UNIVERSITY OF THE CREATIVE ARTS ROCHESTER - CG ARTS AND ANIMATION

Unit 3: Environment
Interim Online Review
David John Vandepeer (Stitch) 12/13/2011

December 13, 2011

[UNIT 3: ENVIRONMENT]

Contents
Project Development..................................................................................................... 3

Associated Artists.......................................................................................................... 4

Short Statement for Visual Concept............................................................................... 5

Visual Concept Influence Map........................................................................................ 6

Key Thumbnails............................................................................................................. 7

Introduction to Unit 3 Written Assignment.................................................................... 10

Creative Partnership (WIP)............................................................................................ 11

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Project Development
Below are the links that lead to the current stage of development for Unit 3’s “Uncanny” Salvage planes outpost. This concept is based on the Mirrored Doppelganger & Isolation of homely situations. The Uncanny - Freud Initial Research http://stitchshift.blogspot.com/2011/12/unit-3-environment-uncanny-sigmund.html http://stitchshift.blogspot.com/2011/12/unit-3-environment-uncanny-personal.html The Uncanny Visual Research http://stitchshift.blogspot.com/2011/12/unit-3-environment-uncanny-mirror-image.html http://stitchshift.blogspot.com/2011/12/unit-3-environment-uncanny-isolation.html http://stitchshift.blogspot.com/2011/12/unit-3-environment-tableau-vivant.html The Uncanny Valley Research http://stitchshift.blogspot.com/2011/12/unit-3-environment-uncanny-valley.html http://stitchshift.blogspot.com/2011/12/unit-3-environment-uncanny-heavy-rain.html The Uncanny Primary Research http://stitchshift.blogspot.com/2011/12/unit-3-environment-uncanny-primary.html The Salvage Planes – Thumbnail Development http://stitchshift.blogspot.com/2011/12/unit-3-environment-thumbnails-salvage.html Supporting Research for Written Assignment – The Uncanny Valley http://stitchshift.blogspot.com/2011/12/unit-3-environment-supporting-research.html

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Associated Artists
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Francois Baranger – Respected French Games & Film Artist. Baranger’s work perfectly
captures the un-homely of a scene or setting. To think the image opposite was once a kitchen does not strike the reader, but what has happened here... where are its occupants?

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Anna Gaskell – Respected Photographer. Gaskell treats her medium of photography as a
stage set of sorts arranging things to suit the edge of her favoured brief. Her works cause one to question her intentions with the more likely possibility of domestic abuse being at the opposing images core.

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Gregory Crewdson – Respected Photographer. Crewdson utilizes seemingly ordinary
settings such as rural suburbia’s to create seemingly surreal imagery that begs further examination. The trick is – there isn’t any, they are images for the viewer to interpret in any way they wish.

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Short Statement for Visual Concept
For this Unit I would like to explore the uncanny of the Doppelganger primarily focusing on reflected architecture which will contain a level of irregularity. It will be my goal to convey something eerie in the cracked glass of a mirror, considering its ties to hex’s (seven years bad luck). This is derived from the following passage of Freud’s study on the Uncanny:
“Its uncanny quality can surely derive only from the fact that the double is a creation that belongs to a primitive phase in our mental development, a phase that we have surmounted, in which it admittedly had a more benign significance. The double has become an object of terror, just as gods become demons after the collapse of their cult.” (Freud, 1919: 143) This concept will expand on the idea that on the other side of a mirror is our opposite and that opposite is evil. If people have opposites, why wouldn’t objects? Why wouldn’t buildings mirror? I would like to explore the concept of an alternate dimension in which the Salvage Planes outpost is distorted – broken in the shards of a mirror.

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Visual Concept Influence Map

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Key Thumbnails
My concept will consist of a 3D modelled mirror which will reflect my 2D matte painting, for the individual shards I will break the final painted image into pieces and assign them in their correct (or incorrect) order. I believe breaking the mirror into shards will make the matte painting particularly difficult to achieve but I believe the completed image will convey my message clearly. I will consider laying the mirror in a location (on a floor or propped against a building) but again nothing is set in stone. Onto the thumbnails:

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Thumb nailing Process: When starting this concept I knew that the concept of Illusion had drawn me in. Don't look now was specifically significant in me reaching this conclusion. The realms beyond our own are speculated but limitless. Anyway let’s talk of the process: When starting the thumbnails I wanted to incorporate the frame of the mirror, after my initial structural tests I jumped straight in with number 3 which immediately stood out. I like the idea of learning from one side of a mirror to the other, one would have to consider that this situation would be backwards - I love that idea. From 3 I went on to explore different types of outpost which caused me to create number 5 - very graveyard & it gave me quite a chill. For 10 I decided to consider the alternate of "heat" by incorporating rain which created a rather dingy setting. I liked the perspective in this image. Number 11 was created immediately after where I just decided to try and trap a city in a box in the shape of a mirror. I really like this image - much more than I thought I would, it causes me to question where is this mirror situated if it is to project a town at that angle.... 13 & 14 were further perspective tests which also allowed me to incorporate my knowledge & detail into my architectural structures. 16 saw the return of the mirror in one of these grimly lit settings. I liked the urgency of light and dark in this image and decided to push it even darker which caused 17. The angle of this image and its dark density was inspired by Heavy Rains alleyway concept. I could just see a broken mirror next to a garbage can, broken and reflecting something eerie...

Finally the image across from this text box was originally a texture exploration in Phil’s class – but this conveys an alternate dimension to the realms that I wish to showcase.

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Introduction to Unit 3 Written Assignment
This essay will analyse the un-homely nature of “the Uncanny Valley” paying particular attention to its effect on the games industry, from this we will expand into David Cages’ psychological experience “Heavy Rain” & its relation to the uncanny valley. Respected Psycho analyst Freud’s theories of “the Uncanny” (1919) will be primarily referenced, to explain mankind’s natural fear of Computer Generated (CG) life forms that are not “quite” human (automatons). Research will include: User Centric Media: First International Conference (2012) which will be used to provide a decent historical account into the origin of the Uncanny Valley, Reset: Video Games & Psychotherapy (2011) will expand into the psychology of the Uncanny Valley effect found in Video Games. To conclude this study will examine an article written by Reviewer Ross Miller entitled “Uncanny: L.A. Noire, Blade Runner, and gaming's quest to capture humanity” (2011) which provides examples of media met, beaten & conquered by the dreaded uncanny valley.

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Creative Partnership
None Sadly 

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