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Hero Every Hero in Warcraft III has three attributes that usually define his or her
Hero
Every Hero in Warcraft III has three attributes that usually define his or her role in the game. These are
Intelligence (INT), Agility (AGI) and Strength(STR)
* Attributes
* Experience
Every Hero has a "main" attribute on which their damage is based. Each point in their main attribute
adds 1 point of damage. Typically, when a Hero levels up, their main attribute receives the largest
increase.
Unit/Hero Basics
* Buildings
* Fountains
* Illusions
* Roshan
Each point in Intelligence will:
* Unit Types

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Increase the hero's max Mana by 13 Increase the hero's Mana regeneration by 0.04 points
Increase the hero's max Mana by 13
Increase the hero's Mana regeneration by 0.04 points per second
Unit/Hero Specifics
* Attack Speed
* Cleave
* Damage and Armor
Each point in Agility will:
* Hitpoints and Manapoints
Increase the hero's armor by 0.14 points.
Increase the hero's attack speed by 1 point
* Invisibility
* Lifesteal
* Neutral Creeps
* Targeting
Each point in Strength will:
* Unit Statistics
Increase the Max HP of the hero by 19 points
Increase the HP regeneration of the hero by 0.03 HP per second
Abilities
* Cooldown
* Disables
Items
How to Increase Attributes?
* Item Passive Stacking
* Item Sharing
Every time you level up, your hero earns a certain amount of attribute points (you can check the exact
amount while hovering your mouse over a hero you are about to pick).
* Orb Effect Stacking
* Shops and Items
Environment
Some Items (Gauntlets of Ogre Strength, Blade of Alacrity, etc.) increase attributes directly.
* Day and Night
* Gold
Some skills increase attributes as well:
* Runes
Morph (2/4/6/8 AGI can be transfered into STR per second and vice versa)
Flesh Heap (0.9/1.2/1.5/1.8 STR) for any nearby (450 AOE) dying enemy hero or hero killed by
Pudge outside the AoE
Decay (Temporarily saps 4 STR from Target)
Great Fortitude (12/24/36 STR)
Marksmanship (15/30/45 AGI)
Last Word (Steals 1 INT from a dying enemy hero)
Astral Imprisonment (2/4/6/8 INT stolen temporarily)
Essence Shift temporarily steals 1 of each attribute from attacked hero, converts them to AGI.
Every hero except Invoker has a fifth skill (Attribute Bonus) that increases all attributes by 2
points.
Quas/Wex/Exort (2 STR/AGI/INTper level of the skill)
* Terrain and Vision
Misc
* CustomKeys.txt
* Factions
* Healing
Group
* mechanics

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