The Effects of Anxiety and Punishment on Intrusion Error Background/Debriefer Have you ever tried forgetting a grocery

list at home and continues buying things you thought were in that list only to find out that you missed a lot of things you need to buy and included a lot of things you are not supposedly to? Given the limited capacity of our memory in a given period, we can not afford to remember everything especially if exposure is minimal. We tend to use our available schemata in recalling things, hence creating or generating items or memory bits which are not in our original memory but a product of retrieving available schemata; thus, we tend to include cheese in a spaghetti ingredient list because we automatically think of spaghetti with cheese even though it was not written at all. This is an exhibition of the Intrusion Effect. Though Intrusion effect reflects constructive and semantic processes in our memory, little studies have been published regarding the effects of certain factors concomitant with intrusion errors. For instance, anxiety and punishment are both largely studied constructs yet has little background on Intrusion Effect. Anxiety, have three sources: fear, conflict and stress. In this study, participants will be exposed to a fearful experience. It is then on determined if the level of anxiety has a bearing on intrusion error. With high level of anxiety, intrusion error is likely to increase. In consonance, a knowledge of consequences when a committed error may occur can be subjected to what we call as punishment. Punishment is imposing a burden or a deprivation for something considered to be undesirable or wrong. It is largely intuitive that the presence of a punishment can trigger more cautiousness, hence, less intrusion error for those exposed to punishment. An interaction of punishment and anxiety has been classically studied by Maier and Seligman, identified as learned helplessness. In this study, we explore the effects of anxiety and punishment and their interaction, on intrusion error.

Experimental Design:

3 (no anxiety vs. low anxiety vs. high anxiety) x 2 (presence vs. absence of punishment) between-subjects factorial design

Table 1. Design Matrix

No Anxiety presence of punishment show vid tell punishment show flash ppt recall test show vid show flash ppt recall test

Low Anxiety show vid tell punishment show worms in front show flash ppt recall test show vid show worms in front show flash ppt recall test

High Anxiety show vid tell punishment put worms in front show flash ppt recall test show vid put worms in front show flash ppt recall test

absence of punishment

Materials Needed: • video about maggots • 20 live superworms • 5 petri dish or small plate • script • 30 small sheets of paper for answering • flashing words in ppt (2 sec time delay) Words: 1. Red Orange 2. Spaghetti Pasta 3. Blue Green 4. Blue Violet 5. Spaghetti Sauce 6. Orange 7. Meatballs 8. Ground Meat 9. Yellow 10. Spam 11. Hotdog 12. Yellow Orange 13. Water 14. Yellow Green 15. Cream 16. Blue 17. Brown Sugar 18. Green

19. Raisin 20. Violet

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