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Character Sheet

Player Name

Julliar

Rhasgar
Character Name

1
Level

Sorcerer
Class Paragon Path Epic Destiny Deity Adventuring Company Total XP RPGA Number

0 122 kg
Weight

Dragonborn
Race

Medium
Size

38
Age

Male
Gender

1,97 m
Height

Unaligned
Alignment

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

Initiative

CONDITIONAL MODIFIERS

13

AC

10

Speed

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL ABIL

SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

16 10 11 10 8 20

STR Strength
Constitution

3 0 0 0 -1 5 HIT POINTS

3 0 0 0 -1 5

13

FORT 10

9 9
CLASS FEAT ENH MISC MISC

Passive Insight Passive Perception

10 + 10 +

-1 -1

CON

CONDITIONAL BONUSES

DEX Dexterity INT Intelligence WIS Wisdom CHA Charisma

DEFENSE

10 + 1/2 LVL ABIL

SPECIAL SENSES

10

REF

10
ABILITY: ATT BONUS

ATTACK WORKSPACE
Burning Spray - Mace
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

DEFENSE

10 + 1/2 LVL ABIL

CLASS

FEAT

ENH

MISC

MISC

+ 6
ABILITY: ATT BONUS

5
CLASS PROF

1
FEAT ENH MISC

17

WILL 10

Arcing Fire - Mace


1/2 LVL ABIL

CONDITIONAL BONUSES

+ 6 ACTION POINTS
SURGES/DAY ABILITY: ACTION POINTS 1 2 3

5
CLASS PROF

1
FEAT ENH MISC

Explosive Pyre - Mace


1/2 LVL ABIL

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

22
CURRENT HIT POINTS

11
1/2 HP

5
1/4 HP

6
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

ATT BONUS

Action Points

+ 6
ABILITY: ATT BONUS

5
CLASS PROF

1
FEAT ENH MISC

Lightning Breath - Mace


1/2 LVL ABIL

RACE FEATURES
Dragonborn Fury - +1 to attacks while bloodied.
SECOND WIND 1/ENCOUNTER
TEMPORARY HIT POINTS

+ 5

USED

Draconic Heritage - Add Con mod to healing surge value. Dragonborn Racial Power Dragon Breath - Use dragon breath as an encounter
ABILITY: DAMAGE

DAMAGE WORKSPACE
Burning Spray - Mace
ABIL FEAT ENH MISC MISC

DEATH SAVING THROW FAILURES


SAVING THROW MODS RESISTANCES Resist 5 Fire

power.
ABILITY:

1d8+9
Arcing Fire - Mace
DAMAGE

5
ABIL

1
FEAT ENH MISC

3
MISC

Dragon Breath Strength - Use STR for Dragon Breath Dragon Breath Fire - Dragon Breath deals fire damage

1d8+9
ABILITY: DAMAGE

5
ABIL

1
FEAT ENH MISC

3
MISC

CURRENT CONDITIONS AND EFFECTS

Explosive Pyre - Mace

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC

CLASS / PATH / DESTINY FEATURES


Spell Source - Each sorcerer has a Spell Source Dragon Magic - Gain the Dragon Magic class features Dragon Magic - Gain the Dragon Magic class features Draconic Power - Add Strength modifier (+3) to damage, +2 at 11th, +4 at 21st Draconic Resilience - Use Strength modifier (+3) for
ATTACK ABILITY: DAMAGE

2d8+9

5
ABIL

1
FEAT ENH MISC

3
MISC

Lightning Breath - Mace

0 5 8 10 5 -1 0 -1 2 -1 12 -1 -1 0 0 5 0

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

0 0 3 5 5 -1 0 -1 0 -1 5 -1 -1 0 0 5 0

0 5 5 5 0 0 0 0 0 0 5 0 0 0 0 0 0

n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a

0 0 0 0 0

3d8+8

5 BASIC ATTACKS

DEFENSE

WEAPON OR POWER

DAMAGE

5 6

vs vs vs

AC AC AC

Mace Dagger (Melee) Dagger (Range)

1d8+3 1d4+3 1d4

AC
0 0 0 2 0 2 0 0 0 0 0 0 Page 1

Dragon Soul - Choose a resistance to gain and pierce that resistance with your spells Scales of the Dragon - +2 AC after you are bloodied Dragon Soul - Choose a resistance to gain and pierce that resistance with your spells Dragon Soul Fire - Resist fire damage

FEATS
Draconic Spellcaster - +1 to attacks that have same damage type as your breath weapon

LANGUAGES KNOWN
Common, Draconic

Rhasgar

Julliar

POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Burning Spray Arcing Fire
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET

MAGIC ITEMS

ENCOUNTER POWERS
Second Wind Dragon Breath Explosive Pyre
HANDS HEAD NECK RING RING WAIST

PERSONALITY TRAITS

DAILY POWERS
Lightning Breath

MANNERISMS AND APPEARANCE


UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND
Wandering Mercenary I served with the Targa Lancers throughout the Montesi Incursion, then I trained the Wallach family retinue when they took back Blackbarrow Castle. That led to a promotion when the orcs invaded, and I . . . It takes four failed death saves to kill you.

OTHER EQUIPMENT
Dagger (10) (E) Mace (E) Cloth Armor (Basic Clothing) (E)

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 84 gp Stored money: 0 gp Encumbrance: 21 / 160

Rhasgar

Page 2

Julliar

CHARACTER NAME

Rhasgar
PLAYER NAME

Skills
0 5 8 10 5 -1 0 -1 2 -1 12 -1 -1 0 0 5 0 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX (Trained) (Trained) (Trained)

Action Point
ADDITIONAL EFFECTS

Julliar
RACE

Dragonborn

CLASS

Sorcerer

LEVEL

SCORE ABILITY

MOD

HP 22 Spd 6 Init +0

16 STR +3 10 CON +0 11 DEX +0 10 INT +0 8 WIS 1

AC 13 Fort 13 Ref 10 Will 17


Passive Perception

(Trained)

20 CHA +5

ADDITIONAL EFFECTS

9
PLAY DATA

Passive Insight

Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL

PLAY DATA

Second Wind
KEYWORDS USED

Burning Spray
KEYWORDS

Arcing Fire
USED KEYWORDS

Arcane, Fire, Implement Close blast 3


3

Arcane, Fire, Implement


10

USED

Standard ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Standard ACTION 6 ATTACK

Standard ACTION 6 ATTACK vs

Ranged 10 RANGE

RANGE Reflex DEFENSE Each creature in blast TARGET

vs

Reflex DEFENSE

One creature TARGET

Effect: You spend a healing surge and regain 5 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

You fling your arm in a wide arc, casting liquid fire at your foes. Attack: Charisma vs. Reflex Hit: 1d8 + Charisma modifier (+5) fire damage. Level 21: 2d8 + Charisma modifier (+5) fire damage. Dragon Magic: The next enemy that hits you with a melee attack before the end of your next turn takes fire damage equal to your Strength modifier (+3). Mace: +6 attack, 1d8+9 damage Dagger: +6 attack, 1d8+9 damage

You lob a blast of fire past intervening foes that scorches them on the way to your target. Attack: Charisma vs. Reflex Hit: 1d8 + Charisma modifier (+5) fire damage. Any enemy providing the target cover against this attack takes fire damage equal to your Charisma modifier (+5). Increase damage to 2d8 + Charisma modifier (+5) at 21st level. Mace: +6 attack, 1d8+9 damage Dagger: +6 attack, 1d8+9 damage
ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.


CLASS LEVEL BOOK

+1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.


CLASS

PH

CLASS

Sorcerer

LEVEL

BOOK

PH2

Sorcerer

LEVEL

BOOK

PHS1

UTILITY POWER

AT-WILL POWER

AT-WILL POWER

Dragon Breath
KEYWORDS

Explosive Pyre
USED KEYWORDS

Lightning Breath
USED KEYWORDS

Acid, Cold, Fire, Lightning or Poison Close blast 3


3

Arcane, Fire, Implement


10

Arcane, Implement, Lightning Close blast 3


3

USED

Minor ACTION 5 ATTACK

Standard ACTION 6 ATTACK vs

Ranged 10 RANGE

Standard ACTION 5 ATTACK

RANGE Reflex DEFENSE All creatures in area. TARGET

RANGE Reflex DEFENSE Each creature in blast TARGET

vs

Reflex DEFENSE

One creature TARGET

vs

As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes. Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. Reflex Hit: 1d6 + Constitution modifier (+0) damage. Increase to +4 bonus and 2d6 + Constitution modifier (+0) damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier (+0) damage at 21st level. Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power's damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character's life and do not change the power's other effects. Unarmed: +5 attack, 1d6 damage
ADDITIONAL EFFECTS

Your foe stands at the center of a conflagration of your design. Attack: Charisma vs. Reflex Hit: 2d8 + Charisma modifier (+5) fire damage. Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6 fire damage. Mace: +6 attack, 2d8+9 damage Dagger: +6 attack, 2d8+9 damage
ADDITIONAL EFFECTS

You exhale a blast of lightning at your foes. The lightning then forms a ring around you, repelling nearby attackers. Attack: Charisma vs. Reflex Hit: 3d8 + Charisma modifier (+5) lightning damage. Miss: Half damage. Effect: Until the end of your next turn, whenever an enemy hits you with a melee attack, you push that enemy 1 square. Dragon Magic: The enemy also takes 5 lightning damage. Sustain Minor: The effect persists. Mace: +5 attack, 3d8+8 damage Dagger: +5 attack, 3d8+8 damage
ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.


CLASS

+1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.


CLASS

+1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.


CLASS

Racial Power

LEVEL

BOOK

PH

Sorcerer

LEVEL

BOOK

PH2

Sorcerer

LEVEL

BOOK

PH2

ENCOUNTER POWER
Rhasgar

ENCOUNTER POWER
Page 3

DAILY POWER
Julliar