# # Lines beginning with # are comments.
# # Full list of key names you will find here: # http://www.lwjgl.org/javadoc/constant-values.html#org.lwjgl.input.Keyboard.K EY_0 # NB! omit the "KEY_" in front - ie: "Q" instead of "KEY_Q" etc # NB! the key names that minecraft uses ignore your keyboard layout settings # - in other words: they might not correspond to the actual key name. # NB! easiest way by far to get the correct key names is using minecrafts option s menu ;) # NB! you can not directly bind mouse buttons - you need to bind mouse buttons t o keyboard. # Strongly recommended for "wield" mod. # NB! for colors you can use the names that are defined in names.txt or use the number # formatted color directly. # 0xRRGGBB, where R/G/B are the color components in hexadecimal format. # # Easy way to temporarily disable all mods. disableAllMods = no # Removes the error message on screen. # NB! It does not fix anything - just removes the message (up to 8 messages). clearDisplayedError = F9 # ==================== cloud mod - aka. Cloud Control ======================== # Uncomment to enable mod: #modCloudEnabled = yes # Turns clouds on and off. keyCloudToggle = MULTIPLY # Toggles between vanilla-minecraft and mod cloud settings. keyCloudVanilla = V # Moves clouds up by one minecraft block. keyCloudUp = # Moves clouds down by one minecraft block. keyCloudDown = # Are clouds enabled at startup. optCloudShow = yes # Modifies cloud height. Original offset is 0. [-64.0 .. 64.0] optCloudOffset = 24 # Tag shown when mod is temporarily disabled and vanilla minecraft cloud setting s are in effect. tagCloudVanilla = no-cloud-mod # ==================== cart mod - aka. Cart Control ========================== # Uncomment to enable mod: #modCartEnabled = yes # Stops the cart immediately.
keyBuildCopy = C # Paste buffer to selection.0 # Speed change multiplier.5 .0] optCartAcceleration = 2. [0. # NB! optBuildExtension must be enabled ("= yes" instead of "= no").aka. keyCartPerpetual = UP # Max speed accumulation. keyBuildToggle = B # Hold down and press number to select item sets from optBuildA1 to optBuildA9.
. # NB! keyBuildFill and keyBuildRemove changes key functionality.. keyBuildRemove = RSHIFT # Holding this down while setting marker (keyBuildMark) causes the marker to be set on your feet height instead of head.keyCartStop
# Enable / disable perpetual motion mode. keyBuildDeselect = # Hold down to fill empty blocks in selection with specific block (keyBuildSet) or copy-paste buffer (keyBuildPaste). keyBuildA = LSHIFT # Hold down and press number to select item sets from optBuildB1 to optBuildB9. keyBuildFill = LSHIFT # Hold down to remove matching (keyBuildSet or keyBuildPaste) blocks from select ion.0 # Powered minecarts have infinite fuel (after you add the first drop of fuel). [0. tagCartPerpetual = perpetual # ==================== build mod . # NB! optBuildExtension must be enabled ("= yes" instead of "= no"). Classic Building ===================== # Uncomment to enable mod: #modBuildEnabled = yes # Enable / disable build mode. 5. keyBuildSet = Z # Deselect / remove selection markers. keyBuildB = LCONTROL # Key used to mark a selection. current item in inventory) item. 10..0] optCartSpeedAccumCap = 1. optCartInfiniteFuel = yes # Tag shown when perpetual mode is active. keyBuildMark = X # Copy selection to buffer. keyBuildPaste = P # Fill selection with selected (ie.5 . # NB! keyBuildFill and keyBuildRemove changes key functionality.
. [2. cage. leaves. blockI. optBuildExtension = no # Is build mode activated at startup.. saddle. glass. cake. oreY. oreR. shovelD. saplingNormal. woolGreen. furnace optBuildA3 = woolYellow. shroomB. 0 = do not lock. doubl e. sponge optBuildA5 = snowcap. tracks.txt). swordD. blockB. flowerY. switch. [0. repeater. saplingBirch. swordD. sandstone optBuildA2 = trunk. torch optBuildA6 = sapling. grass. tor ch optBuildB3 = halfSand. bow. woolGray. bonemeal. optBuildA1 = smooth. workbench. doorI. optBuildHarvestRule = -1 # Item sets (look up item names from names. compass. pumpkin. railPowered optBuildB5 = doorTrap. cart. cac tus. half. pistonSticky optBuildB6 = optBuildB7 = optBuildB8 = arrow. optBuildLockQuantity = yes # Lock item count in stacks to a specific number. juk ebox. nether. cart. oreD. tnt. button. boat. shroomR. shelves. mossy. woolPurple. red. picture optBuildB2 = pickD. stairW. 1 = always harves t. cobble.0). dirt. 128. web optBuildA8 = oreG. clay. 32] optBuildLockQuantityToNr = 0 # Digging speed in build mode. gravel. stairC.0 # Block harvesting rule: -1 = never harvest. woolLime.. water. obsidia n. plateS. glass. railDetect. note optBuildB1 = ladder. woolLightGray. birch. saplingPi ne. pumpkinC. [0 . woolOrange. oreI. snow. plateW. piston.keyBuildDown
# Enable in-game world editing. sand. bow. shovelD. chest. optBuild = no # Lock item count in stacks. halfCobble. dispe nser. bed. woolBlue.0 # Distance where one can dig / place blocks (vanilla game has it at 4. tracks. woolPink. oreC. woolCyan. 0 = vanilla game. watch. torc h optBuildA9 = doorW. . flowerR.0 . lava. torch optBuildB9 = bucketW.0] optBuildDigSpeed = 1. appleG. pine. woolLightBlue optBuildA4 = woolWhite. fence. woolMagenta. woolBrown . sign. blockD. appleG. ice. oreL. 6. blockL. halfWood. s oul.1 . woolBlack.0] optBuildReach = 16. fire. torch # Tag shown when build mode is activated. pic kD. woolRed. pic kD. bonemeal optBuildB4 = red. reed optBuildA7 = blockG. glass.
aka. tagCompassAlternate = altSpawn # ==================== craft mod . keyFlyToggle # Fly up. keyFlyUp # Fly down. Flying ================================= Uncomment to enable mod: modFlyEnabled = yes # Turns fly mode on.aka. keyCompassSet = INSERT # Toggles between original and alternate spawn location. Craft All Key ======================== # Uncomment to enable mod: #modCraftEnabled = yes # Crafting will be done as many times as possible while holding this key down keyCraftAll = LSHIFT # ==================== fly mod . keyFlyOn = R # Turns fly mode off.
# ==================== compass mod . optFlySpeedIsToggle = no # Running speed modifier key. keyFlyOff = # Toggles fly mode. keyFlyRun = LSHIFT # Runnung speed modifier is a toggle. keyFlyDown = F = E = Q
# Speed modifier key.aka. optFlyRunSpeedIsToggle= no # Toggle NoClip mode. Compass ============================ # Uncomment to enable mod: #modCompassEnabled = yes # Creates an alternate spawn location and makes it current. keyCompassToggle = HOME # Show player world coordinates. optCompassShowPos = yes # Tag shown when alternate spawn is current. keyFlySpeed = LSHIFT # Speed modifier is a toggle.
10.0 .2 # Movement speed multiplier.0 # Movement speed multiplier with speed modifier.. [256 . optFlyNoClip = no # Running speed multiplier with speed modifier. [1..25 # Path animation speed.0 # Path color... [0. [0.25 # Tag shown when fly mode is active. 1.0] optPathAnimSpeed = 8.5 # Vertical speed multiplier with run speed modifier (ladders & water).1 . keyPathShow = BACK # Delete path. For example: 1..25 is enough to get over a fence (height 1.0] optFlySpeedMulNormal = 1. optFlyJumpHigh = 1. 10.0]] optFlyRunSpeedMul = 1.. 100.. Path Tracker ========================== # Uncomment to enable mod: #modPathEnabled = yes # Show / hide path (BACK is aka BACKSPACE).1 .. 1 0. 32768] optPathPoints = 8192 # Spacing of path . keyPathDelete = DELETE
# Max count of pathpoints remembered. [0.0] optPathMin = 0. tagFly = flying # Tag shown when no clip mode is active.0 .0] optFlySpeedVertical = 0..aka. [0. 4.keyFlyNoClip
# Whether NoClip mode is enabled by default. [0 . 32] optPathSpacing = 6 # Minimum length of path node. [1.. tagFlyNoClip = noclip # ==================== path mod . 32.5 # Vertical movement speed.5).0] optFlySpeedMulModifier= 4.0] optFlyJump = 1.0 # Jump speed multiplier while running. [0. optPathColor = LightRed
.0 . [0.1 .1 .0] # NB! Speed is not the same as height.1 .0] optFlyRunSpeedVMul = 1.1 . 10..0 # Jump speed multiplier.0 means no spaces and therefore no animation. [0. 10.
aka. keySunServer = LSHIFT # Server command for adjusting time (command & whether to use '+' sign when addi ng positive time). optSunServerCmd = /time add optSunServerCmdPlus = no # Stops time. Sun Control ============================ # Uncomment to enable mod: #modSunEnabled = yes # Adds time. [1 . Wield Key ============================ # Uncomment to enable mod: #modWieldEnabled = yes # Key to wield a weapon.# Is path shown at startup. keySunStop = END
# Normalizes and resumes time. keySunTimeAdd # Subtracts time.aka. keyWield = R # Wield bow first instead of sword. 600] optSunTimeStep = 30 # Tag in front of time offset. optWieldBowFirst = yes # Show ammo (arrows) count. optWieldShowAmmo = yes # Text shown for ammo count. keySunTimeSub = ADD = SUBTRACT
# Modifier to change real time (hold down and press keySunTimeAdd or keySunTimeS ub).aka. optPathShow = no # ==================== sun mod . # NB! You need to be an OP in the SMP server for it to accept your changes. Critter Spawn Highlighter ============= # Uncomment to enable mod: #modSafeEnabled = yes
.despite what the command name might suggest.. # NB! The command works in SP too . tagSunTime = time # ==================== wield mod . tagWieldAmmo = Arrows : # ==================== safe mod . keySunTimeNormal = EQUALS # Time in seconds to add/subtract per keypress.
txt . # Show id of the item currently selected . 10.0] optBoomScaleCreeper = 1.debug tool mostly. # -1 means infinite range => creeper explosions will not destroy any block anywh ere.1 .. optRecipeVanillaMP = no # Dumps all recipes to log file after loading recipes. 1 00] optBoomDropChance = 30 # Precentage chance of dropping the destroyed block if it is an ore. 10. [0 . [0. Explosion Damage Control ============== # Uncomment to enable mod: #modBoomEnabled = yes # Precentage chance of dropping the destroyed block if it is not an ore.aka..1 .0 # Creeper explosion safety range. [0 .0 # Explosion force scaling. Custom Crafting Recipies ============ # Uncomment to enable mod: #modRecipeEnabled = yes # NB! Recipes are defined in recipes.. 100] optBoomDropOreChance = 100 # Explosion force scaling. [-1 .# Show / hide non-spawn-safe spots. optSafeDangerColor = LightRed # Color for markers that indicate spots with spawn-danger at night. # 0 means that creeper explosions work as in vanilla game..txt . optSafeDangerColorSun = 0xdddd00 # Tag shown when showing non-spawn-safe spots.0] optBoomScaleTNT = 1.. tagSafe = safe # ==================== recipe mod .useful for adding recipes to new item s. optBoomSafeRange = 16
.aka. optRecipeShowHelp = yes # Option to preserve the vanilla recipeset for SMP. keySafeShow = L # Show spot safety in midday. optRecipeShowId = yes # Show what recipes could be used with the items on crafting grid. 32] # If there are non-natural blocks in the range then the explosion will not destr oy any blocks. optSafeShowWithSun = yes # Color for markers that indicate spots with spawn-danger. [0.there are also the instructions. optRecipeDump = no # ==================== boom mod .
optOreLavaFloor = yes # Ore redistribution rules.how many times a start of ore vein is being attempted # size .# ==================== spawn mod . Critter Spawn Control ================ # Uncomment to enable mod: #modSpawnEnabled = yes # Support all other mods that add critters .aka. One to many rules separated by spaces. 100] # 100. [0 . signs..max size of vein # belowWhat . Every rule co nsists of: # chunkChance/maxHeight/minHeight/attempts/size/belowWhat # chunkChance . optSpawnPigReduction = 75 optSpawnChickenReduction = 25 optSpawnCowReduction = 0 optSpawnSheepReduction = 0 optSpawnSquidReduction = 0 optSpawnWolfReduction = 0 optSpawnSpiderReduction = 0 optSpawnSkeletonReduction = 0 optSpawnCreeperReduction = 0 optSpawnZombieReduction = 0 optSpawnSlimeReduction = 0 optSpawnGhastReduction = 0 optSpawnPigZombieReduction = 0 # ==================== ore mod . optSpawnAllowInNonAir = no optSpawnAllowOnNonNatural = no optSpawnAllowOnGrass = yes optSpawnAllowOnCobble = yes optSpawnAllowOnSand = yes optSpawnAllowOnGravel = yes optSpawnAllowOnTree = no optSpawnAllowOnSandstone= no # Reduces named spawned critters by precentage. essentially removes the critter from game. # Note: optSpawnAllowInNonAir prevents critters from spawning in things like: re ed. 11=lava) optOreCoalRule = 75/80/48/8/16/1 10/120/32/128/4/1 5/120/64/1/128/1
. etc # .aka.max height where rule applies # minHeight .below what block the vein must start (using block id: 1=smooth stone.aka apply the same spawning rules t o all of them.but not in water altough the option name might give the impression.min height where rule applies # attempts . optSpawnSupportMods = yes # Limit where critters are allowed to spawn. buttons. Ore Redistribution ===================== # WARNING: This mod will alter your savegame! Make a backup before using this! # Uncomment to enable mod: #modOreEnabled = yes # Use lava instead of smoothstone for flattening the bedrock.precentage chance that the rule is used in a chunk (16x16 colu mn of earth) # maxHeight . flowers.
# NB! There must be 3m of vertical space in the destination to teleport. optTeleportPlayer = blockG # Teleport pad block for critter teleportation (NB! must be solid block). cactuses. into walls).z" . keyTeleportUp = PRIOR # Safe vertical teleport: down.means that no item is required to teleport. too high above hround. # NB! Note that with default config it will consume redstone dust and you need t o hold them in hand to teleport.to prevent it being TOO convenient to escape out of harms way). optTeleportIsSelected = yes # ==================== cheat mod .aka. # You can also limit the teleport to one specific item type by writing on a sepa rate line: "?item-or-mob-name" # Item and mob names are defined in file names.use sensibly. optTeleportUseItem = R # Teleport only if the required item is selected (yes . keyTeleportDown = NEXT "PRIOR" is usually "Page Up" on keyboard. # Teleport pad block for item teleportation (NB! must be solid block).use "comp ass" mod # provided here or some other means to get the coordinates. keyTeleportCursor = RIGHT # Resource that is used to teleport. # NB! All teleportations should be always safe (it tries to prevent teleporting above/in lava/fire. # NB! Using "0" (zero) . "NEXT" is usually "Page Down" on keyboard. # NB! Some of the safety checks are disabled if you teleport to cursor when fly mode is enabled.y.
# Teleport to where the cursor points.optOreIronRule optOreGoldRule optOreBlueRule optOreRedRule optOreDiamondRule
= = = = =
100/80/16/8/16/1 50/32/4/4/16/1 100/32/8/2/8/1 100/32/8/2/8/1 75/16/4/2/8/1
100/96/8/16/8/1 5/120/64/128/1/1 5/96/8/8/64/1 5/56/48/64/2/1 5/96/48/1/32/1 10/120/96/64/1/1 100/32/2/128/2/11 10/120/16/2/8/1
# ==================== teleport mod .aka. use on a separate line for teleport target area: "!x. Teleportation ===================== # Uncomment to enable mod: #modTeleportEnabled = yes # For teleportation pad to work . optTeleportItem = blockI # Teleport pad block for player teleportation (NB! must be solid block).there bust be a sign (on stick or on wall) abo ve it (0-1 blocks). # On sign. # NB! There currently is no teleportation target area checks .txt. # Safe vertical teleport: up. optTeleportCritter = blockD # The following teleportation methods do not utilize teleportation pads and can be used anywhere. Cheat ================================ # Uncomment to enable mod:
[1. optCheatFallDamage = yes # Toggle health cheat (optCheatRestoreHealth). keyCheatShowMobs = M # Show / hide ores.0 # Highlight mode: 1=mobs/items. wolf/LightWhite. slimes/Magenta. creeper/Green. keyCheatShowOres = O
# Toggles highlighting mode on / off. mossy/LightGreen. optCheatShowMobs = ghast/Blue.. keyCheatHealth = # Keep the player alive. 2=level geometry. squid/DarkBlue.#modCheatEnabled
# Toggles cheat mode on / off. oreD/0xeeffff. optCheatSeeIsToggle = no # Distance in meters to see through. optCheatShowMobsSize = no # Allow fall damage. pl ayer/LightBlue # Show mob size by adjusting the height of the lines marking their location. pig/DarkRed. Press again to switch back to yourself. skelly/White. # Syntax: comma separated ore and color pairs.32. keyCheatHighlight = H # Removes all fires in ~16 block radius. oreC/DarkWh ite # Specify what is shown as monter and with what color. ore/color" etc optCheatShowOres = oreI/Cyan. spider/Red. oreL/LightBlue. other/DarkGreen. ie "ore/color. clay/LightCyan. keyCheatRemoveFire = N # Change view to anything living where you point at. zom bie/Yellow. Mak es it harder to judge distance tho. 3=both optCheatHighlightMode = 3 # Specify what is shown as ore and with what color. oreR/LightRed. optCheatInfArrows = no
.0] optCheatSeeDist = 4. oreG/0xffee00. keyCheat = Y # Show / hide monsters. cage/LightMagenta. keyCheatSee = I # Set the key for seeing trough things to function as a toggle. keyCheatView = NUMPAD5 # See through everything nearby (ie walls and other obstructions). chicken/DarkCyan. optCheatRestoreHealth = no # Infinite arrows. shee p/DarkWhite.0. pigzombie/Cyan. cow/DarkYellow.
Critter size variety ================ # Uncomment to enable mod: #modResizeEnabled = yes # Percentage chance for optResizeCowSmall = optResizeSpiderSmall = optResizeSheepSmall = optResizeSkellySmall = optResizeZombieSmall = optResizePigSmall = smaller than usual critter. optCheatShowHealth = yes # Tag shown when cheat mode is active..32767] # For example: Set this to 20000 for lava buckets to provide infinite fuel. [0.100] 30 50 30 10 30 50
# Percentage chance for bigger than usual critter. [0.aka. optCheatNoAir = no # Show health bars for living creatures. optFurnaceSmeltingTime= 200
. optCheatInfSword = no # Tools have infinite durability.100] optResizeCowBig = 10 optResizeSpiderBig = 10 optResizeSheepBig = 10 optResizeSkellyBig = 20 optResizeZombieBig = 20 optResizePigBig = 10 # ==================== furnace mod . optFurnaceInfiniteFuel= 32767 # Specifies how much time one smelting takes.. Custom Smelting Recipes ============ # Uncomment to enable mod: #modFurnaceEnabled = yes # How many units of time is wooden item worth if not told otherwise [1. [1. optCheatFireImmune = no # Player does not need air. tagCheater = cheater # ==================== resize mod ..32767] optFurnaceWoodFuel = 300 # If current item burning in furnace has a fuel value at least this high then th e fuel will never run out.# Armors have infinite durability..1000] # NB! 20 units of time is equal to one second. optCheatInfTools = no # Player is immune to fire.aka. [1. optCheatInfArmor = no # Swords have infinite durability..
500000] # (chance for thunder per chunk is 20*1/x) optWeatherThunderChance = 100000 # 1 in x chance for thunder in thunderstorm when mayhem mode is active [1 .0] optDigSpeed = 2. keyWeatherRain = J # Used to call thunderstorm / end of thunder. (You might want to use CAPITAL.aka.. 128. Digging Speed Adjustment =============== # Uncomment to enable mod: #modDigEnabled = yes # Digging speed multiplier.aka. 3600]
# Return empty bucket when using lava bucket. optDigHarvestAlways = false # ==================== weather mod . optWeatherLocked = no # Removes the rain effect from game . instead) keyWeatherLightning = U # When used with conjunction of calling a thunderstorm . if it does not rain then it will n ever start on its own). [1 .0 .0 # Always harvest blocks without needing proper tools.. . optWeatherNoDraw = no # NB! You get actual thunder only when it is raining at the same time.0] optDigReach = 6. keyWeatherThunderstorm = K # Used to call a lightning strike to where you are pointing. [2.. # 1 in x chance for thunder in thunderstorm.10.1. # NB! "build" mod's harvesting setting takes precedence if enabled. aka CapsLock. Weather Control ==================== # Uncomment to enable mod: #modWeatherEnabled = yes # Used to call rain / end of rain. optFurnaceReturnBucket = no # ==================== dig mod . [10 .while leaving the rest intact (sound / lig ht / water-particles on ground).maximizes thunder frequ ency..# Allow fuel waste. keyWeatherMayhem = LSHIFT # Prvents all natural changes to weather (ie. [0.0).0 # Distance where one can dig / place blocks (vanilla game has it at 4. 100 00] optWeatherThunderMayhemChance = 2000 # Rain duration in seconds.
Plant Growth ======================== # Uncomment to enable mod: #modGrowthEnabled = yes # Chance to spread to adjacent dirt block (not grass!). [0.. [10 .. 8400 # Thunderstorm duration in seconds. Autostore ============================ # Uncomment to enable mod: #modChestEnabled = yes # Autostore items on top of chests. 600 # Pause between thunderstorms in seconds.. [5. 3600] optWeatherThunderTime = 180 . [1. optChestStoreRadius = 2
.1000] # NB! a chance value of 1000 will disable spreading. 14400] optWeatherNoRainTime = 600 . tagWeatherRaining = raining tagWeatherThundering = thunder tagWeatherMayhem = mayhem # ==================== growth mod . [10 . 600
# Pause between rain in seconds.aka. optChestStoreBlock = bench # Radius to search for best matching chest. optGrowthPlanting = yes # Do not root if there is a sappling or trunk in radius..optWeatherRainTime
= 180 .they will always try to root themselves just before despawning.. [1. 1 in x.300] # NB! in addition to this option .aka..8] # NB! radius of 0 disables search. 14400] optWeatherNoThunderTime = 600 .. optGrowthRootingTime = 10 # ==================== chest mod .. optChestStore = yes # Items on this block will be autostored in best matching chest in radius. optGrowthRooting = yes # Do the seeds plant themselves.. 8400 # Weather tags. optGrowthFlower = 15 optGrowthShroom = 50 optGrowthPumpkin = 30 optGrowthSappling = 20 optGrowthReed = 10 # Do the sappling root themselves. [10 ..5] optGrowthRootingSpace = 3 # Time when sapplings root themselves (if on the ground at that time) in seconds ..
Death Behavior ======================= # Uncomment to enable mod: #modDeathEnabled = yes # Drop player inventory on death. optInfoShowPos = yes # Shows current time on top of the screen. optIconShowFurnace = yes # Send a message to server telling that we can handle custom packets.aka.. optInfoTimeOffset = 300 # Show critter health at all times.aka.aka. optDeathHPPenalty = 0 # ==================== item mod . optIconShowChest = yes # Show on dispenser the item icon of the first item in it.# ==================== icon mod . optInfoShowHealth = no # Disable the obnoxious achivement pop-ups.aka. input and output. keyInfoToggle = F12 # Shows your current coordinates on top of the screen. World Information ===================== # Uncomment to enable mod: #modInfoEnabled = yes # Key to show / hide info. optIconMP = no # ==================== info mod . optInfoShowBiome = no # In-game time offset (in seconds) as the new world begins at 0:00 which is actu ally morning. optInfoShowTime = yes # Shows the name of the biome you are in on top of the screen. [0 . 100] # NB! Max HP in vanilla game is 20 and it is quaranteed that you spawn with at l east 1 HP. optIconShowDispenser = yes # Show on furnace the item icons of fuel. Item/Block Properties ================= # Uncomment to enable mod: #modItemEnabled = yes
. optDeathDropInv = no # Health penalty on respawn. optInfoHideAchievement= no # ==================== death mod . Container Content Icons =============== # Uncomment to enable mod: #modIconEnabled = yes # Show on chest the item icon of the first item in it.
optItemChangeIce = yes # Enable special changes for farmland block: no decay from walking on it. [1. # Enable special changes for fence block: allows placement on top of other fence blocks and in midair..txt . optItemChangeGlass = yes # Enable special changes for ice block: block can be harvested.100] optItemLeavesDrop = 20 # Precentage chance for oak tree leaves to drop the special item. [0.. optItemChangeFarmland = yes # Enable special changes for sponge block: eats all horizontally adjecent water source blocks . optItemChangeLeaves = yes # 1 in x chance for destroyed leaves block to drop something.100] optItemBirchChance = 1 optItemBirchSpecial = egg # Precentage chance for pine tree leaves to drop the special item..WARNING: infinite range! optItemChangeSponge = no # Enable special changes for water block: spawn source block when there are at least two source blocks at its sides .# NB! Properties are defined in items.there are also the instructions. optItemChangeFence = yes # Enable special changes for glass block: block can be harvested.100] optItemPineChance = 5 optItemPineSpecial = cocobean
. [0. [0..regardless of what is below it. optItemChangeWater = no # Enable special changes for leaves block (following options).100] optItemOakChance = 3 optItemOakSpecial = apple # Precentage chance for birch tree leaves to drop the special item.