Importing STL Files

Application menu Import StereoLitho (*.STL)

An STL file saves object data in a format used for stereolithography. STL files have a filename extension of .stl. There is an ASCII STL format as well as a binary STL format. You can choose which to create when you export a 3ds Max scene. STL files are generally used for purposes of rapid prototyping. A variety of methods use the STL format to construct prototypes. For example, many STL machines use a liquid polymer and harden it in small slices, creating a solid plastic model. Other STL machines use metal powder to create a model in steel. Still other machines use a special wax.

Interface

Weld Turns on the Weld Vertices function. Edges between faces that have an angle between them that is greater than the specified smoothing angle will appear faceted in the rendered image. Vertices with distances equal to or less than this value are welded into a single vertex.Name Enter a name for the 3D Studio object created from the STL file. you should leave this box turned on because unwelded objects can't be unified or smoothed. STL import uses the standard 3D Studio welding method. and is highly recommended. STL import uses a welding algorithm optimized for the STL format. Quick Weld If on. Auto-Smooth group Auto-Smooth Applies smoothing groups to the geometry based on the smoothing angle set by the smooth angle spinner. Weld Threshold Determines the size of the area which vertices must occupy to be welded. Edges between faces that are below the specified angle are smoothed Smooth Angle Determines the size of the smoothing angle. This is up to thirty times faster than standard 3D Studiowelding. In most cases. This can be a very slow process. . Use Threshold If on. Weld Vertices group Welds coincident vertices in the STL file into single vertices in the 3D Studio mesh. Default is the file name (without extension) or the name saved internally in the STL file.

.Auto-Smooth Turns on the Auto-Smooth function. Miscellaneous group Remove Double Faces Removes one of the pair wherever two faces are occupying the same location. Recommended. leave this box turned on. use the Normal modifier to flip them. For best results. the face normals are pointing in the wrong direction. Unify Normals Forces the normals of all faces on each object to face the same way (usually out). when you render your scene. If.

STL Check Modifier Select an object. Modify panel Modifier List STL Check Select an object. To create a physical model. Double face 3. Stereolithography files are used by specialized machines to produce prototype physical models based on the data in the STL file. an STL file must have a complete and closed surface. Using STL Check to test your geometry before you export it can save time and money when the file is used to create the physical model. 1. STL Check errors. Open edges 2. Spikes 4. Modifiers menu Mesh Editing STL check The STL Check modifier checks an object to see if it's correct for exporting to an STL (stereolithography) file format. Multiple edges .

and selects it depending on the option chosen in the Selections group. The message in the Status group shows if errors are found. STL Check indicates errors by selecting the problem geometry.Procedures To check an object for STL compatibility: Select the object. Open Edge . STL Check. assigning it a special material ID. Modify panel Modifier List. Interface Errors group Choosing one of these options selects incorrect geometry specific to the choice. or both. then on the choose Mesh Editing Turn on Check.

Spike Checks for spikes. it is recommended if you plan to use the STL file for generating a physical model. which are isolated faces that share only one edge with the object. The selection of erroneous edges is visible in viewports. Double Faces Checks for faces that share the same 3D space. Selections group These options specify the level of incorrect geometry that's selected. STL Check marks the edges of faces in error by selecting them. STL Check marks the faces of any object in error by selecting them. Don't Select When on. Use the spinner to choose the value of the material ID that STL Check uses. Everything Checks for all of the above. Select Edges When on. Check . The selection of erroneous faces is visible in viewports. Multiple Edges Checks for faces that share more than one edge. TipWhile checking Everything takes the longest amount of time. STL Check also marks faces in error by assigning them a unique material ID. Change Mat-ID When on (the default).Checks for open edges (holes). STL Check doesn't select any part of objects in error. Select Faces When on. based on the settings in the Errors group.

TipIf Select Edges is turned off.Turn on to perform the STL check. You can also assign a Multi/Sub-Object material to the object to help you see where the errors are Exporting to STL . and the time you see the reported errors in the Status group. you can see faces in error by applying an Edit Mesh modifier and selecting by material ID at the Face sub-object level. Status Displays the number of errors when Check is on. expect a pause between the time you turn this on. For complex models. Default=off.

Still other machines use a special wax. creating a solid plastic model. You can also import STL files.STL) An STL file saves object data in a format used for stereolithography. An STL object must define a complete and closed surface. A variety of methods use the STL format to construct prototypes. See Importing STL Files. For example.Application menu Export StereoLitho (*. Interface Object Name Enter a name for the object you want to save in STL format. You can check whether the geometry you want to export satisfies this criterion by using the STL Check modifier. many STL machines use a liquid polymer and harden it in small slices. Binary/ASCII Choose whether the STL output file will be binary or ASCII (character) data. There is an ASCII STLformat as well as a binary STL format. STL files have a file-name extension of . Selected Only . STL files are generally used for purposes of rapid prototyping. Other STL machines use metal powder to create a model in steel. You can choose which to create when you export a 3ds Max scene.stl. ASCII STL files are much larger than binary STLfiles.

Exports only objects that you selected in the scene. .