Snivy/Servine/Serperior Base Stats: 45/45/55/45/55/63 60/60/75/60/75/83 75/75/95/75/95/113 Abilities: Overgrow Location: One of the starters offered to you by Professor
Juniper. Snivy will evolve at level 17, Servine will evolve at level 36. Rating: Good (B-) - Serperior's stats are decent like most starters. She has a defensive leaning, which is odd because this thing does not look like it, and yet she is. She is also the fastest starter of the three Unova starter, and outpaces the majority of other Pokemon encountered in this game. Use that to your advantage. - Movepool is rather poor. All she learns are grass moves which is pretty much resisted by the majority of the game. Her only coverage move from the beginning to Nimbasa Town is Tackle or Slam if one is gutsy. TM27 is highly recommended starting from Nimbasa Town. Even in the end, this starter is the only one aside from Samurott who does not learn Earthquake. USE GROWTH in the beginning as that move is Snivy's saving grace to boost her mediocre attack power up. You may replace with Coil later as a Servine, depending on your tastes. - It is also to be noted that Serperior has a disadvantage against 5 gyms in Unova while having a clear advantage in only one. Overall, she is not all too bad because she can take hits well and can boost her attacking power, but she does not have a large movepool to back it up. She is more suited competitively and is better off setting up for in-game battles. She requires SKILL to play, and is rewarding if you can pull it off. If you want a Pokemon that just attacks, I would suggest you select Tepig instead. Movesets: Lilith Serperior @ Miracleseed Ability: Overgrow - Return - Coil - Leaf Blade - Giga Drain / Leaf Storm / Dragon Tail
This is the moveset I used for my Serperior in game. The idea is simple: when you see a set up bait Pokemon such as the many Ground Pokemon or Water Pokemon who can hardly damage you, Coil up to raise Serperior's Attack and Defense and Accuracy simultaneously and laugh as their attacks do measly damage. When Serperior has taken enough beating, proceed to Giga Drain your foe to gain health again and when that foe is down, use boosted Leaf Blades or Returns to sweep an entire team. You can be gutsy and leave Serperior at low health to active Overgrow to further empower Leaf Blade's damage. This strategy is VERY effective against N's final roster (aside from Reshiram, but very easy to set up against Zekrom). If you do not like Giga Drain, there is always Leaf Storm to deal with things with higher physical defence and the Coil Up will ensure Leaf Storm will hit. Dragon Tail is there as an option for laughs to force a switch on a foe, but beware of its negative priority (meaning you will move last). This set is very practical and highly recommended, but it is very susceptible to critical hits that just happens to hit every now and then so be wary when setting up. The Sun King Serperior @ Heat Rock / Miracleseed Ability: Overgrow - Sunny Day - Solarbeam - Growth - Return This is a set suggested by Tbird, who is planning on using this set. Solarbeam can be found in Pinwheel Forest if you wanted to know and Sunny Day is a purchasable TM later in the game (the city's name escapes me atm). The idea is to set up Sunny Day and empower Serperior with Growth the next turn, which becomes + 2 Attack and Special Attack in the sun. When ready, fire off super powered STAB Solarbeams and Return as an auxiliary move. When done right, this set is more powerful than the set mentioned above, but be wary of taking extra damage from Fire Attacks in the sun, which Serperior hates.
Tepig/Pignite/Emboar Base Stats: 65/63/45/45/45/45 90/93/55/70/55/55 110/123/65/100/65/65 Abilities: Blaze Location: One of the starters offered to you by Professor Juniper. Tepig will evolve at
level 17, Pignite will evolve at level 36. Rating: Excellent (A) - Emboar's stats are very offensively leaned and defensively, Emboar is no slouch either, boasting a large base 110 HP stat. His offenses are good in both sides of the spectrum. However, his downfall is that low speed of his (the slowest Unova starter) and his low defences, which is somewhat compensated for his high HP. - Movepool is great. Emboar learns all sorts of moves which can help improve coverage against the Pokemon he hates and gains STAB in both Fire and Fighting. Only problem is that he learns only Arm Thrust as his natural Fighting move, but a Heart Scale can get him Hammer Thrust, and there are plenty of good Fighting type TMs out there such as Brick Break or Focus Blast. He is the only Unova starter with access to Earthquake, but unfortunately, that can be attained after the E4. - Overall, this pig is worth getting, as he has advantage against three gyms in Unova and has the tools to mess with those he has trouble against. Certainly he is no slouch and they would say he is the "easy mode" of this game. Yeah playing with him is too easy. Movesets: Angry Suicidal Bacon Emboar @ Charcoal Ability: Blaze - Heat Crash / Flare Blitz - Head Smash / Rock Slide - Wild Charge - Low Sweep / Hammer Arm This set is "suicidal" because of all the recoil moves suggested, meaning Emboar will take TONS of damage from all the recoil done. While it is not practical, he will certainly get the job done by showing off that 123 base attack power and the enormous base power these attacks have. Flare Blitz is your primary Fire STAB move and will certainly dent anything that does not resist it. Because Emboar learns it at level 62 and some of us will not reach that level, Heat Crash is another viable option. Wild Charge takes care of flying or water Pokemon that dare stand in Emboar's way, and Head Smash will do the same to fliers if Wild Charge does not OHKO them for some reason. If recoil does not look fun, then go ahead and replace it with Rock Slide (found in Mistralton Cave), whose flinch rate works great with Low Sweep. Low Sweep is your Fighting STAB so that opponents will be slowed down, usually enough to be slower than Emboar himself, but if you do not care about that speed reduction, Hammer Arm is your most powerful Fighting STAB, but it does the opposite by lowering your OWN speed. Nitro-Pack Elemental Pig Emboar @ Charcoal Ability: Blaze - Flame Charge - Flamethrower / Fire Blast - Scald
Water.. it still hurts other Water Pokemon hard. Low Sweep can help reduce the speed of opponents before attempting a set up. so many slashes makes this look unappealing. and Grass moves! Flame Charge is there so Emboar can become faster and then go ahead and choose between the three elemental moves. leaves you with no options to deal with Dragons.Flamethrower / Fire Blast . weaken Water moves.. do it to the right opponent. which raises both Attack and Special Attack. but this at least can make use of Work Up.. You can replace the last two moves with Focus Blast if you desire a special Fighting STAB move. The TM is in Cold Storage. who are usually heavy enough to take heavy damage from Grass Knot.Sunny Day .. Flamethrower is your STAB move and it is the common power vs accuracy argument for your choice between Flamethrower and Fire Blast. Scald is a good water attack and it deals with other Fire Pokemon and has 30% chance of burning other Pokemon.
.Grass Knot / Flamethrower I know I know. and fire back Solarbeams to deal with Water Pokemon. but keep in mind that if you only use Fire and Fighting attacks.Brick Break / Focus Blast .Grass Knot The name Nitro-Pack comes from the fact Flame Charge is called Nitro Charge in Japan. keep in mind that unlike Serperior.Work Up . Working Bacon Emboar @ Charcoal Ability: Blaze . but against the Ghost specialising Elite 4 it is pretty hard to set up. This. Be warned. though you would probably prefer Brick Break. This set actually looks pretty interesting as Emboar is the only starter that has access to Fire. Grass Knot is found in Pinwheel Forest and is there to deal with Water Pokemon. however. who can be taken down after adequate set up with Grass Knot. You have many choices here. but whatever. you have no tools to deal with Jellicent. but if you are going to set up. who are prevalent in the 8th gym.Heat Crash / Flamethrower . Emboar is really slow so this could leave him open to assaults while setting up..Solarbeam . however. However. that Fire Blast has only 5 PP to burn.Heat Stamp / Low Sweep / Brick Break / Flame Charge Use Sunny Day to power up Emboar's own Fire moves. Bacon in the Sun Emboar @ Heat Rock / Charcoal Ability: Blaze .
but even Jellicent will hate boosted Megahorns. which is just awesome. Samurott is great in the beginning.Samurott's stats are very well rounded in offence and defence.Movepool is slightly lacking. allowing him to fire high powered STAB Aqua Tail and throw Megahorns against Grass Pokemon who come in after you have defeated an opponent. Rating: Good (B) . While Samurott is a bit on the slow side.Aqua Tail / Waterfall This is assuming you can reach Lv. I
. as it is hard to OHKO this Samurai otter.Return / Aqua Jet . He can also run Surf of course. Megahorn is obtained via Heart Scale move tutor.Megahorn / X-Scissor . Return is your other "coverage" move. He has both physical and special attacks to deal with his foes and just the right tools to utilise his high offences with. feel free to run Surf. which is basically doubling it. If not. Oshawott evolves at Level 17. Swords Dance will raise Samurott's Attack by 2 levels. you can try to circumvent Samurott's low speed with priority Aqua Jet.Oshawott/Dewott/Samurott Base Stats: 55/55/45/63/45/45 75/75/60/83/60/60 95/100/85/108/70/70 Abilities: Torrent Location: One of the starters offered to you by Professor Juniper. 57 to learn Swords Dance.Swords Dance / Surf . Movesets: Code of Bushido Samurott @ Mystic Water Ability: Torrent . . but regardless. But he is certainly reliable to have in your team. Dewott evolves at Level 36. he has enough to work around with. but if that is not needed. .Overall. he is usually fast enough to deal with the game and can reliably defeat many of his opponents. This set cannot deal with Jellicent though. but he starts to get worse late game. Run X-Scissor if you hate Megahorn missing at times.
They can learn a whole bunch of irritating moves. If you do not care about that. This is probably the only reason you would want to use a Patrat or Watchog unless this guy was your favourite Pokemon or
. Super Fang. just choose one of the four choices that I put up. He is also a VERY useful HM mule. Grass Knot is an option to deal with other Water Pokemon such as Seismitoad. .Stats speak for themselves. They blow. The only reason I named it Flaming Katana is because Scald can burn your opponents.
Patrat/Watchog Base Stats: 45/55/39/35/39/42 60/85/69/60/69/77 Abilities: Run Away / Keen Eye Illuminate / Keen Eye (starting from Watchog) Location: Try searching the first 3 routes. Afterwards. Sucks right? But this is the best way to deal with that angry Haxorus at the 8th gym who will otherwise sweep your team if you let it. Patrat evolves at Level 20. but you have no access to Ice Beam pre-National Dex. having access to Cut and Strength. such as Hypnosis.Movepool.would recommend Waterfall over Aqua Tail if you ventured to Route 18 and picked up the HM because of the accuracy and PP boost. and a whole sort of scary moves. allowing Samurott to take physical hits better. He even learns Crunch early at Level 18. run Surf for better power.Blizzard . Any of them will do as Samurott does not have many other options. Flaming Katana Samurott @ Mystic Water Ability: Torrent . which is very respectable. They're nearly useless competitively and their abilities do not help either.Return / Aqua Jet / Aqua Tail / Waterfall / Megahorn I fail at naming sets. Rating: Satisfactory (C) . I know Ice Beam is infinitely better than Blizzard. They also appear in the Dreamyard apparently. shines. Confuse Ray.Grass Knot . on the other hand. and even Flash and Rock Smash.Scald / Surf . much like other Normal type Pokemon.
Confuse Ray / Attract . Busy Rodent Watchog @ Anything Ability: Anything .Strength . move any boulders out of your way. If foe is still alive. This guy is a very good utility Pokemon. Watchog becomes angry that his friend went down. go ahead and finish off with Crunch or STAB Returns. Utility Watchog.Rock Smash . Cut down any trees in your way. you are completely helpless against Ghosts unless Confuse Ray hax works in favour of you. he shines with his high movepool and annoying moves. Movesets: Vengeful Rodent Watchog @ Anything Ability: Keen Eyes . but there are better battlers out there.Crunch / Return If someone from your party faints. Attract can also accomplish the same thing. who wouldn't fall for this sexy beast? If you want to make use of his powerful Super Fang. As a battler. you've seen this coming.something. smash boulders that troll you.Overall. Illuminate can help you encounter more Pokemon if you ever need to while Keen Eyes decreases random encounter chance like a boss. go for it.Flash Yep. Watchog cannot learn Surf. keep one if you hate it when there are inaccessible places requiring Strength or Cut. Bibarel still outshines it :/
. Show your foe who's boss by using STAB Retaliate.Retaliate / Return / Super Fang . . Unlike the other rodents (except Raticate).Cut . But I will not stop you if he just happens to be your favourite or something or if you are doing a Patrat only run or something ridiculous. becoming effectively base 210 attack for that initial turn he is sent out. If you run Return on the last slot. and light up in the dark. Hypnosis and Confuse Ray are there to just annoy the opponents. and besides.Hypnosis / Attract .
as he is not too slow and he is not fragile either.As for his movepool. this loyal doggy can serve you well and can become quite the force since the very beginning of the game. after looking at his Pokedex entries.. Movesets: Dogged Doggy
. He also has that beast base 100 attack. Herdier evolves at Level 32.Stats are very well rounded.. that comes with the price of a very low base Special Attack of 45.. which puts into question why Bianca runs Surf on this doggy (the Bianca I face has Samurott so NO EXCUSES)." ~ Pokemon Black about Stoutland "This extremely wise Pokémon excels at rescuing people stranded at sea or in the mountains. which is never bad and can come in handy a lot.. Rating: Good (B) . stupid name for a stupid design right?" ~ UnderXRay about Stoutland "Eh. Now. I can forgive him and now I just love him more.. He even has the Elemental Fangs as Heart Scale moves once he is Stoutland. However. Unfortunately. Lillipup evolves at Level 16.. He is very strong and has no real weak points. I know many of you will bash his design and hate him because he looks ugly or something. I just wanted to point something out. I thought that too.Base Stats: 45/60/45/25/45/55 65/80/65/35/65/60 85/100/90/45/90/80 Abilities: Vital Spirit / Pickup Intimidate / Sand Rush (starting from Herdier) Location: Search the first 3 routes and I guarantee you they will pop out like crazy." ~ Wraith89 about Stoutland "It rescues people stranded by blizzards in the mountains.Overall. especially because he is no Arcanine. . Its shaggy fur shields it from the cold. it's not what I expected. . "That thing can go die." ~ Tbird about Stoutland "Stoutland. it is as good as most of the other Normal type Pokemon and can become quite versatile." ~ Pokemon White about Stoutland Opinionated but I know.
so a safer alternative would be the weaker and less accurate yet no recoil damage Thunder Fang.
.Work Up .Crunch / Fire Fang A fun concept though I do not know if it is all that practical. Return is the primary STAB option while Retaliate would work if Stoutland wants to avenge a KOd teammate.Roar . Crunch is there for Ghosts.Return . and Stoutland has enough bulk to paralyse what he needs to and Roar away to paralyse even more foes. Wild Charge vs Fire Fang is about power and recoil while Fire Fang has a better coverage than Wild Charge. Wild Charge is found in Victory Road. Thunder Wave is purchasable in Nimbasa City and this set works well with Stealth Rocks or Spikes support from a team member.Thunder Wave .Wild Charge / Fire Fang Similar set to above except with a set up move in the form of Work Up.Crunch .Return . near the end but you have to slide down just to grab it and climb up again. I know I sound so competitive and whatever. and the last two moves are there for extra coverage. Work Dog Stoutland @ Anything Ability: Intimidate .Ice Fang / Fire Fang . it also hurts Stoutland himself. such as Garbodor or Crustle.Crunch .Stoutland @ Anything Ability: Intimidate . Parashuffler Stoutland @ Anything Ability: Intimidate . While Wild Charge is powerful. However. Thunder Wave is VERY useful for slowing down otherwise scary Pokemon such as Haxorus or Chandelure.Return / Retaliate . Not recommended over the other sets though as in-game favours offence.Wild Charge / Thunder Fang This is pretty much the set you would want to end up with Stoutland to make him as effective as possible. but you can attempt this in-game to get a feel of a familiar strategy in competitive battling.
If setting up does not work. as it boosts your attack power and accuracy. Unfortunately for the cat. 55. The big cat can be found later in Routes 5 and 9.Night Slash . Tricky Kitty Liepard @ Blackglasses
.Hone Claws / Attract / Sucker Punch Simply put. and continue pounding your enemy with STAB Night Slash or Return. Purrloin evolves at Level 20. she is VERY fragile and a powerful blow can either severely dent her or worse. this Pokemon can be quite nasty and deal powerful blows against her foes. being equally powerful on both sides of the spectrum. Although she has set up moves in the form of Nasty Plot and Hone Claws. She is still a popular choice among trainers but she works better competitively rather than for in-game.Fake Out . . a fragile Pokemon such as Liepard needs either defences or a better movepool to function well. faint her. She has neither. but rather she takes more skill to pull off.Stats are actually decent in the offences.Movepool is severely lacking. Movesets: Chesire Cat Liepard @ Blackglasses Ability: Limber .Purrloin/Liepard Base Stats: 41/50/37/50/37/66 64/88/50/88/50/106 Abilities: Limber / Unburden Location: Search for the little cat in Route 2 and 3 and even the Dreamyard. you are not getting past Steel Pokemon but this is the best your kitty can do. Sucker Punch is your strongest move here. open up with Fake Out. and there have been many successful Liepards for in-game. you may not be able to access it.Overall. Either way. Now why does this not get U-turn? That is trolling. She is also very fast too with a base speed of 106. Since Sucker Punch is Lv. Note that the poor rating does not mean she is useless. but she must be handled with care. so Hone Claws is another option.Return . Rating: Poor (D) . but requires the opponent to use an attacking move to even work. try Attract so you have 50% chance of making the opponent infatuated with your kitty. . though not as bad as Serperior's.
Nasty Plot .For his stats. but low defences. high speed.Ability: Limber .Shadow Ball . Simisage has decent offences. which I call troll. I know Shadow Ball does not get STAB. this is a rather impractical set as Assist is a very random thing.Grass Knot Aren't those Boldores annoying? Problem solved. just like his two brothers.Night Slash / Return An Assist set. If you can pull off a Nasty Plot set up then Liepard is going to hurt a LOT.Fake Out . but at least Shadow Ball hits Fighters neutrally. Just hope the Random Number Goddess is generous here and Assist can be very assisting.Attract . Liepard depends entirely on her teammates here. However. but it has the same coverage as Liepard's Dark moves so it is probably your best choice here for a special move. a girl in Dreamyard gives you a Lv.
. she does not learn Dark Pulse. but if you want to have fun just try it out. 10 Pansage.Fake Out / Return / Night Slash . Rating: Good (B) . Evolve into Simisage via Leaf Stone. Watch as they stare in horror as Sturdy is negated via Fake Out and start dealing major damage to them with Grass Knot.Assist .
Pansage/Simisage Base Stats: 50/53/48/53/48/64 75/98/63/98/63/101 Abilities: Gluttony Location: If your starter is Tepig. Everybody Wants To Be A Cat Liepard @ Blackglasses Ability: Limber . Unfortunately for Liepard.
Work Up .Acrobatics . which becomes a whopping base 110 attack.
.Seed Bomb / Return Basically making use of Leech Seed. which the other monkeys do not have access to for obvious reasons. Boldores get hit for a lot more damage than they would with Seed Bomb. Focus Blast vs Brick Break is up to you and for obvious reasons: former is special and more powerful but less accurate while the latter is physical yet weaker but accurate and can break screens.Overall. Seed Bomb or Return for self-defence. Annoying Green Monkey: Simisage @ Big Root Ability: Gluttony . Use Crunch to deal with Ghosts and at least dent Chandelure if you fight it.Brick Break / Return The reason for carrying no items is to power Acrobatics. Use Return for coverage or run Seed Bomb instead.Grass Knot .His movepool is largely consisting of Grass moves. Simisage can prove to be a powerful ally and is sure to aid you for your Grass Pokemon need.Return / Seed Bomb Basically a work up set. Work Up allows you to power up your physical and special attacks.Protect . but there are a fair share of other types of moves that can be used unlike Serperior.Seed Bomb . Brick Break deals nearly perfect coverage with Crunch (and the two Pokemon it doesn't hit well do not exist in BW and even if they did they are hit by Acrobatics) or you can just run Return.. for example. With Grass Knot. Movesets: Physical Green Monkey: Simisage @ None Ability: Gluttony . Special Green Monkey: Simisage @ Miracleseed Ability: Gluttony . He's boring though because everyone and their mother seems to have this guy or all three of the elemental monkeys.Focus Blast / Brick Break . .Leech Seed . no joke! Seed Bomb is there for STAB and it is very powerful.Dig .. Dig is there to stall along with Protect for some leech seed effect to take place..Crunch .
Use Crunch to deal with Ghosts and at least dent Chandelure if you fight it. .For his stats..His movepool is largely consisting of Fire moves.
. but beware of low PP. and does not really have the same advantage Emboar has in terms of movepool. Evolve into Simisear via Fire Stone. which becomes a whopping base 110 attack. Simisear has decent offences. 10 Pansear. it is Simisear's STAB Fire move of choice.Flame Burst / Fire Blast . but low defences. He's boring though because everyone and their mother seems to have this guy or all three of the elemental monkeys. Rating: Good (B) . a girl in Dreamyard gives you a Lv. You can run Fire Blast if Flame Burst feels lacking. .Pansear/Simisear Base Stats: 50/53/48/53/48/64 75/98/63/98/63/101 Abilities: Gluttony Location: If your starter is Oshawott. Brick Break deals nearly perfect coverage with Crunch (and the two Pokemon it doesn't hit well do not exist in BW and even if they did they are hit by Acrobatics) or you can just run Return.Crunch . just like his two brothers. Simisear can prove to be a powerful ally and is sure to aid you for your Fire Pokemon need. he has just enough to work with.Overall.Acrobatics . no joke! Though Flame Burst is not physical. However. Movesets: Physical Red Monkey: Simisear @ None Ability: Gluttony . high speed.Brick Break / Return The reason for carrying no items is to power Acrobatics..
10 Panpour. use Work Up to boost your attack powers. a girl in Dreamyard gives you a Lv.Flame Burst / Fire Blast . Focus Blast vs Brick Break is up to you and for obvious reasons: former is special and more powerful but less accurate while the latter is physical yet weaker but accurate and can break screens.
. Grass Knot deals with some Water Pokemon.
Panpour/Simipour Base Stats: 50/53/48/53/48/64 75/98/63/98/63/101 Abilities: Gluttony Location: If your starter is Snivy. Evolve into Simipour via Water Stone. Sunny Day for the obvious WHOO I CAN SOLARBEAM mode and to power up Fire moves and mess with Water moves.Flame Burst / Fire Blast . depending on your tastes. If that is undesirable. Last slot for coverage. Or if you want to take physical hits better run Will-o-Wisp.Solarbeam . Sunny Day Simisear @ Heat Rock / Charcoal Ability: Gluttony . high speed. Rating: Good (B) .Return / Brick Break / Crunch Another weather variant Pokemon whee.Focus Blast / Brick Break . yadda yadda yadda. just like his two brothers. Yawn is there to be annoying and to put the other guy to sleep after a while. Simipour has decent offences.For his stats.Yawn / Will-o-Wisp / Work Up .Sunny Day .Special Red Monkey: Simisear @ Charcoal Ability: Gluttony .Grass Knot Main STAB move of choice would be Flame Burst. or Fire Blast.
Use Crunch to deal with Ghosts and at least dent Chandelure if you fight it. Movesets: Physical Blue Monkey: Simipour @ None Ability: Gluttony .. no joke! Though Surf is not physical.Crunch . use Work Up to boost your attack powers. It's Hailing! Simipour @ Icy Rock / Nevermeltice Ability: Gluttony . You can run Scald over Surf for a chance of burn. Simipour has a LOT to work with.Hail . it is Simipour's STAB Water move of choice. Use Scald if you want burn chance but it comes with less power and PP. If that is undesirable. Ice Beam is NOT available pre-National Dex so you would have to settle with the more powerful Blizzard yet less accurate.Grass Knot Main form of attack is STAB Surf.Surf / Scald . However.His movepool is largely consisting of Water moves. but is similar to Samurott in terms of movepool.Overall. . which becomes a whopping base 110 attack.Acrobatics .Brick Break / Return The reason for carrying no items is to power Acrobatics.Blizzard .Grass Knot / Focus Blast
.Surf / Scald .Scald / Surf . Simipour can prove to be a powerful ally and is sure to aid you for your Water Pokemon need. Brick Break deals nearly perfect coverage with Crunch (and the two Pokemon it doesn't hit well do not exist in BW and even if they did they are hit by Acrobatics) or you can just run Return.Blizzard / Work Up . Special Blue Monkey: Simipour @ Mystic Water Ability: Gluttony .but low defences.Focus Blast / Brick Break . Unfortunately. Grass Knot deals with other Water Pokemon who may just give you trouble.. which can be very helpful. He's boring though because everyone and their mother seems to have this guy or all three of the elemental monkeys. Focus Blast vs Brick Break is up to you and for obvious reasons: former is special and more powerful but less accurate while the latter is physical yet weaker but accurate and can break screens. .
Hypnosis / Yawn . Musharna is definitely no slouch. as she has high HP and enough defences to weather through assaults.Because Blizzard has a terrible accuracy. Evolve her through Moon Stone.Psychic / Psyshock / Shadow Ball You basically put your foe to sleep by method of choice.
Munna/Musharna Base Stats: 76/25/45/67/55/24 116/55/85/107/95/29 Location: Dreamyard. Movesets: Not Drowzee Musharna @ Anything Ability: Synchronize . it is less than desirable to hurt yourself just to get Blizzard to become 100% accurate. I would suggest Grass Knot over Focus Blast because 5 PP low accuracy moves are generally NOT preferred in-game. did.Movepool is slightly limited but she has just about enough to work with.Nightmare . start casting a Nightmare and then eat their dreams much like her predecessor. .Overall.Stats look rather strange. Musharna is a mixed bag and can fit or not fit in your team depending on your tastes. She is not bad by any means but it can take a while to get used to a slow tankish Pokemon. Rating: Satisfactory (C) . she is VERY slow and it is unlikely Musharna will attack first without Trick Room assistance. Scary Embryo
. there is a hail moveset. . It is an interesting battle strategy and is certainly different from what one is used to in competitive battling or your typical "hit or get hit" Pokemon that run amok in-game. She is entirely one sided in offence and prefers to hit hard with special attacks rather than her pitiful physical attack. However. but this option is always available. Hypno.Dream Eater . Mind you. Defensively.
I would use this because I'm DEADLY scared of critical hits. making Musharna's job easier.Thunder Wave . The last slot is an attack move because obviously you want Musharna to defend herself if needed to.Psychic / Psyshock Same idea as above.Light Screen .Yawn / Hypnosis .Psychic / Psyshock . try equipping it so it can help the walls last longer.Psychic / Psyshock I know this is not competitive battling. except you are setting up walls to support your teammates. Tapir Behind the Screens Musharna @ Light Clay Ability: Synchronize . Moonlight is an alternative to restore your lost health during set up. but if you don't want Shadow Ball. but as Musharna is already hopelessly slow. If you are gutsy run Stored Power over Psychic because that move powers up if you have more stat boosts via Calm Mind. Charge Beam is there if you want to inflict damage and have 70% chance of raising your Special Attack.Thunder Wave / Moonlight Bear with me despite all these slashes and I will explain. Same deal. feel free to run both Psychic moves. IF you can get a Light Clay. Support Musharna @ Anything Ability: Synchronize .
. but you can attempt a similar strategy by making your Musharna a pure support Pokemon. Thunder Wave slows down your opponents. Thunder Wave definitely helps slow opponents down while Hypnosis puts foes to sleep.Calm Mind / Charge Beam .Reflect . and this would grant me 3 turns to set up a Pokemon without fearing the chance of critical hits all because of Lucky Chant (2 turns wasted because of the initial turn casted and the 1 turn switching out). Firstly.Shadow Ball / Psyshock . are they more physically defensive or special defensive? Shadow Ball is for coverage.Lucky Chant .Musharna @ Anything Ability: Synchronize . They are found from Wild Goletts. it needs EXP Share. But 10 PP to attack kind of fails so prepare to give this thing EXP Share if needed. the whole point of this Musharna is to boost her Special Attack and Special Defense and let out her power eventually.Safeguard . The choice between Psychic and Psyshock depends on your foes.
Pidove/Tranquill/Unfezant Base Stats: 50/55/50/36/30/43 62/77/62/50/42/65 80/105/80/65/55/93 Abilities: Big Pecks / Super Luck Location: They are available starting from Route 3 and will be more available later as well. Quick Attack
. What can he do? Movesets: Cricket Killer Unfezant @ Anything Ability: Anything . which can outpace almost a lot of things. especially during the beginning. is a HUGE problem for Unfezant. . are SPECIAL. Believe it or not. as his physical movepool is nearly barren. and he is worse than Pidgeot! I did not even think that was possible. It is not really what he does not learn that is the problem. especially when STAB'd. That base attack of 105? What use is it when the moves he learn from the movelist almost exclusively special? Yeah.Quick Attack / Work Up . Pidove evolves at Level 21. Unfezant has a high attack score of 105 and a decent speed of 93. she is not a cricket killer. . he is not worse than Pidgeot. but they showed it.Overall.Fly /Air Slash / Aerial Ace . as it appears. Tranquill evolves at Level 32. But just in case the opponent survives. Rating: Satisfactory (C-) . but he is quite near its efficiency to be precise. Many of his moves. Okay.Return .. though his special defence is lacking. His physical defence is pretty decent as well. but rather what he DOES learn. and believe me.Roost I pretty much use this set. but he can still work well in-game. though since mine is a female.Stats are actually not too bad as one would think it is. His Special Attack is not too good though. Return is the most powerful move in this set. however. Return HURTS..Movepool. this is the main bird of Pokemon Black/White. HUGE problem here.
I found Big Pecks so useful in many ways because I found myself contending against Leer and Screech and defence lowering moves such as Crunch. Oh great.Featherdance . allowing that Chandelure to basically nearly sweep my team. but more often than not. Air Slash is for flinching and we have an auxiliary move in the form of Return or Quick Attack. but unfortunately it left a lot to be desired as it would not even 2HKO Scrafty and even left a Chandelure with 1 HP even though I weakened it to red HP beforehand.Roost . and the lack of defence reduction helped me succeed. perhaps even better. your choice. Aerial Ace is a suitable replacement for Air Slash (not only is it physical but it never misses). Air Slash is the best of them lot.is a nice finisher. really helping out Unfezant at times when it needs to land that extra oomph.
Blitzle/Zebstrika Base Stats: 45/60/32/50/32/76 75/100/63/80/63/116 Abilities: Lightningrod / Motor Drive Location: Route 3 for Blitzle.Stats is basically something similar to Liepard. Unfortunately. though Super Luck is definitely most desired for its critical boost. I have a
.Fly / Air Slash . except we are using what used to be Pidgeot's signature move: Featherdance. Stealing Pidgeot's Thunder Unfezant @ Anything Ability: Big Pecks . In fact. Blitzle evolves at Level 27. I keep missing with it.Return / Quick Attack Similar set to above. Last but not least. use Roost to heal up lost health. Both abilities work. Since the main goal of this set is to wall off physical attacks. Basically.. Work Up is an alternative and I used it throughout the earlier parts of the game. Fly is also another consideration and is the strongest move possible. Because of that apparent weakness. Big Pecks is preferable so that Unfezant's Defence will never lower.. Now we need a Flying STAB. Rating: Satisfactory (C) . too many special moves. it will hit. However. we are messing with physical attackers' attack power by halving it and roosting off the damage that has been done. Route 7 for Zebstrika.
. he is not all too great. however. but if you need an electric Pokemon.Volt Switch / Wild Charge / Spark .Flame Charge / Volt Switch .Overall. . Lightningrod is prefered over Motor Drive on someone as already fast as Zebstrika because Zebstrika can certainly use the Special Attack boost and in those double/triple battles all electric moves aimed at your water type friend are automatically directed at Zebstrika.Return / Quick Attack
. despite what some people say. Also. which is not bad at all. However.Movepool. if that recoil is not appealing. but paralysis + flinch is fun fun fun. Motor Drive is still good though so do not fret if you have it. Flame Charge can help do a bit of damage against Grass Pokemon. and really not much else. He's fast and can hurt quite a lot. look at my hair >_<" ~ UnderXRay Movesets: Quick as Lightning Zebstrika @ Magnet Ability: Lightningrod . which is trolling.Thunder . Discharge will probably outdamage Spark in many cases. I know Stomp looks crazy there. Your main form of attack is probably going to be Wild Charge. Return will do more damage if Zebstrika has max happiness. Summer Rain Zebstrika @ Damp Rock / Magnet Ability: Lightningrod . two fire moves.feeling his stats were designed to beat Liepard's.Return / Stomp / Quick Attack I honestly really don't know much else to do with someone like Zebstrika. In spite of the high physical power of the Zebra. and Quick Attack if you want to finish off foes. both of his abilities offer electric immunity. Discharge is your special Electric attack used for paralysis (not really needed on someone as fast as Zebstrika but can help a teammate). Anyways. this Zebra can serve you quite well.Rain Dance . He has a bunch of electric moves. Thunderbolt works over Discharge if you ventured your way to P2 Laboratory.Thunderbolt / Discharge . Special Attacks are still usable. If that does not appeal. you can always choose the safer alternative in the form of Spark.Wild Charge / Spark . and it is more powerful physically than specially. "Look I know my abilities are fun to abuse but ENOUGH ALREADY. but unless their name was Ferrothorn or Leavanny. Return is for "coverage". he is fast but quite fragile. suffers much like the other electric Pokemon. feel free to run Volt Switch so you can switch out of your foe and switch into a counter should there ever be a need to. Just ask Togekiss.
Rating: Good (B) . much like their predecessor Geodude. His special stats however are pretty poor. but he does what he does very well. . while Wild Charge would be still a good choice to fight physically weak Pokemon.Though Zebstrika can easily set up rain and spam Thunders all it wants to. and again Spark for those who are too young to die. Sturdy ensures that he survives one fatal hit and be ready to fight back with his powerful rock moves. Really. but don't forget all 6 of your Pokemon are gears working on the same clock to make it function. and his speed is abysmal. This is for someone who is looking for powering up Samurott or something or a lone Thundering Zebra smashing through an opponent's electrically weak team. Boldore evolves through trade. I am thinking competitively again. you need to trade Boldore to evolve it. I know. it is very amazing as his physical attack and defence are above the roof. it is to be expected. What hinders him from being excellent is the fact you need to trade to evolve him. like Graveler. If one breaks.Overall. .
Roggenrola/Boldore/Gigalith Base Stats: 55/75/85/25/25/15 70/105/105/50/40/20 85/135/130/60/70/25 Abilities: Sturdy Location: They are common within caves.Rock Slide / Rock Blast / Smack Down
. both in the 130s. as expected of a Rock Pokemon.Return . the others will fall apart. Volt Switch is there if you are aiming to support.Stats are just amazing. you would probably want to set up for a teammate. it is mostly Rock moves and some Ground moves. Still. Roggenrola evolves at Level 25. but other than that. but like most Rock Pokemon of Gigalith's niche. Movesets: Stonehenge Gigalith @ Anything Ability: Sturdy . he is the stereotypical Rock Pokemon. UNFORTUNATELY.As for his movepool. he is quite solid.
no questions asked!
Woobat/Swoobat Base Stats: 55/45/43/55/43/72 67/57/55/77/55/114 Abilities: Unaware / Klutz Location: In just about every caves you see. Last slot is open for anything.Bulldoze . Woobat becomes Swoobat when it is happy enough.Flash Cannon . as he has the tools he needs to utilise his STAB options and other coverage moves. No joke.Stealth Rock / Explosion This owns! Just do it. they are very negligible and his defences make him too fragile. As for your STAB option. or Smack Down so that even flying Pokemon can be hit by Bulldoze.Power Gem . . due to Unaware. Rock Blast for multiple hitting move.
. you have Rock Slide.Swoobat's movepool is actually pretty decent. he can ignore boosts made by his foes and still break through. With Bulldoze being your best Ground option pre-National Dex. you will have to stick with that. which is not bad.Swoobat's only amazing stat is his speed.Stone Edge / Stealth Rock This is pretty much your bread and butter Gigalith set. Return is your physical move of choice for "coverage".Solarbeam . which will land a dent in almost anything. Special Gigalith Gigalith @ Anything Ability: Sturdy .. He learns early special moves like Confusion and Gust and uses it better than Pidove and its family. Stone Edge is your most powerful attack and will leave a huge hole on the opposing foe or Stealth Rock to support your team and to get rid of Sturdy on opposing Pokemon. Rating: Satisfactory (C-) . they take a similar role to your old buddy Zubat. As for the rest of his stats. However.
He is okay from the early point of the game though.Air Slash Calm Mind is cool as you are setting up Swoobat's low Special Attack and Special Defence and hit with a choice of three moves. you are as good as staying a Woobat for a long time if he is not happy.. so it is your call.Psychic . That's right. Swoobat's specialty? Or better yet. why not try Attract.Return "you know if you slam it hard enough on paper..Shadow Ball / Attract .Heart Stamp .Attract . you can use it as a marker o-o" ~ UnderXRay
Drilbur/Excadrill Base Stats: 60/85/40/30/45/68 110/135/60/50/65/88 Abilities: Sand Rush / Sand Force
. If you do not like setting up Calm Minds.. Swoobat is a pretty common sight but the problem with him is that he is not overwhelming (though it is very fast) and he is very vulnerable and requires HAPPINESS to evolve. Leap Swoobat @ Anything Ability: Unaware . Movesets: Not Zubat Swoobat @ Anything Ability: Unaware . Attract + Calm Mind so you have some chance of setting up uninterrupted? Setting up is usually done in major battles though and not against regular trainers.Calm Mind / Attract .Overall... Nothing much to say here.Fly .
If you don't want a boosting move though. that is why Rock Slide exists. either ability works. decent speed (which doubles in sandstorm). He has high HP. the only STAB Steel move Excadrill gets is Metal Claw. he really does not need much else and even without TMs it is self-sufficient. He just so happens that this guy is used a lot in the competitive metagame as well. but do what you will. However. And special attack? Who needs that? . except it cannot strike fliers. His defences are not the best but that high HP is good.Movepool is great! He even learns Earthquake NATURALLY at Level 36. Really. which can REALLY HELP with Excadrill. and a VERY impressive Attack score. and an awesome ability and typing make Excadrill probably the best Ground type this game has to offer. because that's the whole point to Excadrill. Drilbur evolves at Level 31. but to outpace crucial threats sand rush is required. For Fliers. Anyhow. you know how sometimes the ground starts rumbling and there's that one spot that seems to do it? Usually it is an item but sometimes it is a wild Drilbur.Rock Slide .Stats are just amazing.. Rating: Excellent (A) . though X-Scissor is recommended to hit that evil Hydreigon later (though you might not outpace it). which just shows how useful he can be.
. Unfortunately. To be honest. you have a choice for a boosting move between Swords Dance and Hone Claws. Usually the former is preferred because that is just about enough to get you to one shot almost anything you can find. Unfortunately.Overall. Sand Power also works though for nearly overkill damage. but Hone Claws makes Rock Slide more accurate. feel free to just run 4 attacks as that is sometimes enough. but regardless Excadrill makes a good teammate for anyone who needs a Ground type. Movesets: Gold Rush! Excadrill @ Soft Sand / Smooth Rock Ability: Anything . adequate movepool. Earthquake is probably the best non-penalty move in game. though you probably want to set up Sandstorm with someone if you are attempting a Sand Rush sweep. Your third attack can be any of the choices listed above. But from Excadrill it is POWERFUL and gets STAB.Sandstorm / X-Scissor / Brick Break / Return There is nothing much to say really. you can equip a Smooth Rock and run Sandstorm instead.Earthquake . great stats. I would run Sand Rush if you have Sandstorm. he is pretty hard to find.Location: In caves.Swords Dance / Hone Claws . and that coming from base 135 attack? That seems too good to be true! He does not have an outstanding movepool but the movepool is just about all he needs. .
should you be fortunate enough to find one in spite of all odds.. Thunder Wave is extremely helpful for slowing down foes not only for Audino but for your teammates too should Audino fall.Her movepool is TREMENDOUS. . which is preferred more in-game.. equally bulky on both sides in fact. who does that better usually. And even if you do find one.Charge Beam / Work Up . For starters. so. Rating: Poor (D) .Overall. From then on just pick whatever move you want to use in whatever combination you feel is proper.. she is bulky. Charge Beam raises special attack 63% of the time (factoring in the 90% accuracy) while Work Up raises both Attack and Special Attack.Grass Knot / Surf / Fire Blast An attacking Audino. . she is not too great in battle.Shadow Ball / Return . but that's not enough to deter the fact she is slow and offensively inadequate. The Doctor Is Here!
..Well. what did you expect? There's just SO many things Audino can do that it is hard to list all of them in here. but there are others. She can be helpful for healing other Pokemon in-battle.. such as Alomomola. so you can do MANY MANY things with her. as expected for a Normal type Pokemon. Audino is a rather rare Pokemon only made for collectors or people abusing the poor thing to make it into an EXP fodder. This is probably the set you want to use with Audino for in-game. Movesets: Prepped and Ready! Audino @ Anything Ability: Regenerate .Thunder Wave .Audino Base Stats: 103/60/86/60/86/50 Abilities: Healer / Regenerator Location: They are in every route in Unova. But they're like 1% encounter rate or something ridiculous.. Seriously.
Audino @ Anything Ability: Any, though Healer is preferred - Helping Hand - Heal Pulse - Refresh - Return / Last Resort I suppose this would work in double/triple battles. I don't have much to explain here and as usual, the last move is there for self-defence. Helping Hand helps your allies' attack become stronger, Heal Pulse can heal your ally, and Refresh can help with your own status problems.
Timburr/Gurdurr/Conkeldurr Base Stats: 75/80/55/25/35/35 85/105/85/40/50/40 105/140/95/55/65/45 Abilities: Guts / Sheer Force Location: I've seen some Timburrs outside of Pinwheel Forest, and a few by Cold Storage. I do not know any other locations. Timburr evolves at Level 25, Gurdurr evolves through a Pokemon trade. Rating: Good (B+) - The guy hits like a monster. His attack stats are literally up the roof. Even Gurdurr has the same attack power as Unfezant. The big guy's bulk is just amazing too. His HP is high and its physical defence is very high too. Though his Special Defence lacks and its speed is abysmal, Conkeldurr is surely a force to be reckoned with. If he gets burned, Guts will ensure that its power RAISES instead of falling. Talk about power! - As for his movepool, it seems that unlike most other fighters, he actually learns nonFighting moves naturally. In fact, he learns Rock moves to deal with his flying adversaries, possibly to reflect the stone pillars it carries. - Overall, this guy is the Machamp of BW; and he knows how to mess with anything that comes in his way. Conkeldurr is nearly broken and is a solid fighter that one should be prepared for or have one in a team. Unfortunately, like Machoke, Gurdurr requires trade to evolve. Movesets:
THOR IS HERE! Conkeldurr @ Anything Ability: Guts - Bulk Up - Hammer Arm / Brick Break - Rock Slide / Stone Edge - Payback / Return / Facade Named after Gin's Conkeldurr. With Bulk Up, Conkeldurr is nearly unstoppable physically and will continue to mow through an enemy while being nearly unstoppable. As for STAB, you can go either Hammer Arm or Brick Break, depending on your tastes. Rock Slide vs Stone Edge is the usual power vs accuracy argument, not to mention the amount of PP Stone Edge has, making Rock Slide usually better in-game. Payback can hit ghosts who would otherwise not care much for Conkledurr's attempts on plowing through a team. If Ghosts are not your main concern, go with the more reliable Return. If you think Conkeldurr will suffer a status problem, be gutsy and attempt Facade.
Tympole/Palpitoad/Seismitoad Base Stats: 50/50/40/50/40/64 75/65/55/65/55/69 105/85/75/85/75/74 Abilities: Swift Swim / Hydration Swift Swim / Poison Touch (starting from Seismitoad) Location: Oddly, I've seen some Tympole outside of Pinwheel Forest. I thought they can only swim? Palpitoads seem to be around Icirrus City in the waters. Tympole evolves at Level 25 while Palpitoad evolves at Level 36. Rating: Good (B-) - Stats are pretty decent, as it is well rounded, defensively and offensively. His speed can be fixed with its ability Swift Swim in the rain. - As for his movepool, Seismitoad has a lot of things going for it, and can go either physical or special (a lot of those in this game, isn't there?). He also gets STAB for Water and Ground move. Not bad, eh? Unfortunately, unlike most waters, he does NOT learn Ice moves. What in the world?
- Overall, Seismitoad can be very useful in a team, especially because his only weakness is Grass (albeit 4x) and he is immune to Electric moves. Problem is, he is a bit middling; while he is well-rounded, he does not excel all the way. That is not really a problem in-game however, but Tympole is pretty difficult to train, especially when the forest is all Grass Pokemon. But still, he is a possible water Pokemon to consider for your team. Movesets: Slippy Seismitoad @ Damp Rock / Mystic Water Ability: Swift Swim - Rain Dance - Surf / Scald - Grass Knot - Focus Blast / Sludge Bomb / Sludge Wave This is where we can make good use of Seismitoad's Swift Swim ability, which allows him to double his speed AND power up his Water moves. Surf vs Scald, you know the deal. You want power or the chance to burn? Grass Knot hurts other Waters really well. As for the last slot, I guess Focus Blast is your last resort against stuff like Hydreigon or something, or you can try to hurt Grass type Pokemon with Sludge Bomb or Sludge Wave. Now, Sludge Wave is quite expensive and is accessible from Battle Subway via 48 BP. Also, it has the drawback of hitting everyone in your team as well in Double/Triple battles, but it is slightly more powerful than Sludge Bomb. Poison-Dart Frog Seismitoad @ Mystic Water Ability: Poison Touch - Drain Punch - Return - Bulldoze / Dig - Surf / Scald Well, here I am trying to make use of the Poison Touch ability if your frog happens to have it. Drain Punch is just beautiful: it replenishes health and it has a good type advantage against many things. Choose betwen Bulldoze and Dig for your Ground STAB, either can work. Return is for an extra physical attack. As for your water move, unfortunately there is no physical water moves to run here, but Surf has the power while Scald can burn your foes. However, this is counterintuitive to the whole Poison Touch strategy, but regardless, if you need to burn something, it is still an option.
Rock Slide / Payback A regular bulk up set. Rating: Good (B-) . The other moves are for extra coverage or for having
. Movesets: Storm Throh Throh @ Anything Ability: Guts . For starters. but both at least hit their intended targets. Circle Throh Throh @ Anything Ability: Guts . being effectively 120 base power attack. Return is another option.Storm Throw / Brick Break .. This guy is bulky and has a decent attack power and also has Guts.Bulk Up .. Though Throh is still actually attainable and requires no trade (unless you're Black version). . which is basically Roar that does damage (but also 90% accurate). all he learns are Fighting moves for his natural level up. though you have to take a hit before being able to execute it.Hmm. he has higher Special Defence than Conkeldurr. Run Brick Break instead if you feel like it. Conkledurr does the job better. which is not bad.Stats are almost reminiscent of Conkeldurr. depends on who you fear more. You need to encounter a shaking dark grass patch if you are playing Black. though with Body Slam. Storm Throw is his signature move and always deals critical hit. As for the last move.Payback / Rock Slide It's really fun shuffling your foes with Circle Throw. allowing you to outpace some enemies. His signature move Storm Throw is a Fighting Frost Breath with 100% accuracy. He's also quite slow but for the most part. He also has a few extra attacks from TMs but otherwise a generic Fighter.Base Stats: 120/100/85/30/85/45 Abilities: Guts / Inner Focus Location: In White version they are outside of Pinwheel Forest. Circle Throw is also an interesting move. ghosts or fliers. though I prefer Storm Throw here.Circle Throw . you have a chance of paralysis.Body Slam / Return . he has tools of his own to differentiate himself.Bulk Up .Storm Throw / Revenge / Rock Slide . but we can go to that later.
. However. However. which can be a hinderance.Now we have what you call a "fast yet fragile fighter" that we are used to in the form of Primeape and all.Payback / Return . Then there are the whole coverage moves. and you know the deal by now. . he DOES get Close Combat. his fragility is compensated due to his ability Sturdy. If you don't like the fact Close Combat lowers your defences.Bulk Up . You need to encounter a shaking dark grass patch if you are playing White. you can run the safer Brick Break. However.
Sawk Base Stats: 75/125/75/30/75/85 Abilities: Sturdy / Inner Focus Location: In Black version they are outside of Pinwheel Forest.an actual fighting move in case you don't feel like tossing them away.His movepool is just like a generic fighter and unfortunately nothing interesting to boot.Overall.Rock Slide Bored of these Bulk Up sets? You betcha. Sawk is an interesting fighter but somewhat fragile.. which is very powerful and will make a short work of anything that doesn't resist it. allowing to survive one fatal hit. which is possibly the best fighting move there is. Rating: Good (B) . Movesets: Imma Sawk Ya! Sawk @ Anything Ability: Sturdy . but it is noticeably weaker. it has way more PP than Close Combat. But this guy has Close Combat. Also. MUCH weaker.Close Combat / Brick Break . However. Sawk is available early on from the game and can be a good fighter in many ways. he isn't all that fast but he is quite powerful. which is good reason enough for consideration.
Acrobatics. She has a bit of other moves as well.Counter .I Sawk Sawk @ Anything Ability: Sturdy . becoming a middle stage bug who requires happiness to become a Leavanny. but at that point.Return . especially things with priority attacks.
Sewaddle/Swadloon/Leavanny Base Stats: 45/53/70/40/60/42 55/63/90/50/80/42 75/103/80/70/70/92 Abilities: Swarm/Chlorophyll Leaf Guard/Chlorophyll (Swadloon only) Location: Sewaddles are all over Pinwheel Forest. . However.Rock Slide / Payback This makes good use of Sturdy. it is quite dangerous because ANYTHING can KO it.Overall. Rating: Satisfactory (C-) . Defences. Special Attack is not too good but it is somewhat usable regardless.Reversal . as a caterpillar who only has Tackle and Bug Bite. she is not a bad choice
. however. but not enough to allow much coverage. I don't know. most of it are Grass moves and Bug moves. Sewaddles evolve at Level 20 while it takes Happiness to get Swadloon to evolve.Stats are pretty okay.As for her movepool. this thing takes a lot of effort to raise. But Reversal will HURT. leave more to be desired. if you are faster (and this set assumes Sawk is faster than its target). however. and even then she is still difficult to use. Her attack power is the highest physically and her speed is pretty decent too. . If you know something is going to use a powerful physical move like. use Counter to destroy your foe and afterwards. You can leave Sawk at 1 HP after an encounter. you will have a powerful 300 BP Reversal at your disposal! The other moves are there just to leave a dent on stuff that resist Fighting moves or to defend against Ghost Pokemon. coming off a base 125 attack and 300 base power. Payback is weak. which is bad.
. She just requires a lot of effort and it usually is not worth the effort.Return / Shadow Claw I don't know.Swords Dance . The design needed a skirt-like appendage though if it wanted to represent a Dutch woman.Leaf Storm . Chlorophyll is helpful here. I guess it is the same as the set mentioned above except without Swords Dance.Solarbeam . Otherwise.Return / Shadow Claw Well. but she is just slightly fragile at times (that 4x weakness to Fire and Flying moves for example).Return / Shadow Claw You can see there are a lot of options here. She may have a lower Special Attack score but it is still salvageable.X-Scissor / Aerial Ace . Zon Kindermeisje Leavanny @ Heat Rock / Miracleseed Ability: Chlorophyll . Leavanny will HURT.and is still pretty cool. Oh well. It is up to you to decide though.Leaf Blade / X-Scissor .X-Scissor . Leaf Storm hurts like a maniac though so it is to your best interest to use it when an emergency occurs. Onweer Leavanny @ Miracleseed Ability: Anything . just thinking of a Sunny Day set here for fun. though Leaf Blade is much stronger.Sunny Day . but she lacks coverage. If you are using X-Scissor. Swarm is a viable ability for powering up Leavanny's X-Scissor in a pinch. Movesets: Sword Wielding Dutch Nanny Leavanny @ Miracleseed Ability: Anything . and usually Bug is the better choice.Leaf Blade . Bug and Grass are pretty redundant actually. After a Swords Dance. She is quite similar to Unfezant though in terms of stats.. Oops. and she is certainly scarier than Serperior in terms of power.X-Scissor . so it is not all so bad..
but his high powered moves make up for it. X-Scissor can be used if you hate Megahorn's accuracy. Scolipede can certainly be a good bug anyone can consider within his team. The other moves are there for extra coverage. Scolipede's Poison STAB is not very kind and is pretty weak. However. his attack power is pretty decent and his speed is just fabulous. it's a venipede using roll out gone bad!" ~ UnderXRay about Whirlipede Horny Centipede Scolipede @ Anything Ability: Swarm . The movepool itself is not too great. and you know the rest. which is effectively 180 BP thanks to STAB.Return / Double-Edge . Rating: Good (B-) . even though Double-Edge pretty much does the same damage. "dude look out!. but not enough to be considered bulky.Rock Slide / Screech Blast your foes with a powerful Megahorn. but Scolipede has access to the powerful Megahorn. he has the moves he needs to learn.As for Scolipede's movepool.Overall. with recoil. and the results are not too bad either. his HP is not great. .Well. His defences are okayish. such as Bulldoze to at least hit Fire types for super effective damage.Venipede/Whirlipede/Scolipede Base Stats: 30/45/59/30/39/57 40/55/99/40/79/47 60/90/89/55/69/112 Abilities: Poison Point / Swarm Location: Venipede is found within the inner parts of Pinwheel Forest. and Rock Slide does
. it does not take that much to get a Venipede to evolve into a Scolipede. It requires a Heart Scale however.Poison Tail / Bulldoze . Unfortunately.Megahorn / X-Scissor . He sort of middles in offence. so there are alternatives. . Not bad I must say. but that kind of defeats the whole purpose of being super-imposing.
even more. maybe that tough Haxorus. Scolipede needs to attack after all. a Pokemon without an attack move is useless in-game. maybe it can fire off a Megahorn to finish his nemesis off. Wait. Use a Sun Stone to evolve a Cottonee. Rating: Poor (D)
.. Just hit Toxic on a large foe. In White version..Megahorn / X-Scissor Basically. they are all over Pinwheel Forest.. The other two moves are just fillers and can be whatever it wants to be. there is a house in Nacrene City where there is a girl who will trade a Petilil for a Cottonee. and start Protect and Dig stalling.. Screech is always fun as it makes the foe take double damage from your attacks.Return / Double-Edge . but it's merely toxic stalling..Dig .
Cottonee/Whimsicott Base Stats: 40/27/60/37/50/66 60/67/85/77/75/116 Abilities: Prankster / Infiltrator Location: In Black version.. Baton Pass Scolipede @ Anything Ability: Swarm . plantatio-*gets shot*.Protect . Intoxication Scolipede @ Anything Ability: Swarm . the idea is to pass Agility on someone in your team that you know needs that speed boost so it can get a chance to sweep. Just an idea. If Scolipede lives.Agility .Megahorn / X-Scissor It looks like a competitive set or something. This Cottonee is Modest and has 20/20/20/31/20/20 IVs. Cotton. Black Version.Baton Pass .Toxic .
Alas. so training one will be very hard.Poisonpowder / Protect . You can start by using Cotton Guard to add + 3 Defence to Whimsicott. if only he had Sleep Powder. In-game he seems to lack a lot. so this is SIMILAR to the competitive set. The general idea is to use Substitute.Growth . he is quite fast. Growth becomes + 2 Attack and Special Attack in the sun. but thanks to Prankster.Sunny Day . but not quite because this is not Whimsicott's full potential.. Also. Last slot can go to anything. but is an in-game variant. Return for neutral coverage. he can use non-attack moves to go first.Substitute / Cotton Guard . it is still a base 120 power attack that can come in handy.Well. + 3! Proceed to annoy your foes
. it requires a Sun Stone to evolve.Overall. but if you cannot access TM90 because it is ONLY available in Twist Mountain during winter.Shadow Ball / Return / Hurricane Basically you are able to set up the sun and start firing Solarbeams and all. Shadow Ball can be used for Psychics and Ghosts. That's right. though he is usually faster than most others. You can however. This just comes to show you that competitive players know Whimsicott's competitive potential. I can play Erufuun in my sleep!" ~ Gin Note: Erufuun is Whimsicott's Japanese name. While Hurricane becomes 50% accurate under the sun.Leech Seed ..Solarbeam . But only use it if you are gutsy. it was not meant to be. many people know how annoying he is. but he does not have a lot of defence. Whimsicott seems to be a Pokemon designed for competitive play rather than in-game.Giga Drain Okay.As for his movepool. He has some annoying status moves like Leech Seed and Stun Spore. it's just annoying. King Cotton Whimsicott @ Big Root Ability: Prankster . His offences are not all too great either. there are ways to use Whimsicott in game. but his offensive moves are rather lacking.. but competitively. Movesets: Cotton in the Sun Whimsicott @ Heat Rock / Miracleseed Ability: Prankster . . But if you really like he. . which makes Whimsicott's mediocre attack power all of a sudden scary. "Dude. set up Growth under the Sun and fire some Solarbeams. then you can use Cotton Guard. If only.
or else that is just annoying. She can be useful at the right times but should be handled with care.Sleep Powder
. However.Lilligant has the stats of a special sweeper. Quiver Dance. this can work well against major monsters of a Pokemon that you might have trouble dealing with. such as Zekrom or something. While her physical stats leave more to be desired. Movesets: Grace des Fleurs Lilligant @ Miracleseed Ability: Own Tempo .
Petilil/Lilligant Base Stats: 45/35/50/70/50/30 70/60/75/110/75/90 Abilities: Chlorophyll / Leaf Guard Location: In White version. . In Black version. Lilligant is fascinating. This Petilil is Modest and has 20/20/20/31/20/20 IVs. While this is utterly walled by Grass / Poison Pokemon such as Amoongus. not the Crest of Sincerity. Rating: Satisfactory (C+) . She has some very good moves in the form of Teeter Dance and even better.Overall. Try this set out in competitive battle with Substitute/Protect/Leech Seed/Taunt and it will surely frustrate your foes. her offensive movepool is literally ALL Grass moves. there is a house in Nacrene City where there is a girl who will trade a Cottonee for a Petilil. her special stats and her decent speed makes her a good grass Pokemon. but make sure they do not have a Full Restore ready. they are all over Pinwheel Forest.by Poisoning them and Leech Seeding them and if you need to. It is almost guaranteed to take someone out due to pure stalling. is what you call Gamefreak trolling. I got smitten by her the moment I saw her and is possibly one of the few Gen V Pokemon I like. However. which raises Special Attack/Special Defence AND Speed by 1 stage. if you like to stall them out. That means NO coverage of any sort and therefore difficult to sweep. Petilil evolves via a Sun Stone. use Giga Drain. run Protect instead of Poisonpowder. She requires a Sun Stone to evolve to obtain. . however.Lilligant's movepool.
there is only 10 PP for Petal Dance.. has Chlorophyll.Synthesis / Giga Drain This is probably the most you can make out of Lilligant in-game. Lilliga t can begin to thrash all about with a base 180 Petal Dance (which is 120 + STAB).Sunny Day . which will hurt.Solarbeam . However. so be wary. 46. Plein Soleil Lilligant @ Heat Rock / Miracleseed Ability: Chlorophyll . With Sleep Powder. you may not want to lead with Lilligant. she has access to Sleep Powder which is always helpful. Oh you're scared of confusion? Own Tempo says denied! You can basically have infinite Petal Dance without the fear of confusion this way. use Synthesis or Giga Drain to heal her HP. 28 and Petal Dance at Lv. though if you don't care about Solarbeam you can always run both Growth and Sleep Powder. If her health begins to sink. Remember you gain Quiver Dance at Lv. fire Solarbeams and Return for coverage. making her speed nearly OD. Best used in major boss battles such as the battle with N or something.Growth / Sleep Powder .
. but this is an alternative.Quiver Dance .Petal Dance . Lilligant however. This set can power up faster than Quiver Dance. though unlike Serperior. Lilligant focuses on her special side. but be wary of the sun running out. Once enough Quiver Dances are set up. you can put someone to sleep and set up Quiver Dance with impunity. beating almost anyone.
Basculin Base Stats: 70/92/65/80/55/98 Abilities: Reckless / Adaptibility Rock Head through an In-Game Trade in Pokemon White Location: Use Surf on water and you may find one of these guys. Also.Return I know you are getting bored of this set being used over and over. With that in mind. so use that Sun Stone early on if you need to (or use Heart Scales). If you are fighting Shauntal or Ghetsis. Something ParaDoX65 noted is that Cofagrigus's MUMMY will activate with Petal Dance and destroy Own Tempo.
Ice Beam is post-National Dex and Basculin cannot use Blizzard. his defences are quite low. but you can run Surf instead if you like special moves over physical moves. However.5x from STAB. Movesets: Angry Bass Is Angry Basculin @ Mystic Water Ability: Adaptability .Stat wise Basculin has some good traits. when all your guys are at least 30 + you find him in level 5-20s.You get this guy WAY too late in the game to be of practical use. are there for coverage. his Aqua Tail and Aqua Jet will become 2x effective instead of the usual 1. The other two moves.Aqua Jet Basculin is one angry fish. Reckless. or so they say.Crunch . He is odd that he can use three abilities. Aqua Tail is his strongest move in this set. Rock Head can only be obtained through a trade in Pokemon White in Driftveil City. . He is pretty fast and powerful on both sides of the spectrum. but his TM/HM list is mostly Normal and Water moves. With Adaptability. . No use getting Scald as Basculin wants to do as much damage as possible as he is already frail. Double-Edge and Crunch. Adaptability. Unfortunately.Basculin has a movepool good enough to be useful.
Sandile/Krokorok/Krookodile Base Stats: 50/72/35/35/35/65 60/82/45/45/45/74 95/117/70/65/70/92 Abilities: Intimidate / Moxie
. and Rock Head. though more powerful physically. but you might prefer another fish due to him being difficult to train. However.Waterfall / Aqua Tail / Surf .Rating: Satisfactory (C-) . which is to be expected.Double-Edge / Return . He is still all right. meaning they will hurt. Use Waterfall if you have the HM instead of Aqua Tail. Use Return instead of Double-Edge if you hate recoil at the cost of a bit of power.
but not bad by any means. However. Sandile evolves at Level 29 while Krokorok evolves at Level 40. That leaves his low Special Attack. Brick Break gives nearly perfect coverage alongside Crunch. and it even troll's on Pidgeot's by 1! His bulk is not so bad either.Crunch . 54. Movesets: Gangsta Croco Krookodile @ Blackglasses / Soft Sand Ability: Anything . Mind you. Earthquake is Lv.Brick Break . feel free to run Dig or Bulldoze instead. Intimidate for helping take a hit or two while Moxie means a KO will raise Krookodile's attack power.Krookodile's movepool is surprisingly quite good. Either ability works here. Rock. which is Dig.Earthquake / Dig / Bulldoze . it does not learn a decent Ground move until 32. with 95/75/75 defences. Fighting and even Dragon moves.Return / Rock Slide / Smack Down / Dragon Claw This set is just a simple concept: hit your foes with hard hitting moves. which would not be of much use anyways. mostly Ground.Krookodile has a HUGE attack power which makes Feraligatr a tad bit green. Crunch is your Dark STAB while Earthquake is your Ground STAB. Smack Down will allow you to hit fliers and levitaters with Earthquake. Krookodile is a solid Ground Pokemon for any team. .
Darumaka/Darmanitan Base Stats:
. Dark. so it can come in quite late. Smack Down is available from Battle Subway for 36 BP. While he is not as good as Excadrill. the Dark typing can be helpful in fighting some Psychic and Ghost Pokemon that will appear later in the game. Rating: Good (B) . which isn't spectacular.Location: Search around Desert Resort and Route 4. Before that he is stuck with the weak Sand Tomb and Mud Slap. His speed is not so bad either. and last move can either go to Return or Rock Slide or Dragon Claw. so if you did not reach that point yet. which is always welcome. Unfortunately. so that can also work.Overall. . Unfortunately. He has access to an assorted amount of moves. Dragon Claw is a TM found in Victory Road.
and will probably not survive stuff like Water or Ground moves.Darmanitan is purely physical. To give you an idea of how strong he is. .Overall. He has pathetic Special Attack. If you are too young to die. expect to play reckless. Movesets: Ape With Power Darmanitan @ Anything Ability: Sheer Force . which is useful enough to sweep for himself.The guy has a pretty good movepool. it ties with Conkeldurr's attack power! However. though they lose their secondary effects. a Water Pokemon known for its bulk. even if it is something like Overheat. You either KO or get KO'd.Flare Blitz / Fire Punch . Darmanitan is amazingly powerful and can be a good Fire Pokemon for your team. Darmanitan is very fast as well. sporting 95 speed.Brick Break . . at the cost of the effect.. Darumaka evolves at Level 35. His ability Sheer Force makes moves with secondary effect that affect the foes become much stronger..70/90/45/15/45/50 105/140/55/30/55/95 Abilities: Hustle Sheer Force (as Darmanitan) Location: Route 4 and outside of Desert Resort has Darumaka. Rating: Excellent (A-) . his Flare Blitz took half of my Jellicent's HP. Watch out. and those without STAB such as Rock Slide and Brick Break and Bulldoze become more powerful. because he is very fragile.
. His defences are VERY fragile. however. 140 base attack power? That's insane. though he has 105 base HP already. so there is no use attempting special moves. They work well with his ability Sheer Force.Rock Slide . go ahead and replace Flare Blitz with Fire Punch.Bulldoze Darmanitan's Sheer Force ability is SCARY because it powers up already powerful moves such as Flare Blitz. With Darmanitan.
Sigh..Aside from Maractus's Special Attack. .
.Return Wow. Just don't send her out against.Solarbeam . Cotton Guard for awesome defence boost while Acupressure can give + 2 random stat.Needle Arm / Giga Drain . you know. Now we have three physical moves to deal with.Cotton Guard / Acupressure . most of her other stats are very mediocre.Overall. Maractus is a quirky Pokemon that can function well as your Grass Pokemon.Another Grass Pokemon with low movepool.Growth . though she is better off with special moves. Fire Pokemon or something. her ability Water Absorb gives her a good way to be immune to Water while Chlorophyll solves her otherwise unsalvageably speed. . She is not too useful either. and is definitely not defensively adequate either. but can get her job done. Well. Run Giga Drain instead of Needle Arm if Needle Arm becomes inadequate.Sunny Day ..Base Stats: 75/86/67/106/67/60 Abilities: Water Absorb / Chlorophyll Location: Desert Resort Rating: Satisfactory (C-) . but eventually she gets boring really quickly. Sunny Cactus (Not Another Sunny Day Set!) Maractus @ Miracleseed Ability: Chlorophyll . Giga Drain also replenishes half HP drained. However. though Maractus is much better in the special department. there are some quirks like Sucker Punch. but at least you can boost your speed with the Sun.Return A physical set. She is not too physically powerful either. Then proceed to set up and start firing Solarbeams. She's a slow customer too. Movesets: Not Cacturne Maractus @ Miracleseed Ability: Water Absorb .Sucker Punch . we must have seen this gazillions of times now.
If you get in a Shell Smash.. Crustle is a good armoured bug that can be a teamplayer and a stand alone sweeper. Obviously. He even stole Rhyperior's Rock Wrecker. but of course.X-Scissor . for you and your opponent. Crustle can surprise you. Special Attack AND Speed at the price of -1 Defence and Special Defence. This Pokemon ended up in ParaDoX65's roster. "Shell Smash is broken X_X" ~ ParaDoX65 Movesets: Out of the Shell Crustle @ Anything Ability: Anything . we
. there is that low speed which is made almost unsalvagable. Crustle evolves at Level 34. . despite how this humble hermit crab looks like. Not much to expect. though using it is not always the best choice. but he will learn some good support moves like Stealth Rock and the dangerous yet powerful Shell Smash. then Crustle will gain + 2 Attack. That means stuff like Surf can go KO Crustle. and to give you a feel of how he seems to play.Shell Smash .Rock Slide / Smack Down . Rating: Satisfactory (C+) .Crustle has amazing defence.Dwebble/Crustle Base Stats: 50/65/85/35/35/55 70/95/125/65/75/45 Abilities: Sturdy / Shell Armor Location: You can find them at Desert Resort.Crustle's movepool is largely Bug and Rock moves. as expected for a Rock Pokemon. His attack score is decent as well.Dig / Return / Shadow Claw / Flail This Crustle is dangerous. . but Crustle made a huge transformation from a humble hermit crab into a scary monster.. huh? His early moves are pretty weak though.Overall.
but not every lizard Pokemon knows Dragon moves.. and it even knows Hi Jump Kick.Rock Smash . Like. because it is really slow. Talk about scary!
. but as ParaDoX65 has experienced first hand. except no Flash. Last slot depends on your preferences. I don't know WHY it learns Dragon attacks. I mean.Stealth Rocks / Whatever If you don't like Watchog. Scraggy evolves at Level 39. you can come in after someone fainted and set up Stealth Rocks. beware of priority attacks like Aqua Jet! B-b-but I Like My Shell! Crustle @ Anything Ability: Sturdy . you can run Stealth Rocks to contribute to the team. it's a waste of Pokemon slot. This is a high risk. a bulky sweeper? It doesn't seem to make sense. but has good attack power and quite high defences on both sides.Strength .Whoa.. Shadow Claw is also an option so Ghost Pokemon do not wall X-Scissor. Yeah. especially when boosted with Shell Smash. but if you want that HM mule to actually do something even in battle. Whatever. as Return can normally hit stuff well. Flail is a funny option. Flail will do a number on a lot of things.. If someone manages to leave Crustle at 1 HP.. I know it's a lizard. you can make use of both Dark and Fighting STABs.Its movepool is just enough for it to succeed.want that Bug STAB X-Scissor and that Rock STAB Rock Slide.
Scraggy/Scrafty Base Stats: 50/75/70/35/70/48 65/90/115/45/115/58 Abilities: Shed Skin / Moxie Location: They're all over Route 4 and Desert Resort.. It is a weird one. At any rate. if you run Sturdy as your ability. but Dig can take care of Excadrill. . this can also work. It is somewhat messed up. high reward set. it shouldn't. However. but usually Rock Slide is better for the job. would you look at that typing? Dark/Fighting? Yikes.Cut . Useful against someone like N or Ghetsis. Rating: Good (B+) .. with Sturdy. Smack Down is an option if you want to make fliers to get hit by Dig.
Crunch vs Payback depends on your preferences. which means nearly perfect coverage (the two Pokemon that resist the combo do not exist in Unova).Overall. sporting high Special Attack and Speed. as it has a base 130 power (talk about jacked). I can't find them. you will hurt yourself. Punk? Scrafty @ Anything Ability: Moxie . The last two moves are for extra coverage and whatever. so that means it makes a good teammate. so choose your poison.
Sigilyph Base Stats: 72/58/80/103/80/97 Abilities: Wonder Skin / Magic Guard Location: They are at Desert Resort.Sigilyph has some pretty good stats. Its
. but they are about the same rarity as Dwebble and Maractus (10%).. which is one of Scrafty's weakness. While Moxie is usually preferred because once Scrafty KOs a Pokemon. Scrafty has a lot more moves available for competitive battling. but if you miss (10% of the time you WILL). status is annoying. I know I don't like this guy or anything. Rock Slide is appealing because it hits Fliers.Return . Do what you will. He is definitely something to be considered. Rating: Good (B-) . and shows his face often in the competitive scene. but I won't deny how useful he is. Shed Skin is also a possibility because face it. Brick Break is safer but a lot weaker. the choice between Hi Jump Kick and Brick Break is for you to decide. Anyhow. Payback will usually deal more damage than Crunch would. it seems Tbird says this guy is broken. He can take hits very well and hit back with powerful attacks.Crunch / Payback . but since Scrafty usually goes last. but this will do for in-game.Hi Jump Kick / Brick Break .. Movesets: Problem. Hi Jump Kick is almost always superior. but whatever works for you are also available. but Crunch is more stable and can lower Defence. he becomes stronger..Rock Slide / Dragon Claw / Swagger Scrafty has STAB Dark and Fighting. A LOT.
Air Slash . Unfortunately. but if you Miracle Eye a Dark Pokemon. ROOST is a HEREDITARY move. it has some interesting moves which can be of use. After boosting Sigilyph's Special Attack to powerful levels..Psychic . but it can be useful at times. Flash Cannon for Rock Pokemon. Psychic and Air Slash. Sigh.. . As expected. they can get affected by Psychic! Heh heh. Wonder Skin.Charge Beam . Last slot can go to Shadow Ball for Ghosts. I know. Then there are your STAB attacks. it has low Attack power. I wouldn't consider its other ability. Oh well. but you would probably just Air Slash it anyways. .Cosmic Power / Hypnosis .Air Slash . which makes me want to facepalm. but it is just so rare and in one place only. not many Pokemon can stand in Sigilyph's way and expect to live. If Cosmic Power is not appealing. And another strange thing about it is the fact it has a gender. and Sigilyph is not a slouch in Special Attack.Defences are not bad either. How? I don't even know. Scrafty would hate that. and super effective Frost Breath ALWAYS criticals.Shadow Ball / Flash Cannon / Miracle Eye Cosmic Power is pretty fun and utterly evil. Sigilyph can be the "bird" of your team.Now why isn't this the evolved form of Unown? It certainly looks as if it is. Its Ability Magic Guard protects it from indirect damage. Kachina Sigilyph @ Anything Ability: Magic Guard . or even Miracle Eye. go ahead and run Hypnosis to put your opponent to sleep. Sigilyph becomes nearly untouchable. and has STAB Psychic and Flying attacks. Pokemon BW is troll. after a bunch of Cosmic Powers. Note Hypnosis is a Heart scale move. if you do get it. Movesets: What Is This I Don't EvenSigilyph @ Anything Ability: Magic Guard . This is incredibly frustrating for the foes as they have to directly attack Sigilyph as moves such as Toxic or Will-o-Wisp will FAIL to even have an effect on Sigilyph due to Magic Guard. It also has defensive Light Screen and Reflect for personal usage.As for its movepool. which is ALWAYS good. Unfortunately. Blessings of the Ancients
. That is amazingly troll. but other than that. I suppose Sigilyph is a good Pokemon as its stats are pretty good and it has good moves. to be of practicality. critical hit will do a number to Sigilyph.Psychic .Shadow Ball / Flash Cannon This is the only way without Calm Mind's help to boost Sigilyph's special attack. funny idea.
Air Slash Setting up two screens would indefinitely help your teammates.Psychic / Tailwind .Reflect .Cofagrigus looks like your stereotypical defensive Ghost.Air Slash . Hypnosis is also an option if you want to sleep shuffle. Curse of the Ancients Sigilyph @ Anything Ability: Magic Guard . but it is inaccurate and not practical. The next options are the two STAB moves as usual. It is probably better just to run Psychic and Air Slash. And then there's that annoying Air Slash which can cause flinching. That is usually enough to offset its high defences unfortunately. Its Ability Mummy is pretty funny. but you can try Tailwind to help your teammates in gaining speed.. Low Attack and abysmal speed as well.Psychic / Hypnosis It really is fun setting up Thunder Waves all over the enemy and shuffling them with Whirlwind. Too bad it lasts for only 3 turns. Rating: Poor (D) . it really is.Light Screen .
Yamask/Cofagrigus Base Stats: 38/30/85/55/65/30 58/50/145/95/105/30 Abilities: Mummy Location: Relic Castle. as it disables the opponent's ability upon contact. Yamask evolves at Level 34. and add that up with paralysis and you have one annoying monster in your hands.
. It also costs a Heart Scale. which is actually pretty good..Whirlwind .Sigilyph @ Light Clay Ability: Magic Guard . I guess we will have to resort to its Special Attack.Thunder Wave . high defences (particularly the physical side) but LOW HP.
Protect is there to help you stall and get more damage in. Shadow Ball is more reliable and has more PP. . it is just frustrating and evolving it is a chore.Protect . Will-o-Wisp burns stuff and raises Cofagrigus's already high defence indirectly. Really? Movesets: Tutankhamen Cofagrigus @ Spell Tag Ability: Mummy .5% per turn from then on. Cofagrigus is one scary customer. as it means the opponent you want to finish off will lose 25% HP per turn. Sigh. so you might as well attempt this. Sigh. but Cofagrigus has a hard time getting through the game as a Yamask and as a Cofagrigus.. but training it in game is just difficult. Cofagrigus cannot be traded in the GTS without a nickname because of that..Overall. go ahead and either Shadow Ball or heal it with a Full Restore or something. it does not learn Thunderbolt.. VERY difficult. too little options. If only Psychic was available earlier. and if Cofagrigus is still standing tall in the battlefield. Will-o-Wisp is to add salt to injury: just this means 37. but unlike most of the other Ghosts. Also. In fact.Will-o-Wisp . Last but not least we have Protect so you can stall an opponent out while they burn. This thing is certainly not what I want to meet.Will-o-Wisp . seriously?
. Its pre-National Dex movepool is.Shadow Ball / Hex .Shadow Ball / Hex I don't even know. I Want My Mummy! Cofagrigus @ Spell Tag Ability: Mummy . Anyways. if only.. but you can run Hex if you think you can burn your opponent and proceed to Attack. Shadow Ball is your main attack. Oh well.Curse . pretty poor because many of the good TMs it learns cannot be accessed until after beating the E4. Grass Knot is the only other option Cofagrigus seems to have. Cofagrigus has high enough defences.Protect This seems to be the only moveset I can come up with for Cofagrigus because of the lack of TMs it can learn pre-National Dex.. which is rather strange. Curse is the crux of this set.Cofagrigus has a good movepool. but it would certainly be a good battle finisher. but it is up to you. The trollish part is that Cofagrigus does not learn Pain Split. However. It is not as bad as Lampent though.Grass Knot ... however.
not RUN. However.Rock Slide . he has all the right tools to help him become a successful Water Pokemon.Overall. Tirtouga evolves at Level 37. Crustle.Surf / Crunch / Dig / Return Where have we seen this before? Oh yeah. You know what Shell Smash does.. along with a few coverage moves.Shell Smash .. He even has the relatively exclusive Shell Smash and Aqua Jet. Carracosta is available very early and is a good Water Pokemon for your team if you feel like you need one. Rating: Good (B+) . Hmmm. except this guy might just do the job better. it lowers both your defences by 1 stage in return for + 2 Attack / Special Attack / Speed. Movesets: Archelon Rising Carracosta @ Mystic Water Ability: Anything . a whopping score of 133.As for his movepool. His physical defence is huge. but he shouldn't fight Grass Pokemon anyways. talk to the female Backpacker at the left (note: WALK. Revive the fossil in Nacrene City.. He is on the slow side but he does not go down easily and he packs a heavy punch. Slow Turtle? Not
. He has STAB Rock and Water to work with. His two abilities Solid Rock and Sturdy are leaning defensively and either two work. over the Quicksands) and choose the Cover Fossil. . >:) .Carracosta is incredible. He has a good attack power and even a usable Special Attack.Waterfall / Aqua Tail / Aqua Jet .. The 4x weakness to Grass is evil. as Water tends to be the better typing here and he can even attack from both sides of the spectrum..Tirtouga/Carracosta Base Stats: 54/78/103/53/45/22 74/108/133/83/65/32 Abilities: Solid Rock / Sturdy Location: In Relic Castle. he is incredibly slow and has a pretty low Special Defence.
The reason why Crunch is not used here is because you will be inevitably slower than Jellicent and its Energy Ball will more often than not OHKO you (or do heavy damage).Curse . You can even run both Aqua Tail and Aqua Jet if you wanted to. or Return for coverage. this is one scary set too. But once Carracosta is all set up. The last two moves afterwards are all dependent on your preferences. so there are other moves in this set to take advantage of Curse's effects. Aqua Jet is a bit on the weak side. so Surf may be a suitable alternative. Curse raises your attack and defence by 1 stage at the price of lowering your speed by 1 stage. though it is still kinda slow even at + 2. not
. talk to the female Backpacker at the left (note: WALK.Waterfall / Aqua Tail / Return / Dig / Surf This takes a more defensive approach with the skill Curse. Rock Slide is your secondary STAB and for your last move you can either go Surf for your swimming needs and a decent Special Attack. Waterfall is the safer alternative to Aqua Tail for its accuracy and flinch chance. or Crunch to hurt Jellicent. That is why there is AQUA JET which is a priority move which you can consider. regardless of speed drop or not. but Lv. he will be a large dominating force to be reckoned with. so that becomes a problem. especially as it already does numbers to Boldore and Gigalith anyways (not to mention more PP). Shell Smash is BROKEN.Aqua Jet . so you can go ahead and use Aqua Tail instead. have a low base power. while Hydro Pump aims to mess with things with lower Special Defence than physical Defence. Prehistoric Tank Carracosta @ Mystic Water Ability: Solid Rock . however. For someone already as slow as Carracosta.
Archen/Archeops Base Stats: 55/112/45/74/45/70 75/140/65/112/65/110 Abilities: Defeatist Location: In Relic Castle. however.Rock Slide . STAB Rock Slide can deal with flying foes while Waterfall or Aqua Tail will utterly destroy many things that do not resist it. that is not much of a problem. Return is an option for more coverage. just not as immediate as Shell Smash version.with this. that's for sure. as it has AQUA JET to negate all that speed drops anyways. 61 is a long way to go. Either way. making it very tough to beat. which isn't a bad idea either. Aqua Jet does. Dig to beat Electric Pokemon.
Rock Slide is the obvious #2 STAB move to go along with Acrobatics. though STAB Acrobatics will hurt Hydreigon more than Super Effective Dragon Claw would. he comes at a HEAVY price: the ability Defeatist. Archeops is a good Pokemon in any team and is available pretty early. U-turn is there simply because Archeops is normally faster than its opponent (note: beware of priority moves) and can inflict some large damage if he simply knows it is not the fight to pick on. making him similar to Deoxys-A. Rating: Excellent (A-) . he makes even Salamence look bad. In fact.Overall. but it's still there as a consideration.
. Be cautious when handling Archeops. . over the Quicksands) and choose the Plume Fossil. Archeops has low defences and is INCREDIBLY fragile. When Archeops reaches 50% of his HP. expect Acrobatics to HURT. special attack and speed.Dig / Return / Dragon Claw With no item attached.Unfortunately. I wouldn't ever set up with this Pokemon because of how easily Defeatist will activate on him. so U-turn is very valuable. but they are powerful enough to make a dent to the opposing Pokemon. However. That's right.U-turn . Yeah. He usually does OHKO his foes (an ARCHEN did 100 + damage to my Serperior with Acrobatics. It should be noted that Dig has a good coverage with Rock Slide. for example). the movepool is pretty shallow. Archeops's movepool is not all too interesting. Archeops has some incredible INCREDIBLE attack. Despite learning Double Team.Acrobatics . Archen evolves at Level 37. that's a large price to pay for such a powerful Pokemon. Movesets: The Great Archeopteryx Archeops @ Nothing Ability: Defeatist . both of his Attack and Special Attack goes down in HALF. He does get STAB moves but overall. but you have to know what fights to pick and what fights not to get involved in. .Rock Slide . Revive the fossil in Nacrene City. Archeops is the "KO or get KOd" Pokemon.My my. That being said. The last slot can go to either Dig or Dragon Claw or Return.RUN. Also.
Wow.Stockpile . but Return is more powerful when Garbodor is happy. so. it only has 5 uses and is 70% accurate.. His defences are okay. he's pretty handy to have.Body Slam / Return .Base Stats: 50/50/62/40/62/65 80/95/82/60/82/75 Abilities: Stench / Sticky Hold Stench / Weak Armor (as Garbodor) Location: They say it is available in Route 5. Body Slam will slow your foes down if it inflicts paralysis. But I digress.. absolute garbage.Acid Spray / Gunk Shot / Swallow . but not abysmal. Sludge Wave is another alternative to Sludge Bomb. Though some people will probably be appealed by it (I know I'm not). "It looks like this guy went into a fight with Smeargle. but in doubles.Garbodor has well rounded stats. And he is a pain to train. He's well rounded. His Special Attack is on the weak side though. Rating: Poor (D) . but I've never seen one yet. If you don't care about Acid Spray. and Smeargle won X_X" ~ UnderXRay Movesets: Junk Man Garbodor @ Black Sludge Ability: Anything . but usually middles in many of them. it's so bad I actually had to recommend Acid Spray on this guy.. which lowers Defence by 1 while raising Speed by 1 when hit by a contact move. but he doesn't have a lot of attacks to make use of unfortunately. Reason being that Special Attack is rather weak Acid Spray will help make Sludge Bomb much stronger. It is superior to Sludge Bomb in singles battles.. . However. . He has very little coverage moves and he can only hope for using his STAB Poison moves and a few others.. Ugh. he does tend to keep away wild Pokemon with Stench.His movepool is absolute garbage (no pun intended). it just shows where Pokemon is going.Sludge Bomb / Sludge Wave / Swallow / Payback Yes. I see a lot of them from female Team Plasma grunts though. and his speed is not all that bad. Unfortunately. I don't know what they were thinking when they designed a Pokemon based off garbage. it will be a nightmare for your allies. Stockpile is useful for raising Garbodor's
. so make it count. His Speed can be raised with its ability "Weak Armor".. so make your choice. Literally. Trubbish evolves at Level 36. Garbodors are at Route 9 UnderXRay says. you can make use of Gunk Shot which is Garbodor's most powerful attack. his attack power is pretty good.
You can run Swallow so you can recover lost HP.defences. she doesn't seem to get anything interesting without TMs.Toxic / Toxic Spikes . then we might have something going on here. Rating: I actually cannot rate this Pokemon as it is unattainable without activating the event. The idea is simple.
. if that Haxorus gets greedy with Dragon Dances.As for her movepool.Protect . However.Zoroark's stats are a lot more offensive than defensive. . Clear Smog so it gets rid of them. but keep in mind all your defence boosts will be lost in that process. but then I realised that the later trainers will begin to use Full Restores. Clean Up Crew Garbodor @ Black Sludge Ability: Anything . so choose your poison. Sludge Bomb or Return are used for your own self defence. and all the other moves that will help it are either hereditary or post-National Dex TMs. I was going to suggest Toxic Spikes.
Zorua/Zoroark Base Stats: 40/65/40/80/40/65 60/105/60/120/60/105 Abilities: Illusion Location: Zorua is an EVENT Pokemon and for that reason it can only be attained through event. Payback is another choice so you can actually do some damage against Ghosts. . and it is said through an event Zoroark can be attained at Lostlorne Forest.Sludge Bomb / Return This is more of a utility set. but if worst comes to worst. Most of her attacks are Dark moves. She is basically Lucarioesque in terms of stats. Zorua evolves at Level 30. Yay! Then you can intoxicate it with Toxic. if there is a Pokemon who uses Roar or Dragon Tail in your team. however. and continue stalling it with that evil move Protect. rendering it useless. the Garbage Man is here to clean the mess up. She is really frail.Clear Smog .
. isn't it? Behind That Mask Zoroark @ Blackglasses Ability: Illusion . It is a shame Dark Pulse is a hereditary move. fighting a Lilligant with hard hitting physical Dark moves is surely interesting.Overall. You will find the movesets a bit lacking in coverage though. so if you are not that high leveled. which has the same coverage. oh well. However. Heh. and that is her ability Illusion. Zoroark is a quite powerful Pokemon. Movesets: Much Ado About Nothing Zoroark @ Blackglasses Ability: Illusion .
. The last two slots are dedicated to the. other special moves Zoroark can learn..Grass Knot Unfortunately. use Hone Claws to power up your attack power to ensure that your foes will regret staying in. Using Illusion. but has more physical moves. She has good attack score and an even more powerful Special Attack and awesome speed. you can use the alternative Shadow Ball. Unfortunately. Zoroark will take the form of the last Pokemon in your party. but unfortunately NO STAB.Return Physical Zoroark. Zoroark may be more powerful specially.Night Slash .Nasty Plot . but you can try the risky yet powerful Focus Blast.. Try taking the form of something like a Fighting or Poison Pokemon so they will try using Psychic or something on Zoroark.. Zoroark does not learn enough Special attacks to take advantage of that wicked 125 SpA. there's one thing Zoroark has. If you don't feel like you need U-turn (a Heart Scale move). Low Sweep is Zoroark's only physical Fighting move. If only Flamethrower was available before National Dex.U-turn / Hone Claws . go ahead and replace them with physical moves. Night Daze is a level 64 attack. she learns too many Dark moves. However. Then start attacking with STAB Night Daze. But use Nasty Plot to become a lot stronger once the foe finds out the Pokemon they thought they were fighting was not who they thought it was. Surprise your opponents by not being the one they expect you to be. and as my friend UnderXRay found.Focus Blast / Night Slash / Return . If neither of the moves are appealing.Night Daze / Shadow Ball . and then either U-turn out to an appropriate counter Pokemon or start smacking them with STAB Night Slashes and other moves.Low Sweep / Focus Blast .. She will also trick the AI and Illusion will last until Zoroark is damaged directly.
but she is not too powerful and pretty fragile. and physically powerful. but it requires Heart Scales. she's fluffy. Cinccino is an interesting Pokemon. Rating: Satisfactory (C) . you can replace one with Return and still use Work Up.Tail Slap .Overall.Cinccino is a LOT like Ambipom.. Minccino requires a Shiny Stone to evolve.Bullet Seed . . Use her ability Technician to make her more powerful and her multiple hitting moves. and Tail Slap will be Cinccino's main attack.Minccino/Cinccino Base Stats: 55/50/40/40/40/75 75/95/60/65/60/115 Abilities: Cute Charm / Technician Location: I found some near Cold Storage. Work Up is a good way to make Cinccino stronger. but weak defence and low Special Attack.Work Up / Return . . overall. and VERY similar stats. The other two moves are also multiple hitting moves. She's cute. powering up its weaker moves by 1. strangely for a Normal Type Pokemon. and she learns very little other moves. She has the same abilities.5x.As for her movepool.Rock Blast Here we are taking advantage of Cinccino's ability Technician. though it can sometimes miss. many of her moves are Normal types.
. Oh well. she's just awesome. Movesets: Winter Coat Cinccino @ Anything Ability: Technician . and you'll be set. but it is also in Route 5 and 9. She is very fast. it is still a pretty good way to use Cinccino. If you do not have 2 Heart Scales. If only Technician and Skill Link could be one ability..
Gothitelle is quite bulky enough to take punishments
. Gothitelle is a difficult Pokemon to train. and I've seen some Gothorita in Route 9. there's 63% chance of raising your Special Attack. but oddly. as she is very well rounded and has a lot of interesting options which can be useful. Best of all. then hit hard with STAB Psychic or Psyshock. they are in Route 5. but Thunder Wave is also a consideration to compensate for Gothitelle's low speed. However. coming at a rather inconvenient time. she can learn Dark moves and physical Fighting moves. Movesets Elphaba Gothitelle @ Anything Ability: Frisk . such as Grass Knot or Shadow Ball or Thunderbolt.Overall.Grass Knot / Shadow Ball / Thunderbolt / Thunder Wave . she has pretty low speed.Gothitelle has a lot of Psychic moves and the moves Psychics normally learn such as Shadow Ball.Psyshock / Shadow Ball This is basically a set that attempts to help Gothitelle sweep. but she can prove to be a useful Psychic. .Gothita/Gothorita/Gothitelle Base Stats: 45/30/50/55/65/45 60/45/70/75/85/55 70/55/95/95/110/65 Abilities: Frisk Location: Pokemon Black only. or just replace one of the Psychic moves. Rating: Satisfactory (C+) . You can run both if you want.Charge Beam . Using Charge Beam. and also a low attack score. You should normally run another coverage move. It is rather strange that she can learn a lot of physical attacks.Gothitelle actually has decent defensive stats. . Her Special Attack is pretty good too.Psychic / Shadow Ball . Gothita evolves at Level 32 while Gothorita evolves at Level 41. oddly enough for a Psychic. as Psyshock targets the opponent's physical defence while Psychic is your main STAB option.
Light Screen . Goth with Muscles Gothitelle @ Anything Ability: Frisk . Thunder Wave can mess with fast people and Psychic is there so Gothitelle actually has an attack. they are in Route 5. Rating: Good (B+)
.Psychic Another team playing supportive psychic sets that has been mentioned MANY times before in this guide.Reflect .from both sides.Return .Payback .
Solosis/Duosion/Reuniclus Base Stats: 45/30/40/105/50/20 65/40/50/125/60/30 110/65/75/125/85/30 Abilities: Overcoat / Magic Guard Location: Pokemon White only. Light Screen. and I believe Duosion are also in Route 9. she does not fear a lot aside from STAB Dark or Ghost moves or Megahorns from Escavalier or something. Supportive Goth Gothitelle @ Light Clay Ability: Frisk .Thunder Wave / Psyshock . Problem is. this is more suited competitively than in-game.Tickle / Rock Tomb / Rock Slide Lol. Solosis evolves at Level 32 while Duosion evolves at Level 41. all helping Gothitelle's already decent defences. Reflect.Low Sweep / Brick Break .
Reuniclus has to be one of the most broken Psychics they've made. Pick your poison. Movesets: Man's Attempt on Creation Reuniclus @ Anything Ability: Magic Guard . Light Screen. Recover can also take the slot of Thunder Wave so you can heal yourself during the process if needed. that is post National Dex. It is another one of those SLOW Psychics like Musharna.Reuniclus's stats seem interesting. all for the cost of low speed (this again) and low attack... . except it has one difference: RECOVER.
. and I mean VERY difficult. something Gothitelle wishes she had. Er. It is almost Musharna on steroids. and can also use Trick Room. with the moves it needs. but it has VERY high Special Attack and ridiculously high defences.Shadow Ball / Grass Knot / Flash Cannon / Thunder Wave . Reflect. but unfortunately. along with the ability Magic Guard. the final form pays off way too well. But aside from that.Psychic . Then comes its attacking options.Psychic / Psyshock Another team playing supportive psychic sets that has been mentioned MANY times before in this guide. wow.Reuniclus's movepool is like most other Psychics. With Recover.Recover .Thunder Wave / Recover . It even shows its face a lot in competitive play as well. and some even think it should be banned to ubers. Unfortunately. It has enough moves to get by. HUGE Special Attack.Psyshock / Focus Blast Try getting Magic Guard over Overcoat because Magic Guard is infinitely superior.Light Screen . Reuniclus can heal itself from all the damage it has taken.. there is no way to boost Reuniclus's Special Attack. . It got away with huge defences.Reflect . there are so many to choose. and yet it learns Thunder but not Thunderbolt. Thunder Wave can mess with fast people and Psychic is there so Reuniclus actually has an attack. This set is similar to its counterpart Gothitelle's. It also has Magic Guard as its ability! While this thing is DIFFICULT to train. all helping Reuniclus's already decent defences. but it is already quite powerful. Homunculus With Support Reuniclus @ Light Clay Ability: Magic Guard . but you must absolutely have your STAB Psychic or Psyshock or both. it gets RECOVER.
. She can hit hard. becoming 1. but sometimes. such as Brave Bird and Hurricane. However. she does get POWERFUL Flying moves to make up for the lack of moves she learns.Rain Dance . but they still elude me. LITERALLY.
. ALL WATER and FLYING.Roost / Air Slash Swanna is a monster in the rain. a fairly good Pokemon. She learns Normal moves and Ice Beam through TMs though. that is what Swanna's other STAB.Surf / Scald . but watch out for benefitters like Conkeldurr or Throh. and her speed rather decent (although an odd speed tier). You will regret it! Anyhow.Hurricane . Swanna is a pretty interesting Pokemon.Ducklett/Swanna Base Stats: 62/44/50/44/50/55 75/87/63/87/63/98 Abilities: Keen Eye / Big Pecks Location: Charizard Bridge (the Drawbridge) sometimes has shadows you can walk over. but aside from that. Scald is another option if you think burns are appealing. but the bad defences can be hazardous. Ducklett evolves at Level 35. good for Flying or Surf or both.Swanna's movepool is literally ALL FLYING and WATER moves. with both attacks equaling each other. . She is elegant and I really wish I can find one one day. Rating: Satisfactory (C+) ..Overall. If they decide to crash the party.5x as effective as it was before. but only when she starts learning all the hard hitting moves. . Swanna's Surfs will become monstrously powerful. which will usually result to wings. Overall. Movesets: Silver Swan Swanna @ Damp Rock Ability: Big Pecks . after setting up Rain. She also has quite low defences. but don't use her against something with Thunder.Swanna has a rather offensive stat spread. a Ducklett will appear.
Return .Fly / Brave Bird . Use Surf for your water STAB or to deal with those Boldores (watch out for rock moves however).Surf / Scald .Roost . is for. so don't get Aqua Ring + Protect for the last slot. such as Air Slash because Hurricane's low PP can be annoying after a while. but it also hurts you.. while Fly is another way to stall burn damage.HURRICANE.Air Slash / Fly / Protect This is an attempt to make Swanna more defensive.Featherdance .Scald / Aqua Ring .Roost This time. try Protect instead. I suppose Roost is there so damage that has been done before can be healed. Air Slash is a cool STAB that can also cause flinching. you want to get Swanna to have at least ONE attacking move.. Roost is there to accomodate for that.
Vanillite/Vanillish/Vanilluxe Base Stats: 46/50/50/65/60/44 51/65/65/80/75/59 71/95/85/110/95/79
. When Swanna is damaged. Obviously. It is amazingly powerful and should be used more often. Swanna will try to be more physical and attack with Brave Bird. If Fly does not work for you. Return is for coverage. Brave Bird HURTS. while Scald has the ability to burn but is generally weaker. as usual. and Scald has a chance to burn. With Featherdance. but anything else can go in there. but Swanna does not survive very long. Swanna effectively doubles her defences. Hurricane becomes 100% accurate in the rain. The Ugly Duckling Swanna @ Mystic Water Ability: Big Pecks . and has a chance of causing confusion. And any attempts to lower Swanna's defences are foiled due to her Big Pecks. she can Roost off the damage to annoy once again. Cygnus Knight Swanna @ Mystic Water Ability: Big Pecks .
If the weather turns rainy. so no one takes her seriously. but later on. She isn't too slow. and it kept getting KOd very easily early on. Flash Cannon is there to hurt Rock Pokemon. you will have an awesome Water move in your hands! Unfortunately. is severely lacking. and the fact that it becomes a base 180 attack when Vanilluxe was directly attacked before. or Frost Breath for always hitting critical hits for whatever reason you want (or if you find Ice Beam running out too quickly). and her defences are not all too bad either. I think the Ice Cream is rather underrated. some of the cool moves.Ice Beam . however. it is a big mistake to underestimate Vanilluxe's power. is not bad either. but afterwards I realised it was not all that bad. like Autotomize. Acid Armor makes Vanilluxe much more durable and is very useful against hard physical hitters.Acid Armor . and she isn't too vulnerable. Ice Beam is Vanilluxe's main attack. She is just a snack that smiles back and is an Ice Cream. Vanilluxe is not as bad as people make her out to be.. and it also lowers Special Defence.Flash Cannon . I run Avalanche because some Pokemon have higher Special Defence than Defence. It's pretty good. Frozen Treat from Helsinki Vanilluxe @ Icy Rock / Nevermeltice Ability: Icy Body
. and there really is nothing else to put in there. Ice Shard. early Ice Beam is always cool and she can learn Weather Ball with Heart Scale. Anyways. though not the best. I admit. Two of the game's major "bosses" do not use it for no reason you know! Movesets: iScream Vanilluxe @ Nevermeltice Ability: Ice Body . . Vanillite evolves at Level 35 while Vanillish evolves at Level 47. It was a pain to train. Her physical attack power. but you can also run Mirror Coat if a non STABd Fire move comes your way and you want to bounce it back.Overall. are all hereditary moves.Movepool. that beast Special Attack is something. I was joking when I first put it into my team. However. Rating: Satisfactory (C+) . Not many Pokemon can take an Ice Beam from Vanilluxe easily. Last but not least. Flash Cannon.Abilities: Ice Body Location: I found Vanillite near Cold Storage.Surprisingly. She is mostly Ice moves (what did you expect?) and. however..Avalanche / Mirror Coat / Frost Breath iScream and uScream for iScream's Ice Beam! This is basically the set I use. . and Water Pulse. and it really hurts.
Sawsbuck is a great Grass Pokemon for anyone who wants a Grass Pokemon in their team and can do a lot to help.Overall. this deer is a rather excellent addition to Black and White.Sawsbuck's stats are well rounded overall. Vanilluxe will HEAL from hail every turn! Talk about nice bonuses.
Deerling/Sawsbuck Base Stats: 60/60/50/40/50/75 80/100/70/60/70/95 Abilities: Chlorophyll / Sap Sipper Location: Routes 6 and 7 are swarming with them. there are some pretty good supplementary attacks which will always be useful. It is not too difficult training one either. Movesets: Oberon. Lord of the Forest Sawsbuck @ Big Root / Miracleseed
. 100% accurate. Rating: Good (B) . Then there's all the other coverage moves and blah blah blah you know the rest. Though his defences are not too great. Hail not only damages non-ice foes. With Megahorn and Wild Charge and even Jump Kick. but it also makes Vanilluxe's most powerful move. and his forms are different each season as well to add to the spice. . Blizzard.-
Hail Blizzard Flash Cannon Acid Armor/ Ice Beam
You thought Ice Beam hurt? Wait until you get a load of this. Sawsbuck's attack power will increase further when hit by a Grass attack. And due to Vanilluxe's ability Ice Body. . With Sap Sipper as his ability.Sawsbuck has a good enough movepool for a Grass Pokemon. his attack power is solid and his speed is decent as well. Deerling evolves at Level 34.
It is essentially a physical Giga Drain. Don't forget Sawsbuck also has a Normal STAB.Return . For the last slot. there is not much it can do. STAB Return always works well.Solarbeam .Return / Charm This is a more defensive but more annoying set to use for Sawsbuck. Note that in the sun Sawsbuck's speed doubles with Chlorophyll as its ability. You may replace either Jump Kick or Wild Charge with Megahorn. is an excellent signature move and pretty powerful.Ability: Sap Sipper . but aside from that. Wild Charge is an electric move helpful for taking down Flying Pokemon. so Return will do.Jump Kick / Megahorn .
. but again. Protect is for extra seed recovery and stalling.Horn Leech .Protect . but Charm will indirectly double your physical defence. which complements perfectly with Sawsbuck. and since that move is powerful.Return / Double-Edge . which is brutally powerful.Leech Seed .Megahorn / Horn Leech / Jump Kick Though Sawsbuck's special attack is lacking.Sunny Day . but that recoil is painful. Bambi Sawsbuck @ Big Root Ability: Sap Sipper . Leech Seed + Horn Leech = easy way to gain extra health. which is always a good thing for this deer. more reckless recoils here.Wild Charge / Megahorn Sawsbuck's STAB of choice. Solarbeam still packs quite a punch.Horn Leech . If you want more power. You probably started off with Jump Kick from the start as a Deerling. Double-Edge is a good choice. so all is not lost if you want to run Solarbeam. so run two physical attacks to complement Solarbeam. Horn Leech. Golden Hind Sawsbuck @ Heat Rock Ability: Chlorophyll . Last but not least. Try it out for fun. it is best you keep it.
Light Screen is another option to help your team soak special attacks better. No item means Acrobatics will hit HARD.Volt Switch . I never did it so I do not know how good it really is.Acrobatics This is Emolga's attempt to be annoying.Double Team . and Acrobatics is Emolga's most powerful move. so rejoice.Charge Beam .Base Stats: 55/75/60/75/60/103 Abilities: static Location: You can trade a Boldore to a Hiker inside a house in Route 7 for an Emolga.Discharge / Thunderbolt . or Encore that annoying Dragon Dancing Haxorus. except he flies now. Use Discharge for the paralysis to help your teammate.This is just another electric rodent. . Rating: Poor (D) .Emolga is another fast but frail electric Pokemon that we see 9001 times. Encore and Volt Switch.Acrobatics . .Discharge / Thunderbolt . as he is no longer weak to Ground but immune! Whee! Movesets: Not Pikachu Emolga @ None Ability: Static . and Volt Switch out to a Pokemon who can deal with Haxorus. After 6 Double Teams (if you get that far) Emolga is nearly unhittable (unless they use moves like Faint Attack or Swift) while Emolga can do whatever it wants to its foes. feel free to replace Discharge with the harder hitting Thunderbolt. You don't have to rely on Double Team in this set. If you ventured to P2 Laboratory.His movepool is mostly electric and some flying moves. Charge Beam is Emolga's method of raising its Special Attack. Yeah. and it is a good Flying STAB in general. Icarus Emolga @ None Ability: Static .Encore / Light Screen You know how annoying Volt Switch is.
. He also has some annoying moves like Double Team.
After a Swords Dance. Escavalier will make his potential known. Escavalier stole Heracross's thunder as the strongest Megahorn user. . It should be noted that Megahorn is a hereditary move and is Escavalier's most powerful attack. If only his movepool were a bit bigger. To become an Escavalier. oh well. Karrablast evolves through a strange method of just trading with a Shelmet. He has really low speed though. He learns mostly bug moves.. With a HUGE attack score of 135.Return While Escavalier's slow as a snail. . there's nothing that can stop him. but that is to be expected from that armour. Karrablast MUST be TRADED for a SHELMET (very specific requirement) in order to become an Escavalier. Well. Escavalier might as well OHKO almost anything he fights.Escavalier is certainly a very peculiar Pokemon. he is certainly a force to be reckoned with and not an easy Pokemon to take down. except Fire attacks. maybe not Ghost Pokemon. stealing the Shelmet's armor to become an Escavalier. but it also has Iron Head for STAB and the amazing Swords Dance.X-Scissor . but regardless.Escavalier's movepool is quite poor. well.Swords Dance .
.Iron Head . but the reason I did it is because Karrablast is VERY difficult to train.Karrablast/Escavalier Base Stats: 50/75/45/40/45/60 70/135/105/60/105/20 Abilities: Swarm / Shed Skin Swarm / Shell Armor (as Escavalier) Location: Route 6.. But if you do get an Escavalier. Rating: Satisfactory (C-) . Movesets: Yes my Liege? Escavalier @ Anything Ability: Anything . and very high defences.I should not rate this so low. this guy can take hits very well and dish back obscene damage very well...
His attack score is the same on both sides of the spectrum at 85. Rating: Poor (D) . They are in Route 6 and 10. Amoonguss can be useful nonetheless.His movepool is rather barren though. He is quite difficult to train.Toxic .
. I think. Amoonguss is quite bulky on both sides. Foongus evolves at Level 39. . He learns Spore much like the other mushroom Pokemon. What had to give? Yeah. as it is mostly Grass moves. and start Giga Draining or Protect stalling them out until your foe is overcome with indirect damage over and over. NO it's a ball. Notice the lack of Poison STAB as well. a lot like Voltorb from the previous generations. intoxicate your foe. however.Protect / Clear Smog This is the epitome of bulky grass. "it's a potion.Overall. You Ingrain to gain extra health (though Ingrain means no switching out). he can become really annoying very quickly. and though the game is not really kind to support Pokemon.Well. Amoonguss should not be underestimated.Foongus/Amoonguss Base Stats: 69/55/45/55/55/15 114/85/70/85/80/30 Abilities: Effect Spore Location: They appear as Pokeballs. Despite the fact he is not as powerful as one would like it to be. but really late. speed.Giga Drain . NO IT'S FOONGUSMAN!" ~ UnderXRay Movesets: RenegadeShroom Amoonguss @ Big Root Ability: Effect Spore . he is full of useful support moves. However. and has a pretty high HP score.Ingrain / Synthesis / Return . He even lived through a Flame Burst from Lampent. .
Sunny Day .. Mushroom Under the Sun Amoonguss @ Heat Rock / Miracleseed Ability: Effect Spore . and should certainly be used. Protect stalling is fun though. but it is here to make use of Solarbeam. Growth is + 2/2 under the sun.Giga Drain . only difference is this guy is actually slow and does not have Chlorophyll.Growth . another boring Sunnybeam set. which I doubt you will reach before the Elite 4 unless you are a dedicated trainer of some sorts.
Frillish/Jellicent Base Stats: 55/40/50/65/85/40 100/60/70/85/105/60 Abilities: Water Absorb Cursed Body Location: Surf around Route 4 and Driftveil City. Unfortunately. Good Night Shroom Amoongus @ Big Root Ability: Effect Spore .
. meaning Solarbeam and Return will work well.Synthesis can be used to instantly recover Amoonguss's health instead of using Ingrain. But Spore is a selling point in Amoonguss. Just watch out for Fire attackers and you are all set.Spore . it is a Level 62 move. Return can be used if you don't want to stall your opponent out (it slows down battles. Frillish evolves at Level 40. but this option is here. aside from the fact I ran out of ideas.Payback Nothing much to say.Return .Solarbeam . but Clear Smog is a Dragon Dancing Haxorus deterrent.Return / Toxic Yeah.. That's kinda bad for a Grass Pokemon. really).
If you do get burns.Rating: Poor (D) . . 520 AFTER you beat the 6th gym (meaning you should be somewhere in the 30s if not 40s) makes it difficult to train it.Brine / Ominous Wind / Blizzard / Hydro Pump / Will-o-Wisp For you Republicans. and speed. Jellicent has a lot to offer. Jellicent can catch up quickly by grinding in caves or the desert and whatnot. Hex will do more damage than Shadow Ball.Surf / Scald . offensive. but aside from that. However. but I don't know. the fact you get it at Lv. Psychic and Energy Ball are available after National Dex is obtained. .Jellicent is a rather defensively leaning Pokemon. Scald is useful for Jellicent's "low" defence and also gets STAB. I don't think a Ghost would be THIS common in the waters or something.Recover . so just choose! It's in game so do whatever you feel. but Shadow Ball is more consistent. However. and as for the last slot.Overall. that one thing is what brings Jellicent down. defence. it is just really weird.
Alomomola Base Stats: 165/75/80/40/45/65 Abilities: Healer / Hydration
. notably attack. Jellicent is a good Pokemon to try out. almost anything can be used..As for the movepool. Unfortunately. Defence problems can be circumvented though with moves that cause burn and its unusually high HP for a ghost Pokemon. having great special defence and HP. HRM means His/Her Royal Majesty. Jellicent has a lot of toys to play with. are lacking. Movesets: HRM Jellicent Jellicent @ Mystic Water Ability: Water Absorb . Recover off any damage Jellicent has sustained. It was supposed to replace Tentacool and Tentacruel. This is the set I ran. Be it defensive. or a combination of both. Two STABs in the form of Surf and Shadow Ball is really nice.Shadow Ball / Hex .. Its Special Attack power is decent as well but its other stats.
Location: Surf around Route 4 or Driftveil City Rating: Poor (D) - Alomomola has some of the weirdest stats ever. Her HP is VERY high, nearing Wailord's HP and her physical attack and defence are in the "decent" zone. Her special stats, however, are VERY low and nearly inconsiderable. Her speed is quite low too. Looks like this Pokemon was meant to be a supportive Pokemon. - Alomomola's movepool is very shallow, but she has all the moves she needs to support her teammates, but she does not have adequate self-defence. - Overall, Alomomola was meant more for competitive battling more so than in-game usage. One thing bothers me about Alomomola... why did she NOT evolve from Luvdisc? Movesets: Mary Seacole Alomomola @ Mysticwater Ability: Anything - Wish - Protect - Aqua Jet / Waterfall - Return / Scald Alomomola can heal your Pokemon by passing gigantic Wishes, which is her main purpose. She can also heal herself as well. Aqua Jet is its STAB move here, as it runs off her physical attack. Return is there to complement it for coverage, but Scald also works, not for damage, but for inflicting burns, which can be very useful, but NOT recommended due to Alomomola's low Special Attack. Florence Nightingale Alomomola @ Mysticwater Ability: Healer - Heal Pulse - Helping Hand - Return / Safeguard / Wide Guard - Waterfall / Aqua Jet This Alomomola was designed for the Double or Triple battles. While she does not have a lot of power to offer, she can certainly keep its teammates standing on the battlefield using her valuable Heal Pulse. Every other turn she can either set up Safeguard, Wide Guard an Earthquake/Surf, or usually just Helping Hand to give a teammate a boost. Return or Waterfall are there for self-defence, but Scald is for the burn chance if you feel like it is needed. Too bad doubles and triples are not prevalent. Overall, this isn't plausible in-game.
Joltik/Galvantula Base Stats: 50/47/50/57/50/65 70/77/60/97/60/108 Abilities: Compoundeyes / Unnerve Location: Chargestone Cave. Joltik evolves at Level 36. Rating: Satisfactory (C) - Galvantula's defences are poor, but his speed is incredibly high. His Special Attack is higher than his Attack, though neither are all too great. Using Compoundeyes + Thunder, however, may be something interesting. - The movepool is horridly barren, as it is mostly bug or electric moves. His signature move Electroweb is of little use because Galvantula is already really fast, and it lowers the foe's speed by 1 stage. - Overall, Galvantula is an interesting Pokemon. The new Bug/Electric combo is surely something to spark someone's interest, and he loses its flying weakness that way. He is just rather weak and can get unnerving to people with arachnophobia. Movesets: Static Shock Galvantula @ Magnet Ability: Compoundeyes - Thunder - Signal Beam - Sucker Punch / Thunder Wave - Return Using Compoundeyes, Thunder's low accuracy is boosted up to a whopping 91% (30% boost), making it hit more often than it normally should. Signal Beam is the Bug STAB of choice. The rest are "extras" and useful coverage moves. Eensy Weensy Spider Galvantula @ Damp Rock Ability: Anything - Rain Dance
- Thunder - Signal Beam - Sucker Punch / Return / Thunder Wave ... climbed up the Water Spout. Down came the RAIN and washed the Spider out. Anyways, using Rain Dance will bring you two advantages: you can never miss with Thunder, AND it will weaken Fire moves so MAYBE Galvantula can have a better chance of standing pretty in the battlefield. Use Signal Beam as your Bug STAB. The rest are coverage moves. Along Came a Spider Galvantula @ Magnet Ability: Anything - Agility - Electroball - Signal Beam / Bug Buzz - Sucker Punch / Return / Thunder Wave ...who sat down beside her, scaring Miss Muffet away! Why use Agility on something as already fast as Galvantula? Good question... but the primary use of this is to raise the power of Electroball, which becomes base 150 power WITHOUT STAB if the opponent is 25% or lower speed than Galvantula's. All of a sudden it sounds appealing doesn't it? It takes one turn to set up Agility, but that turn can be costly, so make it count. Signal Beam and Bug Buzz I've already discussed, and the last slot doesn't matter really.
Ferroseed/Ferrothorn Base Stats: 44/50/91/24/86/10 74/94/131/54/116/20 Abilities: Iron Barbs Location: Chargestone Cave. Ferroseed evolves at Level 40. Rating: Satisfactory (C) - Ferrothorn has very high defences, as expected of a Steel Pokemon. He also has a usable physical attack, but his special attack suffers, and his speed is abysmal (we have too many of these). Iron Barbs means everytime someone touches Ferrothorn they take quite a bit of damage, helping Ferrothorn greatly. - As for the movepool, Ferrothorn learns all sorts of moves that can help play a
that can come in handy as it powers up its STAB Gyro Ball. Ferrothorn @ Miracleseed Ability: Iron Barbs . and it is very powerful. Iron Head is a reliable Steel STAB attack. Last slot can go to either Payback or Return. He learns normal weak moves like Metal Claw or weak multi hitting move Pin Missile. However.defensive role in a team. He learns Payback at Level 53 or by TM. Ferrothorn is a LOT more suited for competitive play than in-game. it is quite difficult to train with his natural movepool going all over the place. Note that setting up Curse when the opponent has a foe that uses Fire moves is pointless. Movesets: Audrey Jr. 5 PP is disappointing so while Iron Head will do no good flinching as Ferrothorn is too slow to utilise that. but eventually. Power Whip is Ferrothorn's main Grass STAB. then all of a sudden it learns Gyro Ball and the special Mirror Shot. which becomes a lot stronger the more slower Ferrothorn is against its opponents. However. .Iron Head / Gyro Ball . so it should not be skipped. he is also physically offensively capable with powerful moves like Gyro Ball or Power Whip. However. Only problem is that they lack PP.Overall.Curse / Thunder Wave .Power Whip . Ferrothorn is also useful in game.Payback / Return There's not much Ferrothorn can do but set up Curses to boost his already good physical side while reducing his already hopeless speed. that low PP from the moves he learn will bite him harder than anything. Also. However. so know your foes before attempting!
Klink/Klang/Klinklang Base Stats: 40/55/70/45/60/30 60/80/95/70/85/50 60/100/115/70/85/90 Abilities: Plus / Minus
Its movepool is just. Rating: Poor (D) . However. get an opposite charged Klinklang :/ . which is bad! It does have interesting moves like Shift Gear though. It does not even learn any physical moves after Bind. Then there is Autotomize to double Klinklang's speed.. Its special side is a little weaker than its physical side. If you want to make use of those abilities. Gear Grind is for STAB while Return is the only other physical move it can really make use of. that is troll. Gear 2 Klinklang @ Magnet Ability: Whatever . Klink evolves at Level 38 while Klang evolves at Level 49.Thunderbolt / Discharge / Volt Switch If you ever reach Lv. Use Charge Beam to have a 63% chance to raise its special attack. LITERALLY. It has a surprisingly decent speed. or just Thunder Wave to mess with your foe's Speed. Klinklang is quite tough to train because the majority of its moves are special.Klinklang is pretty well rounded.Location: Chargestone Cave. Well. It might as well be electric as well. but overall it is not too bad.
. usually Autotomize will help Klinklang better in the long run. so beware).. ewww. Plus and Minus. Oh well. Now there are two special moves..Thunderbolt / Discharge .Shift Gear . or just Metal Sound to mess with your foe's Special Defence (note: Defiant Bisharps will enjoy that more than hate it. Thunderbolt is usually better in the long run for the last slot. .. while it is best physically. 54. All it learns are Steel and Electric moves. As for its ability. which is not bad at all. but its main attraction is its high attack and even higher defence. Movesets: Gear 1 Klinklang @ Magnet Ability: Whatever . oh well..Return . but so what? It does not even receive STAB for electric moves either! Sigh. Flash Cannon for STAB and Discharge because there really is not much else to get. but they did not even do that. there's Return.Gear Grind .Autotomize / Thunder Wave . try this out to take advantage of Klinklang's better physical stats. while Discharge is the alternative if you do not have TM24.Overall.Flash Cannon This makes use of Klinklang's special moves. Volt Switch is there to switch out while dealing some damage to a foe. Using Shift Gear gives you + 2 speed and + 1 attack. Use Thunderbolt instead if you found TM24.Charge Beam / Metal Sound ..
you will need a Thunderstone to evolve Eelektrik and once you do that. Eelektross learns all sorts of good Electric moves and even has Dark. Then it takes up to Level 39 to evolve! He takes a LONG time.Eelektross.His movepool is not too bad either. He is a good Pokemon. Pretty cool right? . He is not too defensively weak either. Poison.If he is so good and all. despite being an eel. . Dragon. Tynamo is VERY difficult to find in Chargestone Cave. 8% in the basement). then why did I give him a bad? Answer is because Eelektross is VERY difficult to obtain. It's slow but it is quite powerful on both sides of the spectrum. no TM access and very low stats. And when in that stage. is not water but is found floating in Chargestone Cave. Tynamo evolves at Level 39 while Eelektrik evolves with a Thunderstone. Because of his ability Levitate. Eelektross has no weaknesses (beware of Gastro Acid or Mold Breaker!)..Tynamo/Eelektrik/Eelektross Base Stats: 35/55/40/45/40/60 65/85/70/75/70/40 85/115/80/105/80/50 Abilities: Levitate Location: Chargestone Cave (2% chance appearance. Fire. He has a low chance of appearance or something ridiculous. This trend will continue later on with other g od Pokemon. Movesets: Electrophorus electricus Eelektross @ Magnet Ability: Levitate
. Yeah. If you do get him.. but nearly impossible to train. but this thing takes a lot more effort than he is worth. great. and assorted others. and even after that. First of all. Rating: Bad (E) . he only has Tackle and Charge Beam and Spark to work with. he cannot learn any more moves via level up.
Crunch is his other physical move so just put that in.Coil / Return . Hai Grass Knot (Note: this strategy is ineffective against Excadrill). Most of the time you will met Litwicks. but bear with me.Wild Charge . Wild Charge is Eelektross's most powerful move. For one.
Elgyem/Beheeyem Base Stats: 55/55/55/85/55/30 75/75/75/125/95/40 Abilities: Telepathy / Synchronize Location: The top floor of Celestial Tower holds RARE Elgyems. which is cool. allowing Eelektross's next move to be twice as strong as long as it is special. which will take a while. but you don't have to run these if you don't want to. Super Eel Eelektross @ None Ability: Levitate . but if you run Discharge instead of Thunderbolt. 54.Crunch . Elgyem evolves at Level 42. which lowers the foe's Special Defence by 2 stages. Ground Pokemon? Not a problem. Charge Beam can work if you want to raise Eelektross's special attack instead of relying on Acid Spray. so use Return instead if you do not have it. Using Coil raises Eelektross's attack. Flash Cannon is there just to be another special attack.-
Acid Spray / Charge Beam Thunderbolt / Discharge Grass Knot / Crunch Thunder Wave / Flash Cannon
All these Slashes look atrocious. he learns Acid Spray. but if you use the latter. The last two slots can also be replaced with physical moves. note that Discharge has a 30% chance of paralysis. Note that Eelektrik learns Coil at Lv. Last slot can go to either Return or Acrobatics. STAB Thunderbolt will definitely do that job. but the recoil is annoying.Acrobatics / Return This is something like Serperior minus the Speed and the weaknesses and the lack of power. make sure there is no item attached to Eelektross for full damage. receiving STAB. Thunder Wave is a good option for the last slot if Eelektross's low speed bothers you.
. Using Eelektross's special movepool is rather fun. defence and accuracy by 1 stage. such as Return or Crunch or even Wild Charge.
Overall. or Shadow Ball to nail other Psychics.Light Screen . Thunder Wave can replace Calm Mind if you think Beheeyem already hits hard enough. Use Recover to heal up damage done to Beheeyem. but unlike the others.T..Reflect . However.It's another powerful Special Attacking but Slow Psychic.Psychic . Gamefreak seems to love these variants in this game . raise Beheeyem's special attack so it can hit much harder than it already does already with STAB Psychic. E.Its movepool is similar to the other Psychics. It learns STAB Psychic and has access to Shadow Ball. Movesets: Chief Grey Beheeyem @ Anything Ability: Synchronize .Recover Using Calm Mind or Charge Beam.Calm Mind / Charge Beam / Thunder Wave . Another supportive set which can help your team. it's another boring Psychic Pokemon when you probably already have Duosion or something by now. Why is this becoming so prevalent among the Psychics? Hmmm.Thunder Wave / Recover . LGM) has something to offer and should not be underestimated.Psychic You saw this coming.Rating: Satisfactory (C) . I sense a pattern here. if you do not.Shadow Ball / Thunderbolt . this Little Green Man (Elgyem.
. it learns Calm Mind AND Recover naturally! . Thunderbolt is stronger than Shadow Ball in general and can be helpful against Skyla's Pokemon. Beeheeyem @ Light Clay Ability: Synchronize .
she was outpaced by everything. she became more bearable. just not remarkable. Rating: Poor (D) .Shadow Ball / Hex . which was really shameful. Once she was a Lampent. and you know how strong Kyogre is. but if you want to use the Will-o-Wisp + Hex strategy (Hex doubles its power when the opponent is status'd). Shadow Ball should be your main Ghost attack. then by all means try that out. However. Her other stats are somewhat mediocre.Sunny Day
. unfortunately. Flame Burst is somewhat weak. . and her speed is usable. Litwick evolves at Level 41 while Lampent evolves with a Dusk Stone. but it still gets its job done.. and she took a great deal of effort just to evolve her at a high level of 41. Keep in mind Hex has 10 PP as opposed to Shadow Ball's 15 PP. As a Litwick. Is the Sun Safe? Chandelure @ Spell Tag Ability: Anything . so bear with it. she has enough moves to work with so all is not lost.Chandelure's most frightening and most noteable stat is her beast special attack of 145. pretty much all Chandelure can learn for now.Flame Burst . and Shadow Ball is more stable. I did not even evolve her with a Dusk Stone until AFTER I beat the E4. She does not even get Flamethrower.Base Stats: 50/30/55/65/55/20 60/40/60/95/60/55 60/55/90/145/90/80 Abilities: Flash Fire / Flame Body Location: They are all over Celestial Tower. got OHKOd more often than not.I had the most frightening experience with Chandelure.. Even my Level 11 Frillish evolved before her. Flash Fire means immunity to Fire and it powers her fire attack while Flame Body can burn someone on contact.Fire Blast This is. but she was still torn to shreds by nearly everything. but they are workable.Her movepool is not too great before national Dex. Movesets: Hitodama Chandelure @ Spell Tag Ability: Anything . which is Chandelure's most powerful attack in this set. That's near the amount of Kyogre's 150. . as it is powerful. Her defences are okay. Last but not least is Fire Blast.Will-o-Wisp .
this will help Chandelure a LOT as it powers her already nightmarish Fire Blast and weaken Water moves coming to her. He does learn a lot of other moves too. Solarbeam will make sure Water Pokemon are taken down.. they are not incredibly poor.Haxorus is a monster. this is the result of Gamefreak's fetish for high stats in this generation. you've guessed it. but usually I go Flame Burst only because Fire Blast has 5 PP and is less than perfectly accurate. Though he reaches his final form at 48. Movesets:
.Haxorus learns mostly.Flame Burst / Fire Blast . even Fraxure is pretty powerful. DRAGON moves. Mold Breaker is a good ability as it ensures abilities do not interfere with his attacking (such as Earthquake hitting Levitaters) . Axew evolves at Level 38 while Fraxure evolves at Level 48. of course. but that's pretty much all it needs to dominate. Shadow Ball is your other STAB. Flame Burst and Fire Blast is dependent on your preferences. such as Seismitoad. See that HAX power of 147? Yeah. He should not use special attacks. .Overall.
Axew/Fraxure/Haxorus Base Stats: 46/87/60/30/40/57 66/117/70/40/50/67 76/147/90/60/70/97 Abilities: Rivalry / Mold Breaker Location: Mistralton Cave. Ever heard of a Ghost in the sun? Thought not. this dragon is powerful and pretty easy to train.Shadow Ball It's interesting that Chandelure can use Sunny Day. His speed is not bad either.Solarbeam . but at any rate. so that should definitely be there. while his defences somewhat suffer. Rating: Excellent (A) . He is nice to have but sometimes it becomes too easy.
mostly Ice and Fighting and even Water. Use Swords Dance instead of Dragon Dance if you think Haxorus is already fast as Swords Dance makes Haxorus much stronger than a Dragon Dance. However. his speed is rather low. Movesets: King of the Arctic
. while he is rare and not very easy to train. Beartic is a solid Pokemon that can work.Shadow Claw / X-Scissor / Return . He even learns Brine naturally. If you meet a Steel Pokemon.Brick Break / Dig / Return Haxorus. and has the powerful Superpower as a Heart Scale move.His movepool is a mix of physical and special moves of many kinds.Beartic is well rounded in most of his stats. Hurts.
Cubchoo/Beartic Base Stats: 55/70/40/60/40/40 95/110/80/70/80/50 Abilities: Snow Cloak Location: Twist Mountain. which is a problem. He is powerful and can tear a lot of things apart when used right. He has a high attack power as expected of a bear. Rock Slide is another option. Use a single Dragon Dance and he hurts like a bulldozer. go ahead and Brick Break or use Dig on them so they do not resist your main form of attack. .Overall. Cubchoo evolves at Level 37. . but his weaknesses and his slowness brings him down a notch. Rating: Satisfactory (C) . You will mainly use Dragon Claw as it gets STAB and undoubtedly almost always OHKO your foes.Dragon Claw .Dragon Dance / Swords Dance . interestingly enough. though rare. There are other options and many are useful in their own rights.O NO ITS HAXORUS! Haxorus @ Anything Ability: Mold Breaker .
Shadow Claw / Rock Slide .Blizzard . Rating: Bad (E) .Hail . Brick Break + Shadow Claw offer very good coverage. one cannot ignore the powerful Blizzard. Use Hail to not only make Blizzard 100% accurate. so there's also Return for a more powerful attack should Icicle Crash not suffice. and Icicle Drop is still a good physical Ice move. but there's also the option of Bulldoze and Rock Slide..Brick Break / Return . 50 attack. 1% encounter rate though.Brick Break / Dig / Bulldoze . Where's the Polar Bear? Beartic @ Icy Rock / Nevermeltice Ability: Snow Cloak . and is ready to take his foes out in rage! RAWR! First option is Icicle Crash because it is his best physical STAB option. I won't use physical attacks.Return All out physical attacking Polar Bear is angry. which is 5%. these moves are pretty weak. 30 defence. Its Speed is quite surprisingly high and its Special Attack is not bad either. 30?! 30?!!!
. unless winter. For one.Cryogonal has to have one of the strangest stat distribution ever created. The other moves are there to basically give coverage.. Mind you. it has the highest Special Defence of all Ice Pokemon not named Regice.Icicle Drop Though Beartic's Special Attack isn't spectacular.Icicle Crash . Bulldoze will lower the foe's speed. Then look at those physical stats. and Rock Slide has good coverage alongside Bulldoze or Dig.Beartic @ Nevermeltice Ability: Snow Cloak .
Cryogonal Base Stats: 70/50/30/95/135/105 Abilities: Levitate Location: Twist Mountain. Ha ha. so it's good to have it. Okay. but also give Beartic an evasion boost due to Snow Cloak.
. er. basically a Tackle will hurt a LOT on this guy while it sponges Flame Bursts from Litwick well.Reflect . Recover is for recovering some lost health.Ice Beam I know that these sets are probably not the best in game. But just 10 PP. Cryogonal is an interesting concept. It isn't like it gets anything else.Recover . as it always strikes with critical hit and it is good to have another attack.. Mind you. so it can destroy both of them with Ice Beam if it wanted to. Now what can it do? It needs to attack. but there is not much Cryogonal can do anyhow. One good thing about Cryogonal is that it outspeeds both Haxorus and Hydreigon. I suppose Frost Breath works as a great alternative. but no Sunny Day? What is this madness? It wants Dark Pulse. hopefully buying you some turns. not Night Slash.Cryogonal's movepool is in shambles. Trollingly enough. If anything. so try it out if you had to. setting up against a physical attacker would probably be foolish as it would go down rather quickly. . ... The one Hydreigon you face only uses special attacks as well. so even better. that's its best STAB option. Most of it is Ice attacks and some supportive moves like dual screens and Acid Armor. It has Levitate which grants it Ground immunity. Without Acid Armor it is going to get pummeled over by physical moves 9001 times over. It truly deserved more than this.. it needs another move. Very well. but the lack of its availability and its rather low usefulness if it is even obtained makes it deserve a "bad".. I like the guy.Ice Beam .Yeah. It really begs for more options to attack with. Want to try Solarbeam? I guess it can work. but it is lacking in offensive moves. Fortified Snowflake Cryogonal @ Light Clay Ability: Levitate . it is probably quite useful to run this particular set on this guy because it is fast and can set up both screens.Light Screen .Confuse Ray / Frost Breath / Solarbeam . Movesets: Angry Snowflake Cryogonal @ Nevermeltice Ability: Levitate .Recover Cryogonal ABSOLUTELY needs Acid Armor. but with what? Hello Ice Beam..At any rate. but not as high as one would hope for. Confuse Ray is cool for confusing stuff.. Last but not least. Recover lost health later and Ice Beam is so it can defend itself. It has some utility in competitive battling. . it gets Solarbeam. What a strange Pokemon. It even learns Recover.
.Acid Armor . however.
Accelegor has one outstanding trait about him.Acid Spray / Swift . Guard Swap.This thing has an odd way of evolution. he also learns Grass moves and even has things like Recover.Double Team / U-turn . he is pretty tough to train as a Shelmet. but as a Accelgor. by trading specifically with a Karrablast. speed. . U-turn is the way to go so that you can U-turn out of something and gain some experience along with a teammate. Power Swap. If Double Team is not your style. Strange.Giga Drain What's more annoying than Double Team? And what's more annoying than puking Acid Spray all over your foes to reduce their special defence sharply while you can STAB Bug Buzz all over their faces? Giga Drain restores some lost HP. Shelmet evolves through a trade with Karrablast. Overall. His special attack is higher than his attack power. However. Swift
. . He is even faster than Electrode. o_o Rating: Satisfactory (C-) . he is frail defensively and should be cautioned at all times. no surprise there. and the ever so redundant Agility. he is not a bad choice. and it is even better with Big Root. but he is really fragile. The Shelmet will become an Accelgor while Karrablast will become an Escavalier. resulting to having its shell stolen and becoming a ninja.His movepool is mostly bug moves.Bug Buzz . trollishly enough. Movesets: Ninja Ambush Accelgor @ Big Root Ability: Anything .Shelmet/Accelgor Base Stats: 50/40/85/40/65/25 80/70/40/100/60/145 Abilities: Hydration / Shell Armor Hydration / Sticky Hold (as Accelgor) Location: You can find them in the puddles in Icirrus City or in Route 8 and the Moor of Icirrus City.
like many of the other Gen V Pokemon that has been covered. He even learns Water moves. Rock. Route 8. .Overall. Dig is more powerful. although his special attack is okay.Stunfisk's movepool mostly consists of Electric. Ground.
. though his design was officially trolled by Gamefreak. but he is not a Water Pokemon. I Don't Evolve Stunfisk @ Soft Sand / Magnet Ability: Anything . so usually Mud Bomb would do better. but Sludge Bomb / Sludge Wave can help defend Stunfisk against Grass Pokemon in general.Discharge / Thunderbolt . but it is weak to Water moves and even his own Ground moves. Water. Movesets: I Swear. When I Evolve. Moor of Icirrus Rating: Satisfactory (C-) . he suffers with his Ground STAB.
Stunfisk Base Stats: 109/66/84/81/99/32 Abilities: Static / Limber Location: Icirrus City. If you want something different. His special attack value is better than his physical attack value. He looks like a Water Pokemon. Surf is a good water move to have.Oh Wait. However.Sludge Bomb / Sludge Wave / Thunder Wave We should run both of Stunfisk's STAB attacks. or if someone just angers you with mass Double Teams (those Emolgas for example). though the weaker Scald can inflict burn.Mud Bomb / Dig . but it runs on his lower physical attack and also 100% accurate. Last slot can be Thunder Wave for paralysis. and Poison moves. While Stunfisk has some good electric STABs. He suffers with his low speed.Surf / Scald . definitely try it out. But he is quite an interesting Pokemon. He has many options to work with.He has a peculiar stat spread. Stunfisk has high HP and some nice defences. Stunfisk is a troll. . but a rather low attack power.is another option to run a "neutral" attack.
Fake Out . oddly for a fighter. The "latecomer syndrome" is what I call it. A rather simple but effective set.You know what blows? Meinfoo evolves at Level 50.Drain Punch / Brick Break . . He is a good Pokemon but he just comes a bit late and is one of those Pokemon who take forever to evolve. A lot of milestones being broken in this generation. If the opponent you fight are at an advantage against Mienshao.Rock Slide Meinshao's physical moveset. simply switch out with Uturn. but he also has strange moves like Calm Mind and even the relatively exclusive Aura Sphere.Meinfoo/Meinshao Base Stats: 45/85/50/55/50/65 65/125/60/95/60/105 Abilities: Inner Focus / Regenerator Location: Dragonspiral Tower and Victory Road. which will also heal some health because of Regeneration. that's for sure. which will heal 33% of his health after switching out. Rating: Satisfactory (C-) .Meinshao's movepool is mostly fighting moves of course.
.Meinshao has a mix of good attack power and special attack. who are usually purely physical. Movesets: Everybody Does Kung Fu Fighting! Mienshao @ Anything Ability: Regeneration . Meinfoo evolves at Level 50. Fake Out your foes first then begin to attack with Drain Punch to heal and do damage. If he did not evolve at such a high level then he would rate rather higher. Rock Slide hits fliers and can cause flinching. . He is quite fast as well but he is really fragile. This can be made up for by his ability Regeneration.U-turn .
Druddigon is one strange customer. There is not a lot of other things that are noteworthy . so there are other options to consider. which ignores secondary effects of moves but makes those with secondary effects more powerful. but he is a lot more bulkier but slower. but he is really slow. Dragon Claw is your main STAB option and should always be there. it will do double damage. Druddigon can somewhat work. outside and inside. Movesets: Victor Druddigon @ Anything Ability: Sheer Force . He has decent survivability and a good attack score. but they could have done a little better with the design.Druddigon is a weird Dragon. Rock Slide certainly
. and Normal attacks. In fact.Dragon Claw This takes advantage of Druddigon's ability Sheer Force. They are more common inside than outside. he is the slowest dragon out there.Overall.Crunch / Rock Slide .Revenge / Rock Climb . I digress. Aside from Crunch we did not take advantage of Sheer Force. Crunch is there to take advantage of Sheer Force. Keep in mind Hone Claws require a Heart Scale to unlock.Hone Claws . Fighting. Rating: Satisfactory (C+) . Dark. making Druddigon take down a lot of things in one shot. Take advantage of what he has and he can work for sure.Druddigon Base Stats: 77/120/90/60/90/48 Abilities: Rough Skin / Sheer Force Location: Dragonspiral Tower. His abilities Sheer Force and Rough Skin both aid Druddigon and can be useful in their own ways. Revenge is the same deal and if Druddigon is hit the turn before Revenge works. .Most of what Druddigon learns are physical Dragon. but if Axew is a pain getting or whatever. He's some filler Pokemon that was apparently designed after a gargoyle. Hone Claws is an attack + accuracy boosting attack.
Golurk has a movepool of Ground. Dragon Claw is your main attack otherwise and should not be ignored. . and since Druddigon is already quite slow. for example. but it is less than 100% accurate.Payback / Crunch Using Dragon Tail is rather fun because you keep forcing the other guy to switch out.Golurk is another Pokemon with high attack but low speed and well rounded defence. it does not mind the negative priority much anyhow.Revenge / Superpower / Dig . though Hone Claws can fix that accuracy problem. Rock. Do not try using special moves as it is not Golurk's forte.Dragon Claw / Hone Claws . Golett evolves at Level 43. as Rock Slide also benefits from Sheer Force. for some reason it has a large special movepool. Just choose what you like the most and it should work out. By TMs. Overall just try out what you think will work best. The rest of the other moves are other toys Druddigon can play around with.works. Dig is pretty cool in general if you would like a Ground move. and Ghost moves. allowing it to learn Thunderbolt and Ice Beam and Grass Knot. Rating: Good (B) . Rock Climb also does the same. At any rate. Hugo Druddigon @ Anything Ability: Rough Skin . Fighting. Low speed seems to be this generation's favourite theme or something.Dragon Tail . many dealing with the fact Druddigon are slow and therefore works well. However. Hone Claws can also work to make Dragon Tail 100% accurate because a miss is frustrating.
. its ability Iron Fist makes Hitmonchan obsolete makes its punch moves like Shadow Punch and Dynamicpunch stronger by 20%.
Golett/Golurk Base Stats: 59/74/50/35/50/35 89/124/80/55/80/55 Abilities: Iron Fist / Klutz Location: Inside of Dragonspiral Tower.
. His HP and Special Defence are also on the low side. now that makes you walled by something as dumb as Pidove. but there are other options. and evolves at a reasonable level at least (reasonable by this generation's standards). Great. but it is. such as Return and the new Heavy Slam. Use Magnitude or Dig instead if you did not reach Level 50 yet. It is immune to three types of attacks. Pawniard evolves at Level 52. aside from the fact that two of its STAB moves are going to be its main moves. Since Golurk is incredibly heavy. and special Attack should not be considered.Bisharp is a peculiar Pokemon with another boring high attack trait. which does more damage the heavier Golurk is than its foes. his speed is somewhat middling but it is not atrocious. It is fairly common but it makes a good ghost Pokemon for your team and a good ground as well if you are looking for one. doesn't go down easily.Rock Slide / Return .Brick Break / Heavy Slam Nothing much to explain here. Pretty interesting actually. I don't know how the heck this guy is Ghost.Overall. but with Iron Fist. which is why we have extra attacks. His Defence is high too at base 100.Shadow Punch . Earthquake is strong but it learns it at level 50. Rock Slide and Brick Break give you good additional coverage. expect a lot of damage done by it.Earthquake . Movesets: Sentinel Golurk @ Soft Sand Ability: Iron Fist . However.
Pawniward/Bisharp Base Stats: 45/85/70/40/40/60 65/125/100/60/70/70 Abilities: Defiant / Inner Focus Location: Route 9. Shadow Punch is a weak move in general. it becomes a bit stronger and it also never misses. his Attack power raises by 2 levels.
. Rating: Poor (D) . His ability Defiant is a rather scary one. as when any of his stat decreases.
Pawniard is pretty cool until you realise. Seriously Gamefreak.
Bouffalant Base Stats: 95/110/95/40/95/55 Abilities: Reckless / Sap Sipper Location: Route 10 Rating: Satisfactory (C-) .X-Scissor / Thunder Wave . and there are not enough attacks he can learn before he does. However. Yes. we need some coverage moves. all at
.Iron Head . Iron Head also comes with the added bonus of flinch chance. while X-Scissor is another interesting move to have. but he also has some Fighting moves and a few other physical attacks.. so let that be your incentive to run Thunder Wave. which for some reason became nearly universal in distribution.Brick Break / Thunder Wave Note that Swords Dance is obtained at Level 63. Pawniard evolves at Level 52. Lastly. what is with this whole late evolution business we are ending up with? Movesets: Mordred Bisharp @ Anything Ability: Defiant . the latter being stronger vs neutral targets. an alternative would be Thunder Wave.Overall. Brick Break can take care of other Dark Pokemon like enemy Bisharps.Night Slash . which is a long way to go. Bisharp learns a lot of Dark and Steel moves.. but it is rather pointless in-game if you ask me. Swords Dance will allow Bisharp to pretty much OHKO almost anything. Next comes his two STAB attacks Night Slash and Iron Head. but taking down Steel Pokemon will be more difficult. another one of these guys? Bouffalant is another high attack but low speed Pokemon that they keep cooking up with. which can slow down his foes to make sure Bisharp can KO uninterrupted.As expected. all the good stuff seems to come when he evolves.What... He even has very good defences too. he suffers the "latecomers syndrome". he learns Grass Knot. . but if you do get it. Oddly..
so it's definitely a good idea to consider. don't bother with his special stat of 40.95/95/95. so not all is lost.Megahorn Head Charge was called Afro Break in Japanese. Movesets: Afro Break Bouffalant @ Anything Ability: Reckless . Head Charge is incredibly powerful. His signature move Head Charge is Double-Edge with less recoil damage . Rufflet evolves at Level 54. which he is full of. White Only. He just should have come earlier and he would have been a better addition to the team. Oh well. Bouffalant does get Swords Dance at Level 56.His movepool is rather pretty low for a Normal Pokemon. Revenge is a good Fighting move to use.
Rufflet/Braviary Base Stats: 70/83/50/37/50/60 100/123/75/57/75/80 Abilities: Keen Eye / Sheer Force Location: Route 10 and Victory Road. What a shame its name changed. and with the ability Reckless. Megahorn is another strong move to put in. And as usual. so he requires slight more grinding than other Pokemon usually. Because Bouffalant already has low speed.. he comes pretty late. but this is the reason why Bouffalant should ever be used. Rating: Bad (E) .Wild Charge .. and if you reach that level. .Revenge . His ability Reckless is noteworthy for powering up his recoil moves. he already has decent stats and quite powerful moves. feel free to try it out. Teach Bouffalant Wild Charge and you have another move to abuse with Reckless.
.Head Charge . His speed may be middling.Overall. However.Braviary is well rounded and is not a bad Pokemon at all. but he has just enough to work with. Head Charge becomes even more powerful because it is a recoil move.
while Rock Slide is the only move in this moveset that benefits from Sheer Force. Are they kidding me?
Vullaby/Mandibuzz Base Stats: 70/55/75/45/65/60
.Fly / Aerial Ace / Sky Drop . is actually not bad. His attack power stands out immediately with that insanely high score of 123. But unlike Staraptor.Shadow Claw . Another alternative can be Crush Claw. 54. unlike most other birds. His defences. he has low special attack. it is learned at Level 51 as a Braviary. both are the same power. but that requires a Heart Scale. What a shame. Hone Claws can be used if you want Rock Slide to be perfectly accurate.Braviary is an odd bird.Return / Hone Claws / Work Up . he gets Superpower over Close Combat. so there is a LOT of grinding needed to even get him to be in sync with your team. Return and a Flying move. There are two STABs available. which lowers the foe's defence AND benefit from Sheer Force. It is also weaker than Return. while a Rufflet evolves at Level 54. Movesets: Battle Hymn of the Republic Braviary @ Anything Ability: Sheer Force . and did I mention he evolves at Level 54? Yes.Rock Slide / Superpower This eagle is one scary customer. Sheer Force helps with very few moves that Braviary has though. And yeah. that requires a Heart Scale. Shadow Claw is there so you can hit Ghost Pokemon super effectively.Why is this good Pokemon rated bad? He suffers from the "latecomer syndrome. Oh. Come on Gamefreak what is that? . . His movepool suggests he is a "fighter" that he might as well been a Fighting/Flying. Superpower can be used too. However. Why does Gamefreak keep on doing this? He is available in the Route right at the north of the 8th gym.but it is salvageable. but the lack of PP and accuracy is not appealing. He even learns Rock Slide. so you can just attempt to use Work Up if you still want to power Braviary up. take your pick. Aerial Ace or Sky Drop. I kid you not. because trollingly enough. This bird would definitely replace Unfezant if he did not come at that inconvenient time and have a troll evolution. Either way.
Mandibuzz is more fitting for competitive battling rather than in-game.Nasty Plot .. and unlike a lot of the new Pokemon. she actually learns Dark Pulse without breeding. but after her two STABs. Black Only. now what? Well. Mandibuzz's attacks will actually start to hurt. . . and hardly does any damage against anything. evolves very late (level 54 like her rival Braviary). but she was built to be a wall.Flatter / Fly / Bone Rush I really do not know what else would do. It's a shame really. if you use Nasty Plot.
. Interesting? Okay. Mostly just Dark and Flying moves. She just does not have anything good to run in-game. Her abilities Big Pecks or Overcoat help reinforce her defences.. and she comes very late. I guess you can just go Faint Attack / Air Slash / Dark Pulse / Fly or something if you wanted to. but I remembered that this guide was written to suggest what would be a "viable" moveset for in-game. and Bone Rush even. I really like her.Ok you thought Braviary was bad? Wait until you get a load of this (Sorry Black Version players.Dark Pulse . wait that includes me too!). Vullaby evolves at Level 54.Air Slash . but she suffers "latecomer syndrome" and "bad movepool disease" and "maligned stats-itis". Her two STABs are Air Slash and Dark Pulse. You can just run physical attacks like Return or Faint Attack or Fly or something. and it will require leveling up to 54 to even become a Mandibuzz.. much like Braviary. You know what's troll? Roost is a hereditary move. Anyways.Barren movepool. requires a Heart Scale. Sorry. Her offences are atrocious however. However.Mandibuzz was not built offensively. really. She has tankish defences and not so bad speed either..110/65/105/55/95/80 Abilities: Big Pecks / Overcoat Location: Route 10 and Victory Road. it will require a Heart Scale for Nasty Plot. and is not even worth it in the end. anything can go in that last slot really. Movesets Dia De Los Muertos Mandibuzz @ Blackglasses Ability: Anything . because her only selling point. She could have been a lot better if she came earlier. I guess Flatter is a way to buy you a few turns if it works (use it against physical attackers for best results). Rating: Bad (E) . she does learn Nasty Plot. and just tough to level. Nasty Plot.
Heatmor comes wayyyyyy too late.. that Heatmor comes much too late to be of practical use.Return / Dig / Shadow Claw / Rock Tomb You want to know what is troll? He cannot even learn Flame Charge! What kind of a Fire Pokemon does not? They really messed up this guy.Solarbeam . Heatmor at least does not need an evolution. The other moves he learns however is not too impressive and rather barren. nothing else to look up to. His defences are rather low and its speed is not too great either. Return being your most powerful option overall.Heatmor Base Stats: 85/97/66/105/66/65 Abilities: Gluttony / Flash Fire Location: Victory Road Rating: Bad (E) . . both attack and special attack. Rock Tomb is also an option to help make up for Heatmor's rather low speed. but other than that.Sunny Day .Heatmor has pretty high offences. many of the Dark type moves he learns are through breeding. I actually have to tell Tbird. the usual Sunny Day + Solarbeam tactic. along with Flame Burst or Flamethrower (depending on your level). but special attack is larger. Movesets: Need a Light? Heatmor @ Heat Rock / Charcoal Ability: Flash Fire ..
.This Pokemon actually has one selling point with his movepool: he learns Flamethrower naturally (albeit at level 51). What a shame. . Flash Fire gives him immunity to Fire. Anyways. Although he is slow and all. but he still cannot offer a lot for the player to defeat the Elite 4.Flame Burst / Flamethrower . and the last slot can go to anything really. this is what seems to work the best. Gluttony of course will not help unless you use a berry. who wanted to use this guy. if it hits. Trollingly. That is.
such as Grimsley's Dark Pokemon or Caitlin's Psychic Pokemon (though beware of special attacks). Durant comes way late. Anyhow.X-Scissor . Strange Pokemon. he even has 109 speed. but he gets all the moves he really needs to take down his foes. much like his rival Heatmor.
. though the boost is good.Overall. Movepool: Mr OwlHeatmor Ate My Metal Worm Ant Durant @ Anything Ability: Anything . Heck. Anyways.Dig / Aerial Ace Note the Mr Owl statement is a palindrome (just get rid of Heatmor and Ant). Reshiram will roast Durant. can help against Marshal's Fighting Pokemon.Iron Head . Aerial Ace. The only thing holding him back is his tardiness and requirement to grind to get him to be ready.. he is an anteater). 109 and 112. Fire Pokemon will probably get manhandled by Dig and Durant's high attack and speed. though both Reshiram and Zekrom are weak to Ground. Like really. but keep in mind that messes with Durant's accuracy. for example.His movepool is not too great.Durant Base Stats: 58/109/112/48/48/109 Abilities: Swarm / Hustle Location: Victory Road Rating: Satisfactory (C-) . X-Scissor and Iron Head are Durant's two STABs. However.. however. But either way. . Crunch can help deal with Ghost Pokemon while Dig can hurt some Fire Pokemon. which just trolls on the musketeers and Infernape by 1 point. any of Durant's ability works. However. Durant is probably a lot more useful to run. Durant.Durant has a very odd stat spread. His HP and special stats suffer. can actually be useful against some of the Elite 4 members. Wow. He has high attack and defence for an ant.Crunch . if trained. which is good. I'm not sure how good Dig is against the Elite 4 or even N. . even though Heatmor obliterates Durant (after all.
but both are usable. not even naturally. You get his baby form Deino. That's when Shelgon became Salamence. decent defences. which just grew an extra head.
Deino/Zweilous/Hydreigon Base Stats: 52/65/50/45/50/38 72/85/70/65/70/58 92/105/90/125/90/98 Abilities: Hustle Levitate (as Hydreigon) Location: Victory Road. Movesets: Змей Горыныч
. Trollingly enough. And he is available only at Victory Road. . and you must evolve at Level 50 to become his SECOND FORM Zweilous. that's right.. His Special Attack is higher than its Attack power. Sigh. Then to become the ferocious Hydreigon you have to train him until Level 64. and high offences. He has good speed. here comes the movesets. there is also a TM for it if you cannot reach that level. Hydreigon is very scary and Levitate gives him an extra immunity to Ground.Hydreigon's movepool is great. Seriously while these folks became their final form raging and ready to obliterate. While X-Scissor is learned at Level 51. . this guy is strong. and you had better believe it. 64. to witness his ultimate glory. and 2 levels after Gabite became Garchomp.Hydreigon is a pseudolegend and of course he would come with a catch. It seems one Pokemon after another all I am rating are the latecomers. Talk about the ultimate grind-fest. He learns Dark and Dragon moves along with others like Fire and Water and Ground and other stuff. This is the pseudolegendary Pokemon of Pokemon Black and White. Come on.. Without further ado.Hydreigon's stats should not even be explained. and 5 levels after Metang became Metagross. Come on. Rating: Bad (E) . he learns Dark Pulse through BREEDING. this guy gets stuck at his second form at that level. Deino evolves at Level 50 while Zweilous evolves at Level 64. it does not even miss! A worthy consideration to tell you the truth.and with Hustle. what is that? This is the ultimate example of the "latecomer syndrome". because this will take a long time.
Ghetsis's Hydreigon has got nothing on this one. Work Up can boost his attack and special attack while Thunder Wave helps his low speed. Take note that Hustle will LOWER his accuracy. Ha ha. At Level 64. This Lemean Beast at his finest. GG. You can try Work Up to boost your power and pretty much OHKO almost everything the game has to offer.Dragon Pulse . Crunch is his main STAB option and his Dragon STAB is either the powerful yet inaccurate Dragon Rush while Dragon Pulse can also work provided you have a bit of Work Ups set up.Body Slam / Return I am going to assume you will be using either Deino or Zweilous since reaching Hydreigon stage will be nearly impossible. you are way overleveled if you have this. using both Dragon and Dark STAB to subdue his foes. But that's ONLY if you reach Level 64. so take caution.Crunch . just run these moves and you should be able to have an easy time defeating the Elite 4. Deino or Zweilous are better PHYSICALLY than specially. Devon and Cornwall *"i think you took the two heads are better then one thing too seriously o-o" ~ UnderXRay Deino / Zweilous @ Eviolite Ability: Hustle .Thunder Wave / Work Up . Last slot can go to Body Slam if you wish to paralyse your foes to aid Deino/Zweilous's speed problems while Return is generally more powerful. Unlike Hydreigon.
Larvesta/Volcarona Base Stats: 55/85/55/50/55/60 85/60/65/135/105/100
. and this is also aided with their ability Hustle.Dragon Rush / Dragon Pulse . nothing would stand in his way (beware of Marshal however).Fire Blast / Acrobatics I suppose this is the best I can come up with Hydreigon.Crunch . Anyways.Hydreigon @ Nothing Ability: Levitate . so this is the ultimate beast of pre-National Dex Pokemon Black/White. Run Acrobatics instead if you want to beat Marshal easily.Surf .
Larvesta's attack power is better than Volcarona. giving her + 1 Special Attack.
. and just annihilates the foe. all because of that availability factor. Flame Body can be good for burning Pokemon who touch Volcarona. . but both are weak. but then what? Try hatching that egg. it will take a long time. as it is Volcarona's main selling point. Fun. Special Defence. as it is Fire and Bug moves mostly.Heat Wave . Wild Charge. Quiver Dance is Volcarona's selling point. but she also has access to other moves like Psychic and strangely. use a Heart Scale to get Silver Wind. but as stated earlier. Let alone training REGULAR POKEMON to past the 50s by then.. And those three stats are already high on Volcarona.. or Return for a safer alternative. Quiver Dance is an obvious choice. but one is post game. "Why does it take so long to evolve this Arceus head bug into some butterfly?" ~ Mewtwo EX Movesets: 태양은가득히 Volcarona @ Charcoal Ability: Flame Body . but once you KO them. Then training Larvesta from Level 1 all the way to 59 + is a difficult trip. I don't know.Silver Wind / Bug Bite . Why not just go ahead and try Hyper Beam? It's 150 base power. .Abilities: Flame Body Location: There are two. As for the Bug STAB. who is a Level 70 Urugamosu Volcarona in Relic Castle.Quiver Dance .Volcarona's movepool is interesting. which will be Volcarona's main attack. Carracosta to come in and Stone Edge Volcarona. good Pokemon does not mean good in-game. Alakazam is similar like that. Well okay. Strangely. Then 1 more level later it learns Heat Wave. but the MUCH weaker Bug Bite can be used in Silver Wind's spot for more PP in case Heart Scaling for Silver Wind does not seem right. the Larvesta you CAN get before that event is a man in Route 18 who will give you an egg. Volcarona is a good Pokemon. However. Her physical side is weak but her special side is way too good for regular Pokemon standards. I think it would be of your best interest to switch out lest you want. and Speed all in 1 turn. somewhat. It really is. Last slot can go to Double-Edge it learned as Larvesta.So you can access the egg as soon as you get Surf.Volcarona may as well be the sun god or a legendary Pokemon with her stats.Double-Edge / Return / Hyper Beam It's really hard making a set for Volcarona. Rating: Bad (E) . nearly impossible to get to by the time you reach the Elite 4. special. Yeah an egg to hatch. she loses that physical power when she evolves.
but those are her only options for physical STAB.Solarbeam . Its weakest point is its Special Defence.Heat Wave .Sunny Day . Larvesta hits higher physically than Volcarona does.Quiver Dance This basically takes Volcarona's persona to be truly be revealed. Flame Charge and Bug Bite are weak. Its speed is very good as well. though Larvesta is still not too powerful. the Sun! Use Sunny Day to have chargeless Solarbeams blasting Water Pokemon like Carracosta while Heat Wave still remains a powerful Fire move for Volcarona's use. as you can see.Cobalion has a huge defence.Helios Volcarona @ Heat Rock / Charcoal Ability: Flame Body . strangely. and has well rounded offences too.Double-Edge / Return . Late Bloomer Larvesta @ Eviolite Ability: Flame Body . Cobalion will gain + 1 attack power whenever hit by a Dark move (try switching into a
.Wild Charge Face it. you're not going to be a Volcarona before you hit the Elite 4 unless you really took your time in this game.Flame Charge . Thanks to Justified. Double-Edge and Return is a choice between power or no recoil.
Cobalion Base Stats: 91/90/129/90/72/108 Abilities: Justified Location: Mistralton Cave. This guy unlocks the other two Musketeers as well Rating: Good (B+) . Quiver Dance is still there because it is awesome.Bug Bite . Lastly. Wild Charge gives you an advantage against water and flying Pokemon. so we will run physical attacks here.
Terrakion has a very usable movepool. It is not the best one but it works quite well. It is the only one of the three musketeers to
. If set up is not your thing.Terrakion definitely has the best stat distribution of the three musketeers. but it also has access to electric moves strangely. Its only weakness is that special attack value. so whatever.X-Scissor / Return Swords Dance makes Cobalion very scary. .A Level 42 Pokemon accessible right after getting Surf? Not bad.Swords Dance / Volt Switch . You must first unlock Cobalion first for it to appear Rating: Satisfactory (C+) .
Terrakion Base Stats: 91/129/90/72/90/108 Abilities: Justified Location: Victory Road. . not bad at all. High Attack Power and well rounded defences and high speed makes Terrakion an awesome fighter. so if that Serperior keeps setting Coils up. such as Thunder Wave and Volt Switch. Take advantage of Justified and switch into a Crunch or Dark Pulse or something to raise its attack power further. Last slot can go to XScissor. but it does not need to use that. Sacred Sword is an interesting move that ignores ALL defence boosts.Cobalion learns a lot of Fighting and Steel moves.predicted Dark move).Sacred Sword . Run both of its STAB moves Iron Head and Sacred Sword of course. Cobalion is the leader of the three Musketeers and rightfully so. try out Volt Switch for fun. Movesets: Athos Cobalion @ Anything Ability: Justified .Iron Head . but Return also works. . Cobalion will have a field day setting up Swords Dances and quickly obliterate with Sacred Sword.
Virizion Base Stats: 91/90/72/90/129/108 Abilities: Justice Heart Location: Pinwheel Forest. Virizion looks like a defensive Pokemon slapped with an offensive movepool.Overall. but it wuold really help it if it learned more defensive moves like Leech Seed.X-Scissor / Bulldoze / Return Using Swords Dance on Terrakion is overkill. use it. Rock Slide can also cause flinching. and Sacred Sword ignores all defence boosts.Rock Slide . Justified raises Virizion's attack even further if it gets hit by a Dark move. though Earthquake is not accessible before the Elite 4.Swords Dance . Last slot can go to any physical attacks that fit your tastes. Unfortunately. It has high special defence.learn Earthquake. Terrakion's STAB Sacred Sword and Rock Slide work great together. and it sees use in competitive battling a lot for a reason too! Movesets: Porthos Terrakion @ Anything Ability: Justified . . but low defence. Regardless. it learns Grass and Fighting moves. and unlike most rocks not named Aerodactyl. it comes MUCH too late as a price for its value and it has a lot of elemental weaknesses. but when you feel like it.Sacred Sword . high speed and evened out attacks. Terrakion is actually fast. it can become a valuable partner. Terrakion is the best offensive Musketeer.Virizion's movepool is fit for an offensive Pokemon. You must unlock Cobalion first for it to appear Rating: Good (B-) .Virizion is the opposite of Cobalion in terms of stats. if trained.
. Not surprisingly. .
Tornadus Base Stats: 79/115/70/125/80/111 Abilities: Prankster
.Giga Drain . The other moves are still useful regardless. which is a long way to go. Virizion can be a good team member. Work Up can replace Swords Dance so both attack stats can be boosted. Solarbeam is very powerful and most likely anything weak to Grass that is not Jellicent will be OHKOd. Well actually. It is still a good Pokemon and can aid against the fight against Brycen. Zenith Virizion @ Heat Rock Ability: Justified .Overall. such as learning Leaf Blade at level 67. is Virizion's most powerful move at this time and ignores defence boosts when it hits.Sacred Sword .Swords Dance / Work Up . as we know. which can spell trouble. Unfortunately. Sacred Sword..Sunny Day . but unfortunately some flaws are apparent. maybe Jellicent too. Movesets: Aramis Virizion @ Miracleseed Ability: Justified .Sacred Sword . Virizion has got nothing against Chandelure.Solarbeam . in spite of the ice weakness. Virizion's primary STAB is NOT physical but rather special. Unlike its brothers. Giga Drain is a useful move anyhow as it drains health and restores Virizion's lost HP.Return / X-Scissor / Aerial Ace Virizion can obtain better moves after the game. Last slot can go to anything you see fit.Return / X-Scissor / Aerial Ace Basically this makes use of the Sunnybeam combo if Giga Drain does not do Virizion any good. but this is all it can work with as of now. That being said.
Some fighting moves are also present.Pure Flying Pokemon? What were they thinking? And he looks like a green Thundurus. its ultimate move. His stats are the exact same as Thundurus's. . Pokemon Black only. anything can go in here. Pokemon White only. It learns Hurricane. Movesets: 風神 Tornadus @ None Ability: Prankster .Extrasensory / Brick Break . but don't forget that Tornadus's physical attack power is also pretty good. Really. Rating: Satisfactory (C-)
. and speed. God of the wind is powerful but a very hard deity to catch. What is with these uninspiring designs really? Gamefreak. at Level 67 unfortunately. . talk about laziness.
Thundurus Base Stats: 79/115/70/125/80/111 Abilities: Prankster Location: He roams Unova but you have to listen to an old woman's story in Route 7 first before his presence is activated.Most of Tornadus's moves involve Flying and Dark moves. Rating: Satisfactory (C-) . but relatively low defences..Crunch .Acrobatics / Grass Knot Tornadus is strong. special attack.Air Slash .Location: He roams Unova but you have to listen to an old woman's story in Route 7 first before his presence is activated. seriously. Use your Master Ball if you have to..Tornadus has a high attack. Really strong that there is really nothing much you can do with him but give him STAB and a few coverage moves. Use Grass Knot if something like Carracosta starts bothering you. so Acrobatics is an amazing choice.
Its physical power may not be as strong but it is strong regardless.Thunderbolt / Discharge . TurboBlaze ensures NO ONE is immune to ANYTHING Reshiram
.Thundurus has a high attack. Some fighting moves are also present. it does not learn Hurricane.Thundurus outclasses Tornadus in every single way possible. Oh wait. It even learns Nasty Plot. and speed. Last slot is your choice.
Reshiram Base Stats: 100/120/100/150/120/90 Abilities: Turboblaze Location: Right near the end of the game in Pokemon Black only. Rating: Satisfactory (C) . It looks like a blue Tornadus. do not forget that. use Volt Switch instead. talk about laziness.. .. special attack. ... Movesets: 雷神 Thundurus @ Magnet Ability: Prankster . Laziness on the spriting and the stats.Reshiram. but relatively low defences.Grass Knot . it is. but its high special stats are what is appealing. it is supposed to end in Dragonspiral Tower. However. Gamefreak really. what is this I don't even. but Hurricane takes a long time to learn for Tornadus anyways. use your Master Ball against the god of thunder if you are having trouble.. If Charge Beam does not appeal.Charge Beam / Volt Switch . though at level 61.Most of Thundurus's moves involve Electric and Dark moves. Its speed is good for standard Pokemon but rather slow for uber standards. being a legendary Pokemon. which is just trolling Black version people.Brick Break / Return / Fly / Wild Charge Basically just keep charging Charge Beam until Thundurus becomes very scary and fire powerful Thunderbolts. His stats are the exact same as Tornadus's. has incredible stats. If you fail to catch it.
Zekrom tends to spam Fusion Bolt a lot. it rocks! It's a shame it only gets two battles to prove its worth.Reshiram has a useful movepool and its signature move Fusion Flare is very powerful as it has NO DRAWBACKs.Reshiram has an easier time fighting Zekrom than the other way around due to Dragonbreath being a special move which Reshiram specialises in. However. If Zekrom uses Light Screen then it will become more difficult. Unfortunately for this time of the game. Spoiler Warning:
. which is scary. but even during that time being. . However. You will have to wait until AFTER you beat the game to even customise Reshiram unfortunately. . Reshiram can also fight Ghetsis's Cofagrigus easier due to its lower special defence as opposed to its higher defence. Reshiram will have a fixed moveset. it is irrelevant during this part of the game.uses.
all Zekrom will do is spam Fusion Bolt. oh that was Zoroark? Whatever that thing also hates Fusion Flare too so two down and everyone is down. Not bad.Dragonbreath . keep in mind Zekrom has Light Screen to weaken Dragonbreath's impact. However. Klinklang = Fusion Flare.Extrasensory .Spoiler
Movesets: שרף ָָ ׂ Reshiram @ Nothing Ability: TurboBlaze . Vanilluxe = Fusion Flare! Archeops is also trouble so get someone else to fight it. you should usually be able to 2HKO it. but unfortunately Fusion Flare runs out quickly so have some Ethers or something along with you to have more than 5. Just Fusion Flare Cofagrigus. more often than not. Carracosta is usually trouble so stay away from it.
. and stay away from Bouffalant and Seismitoad.Slash . Ghetsis rages and you fight without a break. If you fail to catch it. However. Same deal for Hydreigon as it is probably faster and will use Dragon Pulse to get rid of Reshiram.Fusion Flare When you fight Zekrom just Dragonbreath it as even with something as bad as Impish nature.
Zekrom Base Stats: 100/150/120/120/100/90 Abilities: Teravolt Location: Right near the end of the game in Pokemon White only. Bisharp and Eelektross. it is supposed to end in Dragonspiral Tower.
Rating: Satisfactory (C-) . Its speed is good for standard Pokemon but rather slow for uber standards. As for Ghetsis. BUT it is faster and carries Dragon Claw.Zen Headbutt .. it might as well stay out for that time being. In fact. Try to play along with its game and use Fusion Bolt because it gets powered up after getting hit by a Fusion Flare.
.Slash . lest you want N to use that Full Restore. there is a type that is naturally immune to electricity without the aid of an ability (Ground types). then use 2 Dragonbreaths or something. but its high physical stats are what is appealing. Vanilluxe = get out of there as Ice Beam will eat Zekrom alive! As for Klinklang you basically wall it but Metal Sound is annoying.Zekrom. do not forget that.Dragonbreath . Its special power may not be as strong but it is strong regardless. so it might be best to use someone else. However. Cofagrigus has a high defence so even Fusion Bolt might not work too well. Keep in mind unlike Reshiram.. has incredible stats.. it is irrelevant during the last part of the game. all Reshiram normally does is spam Fusion Flare. I would stay away from using Zekrom against Ghetsis as they all seem to do too well against Zekrom.You might realise that Reshiram is tougher to take down with Zekrom than using Reshiram to take Zekrom down because of Dragonbreath being a special attack. Zekrom will have a fixed moveset. Use Fusion Bolt against Carracosta. Zekrom CAN trump Eelektross and Cofagrigus if you play it right. .Fusion Bolt Against Reshiram it will be a bit tough but you will trump Reshiram because Reshiram does not have any dragon moves. being a legendary Pokemon. TeraVolt ensures that abilities like Volt Absorb or Motor Drive or Lightningrod do not get in Zekrom's way. Unfortunately for this time of the game.Zekrom has a useful movepool and its signature move Fusion Bolt is very powerful as it has NO DRAWBACKs. there's N. However. Two battles with this. so that is always good. Zekrom has a difficult time fighting N and Ghetsis more than Reshiram does unfortunately. Like Reshiram's ability.. Archeops should be easy to beat. Movesets: שד Zekrom @ Nothing Ability: Teravolt . Zoroark is too fragile to stand up to Fusion Bolt so. .