfully make use of this PPM.

thus resulting in them committing a foul or being carded. Think of PPM’s as skill moves and begin educating your players on the art of executing them. but you don’t have the ability to train your players to adopt all of them. teaching a right-footed winger. if you follow the outline above. . There are no attributes linked to this PPM. with very good Physical attributes and good Finishing. you’ll simply need to engage the player in conversation. but it’s not all relevant to this section of the guide. Central Defenders wouldn’t have the attributes needed for that specific PPM anyway.52 negatively towards the player.e. {There’s a lot more to cover. Teaching PPM’s to players is no different to working on a training schedule or the Match Preparation module. At the same time. it’s a shocking idea to teach a Central Defender the “Tries to play way out of trouble” PPM . the “Cuts inside”.he’d massively increase the risk of losing the ball in a vital area and conceding a goal – although. very important to cull PPM’s which aren’t suited to your player’s abilities – doing this can radically change their ability to perform on the pitch.consider the combination of PPM’s and how they’d work with each other (i. it’s all relative to player growth and it’s invaluable to you as a manager. It’s very. It’s also worth noting that some of these traits should only be taught to certain positions . Teaching Preferred Player Moves These PPM’s can be taught and un-taught.for example. consider teaching players with good attributes. To start teaching or un-teaching PPM’s. That’s just an example of one extra dynamic you can add to a player. PPM’s which complement their abilities – this can allow you to develop a better player . so see the “Player Tutoring” section to read how you can teach the unlockable PPM’s and also how you can teach them without having to take up time in a player’s training routine}. “Runs with ball down left” and “Tries first time shots” PPM traits). generally speaking.

then begin to piece your tactical shape together and if you need to. The overall thing to remember when selecting a formation is that you should take into account who you have in your team and the strength of those players. hit the transfer market for some reinforcements. solidify the midfield and look to get the stronger players on the field .you don't necessarily need to sit back and counterattack or play defensively just because your formation suggests it should be a more defensive tactic. The immediate issues to deal with when building a tactic are your players. but none of them have to dictate the way you chose to play the game. you can easily get to grips with creating your own effective tactics. With that in mind. Team Instructions. Sometimes. if you don't have strong wingers.53 . not at the expense of playing players out of . You could. Player Roles. Most people tend to opt for the dependable 442. you should have some idea of what kind of formation you're going to play. so it's best to review the squad fully and see what attributes your players have and how effective they'd be in a specific role. with that you could opt to be overly attacking and push high up the pitch . it's obviously better to deploy your team to work through the middle of the pitch. go with the 451 which offers strong defensive numbers and overcrowds the middle of the pitch (at the expense of attacking support for the lone striker). Tactics in FM are broken up into separate methods of instruction: Tactical Shape/Formation. we'll take a look at the fundamental elements of tactics and how you'd go about piecing your own tactic together. Player Instructions and Touchline Shouts. After you've done that. the tactical creation side of the game is quite overwhelming.although.Chapter Five - Understanding the Fundamental Elements of Tactics With a multitude of options. but once you learn the meaning behind certain settings. Formations The starting point of any tactic requires you to firstly assess your players and see who and what you're working with. You need to decide how they're going to fit into your tactic or if you're going to build a tactic around what you have at the club. for example. the more attacking 433 or the more defensive 451. this decision is made for you. These three tactics are the more popular shapes. for example. Player Duties.

but also potency.This is your best option if you're looking for a middle ground between a Fluid and Rigid mentality. Just consider that you need to create a realistic shape.without the concern that players would be less effective than with a more Fluid or Rigid setting. With that said. don’t give the weaker players a role which they’ll struggle to impress in . With this setting you're able to see players effective in attack. These settings will operate within the parameters of a player's personality though.certainly if something doesn't work for you . It defines the behaviour of the players. look to create a shape which has balance.much like the way Rooney plays in his free role at Manchester United . forcing the players to do exactly what you've told them (this can have an effect on their creativity and improvisation). if you're set to a more Fluid setting. and focus the tactic to get the better players more involved. Utilising this setting alongside the player duties could allow you to assign a much more controlled setting to the players and the team . It gives you the ability to set your attacking and defensive duties on players without fear that they'll be too committed and will cause you problems when you're being counter-attacked or defending too deep. . let’s take a look at the settings in more detail… Balanced .give them minimal duties and responsibilities. their Mental attributes obviously still come into play. how well your players can get the ball from defence to attack and how effective the shape of the attacking line could be during an attack.except the whole team would play in that manner. so don't expect someone like Berbatov to start defending off the line during an opposition counter-attack.54 position. a more Fluid style of play would have the players free to play the game more to their specific personalities. The best formations have (and require) balance between the shape of the formation and the players in the formation. but are still providing stability in defence. You should also remember not to be scared of getting creative or being less orthodox with your tactics . Basically. Philosophy Philosophy is a hugely important aspect of the tactical setup. it's important to ponder how easily your defence could be exploited.you can always change it. A more Rigid style of play would be the complete opposite to the Fluid style.if you can't replace the weak players. It's highly inadvisable to play weaker players just because they fit your preferred formation . defenders would have more attacking freedom and attackers might come back more .

for example. but you will find that this setting keeps players in their shape more than the less Rigid settings and that will give you more strength with a weaker or less creative team. This setting is perfect for making teams harder to break down and generally offers the manager the ability to keep an 'underdog team' in a game a lot better than any other setting would. With this setting you're getting the benefit of the players sticking to their defined position and keeping the shape of the team. Players won't go out of their 'zone' very often and will rarely make overlapping runs or manoeuvres. and you're drilling them to play the game your way. when a player attacks. With this setting you're more likely to see a team play a less attractive style of football. you trust the players to play the game how they feel is correct. but the big issue is that this team could fall apart if their attacking prowess is ineffective against the opposition’s style of play. They're prone to moving around a lot and staying within the parameters of their defined position. Very Rigid . You're essentially telling the players to maintain their shape at all costs.This is a great setting for those teams with players who are good Off The Ball and have good Positioning. preferring to move around rather than stay at their defined point in the formation. Rigid . Very Fluid . They will start to play out of their position a bit more. another player will be more inclined to stay back and hold the space he's left unoccupied.This is the Philosophy which stipulates that the players have absolutely no room to play the game any other way than they're told. With this setting you're more likely to see more attacking verve and a more unified team in attack and defence.55 Fluid . with the attacking players moving around to make space for each other and the defenders coming out of position a little more. and you're giving them a much ‘freer’ role to express themselves. they'll just be more cautious in what they do. . you're likely to see this setting be very effective with those players. which is very effective in defence. but not at all in attack (as you're going to be predictable in what you do in the build-up play). but they're pretty much playing off the back of their Off The Ball and Positional attributes.Obviously this setting is a more extreme variation of the Fluid setting with this encouraging a team to play more in a 'light framework'. It's not to say that players will adopt a 'robot' mentality. If you have players with exceptional skills in those areas.This setting is a more demanding option for the manager to bestow on the player. It's basically telling them to follow the instructions rather than letting them do what they like. With this setting.

The Attacking strategy is all about throwing yourself into the game and going for the win. thus creating gaps in their formation. It's best suited to those who need to lure a team out of their defensive mindset or when you simply want to keep the ball but don't want to be overly defensive. Strategy triggers the movement of the mentality and positioning sliders. It’s ideal for teams who are under a lot of defensive pressure or just want to see out a result in the dying minutes of a game. This strategy sits the team slightly deeper. giving them more space to move the ball. as well as the movement of the players and their positioning. Control . it also drops the passing tempo in order to retain possession of the ball and complete less aggressive passes. It encourages a team to draw the opponent out of position by holding on to possession and frustrating them. This strategy aims to create as many attacking opportunities as possible by pushing the defensive line higher up and raising the creativity. Contain . they’d be much further apart – hence wider gaps inbetween each player. for the sake of constantly 'dogging' the opposition. they'd be much closer together . It's not an overly complex setup procedure. This strategy encourages the team to sit deep and cushion the blow of a heavy attack on the defence. so it's worth experimenting with in some friendly games. It's best suited to teams who are playing a weaker opponent or when playing overtly defensive teams.hence less gaps inbetween each player. if the players were very defensive.The Contain strategy is effective for teams who need to throw everyone back into defence and hold on to what they have at all costs. It sacrifices the shape of the formation and positioning of the players. so you can see first-hand how the setting affects the team's approach to taking on the opposition. The Control strategy is only effective when used sporadically. . which will create a different spacing system between each player – for example. if the players were very attacking. Attacking . It stretches the opposition wide by employing a wider width and a quicker tempo. With this setting you’re revoking any attacking mentality for the sake of creating a barricade in front of your own goal. which are exploited with direct passing and movement. It’s very intensive and will have an adverse affect if executed for too long.The Control strategy is the best way to keep possession and breakdown a team. then looking to exploit the space they’ve just come out of with a pass.56 Strategy Strategy dictates the behaviour and mentality of the team. as it waits to draw the opponent out of position. forsaking any attacking mentality and easing the pressure on the opposition.

Overload . before you then counter them. This strategy keeps the team moderately defensive by dropping the defensive line and narrowing the width of the team to make the team harder to break down. Once the team has possession. the team will only attack when they have a glaring opportunity to do so.which has obvious side-effects when it goes wrong (‘I’d love it if we beat them. The main aim is to keep opponents under wraps and away from the goal.The Standard strategy looks for balance in attack and defence. I’d love it!’ – well. the team immediately converts to a more attacking setting and a quick tempo. This strategy keeps the team nice and compact by dropping the defensive line closer to the goal and narrowing the width to make the team harder to break down. Defensive . when playing someone who's much stronger than you or when playing someone who’s overly aggressive with you. Standard . It’s very intensive and will have an adverse affect if executed for too long. as it looks to completely overwhelm the opposition with constant pressure and attack. before making a decision on how to approach the match). It allows the opposition to overwhelm you. It’s ideal for teams clamouring for a goal or against teams who are constantly defending. However. whilst you wait to win the ball back and hit them with a very quick. This strategy encourages the team to sit higher up the pitch and disregard any defensive mentality for the sake of attacking the opposition. It's more suited to teams playing away from home (against fairly strong opponents). very aggressive attack. because the team will play with a much lower attacking mentality and a slower tempo.The Counter strategy is the best way to get the better of a team who are overly attacking. It's best suited to teams who are playing against a similar opponent. or applied when going into a game you're unsure of (whilst waiting to see how things develop around you.The Defensive strategy does what it says.57 Counter . This allows the team to stay solid at the back and wait for an opportunity to get in possession. they didn’t and he cried). It's best suited to those who need to defend but don't want to be over-run for the whole game or for coaxing a defending team out of their own position to come on to you. The Overload strategy is only effective when used sporadically. It's intended to be the best defensive instruction for holding on to a lead or for a more cautious style of play. This strategy aims to provide defensive cover and .rather than go gung-ho.The Overload strategy is the exact opposite of the Contain strategy. It's the epitome of Kevin Keegan’s Newcastle and their ‘We'll score one more than you’ mentality . It encourages the team to maintain its shape and demands they pick their attacking moments carefully.

take your time on the ball. As a result all the team settings are all set to the default average slider setting. Something to note: Passing Style and Tempo are linked together. If you stand-off more. Be aware. then play the game with some speed.dictates the way the team is more inclined to pass the ball. you're putting pressure on the opponent. Playing Style Defining the way your team plays is something you shouldn’t overlook. Again. faster mode of transporting the ball. Direct passing is intended for swift counter-attacking styles of play and short passing is intended for those who want to maintain possession and control the game. whilst a shorter pass is more advisable to keep possession. Closing Down . Creative Freedom . If you play a short passing game.is much like the Strategy settings . Passing Style . Roles. . Team Instructions and so on… What the Playing Style options allow managers to do is ‘fine-tune’ their tactical approach and very easily correct any little issues which may be popping up in the match.58 attacking prowess in equal measure. “pressing more” would bring your players out of position to go and make a tackle. Utilising the “Default” setting would allow a manager to have a varied style of closing the ball down.allows you to define the way the team will attempt to reclaim the ball. “Default” will allow you to have a balance between being quick to the goal and retaining control of the possession. but at the same time you're abandoning your position and creating space for another opponent to exploit.it defines how much you trust your players on the ball. make them play a more disciplined game. at the expense of you staying in your position. If you want to be direct. both of these settings have side-effects. selecting the “Default” option will allow you to strike a balance. These settings are affected by the other tactical options such as Duties. If you are concerned that they're not capable (weak attributes) of being productive without following your instructions to the letter. you're allowing the opponent to get closer to the goal and giving them the time to pick out a pass and retain possession. If you close down. A direct passing style would give the team a more attacking. whilst “standing-off more” would encourage the players to maintain their shape and wait for the right opportunity to win the ball back.

which will attempt to balance between the two options. you risk not committing to tackles and not getting the ball all the time. Crossing . you're going to get cards in the match.he will ‘dog’ the opposition. If you go with the “Default” setting.specifies how the man playing the ball into the box will attempt to cross the ball. Being “More Cautious” will tell the players to hold their positions and not dive into a tackle – this makes them tougher to break down or get past. If you're overly passive. There are side-effect to both settings though: If you're overly aggressive (especially with players who have a low Aggression attribute).allows you to dictate the manner in which the team will attempt to recover possession. Whilst “Man” markers would get dragged out of position whilst trying to pick up their man. whilst “Drilled Crosses” will look for a man running to the front post. “Man Marking” keeps your players tracking their man.defines the style in which you're going to keep the opposition under wraps. . “More Roaming” is best suited to those teams who have good “Off the Ball” and have a good dose of “Positioning”. Selecting “Default” will allow a manager to have players staying mostly in their positions.gives the manager the ability to tell the players to stick to their exact position or make some movements to find space around their ‘zone’. but you can still get slight side-effects of either option as a result of sitting on the fence. as a result of trying to do both at the same time. Side-effects with this setting would see “Zonal” markers having to mark more than one opponent . the “Default” option is available which would allow you to strike a balance between both marking strategies – but it will also leave you susceptible to the occasional sideeffects of both “Man” and “Zonal” marking. Being “More Aggressive” breeds a player who will go for the ball as soon as he has the opportunity . Marking . you’ll get a balance of being both aggressive and cautious.obviously resulting in players being unmarked. whilst “Zonal Marking” will have your players picking up a player who comes into their ‘zone’. “Floated Crosses” will be expected to arrive at the back post for a header. Roaming . Again. “Stick to Position” is advised for managers who want players to follow their instructions to the letter. but sometimes venturing out to find more space.59 Tackling . You can also select to play “Default” crossing.

A quick tempo can force the opposition to chase the ball. A slower tempo can create better possession.60 Specific Instructions Defensive Line . Counter-Attack . the lower the slider is. Too much Time Wasting (or triggering the setting early) will cause your team to be ineffective. The more compact formations make for a tighter defence.gives the manager the ability to dictate how high or deep the defence will sit when the team is in possession of the ball.gives the manager the ability to order the defence into a uniformed line. Wasting time is useful in the dying stages of the game when trying to hold on to a result. The higher the slider is.the more space for players to operate in.allows the manager to compact the team or expand the space between players. as the team will make less mistakes by rushing and instead controlling their passing game. thus making them tire quickly. the less risk of being caught out with long balls over the top of the defence and thus. The higher up the team plays. with them susceptible to being found out of position. Tempo . It can also catch the opposition out. the more the team tries to play down the clock. this setting can be very useful for exploiting the opposition. at the same time as providing better cover for the goalkeeper. the more compacted the team will be in midfield and the less space for the opposition to operate within. The deeper the line. The wider the formation . so you’d need to be very well drilled at the back to make this an effective match strategy. Play Offside Trap .allows the manager to set the areas in which the ball will be played by the team.gives the manager the ability to opt to sit and soak up pressure before springing a quick attack on the opposition.allows the manager to set the urgency of the players’ decisions. If you’re particularly strong in one area or the opposition is particularly weak in one area. . as there is less space for players to move into near the centre of the goal. Passing Focus . Width . the more the team will focus on their tactical instructions. The main danger is that you’d be allowing your defence to be put under pressure. Time Wasting . less chance of giving players one-on-one situations. which aims to step up and catch the opposition attackers offside.can raise or lower the speed at which the players pass the ball.

he will aim to perform both as a Goalkeeper. he will look to trigger quick. but he also aims to keep the team in possession – when he can. Sweeper Keeper – This role will see the goalkeeper act with a dual mentality. but the Libero also ventures forward to support the midfield when the team is in possession of the ball. When attacking. Limited Defender – This role will see the defender take up a very basic job.61 Player Roles Goalkeeper – This role will see the goalkeeper act with the parameters of simplicity and low risk distribution of the ball. he will attempt to act like a Deep-Lying Playmaker. in an attempt to offer more security to the defence. he will aim to perform all the tasks of the Central Defender. he will simply play a long ball away from his goal. he will clear the ball up field. . looking to win the ball and keep possession. if he’s unable to dispatch possession to an unmarked player. as he not only aims to stop attacking players. When defending. Libero – This role is much like that of the Sweeper. but also as a Sweeper. When defending. This role will allow more cover at the back as the Sweeper is able to pick up advanced or breaking attackers and has more time to ponder his tackles and interceptions. The goalkeeper will look to get possession and dispatch it away from goal to an unmarked player. Sweeper – This role will see the defender sit behind the defensive line and aim to sweep up loose balls. He aims to simply win the ball without committing a foul and then get the ball cleared out of danger. by sweeping up any loose balls in front of and around the penalty box. Ball-Playing Defender – This role will see the defender act with a dual mentality. but he’s also an extra attacking midfielder at times. This defender has to be exceptional as he’s not only the last line of defence. Central Defender – This role will see the defender get more involved in keeping possession. if he’s unable to find his man. When attacking. triggering counter-attacking moves from the heart of the defence. but. counter-attacking moves with balls directly to players on the break.

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Full-back – This role will see the defender get involved in both defending and also attacking moves. When defending, he will aim to cover the opposition’s winger and keep the player out wide. When attacking, he will aim to perform overlapping runs and help the players in front of him overload the opposition’s defence. Wing-back – This role is much like that of the Full-back, but the Wing-back is also expected to play like a Winger. This defender usually plays on the flank alone, so he has to be extremely adept at not only performing as a winger, but also a defender. When defending, he will aim to close down his opponents and win back the ball- in both defence and midfield. When attacking, he will aim to get into the final third and deliver crosses. Defensive Midfielder – This role will see the midfielder perform much like an advanced Central Defender. He aims to not only protect the defensive line by closing players down quickly, but he also aims to win possession and then hold it until the players around him can get into space. Deep-Lying Playmaker – This role will see the midfielder act with a dual mentality. When defending, he will aim to perform similar duties as the Defensive Midfielder, looking to win the ball and regain possession. When attacking, he will aim to perform similar duties as the Advanced Playmaker, but he will instead initiate attacking moves from deep. Anchor Man – This role will see the midfielder perform much like an advanced Limited Defender. He aims to sit between the defence and the midfield, making challenges and halting opposition attacks, but, he will only play simple passes to the players around him and he will rarely leave his position to either close players down or support the players in attack. Central Midfielder – This role will see the midfielder in a position where he’s able to get involved in attacking, defending and supporting moves - just not simultaneously, as he isn’t able to perform such an enduring role. Ball-Winning Midfielder – This role will see the midfielder act with a dual mentality. When defending, he will aim to perform similar duties as the Defensive Midfielder, looking to close down and win the ball. When attacking, he will aim to perform similar duties to the Advanced Playmaker, looking to keep possession and create opportunities for players in advanced roles. Box-To-Box Midfielder – This role will see the midfielder act with a dual mentality. When defending, he will aim to perform similar duties as the Defensive Midfielder,

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looking to protect the defensive line, close down opponents and win the ball. When attacking, he will aim to perform similar duties to the Attacking Midfielder, looking to get up front to support the forwards with a late run into the box, and also attempt to hover deep to make room to receive the ball. Advanced Playmaker – This role will see the midfielder or wide forward get into spaces between the opposition players and try to not only create space for his teammates to pass him the ball - in a bid to keep possession – but, he will also fashion chances for his team-mates, as he looks to quickly exploit weaknesses in the opponent’s formation. Wide Midfielder – This role will see the midfielder sit on the flank and aim to support everyone around him. Wide Midfielders are required to perform defensive and attacking duties out wide. Generally speaking, these players aren’t your archetypal Wingers, they’re more like Central Midfielders playing on the flank – unlikely to be quick and dangerous, often relying on their Mental attributes to fulfil his role. Winger – This role will see the midfielder hover out-wide and use blistering movement and ability to beat his opponent and to get to the by-line, in an attempt to concoct a crossing opportunity. Not to be confused with the Wide Midfielder – though, they often are – the Winger is much more like a wide Attacking Midfielder. Defensive Winger – This role is much like that of the Winger, but this role will also see the midfielder pressuring the opposition wide defender and midfielder, with the aim to regain possession in a vital area of the pitch and then hit them on the break. Inside Forward - This role is much like that of the Winger, but this role sees the Inside Forward, drive into the box instead of to the by-line. The Inside Forward aims run directly at the centre of the opposition’s defence and open up space for overlapping Full-backs – who will then have space to cross; this can overload a defence, but beware, it can also end up with a player running into tight situations he can’t get out of.

The Inside Forward is best playing on the opposite flank of his strongest foot, as he will shoot more often than cross the ball.
Attacking Midfielder – This role will see the midfielder sitting higher up the pitch than an attacking-minded Central Midfielder. As a result, the Attacking Midfielder will not attack from deep and will require exceptional Technical and Mental skills to adapt to the lack of space around him. His job is to create chances both for himself and his

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team-mates, before the opposition close him down and remove him as a threat on the ball. Trequartista – This role is much like that of the Advanced Playmaker, but this role will see the midfielder or forward operate with a complete disregard for defending. When attacking, the Trequartista will drop into holes and drift around looking for space. When defending, the rest of the team need to work harder to cover for his lack of defensive responsibility. Poacher – This role will see the forward sit on the shoulder of the last defender, waiting for the opportunity to break free of the last man and get onto the end of through balls from the midfield. The Poacher generally aims to score as many goals as he can, and as a result he’s rarely helpful when it comes to building attacking team moves. Defensive Forward – This role will see the forward put pressure on the defensive line and chase down loose balls or defenders in possession of the ball. When defending, his aim is to stop the opposing defence having any time on the ball. When attacking, his goal is to keep things simple and to bring other players into the game, rather than create his own chances (thus, he can be very reliant on his teammates). Complete Forward – This role will see the forward act in three ways: like that of a Deep-Lying Forward, a Poacher and a Target Man. The Complete Forward is technically gifted, as well as strong and powerful; which means he will not only score goals, but he’s also looking to setup his team-mates and get in the right areas to finish off team moves.

The Complete Forward should not be tied down to strict instructions and would be most effective when given the “Creative Freedom” to play the game in his own way.
Deep-Lying Forward – This role will see the forward link the midfield with the attackers. He aims to drop back into gaps in the opposition formation, collect the ball, hold up play and then supply the ball back into the midfield or wide to the flanks. Essentially, he’s a ‘hold-up’ man. Advanced Forward – This role will see the forward as the focal point of the attack. He aims to stay high up the pitch and lead the line. When attacking, he will be required to both score and create goals. When defending, he will aim to chase clearances or loose balls, as well as win possession and keep the ball by passing to a team-mate or creating a crossing opportunity.

Duty Attack Description and Effect This will increase the amount of attacking manoeuvres a player will look to make. instead they will look to be more decisive. . thus keeping the player neutral. Duties come in four different settings: Attack. more running with the ball and an increase of pressure on the ball from the player’s position. This encourages a player to stay back and keep in formation. for example. trying to break teams down with timed passes and through-balls. players will not run with the ball and will not make so many forward runs.avoiding or creating symmetry in the team’s shape and movement . you can also select Automatic). Support This will encourage players to hold their positions behind the more attacking players and offer them assistance ahead of the defensive minded players.but it also aids you when it comes to exploiting a weakness or nulling a threat in an opponent’s tactics. Defend This will minimise the amount of attacking moves a player makes. This allows you to not only create a completely individual tactic . Support (and in the wider positions. making sure they focus more on defending than anything else. You also have the option not to select a setting. They won’t be as attacking as the Attack duty players. So expect more runs. He aims to be a presence in the air and also on the ground. Defend. as he looks to create space and opportunities for those around him. Duties Duties set the mentality of the players and how they will behave as individuals.65 Target Man – This role will see the forward use his Physical attributes to gain an advantage over the opposition defenders.

et cetera. you need to find a balance between the Role you’ve asked the player to undertake and the Duties you expect the player to fulfil in that role – because the choices you make can have a big difference in how successful that player is in occupying that role and exacting those Duty instructions. When set to an Attack duty the Sweeper Keeper will travel a considerable distance from his penalty box. he will play the ball out to his nearest defender . Libero – When set to a Support duty. secure possession and remove any danger that comes his way. . the Libero will step into midfield where his team-mates have possession and will look to get the ball and then move it on to attacking team-mates. When the team attacks. Sweeper Keeper – When set to a Defend duty. because it allows you to dictate how the players focus on their roles. the Automatic duty will adopt the Attack duty. With more aggressive tactics. the Sweeper Keeper will be extremely cautious and will only play counter-attacking balls when they’re possible. Most importantly. the Automatic duty will adopt the Defend duty. aiming to provide a scoring threat from deep. looking to execute that deadly pass.in a bid to keep possession and work the ball forward. the Goalkeeper will aim to clear the ball high up the pitch and out of danger. Goalkeeper – When set to a Defend duty and cautious tactical settings.66 Automatic This will trigger the most appropriate duty depending on the Strategy you’ve evoked. When set to an Attack duty. the Libero ventures higher up the pitch. Sweeper – When set to a Defend duty. as well as looking to create opportunities for his team-mates. dribbling the ball out into the defence. but it’s vital that you make these assignments. When set to a Support duty the Sweeper Keeper will venture just outside of his box and look to initiate counter-attacking passes more often. the Sweeper will look to stay back and hold his position. Combining Duties and Roles This is quite a tricky department because you’re mixing more elements into a player’s instructions. when the team defends.

Full-back – When set to a Defend duty. When set to a Support duty. support and defence depending on the strategy employed. the Full-back will stay back with the rest of the defence and will make simple passes into space . although he won’t attempt to get forward. he will also drift out wide to support the wingers and will generally look to generate opportunities for players in front of him. the defender will break free of the defensive line and will attempt to close down players more often. the defender will drop a little deeper and act somewhat like a Sweeper. he will look for both long shot and through ball situations which he can exploit as he moves the ball out of his half. the Central Midfielder will sit in front of the defence and simply support his team from that position.67 Limited Defender/Central Defender/Ball-Playing Defender – When set to a Defend duty. the Full-back will switch between attack. Ball-Winning Midfielder – When set to a Defend duty. When set to an Attack duty. Central Midfielder – When set to a Defend duty. When set to a Support duty the midfielder will look to sit in the middle of the pitch and get the ball to players in front of him. When set to an Automatic duty.depending on the strategy employed. the player will try to win the ball higher up the pitch and will get more involved in counter-attacking opportunities. Wing-back – When set to a Defend duty. When set to an Attack duty. the Ball-Winning Midfielder will simply win the ball and give it to a team-mate. the Wing-back will switch between attack. mark his opponent and simply look to stop the ball getting into the box. When set to an Automatic duty. as well as provide a good crossing service. When set to an Attack duty the Wing-back aims to overlap down the flank and run create an opportunity to cross from the by-line. Defensive Midfielder/Deep-Lying Playmaker/Anchor Man – When set to a Defend duty. the player will get forward and into the box to support the forwards. When set to a Support duty. When set to a Covering duty. When set to a Support duty. the Full-back will support the midfield by getting more involved in the play and will look to cross or execute a through ball. When set to a Stopper duty. the player will then go forward and support attacking moves. the Wing-back will often stay in defence. the player will look to hold his position and keep possession. support and defence . but will still try to make crossing opportunities when he’s not under defensive pressure. the Wing-back aims to provide through balls from out wide. . the defender will stay in line which his defensive partner.rather than move with the ball down the flank. When set to a Support duty. the Full-back will be overlapping the midfielders and attempting to provide first time crosses into the box.

When set to an Attack duty. in a bid to execute a cross. support and defence depending on the strategy employed. When set to an Attack duty. shot or a through ball. Inside Forward – When set to a Support duty. Attacking Midfielder – When set to a Support duty. the Box-To-Box Midfielder will not only support the forwards. When set to a Support duty. but he will also get back to protect the defence. cross or open up passing exploits as he moves towards the defence. get into the box late in a bid to offer assistance and options to players in more advanced positions. the Defensive Winger will look to destabilise the opposition defence by running directly at them. rather than getting into the box to support the attacking players. the Wide Midfielder will drop deeper and will cross from that position. the Inside Forward will cut inside. When set to an Attack duty. the Wide Midfielder will stay deeper and attempt to play through balls or a cross into the box from a wide position. the Winger will attempt to beat the players in front of him and get into a crossing position. in possession he will attempt to get past players and get in an early cross for the forwards. the Attacking Midfielder will help out with defence by sitting deeper. Defensive Winger – When set to a Support duty. the Inside Forward will run far more directly at the defence looking to either shoot. When set to an Attack duty.68 Box-To-Box Midfielder – When set to a Support duty. Wide Midfielder – When set to a Defend duty. shot or a through ball. but not as near as the by-line. the Advanced Playmaker will run at the opposition from deeper positions. Advanced Playmaker – When set to a Support duty. the Defensive Winger will close down the players in front of him and try to recover possession. behind the defence and look to create through ball opportunities or take a shot from distance. Winger – When set to a Support duty. When set to an Attack duty. with the intention of crossing or creating a through ball situation. the Wide Midfielder will switch between attack. in a bid to execute a cross. the Winger will look to destabilise the opposition defence by running directly at them. the Advanced Playmaker will look to move into the hole and support the midfielders and forwards. . the Attacking Midfielder looks to create opportunities and get in the box to bolster the attacking options. When set to an Automatic duty. the Wide Midfielder looks to play quick crosses from higher up the pitch. When set to an Attack duty.

the Target Man will look to win any flickons and will play basic passes to his team-mates to bring them into play. the Target Man will lead the line. he will press the defence instead of the DM and try to pressure the defenders into making mistakes. Deep-Lying Forward – When set to a Support duty. He will always look to get into a central position for a goal-scoring opportunity. the Advanced Forward will look to score and create goals. he’s rarely involved in the creation of attacking moves. draw the defenders to him and thus create space for his team-mates to exploit. . waiting for through balls to be played to him. drive out wide into the Winger’s position and play passes through the defensive line. When set to an Attack duty. the Complete Forward will look for space. Complete Forward – When set to a Support duty. the player will look to create chances for himself and the others around him. take shots from distance. Advanced Forward – When set to an Attack duty. When set to an Attack duty. win possession and pass or cross the ball for his team-mates. the Poacher will sit on the last man. When set to an Attack duty.69 Trequartista – When set to an Attack duty. the Defensive Forward will drop a little deeper into the midfield to put pressure on the opposition’s Defensive Midfielder. Poacher – When set to an Attack duty. the Trequartista is far less defensive than his team-mates and will be the focus of attacking moves. will run at defenders and will sometimes even cross the ball – mostly though. the Deep-Lying Forward will aim to bring team-mates into play before attacking the box from deep. trying to find space when he’s not in possession. Target Man – When set to a Support duty. run at the defenders. the Complete Forward will lead the line. Defensive Forward – When set to a Support duty. He will drop into the holes between midfield and defence. When set to an Attack duty. looking to initiate attacking moves and create chances for both himself and his team-mates. as well as chase down misplaced passes.

Unconvincing This indicator represents a player out of his position. but sometimes you need to put a player in a position that he is uncomfortable playing in. but only for a very short period of time. This indicator represents a player completely out of his depth. Awkward This indicator represents a player out of his comfort zone. Competent This indicator represents the player’s most average position on the field. Any player occupying this role will be able to cover in desperate circumstances. Any player occupying his natural role will be able to perform at his very best each time he plays in this role. Any Ineffectual player occupying this role will be unable to perform and won’t have anything but a negative effect on the team whilst in this role. Any player occupying this role will be able to perform quite well. but it’s not suited to any player who’d need to occupy this role long-term. So.70 Positioning Positioning is a very straight-forward area of tactics. Any player occupying this role will be able to perform moderately well in this area. here are a few quick indications as to what the positioning indicators mean and how they will affect the player in each role… Comfort Natural Description and Effect This indicator represents the player’s best position on the field. . but will be struggling to perform anywhere near his abilities. Any player occupying this role will be able to perform in a strong manner and will generally put in very good performances. Accomplished This tag represents the player’s second best position on the field.

The latter attributes are very important to consider in situations when you don’t appear to have a good technically gifted penalty taker. but you should still use it to get a good mental picture of how your set-pieces are being executed in the game. Don’t waste opportunities by ignoring the setup of what could be a breakthrough moment in a match. • Penalty takers should have a high Penalty Taking attribute. to execute with precision. he’d require good Long Shots and Technique. • If you are looking for a free-kick taker who would be taking direct free-kicks. . in fact it’s nothing more than a visual representation of the old set-piece setup. penalties and free-kicks… • A good corner taker will obviously require good Crossing ability. if he opts to hit it in the wrong direction. the importance of set-pieces becomes blindingly apparent.71 Set-Pieces When you find that you’re struggling to be clinical in front of goal. as would a good free-kick taker (in-direct free-kicks). Long Throws are most effective in and around the penalty area. It’s not very fluid when it comes to positioning players. and most importantly: Composure and Concentration. Concentration and Composure will play a part in all set-pieces to some degree. it’s useless a player being able to hit the ball well. After all. as it would impact on the trajectory of the cross. Mental attributes such as Decisions. as well as Composure and Concentration. Something to note with regards to set-pieces: Good execution is not only reliant on the Technical attributes of players. Now. good Finishing. • Throw-in takers should have a good Long Throws attribute. but it’s a good way to get an overview of how the set-piece is executed and where everyone will be positioned. throw-ins. as well as Strength and Balance. You need to consider which side a specifically footed player would be taking the corner or free-kick from. the set-piece module is not a radical way to improve set-piece situations. The first objective is to identify the best players at taking each set-piece: corners.

is your choice of captain popular amongst his team-mates? Would you be upsetting the team by removing the current captain or vice-captain? How long has a potential captain been at the club? Will your captain have a long future in the team? Don’t forget to consider the player’s age and experience.72 Captaincy Selecting the right captain for your team can be the difference between having a strong team unit or not. You can narrow down your candidates by viewing a player’s personality. you’re going to need the right representative to delegate instruction and responsibility to when you’re not in full control of what’s happening out on the field. A “Born Leader” is obviously the kind of man you’re looking for. When considering your captain. it can make all the difference to install a seasoned captain rather than a rookie captain. . Anyone with 17 or above here should be short-listed as a candidate. the captain is the leader on the pitch. their motivation and can trigger psychological effects in players. Other important considerations could be how the players at the club view the captain. you will be able to see how each personality would affect captaincy and which attributes would be best avoided (even with a high Influence attribute) when selecting a captain}. but it can also affect their morale. the main thing to look for is a high Influence attribute. so it’s important that you ascertain which personalities you have in you team and how the captain will function alongside those personalities. Whilst you’re the leader off the pitch. As such. The best idea would be to workout which is the most frequent Personality Trait and try to find a captain to match – this way you’ve got a better chance of creating a team unit. Your captain should be mentally strong enough to influence his team-mates. Some players will not enjoy playing for a particular player. whilst “Determined” and “Model Professional” are also solid choices (depending on their influence attributes). Your choice of captain will not just affect the team in terms of them having a leader on the pitch. {If you refer to the “Player Personalities” section of this guide.

This gives you a fantastically easy way to gather information on players and to possibly stumble upon a star.Chapter Six - Understanding the Fundamental Elements of Scouting Scouting is a relatively simple process . without having to do anything. it’s the only way to get the best possible squad. of course. as it gives you a better idea of which player will . Secondly. This is something you have got to do in order to boost your global scouting knowledge.or you could look for global stars by searching for age groups on different continents. so don’t forget to utilise all of the resources you have. You have a number of avenues to venture down.73 . whilst the spare scout checks out your next opponent. but set the area in which you want the scout to search. Thirdly. as this will boost your Scouting Knowledge and give you a far bigger pool of players to scout or review in the transfer market or player search areas. It’s imperative that you assign your scouts to scour talent in other regions. It’s always advisable to have as many scouts as you’re allowed to employ and then have all but one of them working on scouting. you have the ability to look at any club and assign one of your scouts to review the player. but it allows you to determine more about a player before you make an approach – which is something you should absolutely do – there is nothing worse than investing in a player who is going to let you down. you have a scouting section which allows you to assign your scouts to do some research in different areas of the world. With this you could scout your entire home nation by assigning multiple scouts to look for players at specific ages groups and competitions in that region . Scouting Tips Firstly. which is vital to the amount of player data you will be given in areas such as the transfer market.if you know what you’re looking for. This is a less effective way of finding talent initially because it takes time to go through the whole process (and of course. you’re finding the talent yourself. the scout is just assessing the level of the player). you have a player comparison feature which allows you to view the attributes of two players and see the contrast between them. This is something you should look to utilise frequently.

Not only can you filter the players. you also have the ability to filter the transfer market via positional attributes and roles (not the same as the option immediately above – slightly different. This is the best way to detect talent any club has all at once and find a player to fill a specific role you might be looking for. It’s more confusing for people since the introduction of the new tactics creator and the more detailed positions/roles. but they’re listed in a way which makes it very easy for a manager to compare the player’s general details. Building a Squad People often struggle to know who to buy and what positions to cater for. If you need to. but importantly so). Technical and Physical.74 make the bigger impact on your team and it will also take emphasis off the attribute digits – which can deceive anyone into thinking the player is better than he actually is. Lastly. Below is a brief outline of what you should be looking for… . So. You want to buy a mixture of players who can offer you something different in each position – this gives you adaptability – there’s nothing worse than the transfer window closing and you suddenly find that your formation isn’t working very well and you don’t have the right players for the new roles you want to employ. don’t forget to consider the three attribute categories in each position: Mental. What you’re looking to buy is variety. you’ll get a good idea of how the listed players compare to those at your club. Players who look weak in one of those departments could be strong in another – this often gives that player something totally different to offer you. train a player in a new position – this can also add versatility to the ranks. Also. you have a very easy way to dig out the best players in each role. you have the transfer market. If you combine the key attribute data for a specific position and filter it via the transfer market. If you couple the player search filtering with the tick-box showing your own team in the search results. This also extends to Preferred Player Moves. This is probably the easiest way to find players who are suitable for your team. but it’s a pretty simple process if you give it some thought. give it some serious thought as to what kind of roles you’re looking for in each position and try to create a diverse team with players who offer you different options. although they can sometimes be adjusted with Tutoring (if the player is younger than 26 years old). Fourthly.

if you play with one in the middle. the Box-To-Box Midfielder and the Advanced Playmaker. Ideally. a player who can play both as a Wing-back and as a Full-back). Ball-Playing Defenders. If you’re playing more than two. As with the Wide Defenders.or three. You should look to have players who are capable of offering you versatility in their positions and this position is no different. whatever you prefer to do.e. Obviously there are different kinds of centrally placed defenders available: Sweepers. The roles you will want to consider are the Central Midfielder. and Anchor Men are the kind of players you might want to vary between – but you may feel you’d rather have an extra back-up Deep-Lying Playmaker. so try to look for a general Goalkeeper or two. if you play with two in the middle . Just consider the importance of variety in this pivotal position.75 Goalkeeper – you're going to want at least three Goalkeepers in your team. rather than an Anchor Man – which is perfectly fine. give some thought to how you want these players to move around the park and the impact you want from them . the Mental attributes are vital as well. depending on whether you use them in your team or if you prefer to play with a Winger. You don’t need to radically change your shape to alter the effectiveness of a specific position. if that’s what works best for your team. Defensive Winger or an Inside Forward. Defenders (wide) – you're going to want to pick up four players who can play in these areas. Limited Defenders and the Libero. depending on the number of players you’re looking at playing in this position. Deep-Lying Playmakers. obviously you’ll need more cover – so look for around five or six players.then factor that into the type of midfielder you’re looking for. Defensive Midfielders – you're going to need at least two Defensive Midfielders or three. you will want two Wing-backs for each flank and two Full-backs for each side as well. Midfielders (centre) – you’re going to need four Central Midfield players. Depending on your tactical shape. Central Defenders. Most people look for Technical attributes in this area of the field. If you opt for backup wide defenders you should try and get a versatile player for each flank (i. you . the BallWinning Midfielder. Midfielders (wide) – you’re probably going to need around four Wide Midfielders. Defenders (centre) – you're going to need at least five Central Defenders. but remember. So remember to mix things up and buy players who will give you options at the back. Defensive Midfielders. and someone who can play as a Sweeper Keeper – or vice-versa. just ponder what kind of versatility you’re looking for.

You’re only going to need around four forwards. depending on your tactical shape three up front would require around five or six forwards.76 will want to factor in the versatility of the player and how flexible they are to that position. . Defensive Wingers. you'll want four wide men in total. a player who can play in both wide positions. as well as what each forward role can offer you in your tactic. You have the ability to train your players and make them learn new positions. If you follow those numbers. This is described in detail in the “Understanding the Fundamental Elements of Training” section below. try and find versatility where you can (i. Poacher. consider their different roles and how they would work alongside another forward. Before settling on a player. if you have potential in your side. but to basically surmise the point – you don’t need to buy players for each position. new Preferred Player Moves and you can develop their attributes – so consider that when you’re looking at buying variety for your team – you may not have to. You have two options in this position: the Attacking Midfielder or the Trequartista. so check to see what each role would offer to your tactic.you don’t want to be lacking options if one of the other two goalkeepers gets injured. it’s a flexible position. Trequartista. but remember that these roles offer different things. so you’ll want to consider which variation of forward you need. you’ll end up with a 26 man squad. Something very important to consider is the art of developing players. so you have some extra cover for that position. The benefits of the latter is that a Trequartista can generally play up front too. Attacking Midfielders – again. Complete Forward. Inside Forwards or two Wide midfielders. Defensive Forward. one up front would require only three. Forwards – again. Make sure you can call him back though . Deep-Lying Forward and Advanced Forward. and players who are comfortable on either flank). the required number depends on how many you’re playing in your tactic. either two Wingers.e. You have several options: Target Man. As with the other wide positions. the extra goalkeeper should be relegated to the reserve team and loaned out to get some first-team action. Obviously. Wingers – just as stated with the Wide Midfielders. for each flank – depending on your tactics.

One on Ones. is he mentally strong enough to do an effective job in a specific role? As mentioned previously. Command of Area. Concentration. finding talent is pretty simple. As you look for players or look to select a player’s role. if you know what you’re looking for. role and individual attributes. Acceleration and Pace.as you can see below… {Make sure you’ve read the “Understanding the Genetics of a Footballer” section of this e-Book first}. even altering the duty of a role can demand the need for a stronger attribute in another field) . Eccentricity. some require players with Physical ability. Position and Duty Goalkeeper (Defend) Description and Relative Attributes This is the basic goalkeeping role. pay close attention to the kind of player he is. Decisions. In the filter options of the transfer market you have the ability to search via position. Rushing Out.77 Discovering the Right Talent Not every player who plays in a specific position can carry out the same roles in that position. Composure. with this player looking to get involved in the game a lot more. With this role the One on One attribute would not be absolutely required. Reflexes. What most people fail to recognise is that some roles are more advanced versions of another role within a specific position (in some cases. Positioning and Agility. Handling. Players in this role will need solid Aerial Ability. Sweeper Keeper (Defend/Support/Attack) This is the more advanced goalkeeping role. Is he more technical or more physical. Players in this role will need all the main attributes of the Goalkeeper (Defend) plus solid Communication. with this role the player will perform only the basic goalie tasks. . Creativity. some require players with a stronger Mental ability. Some roles require players with more Technical ability.

Creativity and Team Work. . Players in this role will need solid Heading. with this player looking to perform limited tasks. Limited Defender (Stopper) This is a more advanced limited defending role. with this player looking to simply defend. Marking. Determination. Decisions. Anticipation. with this player looking to get more involved with attacking duties. Positioning. with this player looking to perform limited tasks but also break down attacking moves. Composure. Jumping and Strength. with this player looking to get more involved with supporting duties. Libero (Attack) This is a more advanced sweeping role. as well as maintain his defensive responsibilities. Concentration. as well as maintain his defensive responsibilities. Limited Defender (Defend) This is the basic limited defending role. Balance and Jumping. Libero (Support) This is a more advanced sweeping role.78 Sweeper (Defend) This is the basic sweeping role. Players in this role will need all the main attributes of the Libero (Support) plus: solid Long Shots. Passing. Positioning. Players in this role will need all the main attributes of the Limited Defender (Defend) plus solid Bravery and Aggression. Tackling. Tackling. Players in this role will need all the main attributes of the Sweeper (Defend) plus solid Dribbling. Players in this role will need solid Marking. Acceleration.

with this player looking to get involved more in the game. Central Defender (Defend) This is the basic central defender role. Positioning. Composure. Jumping and Strength. Decisions. as well as maintain his defensive responsibilities. with this player looking to perform the basic defensive tasks. Players in this role will need all the main attributes of the Central Defender (Defend) plus solid Creativity. Players in this role will need all the main attributes of the Central Defender (Defend) plus solid Anticipation and Acceleration. Players in this role will need solid Heading. Ball-Playing Defender (Defend) This is the basic supporting defender role. Players in this role will need all the main attributes of the Central Defender (Defend) plus solid Bravery and Aggression.79 Limited Defender (Cover) This is a more advanced limited defending role. Concentration. with this player looking to perform the basic defensive tasks but also break down attacking moves. Players in this role will need all the main attributes of the Limited Defender (Defend) plus solid Acceleration and Anticipation. Passing and Technique. . Tackling. Determination. Marking. Central Defender (Stopper) This is a more advanced central defender role. with this player looking to perform the basic defensive tasks but also cover his defensive partner. Central Defender (Cover) This is a more advanced central defender role. with this player looking to perform limited tasks but also cover his defensive partner.

utomatic) Players in this role will need solid Crossing. Tackling. Full-back This is the basic Full-back role. with this player looking to simply defend and cover the defence from midfield. Acceleration and Stamina. Wing-back This is the basic Wing-back role. with this player (Defend/Support/Attack/A looking to simply get up and down the flanks. Decisions. with this player (Defend/Support/Attack/A looking to simply get up and down the flanks. utomatic) Players in this role will need solid Crossing. Teamwork. Acceleration and Stamina. Players in this role will need all the main attributes of the Ball-Playing Defender (Defend) plus solid Bravery and Aggression. Concentration. Positioning. Marking. Defensive Midfielder (Defend) This is the basic Defensive Midfielder role. Tackling. Ball-Playing Defender (Cover) This is a more advanced supporting defender role. Marking. Players in this role will need all the main attributes of the Ball-Playing Defender (Defend) plus solid Bravery and Aggression. The different duties do not affect the attributes required. Players in this role will . Work Rate. Teamwork. The different duties do not affect the attributes required. as well as maintain his defensive responsibilities and attempt to also break down attacking moves. Dribbling. with this player looking to get involved more in the game. with this player looking to get involved more in the game.80 Ball-Playing Defender (Stopper) This is a more advanced supporting defender role. Work Rate. Positioning. as well as maintain his defensive responsibilities and attempt to also break down attacking moves. Anticipation.

Players in this role will need the all the main attributes of the Defensive Midfielder (Defend) plus solid Heading. Composure and Creativity. Defensive Midfielder (Support) This a more advanced Defensive Midfielder role. and Acceleration attributes would not be absolutely required. Concentration. Decisions. Positioning. but also support the players around him. Deep-Lying Playmaker (Support) This is a more advanced Deep-Laying Playmaker role. With this role the Concentration. Teamwork. Determination. Technique. Deep-Lying Playmaker (Defend) This is the basic Deep-Laying Playmaker role. Stamina and Strength. Players in this role will need all the main attributes of the Defensive Midfielder (Defend) plus Passing. Stamina and Acceleration attributes would not be absolutely required. with this player looking to sit deep and solely focus on stopping all that comes his way. Anchor Man (Defend) This is the most focussed Defensive Midfielder role. Acceleration. Tackling. with this player looking to not only defend and cover the defence from midfield. Anticipation. with this player looking to hold the midfield but get involved in the passing game from a distance. Stamina. Players in this role will need all the main attributes of the Defensive Midfielder (Defend) plus solid Passing. Players in this role will need all the main attributes of the Deep-Lying Playmaker (Defend) .81 need solid Marking. With this role the Teamwork. Work Rate. with this player looking to hold the midfield but get much more involved with the passing game.

with this player looking to get involved in most of the play. Determination. Players in this role will need solid Marking. Positioning. with this player looking to steal possession in the middle the pitch and create opportunities when they win the ball. Decisions. Ball-Winning Midfielder (Support) This is a more defensive minded attacking midfielder role. Decisions. With this role the Positioning attribute would not be absolutely required. Anticipation. Heading. Central Midfielder (Defend/Support/Attack) This is a more generic midfielder role. Players in this role will need solid Dribbling. Teamwork and Work Rate. Marking. With this role the Strength attribute would not be absolutely required. with this player looking to steal possession higher up the pitch and create opportunities when they win the ball. but not get over involved with more than one aspect of the play at the same time. Passing. Tackling. Players in this role will need all the main attributes of the Ball-Winning Midfielder (Defend) plus solid and Passing. This is the most demanding of the midfield roles. Stamina and Strength. Bravery. Positioning. First Touch. Off The Ball. Aggression. Teamwork. Marking. The different duties do not affect the attributes required Ball-Winning Midfielder (Defend) This is a more defensive minded supporting midfielder role. Determination. Work Rate. Bravery. Players in this role will need solid First Touch. with this player looking to run the whole of the midfield in attack and defence. Box-To-Box Midfielder (Support) . Finishing. Technique. Long Shots. Tackling. Passing.82 plus solid First Touch and Off The Ball.

Off The Ball. Creativity. Work Rate. Decisions. Determination. Anticipation and Off The Ball. Passing. Players in this role will need solid Crossing. with (Defend/Support/Attack/A this player running at the defence and putting utomatic) pressure on the opposition with his movement. Work Rate and Stamina. run at the defence and despatch a cross or through ball. Passing. Wide Midfielder This is a more passing minded wide midfielder (Defend/Support/Attack/A role. Stamina and Strength. First Touch. with this player constantly searching for space to pick up possession and create a decisive pass. With this role the Long Shots. Off The Ball. Advanced Playmaker (Attack) This is a more attacking creative midfielder role. Technique. Players in this role will need solid Crossing. Acceleration.83 Determination. Teamwork. . Anticipation. Winger This is a more attacking wide midfielder role. with this player is looking to sit on the flank utomatic) and generally help out with the attack and defence by better utilising his Mental attributes to cover for his lack of Physical prowess. Advanced Playmaker (Support) This is a more supporting creative midfielder role. Work Rate and Stamina attributes would not be absolutely required. Decisions. Teamwork. The different duties do not affect the attributes required. Players in this role will need all the main attributes of the Advanced Playmaker (Support) plus solid Dribbling. with this player constantly searching for space to pick up possession. Players in this role will need solid Long Shots. Positioning. Flair. Work Rate and Stamina. Tackling.

Passing. Teamwork. Technique. Acceleration and Pace. Off The Ball. Decisions. Players in this role will need solid Dribbling. Tackling. Work Rate. The different duties do not affect the attributes required. Dribbling. Balance and Pace. Agility. Technique. with this player looking to pressure utomatic) defenders high up the pitch and steal the ball for a cross. Inside Forward (Attack) This is a role which is much like a Winger playing on his wrong foot. Inside Forward (Support) This is a role which is much like a Winger playing on his wrong foot. Teamwork. This player looks to cut inside from the flanks and run directly at the goal and play much like a wide striker. Attacking Midfielder (Support) This is a more creative midfield role. Marking. Players in this role will need all the main attributes of the Inside Forward (Attack) plus solid Crossing and Finishing. Flair. as well as be a danger at the edge of the . Long Shots. This player looks to cut inside from the flanks and run directly at the defence to play a through ball or shoot from distance. Defensive Winger This is a role much like a wide Ball-Winning (Defend/Support/Attack/A Midfielder. With this role the Long Shots and Technique attributes would not be absolutely required. with this player looking to fashion chances in the tight space higher up the pitch for himself and teammates. Decisions. Pace and Stamina. Technique. Players in this role will need solid Crossing. The different duties do not affect the attributes required. Acceleration.84 Dribbling. Decisions. Flair. Off The Ball.

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box. Players in this role will need solid First Touch, Long Shots, Passing, Technique, Creativity, Decisions, Flair, Teamwork, Work Rate and Balance.

Attacking Midfielder (Attack)

This is a more creative midfield role, with this player looking to dribble with the ball and utilise good movement to fashion chances in tight spaces for himself and team-mates higher up the pitch. Players in this role will need the main attributes of the Attacking Midfielder (Support) plus Dribbling, Off The Ball and Acceleration. With this role the Long Shots, Teamwork and Balance attributes would not be absolutely required.

Trequartista (Attack)

This is a more attacking version of the Advanced Playmaker, with this player doing far less defensively and simply exercising good movement and positioning to gain an advantage when he picks up the ball. Players in this role will need solid Finishing, First Touch, Passing, Technique, Anticipation, Composure, Creativity, Flair, Off The Ball and Agility.

Poacher (Attack)

This is the more direct forward, with this player looking to sit on the last defender and utilise his impressive Physical attributes get on the end of any opportunities. Players in this role will need solid Dribbling, Finishing, First Touch, Anticipation, Composure, Off The Ball, Acceleration, Agility, Balance and Pace.

Defensive Forward (Support)

This is a more attacking version of the BallWinning Midfielder, with this player looking to put pressure on the players around him and to close

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down the man on the ball. Players in this role will need solid First Touch, Long Shots, Marking, Tackling, Teamwork, Work Rate, Pace, Stamina and Strength.

Defensive Forward (Attack)

This is a more attacking version of the BallWinning Midfielder, with this player looking to put pressure on the defensive line and to close down the man on the defence. Players in this role will need all the main attributes of the Defensive Forward (Support) plus Finishing, Composure and Anticipation. With this role the First Touch, Long Shots and Pace attributes are not absolutely required.

Complete Forward (Support/Attack)

This is a role which requires a player to be almost untouchable; with this player looking to be technically gifted, powerful and clinical enough to score goals and create them for others. Players in this role will need solid Dribbling, Finishing, First Touch, Heading, Long Shots, Passing, Technique, Anticipation, Composure, Creativity, Decisions, Determination, Off The Ball, Teamwork, Acceleration, Agility, Balance, Jumping, Pace and Strength. The different duties do not affect the attributes required.

Deep-Lying Forward (Support)

This is a more creative attacking role, with this player looking to create more goals for his teammates by dropping into the midfield and sparking an attacking move. Players in this role will need solid Dribbling, First Touch, Long Shots, Passing, Technique, Creativity, Decisions, Off The Ball, Teamwork and Strength.

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Deep-Lying Forward (Attack)

This is a more creative attacking role, with this player looking to create more goals for himself by dropping into the midfield and sparking an attacking move. Players in this role will need solid all the main attributes of the Deep-Lying Forward (Support) plus solid Finishing, Anticipation, Composure and Balance. With this role the Long Shots and Aggression attributes are not absolutely required.

Advanced Forward (Attack) This is a more leading attacking role, with this player looking to spearhead the attack, be the focal point of any attacking moves, pressurise the opposition by closing down and chasing possession, as well as score goals and create goals for team-mates. Players in this role will need solid Crossing, Dribbling, Finishing, Heading, Anticipation, Composure, Flair, Off The Ball, Work Rate and Pace.

Target Man (Support)

This is a role suited to a bullying forward, with this player looking to create chances for surrounding midfield players and forwards by disrupting the opposition’s defence and bully them with strength and power. Players in this role will need solid First Touch, Heading, Long Shots, Aggression, Bravery, Determination, Teamwork, Work Rate, Jumping and Strength. This is a role suited to a bullying forward, with this player looking to create chances for surrounding players and himself, by disrupting the opposition’s defence and bully them with strength and power. Players in this role will need solid all the main attributes of the Target Man (Support) plus Finishing and Anticipation. With this role the Long Shots and Aggression attributes are not absolutely required.

Target Man (Attack)

not how attacking their training methods or style of play may be. There will come a point when you must delegate responsibilities and you’ll want to trust that your staff will do a good job with something you cannot do yourself. Fitness This indicates how skilled a staff member is at coaching a player’s fitness levels.Chapter Seven - The Dynamics of the Backroom Staff Every great manager is surrounded by a team of staff who will compensate for what he cannot do . not how defensive their training methods or style of play may be. This is why your Backroom Staff team is so vital to your success and this is why you must take care when you start recruiting your assistants. . Firstly. then we’ll go though some quick tips to getting the best out of the Backroom Staff… Staff Attributes Attribute Attacking Description and Effect This indicates how skilled a staff member is at coaching attacking football. Defending This indicates how skilled a staff member is at coaching defensive football.ideally. we will take a look at the staff attributes and ascertain which attribute will be important to each staff role. Coaching Goalkeepers This indicates how skilled a staff member is at coaching goalkeeping attributes. with the same ability he possesses in his areas of expertise.88 .

Determination This indicates how driven a staff member is to succeed in his role. but also keeping their morale high.89 Man Management This indicates how skilled a staff member is at coordinating the team around him and keeping them not only on their best behaviour. Technical This indicates how skilled a staff member is at coaching technical football. Tactical This indicates how skilled a staff member is at understanding tactics. This is an indication of how well the staff member will perform his duties and how hard he will try do a good job. Mental This indicates how skilled a staff member is at understanding a player’s mental state of mind. Working with Youngsters This indicates how skilled a staff member is at coaching and developing young players. not how well they can train a player’s mental attributes. It’s also very important when scouting opponents as it will provide a more accurate assessment of their team and their threats. formations and strategies. It’s an indication to how fast they will pick up their new job and perform it at the standard you expect. Judging Player Ability This indicates how skilled a staff member is at scouting a player and then drawing a conclusion on his overall abilities as a player. . Adaptability This indicates how skilled a staff member is at settling into his new role and also settling in at a new club in a different country.

you’re far more likely to compose a more impressive staff team . having this coach solely focus on the tactical side of training will reap big rewards compared to having . Physiotherapy This indicates how skilled a staff member is at rehabilitating injuries and also keeping squad injuries at a low rate. but instead a coach who’s exceptional at Tactical coaching (regardless of other attributes).and creating a well-rounded staff team is vital to any club . It indicates an ability to concoct different tactical ideas which other staff members may not be able to think of. By selecting highly proficient coaches then assigning them to coach a specific set of players. Tips for Composing the Perfect Backroom Staff Team Obviously.90 Judging Player Potential This indicates how skilled a staff member is at scouting a player and then drawing a conclusion on their future abilities as a player. Level of Discipline This indicates how strict a staff member is at coaching the team Motivating This indicates how skilled a staff member is at encouraging the players to perform well and to keep their focus on their goals. but are instead exceedingly good in one particular area. it’s a great advantage to have coaches who are skilled in specific areas of coaching .but you should consider hiring coaches who may not be as well-rounded. you don’t need a coach who’s good at everything. Tactical Knowledge This indicates how skilled a staff member is at grasping and employing tactical concepts.because you only need coaches to work well in their particular fields. not areas which they won’t be operating in or areas where other coaches are better skilled .for example.

If you use that theory across the entire staff team. but it’s absolutely worth the effort in the long term. Not only is it important to create a solid Backroom Staff team. but if you take the time to create your own staff ‘Dream Team’. really need to make sure that you have the best man for the job. set-pieces. when you can spend ten minutes recruiting a Backroom Staff Team who’d tell you in an instant? . then you’re going to give yourself a hugely important tool to analyse. Ignoring this area of the game can place you out of sync with the club around you and can easily put you at a disadvantage. you’ll have a panel of experts and the best possible staff team you could have. but the teams and players around you – as well as improve the level of feedback you get in different areas of the game. I’d like to highlight the importance of your Assistant Manager. it’s something which will require you taking some time to efficiently setup.91 a more ‘well-rounded’ coach occupy that role. but it’s also very important to use their services. After all. why spend hours examining where everything is going wrong. The Backroom Staff not only give you information on formations. staffing and youth development. Now. “Team Talks” will serve up some idea of the importance of the Assistant Manager. You really. Information and Analysis” and in particular. As you read though this guide (or may have already discovered previously) this staff member has a huge influence on the information that you receive from your team – you want to make sure that the information you receive is as good as it can possibly be. you’re at a big disadvantage compared to position you’d be in with exceptional staff. Areas of this guide such as “Match Day Preparation. both in terms of accuracy and also in terms of depth. I know a lot of people are cynical as to the effect of their Backroom Staff. Just as the importance of scouting was highlighted earlier. If you’re getting bad information or you’re not getting enough information. not only your own club. but you also get a huge insight to the club around you.

right? Well to be frank. the staff and coach scouting. In order to do this you’re going to need to have the best possible coaching team at your disposal. but also to maintain the levels of your players and try to keep all the players match fit. positional training and Match Preparation. staff and coaches require the same attention to detail. Then finally. it might even have been superb for it’s creator. rather than go to a forum and wait for replies. because these staff members will control and affect elements of the club that you have little to no influence over. As was said previously . PPM training. at least you know exactly what’s going on and can sort any problems with ease. PPM training. where these coaches can be assigned and the scope of their abilities… . You should be looking to not only improve what you have at the club.it’s vital that you invest some time into building your staff team and bringing the right help on board. there is youth development – which orbits around training regimes. training is vital to your success. It comes down to a number of elements which tie player development together. Training is not simply assigning players to different schedules and then going to play a match. all you can do is hire and fire the people who do these jobs for you. Below you can see an outline of the different coaching positions at your club. there are the training regimes. All of these segments of the game tie together to create the training module. Individual Training Focus. so let’s take a look at it all… Coaching Staff Much like recruiting and employing players. but it’s not tailor-made to your team and that’s why it’s always best to spend a few moments working on your own thing – that way.92 . CA/PA. tutoring. first of which is Current Ability & Potential Ability – this is the measure of how good a player is and how good the player can become (covered in the “Understanding the Genetics of a Footballer” section). after all. Individual Training Focus and positional training. secondly. Remember. downloading a training schedule is like downloading a tactic – it might promise the world.Chapter Eight - Understanding the Fundamental Elements of Training Training is one of those things that most people dismiss as unimportant. you can just download a training schedule. followed by tutoring.

Aerobic. First-Team coaches can also be assigned to work on all the other areas of training: Strength. Aerobic. Goalkeeper Shot-Stopping. these coaches cannot train the Youth team. Goalkeeping Coaches can also be assigned to work on both Goalkeeper Shot-Stopping and Goalkeeper Handling training. Goalkeeping Coach You can assign Goalkeeping Coaches to both the First-Team and the Youth team. Attacking and Shooting. Goalkeeper Handling. Aerobic. Fitness Coaches can also be assigned to work on both Strength and Aerobic training. Tactics. Attacking and Shooting. Goalkeeper Handling. Coaches can also be assigned to work on all the other areas of training: Strength. Ball Control. . Goalkeeper Shot-Stopping.93 Coaching Assignments Position Coach Training Category Assigment You can assign Coaches to both the First-Team and Youth team. these coaches cannot train the First-Team. Attacking and Shooting. Ball Control. Goalkeeper Handling. First-Team Coach You can assign First-Team coaches to only the First-Team. Fitness Coach You can assign Fitness Coaches to both the First-Team and the Youth team. Youth Coach You can assign Youth coaches to only the Youth team. Goalkeeper Shot-Stopping. Tactics. Youth coaches can also be assigned to work on all the other areas of training: Strength. Tactics. Ball Control. Defending. Defending. Defending.

Goalkeeper Shot-Stopping. Goalkeeper Handling. Something worth noting is that coaches with good Determination. Attacking and Shooting. The ideal setup would be to have a minimum of two or three coaches per training category. Level of Discipline and Motivating attributes will help improve a coach’s ‘star rating’ in all training categories. Ball Control.94 Assistant Manager You can assign Assistant Managers to both the First-Team and Youth team. try to get their coaching to a decent standard and then speak to the board on a semi-regular basis to see if you can get more staff into your team. Don’t spread the coaching staff thin. you want to keep the ‘star rating’ as high as possible. Below you can find a table of the training areas and their dynamics… . It’s better for small clubs to only recruit staff they’d desperately need. Tactics. Training Attributes & Coach Requirements Training as a module can be quite vague. it’s not always obvious which training area affects which attribtues. Now. You may not have the wages or the board may not allow it – so it’s important to find a balance between a ‘star rating’ and a coach’s workload. get coaches who can cover the span of the training group. Aerobic. you want to keep the training ratings as high as possible and having coaches occupy too many roles or take on too many responsibilities can make their input on training ineffective – this will make their ‘star rating’ fall. so it’s best to try and work with what you have. Defending. You’re not going to get close to having maximum ‘star ratings’ at most clubs. yet at the same time make sure you’re not putting all the workload on one coach. or which coaches are best suited to coaching those areas of training. Assistant Managers can also be assigned to work on all the other areas of training: Strength. it’s not always possible to have so many coaches at your club. for example: don’t hire coaches who are only able to work with the first-team or youth team. Ideally.

Heading and Technique attributes. Decisions. For the best impact on these attributes. First Touch. . you will want coaches with a high Fitness attribute to handle the training. Aerobic This area of training will focus on coaching players to improve their Acceleration. Strength and Work Rate attributes. you will want coaches with high Coaching Defending and Tactical attributes to handle the training. For the best impact on these attributes. Agility. Ball Control This area of training will focus on coaching players to improve their Concentration. For the best impact on these attributes. For the best impact on these attributes. Goalkeeping This area of training will focus on coaching players to improve their Goalkeeping attributes. For the best impact on these attributes. you will want coaches with a high Coaching Goalkeepers attribute to handle the training. Flair. Defending This area of training will focus on coaching players to improve their Dribbling. Tactics This area of training will focus on coaching players to improve their Anticipation. Stamina. Marking and Tackling attributes. For the best impact on these attributes. you will want coaches with high Mental and Technical attributes to handle the training. Off The Ball. you will want coaches with a high Fitness attribute to handle the training. Balance. you will want coaches with a high Tactical attribute to handle the training. Positioning and Team Work attributes. Jumping and Pace attributes.95 Area Strength Description and Effect This area of training will focus on coaching players to improve their Natural Fitness.

It’s recommended that you look to find balance in the training schedules. but can also easily understand the dynamics of your own system and how your players are being trained. As a result. just as you would by setting schedules below 8 notches (“Light Training”). so beware that you can upset some players. In order to resolve this you can chat to him and ask him to try harder in training. you’re looking to set the sliders around the “Medium” workload. Now here’s a quick tip. but it’s certainly worth attempting to rectify as the result in training will be very positive. as you can easily overwork and injure your players if you’re too ‘gung-ho’ with your training mentality. Ideally. you will want coaches with high Attacking and Technical attributes to handle the training. They will react according to their Personality type. For the best impact on these attributes. Training Schedules At the start of your tenure at the club your players will be assigned to the default training schedule. Shooting This area of training will focus on coaching players to improve their Composure. which span from 1 to 26 notches. you’re highly unlikely to see results at the 1-8 or 23-26 notches. if the player agrees to work harder for you. . you will want coaches with high Attacking and Tactical attributes to handle the training. It’s important that you spend some time working on the training regime. making sure you’re not overwhelming the workload in the process. so that you can not only improve your players. so keep your slider settings within that range. Many managers leave training as it is or they make small adjustments to the sliders and never touch them again. as sometimes you will get players who are unhappy with the training schedule (you’ll see this in either the Backroom Staff meetings or via their profiles under the Training tab). For the best impact on these attributes. Anyone who sets the sliders as high as 23+ notches (“Intensive”) would have a far less effective workload.96 Attacking This area of training will focus on coaching players to improve their Passing and Creativity attributes. Finishing and Long Shots attributes. These workloads are adjusted by nine sliders. With each schedule you have a variation of workload settings which range from “Light Training” to “Intensive”.

so that he can play in that position with some conviction. If you combine ITF with player tutoring and positional training. for player’s to have a big impact. the player will not radically change and you’ll be wasting your time. remember that your youth players are still developing and will tire at a much faster rate than the more experienced squad members. it’s not important to focus on things which are more technical. you can really raise the quality of a player. try to pick a role for the player and then improve the most important attributes for that role. A player's attributes will naturally decline when the season is over. the attributes for that role can change. . Individual Training Focus Individual Training Focus allows you to work with a player and focus directly on certain attributes. then it won’t matter how much you focus on improving the specifics. When you’re looking to improve players in particular areas. as with more demanding duties. It’s far better to focus more on training the player’s Physical attributes rather than their Technical attribtues. Lastly. If the player has little room to improve or is touted as having a lack of growth ability. blistering pace and endurance. Those leagues require brute strength. Get a scout report and then assess if the player is worth the individual training. as they’ll only get injured and stutter in their development. However. It’s best to keep the schdules for the Youth team quite light and not over intensive. This can be a great way to get the team back on form for the season ahead. you should note where they’re playing and the role you want them to play in your formation. so use the pre-season to increase the intensity of the training schedules and then lower them before the season starts. before the domestic season has kicked off . but physical training can carried out in pre-season. as they’re not training. This is a fantastic way to encourage growth in specific areas – especially if the player is held back because of a lacking in an attribute. So. you should remember to consider the player’s Current and Potential Ability levels. when training players for lower league clubs.97 Some final points to note with regards to Training Schedules: Intense training is going to tire and damage your players during the season. Assess which attributes you’ll need to improve. Also.

Still. Obviously when you’re training a new position you need to have the player in his new role . . so Versatility will measure how well he will play out of position whilst he learns the ropes. players will learn their new position (they’ll vary in speed depending on their Versatility attribute). or to adapt a player who is not very good in one position to another position where you feel he might be better deployed. but that comes down to how often you’re going to play them in their new position – because players with low Versatility will lose their new position if they’re not playing in it regularly. or take a Defensive Midfielder and cultivate him into a Central Defender. where a player will be measured to see how well he can play in his new role (if he’s not fully competent in that role). Versatility plays it’s part on the field. which will add versatility to your team and can give you additional cover without having to spend money on bringing in a new signing. Now. You really do have a number of useful options and reasons to utilise this module.} The main concept behind positional training is to give you more resources within the club.} Positional Training Positional training is a brilliant way to train a player in another position.98 {Refer to the “Understanding the Genetics of a Footballer” and “Discovering the Right Talent” sections of this guide and you’ll see a complete list of attributes which you should be focussing on improving in training. {You can see the effect that playing in the wrong position can have on a player by reading the “Positioning” section of the “Understanding the Fundamental Elements of Tactics” area of this guide. When developing players via positional training. so you’ll never know (without cheating) whether a player will respond well to the training or not. their Versatility attribute will be the basis for the training being either a success or a failure.but he mightn’t be very good in that role immediately. it’s just an explanation as to why this type of training won’t always work on players. that’s not to say you shouldn’t attempt to do this (as you may feel it’s a waste of time). Versatility is a hidden attribute. Now. You can use PT when looking to adapt a Winger into an Inside Forward. More often that not though.

but you’re not going to see a decent 26 year-old turn into a world-class player.99 There are a few little tips to make the transition of Positional Training a little bit easier: Firstly. Impacting Factors It’s important to get these few considerations noted. As has been said. Typically. Secondly. try to make sure the new position and role you want the player to adopt is best suited to his attributes and PPM’s. worth noting are the age ranges when a player will hit his peak. it might be worth trying to get your future number one between the sticks for some practice. Defenders and Midfielders both hit their peaks between 27 and 32 years old.without them you won’t get the level of training that you could get via a strong facility and a superb coaching team. You may have to re-train or train PPM’s on some players after they’ve been re-positioned. This is a great bit of information for consideration when scouting or pondering who to play. Generally speaking. you’ll need to play that player out of position whilst he learns the role. this way you’ll be fully aware of how training will affect certain players… Age can have a big impact on a player’s growth with players hitting their peaks at specific points in time. but it’s completely impossible to re-train attributes to a competent degree in a player who is not at all suited to his new role. Something else to consider would be the quality of your coaching staff and the standard of your facilities. after all. but with age comes experience. It’s going to be a very arduous task trying to convert someone to a new position that is completely different to their natural position. Lastly. when a player has past their peak you’ll start to notice a decline in their Physical attributes. It’s vitally important that you provide the best resources to your players . Goalkeepers hit their peak between 31 and 34 years old. if your star goalkeeper is about to finish his career. only train one new position at a time. You don’t want that to be happening with more than one player at one time. Also. so their Mental attributes could rise to balance the loss of movement. try . whilst Forwards hit their peak between 26 and 31 years old. it’s a far better idea to train someone who has experience in the role you want them to adopt. Try and work on these areas. Things like tutoring and training will help maintain and improve what’s already there. once a player has hit the age of 26 you’re not likely to see a big increase in his abilities. but he will take time to adjust to that role and could have a negative impact on the team.

you’re likely to cause the tutoring to fail or possibly upset one of the players. it’s not always clear on who you should pair together. must be older than the tutee and must hold a higher ranking within the club (club status – Key Player. you’re going to need to find players who have similar personalities (you can find information pertaining to this in the “Understanding the Genetics of a Footballer” section).100 and save transfer money for investment into these things and you’ll soon be producing talent instead of buying it. etc players holding captaincy will hold the best status in the squad and would be better tutors as a result). You will need to consider a number of things when looking to pair players together . First-Team player. you’d have to define it in his training schedule. The tutor must hold an attribute advantage over his protégé. but the great thing about it is that you can have your players tutored and get them learning some of their tutor’s Preferred Player Moves. Thirdly. whilst Tutoring allows tutees to inherit ‘unteachable’ PPM’s from their tutors.e. but there are personality clashes and the tutoring breaks down. The youngster not only increases his numerical attributes. it’s an exercise in futility. this way you do not affect his normal routine. most players who are over the age of 26 cannot be tutored (28 years old for goalkeepers). Training players to learn PPM’s gives you access to a fixed list (more about this covered in the “Understanding the Genetics of a Footballer” section) of PPM’s to learn.PPM’s. but. whilst tutors must be over the age of 22. . Normally when you want to teach a player a specific PPM.Firstly. With this feature. Personality Traits and attributes. both players being natural AMC’s). When assigning youngsters to their tutors. be aware that there are a number of variables which determine the success of tutoring. Player Tutoring Player tutoring is a fantastic way to ‘fast-track’ a player’s training and abilities. you’re going to want to have players paired by their positions (i. Please note that.. If you fail to follow these guidelines. you’re able to introduce two players and get the more experienced player to teach his young protégé what he knows. Tutoring lasts around 180 days to complete. without affecting their training regime. Often people assign a youngster to a player they want them to emulate. you’re going to need to consider that the tutor has to be better than the tutee – otherwise. Secondly.. but he’s also often able to pick up Preferred Player Moves and also Personality Traits as a result of the interaction. There is also another benefit of tutoring .

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The Dynamics of Tutoring You have three options when setting up a tutoring relationship between two players: “Ideal Role Model”, “Benefit from adopting <player>’s approach to the game” and “See what he can learn from <player>”. There is absolutely no difference in the outcome when selecting any of the options. The only reason you have multiple options is to deal with the varying elements of the player – for example: Ideal Role Model – is best used with very young players, who would have a tutor who has a great reputation and holds a key position within the club. Both players would need to be extremely similar in terms of both personality and also which position they naturally play in. Benefit from adopting <player>’s approach to the game - is best used with fairly young players, who would have a tutor who has a good reputation and holds a first-team position within the club. Both players would need to be pretty similar in terms of both personality and also which position they naturally play in. See what he can learn from <player> - is best used with the slightly older players, who would have a tutor who has a decent reputation and holds a decent position within the club (“Rotation” or “Backup” players). Both players would need to be fairly similar in terms of both personality and also which position they naturally play in.

The Additional Variables & Elements of Tutoring Something very important to highlight is that players can also decrease their abilities when undergoing tutoring. That comes down to the ability of the tutor and what kind of effect he’ll have on his protégé. If the player is a bad influence or has attributes which are lower than the tutee, then he’ll lower those attributes and also negatively affect the player’s personality - as the youngster copies the tutor’s approach to the game. Also, be wary of PPM’s in tutors which you don’t want the tutee to pick up. If your tutor has traits you don’t want the protégé to have, you’ll have to un-teach them via training later on. Sometimes you will find that even following the guidelines aforementioned yield negative results, it’s impossible to accurately predict how players will interact because their hidden personality attribtues can be vastly different - even if the player

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shares the same Personality Trait label as another. Whilst it’s not always an option, you may find a way around this with other influences such tutoring players who are friends or suggesting tutoring to players who have you listed as their favourite staff. This can have enough influence over that player to pursuade him that the tutoring is the right thing for him, regardless of his Personality Traits. Also, consider a player’s Current and Potential Ability levels. Now, you cannot see these attributes in-game (although speaking to a scout or coach to give a vague idea of the player’s level of ability), bare in mind that tutoring does not affect a player’s Potential Ability, therefore, you cannot tutor a player beyond a certain point. You may be able to add PPM’s to a player’s repetoire but you’ll not be able to incur attribute increases. CA/PA is also linked to a player’s reputation, so consider that well known players may refuse to be tutored, as they’ll believe they’re unable to learn from someone else. Remember, tutoring begins affecting the players immediately; therefore, if the tutoring stops, the players will keep their gains that they made in that period. You also have to realise that selling or loaning a tutee will terminate their bond with their tutor and the tutoring will cease. After the 180 days of tutoring, you will get one of the following messages: “<player> benefited from tutoring”, “<player> appreciates influence”, “<player> gained little”, “<player> gained nothing”. Now the results are a little tricky to interpret, but generally speaking, a player who “benefits” from the tutoring will gain a few PPM’s, traits and attributes; a player who “appreicates the influence” will gain one PPM, some traits and attributes; a player who “gains little” will not gain any PPM’s, but may have traits and attributes; whilst a player who “gained nothing” will not gain any PPM’s, traits or attributes. You should be aware that the tutoring feedback is mostly based around what are considered ‘significant gains’ – for example, if the tutee is learning PPM’s or getting huge increases in one or two attribtues, he’d most likely get a successful message; but your player could make significant gains (in terms of more attributes being risen by a few points, instead of a few attributes being risen by a lot of points) and get a negative message. Essentially, gains aren’t always reflected in the tutoring feedback – so don’t get too discourged, unless the player completely fails; he might have gained more than the feedback suggests. The final point to make would be that you can - and should - repeatedly tutor your young players. Consider yourself on the clock, with only enough time to improve the player before he hits 26 years old (28 for goalkeepers). If you work on nurturing the “Wonderkids” and the rising stars with big potential, you can certainly help them reach their Potential Ability attribute level.

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Cultivating a Youth Team Okay, so this can be a burden - especially when you can just ‘poach’ talent from other clubs - but it’s far more rewarding mentally (and the bank balance) to create your own stars. Not only that, it’s always useful later in the game when regenerated players begin to show their faces, that you have good talent from your own nation in your team – as sometimes regenerated players from your own nation are pretty shocking later on in the game – so it’s good to create young talent and build the team a future. So, where to start? Well firstly you need to decide whether or not you want to create a melting-pot of international superstars or team of home-grown gems. Once you’ve opted for the route you want to take, you’re going to need to do some scouting. That’s all outlined in the “Understanding the Fundamentals of Scouting” section, but a quick tip would be to search for young players in the nations you’ve selected – for example, if you want only English players, you’d have all your scouts assigned to looking for English players at different age brackets (e.g. under 16, under 17, under 18, under 19, under 20, under 21, et cetera) this will allow you to get a far wider span of useful and relevant player reviews, as each scout is focussing on a specific age bracket and one nationality. If you wanted to go international, then you’d do the same as above, but you’d search via age (e.g. under 21) and then nationality or continent brackets (e.g. England, Spain, Argentina, Brasil or Asia, Europe, Americas, Africa, et cetera). Utilising this strategy can open up a big pool of talent and give you the ability to import young stars to your team at an early age, then cultivate them into your own home-grown players. Next up, it’s important to pay some attention to the setup of the club and youth system (if you haven’t done so already). Check your Youth team coaches - are they good enough? Check the facilities - can you upgrade them? It’s a tad timeconsuming, but it can make a big difference to the quality of the player you’re getting though the youth system. As covered previously, your coaching staff are going to require good “Working with youngsters” attributes and anyone reviewing the youngsters’ abilities are going to need to have good “Judging Player Potential” and “Judging Player Ability” attributes. Once you’ve done the basic ground work, it’s important to work through what you have already. Remove any of the players you don’t believe will make the cut – sell them if you can, if not, just release them. If there is anyone who’s promising, but not great – grab a scout report and loan the kid out. If they return from loan unimproved, then sell them.

It’s massively benefitial for young players to have a good tutor and to be picking up and learning traits (PPM’s). you can have the best training scheme in the world. It’s not an obvious training module.reap rewards. Ajax. but it should be looked at as if it was part of the training system. for when you actually want them to play in a first-team game). Some teams have exceptional youth facilities (Barcelona. What’s good about this is that you can keep an eye on clubs who have a real-life reputation for producing talent and then you can maybe find yourself a young Fàbregas to import into your own academy. Find the most gifted players in your team and spend some time working on them. Are you willing to oversee the youth team games or would you rather assemble a youth team and then loan all the players out to clubs that will give them match experience? The most important thing is that the players are given the opportunity to play. Arsenal. you can have exceptional coaches. Match Preparation Match Preparation allows you to not only work on your pre-match setup but it gives you the ability to train your team with regards to their tactical proficiency. Training covers only Technical. Tips for Youth Development Your youth team should ideally be playing the same tactics as the first-team (this helps them know the formation and settle into the team. you should know that each team in the game has unique settings.and will. Mental and Physical attributes. This means that you will have to work to improve your facilities and your setup. Also worth noting is that loaned out players won’t train with you. it can . et cetera) but your team may not. with some effort . . because you’re very likely to be at a disadvantage compared to the more skilled youth production lines. you need to consider how a promising player will improve. Lastly. whilst it’s Match Preparation which trains a players tactical abilities as a team. but without match experience the players won’t develop. and maybe most importantly.104 Essentially. Something else to consider (this is covered above). is tutoring. so if you’re working on a Youth Team training regimen then it’s going to be useless unless the players are in your team and working under your training conditions.

By using this SFA. Defensive Positioning This allows you to ‘drill’ your team in the art of defence.105 In order to create a rewarding training routine via MP. you should note that the “Special Focus Areas” setting is excellent for exploiting the opposition’s formation or setup. then you might find the result is far more positive than simply opting to operate within your own style of play. Remember. Aside from the training aspect of MP. You should look to do your pre-match scouting (more below) and then utilise this module to make your team focus on one method of exploiting the opposition’s weaknesses. then when the team is at a good level. rather than have 11 strangers playing in your side. If you work on improving one formation you will see the familiarity bar rise as a result of the team becoming more comfortable with that system. lower the SFA workload and focus on improving the individuals. so don’t be extremely biased to one focus area. setting the MP workload will have an effect on the training workload. It’s important to remember that selecting an SFA will distract the team from other areas of their game. rather than relying on the defenders to do all the defensive work. . Obviously. I’d personally work on the team more than the players. but if you get the SFA setup to correctly exploit an opponent who are – for example – weak at corners. you have to repeatedly work on the same tactical setup. so try to find a balance for your team. This is why it’s important not to ‘chop and change’ your tactics too radically when they’re not working very well for you. finding a balance is still vital. It’s all about considering if you want to work on the team as a unit or on players as individuals – then make setting the sliders to the levels you want. you’re able to lower the risk of player’s being in the wrong position when under pressure at the back and give them direction on how to function as a defensive unit. you’re able to build a team unit. and by focussing on this area. The best teams are the hardest to exploit in defence. Focus Area Team Blend Description and Effect This allows you to focus your players on better understanding how their team-mates work with the ball.

rather than attacking as individuals. With this SFA. Having a team who know where players are going to run or where the ball is going to be placed. With this. Defending SetPieces This allows you to train the team to be more proficient when defending corners or free-kicks.106 Attacking Positioning This allows you to ‘run plays’ with the team. you’re able to have your team working ‘in tune’ when they’re attacking. or when counter-attacks are being executed. Attacking SetPieces This allows you to train the team to be more clinical when attacking corners or taking free-kicks. This allows you to have players in better attacking positions when crosses enter the box. can make the difference when it comes to taking advantage of an attacking set-piece. you’re able to influence the players into attacking in numbers. Having a team who know exactly what needs to be done and how the players around them will be reacting when the ball comes at them. . is something you will really benefit from when they’ve mastered this Special Focus Area.

Next. take a look the weather reports for that day and see if you can grab any information about the match official’s temperament. If you really want to be pedantic.Chapter Nine - Match Day Preparation. you have to consider that the pitch size hints will need to be factored against the opposition’s tactical shape too. As far as pitch types go. weather. you’ve examined the opposition’s shape and have an idea of how they like to play. then check to see which formations have worked best on the pitch you’re playing on. After all the scouting is done. This is why I’m not really a fan of downloadable tactics or ‘Home and Away’ tactics they’re always going to based on luck. as well as do your pre-match team talk. you’re going to need to decide on your tactics and players. but your strategy is the only thing you can adjust to affect the game. . because they’re not tailor-made to your players’ abilities. I don’t recommend radical changes to the formation. So. Still. so try to find a balance between making necessary changes and keeping continuity in your formation. Information and Analysis The first thing you should look to do is examine the opposition’s formation. Below are a few key notes to get you thinking about the ways to adjust your tactical approach with regards to pitch sizes. things such as pitch size. So. your opposition or any of the match day factors. have a look at their previous opponents and look at which formations have been successful against them. the opposition’s formation and the pitch width/length will dictate what kind of formation you’ll be able to effectively play. let’s go through the whole process piece by piece and see what makes Match day preparation so vital… Pre-Match Scouting Analysis & Interpretation When considering your Match Preparation. they can make a big difference to the success of your tactics. because as you can imagine.107 . et cetera. the mentality of the referee. it’s very important to look at different variables which will impact on the match. You then need to assess the type of pitch you’ll be playing on and decide how to setup the team to be effective within the parameters of both the opposition formation and the dimensions of the pitch.

obviously provide you with more space to run into. If you imagine the goalkeeper or a defender hitting a long ball on a short pitch. so you’ll have to factor that in when you look at the tactics. if you feel it would be best to stop an . You can. Depending on your opposition’s formation. such as less space for you to cover defensively. Longer pitches . and it’s going to be difficult to stretch a team out. of course. The same elements with regards to positioning apply – utilise the flanks and make use of the extra space. Wider pitches . it’s going to go deep into the heart of the defence and you’re highly unlikely to benefit from it (long balls are only ever effective when you’ve got an incredible Target Man and enough players around him to capitalise on any lose balls). Something very important to highlight with this and the Match Preparation module is that you do not have to radically change your formational shape for each pitch type. Narrower pitches .obviously provide the exact opposite issues as the wider pitches. the long ball will be more effective. You’re going to have less width and space to play a wing-game. there is the defensive angle. but also more space for you to cover before you can reach the goal. offer more space except this time it’s across the width of the pitch. which would indicate that you could play slightly higher up than normal.again. you’d be foolish not to try and exploit that. Lastly. alter the shape. You can play high up to pressure a team. Obviously. you have to consider that a short pitch will also mean there is less space for midfielders to play in. if you’re not cautious. The obvious plus to this pitch is that it’s also providing you with the defensive benefits the opposition have. a long pitch gives you more space to position the team. such as the long ball would be ineffective. but that hinges on how high the defence play and how fast your attacking players may be.108 Shorter pitches .obviously lack length. You can operate on a narrow or wide pitch by changing the team’s width under “Specific Instructions” and you can alter the way the team plays via Touchline Shouts. As the exact opposite of the shorter pitch. you’ll have to play deeper to cover yourself from fast players or long balls. so your midfield shape should be positioned in a manner which would space them out a little more (but not overly spaced so that the midfield is taken over by the opposition). From a defensive perspective. so certain types of passing. be extremely cautious with your full-backs and recognise that you’ll be attacked in those areas more often than not. If you can’t play with wingers. but on a long pitch you’re easily exploited with a long ball. because there is less space for the defence to cover. From a positional stance. there isn’t really any set passing stipulations with regards to the pitch.

As a result you have to tailor-make your tactics for each game .109 opponent dominating a game. maybe if I take two extra minutes before hitting ‘Continue’ on match day. I’ll not have to go on to the forums and complain about the new patch being rigged to death”. all you need to do is think about how these little pieces work in tandem and make little tweaks as to how you approach the game. there are little ways around doing that without disrupting your Match Preparation training. with passes not reaching their recipients. It’s not the most complex of conditions to consider. but don’t feel you should need to change the shape for each pitch type – as you can see. T rolling up in a tank. It’s nothing more than logical thinking really. defenders sliding past their opponents and Mr. You’re either thinking that you can’t be bothered to do that each game. A lot of this is obvious stuff. A quick tip would be to play a more direct game on a wet pitch or in bad weather conditions (as the ball can get stuck in wet grass). slow passing game. Take for example. thus condemning yourself to a life of downloading tactics or you’re thinking: “Hmm.is it? Then of course. Even if you disregard everything up until this point. that was a very long and specific sentence. but you get the drift. but hardly anyone takes the time to actually look at the conditions in which their team is playing. Basically. because there are no static conditions . demanding you ‘get some nuts and play the game like real men’. a lot of virtual rain falls upon your virtual pitch and you’re opting to play a short. you’ve not said anything remotely close to that. chances are.everything from the tactics to the weather changes and these elements all affect each other in some way. It’s all well and good playing 451 with superbly gifted midfielders. the most important thing to consider about being tactically superior is that you absolutely have to factor all the elements and conditions of the match against your own tactical approach. but it’s not going to be effective on a pitch where they have no space to operate in . et cetera. Give some thought to how extreme weather conditions can affect your players and your tactics. Obviously don’t play long aerial balls in extremely windy conditions.considering the variables (which you now know). It’s impossible for me to sit here and direct you step-by-step on how to win on a wide pitch or what to do when it rains. what transpires is not an Arsenal style of play. All of the above is my thought process to the match day. comes the weather. but it should be integrated into your tactical approach nonetheless. – Okay. but a superb plot line for a Snickers advert. This is the moment that now defines who you are as a manager. . throwing chocolate bars at you. I’ve not really focussed on that before.

I couldn’t come up with a good reason either. If you utilise this alongside your other match day preparations. If a player has a penchant for cutting inside (check their PPM’s). then show him onto the flank. Why bother to take five minutes out from your busy schedule of button clicking and beer sipping. Give some thought as to how you’re setting these instructions up though. so if you utilise the Assistant Manager’s information. the references to Tight Marking and radical Closing Down instructions. . It’s also a good way to stop specific team manoeuvres. you will have more control over the opposition than you have had before.110 Opposition Instructions Whether it’s setting specific marking instructions or directing players away from goal. Closing Down. for example. This is the last and final part of your pre-match tactical setup. Opposition Instructions are a key part of your tactical setup . given that the tactical instructions and formation of your team are the main ways to null the effect of your opponent. At this juncture you’ve gathered all the information you’re going to need to know about the opposition and you should be looking to null their best players and their way of playing the game. Unfortunately there’s not enough to guide you on how to cope with every situation in detail. There’s not really a huge amount to detail with regards to Opposition Instructions. If you can successfully stop your opponents. Each of these options pretty much explain themselves. but the purpose of this section is to draw attention to the fact that this module allows you to tamper with the opposition’s style of play and affect their players. with the information you can read on the opposition player’s profile screen (how many goals they’ve scored. how many assists they’ve made. because the same standards as mentioned in the “Understanding the Fundamentals of Tactics” section still apply to the settings here – i. you should show their wingers onto their opposite foot – this forces them inside and out of their comfort zone.e.yet they’re arguably one of the most skimmed over elements in the game. to finalise your approach to stopping the effect of the opponent? Yeah. You basically have four options: Tackling. if the team like to attack down the flanks. then you’re going to have a huge advantage when it comes to kick-off. Show onto Foot. et cetera) you will have a good way of ascertaining who is going to be a key threat. Opposition Instructions are just a way to fine-tune specific instructions for your players in relation to the opposition players. Marking.

their Morale and their Motivation. so changes to multiple players will inevitably have an effect on your entire tactical approach and could end up changing the way in which the team is being asked to play. it’s mostly about judging the player.111 Ideally you’ll want to be very limited when assigning Opposition Instructions to your players. the scoreline and of course.. You’re looking to encourage players with good morale. whether you’re playing away from home or not. You will want to go about removing pressure from those who have low morale or those who are concerned about the match. because they will affect your tactical settings (depending on the changes you make). Obviously.. you could be completely voiding all the instructions the team have been ordered to carry out in the tactical setup areas. Still. when making a comment to a player remember. whilst the weaker minds will need nurturing (refer to the “Personality Traits” section of the guide to better understand this dynamic). what you’ve said in the pre-match press conference. the strength of the opponent. The Basic Elements of Team Talks Generally speaking the strongest players in the team (personality-wise) will react more to challenges. you can expect a . It’s important to raise that point. During the match there are other small factors such as the pre-match odds.5’ to ‘6.5’. and looking to give those with a strong mentality (and good morale) some level of expectancy. so let’s take a look at Team Talks. as a result of their impact on the game. It’s a pretty simple science: Players react to what you say based on their Personalities.rather than overcomplicating the moment by trying to factor every possible variable against each other. tactics and training. it’s important to know what to tell players. There is a simple rule of thumb which I follow when giving talks: If the player is looking “Nervous” pre-match you’re looking at a predicted final match performance of around ‘5. Team Talks are a vital part of man management and as such they require some thought and logic in order to fully utilise their power .because when they’re used accurately they have the ability to unhinge even the best of teams. because if you’re assigning new instructions to all your players. if the player is looking “Okay” pre-match. their personality and the situation at hand . Team Talks Team Talks are part of the FM trifecta of man management.

“I expect a performance”) to the stronger personalities in the team (who have good morale and confidence). because it’s obviously going to have an impact on what you say to them and also what you should say to them. whilst “Confident” players will normally achieve a ‘7’ or above. so it’s best to check their Personality Trait and see what kind of personality they have – if they’re quite weak. but you’ll want to try to remove pressure from those with low morale or those who are nervous.“I expect a win” or “I expect a performance” can bring some gravitas to the pre-match situation and get them focussed on the game. It’s important to note that “morale” is the measure of a player’s inner happiness (based on performances and team positioning in the league. Pre-Match Team Talks So. Sometimes this may cause problems with players. this would make it easier to ascertain which personality types will react to the different Team Talk options). how do we approach pre-match Team Talks? Well.e. By this point you should have already taken a look at all the Backroom Advice. Don’t confuse these elements when following the advice here! .e. Pre-match you want to encourage (i. “I have faith”) the players who have good morale and confidence. match mentalities and also player personalities (a quick tip would be to split Personality Traits into positive and negative mentalities. . if warranted .for example. It’s important that you ascertain the players’ moods before you give a talk. offering more responsibility (i. you may want to sway more towards “I expect a performance” (rather than a win) and see if that holds more merit with them.5’ to a ‘7’. Players who are new to the team or are very young may also respond better to lesser pressure (and praise.5’. Now. et cetera). setup your tactical strategy and checked your Assistant Manager’s pre-match feedback to see how mentally prepared your team appear to be.112 ‘6. prior match ratings. whilst “motivation” is the measure of their state of mind. the great thing about Team Talks is that you can influence the outcome of the match rating before you’ve even kicked off . (based on their mental approach to the match ahead). we need to remember that the success of the talk and the nature of the pre-match talks hinge on morale. If you have players who are “Complacent” you will want to get them focussed . giving a “Confident” player a little boost by suggesting you have confidence or faith in him can elevate his match rating into something around an ‘8’ or a ‘9.post-match).

this way you’ll constantly know how the players are performing. especially when there is a key moment in the game.113 In-Match Team Talks The half-time is a more complex Team Talk because not only do you have the original factors (personalities. if you find that a player is player exceptionally poor. if you give inaccurate or unwarranted feedback. Ideally. morale and motivation) to contemplate. Secondly.especially at half-time. You only need not be encouraging when the team is in the lead and you don’t want complacency to set in. especially when they’re having a tough time or have poor morale. (It’s a good idea to view matches in split view with player ratings shown on one side and the match statistics on the other side). but you now have to add the scoreline and match ratings into the equation. there are a few things to make note of with inmatch talks: Firstly. half-time talks should be encouraging to the players. don’t try to ‘fix’ him. let’s take a look at the specifics of the in-match Team Talks… . as players who get demoralised can have a poor game and end up having a negative effect on the whole team. It’s best to set an overall team talk based on team performance and then highlight individuals who are either excelling or failing. rather than being solely reliant on the Assistant Manager’s feedback – which can be a little inaccurate as a result of rapidly escalating or declining ratings. Thirdly. So. you risk annoying or confusing the players and this will disrupt the effect you have on the them . Lastly. it’s important to note that match ratings constantly change. such as a goal scored or a booking. It’s vital to both Team Talks and also tactics. those who excel and get praised can often end up having more respect for you as a manager . just bring him off and put on a substitute who you can motivate to have a better game (generally telling substitutes that you have confidence in them – but remember to factor in their Personality Traits as the amount of pressure placed on them can affect their impact as a sub). Before we jump into specific advice. so try to keep an eye on the match ratings as the game is played out.but remember. check the Assistant Manager’s feedback.

as mentioned previously.114 Firstly. You have to not only consider personality and match ratings. 3. any player above a ‘7’ would be told you were “Pleased”.e. but it’s actually very simple! What would you say to the player based on the player’s personality? You’d immediately have to examine the player’s personality – are they strong or are they weak? Based on that you have three potential options . the next thing to consider is their match performance… What would you say to the player based on the player’s match performance? Generally speaking. 2. but they dislike encouragement (i. praise or encouragement? The stronger players. Secondly. it’s not as simple as a personality review and a performance related team talk. Unfortunately. “We can win this”). so you’d either want to remove pressure or say absolutely nothing to them. you need to break your talk into four segments (most people do it in this order): 1. What What What What would would would would you you you you say say say say to to to to the the the the player player player player based based based based on on on on the the the the player’s match performance? scoreline? player’s mentality? player’s personality? You need to take the answers to those four questions. 4. but you also have to consider their mentality… . whilst players with anything above an ‘8’ would be told you were “Delighted”. The weaker players prefer to have less pressure.expectation. any player performing under a ‘6’ would be told he was “Disappointing”. rearrange them and then merge them into one final individual team talk – which sounds complex. Should you be winning when you’re losing? Should you have a stronger lead? Are you doing better than expected? You then need to select a global Team Talk based on that information. Now. can handle expectations. you need to look at the scoreline and compare it to the match odds.

you will want to pick out and highlight the noticeable performances . With players who are “Complacent” needing to hear that you “Expect a win” or “Expect a performance” . Don’t be afraid to praise the big performances. don’t be afraid to let them know that you’re pleased – just remember to use it sporadically so that the team doesn’t slacken off in the second-half. “we can win this” or “no pressure”. First and foremost you want to tell the team not to get complacent.115 What would you say to the player based on the player’s mentality? Are they more “Complacent” or more “Nervous”? Based on that you have to either focus them or inspire them. Now this opens up far more avenues because you get different talk options in different scenarios… What would you say to the player based on the scoreline? If you’re winning a game that you’re expected to win. Very simply. but remember to keep the team focussed on the fact they could still lose the game.making sure that they “Don’t get complacent” (you can utilise that final option. Like the personality outline. If players aren’t “Complacent” and are performing really well. Secondly. whilst those who’ve been poor will need to be told they were “Disappointing” or (depending on how badly they were playing) substituted and replaced by substitutes who would be either encouraged or challenged – taking into account their Personality Traits. If you’re winning against a team who should be beating you. The last thing to factor in is the scoreline.players performing well would be told to “do it for the fans”. you’d want to give the team encouragement .those who’ve played well will need to be told that you’re “Pleased”. then do the opposite with the “Nervous” players.trying to remove their fear or give them some confidence by utilising “I have faith”. you need to focus the “Complacent” players and make sure you don’t encourage them. you have to treat “Nervous” players like babies and give them very light talks . if it is available). you will want to make sure you keep the lead. whilst players who aren’t would be told “no pressure”. You should increase the severity of the Team Talks depending on how big the lead is. .

those who aren’t performing well may be out of their depth and might have a better impact on the bench.116 If you’re losing against a team who you should be beating. Players performing well would be told “You can make the difference” whilst players who aren’t would be either told they were “Disappointing” or substituted (depending on how bad they were playing) and replaced by substitutes who would be told “You can make the difference” or “I have faith”. “Pleased”).they might be able to work some magic in the second-half if you inspire them. If you’re expecting to win and you’re drawing. If you were suffering a heavy loss. Anyone who’s not playing well would be told they were “Disappointing” or substituted off. You’d want to be expectant against the teams you’re favourites to beat (pre-match odds) and you’d want to be inspirational against those who you had no chance of beating pre-match. If you’re in a deadlock with a team. If you’re expecting to lose the match and you’re drawing. If you’re losing against a team who should be beating you. you’d want to question player’s motivation and passion to get the win or you’d inspire them with “You can make the difference” or be demanding with “I want to see more from you” – again. when bringing a substitute on let them know that you have faith in them or expect them to perform – depending on their Personality Trait. you’d want to let the team know they were disappointing. your talk could win or lose you the game. If so. you’d want to offer some hope to the team. Also look to the strong players (personalities) who you can be more demanding of . ask the players to win the match “For the fans”. Ask better performing players to “Do it for the fans” or tell them “They can make a difference”. this hinges on their Personality Traits. let the team know you’re “Disappointed” and try to inspire good individual performances with “You can make a difference” and condemn poor individual performances with “Disappointed”. This is the most important part of Team Talks. still highlighting the great performances in an encouraging way (i. what’s most useful is this: the Team Talk formula. Everything above is nothing more than general guidelines on dealing with certain situations. .e. Substitutes coming on would receive the same talk as everyone else – motivation.

If you need to. players will begin to form a bond with managers who are supportive of them. As I said above. Every team talk is going to be different because the variables aren’t static (scoreline.so do not be overly critical of players. morale. but the last segment has a variable for strong and weak teams versus winning/losing/drawing.117 “Personality Trait” (strong/weak) + match rating (less than 6/more than 7) + player mentality (positive/negative) + scoreline (level of opposition vs. What I’m hoping you notice at this point is that Team Talks aren’t as repetitive or as unimportant as you may have thought. So. At the same time. you need to make sure you stop any poor form by giving the poor performers some ‘hair-dryer’ treatment. the first three segments of the Team Talk have two variables. score) = Team Talk. would you have ever thought to have subbed him off for the good of the team? Probably not. Who would? Give some thought to your talks using that formula as your thought process.). we know that suggesting responsibility in mentally weak players can make them crumble. you either have to inspire those players without pressurising them or substitute them off . A very important player could be mentally weak and may have a terrible game. how is that done? Well. Some players are too mentally tough for certain talks and some are too weak. if you can’t inspire your key man. Post-Match Team Talks Post-Match talks are the easiest to do because at this point the game is over and your only aim is to address the players. Don’t be afraid to let your best players know how happy you are with them after they’ve put in a good performance. Now. very simply. in Lehman’s terms – what you say regarding the team talk has to be in-sync with the other elements. Ideally you’d want to keep morale as high as you can . but there are times when we’re losing and need players to step-up and win the match. don’t be unjust with your comments. Players won’t respond well to any comments about them (good . If you look at the brackets you see the variable. At the same time.all whilst hoping that the stronger players in the team can put in a good performance for you. For example. mentality etc. experiment a little and take notes of how players are responding to your methods – eventually you’ll have enough data on each player to give you a definitive answer for each situation. Although it might take you until FM2020 to compile.

to repeatedly check the Assistant Manager’s feedback. or pre-match before the Team Talks. . which players are doing a good job and which are not. Anyone above a ‘7. We’ll take a quick look at the instructions now. make use of this not only when watching the game. just to ascertain what they do exactly. Also. Basically. There are a lot of helpful observations made by the Assistant Manager that will help you best handle the players an give you priceless hints and tips on what to do in the majority of the match situations you find yourself in. Some of these instructions are only ‘unlockable’ on specific mentality settings. you’d want to let anyone below a ‘7’ after a bad result know they were “Disappointing” and anyone above an ‘8’ know that you “Sympathise” with their performance.118 or bad) if they don’t feel that they’re true. which means you’ll only be able to access instructions relevant to the style of mentality you’re currently employing. considering the impact of scorelines.5’ or over) would warrant a “Delighted” talk. The best thing I can advise you to do when it comes to watching the match is.just to knock their bad behaviour on the head. whilst exceptional performances (‘8. As with the other Team Talks.5’ would warrant a “Pleased” talk. All throughout the game you’ll get an indication as to how the formation is working. during the match you have the ability to ‘shout’ instructions to your players. but also at half-time before your Team Talks. Anyone with ‘6’ or below after a poor result should be given an “Angered” talk – this is suggested for anyone receiving red cards too . it’s so helpful to you that it feels like you’re cheating. Anyone extremely poor (below ‘6’) should get a “Disappointed” talk. Also. recommendations as to what to do and what to change – and a lot more. set a general talk for the team based on their performance and then highlight any specific players for praise or critique. Touchline Instructions As you will know. You’ll also get feedback on where the team instructions are working or failing. The Importance of Utilising the Assistant Manager This isn’t such an in-depth issue that I’d need a whole section to discuss it. it’s actually only being covered separately so it’s not overlooked – that’s how important it is.

119 Instruction Retain Possession Description and Effect This instruction tells the team to keep a hold of the ball at all costs. This instruction tells the team to pass the ball directly to a player’s feet. high passes. rather than defending. rather than wait for a good or clear opportunity to present itself (usually in the box). It puts pressure on the opposition and attempts to find players with longer passing. This instruction tells the team to get the ball into the opposition’s box via long. This looks to lower the amount of long balls. This instruction tells the team to aim their clearances out wide. but can work if your forwards are strong players. This instruction tells the team to shoot whenever the chance arises (usually outside the box). rather than clear the ball directly to the opposition via the middle of the pitch. This is an attempt to keep possession. This allows the wingers to take hold of the ball and execute a counter-attack. This instruction tells the team to get the ball into the opposition’s half and to focus on attacking. rather than try risky ‘loose’ balls into space. which often result in wasted possession. This is an attempt to create opportunities by exploiting gaps in the opposition’s formation. This instruction tells the team to pass the ball into vacant space. so that the wingers or wide players can try to maintain possession. rather than being obvious with your passing. It’s a rather desperate attempt to overload the opposition. rather than directly to the player’s feet. Get Ball Forward Pass Into Space Pass Into Feet Pump Ball Into Box Clear Ball To Flanks Shoot On Sight .

or playing in tough conditions and need to rest briefly. but it can be useful when your opponents are under a lot of pressure and are pinned back in their own area. Exploit The Flanks Exploit The Middle Look For Overlap Take A Breather . It’s useful if your team is wasting chances or are taking too many long shots. This is only really useful if you’re playing against teams without a Defensive Midfielder or lots of midfielders. before quickly turning up the pace to catch the opposition ‘off guard’. if the opposition is playing without wide players. if you’re playing on a wide pitch. This instruction tells the team to try and exploit the wider areas of the pitch. This instruction tells the team to try and hold onto the ball whilst waiting for a player to perform an overlapping run. or if you spot a weakness in the opposition’s formation. relax and hold onto possession whilst they compose themselves. This instruction tells the team to try and exploit the middle of the pitch. This is only really useful if you’re playing against weak wingers/Full-backs. Work Ball Into Box This instruction tells the team to keep possession of the ball for as long as possible.120 Often. this is a rather desperate instruction. with the overlapping wide player taking possession and attempting to get more crosses into the box. teams with weak players in the centre. It’s useful if the team is tiring. More often than not. or if you spot a weakness in the opposition’s formation. rather than take shots from outside the area. This instruction tells the team to slow the pace. if you’re playing on a narrow pitch. this is a wide player’s instruction.

This instruction tells the team to sit deeper in their own half. The biggest issue with this instruction is that the team is likely to invite pressure on itself and have more space to cover to get to the opposition’s goal. although it will create gaps in-between players which could be exploited. but it does allow you to absorb a lot of pressure from teams playing higher up the pitch and work against quick forwards who can exploit a high defensive line. This would give them more width and more space to pass the ball across the pitch and would help to quell any threat on the wings. The biggest issue with this instruction is that the team can be exploited by a long ball over the top of the defence or quick opponents getting past the defence and ending up with a one-on-one opportunity.121 Play Wider This instruction tells the team to widen the spacing between them and expand their formation shape. it’s useful on narrow pitches as it can give you more room to operate in. it is useful on wide pitches as it forces the opposition to work out wide. this resulting in a tougher defence. Play Narrower Push Higher Up Drop Deeper Hassle Opponents . This instruction tells the team to narrow the space between them and compact their formation shape. This instruction tells the team to constantly close-down. This would make the team harder to break down and present less opportunities for midfield penetration. this resulting in creating less space for the opposition to play in and more pressure on the opposition too. This instruction tells the team to push the defensive line higher up the pitch. although it would leave the team more susceptible to attacks on the flank. The biggest issue with this instruction is that it can be tiring and will draw players out of position. tightly mark and pressure the opposition into giving the ball away or into making a mistake.

. This instruction tells the team to play without risk. playing this instruction for too long will have an adverse effect. It’s likely to scare the opposition into passing the ball to each other (instead of inviting tackles on themselves) and thus making mistakes by playing in a disrupted manner. It’s designed to hold on to a lead and encourage a team to contain the opposition. This instruction tells the team to be extra aggressive with regards to tackling. The biggest issue with this instruction is that players will most likely get carded – certainly if they’re not well controlled individuals. regardless of their defensive duties. As above. create opportunities or for those wanting to go all out in a game. It’s designed for those desperate to get a goal. It’s intended to allow underdogs the ability to hold their ground against stronger. This instruction tells the team to stay on their feet at all costs and not dive into tackles. The side-effect to this shout is that it can have an adverse effect if used for too long.122 Stand-Off Opponents This instruction tells the team to give the opponent space and to conform to their own tactical shape. more technical opposition and try to shut them out instead of taking the game to the opponent. but it also means that the opponents are allowed more time on the ball. This will make it tougher for the opposition to get around players and it will stop the team giving away fouls. Get Stuck In Stay On Feet Play Even Safer Take More Risks This instruction tells the team to play for the win.

They are FM’s equivalent to the OPTA stats: the Match Stats and Analysis pages. you’re always left playing a guessing game. then it’s because you’re being crowded out when shooting in the box or you’re shooting from long range and the defenders are getting enough time to move in front of the ball and deflect it. you might want to adjust the amount of long range shots the players are taking and try to get them to pass the ball into the box more often. If you’re seeing lots of shots and a low goal ratio. You will either want to try to work the ball into the box instead of taking long shots or you’ll want to draw the opposition out of the box (tips on this can be found under the “Touchline Shouts” section). or if they’re trying to pass the ball into the goal instead of taking shots when they have the time to do so. . there is a very conclusive tool which allows you to see a number of in-depth statistics about the way your team approached and played their fixture. It’s one thing creating tactics and studying the dynamics of the formation. shots and crosses – as well as all the failed opportunities too. These tools allow you to view an intimate match report. Let’s spend a few moments looking through the options available for assessment and how they function in a way that will allow you to use them to improve your setup… Analysing the Match Statistics Shots/On Target/Off Target – These stats are all pretty similar with their effects. It could be this which helps you better use a winger in future or even help you understand how to be more effective on a different pitch type. It’s a brilliant tool to assess the flaws in not only your tactic. Was it the tactics. but also your approach to the game you’ve been playing. the team’s morale or was it the team talks which cost you this game today? Well. or lots of shots ”Off Target”. the pitch. but when it all goes wrong. with details of how each player has played. You might also want to consider looking at the roles in which your forward players are being deployed. you’re going to need to look at whether the team is attacking enough to get into good shooting positions. Blocked Shots – If you’re getting a high “Blocked Shots” figure.123 Match Reviewing This is actually the key to understanding your tactics. To counter this problem you’re going to want to check your Assistant Manager’s feedback and/or look to the highlights for a reason as to why you’re not getting your shots past the defending players. successful runs. If you’re seeing few “Shots” or few shots “On Target”.

it’s definitely going to need to be addressed. it’s obviously going to be highly problematic. If you’re not getting enough “Clear-cut Chances” then you’re going to need to look at how the midfielders are creating opportunities. Naturally. Start looking at who’s taking the set-piece (and if they have adequate ability to execute a successful corner/free-kick/throw-in). this element of the game could be affected by a player’s ability to pass and stay calm under pressure when they have possession. You may find your midfield is inadequate and might want to look at their abilities to create opportunities for the forwards (you should review their Technical stats and PPM’s to see if they could be problematic. but you may want to increase them . you’re going to want to address your routines. with the idea of better aligning players in the formation to keep the ball. who’s in the box attacking the corner or free-kick and how the players are setup to attack the corner or free-kick. If you’re getting booked or sent off. you may be passing the ball too long or you could be playing with too much distance between the players and their passes are being intercepted or you’re not actually pressurising the opposition enough to win the ball from them . alter your crossing technique or give the midfield more creative freedom. You may as a last resort need to alter your tactical shape. If you’re hitting the woodwork a lot. Fouls/Yellow Cards/Red Cards – if you’re giving away a lot of fouls and conceding set-pieces as a result. It’s very easy to restrict long shots. Corners/Free-Kicks/Throw-ins – If you’re getting a lot of set-pieces and you’re not noticing many goals/opportunities from them.in which case Philosophy and Strategy settings would need adjusting (more information about both can be found under the “Understanding the Fundamentals of Tactics” section).124 Woodwork/Clear-cut Chances – Obviously these stats are indicative of the prowess of the forwards and midfielders respectively.). Set-pieces can be vital. so remember to work on them in training and remember to make some effort with the set-piece creator pre-match.if you’re not using them and have nothing to show for playing a more controlled shooting game. It might be a good idea to increase through balls. where the ball is being delivered to. Possession/Passes Completed – If you’re not keeping the ball. You may be too direct. Long Shots – This is only going to need addressing if you’re failing to convert opportunities or are getting lots of shots “Off Target”. you will need to look at how you’re passing it. you’re going to need to view the forward’s PPM’s and see how he likes to shoot (tips for PPM’s can be found under the “Understanding the Genetics of a Footballer” section). The .

125 obvious things to do would be to firstly lower your tackling aggression. Identify whether or not the tackling is too weak (therefore the players aren’t committed enough to actually winning the ball) or if the players assigned to tackle have poor attributes. so it could be an issue with your crossing. Obviously if this is high. it’s important to assess where things are going wrong. Tackles Won/Headers Won – if you’re not doing particularly well with either of these stats. you’re going to need to look at the players giving away fouls and either work on their PPM’s or even look to move them out of the team (the latter. you should review the highlight footage for a better indication or even watch full length games in the next few matches to fully assess where the problem lies. The best way to boost the amount of running your team can do is by working on their fitness in training and the best way to boost “Average Rating” is via good Team Talks and a good pre-match setup. check to see the height and Jumping statistics of those who you have heading the ball – they may not be good in the air. You can watch the highlights to see how your crossing is failing. Kilometres Run/Average Rating – these aren’t the most important of statistics if you’re winning. but also check the Assistant Manager’s feedback for clues. forwards also head the ball. check to see if the player’s are marking their opponents well enough (you may want to setup specific marking pre-match). If you’re struggling to solve the issue. you’re going to need to build up play away from the player being caught offside. . You’re most likely going to need to either adjust the way you’re crossing the ball or who’s crossing the ball. or try to develop the player to time his runs better (PPM’s). but remember. so it is something to address. You might also want to look at who the ball is being crossed to – as a good ball may come into the box and the forwards may be failing to get on the end of it. Offsides aren’t generally thought of as something which is a terrible flaw. If that isn’t an effective solution. certainly. but every time you’re caught offside you give possession away and remove pressure from your opponents. but they could be highlighting a problem if you’re not winning. If it’s a heading issue. you’re going to want to look at the players you have in roles where their objective is to tackle and head the ball. Crosses Completed – if you’re not successfully completing crosses. if they’re being sent off or being repeatedly suspended). Offsides – this indicates whether or not your attacking strategy is flawed.

but don’t forget that you can assess these things at half-time and make changes before the game is over. It’s a fantastic way to understand the inner-workings of the way your tactic functions and it’s a good idea to review the analysis after the match to see where things worked and failed. who needs to work on certain elements of their game and how you can fine-tune the way your tactic is functioning. It can give you a solid indication as to who is effective for you or not.126 All of that concludes the intricacies of the post-match stats. see where you could be going wrong and make those changes! . This in itself could better the statistics at the end of the game. You should also utilise the Analysis tool as well. Don’t be lazy and overlook it.

Chapter Ten - Random Thoughts Below you can find some random hints and tips which I’ve picked up from the game. At least that way. • This is my best scouting tip . • It’s important to maintain a good rapport with journalists. • When instructing the grounds man on pitch dimensions. This can ease the amount of pressure you are under from the media. it’s best to avoid commenting on transfer speculation in the press. it’s important to consider how your formation and tactical instructions will work on both a wider and narrower pitch. • When you need to keep morale in the team high.praising them when they play well and letting them know (on occasion) that your club matches their ambitions. by simply clicking on their team and then scanning through their young and highly valued players or by checking out their U21 squads.127 . if the player goes. Look at your tactic and then tailor-make the pitch to best suit the style of play you want to use at home. keep praising your better performing players and there’s every chance that they’ll respond by playing well in the next game. Make sure that you’re interacting with them . you’ll get some cash for him. I can’t begin to tell you how many gems I’ve found by doing this – and it’s prefect for finding regenerated players later in the game. make sure you’re not overly critical. . • If you’re afraid of losing your star players due to bigger clubs coming in and poaching them. If you’re in their ‘good books’ it can stop you from getting criticism. try to tie down the players to contracts with long durations and insert an extortionate minimum release clause. They’re just things which span from little ideas on scouting players to some pretty useful tactical advice. it won’t help the situation. Also. I tend to start scouting the more talented national teams.a Wonderkid tip to find you a Wonderkid! Manually search the best teams in the World via the team filter. If you have a problem with low morale.

or trigger the “Retain Possession” shout. it’s because you're playing on different types of pitches. Often. one for wide pitches. stick to the same shape and only alter the instructions.wait until the match reaches the 75th minute and then increase the “Time Wasting” tactical setting. as you’ll become sloppy and give the opponent’s time to come back from the brink of defeat. You can also pick up ideas about the way you and the opposition are playing.128 • When scouting players. it’s advisable to have your players swap their positions. but what people don't realise is that your home tactic doesn't fail away from home because the opponent is better at their home ground. It can be a great time saver! • • Try mixing up the passing in your team. It can help stop them exploiting holes or it can help you to exploit them yourself. if you are ahead. Create and save a few various versions. Ideally. you have every chance of holding on to the result you want. You have seen home and away tactics before. • During the game. create a tactic for long pitches. This will make them far tougher to mark and can drag defenders out of position. Having a team build up play at the back with short and slow passing. but if you trigger it at the right time. It’s not advised to waste time before the dying embers of the game. for example. If you spent time watching how your team play you can pinpoint anything that’s going wrong. Remember that there is no universal tactic for success. It could make a massive difference to the quality of the player you obtain. one for short pitches and one for narrow pitches. as Mental attributes have a big effect on how well a Technical attribute is executed. . but are only just holding on . then up front make it quick and direct. You can eventually get a tactic where you will perfect it at home . • Don't forget to keep an eye on the game during the match. lower your expectations of a specific Technical attribute and see if you can gain a player who has better Mental attributes. • To evade man-marking. That way you can easily rotate the tactical settings to the pitch size and not have to make changes every game. creating holes for unmarked players to exploit. the opposition won’t know what's hit them.but that's only because your home pitch won’t change (unless you alter the dimensions every season).

look at his height. • Give some thought to the match referee’s mentality. You should look to find a tactic and settle on it (as best you can).just go for it. after all. Attack them and go out with a bang. Whilst your goalkeeper may be at risk from a wet surface. but give some thought to goalkeepers too. • When playing a match. when discussing your team’s chances in the game ahead. If you’re playing alongside a strict referee you might want to play without strong tackling. If you're losing or about to play a tough game . frequent shots on goal and see if you can catch him out? • Pre-match. otherwise you’ll unsettle the whole team and see even worse results. your team might surprise you. If you have any good tips that you’d like to get included in the next edition of the guide. • When contemplating not signing a player due to his weak Jumping attribute. the opposition goalkeeper will be prone to the same risks – why not try some quick. if the referee has a penchant for flashing cards. it is sometimes possible to make your team more determined to win the game and prove you wrong if you’ve suggested that they’re not likely to win the game. It’s only one game and if you take the shackles off. • Constantly changing your tactic or making radical changes to the style of play will remove all comfort and rhythm the team had with the prior tactic. you’re more likely to be sent off or booked. there’s every possibility that he’s tall enough to get away with a lesser Jumping attribute.129 • Don't be afraid to lose. certainly during a match. long. not only is it important to consider how the weather will affect your passing movements. check out the “Contact and Support Information” section of this guide and let us know! .

Lastly. those are the guys I was able to track down to ‘thank’. who’s put in a huge amount of time to help me get this e-Book distributed. Crouchaldinho. who inspired me to begin this project a couple of years ago (I’m only two years late in producing it!). Then of course. StormenDK and Lyssien – all of whom have carried out a lot of research in different areas of the game and have documented their results over the last couple of years. With that said. It was an exceptional piece of literature and so in-depth that I struggled read it all.Chapter Eleven - Credits & Acknowledgements This guide might be my body of work. It was in that moment that I decided that I wanted to write something which could stand proudly next to their work. but I have to thank a few people for the research and testing which they’ve carried out and also for publishing their findings. but something which was easier to pick up and read. there has to be a nod to FM-Britain. thanks to WoIfsong. Richard Claydon (wwfan) and Gareth Millward (Millie). Their work with tactics has been exceptional for as long as I can remember.) . Bubbabaytuna. but he’s a good e-Book distributor . but looking back at the experiment/research threads that I can remember reading most recently.130 . I can say without a doubt. a big thank you to Jordan Cooper (JordanC). This allowed me to not only validate a couple of my own theories. in fact to the point where I can recall being completely overwhelmed when I first read their work in the Tactical Theorems & Frameworks ‘08 e-Book. I’m sure there are a lot more people I should be thanking as I’ve read SI Games’ forum religiously for the past four or five years. that this guide I’ve produced wouldn’t be as big or as in-depth as I’ve tried to make it. He might be a terrible comedian. without FM-Britain’s contributions to this area of the game. but it also gave me the ability to be a little more specific with a couple of subjects which I didn’t have a lot of research to support the theory behind the words. Pompey_Dan.

it’s only served to produce a more thought-out guide.131 I think that’s everyone. I’d be here longer than it took me to write the guide. . Some of his e-Book feedback from the first version has led me to simplify a few things for the readers and look at the way some information was being interpreted. I was actually going to try and list people. You guys know who you are anyway (even if you’re lying to yourselves!). so a ‘thank you’ to all of you guys who have debated and argued your points with me. but there are a lot of people who I’ve spoken to and read comments/posts/blogs from over the years I’ve been around. A quick thank you to Dennis as well. but I can’t be bothered.

co. as well as graphics.com – I’d imagine that’s for more technical issues.132 ..co. You can grab Jordan on Twitter (@getsacked). so unfortunately I cannot be poked. He probably has Facebook and Bebo.fmbritain. but I’m not the one dealing with it. databases and all those kinds of add-ons – so check them both out. they’re two of the most high quality fansites around [sales pitch] :) .Chapter Twelve - Contact & Support Information Should you need to contact anyone regarding this e-Book we’d like to make it very easy. I do however recommend both sites . FM-Britain will still be occasionally producing their high quality reading material and FM Fanboys is probably the best all-in-one fansite for producing blogs and articles..com You can find JordanC (the man behind the scenes) at www. I no longer administrate the site and need to clarify – for SI/SEGA purposes – that FMFb has no ties with the production or distribution of this e-Book. poor guy) – so definitely track him down and be his virtual friend.fm-britain. Important Notice One last thing I should clarify – www. As always. downloads.net – you can usually find me lurking the forums.net is not affiliated with this guide. people to talk with or even things such as graphics. et cetera. so again. This e-Book is completely independent of both FM Fanboys and FM-Britain (www. feel free to email about anything you like – Jordan would really love the conversation.uk. and probably MySpace too (he’s very lonely and never gets out. I am also available on Twitter (@dontfollowsheep). FM Fanboys is a site which I created and occasionally blog or post at.if you’re looking for more information. You can find myself (Wonderkid) at www. I also believe you can email the site at: support@footballmanagerguide.uk).footballmanagerfanboys. feel free to e-mail me anytime at mail@footballmanagerguide.footballmanagerfanboys. I have no Facebook or Bebo or any of that stuff.