Snivy/Servine/Serperior Base Stats: 45/45/55/45/55/63 60/60/75/60/75/83 75/75/95/75/95/113 Abilities: Overgrow Location: One of the starters offered to you by Professor
Juniper. Snivy will evolve at level 17, Servine will evolve at level 36. Rating: Good (B-) - Serperior's stats are decent like most starters. She has a defensive leaning, which is odd because this thing does not look like it, and yet she is. She is also the fastest starter of the three Unova starter, and outpaces the majority of other Pokemon encountered in this game. Use that to your advantage. - Movepool is rather poor. All she learns are grass moves which is pretty much resisted by the majority of the game. Her only coverage move from the beginning to Nimbasa Town is Tackle or Slam if one is gutsy. TM27 is highly recommended starting from Nimbasa Town. Even in the end, this starter is the only one aside from Samurott who does not learn Earthquake. USE GROWTH in the beginning as that move is Snivy's saving grace to boost her mediocre attack power up. You may replace with Coil later as a Servine, depending on your tastes. - It is also to be noted that Serperior has a disadvantage against 5 gyms in Unova while having a clear advantage in only one. Overall, she is not all too bad because she can take hits well and can boost her attacking power, but she does not have a large movepool to back it up. She is more suited competitively and is better off setting up for in-game battles. She requires SKILL to play, and is rewarding if you can pull it off. If you want a Pokemon that just attacks, I would suggest you select Tepig instead. Movesets: Lilith Serperior @ Miracleseed Ability: Overgrow - Return - Coil - Leaf Blade - Giga Drain / Leaf Storm / Dragon Tail
This is the moveset I used for my Serperior in game. The idea is simple: when you see a set up bait Pokemon such as the many Ground Pokemon or Water Pokemon who can hardly damage you, Coil up to raise Serperior's Attack and Defense and Accuracy simultaneously and laugh as their attacks do measly damage. When Serperior has taken enough beating, proceed to Giga Drain your foe to gain health again and when that foe is down, use boosted Leaf Blades or Returns to sweep an entire team. You can be gutsy and leave Serperior at low health to active Overgrow to further empower Leaf Blade's damage. This strategy is VERY effective against N's final roster (aside from Reshiram, but very easy to set up against Zekrom). If you do not like Giga Drain, there is always Leaf Storm to deal with things with higher physical defence and the Coil Up will ensure Leaf Storm will hit. Dragon Tail is there as an option for laughs to force a switch on a foe, but beware of its negative priority (meaning you will move last). This set is very practical and highly recommended, but it is very susceptible to critical hits that just happens to hit every now and then so be wary when setting up. The Sun King Serperior @ Heat Rock / Miracleseed Ability: Overgrow - Sunny Day - Solarbeam - Growth - Return This is a set suggested by Tbird, who is planning on using this set. Solarbeam can be found in Pinwheel Forest if you wanted to know and Sunny Day is a purchasable TM later in the game (the city's name escapes me atm). The idea is to set up Sunny Day and empower Serperior with Growth the next turn, which becomes + 2 Attack and Special Attack in the sun. When ready, fire off super powered STAB Solarbeams and Return as an auxiliary move. When done right, this set is more powerful than the set mentioned above, but be wary of taking extra damage from Fire Attacks in the sun, which Serperior hates.
Tepig/Pignite/Emboar Base Stats: 65/63/45/45/45/45 90/93/55/70/55/55 110/123/65/100/65/65 Abilities: Blaze Location: One of the starters offered to you by Professor Juniper. Tepig will evolve at
level 17, Pignite will evolve at level 36. Rating: Excellent (A) - Emboar's stats are very offensively leaned and defensively, Emboar is no slouch either, boasting a large base 110 HP stat. His offenses are good in both sides of the spectrum. However, his downfall is that low speed of his (the slowest Unova starter) and his low defences, which is somewhat compensated for his high HP. - Movepool is great. Emboar learns all sorts of moves which can help improve coverage against the Pokemon he hates and gains STAB in both Fire and Fighting. Only problem is that he learns only Arm Thrust as his natural Fighting move, but a Heart Scale can get him Hammer Thrust, and there are plenty of good Fighting type TMs out there such as Brick Break or Focus Blast. He is the only Unova starter with access to Earthquake, but unfortunately, that can be attained after the E4. - Overall, this pig is worth getting, as he has advantage against three gyms in Unova and has the tools to mess with those he has trouble against. Certainly he is no slouch and they would say he is the "easy mode" of this game. Yeah playing with him is too easy. Movesets: Angry Suicidal Bacon Emboar @ Charcoal Ability: Blaze - Heat Crash / Flare Blitz - Head Smash / Rock Slide - Wild Charge - Low Sweep / Hammer Arm This set is "suicidal" because of all the recoil moves suggested, meaning Emboar will take TONS of damage from all the recoil done. While it is not practical, he will certainly get the job done by showing off that 123 base attack power and the enormous base power these attacks have. Flare Blitz is your primary Fire STAB move and will certainly dent anything that does not resist it. Because Emboar learns it at level 62 and some of us will not reach that level, Heat Crash is another viable option. Wild Charge takes care of flying or water Pokemon that dare stand in Emboar's way, and Head Smash will do the same to fliers if Wild Charge does not OHKO them for some reason. If recoil does not look fun, then go ahead and replace it with Rock Slide (found in Mistralton Cave), whose flinch rate works great with Low Sweep. Low Sweep is your Fighting STAB so that opponents will be slowed down, usually enough to be slower than Emboar himself, but if you do not care about that speed reduction, Hammer Arm is your most powerful Fighting STAB, but it does the opposite by lowering your OWN speed. Nitro-Pack Elemental Pig Emboar @ Charcoal Ability: Blaze - Flame Charge - Flamethrower / Fire Blast - Scald
and fire back Solarbeams to deal with Water Pokemon. You have many choices here. however. that Fire Blast has only 5 PP to burn. though you would probably prefer Brick Break. Water.. Flamethrower is your STAB move and it is the common power vs accuracy argument for your choice between Flamethrower and Fire Blast. who can be taken down after adequate set up with Grass Knot. The TM is in Cold Storage. Low Sweep can help reduce the speed of opponents before attempting a set up.Sunny Day . Bacon in the Sun Emboar @ Heat Rock / Charcoal Ability: Blaze . who are usually heavy enough to take heavy damage from Grass Knot. This set actually looks pretty interesting as Emboar is the only starter that has access to Fire. Emboar is really slow so this could leave him open to assaults while setting up. Be warned... leaves you with no options to deal with Dragons. However. you have no tools to deal with Jellicent. This.Heat Crash / Flamethrower . but against the Ghost specialising Elite 4 it is pretty hard to set up.Grass Knot The name Nitro-Pack comes from the fact Flame Charge is called Nitro Charge in Japan. but this at least can make use of Work Up.. You can replace the last two moves with Focus Blast if you desire a special Fighting STAB move. weaken Water moves.
. but whatever. keep in mind that unlike Serperior. who are prevalent in the 8th gym. Grass Knot is found in Pinwheel Forest and is there to deal with Water Pokemon.Heat Stamp / Low Sweep / Brick Break / Flame Charge Use Sunny Day to power up Emboar's own Fire moves.Flamethrower / Fire Blast . but keep in mind that if you only use Fire and Fighting attacks. however.Grass Knot / Flamethrower I know I know. but if you are going to set up. Scald is a good water attack and it deals with other Fire Pokemon and has 30% chance of burning other Pokemon. which raises both Attack and Special Attack.Work Up . so many slashes makes this look unappealing. and Grass moves! Flame Charge is there so Emboar can become faster and then go ahead and choose between the three elemental moves. Working Bacon Emboar @ Charcoal Ability: Blaze .Solarbeam .. do it to the right opponent.Brick Break / Focus Blast . it still hurts other Water Pokemon hard.
Samurott's stats are very well rounded in offence and defence.Oshawott/Dewott/Samurott Base Stats: 55/55/45/63/45/45 75/75/60/83/60/60 95/100/85/108/70/70 Abilities: Torrent Location: One of the starters offered to you by Professor Juniper. Megahorn is obtained via Heart Scale move tutor.Aqua Tail / Waterfall This is assuming you can reach Lv.Megahorn / X-Scissor . he has enough to work around with.Swords Dance / Surf . allowing him to fire high powered STAB Aqua Tail and throw Megahorns against Grass Pokemon who come in after you have defeated an opponent. he is usually fast enough to deal with the game and can reliably defeat many of his opponents. but even Jellicent will hate boosted Megahorns. which is just awesome. Movesets: Code of Bushido Samurott @ Mystic Water Ability: Torrent . But he is certainly reliable to have in your team. He has both physical and special attacks to deal with his foes and just the right tools to utilise his high offences with. . 57 to learn Swords Dance. but he starts to get worse late game.Return / Aqua Jet . I
. but if that is not needed. but regardless. This set cannot deal with Jellicent though. Return is your other "coverage" move. While Samurott is a bit on the slow side. Oshawott evolves at Level 17. Run X-Scissor if you hate Megahorn missing at times.Movepool is slightly lacking. If not. Dewott evolves at Level 36. He can also run Surf of course.Overall. Rating: Good (B) . Samurott is great in the beginning. you can try to circumvent Samurott's low speed with priority Aqua Jet. which is basically doubling it. Swords Dance will raise Samurott's Attack by 2 levels. as it is hard to OHKO this Samurai otter. feel free to run Surf. .
Return / Aqua Jet / Aqua Tail / Waterfall / Megahorn I fail at naming sets. which is very respectable. This is probably the only reason you would want to use a Patrat or Watchog unless this guy was your favourite Pokemon or
. just choose one of the four choices that I put up.Blizzard . They blow. Afterwards. Grass Knot is an option to deal with other Water Pokemon such as Seismitoad. and even Flash and Rock Smash.would recommend Waterfall over Aqua Tail if you ventured to Route 18 and picked up the HM because of the accuracy and PP boost. Confuse Ray. Sucks right? But this is the best way to deal with that angry Haxorus at the 8th gym who will otherwise sweep your team if you let it. I know Ice Beam is infinitely better than Blizzard. They can learn a whole bunch of irritating moves. He even learns Crunch early at Level 18. The only reason I named it Flaming Katana is because Scald can burn your opponents.Grass Knot . Super Fang. They also appear in the Dreamyard apparently. having access to Cut and Strength.Scald / Surf . Patrat evolves at Level 20. and a whole sort of scary moves.Stats speak for themselves.
Patrat/Watchog Base Stats: 45/55/39/35/39/42 60/85/69/60/69/77 Abilities: Run Away / Keen Eye Illuminate / Keen Eye (starting from Watchog) Location: Try searching the first 3 routes. Flaming Katana Samurott @ Mystic Water Ability: Torrent . They're nearly useless competitively and their abilities do not help either. shines. on the other hand. If you do not care about that. but you have no access to Ice Beam pre-National Dex. He is also a VERY useful HM mule. such as Hypnosis. Rating: Satisfactory (C) .Movepool. allowing Samurott to take physical hits better. run Surf for better power. much like other Normal type Pokemon. . Any of them will do as Samurott does not have many other options.
Cut . Watchog becomes angry that his friend went down. Illuminate can help you encounter more Pokemon if you ever need to while Keen Eyes decreases random encounter chance like a boss. you've seen this coming. Attract can also accomplish the same thing. Unlike the other rodents (except Raticate).Rock Smash . Busy Rodent Watchog @ Anything Ability: Anything . smash boulders that troll you. move any boulders out of your way. Bibarel still outshines it :/
. he shines with his high movepool and annoying moves. you are completely helpless against Ghosts unless Confuse Ray hax works in favour of you. keep one if you hate it when there are inaccessible places requiring Strength or Cut. becoming effectively base 210 attack for that initial turn he is sent out.Retaliate / Return / Super Fang .Overall. Movesets: Vengeful Rodent Watchog @ Anything Ability: Keen Eyes . This guy is a very good utility Pokemon.Hypnosis / Attract . As a battler.Flash Yep.something. Utility Watchog. and besides.Strength .Crunch / Return If someone from your party faints. Cut down any trees in your way. If you run Return on the last slot. Hypnosis and Confuse Ray are there to just annoy the opponents. But I will not stop you if he just happens to be your favourite or something or if you are doing a Patrat only run or something ridiculous. go ahead and finish off with Crunch or STAB Returns. If foe is still alive. and light up in the dark. Show your foe who's boss by using STAB Retaliate. but there are better battlers out there. who wouldn't fall for this sexy beast? If you want to make use of his powerful Super Fang. Watchog cannot learn Surf. .Confuse Ray / Attract . go for it.
Now. it's not what I expected. I thought that too. I can forgive him and now I just love him more.Base Stats: 45/60/45/25/45/55 65/80/65/35/65/60 85/100/90/45/90/80 Abilities: Vital Spirit / Pickup Intimidate / Sand Rush (starting from Herdier) Location: Search the first 3 routes and I guarantee you they will pop out like crazy. as he is not too slow and he is not fragile either.. after looking at his Pokedex entries.. that comes with the price of a very low base Special Attack of 45. Lillipup evolves at Level 16. Its shaggy fur shields it from the cold. this loyal doggy can serve you well and can become quite the force since the very beginning of the game. He is very strong and has no real weak points. which puts into question why Bianca runs Surf on this doggy (the Bianca I face has Samurott so NO EXCUSES)." ~ Wraith89 about Stoutland "It rescues people stranded by blizzards in the mountains. I just wanted to point something out. He also has that beast base 100 attack. . He even has the Elemental Fangs as Heart Scale moves once he is Stoutland. I know many of you will bash his design and hate him because he looks ugly or something..Stats are very well rounded. it is as good as most of the other Normal type Pokemon and can become quite versatile.. stupid name for a stupid design right?" ~ UnderXRay about Stoutland "Eh. "That thing can go die." ~ Pokemon Black about Stoutland "This extremely wise Pokémon excels at rescuing people stranded at sea or in the mountains. However.. especially because he is no Arcanine. Rating: Good (B) .. Unfortunately." ~ Pokemon White about Stoutland Opinionated but I know. which is never bad and can come in handy a lot.Overall. Herdier evolves at Level 32. .As for his movepool." ~ Tbird about Stoutland "Stoutland. Movesets: Dogged Doggy
near the end but you have to slide down just to grab it and climb up again.Crunch / Fire Fang A fun concept though I do not know if it is all that practical.Return .Return .Crunch . I know I sound so competitive and whatever. However. so a safer alternative would be the weaker and less accurate yet no recoil damage Thunder Fang. and the last two moves are there for extra coverage.Wild Charge / Fire Fang Similar set to above except with a set up move in the form of Work Up.Thunder Wave . Wild Charge is found in Victory Road. Parashuffler Stoutland @ Anything Ability: Intimidate . While Wild Charge is powerful. Wild Charge vs Fire Fang is about power and recoil while Fire Fang has a better coverage than Wild Charge.Roar .Crunch .Wild Charge / Thunder Fang This is pretty much the set you would want to end up with Stoutland to make him as effective as possible.Stoutland @ Anything Ability: Intimidate .
.Return / Retaliate .Work Up . but you can attempt this in-game to get a feel of a familiar strategy in competitive battling. and Stoutland has enough bulk to paralyse what he needs to and Roar away to paralyse even more foes. such as Garbodor or Crustle. Crunch is there for Ghosts. Not recommended over the other sets though as in-game favours offence. Work Dog Stoutland @ Anything Ability: Intimidate .Ice Fang / Fire Fang . Return is the primary STAB option while Retaliate would work if Stoutland wants to avenge a KOd teammate. it also hurts Stoutland himself. Thunder Wave is purchasable in Nimbasa City and this set works well with Stealth Rocks or Spikes support from a team member. Thunder Wave is VERY useful for slowing down otherwise scary Pokemon such as Haxorus or Chandelure.
She has neither. Sucker Punch is your strongest move here.Fake Out . open up with Fake Out. a fragile Pokemon such as Liepard needs either defences or a better movepool to function well. She is still a popular choice among trainers but she works better competitively rather than for in-game. Unfortunately for the cat. but requires the opponent to use an attacking move to even work. you are not getting past Steel Pokemon but this is the best your kitty can do.Purrloin/Liepard Base Stats: 41/50/37/50/37/66 64/88/50/88/50/106 Abilities: Limber / Unburden Location: Search for the little cat in Route 2 and 3 and even the Dreamyard.Stats are actually decent in the offences.Night Slash . so Hone Claws is another option. Although she has set up moves in the form of Nasty Plot and Hone Claws. . . this Pokemon can be quite nasty and deal powerful blows against her foes. though not as bad as Serperior's. 55. Rating: Poor (D) . Tricky Kitty Liepard @ Blackglasses
. and there have been many successful Liepards for in-game. Purrloin evolves at Level 20.Movepool is severely lacking. and continue pounding your enemy with STAB Night Slash or Return. but she must be handled with care. Movesets: Chesire Cat Liepard @ Blackglasses Ability: Limber . Since Sucker Punch is Lv. as it boosts your attack power and accuracy.Return . Either way. Now why does this not get U-turn? That is trolling. but rather she takes more skill to pull off.Overall. faint her. She is also very fast too with a base speed of 106. she is VERY fragile and a powerful blow can either severely dent her or worse. If setting up does not work. try Attract so you have 50% chance of making the opponent infatuated with your kitty. you may not be able to access it. being equally powerful on both sides of the spectrum.Hone Claws / Attract / Sucker Punch Simply put. The big cat can be found later in Routes 5 and 9. Note that the poor rating does not mean she is useless.
Unfortunately for Liepard.Assist .Ability: Limber . Liepard depends entirely on her teammates here. high speed. which I call troll.Shadow Ball .Night Slash / Return An Assist set. Just hope the Random Number Goddess is generous here and Assist can be very assisting.Attract .Nasty Plot . but it has the same coverage as Liepard's Dark moves so it is probably your best choice here for a special move. However. Watch as they stare in horror as Sturdy is negated via Fake Out and start dealing major damage to them with Grass Knot. Simisage has decent offences. but if you want to have fun just try it out. she does not learn Dark Pulse. I know Shadow Ball does not get STAB.
.For his stats. Rating: Good (B) . this is a rather impractical set as Assist is a very random thing.Fake Out / Return / Night Slash . but low defences. but at least Shadow Ball hits Fighters neutrally.Fake Out . 10 Pansage. just like his two brothers.
Pansage/Simisage Base Stats: 50/53/48/53/48/64 75/98/63/98/63/101 Abilities: Gluttony Location: If your starter is Tepig. Everybody Wants To Be A Cat Liepard @ Blackglasses Ability: Limber . a girl in Dreamyard gives you a Lv.Grass Knot Aren't those Boldores annoying? Problem solved. Evolve into Simisage via Leaf Stone. If you can pull off a Nasty Plot set up then Liepard is going to hurt a LOT.
Return / Seed Bomb Basically a work up set.Brick Break / Return The reason for carrying no items is to power Acrobatics.Seed Bomb .His movepool is largely consisting of Grass moves.Acrobatics . He's boring though because everyone and their mother seems to have this guy or all three of the elemental monkeys. Use Crunch to deal with Ghosts and at least dent Chandelure if you fight it. Boldores get hit for a lot more damage than they would with Seed Bomb. Focus Blast vs Brick Break is up to you and for obvious reasons: former is special and more powerful but less accurate while the latter is physical yet weaker but accurate and can break screens..
. which becomes a whopping base 110 attack. which the other monkeys do not have access to for obvious reasons. Dig is there to stall along with Protect for some leech seed effect to take place. for example.Leech Seed .Seed Bomb / Return Basically making use of Leech Seed.Grass Knot . Special Green Monkey: Simisage @ Miracleseed Ability: Gluttony . Movesets: Physical Green Monkey: Simisage @ None Ability: Gluttony . Seed Bomb or Return for self-defence..Work Up . but there are a fair share of other types of moves that can be used unlike Serperior. Use Return for coverage or run Seed Bomb instead. Annoying Green Monkey: Simisage @ Big Root Ability: Gluttony . Simisage can prove to be a powerful ally and is sure to aid you for your Grass Pokemon need.Dig .Focus Blast / Brick Break . Work Up allows you to power up your physical and special attacks. no joke! Seed Bomb is there for STAB and it is very powerful. . Brick Break deals nearly perfect coverage with Crunch (and the two Pokemon it doesn't hit well do not exist in BW and even if they did they are hit by Acrobatics) or you can just run Return.Overall.Crunch ..Protect . With Grass Knot.
high speed. no joke! Though Flame Burst is not physical. Simisear can prove to be a powerful ally and is sure to aid you for your Fire Pokemon need. Rating: Good (B) .Acrobatics . which becomes a whopping base 110 attack. a girl in Dreamyard gives you a Lv.
.Brick Break / Return The reason for carrying no items is to power Acrobatics.Flame Burst / Fire Blast . Evolve into Simisear via Fire Stone.For his stats. and does not really have the same advantage Emboar has in terms of movepool.Pansear/Simisear Base Stats: 50/53/48/53/48/64 75/98/63/98/63/101 Abilities: Gluttony Location: If your starter is Oshawott.His movepool is largely consisting of Fire moves.. . he has just enough to work with. but low defences. Movesets: Physical Red Monkey: Simisear @ None Ability: Gluttony . just like his two brothers..Overall. Simisear has decent offences. 10 Pansear. Brick Break deals nearly perfect coverage with Crunch (and the two Pokemon it doesn't hit well do not exist in BW and even if they did they are hit by Acrobatics) or you can just run Return. but beware of low PP. He's boring though because everyone and their mother seems to have this guy or all three of the elemental monkeys.Crunch . However. Use Crunch to deal with Ghosts and at least dent Chandelure if you fight it. . You can run Fire Blast if Flame Burst feels lacking. it is Simisear's STAB Fire move of choice.
Focus Blast / Brick Break .Solarbeam . Sunny Day for the obvious WHOO I CAN SOLARBEAM mode and to power up Fire moves and mess with Water moves.Yawn / Will-o-Wisp / Work Up . high speed. Sunny Day Simisear @ Heat Rock / Charcoal Ability: Gluttony . depending on your tastes. Or if you want to take physical hits better run Will-o-Wisp. Focus Blast vs Brick Break is up to you and for obvious reasons: former is special and more powerful but less accurate while the latter is physical yet weaker but accurate and can break screens.For his stats. Evolve into Simipour via Water Stone.
.Sunny Day . Grass Knot deals with some Water Pokemon.Flame Burst / Fire Blast . yadda yadda yadda. Rating: Good (B) .Flame Burst / Fire Blast . or Fire Blast.Return / Brick Break / Crunch Another weather variant Pokemon whee. just like his two brothers. use Work Up to boost your attack powers. If that is undesirable.Grass Knot Main STAB move of choice would be Flame Burst. 10 Panpour. Yawn is there to be annoying and to put the other guy to sleep after a while. a girl in Dreamyard gives you a Lv.
Panpour/Simipour Base Stats: 50/53/48/53/48/64 75/98/63/98/63/101 Abilities: Gluttony Location: If your starter is Snivy.Special Red Monkey: Simisear @ Charcoal Ability: Gluttony . Simipour has decent offences. Last slot for coverage.
no joke! Though Surf is not physical. which becomes a whopping base 110 attack.Blizzard / Work Up . You can run Scald over Surf for a chance of burn. It's Hailing! Simipour @ Icy Rock / Nevermeltice Ability: Gluttony .Grass Knot Main form of attack is STAB Surf. Movesets: Physical Blue Monkey: Simipour @ None Ability: Gluttony . Use Scald if you want burn chance but it comes with less power and PP.Surf / Scald ..Overall.Grass Knot / Focus Blast
. but is similar to Samurott in terms of movepool. Special Blue Monkey: Simipour @ Mystic Water Ability: Gluttony . . Brick Break deals nearly perfect coverage with Crunch (and the two Pokemon it doesn't hit well do not exist in BW and even if they did they are hit by Acrobatics) or you can just run Return.Hail . Focus Blast vs Brick Break is up to you and for obvious reasons: former is special and more powerful but less accurate while the latter is physical yet weaker but accurate and can break screens.Surf / Scald .but low defences. it is Simipour's STAB Water move of choice.. use Work Up to boost your attack powers.Acrobatics .Focus Blast / Brick Break . Simipour can prove to be a powerful ally and is sure to aid you for your Water Pokemon need. Simipour has a LOT to work with. which can be very helpful. Unfortunately.Blizzard .Scald / Surf . Ice Beam is NOT available pre-National Dex so you would have to settle with the more powerful Blizzard yet less accurate.Brick Break / Return The reason for carrying no items is to power Acrobatics. Grass Knot deals with other Water Pokemon who may just give you trouble.Crunch . However. If that is undesirable. .His movepool is largely consisting of Water moves. Use Crunch to deal with Ghosts and at least dent Chandelure if you fight it. He's boring though because everyone and their mother seems to have this guy or all three of the elemental monkeys.
but this option is always available. there is a hail moveset. .Stats look rather strange.Psychic / Psyshock / Shadow Ball You basically put your foe to sleep by method of choice. Movesets: Not Drowzee Musharna @ Anything Ability: Synchronize .Movepool is slightly limited but she has just about enough to work with. Scary Embryo
.Overall. start casting a Nightmare and then eat their dreams much like her predecessor. did. Musharna is definitely no slouch. However.
Munna/Musharna Base Stats: 76/25/45/67/55/24 116/55/85/107/95/29 Location: Dreamyard. it is less than desirable to hurt yourself just to get Blizzard to become 100% accurate. I would suggest Grass Knot over Focus Blast because 5 PP low accuracy moves are generally NOT preferred in-game. Rating: Satisfactory (C) . as she has high HP and enough defences to weather through assaults. She is not bad by any means but it can take a while to get used to a slow tankish Pokemon. Hypno. She is entirely one sided in offence and prefers to hit hard with special attacks rather than her pitiful physical attack.Dream Eater . Evolve her through Moon Stone. she is VERY slow and it is unlikely Musharna will attack first without Trick Room assistance. Musharna is a mixed bag and can fit or not fit in your team depending on your tastes.Because Blizzard has a terrible accuracy. Mind you. It is an interesting battle strategy and is certainly different from what one is used to in competitive battling or your typical "hit or get hit" Pokemon that run amok in-game.Nightmare .Hypnosis / Yawn . Defensively. .
Thunder Wave / Moonlight Bear with me despite all these slashes and I will explain. and this would grant me 3 turns to set up a Pokemon without fearing the chance of critical hits all because of Lucky Chant (2 turns wasted because of the initial turn casted and the 1 turn switching out). Thunder Wave slows down your opponents. The last slot is an attack move because obviously you want Musharna to defend herself if needed to. except you are setting up walls to support your teammates. But 10 PP to attack kind of fails so prepare to give this thing EXP Share if needed.Musharna @ Anything Ability: Synchronize .Shadow Ball / Psyshock . but as Musharna is already hopelessly slow. They are found from Wild Goletts. making Musharna's job easier. Tapir Behind the Screens Musharna @ Light Clay Ability: Synchronize . are they more physically defensive or special defensive? Shadow Ball is for coverage.Calm Mind / Charge Beam .Psychic / Psyshock I know this is not competitive battling. try equipping it so it can help the walls last longer.Reflect . If you are gutsy run Stored Power over Psychic because that move powers up if you have more stat boosts via Calm Mind. IF you can get a Light Clay. Thunder Wave definitely helps slow opponents down while Hypnosis puts foes to sleep. it needs EXP Share. the whole point of this Musharna is to boost her Special Attack and Special Defense and let out her power eventually.
. Firstly. Charge Beam is there if you want to inflict damage and have 70% chance of raising your Special Attack.Psychic / Psyshock . Same deal.Psychic / Psyshock Same idea as above.Thunder Wave . Support Musharna @ Anything Ability: Synchronize . but you can attempt a similar strategy by making your Musharna a pure support Pokemon. feel free to run both Psychic moves. but if you don't want Shadow Ball. The choice between Psychic and Psyshock depends on your foes. Moonlight is an alternative to restore your lost health during set up. I would use this because I'm DEADLY scared of critical hits.Safeguard .Lucky Chant .Yawn / Hypnosis .Light Screen .
His Special Attack is not too good though. but he can still work well in-game. Return is the most powerful move in this set. he is not worse than Pidgeot. is a HUGE problem for Unfezant. Pidove evolves at Level 21. Return HURTS. as it appears. Unfezant has a high attack score of 105 and a decent speed of 93.Stats are actually not too bad as one would think it is. but they showed it. and he is worse than Pidgeot! I did not even think that was possible. however. It is not really what he does not learn that is the problem. Many of his moves.Quick Attack / Work Up .Fly /Air Slash / Aerial Ace .Overall. But just in case the opponent survives.. Rating: Satisfactory (C-) .Return ..Movepool. though his special defence is lacking. especially during the beginning. Tranquill evolves at Level 32. which can outpace almost a lot of things. Believe it or not. but he is quite near its efficiency to be precise. but rather what he DOES learn. as his physical movepool is nearly barren. HUGE problem here. especially when STAB'd. this is the main bird of Pokemon Black/White.Roost I pretty much use this set. Quick Attack
. though since mine is a female. she is not a cricket killer. Okay. . His physical defence is pretty decent as well. and believe me. . What can he do? Movesets: Cricket Killer Unfezant @ Anything Ability: Anything . are SPECIAL.Pidove/Tranquill/Unfezant Base Stats: 50/55/50/36/30/43 62/77/62/50/42/65 80/105/80/65/55/93 Abilities: Big Pecks / Super Luck Location: They are available starting from Route 3 and will be more available later as well. That base attack of 105? What use is it when the moves he learn from the movelist almost exclusively special? Yeah.
. we are messing with physical attackers' attack power by halving it and roosting off the damage that has been done. Aerial Ace is a suitable replacement for Air Slash (not only is it physical but it never misses). Because of that apparent weakness. I found Big Pecks so useful in many ways because I found myself contending against Leer and Screech and defence lowering moves such as Crunch.Fly / Air Slash .Roost . Fly is also another consideration and is the strongest move possible. perhaps even better.
Blitzle/Zebstrika Base Stats: 45/60/32/50/32/76 75/100/63/80/63/116 Abilities: Lightningrod / Motor Drive Location: Route 3 for Blitzle. it will hit. really helping out Unfezant at times when it needs to land that extra oomph. I have a
. Oh great. but unfortunately it left a lot to be desired as it would not even 2HKO Scrafty and even left a Chandelure with 1 HP even though I weakened it to red HP beforehand. However. Unfortunately. Route 7 for Zebstrika.is a nice finisher. Now we need a Flying STAB. and the lack of defence reduction helped me succeed.Featherdance . Air Slash is the best of them lot. Basically..Return / Quick Attack Similar set to above. except we are using what used to be Pidgeot's signature move: Featherdance. Since the main goal of this set is to wall off physical attacks. Air Slash is for flinching and we have an auxiliary move in the form of Return or Quick Attack. Rating: Satisfactory (C) .Stats is basically something similar to Liepard. Work Up is an alternative and I used it throughout the earlier parts of the game. use Roost to heal up lost health. Last but not least. Big Pecks is preferable so that Unfezant's Defence will never lower. allowing that Chandelure to basically nearly sweep my team. though Super Luck is definitely most desired for its critical boost. your choice. Both abilities work. In fact. Stealing Pidgeot's Thunder Unfezant @ Anything Ability: Big Pecks . but more often than not. I keep missing with it. Blitzle evolves at Level 27. too many special moves.
. but if you need an electric Pokemon. if that recoil is not appealing. He has a bunch of electric moves.Overall.Thunderbolt / Discharge . Summer Rain Zebstrika @ Damp Rock / Magnet Ability: Lightningrod .Volt Switch / Wild Charge / Spark . he is fast but quite fragile.Movepool. Return is for "coverage". . this Zebra can serve you quite well. and Quick Attack if you want to finish off foes. Discharge is your special Electric attack used for paralysis (not really needed on someone as fast as Zebstrika but can help a teammate). Flame Charge can help do a bit of damage against Grass Pokemon. However. Thunderbolt works over Discharge if you ventured your way to P2 Laboratory. Special Attacks are still usable. Motor Drive is still good though so do not fret if you have it.Wild Charge / Spark . but unless their name was Ferrothorn or Leavanny.Thunder . however. and really not much else. suffers much like the other electric Pokemon.feeling his stats were designed to beat Liepard's. he is not all too great. look at my hair >_<" ~ UnderXRay Movesets: Quick as Lightning Zebstrika @ Magnet Ability: Lightningrod . Discharge will probably outdamage Spark in many cases. both of his abilities offer electric immunity. Your main form of attack is probably going to be Wild Charge. you can always choose the safer alternative in the form of Spark.Return / Quick Attack
.Flame Charge / Volt Switch . Anyways. In spite of the high physical power of the Zebra. which is trolling. Lightningrod is prefered over Motor Drive on someone as already fast as Zebstrika because Zebstrika can certainly use the Special Attack boost and in those double/triple battles all electric moves aimed at your water type friend are automatically directed at Zebstrika. Return will do more damage if Zebstrika has max happiness. I know Stomp looks crazy there. He's fast and can hurt quite a lot. despite what some people say. If that does not appeal.Return / Stomp / Quick Attack I honestly really don't know much else to do with someone like Zebstrika. Also. "Look I know my abilities are fun to abuse but ENOUGH ALREADY. and it is more powerful physically than specially. Just ask Togekiss.Rain Dance . but paralysis + flinch is fun fun fun. two fire moves. which is not bad at all. feel free to run Volt Switch so you can switch out of your foe and switch into a counter should there ever be a need to.
Stats are just amazing.Return . Really. . UNFORTUNATELY. but other than that.Rock Slide / Rock Blast / Smack Down
. and his speed is abysmal. Rating: Good (B) . you need to trade Boldore to evolve it. Volt Switch is there if you are aiming to support. What hinders him from being excellent is the fact you need to trade to evolve him. both in the 130s. the others will fall apart.As for his movepool. .Though Zebstrika can easily set up rain and spam Thunders all it wants to. Movesets: Stonehenge Gigalith @ Anything Ability: Sturdy . as expected of a Rock Pokemon. much like their predecessor Geodude. but he does what he does very well. Still. like Graveler. but don't forget all 6 of your Pokemon are gears working on the same clock to make it function.
Roggenrola/Boldore/Gigalith Base Stats: 55/75/85/25/25/15 70/105/105/50/40/20 85/135/130/60/70/25 Abilities: Sturdy Location: They are common within caves. Roggenrola evolves at Level 25. it is to be expected. it is very amazing as his physical attack and defence are above the roof. Boldore evolves through trade. but like most Rock Pokemon of Gigalith's niche. he is the stereotypical Rock Pokemon. he is quite solid. and again Spark for those who are too young to die. it is mostly Rock moves and some Ground moves. His special stats however are pretty poor. Sturdy ensures that he survives one fatal hit and be ready to fight back with his powerful rock moves. This is for someone who is looking for powering up Samurott or something or a lone Thundering Zebra smashing through an opponent's electrically weak team. you would probably want to set up for a teammate.Overall. while Wild Charge would be still a good choice to fight physically weak Pokemon. I am thinking competitively again. I know. If one breaks.
you have Rock Slide. With Bulldoze being your best Ground option pre-National Dex. they are very negligible and his defences make him too fragile. Rating: Satisfactory (C-) . you will have to stick with that.Stone Edge / Stealth Rock This is pretty much your bread and butter Gigalith set. they take a similar role to your old buddy Zubat. No joke. Special Gigalith Gigalith @ Anything Ability: Sturdy .Power Gem . he can ignore boosts made by his foes and still break through.Bulldoze . As for your STAB option.Stealth Rock / Explosion This owns! Just do it. . due to Unaware. Return is your physical move of choice for "coverage". Last slot is open for anything. no questions asked!
Woobat/Swoobat Base Stats: 55/45/43/55/43/72 67/57/55/77/55/114 Abilities: Unaware / Klutz Location: In just about every caves you see. Stone Edge is your most powerful attack and will leave a huge hole on the opposing foe or Stealth Rock to support your team and to get rid of Sturdy on opposing Pokemon.Solarbeam . or Smack Down so that even flying Pokemon can be hit by Bulldoze.
.Flash Cannon . He learns early special moves like Confusion and Gust and uses it better than Pidove and its family. as he has the tools he needs to utilise his STAB options and other coverage moves. Woobat becomes Swoobat when it is happy enough. However.. which is not bad. Rock Blast for multiple hitting move.Swoobat's movepool is actually pretty decent. which will land a dent in almost anything.Swoobat's only amazing stat is his speed. As for the rest of his stats.
Fly ..Return "you know if you slam it hard enough on paper.Calm Mind / Attract . why not try Attract.Air Slash Calm Mind is cool as you are setting up Swoobat's low Special Attack and Special Defence and hit with a choice of three moves.Psychic . Nothing much to say here. Swoobat's specialty? Or better yet. you are as good as staying a Woobat for a long time if he is not happy. Leap Swoobat @ Anything Ability: Unaware ..Attract .Shadow Ball / Attract . He is okay from the early point of the game though. Swoobat is a pretty common sight but the problem with him is that he is not overwhelming (though it is very fast) and he is very vulnerable and requires HAPPINESS to evolve..Heart Stamp . That's right.Overall. so it is your call.. you can use it as a marker o-o" ~ UnderXRay
Drilbur/Excadrill Base Stats: 60/85/40/30/45/68 110/135/60/50/65/88 Abilities: Sand Rush / Sand Force
.. If you do not like setting up Calm Minds. Attract + Calm Mind so you have some chance of setting up uninterrupted? Setting up is usually done in major battles though and not against regular trainers. Movesets: Not Zubat Swoobat @ Anything Ability: Unaware .
the only STAB Steel move Excadrill gets is Metal Claw. decent speed (which doubles in sandstorm). he is pretty hard to find.Swords Dance / Hone Claws . And special attack? Who needs that? . feel free to just run 4 attacks as that is sometimes enough. He has high HP. I would run Sand Rush if you have Sandstorm. you can equip a Smooth Rock and run Sandstorm instead. Anyhow. Rating: Excellent (A) . and an awesome ability and typing make Excadrill probably the best Ground type this game has to offer. except it cannot strike fliers. However. but Hone Claws makes Rock Slide more accurate. but do what you will. Earthquake is probably the best non-penalty move in game. Your third attack can be any of the choices listed above. Drilbur evolves at Level 31. he really does not need much else and even without TMs it is self-sufficient. If you don't want a boosting move though. which just shows how useful he can be.Stats are just amazing. Sand Power also works though for nearly overkill damage. but regardless Excadrill makes a good teammate for anyone who needs a Ground type. you know how sometimes the ground starts rumbling and there's that one spot that seems to do it? Usually it is an item but sometimes it is a wild Drilbur. and that coming from base 135 attack? That seems too good to be true! He does not have an outstanding movepool but the movepool is just about all he needs. For Fliers. adequate movepool. though X-Scissor is recommended to hit that evil Hydreigon later (though you might not outpace it). Usually the former is preferred because that is just about enough to get you to one shot almost anything you can find. because that's the whole point to Excadrill. and a VERY impressive Attack score.Earthquake . Unfortunately. though you probably want to set up Sandstorm with someone if you are attempting a Sand Rush sweep.
.Sandstorm / X-Scissor / Brick Break / Return There is nothing much to say really. but to outpace crucial threats sand rush is required. either ability works.Rock Slide . you have a choice for a boosting move between Swords Dance and Hone Claws. which can REALLY HELP with Excadrill. great stats. Movesets: Gold Rush! Excadrill @ Soft Sand / Smooth Rock Ability: Anything .Location: In caves. Really. that is why Rock Slide exists. To be honest.. Unfortunately.Overall. But from Excadrill it is POWERFUL and gets STAB. . His defences are not the best but that high HP is good. He just so happens that this guy is used a lot in the competitive metagame as well.Movepool is great! He even learns Earthquake NATURALLY at Level 36.
Grass Knot / Surf / Fire Blast An attacking Audino. but that's not enough to deter the fact she is slow and offensively inadequate.Her movepool is TREMENDOUS. Seriously. And even if you do find one.Overall. .. which is preferred more in-game. Charge Beam raises special attack 63% of the time (factoring in the 90% accuracy) while Work Up raises both Attack and Special Attack. as expected for a Normal type Pokemon.Thunder Wave . She can be helpful for healing other Pokemon in-battle. should you be fortunate enough to find one in spite of all odds. so you can do MANY MANY things with her.. ... equally bulky on both sides in fact. But they're like 1% encounter rate or something ridiculous. what did you expect? There's just SO many things Audino can do that it is hard to list all of them in here. she is not too great in battle. The Doctor Is Here!
. Audino is a rather rare Pokemon only made for collectors or people abusing the poor thing to make it into an EXP fodder. Rating: Poor (D) .Charge Beam / Work Up . From then on just pick whatever move you want to use in whatever combination you feel is proper.Audino Base Stats: 103/60/86/60/86/50 Abilities: Healer / Regenerator Location: They are in every route in Unova. she is bulky..Shadow Ball / Return . Thunder Wave is extremely helpful for slowing down foes not only for Audino but for your teammates too should Audino fall. such as Alomomola.Well. This is probably the set you want to use with Audino for in-game. For starters. so. who does that better usually.. but there are others. Movesets: Prepped and Ready! Audino @ Anything Ability: Regenerate .
Audino @ Anything Ability: Any, though Healer is preferred - Helping Hand - Heal Pulse - Refresh - Return / Last Resort I suppose this would work in double/triple battles. I don't have much to explain here and as usual, the last move is there for self-defence. Helping Hand helps your allies' attack become stronger, Heal Pulse can heal your ally, and Refresh can help with your own status problems.
Timburr/Gurdurr/Conkeldurr Base Stats: 75/80/55/25/35/35 85/105/85/40/50/40 105/140/95/55/65/45 Abilities: Guts / Sheer Force Location: I've seen some Timburrs outside of Pinwheel Forest, and a few by Cold Storage. I do not know any other locations. Timburr evolves at Level 25, Gurdurr evolves through a Pokemon trade. Rating: Good (B+) - The guy hits like a monster. His attack stats are literally up the roof. Even Gurdurr has the same attack power as Unfezant. The big guy's bulk is just amazing too. His HP is high and its physical defence is very high too. Though his Special Defence lacks and its speed is abysmal, Conkeldurr is surely a force to be reckoned with. If he gets burned, Guts will ensure that its power RAISES instead of falling. Talk about power! - As for his movepool, it seems that unlike most other fighters, he actually learns nonFighting moves naturally. In fact, he learns Rock moves to deal with his flying adversaries, possibly to reflect the stone pillars it carries. - Overall, this guy is the Machamp of BW; and he knows how to mess with anything that comes in his way. Conkeldurr is nearly broken and is a solid fighter that one should be prepared for or have one in a team. Unfortunately, like Machoke, Gurdurr requires trade to evolve. Movesets:
THOR IS HERE! Conkeldurr @ Anything Ability: Guts - Bulk Up - Hammer Arm / Brick Break - Rock Slide / Stone Edge - Payback / Return / Facade Named after Gin's Conkeldurr. With Bulk Up, Conkeldurr is nearly unstoppable physically and will continue to mow through an enemy while being nearly unstoppable. As for STAB, you can go either Hammer Arm or Brick Break, depending on your tastes. Rock Slide vs Stone Edge is the usual power vs accuracy argument, not to mention the amount of PP Stone Edge has, making Rock Slide usually better in-game. Payback can hit ghosts who would otherwise not care much for Conkledurr's attempts on plowing through a team. If Ghosts are not your main concern, go with the more reliable Return. If you think Conkeldurr will suffer a status problem, be gutsy and attempt Facade.
Tympole/Palpitoad/Seismitoad Base Stats: 50/50/40/50/40/64 75/65/55/65/55/69 105/85/75/85/75/74 Abilities: Swift Swim / Hydration Swift Swim / Poison Touch (starting from Seismitoad) Location: Oddly, I've seen some Tympole outside of Pinwheel Forest. I thought they can only swim? Palpitoads seem to be around Icirrus City in the waters. Tympole evolves at Level 25 while Palpitoad evolves at Level 36. Rating: Good (B-) - Stats are pretty decent, as it is well rounded, defensively and offensively. His speed can be fixed with its ability Swift Swim in the rain. - As for his movepool, Seismitoad has a lot of things going for it, and can go either physical or special (a lot of those in this game, isn't there?). He also gets STAB for Water and Ground move. Not bad, eh? Unfortunately, unlike most waters, he does NOT learn Ice moves. What in the world?
- Overall, Seismitoad can be very useful in a team, especially because his only weakness is Grass (albeit 4x) and he is immune to Electric moves. Problem is, he is a bit middling; while he is well-rounded, he does not excel all the way. That is not really a problem in-game however, but Tympole is pretty difficult to train, especially when the forest is all Grass Pokemon. But still, he is a possible water Pokemon to consider for your team. Movesets: Slippy Seismitoad @ Damp Rock / Mystic Water Ability: Swift Swim - Rain Dance - Surf / Scald - Grass Knot - Focus Blast / Sludge Bomb / Sludge Wave This is where we can make good use of Seismitoad's Swift Swim ability, which allows him to double his speed AND power up his Water moves. Surf vs Scald, you know the deal. You want power or the chance to burn? Grass Knot hurts other Waters really well. As for the last slot, I guess Focus Blast is your last resort against stuff like Hydreigon or something, or you can try to hurt Grass type Pokemon with Sludge Bomb or Sludge Wave. Now, Sludge Wave is quite expensive and is accessible from Battle Subway via 48 BP. Also, it has the drawback of hitting everyone in your team as well in Double/Triple battles, but it is slightly more powerful than Sludge Bomb. Poison-Dart Frog Seismitoad @ Mystic Water Ability: Poison Touch - Drain Punch - Return - Bulldoze / Dig - Surf / Scald Well, here I am trying to make use of the Poison Touch ability if your frog happens to have it. Drain Punch is just beautiful: it replenishes health and it has a good type advantage against many things. Choose betwen Bulldoze and Dig for your Ground STAB, either can work. Return is for an extra physical attack. As for your water move, unfortunately there is no physical water moves to run here, but Surf has the power while Scald can burn your foes. However, this is counterintuitive to the whole Poison Touch strategy, but regardless, if you need to burn something, it is still an option.
Bulk Up . You need to encounter a shaking dark grass patch if you are playing Black. though I prefer Storm Throw here. depends on who you fear more. though with Body Slam. which is not bad. Storm Throw is his signature move and always deals critical hit. The other moves are for extra coverage or for having
. you have a chance of paralysis.Stats are almost reminiscent of Conkeldurr. He's also quite slow but for the most part. Though Throh is still actually attainable and requires no trade (unless you're Black version). though you have to take a hit before being able to execute it. His signature move Storm Throw is a Fighting Frost Breath with 100% accuracy..Hmm. Movesets: Storm Throh Throh @ Anything Ability: Guts . he has tools of his own to differentiate himself.Payback / Rock Slide It's really fun shuffling your foes with Circle Throw. he has higher Special Defence than Conkeldurr.Storm Throw / Revenge / Rock Slide . . Return is another option..Rock Slide / Payback A regular bulk up set. but we can go to that later. but both at least hit their intended targets. which is basically Roar that does damage (but also 90% accurate). all he learns are Fighting moves for his natural level up.Body Slam / Return . ghosts or fliers. allowing you to outpace some enemies.Storm Throw / Brick Break .Circle Throw . This guy is bulky and has a decent attack power and also has Guts. Rating: Good (B-) . Conkledurr does the job better. Run Brick Break instead if you feel like it.Bulk Up .Base Stats: 120/100/85/30/85/45 Abilities: Guts / Inner Focus Location: In White version they are outside of Pinwheel Forest. For starters. Circle Throh Throh @ Anything Ability: Guts . being effectively 120 base power attack. As for the last move. He also has a few extra attacks from TMs but otherwise a generic Fighter. Circle Throw is also an interesting move.
which is very powerful and will make a short work of anything that doesn't resist it. But this guy has Close Combat. .Rock Slide Bored of these Bulk Up sets? You betcha. Then there are the whole coverage moves.an actual fighting move in case you don't feel like tossing them away.Payback / Return . However. MUCH weaker. However. You need to encounter a shaking dark grass patch if you are playing White. which is possibly the best fighting move there is.Now we have what you call a "fast yet fragile fighter" that we are used to in the form of Primeape and all. allowing to survive one fatal hit. which can be a hinderance. Sawk is an interesting fighter but somewhat fragile. it has way more PP than Close Combat.Overall. he isn't all that fast but he is quite powerful. Sawk is available early on from the game and can be a good fighter in many ways.. However. which is good reason enough for consideration.
. Also. Movesets: Imma Sawk Ya! Sawk @ Anything Ability: Sturdy . If you don't like the fact Close Combat lowers your defences. he DOES get Close Combat. you can run the safer Brick Break. and you know the deal by now.
Sawk Base Stats: 75/125/75/30/75/85 Abilities: Sturdy / Inner Focus Location: In Black version they are outside of Pinwheel Forest.Bulk Up . However. but it is noticeably weaker.Close Combat / Brick Break . Rating: Good (B) . ..His movepool is just like a generic fighter and unfortunately nothing interesting to boot. his fragility is compensated due to his ability Sturdy.
coming off a base 125 attack and 300 base power. however. Special Attack is not too good but it is somewhat usable regardless.Return . use Counter to destroy your foe and afterwards.Overall. Defences. . leave more to be desired. You can leave Sawk at 1 HP after an encounter. If you know something is going to use a powerful physical move like. but at that point. But Reversal will HURT. but not enough to allow much coverage. she is not a bad choice
. this thing takes a lot of effort to raise. and even then she is still difficult to use. it is quite dangerous because ANYTHING can KO it. most of it are Grass moves and Bug moves.Rock Slide / Payback This makes good use of Sturdy. I don't know. . becoming a middle stage bug who requires happiness to become a Leavanny.As for her movepool. however.I Sawk Sawk @ Anything Ability: Sturdy . you will have a powerful 300 BP Reversal at your disposal! The other moves are there just to leave a dent on stuff that resist Fighting moves or to defend against Ghost Pokemon. Acrobatics.Stats are pretty okay.Reversal .
Sewaddle/Swadloon/Leavanny Base Stats: 45/53/70/40/60/42 55/63/90/50/80/42 75/103/80/70/70/92 Abilities: Swarm/Chlorophyll Leaf Guard/Chlorophyll (Swadloon only) Location: Sewaddles are all over Pinwheel Forest. as a caterpillar who only has Tackle and Bug Bite. She has a bit of other moves as well.Counter . However. Payback is weak. if you are faster (and this set assumes Sawk is faster than its target). Rating: Satisfactory (C-) . which is bad. Her attack power is the highest physically and her speed is pretty decent too. Sewaddles evolve at Level 20 while it takes Happiness to get Swadloon to evolve. especially things with priority attacks.
Swarm is a viable ability for powering up Leavanny's X-Scissor in a pinch. The design needed a skirt-like appendage though if it wanted to represent a Dutch woman. but she is just slightly fragile at times (that 4x weakness to Fire and Flying moves for example).Leaf Storm . Oh well. Leavanny will HURT.Return / Shadow Claw I don't know. Onweer Leavanny @ Miracleseed Ability: Anything . After a Swords Dance.Leaf Blade .Swords Dance . and she is certainly scarier than Serperior in terms of power.Leaf Blade / X-Scissor .X-Scissor .and is still pretty cool. Otherwise. so it is not all so bad.Return / Shadow Claw Well.Return / Shadow Claw You can see there are a lot of options here. Zon Kindermeisje Leavanny @ Heat Rock / Miracleseed Ability: Chlorophyll . just thinking of a Sunny Day set here for fun.
. Oops. though Leaf Blade is much stronger.X-Scissor . and usually Bug is the better choice. She may have a lower Special Attack score but it is still salvageable. It is up to you to decide though. but she lacks coverage. Chlorophyll is helpful here. Bug and Grass are pretty redundant actually.Sunny Day .Solarbeam . If you are using X-Scissor. Movesets: Sword Wielding Dutch Nanny Leavanny @ Miracleseed Ability: Anything .X-Scissor / Aerial Ace . She is quite similar to Unfezant though in terms of stats. I guess it is the same as the set mentioned above except without Swords Dance. She just requires a lot of effort and it usually is not worth the effort.. Leaf Storm hurts like a maniac though so it is to your best interest to use it when an emergency occurs..
Not bad I must say. and Rock Slide does
. it does not take that much to get a Venipede to evolve into a Scolipede. "dude look out!. X-Scissor can be used if you hate Megahorn's accuracy. The other moves are there for extra coverage.Megahorn / X-Scissor .Poison Tail / Bulldoze . Scolipede can certainly be a good bug anyone can consider within his team. Rating: Good (B-) . .Venipede/Whirlipede/Scolipede Base Stats: 30/45/59/30/39/57 40/55/99/40/79/47 60/90/89/55/69/112 Abilities: Poison Point / Swarm Location: Venipede is found within the inner parts of Pinwheel Forest. with recoil. it's a venipede using roll out gone bad!" ~ UnderXRay about Whirlipede Horny Centipede Scolipede @ Anything Ability: Swarm .Rock Slide / Screech Blast your foes with a powerful Megahorn. he has the moves he needs to learn. and you know the rest. His defences are okayish. such as Bulldoze to at least hit Fire types for super effective damage. but that kind of defeats the whole purpose of being super-imposing.Return / Double-Edge . but not enough to be considered bulky. which is effectively 180 BP thanks to STAB.As for Scolipede's movepool. . and the results are not too bad either. his attack power is pretty decent and his speed is just fabulous.Overall.Well. However. Unfortunately. but his high powered moves make up for it. even though Double-Edge pretty much does the same damage. his HP is not great. It requires a Heart Scale however. Scolipede's Poison STAB is not very kind and is pretty weak. The movepool itself is not too great. so there are alternatives. He sort of middles in offence. but Scolipede has access to the powerful Megahorn.
Intoxication Scolipede @ Anything Ability: Swarm .. Wait. and start Protect and Dig stalling. This Cottonee is Modest and has 20/20/20/31/20/20 IVs. Use a Sun Stone to evolve a Cottonee. Rating: Poor (D)
.. Black Version.Megahorn / X-Scissor It looks like a competitive set or something. they are all over Pinwheel Forest. The other two moves are just fillers and can be whatever it wants to be. Screech is always fun as it makes the foe take double damage from your attacks. Baton Pass Scolipede @ Anything Ability: Swarm .. there is a house in Nacrene City where there is a girl who will trade a Petilil for a Cottonee. If Scolipede lives. maybe that tough Haxorus.Protect . Scolipede needs to attack after all. the idea is to pass Agility on someone in your team that you know needs that speed boost so it can get a chance to sweep. a Pokemon without an attack move is useless in-game. maybe it can fire off a Megahorn to finish his nemesis off.
Cottonee/Whimsicott Base Stats: 40/27/60/37/50/66 60/67/85/77/75/116 Abilities: Prankster / Infiltrator Location: In Black version. Just hit Toxic on a large foe.Baton Pass .Dig . Just an idea.Return / Double-Edge .Megahorn / X-Scissor Basically.even more. In White version.Agility ... but it's merely toxic stalling. plantatio-*gets shot*.Toxic .. Cotton.
Movesets: Cotton in the Sun Whimsicott @ Heat Rock / Miracleseed Ability: Prankster . But only use it if you are gutsy. it requires a Sun Stone to evolve.. but his offensive moves are rather lacking. This just comes to show you that competitive players know Whimsicott's competitive potential. If only. if only he had Sleep Powder. he can use non-attack moves to go first.As for his movepool. . The general idea is to use Substitute. though he is usually faster than most others. so this is SIMILAR to the competitive set. Growth becomes + 2 Attack and Special Attack in the sun.Growth .Substitute / Cotton Guard .Well..Leech Seed .Solarbeam . But if you really like he. Whimsicott seems to be a Pokemon designed for competitive play rather than in-game.Sunny Day . That's right. which makes Whimsicott's mediocre attack power all of a sudden scary. He has some annoying status moves like Leech Seed and Stun Spore. it's just annoying. so training one will be very hard. Last slot can go to anything. there are ways to use Whimsicott in game. but he does not have a lot of defence. but thanks to Prankster. it is still a base 120 power attack that can come in handy. You can start by using Cotton Guard to add + 3 Defence to Whimsicott. Alas.Shadow Ball / Return / Hurricane Basically you are able to set up the sun and start firing Solarbeams and all. but is an in-game variant. but if you cannot access TM90 because it is ONLY available in Twist Mountain during winter.Giga Drain Okay. set up Growth under the Sun and fire some Solarbeams.Overall. but not quite because this is not Whimsicott's full potential. it was not meant to be. Also. While Hurricane becomes 50% accurate under the sun.. In-game he seems to lack a lot. many people know how annoying he is. Shadow Ball can be used for Psychics and Ghosts. King Cotton Whimsicott @ Big Root Ability: Prankster . "Dude. + 3! Proceed to annoy your foes
. he is quite fast. I can play Erufuun in my sleep!" ~ Gin Note: Erufuun is Whimsicott's Japanese name. You can however. . then you can use Cotton Guard.Poisonpowder / Protect . but competitively. Return for neutral coverage. His offences are not all too great either.
This Petilil is Modest and has 20/20/20/31/20/20 IVs. there is a house in Nacrene City where there is a girl who will trade a Cottonee for a Petilil. if you like to stall them out. However. It is almost guaranteed to take someone out due to pure stalling. Rating: Satisfactory (C+) . Petilil evolves via a Sun Stone.Overall. her offensive movepool is literally ALL Grass moves. In Black version. is what you call Gamefreak trolling. this can work well against major monsters of a Pokemon that you might have trouble dealing with. She requires a Sun Stone to evolve to obtain. they are all over Pinwheel Forest. which raises Special Attack/Special Defence AND Speed by 1 stage. I got smitten by her the moment I saw her and is possibly one of the few Gen V Pokemon I like. Movesets: Grace des Fleurs Lilligant @ Miracleseed Ability: Own Tempo . While her physical stats leave more to be desired. .Lilligant has the stats of a special sweeper. She can be useful at the right times but should be handled with care. Lilligant is fascinating. run Protect instead of Poisonpowder. Try this set out in competitive battle with Substitute/Protect/Leech Seed/Taunt and it will surely frustrate your foes. however.Lilligant's movepool. However. Quiver Dance.by Poisoning them and Leech Seeding them and if you need to. While this is utterly walled by Grass / Poison Pokemon such as Amoongus. use Giga Drain. She has some very good moves in the form of Teeter Dance and even better. but make sure they do not have a Full Restore ready. . such as Zekrom or something. That means NO coverage of any sort and therefore difficult to sweep. her special stats and her decent speed makes her a good grass Pokemon.
Petilil/Lilligant Base Stats: 45/35/50/70/50/30 70/60/75/110/75/90 Abilities: Chlorophyll / Leaf Guard Location: In White version. not the Crest of Sincerity. or else that is just annoying.Sleep Powder
Oh you're scared of confusion? Own Tempo says denied! You can basically have infinite Petal Dance without the fear of confusion this way.Synthesis / Giga Drain This is probably the most you can make out of Lilligant in-game. though unlike Serperior. which will hurt. Lilliga t can begin to thrash all about with a base 180 Petal Dance (which is 120 + STAB). Remember you gain Quiver Dance at Lv.Sunny Day . making her speed nearly OD. With Sleep Powder. Something ParaDoX65 noted is that Cofagrigus's MUMMY will activate with Petal Dance and destroy Own Tempo.Solarbeam . you may not want to lead with Lilligant. has Chlorophyll. but be wary of the sun running out. With that in mind. beating almost anyone. Lilligant however. there is only 10 PP for Petal Dance..Growth / Sleep Powder . 46. she has access to Sleep Powder which is always helpful. use Synthesis or Giga Drain to heal her HP. so use that Sun Stone early on if you need to (or use Heart Scales). though if you don't care about Solarbeam you can always run both Growth and Sleep Powder. Plein Soleil Lilligant @ Heat Rock / Miracleseed Ability: Chlorophyll . Best used in major boss battles such as the battle with N or something. However.Return I know you are getting bored of this set being used over and over. This set can power up faster than Quiver Dance. If her health begins to sink. Also.
. If you are fighting Shauntal or Ghetsis. 28 and Petal Dance at Lv. Once enough Quiver Dances are set up. you can put someone to sleep and set up Quiver Dance with impunity.Petal Dance .
Basculin Base Stats: 70/92/65/80/55/98 Abilities: Reckless / Adaptibility Rock Head through an In-Game Trade in Pokemon White Location: Use Surf on water and you may find one of these guys. Lilligant focuses on her special side. so be wary. fire Solarbeams and Return for coverage. but this is an alternative.Quiver Dance .
and Rock Head. Double-Edge and Crunch. Movesets: Angry Bass Is Angry Basculin @ Mystic Water Ability: Adaptability . though more powerful physically. which is to be expected. Use Return instead of Double-Edge if you hate recoil at the cost of a bit of power. However. Aqua Tail is his strongest move in this set. However. He is still all right. meaning they will hurt. or so they say. . He is odd that he can use three abilities. Unfortunately. his Aqua Tail and Aqua Jet will become 2x effective instead of the usual 1. Reckless. Rock Head can only be obtained through a trade in Pokemon White in Driftveil City. but you can run Surf instead if you like special moves over physical moves. are there for coverage.Rating: Satisfactory (C-) .
Sandile/Krokorok/Krookodile Base Stats: 50/72/35/35/35/65 60/82/45/45/45/74 95/117/70/65/70/92 Abilities: Intimidate / Moxie
. but his TM/HM list is mostly Normal and Water moves.5x from STAB.Double-Edge / Return . Ice Beam is post-National Dex and Basculin cannot use Blizzard. Use Waterfall if you have the HM instead of Aqua Tail. . his defences are quite low. The other two moves.You get this guy WAY too late in the game to be of practical use.Basculin has a movepool good enough to be useful.Waterfall / Aqua Tail / Surf . but you might prefer another fish due to him being difficult to train. No use getting Scald as Basculin wants to do as much damage as possible as he is already frail. With Adaptability. He is pretty fast and powerful on both sides of the spectrum.Aqua Jet Basculin is one angry fish. when all your guys are at least 30 + you find him in level 5-20s. Adaptability.Stat wise Basculin has some good traits.Crunch .
He has access to an assorted amount of moves. However.Location: Search around Desert Resort and Route 4. 54. it does not learn a decent Ground move until 32. Krookodile is a solid Ground Pokemon for any team.Overall. Smack Down will allow you to hit fliers and levitaters with Earthquake. so that can also work. feel free to run Dig or Bulldoze instead. Smack Down is available from Battle Subway for 36 BP. but not bad by any means. Dragon Claw is a TM found in Victory Road. which is Dig. which is always welcome. so it can come in quite late. While he is not as good as Excadrill. . Either ability works here. Unfortunately. Brick Break gives nearly perfect coverage alongside Crunch. with 95/75/75 defences.Crunch . Intimidate for helping take a hit or two while Moxie means a KO will raise Krookodile's attack power. Crunch is your Dark STAB while Earthquake is your Ground STAB. Sandile evolves at Level 29 while Krokorok evolves at Level 40. Earthquake is Lv. which isn't spectacular. and last move can either go to Return or Rock Slide or Dragon Claw.Krookodile's movepool is surprisingly quite good. so if you did not reach that point yet.
Darumaka/Darmanitan Base Stats:
.Earthquake / Dig / Bulldoze . Dark. That leaves his low Special Attack. Rock.Return / Rock Slide / Smack Down / Dragon Claw This set is just a simple concept: hit your foes with hard hitting moves. Before that he is stuck with the weak Sand Tomb and Mud Slap. .Krookodile has a HUGE attack power which makes Feraligatr a tad bit green. Rating: Good (B) . which would not be of much use anyways. Unfortunately.Brick Break . mostly Ground. Mind you. His speed is not so bad either. the Dark typing can be helpful in fighting some Psychic and Ghost Pokemon that will appear later in the game. Movesets: Gangsta Croco Krookodile @ Blackglasses / Soft Sand Ability: Anything . Fighting and even Dragon moves. and it even troll's on Pidgeot's by 1! His bulk is not so bad either.
To give you an idea of how strong he is. They work well with his ability Sheer Force.Flare Blitz / Fire Punch . expect to play reckless. go ahead and replace Flare Blitz with Fire Punch. which is useful enough to sweep for himself. Darmanitan is amazingly powerful and can be a good Fire Pokemon for your team.Bulldoze Darmanitan's Sheer Force ability is SCARY because it powers up already powerful moves such as Flare Blitz. .Overall. sporting 95 speed. Movesets: Ape With Power Darmanitan @ Anything Ability: Sheer Force . He has pathetic Special Attack.70/90/45/15/45/50 105/140/55/30/55/95 Abilities: Hustle Sheer Force (as Darmanitan) Location: Route 4 and outside of Desert Resort has Darumaka. Darmanitan is very fast as well.. and those without STAB such as Rock Slide and Brick Break and Bulldoze become more powerful. Watch out. His ability Sheer Force makes moves with secondary effect that affect the foes become much stronger. even if it is something like Overheat. With Darmanitan. it ties with Conkeldurr's attack power! However.The guy has a pretty good movepool. and will probably not survive stuff like Water or Ground moves.. so there is no use attempting special moves.Darmanitan is purely physical. If you are too young to die. Rating: Excellent (A-) .Brick Break . You either KO or get KO'd. His defences are VERY fragile. 140 base attack power? That's insane. Darumaka evolves at Level 35.Rock Slide . his Flare Blitz took half of my Jellicent's HP. though he has 105 base HP already. .
. a Water Pokemon known for its bulk. though they lose their secondary effects. at the cost of the effect. because he is very fragile. however.
Sunny Day . though Maractus is much better in the special department. most of her other stats are very mediocre. Run Giga Drain instead of Needle Arm if Needle Arm becomes inadequate. .Sucker Punch . Giga Drain also replenishes half HP drained.. Movesets: Not Cacturne Maractus @ Miracleseed Ability: Water Absorb .Base Stats: 75/86/67/106/67/60 Abilities: Water Absorb / Chlorophyll Location: Desert Resort Rating: Satisfactory (C-) .Growth .Overall. Well.Aside from Maractus's Special Attack. Fire Pokemon or something. there are some quirks like Sucker Punch.Another Grass Pokemon with low movepool. . Maractus is a quirky Pokemon that can function well as your Grass Pokemon. However.Return A physical set. but eventually she gets boring really quickly.Return Wow. though she is better off with special moves. Sigh.
. you know. She is not too physically powerful either. and is definitely not defensively adequate either. Sunny Cactus (Not Another Sunny Day Set!) Maractus @ Miracleseed Ability: Chlorophyll .Cotton Guard / Acupressure . we must have seen this gazillions of times now. Cotton Guard for awesome defence boost while Acupressure can give + 2 random stat.. but at least you can boost your speed with the Sun. her ability Water Absorb gives her a good way to be immune to Water while Chlorophyll solves her otherwise unsalvageably speed. but can get her job done. She's a slow customer too. Just don't send her out against. She is not too useful either.Solarbeam .Needle Arm / Giga Drain . Then proceed to set up and start firing Solarbeams. Now we have three physical moves to deal with.
and to give you a feel of how he seems to play.Rock Slide / Smack Down .Crustle's movepool is largely Bug and Rock moves.Dig / Return / Shadow Claw / Flail This Crustle is dangerous. He even stole Rhyperior's Rock Wrecker.Dwebble/Crustle Base Stats: 50/65/85/35/35/55 70/95/125/65/75/45 Abilities: Sturdy / Shell Armor Location: You can find them at Desert Resort. but of course. there is that low speed which is made almost unsalvagable. That means stuff like Surf can go KO Crustle.Shell Smash . Crustle is a good armoured bug that can be a teamplayer and a stand alone sweeper. Rating: Satisfactory (C+) . Crustle can surprise you. .. His attack score is decent as well. for you and your opponent. Not much to expect.Crustle has amazing defence. but he will learn some good support moves like Stealth Rock and the dangerous yet powerful Shell Smash. we
. huh? His early moves are pretty weak though. Special Attack AND Speed at the price of -1 Defence and Special Defence. but Crustle made a huge transformation from a humble hermit crab into a scary monster. then Crustle will gain + 2 Attack. Crustle evolves at Level 34. This Pokemon ended up in ParaDoX65's roster. though using it is not always the best choice.X-Scissor . Obviously.Overall. . despite how this humble hermit crab looks like.. as expected for a Rock Pokemon. "Shell Smash is broken X_X" ~ ParaDoX65 Movesets: Out of the Shell Crustle @ Anything Ability: Anything . If you get in a Shell Smash.
. Yeah. Useful against someone like N or Ghetsis.. but has good attack power and quite high defences on both sides. you can make use of both Dark and Fighting STABs. as Return can normally hit stuff well.Its movepool is just enough for it to succeed. if you run Sturdy as your ability. beware of priority attacks like Aqua Jet! B-b-but I Like My Shell! Crustle @ Anything Ability: Sturdy . It is a weird one. this can also work. Smack Down is an option if you want to make fliers to get hit by Dig. a bulky sweeper? It doesn't seem to make sense.Rock Smash . but Dig can take care of Excadrill. Flail is a funny option. At any rate.Strength .want that Bug STAB X-Scissor and that Rock STAB Rock Slide. except no Flash. I mean. it's a waste of Pokemon slot.
Scraggy/Scrafty Base Stats: 50/75/70/35/70/48 65/90/115/45/115/58 Abilities: Shed Skin / Moxie Location: They're all over Route 4 and Desert Resort.Cut . Shadow Claw is also an option so Ghost Pokemon do not wall X-Scissor. especially when boosted with Shell Smash.. Rating: Good (B+) . would you look at that typing? Dark/Fighting? Yikes.Whoa. with Sturdy.. I know it's a lizard.. it shouldn't. and it even knows Hi Jump Kick. I don't know WHY it learns Dragon attacks.. Whatever. because it is really slow. . high reward set. you can run Stealth Rocks to contribute to the team. Flail will do a number on a lot of things. However. It is somewhat messed up. but as ParaDoX65 has experienced first hand. This is a high risk. but usually Rock Slide is better for the job. Last slot depends on your preferences. but if you want that HM mule to actually do something even in battle. you can come in after someone fainted and set up Stealth Rocks. but not every lizard Pokemon knows Dragon moves. Scraggy evolves at Level 39.Stealth Rocks / Whatever If you don't like Watchog. Like. Talk about scary!
. If someone manages to leave Crustle at 1 HP.
I know I don't like this guy or anything.
Sigilyph Base Stats: 72/58/80/103/80/97 Abilities: Wonder Skin / Magic Guard Location: They are at Desert Resort. Crunch vs Payback depends on your preferences. as it has a base 130 power (talk about jacked). but I won't deny how useful he is. sporting high Special Attack and Speed. but whatever works for you are also available. it seems Tbird says this guy is broken. you will hurt yourself. Do what you will. but this will do for in-game. A LOT. While Moxie is usually preferred because once Scrafty KOs a Pokemon. and shows his face often in the competitive scene. I can't find them. so choose your poison.Sigilyph has some pretty good stats. the choice between Hi Jump Kick and Brick Break is for you to decide. Hi Jump Kick is almost always superior. which means nearly perfect coverage (the two Pokemon that resist the combo do not exist in Unova). he becomes stronger. He can take hits very well and hit back with powerful attacks. Anyhow. which is one of Scrafty's weakness.. status is annoying.Rock Slide / Dragon Claw / Swagger Scrafty has STAB Dark and Fighting.Return . but Crunch is more stable and can lower Defence.. Its
..Crunch / Payback . Payback will usually deal more damage than Crunch would. He is definitely something to be considered. Shed Skin is also a possibility because face it. Punk? Scrafty @ Anything Ability: Moxie .Overall. Brick Break is safer but a lot weaker. so that means it makes a good teammate. Rock Slide is appealing because it hits Fliers. Movesets: Problem. Rating: Good (B-) . The last two moves are for extra coverage and whatever. but if you miss (10% of the time you WILL). but they are about the same rarity as Dwebble and Maractus (10%).Hi Jump Kick / Brick Break . Scrafty has a lot more moves available for competitive battling. but since Scrafty usually goes last.
Psychic and Air Slash. if you do get it. Flash Cannon for Rock Pokemon. Unfortunately. critical hit will do a number to Sigilyph. As expected. go ahead and run Hypnosis to put your opponent to sleep. not many Pokemon can stand in Sigilyph's way and expect to live. . Blessings of the Ancients
. it has some interesting moves which can be of use..Shadow Ball / Flash Cannon This is the only way without Calm Mind's help to boost Sigilyph's special attack.Now why isn't this the evolved form of Unown? It certainly looks as if it is. That is amazingly troll. I know. Wonder Skin. Pokemon BW is troll.Charge Beam .Air Slash . ..As for its movepool. and has STAB Psychic and Flying attacks. but it can be useful at times. It also has defensive Light Screen and Reflect for personal usage. after a bunch of Cosmic Powers. Scrafty would hate that.Shadow Ball / Flash Cannon / Miracle Eye Cosmic Power is pretty fun and utterly evil.Cosmic Power / Hypnosis . which makes me want to facepalm. which is ALWAYS good. Its Ability Magic Guard protects it from indirect damage. Last slot can go to Shadow Ball for Ghosts.Air Slash . How? I don't even know. to be of practicality. If Cosmic Power is not appealing. but you would probably just Air Slash it anyways. but if you Miracle Eye a Dark Pokemon. Unfortunately. they can get affected by Psychic! Heh heh. This is incredibly frustrating for the foes as they have to directly attack Sigilyph as moves such as Toxic or Will-o-Wisp will FAIL to even have an effect on Sigilyph due to Magic Guard. And another strange thing about it is the fact it has a gender. Sigilyph can be the "bird" of your team. Kachina Sigilyph @ Anything Ability: Magic Guard .Defences are not bad either. but it is just so rare and in one place only. ROOST is a HEREDITARY move. Then there are your STAB attacks. Movesets: What Is This I Don't EvenSigilyph @ Anything Ability: Magic Guard . After boosting Sigilyph's Special Attack to powerful levels. Sigh. or even Miracle Eye. but other than that. I suppose Sigilyph is a good Pokemon as its stats are pretty good and it has good moves. and super effective Frost Breath ALWAYS criticals. Oh well. funny idea.Psychic . Sigilyph becomes nearly untouchable. and Sigilyph is not a slouch in Special Attack. it has low Attack power. I wouldn't consider its other ability.Psychic . Note Hypnosis is a Heart scale move.
Air Slash . And then there's that annoying Air Slash which can cause flinching. The next options are the two STAB moves as usual.Thunder Wave . but it is inaccurate and not practical.. Hypnosis is also an option if you want to sleep shuffle.
Yamask/Cofagrigus Base Stats: 38/30/85/55/65/30 58/50/145/95/105/30 Abilities: Mummy Location: Relic Castle. high defences (particularly the physical side) but LOW HP. Too bad it lasts for only 3 turns.Sigilyph @ Light Clay Ability: Magic Guard .Reflect . which is actually pretty good. as it disables the opponent's ability upon contact. Low Attack and abysmal speed as well. and add that up with paralysis and you have one annoying monster in your hands.Light Screen .Whirlwind . it really is..Psychic / Tailwind .Cofagrigus looks like your stereotypical defensive Ghost. Curse of the Ancients Sigilyph @ Anything Ability: Magic Guard .Air Slash Setting up two screens would indefinitely help your teammates. That is usually enough to offset its high defences unfortunately.
. but you can try Tailwind to help your teammates in gaining speed. Rating: Poor (D) . Its Ability Mummy is pretty funny. Yamask evolves at Level 34. It is probably better just to run Psychic and Air Slash. It also costs a Heart Scale.Psychic / Hypnosis It really is fun setting up Thunder Waves all over the enemy and shuffling them with Whirlwind. I guess we will have to resort to its Special Attack.
This thing is certainly not what I want to meet.Grass Knot . it does not learn Thunderbolt.Overall.Protect This seems to be the only moveset I can come up with for Cofagrigus because of the lack of TMs it can learn pre-National Dex.. Sigh. I Want My Mummy! Cofagrigus @ Spell Tag Ability: Mummy . However. but it would certainly be a good battle finisher.Shadow Ball / Hex .Will-o-Wisp . it is just frustrating and evolving it is a chore.Shadow Ball / Hex I don't even know. Anyways. If only Psychic was available earlier. go ahead and either Shadow Ball or heal it with a Full Restore or something. Really? Movesets: Tutankhamen Cofagrigus @ Spell Tag Ability: Mummy . Shadow Ball is your main attack. Its pre-National Dex movepool is. Shadow Ball is more reliable and has more PP. Will-o-Wisp burns stuff and raises Cofagrigus's already high defence indirectly. but it is up to you. Grass Knot is the only other option Cofagrigus seems to have. Cofagrigus has high enough defences. Last but not least we have Protect so you can stall an opponent out while they burn. but unlike most of the other Ghosts. Cofagrigus is one scary customer. but Cofagrigus has a hard time getting through the game as a Yamask and as a Cofagrigus. but you can run Hex if you think you can burn your opponent and proceed to Attack...Will-o-Wisp .Cofagrigus has a good movepool. Also. as it means the opponent you want to finish off will lose 25% HP per turn. which is rather strange. Protect is there to help you stall and get more damage in. It is not as bad as Lampent though.. In fact. Curse is the crux of this set.. so you might as well attempt this. if only. pretty poor because many of the good TMs it learns cannot be accessed until after beating the E4. Oh well. Sigh. . and if Cofagrigus is still standing tall in the battlefield. The trollish part is that Cofagrigus does not learn Pain Split. seriously?
. too little options. however.. Will-o-Wisp is to add salt to injury: just this means 37. but training it in game is just difficult..Protect .Curse . Cofagrigus cannot be traded in the GTS without a nickname because of that.5% per turn from then on. VERY difficult.
.As for his movepool.Tirtouga/Carracosta Base Stats: 54/78/103/53/45/22 74/108/133/83/65/32 Abilities: Solid Rock / Sturdy Location: In Relic Castle. but he shouldn't fight Grass Pokemon anyways. The 4x weakness to Grass is evil. except this guy might just do the job better. talk to the female Backpacker at the left (note: WALK.. over the Quicksands) and choose the Cover Fossil.Waterfall / Aqua Tail / Aqua Jet .Overall.Rock Slide . he has all the right tools to help him become a successful Water Pokemon. it lowers both your defences by 1 stage in return for + 2 Attack / Special Attack / Speed. along with a few coverage moves. He is on the slow side but he does not go down easily and he packs a heavy punch.. Slow Turtle? Not
. he is incredibly slow and has a pretty low Special Defence. >:) .Carracosta is incredible. as Water tends to be the better typing here and he can even attack from both sides of the spectrum. a whopping score of 133. He has a good attack power and even a usable Special Attack. His two abilities Solid Rock and Sturdy are leaning defensively and either two work. Hmmm.Surf / Crunch / Dig / Return Where have we seen this before? Oh yeah. His physical defence is huge.. Rating: Good (B+) . Carracosta is available very early and is a good Water Pokemon for your team if you feel like you need one. Revive the fossil in Nacrene City. He even has the relatively exclusive Shell Smash and Aqua Jet. Movesets: Archelon Rising Carracosta @ Mystic Water Ability: Anything . Crustle. He has STAB Rock and Water to work with. . not RUN. Tirtouga evolves at Level 37.Shell Smash .. You know what Shell Smash does. However.
talk to the female Backpacker at the left (note: WALK. have a low base power. Return is an option for more coverage. so you can go ahead and use Aqua Tail instead. STAB Rock Slide can deal with flying foes while Waterfall or Aqua Tail will utterly destroy many things that do not resist it. Either way. Aqua Jet does. but Lv. Curse raises your attack and defence by 1 stage at the price of lowering your speed by 1 stage. he will be a large dominating force to be reckoned with. so that becomes a problem. or Return for coverage. that's for sure. Prehistoric Tank Carracosta @ Mystic Water Ability: Solid Rock . though it is still kinda slow even at + 2. regardless of speed drop or not.Rock Slide . 61 is a long way to go. just not as immediate as Shell Smash version. so Surf may be a suitable alternative. Shell Smash is BROKEN.Aqua Jet . as it has AQUA JET to negate all that speed drops anyways.Waterfall / Aqua Tail / Return / Dig / Surf This takes a more defensive approach with the skill Curse. For someone already as slow as Carracosta. not
.with this.Curse .
Archen/Archeops Base Stats: 55/112/45/74/45/70 75/140/65/112/65/110 Abilities: Defeatist Location: In Relic Castle. Rock Slide is your secondary STAB and for your last move you can either go Surf for your swimming needs and a decent Special Attack. The last two moves afterwards are all dependent on your preferences. You can even run both Aqua Tail and Aqua Jet if you wanted to. especially as it already does numbers to Boldore and Gigalith anyways (not to mention more PP). Aqua Jet is a bit on the weak side. that is not much of a problem. The reason why Crunch is not used here is because you will be inevitably slower than Jellicent and its Energy Ball will more often than not OHKO you (or do heavy damage). That is why there is AQUA JET which is a priority move which you can consider. or Crunch to hurt Jellicent. Dig to beat Electric Pokemon. this is one scary set too. which isn't a bad idea either. making it very tough to beat. But once Carracosta is all set up. Waterfall is the safer alternative to Aqua Tail for its accuracy and flinch chance. however. while Hydro Pump aims to mess with things with lower Special Defence than physical Defence. however. so there are other moves in this set to take advantage of Curse's effects.
he makes even Salamence look bad. He does get STAB moves but overall. When Archeops reaches 50% of his HP.Unfortunately. Archen evolves at Level 37.
. he comes at a HEAVY price: the ability Defeatist.Dig / Return / Dragon Claw With no item attached. for example). However. though STAB Acrobatics will hurt Hydreigon more than Super Effective Dragon Claw would. Yeah. Despite learning Double Team. over the Quicksands) and choose the Plume Fossil. both of his Attack and Special Attack goes down in HALF.RUN.Overall. Rating: Excellent (A-) .Rock Slide . making him similar to Deoxys-A. the movepool is pretty shallow. Be cautious when handling Archeops.U-turn .My my. Archeops has low defences and is INCREDIBLY fragile. The last slot can go to either Dig or Dragon Claw or Return. but it's still there as a consideration. He usually does OHKO his foes (an ARCHEN did 100 + damage to my Serperior with Acrobatics. . so U-turn is very valuable. Archeops is a good Pokemon in any team and is available pretty early. U-turn is there simply because Archeops is normally faster than its opponent (note: beware of priority moves) and can inflict some large damage if he simply knows it is not the fight to pick on. . I wouldn't ever set up with this Pokemon because of how easily Defeatist will activate on him. In fact. but they are powerful enough to make a dent to the opposing Pokemon. special attack and speed. Movesets: The Great Archeopteryx Archeops @ Nothing Ability: Defeatist . That's right.Acrobatics . Rock Slide is the obvious #2 STAB move to go along with Acrobatics. Archeops has some incredible INCREDIBLE attack. Archeops is the "KO or get KOd" Pokemon. Also. Archeops's movepool is not all too interesting. That being said. It should be noted that Dig has a good coverage with Rock Slide. expect Acrobatics to HURT. but you have to know what fights to pick and what fights not to get involved in. that's a large price to pay for such a powerful Pokemon. Revive the fossil in Nacrene City.
it's so bad I actually had to recommend Acid Spray on this guy. "It looks like this guy went into a fight with Smeargle. His Speed can be raised with its ability "Weak Armor". but usually middles in many of them. he does tend to keep away wild Pokemon with Stench.. If you don't care about Acid Spray. It is superior to Sludge Bomb in singles battles. I see a lot of them from female Team Plasma grunts though. which lowers Defence by 1 while raising Speed by 1 when hit by a contact move. Rating: Poor (D) . Stockpile is useful for raising Garbodor's
. absolute garbage. And he is a pain to train. Though some people will probably be appealed by it (I know I'm not). .Garbodor has well rounded stats. it just shows where Pokemon is going. it will be a nightmare for your allies. . Reason being that Special Attack is rather weak Acid Spray will help make Sludge Bomb much stronger.His movepool is absolute garbage (no pun intended).Stockpile . so make your choice. His defences are okay. Literally.Wow. Unfortunately. Ugh. Trubbish evolves at Level 36. He has very little coverage moves and he can only hope for using his STAB Poison moves and a few others. his attack power is pretty good... I don't know what they were thinking when they designed a Pokemon based off garbage. but he doesn't have a lot of attacks to make use of unfortunately. it only has 5 uses and is 70% accurate. But I digress. Body Slam will slow your foes down if it inflicts paralysis.Sludge Bomb / Sludge Wave / Swallow / Payback Yes.Body Slam / Return . but not abysmal..Acid Spray / Gunk Shot / Swallow . you can make use of Gunk Shot which is Garbodor's most powerful attack. and his speed is not all that bad. he's pretty handy to have. Garbodors are at Route 9 UnderXRay says. and Smeargle won X_X" ~ UnderXRay Movesets: Junk Man Garbodor @ Black Sludge Ability: Anything .Base Stats: 50/50/62/40/62/65 80/95/82/60/82/75 Abilities: Stench / Sticky Hold Stench / Weak Armor (as Garbodor) Location: They say it is available in Route 5. but in doubles. so... but Return is more powerful when Garbodor is happy. but I've never seen one yet. However. so make it count. Sludge Wave is another alternative to Sludge Bomb. His Special Attack is on the weak side though. He's well rounded.
she doesn't seem to get anything interesting without TMs. so choose your poison. Most of her attacks are Dark moves. but keep in mind all your defence boosts will be lost in that process. if there is a Pokemon who uses Roar or Dragon Tail in your team. Payback is another choice so you can actually do some damage against Ghosts. The idea is simple. the Garbage Man is here to clean the mess up. however. then we might have something going on here.
Zorua/Zoroark Base Stats: 40/65/40/80/40/65 60/105/60/120/60/105 Abilities: Illusion Location: Zorua is an EVENT Pokemon and for that reason it can only be attained through event.Protect . Yay! Then you can intoxicate it with Toxic.Toxic / Toxic Spikes . . Rating: I actually cannot rate this Pokemon as it is unattainable without activating the event. but if worst comes to worst. and all the other moves that will help it are either hereditary or post-National Dex TMs. I was going to suggest Toxic Spikes. rendering it useless. Zorua evolves at Level 30. and it is said through an event Zoroark can be attained at Lostlorne Forest. Clear Smog so it gets rid of them.Clear Smog .As for her movepool. However. . She is really frail. Clean Up Crew Garbodor @ Black Sludge Ability: Anything . You can run Swallow so you can recover lost HP.Zoroark's stats are a lot more offensive than defensive. She is basically Lucarioesque in terms of stats.defences. Sludge Bomb or Return are used for your own self defence. and continue stalling it with that evil move Protect. if that Haxorus gets greedy with Dragon Dances.Sludge Bomb / Return This is more of a utility set. but then I realised that the later trainers will begin to use Full Restores.
and as my friend UnderXRay found.Return Physical Zoroark.Overall. If you don't feel like you need U-turn (a Heart Scale move). Zoroark is a quite powerful Pokemon. Using Illusion.Grass Knot Unfortunately. isn't it? Behind That Mask Zoroark @ Blackglasses Ability: Illusion . Heh. so if you are not that high leveled. use Hone Claws to power up your attack power to ensure that your foes will regret staying in. there's one thing Zoroark has. fighting a Lilligant with hard hitting physical Dark moves is surely interesting. you can use the alternative Shadow Ball. Zoroark does not learn enough Special attacks to take advantage of that wicked 125 SpA. Then start attacking with STAB Night Daze. she learns too many Dark moves. other special moves Zoroark can learn. The last two slots are dedicated to the. Movesets: Much Ado About Nothing Zoroark @ Blackglasses Ability: Illusion .. which has the same coverage. Try taking the form of something like a Fighting or Poison Pokemon so they will try using Psychic or something on Zoroark. You will find the movesets a bit lacking in coverage though.Low Sweep / Focus Blast .. Surprise your opponents by not being the one they expect you to be. Night Daze is a level 64 attack. go ahead and replace them with physical moves.. She will also trick the AI and Illusion will last until Zoroark is damaged directly.Nasty Plot . Zoroark may be more powerful specially. and then either U-turn out to an appropriate counter Pokemon or start smacking them with STAB Night Slashes and other moves.Night Daze / Shadow Ball . oh well. If only Flamethrower was available before National Dex. But use Nasty Plot to become a lot stronger once the foe finds out the Pokemon they thought they were fighting was not who they thought it was. It is a shame Dark Pulse is a hereditary move..Focus Blast / Night Slash / Return .U-turn / Hone Claws .Night Slash . and that is her ability Illusion. However. but you can try the risky yet powerful Focus Blast. but unfortunately NO STAB. If neither of the moves are appealing. Low Sweep is Zoroark's only physical Fighting move. Unfortunately. However. She has good attack score and an even more powerful Special Attack and awesome speed. but has more physical moves.
. Zoroark will take the form of the last Pokemon in your party..
though it can sometimes miss. Use her ability Technician to make her more powerful and her multiple hitting moves.Minccino/Cinccino Base Stats: 55/50/40/40/40/75 75/95/60/65/60/115 Abilities: Cute Charm / Technician Location: I found some near Cold Storage. . Oh well. you can replace one with Return and still use Work Up. If only Technician and Skill Link could be one ability. and Tail Slap will be Cinccino's main attack. Movesets: Winter Coat Cinccino @ Anything Ability: Technician . If you do not have 2 Heart Scales. The other two moves are also multiple hitting moves.
.Bullet Seed . Minccino requires a Shiny Stone to evolve. and VERY similar stats. Cinccino is an interesting Pokemon.5x. She has the same abilities. she's just awesome. it is still a pretty good way to use Cinccino.As for her movepool. powering up its weaker moves by 1. She's cute.Rock Blast Here we are taking advantage of Cinccino's ability Technician. and she learns very little other moves. . She is very fast...Tail Slap . many of her moves are Normal types. but weak defence and low Special Attack. but she is not too powerful and pretty fragile. but it requires Heart Scales.Overall. Work Up is a good way to make Cinccino stronger. she's fluffy. but it is also in Route 5 and 9. and you'll be set.Cinccino is a LOT like Ambipom. Rating: Satisfactory (C) . and physically powerful. strangely for a Normal Type Pokemon.Work Up / Return . overall.
but oddly. or just replace one of the Psychic moves. oddly enough for a Psychic. they are in Route 5. she has pretty low speed. However. as she is very well rounded and has a lot of interesting options which can be useful. and also a low attack score.Psychic / Shadow Ball .Gothita/Gothorita/Gothitelle Base Stats: 45/30/50/55/65/45 60/45/70/75/85/55 70/55/95/95/110/65 Abilities: Frisk Location: Pokemon Black only. coming at a rather inconvenient time.Gothitelle actually has decent defensive stats. but she can prove to be a useful Psychic. as Psyshock targets the opponent's physical defence while Psychic is your main STAB option. there's 63% chance of raising your Special Attack. Gothitelle is a difficult Pokemon to train.Psyshock / Shadow Ball This is basically a set that attempts to help Gothitelle sweep. . then hit hard with STAB Psychic or Psyshock. Movesets Elphaba Gothitelle @ Anything Ability: Frisk . . It is rather strange that she can learn a lot of physical attacks.Overall. Using Charge Beam. Gothitelle is quite bulky enough to take punishments
. and I've seen some Gothorita in Route 9. You can run both if you want. Her Special Attack is pretty good too. she can learn Dark moves and physical Fighting moves.Gothitelle has a lot of Psychic moves and the moves Psychics normally learn such as Shadow Ball.Charge Beam . such as Grass Knot or Shadow Ball or Thunderbolt.Grass Knot / Shadow Ball / Thunderbolt / Thunder Wave . but Thunder Wave is also a consideration to compensate for Gothitelle's low speed. Best of all. Gothita evolves at Level 32 while Gothorita evolves at Level 41. You should normally run another coverage move. Rating: Satisfactory (C+) .
Reflect . she does not fear a lot aside from STAB Dark or Ghost moves or Megahorns from Escavalier or something.Psychic Another team playing supportive psychic sets that has been mentioned MANY times before in this guide.Thunder Wave / Psyshock .Low Sweep / Brick Break . they are in Route 5. Thunder Wave can mess with fast people and Psychic is there so Gothitelle actually has an attack.Payback . Light Screen. Goth with Muscles Gothitelle @ Anything Ability: Frisk . and I believe Duosion are also in Route 9.from both sides. Supportive Goth Gothitelle @ Light Clay Ability: Frisk .Tickle / Rock Tomb / Rock Slide Lol. all helping Gothitelle's already decent defences. Solosis evolves at Level 32 while Duosion evolves at Level 41.Return .
Solosis/Duosion/Reuniclus Base Stats: 45/30/40/105/50/20 65/40/50/125/60/30 110/65/75/125/85/30 Abilities: Overcoat / Magic Guard Location: Pokemon White only. Problem is.Light Screen . Rating: Good (B+)
. this is more suited competitively than in-game. Reflect.
Shadow Ball / Grass Knot / Flash Cannon / Thunder Wave . It is another one of those SLOW Psychics like Musharna. Reflect. Recover can also take the slot of Thunder Wave so you can heal yourself during the process if needed. and yet it learns Thunder but not Thunderbolt.Recover . but unfortunately. This set is similar to its counterpart Gothitelle's. Light Screen. . Pick your poison.
. Thunder Wave can mess with fast people and Psychic is there so Reuniclus actually has an attack. and I mean VERY difficult. but you must absolutely have your STAB Psychic or Psyshock or both.Psychic . but it is already quite powerful. along with the ability Magic Guard. It is almost Musharna on steroids. It has enough moves to get by..Psychic / Psyshock Another team playing supportive psychic sets that has been mentioned MANY times before in this guide. and some even think it should be banned to ubers.. that is post National Dex. something Gothitelle wishes she had. with the moves it needs. the final form pays off way too well. With Recover. it gets RECOVER. but it has VERY high Special Attack and ridiculously high defences. Then comes its attacking options.Reuniclus has to be one of the most broken Psychics they've made. all for the cost of low speed (this again) and low attack. Reuniclus can heal itself from all the damage it has taken. . It even shows its face a lot in competitive play as well.Reuniclus's movepool is like most other Psychics. It also has Magic Guard as its ability! While this thing is DIFFICULT to train.Reflect .Light Screen . there is no way to boost Reuniclus's Special Attack. except it has one difference: RECOVER. Homunculus With Support Reuniclus @ Light Clay Ability: Magic Guard .Reuniclus's stats seem interesting. But aside from that. HUGE Special Attack.Thunder Wave / Recover . Unfortunately. It got away with huge defences. and can also use Trick Room. all helping Reuniclus's already decent defences.. Er. wow.Psyshock / Focus Blast Try getting Magic Guard over Overcoat because Magic Guard is infinitely superior. Movesets: Man's Attempt on Creation Reuniclus @ Anything Ability: Magic Guard . there are so many to choose.
.Swanna's movepool is literally ALL FLYING and WATER moves. and her speed rather decent (although an odd speed tier). Ducklett evolves at Level 35. Overall.5x as effective as it was before.Ducklett/Swanna Base Stats: 62/44/50/44/50/55 75/87/63/87/63/98 Abilities: Keen Eye / Big Pecks Location: Charizard Bridge (the Drawbridge) sometimes has shadows you can walk over.Roost / Air Slash Swanna is a monster in the rain. Swanna's Surfs will become monstrously powerful. ALL WATER and FLYING. but only when she starts learning all the hard hitting moves. becoming 1. after setting up Rain. but don't use her against something with Thunder. She also has quite low defences.Swanna has a rather offensive stat spread. which will usually result to wings. If they decide to crash the party. but they still elude me. Movesets: Silver Swan Swanna @ Damp Rock Ability: Big Pecks . LITERALLY.Overall.
.Surf / Scald .. Swanna is a pretty interesting Pokemon.Hurricane . Rating: Satisfactory (C+) . a Ducklett will appear. she does get POWERFUL Flying moves to make up for the lack of moves she learns. that is what Swanna's other STAB. a fairly good Pokemon. You will regret it! Anyhow.Rain Dance . . such as Brave Bird and Hurricane. She is elegant and I really wish I can find one one day. but aside from that. . but the bad defences can be hazardous. but watch out for benefitters like Conkeldurr or Throh. but sometimes. She can hit hard. with both attacks equaling each other. good for Flying or Surf or both. Scald is another option if you think burns are appealing. However. She learns Normal moves and Ice Beam through TMs though.
is for. and Scald has a chance to burn.HURRICANE.Air Slash / Fly / Protect This is an attempt to make Swanna more defensive. but anything else can go in there. as usual. you want to get Swanna to have at least ONE attacking move. Obviously. With Featherdance. try Protect instead. And any attempts to lower Swanna's defences are foiled due to her Big Pecks... I suppose Roost is there so damage that has been done before can be healed. The Ugly Duckling Swanna @ Mystic Water Ability: Big Pecks . It is amazingly powerful and should be used more often.Surf / Scald .Roost This time. When Swanna is damaged. Cygnus Knight Swanna @ Mystic Water Ability: Big Pecks . while Fly is another way to stall burn damage. but Swanna does not survive very long. Swanna will try to be more physical and attack with Brave Bird.Return . so don't get Aqua Ring + Protect for the last slot.Fly / Brave Bird . while Scald has the ability to burn but is generally weaker.Roost . but it also hurts you. If Fly does not work for you.Featherdance . Swanna effectively doubles her defences. Air Slash is a cool STAB that can also cause flinching.Scald / Aqua Ring . and has a chance of causing confusion. she can Roost off the damage to annoy once again. such as Air Slash because Hurricane's low PP can be annoying after a while. Roost is there to accomodate for that. Use Surf for your water STAB or to deal with those Boldores (watch out for rock moves however). Hurricane becomes 100% accurate in the rain. Brave Bird HURTS.
Vanillite/Vanillish/Vanilluxe Base Stats: 46/50/50/65/60/44 51/65/65/80/75/59 71/95/85/110/95/79
. Return is for coverage.
and it really hurts. and Water Pulse. are all hereditary moves. however. and the fact that it becomes a base 180 attack when Vanilluxe was directly attacked before. . . Vanillite evolves at Level 35 while Vanillish evolves at Level 47. She is mostly Ice moves (what did you expect?) and. Acid Armor makes Vanilluxe much more durable and is very useful against hard physical hitters. I was joking when I first put it into my team. though not the best. is severely lacking. She isn't too slow. Rating: Satisfactory (C+) . and it kept getting KOd very easily early on. Flash Cannon. It's pretty good. is not bad either. like Autotomize. Last but not least..Surprisingly. It was a pain to train. some of the cool moves. Frozen Treat from Helsinki Vanilluxe @ Icy Rock / Nevermeltice Ability: Icy Body
. and there really is nothing else to put in there. Vanilluxe is not as bad as people make her out to be. Anyways. and it also lowers Special Defence. that beast Special Attack is something.Abilities: Ice Body Location: I found Vanillite near Cold Storage. However. however.. but you can also run Mirror Coat if a non STABd Fire move comes your way and you want to bounce it back.Movepool.Flash Cannon .Overall. Flash Cannon is there to hurt Rock Pokemon. but later on.Avalanche / Mirror Coat / Frost Breath iScream and uScream for iScream's Ice Beam! This is basically the set I use. and she isn't too vulnerable. but afterwards I realised it was not all that bad. Not many Pokemon can take an Ice Beam from Vanilluxe easily. it is a big mistake to underestimate Vanilluxe's power. Ice Shard.Acid Armor . and her defences are not all too bad either. She is just a snack that smiles back and is an Ice Cream. Two of the game's major "bosses" do not use it for no reason you know! Movesets: iScream Vanilluxe @ Nevermeltice Ability: Ice Body . I admit. If the weather turns rainy. you will have an awesome Water move in your hands! Unfortunately. Ice Beam is Vanilluxe's main attack. I run Avalanche because some Pokemon have higher Special Defence than Defence. or Frost Breath for always hitting critical hits for whatever reason you want (or if you find Ice Beam running out too quickly). I think the Ice Cream is rather underrated. early Ice Beam is always cool and she can learn Weather Ball with Heart Scale. Her physical attack power. so no one takes her seriously.Ice Beam .
Sawsbuck's attack power will increase further when hit by a Grass attack. . and his forms are different each season as well to add to the spice.Sawsbuck's stats are well rounded overall. Hail not only damages non-ice foes. this deer is a rather excellent addition to Black and White. With Sap Sipper as his ability. Blizzard.-
Hail Blizzard Flash Cannon Acid Armor/ Ice Beam
You thought Ice Beam hurt? Wait until you get a load of this. Though his defences are not too great. Rating: Good (B) . Movesets: Oberon.Sawsbuck has a good enough movepool for a Grass Pokemon. Then there's all the other coverage moves and blah blah blah you know the rest. Lord of the Forest Sawsbuck @ Big Root / Miracleseed
. And due to Vanilluxe's ability Ice Body. . With Megahorn and Wild Charge and even Jump Kick. Sawsbuck is a great Grass Pokemon for anyone who wants a Grass Pokemon in their team and can do a lot to help. 100% accurate. Vanilluxe will HEAL from hail every turn! Talk about nice bonuses. but it also makes Vanilluxe's most powerful move. his attack power is solid and his speed is decent as well.
Deerling/Sawsbuck Base Stats: 60/60/50/40/50/75 80/100/70/60/70/95 Abilities: Chlorophyll / Sap Sipper Location: Routes 6 and 7 are swarming with them. Deerling evolves at Level 34.Overall. It is not too difficult training one either. there are some pretty good supplementary attacks which will always be useful.
Horn Leech . If you want more power. is an excellent signature move and pretty powerful. Golden Hind Sawsbuck @ Heat Rock Ability: Chlorophyll . You may replace either Jump Kick or Wild Charge with Megahorn. which is brutally powerful.Wild Charge / Megahorn Sawsbuck's STAB of choice.Protect . Don't forget Sawsbuck also has a Normal STAB.Leech Seed . and since that move is powerful. Last but not least. Protect is for extra seed recovery and stalling.Sunny Day . Horn Leech.Ability: Sap Sipper . Wild Charge is an electric move helpful for taking down Flying Pokemon. but again. so run two physical attacks to complement Solarbeam. You probably started off with Jump Kick from the start as a Deerling.Jump Kick / Megahorn . For the last slot. Bambi Sawsbuck @ Big Root Ability: Sap Sipper . but that recoil is painful. so Return will do. there is not much it can do.Solarbeam . Try it out for fun.Return / Charm This is a more defensive but more annoying set to use for Sawsbuck. It is essentially a physical Giga Drain. but aside from that. Solarbeam still packs quite a punch. STAB Return always works well. which is always a good thing for this deer. but Charm will indirectly double your physical defence. Note that in the sun Sawsbuck's speed doubles with Chlorophyll as its ability.Return . more reckless recoils here.
. Leech Seed + Horn Leech = easy way to gain extra health. Double-Edge is a good choice. which complements perfectly with Sawsbuck.Horn Leech .Return / Double-Edge . so all is not lost if you want to run Solarbeam. it is best you keep it.Megahorn / Horn Leech / Jump Kick Though Sawsbuck's special attack is lacking.
so rejoice. or Encore that annoying Dragon Dancing Haxorus. Icarus Emolga @ None Ability: Static .Base Stats: 55/75/60/75/60/103 Abilities: static Location: You can trade a Boldore to a Hiker inside a house in Route 7 for an Emolga. Yeah.
. If you ventured to P2 Laboratory. No item means Acrobatics will hit HARD. You don't have to rely on Double Team in this set.Encore / Light Screen You know how annoying Volt Switch is. Charge Beam is Emolga's method of raising its Special Attack. except he flies now.Discharge / Thunderbolt .Acrobatics .Discharge / Thunderbolt .His movepool is mostly electric and some flying moves. Use Discharge for the paralysis to help your teammate.Double Team . Light Screen is another option to help your team soak special attacks better. and it is a good Flying STAB in general.This is just another electric rodent.Charge Beam .Acrobatics This is Emolga's attempt to be annoying. . and Acrobatics is Emolga's most powerful move. Encore and Volt Switch. I never did it so I do not know how good it really is.Volt Switch . . He also has some annoying moves like Double Team. feel free to replace Discharge with the harder hitting Thunderbolt. and Volt Switch out to a Pokemon who can deal with Haxorus.Emolga is another fast but frail electric Pokemon that we see 9001 times. Rating: Poor (D) . as he is no longer weak to Ground but immune! Whee! Movesets: Not Pikachu Emolga @ None Ability: Static . After 6 Double Teams (if you get that far) Emolga is nearly unhittable (unless they use moves like Faint Attack or Swift) while Emolga can do whatever it wants to its foes.
I should not rate this so low.. and very high defences. stealing the Shelmet's armor to become an Escavalier. maybe not Ghost Pokemon. Escavalier will make his potential known. But if you do get an Escavalier. oh well. Escavalier stole Heracross's thunder as the strongest Megahorn user.Swords Dance . To become an Escavalier.Return While Escavalier's slow as a snail.. After a Swords Dance. but that is to be expected from that armour. He has really low speed though. there's nothing that can stop him. except Fire attacks. but the reason I did it is because Karrablast is VERY difficult to train.Escavalier's movepool is quite poor. but regardless.. It should be noted that Megahorn is a hereditary move and is Escavalier's most powerful attack. Karrablast evolves through a strange method of just trading with a Shelmet. well.. If only his movepool were a bit bigger. Karrablast MUST be TRADED for a SHELMET (very specific requirement) in order to become an Escavalier.Escavalier is certainly a very peculiar Pokemon. but it also has Iron Head for STAB and the amazing Swords Dance. Rating: Satisfactory (C-) . this guy can take hits very well and dish back obscene damage very well.X-Scissor . he is certainly a force to be reckoned with and not an easy Pokemon to take down. Escavalier might as well OHKO almost anything he fights. Movesets: Yes my Liege? Escavalier @ Anything Ability: Anything . . Well. He learns mostly bug moves. . With a HUGE attack score of 135.Iron Head .Karrablast/Escavalier Base Stats: 50/75/45/40/45/60 70/135/105/60/105/20 Abilities: Swarm / Shed Skin Swarm / Shell Armor (as Escavalier) Location: Route 6.
as it is mostly Grass moves. Notice the lack of Poison STAB as well. You Ingrain to gain extra health (though Ingrain means no switching out). and start Giga Draining or Protect stalling them out until your foe is overcome with indirect damage over and over. a lot like Voltorb from the previous generations.Toxic .Protect / Clear Smog This is the epitome of bulky grass. Rating: Poor (D) . and though the game is not really kind to support Pokemon. His attack score is the same on both sides of the spectrum at 85. . NO IT'S FOONGUSMAN!" ~ UnderXRay Movesets: RenegadeShroom Amoonguss @ Big Root Ability: Effect Spore .Overall. He learns Spore much like the other mushroom Pokemon.Well. They are in Route 6 and 10.His movepool is rather barren though. "it's a potion. Amoonguss should not be underestimated.
. however.Ingrain / Synthesis / Return . he is full of useful support moves. speed. he can become really annoying very quickly. Amoonguss is quite bulky on both sides. Foongus evolves at Level 39. He even lived through a Flame Burst from Lampent. However. I think.Giga Drain . intoxicate your foe. What had to give? Yeah.Foongus/Amoonguss Base Stats: 69/55/45/55/55/15 114/85/70/85/80/30 Abilities: Effect Spore Location: They appear as Pokeballs. Amoonguss can be useful nonetheless. He is quite difficult to train. NO it's a ball. but really late. Despite the fact he is not as powerful as one would like it to be. and has a pretty high HP score. .
but this option is here. it is a Level 62 move.Synthesis can be used to instantly recover Amoonguss's health instead of using Ingrain. which I doubt you will reach before the Elite 4 unless you are a dedicated trainer of some sorts. Unfortunately. aside from the fact I ran out of ideas.Sunny Day . Mushroom Under the Sun Amoonguss @ Heat Rock / Miracleseed Ability: Effect Spore .. only difference is this guy is actually slow and does not have Chlorophyll.Giga Drain .Spore . meaning Solarbeam and Return will work well. Return can be used if you don't want to stall your opponent out (it slows down battles. But Spore is a selling point in Amoonguss. Good Night Shroom Amoongus @ Big Root Ability: Effect Spore . Growth is + 2/2 under the sun.Return / Toxic Yeah.Return .
. but Clear Smog is a Dragon Dancing Haxorus deterrent. but it is here to make use of Solarbeam.
Frillish/Jellicent Base Stats: 55/40/50/65/85/40 100/60/70/85/105/60 Abilities: Water Absorb Cursed Body Location: Surf around Route 4 and Driftveil City.Growth . Just watch out for Fire attackers and you are all set. really).. Frillish evolves at Level 40.Payback Nothing much to say. another boring Sunnybeam set. That's kinda bad for a Grass Pokemon. and should certainly be used. Protect stalling is fun though.Solarbeam .
it is just really weird. However.As for the movepool. Defence problems can be circumvented though with moves that cause burn and its unusually high HP for a ghost Pokemon. Jellicent is a good Pokemon to try out. It was supposed to replace Tentacool and Tentacruel. I don't think a Ghost would be THIS common in the waters or something. but I don't know. but aside from that. are lacking.Overall. having great special defence and HP. Recover off any damage Jellicent has sustained. Scald is useful for Jellicent's "low" defence and also gets STAB. Two STABs in the form of Surf and Shadow Ball is really nice. the fact you get it at Lv. and speed..
Alomomola Base Stats: 165/75/80/40/45/65 Abilities: Healer / Hydration
.Brine / Ominous Wind / Blizzard / Hydro Pump / Will-o-Wisp For you Republicans. Jellicent has a lot to offer. .Recover . so just choose! It's in game so do whatever you feel. Movesets: HRM Jellicent Jellicent @ Mystic Water Ability: Water Absorb . notably attack. Be it defensive. Its Special Attack power is decent as well but its other stats.Surf / Scald . almost anything can be used. If you do get burns.Rating: Poor (D) . . but Shadow Ball is more consistent.Shadow Ball / Hex . Hex will do more damage than Shadow Ball. and as for the last slot. Psychic and Energy Ball are available after National Dex is obtained. This is the set I ran. offensive. defence. 520 AFTER you beat the 6th gym (meaning you should be somewhere in the 30s if not 40s) makes it difficult to train it. Unfortunately.Jellicent is a rather defensively leaning Pokemon. Jellicent has a lot of toys to play with. that one thing is what brings Jellicent down. However. HRM means His/Her Royal Majesty.. Jellicent can catch up quickly by grinding in caves or the desert and whatnot. or a combination of both.
Location: Surf around Route 4 or Driftveil City Rating: Poor (D) - Alomomola has some of the weirdest stats ever. Her HP is VERY high, nearing Wailord's HP and her physical attack and defence are in the "decent" zone. Her special stats, however, are VERY low and nearly inconsiderable. Her speed is quite low too. Looks like this Pokemon was meant to be a supportive Pokemon. - Alomomola's movepool is very shallow, but she has all the moves she needs to support her teammates, but she does not have adequate self-defence. - Overall, Alomomola was meant more for competitive battling more so than in-game usage. One thing bothers me about Alomomola... why did she NOT evolve from Luvdisc? Movesets: Mary Seacole Alomomola @ Mysticwater Ability: Anything - Wish - Protect - Aqua Jet / Waterfall - Return / Scald Alomomola can heal your Pokemon by passing gigantic Wishes, which is her main purpose. She can also heal herself as well. Aqua Jet is its STAB move here, as it runs off her physical attack. Return is there to complement it for coverage, but Scald also works, not for damage, but for inflicting burns, which can be very useful, but NOT recommended due to Alomomola's low Special Attack. Florence Nightingale Alomomola @ Mysticwater Ability: Healer - Heal Pulse - Helping Hand - Return / Safeguard / Wide Guard - Waterfall / Aqua Jet This Alomomola was designed for the Double or Triple battles. While she does not have a lot of power to offer, she can certainly keep its teammates standing on the battlefield using her valuable Heal Pulse. Every other turn she can either set up Safeguard, Wide Guard an Earthquake/Surf, or usually just Helping Hand to give a teammate a boost. Return or Waterfall are there for self-defence, but Scald is for the burn chance if you feel like it is needed. Too bad doubles and triples are not prevalent. Overall, this isn't plausible in-game.
Joltik/Galvantula Base Stats: 50/47/50/57/50/65 70/77/60/97/60/108 Abilities: Compoundeyes / Unnerve Location: Chargestone Cave. Joltik evolves at Level 36. Rating: Satisfactory (C) - Galvantula's defences are poor, but his speed is incredibly high. His Special Attack is higher than his Attack, though neither are all too great. Using Compoundeyes + Thunder, however, may be something interesting. - The movepool is horridly barren, as it is mostly bug or electric moves. His signature move Electroweb is of little use because Galvantula is already really fast, and it lowers the foe's speed by 1 stage. - Overall, Galvantula is an interesting Pokemon. The new Bug/Electric combo is surely something to spark someone's interest, and he loses its flying weakness that way. He is just rather weak and can get unnerving to people with arachnophobia. Movesets: Static Shock Galvantula @ Magnet Ability: Compoundeyes - Thunder - Signal Beam - Sucker Punch / Thunder Wave - Return Using Compoundeyes, Thunder's low accuracy is boosted up to a whopping 91% (30% boost), making it hit more often than it normally should. Signal Beam is the Bug STAB of choice. The rest are "extras" and useful coverage moves. Eensy Weensy Spider Galvantula @ Damp Rock Ability: Anything - Rain Dance
- Thunder - Signal Beam - Sucker Punch / Return / Thunder Wave ... climbed up the Water Spout. Down came the RAIN and washed the Spider out. Anyways, using Rain Dance will bring you two advantages: you can never miss with Thunder, AND it will weaken Fire moves so MAYBE Galvantula can have a better chance of standing pretty in the battlefield. Use Signal Beam as your Bug STAB. The rest are coverage moves. Along Came a Spider Galvantula @ Magnet Ability: Anything - Agility - Electroball - Signal Beam / Bug Buzz - Sucker Punch / Return / Thunder Wave ...who sat down beside her, scaring Miss Muffet away! Why use Agility on something as already fast as Galvantula? Good question... but the primary use of this is to raise the power of Electroball, which becomes base 150 power WITHOUT STAB if the opponent is 25% or lower speed than Galvantula's. All of a sudden it sounds appealing doesn't it? It takes one turn to set up Agility, but that turn can be costly, so make it count. Signal Beam and Bug Buzz I've already discussed, and the last slot doesn't matter really.
Ferroseed/Ferrothorn Base Stats: 44/50/91/24/86/10 74/94/131/54/116/20 Abilities: Iron Barbs Location: Chargestone Cave. Ferroseed evolves at Level 40. Rating: Satisfactory (C) - Ferrothorn has very high defences, as expected of a Steel Pokemon. He also has a usable physical attack, but his special attack suffers, and his speed is abysmal (we have too many of these). Iron Barbs means everytime someone touches Ferrothorn they take quite a bit of damage, helping Ferrothorn greatly. - As for the movepool, Ferrothorn learns all sorts of moves that can help play a
Movesets: Audrey Jr. Note that setting up Curse when the opponent has a foe that uses Fire moves is pointless. then all of a sudden it learns Gyro Ball and the special Mirror Shot. However.Payback / Return There's not much Ferrothorn can do but set up Curses to boost his already good physical side while reducing his already hopeless speed.defensive role in a team.Power Whip . .Curse / Thunder Wave . Iron Head is a reliable Steel STAB attack. He learns normal weak moves like Metal Claw or weak multi hitting move Pin Missile. Also. so it should not be skipped. Power Whip is Ferrothorn's main Grass STAB. so know your foes before attempting!
Klink/Klang/Klinklang Base Stats: 40/55/70/45/60/30 60/80/95/70/85/50 60/100/115/70/85/90 Abilities: Plus / Minus
. However. he is also physically offensively capable with powerful moves like Gyro Ball or Power Whip. that can come in handy as it powers up its STAB Gyro Ball. He learns Payback at Level 53 or by TM. which becomes a lot stronger the more slower Ferrothorn is against its opponents. Last slot can go to either Payback or Return. However.Overall. and it is very powerful.Iron Head / Gyro Ball . it is quite difficult to train with his natural movepool going all over the place. Ferrothorn @ Miracleseed Ability: Iron Barbs . that low PP from the moves he learn will bite him harder than anything. Ferrothorn is a LOT more suited for competitive play than in-game. Ferrothorn is also useful in game. but eventually. Only problem is that they lack PP. However. 5 PP is disappointing so while Iron Head will do no good flinching as Ferrothorn is too slow to utilise that.
. oh well. but so what? It does not even receive STAB for electric moves either! Sigh. but overall it is not too bad. Use Charge Beam to have a 63% chance to raise its special attack. while Discharge is the alternative if you do not have TM24. get an opposite charged Klinklang :/ . or just Metal Sound to mess with your foe's Special Defence (note: Defiant Bisharps will enjoy that more than hate it.. usually Autotomize will help Klinklang better in the long run. while it is best physically. Thunderbolt is usually better in the long run for the last slot. but its main attraction is its high attack and even higher defence. 54. Then there is Autotomize to double Klinklang's speed.. Flash Cannon for STAB and Discharge because there really is not much else to get.Charge Beam / Metal Sound .Its movepool is just. which is bad! It does have interesting moves like Shift Gear though. try this out to take advantage of Klinklang's better physical stats. Use Thunderbolt instead if you found TM24. Klinklang is quite tough to train because the majority of its moves are special. Well. or just Thunder Wave to mess with your foe's Speed. Volt Switch is there to switch out while dealing some damage to a foe. which is not bad at all. LITERALLY. Rating: Poor (D) .Location: Chargestone Cave. that is troll. However.Thunderbolt / Discharge / Volt Switch If you ever reach Lv.Gear Grind . . Now there are two special moves.Return .. Gear Grind is for STAB while Return is the only other physical move it can really make use of.Thunderbolt / Discharge . ewww.. Movesets: Gear 1 Klinklang @ Magnet Ability: Whatever . It might as well be electric as well. but they did not even do that. there's Return. Using Shift Gear gives you + 2 speed and + 1 attack. It does not even learn any physical moves after Bind. Plus and Minus..Shift Gear . Oh well..Overall. All it learns are Steel and Electric moves. If you want to make use of those abilities. Gear 2 Klinklang @ Magnet Ability: Whatever . As for its ability. Its special side is a little weaker than its physical side.Flash Cannon This makes use of Klinklang's special moves. Klink evolves at Level 38 while Klang evolves at Level 49. It has a surprisingly decent speed.Klinklang is pretty well rounded. so beware).Autotomize / Thunder Wave .
. Pretty cool right? . Then it takes up to Level 39 to evolve! He takes a LONG time. He is a good Pokemon. he cannot learn any more moves via level up. no TM access and very low stats. It's slow but it is quite powerful on both sides of the spectrum. He has a low chance of appearance or something ridiculous. he only has Tackle and Charge Beam and Spark to work with. First of all.Tynamo/Eelektrik/Eelektross Base Stats: 35/55/40/45/40/60 65/85/70/75/70/40 85/115/80/105/80/50 Abilities: Levitate Location: Chargestone Cave (2% chance appearance. He is not too defensively weak either. Eelektross has no weaknesses (beware of Gastro Acid or Mold Breaker!). If you do get him. Eelektross learns all sorts of good Electric moves and even has Dark. Yeah. great. is not water but is found floating in Chargestone Cave. but this thing takes a lot more effort than he is worth. and even after that.If he is so good and all. and assorted others. Because of his ability Levitate. you will need a Thunderstone to evolve Eelektrik and once you do that... And when in that stage. Tynamo evolves at Level 39 while Eelektrik evolves with a Thunderstone. Rating: Bad (E) . Tynamo is VERY difficult to find in Chargestone Cave. Dragon.His movepool is not too bad either.Eelektross. but nearly impossible to train. despite being an eel. Poison. 8% in the basement). Movesets: Electrophorus electricus Eelektross @ Magnet Ability: Levitate
. Fire. This trend will continue later on with other g od Pokemon. then why did I give him a bad? Answer is because Eelektross is VERY difficult to obtain.
Thunder Wave is a good option for the last slot if Eelektross's low speed bothers you. but you don't have to run these if you don't want to. Charge Beam can work if you want to raise Eelektross's special attack instead of relying on Acid Spray.Wild Charge . make sure there is no item attached to Eelektross for full damage. Hai Grass Knot (Note: this strategy is ineffective against Excadrill). but if you use the latter. Flash Cannon is there just to be another special attack. but the recoil is annoying. 54. but bear with me. so use Return instead if you do not have it.Crunch . defence and accuracy by 1 stage. note that Discharge has a 30% chance of paralysis. which lowers the foe's Special Defence by 2 stages.
Elgyem/Beheeyem Base Stats: 55/55/55/85/55/30 75/75/75/125/95/40 Abilities: Telepathy / Synchronize Location: The top floor of Celestial Tower holds RARE Elgyems. Wild Charge is Eelektross's most powerful move.Acrobatics / Return This is something like Serperior minus the Speed and the weaknesses and the lack of power. but if you run Discharge instead of Thunderbolt.-
Acid Spray / Charge Beam Thunderbolt / Discharge Grass Knot / Crunch Thunder Wave / Flash Cannon
All these Slashes look atrocious. Using Coil raises Eelektross's attack. allowing Eelektross's next move to be twice as strong as long as it is special. Crunch is his other physical move so just put that in.
. For one. which is cool. STAB Thunderbolt will definitely do that job. Most of the time you will met Litwicks. he learns Acid Spray. The last two slots can also be replaced with physical moves. Elgyem evolves at Level 42. which will take a while. Note that Eelektrik learns Coil at Lv. Super Eel Eelektross @ None Ability: Levitate . Using Eelektross's special movepool is rather fun. Ground Pokemon? Not a problem. such as Return or Crunch or even Wild Charge. Last slot can go to either Return or Acrobatics. receiving STAB.Coil / Return .
Reflect .It's another powerful Special Attacking but Slow Psychic. or Shadow Ball to nail other Psychics. LGM) has something to offer and should not be underestimated. I sense a pattern here. this Little Green Man (Elgyem. but unlike the others.Recover Using Calm Mind or Charge Beam. However. Thunder Wave can replace Calm Mind if you think Beheeyem already hits hard enough.Psychic .. Beeheeyem @ Light Clay Ability: Synchronize . Movesets: Chief Grey Beheeyem @ Anything Ability: Synchronize .Psychic You saw this coming. Use Recover to heal up damage done to Beheeyem.Its movepool is similar to the other Psychics.Calm Mind / Charge Beam / Thunder Wave . Why is this becoming so prevalent among the Psychics? Hmmm. Gamefreak seems to love these variants in this game .Thunder Wave / Recover . if you do not. It learns STAB Psychic and has access to Shadow Ball.T. Another supportive set which can help your team.Rating: Satisfactory (C) .Shadow Ball / Thunderbolt .Overall. raise Beheeyem's special attack so it can hit much harder than it already does already with STAB Psychic.
. it's another boring Psychic Pokemon when you probably already have Duosion or something by now. Thunderbolt is stronger than Shadow Ball in general and can be helpful against Skyla's Pokemon.Light Screen . E. it learns Calm Mind AND Recover naturally! .
She does not even get Flamethrower.I had the most frightening experience with Chandelure. and she took a great deal of effort just to evolve her at a high level of 41. Shadow Ball should be your main Ghost attack. Is the Sun Safe? Chandelure @ Spell Tag Ability: Anything . That's near the amount of Kyogre's 150.Flame Burst . which was really shameful. Even my Level 11 Frillish evolved before her. Flash Fire means immunity to Fire and it powers her fire attack while Flame Body can burn someone on contact. but it still gets its job done. Rating: Poor (D) .Shadow Ball / Hex . she has enough moves to work with so all is not lost. and you know how strong Kyogre is. but if you want to use the Will-o-Wisp + Hex strategy (Hex doubles its power when the opponent is status'd).Sunny Day
. Keep in mind Hex has 10 PP as opposed to Shadow Ball's 15 PP. However.. .Base Stats: 50/30/55/65/55/20 60/40/60/95/60/55 60/55/90/145/90/80 Abilities: Flash Fire / Flame Body Location: They are all over Celestial Tower. she was outpaced by everything. as it is powerful. Once she was a Lampent. Last but not least is Fire Blast. she became more bearable.Her movepool is not too great before national Dex. unfortunately. got OHKOd more often than not. As a Litwick. but they are workable. . Movesets: Hitodama Chandelure @ Spell Tag Ability: Anything . I did not even evolve her with a Dusk Stone until AFTER I beat the E4.Will-o-Wisp . Flame Burst is somewhat weak.. pretty much all Chandelure can learn for now. so bear with it. Litwick evolves at Level 41 while Lampent evolves with a Dusk Stone. Her defences are okay.Fire Blast This is. Her other stats are somewhat mediocre. then by all means try that out. which is Chandelure's most powerful attack in this set. and her speed is usable. just not remarkable. but she was still torn to shreds by nearly everything. and Shadow Ball is more stable.Chandelure's most frightening and most noteable stat is her beast special attack of 145.
such as Seismitoad. His speed is not bad either.
Axew/Fraxure/Haxorus Base Stats: 46/87/60/30/40/57 66/117/70/40/50/67 76/147/90/60/70/97 Abilities: Rivalry / Mold Breaker Location: Mistralton Cave. but at any rate.. this will help Chandelure a LOT as it powers her already nightmarish Fire Blast and weaken Water moves coming to her. they are not incredibly poor. Rating: Excellent (A) . Flame Burst and Fire Blast is dependent on your preferences. He should not use special attacks. even Fraxure is pretty powerful.Shadow Ball It's interesting that Chandelure can use Sunny Day. Mold Breaker is a good ability as it ensures abilities do not interfere with his attacking (such as Earthquake hitting Levitaters) . Axew evolves at Level 38 while Fraxure evolves at Level 48. but usually I go Flame Burst only because Fire Blast has 5 PP and is less than perfectly accurate. this dragon is powerful and pretty easy to train. Shadow Ball is your other STAB. See that HAX power of 147? Yeah. .Solarbeam .Overall.Haxorus learns mostly.Haxorus is a monster.Flame Burst / Fire Blast . DRAGON moves. He does learn a lot of other moves too. Though he reaches his final form at 48. Movesets:
. He is nice to have but sometimes it becomes too easy. you've guessed it. but that's pretty much all it needs to dominate. Ever heard of a Ghost in the sun? Thought not. of course. Solarbeam will make sure Water Pokemon are taken down. so that should definitely be there. while his defences somewhat suffer. this is the result of Gamefreak's fetish for high stats in this generation.
Use Swords Dance instead of Dragon Dance if you think Haxorus is already fast as Swords Dance makes Haxorus much stronger than a Dragon Dance.O NO ITS HAXORUS! Haxorus @ Anything Ability: Mold Breaker . mostly Ice and Fighting and even Water. If you meet a Steel Pokemon. and has the powerful Superpower as a Heart Scale move. his speed is rather low. . Beartic is a solid Pokemon that can work. Hurts. He even learns Brine naturally. However.Brick Break / Dig / Return Haxorus. .His movepool is a mix of physical and special moves of many kinds. though rare.Shadow Claw / X-Scissor / Return . He is powerful and can tear a lot of things apart when used right. which is a problem. Rock Slide is another option.Dragon Claw . but his weaknesses and his slowness brings him down a notch. interestingly enough. There are other options and many are useful in their own rights. He has a high attack power as expected of a bear.
Cubchoo/Beartic Base Stats: 55/70/40/60/40/40 95/110/80/70/80/50 Abilities: Snow Cloak Location: Twist Mountain.Beartic is well rounded in most of his stats. You will mainly use Dragon Claw as it gets STAB and undoubtedly almost always OHKO your foes.Overall. Movesets: King of the Arctic
. Use a single Dragon Dance and he hurts like a bulldozer.Dragon Dance / Swords Dance . while he is rare and not very easy to train. go ahead and Brick Break or use Dig on them so they do not resist your main form of attack. Rating: Satisfactory (C) . Cubchoo evolves at Level 37.
Brick Break + Shadow Claw offer very good coverage.Return All out physical attacking Polar Bear is angry.Icicle Drop Though Beartic's Special Attack isn't spectacular.Brick Break / Return . it has the highest Special Defence of all Ice Pokemon not named Regice. Then look at those physical stats. The other moves are there to basically give coverage.
Cryogonal Base Stats: 70/50/30/95/135/105 Abilities: Levitate Location: Twist Mountain. and Rock Slide has good coverage alongside Bulldoze or Dig. Where's the Polar Bear? Beartic @ Icy Rock / Nevermeltice Ability: Snow Cloak . Mind you. 50 attack.Icicle Crash .. but there's also the option of Bulldoze and Rock Slide. but also give Beartic an evasion boost due to Snow Cloak.Brick Break / Dig / Bulldoze . and is ready to take his foes out in rage! RAWR! First option is Icicle Crash because it is his best physical STAB option. Use Hail to not only make Blizzard 100% accurate. Rating: Bad (E) . Bulldoze will lower the foe's speed.Hail .Beartic @ Nevermeltice Ability: Snow Cloak . Ha ha. so there's also Return for a more powerful attack should Icicle Crash not suffice.Shadow Claw / Rock Slide . Its Speed is quite surprisingly high and its Special Attack is not bad either. which is 5%. 30?! 30?!!!
. 30 defence. I won't use physical attacks. and Icicle Drop is still a good physical Ice move. Okay. these moves are pretty weak. so it's good to have it. 1% encounter rate though.. one cannot ignore the powerful Blizzard. unless winter.Blizzard .Cryogonal has to have one of the strangest stat distribution ever created. For one.
setting up against a physical attacker would probably be foolish as it would go down rather quickly. but there is not much Cryogonal can do anyhow. . so try it out if you had to.Yeah. but not as high as one would hope for.Reflect . Without Acid Armor it is going to get pummeled over by physical moves 9001 times over. Recover is for recovering some lost health. but it is lacking in offensive moves. Trollingly enough.. What a strange Pokemon. If anything.Recover . . not Night Slash. basically a Tackle will hurt a LOT on this guy while it sponges Flame Bursts from Litwick well.Cryogonal's movepool is in shambles.Ice Beam I know that these sets are probably not the best in game.. Confuse Ray is cool for confusing stuff. It really begs for more options to attack with. One good thing about Cryogonal is that it outspeeds both Haxorus and Hydreigon. Mind you. It even learns Recover.. that's its best STAB option.Recover Cryogonal ABSOLUTELY needs Acid Armor. so even better. but with what? Hello Ice Beam. Want to try Solarbeam? I guess it can work.. . I like the guy. Recover lost health later and Ice Beam is so it can defend itself. Very well. The one Hydreigon you face only uses special attacks as well.. Most of it is Ice attacks and some supportive moves like dual screens and Acid Armor.Light Screen .. it is probably quite useful to run this particular set on this guy because it is fast and can set up both screens. but the lack of its availability and its rather low usefulness if it is even obtained makes it deserve a "bad". It has some utility in competitive battling. Cryogonal is an interesting concept. however. it needs another move. but no Sunny Day? What is this madness? It wants Dark Pulse. It truly deserved more than this.Acid Armor . as it always strikes with critical hit and it is good to have another attack. it gets Solarbeam.
. hopefully buying you some turns.. Fortified Snowflake Cryogonal @ Light Clay Ability: Levitate . I suppose Frost Breath works as a great alternative. But just 10 PP.Confuse Ray / Frost Breath / Solarbeam .At any rate. It has Levitate which grants it Ground immunity.. Now what can it do? It needs to attack. so it can destroy both of them with Ice Beam if it wanted to.Ice Beam . It isn't like it gets anything else. er. Movesets: Angry Snowflake Cryogonal @ Nevermeltice Ability: Levitate . Last but not least.
Power Swap. Strange.Shelmet/Accelgor Base Stats: 50/40/85/40/65/25 80/70/40/100/60/145 Abilities: Hydration / Shell Armor Hydration / Sticky Hold (as Accelgor) Location: You can find them in the puddles in Icirrus City or in Route 8 and the Moor of Icirrus City. speed. he is frail defensively and should be cautioned at all times. he is not a bad choice.Double Team / U-turn . If Double Team is not your style. and it is even better with Big Root. but as a Accelgor. U-turn is the way to go so that you can U-turn out of something and gain some experience along with a teammate. resulting to having its shell stolen and becoming a ninja. Movesets: Ninja Ambush Accelgor @ Big Root Ability: Anything . by trading specifically with a Karrablast. Shelmet evolves through a trade with Karrablast. Overall. he is pretty tough to train as a Shelmet.Acid Spray / Swift .Giga Drain What's more annoying than Double Team? And what's more annoying than puking Acid Spray all over your foes to reduce their special defence sharply while you can STAB Bug Buzz all over their faces? Giga Drain restores some lost HP. Swift
. Guard Swap. and the ever so redundant Agility. He is even faster than Electrode. . trollishly enough. The Shelmet will become an Accelgor while Karrablast will become an Escavalier.Bug Buzz . he also learns Grass moves and even has things like Recover. but he is really fragile.Accelegor has one outstanding trait about him. However. .His movepool is mostly bug moves. His special attack is higher than his attack power.This thing has an odd way of evolution. no surprise there. o_o Rating: Satisfactory (C-) .
though his design was officially trolled by Gamefreak. but it is weak to Water moves and even his own Ground moves. . Route 8.He has a peculiar stat spread.Stunfisk's movepool mostly consists of Electric. and Poison moves. but he is not a Water Pokemon.
Stunfisk Base Stats: 109/66/84/81/99/32 Abilities: Static / Limber Location: Icirrus City. he suffers with his Ground STAB. His special attack value is better than his physical attack value. but it runs on his lower physical attack and also 100% accurate.Mud Bomb / Dig . Dig is more powerful. He has many options to work with.Overall. When I Evolve. Stunfisk has high HP and some nice defences. but a rather low attack power. Movesets: I Swear. Rock. . or if someone just angers you with mass Double Teams (those Emolgas for example).Oh Wait. Water. Moor of Icirrus Rating: Satisfactory (C-) .Surf / Scald . He even learns Water moves. Stunfisk is a troll.Discharge / Thunderbolt . While Stunfisk has some good electric STABs. although his special attack is okay. Last slot can be Thunder Wave for paralysis. If you want something different. But he is quite an interesting Pokemon. I Don't Evolve Stunfisk @ Soft Sand / Magnet Ability: Anything .Sludge Bomb / Sludge Wave / Thunder Wave We should run both of Stunfisk's STAB attacks. though the weaker Scald can inflict burn.
. Ground. so usually Mud Bomb would do better. Surf is a good water move to have. definitely try it out. He suffers with his low speed. but Sludge Bomb / Sludge Wave can help defend Stunfisk against Grass Pokemon in general.is another option to run a "neutral" attack. like many of the other Gen V Pokemon that has been covered. He looks like a Water Pokemon. However.
If the opponent you fight are at an advantage against Mienshao. Rating: Satisfactory (C-) .Fake Out . He is a good Pokemon but he just comes a bit late and is one of those Pokemon who take forever to evolve. oddly for a fighter.Rock Slide Meinshao's physical moveset. simply switch out with Uturn. .You know what blows? Meinfoo evolves at Level 50. Meinfoo evolves at Level 50.U-turn . He is quite fast as well but he is really fragile. This can be made up for by his ability Regeneration. Movesets: Everybody Does Kung Fu Fighting! Mienshao @ Anything Ability: Regeneration . who are usually purely physical. Rock Slide hits fliers and can cause flinching. A rather simple but effective set.Drain Punch / Brick Break . A lot of milestones being broken in this generation.Meinshao's movepool is mostly fighting moves of course. The "latecomer syndrome" is what I call it. but he also has strange moves like Calm Mind and even the relatively exclusive Aura Sphere. which will also heal some health because of Regeneration.
. which will heal 33% of his health after switching out.Meinshao has a mix of good attack power and special attack.Meinfoo/Meinshao Base Stats: 45/85/50/55/50/65 65/125/60/95/60/105 Abilities: Inner Focus / Regenerator Location: Dragonspiral Tower and Victory Road. If he did not evolve at such a high level then he would rate rather higher. that's for sure. Fake Out your foes first then begin to attack with Drain Punch to heal and do damage. .
Revenge is the same deal and if Druddigon is hit the turn before Revenge works.Overall. Druddigon can somewhat work. but he is a lot more bulkier but slower. which ignores secondary effects of moves but makes those with secondary effects more powerful. He has decent survivability and a good attack score. .Druddigon Base Stats: 77/120/90/60/90/48 Abilities: Rough Skin / Sheer Force Location: Dragonspiral Tower. Rock Slide certainly
. Druddigon is one strange customer. he is the slowest dragon out there. making Druddigon take down a lot of things in one shot.Hone Claws . so there are other options to consider. Dragon Claw is your main STAB option and should always be there. but they could have done a little better with the design. Keep in mind Hone Claws require a Heart Scale to unlock. Take advantage of what he has and he can work for sure. and Normal attacks.Dragon Claw This takes advantage of Druddigon's ability Sheer Force. Rating: Satisfactory (C+) . outside and inside. Dark. In fact.Revenge / Rock Climb . but if Axew is a pain getting or whatever. They are more common inside than outside. His abilities Sheer Force and Rough Skin both aid Druddigon and can be useful in their own ways.Druddigon is a weird Dragon. Hone Claws is an attack + accuracy boosting attack. I digress. but he is really slow. it will do double damage. He's some filler Pokemon that was apparently designed after a gargoyle. Crunch is there to take advantage of Sheer Force. There is not a lot of other things that are noteworthy .Crunch / Rock Slide .Most of what Druddigon learns are physical Dragon. Fighting. Aside from Crunch we did not take advantage of Sheer Force. Movesets: Victor Druddigon @ Anything Ability: Sheer Force .
. Rock. Dragon Claw is your main attack otherwise and should not be ignored. but it is less than 100% accurate. Rating: Good (B) .Dragon Claw / Hone Claws . Overall just try out what you think will work best. Golett evolves at Level 43. though Hone Claws can fix that accuracy problem. as Rock Slide also benefits from Sheer Force. Hone Claws can also work to make Dragon Tail 100% accurate because a miss is frustrating. Rock Climb also does the same.Golurk has a movepool of Ground. By TMs.works. for example. . for some reason it has a large special movepool. Do not try using special moves as it is not Golurk's forte. However. and since Druddigon is already quite slow. At any rate. Hugo Druddigon @ Anything Ability: Rough Skin . it does not mind the negative priority much anyhow. Low speed seems to be this generation's favourite theme or something. and Ghost moves. Just choose what you like the most and it should work out. The rest of the other moves are other toys Druddigon can play around with. its ability Iron Fist makes Hitmonchan obsolete makes its punch moves like Shadow Punch and Dynamicpunch stronger by 20%. many dealing with the fact Druddigon are slow and therefore works well.Golurk is another Pokemon with high attack but low speed and well rounded defence. Dig is pretty cool in general if you would like a Ground move.Payback / Crunch Using Dragon Tail is rather fun because you keep forcing the other guy to switch out.
Golett/Golurk Base Stats: 59/74/50/35/50/35 89/124/80/55/80/55 Abilities: Iron Fist / Klutz Location: Inside of Dragonspiral Tower. allowing it to learn Thunderbolt and Ice Beam and Grass Knot.Revenge / Superpower / Dig .Dragon Tail . Fighting.
. aside from the fact that two of its STAB moves are going to be its main moves. It is immune to three types of attacks. Rating: Poor (D) . Great. as when any of his stat decreases.Rock Slide / Return . His Defence is high too at base 100. his speed is somewhat middling but it is not atrocious. Movesets: Sentinel Golurk @ Soft Sand Ability: Iron Fist . and evolves at a reasonable level at least (reasonable by this generation's standards). which does more damage the heavier Golurk is than its foes. Rock Slide and Brick Break give you good additional coverage. doesn't go down easily. expect a lot of damage done by it. I don't know how the heck this guy is Ghost. His ability Defiant is a rather scary one. but with Iron Fist. now that makes you walled by something as dumb as Pidove.Earthquake . It is fairly common but it makes a good ghost Pokemon for your team and a good ground as well if you are looking for one. His HP and Special Defence are also on the low side.Brick Break / Heavy Slam Nothing much to explain here. it becomes a bit stronger and it also never misses.
Pawniward/Bisharp Base Stats: 45/85/70/40/40/60 65/125/100/60/70/70 Abilities: Defiant / Inner Focus Location: Route 9. Pawniard evolves at Level 52. Earthquake is strong but it learns it at level 50..Bisharp is a peculiar Pokemon with another boring high attack trait. and special Attack should not be considered. but there are other options. Use Magnitude or Dig instead if you did not reach Level 50 yet. such as Return and the new Heavy Slam. but it is. his Attack power raises by 2 levels. However. Pretty interesting actually. which is why we have extra attacks.Shadow Punch . Shadow Punch is a weak move in general. Since Golurk is incredibly heavy.Overall.
.Night Slash .As expected. Next comes his two STAB attacks Night Slash and Iron Head.. Lastly.. an alternative would be Thunder Wave. but if you do get it.Iron Head . the latter being stronger vs neutral targets. he suffers the "latecomers syndrome". but he also has some Fighting moves and a few other physical attacks. Oddly.Overall. He even has very good defences too. but it is rather pointless in-game if you ask me.. Pawniard is pretty cool until you realise. Brick Break can take care of other Dark Pokemon like enemy Bisharps. Seriously Gamefreak. all the good stuff seems to come when he evolves. Swords Dance will allow Bisharp to pretty much OHKO almost anything. but taking down Steel Pokemon will be more difficult. Pawniard evolves at Level 52. Iron Head also comes with the added bonus of flinch chance. which is a long way to go. he learns Grass Knot. while X-Scissor is another interesting move to have. which can slow down his foes to make sure Bisharp can KO uninterrupted..What. what is with this whole late evolution business we are ending up with? Movesets: Mordred Bisharp @ Anything Ability: Defiant . and there are not enough attacks he can learn before he does. so let that be your incentive to run Thunder Wave.. another one of these guys? Bouffalant is another high attack but low speed Pokemon that they keep cooking up with. Bisharp learns a lot of Dark and Steel moves.X-Scissor / Thunder Wave . . Yes. which for some reason became nearly universal in distribution.Brick Break / Thunder Wave Note that Swords Dance is obtained at Level 63.
Bouffalant Base Stats: 95/110/95/40/95/55 Abilities: Reckless / Sap Sipper Location: Route 10 Rating: Satisfactory (C-) . we need some coverage moves. However.
He just should have come earlier and he would have been a better addition to the team. White Only. so it's definitely a good idea to consider. Because Bouffalant already has low speed. However.
.95/95/95.Wild Charge . . And as usual.
Rufflet/Braviary Base Stats: 70/83/50/37/50/60 100/123/75/57/75/80 Abilities: Keen Eye / Sheer Force Location: Route 10 and Victory Road. he comes pretty late. and if you reach that level.Overall. Head Charge is incredibly powerful.. but this is the reason why Bouffalant should ever be used. he already has decent stats and quite powerful moves.Megahorn Head Charge was called Afro Break in Japanese. which he is full of.Revenge . Revenge is a good Fighting move to use. Teach Bouffalant Wild Charge and you have another move to abuse with Reckless. Movesets: Afro Break Bouffalant @ Anything Ability: Reckless . Megahorn is another strong move to put in. His signature move Head Charge is Double-Edge with less recoil damage . Head Charge becomes even more powerful because it is a recoil move. don't bother with his special stat of 40. and with the ability Reckless. feel free to try it out. His ability Reckless is noteworthy for powering up his recoil moves.Braviary is well rounded and is not a bad Pokemon at all. so he requires slight more grinding than other Pokemon usually. Bouffalant does get Swords Dance at Level 56. What a shame its name changed.. Rating: Bad (E) .His movepool is rather pretty low for a Normal Pokemon. His speed may be middling. Oh well. but he has just enough to work with.Head Charge . so not all is lost. Rufflet evolves at Level 54.
His movepool suggests he is a "fighter" that he might as well been a Fighting/Flying. Oh. take your pick. I kid you not. Superpower can be used too.but it is salvageable.Return / Hone Claws / Work Up . Return and a Flying move.Why is this good Pokemon rated bad? He suffers from the "latecomer syndrome. so there is a LOT of grinding needed to even get him to be in sync with your team. Hone Claws can be used if you want Rock Slide to be perfectly accurate. His defences. Either way. but the lack of PP and accuracy is not appealing. he has low special attack. His attack power stands out immediately with that insanely high score of 123.Braviary is an odd bird. Sheer Force helps with very few moves that Braviary has though. it is learned at Level 51 as a Braviary. Movesets: Battle Hymn of the Republic Braviary @ Anything Ability: Sheer Force . unlike most other birds. What a shame. Come on Gamefreak what is that? . while Rock Slide is the only move in this moveset that benefits from Sheer Force. which lowers the foe's defence AND benefit from Sheer Force. is actually not bad. And yeah. However. both are the same power. Aerial Ace or Sky Drop.Rock Slide / Superpower This eagle is one scary customer. but that requires a Heart Scale. so you can just attempt to use Work Up if you still want to power Braviary up. Shadow Claw is there so you can hit Ghost Pokemon super effectively.Shadow Claw . while a Rufflet evolves at Level 54.Fly / Aerial Ace / Sky Drop . Why does Gamefreak keep on doing this? He is available in the Route right at the north of the 8th gym. But unlike Staraptor. because trollingly enough. that requires a Heart Scale. Are they kidding me?
Vullaby/Mandibuzz Base Stats: 70/55/75/45/65/60
. This bird would definitely replace Unfezant if he did not come at that inconvenient time and have a troll evolution. It is also weaker than Return. and did I mention he evolves at Level 54? Yes. Another alternative can be Crush Claw. 54. he gets Superpower over Close Combat. He even learns Rock Slide. There are two STABs available. .
anything can go in that last slot really. but she suffers "latecomer syndrome" and "bad movepool disease" and "maligned stats-itis".Ok you thought Braviary was bad? Wait until you get a load of this (Sorry Black Version players.110/65/105/55/95/80 Abilities: Big Pecks / Overcoat Location: Route 10 and Victory Road. requires a Heart Scale. You know what's troll? Roost is a hereditary move. Sorry.. but I remembered that this guide was written to suggest what would be a "viable" moveset for in-game. and she comes very late. but she was built to be a wall.Nasty Plot . . she actually learns Dark Pulse without breeding. Her abilities Big Pecks or Overcoat help reinforce her defences. wait that includes me too!). and Bone Rush even.. she does learn Nasty Plot. Movesets Dia De Los Muertos Mandibuzz @ Blackglasses Ability: Anything .Air Slash . It's a shame really.. However. Mandibuzz is more fitting for competitive battling rather than in-game. I really like her. She just does not have anything good to run in-game. and just tough to level. but after her two STABs. Black Only. Her offences are atrocious however. She could have been a lot better if she came earlier. You can just run physical attacks like Return or Faint Attack or Fly or something. Mandibuzz's attacks will actually start to hurt. Interesting? Okay. I guess Flatter is a way to buy you a few turns if it works (use it against physical attackers for best results).Barren movepool. much like Braviary. now what? Well. Vullaby evolves at Level 54. Nasty Plot. evolves very late (level 54 like her rival Braviary).
. She has tankish defences and not so bad speed either. it will require a Heart Scale for Nasty Plot. and is not even worth it in the end. because her only selling point. really. Rating: Bad (E) . . and unlike a lot of the new Pokemon. Her two STABs are Air Slash and Dark Pulse. if you use Nasty Plot.Mandibuzz was not built offensively. I guess you can just go Faint Attack / Air Slash / Dark Pulse / Fly or something if you wanted to. Mostly just Dark and Flying moves. Anyways.Flatter / Fly / Bone Rush I really do not know what else would do. and it will require leveling up to 54 to even become a Mandibuzz. and hardly does any damage against anything..Dark Pulse .
. Although he is slow and all. nothing else to look up to.Solarbeam . who wanted to use this guy.Heatmor Base Stats: 85/97/66/105/66/65 Abilities: Gluttony / Flash Fire Location: Victory Road Rating: Bad (E) .. that Heatmor comes much too late to be of practical use. Rock Tomb is also an option to help make up for Heatmor's rather low speed.This Pokemon actually has one selling point with his movepool: he learns Flamethrower naturally (albeit at level 51). Gluttony of course will not help unless you use a berry. if it hits. and the last slot can go to anything really. but other than that. Movesets: Need a Light? Heatmor @ Heat Rock / Charcoal Ability: Flash Fire . the usual Sunny Day + Solarbeam tactic. .Heatmor comes wayyyyyy too late. Anyways. That is. Return being your most powerful option overall. many of the Dark type moves he learns are through breeding. The other moves he learns however is not too impressive and rather barren.Sunny Day . this is what seems to work the best. along with Flame Burst or Flamethrower (depending on your level). Trollingly. I actually have to tell Tbird.Flame Burst / Flamethrower . Flash Fire gives him immunity to Fire. His defences are rather low and its speed is not too great either.Heatmor has pretty high offences. but he still cannot offer a lot for the player to defeat the Elite 4. both attack and special attack. .
.Return / Dig / Shadow Claw / Rock Tomb You want to know what is troll? He cannot even learn Flame Charge! What kind of a Fire Pokemon does not? They really messed up this guy. Heatmor at least does not need an evolution. but special attack is larger. What a shame.
Overall. can help against Marshal's Fighting Pokemon. I'm not sure how good Dig is against the Elite 4 or even N. which is good. but he gets all the moves he really needs to take down his foes. he even has 109 speed.His movepool is not too great. though the boost is good.Durant Base Stats: 58/109/112/48/48/109 Abilities: Swarm / Hustle Location: Victory Road Rating: Satisfactory (C-) . However. Heck. for example. Crunch can help deal with Ghost Pokemon while Dig can hurt some Fire Pokemon.X-Scissor . Reshiram will roast Durant. Wow.. However. however. But either way. such as Grimsley's Dark Pokemon or Caitlin's Psychic Pokemon (though beware of special attacks). His HP and special stats suffer. . if trained.. Fire Pokemon will probably get manhandled by Dig and Durant's high attack and speed. which just trolls on the musketeers and Infernape by 1 point. Durant comes way late. he is an anteater). even though Heatmor obliterates Durant (after all. but keep in mind that messes with Durant's accuracy.Dig / Aerial Ace Note the Mr Owl statement is a palindrome (just get rid of Heatmor and Ant). Durant is probably a lot more useful to run.Iron Head .Crunch . Durant. though both Reshiram and Zekrom are weak to Ground. Strange Pokemon. . any of Durant's ability works. Anyways. Aerial Ace. 109 and 112. can actually be useful against some of the Elite 4 members. Anyhow. He has high attack and defence for an ant. Movepool: Mr OwlHeatmor Ate My Metal Worm Ant Durant @ Anything Ability: Anything . The only thing holding him back is his tardiness and requirement to grind to get him to be ready.
. much like his rival Heatmor. X-Scissor and Iron Head are Durant's two STABs. Like really.Durant has a very odd stat spread.
this guy gets stuck at his second form at that level. Hydreigon is very scary and Levitate gives him an extra immunity to Ground. what is that? This is the ultimate example of the "latecomer syndrome". Come on. He has good speed. That's when Shelgon became Salamence. Then to become the ferocious Hydreigon you have to train him until Level 64. And he is available only at Victory Road. and 2 levels after Gabite became Garchomp. It seems one Pokemon after another all I am rating are the latecomers. to witness his ultimate glory. Rating: Bad (E) . This is the pseudolegendary Pokemon of Pokemon Black and White.Hydreigon's stats should not even be explained. there is also a TM for it if you cannot reach that level. Deino evolves at Level 50 while Zweilous evolves at Level 64. Without further ado. which just grew an extra head. that's right. not even naturally.
Deino/Zweilous/Hydreigon Base Stats: 52/65/50/45/50/38 72/85/70/65/70/58 92/105/90/125/90/98 Abilities: Hustle Levitate (as Hydreigon) Location: Victory Road. Talk about the ultimate grind-fest. Come on. here comes the movesets. this guy is strong. He learns Dark and Dragon moves along with others like Fire and Water and Ground and other stuff.Hydreigon's movepool is great. and 5 levels after Metang became Metagross. .and with Hustle. His Special Attack is higher than its Attack power. and you must evolve at Level 50 to become his SECOND FORM Zweilous. he learns Dark Pulse through BREEDING. and high offences.Hydreigon is a pseudolegend and of course he would come with a catch. and you had better believe it. Trollingly enough. because this will take a long time. decent defences. but both are usable. . it does not even miss! A worthy consideration to tell you the truth. Sigh. 64... You get his baby form Deino. Movesets: Змей Горыныч
. Seriously while these folks became their final form raging and ready to obliterate. While X-Scissor is learned at Level 51.
Ghetsis's Hydreigon has got nothing on this one. You can try Work Up to boost your power and pretty much OHKO almost everything the game has to offer.Dragon Rush / Dragon Pulse .Thunder Wave / Work Up . so this is the ultimate beast of pre-National Dex Pokemon Black/White. This Lemean Beast at his finest. Devon and Cornwall *"i think you took the two heads are better then one thing too seriously o-o" ~ UnderXRay Deino / Zweilous @ Eviolite Ability: Hustle . Ha ha. Unlike Hydreigon. But that's ONLY if you reach Level 64.Crunch .Hydreigon @ Nothing Ability: Levitate . so take caution.Body Slam / Return I am going to assume you will be using either Deino or Zweilous since reaching Hydreigon stage will be nearly impossible. using both Dragon and Dark STAB to subdue his foes. and this is also aided with their ability Hustle. you are way overleveled if you have this. Take note that Hustle will LOWER his accuracy. Work Up can boost his attack and special attack while Thunder Wave helps his low speed. nothing would stand in his way (beware of Marshal however).Fire Blast / Acrobatics I suppose this is the best I can come up with Hydreigon. Deino or Zweilous are better PHYSICALLY than specially.Crunch . Anyways.
Larvesta/Volcarona Base Stats: 55/85/55/50/55/60 85/60/65/135/105/100
. At Level 64. Crunch is his main STAB option and his Dragon STAB is either the powerful yet inaccurate Dragon Rush while Dragon Pulse can also work provided you have a bit of Work Ups set up. just run these moves and you should be able to have an easy time defeating the Elite 4. Run Acrobatics instead if you want to beat Marshal easily. Last slot can go to Body Slam if you wish to paralyse your foes to aid Deino/Zweilous's speed problems while Return is generally more powerful.Dragon Pulse . GG.Surf .
It really is..Heat Wave .Volcarona's movepool is interesting. but both are weak.Abilities: Flame Body Location: There are two. Why not just go ahead and try Hyper Beam? It's 150 base power. Then training Larvesta from Level 1 all the way to 59 + is a difficult trip. And those three stats are already high on Volcarona. Well okay. nearly impossible to get to by the time you reach the Elite 4. "Why does it take so long to evolve this Arceus head bug into some butterfly?" ~ Mewtwo EX Movesets: 태양은가득히 Volcarona @ Charcoal Ability: Flame Body . As for the Bug STAB. as it is Fire and Bug moves mostly. However. as it is Volcarona's main selling point. who is a Level 70 Urugamosu Volcarona in Relic Castle.Double-Edge / Return / Hyper Beam It's really hard making a set for Volcarona.. Her physical side is weak but her special side is way too good for regular Pokemon standards. it will take a long time. I don't know. but once you KO them. Alakazam is similar like that. Let alone training REGULAR POKEMON to past the 50s by then. or Return for a safer alternative.Quiver Dance . Quiver Dance is Volcarona's selling point. I think it would be of your best interest to switch out lest you want. the Larvesta you CAN get before that event is a man in Route 18 who will give you an egg. Wild Charge. Strangely. Fun. Then 1 more level later it learns Heat Wave. Special Defence.So you can access the egg as soon as you get Surf. good Pokemon does not mean good in-game. all because of that availability factor. but one is post game.
. Larvesta's attack power is better than Volcarona. but as stated earlier. Rating: Bad (E) . giving her + 1 Special Attack. she loses that physical power when she evolves. and Speed all in 1 turn. special. Last slot can go to Double-Edge it learned as Larvesta. but the MUCH weaker Bug Bite can be used in Silver Wind's spot for more PP in case Heart Scaling for Silver Wind does not seem right. Flame Body can be good for burning Pokemon who touch Volcarona.Silver Wind / Bug Bite . which will be Volcarona's main attack. use a Heart Scale to get Silver Wind. . Yeah an egg to hatch. but then what? Try hatching that egg. Quiver Dance is an obvious choice. somewhat. Carracosta to come in and Stone Edge Volcarona. but she also has access to other moves like Psychic and strangely. . Volcarona is a good Pokemon. and just annihilates the foe.Volcarona may as well be the sun god or a legendary Pokemon with her stats.
Lastly. Late Bloomer Larvesta @ Eviolite Ability: Flame Body .
Cobalion Base Stats: 91/90/129/90/72/108 Abilities: Justified Location: Mistralton Cave. though Larvesta is still not too powerful.Helios Volcarona @ Heat Rock / Charcoal Ability: Flame Body . Quiver Dance is still there because it is awesome. Double-Edge and Return is a choice between power or no recoil. but those are her only options for physical STAB. as you can see.Heat Wave .Cobalion has a huge defence. Larvesta hits higher physically than Volcarona does. so we will run physical attacks here. Thanks to Justified. Cobalion will gain + 1 attack power whenever hit by a Dark move (try switching into a
.Sunny Day .Double-Edge / Return . strangely. Wild Charge gives you an advantage against water and flying Pokemon. This guy unlocks the other two Musketeers as well Rating: Good (B+) .Solarbeam .Bug Bite .Flame Charge . and has well rounded offences too.Quiver Dance This basically takes Volcarona's persona to be truly be revealed. Its speed is very good as well. Its weakest point is its Special Defence. the Sun! Use Sunny Day to have chargeless Solarbeams blasting Water Pokemon like Carracosta while Heat Wave still remains a powerful Fire move for Volcarona's use. you're not going to be a Volcarona before you hit the Elite 4 unless you really took your time in this game. Flame Charge and Bug Bite are weak.Wild Charge Face it.
Terrakion definitely has the best stat distribution of the three musketeers. not bad at all. Cobalion is the leader of the three Musketeers and rightfully so. . .Terrakion has a very usable movepool. It is not the best one but it works quite well. Run both of its STAB moves Iron Head and Sacred Sword of course. .A Level 42 Pokemon accessible right after getting Surf? Not bad. Cobalion will have a field day setting up Swords Dances and quickly obliterate with Sacred Sword. but it also has access to electric moves strangely. so whatever. try out Volt Switch for fun. Sacred Sword is an interesting move that ignores ALL defence boosts. If set up is not your thing.Sacred Sword . but Return also works. Movesets: Athos Cobalion @ Anything Ability: Justified . Take advantage of Justified and switch into a Crunch or Dark Pulse or something to raise its attack power further. so if that Serperior keeps setting Coils up.Iron Head .predicted Dark move). such as Thunder Wave and Volt Switch. High Attack Power and well rounded defences and high speed makes Terrakion an awesome fighter.
Terrakion Base Stats: 91/129/90/72/90/108 Abilities: Justified Location: Victory Road. You must first unlock Cobalion first for it to appear Rating: Satisfactory (C+) .X-Scissor / Return Swords Dance makes Cobalion very scary. It is the only one of the three musketeers to
.Cobalion learns a lot of Fighting and Steel moves. Last slot can go to XScissor. Its only weakness is that special attack value. but it does not need to use that.Swords Dance / Volt Switch .
if trained. Last slot can go to any physical attacks that fit your tastes. You must unlock Cobalion first for it to appear Rating: Good (B-) . and Sacred Sword ignores all defence boosts.Rock Slide . Terrakion's STAB Sacred Sword and Rock Slide work great together. .
Virizion Base Stats: 91/90/72/90/129/108 Abilities: Justice Heart Location: Pinwheel Forest. Rock Slide can also cause flinching. Unfortunately. though Earthquake is not accessible before the Elite 4.Swords Dance . but when you feel like it. Regardless. . it can become a valuable partner. it comes MUCH too late as a price for its value and it has a lot of elemental weaknesses. Virizion looks like a defensive Pokemon slapped with an offensive movepool.Overall. Not surprisingly. and it sees use in competitive battling a lot for a reason too! Movesets: Porthos Terrakion @ Anything Ability: Justified . but low defence.Virizion's movepool is fit for an offensive Pokemon.Virizion is the opposite of Cobalion in terms of stats. but it wuold really help it if it learned more defensive moves like Leech Seed.Sacred Sword . and unlike most rocks not named Aerodactyl. Terrakion is the best offensive Musketeer. Justified raises Virizion's attack even further if it gets hit by a Dark move. high speed and evened out attacks. it learns Grass and Fighting moves.
.X-Scissor / Bulldoze / Return Using Swords Dance on Terrakion is overkill. It has high special defence. Terrakion is actually fast. use it.learn Earthquake.
Last slot can go to anything you see fit. maybe Jellicent too. That being said. Virizion has got nothing against Chandelure. Giga Drain is a useful move anyhow as it drains health and restores Virizion's lost HP.Overall.
Tornadus Base Stats: 79/115/70/125/80/111 Abilities: Prankster
.Sacred Sword . Unlike its brothers.Giga Drain . The other moves are still useful regardless.Return / X-Scissor / Aerial Ace Basically this makes use of the Sunnybeam combo if Giga Drain does not do Virizion any good. Unfortunately. Virizion can be a good team member. Sacred Sword.Solarbeam . is Virizion's most powerful move at this time and ignores defence boosts when it hits.Swords Dance / Work Up . but unfortunately some flaws are apparent.Sunny Day . Zenith Virizion @ Heat Rock Ability: Justified .Return / X-Scissor / Aerial Ace Virizion can obtain better moves after the game.. Solarbeam is very powerful and most likely anything weak to Grass that is not Jellicent will be OHKOd. in spite of the ice weakness. such as learning Leaf Blade at level 67. which can spell trouble. as we know. It is still a good Pokemon and can aid against the fight against Brycen. Movesets: Aramis Virizion @ Miracleseed Ability: Justified . Virizion's primary STAB is NOT physical but rather special. Well actually. Work Up can replace Swords Dance so both attack stats can be boosted.Sacred Sword . which is a long way to go. but this is all it can work with as of now.
. It learns Hurricane.Air Slash .Tornadus has a high attack.Acrobatics / Grass Knot Tornadus is strong. God of the wind is powerful but a very hard deity to catch. its ultimate move. seriously.. talk about laziness.Most of Tornadus's moves involve Flying and Dark moves. Really strong that there is really nothing much you can do with him but give him STAB and a few coverage moves. Rating: Satisfactory (C-)
. special attack. Pokemon White only.Pure Flying Pokemon? What were they thinking? And he looks like a green Thundurus. Use Grass Knot if something like Carracosta starts bothering you. Some fighting moves are also present. at Level 67 unfortunately.Extrasensory / Brick Break . but relatively low defences. anything can go in here. His stats are the exact same as Thundurus's. Rating: Satisfactory (C-) . Really. Use your Master Ball if you have to. but don't forget that Tornadus's physical attack power is also pretty good.
Thundurus Base Stats: 79/115/70/125/80/111 Abilities: Prankster Location: He roams Unova but you have to listen to an old woman's story in Route 7 first before his presence is activated. so Acrobatics is an amazing choice. What is with these uninspiring designs really? Gamefreak.Crunch .Location: He roams Unova but you have to listen to an old woman's story in Route 7 first before his presence is activated. Movesets: 風神 Tornadus @ None Ability: Prankster . and speed. Pokemon Black only. ..
Laziness on the spriting and the stats. which is just trolling Black version people.Most of Thundurus's moves involve Electric and Dark moves. It looks like a blue Tornadus.Reshiram. It even learns Nasty Plot.. Last slot is your choice. His stats are the exact same as Tornadus's. do not forget that. . and speed.Thunderbolt / Discharge . special attack. Its physical power may not be as strong but it is strong regardless..Thundurus outclasses Tornadus in every single way possible. but Hurricane takes a long time to learn for Tornadus anyways. though at level 61. has incredible stats. Gamefreak really.. Rating: Satisfactory (C) . However.. Some fighting moves are also present. If you fail to catch it. but relatively low defences. use Volt Switch instead. but its high special stats are what is appealing. TurboBlaze ensures NO ONE is immune to ANYTHING Reshiram
. it is. what is this I don't even. use your Master Ball against the god of thunder if you are having trouble.Brick Break / Return / Fly / Wild Charge Basically just keep charging Charge Beam until Thundurus becomes very scary and fire powerful Thunderbolts.Thundurus has a high attack. Movesets: 雷神 Thundurus @ Magnet Ability: Prankster .Grass Knot . it does not learn Hurricane. being a legendary Pokemon.. Its speed is good for standard Pokemon but rather slow for uber standards. If Charge Beam does not appeal.
Reshiram Base Stats: 100/120/100/150/120/90 Abilities: Turboblaze Location: Right near the end of the game in Pokemon Black only.Charge Beam / Volt Switch . . it is supposed to end in Dragonspiral Tower. Oh wait. talk about laziness.
but even during that time being. However.Reshiram has a useful movepool and its signature move Fusion Flare is very powerful as it has NO DRAWBACKs. Unfortunately for this time of the game. If Zekrom uses Light Screen then it will become more difficult. Zekrom tends to spam Fusion Bolt a lot. You will have to wait until AFTER you beat the game to even customise Reshiram unfortunately. it is irrelevant during this part of the game. Reshiram can also fight Ghetsis's Cofagrigus easier due to its lower special defence as opposed to its higher defence. Spoiler Warning:
. However. . which is scary.Reshiram has an easier time fighting Zekrom than the other way around due to Dragonbreath being a special move which Reshiram specialises in. it rocks! It's a shame it only gets two battles to prove its worth. Reshiram will have a fixed moveset. .uses.
keep in mind Zekrom has Light Screen to weaken Dragonbreath's impact.Spoiler
Movesets: שרף ָָ ׂ Reshiram @ Nothing Ability: TurboBlaze . and stay away from Bouffalant and Seismitoad. it is supposed to end in Dragonspiral Tower. However. Carracosta is usually trouble so stay away from it.
. Same deal for Hydreigon as it is probably faster and will use Dragon Pulse to get rid of Reshiram.Extrasensory . Vanilluxe = Fusion Flare! Archeops is also trouble so get someone else to fight it. more often than not. If you fail to catch it.Dragonbreath . Ghetsis rages and you fight without a break. all Zekrom will do is spam Fusion Bolt. Bisharp and Eelektross. oh that was Zoroark? Whatever that thing also hates Fusion Flare too so two down and everyone is down. Not bad. you should usually be able to 2HKO it. Klinklang = Fusion Flare. Just Fusion Flare Cofagrigus.Fusion Flare When you fight Zekrom just Dragonbreath it as even with something as bad as Impish nature. However.
Zekrom Base Stats: 100/150/120/120/100/90 Abilities: Teravolt Location: Right near the end of the game in Pokemon White only.Slash . but unfortunately Fusion Flare runs out quickly so have some Ethers or something along with you to have more than 5.
However. so that is always good. As for Ghetsis. Zoroark is too fragile to stand up to Fusion Bolt so. but its high physical stats are what is appealing. TeraVolt ensures that abilities like Volt Absorb or Motor Drive or Lightningrod do not get in Zekrom's way. Try to play along with its game and use Fusion Bolt because it gets powered up after getting hit by a Fusion Flare. it is irrelevant during the last part of the game.
. Zekrom CAN trump Eelektross and Cofagrigus if you play it right. Cofagrigus has a high defence so even Fusion Bolt might not work too well.Zekrom has a useful movepool and its signature move Fusion Bolt is very powerful as it has NO DRAWBACKs. . all Reshiram normally does is spam Fusion Flare. Its speed is good for standard Pokemon but rather slow for uber standards. there's N. has incredible stats.. Its special power may not be as strong but it is strong regardless.Dragonbreath .Fusion Bolt Against Reshiram it will be a bit tough but you will trump Reshiram because Reshiram does not have any dragon moves.. In fact. Zekrom will have a fixed moveset.Zen Headbutt . do not forget that.Zekrom.You might realise that Reshiram is tougher to take down with Zekrom than using Reshiram to take Zekrom down because of Dragonbreath being a special attack. being a legendary Pokemon. Keep in mind unlike Reshiram. it might as well stay out for that time being.Slash . Use Fusion Bolt against Carracosta. Unfortunately for this time of the game. However. Archeops should be easy to beat. I would stay away from using Zekrom against Ghetsis as they all seem to do too well against Zekrom.. Vanilluxe = get out of there as Ice Beam will eat Zekrom alive! As for Klinklang you basically wall it but Metal Sound is annoying. . Two battles with this. there is a type that is naturally immune to electricity without the aid of an ability (Ground types).. Zekrom has a difficult time fighting N and Ghetsis more than Reshiram does unfortunately.Rating: Satisfactory (C-) . Like Reshiram's ability. then use 2 Dragonbreaths or something. lest you want N to use that Full Restore. so it might be best to use someone else. Movesets: שד Zekrom @ Nothing Ability: Teravolt . BUT it is faster and carries Dragon Claw.