turn one

In this issue:


... we’re just gettin’ started.

Road to War II - New Frontiers MaGaCon 2011 ETC 2012 Psychology of 40k How to : Necron metallics Photo Galleries - 17 Dec 40k Tournament


Turn One is published every three months. All text and layout remains the copyright of Turn One. Turn One is a fully independant publication and its views are not the views of any company mentioned herein. All characters and artwork shown in this magazine remain the copyright and trademark of their respective owners; No part of this magazine may be reproduced without the express permission of the owner. All letters and emails received will be considered for publication, but we cannot always provide personal replies. This fanzine is completely unofficial and in no way endorsed by Games Workshop Limited, or Privateer Press Inc. Turn One is a non profit making fanzine with the aim of celebrating all aspects of the miniature tabletop wargaming hobby.


editor’s say events opinion how-tos photos


editor’s say
Zackary Ong, began his foray into miniature hobby in 2006, and began organising events shortly after. Putting together a fanzine is just the next step.


... we’re just gettin’ started
- Zackary Ong


o welcome to the first ever issue of Turn One! Featuring articles written by members of the community, this regular publication aims to provide readers with a wide variety of content, ranging from event reports, how-tos, strategies, opinions... all for your reading pleasure. Whether or not you’re looking for a speedy way to paint your Necrons, or want to read about the recent Warmachine events, there’s something for everyone. Why are we doing this? Well, why not? Every day, there is something happening elsewhere. A friendly match here, a tournament over there. New ideas are being created at every moment. A new idea for painting at one point, an idea for a competitive list at another. Some of these hobbyists are more than keen to have share their thoughts or ideas. We want to help them do that. So we’ve gathered a team, and we’ve approached the different tabletop wargaming communities for article contributions. Various members have written articles, and we’ve packaged their contributions into an e-publication and le voila. What you are now reading, is thus the fruits of labour of a group of community members that have devoted their time and effort towards producing this document. That’s the charming bit, ain’t it? Turn One was thus written by the community, for the community, at no demand of reward. So sit back, relax and grab a mug of caf – we hope you enjoy your time with us, as much as we’ve enjoyed putting all this together for you. We’re looking to make this a regular production, so if you have any questions or wish to contribute your articles, do feel free to email us at turnonepublications@gmail.com.

Zackary Ong

Till next time,


Lam Choon Voon is a veteran of the Warhammer Fantasy Battles gaming scene. Today, he preents us a short writehp on the European Team Championships (ETC), and the community’s plans for the event...


warhammer fantasy battle - etc 2012
- Lam Choon Voon


or the last few years, the Europeans have run their annual European Team Championships for WFB and W40k. This tournament should really be renamed as the World Team Championships as it has grown to include countries from all over the world. In the 2011 edition, 28 countries took part; Whilst the majority were from Europe, the United States, Australia and New Zealand has representation as well. This tournament differs from classic tournaments in that it is a team event of 8 players and plays with modified WFB rules. The design of the system allows teams to play armies that are competitive against each other (ie no bad match ups) and the modified rules try to make the game more skill based and less reliant on army list construction. There are no prizes short of a little trophy and it’s organised very much as an altruistic affair. So the philosophy of the tournament would be to attend, enjoy and make friends. This event gets bigger every year, I understand Flames of War is being considered as a 3rd event. ETC also has the support of Rankings HQ, the Web portal for gaming. At the event, there are press interviews and a lot of coverage on star players like Asger, Gazor and the like. Is this the World Cup of WFB? I think it is.

The 2012 event will be held in Poland in a little town called Gorzow. It’s on the German – Polish border and it’s smaller than JB. I am pleased to announce that there will be a Team Singapore. It’s an exciting event for us because, being the competitive country we are, we would love to test our skills against the best in the world. As things stand, we can claim to be the No 1 country in Asia for WFB ! (unless the Malaysians or Chinese turn up). The WFB ETC team is a pretty tight knit group that’s stocked full of Sporecon and other tournament winners so we hope we won’t embarrass ourselves. Our goal would be to place as No 1 in Asia Pacific ie beat Australia and New Zealand. This is not the first time WFB has ventured abroad, 2 years ago, we has a friendly with our Malaysian brothers and we did ok. Importantly, it was a great experience for the guys. We bonded over games, beer, good food and long distance drives. Finally, I’d like to thank the community in advance who have pledged their support for this endeavour. I would like to think that the more acclaim Team Singapore gets at Gorzow, the more vibrancy and buzz we can add to the gaming community. Wish us the best ! Of course we will! ETC logo taken from rankingshq.com

^ ETC logo, on rankingshq.com


Zackary Ong has been in the hobby for a good 5 or so years, and blames the miniature painting for his ‘one-eyedness’. “Too much focus,” he says. Oh, the eye-rony. (yes, I get to get away with puns like these - Ed)


magacon 2011
- Zackary Ong


n December 16th, a group of Singaporean gamers headed up to Kuala Lumpur, Malaysia to participate in Legio Malaysia’s December Warhammer 40k Tournament. This year, the event was held at MaGaCon 2011. The group’s adventure begins with multiple bus breakdowns, and features side trips such as shopping and eating... but we’re not here for that, are we? We want to see dice rolled, and imaginary explosions! At the end of the event, the Singapore team snagged the Best Painted prize, and placed within the top three places for the event. Me? Eh heh, I lost 2 of my matches and drew 1 – I’m glad I didn’t end up last on the table! Sorry, team... This article features a write-up of the MaGaCon 2011, as well as Legio Malaysia’s Tournament. I have included after-match report for my games and my reflections; hopefully we’ll all learn something from my mistakes. Hey, failure is the best teacher. Also included is a small piece on Hobbyforge, an independent retailer that played host to us the evening before the event.


MaGaCon 2011, short for Malaysian Gamer’s Convention, was held at the KDU University in Petaling Jaya. This is the “first annual independent Analog and Digital gaming convention” and promised the public an experience of the gaming culture and lifestyle of Malaysia.



ormed in 2008 by Jeff Brooks and a few like-minded hobbyists, Legio Malaysia has been organising regular hobby nights and a variety of events for its members ever since. In 2011, they were invited to organise their annual December tournament at MaGaCon.

The tournament was simple enough – 1750pts, 3 rounds, each round lasts for 2.5 hrs. Three prizes were given out: Best Overall, Best Painted and Best Sportsman – all given out in the form of plaques (in the case of Best Overall, a purity seal, a Legio Malaysia trademark). Like all of the events by Legio Malaysia, this tournament operated on a non-profit basis. There was no registration fee - the amount we paid was for the ticket into the convention itself. “If there is a charge (for our events), it is only to pay for T-Shirt door gifts, and the plaques that are used as prizes,” said Jeff. “We don’t give product or cash prizes, as we didn’t want to encourage a ‘win-at-allcosts’ attitude.” We sat down to a little conversation with the tournament’s organisers, Jeff Brooks and Khairul. “It’s a little smaller than what we used to run,” Jeff admitted. This year, the tournament was planned for 16 players while previous tournaments saw 24 players or more. Jeff and Khairul have had a great amount of experience in tournament events, and it shows! The day went by smoothly without so much as a hitch or delay. What was

^ Jeff Brooks and Khairul their secret? “We’re very strict on timing,” Jeff said. True, the organisers would regularly announce the amount of time the players had left during each round: one hour more, half an hour more, 15 minutes more etc. When time was up, time was up. The organisers would take the match result there and then, regardless of how close the game was or how many turns had actually passed. As a result, the tournament started and ended on time. The organisers sought to make things interesting, via simple modifications to the scenarios that were found in the main rulebook, as well as including scenarios from Batle Missions. Special rules, such as orbital bombardments, objectives that hurt the units within range... all these served to keep the tournament interesting.




“I had to leave classes halfway in order to receive stock,” he told us. In addition, existing businesses had tried to create trouble; one even spreading disinformation on Alvin’s business motives. Still, Alvin persisted. “It is my own business, and eventually people saw the truth for themselves, and it only made that retailer look foolish. “ Now, Hobbyforge sees a regular group of gamers, mostly made up of young professionals over 24 years of age. New players are brought in by this regular group, and Alvin hopes to inspire these gamers to finish their armies by setting an example himself. To date, Alvin has several collections, including Alpha Legion, Blood Angels and Chaos Daemons. He hopes to organise events with fully painted armies soon.


^ Alvin Khaw, 23 and owner of his own GW shop.

obbyforge was set up in 2010 by 23 year old business psychology student, Alvin Khaw. A hobbyist since 2007, Alvin wanted to provide an alternative store and gaming location for wargamers. He mainly stocks Games Workshop products from the Fantasy and 40k ranges, and opens only on Friday evenings and on the weekends. Hobbyforge isn’t a typical shop space – it is in fact a student apartment. Upon entering the store, visitors are greeted by gaming tables and a small counter for blisters and magnets. It opens up to the main store, as well as more tables in the next room. Litter the shop with display cabinets filled with fully painted armies, and you have Hobbyforge. Alvin ran into difficulties initially. His stocks used to arrive at inconvenient times, such as during lectures,

^ Hobbyforge’s logo, Facebook

^ Hobbyforge is converted from a student apartment.





Company Command [120] - 4x Meltaguns, Officer of the Fleet - Chimera, Multilaser, Hull Flamer [55] Company Command [90] - 4x Meltaguns

should one unit fail, the other can make up for the slack. These would be vital for capturing objectives. Chimeras offers protection for the troops in more ways than one – the enemy has to crack open the can first before getting at the juicy infantry within, and sometimes, Chimeras do a great job for blocking line of sight to more vital assets such as the Manticores. They provide a good bit of anti-infantry firepower as well; their multilaser turrets can wound Marines sufficiently well, and their Hull Heavy Flamers will burn any horde units that get too close. Manticores and the Leman Russ Demolisher were there to provide much-needed antitank. Strength 10 weapons are the highest anyone can get against vehicles, and Manticores provide those abundantly with its d3 shots per turn. Barrage just makes it harder for the target to hide. The Demolisher is vital to deal with any inevitable Terminator (or similar saves) squads. The Vendetta and Company Command Squad (the one chock full of meltaguns) was a gambit. The skimmer turbo-boosts towards a high value target i.e. enemy artillery during its Scout move, resist incoming fire for a turn before unloading its cargo. Why the Command Squad, instead of Veterans? Three reasons: 1) more special weapons 2) Officer can issue commands i.e. Bring it Down, increasing effectiveness of squad and 3) for a suicide unit, ablative wounds are not a priority. Building the list is only half the battle, the other half is playing it... as well as praying to the dice gods.


Veterans, 3x Plasmaguns, Lascannon [135] - Chimera, Multilaser, Hull Flamer [55] Veterans, 3x Plasmaguns, Lascannon [135] - Chimera, Multilaser, Hull Flamer [55] Veterans, 3x Grenade Launchers, Autocannon, Forward Sentries [125] - Chimera, Multilaser, Hull Flamer [55] Veterans, 3x Grenade Launchers, Autocannon, Forward Sentries [125] - Chimera, Multilaser, Hull Flamer [55] Veterans, 3x Flamer, Demolitions [115]

Fast Attack

Vendetta [130]

Heavy Support

Manticore [160] Manticore [160] Demolisher, Extra Armour [180]


eterans made up the most of the army, and each squad was outfitted to take on specific targets. I am a big fan of redundancy; I believed that if a unit can do a job, two units can do it better... Not to mention that


Game 1 – V.S. Chris Koh
Chris Koh’s list includes: Company Command Squad, 30 strong Infantry Platoon, Veterans, Vendetta, 3x Leman Russ Tanks, a Basilisk and 3x Chimera transports. The game was Killpoints.


Game 2 – V.S. Redeye.(Blood Angels)

Redey’s list includes: Librarian, Librarian Dreadnought, Sanguinary Priest, Assault Terminators, Stormraven Gunship, 2x Assault Marines in Razorbacks, 2x Baal Predators with Assault Cannons, 2x Predator Annihilators. The game was Take and Control.

Imperial Guard mirror match. Oh joy. When we sat down to start the games, my opponent and I agreed that whoever had the first turn, would have the advantage. Both of us had deployed our entire army, and the battlefield was fairly open save for a few LoS blocking pieces of terrain. I went second. In the opening salvo, I lost my Manticores, my Vendetta (and the Command Squad it was carrying) and the Demolisher. I was only able to kill the Veterans and the Vendetta they were riding on. Unable to deliver a counterstrike, I conceded early into the middle of the game. Reflections Too much faith in my gambit. On hindsight, I should have kept it in reserve to protect the Vendetta. Against a ‘leafblower’ (AND you know you’re going second), place your own units into reserve. This serves the dual purpose of protecting your troops from the first turn salvo, as well as providing you the first strike advantage when your units arrive fresh and unharmed. Otherwise, if you fully deploy your army, you’re simply setting up targets for the Imperial Guard, and praying for the dice to be merciful. The list I fielded was unable to dish out longranged firepower. I had placed too much faith into the Manticores, without realising that the most of my effective firepower came at 24” and below.

This was… a silly match on my part. Definitely better than my first, but I could have performed better. The scenario was simple enough: there is a control point in the middle of the table. The defender begins play with one Troops unit on it. Whoever controls the point at the end of the mission wins the game. Seeing that my opponent only had two scoring units, my job was simple enough – wipe the scoring units and he can only hope for a draw. However, the way that the scenario works is that the defender places his entire army in reserve (it’s not even a choice, it was mandatory), while the attacker’s units will all enter the table from turn 1. Initially, I thought that my Officer of the Fleet would shine – if I could force his units to arrive piecemeal, it would be much easier for my forces to take each out, one by one. The other side to that argument is that since my entire army was on the table, the defender could easily allocate his assets to counter my units’ movement, forcing me to react. My deployment saw most of my firepower on the right flank, and my opponent was able to counter by attacking the left. While I was able to wipe out his two scoring units, my own scoring units was unable to barge past the Terminators to grab the objective, and the main objective was drawn. My opponent won by the secondary objective, which was Killpoints.


Troops are important. Sometimes, the secondary objective may not be there to help you win the game. I should have deployed my forces symmetrically, make my opponent choose which flank to attack. If I had divided my assets equally between the two flanks, I may have been better able to react to the counter-assault. During this game, my opponent played the first few turns with relatively few units on the table. I wasted a lot of unnecessary movement instead of simply gunning for the middle (my excuse would be that the control point was on a Skyshield Landing Pad, highly inconvenient for vehicles).


Game 3 – V.S. Chris Ong (Imperial Guard)

Chris had: Company Command, 2x Veterans, 3x Vendettas, Executioner with Knight-Commander Pask, 2x Medusas, Psyker Battle Squad, Techpriest

At this point, I realised that the goal now wasn’t to win. I decided there and then that I should concentrate on having fun, and it was a good thing that my opponent was willing as well (he had just wanted to roll dice). We didn’t even read the scenario’s special rule. Of course, both of us played with some tactical sense, like not exposing the rear of our tanks to the enemy anti-tank weapons, and we did mind the objectives. However, many command decisions were made for the pure spectacle (such as unloading ALL my Manticore rockets on a single Veteran sitting on an objective… and him surviving still), or ‘petty’ revenge (my Demolisher hunting Pask’s Executioner, because it scratched the paintjob of the Command Chimera). As such, don’t expect much of a tactical analysis from this match… but, I will say this: I had the most fun during the tournament from this match. Your games can greatly depend on your opponent – if he shows ‘the Face’ when losing or becomes an arrogant snob when winning, it can be a major downer. We have to recognise that people play games for different purposes, and we should respect that . If you can get your opponent to cheer you on, even as you blow his units up... you’ve got it!

^ The Avian 5th Mechanised with supporting elements.


Joshua Leong is quite the strategist - he considers all aspects of the game. In this series of articles, he analyses the psychological aspect of gaming.


psychology of 40k
- Joshua Leong


irst, prepare the grand strategy. Next, add in a smattering of ambition. Simmer until the ego rises. Sprinkle some trash talk and add lots of luck. Ready to serve! In the dark millennium of the far future, “There is no time for peace. No respite. No forgiveness. There is only WAR” (extracted from Warhammer 40k rulebook) ....and the luck of the dice! In this tabletop strategy game played by the masses, ranging from young scholars-to-be to retired millionaires, dreams and hopes are often dashed by the reality of the dice roll, and sometimes by the opponents words and comments. Nothing is more damaging to the psyche of the gamer than a psychological attack on his confidence. Trash talk is very much a part of the game, together with all the different strategies and army compositions. If the opponent fears you even before the first dice is rolled, he will have conceded the battle to you unknowingly. Thus giving birth to the often heard pronunciations of having

“blessed” the dice or having an “unbeatable” list, or sharing the sheer volume of firepower arrayed against the opponent. New gamers usually tend to quake and wonder how they could possibly face off against such a superior force, without realizing that they are the victims of a psychological warfare. Veterans listening to the same conversation however, will analyze the declared force composition, perform a mental calculation, then figure out a counter; or sometimes gently informing the speaker that his composition is over-pointage or an illegal force composition; to the consternation of the braggart. Another oft-used strategy includes openly rolling dice at random in front of the opponents before the start of the game, then loudly declaring the number of “6’s” that have been rolled, to fool the opponent into believing that they have control over luck itself. By using a strategy known as a self-fulfilling prophesy, they will usually call out the dice roll intended then proceed to roll the dice. If the numbers turn out against their favor, they will gloss over the fact. However, should the dice be in their favor, they will then loudly proclaim their prowess at die-rolling, reinforcing their opponents misperception that they are outmatched.

^ more useful than we thought.


So, how do we protect ourselves from this psychological attack?


“New gamers usually tend to quake and wonder how they could possibly face off against such a superior force, without realizing that they are the victims of a psychological warfare.”

1.Interrupt the opponent when he is on a roll. Whenever the opponent builds up a sequence of lucky die rolls or predictions of success, interrupt them and ask a non-gaming related question, or simply excuse yourself to go to the toilet. That prevents the psychological attack from having it’s full impact on you. 2. Listen to your earphones (with music) when playing By completely ignoring the opponents comments and statements, you will find yourself proof from such influence. Of course, this will also make you a very boring player to play against. 3. Trash talk too! For those of you who feel ready, if you can’t beat them, join them! Trash talking back works if you have sufficient knowledge of the game mechanics. In your free time, observe a match and pay attention to what they say. At the least, it’s both an enjoyable way to pass time as well as learn some tips. (Do remember to check with your rulebooks though... some people get carried away when they trash talk) Well, knowing is half the battle won. By the end of this article, we hope that you have recognized these little tricks of your worthy opponent and be better able maintain hope and confidence in the face of adversity. Of course, you know you will not win against me, yes? ^ attempt at an artistic shot to complement this article.

“How to Roll Citadel Dice” image taken from gamesworkshop.com


Lim Wei Yang, also known as Spindoc to the community, is a legend at speed-painting. His techniques allow him to churn out armies at an alarming rate. To date, his collection includes Chaos Space Marines, Eldar, Necrons amongst others. Today, he presents a quick how-to on how he paints his metallics on his Necrons.


fast and easy necron metallics
- Lim Wei Yang


i everyone! This is Spindoc here sharing my tips on how to get your minis painted in an efficient and fast manner.

With the current flavour of the month being Necrons, I would like to share some pointers on how to get that metallics in a fast way. This issue, I would be covering two basic metal colours, Steel and Gold, as these colours (especially steel) are often used in a variety of armies. I would be using a necron converted Cryptek as a base model... so let’s get started!

Step 1) Basecoat your model (I chose GW Chaos Black undercoat).


Colours used: Steel GW Boltgun Metal GW Chainmail GW Mithril Silver GW Badab Black Gold GW Iyanden Darksun GW Shining Gold GW Polished Gold GW Ogryn Flesh For gold, you can vary the yellow basecoat and the gold paint. You also vary the wash - Ogryn Flesh for a bright hue and Devlan Mud for a darker hue. Just remember for metallics:


Step 2) For Steel, just paint on GW Chainmail (in this case I have drybrushed heavily)

Less is More!
Too much “shiny” effect is no good!

Step 3) Meanwhile while waiting for the Chainmail to dry, I started work on the gold (saves time!). Gold is a frustrating colour to paint, mostly because gold paints are slightly opaque and require many coats. A quick way around this is to use GW Foundation paints. In this case, I have applied two coats of GW Iyanden Darksun.

Step 4) While waiting for the yellow basecoat to dry, i applied the GW Badab Black wash. You can instantly see the good results here. The two “pointy” stuff on the shoulder pads were left untouched as to compare the effects!




Step 5) While waiting for the Badab Black wash to dry... I start work on the gold again. This time i have used GW Shining Gold (thinned with water) on the yellow basecoat. Do not worry if the edges are not coated due to the thinned paint, we will come back to it later!

Step 6) For the gold, we will use GW Ogryn Flesh wash. Apply liberally, but in a controlled manner.

Step 7) After the Ogryn Flesh has dried, you should get this nice matt tone to the gold. Highlight the edges (remember the edges that weren’t covered well?) with GW Shining Gold and you are done! For the steel, highlight with Chainmail and you are set too! Here’s a tip for troubleshooting - if you messed up the steel [e.g. too much Badab Black pools in 1 spot], simply use GW Boltgun Metal. Its the closest equivalent to the “washed” Chainmail!

The finished product! You can experiment with the shades/hues by varying the colours.

Hope you’ve enjoyed this article!


A few words from Patrick Poh, tournament organiser: “Dec 17 2011 was the day Game Garage hosted its first 40k tournament. We had 8 players who turned up for the event. All the players came with different armies and they all played to their best, in the end Nick Koh with his CSM list took center stage as he bested Nick Leong’s Dark Eldar in the final game to clinch the top placing. I would like to thanks Games Garage for their logistic and prize support for this event, without them it would not have happened. Last but not least, the players who shown up to enjoy a great day of dice rolling and laughter” clockwise: shots of the games in progress centre: the players, the tournament organiser and the host


december 17th warhammer 40k tournament @ games garage




^ICU ^ rawr! ^ ... how did that get in there!?

^ container forest!

^ Battle for Baghdad

^ the scene before the Demolisher fires.




^ Second Place - Terrence Andrew Gore ^ First Place - Nicholas Aloysius Koh ^ Third Place - Nicholas Leong

Final Standings:
Nick Koh (CSM) - 82 pts Terrence (I.G) - 70 pts Nick Leong (D.E) - 62 pts Joel Koh (B.A) - 50 pts Keith Lee (Orks) - 49 pts Fauzi (S.M) - 34 pts Shawn Ang (G.K) - 20 pts Shannon Siow (Daemons) - 15 pts

Thanks to Eng Boon Khim for allowing us to use these photos.



Turn One would like to thank the following persons for their invaluable contributions to this fanzine. Conceptualisation By Independant Gamers, For Independant Gamers (BIGFIG) Development Team Aaron Raj Damian Chang Lee Yeqi Mark Chang Nicholas Wong Peeyush Sharma Zackary Ong Articles Stephen Kyriakou Zackary Ong Lam Choon Voon Joshua Leong Lim Wei Yang Illustrations and Photos Eddie Cee - “Operation Angel” and “Destroyer and Devourer” David Litrell - Road to War II Benjamin Chia - MaGaCon 2011 Eng Boon Khim - December 17th 2011 Warhammer 40k Tournament Others JD Hancock - “Die, Stormtooper, Die” (retrieved from http://www.flickr.com/photos/jdhancock/3582171012/) rankingshq.com - “European Team Championships logo” Games Workshop - “How to Roll Citadel Dice”


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