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Creating a Realistic Looking Object Using V-Ray In 3D Studio Max

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Creating a Realistic Looking Object Using


By Ahmed3D | 3D Studio Max | Intermediate

This tutorial will teach you how to create a realistic looking object using widely used in the making of movies and videogames. V-Ray is not a b

installed before attempting this tutorial. You can learn more about V makers of V-Ray. This tutorial is only involved with the process of crea modeling. You may want to have a view at other tutorials such as modeling.

There are three different elements in our scene above, the teapot, the floor, and the surrounding environment. We will have to of these objects to create our final scene. The texture on the floor was created using an external image editor, and the same g have uploaded the textures that we have used so that you can follow this tutorial easily. Please download the zip file at tutorial.

We will start by setting up our scene; go to Create>Geometry>Plane to create a simple plane in the centre of our scene. You 150, Length:150, Length Seg: 1, Width Seg: 1, Render Multipliers: 100.

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Creating a Realistic Looking Object Using V-Ray In 3D Studio Max

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We are using the 'Teapot' object in our tutorial. You may use any object that you wish, but for the sake of the tutorial add a 'Te set its parameters as illustrated in the image below:

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Creating a Realistic Looking Object Using V-Ray In 3D Studio Max

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Our scene is now ready, before we start creating our materials, we need to setup the render engine to use V-Ray. Start off by Rendering>Render>Common>Assign Render>Production>Vray Render and set the initial parameters of the renderer under below:

The Adaptive Subdivision is one of the three antialasing algorithms that V-Ray uses. The Irradiance Map points in the scene. Please refer to the V-Ray documentation for more information.

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Creating a Realistic Looking Object Using V-Ray In 3D Studio Max

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Under the same tab, find the "Environment" rollout and activate the two available "Overrides" - Namely, the GI Environment an have to assign a material for both which will work as environment map, click on the button that says "None" to access the "Mat for and select "VRay HDRI". After clicking on OK, you can simply drag the now "Map#1 (VRayHDRI)" to the button below it say

Click to Enlarge While keeping the VRay window still open, access the "Material Editor" by pressing "M" on your keyboard or going through drag the button you dragged earlier "Map#1 (VRayHDRI)" to the first slot in your Material Editor.

Click to Enlarge

We will now use the map that you have downloaded at the start of this tutorial. Select the first slot in the Material Editor and the Find the map that you have downloaded. Once selected, set the Map type to "Cubic environment".

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Creating a Realistic Looking Object Using V-Ray In 3D Studio Max

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Floor Material

Select the second slot in the Material Editor and then click on the "Standard" button to open the Material/Map Browser. Select then on the square button next to the Diffuse colour to open the Material/Map Browser once again, this time you have to selec downloaded at the start of this tutorial.

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Creating a Realistic Looking Object Using V-Ray In 3D Studio Max

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Click to Enlarge

Search for the "Coordinates" rollout in the materials properties and set the 'tilling' to X=1200 and Y=1200. You would also have

Our material is now almost done. Apply it to the plane that we have on the stage by clicking on the 'Assign Material to Object' b

We are now going to make our floor more realistic by adding bump and reflection maps to it. Get back to the parent material by the "Maps" rollout and drag a material from 'Diffuse' to the "Reflect" map. Select a copy on the pop up window and drag it agai up window. Go the Bitmap Settings of 'Diffuse', look for the "Output" rollout and set the Output Amount to 1.3.

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Creating a Realistic Looking Object Using V-Ray In 3D Studio Max

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Click to Enlarge

The Teapot Material

We are going to create our final material now. Select an empty slot in the Material Editor. Hit the 'Standard' button and select " 'Diffuse' colour to dark red (or whatever colour you wish to use for your pot!) and set the reflection colour to gray. Set first slot (Our VRayHRD material) to the Environment map.

Click to Enlarge

You can optionally change the reflection colour to white to get a more mirror like reflection on the teapot. You do not have to d experiment with on your own. You can now simply apply the material that we have created to our teapot using the "Assign Mat you're ready and you should get something similar to the image displayed here:

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Creating a Realistic Looking Object Using V-Ray In 3D Studio Max

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This concludes our tutorial, if you need any more help please visit the Oman3D forum. - End of tutorial
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