Unit Four Storytelling

Steven Payne

Online Greenlight Review Part Two

Contents

Contents

Research and Influences Influence Map Concept Artwork Character Design Additional Thumbnail Sketches Scene One Storyboard (Work in Progress) Written Assignment Creative Partnership

Research and Influences

Research and Influences

Clockwise from the Top Left: -An Example of 50’s Bouffant style hair; This is the general style I will be using to address the salon theme clearly. The hairstyle is big and bold and thats the exact approach I want to take with the reveal in the third act, making this ideal. It worked for The B-52’s, so why can’t it work for this? -A Concept Sketch of Russell from Up; I used this image as a guideline in terms of creating a character from a simple, predetermined shape. This is why my designs for Frankie are particularly triangular. -Artwork of Sam and Max by Steve Purcell; Steve Purcell is an illustrator I particularly admire. His work is wonderfully exagerrated and it carries the comedy of the stories behind the artwork flawlessly. I’ve found influence in his work in particular during this unit. -James Whale’s Frankenstein; This example speaks for itself. Although I could have looked at the various other examples out there, the classic, mechanical mad scientist aesthetic of the original film is the most iconic and visually satisfying in relation to my story. -A Panel from Scott Pilgrim by Bryan Lee O’Malley; This was somewhat of a subconscious influence, as I didn’t realise how much the way I was illustrating my character designs resembled O’Malley’s artwork until I looked back on it. The ‘manga’ style approach is one I tend to strictly avoid at all costs, but his work finds a pleasant balance between Japanese and Western comic styles, a balance I’ve chosen to adopt somewhat in my work. -Matte Paintings by Steve Purcell from Sam and Max Hit the Road; Once again, I’m referencing Purcell, but this is specifically for his matte painting work in not only this title but most early LucasArts games. -50’s Style Salon; In the third act of my story, the laboratory is revealed to be a salon. In order to really push this point and make the contrast between Hammer-like lab and sugar-sweet salon striking, I’ve chosen to design the salon around this classic style. Its vivid colours and plastic-fantastic aesthetic emphasise the comedic element of the reveal in comparison to the dreary setting it is believed to be.

Storyboard for Scene One (Work in Progress)

Scene One Storyboard

EXT. Frankie’s House, A delivery van pulls into shot.

The deliveryman rings the doorbell.

Front door, a shadowy figure raises up the window.

Scene One Storyboard

Fig 2 Deliveryman’s POV, looking down hallway. Static camera slowly pans down.

Fig 4

A small child stands in the doorway, looking up at the deliveryman.

The child’s signature reveals his name to be Frankie.

Scene One Storyboard

Side shot, static. Deliveryman hands parcel to Frankie.

Designing Frankie’s Facial Appearance

Character Design

Initial Thumbnail of Frankie with and Without Goggles

Final Facial Design, both Sketch and Colour

Experimenting with Appearance 1. Basic Hair, Goggles Up 2. Curlier Hair, Goggles Down with Magnified Eyes 3. ‘Mad Scientist’-Style Hair (Inspired by Doc. Brown from Back to the Future), Goggles Up 4. ‘Mad Scientist’-Style Hair, ‘Angry’ Goggles.

Designing Frankie’s Attire

Character Design

Side Profile, Demonstrating Labcoat Drag

Initial Frontal Design

Displaying Sleeves Rolled for Comfort and Ease

Refined Frontal Design

Additional Thumbnail Sketches
Sketch of Hamster with ‘Bouffant’-Style Hair Example of Silhouette Implying a Narrative

Written Assignment

Written Assignment This written assignment is going to investigate the relationship between editing process in terms of scene structure and storyline in Christopher Nolan’s 2000 psychological thriller, Memento. Specifically, how the reveres scene structure emphasises and compliments the overall narrative. Sources to be used to inform this assignment include an essay by Dr. Robert Hurd titled, ‘Christopher Nolan’s Memento- Analysis of the Narrative Structure of a Noirish Revenge Film’, a resource which simplifies the complex narrative structure of the film. Additional sources to be added. Bibliography http://www.christophernolan.net/files/narrativeMementoSchmidt.pdf

Creative Partnership

Creative Partnership for Unit Four Messages from Myself to Jamie “woah jamie! what a start, eh!? from what you’ve written, the one that sticks out for me is ‘the dogs dinner’ and its revision. it seems to be based around ‘rube goldberg’ style situations, like chain reactions etc. much like that of classic tom and jerry episodes. it’d be interesting to see these scenes structured as a screenplay, really addressing the attention to detail you clearly wish to employ. whilst this story is particularly interesting in its complexity, the strongest in terms of story in my opinion is your ‘haunted baseball’ idea. it really feels like a real story, as opposed to the ‘dogs dinner’ and ‘a haunted house party’, which (at this early stage, at least) feel more like skits or sketches. i look forward to seeing which idea you decide to run with. good job!” “your idea immediately made me think of the film Cube (directed by Vincenzo Natali, the same guy who made Splice). much like with Joey’s suggestion, In Cube, the setting literally shifts its shape, perpetually keeping the people trapped within.” Messages from Myself to Joey “When I was reading it, I thought of the fisherman being sat within the elevator, casting his line through the doors. Each ‘floor’ was a different setting, a different opportunity for the fisherman to catch something new. Kind of like if you were to think of it as ‘speed dating’ (trust me, i’m going somewhere with this). He can only sit at a floor for so long before the doors shut, forcing him to move on, much like when the bell rings and you move on to the next person. Completely opposite to the general idea of fishing requiring commitment and patience.” “hey joey. the ‘hierarchy’ between fish reminds me of some sort of high school scenario, for example, the bulky fish representing a jock-like character, with the smaller, more dapper fish being more of a quiet nerdy type. this may be a suitable way of establishing the relationships between the characters various characters in an familiar way (plus, everyone always wants to see the jock get eaten, killed etc. you could be the one to do it, joey!)” Messages from Myself to Ilmi “nice character designs, man. it’d be good to see you apply these to aspects of your story, i.e. manipulating objects, interacting with characters etc.”

Creative Partnership

Messages from Jamie to Myself “like it! the shortness has a real impact and resembles the frustration in a character to do great or great evil, as influence The film “ big fish” on an emotional level in the sense of being ‘too big for a small town’ Also Something ive been meaning to suggest is in Tim Burton’s early work, he made a short film similar to frankenstein Called Frankenweenie. you should check it out. also family guy episode, Quagmire’s Baby http://www.youtube.com/watch?v=Ug2dflg4bco” Messages from Joey to Myself “G’day Creative partner!! You’ve probably guessed by now I’m your creative partner for this unit! Really looking forward working with you, Simon, Ilmi and Jamie as a team! ^_^ Great start to the project! I’m liking this story!! I agree with Freddie about the over stuffed scene. The openings good but I’m quite confused on the whole genre of the story, keeping to sci-fi’s good as theres a lot of science stuff there but if its horror, wrong footing the audience (like the opening) could add tension to the main story?? Just a wee suggestion, for the INT and EXT places add them as different scenes as its set in a different area. That way its more easier to understand as at the min I’m seeing alot of “Cut to’s”!! Hope my first comment as a creative partner has been helpful. Can’t wait to see more!! Keep it up!! (‘∀’)/b” “I LOVE THIS!! The idea of how a little kid’s determination to reach its goals is really good! Another influence that this reminded me of was Tim Burton’s Vincent where the kid Vincent imagines himself as Vincent Price. I feel this helped intoducing a bit more of the character and I think that adding this to your screenplay story would work well. Can’t wait to see more!! Keep it up!! :p” “Hey Steven! I really like these!! Another thing that might help you out for the childlike-ness you could look at Boo from Monsters Inc as the way she wears her clothes seems a bit big on her. I found this image as well that might help! http:// www.darkfireaviary.net/luna/gallery/lunadressup.jpg Going awesome Steve!! :D”

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