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Click any human or creature, type "kill"

Instant kills

Click a locked door or chest, type "unlock"

Unlocks target object

Without targeting, type "tgm"

God Mode


Toggle Full Help

player.additem 0000000F 'XXX'

Adds the desired amount of gold. Replace the 'XXX' with the amount wanted.

player.AddItem 00000000 #

gives you # of item 00000000 (use other hex combinations for items)

player.AddSpell 00000000

gives you spell 00000000 (use other hex combinations for spells)

modpcs skill 100

adds 100 points to the skill

modpca luck 100

adds 100 pointsto an attribute (here luck)

player.setlevel 1

Changes player level to desired number. Use 1255


forces a level up with the levelup screen.

advskill skill #

Forces a skill level up of # levels, example: advskill blade 4


Teleports you to your quest target (for lazy bums) makes the game ALOT shorter >:)


exit game without using menus


Toggle combat ai, "sitting ducks" springs to mind


"ufo cam", freeflyng camera


Completes all quest stages


Toggles NPC conversation subtitles


Add all spells to player


Changes your gender


Toggles hiding of all menus (for taking screenshots)


Creates a window with the full game scene graph


Toggle AI detection


Toggle land LOD


Toggle sky


Toggle leaves


Toggle wireframe mode


Toggle AI


Toggle Grass


Toggle trees

player.setAV <Ability/attribute> <#>

Increase (Or decrease) Ability or Attribute

player.additem <Form ID> <amount>

Gives the player the given item and amount of the item.


gives you fame


gives you infamy


Toggles fog of war that hides the map

coc toddtest

Teleports player to developer testing grounds.



Guards stop attacking you and bounty is paid off.


Resurrect targeted monster/human.

player.removeitem <FormID> <#>

Removes any item

player.removespell <FormID>

Removes specified spell

hairtint (red/green/blue)

Change player hair colour


List console commands

lock [1-100]

Lock selected door or container

showfullquestlog [quest id]

Show all log entries for indicated quest


Show quest log

showquestlog 0

Show current quest log

showquestlog 1

Show completed quest log


Show current quest targets


Toggle water

pov [#]

Set point of view angle (75 by default)

savegame [filename]

Save game

setscale number

Makes objects change size. Click on object to enlarge or make smaller then enter cheat. Number ranges from .5 to 2. 1 is normal size.

coc testinghall

Teleports player to an area with all objects, monsters, and NPCs in-game.

player.completequest <FormID>

Removes active quest specified (doesn't complete it)


Immediately stops the combat of the selected friend/foe.

player.placeatme <Form ID>

Summon a NPC at your current location


Toggles Water Radius

set timescale to <number>

Set the speed at which time flows, 30 is default and 1.0 is real-time.

drop <form id> amount

drops the item

equipitem <form id>

equips the item

ModDisposition ObjREF Amount

modifies actor's disposition towards ObjREF. Example: ModDisposition 014 -100 makes your target strongly dislike __ you __

MoveTo ObjREF

move target to ObjREF. You might enlist 'frequently visited' ObjREFs for further fast-travel, or even create your own 'places' by dropping items..

SetAV AValue Amount

set some ability or skill (AValue to be Marksman, LightArmor, etc.) Also not-so obvious values are: Aggression, Energy, Confidence, Responsibility..

SetAV Aggression 100

target should attack anybody it doesn't like, without prompt

SetCrimeGold 2000

set a bounty on actor's head. Use upon a character you want punished by guards. Also should be funny using it on town guards themselves.


actor stops combat, hides its weapon. Actor will start again, if it finds proper targets.

SetItemValue Amount

(should be used on items, not actors) Sets item's price


create a fully identical copy of a target for some purpose. All attributes, spells, and items copy.


places another "Yourself" near you. You even might test "yourself" in combat, but be careful with all those guilds stuff..

SetActorFullName "John Doe"

change actor's name


removes selected target if it was a copy created with CreateFullActorCopy (Now, after you had plenty fun with your replica, it's time to release it)

DuplicateAllItems DestinationObjREF

copy items from target actor (or chest or other container) into object referenced by DestinationObjREF.


remove all items from target. Use Player.RemoveAllItems to strip off any stolen and not stolen goods from yourself.

PRID Player

select yourself as a target. In theory, one can also select other named objects, but for now other names are unknown.

Drop TypeREF Amount

an item of given type drops out from selected target's inventory. Item is treated owned by target, so you will steal it on picking up

UnEquipItem TypeREF

target deactivates an item of given type (may be used to disarm or undress target).

SetBarterGold Amount

sets amount of gold a merchant has for trade. (don't forget to first select any merchant as a target :J)


Forces up spell creation screen


Kills Everything Where You Are (If You Are In A Town Outside It Kills Everything Outside)

tmm 1

Shows all map markers

setweight XXX

Sets the item's weight to XXX


Kills yourself