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ANGELICALLY FUSED ELEMENTAL TEMPLATE

Angelically fused elementals are normal elementals blessed and infused with angelic essence. The composite being is a new sort of creature, wholly good with a different agenda and different powers than their normal elemental counterparts. Angelically fused elementals usually appear as lighter, more benevolent versions of the original elemental creature.

Creating an Angelically Fused Elemental


Angelically fused elemental is a template that can be added to any elemental creature. Elementals with this template keep their creature type. An angelically fused elemental uses all the base creatures statistics and special abilities except as noted here. Special Attacks: An angelically fused elemental creature retains all the special attacks of the base creature and also gains haste and Smite Evil.

Haste (Su): Because the creature is an actual composite entity, and both the angel and the elemental are at least somewhat separately aware, the angelically fused elemental gains the benefits of haste. Smite Evil (Su): Once per day the creature can make a normal attack to deal additional damage equal to its HD total (maximum of +20) against an evil foe. The creature must decide to use its smite power before its attack. A missed smite evil attack is wasted.

Special Qualities: An angelically fused creature retains all the special qualities of the base creature and also gains the following abilities. If the base creature already has one or more of these special qualities, use the better value.

Damage Reduction: Based on HD (see table) Darkvision: To a range of 60 feet Resistances: Cold and Fire Resistance are based on HD (see table) Spell Resistance: Equal to double the creatures HD (maximum 25)

Reduction & Resistance Table


Hit Dice 1-3 4-7 8-11 12+ Saves: Same as the base creature Abilities: Increase from the base creature as follows: Str +4, Dex +4, Con +2, Int +4, Wis +0, Cha +2 Skills: Same as the base creature Feats: Same as the base creature Environment: Any Organization: Same as base creature Challenge Rating: up to 3 HD as base creature +1; 4 HD to 7 HD as base creature +2; 8+ HD as base creature +3 Treasure: Same as base creature Alignment: Always chaotic good Advancement: Same as base creature Cold & Fire Resistance 5 10 15 20 Damage Reduction 5/magic 10/magic 15/magic

SAMPLE ANGELICALLY FUSED FIRE ELEMENTAL


Appearing similar to a mass of ambulatory flames, this creatures vaguely humanoid form has a beatific look to it. The elementals flames vary in color from deep and clear orange flames to the extremely hot bright and dazzling white flames.

ANGELICALLY FUSED FIRE ELEMENTAL


Small Elemental (fire) Hit Dice: 2d8+2 (11 hp) Initiative: +7 (+3 Dex, +4 Improved Initiative) Speed: 50 feet Armor Class: 18 (+1 size, +3 Dex, +3 natural, +1 dodge), touch 15, flat-footed 14 Base Attack / Grapple: +1 / -1 Attack: Slam +5 melee (1d4+2 and 1d4 fire) Full Attack: Slam +5 melee (1d4+2 and 1d4 fire) Space / Reach: 5 feet / 5 feet Special Attacks: Burn Special Qualities: Darkvision 60 feet, elemental traits, immunity to fire, cold resistance 5, haste, smite evil, Spell Resistance 4, vulnerability to cold Saves: Fort +1, Ref +6, Will +0 Abilities: Str 14, Dex 17, Con 12, Int 8, Wis 11, Cha 13 Skills: Listen +2, Spot +3 Feats: Dodge, Improved Initiative, Weapon Finesse (slam) Climate/Terrain: Any land and underground Organization: Solitary Challenge Rating: 2 Treasure: None Alignment: Always Chaotic Good Advancement: 3 HD (Small) Level Adjustment: --An angelic fire elemental is a fierce opponent that attacks its demonically fused counterparts and their allies directly and savagely.

COMBAT
An angelic fire elemental takes great joy in burning evil creatures and objects of the Material Plane to ashes. Burn (Ex): Those hit by a fire elementals slam attack must succeed at a DC 12 Reflex save or catch fire. The flame burns for 1d4 rounds (see Catching on Fire, page 86 in the DMG). A burning creature can take a move action to put out the flame. Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elementals attack, and also catch fire unless they succeed at a DC 12 Reflex save. Haste (Su): The angelically fused elemental gains the effects of the haste spell. Smite Evil (Su): Once per day the angelically fused elemental can make an attack to deal +2 additional damage against an evil foe. The creature must decide to use its smite power before its attack. A missed attack wastes that use of the smite evil ability.

Source: based off the Demonically Fused Elemental Template originally in Dragon 285 and updated to v3.5 in the Dragon Compendium.