SOARING EAGLES 2005

PERSONNEL: T – N – T = Defensive Line Dogs = Outside linebackers BATS = Inside backers CORNERS = Cover men FS = Free Safety

TECHNIQUES AND ALIGNMENT
967 5 4 4i
TECHNIQUE 0 1 2 2i 3 4 4i 5 6 7 9

3 2 2i

101

2i 2 3

4i 4 5

769

DESCRIPTION Head up on the OC. Both “A” gaps. You are a 2 gap defender. Shaded defender, splitting the OC crotch with your inside foot. “A” gap defender. Head up on the OG. “A” and “B” gap defender. You are a 2 gap defender. Shaded defender, splitting the crotch of the OG. Outside foot on the inside eye of the OG. “A” gap defender. Shaded defender, splitting the crotch of the OG. Inside foot on the outside eye of the OG. “B” gap defender. Head up on the OT. “B” and “C” gap defender. You are a 2 gap defender. Shaded defender, splitting the crotch of the OT. Outside foot on the inside eye of the OT. “B” gap defender. Shaded defender, splitting the crotch of the OT. Inside foot on the outside eye of the OT. “C” gap defender. Head up on the TE. “C” and “D” gap defender. You are a 2 gap defender. Shaded defender, splitting the crotch of the TE. Outside foot on the inside eye of the TE. “C” gap defender. Shaded defender, splitting the crotch of the TE. Inside foot on the outside eye of the TE. “D” gap defender.

1

HUDDLE
The nose will set the huddle, approximately 2 yards off the ball. We will have two captains in the huddle “MIKE” and “FREE”. MIKE will get the call from the sideline and FREE will take care of the organization in the huddle. FREE will also be responsible for situational communication in the huddle (down – distance – field (hash) – etc.). FREE will have his job done before MIKE gives the play call. MIKE will give a verbal command of “READY READY” and we will break the huddle with a “SWARM” call. FM (align to our bench for signal) DTNTD CBBC ***If MIKE misses the signal, tap your hand on top of your helmet. This lets the coach know he needs to give the signal again and we do not waste a time-out. Talking in the huddle will NOT be tolerated. The basic calls will consist of two to five parts: in the following sequence. 1. Disguise call 2. Front; technique 3. T-N-T stunt. 4. Attack of the second level players. 5. Coverage; 2nd and 3rd level people. Once the huddle has been broken, the defensive players should get into their post huddle alignment and keep their eyes on the offense. The secondary should be looking for the receivers leaving the huddle and the Linebackers should be looking for the tight end for a strength call. MIKE will give the first strength call with BATS repeating for acknowledgement. If we miss call the strength, give a “CHECK” call and correct the strength. If the offense is balanced we will declare the strong side to the TE. If the offense is balanced in the backfield, with two TE’s, we will declare the call to the wide side (open side) of the field if the ball is on the hash, but if it is in the middle of the field, we will declare according the strong arm of the QB unless tendencies from films dictate otherwise. Any other strength call will be to the two-receiver side. A LEFT or RIGHT call is made for the direction of the TE. Certain defensive calls are dependant upon the LEFT or RIGHT call. MIKE will make the call twice before acknowledgement is returned.

MOVEMENTS **This will be the second signal given from the sideline. If no movement signal is given, we will align in BASE and play whatever is called. Disguise calls:
1. 2. 3. Cheat – Stunters will creep up to half the distance that you would be in Base. Show – We will line up in the stunt and show the QB. Up – start in Base and creep as the QB gives his cadence. Run your stunt from this alignment. Prowl – pre-snap movements designed to confuse the offense. Prowling is primarily for the M-B’s-D’sAND FS. It is important when prowling, we do not take ourselves out of our responsibilities.

4.

2

STIMULUS RESPONSE
This is an alert to teach technique and understanding of the player’s responsibility. DEFENSIVE LINEMAN: Response are broken down into three categories: STIMULUS RESPONSE Base Squeeze Down Trap Reach Push / Pull Pass Bull COMBINATION BLOCKS Double Hip Scoop Rip Pull Collision SPECIAL BLOCKS Influence Back (stop and retrace steps) Cut Hands Cut-Off Chase / Collapse B-M-B: Key triangle (B’s tailback – OG – QB / M fullback – OG) STIMULUS Base/Reach Down/Pull Fold/Outside Pass

RESPONSE Collision Fill/Follow Scrape Coverage

Stay A gap - Dive

B

M

B

B

M

B

Slow - B gap - ISO

B

M

B

B

M

B

Scrape - C gap - Power

B

M

B

B

M

B

Speed - Outside - Toss

B

M

B

B

M

B

3

D’s: STIMULUS RESPONSE Down Anchor Reach Outside Seal Collapse Release Coverage Pass Set Coverage Anchor – close hard at full speed and anchor the end. Keep outside arm and leg free. Outside – when EMOL arc releases or reach blocks, close hard one gap outside. If pass play coverage. Seal – when EMOL releases inside to seal for flow away, collapse down the LOS looking for cutback, once you reach A gap sprint to proper pursuit angle. Release – play coverage Pass set – play coverage C-FS-C: STIMULUS C-RESPONSE F-RESPONSE QB on Hands Alley QB off Coverage Coverage Hands – get your hands on the closest receiver and fight for leverage, you have secondary contain vs. run. (This is our PUNCH technique). Alley – the area just outside the EMOL. QB on option. CHASE and COLLAPSE TECHNIQUE (these techniques do not go into effect until the ball is run
away from you).

CHASE: 1. This defender is usually the outer most rush defender. 2. This defender is responsible for bootleg and reverse. 3. Once you read ball away, you will pursue as deep as the ball, keeping the ball carrier on your inside shoulder. 4. Chase the ball until the ball carrier reaches the opposite B gap. 5. Once the ball reaches opposite B gap, you will take your proper pursuit angle and proceed to make the tackle down field. 6. You are waiting for change of direction of the ball. COLLAPSE: 1. The outside Dog will usually have the collapse technique. 2. You are looking for any potential cutback play. 3. Once you read ball away, you will collapse down the LOS looking for the cutback. 4. Once the ball reaches the opposite A gap, you will take your proper pursuit angle and make the tackle down field.

4

FREE SAFETY TE READS AND FITS

T D B FS TE release: Base Block on Dog

N D M FS FS Response: Fill of DT (B / C gap)

T B

N M

TE release: Down Block on DT

FS Response: Alley

D

T B FS

N D M FS FS Response: Alley TE release: Pass Release Pass Block

T B

N M

TE release: Reach Block

FS Response: Coverage called

KEY TERMINOLOGY FOR STOPPING THE RUN FORCE – typically, the force defender will have pitch on option and no pass responsibility vs. pass. You must make the play on any outside runs to you. You aiming point is the backside number on the ball carriers jersey. If you get cracked, the contain man now becomes force. CONTAIN – is also considered secondary force. You will become the primary force defender on any crack block. You are a pass defender first and run defender second. You are responsible for any halfback passes and stop and go routes. You do not support the run until the ball has crossed the LOS. ALLEY – you check #2 on pass. You will have QB on option, with your aiming point the inside number on his jersey. The alley course is an inside – out route similar to a banana. LMP – (Last Man in Pursuit) is usually the backside corner. Your first responsibility is to secure the #1 receiver on your side. Your pursuit angle is to save a touchdown and not allow the cutback or allow the ball to cross your face. You will never cross the far hash unless it is to save a touchdown.

5

DEFENSIVE FRONTS
BASE

D
Position
LT Nose RT Left Dog Left Bat Mike Right Bat Right Dog

T B
Alignment
5 0 5 2x3 Stack 4 ½ Stack 4 1/2 Stack 4 ½ 2x4½

N M
Key
OT OC OT TE to flow NB to OG NB to OC NB to OG NB to OG

T B
Run Away
C gap A gap C gap Cutback Weak A A gap Weak A Cutback

D
Pass Resp.
Rush Rush Rush Flats Hash Hole Hash Flats

Run T
C gap A gap C gap Force B gap A gap B gap Force

6

I.

Run Fits A. First and Second downs 1. Based off of 22 personnel 2. Use a lot of “POPS” to weak side B. FITS vs. ISO 1. I’m here guys (used with Inside Flow To and Away) a) flat footed players b) read TE (TE responsibility) c) tells Bats they can run to ball, emulating path of backs, I’m here has “B” gap d) Technique is called “JOKER” 2. TE blocks out – I’m here guy has “B” gap 3. Mike fake collision with and skate to “B” gap 4. We are all down hill players

D

T

N

T

D C FS

B C
I'm here guy

M

B

I'm here guy

C. TE Blocks 1. Out = inside run 2. Down = outside run 3. Scoop block = run away 4. Release = pass

7

D. FITS vs. POWER 1. I’m here guy (weak Dog and FS) 2. Dog on strong side, TE blocks down, attack right off his Butt and collision FB kick out. Shrink the “D” gap

T

N

T

D C FS

C

D

B

M

B
I'm here guy

I'm here guy

E. FITS vs. POWER COUNTER / (TRAP) 1. I’m here guy (weak Dog and FS) 2. Dog on strong side, TE blocks down, attack right off his Butt and collision FB and PULLING OG. Shrink the “D” gap, Imperative you do not let FB or OG out. 3. The FB block is considered “ANGLE FLOW”

T

N

T

D C FS

C

D

B

M

B
I'm here guy

I'm here guy

8

SHADE

D
Position
LT Nose RT Left Dog Left Bat Mike Right Bat Right Dog

T B
Alignment
5 1 4i 2x3 4½ 4 ½ Stack 4 ½ 2x4½

N M
Key
OT OC OT TE to flow NB to OG NB to OC NB to OG NB to OG

T B
Run Away
Chase A gap C gap Cutback Weak A A gap Weak A Cutback

D
Pass Resp.
Rush Rush Rush Flats Hash Hole Hash Flats

Run T
C gap A gap C gap Force B gap A gap B gap Force

9

SOLID

D
Position
LT Nose RT Left Dog Left Bat Mike Right Bat Right Dog

B

T M

N B
Run T
B gap A gap C gap Force C gap A gap B gap Force

T D
Run Away
B gap A gap Chase Cutback Chase A gap Weak A Cutback

Alignment
3 1 5 2x3 7 Stack 4 1/2 Gap 4 ½ 2 x 4 1/2

Key
OT OC OT TE to flow TE NB to OC NB to OG NB to OG

Pass Resp.
Rush Rush Rush Curl/Flats Rush Hole Hash Flats

10

BASE FRONT VARIATIONS For T-N-T
1. 2. 3. 4. STACK SHADE HEAVY (T’S 4i TO 5 AND “RUB” TO 4i) NOSE (SHADE STRONG / WEAK)

11

T-N-T

12

T-N-T STUNTS
CLOSE / LEFT / STRONG CLOSE / RIGHT / STRONG

T

N

T

T

N

T

OPEN / LEFT / WEAK

OPEN / RIGHT / WEAK

T

N

T

T

N

T

JACKS

PINCH

T

N

T

T

N

T

TANK = CLOSE / LEFT / STRONG

TANK = CLOSE / RIGHT / STRONG

T

N

T

T

N

T

13

4 –MAN PRESSURES “POPS”
BAT CLOSE/OPEN – RIGHT/LEFT – STRONG/WEAK 1/3 BOB CLOSE/OPEN – RIGHT/LEFT – STRONG/WEAK 1/3 BUC CLOSE/OPEN – RIGHT/LEFT – STRONG/WEAK 1/3 MIKE STRONG/WEAK 1/3 DOG CLOSE/OPEN – RIGHT/LEFT – STRONG/WEAK 1/3 (snatch/black)

Pops
BAT – this is backside Bat going “A” gap in the direction of the call BOB – this is call side BAT going “B” gap BUC – this is backside BAT going “C” gap in the direction of the call MIKE – this is a call that lets MIKE know which direction he is going “A” gap it is run with “JACKS which is our base

14

BAT CLOSED / LEFT / STRONG 1/3

BAT CLOSED / RIGHT / WEAK 1/ 3

D

T B

N M

T B

D

D

T B

N M

T B

D

BAT OPEN / LEFT / WEAK 1/3

BAT OPEN / RIGHT / WEAK 1/3

D

T B

N M

T B

D

D

T B

N M

T B

D

BOB CLOSED / LEFT / STRONG 1/3

BOB CLOSED / RIGHT / STRONG 1/3

D

T B

N M

T B

D

D

T B

N M

T B

D

BOB OPEN / LEFT / WEAK 1/3

BOB OPEN / RIGHT / WEAK 1/3

D

T B

N M

T B

D

D

T B

N M

T B

D

15

BUC CLOSED / LEFT / STRONG 1/3

BUC CLOSED / RIGHT / STRONG 1/3

D

T B

N M

T B

D

D

T B

N M

T B

D

BUC OPEN / LEFT / WEAK 1/3

BUC OPEN / RIGHT / WEAK 1/3

D

T B

N M

T B

D

D

T B

N M

T B

D

MIKE STRONG 1/3

*** THE NOSE GOES OPPOSITE THE STRONG OR WEAK CALL / T'S PLAY BASE (JACKS)

MIKE WEAK 1/3

*** THE NOSE GOES OPPOSITE THE STRONG OR WEAK CALL / T'S PLAY BASE (JACKS)

D

T B

N M

T B

D

D

T B

N M

T B

D

DOG CLOSED / LEFT / STRONG 1/3

DOG CLOSED / RIGHT / STRONG 1/3

D

T B

N M

T B

D

D

T B

N M

T B

D

16

DOG OPEN / LEFT / WEAK 1snatch/3

DOG OPEN / RIGHT / WEAK 1snatch/3

D

T B

N M

T B

D

D

T B

N M

T B

D

17

5 –MAN PRESSURES BLITZES
ZOO OPEN/CLOSE – RIGHT/LEFT – STRONG/WEAK 1/3 MASH OPEN/CLOSE – RIGHT/LEFT – STRONG/WEAK 1/3 DBL BOB 1/3 DBL BUC PINCH 1/3 DBL DOG PINCH WHITE / 1 snatch BOOM OPEN/CLOSE – RIGHT/LEFT – STRONG/WEAK BLACK ROCK/ROLL BANG OPEN/CLOSE – RIGHT/LEFT – STRONG/WEAK BLACK ROCK/ROLL MAT OPEN/CLOSE – RIGHT/LEFT – STRONG/WEAK BLACK ROLL

18

ZOO LEFT / STRONG 1/3

ZOO RIGHT / STRONG 1/3

D

T B

N M

T B

D

D

T B

N M

T B

D

ZOO LEFT / WEAK 1/3

ZOO RIGHT / WEAK 1/3

D

T B

N M

T B

D

D

T B

N M

T B

D

MASH LEFT / STRONG 1/3

MASH RIGHT / STRONG 1/3

D

T B
2

N M
1

T B

D

D

T B

N M
1

T B
2

D

MASH LEFT / WEAK 1/3

MASH LEFT / WEAK 1/3

D

T B
2

N M
1

T B

D

D

T B

N M
1

T B
2

D

19

*** NOSE HAS CHOICE

DBL BOB 1/3

*** NOSE HAS CHOICE

DBL BUC PINCH 1/3

D

T B

N M

T B

D

D

T B

N M

T B

D

DBL DOG PINCH - WHITE/1snatch

*** IN WHITE: IF A DOG HAS TWO RECEIVERS TO HIS SIDE & *** IN WHITE: IF A DOG HAS TWO RECEIVERS TO HIS SIDE & FS IS GOING AWAY FROM YOU - YOU MUST MAKE A "BUC" FS IS GOING AWAY FROM YOU - YOU MUST MAKE A "BUC" CALL - THIS LETS BAT KNOW HE HAS #2 CALL - THIS LETS BAT KNOW HE HAS #2

DBL DOG PINCH - WHITE/1snatch

D

T B

N M

T B

D

D

T B

N M

T B

D

BOOM CLOSED / LEFT / STRONG - BLACK ROLL

*** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND STILL RUN THE BLITZ

BOOM CLOSED / RIGHT / STRONG - BLACK ROLL
*** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND STILL RUN THE BLITZ

D

T B

N M

T B

D

D

T B

N M

T B

D

*** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND STILL RUN THE BLITZ

BOOM OPEN / LEFT / WEAK - BLACK ROCK

*** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND STILL RUN THE BLITZ

BOOM OPEN / RIGHT / WEAK - BLACK ROCK

D

T B

N M

T B

D

D

T B

N M

T B

D

20

BANG CLOSED / LEFT / STRONG - BLACK ROLL

*** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND STILL RUN THE BLITZ

*** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND STILL RUN THE BLITZ

BANG CLOSED / RIGHT / STRONG - BLACK ROLL

D

T B

N M

T B

D

D

T B

N M

T B

D

BANG OPEN / LEFT / WEAK - BLACK ROLL

*** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND STILL RUN THE BLITZ

BANG OPEN / RIGHT / WEAK - BLACK ROLL

*** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND STILL RUN THE BLITZ

D

T B

N M

T B

D

D

T B

N M

T B

D

MAT CLOSED / LEFT / STRONG - BLACK ROLL

*** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND STILL RUN THE BLITZ

MAT CLOSED / RIGHT / STRONG - BLACK ROLL

*** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND STILL RUN THE BLITZ

D

T B

N M

T B

D

D

T B

N M

T B

D

MAT OPEN / LEFT / WEAK - BLACK ROLL

*** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND STILL RUN THE BLITZ

MAT OPEN / RIGHT / WEAK - BLACK ROLL

*** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND STILL RUN THE BLITZ

D

T B

N M

T B

D

D

T B

N M

T B

D

21

6 –MAN PRESSURES BLITZES
ZOO BLUE ZOO PINCH BLUE ZOO “BLUE” – all three LB’s go (B-M-B)

22

*** ZOO BLUE - NOSE ALWAYS GOES WEAK "A" GAP THE KEY IS "BLUE"

ZOO BLUE

*** ZOO BLUE - NOSE ALWAYS GOES WEAK "A" GAP THE KEY IS "BLUE"

ZOO BLUE

D

T B

N M

T B

D

D

T B

N M

T B

D

ZOO PINCH BLUE

*** ZOO PINCH BLUE - TAP - TAP WITH MIKE AND NOSE FOR DIRECTION

ZOO PINCH BLUE

*** ZOO PINCH BLUE - TAP - TAP WITH MIKE AND NOSE FOR DIRECTION

D

T B

N M

T B

D

D

T B

N M

T B

D

23

COVERAGES

24

“BASE” COVERAGE RULES •
Our Coverage package will consist of both numbering and coloring to make it simple for the players to learn. The numbering and coloring alerts our players as to who is blitzing and who is covering #1, #2, and #3 receivers.

• We will have 4 man and one 3 deep zone coverage. 1. Cover 1 2. Cover Black 3. Cover White 4. Cover Blue 5. Cover 3 6. Cover 0 ( Trips / C’s #1, D’s #2, and FS #3 ) COVER 1: Run with 3, 4, or 5 man pressure, man coverage, with one or two of the inside
backers blitzing, FS is free, Corners have #1, Dogs have #2, and the remaining LB has #3 if he releases or low hole player if #3 blocks.

COVER BLACK: Run with 4 or 5 man pressure, man coverage, with one Dog or a Dog
and Bat blitzing, FS has #2 to the blitz side, the Dog away from the blitz has #2, Corners have #1, and the remaining backers have #3 or an underneath player.

COVER WHITE: 5 man pressure, man coverage, Dogs blitz, FS has #2 to the side “He”
calls (I’m left / I’m right), Corners have #1, the inside backers Banjo #3 away from the FS, the remaining inside backer is a low hole player.

COVER BLUE: 6 man pressure, all three inside backers blitz, Corners have #1, Dogs have
#2, and the FS has #3.

COVER 3: 3, 4, or 5 man pressures, zone, two inside backers blitz, remaining inside backer
has the low hole, both dogs have the curl/flat areas, Corners are deep outside third, and FS has deep middle. COLORS: *** BLACK = DOGS / BATS *** WHITE = DOGS ( I’m rt / lt) *** BLUE = BATS / MIKE (C’s #1 / D’s #2 / FS #3)

25

BASE COVERAGES
COVER 3

D B M B D

C

FS

C

COVER 1

D B
B-M-B = BANJO #3

M

B

D#2

C

FS
FREE

C

26

COVER ADJUSTMENTS
COVER 3 MIKE STRONG VS. DOUBLES

D C

T B

N M

T B

D

C FS

CORNERS: Outside 1/3’s DOGS: Curl / Flat BATS: Hook / Curl MIKE: Blitz strong FS: Deep Middle 1/3

27

COVER 3 ZOO STRONG VS DOUBLES

D C

T B

N M

T B

D

C FS

CORNERS: Outside 1/3’s DOGS: Curl / Flats BATS: Bat to strong side blitzes. Bat away from blitz replaces Mike in the Hole MIKE: Blitz strong. FS: Deep Middle 1/3

28

COVER 1 MIKE STRONG VS. DOUBLES

D C

T B

N M

T B FS D C

CORNERS: #1 DOGS: #2 BATS: Banjo the RB; if he comes to you, you take him, if he goes away low hole MIKE: Blitz strong FS: Always help the Dog to the passing strength of the formation

29

COVER 1 MIKE STRONG VS TRIPS

T D C B FS

N M

T B D C

CORNERS: #1 DOGS: Dog has #2 to the trips side, Dog away “SPIN” call and replaces FS BATS: Banjo the RD, to you, you have him, away you have low hole MIKE: Blitz strong FS: #3 trips side

30

COVER 1 ZOO STRONG VS DOUBLES

T D C B

N M

T B FS D C

CORNERS: #1 DOGS: #2 BATS: Strong side blitzes, and weak side takes RB (if he stays “GREEN DOG”) MIKE: Blitz FS: help the Dog to the passing strength side

31

COVER 1 ZOO STRONG VS DOUBLES WITH MOTION TO TRIPS

T D C FS B

N M

T B D C

CORNERS: #1 DOGS: Dog on trips side #2, Dog away “SPIN” call and replaces FS BATS: Strong side blitzes, and weak side takes RB (if he stays “GREEN DOG”) MIKE: Blitz strong FS: Go with motion and takes #3 on trips side

32

COVER 1 ZOO STRONG VS TRIPS WITH MOTION TO DOUBLES

T D C FS B

N M

T B D C

CORNERS: #1 DOGS: Dog has #2, Dog to motion has #2 (motion back), FS is free BATS: Strong side blitzes, and weak side takes RB (if he stays “GREEN DOG”) MIKE: Blitz strong FS: Goes from having #3 on trips side to free helping Dog on passing strength side

33

COVER BLACK BOOM CLOSED VS. DOUBLES (WEAK SIDE BLITZ)

T D C B

N M

T

B

D FS

C

CORNERS: #1 DOGS: Dog on weak side blitzes, Dog away form blitz has #2 BATS: Bat on weak side blitzes, Bat on strong side Banjos RB with Mike MIKE: Banjo RB with non-blitzing Bat FS: #2 on blitz side

34

COVER BLACK BOOM CLOSED VS DOUBLES WITH MOTION TO TRIPS (WEAK SIDE BLITZ)

T D C B FS

N M

T

B

D

C

CORNERS: #1 DOGS: Dog on weak side blitzes, Dog away form blitz has #2 BATS: Bat on weak side blitzes, Bat on strong side Banjos #RB with Mike MIKE: Banjo RB with non-blitzing Bat FS: #3 to trips

35

COVER BLACK BOOM CLOSED VS TRIPS (WEAK SIE BLITZ)

T D C B FS

N M

T

B

D

C

CORNERS: #1 DOGS: Dog on weak side blitzes, Dog away form blitz has #2 BATS: Bat on weak side blitzes, Bat on strong side Banjos #RB with Mike MIKE: Banjo RB with non-blitzing Bat FS: #3 to trips

36

COVER BLACK BOOM CLOSED VS TRIPS WITH MOTION TO DOUBLES (WEAK SIDE Blitz)

T D C B

N M

T

B

D FS

C

CORNERS: #1 DOGS: Dog on weak side blitzes, Dog away form blitz has #2 BATS: Bat on weak side blitzes, Bat on strong side Banjos RB with Mike MIKE: Banjo RB with non-blitzing Bat FS: #2 on blitz side

37

COVER BLACK BOOM OPEN VS DOUBLES

D FS

T B

N M

T B D C

C

CORNERS: #1 DOGS: Dog on weak side has #2, Dog on strong side blitzes BATS: Bat on weak side banjos #3 with Mike, Bat on strong side blitz “C” gap MIKE: Banjo RB FS: #2 on blitz side

38

COVER BLACK BOOM OPEN VS TRIPS (STRONG SIDE BLITZ)

D D C FS

T B

N M

T B C

CORNERS: #1 DOGS: Dog on weak travels to strong side and has #2 on the strong side, Dog on strong side blitzes BATS: Bat on weak side banjos #3 with Mike, Bat on strong side blitz “C” gap MIKE: Banjo RB FS: #2 on blitz side

39

COVER BLACK BOOM VS TRIPS WITH MOTION TO DOUBLES

D FS

T B

N M

T B D C

C

CORNERS: #1 DOGS: Dog on weak side has #2, Dog on strong side blitzes BATS: Bat on weak side banjos #3 with Mike, Bat on strong side blitz “C” gap MIKE: Banjo RB FS: #2 on blitz side

40

COVER WHITE DOUBLE DOG PINCH VS DOUBLES

B D C

T

N M

T B

D FS C

CORNERS: #1 DOGS: Dog to the FS side blitz, Dog away checks BUCK BATS: Bat to FS banjos RB with Mike, Bat to check BUCK becomes blitzer MIKE: Banjo RB with remaining Bat FS: #2 and gives an “I’m Right or Left” call, usually to passing formations strength

41

COVER WHITE DOUBLE DOG PINCH VS DOUBLES WITH MOTION FROM TRIPS

D FS C

T B

N M

T

B D C

CORNERS: #1 DOGS: Dog to the FS side blitz, Dog TO MOTION checks BUCK and takes #2 BATS: Bat to FS banjos RB with Mike, Bat to check BUCK becomes blitzer MIKE: Banjo RB with remaining Bat FS: #2 on original “right / left” call

42

COVER BLUE ZOO BLUE VS DOUBLES

D C

T B FS

N M

T B D C

CORNERS: #1 DOGS: #2 BATS: Blitz MIKE: Blitz FS: #3 always in Blue coverage

43

COVER BLUE ZOO BLUE VS DOUBLES WITH MOTION TO TRIPS

D C

T B FS

N M

T B D C

CORNERS: #1 DOGS: #2 BATS: Blitz MIKE: Blitz FS: #3 always in Blue coverage, goes from having the RB to having the TE

44

COVER WHITE ZOO BLUE VS TRIPS

T D C FS B

N M

T B D C

CORNERS: #1 DOGS: #2 BATS: Blitz MIKE: Blitz FS: #3 always in Blue coverage

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PRESS PACKAGE

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COVER 0 PRESS

D FS

B

T

N M

T

B D

C

C

T’s: 3 Techniques, protect “B” gap N: 0 Technique, play games with Mike B’s: 5 Techniques protect “C” gap D’s: 0 x 1, strong side #3, weak side #2, force player M: Stack 0, play games with N C’s: #1 FS: #2

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