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2011 Edition With History of offenses Sid Gilman Don Coryell Bill Walsh Norv Turner Mike Martz

The Multiple West Coast Offense


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A Comparison in Terminology
There is a Major Difference in Terminology between the Bill Walsh Offense the Old BYU Offense and the Multiple West Coast Offense

In Walshs offense, the basic offense is built on series for play-calls. NOTE: a 3 can be added to the passing series number denoting that it is a 3-step drop. A)TEENS: ALL RUNS. B) 20'S: ALL PASSES WITH SPLIT FLOW PROTECTION. C) 30'S: ALL RUNS. D) 40'S: ALL RUNS. E) 50'S: ALL PASSES (SLIDE PROTECTION). F) 60'S: ALL RUNS. G) 70'S: ALL PASSES. H) 80'S: OPEN: THIS SERIES IS SELDOM USED: ONLY FOR SPECIAL PLAYS. J) 90 'S: ALL RUNS. 2-3 JET PROTECTION: THIS IS OUR #1 PASS PROTECTION. THIS IS A SIX MAN SLIDE

Walsh Offense
 

 

The formation is called by color (Red left / right, Orange Left / Right) Motion is called by letter, then by motion (Blue Right, F Short (Flanker short motion) The protection is called by number (322 Scat) The primary receivers route is called, every one else has to memorize their route 72 (protection) X shallow cross (Primary receivers route)
This can get very difficult when you switch up formations and the complimentary receivers now have to switch their routes. NOTE: This may be why Notre Dame (under Willingham) and UCLA had a difficult time early on learning and installing their

A comparison in terminology Walshs Offense and the Multiple West Coast Offense

Finding the Winning Edge p. 502 Walsh Offense Terminology: "Spread Right Eagle Right 2-Jet E Drive Z Post" Multiple WCO Terminology: "Hum Trunk Right 928 Dig - Stop Queen"

In the Edwards BYU / Chow USC Offense  The basic offense is built on series numbers for pass protections.  In the USC basic dropback passing game, they have nine passes.


They call it the 60 Series. They have a pass for each of the 60 numbers.


Example: 65. The linemen know it is the basic 60 cup protection. The 5 is the pass pattern. Everyone has to remember the pass routes. They have nine basic pass patterns.
2001 C.O.T.Y Clinic Manual p. 58

Chow / USC Pass System


  

Used colors for formations, (now USC uses names a lot Dual, Flank etc.) A) 40-series: The T.E. and both backs stay in for protection B) 50 series: Quick Protection C) 60 series: Backs check release opposite sides & can be called HOT 66 Will / 66 Sam D) 70 series: Weakside attack - both backs weak flow T.E. and FB check before releasing. E) 80 series: Strongside attack stongside back releases immediately

Chow / USC Pass System


   

The formation is called by color (Red left / right, Orange Left / Right) Motion is called by Tag (Red Right Zip) The protection is called by a series number (60 - both backs check release) The primary receivers route is called, every one else has to memorize their route 66 Y Bench Sam
The protection is 60, the wide receivers both run 6 routes (curls) the Tight in now runs a Bench route instead of his normal 66 route, and the F has a free release and is hot if the Sam Backer Blitzes.

Chow / USC Pass System


 Although

not extremely varied, it is fairy simple to learn and memorize. However, if you were going to vary formations and patterns, it would get complicated because of all the memorization involved in the offense.

A comparison in terminology Norm Chows Basic Offense and the Multiple West Coast Offense

2001 C.O.T.Y Clinic Manual p. 63 USC Offense Terminology: "Red Right 66 Y-Bench Fred MWCO Terminology: "Split Right 414 Flat -V Max"

Multiple West Coast Offense


 

 

Derived from Sid Gilman / Joe Gibbs / Colorado State University (Sonny Lubick) Passing offense: Single-side receiver across backs routes are called protection is called Run game is set up with Series Number based on number of backs and position of backs helps the line with line-calls and blocking schemes Formations are called with descriptive one-syllable names for easy learning and repeating Everyone is told what to do in the play call (no memorizing) Each motion receiver / back is given a tag call to go in motion we motion into the called formation

Overview
            

Introduction Philosophy of the system Play-calling Philosophy How the run game is set up How the passing game is set up Basic drop back pass protection Incorporating two separate sets of progressions The formations system How motions are called How shifts are called How the play-calls are made Practice / Installation Philosophy How the call sheet is set up and used

As a teaching philosophy, this is a complete offensive system that is very logical and simple to comprehend by both players and coaches  This system allows you to spend quality time teaching fundamentals, because you dont have to spend an inordinate amount of time running plays to teach the system as well as specific plays to the players  Once the language of the system is learned and installed, the possible playcalls and formations are virtually endless


Introduction

Introduction (cont)
   

Easy to understand and easy for players and coaches to learn Simple to install in a short period of time Allows a team to make adjustments at anytime during a game Extremely flexible

Note of Interest It turns out that this is very close variation of Sid Gilmans system. Joe Gibbs (New Redskins Head Coach) runs a similar system Extremely flexible for shifts, motions and multiple formations!

    

Use a system where a coach can teach efficiently with high quality instruction teaching becomes a priority Create a precision-timed passing game with explosive capabilities, i.e. vertically push the ball downfield We also have to go into any given season being able to beat the bump & run defender consistently we use our own innovative techniques Be able to physically run the ball effectively by double-teaming at the point of attack (the inside and outside zones are also included) Have the capability to make immediate adjustments during a game Create an offense that is hard to prepare for because it is so multifaceted Use multiple formations and a multitude of plays Take what the defense gives us most all of the time Spend quality time teaching individual technique

Philosophy of the System

Play Calling Philosophy


       

Make sure the players are fundamentally sound Spread the ball around to many players Call plays that get the players in a position to succeed if they make big plays, its a plus Put the ball where the defense is vulnerable Only audible when absolutely necessary Do everything we can to put the defense on their heels Keep the ball from the defense if necessary (a ball-control offense) Push the ball downfield and score points (if you decide you have to get into a shootout)

How the Run System Is Set Up


Basic line splits  The hole numbering
 

NOTE: The Guards and Tackles hands are even with the Centers shoelaces.

THE RUNNING GAME BASIC LINE SPLITS


12 12 12 12 12 12

QB

HOLE NUMBERING 9 7 5

3 10 2 QB

How the Run System Is Set Up




The master calls  The line calls




NOTE: The run game is very similar to Alex Gibbs Tight-zone / Widezone concepts, with isolation / power plays and draws added to the mix.

Run System Calls




Blocking Scheme Master Calls


14 / 15 Zone 16 / 17 Stretch 34 / 35 Base 20 / 21 Lead 24/25 Slam 28 / 29Toss 41 / 50 Trap 2 / 3 Lead

How the Run System Is Set Up




The backs numbering


Single-back numbering (Teen series)


There is NO lead blocker on the playside There is a lead blocker on the playside

Two-back numbering (20 series)




The back lines up at 7 yards behind the LOS

16 Stretch
Does NOT have a lead blocker to the play-side

26 Stretch
Does have a lead blocker to the play-side

How the Run System Is Set Up




Single Fullback type plays  40 series


Back lines up on the weak-side
 

30 series
Back lines up on the weak-side

50 series
Back lines up on the Strong-side

30 Series
30 Draw
W E N M T S E

Q
F

40 Series
40 Draw
W E N M T S E

Q
H

50 Series
50 Draw
W E N M T S E

Q
H F

How the Run System Is Set Up




Quarterback movement

Single Digit
QB series Zero Draw / 1 Draw

Single Digit
QB series 2 Lead Draw

Play-side Line Calls

Play-side Line Calls

Play-side Line Calls

Backside Line Calls

How the Passing System Is Set Up




Receiver routes are called singleside receiver across

PASS PLAY CALLING SYSTEM


6 8

2 Flat
X Y

Flat

QB
H F

SPLIT RIGHT 628 BACKS FLAT GONE

8 6

2 lat
X

lat

QB
H F

SLOT RIGHT 628 BACKS FLAT GONE

The Wide Receiver Route Tree

9 SLICE 7 BENCH 5 3 1 8 Skinny 6 (Dig) DRIVE 6 (Square-in) 8 2 DART


(MOTOR DOWN)

STAB 0 DRAG (non quick 2) SPOT


QB

SMASH

TightTight-end Inside Receiver Route Tree

TIGHT-END / INSIDE RECEIVER PASS ROUTES


7 9 8

DRIVE
5 6 4 2 1 0 3

SHAKE STICK

STAB

QB

Running Backs Route Tree

CALLED PASS ROUTES FOR RUNNING BACKS

UP WHEEL POST STAB "M" CREASE SWING

CORNER

STOP "V" CUT SNEAK FLAT SHOOT QB

Quarterback Drops

Drops from Under Center

Drops from Under Center Examples

Drops from Shotgun

Drops from Shotgun Examples

Special Situation Throwing from a balanced four or five-wide receiver set five-

Special Situation: Throwing From a Balanced Four or Five-receiver Set Five

When we get into a balanced, four or fivereceiver set such as Dallas, Houston, or our Island Package, and we are running mirrored routes, we will call the routes as if they are a strong-side route combination call (the inside receivers route will be called first, followed by the outside receivers route). An example of this type of play-call would be Dallas Right, 39 F Stab King. The protection call (King) will alert the linemen that the play called is a pass play, and not a thirty-series run play.

Stab King Protection


X Z H

QB
F

Dallas Right, 39 F Stab King

Tagging Mirrored Routes


 When

we are in a balanced set running mirrored routes and we want to change one of the receivers routes in the pattern, we tag it.

Stab King Protection


X Z H

QB
F

Post

Dallas Right, 39 H Post - F Stab King

Special Situation: Throwing From a Balanced Four or Five-receiver Set (Cont.) Five

Another example would be Maui Right, Rub - Dart, F Juke Gone. The protection call Gone tells the line to block away from the call side Right.

Gone Protection
H X Y

Rub

Dart

QB

Rub

Juke

Dart

Maui Right, Rub - Dart, F Juke Gone

Switch Passes (with Mirrored Routes)




Well call Dallas Right Switch Left (or Right) Quick 22


The left-side receivers will run the switch quick-2s, and the other side receivers will run the regular quick-2 routes.

Example: Dallas Right, Switch Left, Quick 22, Queen

Switch Passes (with Complimentary Routes) Perhaps when going no-huddle noWell call  Dallas Right Switch Right 88-Dig, Jack


Now the right-side receivers will run the Switch 8-routes, and the other side receivers will run the regular Square-in / Dig routes.


Youre going to do this in no-huddle type situations when you dont want to flip the formation.

Example: Dallas Right, Switch Right, 88 Dig, Queen

Switch Passes (on both sides)




Well call  Dallas Right Switch Spot 7 F Choice Jack


Both sides will run Switch releases and run their respective routes. The outside receivers are always HOT and peak into the backfield as they run their routes. We call the pattern exactly like we would if we were in a mirrored route situation where we go inside out with the numbers.

Example: Dallas Right, Switch, Spot 7 F Choice Jack

Hay Passes (H and Y Switch)


Well call  Press Right Hay (Horse) 826 H Chase Jack


Everyone does their route called except now the H and the Y are Switching.

Example: Press Right Hay (Horse) 826 H Chase Jack

Haze Passes (H and Z Switch)




Well call  Press Right Haze 863 H Shoot Jack


Everyone does their route called except not the H and the Z are Switching.

Example: Press Right Haze 863 H Shoot Jack

Seam Releases
Well call  Dbl. Stack Right Seam 787 H Dig Jack


Seam tells the X and the Z to run Seam Releases. Everyone does their route called and now the X and the Z use Seam Releases, while the H and the Y use Burst Releases.

Example: Dbl. Stack Right Seam 787 H Dig Jack

Burst Releases
Well call  Dbl. Stack Right Burst 45 F Choice Jack


Seam tells the X and the Z to run Burst Releases. Everyone does their route called and now the X and the Z use Burst Releases, while the H and the Y use Seam Releases.

Example: Dbl. Stack Right Burst 45 F Choice Jack

PlayPlay-action System


Names of animals / reptiles will be used to tell the offense what action is to be performed in the play-action passing game.
FOX 2 / 3 = Lead (ISO) action COUGAR = Counter action with Waggle action by the quarterback ZEBRA = Outside Zone action with boot action by the quarterback SPRINT = Move the pocket NOTE: The corresponding numbers after the Name will tell the offense the aiming point of the fake

Example: Near Right Fox 2 - 628

Example: Far Right Fox 3 786 Chow

Example: Far Right Cougar 6 528 F Flat

Example: Far Right Zebra 6 526 F Flat

Example: Near Right Sprint Right Option

Pass Protection

Pass Protections
Max Oh Stay Max OH Queen Jack Gone Man 8 man protection scheme Man 7 man protections scheme Man 7 man protection that can get all 5 receivers out Turn back 6 / 7 man protection that can get 6 / 7 into the pattern Turn back 6 man protection that can get all 5 receivers out Turn back 6 man protection that can get all 5 receivers out Turn back 5 man protection that can get all 5 receivers out (Queen with builtin HOT routes)

Pass Pro Line Calls


3 man turn back protection 3 on 3 back double reads Liz / Rip 3 man turn back protection 3 on 4 back single reads Lion / Ram 4 man turn back protection 4 on 4 back double reads Laser / 4 man turn back protection 4 on 5 Rifle back single reads 5 man turn back protection Loco / backside tackle starts the slide to wash Recon down everything and the back is responsible for the backside now Base / Solo Lou / Roc Man

Basic pass protection


Jack and Queen calls if we want to get both backs out and still employ a six-man protection scheme.

Direction of release by the backs


  

The pass protection calls tell the backs which side the release from This allows for a great deal of diversity in the offense Examples
Near 839 H V Queen: The back behind the QB will release to the Strongside due to the protection call Near 639 F V Jack: The back behind the QB will release to the Quickside due to the protection call

Example: Near Right 839 H V Queen

Example: Near Right 639 F V Jack

Jack


A Jack call free releases the Back on the Strong-side.


The other back will check release to the Quick-side.

The Center, Strong-side Guard, and Tackle will block to the strong-side. The Quick-side Guard and Tackle will block to the Quickside, and the back will check release to the Quick-side.

Queen


A Queen call free releases the Back on the Quick-side.


The other back will check release to the Strong-side.

The Center, Quick-side Guard, and Tackle will block to the Quick-side. The Strong-side Guard and Tackle will block to the Strongside, and the back will check release to the Strong-side.

Other protections
Gone gets both backs out of the backfield using a five-man protection scheme. You need to build in HOT routes to one side of the formation, while blocking three to the other side. Gone is just Queen Protection for the linemen

Pass Play Examples


  

SPLIT RIGHT 414 F- V QUEEN FLANK RIGHT 17 F CHOICE JACK HULA RIGHT DRIFT 6 F SMASH GONE

SPLIT RIGHT 414 F "V" QUEEN

FLANK RIGHT 17 F CHOICE (UP) JACK

HULA RIGHT DRIFT 6 F SMASH GONE

Incorporating Two Separate Sets of Progressions




Similar to having two separate pass plays in one play-call


The QB comes to the line and decides which two - three progression read to go with

Examples:
Split Right 414 Swing / V Queen Trey Right 680 Corner / Cut Jack

1 C

FS

1 C OUTLET

p T N QB

M T S

SS

5 BIG HITCH SPLIT RIGHT 414 F - "V" QUEEN

ALERT 1 C FS 2 W P T N QB 7 QUICK (HITCH) TREY RIGHT 680 CORNER / CUT JACK M T S SS C2 1

The Formation System




When counting both right and left formations, we have over 100 distinct formations that we can run plays from.
But because we are telling each player (X, Y, Z, H, and F) specifically what to do, we can move players to any of 5 different positions, giving us the illusion of over 500 different formations.

 

This gives us the ability to take advantage of specific match-ups. EXAMPLE:


We can move our X receiver to the F position, and have one of our best receivers coming out of the backfield matched up with a linebacker. We can move our F back to the X position, giving us a good blocker on the perimeter matched up against a cornerback.

Scripting Our Formations


We will script the first 15-plays with 15 different formations / (motions)  We can tell what formations they have not had time to prepared for, and then attack them with those formations  Because of our stable terminology, we can run the same play out of a multitude of different formations giving us a distinct advantage over our opponents


Island (Zero) MAUI FIJI BALI BAJA STONE

Personnel Groups & Formations City (10) Posse Flank Spread


DALLAS HOUSTO N DENVER BOSTON TAMPA CRUSH PRESS DBL. STACK 3-STACK SMOOSH (11) ACE STUD TREY TRICK TREX TRUNK TRIPS BUNCH DUAL DEUCE (12) QUAD FLANK GROOV E (20) SPREAD FLEX STACK

Regular (21) I SPLIT NEAR FAR STRONG WEAK WING SLOT TWIN HUG HANG FIB

Tank (23) I SPLIT NEAR FAR STRON G WEAK DANCE POWER I

The Formation System




Two backs
Split, I, near/far, strong/weak

QB

Y Z

H SPLIT RIGHT

Y Z SPLIT LEFT F

QB
H

QB F H

Y Z

I RIGHT

Y Z

QB F H

I LEFT

QB F H

Y Z

NEAR RIGHT

Y Z F

QB

H NEAR LEFT

X F

QB

Y Z

H FAR RIGHT

Y Z

QB F H

FAR LEFT

QB

Y Z

F STRONG RIGHT

Y Z H STRONG LEFT

QB

QB

Y Z

H WEAK RIGHT

Y Z

QB

F WEAK LEFT

The Formation System


 

Two backs
Split, I, near/far, strong/weak

Single backs
Regular (Trips & Trey), ace, near/far

X Z H

QB

F TRIPS RIGHT

QB H

TRIPS LEFT

QB

Y H Z

TREY RIGHT

Y Z H

QB

F TREY LEFT

QB
F

Y H Z

FAR RIGHT TREY

Y Z H

QB
F

FAR LEFT TREY

QB F

Y H Z

NEAR RIGHT TREY

Y Z H F NEAR LEFT TREY

QB

The Formation System


  

Two backs
Split, I, near/far, strong/weak

Single backs
Regular, ace, near/far, strong/weak

Special formations
Close, flex, open (trick) and under

QB

Y Z

H SPLIT RIGHT

QB

Y Z

H
WING RIGHT

QB

Y H Z

TREY RIGHT

QB

Y H Z

TREX RIGHT (TREY RIGHT FLEX)

QB

Y H Z

TRICK RIGHT (TREY RIGHT OPEN)

QB H F

Y Z

TRUNK RIGHT (TREY RIGHT UNDER)

Shifting


Shifting is a tactic used to either confuse the opposition, or force them to run a base defense, by showing a particular offensive set, and then radically changing that set before the snap of the ball.

Shifting (Cont.) 2


We will call a predetermined shift by calling the formation that we want to shift from first, followed by the formation we will be shifting to, second. An example would be Tank, Trey Right. In this case, the term Tank would tell the players to line up in a Tank Left formation, and then shift to a Trey Right formation when the QB yells Go.

Tank, Trey Right


Y X Z

QB
H

QB
F

Shifting (Cont.) 3


Another example would be in the play-call Dance Maui Right. In this case, the eligible receivers will line up in a Dance Left formation, and then sprint to a Maui Right formation when the QB yells Go.

Dance, Maui Right


Y Z

QB
X F H

X H

QB

Motions
Position
Go across formation Go into formation

X EXIT ENTE R EASY

Z ZOOM ZIP ZIG ZAP

Y JET JAM JEL JAZZ

F FLY FLEW FLIP FLOAT

H HUM HIP HACK HOP

Start 1-way, then come back Start in ESCAP backfield and E go out

How to Call Motions


Every eligible receiver has a specific tagcall.  The tag occurs at the beginning of the play call to alert the specific player.  We motion to the called formation.


Z Receiver Motion
ZOOM: Z goes in motion across the formation.  ZIP: Z goes in short motion into the formation.


Zoom, Far Right

Zip, Split Right

X Receiver Motion
EXIT: X goes in motion across the formation.  ENTER: X goes in short motion into the formation.


Exit, Bunch Right

Enter, Bunch Right

(Y) Tight-end Motion TightJET: Y goes in motion across the formation.  JAM: Y goes in short motion into the formation.


Jet, Near Right

Jam, Near Right

H Back Motion
HUM: H goes in motion across the formation.  HIP: H goes in short motion into the formation.


Hop, Crush Right

Hip, Flank Right

F Back Motion
FLY: F goes in motion across the formation.  FLEW: F goes in short motion into the formation.


Fly, Near Right

Flew, Far Right

How the Play Is Called


   

Shift (possible) Motion (possible) Formation Play-call


Blocking (master call in run game) Pass pattern (in passing game) Protection (in passing game)

Snap count
Red (on one), white (on two), blue (on three)

What the Call Would Sound Like If It Were a Run Play




Fly near right 24 slam on white, on white ready break.


Fly would be the motion. Near right would be the formation we want to end up in. 24 slam tells the HB (2) to go through the 4 hole and the blocking scheme is slam. Vs a 50 front, the probable line call would be Den. On white tells everyone the snap count is on two.


If a player forgot the snap count at the line of scrimmage, he would say check check and he would be told white.

QB
F H

FLY NEAR RIGHT 24 SLAM

What the Call Would Sound Like If It Were a Pass Play




Zoom split left 414 swing / v - queen, on blue, on blue ready break.
Zoom tells the Z receiver to go in motion across the formation. Split left means we want to end up in a split left formation. 414 tells the single receiver (X) to run a curl route, the inside receiver on the two-receiver side (Y) to run a flat route, and the outside receiver on the two-receiver side to run a curl route.

What the Call Would Sound Like If It Were a Pass Play (cont.)tells the F back to run a V route. F - V
Because the H did not hear a route called for him, he will automatically run a Swing route. Queen tells the line to zone the quick-side and man the strong-side. This will release the back on the quick-side into the pattern right away. The remaining back on the strong side will check release into the pattern. On blue tells everyone the snap count is on three.


If we wanted to audible to a different play, blue is the live color since we called the count on blue.

ZOOM SPLIT RIGHT 414 F - "V" QUEEN

Practice / Installation Philosophy




Teach incrementally rather than solely using a holistic approach.


Teach each player individual mechanics and techniques.  QB Drops, WR Routes, RB Paths and Routes, Line Run block / Pass protections.

Once each player knows exactly what to do, bring groups together then the entire offense together. This saves a great deal of time down the road and leads to better execution of the offense.
Start with 40 minutes of individual teaching time, which can be reduced to 15 minutes as the season progresses.

Practice / Installation Philosophy


 

This is the foundation of this offense. Once each player knows exactly where to be and what to do based on what he is told in the playcall, the play will be executed as it was intended every time.
Using only the holistic approach (just running plays and coaching on the run) will lead to individual player breakdowns, and the offense will never be precise.  For example, a receiver will run the same route at different depths, or the QB will take different drops for the same pass.  This will cut down drastically on the productivity of the offense.

The Call-sheet (Side One) Call

No huddle offense
Kill the clock Last three plays

   

Base plays
Run game Quick passes Base passes

Play action Screens and Draws Four minute offense Check list for Time-outs

The Call-sheet (Side Two) Call 

Openers Situation offense


Open field situations Long yardage

  

 

Backed up plays Rhythm plays


Just for the quarterback


Special coverage section Protections Red zone offense Red zone field position Two point plays Two-point chart Personnel groups

Situation offense

How the Call-sheet Works Call

How the call sheet works


The importance of the hash marks Area for motions Play-calls Formations Protections

A Working Version of the Call Sheet Example #1

A Working Version of the Call Sheet Example #2

No Huddle Wrist Band

The Multiple West Coast Offense


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