OFFENSIVE MENU STRATEGY GUIDE

General Rule: 7 in box – throw 6 in box – throw or run 5 in box - run Play Wedge Guard Trap Iso Stretch Veer Veer Flip Zone Jet Jet Pass Jet Boot Jet Screen Bubble Mid Screen Slant/Flat Slant/Bubble Hitch/Seam Fade/Out Mesh Smash Smash Switch Smash X Flood Verticals Rail (Switch Stop) Gu n Unde r X X X X When to Call At 3; middle soft; DTs slow off ball At 3; middle soft; DTs quick At 1 or 50 defense At 6 or 9, if OLB inside; or 60 or 90 if DE in 4 or 7 At 1; when OLB walks out; if no PITA (invert defender) use cowboy pitch At 1; when OLB walks out; ; if no PITA (invert defender) use cowboy pitch At 3 At 6 or 9 when OLB inside; or 5 or 8 and walk out OLB; NOT at 6 or 9 with walk out OLB PSCB commits to Jet BSLB commits to Jet D flying to Jet #2 > 7 yds Strong rush; MLB blitzing or flying out Any coverage but 2; single receiver side if no LB in passing lane; read flat receiver on multiple side Any coverage but 2; read CB Softest CB; if #2 jumps hitch, hit seam To multiple side; throw opposite CB drop All purpose Cover 2 beater Cover 2 beater Cover 2 or 3 Any zone, especially 2 Cover 2 - 3 on 2, or Cover 3 - 4 on 3; use to show deep threat All purpose, especially man

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