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Character: Align: Homeland: Clan: Sex: Handedness Appearance:

Race: Age:

Liege/Patron: Height: Social Class:

Subrace: Family:

Players Name: Class: Kit: Level: Religion: Status: Honor: Weight: Hair: Eyes: Birth Rank: Number of Siblings: Reaction Adjustment:
BB/ LG

ABILITIES

STR DEX CON INT WIS CHR


Armor

Hit Prob Rctn Adj HP Adj No of Lang Mag Def Adj Max No Hench

Dmg Adj

Wgt Allow Missile Att Adj

Max Press

Op Drs Def Adj

Sys Shk Spell Level Bonus Spells

Res Sur Lrn Spell Spell Fail Loy Base

Pois Save Spells/ Level Spell Immunity

Regen Spell Immunity

Rctn Adj

Base Rate Light ( ) Mod ( ) Hvy ( ) Svr ( ) Jog (x2) Run (x3) Run (x4)

MOVEMENT

SAVING THROWS
Paralyze/ Poison Rod, Staff, or Wand Petrify/ Polymorph Breath Weapon

Spells Modier Save

Adjusted AC
Surprised: Shieldless: Rear:

Armor Type(Pieces)

Hit Points

Wounds

Class

Defenses:

Targets AC To Hit #
Weapon

10 9

THAC0 CALCULATOR

0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10

#AT

Attack Adj/Dmg Adj

Magic

WEAPON COMBAT
Damage (SM/L)

Range

Weight

Size

Type

Speed

Special Attacks

Ammunition


Slots Ability Mod

10


Slots Ability Mod

10

Special Abilities

Languages

Prociencies/Skills

Racial Abilities

( ( ( ( ( ( ( ( ( ( (

/ / / / / / / / / / /

/ / / / / / / / / / /

) ) ) ) ) ) ) ) ) ) )

( ( ( ( ( ( ( ( ( ( (

/ / / / / / / / / / /

/ / / / / / / / / / /

) ) ) ) ) ) ) ) ) ) )

AD&D 2nd Edition Character Sheet by Patrick M. Imlay

Thieving Skills
Pick Pockets: Open Locks: F/R Traps: Move Silently: Hide in Shadows: Detect Noise: Climb Walls: Read Lang: Backstab: x
Style

Turning Undead
% % % % % % % % Skeleton (1): Zombie: Ghoul (2): Shadow (3-4): Wight (5): Ghast: Wraith (6): Mummy (7): Spectre (8): Vampire (9): Ghost (10): Lich (11+): Special:

Class Abilities Psionics


Max PSPs Current PSPs
Additional PSPs per lvl:

Spells per Level


1st 2nd 3rd 4th 5th
All

Available Spheres

6th 7th 8th 9th Other

Index

Reputation

Title Last Performance Earnings Spent on Reputation

Established Reputations
Town/City

Recovery Rates:
Walking Resting

6/hour Combat Sleeping 12/hour Divination

3/hour Astral

Primary Discipline: Known Defenses:


Mind Blank Thought Shield Mental Barrier Tower of Iron Will Intellect Fortress

Guardian Necromatic Protection Sun

Abjuration Conj/Summ Gr Div Invoc/Evoc

Available Schools

Animal Charm Creation Elemental Healing Plant Summoning Weather

Patrons Current Number Fans 1-10 Diehards 11-12 Boosters 13-14 Enthusiasts 15

Alteration Enchant/Charm Illusion Necromancy

Supporters 16 Zealots 17 Defenders 18 Extremists 19 Fanatics 20

Maximum attend local attend 100 miles local + 1d6 friends free work lvlxd10 gp/d12 mos follow follow and defend mimic mimic (25% kill)

Martial Arts
#AT AC Principal Attack Hit/Dmg Adj Damage Weapons

Gear
Item Qty Location Wt Item Qty Location Wt

Water/Wine

Supplies

Rations

Feed

Total Weight Carried:

Encumbrance Category:

Experience Total Experience


Gems/Jewery

Treasure Carried

Kit Modier Subrace Modier Ability Bonus

Coins PP 5* GP 1* EP 1/2* SP 1/10* CP 1/100*

Letters of Credit

Xps needed for next Level

Cached
* 10 of these = 1 lb

Henchman/Animal Companions
Name AC Race/Class HD/Lvl #AT THAC0 Dmg/effects HP Skills/Abilities

Background

Background AD&D 2nd Edition Character Sheet by Patrick M. Imlay

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