You are on page 1of 2


A new design frontier is emerging where the added value and usefulness of many new products centre upon the design of complex dynamic form - 4 Dimensional Design. This paper outlines a view of 4D Design with some implications for design practice and research. It is proposed that 4D Design is a useful notion for a new kind of professional design activity, not only related to information technology, but also to industries in the service sector of the economy, when culture is integrated into commerce, and where dynamic form and the interactive behaviour of people with each other and artifacts requires designing. Dynamic form, both functional and kinaesthetic has a wide range of application, from Virtual Reality computer game-play to 'customer care' systems. Design helps the classification and discussion of certain types of designs, and it gives some new creative activities a 'home' within the design business, profession and design education. most of us are quite familiar with 3D technology what with the latest movies and games that have been released in the market today. We cant hide the fact that 3d animations and graphics have been so outstanding. Today, we give you a various tutorial resource on one of the most powerful 3d application used these days, the Cinema 4D. Cinema 4D is a 3d graphic application (developed by MAXON Computer GmbH) that can do modeling, animation and rendering in one

We live in a new and modern world where technology is an integral part of our everyday life. This is why we continue to seek new challenges and ideas that will redefine old and create new and better technologies and practices. The main purpose of this project is to present the latest and the future trends and best international practices in the implementation of 4D Technology and 4D Design. In the first part we want to familiarise the reader with the terminology and history of 4D Technology and 4D Design and peoples perception of it. In the second part, we will focus on modern 4D Technology and 4D Design practices and how they are used and successfully implemented today. The final part will represent the future of these technologies and practices and where we see this future going. Keywords: 4th Dimension; 4D Technologies; 4D Design; Introduction Computer vision, image processing and computer graphics are all process that deal with images. In dealing with images, the ultimate area of interest is always an object or a collection of objects existing in the real 3 Dimensional world. But maybe the world is 4 or 5 or 6 Dimensional? What is the truth? What is the nature of this material world that we perceive? How can we explain the world in which we live in or our perception for the world, and our vision? Science is beginning to question the nature of reality and the way we understand it. Many technologies are created using the knowledge of the human body and its perception. The main engines for the new technologies are the scientists: their discoveries and ideas. 4 D opened one new door for imagination and challenge, creating new types of technologies and design. Now we use some of them every day, but we never think how they come to our world and what will be in the future.The rapid technological development today together with

changing priorities within society, such as the increasing importance of environmental issues is resulting in a review of traditional design practices. Design is at the leading edge of changes as can be seen in new forms of consumer products, such as 'smart' video cameras which respond to instructions from people and to their operating environment. (1)(2). These changes are happening at the same time as the design profession is taking stock of its own development over the past few decades, as seen at the international DESIGN RENAISSANCE CONGRESS in September 1993 at Glasgow , Scotland. (2) Also, despite efforts to promote the value of 'design' in business over many years there is still a question over whether commerce and industry sufficiently understands the potential of design as a resource. There is also a question over whether the identities of design specialisations are clear enough, or indeed appropriate for the future. The plethora of design organisations and specialisations together with some rather ambiguous terms used both in design practice and in design education could be a significant contributory cause to the general lack of understanding of 'design' beyond the design professions. Design as a discipline needs useful classifications and terms to describe and communicate its essence and the underlying nature of its specialisations. Historically, the terms twodimensional (2D) design and three-dimensional (3D) design have been used to group certain kinds of design activity. They refer to the dimensions of space - the x, y and z axes of geometry. The objects of graphic design and illustration are for example included within 2D Design; those of furniture design and ceramics under 3D Design. However, the terms 3D design, product design and industrial design are often used loosely, especially in design education, and many new kinds of useful artifacts, which designers can contribute to such as computer software do not seem fit easily within the 2D and 3D design classification. It might be argued that design involves unique intellectual processes and 'designs' incorporate an infinite number of characteristics and therefore the 2D and 3D classifications are inappropriate, or at least too limiting. However they have proved to be useful and it is proposed they should be built upon to communicate a principal characteristic of broad types of 'designs'.

4D Design Futures: Some Concepts and Complexities.

Contents. The definition of 4D design. 'Virtual' and 'Real' 4D design. Design disciplines of 4D product development. Challenges for the Design Profession. Responsibility and 4D Design.