The Elder Scrolls V

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"Your Voice is strong, for a mortal"
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FAQ/Walkthrough
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By: Greg Boccia aka noz3r0
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Email: noz3r0@gmail.com
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Version: Final
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Copyright ©2012 Greg Boccia
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Table of Contents
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| I. Introduction ............................................... [01.00.00]|
| II. Races ...................................................... [02.00.00]|
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- Argonian ................................................. [02.01.00]|
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- Breton ................................................... [02.02.00]|
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- Dark Elf ................................................. [02.03.00]|
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- High Elf ................................................. [02.04.00]|
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- Imperial ................................................. [02.05.00]|
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- Khajiit .................................................. [02.06.00]|
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- Nord ..................................................... [02.07.00]|
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- Orc ...................................................... [02.08.00]|
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- Redguard ................................................. [02.09.00]|
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- Wood Elf ................................................. [02.10.00]|
| III. Walkthrough ................................................ [03.00.00]|
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- Unbound .................................................. [03.01.00]|
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- Before the Storm ......................................... [03.02.00]|
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- Bleak Falls Barrow ....................................... [03.03.00]|
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- Dragon Rising ............................................ [03.04.00]|
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- The Way of the Voice ..................................... [03.05.00]|
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- The Horn of Jurgen Windcaller ............................ [03.06.00]|
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- A Blade in the Dark ...................................... [03.07.00]|
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- Diplomatic Immunity ...................................... [03.08.00]|
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- A Cornered Rat ........................................... [03.09.00]|
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- A Chance Arrangement ................................... [03.09.01]|
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- Alduin's Wall ............................................ [03.10.00]|
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- The Throat of the World .................................. [03.11.00]|
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- Elder Knowledge .......................................... [03.12.00]|
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- Discerning the Transmundane ............................ [03.12.01]|
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- Alduin's Bane ............................................ [03.13.00]|
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- The Fallen ............................................... [03.14.00]|
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- The World-Eater's Eyrie .................................. [03.15.00]|
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- Sovngarde ................................................ [03.16.00]|
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- Dragonslayer ............................................. [03.17.00]|
| IV. The Companions Quests ...................................... [04.00.00]|
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- Take Up Arms ............................................. [04.01.00]|
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- Animal Extermination ................................... [04.01.01]|
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- Animal Extermination Part 2 ............................ [04.01.02]|
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- Hired Muscle ........................................... [04.01.03]|
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- Trouble in Skyrim ...................................... [04.01.04]|
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- Family Heirloom ........................................ [04.01.05]|

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- Escaped Criminal ....................................... [04.01.06]|
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- Rescue Mission ......................................... [04.01.07]|
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- Proving Honor ............................................ [04.02.00]|
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- The Silver Hand .......................................... [04.03.00]|
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- Stealing Plans ......................................... [04.03.01]|
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- Striking the Heart ..................................... [04.03.02]|
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- Retrieval .............................................. [04.03.03]|
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- Blood's Honor ............................................ [04.04.00]|
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- Purity of Revenge ........................................ [04.05.00]|
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- Glory of the Dead ........................................ [04.06.00]|
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- Purity ................................................. [04.06.01]|
| V. The College of Winterhold Quests ........................... [05.00.00]|
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- First Lessons ............................................ [05.01.00]|
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- Rejoining the College .................................. [05.01.01]|
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- Out of Balance ......................................... [05.01.02]|
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- An Enchanted Journey ................................... [05.01.03]|
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- Restocking Soul Gems ................................... [05.01.04]|
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- Valuable Book Procurement .............................. [05.01.05]|
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- Shalidor's Insights .................................... [05.01.06]|
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- Forgotten Names ........................................ [05.01.07]|
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- Under Saarthal ........................................... [05.02.00]|
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- Arniel's Endeavor ...................................... [05.02.01]|
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- Arniel's Endeavor Part 2 ............................... [05.02.02]|
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- J'Zargo's Experiment ................................... [05.02.03]|
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- Onmund's Request ....................................... [05.02.04]|
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- Hitting the Books ........................................ [05.03.00]|
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- Good Intentions .......................................... [05.04.00]|
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- Revealing the Unseen ..................................... [05.05.00]|
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- Containment .............................................. [05.06.00]|
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- The Staff of Magnus ...................................... [05.07.00]|
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- The Eye of Magnus ........................................ [05.08.00]|
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- Aftershock ............................................. [05.08.01]|
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- Rogue Wizard ........................................... [05.08.02]|
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- Arniel's Endeavor Part 3 ............................... [05.08.03]|
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- Arniel's Endeavor Part 4 ............................... [05.08.04]|
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- Destruction Ritual Spell ............................... [05.08.05]|
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- Illusion Ritual Spell .................................. [05.08.06]|
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- Conjuration Ritual Spell ............................... [05.08.07]|
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- Restoration Ritual Spell ............................... [05.08.08]|
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- Alteration Ritual Spell ................................ [05.08.09]|
| VI. The Thieves Guild Quests ................................... [06.00.00]|
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- A Chance Arrangement ..................................... [06.01.00]|
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- Taking Care of Business .................................. [06.02.00]|
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- Loud and Clear ........................................... [06.03.00]|
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- Dampened Spirits ......................................... [06.04.00]|
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- Scoundrel's Folly ........................................ [06.05.00]|
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- Speaking with Silence .................................... [06.06.00]|
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- Hard Answesr ............................................. [06.07.00]|
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- The Pursuit .............................................. [06.08.00]|
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- Trinity Restored ......................................... [06.09.00]|
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- Blindsighted ............................................. [06.10.00]|
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- Darkness Returns ......................................... [06.11.00]|
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- No Stone Unturned ........................................ [06.12.00]|
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- The Jobs of a Thief ...................................... [06.13.00]|
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- The Numbers Job ........................................ [06.13.01]|
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- The Fishing Job ........................................ [06.13.02]|
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- The Bedlam Job ......................................... [06.13.03]|
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- The Burglary Job ....................................... [06.13.04]|
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- The Shill Job .......................................... [06.13.05]|
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- The Sweep Job .......................................... [06.13.06]|

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| VII.
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|VIII.
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| IX.
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| X.
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- The Heist Job ..........................................
- Imitation Amnesty ........................................
- Summerset Shadows ........................................
- The Dainty Sload .........................................
- Silver Lining ............................................
- Under New Management .....................................
The Dark Brotherhood Quests ................................
- Innocence Lost ...........................................
- With Friends Like These... ...............................
- Destroy the Dark Brotherhood .............................
- Sanctuary ................................................
- Contract: Kill Narfi ...................................
- Contract: Kill Ennodius Papius .........................
- Contract: Kill Beitild .................................
- Mourning Never Comes .....................................
- Whispers in the Dark .....................................
- Contract: Kill Hern ....................................
- Contract: Kill Lurbuk ..................................
- The Silence Has Been Broken ..............................
- Silenced Tongues .......................................
- Bound Until Death ........................................
- Contract: Kill Deekus ..................................
- Contract: Kill Ma'randru-jo ............................
- Contract: Kill Anoriath ................................
- Contract: Kill Agnis ...................................
- Contract: Kill Maluril .................................
- Contract: Kill Helvard .................................
- Contract: Kill Safia ...................................
- Breaching Security .......................................
- The Cure for Madness .....................................
- Recipe for Disaster ......................................
- To Kill an Empire ........................................
- Death Incarnate ..........................................
- Hail Sithis! .............................................
- Where You Hang Your Enemy's Head... ......................
- The Dark Brotherhood Forever! ..........................
- Olava the Feeble .........................................
The Civil War Quests - Legion ..............................
- Joining the Legion .......................................
- The Jagged Crown .........................................
- Message to Whiterun ......................................
- Battle for Whiterun ......................................
- Reunification of Skyrim ..................................
- Compelling Tribute .....................................
- The Battle for Forts ...................................
- Battle for Windhelm ....................................
The Civil War Quests - Stormcloak Rebellion ................
- Joining the Stormcloaks ..................................
- The Jagged Crown .........................................
- Message to Whiterun ......................................
- Battle for Whiterun ......................................
- Liberation of Skyrim .....................................
- Rescue from Fort Neugrad ...............................
- A False Front ..........................................
- The Battle for Forts ...................................
- Battle for Solitude ....................................
The Daedric Quests .........................................
- The Black Star ...........................................
- Boethiah's Calling .......................................
- A Daedra's Best Friend ...................................

[06.13.07]|
[06.14.00]|
[06.15.00]|
[06.16.00]|
[06.17.00]|
[06.18.00]|
[07.00.00]|
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[07.13.00]|
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[07.15.00]|
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[09.05.04]|
[10.00.00]|
[10.01.00]|
[10.02.00]|
[10.03.00]|

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- Discerning the Transmundane .............................. [10.04.00]|
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- Ill Met by Moonlight ..................................... [10.05.00]|
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- The Cursed Tribe ......................................... [10.06.00]|
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- Pieces of the Past ....................................... [10.07.00]|
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- The Whispering Door ...................................... [10.08.00]|
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- The Break of Dawn ........................................ [10.09.00]|
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- The House of Horrors ..................................... [10.10.00]|
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- The Taste of Death ....................................... [10.11.00]|
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- The Only Cure ............................................ [10.12.00]|
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- A Night to Remember ...................................... [10.13.00]|
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- The Mind of Madness ...................................... [10.14.00]|
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- Waking Nightmare ......................................... [10.15.00]|
| XI. Side Quests ................................................ [11.00.00]|
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- Blood on the Ice ......................................... [11.01.00]|
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- Forbidden Legend ......................................... [11.02.00]|
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- The Forsworn Conspiracy .................................. [11.03.00]|
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- No One Escapes Cidhna Mine ............................... [11.04.00]|
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- The Golden Claw .......................................... [11.05.00]|
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- In My Time of Need ....................................... [11.06.00]|
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- Kyne's Sacred Trials ..................................... [11.07.00]|
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- Laid to Rest ............................................. [11.08.00]|
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- Lights Out! .............................................. [11.09.00]|
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- The Man Who Cried Wolf ................................... [11.10.00]|
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- The Wolf Queen Awakened .................................. [11.11.00]|
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- Missing in Action ........................................ [11.12.00]|
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- Promises to Keep ......................................... [11.13.00]|
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- A Return to Your Roots ................................... [11.14.00]|
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- Rise in the East ......................................... [11.15.00]|
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- Rising at Dawn ........................................... [11.16.00]|
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- Unfathomable Depths ...................................... [11.17.00]|
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- The White Phial .......................................... [11.18.00]|
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- Repairng the Phial ....................................... [11.19.00]|
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- Tending the Flames ....................................... [11.20.00]|
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- The Lost Expedition ...................................... [11.21.00]|
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- A Scroll for Anska ....................................... [11.22.00]|
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- Siege on the Dragon Cult ................................. [11.23.00]|
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- Evil in Waiting .......................................... [11.24.00]|
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- Infiltration ............................................. [11.25.00]|
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- The Blessings of Life .................................... [11.26.00]|
| XII. Miscellaneous Quests ....................................... [12.00.00]|
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- The Legend of Red Eagle .................................. [12.01.00]|
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- Masks of the Dragon Priests .............................. [12.02.00]|
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- Hevnoraak .............................................. [12.02.01]|
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- Krosis ................................................. [12.02.02]|
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- Morokei ................................................ [12.02.03]|
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- Nahkriin ............................................... [12.02.04]|
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- Otar the Mad ........................................... [12.02.05]|
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- Rahgot ................................................. [12.02.06]|
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- Vokun .................................................. [12.02.07]|
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- Volsung ................................................ [12.02.08]|
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- Konahrik ............................................... [12.02.09]|
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- Becoming Thane ........................................... [12.03.00]|
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- Thane of Haafingar ..................................... [12.03.01]|
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- Thane of Hjaalmarch .................................... [12.03.02]|
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- Thane of the Pale ...................................... [12.03.03]|
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- Thane of the Reach ..................................... [12.03.04]|
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- Thane of Falkreath ..................................... [12.03.05]|
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- Thane of Winterhold .................................... [12.03.06]|
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- Thane of Eastmarch ..................................... [12.03.07]|
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- Thane of the Rift ...................................... [12.03.08]|

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- Thane of Whiterun ...................................... [12.03.09]|
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- Forgemaster's Fingers .................................... [12.04.00]|
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- Angarvunde ............................................... [12.05.00]|
|XIII. Skills ..................................................... [13.00.00]|
| XIV. Magic Spells and Shouts .................................... [14.00.00]|
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- Alteration ............................................... [14.01.00]|
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- Illusion ................................................. [14.02.00]|
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- Destruction .............................................. [14.03.00]|
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- Conjuration .............................................. [14.04.00]|
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- Restoration .............................................. [14.05.00]|
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- Shouts ................................................... [14.06.00]|
| XV. Crafting ................................................... [15.00.00]|
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- Alchemy .................................................. [15.01.00]|
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- Ingredients ............................................ [15.01.01]|
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- Enchanting ............................................... [15.02.00]|
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- Smithing ................................................. [15.03.00]|
| XVI. Version History ............................................ [16.00.00]|
|XVII. Closing .................................................... [17.00.00]|
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INTRODUCTION
[01.00.00]
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Thank you for choosing to read my guide on Elder Scrolls V: Skyrim. This game
is massive and this guide will help you tackle it in full. This is the first
Elder Scrolls that I have played and it is quite enjoyable; I hope you enjoy
the game as much as I have and thank you again for reading.
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RACES
[02.00.00]
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_______
| _ |
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|::.|:. |rgonian
[02.01.00]
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Bonus skills: +10
+ 5
+ 5
+ 5
+ 5
+ 5

Lockpicking
Pickpocket
Sneak
Light Armor
Alteration
Restoration

Power: Hitskin - You regenerate health 10 times faster for 60 seconds.
Racial Abilities: 50% Disease Resistance
Underwater Breathing
Little is known and less is understood about the reptilian denizens of the
Black Marsh. Years of defending their borders have made the Argonians experts
in guerrilla warfare, and their natural abilities make them equally at home in
water and on land. They are well-suited for the treacherous swamps of their
homeland, and have developed natural immunities to the diseases and poisons
that have doomed many would-be explorers into the region. Their seemingly
expressionless faces belie a calm intelligence, and many Argonians are wellversed in the magical arts. Others rely on stealth or steel to survive, and

slow to trust and hard to know. is made up of mainly Argonian and Khajiit warriors commissioned by the Emperor. Argonians. blood. They are. or "Superior".02. . While lacking in physical skill. and all are highly skilled in the art of combat. They are highly intelligent. If it were not for the lands of the Imperial held Niben Bay. Members of both races commonly see the other as vastly inferior to themselves.You absorb 50% of the Magicka from incoming spells for 60 seconds. Bretons are tall.. /reton [02. Though slavery is now illegal in Morrowind. and a sharing a history of oppression from the men or mer races there is strong racial dislike between both the Argonians and the Khajiit. Yet. Racism is also strong against Argonians. House Dres still practices it. Argonians are the only race not to get effects from drinking hist. but are divided politically. Their origins can be traced to the First Era of Tamriel's history. They are pure spell weavers and are advanced in all the Arcane arts. and are a point in the last few Fighters Guild quests. when the Aldmer intermingled extensively with the Nedic people. it is very likely that both races would have gone to war with each other long ago. According to the Third Pocket Guide to the Empire. _ \ |: 1 \ |::. . The Aldmer thought of making a superior race with their own "Elder". a reserved people. Despite both being seen as beast-races. Racial Abilities: 25% Magic Resistance Bretons are the human descendants who hail from the province of High Rock. imported from Black Marsh. were oppressed and enslaved by rich families and primary industries in the Morrowind. that seperates the lands of Black Marsh and Elsweyr. as with all of the beast-races.00] +`-------'--------------------------------------------------------------------+ Bonus skills: +10 + 5 + 5 + 5 + 5 + 5 Conjuration Illusion Speech Alchemy Alteration Restoration Power: Dragonskin .their natural agility makes them adept at either. 1 / |. people. dark haired. by mating with other races. the last of the provinces to have legalized slavery. and will fight to the death for those they have named as friends. The Blackwood Company serves as a sort of competitor of the Fighters Guild. which lead to masters impregnating their female captives. Most of the Argonians are immigrants from Black Marsh. The Bretons are sometimes called "Manmeri" because of this. where they have their hist tree. The band of mercenaries named "The Blackwood Company". This mostly happened during the period in the first Era when Mer held Men as slaves. The guild hall in Leyawiin. like Khajiit. _______ | _ \ |. It is thought that Argonians descended from the intelligent Hist trees of Black Marsh. in general. Hist is what all soldiers of the Company drink before doing a contract. they are fiercely loyal. they have descended from the people of Nede and Aldmer. they make up for it in their ability to resist and cast spells that overwhelm most people. They are united in culture and language.

they are grim. and their lack of proper social behaviors links them to their dark worshipping of the gods. intelligent. aloof. Racial Abilities: 50% Fire Resistance The Dunmer. glowing eyes and their skin tones vary from green to grey. Intermingling with Elven blood has given Bretons an affinity for magic. for it seems to suffuse their very being. The commoners ban their behaviors with harsh distrust. . and their society is agrarian and hierarchical. and alchemy.. and among their Aldmeri brethren. however some Bretons still worship the gods of their Elven ancestors. Passionate. The lack of proper etiquette among these dark-skinned elves make them far inferior in the eyes of an Imperial. enchantment. Dunmer are known for their skill with a balanced use of the sword. instinctive bond with the mercurial forces of magic and the supernatural. 'Dark Elf' is the common used term used by any humanic race. ______ | _ \ |. and have an outgoing personality. keeping to themselves as much as possible. agile physique make them superior warriors and sorcerers of great and powerful magic. Their combination of powerful knowledge learned from centuries past and strong. They are known to be extremely strong. | \ |.willful. The Dunmer and their national character embrace these various connotations with enthusiastic behaviors. though hardiness is also part of their heritage. the bow and destruction magic. but are said to be ill favoured by fate. they are known as Dunmer. and reserved. /ark Elf [02. poetic. and in addition to their quick and perceptive grasp of spellcraft. In the Empire. In Morrowind the main religion is the worship of the Tribunal Temple but a large number of Dunmer also worship Daedric deities. On the battlefield. and willful. It is said that Bretons are weaned on magic. They are just as distrusting and disdainful of other races as they are to other Dark Elves. In character. Offensive Spells seem to prove worthy alongside a spellcasting Dunmer in battle. . eccentric. They see Malacath and Boethia as primary Daedric deities. Breton culture operates under the Feudal system. Morrowind. even the humblest and least prominent Breton can boast a high resistance to destructive and dominating magical energies within their universe. The main religion in High Rock is the worship of the Nine Divines. Many great sorcerers have come out of their home province of High Rock. and even light blue.00] +`------'---------------------------------------------------------------------+ Bonus skills: +10 + 5 + 5 + 5 + 5 + 5 Destruction Illusion Sneak Alchemy Alteration Light Armor Power: Ancestor's Wrath . the Bretons feel an inborn. and very quick. They have red. but in their homeland. flamboyant.03.Creates a Flame Cloak that does 10 damage to nearby foes for 60 seconds. intelligent. more commonly referred to as Dark Elves. | \ |: 1 / |::. are the dark skinned elves originally from the province of Morrowind.

or High Elves.04. On average.---'--------------------------------------------------------------------+ Bonus skills: +10 + 5 + 5 + 5 + 5 + 5 Illusion Conjuration Destruction Restoration Alteration Enchanting Power: Highborn . taller than most humans and even most other meri races. primarily through highly selective traditions surrounding marriage and reproduction. Their tall stature also makes them less agile than their Bosmeri cousins. | |. However.Originally the Dunmer were Chimer.|mperial [02. They are among the tallest of the humanoid races.Calms nearby people for 60 seconds. they were changed by Azura after the Tribunal Temple's betrayal of Indoril Nerevar. They hail from the Summerset Isle and are primarily known for their enhanced magical abilities. Altmer are of smaller build than humans. Their skin maintains a very pale gold hue.For 60 seconds. but far lighter than the Bosmer. They are slender. has the unfortunate side effect of opening Altmer up to magical attacks more than most other races. you regenerate 25% of your maximum Magicka each second. Racial Abilities: +50 Magicka The Altmer. however. As a race. their years of selective breeding have also provided them with a strong resistance to diseases. 1 | |. | |: | |::. nearly matching that of the Argonians. Altmer are among the most intelligent and magically-inclined races on Nirn. surpassing even the Bretons in magical aptitude. _ | |: | | |::. This strong tie to Magnus. and thus generally not as strong.05.00] +`---'------------------------------------------------------------------------+ Bonus skills: +10 + 5 + 5 + 5 + 5 + 5 Restoration One-Handed Destruction Block Heavy Armor Enchanting Power: Voice of the Emperor . ___ ___ | Y | |.|:. however. ___ | | |. are a race of elves that inhabit parts of Tamriel. with prominently pointed ears and almond-shaped eyes. . not quite the pale white of the northern human races such as Nords or Imperials. the god of magic. the Altmer strive to maintain the appearance of their ancestor race.00] +`--. To their benefit. the Aldmer. |igh Elf [02.

and those living outside of Elsweyr often tattoo their faces to distinguish themselves from the mer. they were brought in by treaty. They also strongly resemble humans. Though physically less imposing than the other races. With this they were able to fight off the Redguard and control most of Tamriel. Imperials have a grudge on the Khajiit. appear almost identical to Bosmer. along with their remarkable skill and training as light infantry. have enabled them to subdue all the other nations and races. it appears that the phases of the moon Massar determine the primary form.06. Imperials are also known for the discipline and training of their citizen armies.---'--------------------------------------------------------------------+ Bonus skills: +10 + 5 + 5 + 5 + 5 + 5 Sneak One-Handed Lockpicking Pickpocket Alchemy Archery Power: Night Eye . placing them among the group known as "beast races" by the human and mer inhabitants of Tamriel. The Suthay-raht. the Ohmes. but only about a dozen have been identified and named to date. The Imperials forcibly took control of Tamriel under the leadership of Tiber Septim.Racial Abilities: Gold can be found in every container Natives of the civilized. but still clearly humanoid and bipedal. The Ohmes-raht make up most of the Khajiit in human inhabited regions. the Imperials are well-educated and well-spoken. with light fur and a noticeable tail. _ \ |: | \ |::. According to recent studies in Elsweyr.00] +`--. and these traits. The Imperials control most ports in Tamriel and are similar in appearance to Bretons despite their darker skin color. 1 / |. . and make up most of the Khajiit found in Morrowind. cosmopolitan province of Cyrodiil. All Khajiit are feline in appearance. A smaller subtype. the Imperials have proved to be shrewd diplomats and traders. only one or two subtypes of Khajiit are typically seen in a given area. are more feline like. such as Cyrodiil and High Rock. The exact appearance of a particular Khajiit is determined primarily by the phases of the moon at the time he or she was born. )hajiit [02. ranging from humanoid to resembling a domesticated cat. They have more variety in their fur and facial features. all provinces of Tamriel were brought under Imperial rule by force except for Morrowind. the phases of the moon Secunda determine the relative size. ___ ___ | Y ) |.| . and their smaller cousins the Suthay.Improved night vision for 60 seconds Racial Abilities: 4x Unarmed Damage The Khajiiti race is made up of several subtypes with very distinct appearances. so they are allowed most of their privileges they had before hand. Outside of Elsweyr. and to have erected the monument to peace and prosperity that comprises the Glorious Empire. Some scholars have claimed as many as twenty different subtypes.

______ | _ \ |.00] +`--. they excel in all manner of warfare. and have at least basic powers of speech..| |ord [02. Nords are also natural seamen. |rc [02. which appear to make up much of the Khajiiti army and defense forces. . and act as soldiers and mercenaries all over Tamriel. They captain and crew the merchant fleets of many regions.All nearby foes flee for 30 seconds Racial Abilities: 50% Frost Resistance The Nords are a tall and fair-haired people from Skyrim who are known for their incredible resistance to cold and even magical frost. but little is know of them. wide yellow eyes.07. you take half damage. and are known as a militant people by their neighbours. to Elsweyr often encounter the Cathay and Cathay-raht. which are often described as "jaguar men". These are still bipedal.Visitors. and much stronger and faster than humans or mer. _______ | _ | |. and inflict double damage in melee combat Racial Abilities: None . as they tend to live deep in the southern marshes and forests. mottled pied fur and a tail like a whip". | | |: | | |::. or more likely intruders. There is a fourth bipedal form. the Tojay and Tojay-raht. but very feline in appearance. | | |: 1 | |::. and may be found all along Tamriel's coasts. They are enthusiastic warriors. Eager to augment their martial skills beyond the traditional methods of Skyrim. and have benefited from nautical trade since their first migrations across the sea from Atmora.08. | | |. They are described as having "pointed ears. | | |.00] +`-------'--------------------------------------------------------------------+ Bonus skills: +10 + 5 + 5 + 5 + 5 + 5 Heavy Armor One-Handed Block Smithing Two-Handed Enchanting Power: Berserk .For 60 seconds. The popular series A Dance in the Fire depicts multiple encounters with these Khajiit. reminiscent of their native Atmora. They thrive in the cold.---'--------------------------------------------------------------------+ Bonus skills: +10 + 5 + 5 + 5 + 5 + 5 Two-Handed One-Handed Block Smithing Speech Light Armor Power: Battle Cry .

Most Imperial citizens regard Orc society as rough and cruel. In the past.|:. and Dragontail Mountains. than as rank and file soldiers. l / |. The most naturally talented warriors in Tamriel. . The main religion of Hammerfell is a type of religion mixed between ancestor worship and a nine divines type religion. Racial Abilities: 50% Poison Resistance Redguards hail from the province of Hammerfell. they "don't much like spellcasters. _______ | _ \ |. They are noted for their unshakeable courage in war and their unflinching endurance of hardships. However. If you use magic. They are descended from a long line of warriors and mystic seers. though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers. you're weak or wicked. |edguard [02." They particularly hated Conjuration. but there is much to admire in their fierce tribal loyalties and generous equality of rank and respect among the sexes. the Orsimer and their leader Trinimac tried to halt the movement of Prophet Velothi and the Dark Elves.suiting their culture well. relating it to Necromancy and Mysticism because it messed with the mind. Orcs have been widely feared and hated by the other nations and races of Tamriel.You regenerate Stamina 10 times faster for 60 seconds. commonly known as Orcs are the sophisticated barbarian peoples of the Wrothgarian Mountains. but they have slowly won acceptance in the Empire. They are a stocky. Orcish armorers are prized for their craftsmanship. They are excellent in all arts concerning blade and shield. or as free ranging heroes and adventurers. the dark skinned. Legend has it that Redguards are innately more proficient at weapons than any other race. he does mention that he and other Redguards were fond of Destruction spells -. the Orcs. corrupting his body and spirit and he emerged as Daedric Prince Malacath. and in other great cities throughout Tamreil. _ 1 |: | | |::. In the middle of the Merethic Era. and Orc warriors in heavy armor are among the finest front-line troops in the Empire and fearsome when using their Berserker Rage. hence the name Orsimer.The Orsimer. in particular for their distinguished service in the Imperial Legion.00] +`--. In addition to their cultural affinities for many weapon and armor styles. They are in-fact elves or mer.---'--------------------------------------------------------------------+ Bonus skills: +10 + 5 + 5 + 5 + 5 + 5 One-Handed Archery Block Smithing Destruction Alteration Power: Adrenaline Rush .09. wiry haired Redguards of Hammerfell seem born to battle. Though they are common in the walking city of Bosmer kings. The Daedric Prince Boethiah ate Trinimac. Redguards are also blessed with hardy constitutions and quickness of foot. in Hammerfell. Falinesti. it means 'Pariah Folk'. All of the Orsimer people were also changed into what they are now known as. According to Trayvond the Redguard. because Wizards steal souls and tamper with minds. powerful race that are known to be extremely quick and hardy.

00] +`--.00. The Wood Elves are the various barbarian Elven clanfolk of the Western Valenwood forests. they are collectively referred to as Wood Elves. and the Altmer. simple existence in harmony with the land. or Wood Elves. or High Elves. Their ability to command a simple creature is well known. The Bosmer are cousins of the Dunmer.00] =============================================================================== ___ ___ | Y | |. |ood Elf [02. =============================================================================== WALKTHROUGH [03. | | |. They are a people of the forests. Their nimbleness serves them best in any art involving thievery. Make your way to the Keep | | 2. but they have adapted well to Tamriel. (Optional) Search the barrel for potions | | 6. agents. matching their features to all that is found growing in the green woods of their homeland. and thieves. Enter the Keep with Hadvar or Ralof | | 3. | | |: 1 | |::. (Optional) Attempt to pick the lock to the cage | | | .|:. . Wood Elves are especially suitable as scouts.___ ___ | Y | |. They are also the finest archers in Tamriel. Escape Helgen | | 5. or Dark Elves. The Wood Elves lineage is less noble than that of the Altmer.---'--------------------------------------------------------------------+ Bonus skills: +10 + 5 + 5 + 5 + 5 + 5 Archery Sneak Lockpicking Pickpocket Light Armor Alchemy Power: Command Animal .00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Objectives: 1.10. in contrast with their more dour cousins. formal tradtion of Aldmeri high culture. Bosmer reject the stiff. Loot Gunjar's body / Find some equipment | | 4. hail from the province of Valenwood. In the Empire.01. Tree Sap suggests the wild vitality and youthful energy of the Wood Elves.Target animal becomes your ally for 60 seconds Racial Abilities: 50% Disease and Poison Resistance Bosmers. / \ | |: | |::.. |nbound [03. | | |. the Altmer and Dunmer. and because of their curious natures and natural agility. They are known to be extremely agile and quick. preferring a romantic. its wild beauty and wild creatures. but Bosmer or Tree Sap People is what they call themselves. These country cousins of the High Elves and Dark Elves are nimble and quick in body and wit.

Loot Gunjar's body and equip his gear then the Imperial Captain will enter. Focus them down one at a time or simply cast spells until they melt away. Meet up with Ralof to find another [COIN PURSE] lying near a skeleton. Jump down where the bridge collapsed to find a [SKELETON] and a [COIN PURSE]. Fight off two Imperial Soldiers and search the area for [POTIONS]. Set up for the ambush with Ralof and slay the Imperials. Head through the corridor from where the Imperials came to find a room with several [CHESTS]. but that's about all that's here. There is a [KNAPSACK] with [LOCKPICKS] inside. Proceed down the hallway where there are locked cells that you can increase your lockpicking on. [BEFORE THE STORM]. Search the [WARDEN'S CHEST] and equip the gear you find then note the .| Unique Items: Helgen Keep Key | | Spell Tome: Sparks | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ After the opening scene has completed you will find yourself amidst the chaos of the village.01. it will collapse on itself. leaving the others behind. Jump down and into a building then make your way into the streets where Hadvar and some soldiers are fending off the dragon. then loot the [HELGEN KEEP KEY]. Return to the initial room and open the gate. You can find a bit of [FOOD] amongst the containers. Ralof suggests sneaking by it. Now it's time to make a choice to follow Ralof or Hadvar.01. picks up. Just around the corner is a [LEVER] that controls the drawbridge. Just past this area is the exit to Skyrim.02] ------------------------------------------------------------------------------+ Hadvar will free you of your bindings then task you with finding some gear to wear. The quest completes and the next one. When you and Ralof cross it. Continue down to the dungeon where you will find the Torturer and his assistant fighting some Stormcloak Soldiers. use the spell Flames to light the oil on the ground to quickly dispatch them. Aid them and then pick the lock to the cage where you can find [SPELL TOME: SPARKS] and some gold near the dead mage. In the large cell you will find an [IRON SHIELD] if you haven't acquired a means to block yet. one of which contains another copy of the [HELGEN KEEP KEY]. In the next area you will encounter a Bear. You can search the room for eggs and Skeever Tails. The quest [UNBOUND] starts and Ralof commands you to follow him to the Keep. and various [INGREDIENTS]. Check the [BARRELS] just before you reach the hallway to find minor [POTIONS] and complete an optional side objective. [FOOD]. Head into the tower and up the steps where the dragon will break through the walls. but you can always fire an arrow at it and pick it off from distance for the added experience.01] ------------------------------------------------------------------------------+ Enter the Helgen Keep where Ralof will free your hands. Kill the ones that are in close quarters and when the second wave arrives on the other side of the room. might as well pick them up for later. One of the cells has a [SKELETON] and a [COIN PURSE] inside. When you are done head down the steps and enter the room to the left. Following Ralof [03. Make your way through the cavernous passage to a large open room with Imperial Soldiers. Follow Hadvar to the Keep where you meet up with Ralof. Following Hadvar [03. The next room is littered with Frostbite Spiders.

Talk to the Jarl of Whiterun | | | | Unique Items: None | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ With renewed freedom. Strike them down and when reinforcements come you can light the oil at their feet with the Spell: Flames to make quick work of them. Head down into the cellar where two Stormcloaks await. Just past this area is the exit to Skyrim.. She will tell you to inform the Jarl of Whiterun about the dragon. Followed Ralof ------------------------------------------------------------------------------+ Approach Gerdur and tell her that you know Ralof.02. follow the road towards Riverwood. they draw weapons and you must kill them. Unfortunately. As you cross the bridge collapses from a rock implosion. Open the cages and especially the one with the dead mage to find [SPELL TOME: SPARKS].[HELGEN KEEP KEY] you've obtained. As you descend into a watery room Stormcloaks will attack. Here you find some Stormcloaks and Hadvar wants to reason with them. As you continue to Riverwood you may encounter some Wolves. Talk to Gerdur/Alvor in Riverwood | | 2. Search another [CHEST] to find a helmet then follow Hadvar to the main entraceway where Ralof would have taken you. Followed Hadvar ------------------------------------------------------------------------------+ Find Alvor the Blacksmith in Riverwood and tell him you helped Hadvar. . /efore the Storm [03. . _ \ |: 1 \ |::. Follow Hadvar to the torture room and kill the Stormcloaks then search the Knapsack for some [LOCKPICKS]. 1 / |. In the next area you will encounter a Bear. [THE THIEF STONE]. [THE MAGE STONE]. You can search the room for eggs and Skeever Tails. Jump down where the bridge collapsed to find a [SKELETON] and a [COIN PURSE]. At a point along the road you will find the Guardian Stones. _______ | _ \ |. He will tell you to inform the Jarl of Whiterun about the dragon. and [THE WARRIOR STONE] that will grant blessings allow skills in those areas to be learned 20% faster than normal. Move towards the bridge and use the [LEVER] to lower it.00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Objectives: 1. As you move down the halls search the prison cells to increase your Lockpicking and find a Skeleton with a coin purse nearby. Meet up with Hadvar to find another [COIN PURSE] lying near a skeleton. The quest completes and the next one. Slay them and search the barrel nearby for some [POTIONS] and any of the shelves or tables for more of the same. In the northeast corner of the room you can find an Iron Shield and Iron Mace if you needed to use those instead of your swords. hadvar suggests sneaking by it. Focus them down one at a time or simply cast spells until they melt away. but you can always fire an arrow at it and pick it off from distance for the added experience. [BEFORE THE STORM]. but that's about all that's here. picks up. The next room is littered with Frostbite Spiders.

Unlock the [CHEST] and continue onward through the long and winding chasms until you reach an ominous room with a Bandit. it will start when you cut Arvel down. _______ | _ \ |. This quest ends and [BLEAK FALLS BARROW] begins. Talk to Farengar | | 2. respond the same. Move through the burial room and into the crypt where ancient nords. tell him you have news of the dragon then enter Whiterun. Remove them and enter the room to find a Wounded Frostbite Spider trying to attack a man. but be careful of the Skeevers coming up the winding staircase. but it shouldn't be anything you can't handle. They will suggest that you head to Jorrvaskr to see if you are worthy of being a Companion. Unrelenting Force | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Follow the Jarl and speak with Farengar. Retrieve the Dragonstone | | 3. the Draugr. Make your way through the city and up to the Keep. [WHALE]. When you reach the gate a Whiterun Guard will halt you. If you have yet to start the side quest [THE GOLDEN CLAW]. ------------------------------------------------------------------------------+ The next small room has a [CHEST] and some [POTIONS]. ------------------------------------------------------------------------------+ Skill Book Alert! Search this next room to find the book Thief. Head down the steps and through the rooms until you find a pathway blocked by spider webs. 1 / |. Be careful of the trap door and continue down the hall where a Restless Draugr is accompanied by some normal Draugr. If you head through Pelagia Farm you may run into the Companions. it cannot cross into that room so you can sit back and launch magic at it for an easy kill. As you enter the area it will seem quiet but there are Bandits on the far side of the initial room. The next trial is to make . will awake and attack you.03. Talk to the Jarl to receive your just reward for bringing the news. The correct combination to enter on the pillars on the bottom floor is [SNAKE].If you speak with Lucan Valerius in the Riverwood Trader you can start the quest [THE GOLDEN CLAW]. You should meet some resistance before actually entering the dungeon. You can bait the spider back to where you entered the room. head north to Whiterun. [SNAKE]. This room has symbols that give hints on how to unlock the gate.. _ \ |: 1 \ |::. Dragonreach. This will increase your Pickpocket skill by 1 if it's the first time you've read it.00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Objectives: 1. a group that is stationed out of Whiterun. . Loot Arvel's corpse for the [GOLDEN CLAW] and [ARVEL'S JOURNAL]. Accept Farengars quest and head for Bleak Falls Barrow. When you are ready to continue. You will once again be halted. Deliver the Dragonstone to Farengar | | | | Unique Items: Arvel's Journal | | Dragonstone | | Golden Claw | | Word of Power: Force. /leak Falls Barrow [03. Immediately slay him or he will take off deep into the crypts and become harder to track down.

Search the [CHEST] at the intersection. Investigate the dragon | | 5. Kill the dragon | | 4. Return to Jarl Balgruuf with the news of the Dragon. Talk to Jarl Balgruuf | | 2. Jarl Balgruuf will give you the [AXE OF WHITERUN] as a reward and the quest concludes as [THE WAY OF THE VOICE] . Go to your Magic menu and set this Shout then test it out in front of everyone. then activate the [HANDLE] at the top of the steps to reach the exit. | \ |.04. Report back to Jarl Balgruuf | | 6. When the Dragon falls. Continue down the path and kill the Restless Draugr then head to the bottom of the waterfall to find a [CHEST].it through a narrow channel where axes are swinging. .00] +`------'---------------------------------------------------------------------+ |=============================================================================| | Objectives: 1. It's best to battle the Dragon from range until it lands. Move through this crypt and up the steps to a watery room where a Restless Draugr will emerge from his coffin. You absorb the [DRAGON SOUL] and unlock the Word of Power that you obtained earlier in the Bleak Falls Barrow. a Draugr Wight Lord will awaken from his tomb. /ragon Rising [03. investigate it and take the wondrous loot. Bait some of the Draugr onto it and light it with a fire spell. enter the Bleak Falls Sanctum. (Optional) Use your new Shout power | | | | Unique Items: Axe of Whiterun | | Dragon Soul | | Letter from a Friend | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This quest starts once you deliver the Dragonstone to Farengar. | \ |: 1 / |::. After learning the word. ______ | _ \ |. The first room in the sanctum has a few Draugr that appear from the tombs and there is oil on the floors that can be lit. He will reward you for the previous quest then ask you to meet with Irileth due to the recent sighting of a Dragon. The order is found on the Golden Claw. Don't pass the [CHEST] on your way out and return to Farengar to deliver the Dragonstone and complete the quest. Mirmulnir. UNRELENTING FORCE]. The gate at the end of this room can only be opened by setting the pieces in the correct order. Meet Irileth near the Western Watchtower | | 3. Go north and pass through the halls until you reach the last room where a Draugr Wight will challenge you. Head up the steps and talk to the Jarl. and watch them burn. Head to the Western Watchtower with Irileth then scope the tower out itself to start the battle with the Dragon. Slay him and loot the [CHEST] then pull the [CHAIN] on the southern end and follow the watery path to a cavern. [BEAR].. Defeat it and loot the [DRAGONSTONE]. [OWL]. Ascend to the second floor and cross the bridge and go through an iron door. in which case you should attack from the sides to avoid the fiery breath. Descend the stairs and note the oil on the ground here. Once the Draugr falls. such as Flames. Enter the massive room and search the [CHEST] then approach the Word Wall to learn [WORD OF POWER: FORCE. On your way back into Whiterun however a Courier will stop you and deliver a [LETTER FROM A FRIEND]. Simply time your run and sprint through to reach the other side unscathed. [BUTTERFLY].

Probe him with any questions you might have then he will ask you to learn from Master Einarth. Return to Arngeir for more training and the quest will complete. Speak to Arngeir | | 4.000 steps up to High Hrothgar where the Greybeards reside. speak with Arngeir then fire your Shout at him and talk to him once more. Watch the demonstration and perform the Shout yourself. Speak to the Greybeards | | 2. Become Ethereal | | Word of Power: Push. Read the note | | 3. _______ | | |. WHIRLWIND SPRINT]. Return the horn to Arngeir | | 5. |-' |: | |::.06. You can now hold down your Shout button to use a more powerful Unrelenting Force. Whirlwind Sprint | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Before departing on quite the trek to the Throat of the World. making it through the gate in time. Learn the Word of Power from Borri | | 7.starts. Look at the Word of Power and you will learn it and Einarth will transfer his power to you.|he Way of the Voice [03. Meet with whoever took the horn | | 4. _______ | | |. Learn the Word of Power from Wulfgar | | 6. Demonstrate your "Unrelenting Force" Shout | | 3. Unrelenting Force | . After you have destroyed three of them you will get to learn a new Word of Power from Borri. Demonstrate your "Whirlwind Sprint" Shout | | 8. Make your way east and eventually to the village of Ivarstead. From here you should be able to climb the 7. |-' |: | |::. Retrieve the Horn of Jurgen Windcaller | | 2. Once inside.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Objectives: 1.05. Receive the Greybeards' greeting | | | | Unique Items: Horn of Jurgen Windcaller | | Word of Power: Fade. Unrelenting Force | | Word of Power: Whirlwind. Speak to Arngeir for further training | | | | Unique Items: Word of Power: Balance. Just stick to the roads and follow the signs until you get there.| | | `-|. [THE HORN OF JURGEN WINDCALLER] starts afterwards.| | | `-|. Fire your upgraded Shout at the ethereals that are generated.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Objectives: 1. Learn the Word of Power from Einarth | | 5.|he Horn of Jurgen Windcaller [03. talk to Lydia who becomes your housecarl (follower) now that you are a Thane. Demonstrate your "Unrelenting Force" Shout (3/3) | | 6. Meet him in the Courtyard to learn [WORD OF POWER: WHIRLWIND.

In the next room. Turn left left after the the flames to find a [CHEST] and check the corners for [INGREDIENTS]. defeating the Draugr that impede your progress. At the end of the path use the [LEVER] to open the wall up then exit to Riverwood. You can cross the broken bridge high above in this area by using your new Word of Power Whirlwind. . UNRELENTING FORCE]. Go through the door in the back and open the [CHEST] then follow the narrow path out to Ustengrav. Stay the night at the Sleeping Giant Inn in the attic room. but eventually you will find the dungeon. This should open the gates that are preventing you from reaching the [CHEST] and an [ARCANE ENCHANTER]. but first follow Delphine. You can also find the book [MYSTERY OF TALARA. you will receive the Voice of the Greybeards and the quest will end. ascend the ramp and make your way to the next room. Break through the spider webs to the east and move into another room through the door and via the [CHAIN] in the hallway. They will illuminate as you pass them and open barred gates blocking your path for a short time. this time with Skeletons. Return to the main path and continue south. Head back up and cross the large bridge to the east. Move into the northern room where there are lots of urns and a [CHEST]. The quest [A BLADE IN THE DARK] starts. make your way to Ustengrav which is northwest of Whiterun. Delphine will tell you that room doesn't exist but shows you to another room. Sleep here for a brief time and Delphine will come in to talk with you and eventually give you the [HORN OF JURGEN WINDCALLER]. quickly cross the bridge and descend the ramp to the bottom floor. There are some Bandits and some Necromancers along the way. V2] that raises your Restoration Skill. this time take the western path to the end and spot a [CHAIN] that opens up a new path to a [CHEST]. The first room is a large one with two Apprentice Necromancers. After a longwinded conversation. The first two gaps can be jumped but the next longer one requires a Whirlwind to cross. Leave the waterfall to find the [WORD OF POWER: FADE. Defeat the Draugr here and search the tables for [INGREDIENTS] and [FOOD]. this one is guarded by a Restless Draugr. Head up a set of stairs where fire is flailing at the top. As soon as you enter this room activate the [HANDLE] on the left and then a second [HANDLE] next to a coffin where a Draugr pops out. Pick them off and continue into the next area. Move down the pathway and read the [MYSTERIOUS NOTE]. Follow the path and kill a Draugr.|=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ After accepting this quest. Be sure to raid this room for all the [INGREDIENTS]. On the opposite end. Take them out so that their summons go away then check the [CHEST]. Leave that room and folow the path to another intersection. There is a Skeleton up the steps but where you want to go is by the large rocks on the bottom floor. Opposite the waterfall is a [CHEST] and if you run through the waterfall you can find another [CHEST]. Use the Whirlwind Sprint Shout to overcome this challenge and march down the path towards the Frostbite Spiders. Return the horn to Arngeir then learn the final Word of Power for Unrelenting Force. but avoid going down the middle of the next archway as it will trigger fire to spew up and torch you. Make it all the way across and you are rewarded with a [CHEST]. Make your way safely down to the bottom floor. After you have completed this task. loot the [CHEST] near the shelving unit and cross the bridge to reach the Ustengrav Depths. A large expansive room is next. [WORD OF POWER: PUSH. When you reach the overhang. A Giant Frostbite Spider will drop down to aid the lesser ones. BECOME ETHEREAL] to your left. quite a lot has been revealed. Go through the narrow corridor to find some Necromancers fighting off the Draugr.

| \ |. Give Malborn the equipment | | 4. Locate the dragon burial site | | 3. Start unloading on the Dragon as it begins to revive for some quick and easy damage. Talk to Malborn | | 6. Talk to Delphine | | 11. Talk to Delphine | | 2. Here you witness Alduin resurrecting Sahloknir. Meet Delphine at the stables | | 5. Talk to Delphine | | | | Unique Items: Delphine's Secret Door Key | | Dragon Soul x2 | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Return to the Ustengrav Depths and place the Horn of Jurgen Windcaller back on the Tomb to absorb a [DRAGON SOUL]. Create a distraction and get away from the party | | 7. 1 | |. | Blade in the Dark [03. Meet Delphine in Riverwood | | 2. When you arrive you will be greeted and Delphine will lead the way to the burial site.00] +`------'---------------------------------------------------------------------+ |=============================================================================| | Objectives: 1. | \ |: 1 / |::. From here Fast Travel to Whiterun and begin heading due east. ______ | _ \ |. _ | |: | | |::.|:. After the battle loot the Dragon and talk to Delphine to receive [DELPHINE'S SECRET DOOR KEY] and learn quite a bit regarding the Dragons reemersion. (Optional) Retrieve your gear | | 8.. Search for information about the dragons returning | | 9. Kill the dragon Sahloknir | | 4.00] +`--. Meet Malborn in Solitude | | 3. Use the same strategy as when you defeated Mirmulnir and the battle should go smoothly. .07. or if you've discovered anything near Windhelm you can Fast Travel there and find Kynesgrove just south of Windhelm. Escape the Thalmor Embassy | | 10. The quest concludes and [DIPLOMATIC IMMUNITY] starts. Recover your equipment | | | | Unique Items: Dragon Investigation: Current Status | | Investigation Chamber Key | | Party Boots | . /iplomatic Immunity [03.08.---'--------------------------------------------------------------------+ |=============================================================================| | Objectives: 1.------------------------------------------------------------------------------+ Dragon Soul Alert! If you return the Horn of Jurgen Windcaller to it's altar back in Ustengrav you will receive a free [DRAGON SOUL]! ------------------------------------------------------------------------------+ _______ | _ | |.

Talk to Esbern | | | | Unique Items: None | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Make your way east to Riften in search of a Blade named Esbern. Grab some Colovian Brandy from Malborn and give it to Razelan. Speak with Malborn when Elenwen leaves then track down Razelan who wants a drink and is rather vocal about it.|:. Talk to Brynjolf | | 2. Delphine is waiting for you in Riverwood with your gear. He can sneak a few things in for you since you can't expect to enter the Thalmor Ambassador's Manor fully loaded. Approach the guard when you arrive and hand her the invitation letter to be let in. Search the Ratway for Esbern's hideout | | 3. she has a plan but needs you to meet with Malborn in the Winking Skeever at Solitude. 1 | |. In the courtyard you will meet some resistance. Return to Riverwood and meet with Delphine. [THALMOR DOSSIER: DELPHINE]. so when you are done head outside via the eastern exit on the first floor. Make your way either stealthily or brazenly through the area. Make the journey to the far north and locate Malborn.---'--------------------------------------------------------------------+ |=============================================================================| | Objectives: 1. As you . loot the [TRAP DOOR KEY] and enter the Reeking Cave via the [TRAPDOOR]. so slay the Thalmor foes and enter Elenwen's Solar. Ask him to make a scene afterwards and he will happily oblige. There is a [CHEST] containing the [THALMOR DOSSIER: ESBERN] which will give the information you seek but you can always just talk to Etienne Rarnis who is locked in the cell. The [CHEST] you seek contains the [INTERROGATION CHAMBER KEY]. Kill the Frost Troll in this small area and return to Skyrim's outdoors. | Cornered Rat [03. Make your way to the basement floor and enter the Dungeon. and [THALMOR DOSSIER: ULFRIC STORMCLOAK].| Party Clothes | | Thalmor Dossier: Delphine | | Thalmor Dossier: Esbern | | Thalmor Dossier: Ulfric Stormcloak | | Trap Door Key | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This quest will start as soon as you have slain Sahloknir. Inside you will meet the Ambassador and Malborn. Sneak through the back door with Malborn and collect your gear. [DRAGON INVESTIGATION: CURRENT STATUS]. When you are ready let her know to be taken to the embassy in the carriage. either way you need to pass his room and his door is open. Release Etienne and Malborn will appear with some Thalmor on his tail. Tell her about Esbern and the quest will conclude.00] +`--. Grab your prizes and head upstairs to find a few [CHESTS] and an [UNUSUAL GEM]. When you give Malborn the few things you can't live without leave the Inn and meet Delphine near the stables at Katla's Farm. _ | |: | | |::. The western room doesn't have much but the eastern one has steps leading to the next floor. Sneak past Rulindil or slay him. [A CORNERED RAT] begins.09. _______ | _ | |. Delphine will give you the [PARTY CLOTHES] and [PARTY BOOTS] that you need to equip. Take them out. There isn't much up there either. Find Esbern in the Ratway Warrens | | 4.

Learn the secret of Alduin's Wall | | | | Unique Items: Annals of the Dragonguard | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Esbern needs a minute to grab a few supplies but then you begin the journey. Grab the [ANNALS OF THE DRAGONGUARD] and head to . Make your way west and flip the [LEVER] on the wall to lower the bridge. Thalmor will strike at you but you can jump down to the bottom layer and make a quick escape if you so choose.01] ------------------------------------------------------------------------------+ Objectives: 1. Talk to Esbern | | 3. The area is small and there are few enemies so traverse the sewer east until you reach The Ragged Flagon. Where you may have just jumped down to quickly reach Esbern. 2. ------------------------------------------------------------------------------+ Note: This could be a perfect opportunity to start the Thieves Guild questline if you haven't already started it.00. Escort Esbern to Riverwood | | 2. |lduin's Wall [03. Return to Brynjolf who is more than pleased to tell you what you want to hear.10. ------------------------------------------------------------------------------+ Head over to the Ratway underneath your current location. Now pickpocket Brand-Shei and place the ring on him. After you gain access to the city find Brynjolf who agrees to give you the information you want but in return he needs a favor and [A CHANCE ARRANGEMENT] begins unless you persuade him to divulge the information now or are a member of the Thieves Guild in which case you can skip the quest. Cross over and back into Riften where you should Fast Travel to Riverwood and enter the Sleeping Giant Inn where Delphine waits.00] +`--. Meet Brynjolf during daytime Steal Madesi's Ring Plant Madesi's Ring Speak to Brynjolf Tell Brynjolf you are ready to begin and he will call everyone to gather around. Give him Gold.00] for more information. Persuade. but there are a handful of ways to get past him. 1 | |. Talk to him and tell him that "Delphine said to 'remember the 30th of Frostfall. Intimidate.enter the city a man will stop you. _ | |: | | |::. Refer to section [06.09. Talk to Esbern to learn the location of Alduin's Wall which is in Sky Haven Temple. A Chance Arrangement {03. The quest will end and [ALDUIN'S WALL] will begin. Vekel will tell you where to find Esbern and you start by leaving the area into the Ratway Vaults. you must now traverse the long corridors back to the Ragged Flaggon. Make your way through the area and up the ramp to find Esbern. Gain entrance to Sky Haven Temple | | 4.'" Esbern will let you in and when speaking to him let him know you are Dragonborn. or show him an Unusual Gem (this will start the quest [NO STONE UNTURNED]).---'--------------------------------------------------------------------+ |=============================================================================| | Objectives: 1. 3. _______ | _ | |. Sneak over to Madesi's stand and unlock the sliding door and steal [MADESI'S RING]. 4.|:. Speak with Vekel the Man and persuade him with your gold or with your tongue.

11. With the help of Esbern and Delphine they should go down easily. the quest ends and [THE THROAT OF THE WORLD] starts up. After some insightful information. which he truly does enjoy. Cross the bridge after the clearing the wind and continue to climb higher still. Converse with the Master of the Voice. Clear Skies | | Word of Power: Summer. The pressure plates on the floor are traps that will seriously injure you. CLEAR SKIES]. [WORD OF POWER: SPRING. a somewhat heart-shaped symbol with and arrow pointing downward. and a bridge drop allowing access to the next area. Clear Skies | | Word of Power: Spring. Talk to Paarthurnax | | | | Unique Items: Word of Power: Inferno. |-' |: | |::. Learn the "Clear Skies" Shout | | 3. As you climb the mountain you will encounter Wraiths and Trolls and your visibility will be low. When Esbern finally makes his way up he will begin to decipher Alduin's Wall. Talk to Paarthurnax | | 5. As you enter the cavern you will encounter three Forsworn.Karthspire. Turn them all to the symbol of the [DRAGONBORN]. There is a third and final area you must use Clear Skies on before Paarthurnax will appear. Move north and across the bridge then up the stairs to find the entrance to Sky Haven Temple. Search the area for a few [INGREDIENTS] and a [CHEST] at the foot of a bed. Step only on the plates with the symbol of the [DRAGONBORN] then pull the [LEVER] at the end to disable all the pressure plates. After learning the secrets of Alduin and what must be done.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Objectives: 1. located between Markarth and Morthal. the . Use the "Clear Skies" Shout to open the path | | 4.|he Throat of the World [03. Inquire about the Dragonrend Shout and he will lead in teaching [WORD OF POWER: INFERNO. ------------------------------------------------------------------------------+ _______ | | |. Use your newly learned Shout on Paarthurnax then speak with him. and [WORD OF POWER: SUMMER. ------------------------------------------------------------------------------+ Note: At this time you can begin to work with Delphine and Esbern and the Blades Quests. FIRE BREATH]. He will mention his leader Paarthurnax and will teach you a new Shout to reach the Master of the Voice. CLEAR SKIES]. In the courtyard you will learn [WORD OF POWER: SKY. CLEAR SKIES] thus mastering this Shout. Fire Breath | | Word of Power: Sky. Talk to Arngeir | | 2. Use your "Fire Breath" Shout on Paarthurnax | | 7. Search the large [CHEST] and activate the [BLOOD SEAL] to gain entry. Clear Skies | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Make your way back to High Hrothgar and talk to Master Arngeir.| | | `-|. Learn the Word of Power from Paarthurnax | | 6. Ascend the staircase and use your new Shout to clear out the impassable wind. Head up the steps into the massive room and search the western room for a [CHEST] and some [DRAGONBONE]. Follow Delphine and Esbern to find three pillars with symbols on them.

1___| |. Make your way east and use the oil once again to slay the Dwarven Spheres. Find Septimus Signus 3.04. Before making your descent search the alcove where a Dwarven Spider Worker lurks to find a . As you approach the center pillar two Dwarven Spheres will strike.. __)_ |: 1 | |::. Leave the College and head north to Septimus Signus's Outpost where you will find the crazy old man. you must cross the upper floor to reach the Alftand Animonculory. Ask Urag about the insane book 2. [10. . This is the sign that hostiles and items are ahead. Inquire the Elder Scrolls and he will bring you [EFFECTS OF THE ELDER SCROLLS] and [RUMINATIONS ON THE ELDER SCROLLS]. Recover the Elder Scroll | | | | Unique Items: Crimson Nirnroot | | Effects of the Elder Scrolls | | Elder Scroll | | Ruminations on the Elder Scrolls | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Seek out Arngeir who will point you to the College of Winterhold. it just happens to overlap. |lder Knowledge [03. This quest will not be completed during this main quest. After reading both the quest [DISCERNING THE TRANSMUNDANE] will start.01] ------------------------------------------------------------------------------+ Objectives: 1.12. Learn the location of the Elder Scroll or (Optional) Talk | | to Arngeir | | 2. He has a lot to say so listen close and head for Alftand to the south. _______ | _ | |. There is a lot of oil on the floor so use it to your advantage as more Dwarven Spider Workers attack. Exit the room to the west and move through the halls defeating the enemies as you go. one of them dead and another fighting a Dwarven Spider Worker.00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Objectives: 1. When you reach a massive room you'll notice you are at the top. Transcribe the Lexicon Question Urag about the books then begin your journey to find Septimus Signus who is heralded as the most knowledgeable on the Elder Scrolls. Make your way inside and to the Arcanaeum where you will find Urag gro-Shub. Once here cross a long bridge to enter the Alftand Glacial Ruins.00] ------------------------------------------------------------------------------+ The path is rather uneventful and there isn't much loot so follow the blood trail until you hear a voice. Move up another ramp and defeat the Dwemer machines that attack. Unlock the gate on the far side of the room to find two [CHESTS] inside. For more information please see the Daedric Quest section. Stay on the blood trail to find J'darr and J'Zhar. The final room has pistons that will push you down below.quest ends and [ELDER KNOWLEDGE] begins. Clear the enemies and move into a much larger room. Watch out for the traps in the next hall as you make your way to another room.12. Discerning the Transmundane [03.

it's safest to bait them up the ramp so you can fight them one at a time. Jump down and snag the [ELDER SCROLL].[CHEST]. 1 | |. Hug the wall to avoid the trap from above as you move west. but use the Dwarven Mechanism to reach Blackreach. At the end of this ramp is a flame that you must go around to enter the next room. Further down you will find plenty of Falmer and their huts. Learn the "Dragonrend" Shout from the Nord heroes | | 3. Press this button twice and the far left button will light up. Search this room for some [INGREDIENTS] and a [CHEST] then enter the main chamber where the Lexicon is located.13. Enter the Alftand Cathedral and make your way down the path. Stick to the road once you reach the water and you will see the tower you have been seeking. This lever will take you outside.---'--------------------------------------------------------------------+ |=============================================================================| | Objectives: 1. Continue to descend and slay the Falmer that strike and dodge the pistons that attempt to push you to your death. This room has a few Falmer in it but also [INGREDIENTS] and an [ALCHEMY LAB]. Leave this room to return to the main one with all the ramps leading down. As you pass through the final door and head down the steps. Slay the Falmer Gloomlurker and enter a large room. Read the Elder Scroll at the Time-Wound | | 2. Descend and fight off the Falmer and Frostbite Spiders that attack you. Open the door and use the lever to enter the Tower of Mzark. Be sure to snag some [CRIMSON NIRNROOT] to start the quest [A RETURN TO YOUR ROOTS]. Kill another Falmer then raid his tent to find a [CHEST]. _ | |: | | |::. Use the [ANVIL] if you feel the need to create new gear then head down the steps. Press this button and your long worked for prize will descend. Dragonrend | |=============================================================================| . Defeat Alduin | | | | Unique Items: Word of Power: Finite. _______ | _ | |. There are several [CHESTS] and another locked gate with better loot and more [CHESTS] inside.|:. Head up the ramp to the west to find a [CHEST] sitting at the end of it. At the top of the ramp activate the [LEXICON RECEPTACLE]. There is a Falmer Shadowmaster accompanied by two Falmer Gloomlurkers. More [INGREDIENTS] are along the back wall and the last hut on the south end will have a [CHEST]. Head up the steps to find two more [CHESTS] and the [LEVER] that raises the gate leading up to a [DWARVEN MECHANISM]. Defeat the Shadowmaster and his cronies and note the quick exit back up to the Ruins. Dragonrend | | Word of Power: Temporary. Open the nearby by [CHEST] and unlock the [GATE] in the back. Leave this room and drop down below where you can find the corpse of Yag gra-Gortwog.00] +`--. Unlock the door at the bottom of the ramp and fight off more machina. Dragonrend | | Word of Power: Mortal. The quest finally ends and [ALDUIN'S BANE] immediately begins. Use the button second from the right a few times and watch for the button second from the left to light up (the Blank Lexicon will also glow at this point). While you are here you will encounter Falmer and Chaurus along the beeline you should take towards the quest marker. avoid stepping on the snow before you reach the door because it will trigger a trap. |lduin's Bane [03.

4. Unfortunately. Learn Shout to call Odahviing | | 5. Get Greybeards' help in negotiating a truce | | 4. Then head to Solitude and do the same with General Tullius.‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Use the quick exit to reach the outdoors once more and notice you are quite a ways from where you initially entered the dungeon. Call Dragon | | Word of Power: Snow. Seek out Ulfric Stormcloak at the Palace of the Kings and persuade him to go to the council. With . When Alduin is grounded strike from the side and avoid his Fiery and Icy Breath. Use Dragonrend every chance you get and you should be able to take Alduin down before he can take off. Prepare a trap for Odahviing | | 6. 6. Take note that Alduin is invincible except when under the effects of Dragonrend. Talk to Paarthurnax or Talk to Arngeir or Talk to Esbern | | 2. Return to the Throat of the World and use the Elder Scroll at the quest marker to view a scene from the past.14. [WORD OF POWER: FINITE. Call Dragon | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Confer with either Paarthurnax. it's easy to confuse the two. Talk to Arngeir Talk to General Tullius Talk to Ulfric Stormcloak Talk to Arngeir Take your seat Negotiate a truce Tell Arngeir you want the Greybeards to host the council. and [WORD OF POWER: TEMPORARY: DRAGONREND] which will come in handy during your next test. _______ | | |. DRAGONREND]. Speak with the Jarl of Whiterun and he agrees to help you if the Greybeards can host a peace council. 2. The scene ends and Alduin appears at your location! Use your newly acquired Dragonrend Shout to bring him down. Season Unending [03. Alduin will take to the sky every chance he can get and rain fireballs down upon the area. [THE FALLEN] starts immediately. He seems somewhat reluctant but then agrees that it's the only way to stop Alduin. Interrogate Odahviing | | | | Unique Items: Word of Power: Hunter. Alduin flees after seeing your strength and the quest ends. Arngeir. 5. DRAGONREND].01] ------------------------------------------------------------------------------+ Objectives: 1. Call Dragon | | Word of Power: Wing. or Esbern and you will be given guidance to speak with the Jarl of Whiterun since Dragonsreach was once a place to capture Dragons. Call Odahviing to Dragonsreach | | 7.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Objectives: 1.14. Talk to the Jarl of Whiterun | | 3. Make sure you hit Alduin and not Paarthurnax from the skies. |-' |: | |::. During the scene you will learn [WORD OF POWER: MORTAL.|he Fallen [03. 3.| | | `-|.

You are at an impasse.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Objectives: 1. The eastern pillar should have the [SNAKE] symbol facing east. |-' |: | |::. Ask him to release the trap and the Jarl will comply. Pull the [LEVER] and . Talk with Esbern who starts the quest [PAARTHURNAX]. Storm Call | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Head up the steps and speak with the Whiterun Guard.|he World-Eater's Eyrie [03. Dragonrend works wonders. The quest ends while [THE WORLD-EATER'S EYRIE] picks up. [WORD OF POWER: HUNTER. Use Dragonrend to force it to land then weaken him and lure him into the Keep. Talk to Odahviing | | 3. and [WORD OF POWER: WING. The next room has some Draugr Scourge and another pillar puzzle. _______ | | |. Reach Alduin's portal to Sovngarde | | 4. When you reach the top of the area you can enter the Skuldafn Temple. Move down the right path to find a [CHEST] then continue north. Head to the Great Porch and use your new Shout to call Ohdaviing. Interrogate the captured Dragon to learn the where abouts of Alduin. slaying the Draugr Scourge that blockades your path. The western pillar should have the [WHALE] symbol facing west.both parties agreeing to meet. Talk to Odahviing and he will take you as far as he can to the portal to Sovngarde.| | | `-|. Set Odahviing free | | 2. CALL DRAGON] so that you may summon the Dragon Ohdaviing. Enter Sovngarde | | | | Unique Items: Diamond Claw | | Dragon Priest Staff | | Dragon Soul x4 | | Nahkriin | | Word of Power: Storm. Go east up the steps and you will find more Draugr Scourge using their Voice to strike you back. There are several choices you must make: - You You You You must must must must choose choose decide decide to have Elenwen stay or leave to give up Markarth or Riften a counter offer for giving up Markarth or Riften on additional concessions for the weaker side ------------------------------------------------------------------------------+ With the truce in place you must now learn to call a Dragon to Dragonsreach. Further ahead a Draugr Scourge is ready to brawl and just past him you will encounter another Dragon. The middle pillar should have the [HAWK] facing north. CALL DRAGON]. When he is far enough back the soldiers of Whiterun will trap him.15. but agree to free the Dragon. Esbern will also teach you [WORD OF POWER: SNOW. In addition to giving you this quest. return to Arngeir then take your seat at the council table. Return to Dragonsreach and talk to Jarl Balgruuf and tell him you are ready to spring the trap. a quest that requires you to slay the Dragon. CALL DRAGON]. The beast complies but forgets to mention that the only way to reach Skuldafn is by air. so bring it down and slay it. As you pass under the large arch you are likely to encounter a Dragon.

RUsh through here and meet a Draugr Death Overlord face to face.the right gate will open. and [DRAGON SOUL x2]. he will just get swooped up by Alduin. The ritualistic burial chamber holds a [CHEST]. Change the middle pillar to a [SNAKE] and flip the [LEVER] again to make the left door open. Gain admittance to the Hall of Valor | | 3. Talk to the heroes of Sovngarde | | | | Unique Items: None | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Descend the steps and you will quickly notice that Alduin is flying around this area. Stop and talk to one if you wish. Ysgramor will greet you as you enter the Halls of Valor and the quest marker will update to the heroes of Sovngarde. As you progress towards the mist you can see Stormcloak Soldiers running by. Move to the next area. _______ | _ | | 1___| |____ | |: 1 | |::. Challenge him to a fight and when you win he will grant you access to the Hall of Valor.16. Move north as far as you can and approach Tsun near the large Dragon skeleton. . Take out Nahkriin first because he will conjure Atronarchs and you don't need more enemies.00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Objectives: 1. You arrive back outside and you are in for a fight. |ovngarde [03. Unfortunately. Then use Dragonrend to bring one Dragon down at a time and slay them. just past the Word Wall. ______ | _ \ |. [MOTH]. Enter this light to be taken to Sovngarde and complete the quest. Find out how to defeat Alduin | | 2. The door will retract and you will find a Word Wall with [WORD OF POWER: STORM. and [DRAGON]. Activate the seal using the Dragon Priest Staff and a huge beam of light will form. loot it and move to the halls where Frostbite Spiders reside. there are two Dragons and a Dragon Priest guarding the entrance. [WOLF]. Turn the corner and head up the steps to spot the portal to Sovngarde. The southern pillar on the second floor should read [HAWK] and the northern pillar should read [WHALE]. The first pillar in the middle should read [SNAKE].. Pull the [LEVER] to lower the bridge and cross over to the other side. Inside the southern area is a [CHEST] and a [LEVER] that grants access to the northern hall. Ascend the spiral staircase and slay the Draugr in the room at the top of them. take a detour to notice the [CHEST] wrapped up in all the spider webs. In the room past the double iron doors is another pillar puzzle and some Draugr Scourge determined to stop you from solving it. The area past the [HAWK] gate has a [CHEST] and the [SNAKE] gate leads onward. After hearing the plan the quest ends and [DRAGONSLAYER] immediately begins. Skuldafn. Observe the Diamond Claw and then enter this symbol combination into the door. As you approach a set of double iron doors. In the end you should obtain [DRAGON PRIEST STAFF]. STORM CALL]. [NAHKRIIN]. | \ |. Slay this foe and loot the [DIAMOND CLAW] off his rotting corpse. | \ |: 1 / .

17. Give Vilkas's sword to Eorlund | | 4. When the quest completes talk to Tsun to be taken back to Skyrim. magic will not suffice.| | | `-|. It will take several attempts but it will eventually go away. Help the heroes of Sovngarde dispel Alduin's mist | | 2.|ake up Arms [04.. Call of Valor | | Word of Power: Legend. Train with Vilkas | | 3.01] . Talk to Kodlak Whitemane in Jorrvaskr and tell him you want to be a Companion. Follow Farkas to your quarters | | | | Unique Items: None | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ If you run through the Pelagia Farm on the outskirts of Whiterun you can hear the clash of metal.01. After some talking. Call of Valor | | Word of Power: Hero.|::. Speak to Kodlak Whitemane | | 2.00] =============================================================================== _______ | | |. CALL OF VALOR].01. Fight Alduin much like you did the previous time. Continue to pummel Alduin from the side and use Dragonrend to keep him grounded.00] +`------'---------------------------------------------------------------------+ |=============================================================================| | Objectives: 1. you can help or simply watch. After you return the shield.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. There is a band of Warriors fighting a Giant. Bring Aela her shield | | 5. The main questline is now complete but there are plenty of other things to do in the land of Skyrim. He will have you train with Vilkas in the courtyard to test your mettle. CALL OF VALOR]. You must attack with melee. . Eorlund will ask that you take Aela her shield. Animal Extermination [04. You will also be bestowed [WORD OF POWER: HERO. |-' |: | |::. =============================================================================== THE COMPANIONS QUESTS [04. After the battle you will get some information on who the Companions are and how you can become a member of their heralded Guild. /ragonslayer [03.00. After a few swings Vilkas will have you take his sword to get it sharpened. and [WORD OF POWER: LEGEND CALL OF VALOR]. Call of Valor | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Group up with the Heroes and use the Clear Skies Shout to remove the mist. Aela will summon Farkas to take you to your quarters. Defeat Alduin | | | | Unique Items: Word of Power: Champion. [WORD OF POWER: CHAMPION. Use Dragonrend to drop him and keep him down as the team strikes together.

Clear out the [Animal Den] 2. Return to Aela Tell Aela that you are looking for some work and she will send you to a nearby animal den and request that you dispose of all of the occupants.04] ------------------------------------------------------------------------------+ Prerequisite: Complete Take Up Arms Objectives: 1. Return to Farkas This quest starts from Farkas as soon as you finish Take Up Arms. return to Farkas for the reward. When you are done return to Farkas for your reward.02] ------------------------------------------------------------------------------+ Prerequisite: Take Up Arms. The animal is hostile from the moment you enter so kill it quickly. Animal Extermination Objectives: 1. Seek out the ruffian and challenge him/her to a brawl. Animal Extermination Part 2 [04. This quest requires you to brawl with a troublemaker. this time make sure you kill them and not just brawl. To complete this quest you need only kill the leader of the faction but you should kill the other assailants as well. Return to Aela This quest starts from Aela the Huntress. Return to Farkas Tell Farkas you are looking for work and he will tell you about a recent disturbance that must be dealt with. When you reach your destination just wipe the area clean of all animals and when they are all taken care of the quest will update and you can return to Aela with the good news.------------------------------------------------------------------------------+ Prerequisite: Take Up Arms Objectives: 1.01.01. Journey to the location of the incident and slay those responsible. Kill the leader of [Random Location] 2. Do not fight with weapons and kill this person.01. Hired Muscle [04.01. Intimidate [Random Person] in [Random Location] 2. The quest is fairly simple. just head to the area stated and kill the animal that is inside the dwelling. Kill the [Animal] 2. Trouble in Skyrim [04. Family Heirloom [04.05] ------------------------------------------------------------------------------+ Prerequisite: Complete Take Up Arms .03] ------------------------------------------------------------------------------+ Prerequisite: Complete Take Up Arms Objectives: 1. Once they have collapsed. take it's pelt and return to Aela. only knock them out with your fists.

The target is normally near the enemy leader and is locked away in a cell. 1 | |. _______ | _ | |. Return [Random Victim] to [Origin of Kidnapping] 3.|roving Honor +`---'------------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Take Up Arms and One Radiant Quest | | | | Objectives: 1. so deal with them as you deem fit. ____| |: | |::.07] ------------------------------------------------------------------------------+ Prerequisite: Complete Take Up Arms Objectives: 1. Go to the location of the heirloom and fight or sneak your way to the flagged area on your local map. Retrieve the fragment | | 3. either Skjor or Vilkas.Objectives: 1. There may be some other resistance from additional foes. Speak to Farkas | | 2. Return to Skjor or Vilkas Skjor or Vilkas will inform you that a wanted criminal is on the run from the local authorities.06] ------------------------------------------------------------------------------+ Prerequisite: Complete Take Up Arms Objectives: 1. With the hostage returned. Head out to the area of the lawbreaker and bring about his swift demise.01. The culprits have taken this person to their hideout and your objective is to save this person and return them alive. Kill the [Criminal] 2. It's best to just clear the area and then quickly rescue the hostage. Firebreath | |=============================================================================| .01. Escaped Criminal [04. When you reach the world map Fast Travel to a location near the return area and trek it the rest of the way. Your objective is to hunt down this fugitive and kill him. Retrieve the [Heirloom] from [Random Location] 2. Return to Skjor or Vilkas for your reward. Return to Skjor or Vilkas Speak with Skjor or Vilkas and they will inform you that a valuable family heirloom belonging to a high-ranking family that is friends with the Companions has gone missing. Follow Vilkas | | | | Unique Items: Dustman Cairn's Key | | Fragment of Wuuthrad | | Word of Power: Fire. Return to Skjor or Vilkas Skjor or Vilkas will give you information about a member of an important organization that has been kidnapped. Rescue [Random Victim] from [Random Location] 2. Rescue Mission [04. Once you have secured it return to the quest giver. The [HEIRLOOM] is usually found within a [CHEST]. speak with Skjor or Vilkas for your reward. Return to Jorrvaskr | | 4.

Kill the werewolf hunters | | | | Unique Items: None | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ After helping Aela she will offer another quest. |-' |: | |::. This next room is fairly large and empty. The enemy grows more numerous as you descend towards Dustman's Crypt. There is an [ALCHEMY LAB] and a locked [WOODEN DOOR] in the next room. because inside is a shelving unit with some rare [INGREDIENTS]. Participate in the blood ritual | | 5. Once the area is cleared. Use the key to unlock the door and fight off the Skeevers. Talk to Aela | | 6. Talk to Skjor and then meet him at the Underforge out back of Forrvaskr between 7PM and 8 AM. Make your way through the passages. Choose to participate in the ritual and are turned. return to Jorrvaskr where Vilkas is waiting for you. Enter the Underforge | | 4. Through pathway you will come to a room where several Silver Hand will strike at you. Be careful and fight with Farkas to increase your chances of survival.|he Silver Hand [04. Talk to Skjor | | 2.| | | `-|. Accept Skjor's quest and talk to Farkas.03. This path leads to a large open room with an Arcane Enchanter and lots of [POTIONS]. Continue through the corridor and fight off more Silverhand and Draugr. Rush down and unlock the [CHEST] then finish off the victor of the fight. Draugr will spawn continually from every coffin in the room until they are all opened and defeated. You will find several locked [CHESTS] and if you button hook left from the top of the stairs you will find a [CHAIN] that reveals a secret chamber with another [CHEST]. Approach the Word of Power to learn [FIRE BREATH].00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Proving Honor and One Radiant Quest | | | | Objectives: 1. Here you have the option of joining the Circle and becoming a Werewolf. Head northwest until you reach Dustman's Cairn. When you reach the large room be sure to search thuroughly after dispatching the enemies. head through the newly opened passage and fight off the Silver Hands. With the scene over. As you enter this area you will hear the fighting below of Draugr and the Silver Hand. Search the [CHEST] on the left to find [DUSTMAN's CAIRN KEY]. Enter the Gallow and slay the Silver Hand that . Cross the cavern and into a cryptic hallway until you reach an iron door. After a short scene you regain control and are off to attack the Silver Hand. Don't miss the locked [WOODEN DOOR]. Continue through the narrow hallway and kill the Frostbite Spiders and Skeevers that attack you in the open cavernous area. Head through the open gate and flip the [LEVER] to start a short scene. _______ | | |. killing the Draugr and looting their corpses until you reach a wooden door. Meet with Skjor at night | | 3. In this next room you will find the [FRAGMENT OF WUUTHRAD] in the center of the table in the back.‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This quest can start by talking to Skjor after completing [TAKE UP ARMS] and one of the many [RADIANT QUESTS] available from the Companions in Forrvaskr.

Proceed through the wooden door that does open and continue down the hall. Don't head upstairs quite yet. plow through the cronies first and then take out the leader. You must now complete three Radiant Quests for Aela before moving to the next quest. Loot the corpses and the large [CHEST] in the back amongst other things then use the door and unbar the next one to return to the beginning of the dungeon. Head down the steps from where the Silver Hand had come from and into a large room. Krev the Skinner. Steal the plans from [random Silver Hand camp] 2. Head upstairs and kill some more Silver Hand. This area can be deadly as a large group of Silver Hand will come up the stairs and strike at you from distance. and search the area for [PELTS] and a [MASTER CHEST] in the back room.03] ------------------------------------------------------------------------------+ Prerequisite: Complete The Silver Hand but before starting Blood's Honor Objectives: 1. With the plans in hand.03. Return to Aela Inquire Aela about the next target and she will send you to a random location where the Silver Hand Leader is located. The final room houses the leader. Return to Aela Locate the Silver Hand camp that Aela has specified and go in full force. Return to Aela with the good news. another door is barred from the inside. this room has steps leading downstairs but unlock the wooden door first to access a room with [POTIONS] and [CHESTS]. Retrieve the fragment of Wuuthrad . Striking the Heart [04.03. Retrieval [04. More Silver Hand await in the room. return to Aela. Stealing Plans [04. but it can be in a [CHEST].01] ------------------------------------------------------------------------------+ Prerequisite: Complete The Silver Hand but before starting Blood's Honor Objectives: 1. Tread carefully as there is a trap door and two more Silver Hand waiting to destroy you. ------------------------------------------------------------------------------Note: You can use Beast Form during this quest. Access it from your Magic Menu to make the quest a bit easier. ------------------------------------------------------------------------------Kill the Skeever that strikes and proceed up the steps. Head into the dungeon and pull the [CHAIN] to release the barricade on the door. If you can lure him back into the hall it will mitigate the damage you will take from the archers in the room. kill them and check the [CHEST].attack you and Aela. You can release the Werewolf but it will strike you if you aren't in Beast Form. There is a dead Werewolf in one of the small chambers.03. normally found under a table. Slaughter the helpless foes and secure the [SILVER HAND STRATAGEM].02] ------------------------------------------------------------------------------+ Prerequisite: Complete The Silver Hand but before starting Blood's Honor Objectives: 1. Regardless of the area you are sent to. Assassinate the Silver Hand leader 2.

then return to Whiterun. Eventually you make your way through the snow-filled lands and into the dungeon.00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete The Silver Hand and Two Radiant Quests | | | | Objectives: 1.05. ____| |: | |::. The door to the . Speak to Kodlak Whitemane | | 2. Return to Aela Aela will tell you about to the designated location the [FRAGMENT OF WUUTHRAD] area as the leader of this return to Aela. Be wary of the Witch's familiars and slay them one by one. Retrieve the fragments of Wuuthrad | | 2. Head inside and talk to Vilkas to immediately start the next quest. _______ | _ | |. usually in the same group of Silver Hand.. With the fragment in hand. (Optional) Wipe out the Glenmoril Witches | | 4. As you approach Jorrvaskr you should notice the slaughter and realize the Silver Hand has attacked. Collect a Glenmoril Witch's head | | 3. her targets and mention a fragment of Wuuthrad. 1 | |. 1 / |.2. Head down the steps and slay the Silver Hand members in this room.00] +`---'------------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Blood's Honor | | | | Objectives: 1. _ \ |: 1 \ |::. After some dialogue. Kodlak Whitemane has requested an audience with you. he will request that you kill a Glenmoril Witch and bring back her head so as to remove his "curse. The Coven has a main cave and then branches out to the smaller caves. best not keep him waiting. Clear out your inventory and make your way to Driftshade Refuge in the far north. (Optional) Wipe out the Silver Hand | | 3. _______ | _ \ |. Return to Kodlak | | | | Unique Items: Glenmoril Witch Head | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Speak with Aela after completing two of her Radiant Quests to begin this one. [PURITY OF REVENGE].|urity of Revenge [04.04. /lood's Honor [04. You can find in a [CHEST] or on a table. The Glenmoril Witches are in these caves and each one of the branches has a [CHEST] with the exception of one. . Return to Jorrvaskr | | | | Unique Items: Fragment of Wuuthrad | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This quest begins immediately after finishing Blood's Honor. Go and kill the Silver Hand forces inside." Begin the long trek to the southwest and enter the cavern.

Defeat the wolf spirit | | 11. Give the final fragment to Eorlund | | 4. Meet the Circle | | 5.north is barred so head west where you will find more enemies. Speak to Kodlak | | 9.06. Pass through two more rooms and head up the stairs to find yourself on a balcony. Use the [LEVER] to retract the bars on the east gate and enter the Driftshade Cellar. Button hook left to find a [CHEST] then continue north. return to Jorrvaskr. |lory of the Dead [04. Head to the backside of Jorrvaskr and attend Kodlak's funeral. then loot the room and the [CHEST] of it's valuables. Don't miss the [PULLBAR] that will move a gate out of the way and grant access to a [CHEST] that is just past the cell with a Werewolf in it. Go to Ysgramor's Tomb with the Circle | | 6. The two-hander will take much more to kill then the others.. The [FRAGMENTS OF WUUTHRAD] are on the table and there is a [CHEST] near the [ANVIL] and the [WORKBENCH] on the west side of the room. There are some cages above with a Werewolf inside. Retrieve Kodlak's fragment | | 3. Eorlund will approach you and take back the fragments of Wuuthrad. Open the door and kill the Silver Hand. March onward to enter the home stretch and back into the Driftshade Refuge.00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Purity of Revenge | | | | Objectives: 1. Continue your slaughter of the Silver Hand and make your way into the snowy cavern. Put witch head into fire | | 10. There is only one room left and it houses the last three Silver Hand. it should pose no threat. Continue north down the steps. You will find this [FRAGMENT OF WUUTHRAD] in an . Continue to the northern room and slay two more Silver Hand then check the southern room for some [FOOD]. Make your way through the wine cellar and fight off more foes. Head to the next room where you can see traces of snow. Once you are done looting the area. . Attend Kodlak's funeral | | 2. but not too quickly or you'll miss the [LOCKED] wooden door to the west. but ask you to retrieve another piece that Kodlak kept in his room. Kill two more Silver Hand and descend. Return Wuuthrad to Ysgramor | | 7. The next area is fairly large but with only a handful of Silver Hand. searching the alcove for a [CHEST]. Animal Allegiance | | Wuuthrad | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This quest starts as soon as you return to Whiterun. but he will eventually fall. Afterwards. Go to the burial chamber | | 8. |___| |. _______ | _ | |. | | |: 1 | |::. Speak to Kodlak | | | | Unique Items: Amulet of Mara | | Fragment of Wuuthrad | | Shield of Ysgramor | | Spell Tome: Lesser Ward | | Word of Power: Animal.

Enter and listen to the debate until Eorlund enters with the reforged Wuuthrad. Purity [04. In the next area a larger Frostbite Spider is accompanied by a few smaller ones. Exit to the west and ascend the mountain via the steps until you reach a word wall and learn [WORD OF POWER: ANIMAL ALLEGIANCE]. Companion Ghosts will appear from here on out. The closest place to Fast Travel is probably Driftshade Refuge. use the [CHAIN] to open the barred door.01] ------------------------------------------------------------------------------+ Prerequisite: Complete Glory of the Dead Objectives: 1. Activate the [CHAIN] to the east of this chest and return to the entrance room. When you reach a large room with water in the middle you will encounter a larger amount of Companion Ghosts. Kill Vilkas'/Farkas' wolf spirit 3. This is the second to last room and has a few [POTIONS] in the middle altar area. Cleanse Vilkas/Farkas of beastblood 2. With this quest completed you can perform a few more Radiant Quests. Secure it and return to Eorlund where he informs you that the Circle is waiting for you in the Underforge. Be sure to cleanse them both. Continue the onslaught through the burial chambers and destroy the Companion Ghosts as they appear.06. [SPELL TOME: LESSER WARD]. 1___| . There is a [CHEST] in this room amongst other things and when you cross into the next room Farkas will depart the group. once for Farkas and once for Vilkas. Descend through the tomb and kill the Skeevers that attack.end-table in Kodlak's quarters. Enter the tomb and return Wuuthrad to Ysgramor and be prepared for a fight. and [AMULET OF MARA]. Fight off the wolf spirit to cleanse the Companion and speak with him to finish the quest. defeat it with haste and talk to Kodlak once more to end the quest. In the final room you will find Kodlak. ------------------------------------------------------------------------------=============================================================================== THE COLLEGE OF WINTERHOLD QUESTS [05. but you must first dispatch a few more Companion Ghosts. Return to the Tomb of Ysgramor with a Glenmoril Witch's head and toss it into the fires. luckily they go down easily. search the northeast corner of the room for a [CHEST] containing the [SHIELD OF YSGRAMOR]. if you so choose. Break through the spider webs and fight back the Frostbite Spiders. ------------------------------------------------------------------------------Note: This quest can be done twice. speak with him and put a witch head in the fire. When you head through the iron door at the top of the steps approach and activate the [HANDLE] to open a new passage to the north.00] =============================================================================== _______ | _ | |. Talk to Vilkas/Farkas Speak with Vilkas or Farkas to find that he wants to be cured of the lycanthropy. If you activate [YSRGRAMOR] you can take back [WUUTHRAD] to use in battle. A ferocious wolf spirit will spawn. Before leaving. so head there and continue onward toward Ysgramor's Tomb. From here you can toss another witch head in the fire to cure yourself.00. Eorlund gives you [WUUTHRAD] and marches onward to Ysgramor's Tomb. Once defeated.

and the top floor directly across from the steps on a barrel. When the tour is over head into the Hall of Elements and listen to Tolfdir as he briefs new apprentices. the second is 500.02] ------------------------------------------------------------------------------+ Prerequisite: Complete First Lessons Objectives: 1. Tolfdir's Alembic [05. Use the Spell: Lesser Ward and Tolfdir will fire a spell at you that is blocked. Talk to her and ask to gain entry then either persuade her to let you in or show her your skills in magic. Tour the College of Winterhold | | 4. Speak with Tolfdir 2. Return Tolfdir's Alembic to Tolfdir While not an actual quest.|irst Lessons [05. Beat down or kill someone in the College and this quest will start. If you don't have one then he will teach you [LESSER WARD]. Give Tolfdir 250/500/1000 gold to lift your suspension. the chamber where the Arcane Enchanter is located. [TOLFDIR'S ALEMBIC] can be found in the Hall of Countenance. Cast a [Spell] | | 2.00] +`---'------------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1.|. The quest concludes and [UNDER SAARTHAL] begins. Find Tolfdir's Alembic 2. The first time is 250. Committ a Crime against the College Objectives: 1. __) |: | |::. Check the bottom floor on top of a crate. Talk to Tolfdir to find he is missing his Alembic. After a days leave from the College return to talk to Tolfdir who will lift the suspension for a fee. a small green bottle.01] ------------------------------------------------------------------------------+ Prerequisite: Complete First Lessons.01. Cast the spell she requests of you and then cross the bridge and speak with Mirabelle Ervine. Listen to Tolfdir | | | | Unique Items: Spell: Lesser Ward | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ To enter the College of Winterhold you must approach Faralda outside the bridge leading up to it. She will give you some Mage clothing and take you on a tour around the College. this can be done once a day for a reward of 30 gold and a soul gem.03] ------------------------------------------------------------------------------+ Prerequisite: Complete First Lessons . and the third and all subsequent suspensions will cost 1000 gold to return to the College.01. Out of Balance [05. opposite the Hall of Attainment where your room is.01. Suggest to learn something practical and Tolfdir will begin a lesson with Ward Spells. Rejoining the College [05. Report to Mirabelle Ervine | | 3.01.

The Mystical Focal Points are now visible and you can find them in the courtyard. Go to [Random Person] in [Random Location] and pick up [Random Item]. He needs you to venture out to a client and pick up an item that they want enchanted. and the Hall of Countenance. return to Sergius to finish the quest. the Hall of Attainment. return to Drevis to complete the quest. then return to Urag to complete the quest. Head to the location.01.01. 2. He will ask you to cleanse the magical energies around the College and give you the [MYSTIC TUNING GLOVES]. Return the book to Urag gro-Shub Talk to Urag in the Arcanaeum and ask if you can assist him. and take the item from the person back to Sergius to complete the quest. Find Shalidor's writings 2. Talk to Urag gro-Shub . Urag is looking for a certain book and will tell you he has last seen it at a random location.01. Once you have obtained them. Shalidor's Insights [05. Restocking Soul Gems [05.06] ------------------------------------------------------------------------------+ Prerequisite: Complete First Lessons Objectives: 1. He will tell you that the College is in short supply of Soul Gems and will ask you to get a random amount of a random type of Soul Gems. Cleanse the focal points for magical energies around the College 2.01.07] ------------------------------------------------------------------------------+ Prerequisite: Complete First Lessons Objectives: 1.04] ------------------------------------------------------------------------------+ Prerequisite: Complete First Lessons Objectives: 1.Objectives: 1. An Enchanted Journey [05. Return to Drevis Neloren Speak with Drevis Neloren and see if he has anything that you can aid him in.05] ------------------------------------------------------------------------------+ Prerequisite: Complete First Lessons Objectives: 1. Once you have cleansed the focal points. Return the item to Sergius Turrianus Talk to Sergius the Enchanter and ask if there is anything you can help him with. Valuable Book Procurement [05. Collect [Random Number] of [Random Type] Soul Gems Talk to Sergius the Enchanter and ask if you can assist him. Find the copy of [Random Book] 2. typically one of the Holds. Head to that location and grab the book.

an incredibly powerful wizard from the First Era. Tell Tolfdir about the vision | | 8. but you could have done that before. and Pithiken's on the Little Finger. Follow Tolfdir | | 7. Follow Tolfdir | | 3. If you've reached the Pilgrim's Trench you've gone too. Find the Ornamental Rings 2.Speak with Urag gro-Shub in the College of Winterhold's Arcanaeum and inquire about any special books he's looking for. |nder Saarthal [05.00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete First Lessons | | | | Objectives: 1. Talk to the Arch-Mage | | | | Unique Items: Gauldur Amulet Fragment | | Saarthal Amulet | | Staff of Jyrik Gauldurson | | Staff of Magelight | | Word of Power: Ice. Katarina's Ring goes on the Index Finger. Forgotten Names [05. This key will unlock the [INVESTIGATOR'S CHEST] in the Arcanaeum. Find Velehk Sain's Locker Head into the Midden Dark past the Augur's room (take the steps) until you reach a room with a statue of a Hand and engraved with the symbol of Oblivion.. ___ ___ | Y | |. Treoy's on the Middle Finger. Search this island and [VELEHK SAIN'S LOCKER] will appear with all it's treasures. This will release Velehk Sain who will bargain with you for his release. and fnd [SHALIDOR'S INSIGHTS]. He will refer to Shalidor. When you return to Urag he will give three random scrolls and increase one of your magic skills.01. Ice Form | | Writ of Sealing | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ . typically a dungeon. Head west of Winterhold but south of Ysgramor's Tomb to find a Shrine of Talos. Take the four rings and return to the Hand. Freeing him will give you [VELEHK'S TREASURE MAP]. . Meet Tolfdir outside Saarthal | | 2. Find Arniel Gane | | 4. On the table nearby you can find the [MIDDEN INCIDENT REPORT] and the [INVESTIGATOR'S KEY]. Find the danger within Saarthal | | 10. Search for magical artifacts (4/4) | | 5. Use the Saarthal Amulet to escape the trap | | 6.02. | | |. Head to the location that Urag wants you to invesigate.08] ------------------------------------------------------------------------------+ Prerequisite: Complete First Lessons Objectives: 1. Follow Tolfdir | | 9. Balwen's on the Ring Finger. | | |: 1 | |::. Release Velehk Sain 3. Place the rings on the Hand on the correct finger.

The trick is to match it with the smaller carving above it. [HAWK]. including a Restless Draugar and a Draugr Wight. Through the door and down the ramp you can find yet another [CHEST] and more Draugr to defend it.3 and 4 moves all 4 pillars moves pillars 3 and 4 only moves pillar 4 The easiest way to do this is start at pillar 2 and turn it until it's where it needs to be. As he approaches one of the tombs a Draugr awakens and strikes. When you grab the amulet a spear trap is set off and locks you in the room. Talk to Tolfdir and he will ask you to report to the Arch-Mage. Then move to pillar 1 and do the same. Fight off Jyrik Gauldurson by attacking with spells that counter his shield. Tell Tolfdir what you saw then follow him. Find Arniel Gane. From the top of the steps head east to discover a [CHEST] and an iron door. dispatch them quickly with Tolfdir's aid. When they are slain you can continue to delve further into Saarthal. Cast a spell at the wall and it blasts away! Tolfdir makes his way through and asks you to follow him. Pass through the hall and Draugr will emerge from their coffins. You can also find the [STAFF OF JYRIK GAULDURSON] on the middle table. Equip the Saarthal Amulet and check the wall where you took it from. then pillar 3. be sure to take them out. Draugr will pop out in groups of two. [2] [3] [1] [4] Pillar Pillar Pillar Pillar 1: 2: 3: 4: This This This This moves pillars 1. There are a total of three that will attack. Tell him when you are ready to enter Saarthal then follow his lead. [SNAKE]. This Word Wall grants [WORD OF POWER: ICE. The next room has six pillars and a [LEVER] that must be pulled when all the pillars are aligned correctly. [WHALE]. This puzzle is a little tricky as moving one pillar could cause others to move. The south wall should read from right to left (the entrance to the lever) [WHALE]. Head into the next room and as you ascend the stairs a Draugr Scourge will attack. and then finally pillar 4. ie. ICE FORM]. Activate the two [CHAINS] then head through the door into a new area. Pull the switch when all four pillars match the carving above to enter the next area. the left side (north wall) should read [HAWK]. Watch out for the dart traps and enter a large room with a mysterious power. When you reach the bottom of the spiraling ramp Tolfdir will stop and see if you have any questions. . [HAWK]. Follow the pathway high above the ground and eventually down to where Arniel is located. Leave the room and find a [CHEST] in front of a Word Wall in the next room. As you go further in you will find a [LEVER] to gain access to a larger room with many coffins. When you reach the bottom area an apparition named Nerien appears and tells you a chain of events has been set in motion that cannot be undone and that The Psijic Order believes you are the only one who can stop it.Leave the College and move a short distance to the southwest to find Saarthal where Tolfdir waits. ------------------------------------------------------------------------------Note: You can read the Writ of Sealing to start the quest [FORBIDDEN LEGEND]. Loot the corpse to find a [GAULDUR AMULET FRAGMENT] and the [WRIT OF SEALING]. a Frost Shield will melt under a few Fire based attacks. Search the [CHEST] through the iron door and dodge the lightning traps as you reach another puzzle. Talk to him and he will task you with finding some magical relics. Tell him you are done with questions and he will give you an objective. From the entrance heading towards the lever. Go up the steps and back towards the entrance of the room to find a [CHEST]. Search the surrounding area for three [ENCHANTED RINGS] and the [SAARTHAL AMULET].

Arniel's Endeavor Part 2 [05.02] ------------------------------------------------------------------------------+ Prerequisite: Complete Under Saarthal and Arniel's Endeavor Objectives: 1. 3. 2.03] ------------------------------------------------------------------------------+ Prerequisite: Complete Under Saarthal Objectives: 1. You can find them in and Dwarven ruin but namely the one you venture in during [REVEALING THE UNSEEN]. return to J'Zargo with the results. He won't divulge much information but he wants 10 Dwemer Cogs.02.02. 2.02. Tell him about Saarthal and he will give you the [STAFF OF MAGELIGHT] and the quest [HITTING THE BOOKS] will start as this one comes to an end. a quest you will eventually come across in this quest line. 3. 4. there are other Gauldur's in the world that have been sealed away. You will be sent to a random dungeon location to acquire the [STAFF OF TANDIL] which is usually on the boss of the dungeon. He will inform you that he has what Arniel wants but he requires a staff as payment.02. Speak with Enthir Find the staff for Enthir Deliver the staff to Enthir Deliver the amulet to Onmund . Arniel's Endeavor [05. J'Zargo's Experiment [05. Test J'Zargo's Flame Cloak spell on the undead (3/3) Speak with J'Zargo after clearing Saarthal and he will ask that you test some scrolls on the undead.01] ------------------------------------------------------------------------------+ Prerequisite: Complete Under Saarthal Objectives: 1. Deliver ten cogs to Arniel Gane Speak with Arniel Gane and question him about one of his projects. Once you have the Staff of Tandil take it to Enthir and he will trade you the [WARPED SOUL GEM]. Find a place where Draugr will arise and use the Flame Cloak three times on them. Talk to Arniel and give him the gem to complete the quest. With that accomplished.Apparently. ------------------------------------------------------------------------------Return to the College and speak with Savos Aren. 4. Onmund's Request [05.04] ------------------------------------------------------------------------------+ Prerequisite: Complete Under Saarthal Objectives: 1. Speak to Enthir Acquire the Staff Deliver the staff to Enthir Talk to Arniel After turning in the 10 Dwemer Cogs. talk to Arniel again and he will ask you to speak with Enthir.

Return the books | | | | Unique Items: Fellglow Ritual Chamber Key | | Fragment: On Artaeum | | Night of Tears | | The Last King of the Ayleids | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This quest starts as soon as Under Saarthal is completed. Speak with Enthir and you are going to have two options. but either way you need to progress further past this room. Head to Fellglow Keep. Signs of obvious experiment on different races are scattered throughout the room. dodging the dart trap. so take out the spellcaster first.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Under Saarthal | | | | Objectives: 1. You can kill him or have him follow you. A Necromancer and several Skeletons lurk this hallway. Head to the random dungeon location and pluck the [GRAND STAFF OF CHARMING] from a [CHEST]. or retrieve a Staff that Enthir wants back. (Optional) Free Orthorn | | 4. and through a door to find a [CHEST]. Just past this room you will enter another part of Fellglow Keep. located east of Whiterun and fight your way into the dungeon. either persuade Enthir to return the amulet which is fairly difficult.|:. Move through the watery area until you reach an Ice Mage and two Frostbite Spiders. Make your way down the steps at the end of the room to find a mage and a pack of Wolves. There are three casters in this room so be careful how you deal with them. Continue to fight your through to a large area with another caster and . The first major room has two casters and possibly an Atronarch. Slay the foes and begin to search the room where you can find a locked [WOODEN DOOR] with a [CHEST] inside. The next room has some Mages practicing their spells on some Vampires. They explode once they are defeated so steer clear once you drop them. Take the other path at the intersection to find some cells with Vampires locked inside. Search the room then head to the next. Seek out the Lorekeeper in his library and inquire about Saarthal to which Urag informs you that books regarding the matter have been stolen by Orthorn. |itting the Books [05. _ | |: | | |::. Speak with Urag go-Shub | | 2. Speak with Orthorn and optionally free him from his cage by pulling the middle [LEVER].Talk to Onmund who explains that he mistakenly gave Enthir a sentimental amulet. ___ ___ | Y | |. A Conjurer enters but can be easily taken out.00] +`--.03. 1 | |. Kill them and search the shelves for [POTIONS] of resistance then continue to another cryptic area. Move straight through the intersection. Return the staff to Enthir who gives you the amulet that you should immediately give to Onmund and complete the quest. Find the stolen books (0/3) | | 3.

[DAUGHTER OF THE NIBEN]. The room at the end of the hallway is locked but leads to the [SHRINE OF JULIANOS] which blesses you with +25 Magicka for 7 hours. You can persuade Mirabelle for this information or simply ask Tolfdir. Then pick up the three books. Before getting that far. . Speak with the Augur to learn about the Eye of Magnus then return to Savos Aren with the news. Find the Augur of Dunlain | | 6. Cross the icy bridge and bypass the set of stairs to find a door where you can hear the Augur of Dunlain try to sway you into leaving. Quaranir begs you to seek out the Augur of Dunlain. [RESPONSE TO BERO'S SPEECH]. [2920. Return to the hallway and make your way up the steps. Talk to Quaranir in the Arch-Mage's quarters.Atronarch. This first part of the Midden has but a Draugr and Wraith along the very linear path to The Midden Dark. [RACIAL PHYLOGENY]. At the top of the steps be sure to grab the [FIRE RESIST POTIONS] and [ICE SPIKE SCROLLS] from the shelves. |___| |. Continually try to open the door to be granted access. Use one of the Fire Resist Potions then start laying into The Caller with everything you have. When you give the books back to Urag he rewards you with several other books that will increase your magical skills. Listen to Tolfdir | | 3. Follow Ancano | | 4. Speak with Tolfdir | | 2. There is a door leading to Skyrim but it's locked. HEARTH FIRE. Speak with Quaranir | | 5. but no one knows where he is or if he even exists. The southern door is barred but the eastern path is available and leads to more Mages.. starting up [REVEALING THE UNSEEN]. Enter the Ritual Chamber to find The Caller rightly upset. | | |: 1 | |::. After receiving the news. V9]. Head into The Midden in search of the Augur of Dunlain. He will give you the [MAGES' CIRCLET] and the quest will end. The quest ends and [GOOD INTENTIONS] starts. Ancano rudely interrupts and requests you to follow him immediately. Report to Savos Aren | | | | Unique Items: Mages' Circlet | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Find Tolfdir near the Saarthal orb and listen to what he has to say about it. [NIGHT OF TEARS]. She will continually summon Fire Atronarchs so there is no need to worry about killing them. [FRAGMENT: ON ARTAEUM]. |ood Intentions [05. The bedroom has a [CHEST] and other rare [INGREDIENTS] in it. Once The Caller dies loot her corpse for the [FELLGLOW RITUAL CHAMBER KEY]. duck into the side rooms to find a [CHEST]. Head up the stairs and into another hallway that leads to an Atronarch. Search the room on the bottom floor and the west room on the top floor. and [THE LAST KING OF THE AYLEIDS]. _______ | _ | |. _______ . Loot the next room of it's plentiful [INGREDIENTS] and search the [CHEST] before returning to Urag.04. and [THE BLACK ARTS ON TRIAL]. Loot the [INGREDIENTS] that you find and make a beeline for the next area. they'll just come back.00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Hitting the Books | | | | Objectives: 1.

If you have Whirlwind Sprint you can use it to cross without being pushed off by the pistons. _ 1 |: | | |::. The Falmer have dominated it and they are the bulk of your encounters now. last heading towards Mzulft. Move northeast through the halls until you reach a room with a few cells and two Falmer. Cut through them and make your way up a ramp past the next door. You should encounter a Dwarven Sphere at this point.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Good Intentions | | | | Objectives: 1. Find the ruins of Mzulft | | 3. Unlock one of the cells to find more scrap parts then continue east to a cavernous area. Speak with Mirabelle Ervine | | 2. Report to Savos Aren | | | | Unique Items: Focusing Crystal | | Mzulft Key | | Mzulft Observatory Key | | Mzulft Room Key | | Research Log | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Seek out Mirabelle and probe her about the Staff of Magnus. Follow Paratus | | 8. Talk to Paratus | | 10.| _ \ |. Up ahead you will meet a Chaurus. Reach the Oculory | | 5. She eventually divulges that the Synod were looking for it. Move down the large hallways until you encounter some Dwarven Spider Workers -Lightning magicka will take them out rather quickly. Sprint through the hallway to find a dead Falmer just before the entrance to the Mzulft Boilery. March through the cavern until you encounter more Chaurus. Head up the ramp and fight off more Spider Workers then open the northern door. alternatively you can dodge them or jump over. |evealing the Unseen [05. l / |. Search for Synod researchers | | 4. Loot his corpse for the [MZULFT KEY] and his [RESEARCH LOG] then continue. When you finally make it to the ruins you will find Gavros Plinius dying and whispering direction. quickly stepping back to avoid the spear trap. There are plenty of decommissioned Dwarven machinima strewn amidst this area. Unlock the large gate infront of you to find two [CHESTS] and a plethora of Dwemer products. defeating the Dwarven Spider Worker as it crawls out of it's hole. You will find these ruins to the far southeast of Windhelm. When you reach a set of stairs go down them and unlock the gate at the end of the corridor to gain access to a [CHEST].|:.00] +`--. Head north and up a ramp to find yourself in a large hallway yet again. Place the Crystal into the Oculory | | 9.05. Return the Crystal to Paratus | | 7. Find the Focusing Crystal | | 6. When you encounter a Chaurus take a small detour to find a . Head along the left side and hug the wall. When you reach the cavernous area don't shy away from the [ORE VEINS]. slay it and note two more dead Synod Researchers. Go through the eastern door and up another ramp. Return to the top floor and move north to a large open room. and entering to find another Spider Worker and a [CHEST].

The town of Winterhold is being effected by the energies of the Eye of Magnus. [CONTAINMENT] immediately starts. Defeat the creatures infesting Winterhold (10/10) | | 4. Head up the ramp and into an enormous room. . head up to the alignment buttons and move the reflectors until the all reflect the beams of light. Follow him into the Oculory and place the Focusing Crystal in it. In the next passageway. The Magic Anomalies are rather obvious as they rush through the town.06. When the lights are all positioned in the middle of the rows that you can move.. the Arch-Mage did not make it. When you reach Savos a scene occurs and the quest ends. _______ | _ | |. When you return to the Dwarven ruins you should find a master [LOCKED DOOR] inside you can find a [CHEST] and the [MZULFT ROOM KEY]. Back in the large room you can find a Falmer tent with a [CHEST]. As you begin to move west there is a door to the north. There is plenty of Dwarven materials but the [CHEST] in this room contains the [MZULFT OBSERVATORY KEY]. Nerien will only reaffirm that something is amiss as you make your way out of the ruins. but obviously after crumpling your foes. Put Flames in one hand and Frostbite in the other. Progress northwest to enter the Mzulft Aedrome. Use the key and head up the ramp to reach the Oculory and talk with Paratus Decimius.[MOONSTONE ORE VEIN] and a [CHEST] in a small alcove. Protect the town of Winterhold | | 3. Talk to Paratus once this is completed then make your way back to the College. but you must first defeat the foes guarding it. Rendezvous in the courtyard and talk to Tolfdir. Enter the southwest room to fight off a Chaurus Reaper and find a [CHEST]. report to Mirabelle. |ontainment [05. one of which hold the [FOCUSING CRYSTAL]. |___ |: 1 | |::. you must defend it! Rush down the bridge and see if Faralda will join you. When they are wiped out. Be dead accurate with your spells or you will end up killing the townsman that you are here to save. it will certainly lower the casualty rate. Ahead you will encounter more Falmer and quite possibly a Gloomlurker. Report to Mirabelle Ervine | | | | Unique Items: Savos Aren's Amulet | | Torc of Labyrinthian | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Luckily you remain unharmed from the blast. Traverse the terrain and you will stumble upon a Falmer hut with a [CHEST] inside. With . Ascend the western staircase and search the [CHEST] to the left of the door. slay the Chaurus and find the [CHEST] hidden near the ramp before moving on. Find the Arch-Mage | | 2.00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Revealing the Unseen | | | | Objectives: 1. The door to the north can be picked to find a [CHEST] behind it as well. Unlock it and search the [CHEST] before continuing. 1___| |. Check the tent to find another dead Synod Researcher then head north. Head east and follow the hallway to the end where you will fight a Dwarven Sphere Master. This large room has two Falmer and a sewer area in the middle. Stand under the Crystal and use Frostbite until the light starts to criss-cross and shift.

another turn of events you are off to Labyrinthian.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Containment | | | | Objectives: 1. The Skeletons quickly drop and the Dragon will succumb to Fire-based damage for an easy take down. Move down the ramp and you will hear a voice speaking in the tongue of Dragon. Make progress south and slay the Draugr and Draugr Wights that attempt to halt you.| | | `-|. just hit it with Frost spells and open the door with another Frost spell.|he Staff of Magnus [05. Move into the northern room and defeat the Skeletons then cross the bridge to the west and kill the Trolls. Find the Staff of Magnus | | 3. Make your way through the chasm and unlock the gate. Move down the hallway and snag the [CHEST] before continuing west. The next door spawns a Flame Spirit. Cross the bridge and the voice begins to speak in native tongue. Slow Time | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ The trek is long and tough through the wintery area where Frost Trolls frequent. As you approach the door you will see the ethereal figures. Move into the next room where a Troll resides. Enter Labyrinthian | | 2. Head east and continue to descend through the Draugr and Skeleton onslaught until your reach the Labyrinthian. The hallways is littered with traps so be careful. The next room has a small tower that you can climb and on the top level a [CHEST] sits. Descend the ramp to an etched tablet then enter the Labyrinthian Chasm. There is a room to the south with an [ALCHEMY LAB] and [ARCANE ENCHANTER] that you should stop by to find [INGREDIENTS] or craft any last minute potions. |-' |: | |::. _______ | | |. Slay it and check the southwest corner of the room for a [CHEST]. Defeat the Frost Spirit and enter a large cavern. Return to Tolfdir | | | | Unique Items: Morokei | | The Staff of Magnus | | Word of Power: Time.07. Drop down to the bottom level and move west then turn south at the intersection and unlock the gate to find some enchanted [WEAPONS] and [ARMOR]. There are two [CHESTS] on this path (the other path leads to the same location but on lower ground). Return to the main room and throw the [LEVER] to lower the spears. The spectral party makes another appearance but ignore them and flip the [LEVER] and pass into a massive room where a Skeletal Dragon will attack along with several Skeletons. but not before Mirabelle gives you the [TORC OF LABYRINTHIAN] and [SAVOS AREN'S AMULET]. . Go down to the watery/misty area and enter the Labyrinthian Thoroughfare. Tribune. Slay more Draugr and raid the shelves of their [INGREDIENTS]. Continue to descend into the depths of the cavern. There is a [CHEST] in the back of this room. but you cannot speak to them. but the quest [THE STAFF OF MAGNUS] has just begun. This quest is over. Move through the graveyard area and fight the Wispmother. Move through this archway and turn left to ascend the steps and find another [CHEST]. Enter the dungeon and head straight to the door out of this room.

Take the Wizards down to release Morokei and fight him however you please. Just know that hearing his Voice will drain you Magicka. Make your way out of the room opposite where Morokei was.Take the other path west and dual it out with a Drauger Deathlord. Use the Staff of Magnus to enter the College of Winterhold | | 2. Talk to Tolfdir Speak with Tolfdir after stopping Ancano and he will send you to a random location where there is a rift leeking Magic Anomalies. _______ | | |. Talk to Tolfdir | | 5.| | | `-|. Equip the Staff of Magnus and cast it on the Eye of Magnus when it is fully open. Speak with Quaranir | | | | Unique Items: Arch-Mage's Quarters Key | | Archmage's Robes | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ When you arrive at the Hall of the Elements.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete The Staff of Magnus | | | | Objectives: 1. Slay him and return to the Winterfold to meet with Tolfdir on the bridge to the College. Talk to Tolfdir .08. Ancano will be there to meet you. Clear them out with the Staff of Magnus and seal the rupture.08. Move down the hall and into a small room where another flashback of Savos occurs. SLOW TIME]. When the Deathlord falls approach the Word Wall to learn [WORD OF POWER: TIME. Rogue Wizard [05.02] ------------------------------------------------------------------------------+ Prerequisite: Complete The Eye of Magnus Objectives: 1. The quest will end and the final chapter of this quest line unfolds as [THE EYE OF MAGNUS] begins. Magic is useless at this point and Ancano will cast a massive spell once more. Return to Tolfdir for a reward. |-' |: | |::. Deal with the rogue wizard 2. Aftershock [05. unless the rupture occurred in Winterhold. Defeat Ancano | | 4. let loose! With the battle over speak with Tolfdir and then Quaranir. the Dragon Priest is being held in check by Enthralled Wizards. Morokei. The quest ends and you receive the [ARCHMAGE'S ROBES] and the [ARCH-MAGE'S QUARTERS KEY].01] ------------------------------------------------------------------------------+ Prerequisite: Complete The Eye of Magnus Objectives: 1. Open the iron door to a large room where. Loot the corpse for [MOROKEI] and the [STAFF OF MAGNUS]. Close the rupture 2. Snag the contents of the two [CHESTS] and continue towards the exit until you are halted by Estormo.08.|he Eye of Magnus [05. This will seal the Eye and allow you to hurt Ancano. Reach the Hall of the Elements | | 3.

7. Take the gem out and move to another Convector -.the Dwarven Storeroom outside Mzulft is probably the closest. 3. 2. Place the [WARPED SOUL GEM] in the Dwemer Convector then use Arniel's Convection to heat the Convector. Your learn of a troublesome mage that is wreaking havoc and Tolfdir wants you to stop him.Speak with Tolfdir after the events of The Eye of Magnus has completed. Destruction Ritual Spell [05. 9.08. 10.08. Talk to Enthir Find the courier Deliver the package to Arniel Observe Arniel's experiment Wait approximately 36 hours after completing the previous quest then talk to Arniel once more. heat it. and take it out again then head to a final Convector. Complete the book Powers of the Elements . Place the warped soul gem into a Convector Heat the Convector Retrieve the soul gem Place the warped soul gem into another Convector Heat the Convector Retrieve the soul gem Place the warped soul gem into a final Convector Heat the Convector Retrieve the soul gem Deliver the soul gem to Arniel Continue to aid Arniel is his project and he will give you [ARNIEL'S CONVECTION].04] ------------------------------------------------------------------------------+ Prerequisite: Complete The Eye of Magnus and Arniel's Endeavor Part 3 Objectives: 1. 2. 4. Arniel's Endeavor Part 4 [05. Head to the dungeon and seek out the lost delivery man. Repeat the process for the last time then return to Arniel to complete the quest. Slay the traitor and return to Tolfdir with the good news. The location is random but the Insane College Wizard will always be there with a few companions. There are many places you can find a Convector but the easiest is going to be Mzulft since you have already cleared that dungeon. 3. 4.05] ------------------------------------------------------------------------------+ Prerequisite: Achieve Destruction Skill of 90 or higher Objectives: 1. Watch his experiment and when he disappears you gain [SUMMON ARNIEL'S SHADE].08. 8. Arniel's Endeavor Part 3 [05. but upon further investigation it seems a courier got lost coming from Morrowind. You can find one outside the ruins of Bthalft. It seems Enthir is holding out once more.03] ------------------------------------------------------------------------------+ Prerequisite: Complete The Eye of Magnus and Arniel's Endeavor Part 2 Objectives: 1. Place the gem. 6. Loot [KEENING] off of the corpse of the unfortunate then return to Arniel. 5.

Return to Faralda to notice she now sells the other master spells [BLIZZARD] and [LIGHTNING STORM]. Deliver the stone to Phinis Speak with Phinis Gestor and ask if there is anything more to learn about Conjuration. and [SPELL TOME: MAYHEM]. Conjuration Ritual Spell [05.06] ------------------------------------------------------------------------------+ Prerequisite: Achieve Illusion Skill of 90 or higher Objectives: 1. west of Dawnstar. The third time the Unbound Dremore submits and will comply. [SPELL TOME: HARMONY]. Cast a Fire-based spell on it and then pick it up after the explosion to find new text. This clue hints towards the North Skybound Watch. [SPELL TOME: FROST THRALL]. The first table on the outer ring has the [MASTER ILLUSION TEXT] sitting next to The Legend of Red Eagle. The riddle in the book points to Windward Ruins. it is called [MASTER ILLUSION TEXT].08. He will prepare a place for you to summon an Unbound Dremora that you will subdue then obtain a sigil stone from. The second [MASTER ILLUSION TEXT] is found on the second floor of the Hall of Attainment under a bench at the top of the steps. The quest ends but Drevis' stock increases to include [SPELL TOME: CALL TO ARMS]. Find the pedestal and place the Power of the Elements on it.07] ------------------------------------------------------------------------------+ Prerequisite: Achieve Conjuration Skill of 90 or higher Objectives: 1.08. Head to the very top of the Hall of Attainment and stand in the summoning circle. After the explosion more text appears. Summon and subdue an Unbound Dremora 2. Return to Drevis with all four books to receive [SPELL TOME: HYSTERIA]. Inquire if there isn't else to learn about Illusion spells and he will give you the [VISION OF THE TENTH EYE] and ask you to find four hidden books. Talk to it and it refuses to submit. Bring the Four Master Illusion texts to Drevis Neloren Speak with Drevis Neloren who is surprised you can see him. Cast a Lightning spell and read the book after the explosion. more powerful spells. which is east of Riverwood. Cast the spell and fight off the monster then resummon it. Phinis now also sells [SPELL TOME: DEAD THRALL].Talk to Faralda and see if she will teach you anything new. leading you to Four Skull Lookout which can be found between Markarth and Morthal. The first book is found in the Hall of Countenance's second floor in the southeast room on top of a barrel. Place the book on the pedestal and use a Frost spell this time. This time you learn [SPELL: FIRE STORM] and the quest completes. The fourth summoning is a charm and the Dremora will bring the [SIGIL STONE]. Move from here to the Arcanaeum and take a left around the circle. Return to Phinis to obtain [SPELL TOME: FLAME THRALL] and finish the quest. The fourth and final book is in the Midden in the same room with the sacrificial pedestal. and [SPELL TOME: STORM THRALL]. so slay it again. Illusion Ritual Spell [05. Move to the pedestal here and once again place the book.08. She hints that you can learn newer.08] ------------------------------------------------------------------------------+ . Restoration Ritual Spell [05.

00. Meet Brynjolf during daytime | | 2. so head down to the Midden Dark and speak with him. He gives harsh words and warning that you will rely on your skill as a mage. _ | |: | | |::. The Augur approves and you are learn the spell [BANE OF THE UNDEAD]. | Chance Arrangement [06.08. Colette will now sell [SPELL TOME: GUARDIAN CIRCLE]. =============================================================================== THE THIEVES GUILD QUESTS [06. Keep yourself alive through the fight with the Ghosts and they will eventually disappear. Return to Tolfdir to obtain [SPELL TOME: DRAGONSKIN]. Speak to Brynjolf | | | | Unique Items: Madesi's Ring | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ After you gain access to the city of Riften find Brynjolf who needs a favor and [A CHANCE ARRANGEMENT].01. The item won't actually be on the corpse but you will obtain [DRAGON HEARTSCALES].|:. Sneak over to Madesi's stand and unlock the sliding door and steal [MADESI'S RING]. With the item in hand you must slay a Dragon (the dagger must be equipped when looting) and loot it. about learning more from Restoration.00] =============================================================================== _______ | _ | |. Steal Madesi's Ring | | 3. Tolfdir also sells [SPELL TOME: MASS PARALYSIS] now that you have helped him. The easiest way to obtain this is to go to a Dragon corpse that you haven't looted for some reason. Alteration Ritual Spell [05. The item is normally in a large [CHEST]. She tells you that you need the Augur's approval first. 1 | |. . Tell Brynjolf you are ready to begin and he will call everyone to gather around. You are stripped of your gear and left only to use the Restoration magicka you know. Use Kavohzein's Fang to collect Heartscales 2. Get the Augur's approval Talk to Colette Marence.---'--------------------------------------------------------------------+ |=============================================================================| | Objectives: 1. typically found on the second floor of the Hall of Countenance.00] +`--. Return to Brynjolf who is more than pleased should you succeed. not on your items. Now pickpocket Brand-Shei and place the ring on him. He tells you he's been working on a new spell but needs Heartscales.Prerequisite: Achieve Restoration Skill of 90 or higher Objectives: 1. Bring Dragon Heartscales to Tolfdir Speak with Tolfdir and inquire about learning more about Alteration. You are sent to a random dungeon where you can find [KAVOHZEIN'S FANG].09] ------------------------------------------------------------------------------+ Prerequisite: Achieve Alteration Skill of 90 or higher Objectives: 1. Plant Madesi's Ring | | 4.

. Burn three bee hives (3/3) | | 5. Collect Bersi Honey-Hand's debt | | 4. |oud and Clear [06. Brawl with her or listen to her excuses and seek out TalenJei to get some dirt on Jeerava. Talk to Bersi again and ask if he wants anything else broken. Talk to Brynjolf | | 4.03. Return to her and threaten her to get the first bounty. | |. |-' |: | |::. Follow Brynjolf | | 2. Start off with Keerava at the Bee and Barb. Collect Keerava's debt | | 3. You can quietly beat him silly until you get his money via a brawl or halt his excuses and smash a nice Dwarven pot. After two of the debts have been collected the third person will simply hand over the money. If you choose to go the pacifist route then break conversation and steal the [STATUE OF DIBELLA] (it's a Goddess statue) then return to her and threaten to dump it. |___ |: 1 | |::. Listen to Mercer Frey | | 3.|aking Care of Business [06. Make your way through the sewers and into the Ragged Flagon to speak with Brynjolf. Your next task will make you a Guild Member so get to it. Bersi Honey-Hand is located in the Pawned Prawn. Clear out Aringoth's safe | | 6.02. (Optional) Speak to Vex about Goldenglow Estate | | 7.00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Taking Care of Business | | | | Objectives: 1. Haelga is in Haelga's Bunkhouse and you can brawl her just like the rest of the others. to which he replies by handing over the 100 gold pieces.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete A Chance Arrangement | | | | Objectives: 1. Return to Brynjolf to finish the quest and receive some random potions. Locate Brynjolf at the Ragged Flagon | | 2. Collect Haelga's debt | | 5. (Optional) Enter Goldenglow using sewer | | 8. Return to Brynjolf | | | | Unique Items: Statue of Dibella | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This quest will start after you have worked with Brynjolf._______ | | |. ___ | | |. Return to Brynjolf | | | | Unique Items: Goldenglow Bill of Sale | | Goldenglow Cellar Key | | Goldenglow Safe Key | .| | | `-|..

The quickest way to reach the safe is via the exit at the south east of the sewers. . Follow Brynjolf to Mercer Frey who welcomes you to the Thieves Guild and assigns you a new task that not even Vex could do. guards can be bribed. Speak to Sabjorn | | 4.04. Talk to Mallus to realize . the Honningbrew Meadery. and open the safe to find the [GOLDENGLOW BILL OF SALE]. Speak to Mallus Maccius | | 9. the hidden Caches in Riften are now available. Move out towards the Goldenglow Estate and search around for the entrance to the sewers. Talk to Vex and she will tell you the best way to infiltrate the estate is via the sewers. She needs to run her only competition. /ampened Spirits [06. ______ | _ \ |. Head to the cellar via the sewers. With this objective complete you need only burn the bee hives. From here you can sneak up to the second floor and with high enough Sneak you can actually make it to Aringoth and steal the [GOLDENGLOW CELLAR KEY] and [GOLDENGLOW SAFE KEY]. out of business. Head outside and burn only three of them or Brynjolf will be angered. | \ |. You can now do a number of things as a full-fledged member of the Thieves Guild: Fast Travel to the back entrance. Attend the tasting ceremony | | 8.. Poison the Nest | | 6. Speak to Mallus Maccius | | 3. Maven sends you to talk to Mallus Maccius in the Bannered Mare in Whiterun.00] +`------' --------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Loud and Clear | | | | Objectives: 1. Return to Brynjolf when all objectives have completed to finish the quest. and you can now loot almost anything within the Thieves Guild without stealing it. Return to Brynjolf | | | | Unique Items: Honningbrew Brewhouse Key | | Honningbrew Decanter | | Honningbrew Meadery Key | | Pest Poison | | Promissory Note | | Sabjorn's Dresser Key | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This quest starts right after Loud and Clear completes. | \ |: 1 / |::. Return to Sabjorn | | 7. Inquire about the mission and Brynjolf will give you information that let's you question Vex about the Goldenglow Estate. Poison the Honningbrew Vat | | 5. Identify Sabjorn's silent partner | | 10. Speak to Maven Black-Briar | | 2. Return to Maven Black-Briar | | 11. Leave the Ragged Flaggon and search for Maven in the Bee and Barb. If you take the northern exit you will end up near the backdoor to the estate. with or without the key. This will certainly attract the guards attention so sneak away or prepare for a fight.|=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This quest starts after you complete Taking Care of Business.

Shadow Gulum-Ei | | 7.00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Dampened Spirits | | | | Objectives: 1. Steal case of Firebrand Wine | | 5. Speak to Tonilia about exchanging a piece of armor | | | | Unique Items: East Empire Shipping Map | | Goldenglow Bill of Sale | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ With the discovery of the same mark on two clients. return to Maven Black-Briar in Riften. the owner of Honningbrew. slay them and continue to the Nest. or intimidate him to get what you want. You can talk to Mallus to gain a better understanding of the situation if you want. Talk to Sabjorn and tell him you will clear out the vermin in his basement. Return to Mercer Frey | | 9. Lift the Vat and poison it's contents then return to Sabjorn who has been stalling Commander Caius. Unlock the door next to the dresser and you will find the [HONNINGBREW DECANTER] which will start a Miscellaneous Objective. Just past the Skeevers is a family of Frostbite Spiders. Get information from Gulum-Ei | | 6. |coundrel's Folly [06. This Argonian is the Guild's inside man for the East Empire Company. If you are forced to bribe Gulum-Ei you have to steal a case of Firebrand Wine from the Blue Palace in Solitude. Watch out for bear traps and Venomfang Skeevers as you make your way through the narrow cavern halls. Talk to Brynjolf for more information on Gulum-Ei then head to Solitude in search of the old friend.he has already come up with a plan to ruin Sabjorn.05. Mercer wants you to talk to an old Argonian contact for the Guild named Gulum-Ei. The quest ends and Mallus becomes the Fence at Honningbrew Meadery. Speak to Gulum-Ei | | 4. bribe. When you get the information you feel as if Gulum-Ei isn't telling you all that he knows. Talk to Mallus after the taste test is completed to obtain [SABJORN'S DRESSER KEY]. Return to Brynjolf and talk about the strange symbol that has now appeared more than once. Poison the nest and search the [CHEST] then make your way to the Honningbrew Boilery. Go upstairs and search through Sabjorn's Dresser to find the [PROMISSORY NOTE]. (Optional) Speak to Brynjolf | | 3. Persuade. Head down there with the [PEST POISON] you received and unlocked the door with the [HONNINGBREW MEADERY KEY]. _______ | _ | | 1___| |____ | |: 1 | |::. Confront Gulum-Ei | | 8. You will find the lizard in the Winking Skeever where you must use the code name of Gajul-Lei to draw his attention.. With this completed. Follow him to the East Empire Company Warehouse where you have to Sneak around. Near the door you can find the [HONNINGBREW BREWHOUSE KEY] and on the second floor a [CHEST]. Speak to Mercer Frey | | 2. . Leave Whiterun and head over to the main building of the Honningbrew Meadery. If you are seen you'll be in for a real fight so do your best . Give her the news and she will reward you with a [RANDOM ENCHANTER WEAPON].

. _______ | _ | | 1___| |____ | |: 1 | |::. Slay the Draugr Scourge that emerges from the wall and unlock the iron doors to find some [POTIONS]. Disarm | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Mercer Frey is tagging along this time in your pursuit of Karliah.06. There is a [CHAIN] inside a tomb to the left of the gate. The next area will be littered with Draugr. Enter the next room and you get ambushed by a few living (?) Draugr.to stay hidden. When you reach Snow Veil Sanctum you will find Mercer Frey waiting for you. A different set of steps will take you deeper into the Sanctum. DISARM]. Draugr Scourge. As Gulum-Ei moves into the Brinwater Grotto you can take a small detour to the Foreman's Office and snag the [EAST EMPIRE SHIPPING MAP]. Back him up with Shouts and when the chaos has calmed search the area for a [CHEST]. You can ask him about Gallus and Karliah to find out about their relationship. Slaughter more Draugr Deathlords and move up the steps until you reach a small area filled with oil. At the end of the hallway is another locked door with a [CHEST] in the room. Mercer will unlock is somehow and then a scene takes place. the murderess. ___ ___ . Pull the [CHAIN] and dodge the spike trap then move down the hall. Speak to Karliah | | | | Unique Items: Word of Power: Weapon. pull and fight through more Draugr. Find Karliah | | 3. When the coast is clear you will find two [CHESTS] and a [CHAIN] to have access to the next room. Take the [SHIP MODEL] off the pedestal and immediately move off the oil as fire lights it. If you have some Thieves Guild clothing you can visit Tonilia and exchange it for a new set with better stats. Meet Mercer Frey outside of Snow Veil Sanctum | | 2. eventually leading to the quests end. This place is filled to the brim with Draugr Deathlords so be careful.00] `-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Scoundrel's Folly | | | | Objectives: 1. The Dunmer Karliah is the one he is working for and she apparently killed Gallus. Return to Mercer Frey and he is shocked to find the mastermind is Karliah. Make your way through a set of double iron doors where you will find a Draugr Death Overlord. Slay him and loot the [CHEST] then search the Word Wall on the end opposite the entrance to learn [WORD OF POWER: WEAPON. a former Guild member. . Mercer Frey will likely charge in and begin an assault before you get a chance to. Move a bit further and you will reach a Claw gate. Move towards the door to the Sanctum and Mercer Frey will unlock it for you. Gulum-Ei also becomes the Fence for Solitude. At the dead end you will find Gulum-Ei who suddenly wants to tell you everything to spare his life. Enter Brinewater Grotto and watch out for trip-wire traps that will drop maces at you. Move east and pull the [CHAIN] to continue deeper. Lead on through the halls until you find a dead Draugr and an unlooted [CHEST]. Let the Argonian live since he gives you the [GOLDENGLOW BILL OF SALE]. and a Draugr Deathlord. |peaking with Silence [06.

1 | |. Enter the Markarth Wizards' Balcony to reach the top of Calcelmo's Laboratory. You receive the [NIGHTINGALE BLADE] and Enthir becomes a Fence for Winterhold. On your way through the room you will encounter no guards so feel free to run to run to the top. Duplicate the writing on Calcelmo's Stone | | 7. Snag a [ROLL OF PAPER] and some [CHARCOAL] then activate [CALCELMo'S STONE] to receive [CALCELMO'S STONE RUBBING]. Sneak past them or fight your way back to the balcony then take a detour down a small path to find a waterfall.00] `--. Enthir reveals what Karliah feared. Speak to Enthir | | 9. led by Captain Aquilius. Calcelmo is in the Understone Keep and he doesn't want to be bothered. You could always just fight your way through and reap the rewards of all the [LOCKPICKING] you'll get to do. Either way you need to obtain the [DWEMER MUSEUM KEY] from him or from his table (steal it).07. (Optional) Obtain the key to Calcelmo's Museum | | 5.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Speaking with Silence | | | | Objectives: 1. _______ | | . Likewise you can just slay all the Wizard's Guards and loot the key off of one of them. _ | |: | | |::. Once in the Laboratory enter the first room on the left to find a [SPIDER CONTROL ROD]. Gain entry to Calcelmo's Museum | | 4. From here you need to make your way into the northwestern area by Sneaking to find [CALCELMO's LABORATORY KEY]. Mercer was behind everything and Karliah believes the best course of action is to return to the Guild as soon as possible. Speak with Enthir | | 2. Head back to Enthir in the Frozen Hearth in Winterhold but watch out for the Wizard's Guard that enter. |ard Answers [06. The southeast area is where you want to get to and you can find the [DWEMER PUZZLE CUBE] nicely displayed on a wall. Jump down into the water to arrive back in Markarth so you can finally Fast Travel. With the key in hand head over to the Dwemer Museum and sneak past the guards to enter Calcelmo's Laboratory. Return to Enthir | | 8. Enthir in Winterhold should be able to help but he ends up sending you to speak with Calcelmo in Markarth. Speak with Calcelmo | | 3. Obtain Calcelmo's Falmer Translating Guide | | 6.|:.| Y | |. Speak to Karliah | | | | Unique Items: Calcelmo's Laboratory Key | | Calcelmo's Stone Rubbing | | Dwemer Museum Key | | Gallus's Encoded Journal | | Nightingale Blade | | Spider Control Rod | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ You receive [GALLUS'S ENCODED JOURNAL] from Karliah and you need to get it translated. The only way he will grant you access to his research is if you have high enough bribery or if you have aided him before in which case you already have access to his Museum.

Speak to Brynjolf | | | | Unique Items: Bust of the Gray Fox | | Chillrend | | Mercer's House Key | | Mercer's Plans | | Quill of Gemination | | Vald's Debt | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ You cannot enter the Thieves Guild from the graveyard entrance. Inside is the [QUILL OF GEMINATION] that Maven wanted. Sneak down to the middle room of the bottom floor and check the [SUSPICIOUS . Speak to Brynjolf | | 4. The exact location won't show on your map so you'll have to trek out between Riften and the Goldenglow Farm. Follow here to the Cistern where Brynjolf. Meet Karliah at the Ragged Flagon | | 2. Discover evidence of Mercer's location | | 11. You can give him the debt if you have it. a very valuable item that Maven paid the College of Winterhold a great deal to make. Karliah hands over the book and everyone goes to check the vault. Follow Karliah | | 3. not a single thing left. dive between them and you will find the boat along with [VALD'S STRONGBOX]. Head to the back of the Riftweald Manor and wait for Vald to come out. (Optional) Shoot the mechanism to lower the ramp | | 6. (Misc Obj) Locate the Quill of Gemination under Lake | | Honrich | | 9. Vex. Infiltrate Mercer's House | | 5.| | | `-|. Either way results in you having the [MERCER'S HOUSE KEY] so you can enter the building. you must enter via the Ratway. Return to Maven with the quill and she will give you [VALD'S DEBT]. all of it. Talk to Brynjolf and tell him everything you've learned then ask him about the best way to break into Riftweald Manor.|he Pursuit [06.|. If you recover this item for her she will consider his debt erased. (Misc Obj) Bring the Quill of Gemination to Maven | | 10.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Hard Answers | | | | Objectives: 1. persuade him to let you in.08. the residence of Mercer Frey. and Delvin are waiting. or pick the lock and deal with him (either through evasion or fists). If you talk to Vex she will give you details on Vald. (Optional) Speak to Vex about Vald | | 7. Talk to Maven about Vald's debt and she will explain that he lost the Quill of Gemination. |-' |: | |::. The boat was sunk literaly in the middle on the lake. It's empty. (Misc Obj) Talk to Maven about Vald's debt | | 8. When you arrive you will find Karliah already waiting for you. These objectives are listed as Miscellaneous but pertain to this quest. The easiest way to tell where to dive is maneuver yourself to the east of Goldenglow and west of Riften. The best way in is to shoot the mechanism that's holding the ramp up so you can sneak in via the top floor. There are two small ships to the east and west.

[NIGHTINGALE GLOVES].00] `-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Trinity Restored | | | | Objectives: 1. Karliah will tell you that you are going to become a Nightingale. _______ | | |. [NIGHTINGALE BOOTS]. and [NIGHTINGALE HOOD]. /lindsighted [06. With the loot secure.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete The Pursuit | | | | Objectives: 1. take a detour to the east and find a [CHEST] in the sleeping quarters. Listen to Karliah | | 2.WARDROBE] and move the [FALSE BACK PANEL] to enter a side sector of the Ratway. Talk to Karliah and Brynjolf afterwards to figure out where Mercer has gone. Activate the Armor Stone | | 5. |-' |: | |::. Retrieve the Skeleton Key | . Follow her inside and she will have you don the armor of the Nightingale. Speak to Karliah | | 9. If you want. Make your way down to Mercer's hidden room just past the swinging axes to find [MERCER'S PLANS]. Meet Karliah at the standing stone | | 3. Slay Mercer Frey | | 5. 1 / |. Equip the Nightingale Armor | | 6.10.| | | `-|. Approach the Armor Stone and you will receive the [NIGHTINGALE ARMOR]. _______ | _ \ |. Stand on the western glyph and Karliah starts the ceremonial Oath. Follow Karliah | | 7. Nocturnal accepts her offer and Brynjolf and yourself become Nightingales.|rinity Restored [06.09. Speak to Brynjolf | | | | Unique Items: Nightingale Armor | | Nightingale Boots | | Nightingale Gloves | | Nightingale Hood | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Meet Karliah at the standing stone to the south and she will tell you about the Nightingales. Equip the set and follow Karliah once more. Follow Karliah | | 4. Stand on vacant floor glyph | | 8. Next to this is [BUST OF THE GRAY FOX] and there is a locked display case where you can find [CHILLREND]. but you must take an Oath to Nocturnal before you are granted your powers.. . return to Brynjolf with the location of Mercer. _ \ |: 1 \ |::. Locate Mercer Frey | | 4. Travel to Irkngthand | | 2. Speak to Karliah | | 3.

If you have Scrolls of Detect Life (which could be found earlier in the dungeon) or the spell itself you should use them. Descend the ramps and you will come across a Falmer Shadowmaster in a hut. but not if you can detect him! He isn't all that much of a challenge if you know where is at all times. Mercer can fade into the shadows and sneak attack you for massive damage. If you are having trouble doing this. . Water begins to fill the entire room but as it does you are granted access to a small passage that leads to the Bronze Water Cave. your goal is to reach the Sanctuary. Use this chance to unlock any door or chest you wish. and the [SKELETON KEY] amongst other jewels and items from his corpse. [RIGHT EYE OF THE FALMER]. The Slave Pens smell horrible and Brynjolf will let you know of it. Leave this room to enter the large area where Mercer was spotted. Escape from Irkngthand | | 7. The next area is a series of smalls camps run by the Falmer and their pets the Chaurus. which you can release to turn on the hapless Falmer. Talk to Karliah and Brynjolf and open the door from the side as it's booby-trapped to release a mace down the middle. but to enter the Arcanex you need to climb to the very top floor. Use the stairs inbetween to quickly reach it. Head down the steps and attract the Falmer then flip the [LEVER] to watch the spinning blade dice them. After your grand escape from death talk to Karliah and she will grant you the [NIGHTINGALE BOW] as she no longer needs it. Move to the end of this platform. Inside the Arcanex around the fire is a [CHEST] and your quest updates to find Karliah. Ofcourse this means you also will never finish the last quest in the questline if you don't take the Skeleton Key back. There are a lot of Falmer and even a Dwarven Centurion. You will eventually see the door to the Slave Pens but more Falmer and Frostbite Spiders will hinder your path.| 6. This will lower the gate on the bottom floor. when you arrive there is a whole clan of Bandits inhabiting the area. You can sneak by most of it but there are a few [CHESTS] inside the huts. kill the Falmer that are on the bottom floor first. Journey through the Dwemer ruins and past the room of fire to an elevator leading to the Grand Cavern. Ultimately. Pull this lever and find it's match on the exact opposite end. Climb the ramp and you'll eventually enter a room that's obviously been raided since there are tons of empty [CHESTS]. bypassing a chance to continue downward to find a [LEVER] and a [CHEST]. When Mercer dies loot the [LEFT EYE OF THE FALMER]. The second floor has a [LEVER] you can use to lower the spears at the main entrance. Mercer is here and plucking the Eyes of the Falmer out. In the next area rush to the end and fight off the Falmer that strike at you. -----------------------------------------------------------------------------Note: As long as you have the Skeleton Key in hand you can pick locks without having to worry if the lockpick will break. As you move on Karliah will spot Mercer down below. Speak to Karliah | | | | Unique Items: Left Eye of the Falmer | | Nightingale Bow | | Right Eye of the Falmer | | Skeleton Key | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ As if traveling to Irkngthand wasn't enough.

While thinking you are stuck here to have the same fate as poor Anders. Sprint across the bridge and dodge the dart trap that shoots straight down the middle of it. Enter the Twilight Sepulcher | | 2..------------------------------------------------------------------------------______ | _ \ |. Head down the path and speak with the Nightingale Sentinel. the Skeleton Key responds and drops you into the Ebonmere! Return the Skeleton Key and Nocturnal appears. This next room has a statue of Nocturnal and two [CHAINS] hidden by the large torch holders. The darker the area the better off you are. There is a side path off this course that leads back to the main room but there are only Nightingale Sentinels in there to fight. There are a total of three that you must kill before entering the next room. | \ |. When you jump down another one awaits. so dodge it and progress to the bridge. Continue down the path until you see a corridor with swinging axes. (Optional) Retrieve Nystrom's Journal | | | | Unique Items: Anders's Message | | Nystrom's Journal | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Make your way west to the Twilight Sepulcher near a mountain stream. You can opt to go this route and set off a dart trap that will guarantee some damage or you can take a detour to the left of this corridor and unlock the gate to take an alternate path with no blades. Afterwards. -----------------------------------------------------------------------------In this room the light is damaging. | \ |: 1 / |::. Enter the Inner Sanctum and move through the hallway to a well. The next room is deadly and you'll have to backtrack quite some ways if you die without saving. Jump down and loot Anders for [ANDERS'S MESSAGE].11. /arkness Returns [06. Listen to what she has to say then speak with Karliah. Head east to find Nystrom's skeleton and loot it to receive [NYSTROM'S JOURNAL]. -----------------------------------------------------------------------------Note: It is highly recommended that you save at this time. who is actually Gallus! Here his plight then ask a few more questions to get an optional objective to find Nystrom's Journal. . Follow the Pilgrim's Path | | 4. As you reach the first set of steps take caution as a dart trap is set off. The first test is to defeat the Nightingale Sentinels in the room you just entered.00] +`------'---------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Blindsighted | | | | Objectives: 1. Maneuver through the slim areas of purest darkness to reach an iron door at the top of the steps and leave the dangerous room. Pull the chains and exit via the newly opened pathway behind the statue. there is normally an enchanted weapon near his skeletal remains as well. choose a path of . Speak to the Nightingale Sentinel | | 3. Read the journal then move south through the iron doors.

In the necromancers' sleeping area | |-----|-----------------------------------------------------------------------| | #08 | Markarth (Treasury House) .the Nightingale that you desire and the questline completes. Nightingale Subterfuge . She will inform you that they are part of a set of 24. originally making up a crown.On a makeshift altar | |-----|-----------------------------------------------------------------------| | #11 | Whiterun (Jorrvaskr) .In the chamber behind the throne | |-----|-----------------------------------------------------------------------| | #07 | Hob's Fall Cave .On a small table in the Captain's Quarters | |-----|-----------------------------------------------------------------------| | #05 | College of Winterhold .00] +`--.On a nightstand in the Master bedroom | |-----|-----------------------------------------------------------------------| | #09 | Markarth (Dwemer Museum) .People and creatures in the spell's area of effect will attack anyone nearby for 30 seconds. _____________________________________________________________________________ |-----------------------------------------------------------------------------| | STONES OF BARENZIAH | |=============================================================================| | #01 | Solitude (Proudspire Manor) . Nightingale Strife . Acquire all 24 stones and return to Vex to get an update. ______ | _ \ |.On a table in a locked side room | |-----|-----------------------------------------------------------------------| | #10 | Dead Crone Rock .In one of the wall crypts at the foot | | | of a skeleton | .| |o Stone Unturned [06. | | |: | | |::. | | |.Instantly absorb 100 points of Health from the target. Shadowcloak of Nocturnal .In Kodlak Whitemane's bedroom | |-----|-----------------------------------------------------------------------| | #12 | Whiterun (Hall of the Dead) .In the master bedroom | |-----|-----------------------------------------------------------------------| | #02 | Solitude (Blue Palace) .---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Find an Unusual Stone | | | | Objectives: 1. Recover the Stones of Barenziah (24/24) | | 2.12.On a shelf in the Arch-Mage's Quarters | |-----|-----------------------------------------------------------------------| | #06 | Yngvild (Throne Room) .On a shelf in Jarl Elisif the Fair's room | |-----|-----------------------------------------------------------------------| | #03 | Thalmor Embassy (Elenwen's Solar) In one of the bedrooms | |-----|-----------------------------------------------------------------------| | #04 | Dainty Sload . Become a full member of the Thieves Guild | | | | Unique Items: Crown of Barenziah | | Prowler's Profit | | Stone of Barenziah | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ These stones are found as [UNUSUAL STONE] until you take one to Vex in the Thieves Guild.For 120 seconds you automatically become invisible while sneaking.

On a table near the watery prison | |-----|-----------------------------------------------------------------------| | #15 | Fellglow Keep .On the dresser in Astrid's room | |-----|-----------------------------------------------------------------------| | #22 | Pinewatch .13.|-----|-----------------------------------------------------------------------| | #13 | Whiterun (Dragonsreach) .In the Jarl's Chambers on a bedside table | |-----|-----------------------------------------------------------------------| | #24 | Riften (Black-Briar Lodge) In the Master bedroom upstairs | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ After collecting all stones and speaking with Vex she will inform you that she knows the location of the Crown of Barenziah.|he Jobs of a Thief [06.In the Bandit Wizard's cavern | |-----|-----------------------------------------------------------------------| | #19 | Ansilvund .On a table in Wuunferth the | | | Unliving's Quarters | |-----|-----------------------------------------------------------------------| | #18 | Stony Creek Cave . _______ | | |. As you enter the Crossing Chaurus begin to surface and aid the Falmer in your attempts to find the Crown of Barenziah.On a counter in the workroom at the top of the foyer | |-----|-----------------------------------------------------------------------| | #16 | Windhelm (House of Clan Shatter-Shield) . Return this to Vex and she grants you the [PROWLER'S PROFIT] perk which increases your chances of finding gems while scavenging dungeons.13.In a locked treasure room | |-----|-----------------------------------------------------------------------| | #23 | Riften (Mistveil Keep) . This requires you to go through Tolvald's Crossing.Near Fjorl's ghost in the burial chambers | |-----|-----------------------------------------------------------------------| | #20 | Sunderstone Gorge .On the Altar infront of the Word Wall | |-----|-----------------------------------------------------------------------| | #21 | Dark Brotherhood Sanctuary . You can accept one job from Delvin and one from Vex at a time.In a bedroom | |-----|-----------------------------------------------------------------------| | #17 | Windhelm (Palace of the Kings) . Make your way through the first two caves where Trolls and Falmer lurk. Makes changes in the ledger at [Random Business] in [Random .In the Jarl's bedroom | |-----|-----------------------------------------------------------------------| | #14 | Rannveig's Fast . |-' |: | |::. The Numbers Job [06. so set out for it (the World Map location is called Tolvald's Cave). Talk to Delvin or Vex for information on jobs you can do | | to help the guild | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This section covers the seven different repeatable quests that span the major cities. As you reach a pile of scraps in a dead end to the north you will find the [CROWN OF BARENZIAH].| | | `-|. Once you've done enough jobs (5) in a particular city you can start to gain influence for the Thieves Guild there and perform a quest specific to that city.01] ------------------------------------------------------------------------------+ Objectives: 1.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Meet the Family | | | | Objectives: 1.

Set out to the area and sneak behind the person you are stealing from. .03] ------------------------------------------------------------------------------+ Objective: 1. Return the valuables to Vex Vex wants you to go to a house and clear out the valuables in it. Delvin wants you to steal an item off of a random person in one of the nine Holds. Return to Delvin This quest starts from Delvin who will ask you to go forge some numbers in a ledger of some business in one of the nine Holds. Plant the [Item] in [Building] in [Hold] 2. pluck the item from their inventory and return to Delvin. Return the [Item] to Vex Vex hands out this quest and it involves simply stealing from someone. The Bedlam Job [06. Return the [Item] to Delvin This job doesn't involve fishing at all.04] ------------------------------------------------------------------------------+ Objectives: 1. The Burglary Job [06. Head to the house in one of the Holds and perform the deed. Retrieve [Item] from [Person] in [Hold] 2.13.02] ------------------------------------------------------------------------------+ Objective: 1. killing is for the Dark Brotherhood.13. Obviously. Clear [House] in [Hold] of valuables [Random #] 2.13. Sometimes the ledger is in the main office of the building so it's best to tackle those at night when no one is in the shop.05] ------------------------------------------------------------------------------+ Objectives: 1.06] ------------------------------------------------------------------------------+ Objectives: 1. The Sweep Job [06. Retrieve the [Item] from [Building] in [Hold] 2. Return to Vex This job requires you to plant some incriminating item to remove a mark. Head to the location and drop the item in the designated area then return to Vex.13. Make your way back to Vex without being caught for a handsome reward. not the Thieves Guild. Return to Vex once the valuables are gone to find she is quite pleased.Hold] 2. The Fishing Job [06. Return to Delvin This job requires to go to a Hold and steal a number of items to add up to the set gold amount. Steal [X Gold] in goods from [Hold] 2. Head out to the place of interest in one of the Holds and steal the item Vex wants. While unseen. stealing things that are more valuable will make this go by faster and reduce your chance of being caught. The Shill Job [06.13.

|mitation Amnesty [06.00] +`---'------------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete five or more Jobs in Whiterun | | | | Objectives: 1. ___ | | |. Steal the letter incriminating Arn | | 3..07] ------------------------------------------------------------------------------+ Objectives: 1. Return the [Item] to Vex This job is exactly like the Burglary Job except it's always going to be in a store and stealing from the shopkeeper's container. Speak to Torsten Cruel-Sea | | 2. Forge the registry then seek out Olfrid Battle-Born to give him the good news. |ummerset Shadows [06. (Optional) Discover leverage to sway Niranye | | 4. . Sneak in during night for the best results but if your good enough you can do it during the day. Return to Olfrid Battle-Born | | | | Unique Items: Letter from Solitude | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Accept Delvin Mallory's special job and head to Whiterun to find Olfrid Battle-Born. Retrieve the [Item] from [Store] in [Hold] 2. Speak to Niranye | | 3. Recover Fjolti's Silver Locket | | 6. Speak to Olfrid Battle-Born | | 2. Forge the prison registry | | 4.15. Travel to Uttering Hills Cave | | 5. (Optional) Destroy the Summerset Shadow's Banner | | 7. | |: | |::. The quest concludes and your reward is an [ENCHANTED RING]. Return to Torsten Cruel-Sea | | | | Unique Items: Fjolti's Silver Locket | | Linwe's Armor | | Linwe's Boots | | Linwe's Gloves | . Enter the Jarl's Quarters in Dragonsreach and head to the second floor and search the back room for the [LETTER FROM SOLITUDE].14. but you need to steal a letter and forge the prison registry to clear his name. The man is trying to save his dear friend. From here make your way down the steps and in to the room where the [PRISON REGISTRY] is located. _______ | _ | | 1___| |____ | |: 1 | |::.The Heist Job [06.13. | |.00] `-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete five or more Jobs in Windhelm | | | | Objectives: 1.

Plant the Balmora Blue | | 4.| | | `-|.16. With the item secured.500 Gold or you can steal the [RED WAVE SAFE KEY] or [SABINE'S FOOTLOCKER KEY] and make your way to the bottom of the Red Wave. He explains that his daughter was recently murdered and someone stole a family heirloom from her corpse. Read the note then jump into the water to find [SABINE'S FOOTOCKER] where she is hiding the [BALMORA BLUE]. Before leaving be sure to burn down the Summerset Shadow's Banner so that no Guild shall rival your own. Down the hall are two more Shadows near a firepit. [LINWE'S ARMOR]. Sneak into the Captain's Quarters and unlock the [CAPTAIN'S CHEST] then plant the Balmora Blue inside. and [LINWE'S HOOD]. Open the safe with the key to find the [BALMORA BLUE NOTE]. Return to Erikur | | | | Unique Items: Balmora Blue | | Balmora Blue Note | | Red Wave Safe Key | | Sabine's Footlocker Key | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Delvin gives this special request after you complete five or more jobs in the Hold of Solitude. |-' |: | |::. Sneak through the cave and past the first Summerset Shadow or you can just start cutting down the rival Guild. He hints at Niranye so track her down and persuade or intimidate her to find out what's going on. Return to Torsten Cruel-Sea after raiding the area and searching the [CHESTS]. He is pleased with the completion of the job and asks you to tell Delvin that the Thieves Guild has his support. Return to Erikur and he will give you a . The item is highly illegal and could land the Captain in some serious trouble. pickpocket him to obtain [FJOLTI'S SILVER LOCKET]. You can also obtain his gear. Slay him or if you are sneaking. Through the door and down the stairway are a few more Shadows and Linwe in his room.|he Dainty Sload [06. If you cannot sway her then enter the basement of Niranye's house and steal the [SECOND LETTER FROM LINWE] and use that as leverage. Head towards the East Empire Company Warehouse and meet with Sabine Nytte. Acquire Balmora Blue | | 3. _______ | | |. He wants you to acquire some Balmora Blue and plant it on his ship.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete five or more Jobs in Solitude | | | | Objectives: 1. [LINWE'S BOOTS]. Speak to Erikur in Solitude and he is upset that Captain Volf has reneged on their trade agreement. You can purchase the [BALMORA BLUE] from her for 1.| Linwe's Hood | | Niranye's House Key | | Second Letter from Linwe | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Accept Delvin Mallory's special request then head to Windhelm and talk with Torsten Cruel-Sea. make your way to the Dainty Sload. [LINWE'S GLOVES]. Make your way to Uttering Hills Cave and sneak past the guard as you enter the cave. Speak to Erikur | | 2.

| | |: 1 | |::. Recover Endon's Silver Mold | | 4. The door is locked but is easily picked. slaying Bandits and looting the [CHESTS] and [POTIONS] strewn across the place. Move towards the Treasure Room and cross the bridge quickly to avoid the dart trap (Whirlwind Sprint is a great choice). Make your way through the caverns. Speak to Brynjolf about becoming the Guild Master | | 2. The door just before the treasure room triggers a swinging mace so be sure to dodge it. |nder New Management [6. He pays his respects to the Thieves Guild and gives you an enchanted [LIGHT ARMOR]. He wants the items back and points you to Pinewatch. Return to Endon with the good news and he is grateful. Pickpocket the Bandits here to find [RORAS'S LETTER] then proceed west through the Draugr catacombs.random [SPELL TOME] and his regards for Delvin. Go to Markarth and speak with Endon the Silversmith to find the items he ordered were stolen. Delvin will give you this special request. Speak to Endon the Silversmith | | 2. press it to watch the bookshelf swing open. Summerset Shadows.00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Imitation Amnesty. Cross the wooden bridges as you move north to where you will stumble upon Pinewatch's Bandit Sanctuary. ___ ___ | Y | |. There is a button next to the large bookshelf. . The Dainty | | Sload. |ilver Lining [06. _______ | _ | | 1___| |____ | |: 1 | |::. and Silver Lining | | | | Objectives: 1. Proceed to the camp area and take the [PINEWATCH KEY] and [PINEWATCH TREASURE ROOM KEY] from Rigel Strong-Arm. Become Guild Master for the Thieves Guild | ... You'll find [ENDON'S SILVER MOLD] and a [SILVER CANDLESTICK] amongst the vast treasures. Proceed to center of Cistern | | 3. Return to Endon | | | | Unique Items: Endon's Silver Mold | | Pinewatch Key | | Pinewatch Treasure Room Key | | Roras's Letter | | Silver Candlestick | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ After gaining some reputation and influence in Markarth. Make the long journey into the pine forest to find Pinewatch.18. | | |. Enter Pinewatch | | 3. Head to the cellar and confront Rhorlak or read the [NOTE TO RHORLAK] to bribe him. .00] `-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete five or more Jobs in Markarth | | | | Objectives: 1.17.

Return to the Thieves Guild and speak with Brynjolf. Tell Aventus Aretino that Grelod is dead | | | | Unique Items: Aretino Family Heirloom | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Speak with Aventus in his house to find that his mother has recently died. Speak with any of the children and they will mention Aventus Aretino escaped and went back to his home in Windhelm. | |.| 4. you will become the Guild Master. ___ | | |.00] `---'------------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. =============================================================================== THE DARK BROTHERHOOD QUESTS [07. this quest will automatically start. .Visit the Aretino Residence in Windhelm and over hear a conversation that Aventus Aretino is trying to summong the Dark Brotherhood and have someone killed. Retrieve your Guild Master Armor from Tonilia | | | | Unique Items: Amulet of Articulation | | Guild Leader Armor | | Guild Leader Boots | | Guild Leader Gloves | | Guild Leader Hood | | Tribute Chest Key | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ When the special requests have been completed in each of the four Holds. He has escaped from Honorhall in Riften because Grelod the Kind most certainly does not live up to her name. Head to the center of the Cistern and Brynjolf will perform the short ceremony. [GUILD LEADER BOOTS]. Speak to Brynjolf about being Guild Master | | 5. He mistakes you for a member of the Dark Brotherhood and tasks you with slaying the evil headmistress.00] =============================================================================== The easiest ways to get access to this questline are: . then finish her off and sneak out unnoticed. He says it's time to make it official. .01.Visit the Honorhall Orphanage in Riften and wait for Grelod the Kind to put the children to bed.00.Talk to the various Innkeepers around the continent of Skyrim and ask if they have heard any rumors. Follow Grelod into her small room and close the door. [GUILD LEADER GLOVES]. and [GUILD LEADER HOOD]. Speak to him afterwards to receive the [TRIBUTE CHEST KEY] and the [AMULET OF ARTICULATION]. | |: | |::. Kill Grelod the Kind | | 2.|nnocence Lost [07. . If you head over to Tonilia as suggested you will obtain the [GUILD LEADER ARMOR]. They usually have something to say about an escaped orphan named Aventus Aretino. Head to Riften and enter the Honorhall then watch the short scene.

you obtain the [SHROUDED ARMOR]. [SHROUDED GLOVES]. When you wake up you will be in a mysterious attic with a woman named Astrid. Vasha . She tells you that Grelod was a Dark Brotherhood kill and now you owe her.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Innocence Lost and sleep in a bed | | | | Objectives: 1. the choice really doesn't matter in the end. He returns the favor by handing over the [ARETINO FAMILY HEIRLOOM]. [SHROUDED BOOTS]. Alea Quintus . a mercenary of sorts.02. and [SHROUDED HELMET]. He has killed many people but surely doesn't want to die.00] `--.Mother of six with quite the temper. Open it to see a black hand and a simple message "We Know. | \ . head through Pine Forest and into the Dark Brotherhood Sanctuary. but unsuccesfully executed. / \ | |: | |::.|:. -----------------------------------------------------------------------------______ | _ \ |.Return to Aventus Aretino and tell him the good news.A soldier.. Head to another city and a Courier will rush up to you and deliver a [MYSTERIOUS NOTE]. -----------------------------------------------------------------------------Note: You can kill Astrid and instead start the quest [DESTROY THE DARK BROTHERHOOD]. Talk to Astrid once more and she will hand over the regalia of the Dark Brotherhood." ___ ___ | Y | |. See the next section for more details. Speak with Astrid | | 3.. Kill whoever you feel. Talk to Astrid once the execution is over and she formally extends her hand to allow you into the Dark Brotherhood. She doesn't really answer many questions and continually threatens you even in such a dire situation. [07. Kill one of the captives | | 2. She has three captives behind you: Fultheim the Fearless . | | |. |ith Friends Like These.A Khajiit crime lord who has been the target of a hit before. Speak with Astrid | | | | Unique Items: Abandoned Shack Key | | Shrouded Armor | | Shrouded Boots | | Shrouded Gloves | | Shrouded Helmet | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This quest will start after you have slain Grelod the Kind and sleep in a bed somewhere. that claims to be a sellsword. With the location and password in hand. Enter the Dark Brotherhood Sanctuary | | 4.

Kill everyone in the Sanctuary | | | | Unique Items: Abandoned Shack Key | | Blade of Woe | | Stone of Barenziah | | Word of Power: Kill. North of here you can find Nazir. | | | | Objectives: 1. Marked for Death | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This quest is completely optional and should you choose to take this path it will be the last Dark Brotherhood quest that you do since you are going to wipe them out.. Enter the Penitus Oculatus Outpost and talk to Commander Maro. He will give you the passphrase to enter the Sanctuary then task you with slaying all members of the Dark Brotherhood! Head to the Dark Brotherhood Sanctuary in the southern area near Falkreath. . Give the correct password: "Silence.00] `-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete With Friends Like These. /estroy the Dark Brotherhood [07. _______ | _ | | 1___| |____ | |: 1 | |::. Veezara is a dual wielder but goes down much more quickly then Arnbjorn. my Brother" then enter.. MARKED FOR DEATH]. Speak with Nazir | | 2. Marked for Death | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ . | | | | Objectives: 1. Open the nearby [CHEST] then head west to find Gabriella who is a Conjurer and wields a bow.. Tell him you have slain the leader of the Dark Brotherhood and he will point you to Dragon Bridge so you can report this information to Commander Maro. With all of the members slain enter the main area and search for a Word Wall to learn [WORD OF POWER: KILL. In his room is a [STONE OF BARENZIAH]. Report Astrid's death to a guard | | 2. Down the steps and to the east you will find Festus Krex. |anctuary [07. Receive the first set of contracts from Nazir | | | | Unique Items: Word of Power: Kill. grab it and Veezara should be coming in to attack you. There are all kinds of equipment and even the rare book [SITHIS] to be found before heading down the steps..|.00] +`------'---------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Kill Astrid during With Friends Like These. a mage. Close the gap on him and end his life.04..000 gold. After killing Astrid loot the [ABANDONED SHACK KEY] and the [BLADE OF WOE] then find a guard to report the death of the leader of the Dark Brotherhood.03. a Redguard. The first of the many assassins you come by is Arnbjorn and he uses a two-handed axe. .. Speak with Commander Maro | | 3. Return to Maro who rewards you with 3. | \ |: 1 / |::.

Before heading out be sure to check the Word Wall to learn [WORD OF POWER: KILL. | |. Kill Beitild 2. He will tell you to go speak to Astrid then the quest will begin. Kill Alain Dufont | | 4. Contract: Kill Ennodius Papius [07. Beitild. Kill Narfi 2. Talk to Muiri | | 3. You will find . Contract: Kill Beitild [07.Head down the steps and you can listen in on the family telling stories of their previous contracts. |ourning Never Comes [07. Report back to Nazir Head to Anga's Mill in search of the ex-miller Ennodius Papius. \_/ | |: | | |::. Slay her how ever you wish then return to Nazir.04. Up the river from the Mill you can find Ennodius by himself in his little hut. Report back to Astrid | | | | Unique Items: Aegisbane | | Lotus Extract | | Muiri's Ring | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ After completing one or more of Nazir's Side Contracts report back to him. Sneak up behind Narfi and let him have it then report to Nazir with the good news. Report back to Nazir You must travel to the town of Ivarstead and kill the beggar Narfi.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Sanctuary and one or more Side Contracts | | | | Objectives: 1.|:.04. Talk to Muiri | | 6. This is a fairly simple kill so just sneak up behind him and let him feel your blade. Talk to Nazir and he will give you three contracts to perform.05. MARKED FOR DEATH]. Report back to Nazir Go to Dawnstar and kill the mine boss. (Optional) Kill Nilsine Shatter-Shield | | 5.00] +`--. You can typically find him near his isolated house across the creek. It's hard to catch her alone but you can do so at night time in the confines of her home. ___ ___ | Y | |.02] ------------------------------------------------------------------------------+ Objectives: 1.01] ------------------------------------------------------------------------------+ Objectives: 1. Contract: Kill Narfi [07.03] ------------------------------------------------------------------------------+ Objectives: 1. Kill Ennodius Papius 2. Speak with Astrid | | 2.04. You can return to him after atleast one of them is completed but it is recommended you do all three at this time.

Report back to Astrid who has startling news and a new quest for you. Talk to Muiri whos wants you to kill the bandit leader Alain Dufront. Receive a side contract from Nazir | | | | Unique Items: None | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Astrid has heard Cicero speaking with someone.Cicero arriving with the Night Mother and the family is gathered around. Taking the high road leads you to a much better position if you are fighting your way through. Further ahead are two Marauders that you can pass up or kill. Dufont's death will satisfy the contract but Muiri will pay some kind of bonus if you also eliminate Nilsine Shatter-Shield. She has chosen you as the Listener and the coffin opens up.00] +`--. the apothecary's assistant in The Hag's Cure. Return to Muiri with the news and she will give you 50 Gold for killing Alain and [MUIRI'S RING] for killing Nilsine. After some one-sided lunacy from Cicero the Night Mother begins to speak to you. Talk to Muiri. She has apparently performed the Black Sacrament and is trying to contact the Dark Brotherhood. Cicero will be grateful if you happened to aid him along the roadside where the cart broke down (this is completely optional). Eavesdrop on Cicero | | 3.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Mourning Never Comes | | | | Objectives: 1. Inside are rare [METALS] and a [CHEST]. in Markarth. kill them or sneak by to enter the Dwemer ruins. Hide in the Night Mother's coffin | | 2. in the chamber of the Night Mother. |hispers in the Dark [07. / \ | |: | |::. Since Alain is in a group it's recommended you go above and use the [LEVERS] to fire arrows down below. Killing her is far easier than Alain but that's to be expected. Light the oil at Alain's feet and watch him burn then pick off the others. This will lead to another Bandit Marauder but on the right side is a Master locked [GATE]. She fears they're conspiring against the Sanctuary and wants you to eavesdrop on the conversation.06. Head to Raldbthar where three Bandits are located outside. Cicero is quite hysterical at this . Talk to Cicero | | 4. who is holed up with his gang of cutthroats in the dwarven ruin of Raldbthar. Loot Alain to find [AEGISBANE] and make your way through the gate in the back. When the conversation is over talk to Astrid who gives your first major contract. in Windhelm. in whispered tones. There is fire blocking the main path so take a detour to the southeast where you can find a Bandit.|:. If you want to go deeper into the ruins you will find Dwarven machines that have yet to be slain by the Bandits. | | |. Talk to Astrid | | 5. At the end of the hallway you can unlock the [GATE] but it's a master lock or you can head down the ramp. If you go further into the conversation you will receive the two [LOTUS EXTRACT] that Muiri was going to use to kill your marks with. ___ ___ | Y | |. Sneak into the chamber and hide in the Night Mother's coffin and eavesdrop on Cicero. You can find Nilsine in the Halls of the Dead most often by herself.

Move north and enter the dungeon where you will find [HEDDIC'S VOLUNRUUD NOTES] on the floor. This makes killing him that much easier since no one can see you. A swift attack from behind will do the trick and you are on to the next target. Astrid will stop you for a talk.06. Enter the Inn to find Larbuk in a chair in a secluded room. |-' |: | |::. Go to Nazir and acquire some new side contracts. Report back to Nazir Head to the town of Morthal and find the bard Larbuk. Astrid comes in and when you explain what's going on she claims she needs some time to think. Report back to Nazir with the good news. Silenced Tongues [07. Kill Lurbuk 2. Speak with Amaund Motierre | | 2. Report back to Nazir Travel to Half-Moon Mill and kill the vampire Hern.02] ------------------------------------------------------------------------------+ Objectives: 1. Above the throne is a . Deliver the letter and amulet to Astrid | | 3. Aura Whisper | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ As you return to the Dark Brotherhood Sanctuary with the Side Contracts fullfilled.01] ------------------------------------------------------------------------------+ Objectives: 1.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Whispers in the Dark and one or more Side Contracts | | | | Objectives: 1.|he Silence Has Been Broken [07. as commanded by the Night Mother. Contract: Kill Lurbuk [07. Kill Hern 2.07.01] ------------------------------------------------------------------------------+ Move north and fight off the Draugr that strike. Show the amulet to Delvin Mallory | | | | Unique Items: Amaund Motierre's Sealed Letter | | Ceremonial Axe | | Ceremonial Sword | | Dragon Priest Dagger | | Eduj | | Jeweled Amulet | | Word of Power: Life. When you enter a throne-like room you will face off against some Draugr Deathlords. It's easier than it sounds because Hern won't attack you on sight so long as you strike during the daytime.06.| | | `-|.point and demands you explain yourself. Astrid has agreed to let you leave to see Amaund Motierre in the dungeon known as Volunruud. _______ | | |. starting the quest [SILENCED TONGUES].07. Contract: Kill Hern [07. once one or both of them are completed you may continue the questline.

As you take it three Draugr emerge from behind you. Return to the main room and place the ceremonial weapons in the [ELDER CAIRN DOOR] then enter and defeat Kvenel the Tongue. Head northeast from here into a large room with plenty of Draugr to slay. She wants to get the amulet appraised and tells you the only one who can do it is Delvin Mallory at the Ragged Flagon. grab it and return to the main room. [ELVEN ARROWS]. There are a few new Side Contracts that you can pick up from Nazir if you choose to do those first. Gabriella suggests using a small parapet where she has left [FIRINIEL'S END]. publicly during her wedding reception at the Temple of the Divines in Solitude. 1 / |. If not.[CEREMONIAL AXE].00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete The Silence Has Been Broken | | | | Objectives: 1.01] ------------------------------------------------------------------------------+ .08. home of the Thieves Guild. Make your way to the third floor and cross the bridge to find the [CEREMONIAL SWORD] in a coffin. ------------------------------------------------------------------------------+ With a quick and very rewarding side quest out of the way.. There is Word Wall nearby that teaches you [WORD OF POWER: LIFE. If you've been there before then Fast Travel to the Thieves Guild. If you speak with the members of the Dark Brotherhood they each give some tips on how to go about killing Vittoria. Report back to Astrid | | | | Unique Items: Firiniel's End | | Summon Spectral Assassin | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Astrid's plan is to kill Vittoria Vici. _______ | _ \ |. You are given a [JEWELED AMULET] and [AMAUND MOTIERRE'S SEALED LETTER] to report back to Astrid with. You receive [SUMMON SPECTRAL ASSASSIN] for the kill and a bonus in Gold if you killed her mid speech. and an [ELIXIR OF TRUESHOT]. move southwest to find Amaund Motierre and his personal guard Rexus. /ound Until Death [07.the Emperor of Tamriel. When you arrive at the ceremony location you can kill Vittoria many ways. The best escape route comes from Babette's method but grabbing the items Gabriella left behind isn't a bad idea either. Contract: Kill Deekus [07. travel through Riften and through the Ratway until you find Delvin. Kill Vittoria Vici | | 2.08. all of which will lead to the assassination of a primary target . Rush out and back to the Dark Brotherhood Sanctuary where Astrid awaits your return. Delvin hands you a letter of credit and sends you on your way back to Astrid. AURA WHISPER]. . Delvin will appraise the jewel and inform you that it belongs to members of the Elder Council. _ \ |: 1 \ |::. However you do the deed be sure to have your escape route properly planned. Babette suggests pushing the old statue off the ledge and crushing her. Amaund has commissioned the Dark Brotherhood to kill several people. Further ahead is a dead end with the [DRAGON PRIEST DAGGER] on the ground. a close relative of the Emperor. Loot [EDUJ] from the remains of the spirit and search the [CHEST]. Astrid comes up with an idea to draw the Emperor to Skyrim and the quest concludes.

Report back to Nazir The wizard Maluril can be found investigating the Dwarven ruin of Mzinchaleft.05] ------------------------------------------------------------------------------+ Objectives: 1. Kill Agnis 2. Contract: Kill Maluril [07. Contract: Kill Helvard [07. Kill Maluril 2.08. Report back to Nazir The Khajiit Ma'randru-jo travels with one of the caravans around Skyrim.Objectives: 1. If you are on the same side as the soldiers you can sneak in but otherwise it's best to just fight your way to Agnis. Report back to Nazir The old woman Agnis serves as a servant in Fort Greymoor. Report back to Nazir . Deekus is alone so handle him however you want and be sure to grab his valuable gems before leaving. Loot his corpse for the [STAFF OF FIREBOLTS] and you can take [MALURIL'S JOURNAL] from the table.08. in which case this area has soldiers of the same faction as Whiterun Hold. Kill Ma'randru-jo 2. He is hard to locate since Fast Traveling will move time along and he travels. Take him out and report back to Nazir who has another Side Contract for you. Contract: Kill Ma'randru-jo [07. Once inside continue your onslaught until you reach a large door where Maluril is hiding behind.03] ------------------------------------------------------------------------------+ Objectives: 1. Contract: Kill Agnis [07. just asking for you to slit his throat. Contract: Kill Anoriath [07. Maluril is sitting in a chair. Kill the guard here and take [MALURIL'S ROOM KEY] to enter.04] ------------------------------------------------------------------------------+ Objectives: 1.02] ------------------------------------------------------------------------------+ Objectives: 1.08.08. This area is filled with Bandits unless you are in the middle of the Civil War Quests. Head there and fight your way through the bandits to enter the dungeon. Kill Helvard 2. Kill Anoriath 2. Report back to Nazir The archer Anoriath is normally found at his food stall in Whiterun or hunting in the plains outside the city. Kill Deekus 2.08. Grab a horse and catch up to his location before finally dealing the killer blow. Report back to Nazir You can find Deekus at the shipwreck on the Northern Coast near Hela's Folly.06] ------------------------------------------------------------------------------+ Objectives: 1.

09.08. Nazir tells you this is by far the most challenging contract he has given you and with that head out to the Red Wave. 1 / |. Without the schedule you won't be able to track Gaius's location unless you are close to him. Speak with Gabriella | | 2. . which has something to do with the Emperor's security. Plant the Incriminating Letter on Gaius Maro's body | | 5. Report back to Nazir Safia is the pirate captain of the ship Red Wave. _______ | | |.07] ------------------------------------------------------------------------------+ Objectives: 1. Once dead. To earn the bonus you must kill Gaius in one of the cities he visits. by himself. plant the [INCRIMINATING LETTER]. You can talk to her and she will tell you that you are far from the first assassin sent to kill her.| | | `-|. /reaching Security [07. (Optional) Steal Gaius Maro's travel schedule | | 4. head to Dragon Bridge and take [GAIUS MARO'S SCHEDULE] on the table within the Penitus Oculatus Outpost. _______ | _ \ |. Loot the [KEY TO THE JARL'S LONGHOUSE] and report back to Nazir with the deed done. Your objective is to kill Gaius Maro. you must plant a letter on his body that will incriminate him in a plot to kill the Emperor. _ \ |: 1 \ |::.00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Bound Until Death | | | | Objectives: 1. Be the last assassin she ever meets then report back to Nazir.Helvard is the housecarl of Falkreath and is usually found sitting high above the Jarl. so it is highly recommended to grab the schedule. and return to Gabriella for your just reward. which is moored at the docks in Solitude. Kill Gaius Maro | | 3. Kill Safia 2. Kill Gaius. To better track Gaius. As you approach Safia she seems to have expected you. Quickly dispose of him and remain hidden as Helvard will summon the guards. [OLAVA's TOKEN]. Report back to Gabriella | | | | Unique Items: Gaius Maro's Schedule | | Incriminating Letter | | Olava's Token | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Astrid informs you to speak with Gabriella about the next contract. an agent of the Emperor's security force. Nazir has one final contract for you. From here you move to the city he will be at and wait for him there. |-' |: | .. Use the Wait or Sleep meters to find out which day it is then go to that town. Contract: Kill Safia [07. The easiest time to kill him is during night when is sleeping and security is low.

[JESTER'S CLOTHES]. Descend the staircase and fight off some more Guardians before facing Cicero. As you approach the Sanctuary you will find Arnbjorn wounded but alive. She will give you her horse. Mount the horse and Fast Travel as close as you can to the Dawnstar Sanctuary. Continue south through the double doors and activate the [CHAIN] to lower the spears.Volume 3 | | Cicero's Journal . and [JESTER'S HAT] on the table. [JESTER'S GLOVES]. Approach the Black Door and answer "Innocence.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Breaching Security | | | | Objectives: 1. Locate Arnbjorn | | 6. At the bottom of the steps you can light the oil to take out more Guardians. [CICERO'S GLOVES]. Head to Cicero's room and find [CICERO'S JOURNAL . Talk to Arnbjorn | | 7. Slay the Sanctuary Guardians as the jester continues to taunt you.10. Kill Cicero | | 9. Search the [CHEST] to find the [STAFF OF FURY] then make your decision to either kill Cicero or let him live. Report back to Astrid | | | | Unique Items: Cicero's Boots | | Cicero's Clothes | | Cicero's Gloves | | Cicero's Hat | | Cicero's Journal . Cicero will mock you and you can find the [JESTER'S BOOTS]. You will get an optional Radiant Quest if you let him live. whether it's the truth or . or leave the Sanctuary | | 10. As you enter. Talk to Astrid | | 4. If you kill him you can loot his body for [CICERO'S BOOTS]. Kill Cicero.Volume 2 | | Cicero's Journal .Volume 4 | | Jester's Boots | | Jester's Clothes | | Jester's Gloves | | Jester's Hat | | Staff of Fury | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Apparently there is some kind of incident with Cicero. [CICERO'S CLOTHES].|::. Go outside and Shadowmere will emerge from the pit. Search Cicero's room | | 3. Shadowmere so you can chase after Cicero and Arnbjorn. Approach the bridge and time your run as to avoid the spears that try to stick you. Talk to Astrid | | 2. my Brother" to gain entry. Return to Astrid and tell her that Cicero is dead.Final Volume | | Cicero's Journal . and [CICERO'S HAT]. Enter the Dawnstar Sanctuary | | 8. Talk to Astrid to find that Cicero went berserk and tried to kill everyone.FINAL VOLUME] (and if you so choose the previous four volumes) then take it back to Astrid.Volume 1 | | Cicero's Journal .|he Cure for Madness [07. Behold Shadowmere | | 5. Move through the icy caverns and fight off the Troll named Uderfrykte and search the [CHEST]. He will tell you he got Cicero just as good and that you can just follow the blood inside to track him down.

00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Recipe for Disaster | | | | Objectives: 1. l / |.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete The Cure for Madness | | | | Objectives: 1. Seek out Virane in the Understone Keep at Markarth. Quickly take him out as he is alone. Approach the Gourmet who is near the docks. Kill Anton Virane | | 4. Return to the Sanctuary | | | | Unique Items: Jarrin Root | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Report to Astrid who says it's time to kill the Emperor. Make the Potage le Magnifique | | 5. Report to Astrid | | 2. Report back to Festus Krex | | | | Unique Items: Uncommon Taste . but only one person knows the famous chef's true identity and location . Kill him when it's convenient then make your way towards Balagog gro-Bolob.not. _______ | _ \ |. _ | |: | | |::. Kill Balagog gro-Bolob | | 5. |-' |: | |::. Take the Writ of Passage | | 7.|:. You receive 1. |ecipe for Disaster [07.|o Kill an Empire [07. aka the Gourmet. Question Anton Virane | | 3. who is residing at the Nightgate Inn.11. Report to Gianna while wearing a chef's hat | | 4. _______ | | |.| | | `-|. Escape the Tower! | | 8.12. Report to Commander Maro | | 3. When you find him you can perform an intimidate check and lie to him so he doesn't flee when you get the information you want. She has arranged for . (Optional) Drag Balagog's body to a hiding place | | 6. Report to Festus Krex | | 2.Signed | | Writ of Passage | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Talk to Festus who understands you are tasked with killing the Gourmet.00] +`--.a man named Anton Virane. Return to the Dark Brotherhood Sanctuary and inform Festus Krex of the good news.500 Gold and the bonus of the [NIGHTWEAVER'S BAND]. Kill the Emperor | | 7. Follow Gianna to the dining room | | 6. Drag the body under the pier and snag the [WRIT OF PASSAGE].

00] +`------'---------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete To Kill an Empire | | | | Objectives: 1. With the Potage complete. Embrace the Night Mother | | 7. | \ |: 1 / |::. You cannot Fast Travel to the Sanctuary but you can move in from a distance. Escape the Sanctuary | | 6. follow Gianna to the dining room where everyone waits. you need to escape and fast! As you move down the hall kill another Penitus Oculatus Agent and heed the Night Mother's call. Search for survivors | | 3. Astrid has made a contract on her own life since she set you up.finding Amaund Motierre at the Bannered Mare in Whiterun. (Optional) Retrieve the Blade of Woe | | 10. | \ |. Grab the [BLADE OF WOE] and kill her. Enter the Sanctuary | | 2. _ | |: | | .. Head to Solitude and approach Commander Maro. Give him the Writ of Passage and he will let you pass to meet with Gianna. Approach her with a chef's hat on (you can find one on a nearby shelf) and help her prepare the Potage le Magnifique. Kill Astrid | | 9. Return to the Night Mother | | | | Unique Items: Blade of Woe | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ With Penitus Oculatus strewn across the Pine Forest you must make your way into the Sanctuary. quite possibly the simplest way for him to meet his untimely demise. . Move to the back where Nazir is being attacked by Arcturus. As you approach you will undoubtedly find Maro's men along the roadside.13. Talk to Astrid | | 8. the castle chef. 1 | |. Kill Nazir's attacker! | | 4. Return to the Night Mother for your next task . Make a quick escape outside towards the tower only to be confronted by a vengeful Maro who was tipped off. Apparently. /eath Incarnate [07. ___ ___ | Y | |. Sneak past or go in blades swinging. Move down the steps to find two Agents then enter the main area to help Arnbjorn. Enter her coffin and you survive the flames. ______ | _ \ |. Put whatever you want into the soup and include the special ingredient if you want to poison the Emperor. Slay the Emperor or watch him die from eating the Potage and the guards will come after you. Babette and Nazir free you and the Night Mother tasks you with finding Astrid. Slay the foe and talk to Nazir who agrees. the [JARRIN ROOT]. you killed Titus Mede II's double and Maro has betrayed the betrayer by sending troops to destroy the Dark Brotherhood Sanctuary. Speak with Nazir | | 5.your escape and a method by which to kill the Emperor. preferably Falkreath.

You can also obtain this key from Lieutenant Salvarus on the next floor. Speak with Amaund and he is extremely pleased that after all that has happened the Dark Brotherhood will still honor it's agreement. ___ ___ | Y | |.|:.|::. Deliver the killing blow and loot his body for the [EMPEROR'S ROBES]. Tell Nazir the plan then head for the Bannered Mare in the Hold of Whiterun. | | |. Make your way to the Katariah and swim over to the chain to enter. On the top floor you can enter the Emperor's Room where you find Emperor Titus Mede II. Sneak or fight your way up and through the dining room. Report to Nazir | | | | Unique Items: Emperor's Robes | | Katariah Master Key | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ The true Emperor must be assassinated . He holds the [KATARIAH MASTER KEY] and you want it.. |here You Hang Your Enemy's Head. Board the Katariah | | 4. There are [GEMS]. so take it via Pickpocketing or from his lifeless corpse. [CHESTS]. leaving you a chance at revenge. Retrive the payment | | 8. Return to Volunruud and search the Urn to find 20.14. / \ | |: | |::.. Talk to Nazir | | 2. he has quite a few valuable [GEMS] on his person. which might as well be a small library. |ail Sithis! [07. He will give a little speech and ask that you kill the person who set this in motion. On the second floor you will find Captain Avidius. He tells you that the real Emperor is leaving via Solitude on the ship named the Katariah. and other valuable items scoured through out the area.00] +`--. Employ Delvin Mallory's services | | | | Unique Items: None | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Head to the Ragged Flagon in Riften and seek out Delvin Mallory to see if he .---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Hail Sithis! | | | | Objectives: 1. You can find Maro near the East Empire Company Warehouse. (Optional) Kill Amaund Motierre | | 9. Return to Amaund to receive the drop location and kill him if you see fit.000 Gold! Report to Nazir in the Dawnstar Sanctuary and tell him how much gold you collected.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Death Incarnate | | | | Objectives: 1. Kill the Emperor! | | 6. Search the rest of the room. [07. Report to Amaund Motierre | | 7.the contract with Amaund Motierre must be completed.|:.00] +`--. Talk to Amaund Motierre | | 3. Ask him about Maro and he tells you he is the one seing the Emperor off.15. (Optional) Kill Commander Maro | | 5.

On his corpse you will find the [ANCIENT SHROUDED ARMOR].01] ------------------------------------------------------------------------------+ Objectives: 1. In actuality you need to go to Hag's End and not Deepwood Redoubt. and [ANCIENT SHROUDED GLOVES].000 Gold you got for the job you will have to spend 19. [ANCIENT SHROUDED COWL]. She will mention an old assassin that wishes to give you his treasures. Kill the target When you get to the Dawnstar Sanctuary you can speak with the Night Mother who will continue to hand out contracts.000 of it on remodeling the Sanctuary. Locate the assasin of old | | | | Unique Items: Ancient Shrouded Armor | | Ancient Shrouded Boots | | Ancient Shrouded Cowl | | Ancient Shrouded Gloves | | Hag's End Key | | Word of Power: Sand. Slow Time | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ If you complete Breaching Security and receive the bonus you can do this completely optional objective. Speak with the contact 3. Leave out to the balcony and slay the Hagraven to find the [HAG'S END KEY] and check the slain . | | |. SLOW TIME].can help refit the Dawnstar Sanctuary.. While not even a quest. | | |: 1 | |::. Make your way up the steps and fight off a few more Witches until you find the bridge. Meet with the contact and kill the person they want taken out. There is a [HANDLE] to pull at the end of the room that reveals a hidden passageway to the Dark Brotherhood Assassin.00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Breaching Security and receive Olava's Token | | | | Objectives: 1. |lava the Feeble [07. The area she is refering to is at Deepwood Redoubt. Out of the 20. _______ | _ | |. Approach the Night Mother 2. Make your way into the dining hall where Witches and a Hagraven strike. Follow the Witches and at the intersection use the [HANDLE] to remove the gates. At least your new home looks good now. Talk to Olava the Feeble in Whiterun and have her read your future. On the other side you can unlock a gate to find a [CHEST]. Pull the [CHAIN] in the middle of the room then contiue southeast through the tunnel. [ANCIENT SHROUDED BOOTS]. . At the top of the steps you will find more Witches and Hagraven as well as locked doors that don't hold much behind them. Receive a reading from Olava the Feeble | | 2. You will receive a reward based off of your level in gold. The Dark Brotherhood Forever! [07. Loot the [CHEST] behind him as well then throw the [LEVER] lowering the bridge.15.16. At the top of the tunnel you find a Word Wall that teaches you [WORD OF POWER: SAND. the rewards for doing this are linked to the Dark Brotherhood and it's highly recommended that you complete the objectives.

02. Clear out FOrt Hraggstad | | 2. The Miscellaenous Objective . |-' |: | |::. With all three areas cleared (Outside. Talk to Legate Rikke | | 2. There are three Bandits in this area and a single [CHEST] in the basement. and Prison) return to Legate Rikke. ___ | | | | ___| | |. you must head to Fort Hraggstad and clear out the Bandits that are living there.01.. Clear them out since they don't hit that hard then make your way into the dungeon.00] =============================================================================== To join the Legion simply talk to Hadvar or any Imperial Guard and they will send you on your way to becoming a member. You can take the oath and be sworn into the Legion or you can turn it down if you still wish to join the Stormcloaks instead. _______ | | |. On the outside there are about eight Bandits amongst the top of the fortifications and a few that will charge you.LEGION [08.|he Jagged Crown [08.| | | `-|.Witch to find [BLOODTHORN]. You don't have to wear it but it's free and you can sell it for an easy gain. Dungeon.00. |oining the Legion [08. =============================================================================== THE CIVIL WAR QUESTS . Meet Legate Rikke outside Korvanjund | | 3. In the back of this room you can spot the Bandit Chief singing a song. Take the oath | | | | Unique Items: None | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ In order to prove yourself to Legate Rikke. Slay him then leave the dungeon back outside to the main area and into the Prison.00] `-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Speak with Legate Rikke | | | | Objectives: 1. You are on your own for this mission but there aren't that many Bandits.Join the Imperial Legion will begin and will take you to Legate Rikke in the Castle Dour in Solitude.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Joining the Legion | | | | Objectives: 1. 1 | |::. . Retrieve the Jagged Crown | | 4. Deliver the crown to General Tullius | | | . Report to Legate Rikke | | 3. You get the Miscellaneous Objective of talking to Beirand to get some Imperial gear. There are two Bandits in the entrance and one upstairs where you can find a [CHEST] on the wooden platform.

There is a path to the west through swinging axes that leads to a [CHEST] and the [LEVER] to stop the swinging blades. Remove it and a secret passageway opens to the left. be it stealthly or not. If you move along the top of the crevass you can pick off the Stormcloak Soldiers as the Imperial will strike from below. She has gotten word that the Jagged Crown. Start your assault. That other way is via the steps on the second level. At the northern end you discover two dead Stormcloak Soldiers and the [EBONY CLAW] on the floor. Pull the handle to open the gate below and prepare to fight a few Draugr. Pick up the claw and examine it to find the correct order for the symbols on the door. Find a [CHEST] behind the throne and move to the Word Wall on the southern end to learn [WORD OF POWER: ETERNITY. Head out to Korvanjund and meet with Legate Rikke and her soldiers. Join up with Legate Rikke in the western room and enter the Korvanjund Halls. Enter the Korvanjund Crypt and strike the Draugr hunched over in the throne. With this area secure. Unbar the door and make your way back to General Tullius. ___ ___ | Y | |. cross over to the far east to find a [HANDLE] to your left and a [CHEST] in the back. talk to Legate Rikke for your first assignment. [DRAGON]. and the Imperials will rush in to aid you. just beware the spears that attack from all directions. Move north up the steps and on the western wall at the top of the steps you can find a dagger sitting on a plinth.03.|:. Slay the Deathlord and take the crown for yourself.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete The Jagged Crown | . In this room your path is blocked by a gate. Activate the keyhole to gain entry to a large room. You can overhear the Stormcloak Soldiers preparing for an ambush. This will cause the Draugr to attack you. has been discovered at the ruins of Korvanjund. Open the [CHEST] in the first room and then either wait for Legate Rikke's signal to charge or go ahead yourself. Head up to the middle tier and enter the Korvanjund Temple after a brief warning from the Legate. a great symbol of the previous High King. Activate the [CHAIN] at the dead end to reveal another hidden room with a [CHEST] inside. At the bottom of the area is a master locked [GATE] that once opened allows access to a [CHEST].00] `--. Legate Rikke will ask that you find another way in. The Stormcloaks beat you to the location. SLOW TIME]. but at least you found the [JAGGED CROWN]. Follow the soldiers through this area and kill any Stormcloak that try to stop you. | |.| Unique Items: Ebony Claw | | Jagged Crown | | Word of Power: Eternity. but you have the element of surprise. [WOLF]. |essage to Whiterun [08. There are a few Stormcloaks ahead and once cleared the Imperials secure the entrance. \_/ | |: | | |::. Slow Time | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ After you've made the decision to join the Imperial Legion and fight to preserve the Empire. Head up the steps and take a shortcut back to the Temple. Head down the steps into another area guarded by Stormcloak Soldiers. [MOTH].

Rain down on them from above or fight just infront of the Barricade for as long as you can. You are immediately thrust into combat as the Stormcloak Soldiers move to break through the Barricade. Destroy Attackers (100%) | | 4. . Talk to Quentin Cipius to complete this short quest. _ | |: | | |::. (Misc Obj) Report to the Jarl of Whiterun | | | | Unique Items: None | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ The Stormcloaks are already attacking Whiterun. Defend the Drawbridge | | 5.---'--------------------------------------------------------------------+ . /attle for Whiterun [08. He will grant you the ability to purchase a home in Whiterun if you have not already had that right. l / |.| | | Objectives: 1.00] `--.|:. Report to Legate Quentin Cipius | | | | Unique Items: Balgruuf's War Axe | | Message from General Tullius | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ General Tullius needs you to deliver a message to the Jarl of Whiterun regarding the war. Ulfric does plan to attack and says he will see you again soon. Return to Balgruuf who has already assumed Ulfric's response. The Jarl is somewhat indecisive but then hands you [BALGRUUF'S WAR AXE] to deliver to Jarl Ulfric Stormcloak. _ \ |: 1 \ |::. Wait for the Jarl's response | | 3. Employ the same tactics here and if they break through again you are forced to defend the Main Gate. _______ | _ \ |. _______ | _ \ |. When the battle is over your receive a Miscellaneous Objective to report to the Jarl of Whiterun. Return to Whiterun and warn the Jarl | | 5. The easiest way to win this battle is to poke enemies and then let the Imperial Soldiers fight while the Stormcloak are distracted on you instead of breaking the lines and taking the Barricade/Drawbridge/Main Gate. 1 / |.05. Defend the Main Gate | | 6. Deliver axe to Jarl Ulfric | | 4.00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Message to Whiterun | | | | Objectives: 1. even though the quest has completed.04.. Move out and rendezvous with Legate Rikke. Deliver message to the Jarl of Whiterun | | 2. |eunification of Skyrim [08. If the enemy breaks through you must fall back and defend the Drawbridge. Meet with Legate Rikke | | 2. Defend the Barricades | | 3. Head to the Palace of the Kings in Windhelm and deliver the message.

Show her the letter and ask her what would happen if it went public. You can go along with his plan or just take care of the situation yourself. 2. 5. You can make your way back into Anuriel's room however you wish to find the [INCRIMINATING LETTER] in her dresser. Move east to Mistveil Keep in the Hold of Riften. If you can persuade her she will give you a large sum of gold on the spot. Once you have captured enough Forts to appease the General the final quest will begin. regaining control of all the Forts that Tullius deems necessary. to obtain important information and assets. You will be tasked out to a few locations listed below but which one you go to first is completely random. 3.02] ------------------------------------------------------------------------------+ Objectives: 1. Report to General Tullius | | 2. 4. Compelling Tribute [08.05.|=============================================================================| | Prerequisite: Complete Battle for Whiterun | | | | Objectives: 1. When the battle is over you can loot the [CHEST] for a plethora of weappons and gold. Report to General Tullius | | 4. Join the men attacking [Fort] 2.05. Don't Fast Travel in or the battle will start without the men. Your objective is to blackmail Anuriel. The men are near Shor's Watchtower and speak with Hadvar who has a plan to ambush the caravan. Report this news to Legate Rikke and she will tell you she has men positioned along the roadside and requests that you meet with them to see if you can overpower the caravan.01] ------------------------------------------------------------------------------+ Objectives: 1. Regain Eastmarch | | | | Unique Items: Incriminating Letter | | Ulfric's Boots | | Ulfric's Bracers | | Ulfric's Clothes | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ General Tullius needs your help to quell the Stormcloak rebellion and reunite Skyrim under Imperial control. 6. You need to assist the men and take the Fortress. Regain the Rift | | 3. Report to General Tullius | | 6. 7. Instead move near and locate the men . Report back to Legate Rikke to get your next mission The Battle for Forts [08. the Steward of Laila Law-Giver. Regain the [Hold under Stormcloak Control | | 5. She folds under the pressure and agrees to ship gold and valuable assets like weapons and armor. Find evidence Blackmail Anuriel Report to Legate Rikke Meet the men Follow Hadvar and ambush enemy scout Take over the caravan Report to Hadvar This quest takes you to the Rift Imperial Camp where you meet with Legate Rikke. Take over [Fort] by defeating the enemy (100%) You will go through a series of capture missions at this point.

Kill Ulfric yourself or leave it to General Tullius then loot [ULFRIC'S CLOTHES].00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Joining the Stormcloaks | . .02. ___ | | | | ___| | |.| | | `-|. Execute Ulfric Stormcloak Join General Tullius in the final attack on Windhelm. Make your membership official and take the oath. Return to Galmar | | 3.03] ------------------------------------------------------------------------------+ Objectives: 1. |oining the Stormcloaks [09. [ULFRIC'S BOOTS].Join the Stormcloak Rebellion. |-' |: | |::.00] `-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Speak with Galmar Stone-Fist | | | | Objectives: 1.then charge into battle with them. =============================================================================== THE CIVIL WAR QUESTS .|he Jagged Crown [09. Get your Orders from General Tullius 2. _______ | | |.00. The General and Legate meet you in the Palace where you must strike down Galmar Stone-Fist and Jarl Ulfric Stormcloak. Join the Imperial in battle and continue to move to a higher location so the Stormcloaks cannot fire arrows at you.05. Listen to his passionate speech at the gates of Windhelm then fight your way through the fire and the flames until you reach the Palace of the Kings. Report the news of the victory to General Tullius back in Solitude. Battle for Windhelm [08. Make your way to Windhelm and enter the Palace of the Kings and talk to Galmar Stone-Fist.00] =============================================================================== You can join the Stormcloak Rebellion if you talk to Ralof or any Stormcloak Soldier across who will give you the Miscellaneous Objective .. and [ULFRIC'S BRACERS] from the corpse. Fight from the towers and you should have easy one-on-one fights until the enemy forces are depleted.01. 1 | |::. The Ice Wraith isn't much of a challenge so deal with it however you see fit then return to Galmar with news of your victory. Make your way to the top of the fortifications and take out the archers. Take the oath | | | | Unique Items: None | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Accept Galmar's challenge and move north to The Serpent Stone. Kill the Ice Wraith | | 2.STORMCLOAK REBELLION [09. Force Ulfric Stormcloak to surrender 3.

Join up with Galmar in the western room and enter the Korvanjund Halls. The Stormcloak Rebellion seeks out the Jagged Crown from the depths of the ruins of Korvanjund. Activate the [CHAIN] at the dead end to reveal another hidden room with a [CHEST] inside. With this area secure. Find a [CHEST] behind the throne and move to the Word Wall on the southern end to learn [WORD OF POWER: ETERNITY. Start your assault. Slay the Deathlord and take the crown for yourself. In this room your path is blocked by a gate. Pick up the claw and examine it to find the correct order for the symbols on the door. Activate the keyhole to gain entry to a large room. Head down the steps into another area guarded by Imperial Soldiers. Galmar will ask that you find another way through. and the Stormcloaks will rush in to aid you. At the northern end you discover two dead Imperial Soldiers and the [EBONY CLAW] on the floor. This will cause the Draugr to attack you. The Imperial Legion has unfortunately beat you to the location. Retrieve the Jagged Crown | | 4. but you have the element of surprise. Deliver the crown to Ulfric Stormcloak | | 5. If you move along the top of the crevass you can pick off the Imperial Soldiers as the Stormcloak will strike from below. Get new orders | | | | Unique Items: Ebony Claw | | Jagged Crown | | Word of Power: Eternity. At the bottom of the area is a master locked [GATE] that once opened allows access to a [CHEST]. Head up to the middle tier and enter the Korvanjund Temple after a brief warning from the Legate.| | | Objectives: 1. cross over to the far east to find a [HANDLE] to your left and a [CHEST] in the back. That other way is via the steps on the second level. [DRAGON]. Open the [CHEST] in the first room and then either wait for Galmar's signal to charge or go ahead yourself. Pull the handle to open the gate below and prepare to fight a few Draugr. You can overhear the Imperial Soldiers preparing for an ambush. \_/ | |: | | . | |. Move north up the steps and on the western wall at the top of the steps you can find a dagger sitting on a plinth. but at least you found the [JAGGED CROWN]. [MOTH]. ___ ___ | Y | |. [WOLF]. be it stealthly or not. Remove it and a secret passageway opens to the left. Unbar the door and make your way back to Jarl Ulfric Stormcloak. SLOW TIME]. just beware the spears that attack from all directions. Follow the soldiers through this area and kill any Imperial that try to stop you. Head up the steps and take a shortcut back to the Temple. There are a few Imperials ahead and once cleared. Enter the Korvanjund Crypt and strike the Draugr hunched over in the throne. the Stormcloaks secure the entrance. Slow Time | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ After your initiation talk to Galmar who gives you your first mission. Talk to Galmar | | 2. There is a path to the west through swinging axes that leads to a [CHEST] and the [LEVER] to stop the swinging blades. Meet Galmar outside Korvanjund | | 3.

ultimately asking if he wants to go to war. |iberation of Skyrim [09.00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Message to Whiterun | | | | Objectives: 1. | |. After Galmar gives his war speech follow the men into battle.05. Wait for the Jarl's response | | 3. After some bickering and harsh words. ___ | | |. The first task is relatively simple since you can break the barricades with a spell. |___ |: 1 | |::. At the top of the archway you can trigger the [LEVER] that drops the drawbridge and forces the Imperials to retreat. Open the Drawbridge | | 4.04.00] `-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete Battle for Whiterun | .03. _ \ |: 1 \ |::. Accept Jarl Balgruuf the Greater's surrender | | | | Unique Items: None | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Ulfric Stormcloak has given his order and you are to join Galmar Stone-Fist in taking the city of Whiterun. After some discussion the Jarl of Whiterun decides to side with the Empire and you must return [ULFRIC'S WAR AXE] to him. .00] `--. Deliver axe to the Jarl of Whiterun | | 2. destroying barricades and slaying the Imperial and Whiterun Soldiers that impede your path of justice. |essage to Whiterun [09.. Break through the Enemy Barricade | | 3. Make your way up to the Dragonsreach. Galmar orders you back to Windhelm. Deliver axe to Jarl Ulfric | | 4. . Wait for orders from Jarl Ulfric | | | | Unique Items: Ulfric's War Axe | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Ulfric Stormcloak is tired of letting Jarl Balgruuf of Whiterun stall.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete The Jagged Crown | | | | Objectives: 1. Force Jarl Balgruuf the Greater to surrender | | 5.|:. /attle for Whiterun [09.. Get your Orders from Galmar Stone-Fist | | 2. 1 / |. To reach the drawbridge you need to climb your way up and the ledge and drop in behind enemy lines. He sends his axe with you as a message. _______ | _ \ |. Force the Jarl to surrender.|::. Ulfric is hesitant to give the order to strike Whiterun but ultimately does.

2. Once you have captured or retaken . The Battle for Forts [09. liberating all the Forts that Ulfric deems necessary. Find the Imperial Courier Retrieve the Imperial Courier's package Bring the documents to Galmar Stone-Fist Bring the forged documents to Legate Tauris Duilis Go to the Hjaalmarch Stormcloak Camp and talk to Galmar Stone-Fist who has a task for you. Clear out the few remaining Soldiers and loot the [CHESTS] before climbing to the roof of the tower. Head to Dragon Bridge or Rorikstead and talk to the Innkeeper who will give you the location of the Courier.03] ------------------------------------------------------------------------------+ Objectives: 1.05. then take over the fort. Make your to the southernmost room where you can find the Fort Commander.05. Go to Morthal with the [FORGED DOCUMENTS] and give them to Legate Taurinus Duilis. 4. Pickpocket or kill the Courier to obtain the [IMPERIAL DOCUMENTS].05. Report to Ulfric Stormcloak | | 2. Search his [CHEST] and check the table for the [IMPERIAL MISSIVE] where the Commander warns that the fort will not withstand another attack. Loot a few [CHESTS] then head back outside and begin the slaughter of every Imperial Soldier before entering the Dungeon. You are to intercept the Imperial Courier passing through the area and relieve him of his documents.02] ------------------------------------------------------------------------------+ Objectives: 1. 2. Return to Galmar with the documents and he makes the necessary adjustments.01] ------------------------------------------------------------------------------+ Objectives: 1. Talk to Ralof then report back to Ulfric Stormcloak. You are then tasked with liberating the Holds from Imperial rule. 4. Rescue from Fort Neugrad [09. A False Front [09. Make your way to the eastern end and enter the Fort Neugrad Prison and slay the Imperial Soldiers. Liberate [Hold under Imperial Control] | | 3. 3.| | | Objectives: 1. Report to Ulfric Stormcloak | | | | Unique Items: Forged Documents | | Fort Neugrad Prison Key | | Imperial Missive | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Give Ulfric Stormcloak the news of your victory at Whiterun and he rewards you with an Imperial officer's sword. Take over Fort Snowhawk by defeating the enemy (100%) You will go through a series of capture missions at this point. 3. Meet the men near Fort Neugrad Free the prisoners Take over the fort Report back to Ralof Head out to the Falkreath Stormcloak Camp and report in with Galmar Stone-Fist who needs you to break into Fort Neugrad and free the captives. Loot the [FORT NEUGRAD PRISON KEY] off a slain soldier and move to the basement where you can free the prisoners. Join the men attacking Fort [Name] 2.

Find the elven mage from Aranea's vision | | 2.| | | `-|. Much like any capture mission you need to fight your way to the high ground and play it safe when there are multiple enemies after you. Execute General Tullius Join Ulfric Stormcloak in the final attack on Solitude. Speak to Azura | | 4b. You are given the option to make the kill yourself. once and for all. Speak to Nelacar | | 3.all the Forts that Ulfric wants the final quest will begin.01. You can sneak up behind most of the Imperial since there is easy access to the roof. Destroy Malyn Varen's soul | | | | Unique Items: Azura's Star | | Broken Azura's Star | | Fisherman's Journal | | Hooded Black Mage Robes | | Staff of Flames | | The Black Star | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ . Get your Orders from Ulfric Stormcloak 2. =============================================================================== THE DAEDRIC QUESTS [10. After Ulfric's motivational speech enter the city and rush to Castle Dour where you will find General Tullius. |-' |: | |::.00. The rewards are challenging.05.00] =============================================================================== The Daedric Quests are part follow and the quests usually them started. pending you meet _______ | | |. Tell Azura you're ready to enter the Star | | 6.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. Tell Nelacar you're ready to enter the Star | | 5. Battle for Solitude [09. putting an end to the Imperial Legion in Skyrim.|he Black Star [10.04] ------------------------------------------------------------------------------+ Objectives: 1. Find Azura's Star | | 4a. Return to Ulfric with the good news after this battle. Use the Stormcloaks as a shield as you lay waste to the Imperials. of a questline yet there is no sequence you must require a little work on your end just to get usually very good and the quests are usually quests in any order you choose. You may do these the prerequisites. but you can defer. Slay Legate Rikke and wound Tullius so that he surrenders. Loot [GENERAL TULLIUS' ARMOR] from his corpse and talk to Ulfric. Find the soldiers that are waiting for you then strike the Fortress in it's weakened state. Force General Tullius to surrender 3.

the single person there who seems to be praying. who was experimenting on Azura's Star. [MALYN VAREN'S GRIMOIRE]. Oblige him and enter. Kill the two Necromancers in the initial room and search the eastern room for some [POTIONS] and books. _______ | _ \ |. Enter the Star and kill Malyn Varen. Enter Ilinalta's Deep and search a Knapsack to find the [FISHERMAN'S JOURNAL] then move through the halls until you find some Necromancers and Skeletons in a room. You can pull the [CHAIN] to lower the bridge and dive into the water to find a locked door with a [CHEST] and some [POTIONS] behind it. Talk to Nelacar once you are out to receive [THE BLACK STAR]. In the next room another Master Necromancer stands in a watery area.Visit the Shrine of Azura. She believes this man is in Winterhold. Loot the [STAFF OF FLAMES] and [HOODED BLACK MAGE ROBES] from his corpse before Nelacar pulls you back. says that you are destined to find an elven man. Enter the Frozen Hearth Inn and talk to Dagur who redirects you to Nelacar. Bring the Star to Aranea ------------------------------------------------------------------------------+ Take the Star back to Aranea and she will have Azura speak to you. Azura will tell you that the Star is corrupted by Malyn Varen and that if she sends you into that realm you can cleanse the evil that haunts the Star.To start this questline talk to any barkeep until you obtain the Miscellaneous Objective . This elf was a student of Malyn Varen. Continue north to find the Arch Necromancer and a [CHEST]. When you return you receive [AZURA'S STAR] and can recruit Aranea. Talk to Aranea Ienith. Aranea. Nelacar cannot do this since Malyn Varen is still inside and he wants to send you in to kill him. Slay him and move up the steps to find a [CHEST]. Malyn's last known location was Ilinalta's Deep. There is also a [CHEST] and if you dive into the water you can swim down to another room where a second [CHEST] lies. who can turn the brightest start as black as night. Bring the Star to Nelacar ------------------------------------------------------------------------------+ Take the Star to Nelacar and he will want to restore it so that only black souls may enter it. so get a move on it. Make your way through the barred door and into Ilinalta's Deluge. a priestess of Azura. Loot the [STAFF OF FLAMES] and [HOODED BLACK MAGE ROBES] as the Star is purified. At this point you can take the Star back to Aranea or Nelacar. and the [BROKEN AZURA'S STAR]. _ \ |: 1 \ . Unlock the door to the west and you can find another [CHEST]. Move north through a different door in the dining room to find another Necromancer and Skeleton. just be careful of the Dremora that are also summoned into this plane. 1 / |. Slay them and move through the dining hall to a kitchen with numerous [POTIONS]. Stop by another locked door on your way up the steps for some more [POTIONS]. Loot the [CHEST] as you progress west through the prison where a Master Necromancer keeps watch. Move through the living quarters into a study where two more Necromancers can be found. just beware of the Dremora that assist Malyn.

Speak to Boethiah's Conduit | | 7. _______ | _ | |. After the slaughter is over you are tasked to kill Boethiah's previous Champion. [EBONY MAIL]. make sure it's you. She will ask you so coerce someone into touching the Pillar of Sacrifice and then have you slaughter them with the [BLADE OF SACRIFICE]. one at the far end mining is an easy target but the one on the wooden platform can be tricky. and [EBONY SWORD]. Pick off every member outside then enter the Knifepoint Mine. With everyone dead. though you can climb to the roof and drop down behind him for a quick kill as well. Move down the steps to find a miner with his back turned as well. Lead someone to become trapped by the shrine and slay them | | 4..---'--------------------------------------------------------------------+ . try to kill him at range.|::. When you find the shrine you will find a Priestess of Boethiah at the nearby cult. Find the cult of Boethiah | | 3.00] +`--.|:. . There are two more members in this next room. Sneak up to the house in the back and fortunately it's poorly made. Slay the other cultists | | 6.00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Reach Level 30 or Higher | | | | Objectives: 1. The best way to kill the Champion is an arrow through one of the cracks. Doing this will summon Boethiah and the easiest way to acquire a sacrifice is via a Follower (hopefully one that you dislike). [EBONY SHIELD]. Slay everyone at Knifepoint Ridge stealthily | | 8. /oethiah's Calling [10. _ | |: | | |::. Find the shrine of Boethiah | | 2. loot the Champion of Boethiah and don the [EBONY BOOTS].02. Make your way to the Sacellum of Boethiah located east of Windhelm. If you are having trouble finding this book then head to Sepitmus Signus's Outpost to the far north of Winterhold to find it on his bookshelf.03. 1 | |. Speak to Boethiah's Conduit | | 5. without him being able to defend himself. then have a last man standing match to see who is worthy enough for her task. | Daedra's Best Friend [10. [EBONY GAUNTLETS]. You can find a [CHEST] next to a Bandit in the initial room. Retrieve and equip the Ebony Mail | | | | Unique Items: Blade of Sacrifice | | Ebony Boots | | Ebony Gauntlets | | Ebony Mail | | Ebony Shield | | Ebony Sword | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ During your travels you will undoubtedly find a book called [BOETHIAH'S PROVING] and upon reading it receive the quest. Boethiah will take over the body of the sacrifice and question you. Move down the ramp to find another Bandit with his back turned to you at the Alchemy Lab. Head to Knifepoint Ridge at night time and use any items or spells you have that will make your more stealthy.

The quest should start now and you need to take Barbas to the shrine of Clavicus Vile. the town's Blacksmith.04. Speak to Lod | | 2. so be careful. Find Septimus Signus | . Return to the shrine of Clavicus Vile with Barbas and the | | Rueful Axe | | 6. He asks if you've seen a dog and regardless of your answer he points you in the direction of Lod. You are given the option of slaying Barbas and keeping The Rueful Axe or letting Barbas live and ultimately receive the [MASQUE OF CLAVICUS VILE]. Ask Urag about the insane book | | 2.00] +`------'---------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. Move through the hallway killing another Vampire until you reach the stairs. /iscerning the Transmundane [10. There is an Ancient Vampire in the back of this area near a [CHEST]. Head down to Sebastian's quarters to find a [CHEST] containing an [ATRONARCH FORGE RECIPE] then return to the Shrine of Clavicus Vile. Barbas takes the longest round about way you can think of to get where he needs to go so go ahead to Haemar's Shame if you know where its at (east of Helgen) to alleviate the long trek. ______ | _ \ |. Find the Dog outside Falkreath | | 3. | \ |: 1 / |::. The man wants you to find his dog outside of Falkreath and you can persuade him for a little cash now and more when you return the dog. He wants you to retrieve an axe from Rimerock Burrow. Kill the Frostbite Spider and move west through the hallways and past the room. . Activate the [SHRINE OF CLAVICUS VILE] and tell him you wish to return Barbas to his side. Continue to the next room which is completely filled with Vampires. | \ |. As you enter the Burrow you should find it relatively empty with the one exception of Sebastian Lort. At the southern end you can find a cove with a [CHEST] and a few coffins. you can avoid the guard and speak directly with Lod. Barbas can lead you there.. Leave Falkreath and as you reach the objective a dog named Barbas will approach you and talk with you. Likewise. Retrieve the Rueful Axe with Barbas | | 5. Travel with Barbas to the shrine of Clavicus Vile | | 4. In the last room you must face a Volkihar Master Vampire. [THE RUEFUL AXE]. Move down the steps and enter Haemar's Shame. Slay the Vampire's Thrall in the first room and loot the [CHEST] from his platform. but at least there is a [CHEST]. Kill him if you want but the item you want is on his table.|=============================================================================| | Prerequisite: Achieve Level 10 or Higher | | | | Objectives: 1. Give the Rueful Axe to Clavicus Vile OR kill Barbas with | | the Rueful Axe | | | | Unique Items: Atronarch Force Recipe | | Masque of Clavicus Vile | | Rueful Axe | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Head to the town of Falkreath and speak to the Imperial Soldier at the entrance.

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3. Transcribe the Lexicon
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4. Give the Lexicon to Septimus
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5. Harvest High Elf blood
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6. Harvest Wood Elf blood
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7. Harvest Dark Elf blood
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8. Harvest Falmer blood
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9. Harvest Orc blood
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10. Bring blood to Septimus
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11. Take the Oghma Infinium
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| Unique Items: Crimson Nirnroot
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Effects of the Elder Scrolls
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Elder Scroll
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Essence Extractor
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Ruminations on the Elder Scrolls
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Runed Lexicon
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Reference the first part of Elder Knowledge [03.12.00] on how this quest
begins.
Seek out Arngeir who will point you to the College of Winterhold. Make your
way inside and to the Arcanaeum where you will find Urag gro-Shub. Inquire the
Elder Scrolls and he will bring you [EFFECTS OF THE ELDER SCROLLS] and
[RUMINATIONS ON THE ELDER SCROLLS]. After reading both, the quest [DISCERNING
THE TRANSMUNDANE] will start.
Question Urag about the books then begin your journey to find Septimus Signus
who is heralded as the most knowledgeable on the Elder Scrolls. Leave the
College and head north to Septimus Signus's Outpost where you will find the
crazy old man. He has a lot to say so listen close and head for Alftand to
the south. Once here cross a long bridge to enter the Alftand Glacial Ruins.
The path is rather uneventful and there isn't much loot so follow the blood
trail until you hear a voice. This is the sign that hostiles and items are
ahead. Move up another ramp and defeat the Dwemer machines that attack. Stay
on the blood trail to find J'darr and J'Zhar, one of them dead and another
fighting a Dwarven Spider Worker. Clear the enemies and move into a much larger
room. As you approach the center pillar two Dwarven Spheres will strike.
Watch out for the traps in the next hall as you make your way to another
room. There is a lot of oil on the floor so use it to your advantage as more
Dwarven Spider Workers attack. Unlock the gate on the far side of the room to
find two [CHESTS] inside. Exit the room to the west and move through the halls
defeating the enemies as you go. The final room has pistons that will push you
down below, you must cross the upper floor to reach the Alftand Animonculory.
Make your way east and use the oil once again to slay the Dwarven Spheres.
When you reach a massive room you'll notice you are at the top. Before making
your descent search the alcove where a Dwarven Spider Worker lurks to find a
[CHEST]. Unlock the door at the bottom of the ramp and fight off more
machina. There are several [CHESTS] and another locked gate with better loot
and more [CHESTS] inside. Leave this room and drop down below where you can
find the corpse of Yag gra-Gortwog. Head up the ramp to the west to find a
[CHEST] sitting at the end of it.
Continue to descend and slay the Falmer that strike and dodge the pistons
that attempt to push you to your death. At the end of this ramp is a flame that
you must go around to enter the next room. This room has a few Falmer in it
but also [INGREDIENTS] and an [ALCHEMY LAB]. Further down you will find plenty

of Falmer and their huts. More [INGREDIENTS] are along the back wall and the
last hut on the south end will have a [CHEST]. Use the [ANVIL] if you feel the
need to create new gear then head down the steps. There is a Falmer
Shadowmaster accompanied by two Falmer Gloomlurkers. Defeat the Shadowmaster
and his cronies and note the quick exit back up to the Ruins.
Leave this room to return to the main one with all the ramps leading down.
Descend and fight off the Falmer and Frostbite Spiders that attack you, it's
safest to bait them up the ramp so you can fight them one at a time. As you
pass through the final door and head down the steps, avoid stepping on the snow
before you reach the door because it will trigger a trap. Enter the Alftand
Cathedral and make your way down the path. Hug the wall to avoid the trap
from above as you move west.
Slay the Falmer Gloomlurker and enter a large room. Kill another Falmer then
raid his tent to find a [CHEST]. Head up the steps to find two more [CHESTS]
and the [LEVER] that raises the gate leading up to a [DWARVEN MECHANISM].
Open the nearby by [CHEST] and unlock the [GATE] in the back. This lever will
take you outside, but use the Dwarven Mechanism to reach Blackreach. While you
are here you will encounter Falmer and Chaurus along the beeline you should
take towards the quest marker. Be sure to snag some [CRIMSON NIRNROOT] to
start the quest [A RETURN TO YOUR ROOTS]. Stick to the road once you reach
the water and you will see the tower you have been seeking. Open the door and
use the lever to enter the Tower of Mzark.
Search this room for some [INGREDIENTS] and a [CHEST] then enter the main
chamber where the Lexicon is located. At the top of the ramp activate the
[LEXICON RECEPTACLE]. Use the button second from the right a few times and
watch for the button second from the left to light up (the Blank Lexicon will
also glow at this point). Press this button twice and the far left button will
light up. Press this button and your long worked for prize will descend. Jump
down and snag the [ELDER SCROLL] but also make sure you acquire the [RUNED
LEXICON].
Return to Septimus Signus and he is most pleased. He needs you to harvest
the blood of the various races of elf. As you try to leave the Wretched Abyss
stops you and identifies itself as Hermaeus Mora. He wants you to serve him
after Septimus Signus' time is up. Begin your journey to acquire the blood of
the elven races.
High Elf Blood - Hob's Fall Cave, Yngvild, or any Warlock will provide the
blood you seek. Search caves around Dawnstar.
Dark Elf Blood - In addition to the locations you can find the High Elves you
can also find Dark Elves in all forms of random encounters.
The areas around Dawnstar seem so house Warlock and the
Necromancers, which are High and Dark Elves.
Wood Elf - Pinepeak Cavern has a dead Wood Elf outside it's entrance and any
Hunter Camp has 25% of it's ranks as Wood Elf.
Falmer - Dwarven Ruins, Falmer Hives, and Blackreach are all viable places to
find Falmer. Backtrack to where ever you enter Blackreach to find all
the ones you've already slain.
Orc - Cracked Tusk Keep, Rift Watchtower, and random bandit camps have hostile
Orcs. You could always slay the ones you find in the Holds but that has
it's repercussions.
With the blood extracted, return to Septimus. He completes the mixture and

the oversize cube opens up. Inside you can find [OGHMA INFINIUM] and Septimus
meets his end (where you can recover the Lexicon and Essence Extractor if you
so choose). With the book in hand the Wretched Abyss stretches forth once more.
After the conversation re-open the book and you can read a path for increased
skill gain.
The Path of Might - +5 Smithing, Heavy Armor, Armor, Two-Handed, One-Handed,
and Archery
The Path of Shadow - +5 Light Armor, Sneak, Lockpicking, Pickpocket, Speech,
and Alchemy
The Path of Magic - +5 Illusion, Conjuration, Destruction, Restoration,
Alteration, and Enchanting
___
| |
|. |
|. |
|: |
|::.|ll Met by Moonlight
[10.05.00]
`---'--------------------------------------------------------------------+
|=============================================================================|
| Prerequisite: None
|
|
|
| Objectives: 1. Speak to Sinding
|
|
2. Kill the great beast
|
|
3. Begin the hunt
|
|
4. Join the hunt
|
|
5a. Kill the Hunters
|
|
5b. Kill Sinding
|
|
6a. Talk to Sinding
|
|
6b. Skin Sinding
|
|
7. Speak with Hircine
|
|
|
| Unique Items: Cursed Ring of Hircine
|
|
Ring of Hircine
|
|
Savior's Hide
|
|
Sinding's Skin
|
|=============================================================================|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Go to Falkreath and head to the graveyard on the far west of town behind the
Hall of Dead. Talk to Indara and Mathies about their slain child and they will
point you in the direction of Sinding. With this news head over to the Falkreath
Barrachs and talk to Sinding. He will admit he is a Werewolf and that he has
the ring of Hircine, Daedric Lord of the Hunt. The ring seems to change him at
random times and if you take the ring from him and are a Werewolf yourself, it
will have a 10% chance every minute of changing you to Beast Form.
Venture into the wilds and hunt down the White Stag. Since it flees at the
sight of you, ranged weapons and stealthy approaches are recommended. The
Aspect of Hircine wants you to track down and kill Sinding, skin him, and offer
his skin to gain favor. There are hunters that are also trying to win Hircine's
favor though. Head to Bloated Man's Grotto to find corpses everywhere. Join the
hunt and search the water near the waterfall for a [CHEST]. Through the path
you will meet with Sinding once more.
Siding with Sinding
------------------------------------------------------------------------------+

If you choose to spare Sinding then head through the ruins and loot a [CHEST]
then slay the two hunters below. There is another group of three around the
corner and three more past the creek. With all the Hunters slain, the Ring of
Hircine becomes uncursed and you can talk to Sinding who will remain here away
from anyone he might hurt. With the [RING OF HIRCINE] no longer cursed you are
granted one extra Beast Form transformation per day if you are a Werewolf.
Killing Sinding
------------------------------------------------------------------------------+
If you chose to slay Sinding as ordered by the Daedric Lord then head up the
steps and loot the [CHEST]. You can try and catch up to Sinding as fast as you
can but he is swift and kills the hunters in a single blow. When you finally
kill Sinding you must tear the skin from his body. Talk to the Aspect of Hircine
and you are rewarded with the [SAVIOR'S HIDE].
_______
|
|
|.| | |
`-|. |-'
|: |
|::.|he Cursed Tribe
[10.06.00]
+--`---'----------------------------------------------------------------------+
|=============================================================================|
| Prerequisite: Achieve Level 9 or Higher
|
|
|
| Objectives: 1. Bring Troll Fat and a Daedra Heart to Atub
|
|
2. Observe Atub's ritual
|
|
3. Speak with Yamarz
|
|
4. Meet Yamarz at Fallowstone Cave
|
|
5. Protect Yamarz
|
|
6. Defeat the giant
|
|
7. Take Shagrol's Hammer back to Largashbur
|
|
8. Place Shagrol's Hammer on the shrine in Largashbur
|
|
|
| Unique Items: Shagrol's Warhammer
|
|
Volendrung
|
|=============================================================================|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Head to Largashbur, home to Orcs, in the southwestern corner of the Rift. As
you approach this stronghold the Orcs are in combat with a Giant. Help them or
simply watch and when the Giant is felled talk to Atub who will immediately
tell you that her tribe needs your help. Their leader is stricken with a curse
and Atub begs you to seek out ingredients to summon Malacath. The Troll Fat
is obvious and can be bought at stores if you can't find a troll to slay. The
Daedra Heart, however, is another story. You can get one during the quest The
Black Star, steal one from Kodlak Whitemane's room in Jorrvaskr, or perhaps the
easiest way is to purchase one from Enthir in the College of Winterhold.
Return to Atub with the ingredients and she will get Chief Yamarz to come
outside for the ritual. Malacath has spoken and now Yamarz wants you to go to
Fallowstone Cave with him to slay a Giant. Meet him at the entrance and he will
lead the way in. You will drop all the way down and pass up two Giants but the
Cave Bears will be your first test. Enter Giant's Grove and Yamarz will try to
strike a deal with you. If you kill the Giant he will pay you, but in the end
reneg on his deal and must be slain. Likewise, you can watch Yamarz try to kill
the Giant only to be felled by the mighty club.
Either way, Yamarz and the Giant are dead and you have [SHAGROL'S WARHAMMER].
Malacath will speak to you and call you back to Largashbur, appease his will.

After talking to Atub, Malacath will have you place the Warhammer on the shrine
and then change it to [VOLENDRUNG] for you to keep.
_______
| _ |
|. 1 |
|. ____|
|: |
|::.|ieces of the Past
[10.07.00]
+`---'------------------------------------------------------------------------+
|=============================================================================|
| Prerequisite: Achieve Level 20 or Higher
|
|
|
| Objectives: 1. Pieces of the Past
|
|
2. Retrieve the pommel of Mehrunes' Razor
|
|
3. Retrieve the balde shards of Mehrunes' Razor
|
|
4. Retrieve the hilt of Mehrunes' Razor
|
|
5. Bring the pommel stone to Silus
|
|
6. Bring the blade shards to Silus
|
|
7. Bring the hilt to Silus
|
|
8. Meet Silus at the Shrine of Mehrunes Dagon
|
|
|
| Unique Items: Cracked Tusk Vault Key
|
|
Dead Crone Rock Key
|
|
Hilt of Mehrunes' Razor
|
|
Pommel Stone of Mehrunes' Razor
|
|
Shards of Mehrunes' Razor
|
|
Stone of Barenziah
|
|
Word of Power: Fear, Dismay
|
|=============================================================================|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Enter any city after reaching Level 20 and a courier will give you a letter
that starts the Miscellaneous Objective - Visit the museum in Dawnstar. As
you approach the museum Silus Vesuius greets you and the quest officially
begins. Ask about the job he has prepared for you to find out he wants to
complete Mehrunes' Razor. Mehrune Dagon is the Daedric Lord of Change,
Destruction, and Ambition so retrieving this Razor would prove invaluable to
Silus.
The Pommel of Mehrunes' Razor
------------------------------------------------------------------------------+
Fight your way to Dead Crone Rock through the Forsworn and Trolls that lurk
this territory and call it home. Snag the items on the table and search the
[CHEST] at the top of the steps. Slay the three Forsworn that attack you and
head up the steps into a ritual room. Avoid the flames that are shot from a
well placed Soul Gem and search the [CHEST] in the corner. Use the [LEVER] in
the next room to raise the gate in the main room at the top of the steps. Move
through the newly opened passage and to a balcony out in the open world.
A Hagraven named Drascua will attack you here. If you can lure her between
the pillars that hold Soul Gems you can make quick work of her. Likewise, you
can sneak up on her or simply fight her head on, but Hargravens are tough
opponents. Loot the [POMMEL STONE OF MEHRUNES' RAZOR] off her corpse and don't
miss the [STONE OF BARENZIAH] on the sacrificial altar as well as the [DEAD
CRONE ROCK KEY]. Search the [CHEST] and then approach the Word Wall in the back
to learn [WORD OF POWER: FEAR, DISMAY].
The Blade Shards of Mehrunes' Razor
------------------------------------------------------------------------------+

Mehrunes Dagon reforges the Razor and has you fight the two Dremora as a challenge. and [CHESTS] to search through. home of Hunter Orcs and Bandits.08. With all the pieces in hand. He wants you to slay Silus and it's best to oblige. you've definitely earned it. Retrieve the Ebony Blade | | | | Unique Items: Admonition Against Ebony | | Ebony Blade | | Whispering Door Key | . The same thing applies for the room across the hallway where you can find a skill book. by far the easiest piece you have acquired. There are a few [POTIONS] and other miscellaneous items in the chamber worth grabbing. _______ | | |.|he Whispering Door [10. Disarm the tripwires and obtain your prize. Unlock Jorgen's [CHEST] and take the [HILT OF MEHRUNES' RAZOR]. clad in his armor and huge sword. |-' |: | |::. Open the whispering door | | 6. Activate the [BUTTON] on the wall to access the first room on the right. Go back downstairs and through the doors to the western end where you can remove a panel and activate a [BUTTON] to gain access to the Cracked Tusk Vaults. the [SHARDS OF MEHRUNES' RAZOR]. Loot the [CHEST] at the end of the hallway and hit the two [LEVERS] to enter the treasure room. Win the battle to obtain [MEHRUNES' RAZOR] then loot the Dremora for their hearts and a [KEY TO MEHRUNES' SHRINE]. Meet Silus at the Shrine of Mehrunes Dagon and place your hands on the altar to speak to Mehrunes. Take what you want. In the back room you will find Ghunzul. Upstairs is an Orc and a few [POTIONS] and [FOOD] on the tables.Head to Cracked Tusk Keep. Afterwards. Obtain the key to the whispering door | | 5. Silus informs you that he knows how to put them all back together along with the fourth piece he has in his display case. Take him down and loot the [CRACKED TUSK VAULT KEY] then check the [CHEST]. Listen to the whispering door | | 3. [MYTHIC DAWN GLOVES].| | | `-|. and [MYTHIC DAWN ROBES]. Sneak inside and kill a Bandit making supper it seems. weapons. Speak to Nelkir | | 4.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Achieve Level 20 or Higher | | | | Objectives: 1. armor. If you don't kill Silus then you miss out on all the loot and two Dremora strike at you. Find out what's wrong with Nelkir | | 2. If you abide by Dagon's wishes you can loot Silus Vesuius' corpse for his [MYTHIC DAWN BOOTS]. The Hilt of Mehrunes' Razor ------------------------------------------------------------------------------+ Head to Morthal and visit Jorgen and Lami's House on the other side of the bridge. The middle path has tripwires that will release darts and the sides have traps that will fling spiked walls into you. Inside are two more Dremora and quite the abundance of crafting supplies.

Talk to Nelkir and he will tell you to check out the whispering door. Before turning towards the light. return to Mount Kilkreath and place it on the pedestal. ELEMENTAL FURY].Ask about Balgruuf's strange children. She tells you to seek guidance from Nelkir who tells you that his father and Farengar are the only two with a key to that room. Replace the beacon | | 4. Move up to the [PEDESTAL] and activate it to reflect the light further into the ruins. Head east down the steps and slay the Corrupted Shades. |-' |: | |::. Go east and fight off more Shades then climb the steps and jump over to the [PEDESTAL] and activate it. [MERIDIA'S BEACON] is in a random chest in Skyrim and when you have it. If you move northeast from the Statue of Meridia you can find a World Wall to learn [WORD OF POWER: AIR. Guide Meridia's Light through the temple | | 5. Retrieve Dawnbreaker | | | | Unique Items: Dawnbreaker | | Meridia's Beacon | | Staff of Fireballs | | Word of Power: Air. Elemental Fury | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Head to the Statue to Meridia in the mountains to the west of Solitude and Meridia will speak to you and mark the location of her Beacon on your map. Once inside. Move to the back wall and unlock the door to find a [LEVER] that raises the adjacent gate where a [CHEST] sits. The easiest way to do this is to pickpocket Farengar for the [WHISPERING DOOR KEY].|he Break of Dawn [10. the Lady of Whispers. Find Meridia's Beacon | | 2. You will be taken high into the air and given your task from above Skyrim. unlock the door and hit the [LEVER] to open the gate across the hall where a [CHEST] lies. It is possible to obtain Meridia's Beacon prior to speaking to Meridia and thus start the quest that way. Move down the hallway and you can immediately notice the darkness rising from the floor. Continue south and you'll eventually enter a small room with a [CHEST].00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Achieve Level 12 or Higher | | | | Objectives: 1. With the .|=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Talk to the Innkeeper in Whiterun's Bannered Mare until she mentions the Jarl's children to start the Miscellaneous Objective .09. Bring Meridia's beacon to Mount Kilkreath | | 3. In the middle of the next room activate the [PEDESTAL] and reflect the light. Destroy Malkoran | | 6. When you have feet back on the ground descend to and enter Kilkreath Temple. pick up the [ADMONITION AGAINST EBONY] and the [EBONY BLADE]. _______ | | |. This blade will grow stronger the more you strike down Followers or anyone you have completed a quest or mission objective for. Visit the Jarl and ask what's going on with his youngest son Nelkir to officially start the quest. Approach the door in the basement of Dragonreach to find that it's the Daedra Lord Mephala.| | | `-|.

Use the first [PEDESTAL] here to open the door and find Malkoran. To do this you must seek out the priest of Boethiah so he can perform the ritual one more time. Molag Bal will trap the weak Logrolf and have you beat him to death with his Mace. passing west of the killing. Free Logrolf | | 5. Logrolf wastes no time in heading for Markarth. He wants revenge on Boethiah since his Mace has become useless and rusted.10. the Lord of Domination. Button hook around and make your way through the door on the right to find a [CHEST] inside. When you reach the locked door. Beat Logrolf into submission | | 7. Go to the abandoned house | | 6. Kill the . Find Logrolf the Willful as indicated on your map and free him of his bindings. activate it and go west but turn right before going through the door to find a [CHEST]. Speak to Molag Bal | | | | Unique Items: Mace of Molag Bal | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ The first time you enter Markarth you will witness the murder of a woman at a kiosk in the center of town. go south and out to the Kilkreath Balcony.| | | `-|.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. Slay the Shades and climb the steps to the right to reach the top [PEDESTAL] that will open the door. Oblige and be rewarded as the door is now unlocked and you can receive your prize. Logrolf dies but Molag Bal revives him so you can beat him into submission. Loot the [STAFF OF FIREBALLS] from his corpse then activate the last [PEDESTAL] to obtain the [DAWNBREAKER]. to meet Vigilant Tyranus. attempt to open it and a voice will command you to slay Tyranus. Make your way onto the balcony and leap across to the [PEDESTAL]. Kill Logrolf | | 8.|he House of Horrors [10. Find the priest of Boethiah | | 4. Move through the halls and up the steps to find another [PEDESTAL] to activate. Find your reward | | 3. Drop down and enter the Kilkreath Catacombs. |-' |: | |::.area looted. There is another [CHEST] on your way north and a [TRIPWIRE] right around the corner that will disable the swinging axes if you disarm it. so beat him there. As you approach the altar at the bottom of the bowels you are caged in a prison that only Molag Bal. Enter the Abandoned House with Tyranus and loot the three [CHESTS] you come across. convincing him with your silver tongue of why you are releasing him. _______ | | |. Open the [CHEST] before heading back up the steps into the Kilkreath Ruins. Once you kill him he becomes a Shade as well so don't think it's over once he dies. You will speak with Meridia up above Skyrim once more and the quest concludes. would trap you in. Search the abandoned house | | 2. Leave the Hold and return. just watch out for the spears coming out of the floor. where you will be waiting for him.

The target here is the Dragon Priest but it has a lot of health. and ask him if he's heard any rumors lately. choose to go left so you can jump the gap to a [CHEST]. |-' |: | |::. As you walk through the crypt a voice.11. Convince him to let you visit the Hall of the Dead and he will tell you the gruesome truth. Namira will speak to you and call you her Champion then give you the [RING OF NAMIRA].priest one final time and Molag Bal gives you his mace with it's true power. |-' |: | |::. Eventually you'll make your way to an intersection in a hallway. Return to the Understone Keep to find the Brother. will call out to you as if you were a cannibal. He gives you the [MARKARTH HALL OF THE DEAD KEY] and now you have access to it. Lead the good priest down to the dining hall and when he lies on Namira's Shrine kill and feast on him. that the dead have been eaten. Kill Verulus | | 6. Eola wants you to convince Brother Verulus to follow you to the cave where the Daedric Lord Namira will then do the rest. Move through a small room and down through the iron doors into the final large room.| | | `-|. Speak to Eola | | 3. Namira the Lady of Decay. the Innkeeper of the Silver-Blood Inn in Markarth. Convince Verulus to follow you | | 4. You should encounter Eola who will also speak of this and how you blocked out your first meal. Search the area for a [CHEST] then return to Eola.|he Only Cure [10. Convince him to follow you then Fast Travel back to Reachcliff Cave. The quest officially starts at this point and your task is to meet Eola at Reachcliff Cave. Enter Understone Keep and talk to Brother Verulus.12. _______ | | |. the [MACE OF MOLAG BAL].Speak to Verulus about the Hall of the Dead. Lead Verulus to the Shrine of Namira | | 5.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. He will mention Brother Verulus has the Hall of the Dead closed and you obtain the Miscellaneous Objective .| | | `-|.|he Taste of Death [10. You have the choice of taking Eola in with you or having her wait at the entrance. Clear the Draugr from Reachcliff Cave | | 2.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| . Move through the first room and slay the Draugr that get in your way. Feast on Verulus | | | | Unique Items: Markarth Hall of the Dead Key | | Ring of Namira | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Talk to Kleppr. _______ | | |. Take out the Draugr first and when you can kill the Dragon Priest.

In the northern room is a locked gate with a [CHEST] behind it. Some Alchemy Shops also carry these but you might need to travel a little bit. Report Orchendor's death to Peryite | | | | Unique Items: Key to Bthardamz Elevator | | Spellbreaker | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ If you go to the Shrine of Peryite. . You can also get Silver Ore and smelt it into the Ingots from any Mine that carries it. Down the ramp on the other end you will find some Afflicted gathered round a statue. Deathbell Flower ------------------------------------------------------------------------------+ The easiest places to find Deathbell Flowers is are at Anise's Cabin on the river near Riverwood or any Alchemy Shop. Go up the northern steps to find a [CHEST] and a [LEVER]. Ask to commune with Peryite and Kesh the Clean will tell you that you need the incense first and thus you are off to collect four ingredients for him. Obtain a Deathbell Flower | | 3. Obtain a Flawless Ruby | | 5. Obtain a Silver Ingot | | 4. northeast of Markarth and speak with Kesh the Clean. Obtain some Vampire Dust | | 2. Inhale the fumes | | 7. Deliver all four ingredients to Kesh the Clean then inhale the fumes from the concoction to speak with the Aspect of Peryite. Move west and up the steps then kill more Afflicted. Kill Orchendor | | 8. an elf named Orchendor. Kill the Afflicted in their sleep or unlock the gate and bypass them. Head to the nearby area at Bthardamz and fight through the Afflicted before entering the Bthardamz Upper District. Deliver the Ingredients | | 6. Flawless Ruby ------------------------------------------------------------------------------+ It's easiest to purchase this item but you can find them in many large ruins like Korvanjund or in rich places like the Katariah in Solitude. You can find Vampires all over but try Shriekwind Bastion or Broken Fang Cave. The Daedric Lord has been deceived and he wants the traitor slain. Head through the first room and down the steps to the sleeping quarters. Vampire Dust ------------------------------------------------------------------------------+ The best places to find Vampire Dust is in your own home with an Alchemy Lab upgrade or on any dead Vampire.| Prerequisite: Achieve Level 10 or Higher | | | | Objectives: 1. Silver Ingot ------------------------------------------------------------------------------+ You can find several Silver Ingots in Dragonsreach or in the Treasury House in Markarth.

_ | |: | | |::. Ask about Sam and the staff in Rorikstead | | 5. Continue east to a dead end and loot the [CHEST] which will spawn some Dwarven Spheres as a defense mechanism. Drop down off this platform and down the steps to find a [CHEST] on the wall. Bring Gleda the Goat back to Ennis in Rorikstead | | 7. Return the wedding ring to Ysolda in Whiterun | | 10. Go west to return to the Bthardamz Lower District. Move through the winding path and slay the Dwarven machines that impede your path. The first set of steps just leads to a roundabout so go east and up that set of stairs to enter the Bthardamz Study. Sneak through the sleeping quarters and enter an alcove to the east where a Dwarven Spider and a [CHEST] are located. .|:. 1 | |. Talk to Ysolda in Whiterun about the staff | | 8. Return to the Shrine of Peryite and inhale the incense fumes once more. Kill them then go through the door to enter the Bthardamz Workshop. Pass through this area and up the steps through the swarm of Afflicted and enter the Bthardamz Lower District. Cross the bridges and slay the Afflicted at the other end. Move around the winding path to find four Afflicted wandering the path. Leave this room and move south down the ramp where you will find three more Afflicted. Find Gleda the Goat | | 6. Loot his corpse for the [KEY TO BTHARDAMZ ELEVATOR] then use the elevator at the top of the steps. Head back to the Bthardamz Upper District. Move south through the next door to enter the Bthardamz Arcanex. Kill the Afflicted and Dwarven Spiders here. but the end is near as you will find Orchendor around the corner. At the top of the steps you will face a Dwarven Centurion. In the eastern room you can find a [CHEST]. The [LEVER] will make spinning blades appear around the middle platform where a [CHEST] sits. He will challenge you to a drinking game. Search Morvunskar for Sam and the Staff | | | | Unique Items: Sanguine Rose | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Head to any tavern across Skyrim and theres a chance you could run into a black robed man named Sam Guevenne. _______ | _ | |. Go east through the tunnels and eventually to an area with running water under you.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Achieve Level 14 or Higher | | | | Objectives: 1. Find the wedding ring in Witchmist Grove | | 9.00] +`--.13.Move up the ramps on the opposite end and through the gate you just unlocked. With the Daedric Lord pleased with Orchendor's death you are rewarded with the [SPELLBREAKER] and free to do what ever you wish. | Night to Remember [10. Find the Staff | | 3. Help clean up the Temple of Dibella | | 4. Go south and kill a few more Afflicted and Dwarven Spiders as you find another [CHEST]. Open the first gate to find a [CHEST] then go south up the ramp. At the top of the ramp you can find a [CHEST] guarded by a Dwarven Sphere. Find Sam Guevenne | | 2.

Agree to help him find his master and he gives you [PELAGIUS' HIP BONE] so you can enter the Pelagius Wing of the Blue Palace. At this time shoot Confidence until he becomes huge. Track down Ysolda in Whiterun who wants her wedding ring back. The trick is not to change the Thralls but to hit the guards near Pelagius that change to wolves and remind Pelagius he isn't safe. Gain access to the Pelagius Wing of the Blue Palace | | 2. Use the Wabbajack to escape from Pelagius's Mind | | | | Unique Items: Pelagius' Hip Bone | | Wabbajack | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Head to Solitude and search for a man named Dervenin between the Hall of the Dead and the Bard's College. Slay Moira and take back the [WEDDING RING].| | | `-|. eventually entering the Misty Grove. Head to the northwest and watch two Thrall battle it out. Finally. _______ | | |. Head out to Morvunskar and clear out the Conjurers as you make your descent to the quest objective. |-' |: | |::. Continue this routine of using the item on Pelagius and then the creature that is spawned until he wakes up. Talk to Sheogorath. Speak with Ennis who tells you that you sold his prize winning goat to a Giant. Apparently you were mumbling on about Rorikstead. so start your search there. Speak with Erdi or Una to get the [PELAGIUS WING KEY] then open the door at the bottom of the steps. Go to Witchmist Grove and find your betrothed. Return to Sheogorath and he will send you back to reality and lets you keep the Wabbajack. Slay him and take the goat back to Ennis. Talk to the priestess and talk your way out of the situation. move southeast and use the Wabbajack on Anger until it shrinks. Use the key to gain access to the Pelagius Wing | | 3.humbly accept and slam threes flagons since Sam can only handle two. Daedric Prince of Madness who gives you the [WABBAJACK] and tests you to see if you can escape the mind of Pelagius the Mad. ___ ___ | Y | |.14. You end up blacking out and waking up in the Temple of Dibella. Search for Dervenin's master in the Pelagius Wing | | 4.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. After a brief conversation.|he Mind of Madness [10. Go to the northeastern area and use the Wabbajack on Pelagius to summon a Wolf. He tells you that you wrote a note about repaying Ysolda in Whiterun. tell him thanks and you receive the [SANGUINE ROSE]. | | |. Give the ring to Ysolda and she will mention Morvunskar as the place for the reception. Search for Gleda the Goat who is being guarded by Grok the Giant. Approach Sam and he turns into Sanguine. Move up the steps and down the long hallway until you suddenly blink to a field with a tea party apparently occurring. / \ | . Use the Wabbajack again on the Wolf to turn it into a Sheep.

Tell Erandur you have found it then chug it down.|: | |::. Locate "The Dreamstride" | | 7.15. A short scene occurs and you must face Veren and Thorek. Slay the five or so Devotees and Orc Invaders then talk with Erandur. Follow Erandur inside and he will open a passageway and show you the Skull of Corruption. Defeat Veren and Thorek | | 17. You are pulled back into reality and must find a way to release the barrier. Speak to Erandur | | 3. Make your way through the blurry halls until you reach the chain to release the Miasma. Follow Erandur to Nightcaller Temple | | 2. aka Casimir. Give the book to Erandur who discovers that a certain special Torpor will allow you to perform a Dreamstride. located on a shelf on the bottom floor. With the barrier removed. Drink Vaermina's Torpor | | 12. Release the Miasma | | 13. You are taken into the body of a priest from the past and are tasked with releasing the Miasma. talk to Erandur then head for the Skull of Corruption.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. Speak to Erandur | | 6. will fight the other. Speak to Erandur | | 18. Speak to Erandur | | 11. |aking Nightmare [10. Speak to Erandur | | 15. Slay the Devotees that arise as you make your way back towards the Skull of Corruption. Open the door to find Erandur and then follow him up to a Soul Gem that must be removed. You can't pass through this barrier but Erandur has a key to open the locked door you passed earlier. Pick one and Erandur. and you can find on the second floor in the corner. Murder Erandur | | 20. Follow Erandur to Nightcaller Temple and talk with him to learn about the Orcs and Priests inside that are affected by Miasma. Take the Skull of Corruption | | | | Unique Items: Nightcaller Temple Key | | Skull of Corruption | | The Dreamstride | | Vaermina's Torpor | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Head to Dawnstar and visit the Windpeak Inn.|:. Time to go to the Laboratory and kill some more sleepers of the Miasma.00] +`--. Follow Erandur | | 4. a book that resembles Vaerlina. Follow Erandur to the Library | | 5. Locate Vaermina's Torpor | | 10. Speak to Erandur | | 8. Follow Erandur to the Skull of Corruption | | 16. When the Lab is cleared out you need to find [VAERMINA'S TORPOR]. You need to find [THE DREAMSTRIDE]. As you reach a blockade some Orc Invaders will rise. Wait for Erandur to dispel the barrier | | 19. Follow Erandur to the Laboratory | | 9. . Speak with Erandur who has a crowd gathered round. He will explain the the Daedric Lord Vaermina has been plaguing the minds of the villagers and asks for your help. Disable the Magical Barrier | | 14.

If you kill him then you can obtain the [SKULL OF CORRUPTION] otherwise. /lood on the Ice [11..You hear a voice in your head. returning the fourth time at night. Question the witnesses | | 2. If you slay Erandur you can find the [NIGHTCALLER TEMPLE KEY] on his corpse. =============================================================================== SIDE QUESTS [11. _ \ |: 1 \ |::. Talk to Jorleif | | 4. Catch the murderer | | 13. Look for clues | | 8.00] =============================================================================== _______ | _ \ |. . Report to the guard | | 3. 1 / |. Ask around town to find out how to get into Hjerim if you can't unlock the door. Examine the crime scene | | 5. Silda the Unseen. . The quest officially starts after you talk to the guard and tell him you will aid in the investigation. Patrol the streets of the Stone Quarter at night | | 12. Speak to Jorleif for reward | | | | Unique Items: Beware the Butcher! | | Butcher Journal | | Butcher Journal #1 | | Butcher Journal #2 | | Calixto's Key | | Key to Hjerim | | Necromancer Amulet | | Strange Amulet | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Enter Windhelm and you can hear people mention The Butcher and the murder of some of the young women around town. Return to the scene of the crime and follow the blood trail to the north side of town and to the doorstep of Hjerim. Everyone will point to Tova Shatter-Shield and you can find her more often then naught next door in her house. it's Lady Vaermina! She commands you to slay Erandur who would turn on you once he has the Skull in his possession. Talk with Calixto Corrium.01. but they all claim to have arrived after the murder. Venture to the graveyard where a guard and a few people are gathered around a corpse. and Helgird to see if they know anything. Speak to Wuunferth | | 11. Leave and enter the city four times. Erandur will complete his ritual and can become a follower.00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Enter and leave Windhelm four times | | | | Objectives: 1. Talk to Jorleif | | 10. Follow up on the clues from Hjerim | | 9.00. Get access to Hjerim | | 7. After you talk to Jorleif you can continue your investigation of the murders. Get assistance from Jorleif | | 6. Talk to the guard who wants you to speak with Jorleif about being officially on the case.

_______ | _ | |. Loot his corpse for the [NECROMANCER AMULET] if you sold it back to him. Mention the journal and she will tell you to speak with Jorleif. __) |: | |::. There is blood everywhere and the first thing you should do is investigate the [CHEST] to find [BEWARE THE BUTCHER!] notes and the [BUTCHER JOURNAL #1]. Ask her about the Butcher and she will tell you what she knows. Here you can investigate the altar and obtain [BUTCHER JOURNAL #2]. When he strikes at her take him down before he enters Hjerim. You can also buy the newly cleaned up Hjerim and you become the Special Investigator of Windhelm. Ice Form | | Word of Power: Frost. Frost Breath | | Writ of Sealing | . Heed his judgement and find Calixto Corrium stalking a woman in the southwest corner of town near the stalls and the blacksmith. Leave the building and seak out Viola.Get the [KEY TO HJERIM] and enter the building. Take your information to Jorleif and tell him you believe Wuunferth the Unliving is the killer.|orbidden Legend [11. Next to this shelf is a wardrobe with a false back panel. Find the Gauldur Amulet Fragment in Geirmund's Hall | | 6. The quest will end and Wuunferth will be apprehended. There is some mead that you can investigate but the next source is in the backroom under all the Butcher fliers. Return to Windhelm after three days have passed to discover that The Butcher has struck again! From here go to talk to Wuunferth and he will tell you to patrol the Stone Quarter tomorrow night where he suspects the next murder will occur. If you take [CALIXTO'S KEY] from his body you can open his chest in the House of Curiosities and find the original [BUTCHER JOURNAL]. Investigate the Gauldur legend | | 2. Learn the truth from Daynas Valen | | 3. the [STRANGE AMULET]. Take the Gauldur Amulet | | | | Unique Items: Daynas Valen's Journal | | Daynas Valen's Notes | | Gauldur Amulet Fragment | | Gauldur Blackblade | | Gauldur Blackbow | | Geirmund's Epitaph | | Ivory Dragon Claw | | Lord Geirmund's Key | | Lost Legends | | Saarthal Amulet | | Staff of Jyrik Gauldurson | | The Gauldur Amulet | | Word of Power: Ice. 1___| |.00] +`---'------------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. Find the Gauldur Amulet Fragment in Saarthal | | 7. You can also take the amulet to Calixto in his House of Curiosities -.he'll give you 500 gold for it. Find the Gauldur Amulet Fragment in Folgunthur | | 5. Reforge the Gauldur Amulet | | 8.02. Read Daynas Valen's notes | | 4.

Exit via the door on the right and you will find a [CHEST] and a Word wall in the back that teaches [WORD OF POWER: FROST. the Archmage Gauldur was murdered. and the [GAULDUR BLACKBLADE]. FROST BREATH]. Geirmund's Hall . Now it's your job to find information on the legend. [HAWK]. As you slay one another arises until they are all put down for good. On the left side of these crypts is a [CHEST]. Slay them in their sleep before they even have a chance to fight back. Folgunthur . Climb the steps to find the corpse of Daynas Valen. The quest points you to Folgunthur. Enter the ruin of Folgunthur and avoid the trap where you can find another adventurer did not. On the right side you can seem some Draugr that have yet awakened. From left to right. In the next room are two Draugr and as you go north you will find two more. The entire incident was covered up. though heavily booby trapped. He will summon a few Draugr to his side so it's best to draw Mikrul back towards the entrance where you can fight him one on one. and his three sons were hunted down by King Harald's personal battlemage. [SNAKE] (Snake is closest to the door). [WRIT OF SEALING]. Drop down into the water below and you can swim . Exit the room and use the [LEVER] if you fall in the water. With the Ivory Claw in hand return to the first chamber and use it on the keyhole on the eastern side of the room. [HAWK]. Down the ramp you can tell that someone has obviously been through here with the Ivory Claw. a total of six. [WHALE]. A secret chamber opens up where a [CHEST] sits. Move past the door and enter the Folgunthur Crypt. The story tells that long ago. Read the notes and use the claw on the keyhole to lower the bridge where two Draugr will attack. Use the back left and front right (if you are facing the portcullises) to gain entry. Loot the [IVORY DRAGON CLAW] and [DAYNAS VALEN'S NOTES]. Enter the dungeon and fight off the Skeevers.|=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ There are multiple ways to start this quest but the earliest way is by reading the book [LOST LEGENDS] in Farengar's quarters in Dragonreach. [DRAGON]. the order is [HAWK]. There are plenty of plants to harvest and a place to mine for [IRON]. Destroy him with your weapon of choice then loot his corpse for a [GAULDUR AMULET FRAGMENT]. Draugr emerge from their tombs in groups of two as you slay them.Mikrul Gauldurson ------------------------------------------------------------------------------+ When you reach the camp you will find [DAYNAS VALEN'S JOURNAL]. locked and waiting for your looting. As you turn the corner a Draugr stands firm.Sigdis Gauldurson ------------------------------------------------------------------------------+ Make the trek to Geirmund's Hall on an island east of Ivarstead. As you cross this room some rocks shake loose and most likely damage a Draugr you need to kill. Creep into the main chamber where Mikrul Gauldurson awakens. In the hall there are four switches that control the four portcullises. but the legend survived. Return the main room and pull the [CHAIN] to reveal a set of stairs. Memorize the symbols on the statues then head to the other room by using the [LEVER] where another Draugr awaits. Do your best to not get hit in melee combat as Mikrul will absorb health per hit. The next room is fairly large and Draugr spawn. so avoid the fire trap and slay it. Descend and fight off the Frostbite Spiders and enter the next puzzle area. so make the trek from a nearby location. In this room you must match the symbols from the other room by moving them around. Once they have been defeated approach the door and examine your Ivory Claw to realize the pattern.

Draugr will pop out in groups of two. Tell Tolfdir what you saw then follow him. Refer to section [05. Search the surrounding area for three [ENCHANTED RINGS] and the [SAARTHAL AMULET]. From the top of the steps head east to discover a [CHEST] and an iron door. Climb the steps to find Archmage Geirmund's corpse with [LORD GEIRMUND'S KEY] and [GEIRMUND'S EPITAPH] lying next to him. Cross over and hit another [LEVER] to drop another bridge and find two Draugrs. Pass through the hall and Draugr will emerge from their coffins. Instead find the one high on the wall. including a Restless Draugar and a Draugr Wight. and [WRIT OF SEALING]. Flip this [LEVER] to drop the drawbridge.00] until you gain access to Saarthal. Don't flip it because it's a false lever that will just shoot spikes at you. Follow the pathway high above the ground and eventually down to where Arniel is located. Activate the two [CHAINS] then head through the door into a new area. Along the left wall turn the first pillar to [HAWK] and the second to [WHALE].they are both the real Sigdis. Clear out the Draugr and move the pillars to match the ones at the rooms entrance. In the watery area you will approach the coffin of Sigdis Gauldurson. [GAULDUR AMULET FRAGMENT]. Pull the lever to open the portcullis and find more Draugr. Equip the Saarthal Amulet and check the wall where you took it from. or the one that's actually taking damage -. Leave the College and move a short distance to the southwest to find Saarthal where Tolfdir waits. You can also find the book [WORDS AND PHILOSOPHY] that will raise your Two-Handed Skill. When you reach the bottom area an apparition named Nerien appears and tells you a chain of events has been set in motion that cannot be undone and that The Psijic Order believes you are the only one who can stop it. There are a total of three that will attack. Attack the one with curved horns. Find Arniel Gane. When they are slain you can continue to delve further into Saarthal. When you reach the bottom of the spiraling ramp Tolfdir will stop and see if you have any questions. When he spawns he will split into three. Tell him you are done with questions and he will give you an objective. Pop up and go through the iron door where two Frostbite Spiders wait for you. Saarthal . As he approaches one of the tombs a Draugr awakens and strikes. On the right side turn the first pillar to [WHALE] and the second to [SNAKE].Jyrik Gauldurson ------------------------------------------------------------------------------+ For this part to start you need to have started the College of Winterhold questline and be on the quest Under Saarthal. be sure to take them out. When you grab the amulet a spear trap is set off and locks you in the room. Cast a spell at the wall and it blasts away! Tolfdir makes his way through and asks you to follow him.01. The next room is filled with water and Draugr. Go up the steps and back towards the entrance of the room to find a [CHEST].through a door underwater to find a [CHEST]. Through the door and down the ramp you can . As you go further in you will find a [LEVER] to gain access to a larger room with many coffins. Use the key to enter the next room where a Draugr and [ARCANE ENCHANTER] sit. and try to keep his range. dispatch them quickly with Tolfdir's aid. When he goes down loot the [GAULDUR BLACKBOW]. Tell him when you are ready to enter Saarthal then follow his lead. Talk to him and he will task you with finding some magical relics. Turn right to find a lever on the ground. Move left and up the steps past the Skeevers and Draugr. teleport. it's the second quest in the line. Head up the steps and search the [CHEST]. Turn the corner and make it through the corridor of swinging axes.

reforges [THE GAULDUR AMULET]. You can search Gauldur himself for a wealth of gold. From the entrance heading towards the lever. the left side (north wall) should read [HAWK]. Loot the corpse to find a [GAULDUR AMULET FRAGMENT] and the [WRIT OF SEALING]. Pull the switch when all four pillars match the carving above to enter the next area. |-' |: | |::. [SNAKE]. the cave is cleverly hidden behind a light waterfall. then pillar 3.|he Forsworn Conspiracy [11. Once you defeat them all. ICE FORM]. [HAWK]. [WHALE].| | | `-|. one at a time. They have the same abilities as when you first fought them. Climb to the middle area to find a tree where an Adventurer met his end. Gauldur appears and without a word.Reachwater Rock ------------------------------------------------------------------------------+ Once you have all three pieces the quest will update and you can head out to Reachwater Rock. Head through the watery cavern and search the area for mushrooms and even an [ORICHALCUM VEIN]. and then finally pillar 4. [DRAGON] and insert the Ivory Dragon Claw into the keyhole. Talk to Tolfdir and he will ask you to report to the Arch-Mage. The trick is to match it with the smaller carving above it. Set the symbols to [BEAR]. Backtrack through the hall and you can find a [CHEST] in a newly opened hidden chamber. The next room has six pillars and a [LEVER] that must be pulled when all the pillars are aligned correctly. Gauldur . You can also find the [STAFF OF JYRIK GAULDURSON] on the middle table. Move into the main chamber and place the amulets on the altars. This Word Wall grants [WORD OF POWER: ICE. The south wall should read from right to left (the entrance to the lever) [WHALE]. This puzzle is a little tricky as moving one pillar could cause others to move.find yet another [CHEST] and more Draugr to defend it. _______ | | |.03. Move to the next door and set the symbols to [HAWK]. Fight off Jyrik Gauldurson by attacking with spells that counter his shield.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | . Watch out for the dart traps and enter a large room with a mysterious power. a Frost Shield will melt under a few Fire based attacks. ie. Take the [ANCIENT EDICT] and [EMERALD DRAGON CLAW] from the altar and ascend the ramp to the door. Head into the next room and as you ascend the stairs a Draugr Scourge will attack. Now you must face all the Gauldursons once more. [SNAKE] and insert the Emerald Dragon Claw into the keyhole. Search the [CHEST] through the iron door and dodge the lightning traps as you reach another puzzle. Then move to pillar 1 and do the same. [WHALE].3 and 4 moves all 4 pillars moves pillars 3 and 4 only moves pillar 4 The easiest way to do this is start at pillar 2 and turn it until it's where it needs to be. Leave the room and find a [CHEST] in front of a Word Wall in the next room. The fastest way is from Markarth. [HAWK]. [HAWK]. [2] [3] [1] [4] Pillar Pillar Pillar Pillar 1: 2: 3: 4: This This This This moves pillars 1.

Get past Borkul the Beast | | 3.| Objectives: 1. Slay the fools and take [NEPOS'S JOURNAL]. Read it to get information on Thonar. Return to Madanach | | 5b. | | |. Head to the Treasury House and talk to Thonar. It was a Forsworn that attacked and if you hang around Eltrys will give you [ELTRYS' NOTE]. Escape Cidhna Mine | . Read Weylin's Note | | 5. Kill Madanach | | 5a. Read the note to officially start the quest and get the message that Eltrys assures was yours from the start. A man named Dryston will approach you and challenge you to a brawl. | | |: | | |::. Ask a prisoner about Madanach | | 2. Kill Grisvar the Unlucky | | 6b. WIth everyone dead you can search the area to find the book [MYSTERY OF TALARA. it's in the right room near a three candle fixture. He tells you quite a bit but that's because he doesn't plan on you leaving alive. Agree to be captured and the next quest [NO ONE ESCAPES CIDHNA MINE] will begin. Head to The Warrens and sneak into Weylin's room in the back. Search his chest for [WEYLIN'S NOTE] then leave The Warrens.| |o One Escapes Cidhna Mine [11.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete The Forsworn Conspiracy | | | | Objectives: 1. PART 4] which increases the Illusion skill. In the end table you can find [MARGARET'S JOURNAL].04. ______ | _ \ |. Slay the enemies and talk to Thonar who will tell you what you want to hear. Find evidence about Margaret | | 3. Win the fight and you can get some more information on the mysterious N. Find out who "N" is | | 6. Move to Nepos's House and speak with Nepos. Find evidence about Weylin | | 4. Search Madanach's body | | 6a. Go to the Shrine of Talos | | 2. Talk to Madanach | | 4a. He won't give up much information but then suddenly there's a commotion in the main room.00] +`--. Find evidence about Nepos | | 7. Hear Braig's story | | 4b. Head to the Silver-Blood Inn and break into the room at the top of the steps on the south east side. Return to Eltrys to find him dead and the Markarth Guards around him corrupt. Find evidence about Thonar | | | | Unique Items: Eltrys' Note | | Margaret's Journal | | Nepos's Journal | | Weylin's Note | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Enter Markarth and you will witness the murder of a woman in the middle of the market. Return to Madanach | | 7b. Go to the Shrine of Talos and meet with Eltrys who wants you to investigate the murders and the Forsworn. Read Madanach's note | | 7a.

Search his body for [MADANACH'S KEY] and [MADANACH'S NOTE]. or simply pickpocket it off of any the numerous men imprisoned. more power to you. and [HELMET OF THE OLD GODS]. Follow Madanach | | | | Unique Items: Armor of the Old Gods | | Boots of the Old Gods | | Borkul's Key | | Gauntlets of the Old Gods | | Helmet of the Old Gods | | Madanach's Key | | Madanach's Note | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ When you awake.00] . At this point you can kill Madanach and move to siding with the Nords or you can side with the Forsworn and escape with Madanach. You need to get past Borkul the Beast in order to see Madanach so have a chit-chat with him. There is another up ahead but you can run by it if you can't slay it. Leave through the door into Markarth and the quest ends. If you can kill them. Make your way through them until you fight a Frostbite Spider.05. [GAUNTLETS OF THE OLD GODS]. it's best to let the other escapees take the damage so sit back and strike when you feel it's safe. In the next room it's recommended that you drop off the edge and avoid the Dwarven Spheres on the upper platform. Tell him you need a Shiv and he happily hands one over. |-' |: | |::. and gives you the [SILVER-BLOOD FAMILY RING] as well as the rest of your gear. [BOOTS OF THE OLD GODS].| 8. He wants you to hear Braig's story so leave this area and talk to Braig. Underneath the platform you can find some [POTIONS] and a [CHEST]. Move down the steps and talk to Uraccen who tells you about Madanach. You need to have a shiv. Head down the steps and search underneath the platform for a few [POTIONS] and a [CHEST].| | | `-|. pardons you. _______ | | |. A little past the spiders are some Dwarven Spheres that must be dealt with. Talk to Grisvar and to discover he wants Skooma in return for the shiv. He reveals his plan to escape so follow him through the ruins and fight off two Frostbite Spiders. Find Duach and get the Skooma from him. persuade Borkul. Thonar Silver-Blood and the Nords ------------------------------------------------------------------------------+ This path is open once you kill Madanach. If you tell him you don't have a shiv then Borkul tells you that Grisvar probably has one. Kill Grisvar then loot the few items he has and return to Madanach. Read the note and escape into the Markarth Ruins. Meet up with Kaie who will return all your gear as well as give you the [ARMOR OF THE OLD GODS]. Madanach and the Forsworn ------------------------------------------------------------------------------+ Speak with Madanach to find out why he and the Forsworn are so bitter. Urzoga gra-Shugurz greets you. or win a brawl with him to pass. Hear the man's sad story then return to Madanach who wants you to kill Grisvar the Unlucky. Escape the ruins and Thonar Silver-Blood greets you. Return to Grisvar to get the Shiv and in turn get past Borkul.|he Golden Claw [11. With little to no equipment.

------------------------------------------------------------------------------+ The next small room has a [CHEST] and some [POTIONS]. Descend the stairs and note the oil on the ground here. Accept his quest and head for Bleak Falls Barrow. As you enter the area it will seem quiet but there are Bandits on the far side of the initial room. Retrieve the Golden Claw | | 2. Bait some of the Draugr onto it and light it with a fire spell. it cannot cross into that room so you can sit back and launch magic at it for an easy kill. This room has symbols that give hints on how to unlock the gate. such as Flames. Find the secret of Bleak Falls Barrow | | 4. Immediately slay him or he will take off deep into the crypts and become harder to track down. but it shouldn't be anything you can't handle. Move through the burial room and into the crypt where ancient nords. Continue down the path and kill the Restless Draugr then head to the bottom of the waterfall to find a [CHEST]. Loot Arvel's corpse for the [GOLDEN CLAW] and [ARVEL'S JOURNAL]. Remove them and enter the room to find a Wounded Frostbite Spider trying to attack a man. The next trial is to make it through a narrow channel where axes are swinging. and watch them burn. Simply time your run and sprint through to reach the other side unscathed. Unlock the [CHEST] and continue onward through the long and winding chasms until you reach an ominous room with a Bandit. it will start when you cut Arvel down. ------------------------------------------------------------------------------+ Skill Book Alert! Search this next room to find the book Thief. Lucan or you can simply start it by entering Bleak Falls Barrow and freeing Arvel the Swift. the Draugr. Move through this crypt and up the steps to a watery room where a Restless Draugr will emerge from his coffin. Talk to Lucan in Riverwood to find his store has been robbed and the only thing that got stolen was the Golden Claw he had. [WHALE]. will awake and attack you. Head down the steps and through the rooms until you find a pathway blocked by spider webs. but be careful of the Skeevers coming up the winding staircase. If you have yet to start the side quest [THE GOLDEN CLAW]. Search the [CHEST] at the intersection. This quest coincides with the main quest [BLEAK FALLS BARROW]. Be careful of the trap door and continue down the hall where a Restless Draugr is accompanied by some normal Draugr. Cut Arvel down | | 3. Slay him and loot the [CHEST] then pull the [CHAIN] on the southern end and follow the watery path to a cavern. The correct combination to enter on the pillars on the bottom floor is [SNAKE]. Unrelenting Force | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This quest can start from the Riverwood Trader. You should meet some resistance before actually entering the dungeon. You can bait the spider back to where you entered the room. Bring the claw to Lucan | | | | Unique Items: Arvel's Journal | | Dragonstone | | Golden Claw | | Word of Power: Force. This will increase your Pickpocket skill by 1 if it's the first time you've read it.+--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. [SNAKE]. Go north and .

Tell her about the Redguards searching for her and she will take you upstairs and ask for your assistance. it raises your Pickpocket skill. | |: | |::. After learning the word. Talk to the Alik'r Prisoner or Inform the Alik'r of | | Saadia's location | | 4. Kill Kematu or find Saadia and convince her to meet at the Whiterun Stables where Kematu will take her into custody. The order is found on the Golden Claw. then activate the [HANDLE] at the top of the steps to reach the exit. the choice is yours and the quest result is the same in that you always get 500 Gold. Take them down and head into the sleeping quarters where you will find the book [THIEF] on a mat. He tells you that Kematu and the rest of the Alik'r are in Swindler's Den to the west of Whiterun. Once the Draugr falls. UNRELENTING FORCE]. Speak with Saadia or Inform the Alik'r of Saadia's location | | 3. a Draugr Wight Lord will awaken from his tomb. [BUTTERFLY]. [OWL].06. Make your way there and a Bandit greets you at the entrance of this rocky den.|n My Time of Need [11. Find the Redguard woman | | 2. He wants to talk you into bringing Saadia to justice. [BEAR]. | |. Move to the balcony then through the watery area where Kematu will have his Alik'r yield. Ascend to the second floor and cross the bridge and go through an iron door.pass through the halls until you reach the last room where a Draugr Wight will challenge you. Kill Kematu or talk to him | | 5. The first room in the sanctum has a few Draugr that appear from the tombs and there is oil on the floors that can be lit. ___ | | |. The gate at the end of this room can only be opened by setting the pieces in the correct order. enter the Bleak Falls Sanctum. Talk to Saadia | | | | Unique Items: None | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ After completing the Main Quest: Dragon Rising you can find two Alik'r Warriors near the entrance of Whiterun. Talk to the Alik'r Prisoner in the Dragonsreach Dungeon. On a raised platform near the entrance to the next area is a [CHEST]. He won't divulge any information on Kematu unless you pay the 100 Gold fee for his release. Go through the hallway and into a much larger room where several Alik'r and a mage will strike at you. Inside are two Alik'r in the first large room. a woman in town not using her real name.00] +`---'------------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. Two more Alik'r gather round a campfire in this room. Don't pass the [CHEST] on your way out and return to Lucan to finish the quest. Talk to them to find out they are searching for a fellow Redguard. Defeat it and loot the [DRAGONSTONE]. She tells you why they are looking for her and says that Kematu is the one leading the charge. The woman you are searching for is Saadia in the Bannered Mare. You could . Talk to a guard and pay the fee then return to the Prisoner. Accept or deny. Enter the massive room and search the [CHEST] then approach the Word Wall to learn [WORD OF POWER: FORCE.

07. Defeat the Guardian Troll | | 10.always pull a double cross and kill Kematu at the Whiterun Stables. )yne's Sacred Trials [11. The Guardian Mammoth is north of Whiterun in the Mammoth Burial Grounds and is also by itself. Return to Froki once more to be given a final challenge. Defeat the Guardian Bear | | 6. . Expect Wolves and Frostbite Spiders to be around this spirit. Return to Froki who will give you [KYNE'S TOKEN]. Defeat the Guardian Skeever | | 3. The Ursine Guardian is found northeast of the Twilight Sepulcher and is typically by itself. |___ |: | |::. Head to Graywinter Watch near the Ritual Stone. Tell Froki you want to take the trials and he sends you off to fight three Guardians. | |.08.00] +`--. 1 / |. Defeat the Guardian Wolf | | 4. Return to Froki | | | | Unique Items: Froki's Bow | | Kyne's Token | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ In the southwestern corner of the Rift. _ \ |: | \ |::. It isn't that difficult but is good at keeping its distance. Next. Return to Froki once all three have been dispatched and he will task you with three more. due west of Riften. Defeat the Guardian Mudcrab | | 2. you will find Froki's Shack high on a mountaintop overlooking the area. Return to Froki | | 9. Return to Froki | | 5. Saadia won't be happy for using her as bait but at least she's free.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1.| . ___ ___ | Y ) |. ___ | | |. Defeat the Guardian Mammoth | | 7. east of Whiterun. an amulet that grants -10% damage from animals. The Guardian Mudcrab is near Gjukar's Monument to the west of Whiterun. Skeevers will join the fray but focus on the Guardian. He will speak of Kyne and her Sacred Trials that warriors used to undertake to prove themselves. Talk to Froki WhettedBlade and ask him about the Divines. The Guardian Sabre Cat is southeast of Winterhold along icy shores of the Sea of Ghosts.00] .. The Guardian Skeever is sitting in the entranceway of the Windward Ruins near Dawnstar. |aid to Rest [11. Slay them and head up the ramp to find [FROKI'S BOW] on top of a barrel. You will find the Guardian Troll along with a few other Trolls. the Guardian Wolf can be found near Lake Ilinalta to the southwest of Helgen. Defeat the Guadian Sabre Cat | | 8. You can find Horkers and some Wolves around this area enroute to the Spirit.

Put out the fire in the Solitude Lighthouse | . Slay her and open the Child's Coffin to hear what Helgi has to say. Go to the graveyard where Laelette the Vampire is hovering over Helgi's grave. She says that if you prove Hrrogar innocent or guilty then you will be rewarded. Try to pick off the Vampire Nightstalker first then focus on Movarth. Head to Alva's house and investigate the cellar.+`-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. . Investigate Alva's house | | 6. With proof that Alva set the fire and that Movarth yet lives. Show Alva's Journal to the Jarl | | 7.00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. The high path has a [IRON VEIN] on the wall and gives you a better angle on the Master Vampire. | |. Return to Morthal's Jarl | | | | Unique Items: Alva's Journal | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Head to Morthal and you can see some citizens expressing their opinion to the steward. She will tell you what happened but only if you play hide and seek with her. Enter Movarth's Lair in the swampy area outside Morthal. Talk to the Jarl | | 2. Ask Thonnir about Laelette | | 5. With the master vampire dead you can search the northern alcove for an [IRON VEIN] and the southern area where another Vampire awaits. There are two Frostbite Spiders in the first room and a Vampire Thrall sitting in a chair in the next room. There is also a [CHEST] and an exit in that direction. On your way to the next area you can either take the high path or the low path. There is also a mass grave in this area but you can ignore it. The eastern room has a Vampire. Investigate the burned house | | 3. you can find Helgi's Ghost at the exit. and a [CHEST] for looting. Once you are done raiding the area. Enter the Moorside Inn and talk to Jonna and ask about the burned down house. Kill the master vampire | | 8.09. [ALCHEMY LAB]. head over to the Highmoon Hall and talk to the Jarl. Movarth Piquine. After the gruesome news. Shortly afterward. Thonnir will come running up to find his wife Laelette died. Head to the burned down house and speak with Helgi's Ghost. |ights Out! [11. ___ | | |. after 8 PM. You can talk to the Jarl about Helgi to gain a quest marker then wait until nightfall. If you enter at night time then chances are Alva isn't in her coffin. the Jarl tasks you with leading her troops into battle against the master vampire. In the next area is a single Vampire Thrall and lots of clothing just lying around. Find Helgi after dark | | 4. Take [ALVA'S JOURNAL] from the coffin and show it the Jarl. |___ |: | |::..

Make your way over to the cave near Dragon Bridge and head down the path until you find a Skeleton. Head up the steps and listen in on the meeting. Travel to Broken Oar Grotto | | 7. Speak with Falk Firebeard afterwards and he agrees to pay you if you clear out Wolfskull Cave. return to Jaree-Ra and he will tell you to meet his sister Deeja at the Wreck of the Icerunner. sneak around from above.10. Drop down the hole. him. Kill Captain Hragar to get [HARGAR'S CHEST KEY] and open the [ICERUNNER CHEST]. With the area fully looted you can leave and feel satisfied. Speak to Falk Firebeard | | | | Unique Items: None | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Venture into Solitude and make your way to the Blue Palace.| 2. Make your way past the East Empire Company Warehouse and to the Solitude Lighthouse. Defeat Deeja | | 5. In the main room at the top you can find a [CHEST] in the entrance and [HARGAR'S JOURNAL]. Return to Jaree-Ra | | 3. Defeat Jaree-Ra | | | | Unique Items: Hargar's Chest Key | | Note From Jaree-Ra | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ If you head to Solitude you can find Jaree-Ra outside of Angeline's Aromatics and he wants your help in obtaining some loot. Head over to Broken Oar Grotto after reading the note and defeat the two Marauders on the platform. _______ | | |. Find out where Jaree-Ra's bandits took the loot | | 6. When the deed is done.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. Go high if you want to sneak up on the Necromancers in the next room. Take him out and use the lever to cross over to the next area where you have many ways of reaching the ship. and his sister can raid it. or just swim. the Icerunner. |-' |: | |::. Either way you must fight Deeja and take the [NOTE FROM JAREE-RA] that details the location of the stolen goods. bounding from platform to platform and . Find Deeja at the Wreck of the Icerunner | | 4. Move up the ramp and spot an Marauder near the release [LEVER] for the bridge. and Skeleton lurk. As you find the wreck there are plenty of dead Imperial Soldiers. Go through the wooden door into a snowy area where a Necromancer. He wants you to put out the lighthouse fire so a ship. There isn't anything stopping you from just walking up the steps and putting the fire out. Use the [LEVER]. Clear Out Wolfskull Cave | | 2.|he Man Who Cried Wolf [11.| | | `-|. It's time to make a decision on whether or not you want to fight now or fight later. will crash and then you. At this point you can go high or low. Draugr. If you head to the sleeping quarters in the middle of the area you can find a [CHEST].

All the Necromancers are now aware of your presence and will send their Draugrs after you. Continue to climb up the next tower and slay the remaining spellcasters and the Ritual Master. Retrieve Potema's remains | | 4. not to mention the lightshow. Avoid the floor trap as you make your way south to a [GRINDSTONE] and a [CHEST]. Potema will speak to you and the path will open up. Kill the single Draugr in this room then go through the hallway and down the steps where you can find a [CHEST] at the bottom. a Courier will find you and deliver the [LETTER FROM FALK FIREBEARD]. Enter the tower and climb up to find a Draugr peaking out the window.enter the Wolfskull Ruins. Go to the basement and unlock the gate then into Potema's Catacombs. You will immediately notice the Ritual Master and the chants to summon Potema. Use the [LEVER] at the bottom of the steps to start the wheel that will grant you passage to the next area. Leave the tower from the second floor and you will encounter several Draugr and Necromancers. Maneuver through the next hallway and slay a Draugr on the way to a [LEVER] that raises the nearby portcullis. |-' |: | |::. Eventually. Speak with Styrr at the Hall of the Dead and agree to go to the Catacombs. Return to Falk who rewards you with gold.11. As you reach a set of stairs a Draugr and Necromancer make their way up them.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete The Man Who Cried Wolf | | | | Objectives: 1. At the end of the hallway at the bottom of the steps is a Vampire. Venture to the Temple of the Divines just a short trip up the road. Move down the steps and button hook around to a blocked off area. Go to the Blue Palace and tell Falk that you are willing to aid him. In the next room you can find two Draugr and a Vampire that holds the [OLD SOLITUDE CRYPTS KEY]. Sneak around and slay a Necromancer then continue your descention. Use the [LEVER] to drop the bridge then descend the steps and exit. There are three total Draugr in this room.| | | `-|. Styrr will teach you Turn Undead if you don't know it and hand you [POTEMA'S CATACOMBS KEY]. Use the [LEVER] again to stop it when there is a path . _______ | | |. kill it and enter the sewer-like area where Draugr lurk. you will get high enough to draw the attention of the Ritual Master. Give Potema's remains to Styrr | | | | Unique Items: Letter from Falk Firebeard | | Old Solitude Crypts Key | | Potema's Catacombs Key | | Potema's Sanctum Key | | Potema's Skull | | Shield of Solitude | | Turn Undead | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Some measure of time after completing The Man Who Cried Wolf. Speak to Styrr | | 2. Return to Falk Firebeard | | 5.|he Wolf Queen Awakened [11. Reach the far end and enter another hallway. Defeat Potema | | 3.

Rescue Thorald from Northwatch Keep | | 6. To your right through a gate is a Vampire. Find a way to release Thorald from Thalmor custody | | 5. Deliver proof to Avulstein | | 4. Meet Fralia in her home | | 2. then loot [POTEMA'S SKULL]. Proceed through the hallway and into the final room where Potema will deal Shock damage and summon hordes of Draugr. more privately. increasing in number until they are all slain. Speak to Thorald Gray-Mane | | 8. Talk to Fralia who will want to discuss the matter of her missing son. Enter the newly opened room and kill Potema's Remains.through. Kill the Draugr to the left and instead go right. \_/ | |: | | |::. Give the remains to Styrr and the quest ends. In the next hallway are two Soul Gems that will shoot fireballs at you. | |.12.|:. then raise a few of the corpses. or go alone and try to be peaceful. so remove them from the stands before you take too much damage. Up the stairs you will find three [LEVERS] that control wheels just like the previous one. Take any [POTIONS] and use the [ALCHEMY LAB] as you see fit before going into Potema's Refuge. Lead Thorald to safety | | 7. To get proof you need to enter the House of Clan Battle-Born and go into a backroom where you will find the [IMPERIAL MISSIVE]. Search the [CHEST] for several items as well as the [LEGEND OF KRATELY HOUSE] which raises the Sneak Skill. Slay them and loot [POTEMA'S SANCTUM KEY] which opens the double door and leads to Potema's Sanctum. He rewards you with gold and the [SHIELD OF SOLITUDE]. The first room has a Vampire in it and the ensuing hallway has a Draugr and some Skeletons. At this point you can go with Avulstein. ___ ___ | Y | |. Find evidence of Thorald's fate | | 3. Deliver this to Avulstein and he will want to slay the Thalmor and get Thorald out.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. so be cautious or simply slay it. Enter the room with half a dozen corpses and Potema will speak to you again. Return to Fralia Gray-Mane | | | | Unique Items: Imperial Missive | | Northwatch Captain's Key | | Northwatch Keep Key | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Head to the market in Whiterun and you can witness a scene with the BattleBorn and Gray-Mane. Meet Fralia in her home and discuss with Avulstein if Thorald is still alive. and so on and so forth.00] +`--. In the throne room is a Draugr and Blooded Vampire that will address you. |issing in Action [11. Leave the dungeon and search the [CHEST] at the exit before returning to Falk Firebeard. The front lever corresponds to the front wheel. go alone. Thorald. The best option here is to just go with Avulstein since you get an unkillable partner and trying to go stealthy results in Thorald be extremely loud during .

With the key in hand. 1 | |. Steal Frost | | 4. Search the nearby [CHEST] and release Thorald Gray-Mane. Enter the room on the bottom level to find the book [THE LEGENDARY SANCRE TOR] which raises your Two-handed Skill. There is also a locked [CHEST] sitting next to this table. ____| |: | |::. If you break in from the west side of the house (an Expert locked door) then you are right near [FROST'S IDENTITY PAPERS]. Return to Louis Letrush | | | | Unique Items: Frost's Identity Papers | | Stone of Barenziah | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Head to Riften and enter the Bee and Barb. At this point you can accept the deal or persuade Louis to let you have Frost. Search the rest of the house to find a [CHEST] on the middle floor and a [STONE OF BARENZIAH] in the master bedroom on the top floor. Talk with Louis Letrush who wants you to talk to Sibbi Black-Briar in the Riften Jail about a breeding horse named Frost. They are on the table in the southern room. _______ _ | | . Talk to Sibbi to find out that he doesn't truly own Frost. Speak to Sibbi Black-Briar | | 2.13. Steal Frost's Lineage Papers | | 3. Head north and kill a few more Thalmor Guards and open the cells if you can (they are all Master).00] +`---'------------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. In the next area you will encounter several guards and mage that carries the [NORTHWATCH CAPTAIN'S KEY]. There's always the option of killing Louis Letrush and taking everything as well. Head outside and steal Frost then return to Louis Letrush. You need to steal the lineage papers for him. Start by picking off the initial guard then bait the archway. thus northwest corner the rest through has been cleared alerting all the guards anyways. but before entering the Keep itself go around the rightside and enter the Riften Jail. head up the steps and open a [CHEST] as you move west through the hallway. taking them on one at a time. The guards here will attack on sight so either sneak in or go in swords swinging. When the outside enter the dungeon. Search the [CHEST] and continue north. Enter the dining area where two more guards sit. Move through the prison and find Sibbi Black-Briar on the top floor. _______ | _ | |. The door at the end of the hallway can be opened with the Northwatch Keep Key and leads outside.the escape.|romises to Keep [11. A guard sits in the hallway and to the left you will find the Interrogator who holds the [NORTHWATCH KEEP KEY]. Move down the steps and kill a guard and mage. Head to Northwatch Keep in the of Skyrim. so head to the Black-Briar Lodge to the east of Riften. The guard here will stop you but a little persuasion or bribery will get you by. Move towards the Mistveil Keep.

_ | |: | | |::. When you have acquired all the extraneous goods.|:. l / |. She will return the favor and give you [SINDERION'S SERENDIPITY] and [THE NIRNROOT MISSIVE]. Kill Haldyn | | 8. 1 | |.|. Give the logbook to Orthus | | 3.04.00] as well until you obtain the Crimson Nirnroot. Talk to Stig Salt-Plank | | 4. Steal Suvaris Atheron's logbook | | 2. and give them to Avrusa Sarethi.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. The Latter is a mere document.00]. Bring 30 Crimson Nirnroot to Avrusa Sarethi | | | | Unique Items: Crimson Nirnroot | | Sinderion's Field Journal | | Sinderion's Serendipity | | The Nirnroot Missive | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This quest will start when find a [CRIMSON NIRNROOT] in Blackreach. Depart for Japhet's Folly | | 6.|:. Reference Main Quest Elder Knowledge [03. Speak to Orthus | | | | Unique Items: Clan Shatter-Shield Office Key | | Japhet's Folly Key | | Japhet's Journal | | Suvaris Atheron's Logbook | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ . | Return to Your Roots [11.12. Collect Crimson Nirnroot in Blackreach (30/30) | | 3.00] +`--. Talk to Adelaisa | | 7.14. Scour the area of Blackreach for the herb and once you obtain 30 the quest will update. |ise in the East [11. Report back to Orthus | | 5. Take the herbs to Sarethi Farm. search Sinderion's skeleton to find [SINDERION'S FIELD JOURNAL]. east of Ivarstead. Search the room for various [CHESTS] and the book [DE RERUM DIRENNIS].---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Start Discerning the Transmundane | | | | Objectives: 1. After starting the quest enter Sinderion's Field Laboratory in Blackreach. Discover the significance of Crimson Nirnroot | | 2. _ 1 |: | | |::.00] +`--. Speak to Adelaisa to return | | 10.15. The former gives you a 25% chance of creating a duplicate potion when using your Alchemy Skill. Report back to Adelaisa | | 9. _______ | _ \ |. In order to gain access to Blackreach you need to start the Daedric Quest Discerning the Transmundane [10.

After three days with this disease you will turn. Kill the Blood Horker and search the [CHEST] then go through the door to Japhet's Folly Towers. Talk to Adelaisa aboard the boat then set out to Japhet's Folly and hunt down Haldyn.|:. Wait for Falion to complete the ritual | | | | Unique Items: | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ For this quest to begin you must become a Vampire. Slay the two Mudcrabs and ascend through the pathway. Climb the steps and kill the two Blood Horkers. Slay the Blood Horkers and search the middle room for a [CHEST]. When you talk to Falion he will recognize you as a Vampire and offer to remove the disease if you provide a filled Black Soul Gem. The Clan Shatter-Shield Office is conveniently right next door. Sometimes the doors are open from about 4 to 6 PM and you can just walk in. He wants you to find proof of the piracy and shut them down. In the back behind the business ledger you can find [SUVARIS ATHERON'S LOGBOOK]. Make the trek to Windhelm and entire the East Empire Company on the edge of the outside of town. Continue southeast and then take the steps going down. Bring a filled Black Soul Gem to Morthal | | 3. The bad news is that the door is a Master lock and Torbjorn Shatter-Shield has the [CLAN SHATTER-SHIELD OFFICE KEY]. Meet Falion at dawn | | 4. Challenge him to a brawl or bribe him to get information on Haldyn. Speak to Falion | | 2. l / |. Japhet. The quest ends and Adelaisa is now a follower if you want her to be. Return to Orthus with the logbook to deduce that the pirates are working out of Dawnstar. just be wary of his spells. a mage in Morthal. Speak to Falion | | 5. She wants to lead an assault on Haldyn and you're going with her. Report back to Orthus to find a woman named Adelaisa Vendicci with him. _ 1 |: | | |::. Loot his body for the [JAPHET'S FOLLY KEY] and search the [CHEST]. and a Master locked [CHEST]. making sure to avoid the trap. _______ | _ \ |.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Become a Vampire | | | | Objectives: 1. There is also a [STRONGBOX] on this table if you can unlock it. Climb to the top of tower and kill Haldyn. Speak with Orthus to learn of the Blood Horkers that are conducting raids. Talk with Adelaisa to return to Windhelm and speak with Orthus. So either pick the lock or steal the key and enter the office. Move along the coast and enter the Sea Cave. This requires you to contract Sanguinare Vampiris from a Vampire. |ising at Dawn [11. Talk to an Innkeeper after turning and you will be pointed to Falion.00] +`--. Leave through the front door and sprint out to avoid catching any of the bombardments.16. Unlock the wooden door to find [JAPHET'S JOURNAL]. Venture to the Windpeak Inn at Dawnstar and talk to Stig SaltPlank. Exit the building and talk to the mercenary to catch a ride on the boat.If you head to the East Empire Company Warehouse outside of Solitude you will be told it's off limits and that Orthus Endario in Windhelm is the man to talk to. .

Open the iron door to enter a large room where another flashback occurs. Falion will perform the ritual and the screen will fade as you are cleansed. Further east you can enter the Avanchnzel Animoncultory. not passing the locked [CHEST]. | | |: 1 | |::. Move east to see another flashback then check the left side for a [CHEST]. Activate the Lexicon Receptacle to acquire [ANCIENT KNOWLEDGE]. She will immediately ask you to take the [LEXICON] off her hands and take it to Avanchnzel. so take it and return to the large room. Go east up the ramp and clear out the Dwarven Machina then progress up another ramp to reach the Avanchnzel Balcony. Make your way west to the ruins of Avanchnezel where you will find a spectral meeting from the past taking place. Turn the corner for another flashback and the entrance to the Avanchnzel Boilery. |nfathomable Depths [11. Move down the ramp and slay the Machina and unlock the gate to find a [CHEST]. Defeat the Dwarven Centurion Master and loot Breya's corpse. Behind the gate is a [CHEST]. The southern path leads to a room with two [CHESTS]. but nothing special. loot it and move down the ramp. but dodge the trap at the door. Pass through the hallway and view a few more flashbacks. Move up the steps and around the U-shaped hallway. There's a multitude of enemies in this area but the Gems that you can get off them is worth the fight. Move east through the room and into the eastern room.Return to Falion with the filled Black Soul Gem and meet him at dawn at the north end of town. Move south this time through the hall. There is a [CHEST] and many busted up Dwarven Spiders in this room. Use the [LEVER] to turn it off then go through the door. There is an [ALCHEMY LAB] and plenty of things on the shelves. ___ ___ | Y | |. .17. Clear out the Spiders and Spheres then watch the flashback. slaying more Dwarven Spheres and Spiders until you reach a locked gate.. a perk that grants a 25% Armor Bonus while wearing all Dwarven Armor and increases the Smithing Skill 15% faster.00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Achieve Level 14 or Higher | | | | Objectives: 1. Move through the cavern and through the hallways. There is a [CHEST] and some ingots. . Use the door and then the elevator to return to the entrance of Avanchnzel and make your exit. Jump over the pistons and find Watches-The-Roots corpse. There is singular [CHEST] up here. The next room is fairly large and has plenty of Dwarven Spiders. Take the Lexicon to Avanchnzel | | | | Unique Items: Ancient Knowledge | | Lexicon | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Move along the docks outside of Riften and you will undoubtedly encounter an Argonian woman named From-Deepest-Fathoms. fighting off the two Dwarven Spiders. Unlock the gate that the previous investigators could not. Continue west and kill the Spider. The next hallway has a spinning blade that moves up and down the ramp as pistons emerge from the wall. Go west down the ramp for another flashback and enter the next large room. You can find Drennen's corpse to the north. | | |.

00] +`--. There are a few Draugr along the way but you eventually reach the bridge above the entrance area. you will find the Forsaken Cave.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Complete The White Phial | | | | Objectives: 1. Dodge the traps as you move through this hallway and into the Forsaken Crypt. Just past here Curalmil will awaken from his slumber and you must defeat him and any Draugr that attack. Activate it and move into the room. Marked for Death | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Head to the White Phial in Windhelm and speak with Nurelion. MARKED FOR DEATH]. Retrieve the White Phial | | 2.19.|he White Phial [11. Move through the crypts until you enter a room with flame traps on the ground. There is also an [ALCHEMY LAB] if you wanted to combine any of the vast amount of ingredients before you head back. Go up the steps to learn [WORD OF POWER: KILL. Before you leave the room enter the passage on the right to find a [CHEST]. Loot the [CHEST] up here as well then drop down to find the Ancient Bowl. so kill them as you move down the halls.| | | `-|. |epairing the Phial [11. Tell him that you will go find the White Phial if he tells you where to go.|:. At the intersection turn left to find the book [THE MIRROR] which raises the Block Skill. Speak to Quintus Navale | . Climb higher and through a long hallway filled with Draugr until you reach a path with swinging axes. Take the [CRACKED WHITE PHIAL] from is plinth and make your way back to the White Phial in Windhelm. |-' |: | |::. Continue west through the iron door and down the steps. l / |. Draugr make their entrance at this point. Nurelion hands you [NURELION'S MIXTURE] so you can enter the Forsaken Cave. Slay the Draugr in this room and move through the hallway. To the west of Windhelm in the mountains. Move down the ramp when you enter the cave and slay the two trolls. There are tons of ingredients as well as the book [A GAME AT DINNER] which raises the Alchemy Skill. _______ | _ \ |. Kill another Draugr and loot another [CHEST] then proceed north._______ | | |. Move through the hall and watch out for traps as you approach a [CHEST]. Bring the Phial to Nurelion | | | | Unique Items: Cracked White Phial | | Nurelion's Mixture | | Word of Power: Kill.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. Unlock the door at the bottom of the steps to find a [CHEST]. _ 1 |: | | |::.18.

| | | `-|. (+100 health) I want to resist the forces of magic. Search inside a bowl to find the [MAMMOTH TUSK POWDER]. You will need to have completed the Main Quest up to this point or else you cannot reach this area. (+50% to one handed damage for 60 seconds) . Choose wisely: - I'd like it to have the power of healing. Head past Paarthurnax and up the mountainside to reach the Unmelting Snowbank. |-' |: | |::. Places like Red Eagle Redoubt or the Sundered Towers are perfect. Return to Quintus Navale | | | | Unique Items: Letter from Quintus Navale | | The White Phial | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ A few days after completing The White Phial. Mammoth Tusk Powder ------------------------------------------------------------------------------+ This powder can be found at Stonehill Bluff to the north of Whiterun.| 2. (20% harder to detect for 60 seconds) _______ | | |. (+20 stamina for 300 seconds) I want to strengthen my magical skills.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | . (20% magic resist for 60 seconds) I want to be tougher in battle.20. Retrieve the Unmelting Snow | | 3.I want to be better hidden in the shadows. (+20 magicka for 300 seconds) I want to deal more damage in battle. a Courier should track you down and deliver the [LETTER FROM QUINTUS NAVALE]. Follow him up the steps as his master passes away. Unmelting Snow ------------------------------------------------------------------------------+ This can only be found at the Throat of the World. be sure to loot [RED EAGLE'S FURY] (part of a Miscellaneous Objective) and take the book [RED EAGLE'S RITE]. Climb up the snowy mountain and slay the Giants. Briar Heart ------------------------------------------------------------------------------+ This item can be obtained from Forsworn Briar-Hearts anywhere you can find them. Talk to Quintus and he thinks there is a way to repair the Phial but it needs certain materials. Find some Mammoth Tusk Powder | | 4. Take a Forsworn Heart | | 5. Quintus will fill the Phial with one type of liquid.|ending the Flames [11. If you go the Red Eagle Dedoubt route. With all the items in hand return to Quintus and he will get to work on the Phial. Activate it to receive some [UNMELTING SNOW]. Read the letter to start the quest then return to the White Phial in Windhelm.

Fight them off and ascend the steps to face King Olaf One-Eye. west of Morthal and south of Solitude. As you enter the room don't move in far. The door is sealed so head down the ramp and kill the Draugr then move into the next room to the west. pull the [CHAIN] on the southern wall to remove the grate and reveal the steps. Leave the dead end and turn right to find another [CHAIN] to enter a different part of the hallway where Draugr lurk. Return to the Bards College | | 3. At the end of the hallway is a puzzle door. Slay the Frostbite Spiders in the next room then pull the [CHAIN] on the eastern wall to remove the grate on one of the holes. [HAWK]. Svaknir will call out Olaf and the Draugr will begin to awaken. [WOLF]. Since you pulled the chain a different path opens up from the main hallway. Move down the steps of the new path and avoid the floor trap at the bottom of the steps. so look at the Ruby Dragon Claw to discover the order . Speak to Jorn | | 8. use a strong spell or sneak attack with a bow to kill them one at a time. Meet Viarmo at the Blue Palace | | 5. At the bottom of the steps is Svaknir and his corpse is holding [KING OLAF'S VERSE]. Find King Olaf's Verse | | 2. As you enter the cavern you can spot the [RUBY DRAGON CLAW] on a plinth in the first room as well as an ethereal spirit. Head over to Dead Men's Respite. In the first room you can make a good stand and find a [CHEST]. Climb up another ramp and move through the double iron doors. Speak to Viarmo | | 7. The room at the end of the hallway has several Draugr. Speak to Jorn after dusk | | 9. Slay him and loot his body . Drop into the water and move through the flooded hall. they won't awaken any others. There is [ARCANE ENCHANTER] on end and the spirit on the other end of the hallway. Make your way back to the sealed door and Svaknir's Spirit will unseal it. The portcullis shuts behind you and all the other ones open and awaken Draugr that attack from all sides. Help Viarmo reconstruct Olaf's Verse | | 4. There are Draugr seated all around the room and if you want to avoid fighting them all at once. There is a [CHAIN] on the other side that will stop the swinging of the axes. Visit the College and talk to Viarmo who will give you this quest to find King Olaf's Verse. At the end of the hallway you can find a [CHEST] buried in spiderwebs. slaying the Skeever and Draugr.| Objectives: 1. Follow the spirit but avoid the floor trap that shoots spears into the narrow hall. Kill them and ascend the ramp and open the gate to start the swinging axes on the bridge you must cross. Removing the claw opens the portcullis and awakens several Draugr in this room.[WOLF]. When everything is quiet once again. At the end of the hall activate the [CHAIN] to reveal a hidden path where Frostbite Spiders make their home. At the end of the hallway are several [POTIONS] but most importantly the book [THE BUYING GAME] which raises your Speech. Watch Viarmo perform Olaf's Verse | | 6. Attend The Burning of King Olaf | | | | Unique Items: King Olaf's Treasury Key | | Ruby Dragon Claw | | Word of Power: Whirlwind Sprint | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Talk to Corpulus at the Winking Skeever in Solitude to get a rumor about joining the College of Bards.

but make sure to do so after dusk (8 PM). Find Finn's Lute 2. Behind him is a Word Wall that teaches [WORD OF POWER: WHIRLWIND SPRINT]. Move past another Necromancer and enter the holding chamber where your target is located. Move up the planks and through the creek slaying the Bandits that attack. Inge will increase all of your Thief Skills by 1. Meet Viarmo at the Blue Palace and watch him perform the Verse. You can say what ever you want. Give Finn's Lute to Inge Unique Items: Finn's Lute Stone of Barenziah Treasure Map X This quest is part of the Bards College mini-questline. a [CHEST] and several [MOONSTONE VEINS]. Defeat them and search the room for a locked [CHEST]. some of the funnier choices often need persuasion though. Head to the far east and into Stony Creek Cave in the watery abyss. Continue through the passageway to encounter another Necromancer accompanied by a Skeleton. Defeat the Necromancers here and search the [CHEST] for [PANTEA'S FLUTE]. Open the door to find a [CHEST] then race through the passageway to a [LEVER] that returns you to the entrance room. Search the [CHEST] to find [FINN'S LUTE] and search the boss for [TREASURE MAP X] then return to Inge.for [KING OLAF'S TREASURY KEY]. impeding your progress. Attend the burning and you will be named a Bard and receive the patronage of Elisif. PART 4] which raises your Illusion Skill. Afterwards he will want you to speak with Jorn and tell him the Festival is back on. Return Pantea's Flute Unique Items: Pantea's Flute Talk with Pantea Ateia at the Bards College and she will tell about a ransom note she received from her student Larina who stole her family's heirloom. As you move through the hall remove the Soul Gems that are casting an icy spell. There is an opening to the right but continue to the end of the creek to find a Bandit. On the table you can find a [STONE OF BARENZIAH] and the book [MYSTERY OF TALARA. Take the verse back to Viarmo then help him reconstruct it. Pull the chain near the barred off hall to gain access. Speak with Inge Six-Fingers and she will ask you to find Finn's Lute. Cross the bridge and defeat more foes until you reach a ritual chamber where two Necromancers and a Skeleton are located. Head back to the side opening you passed and defeat the leader of the Bandits. Rjorn's Drum . Return to Pantea and she will increase all your Magic Skills by 1. Move out to Hob's Fall Cave and go through the icy cavern. Pantea's Flute ------------------------------------------------------------------------------+ Objectives: 1. Find Pantea's Flute 2. slaying a Skeleton then entering a room with a Necromancer and a [CHEST]. Finn's Lute ------------------------------------------------------------------------------+ Objectives: 1.

Open the trap door and jump down to find the adventurer's corpses gone. avoiding the floor trap to find a [CHEST]. Recover Stromm's journal | | 2. Defeat them and Halldir will re-emerge in the center and is able to be defeated. fire. so head to Halldir's Cairn to the south of Falkreath. Kill the ghosts and Draugr then move into each of the three small rooms and notice the symbols above. each representing an element of Destruction magic. Re-activate Nchuand-Zel's automated defenses | | 6. Recover Krag's journal | | 4.| | | `-|. Move to the altar nearby and take [AGRIUS'S JOURNAL] and the [KEY TO HALLDIR'S CRYPT]. Enter the cavern to find several dead adventurers and a mysterious light coming from the rock they are gathered around. Give Rjorn's Drum to Giraud Unique Items: Halldir's Staff Rjorn's Drum Speak with Giraud Gemane at the Bards College and he will tell you he has found the location of Rjorn's Drum. Match up the pillar on the floor to the ones on the ceiling then use the [LEVER] in the fourth quadrant to reveal a hidden path. ice.|he Lost Expedition [11. Loot his remains for [HALLDIR'S STAFF] then check the [CHEST] for [RJORN'S DRUM]. Now the Draugr will begin to attack. He wants you to check it out. Return to the intersection and go north to find Halldir. Move through the first area and head straight. Return to Giraud and he will increase all of your Warrior Skills by 1. Halldir will split into three spirits. Find Rjorn's Drum 2. Open the door and move up the steps. and lightning. _______ | | |. Recover Erj's journal | | 3. |-' |: | |::. Activate the [LEVER] behind the throne to raise the portcullis and enter the puzzle room.21.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Gain access to Nchuand-Zel | | | | Objectives: 1. Move through the hall killing more Spirits until you see a Draugr sitting in a throne. this time just three. Recover Staubs' journal | | 5. Find someone who knows about the expedition | | | | Unique Items: Alethius's Notes | | Erj's Journal | | Key to Nchuand-Zel | | Krag's Journal | | Staubs' Journal | | Stromm's Journal | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Head to the Understone Keep in Markarth and speak with Calcelmo. As you approach the door two Ghosts will attack and let you know that you are not welcome in this place. Agree to .------------------------------------------------------------------------------+ Objectives: 1.

Search the [CHEST] and follow the path you've just opened to another [CHEST]. Search the Alethius's corpse in this area to find [ALETHIUS'S NOTES] and officially start the quest. 1 | |. Unlock the gate at the top of the steps to find a [CHEST]. Exit back to Nchuand-Zel via the door to find Krag and [KRAG'S JOURNAL] lying nearby.22. Vokun as she only wants the scroll. Move through the area and slay the Frostbite Spiders and Nimhe. Progress up the steps and kill the Dwarven Spiders and Falmer along the way to a [LEVER] in the control room. Help Anska Retrieve Her Scroll | | 2. Move through the area to a set of steps and commence the annihiliation of the Falmer. so melee players will find her particularly helpful. directly west of Dawnstar in the cold tundra. Open the door to return to Nchuand-Zel and find a [CHEST] on this balcony. Enter the large room and search the [CHEST] in the middle once the Draugr are . The southern area has a few odds and ends but is ultimately a dead-end torture chamber. _ | |: | | |::. Some more advanced Falmer and a Giant Frostbite Spider guard this room. Bypass the steps and take the bottom path to a locked gate. The path is short and you eventually reach the Nchuand-Zel Quarters. Jump into the water and enter the Nchuand-Zel Armory. Return to Calcelmo who gives you the reward he was going to give to the excavators.00] +`--. Move up the ramp and through this Falmer filled hallway until you find [STAUB'S JOURNAL] lying near his body. Head up the ramp and you can find a [MOONSTONE VEIN] to the right of the door to Nchuand-Zel Control. Open the locked gates. At the intersection continue east. Talk to Anska and agree to help her with the priest. Return the steps and move west. Anska is a pretty strong mage. Leave the area and kill the Dwarven Centurion that attacks then go up the ramp to make a quick exit. Move down the steps and slay some more and at the top kill the Giant Frostbite Spider. Return The Scroll To Anska | | | | Unique Items: Sealed Scroll | | Spell Tome: Conjure Flaming Familiar | | Vokun | | Word of Power: Storm Call | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ To start this quest you must enter the High Gate Ruins to the northeast of Ustengrav. _______ | _ | |. because going south takes you back to the armory's entrance. one of them has a [CHEST] behind it.kill Nimhe and he will give you the [KEY TO NCHUAND-ZEL]. Move east and into a room at the end of corridor to find a [CHEST]. Unlock it and go up the steps to find Erj. slaying the Falmer that impede your movement. | Scroll for Anska [11. Enter Nchuand-Zel and begin killing the Falmer that call the Dwarven Ruins home.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1.|:. take [ERJ'S JOURNAL]. The eastern path leads to a living quarters but is otherwise uneventful so just loot Stromm for [STROMM'S JOURNAL]. Move down the steps and defeat the slew of Falmer that strike at you then move to the next room. Move up another set of steps and kill the Falmer and Chaurus that attack.

00] +`-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. Loot the room of it's various [POTIONS] and somewhat rare [INGREDIENTS] then go north. descend the staircase and enter the High gate Ruins Catacombs. Obtain Rahgot's mask | | 2. removing it awakens two stronger Draugr. Kill the Draugr feigning sleep and go down another set of steps. and finally the [LEVER] that opens the portcullis and allows you access to a wealth of [POTIONS] as well as Vokun's Throne Room. [SNAKE]. . As you move through this area. Proceed north into an apothecary's room where Draugr awaken to slay you. (Optional) Find Skorm Snow-Strider's journal | | 3. In this room is a Soul Gem on a plinth. Give the scroll to Anska and she rewards you with a [SPELL TOME: CONJURE FLAMING FAMILIAR]. Loot [VOKUN] from the corpse and head into the next room where you can find the [SEALED SCROLL]. _______ | _ | | 1___| |____ | |: 1 | |::. |iege on the Dragon Cult [11. have some magic resistant gear equipped and either wait out his magicka or get up close to stop the spellcasting. two [CHESTS].eliminated.. This leads to another [LEVER] and Draugr on the left side. [WHALE]. Continue south through the booby trapped room (all floor traps) and through the iron double doors. In this room you must use the middle [LEVER] to open the right door where a Draugr and another [LEVER] are located. [FOX]. Kill the imposter Valmir | | | | Unique Items: Dragon Priest Staff | | Forelhost Balcony Key | | Forelhost Entrance Key | | Forelhost Well Key | | Glass Claw | | Rahgot | | Skorm Snow-Strider's Journal | | Valmir's Orders | | Word of Power: Storm Call | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ On the lone mountain to the southeast of Riften you can find Forelhost. This Dragon Priest wields a Staff of Fireballs and normally summons a Storm Atronarch to his side. and a Word Wall that teaches [WORD OF POWER: STORM CALL]. Search the eastern side of the second floor for another [CHEST]. slay more Draugr and avoid the floor trap as you enter the narrow catacombs. Return to Valmir | | 4. The doors swing open as you approach them and Vokun awakens. In . making sure to avoid the floor trap. As with all Dragon Priests. the [LEVERS] must be used in a certain order and that order is hanging on the southern wall [HAWK]. With the gate opened. There is also a locked door that has a [CHEST] behind it. Anska points out the obvious. You'll come across a [CHEST] with a floor trap in front of it and a Draugr before turning the corner to an iron door. Move through the hallway and into the puzzle room.23.

At the top of the steps is a spell tome on an altar. Loot the corpse for the [FORELHOST BALCONY KEY]. Backtrack and enter the Forelhost Crypt. avoiding the floor trap. If you read the orders you will . Unbar the door and return to the well where the gate was locked. A Soul Gem will shoot lightning at you and a Draugr will try to keep you distracted. the attacking horde of Draugr most certainly will not. take it if you need it then move down the ramp. If you can unlock it then you just saved yourself some time! Otherwise go through the other hall and slay the Draugr. He also mentions Skorm Snow-Strider's journal and how it could aid you in progressing through the dungeon. Captain Valmir. Emerge from the water and through a wooden door to make a quick pass into the Forelhost Refectory. Head up the spiraling ramp and find a booby trapped [CHEST]. Enter the large chamber and be ready for a fight. Snag the [GLASS CLAW] from the altar and try to unlock the two master locked doors before moving through the newly opened area.the camp you will find a single Imperial Legionnaire. Kill two more Dragon Cultist then go east up the steps. Search the [CHEST] on your way up the path to a Draugr and a room with an [ARCANE ENCHANTER] and booby trapped [CHEST]. Drop down and go through the door then avoid the floor traps and use the [LEVER] to show the quick access out. Enter the dining area and move through the iron double doors. [SNAKE]. Go down the steps now to find a Dragon Cultist and a [CHEST] amongst the crafting area. Use the oil to your advantage as you clear through the Draugr in this hallway. He wants you to venture into the dungeon and obtain Rahgot's mask for the purpose of the war. [OWL]. Go down the right side to find a Word Wall that teaches [WORD OF POWER: STORM CALL]. There is an item on a plinth in the back as well as a [CHEST]. Further ahead you will reach the puzzle door. When you escape the hallways you will enter a room with three strong Draugr and a [CHEST] that contains the [FORELHOST WELL KEY]. Move to the next area and go across the bridge to reach a locked [CHEST]. Jump down and slay the imposter Valmir then loot his corpse to find the [FORELHOST ENTRANCE KEY] and [VALMIR'S ORDERS]. and the [DRAGON PRIEST STAFF]. Climb the steps and jump across the broken bridge to find a hidden [CHEST]. Passed the kitchen area you will find more Dragon Cultists and Draugr that awaken. Move down the hallways and kill more Draugr as you notice the spiderwebs. At this point the number of Draugr and floor traps increase quite a bit. along with the Flame Atronarch he is likely to summon. Take the [INGREDIENTS] from the next room and kill the Draugr. Enter the Forelhost Stronghold and slay the spectral being and enter the next area. Move up the hall and kill any Draugr in the way. Open it and swim to the other side and slay the Skeevers. You'll come to a master locked [CHEST] before finding three Draugr in a quick s-turn. Investigate the Glass Claw you acquired earlier to discover the order is [WOLF]. When you reach the fourway intersection go southeast to find a [CHEST] just passed a floor trap. Go through the doors and into the sleeping quarters to face more Dragon Cultists. Kill the Dragon Cultist and turn left past the axes to find a master locked gate. Jump back and up the ramp where a Soul Gem will shoot ice at you. In the dead end you can find a locked [CHEST] but you want to go through the corridor with the swinging axes. [RAHGOT]. While the flowers in the next room may bring comfort. there are some [ALCHEMY LABS] if you need any last minute potions. You could face upto four Draugr and Rahgot. Search the [CHEST] then make your way out to the Forelhost Battlements. In the room you will find two more Dragon Cultist and [SKORM SNOW-STRIDER'S JOURNAL] next to a locked [CHEST].

Search the [CHEST] and slay the Frostbite Spiders. _______ | _ | |. __)_ |: 1 | |::. Take the southern path and you can find some side rooms that lead to the book [WITHERSHINS] that increases your Restoration.. Collect the Vessels (3/3) | | 2. Defeat Hevnoraak | | | | Unique Items: Hevnoraak | | Hevnoraak's Staff | | Iron Claw | | Opaque Vessel | | Word of Power: Aura Whisper | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Southeast of Markarth and southwest of Rorikstead you will find the ruins of Valthume. Exterminate the . Speak with him and agree to help banish Hevnoraak. a quest you can undertake if you so choose.notice they say to take the mask to Labrynthian. Use the handle on the eastern wall to open a hidden passage where you can find a Draugr and the first [OPAQUE VESSEL]. Continue east into a room where you catch a glimpse of a ghostly figure in the distance. A new path opens up and you are free to venture into the depths of Valthume. Move through the throne room and down to the right past it.24. Remove the Soul Gems from their stands then go through the hallway. Move through these catacombs until you reach a part where it's squared off. [DRAGON].00] `-------'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. . At the end of it just use the [CHAIN] to raise the gate and go across the bridge at the top to find a [CHEST] and several Draugr. Move west and around to another room where three Draugr are located. 1___| |. Perform the ritual with Valdar | | 3. The crypt is large but largely uneventful. Avoid the floor trap in the hallway and kill the two Draugr in the next area. Down the steps is a trap door and some Draugr. Go west on the bottom floor and through the iron double doors and battle the Frostbite Spiders. As you enter the Vestibule you will find the ghost of Valdar. Continue down the hall and slay the Skeevers but don't hit the floor trap as it will light the entire floor. If you fall through the trap then you must fight through Frostbite Spiders and pick a lock to escape. Head down the steps in the previous room and make your way to the Valthume Catacombs. Use the [CHAIN] near the portcullis to raise it and grant access to a room with a Draugr and another [OPAQUE VESSEL]. [WOLF]. [HAWK]. Unlock the door to find a room with [POTIONS] and a [CHEST]. |vil in Waiting [11. Use the [CHAIN] on the other side of the room to raise the portcullis. Go through the hallway slaying the Draugr that awaken and use the floor trap to kill another (it initiates the swinging axes). Take the [IRON CLAW] from the altar and observe it to find the proper order for the puzzle door. The portcullis in the previous room raises as you remove the Vessel from the plinth.

___ | | |. There are few more Bandits and a [CHEST] in the sleeping quarters.Draugr in the next room and take the final [OPAQUE VESSEL]. Magic resistance is always a plus when fighting a Dragon Priest as well as closing the gap and pounding it into submission.mine the [IRON VEIN] if you want. and the [SPELL TOME: BOUND SWORD] on his desk. Meet up with Staleo in the courtyard | | | | Unique Items: Spell Tome: Bound Sword | | Spell Tome: Courage | | Spell Tome: Detect Life | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Treva's Watch can be found between Ivarstead and Riften. Move to the top floor and kill three more Bandits as you find a [CHEST]. Use the lever to open the gate to Treva's Watch | | 3. [TWIN SECRETS] which raises your Enchanting Skill. Across from the sleeping quarters is a locked door with a [CHEST] in the room. then proceed up the stairs to find a Bandit working on an anvil. Enter Treva's Watch Escape Tunnel and kill the three Bandits inside -. Talk to him to receive [SPELL TOME: DETECT LIFE] and the quest is finished. Use the backdoor to gain access to Treva's Watch | | 2. The path to the Word Wall opens and teaches you [WORD OF POWER: AURA WHISPER]. _______ | | |.25. Use the door to enter the inside of the watch where you can find a Bandit at the top of the steps. There is a small camp near the river where you can find Stalleo.|nfiltration [11. At the far end of the hallway near the exit you can also find a [CHEST]. Loot [HEVNORAAK] and talk to Valdar to complete the quest. clear the Fort. | |. Use the [LEVER] to raise the gate and with Stalleo's aid. Sit on the throne and Hevnoraak will be released. | |: | |::. instead move out on this floor to the prison cells and kill the Bandits to reach the [CHEST].| | | `-|. Don't keep going up. and an exit to the roof. Move south and avoid the bear trap. [SPELL TOME: COURAGE]. He wields [HEVNORAAK'S STAFF] and deals deadly shock damage.00] +`---'------------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. A bit further you will find the Bandit Chief. Open the [CHEST] here and return to the second floor and make your exit. Check the [CHEST] and use the [CHAIN] to make a quick exit back to Valthume. Avoid the floor trap and head up to the next floor. a [CHEST]. |-' . At the top of the steps is another Bandit near a [CHEST]. In the dining room you will find three more Bandits and in the next room are two more and [CHEST] before moving through a new door. Return to Valdar and pour the Vessels into the Sconce infront of the throne. Agree to help him reclaim his land by opening the gate.

If Maurice is with you he will pray to the tree and you receive the [ELDERGLEAM SAPLING] to return to Danica. Talk to Fastred's parents | | 3. Deliver poem | | 8. a material strong enough to aid in the repair.27. If Maurice isn't with you then use Nettlebane to reach the top of the hill and activate the Eldergleam and receive the [ELDERGLEAM SAP]. Talk to Fastred | | 2. V2] which will raise your Restoration Skill. |-' |: | |::. Check the book [MYSTERY OF TALARA. Rush down the path to enter a serene cavern where Asta and Sond can be found. This will spawn several Spriggans that you must slay on your way out and make Asta and Sond hostile. _______ | | |. Make your way to Orphan Rock. the large tree in Whiterun. Talk to Bassianus or Klimmek | | 4. Bring Nettlebane to Danica | | 3. Return to Danica | | | | Unique Items: Eldergleam Sap | | Eldergleam Sapling | | Nettlebane | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Talk to Danica Pure-Spring in the Temple of Kynareth in Whiterun about repairing Gildergreen. Retrieve Eldergleam sap | | 4. There are a few [CHESTS] in the area if you care to search them.26. Talk to the long-dead lover | | 12.| | | `-|. Return to Dinya Balu | | 5. Deliver Faleen's letter | | 9. Put on the Amulet of Mara | | 11.|he Book of Love [11. Talk to Calcelmo | | 6. Bring Fenrig to Ruki | | 14. Return to Dinya Balu | . Return to Danica and she will send you to the Eldergleam Sanctuary to the east.|he Blessings of Life [11. Find Fenrig | | 13. Retrieve Nettlebane | | 2. this is the recommended choice. Kill the Hags then cross over to the plateau and kill the Hagraven and take [NETTLEBANE] off her corpse.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. Return to Dinya Balu | | 10. Get advice from Yngvar | | 7. southeast of Riverwood. With Nettlebane equipped the two will start a conversation and ask you to not harm Eldergleam.|: | |::.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. Maurice Jondrelle will ask to assist you. She will tell you that you first must acquire Nettlebane.

00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. Speak with Fastred to understand her predicament then talk to her parents. return to Dinya Balu to receive the final part of the quest. Equip the Amulet of Mara and head to Gjukar's Monument. Rescue Fjotra from the Forsworn | | 3.| | | Unique Items: Agent of Mara | | Amulet of Mara | | Faleen's Letter to Calcelmo | | Love Poem | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Accept this quest from Dinya Balu in the Temple of Mara located in Riften. Find the future Sybil of Dibella | | 2. She will task you with finding the next Sybil. Return to Dinya Balu and offer to help her once more. |-' |: | |::.| | | `-|. Talk to Ruki then seek out Fenrig on the other side of the mountain. In the first room inside is a Forsworn on the bottom floor and another on the top. He wants you to talk to Yngvar about what to say to the woman he loves. _______ | | |. but you must push one of them towards marrying Fastred. Escort him back to his wife to start a short scene in which they both disappear. In the middle room you can find the book [THE MIRROR] which raises your Block . supposedly in Karthwasten. Neither one is right or wrong. Pray at Dibella's Altar | | | | Unique Items: Agent of Dibella | | Broken Tower Prison Key | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Find Degaine in Markarth.28. Speak with either Bassianus or Klimmek at this point. He will explain that his daughter was taken captive by the Forsworn that inhabit the Broken Tower and will offer his services to you. Bring Fjotra to the Temple | | 4. He'll want you to steal the statue in the Temple of Dibella. Make your way to the Broken Tower Redoubt and kill the Forsworn outside. but her mother only wants Fastred to be happy. Her father wants her to stay. He offers a poem that you must pay 200 gold for. After playing cupid. Deliver the poem directly the Faleen who in turn gives you a letter to give to Calcelmo. Return to Dinya Balu once more to receive the perk [AGENT OF MARA]. Go to Markarth and find Calcelmo in the Understone Keep. If you do this the quest will end when you return the statue to him. Make the journey to the east and after the scene ask around to be pointed towards Enmon. Likewise. either at the Inn or wandering the streets near the market area. so make your way to Ivarstead. She wants you to help the cause of love through out Skyrim. Go through the door and avoid the floor trap as you find another Forsworn. you can enter the Temple and break into the Inner Sanctum and talk to Hamal.|he Heart of Dibella [11.

Watch out for the trap and slay the three Forsworn at the top of the steps. The simplest one is Camilla Valerius in Riverwood after completing the quest The Golden Claw. In the side room you can find a [CHEST] but the main objective is unlocking the gate and talking to Fjotra. There is also a [CHEST] and a few [POTIONS].00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: Get someone to like you | | | | Objectives: 1.Skill. Escort her back to the Temple of Dibella in Markarth and talk to Hamal.29. Attend your wedding ceremony | | | | Unique Items: The Bonds of Matrimony | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Talk to Maramal at the Bee and Barb in Riften who explains the process of marriage in Skyrim and offers to sell an [AMULET OF MARA] for 200 gold. Speak to Maramal about arranging your wedding | | 2. Slay the Forsworn Briarheart and loot the [BROKEN TOWER PRISON KEY] off his corpse. _______ | | |. |-' |: | |::. _____________________________________________________________________________ |-----------------------------------------------------------------------------| | Potential Spouse | Location | |======================================|======================================| | Aela the Huntress | Whiterun (Jorrvaskr) | | Aeri | Anga's Mill | | Ainethach | Karthwasten | | Angrenor Once-Honored | Windhelm (Candlehearth Hall) | | Anwen | Markarth (Temple of Dibella) | | Argis the Bulwark | Markarth (Vlindrel Hall) | | Athis | Whiterun (Jorrvaskr) | | Avrusa Sarethi | Sarethi Farm | | Balimund | Riften | | Benor | Morthal | | Borghak the Steel Heart | Mor Khazgur | | Brelyna Maryon | College of Winterhold | | Calder | Windhelm (Hjerim) | | Camilla Valerius | Riverwood | | Cosnach | Markarth | | Derkeethus | Darkwater Crossing | | Dravynea the Stoneweaver | Kynesgrove | | Erik the Slayer | Rorikstead | | Farkas | Whiterun (Jorrvaskr) | | Flinjar | Shor's Stone | | Gat gro-Shargakh | Left Hand Mine | | Ghorbash the Iron Hand | Dushnikh Yal | | Ghorza gra-Bagol | Markarth | | Gilfre | Mixwater Mill | . Any of the following people can be chosen for marriage. There are various crafting [INGREDIENTS] and a [CHEST] in this area.| | | `-|. Head up the steps and out through the top of the tower and back down another side. grab them and go east down the long hallway and eventually up a set of stairs. Pray at the Altar to receive the perk [AGENT OF DIBELLA].|he Bonds of Matrimony [11.

00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1.30.|reasure Maps of Skyrim [11. Find the Treasure Map | | 2. You can either move in with your spouse or have them move in with you.| Grelka | Riften | | Iona | Riften | | Jenassa | Whiterun | | Jordis the Sword-Maiden | Solitude | | Lydia | Whiterun | | Marcurio | Riften | | Mjoll the Lioness | Riften | | Moth gro-Bagol | Markarth | | Muiri | Markarth | | Njada Stonearm | Whiterun (Jorrvaskr) | | Octieve San | Solitude | | Omluag | Markarth | | Onmund | Winterhold | | Orla | Markarth | | Pavo Attius | Left Hand Mine | | Perth | Soljund's Sinkhole | | Quintus Navale | Windhelm | | Revyn Sadri | Windhelm | | Ria | Whiterun (Jorrvaskr) | | Roggi Knot-Beard | Kynesgrove | | Romlyn Dreth | Riften | | Scouts-Many-Marshes | Windhelm | | Senna | Markarth (Temple of Dibella) | | Shahvee | Windhelm | | Sondras Drenim | Darkwater Crossing | | Sorex Vinius | Solitude | | Stenvar | Windhelm | | Sylgja | Shor's Stone | | Taarie | Solitude | | Temba Wide-Arm | Ivarstead | | Torvar | Whiterun (Jorrvaskr) | | Uthgerd | Whiterun | | Vilkas | Whiterun (Jorrvaskr) | | Viola Giordano | Windhelm (Candlehearth Hall) | | Vorstag | Markarth | | Willhelm | Ivarstead | | Ysolda | Whiterun | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Talk to Maramal about arranging your wedding then come back the next day between 7 AM and 7 PM.| | | `-|. Discover the location of the Treasure | | | | Unique Items: Fort Neugrad Treasure Map | | Treasure Map I | |=============================================================================| . |-' |: | |::. After the ceremony you receive the [BOND OF MATRIMONY]. _______ | | |.

‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ There are several treasure maps. south of Dustman's Cairn and west of Whiterun. Further along you can find the treasure [CHEST] sitting near newly growing trees. Kill the Bear. Search the knapsack behind the table to find [TREASURE MAP II] and search Borvir for [BORVIR'S DAGGER]. If you are standing near the waterfall looking back the Towers you can see the [CHEST] wedged against a large rock. You'll be able to have a clear few at the farm when you start to enter the snowy part of the mountain. 11 in total. At the northern end of the lake is a log with Mora Tapinella. Treasure Map IV ------------------------------------------------------------------------------+ Go to Redoran's Retreat. Standing at the Lumber Mill in Riverwood and looking mostly west. Slay the Bandits and loot one of them to find [TREASURE MAP I]. you should spot a large fallen tree. Kill the single Bandit and read the book [HERBALIST'S GUIDE TO SKYRIM] to increase your Alchemy Skill. Treasure Map II ------------------------------------------------------------------------------+ Venture to Journeyman's Nook. The map depicts Valtheim Towers. that are around Skyrim. Treasure Map V ------------------------------------------------------------------------------+ Head to Angi's Camp high on the mountain southeast of Falkreath. Go up a small path to find two [GOLD ORE VEINS] then drop back down to the lakeshore. Head to Lost Valley Redoubts . directly east of the Whistling Mine. Head to the Solitude Lighthouse and go to the northeast of it. read [RISLAV THE RIGHTEOUS] to increase your Light Armor Skill. Each leads to a decent treasure trove with several chests and valuables. Search under the rocks on the shoreline of the Sea of Ghosts just below the lighthouse to find the [CHEST]. Treasure Map I ------------------------------------------------------------------------------+ To the south of the Guardian Stones you can find a Bandit camp. On the roof you can find a locked [CHEST] with the [FORT NEUGRAD TREASURE MAP] inside. There is a path that leads up to the snowy mountain south of Pelagia Farm. southeast of Winterhold. The [CHEST] is inside this massive tree trunk. Treasure Map III ------------------------------------------------------------------------------+ Head down the river south of Windhelm and you will eventually find the Riverside Shack. In this small cavern you can quickly reach the back room to find a [CHEST] with [TREASURE MAP IV] inside. a key point along the White River running east of Whiterun. In her End Table near her bed you can find [TREASURE MAP V]. this is your first landmark. directly at Bleak Falls Barrow. this is where the [CHEST] is located. then open the [CHEST] to find [TREASURE MAP III]. Further up past two more trees you will notice a crevass where two rocks are pinned against the mountainside. Fort Neugrad Treasure Map ------------------------------------------------------------------------------+ Go to Fort Neugrad to the southeast of Helgen and clear the Bandits. Move along the shoreline and upwards to an evergreen tree. Head from the Farm to Riverwood but take the trail west to start climbing the mountain.

You will past a Shrine of Mara as you climb a snowy mountaintop.01. |-' |: | |::. With the sword in hand. Pass into the large room and approach the sarcophagus as Red Eagle arises (a Dragon Priest). Unlock the secret of Red Eagle's Tomb | | | | Unique Items: Red Eagle's Bane | | Red Eagle's Fury | | Red Eagle's Rite | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ This quest starts when you read the book. The earliest place to find the book is in Farengar's study in Dragonsreach. While there aren't any unique items in the area. Go almost due north of this Shrine and amongst this area is a dead Wood Elf carrying the [TREASURE MAP VI]. As you enter the cave you can find an unfortunate adventurer with a copy of the Legend of Red Eagle. Slay him and take [RED EAGLE'S FURY] and the book [RED EAGLE'S RITE].|he Legend of Red Eagle [12. This chest is simple to find. Behind the very last part of it that meets with the river is where you can find the [CHEST] (near a Nirnroot). Activate the weapon slot to place Red Eagle's Fury in the pedestal and unlock a hidden passage. . Stroll on over to Korvanjund and atop the barrows arch is a gnarled tree with the treasure [CHEST] sitting behind it. make your way to the nearby Rebel's Cairn. On your way out. Find Red Eagle's sword | | 2. check the pedestal for the true reward. Treasure Map VII ------------------------------------------------------------------------------+ To the east of Windhelm. To your right is a large rock with a noose hanging down. you can find the Traitor's Post along the road. The Legend of Red Eagle. Head to Red Eagle Redoubt and clear a path to the top where a high level Forsworn Briar will sit. Treasure Map VI ------------------------------------------------------------------------------+ Go to Volunruud then start trekking northwest. [RED EAGLE'S BANE]. =============================================================================== MISCELLANEOUS QUESTS [12.00.| | | `-|.00] =============================================================================== _______ | | |. Now head on over to Gallow's Rock and move through the initial archway. just north of the Sacellum of Boethiah. follow the blood trail to find the other one. If you find a different Wood Elf.00] +--`---'----------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. there is a [CHEST] and plenty of enchanted gear to loot. Find and unlock the [CHEST] in the back after slaying the Bandits to find [TREASURE MAP VII].base (where the Fast Travel takes you) and search for the waterfall near the path at the bottom. almost pointing at the treasure [CHEST].

15. it's best to fight the Dragon first then approach the Word Wall where Krosis will be summoned.02.02. [KROSIS]. the nearby [CHEST].02] ------------------------------------------------------------------------------+ Krosis can be found atop Shearpoint. This Dragon Priest wields the Staff of Fireballs so Fire Resistance is preferable. Throw Voice | | Word of Power: Fool. that when combined at the Bromjunaar Sanctuary creates a new mask. Obtain the masks of the Dragon Priests | | 2. Each has a mask that is part of a set. Throw Voice | | Word of Power: Kyne's Peace | | Word of Power: Voice. Since this area always contains a Dragon. Morokei [12. Take Konahrik | | | | Unique Items: Hevnoraak | | Hired Thug's Missive | | Konahrik | | Krosis | | Otar | | Saerek's Skull Key | | Torsten's Skull Key | | Wooden Mask | | Word of Power: Far.01] ------------------------------------------------------------------------------+ Reference the side quest Evil in Waiting [11.02.02. \_/ | |: | | |::. Throw Voice | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ There are various Dragon Priests thru out the land of Skyrim. Hevnoraak [12. | |.02.04] ------------------------------------------------------------------------------+ Consult the main quest The World-Eater's Eyrie [03.___ ___ | Y | |.00] on how to obtain this mask.00] on how to obtain . a mountain found across the river from High Hrothgar. |asks of the Dragon Priests [12.00] +`--.00] which is in the College of Winterhold questline.24.03] ------------------------------------------------------------------------------+ This mask can only be obtained during the quest The Staff of Magnus [05. You can either close the gap and kill him or drain him of his Magicka to where he is no longer a harm. Nahkriin [12.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. Loot his mask. Place the masks on the busts in the Bromjunaar Sanctuary | | 3. and check the Word Wall to learn all three words of [WORD OF POWER: THROW VOICE].07.|:. Krosis [12.

The [LEVER] at the other end will bring them to a halt. so be ready for a fight. Move across the bridge and turn right to find a small alcove with a [CHEST]. In the chamber you will find another Draugr. and a [CHEST]. now double back and use the [LEVER] outside the room to lower the bridge. Inside the room is a [CHEST]. Cross the bridge and maneuver south as you find [TORSTEN'S SKULL KEY] on the altar.this mask. When you find yourself in an open room you can find a [CHEST] underneath the book [MYTSERY OF TALARA.07] ------------------------------------------------------------------------------+ The side quest A Scroll for Anska [11. At the other end is door leading back to the Ragnvald Temple.06] ------------------------------------------------------------------------------+ See the side quest Siege on the Dragon Cult [11. Rahgot [12. There a few Skeletons outside this area. Place the keys in the slots on the sarcophagus to awaken Otar the Mad. A Storm Atronach is not uncommon for him to summon so close the distance and take him out fast or run and hide until his Magicka is depleted.02. Avoid the floor trap as you go north as it sets off the swinging axes in the long corridor.00] details how to obtain this mask. . Vokun [12. On the bottom floor you can move through a corridor with swinging axes. turn right to find a [CHEST]. then take the right hallway since both lead to the same area but the left one has four floor traps that just slow you down. V2] which increases your Restoration Skill.22. Move across the bridges to a locked [CHEST] and an [ARCANE ENCHANTER]. Move through the crypt and slay the Draugr that awaken.23. Go south and fight off another Draugr then open the iron door. but nothing too hazardous. Continue west down the steps and into a room where Draugr attack.02. This will awake the Guardian Torsten and other powerful Draugr. avoiding the flame trap that shoots across the pathway. a [LEVER] to stop the axes. At the bottom on the west side you can find a locked sarcophagus that can only be opened with a special key. Otar the Mad [12. killing all the Draugr. Move past the Draugr and down the two ramps. Obviously. There is a [CHEST] near the sarcophagus that Torsten came out of. resistance to Magic and Lightning are preferable.05] ------------------------------------------------------------------------------+ Head to Ragnvald Temple to the north of Markarth along the mountainside. He wields the Staff of the Storm Wall and deals lightning damage. Unbar the door and move south along the top layer to find a door to the Ragnvald Crypts. The Guardian Saerek and two other Draugrs awaken when you take the key.02. Move down the steps and kill a Draugr. Loot his corpse for [OTAR] then go through the newly opened path to find a Word Wall and learn [WORD OF POWER: KYNE'S PEACE] as well as a [CHEST]. Search the [CHEST] near Saerek's sarcophagus then go west to return to the Ragnvald Temple with both Skull Key's in hand. Go up the stairs and east to find [SAEREK'S SKULL KEY] on the altar.00] on how to obtain this mask. Search this bottom floor for a [CHEST] then go through the door on the north end to enter the Ragnvald Canal. Move back to the second floor and move west. Climb up the steps to reach the top of the room.

Volsung
[12.02.08]
------------------------------------------------------------------------------+
In the northwest corner of the map, north of Deepwood Redoubt and Hag's End,
you will find the ruins of Volskygge. Clear the outside of Bandits then head
into the dungeon. Move through the throne room and down the ramp where more
Bandits await. Slay them and avoid the floor trap that springs a spiked door
at you and move down another ramp. A locked [CHEST] and Bandit greet you as
you continue to descend into the ruins. When you enter the large dining room
area you can duck into the northern halls but all thats in the vast rooms are
Bandits.
Continue east and avoid another floor trap as you enter the puzzle room. You
can find the book [THE FOUR TOTEMS OF VOLSKYGGE] which presents the riddle and
the order in which you must pull the handles around the rooms. The correct
order is [SNAKE], [BEAR], [FOX], [WOLF]; the price for failure is a Draugr to
fight (up to four of progressing difficulty) while success opens the portcullis
on the northern end. Search the [CHEST] and descend the steps into the Volskygge
Passages.
Go down the hallway and through the iron door, the [LEVER] only raises the
portcullis into a dead end. Use the [LEVER] in the next room and move over the
grates and avoid the floor trap that sets off the swinging axe. Move down the
steps under the grate that opens or go down the passageway, both lead to the
same cryptic halls. Avoid a floor trap and search the locked [CHEST] in the
corner of the hall. Progress to an intersection as you fight off more and more
Draugr. Go north at the intersection to a dead end room with some [POTIONS].
Take the other direction at the intersection this time and avoid a deadly
floor trap and kill the Draugr that clogs the hall. The next challenge is a
long cavern with lots of Frostbite Spiders that only get larger as you move
deeper. Eventually you return to the ruins where a booby trapped [CHEST] sits
in the corner of a hall. Move through the next room and into a throne room
where a more powerful Draugr awaits. Kill it and loot the [CHEST] then exit to
the Volskygge Peak.
At the top you can find a Word Wall to learn [WORD OF POWER: WHIRLWIND SPRINT]
but then Volsung is awakened behind you! Watch out for his Frost magic and
quickly slay him to loot his corpse and obtain his mask, [VOLSUNG].
Konahrik
[12.02.09]
------------------------------------------------------------------------------+
With the other eight masks acquired head to Labyrinthian. In the central hut
you can find a skeleton with the [HIRED THUG'S MISSIVE] and the [WOODEN MASK].
Reading the missive hints at putting the Wooden Mask on, do so. You are taken
to the Bromjunaar Sanctuary where you must now place the eight masks. Doing so
raises the dragon's head and reveals [KONAHRIK]. This makes a total of 10 masks
that you can wear, nine of which will aid you in your trials. Take the Wooden
Mask off to return to Labyrinthian.
_______
| _ \
|. 1 /
|. _ \
|: 1
\
|::.. . /ecoming Thane
[12.03.00]
+`-------'--------------------------------------------------------------------+
|=============================================================================|
| Prerequisite: None
|

|
|
| Objectives: 1. Speak to the Jarls of Skyrim
|
|
|
| Unique Items: Axe of Whiterun
|
|
Axe of Eastmarch
|
|
Blade of Falkreath
|
|
Blade of Haafingar
|
|
Blade of Hjaalmarch
|
|
Blade of the Pale
|
|
Blade of the Reach
|
|
Blade of the Rift
|
|
Blade of Winterhold
|
|=============================================================================|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Across the Holds of Skyrim you are able to become a Thane under each Jarl.
This usually requires some grand deed or deeds to be accomplished and allows
you to purchase property in that Hold most of the time.
These quests are assumed to be done before completing the Civil War quests.
Doing the Civil War quests first can result in varied objectives and sometimes
can result in not being able to become Thane of said Hold.
------------------------------------------------------------------------------+
Note!
All cities have a beggar that you can give one gold to. This counts towards
the favors you must do to be named Thane. It's the easiest and fastest way to
accomplish the objective!
------------------------------------------------------------------------------+
Thane of Haafingar
[12.03.01]
------------------------------------------------------------------------------+
You must first complete the quest The Man Who Cried Wolf [11.10.00] before
becoming Thane. Once that quest is completed talk to Jarl Elisif and she will
ask you to take [TORYGG'S WAR HORN] to a shrine of Talos as tribute to the
fallen High King. Place the War Horn at the base of the Shrine of Talos in the
White River Valley. Return to Elisif and she is grateful and grants you the
ability to purchase Proudmoore Manor in Solitude.
Now all you have to do is assist the people of Solitude and purchase the
Manor.
_____________________________________________________________________________
|-----------------------------------------------------------------------------|
|
SUCCOR FOR SOLITUDE
|
|=============================================================================|
|
Quest Giver |
Location
|
Objective
|
|------------------|-------------------|--------------------------------------|
| Ahtar
| Jala's House
| Kill the leader of [Random Dungeon] |
|------------------|-------------------|--------------------------------------|
| Angeline Morrard | Angeline's
| Ask Aldis for information about
|
|
| Aromatics
| Angeline's daughter
|
|------------------|-------------------|--------------------------------------|
| Captain Aldis
| Castle Dour
| Bring one The Mirror to Aldis
|
|------------------|-------------------|--------------------------------------|
| Evette San
| Evette San's Home | Convince Vittoria Vici to release
|
|
|
| the Spiced Wine shipment
|
|------------------|-------------------|--------------------------------------|
| Noster Eagle-Eye | The Winking
| Find Noster's Helmet inside [Random |
|
| Skeever
| Dungeon]
|

|------------------|-------------------|--------------------------------------|
| Octieve San
| Evette San's Home | Talk to Irnskar about Octieve
|
|------------------|-------------------|--------------------------------------|
| Sorex Vinius
| The Winking
| Deliver the Stros M'Kai Rum to Falk |
|
| Skeever
| Firebeard
|
|------------------|-------------------|--------------------------------------|
| Sybille Stentor | Blue Palace
| Kill the leader of [Random Dungeon] |
|-----------------------------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
After completing five of these objectives or quests starting in Solitude,
return to Elisif to receive the title of Thane of Haafingar, a personal Housecarl, and the [BLADE OF HAAFINGAR].
Thane of Hjaalmarch
[12.03.02]
------------------------------------------------------------------------------+
Talk to the Jarl of Morthal and you will be tasked with aiding the citizens
of Hjaalmarch in order to become Jarl.
_____________________________________________________________________________
|-----------------------------------------------------------------------------|
|
A HELPING HAND FOR HJAALMARCH
|
|=============================================================================|
|
Quest Giver |
Location
|
Objective
|
|------------------|-------------------|--------------------------------------|
| Benor
| Guardhouse
| Win the Brawl with Benor
|
|------------------|-------------------|--------------------------------------|
| Falion
| Summoning Circle | Discover Falion's secret after night |
|
|
| falls
|
|------------------|-------------------|--------------------------------------|
| Gorm
| Moorside Inn
| Deliver Gorm's letter to Captain
|
|
|
| Aldis
|
|------------------|-------------------|--------------------------------------|
| Idgrod the
| Thaumaturgist's | Deliver Idgrod's Note to Danica
|
| Younger
| Hut
|
|
|------------------|-------------------|--------------------------------------|
| Lami
| Jorgen and Lami's | Bring Song of the Alchemist's to Lami|
|-----------------------------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
In addition to the Miscellaneous Objectives you can do in the Hold, you can
also do Side Quests that start in Morthal to count towards the total. Return
to Jarl Idgrod Ravencrone after you have helped atleast three citizens and you
will become a Thane. You will receive the [BLADE OF HJAALMARCH] as well as the
title.
Thane of The Pale
[12.03.03]
------------------------------------------------------------------------------+
Talk with Jarl Brina Merilis and ask if there is anything you can do to aid
Dawnstar. Once you have helped three citizens return the Jarl Brina to be named
Thane and receive the [BLADE OF THE PALE].
_____________________________________________________________________________
|-----------------------------------------------------------------------------|
|
PALLIATE THE PALE
|
|=============================================================================|
|
Quest Giver |
Location
|
Objective
|
|------------------|-------------------|--------------------------------------|
| Captain Wayfinder| Docked Ship
| Find the Fine-Cut Void Salts
|
|------------------|-------------------|--------------------------------------|

| Frida
| The Mortar and
| Find the Ring of Pure Mixtures
|
|
| Pestle
|
|
|------------------|-------------------|--------------------------------------|
| Rustleif
| Rustleif's House | Bring Night Falls on Sentinel to
|
|
|
| Rustleif
|
|-----------------------------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Thane of The Reach
[12.03.04]
------------------------------------------------------------------------------+
Talk with Jarl Igmund of Markarth in the Understone Keep. He will allow you
to buy property but only if you're willing to work for it. He will send you out
to kill the leader of a Forsworn camp. The next request will be to recover
[HROLFDIR'S SHIELD]. Make your way to the dungeon where Hagraven's lurk and
fight your way to the shield. With this completed, you can purchase the Vlindrel
Hall.
_____________________________________________________________________________
|-----------------------------------------------------------------------------|
|
REMEDY FOR THE REACH
|
|=============================================================================|
|
Quest Giver |
Location
|
Objective
|
|------------------|-------------------|--------------------------------------|
| Banning
| Markarth Stables | Deliver Spiced Beef to Voada
|
|------------------|-------------------|--------------------------------------|
| Bothela
| The Hag's Cure
| Deliver the Stallion's Potion to
|
|
|
| Raerek
|
|------------------|-------------------|--------------------------------------|
| Brother Verulus | Hall of the Dead | Investigate the Hall of the Dead
|
|------------------|-------------------|--------------------------------------|
| Calcelmo
| Understone Keep | Kill Nimhe inside Nchuand-Zel
|
|------------------|-------------------|--------------------------------------|
| Cosnach
| The Warrens
| Defeat Cosnach in a Brawl
|
|------------------|-------------------|--------------------------------------|
| Degaine
| The Warrens
| Steal the statue in the Temple of
|
|
|
| Dibella
|
|------------------|-------------------|--------------------------------------|
| Lisbet
| Arnleif and Sons | Retrieve Lisbet's shipment from
|
|
| Trading Company | [Random Forsworn Camp]
|
|------------------|-------------------|--------------------------------------|
| Omluag
| The Warrens
| Talk to Mulush about Omluag
|
|------------------|-------------------|--------------------------------------|
| Ondolemar
| Understone Keep | Find evidence of Ogmund's Talos
|
|
|
| worship
|
|-----------------------------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Buy the property and help five people in Markarth, then return to the Jarl
to be named Thane of the Reach, receive a Housecarl, and receive the [BLADE OF
THE REACH].
Thane of Falkreath
[12.03.05]
------------------------------------------------------------------------------+
Speak with the Jarl of Falkreath and ask if there is anything you can do to
aid the citizens. He tells you if you help them he will name you Thane.
_____________________________________________________________________________
|-----------------------------------------------------------------------------|
|
FACILITATING FALKREATH
|
|=============================================================================|

|
Quest Giver |
Location
|
Objective
|
|------------------|-------------------|--------------------------------------|
| Dengeir of Stuhn | Dengeir's House | Destroy the vampire Vighar
|
|
| Jarl's Longhouse | Steal the Berit's Ashes for Dengeir |
|
|
| Buy the Book off Lod
|
|------------------|-------------------|--------------------------------------|
| Lod
| Lod's House
| Locate the stray dog
|
|------------------|-------------------|--------------------------------------|
| Runil
| Hall of the Dead | Find Runil's Journal inside [Random |
|
|
| Dungeon]
|
|------------------|-------------------|--------------------------------------|
| Siddgeir
| Jarl's Longhouse | Kill the leader of [Random Dungeon] |
|------------------|-------------------|--------------------------------------|
| Thadgeir
| Dead Man's Drink | Deliver Berit's Ashes to Runil
|
|-----------------------------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
After completing three of the tasks return to the Jarl to be named Thane of
Falkreath and receive the [BLADE OF FALKREATH].
Thane of Winterhold
[12.03.06]
------------------------------------------------------------------------------+
Talk to Jarl Kraldar in the Jarl's Longhouse in Winterhold. He will grant you
the title of Thane if you help the people of Winterhold. Return to Kraldar once
you've helped the people to receive the title of Thane and the [BLADE OF
WINTERHOLD] as a badge.
_____________________________________________________________________________
|-----------------------------------------------------------------------------|
|
WORKING IN WINTERHOLD
|
|=============================================================================|
|
Quest Giver |
Location
|
Objective
|
|------------------|-------------------|--------------------------------------|
| Haran
| The Frozen Hearth | Talk to Ranmir about Haran
|
|------------------|-------------------|--------------------------------------|
| Korir
| Jarl's Longhouse | Find the Helm of Winterhold inside |
|
|
| [Random Dungeon]
|
|------------------|-------------------|--------------------------------------|
| Malur Seloth
| Jarl's Longhouse | Steal [Item] for Malur
|
|------------------|-------------------|--------------------------------------|
| Ranmir
| Birna's Oddments | Make Ranmir dance for joy
|
|-----------------------------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Thane of Eastmarch
[12.03.07]
------------------------------------------------------------------------------+
Talk to the Jarl of Windhelm after completing the quest Blood On Ice and he
will allow you to purchase property. Ask if there is anything else you can
help him with and he will deem you Thane if you can help his people.
_____________________________________________________________________________
|-----------------------------------------------------------------------------|
|
WONDERS IN WINDHELM
|
|=============================================================================|
|
Quest Giver |
Location
|
Objective
|
|------------------|-------------------|--------------------------------------|
| Adonato Leotelli | Candlehearth Hall | Deliver Adonato's Book to Giraud
|
|------------------|-------------------|--------------------------------------|
| Brunwulf
| Brunwulf Free| Kill the leader of [Random Dungeon] |

Thane of The Rift [12. Venture to Cragslane Cavern and slay the Bandits and Gamblers. [SHIPMENT'S READY]. She was sick because of the Skooma she drank. There are two [CHESTS] in the cave and the book [THE WOLF QUEEN. _____________________________________________________________________________ |-----------------------------------------------------------------------------| | RESTORING THE RIFT | |=============================================================================| | Quest Giver | Location | Objective | |------------------|-------------------|--------------------------------------| | Alessandra | Hall of the Dead | Bring Alessandra's Dagger to Andurs | | | | in Whiterun | |------------------|-------------------|--------------------------------------| | Balimund | The Scorched | Bring 10 Fire Salts to Balimund | | | Hammer | | |------------------|-------------------|--------------------------------------| | Bolli | Riften Fishery | Deliver the purchase agreement to | .08] ------------------------------------------------------------------------------+ Acquiring this title is a little more in-depth then the others. you must find Wujeeta at the Riften Fishery (outside the walls) and help her by giving her a potion. First.| | Marshes | Assemblage | Marshes | |------------------|-------------------|--------------------------------------| | Shahvee | Argonian | Find Shahvee's Amulet of Zenithar | | | Assemblage | inside [Random Dungeon] | |------------------|-------------------|--------------------------------------| | Stands-In| Argonian | Steal Shahvee's Amulet of Zenithar | | Shallows | Assemblage | for Stands-In-Shallows | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Return to the Jarl of Windhelm with the people helped and property bought and he will grant you the title Thane of Eastmarch. Enter the Warehouse and kill Sarthis Idren.03. Report this finding to the Jarl and she will give you the [RIFTEN WAREHOUSE KEY] and ask you to find proof. V1] behind the bar which raises your Lockpicking Skill. With the place cleansed return to the Jarl who should now hold you in high favor and allow you to purchase Honeyside.| Free-Winter | Winter's House | | |------------------|-------------------|--------------------------------------| | Hillevi Cruel-Sea| House of Clan | Deliver the Nightshade Extract to | | | Cruel-Sea | Wuunferth the Unliving | |------------------|-------------------|--------------------------------------| | Malborn | New Gnisis Corner | Find the Thalmor assassin | | | Club | | |------------------|-------------------|--------------------------------------| | Oengul War-Anvil | Blacksmith Quarter| Find Queen Freydis's Sword inside | | | | [Random Dungeon] | |------------------|-------------------|--------------------------------------| | Revyn Sadri | Sadri's Used Wares| Plant Viola's Gold Ring in [House] | |------------------|-------------------|--------------------------------------| | Scouts-Many| Argonian | Talk to Torbjorn about Scouts-Many. Persuade Wujeeta to tell you that it's Sarthis at the Riften Warehouse. a Housecarl for your home. you must now locate the skooma dealer. and the [AXE OF EASTMARCH]. Assist various people around the Hold and you can be granted the title of Thane. then take [SARTHIS'S KEY] and head to the basement. Read the note and inform the Jarl of the source. Open the door and search Sarthis's Satchel to find a note.

03. and the [AXE OF WHITERUN]. Return to Jarl Balgruuf and you will receive the title of Thane. _______ | _ | |.09] ------------------------------------------------------------------------------+ Receiving this title is by far the simplest as it takes place during the main quest. You will be sent to a random dungeon based on the .00] +`---'------------------------------------------------------------------------+ |=============================================================================| | Prerequisite: The Cursed Tribe isn't completed. | | | | Hofgrir.| | | Kleppr in Markarth | |------------------|-------------------|--------------------------------------| | Brand-Shei | Market | Help Brand-Shei uncover his past | |------------------|-------------------|--------------------------------------| | Dinya Balu | Temple of Mara | Distribute the Warmth of Mara within | | | | Riften | |------------------|-------------------|--------------------------------------| | Hafjorg | Elgrim's Elixirs | Obtain Ore Sample from Filnjar | |------------------|-------------------|--------------------------------------| | Ingun Black-Briar| Black-Briar Manor | Find 20 Nirnroot for Ingun | | | | Find 20 Nightshade for Ingun | | | | Find 20 Deathbell for Ingun | |------------------|-------------------|--------------------------------------| | Madesi | Market | Find 2 Flawless Sapphires for Madesi | | | | Find a Mammoth Tusk for Madesi | | | | Find Gold Ore for Madesi | |------------------|-------------------|--------------------------------------| | Romlyn Dreth | Black-Briar Mead | Deliver Mead to Willhelm | |------------------|-------------------|--------------------------------------| | Shadr | Market | Speak to Sapphire about Shadr's debt | |------------------|-------------------|--------------------------------------| | Sibbi Black-Briar| Riften Jail | Discover Svidi's whereabouts | |------------------|-------------------|--------------------------------------| | Svanna Far-Shield| Haelga's Bunkhouse| Obtain a Mark of Dibelle from Bolli. and Indaryn | |------------------|-------------------|--------------------------------------| | Wylandriah | Mistveil Keep | Retrieve Wylandriah's Spoon. Ingot. Bring the Forgemaster's Finger to [Orc Chief] | | | | Unique Items: The Forgemaster's Fingers | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Go to any of the Orc Strongholds located in the corners of Skyrim and you will be unwelcome. Complete up to the quest Dragon Rising and purchase Breezehome. Ask about how you can gain entry and you will be told about the Forgemaster's Fingers. Find the Forgemaster's Fingers | | 2.04. Player isn't an Orc | | | | Objectives: 1.|orgemaster's Fingers [12. | | | | and Soul Gem | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Return to the Jarl to receive the title of Thane and the [BLADE OF THE RIFT]. Thane of Whiterun [12. __) |: | |::. receive a Housecarl. 1___| |.

Go south an enter the Angarvunde Catacombs. In the next room a few Draugr emerge from their sarcophagi.05. usually found in a chest. more Draugr awaken as you enter their sleeping chambers. V7] which increases your Speech Skill.|:. Down the steps is another Draugr and if you take the north branch in the hallway you can find a [CHEST]. Destroy the Draugr in Angarvunde (3/3) | | 2. Move through the cave and down the steps. 1 | |. Talk to Medresi in Angarvunde | | 3. Enter the Angarvunde Ruins to the northwest and move down the steps. In this room is another [CHEST] and another [LEVER] that releases the final gate. Return to the Orc Chief to become Blood-Kin and gain access to trade and train with any Orc Stronghold. Move through the newly opened path and avoid the floor traps as you find two more Draugr. _ | |: | | |::. Turn the corner and slay another Draugr as you enter the crypts. There is a [CHEST] behind the large pillar in the middle of the room.---'--------------------------------------------------------------------+ |=============================================================================| | Prerequisite: None | | | | Objectives: 1. Race to the area where the three Draugr are located and slay them. .00] +`--. There are a few more Draugr to encounter before you enter more crypts where several Draugr slumber. be sure to avoid the floor traps. Move through the next hallway and kill another Draugr as you enter a room with a [LEVER] that lets you reach a locked [CHEST]. so slay them and unlock the [CHEST] before entering the open room. slaying the two Draugr. _______ | _ | |. Go to the dungeon and acquire the [THE FORGEMASTER'S FINGERS]. then drop down and kill the Draugr. Return to Medresi | | | | Unique Items: Angarvunde Key | | Medresi's Notes | | Word of Power: Animal Allegiance | |=============================================================================| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Head to Angarvunde to the west of Riften along the mountains where you can find [MEDRESI'S NOTES] and the book [A DANCE IN FIRE. Obviously. Open the other gate | | 5. Go through more catacombs and watch out for the trap on the step that the Draugr will undoubtedly set off. Find a way to open the gates | | 4. a Draugr. Unlock the [CHEST] then move to the next room and down the stairs. Enter the cave and talk to Medresi who will want you to kill three Draugr since her forces have abandoned her. Return to Medresi then follow her back to the previous room where she hands you the [ANGARVUNDE KEY] and tasks you with opening the gates. In the first room you will notice a few blocked off rooms. kill them and move up the steps where another Draugr is located. Move across the bridge and kill the final Draugr before returning the main room once more. |ngarvunde [12.Chief you are required to turn the gauntlets in to. and the book [BEFORE THE AGES OF MAN] which raises your Illusion Skill. Once you make it through this area you will return to the original area where a [LEVER] will lower the gate and a [CHEST] sits idly by.

_ | |: | | |::.00.---'--------------------------------------------------------------------+ An alchemist can create magical potions and deadly poisons.[ | | [ 5 ] [ | | +--------------------------. |lchemy +`--. 1 | |. Journeyman Trainer: Lami. Morthal Expert Trainer: Arcadia. =============================================================================== SKILLS [13. Head down the steps to find the real reward. | |-------------|---------------------------------------------------------------| | Number | 3 | | Perk | Benefactor | | Requires | 30 | | Description | Potions you mix with beneficial effects have an additional | | | 25% greater magnitude | . Whiterun Master Trainer: Babette. In the back you can find an open chest with a Lord of the Rings reference. The Dark Brotherhood Sanctuary +-----------------------------------------------------------------------------+ [ 9 ] | | [ 7 ] [ 8 ] | | | | [ 6 ] -----------+----------. or Stamina are | | | 25% more powerful.00] =============================================================================== _______ | _ | |.Return to Medresi and she rushes off to an untimely demise. Magicka. a [CHEST] and a Word Wall that teaches [WORD OF POWER: ANIMAL ALLEGIANCE].[ 4 ] | | 3 ] | | 2 ] | | [ 1 ] _____________________________________________________________________________ |=============================================================================| | Number | 1 | | Perk | Alchemist | | Requires | 0/20/40/60/80 | | Description | Potions and poisons you make are 20/40/60/80/100% stronger | |-------------|---------------------------------------------------------------| | Number | 2 | | Perk | Physician | | Requires | 20 | | Description | Potions you mix that restore Health.|:.

1 | |. College of Winterhold +-----------------------------------------------------------------------------+ [ 9 ]---+---[ 10 ] | | [ 8 ] | | [ 7 ]-------[ 6 ] | .|-------------|---------------------------------------------------------------| | Number | 4 | | Perk | Experimenter | | Requires | 50/70/90 | | Description | Eating an ingredient reveals 2/3/4 effects | |-------------|---------------------------------------------------------------| | Number | 5 | | Perk | Poisoner | | Requires | 30 | | Description | Poisons you mix are 25% more effective | |-------------|---------------------------------------------------------------| | Number | 6 | | Perk | Concentrated Poison | | Requires | 60 | | Description | Poisons applied to weapons last for twice as many hits | |-------------|---------------------------------------------------------------| | Number | 7 | | Perk | Green Thumb | | Requires | 70 | | Description | Two ingredients are gathered from plants | |-------------|---------------------------------------------------------------| | Number | 8 | | Perk | Snakeblood | | Requires | 80 | | Description | 50% resistance to all poisons | |-------------|---------------------------------------------------------------| | Number | 9 | | Perk | Purity | | Requires | 100 | | Description | All negative effects are removed from created potions. _ | |: | | |::. and Paralysis. Kynesgrove Master Trainer: Tolfdir.---'--------------------------------------------------------------------+ The School of Alteration involves the manipulation of the physical world and its natural properties. This skill makes it easier to cast spells like Waterbreathing. and | | | positive effects are removed from created poisons | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _______ | _ | |.|:. magical protection. |lteration +`--. Journeyman Trainer: Melaran. Solitude Expert Trainer: Dravynea.

| |-------------|---------------------------------------------------------------| | Number | 10 | | Perk | Master Alteration | . | |-------------|---------------------------------------------------------------| | Number | 8 | | Perk | Expert Alteration | | Requires | 75 | | Description | Cast Expert level Alteration spells for half magicka. | |-------------|---------------------------------------------------------------| | Number | 5 | | Perk | Magic Resistance | | Requires | 30/50/70 | | Description | Blocks 10/20/30% of a spell's effects.| [ 4 ]-------[ 3 ]-------[ 5 ] | | [ 2 ]----------+ | | [ 1 ] _____________________________________________________________________________ |=============================================================================| | Number | 1 | | Perk | Novice Alteration | | Requires | 0 | | Description | Cast Novice level Alteration spells for half magicka. | |-------------|---------------------------------------------------------------| | Number | 9 | | Perk | Atronach | | Requires | 100 | | Description | Absorb 30% of the magicka of any spells that hit you. | |-------------|---------------------------------------------------------------| | Number | 7 | | Perk | Stability | | Requires | 70 | | Description | Alteration spells have greater duration. | |-------------|---------------------------------------------------------------| | Number | 2 | | Perk | Alteration Dual Casting | | Requires | 20 | | Description | Dual casting an Alteration spell overcharges the effects into | | | an even more powerful version.5/3 times as strong | | | if not wearing armor. | |-------------|---------------------------------------------------------------| | Number | 3 | | Perk | Apprentice Alteration | | Requires | 25 | | Description | Cast Apprentice level Alteration spells for half magicka. | |-------------|---------------------------------------------------------------| | Number | 4 | | Perk | Mage Armor | | Requires | 30/50/70 | | Description | Protection spell like Stoneflesh are 2/2. | |-------------|---------------------------------------------------------------| | Number | 6 | | Perk | Adept Alteration | | Requires | 50 | | Description | Cast Adept level Alteration spells for half magicka.

the more deadly the shot.| Requires | 100 | | Description | Cast Master level Alteration spells for half magicka. | . Riverwood Expert Trainer: Aela the Huntress. Journeyman Trainer: Faendal. | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _______ | _ | |. Whiterun Master Trainer: Niruin. Riften +-----------------------------------------------------------------------------+ [ 9 ] | | [ 5 ]----------+----------[ 8 ] | | | | [ 4 ] [ 7 ] | | | | [ 2 ]-------[ 3 ] [ 6 ] | | +-------------+-------------+ | [ 1 ] _____________________________________________________________________________ |=============================================================================| | Number | 1 | | Perk | Overdraw | | Requires | 0/20/40/60/80 | | Description | Bows do 20/40/60/80/100% more damage.---'--------------------------------------------------------------------+ An Archer is trained in the use of bows and arrows. The greater the skill. | |-------------|---------------------------------------------------------------| | Number | 2 | | Perk | Eagle Eye | | Requires | 30 | | Description | Pressing Block while aiming will zoom in your view | |-------------|---------------------------------------------------------------| | Number | 3 | | Perk | Steady Hand | | Requires | 40/60 | | Description | Zooming in with a bow slows time 25/50%. |rchery +`--.|:. _ | |: | | |::. | |-------------|---------------------------------------------------------------| | Number | 4 | | Perk | Power Shot | | Requires | 50 | | Description | Arrows stagger all but the largest opponents 50% of the time. 1 | |.

| |-------------|---------------------------------------------------------------| | Number | 6 | | Perk | Critical Shot | | Requires | 30/60/90 | | Description | 10/15/20% chance of a critical hit that does extra damage. | |-------------|---------------------------------------------------------------| | Number | 7 | | Perk | Hunter's Discipline | | Requires | 50 | | Description | Recover twice as many arrows from dead bodies. /lock +`-------'--------------------------------------------------------------------+ The art of blocking an enemy's blows with a shield or weapon. Whiterun Master Trainer: Larak. Blocking reduces the damage and staggering from physical attacks. . Expert Trainer: Njade Stonearm. | |-------------|---------------------------------------------------------------| | Number | 8 | | Perk | Ranger | | Requires | 60 | | Description | Able to move faster with a drawn bow. Mor Khazgur +-----------------------------------------------------------------------------+ +----------[ 9 ]----------+ | | | | [ 4 ] [ 8 ] | | | | [ 3 ] [ 7 ] | | | | [ 2 ] [ 5 ] [ 6 ] | | | +-------------+-------------+ | [ 1 ] _____________________________________________________________________________ ..|-------------|---------------------------------------------------------------| | Number | 5 | | Perk | Quick Shot | | Requires | 70 | | Description | Can draw a bow 30% faster. _ \ |: 1 \ |::. | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _______ | _ \ |. | |-------------|---------------------------------------------------------------| | Number | 9 | | Perk | Bullseye | | Requires | 100 | | Description | 15% chance of paralyzing the target for a few seconds. 1 / |.

| |-------------|---------------------------------------------------------------| | Number | 7 | | Perk | Deadly Bash | | Requires | 50 | | Description | Bashing does five times more damage. | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _______ | _ | |. 1___| |. frost. | |-------------|---------------------------------------------------------------| | Number | 5 | | Perk | Quick Reflexes | | Requires | 30 | | Description | Time slows down if you are blocking during an enemy's power | | | attack. . |___ |: 1 | |::. This skill makes it easier to cast these spells as well as Soul . | |-------------|---------------------------------------------------------------| | Number | 6 | | Perk | Power Bash | | Requires | 30 | | Description | Able to do a power bash.. | |-------------|---------------------------------------------------------------| | Number | 4 | | Perk | Block Runner | | Requires | 70 | | Description | Able to move faster with a shield raised.|=============================================================================| | Number | 1 | | Perk | Shield Wall | | Requires | 0/20/40/60/80 | | Description | Blocking is 20/40/60/80/100% more effective. | |-------------|---------------------------------------------------------------| | Number | 3 | | Perk | Elemental Protection | | Requires | 50 | | Description | Blocking with a shield reduces incoming fire. and | | | shock damage by 50%. |onjuration +`-------'--------------------------------------------------------------------+ The School of Conjuration governs raising te dead and summoning creations from Oblivion. | |-------------|---------------------------------------------------------------| | Number | 2 | | Perk | Deflect Arrows | | Requires | 30 | | Description | Arrows that hit the shield do no damage. | |-------------|---------------------------------------------------------------| | Number | 9 | | Perk | Shield Charge | | Requires | 100 | | Description | Sprinting with a shield raised knocks down most targets. | |-------------|---------------------------------------------------------------| | Number | 8 | | Perk | Disarming Bash | | Requires | 70 | | Description | Chance to disarm when power bashing.

College of Winterhold Master Trainer: Falion. Falkreath Expert Trainer: Phinis Gestor. | |-------------|---------------------------------------------------------------| | Number | 5 | | Perk | Conjuration Dual Casting | | Requires | 20 | | Description | Dual casting a Conjuration spell overcharges the spell. | |-------------|---------------------------------------------------------------| | Number | 7 | | Perk | Dark Souls | | Requires | 70 | | Description | Reanimated undead have 100 points more health. Morthal +-----------------------------------------------------------------------------+ [ 8 ] [ 15 | | | | [ 4 ]-------+-------[ 7 ] [ 11 ] [ 14 | | | | | | | | [ 3 ] [ 6 ] [ 10 ] [ 13 | | | | | | | | [ 2 ] [ 5 ] | [ 9 ] [ 12 | | | | | +----------+----------+----------+----------+ | [ 1 ] ] ] ] ] _____________________________________________________________________________ |=============================================================================| | Number | 1 | | Perk | Novice Conjuration | | Requires | 0 | | Description | Cast Novice level Conjuration spells for half magicka | |-------------|---------------------------------------------------------------| | Number | 2 | | Perk | Summoner | | Requires | 30/70 | | Description | Can summon atronachs or raise undead twice/three times as far | | | away. | |-------------|---------------------------------------------------------------| | Number | 3 | | Perk | Atromancy | | Requires | 40 | | Description | Double duration for conjured Atronachs.Trap and bindings. | |-------------|---------------------------------------------------------------| | Number | 4 | | Perk | Elemental Potency | | Requires | 80 | | Description | Conjured Atronachs are 50% more powerful. | |-------------|---------------------------------------------------------------| | Number | 6 | | Perk | Necromancy | | Requires | 40 | | Description | Greater duration for reanimated undead. Journeyman: Runil. | .

| |-------------|---------------------------------------------------------------| | Number | 13 | | Perk | Adept Conjuration | | Requires | 50 | | Description | Cast Adept level Conjuration spells for half magicka. Windhelm Expert Trainer: Sybille Stentor. | |-------------|---------------------------------------------------------------| | Number | 11 | | Perk | Oblivion Binding | | Requires | 50 | | Description | Bound weapons will banish summoned creatures and turn raised | | | ones. | |-------------|---------------------------------------------------------------| | Number | 15 | | Perk | Master Conjuration | | Requires | 100 | | Description | Cast Master level Conjuration spells for half magicka. frost and shock.. | |-------------|---------------------------------------------------------------| | Number | 10 | | Perk | Soul Stealer | | Requires | 30 | | Description | Bound weapons cast Soul Trap on targets. This skill makes it easier to cast spells like Fireball. . | \ |. and Lightning Bolt.|-------------|---------------------------------------------------------------| | Number | 8 | | Perk | Twin Souls | | Requires | 100 | | Description | You can have two atronachs or reanimated zombies. Ice Spike. Journeyman Trainer: Wuunferth the Unliving. | |-------------|---------------------------------------------------------------| | Number | 9 | | Perk | Mystic Binding | | Requires | 20 | | Description | Bound weapons do more damage. Solitude Master Trainer: Faralda. | |-------------|---------------------------------------------------------------| | Number | 14 | | Perk | Expert Conjuration | | Requires | 75 | | Description | Cast Expert level Conjuration spells for half magicka. College of Winterhold . /estruction +`------'---------------------------------------------------------------------+ The School of Destruction involves the harnessing the energies of fire. | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ ______ | _ \ |. | \ |: 1 / |::. | |-------------|---------------------------------------------------------------| | Number | 12 | | Perk | Apprentice Conjuration | | Requires | 25 | | Description | Cast Apprentice level Conjuration spells for half magicka.

+-----------------------------------------------------------------------------+
[ 12 ]
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+----------+----------+----------+-------[ 13 ]------+
|
[ 1 ]
_____________________________________________________________________________
|=============================================================================|
| Number
| 1
|
| Perk
| Novice Destruction
|
| Requires
| 0
|
| Description | Cast Novice level Destruction spells for half magicka.
|
|-------------|---------------------------------------------------------------|
| Number
| 2
|
| Perk
| Augmented Flames
|
| Requires
| 30/60
|
| Description | Fire spells do 25/50% more damage.
|
|-------------|---------------------------------------------------------------|
| Number
| 3
|
| Perk
| Intense Flames
|
| Requires
| 50
|
| Description | Fire damage causes targets to flee if their health is low.
|
|-------------|---------------------------------------------------------------|
| Number
| 4
|
| Perk
| Augmented Frost
|
| Requires
| 30/60
|
| Description | Frost spells do 25/50% more damage.
|
|-------------|---------------------------------------------------------------|
| Number
| 5
|
| Perk
| Deep Freeze
|
| Requires
| 60
|
| Description | Frost damage paralyzes targets if their health is low.
|
|-------------|---------------------------------------------------------------|
| Number
| 6
|
| Perk
| Augmented Shock
|
| Requires
| 30/60
|
| Description | Shock spells do 25/50% more damage.
|
|-------------|---------------------------------------------------------------|
| Number
| 7
|
| Perk
| Disintegrate
|
| Requires
| 70
|
| Description | Shock damage disintegrates targets if their health is low.
|
|-------------|---------------------------------------------------------------|
| Number
| 8
|
| Perk
| Apprentice Destruction
|
| Requires
| 25
|
| Description | Cast Apprentice level Destruction spells for half magicka.
|
|-------------|---------------------------------------------------------------|
| Number
| 9
|

| Perk
| Adept Destruction
|
| Requires
| 50
|
| Description | Cast Adept level Destruction spells for half magicka.
|
|-------------|---------------------------------------------------------------|
| Number
| 10
|
| Perk
| Rune Master
|
| Requires
| 40
|
| Description | Can place runes five times farther away.
|
|-------------|---------------------------------------------------------------|
| Number
| 11
|
| Perk
| Expert Destruction
|
| Requires
| 75
|
| Description | Cast Expert level Destruction spells for half magicka.
|
|-------------|---------------------------------------------------------------|
| Number
| 12
|
| Perk
| Master Destruction
|
| Requires
| 100
|
| Description | Cast Master level Destruction spells for half magicka.
|
|-------------|---------------------------------------------------------------|
| Number
| 13
|
| Perk
| Destruction Dual Casting
|
| Requires
| 20
|
| Description | Dual casting a Destruction spell overcharges the effects into |
|
| an even more powerful version.
|
|-------------|---------------------------------------------------------------|
| Number
| 14
|
| Perk
| Impact
|
| Requires
| 40
|
| Description | Most destruction spells will stagger an opponent when dual
|
|
| cast.
|
|-----------------------------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_______
| _ |
|. 1___|
|. __)_
|: 1 |
|::.. . |nchanting
+`-------'--------------------------------------------------------------------+
The more powerful the enchanter, the stronger the magic he can bind to his
weapons and armor.
Master Trainer: Hamal, Markarth
+-----------------------------------------------------------------------------+
+-------[
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+----------+----------+
|
[ 1 ]
_____________________________________________________________________________
|=============================================================================|
| Number
| 1
|
| Perk
| Enchanter
|
| Requires
| 0/20/40/60/80
|
| Description | New enchantments are 20/40/60/80/100% stronger.
|
|-------------|---------------------------------------------------------------|
| Number
| 2
|
| Perk
| Fire Enchanter
|
| Requires
| 30
|
| Description | Fire enchantments on weapons and armor are 25% stronger.
|
|-------------|---------------------------------------------------------------|
| Number
| 3
|
| Perk
| Frost Enchanter
|
| Requires
| 40
|
| Description | Frost enchantments on weapons and armor are 25% stronger.
|
|-------------|---------------------------------------------------------------|
| Number
| 4
|
| Perk
| Storm Enchanter
|
| Requires
| 50
|
| Description | Shock enchantments on weapons and armor are 25% stronger.
|
|-------------|---------------------------------------------------------------|
| Number
| 5
|
| Perk
| Insightful Enchanter
|
| Requires
| 50
|
| Description | Skill enchantments on armor are 25% stronger.
|
|-------------|---------------------------------------------------------------|
| Number
| 6
|
| Perk
| Corpus Enchanter
|
| Requires
| 70
|
| Description | Health, magicka, and stamina enchantments on armor are 25%
|
|
| stronger.
|
|-------------|---------------------------------------------------------------|
| Number
| 7
|
| Perk
| Extra Effect
|
| Requires
| 100
|
| Description | Can put two enchantments on the same item.
|
|-------------|---------------------------------------------------------------|
| Number
| 8
|
| Perk
| Soul Squeezer
|
| Requires
| 20
|
| Description | Soul gems provide extra magicka for recharging.
|
|-------------|---------------------------------------------------------------|
| Number
| 9
|
| Perk
| Soul Siphon
|
| Requires
| 40
|
| Description | Death blows to creatures, but not people, trap 5% of the
|
|
| victim's soul, recharging the weapon.
|
|-----------------------------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
___ ___
| Y |
|. 1 |
|. _ |
|: | |

|::.|:. |eavy Armor
+`--- ---'--------------------------------------------------------------------+
Those trained to use Heavy Armor make more effective use of Iron, Steel,
Dwarven, Orcish, Ebony, and Daedric armors.
Journeyman Trainer: Hermir Strongheart, Windhelm
Expert Trainer: Gharol, Dushnikh Yal
Master Trainer: Farkas, Whiterun
+-----------------------------------------------------------------------------+
[ 8
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+----------+----------+
|
[ 1 ]

]
]
]
]

_____________________________________________________________________________
|=============================================================================|
| Number
| 1
|
| Perk
| Juggernaut
|
| Requires
| 0/20/40/60/80
|
| Description | Increases armor rating for Heavy Armor by 20/40/60/80/100%
|
|-------------|---------------------------------------------------------------|
| Number
| 2
|
| Perk
| Fists of Steel
|
| Requires
| 30
|
| Description | Unarmed attacks with Heavy Armor gauntlets do their armor
|
|
| rating in extra damage.
|
|-------------|---------------------------------------------------------------|
| Number
| 3
|
| Perk
| Cushioned
|
| Requires
| 50
|
| Description | Half damage from falling if wearing all Heavy Armor: head,
|
|
| chest, hands, feet.
|
|-------------|---------------------------------------------------------------|
| Number
| 4
|
| Perk
| Conditioning
|
| Requires
| 70
|
| Description | Heavy Armor weighs nothing and doesn't slow you down when
|
|
| worn.
|
|-------------|---------------------------------------------------------------|
| Number
| 5
|
| Perk
| Well Fitted
|
| Requires
| 30
|
| Description | 25% Armor bonus if wearing all Heavy Armor: head, chest,
|
|
| hands, feet.
|
|-------------|---------------------------------------------------------------|
| Number
| 6
|

| Perk
| Tower of Strength
|
| Requires
| 50
|
| Description | 50% less stagger when wearing only Heavy Armor.
|
|-------------|---------------------------------------------------------------|
| Number
| 7
|
| Perk
| Matching Set
|
| Requires
| 70
|
| Description | Additional 25% Armor bonus if wearing a matched set of Heavy |
|
| Armor
|
|-------------|---------------------------------------------------------------|
| Number
| 8
|
| Perk
| Reflect Blows
|
| Requires
| 100
|
| Description | 10% chance to reflect melee damage back to the enemy while
|
|
| wearing all Heavy Armor: head, chest, hands, feet.
|
|-----------------------------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
___
| |
|. |
|. |
|: |
|::.|llusion
+`---'------------------------------------------------------------------------+
The School of Illusion involves manipulating the mind of the enemy. This
skill makes it easier to cast spells like Fear, Calm and Invisibility.
Expert Trainer: Atub, Largashbur
Master Trainer: Drevis Neloron, College of Winterhold
+-----------------------------------------------------------------------------+
[ 6 ]
+--[ 13 ]--+
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[ 7 ]
[ 10 ]
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+----------+-----------+
|
[ 2 ]------[ 1 ]
_____________________________________________________________________________
|=============================================================================|
| Number
| 1
|
| Perk
| Novice Illusion
|
| Requires
| 0
|
| Description | Cast Novice level Illusion spells for half magicka.
|
|-------------|---------------------------------------------------------------|
| Number
| 2
|
| Perk
| Illusion Dual Casting
|
| Requires
| 20
|
| Description | Dual casting an Illusion spell overcharges the effects into |

| |-------------|---------------------------------------------------------------| | Number | 3 | | Perk | Apprentice Illusion | | Requires | 25 | | Description | Cast Apprentice level Illusion spells for half magicka.| | an even more powerful version. | . Cumulative with | | | Kindred Mage and Animage. | |-------------|---------------------------------------------------------------| | Number | 10 | | Perk | Animage | | Requires | 20 | | Description | Illusion spells now work on higher level animals. | |-------------|---------------------------------------------------------------| | Number | 5 | | Perk | Expert Illusion | | Requires | 75 | | Description | Cast Expert level Illusion spells for half magicka. | |-------------|---------------------------------------------------------------| | Number | 13 | | Perk | Master of the Mind | | Requires | 90 | | Description | Illusion spells work on undead. daedra and automatons. Cumulative | | | with Kindred Mage and Animage. | |-------------|---------------------------------------------------------------| | Number | 7 | | Perk | Hypnotic Gaze | | Requires | 30 | | Description | Calm spells now work on higher level opponents. | |-------------|---------------------------------------------------------------| | Number | 9 | | Perk | Rage | | Requires | 70 | | Description | Frenzy spells work on higher level opponents. | |-------------|---------------------------------------------------------------| | Number | 8 | | Perk | Aspects of Terror | | Requires | 50 | | Description | Fear spells work on higher level opponents. | |-------------|---------------------------------------------------------------| | Number | 6 | | Perk | Master Illusion | | Requires | 100 | | Description | Cast Master level illusion spells for half magicka. | |-------------|---------------------------------------------------------------| | Number | 4 | | Perk | Adept Illusion | | Requires | 50 | | Description | Cast Adept level Illusion spells for half magicka. | |-------------|---------------------------------------------------------------| | Number | 11 | | Perk | Kindred Mage | | Requires | 40 | | Description | All Illusion spells work on higher level people. | |-------------|---------------------------------------------------------------| | Number | 12 | | Perk | Quiet casting | | Requires | 50 | | Description | All spells you cast from any school of magic are silent to | | | others. Cumulative with | | | Kindred Mage and Animage.

| | | chest. . |ight Armor +`-------'--------------------------------------------------------------------+ Those trained to use Light Armor make more effective use of Hide. Leather. | | | hands. Windhelm Expert Trainer: Grelka. Journeyman Trainer: Scouts-Many-Marshes. | |-------------|---------------------------------------------------------------| | Number | 5 | | Perk | Matching Set | | Requires | 70 | . | |. feet. | |-------------|---------------------------------------------------------------| | Number | 3 | | Perk | Unhindered | | Requires | 50 | | Description | Light Armor weighs nothing and doesn't slow you down when | | | worn. feet.|-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ ___ | | |. Elven. chest.. Riften Master Trainer: Nazir. | |-------------|---------------------------------------------------------------| | Number | 2 | | Perk | Custom Fit | | Requires | 30 | | Description | 25% Armor bonus if wearing all Light Armor: head. The Dark Brotherhood Sanctuary +-----------------------------------------------------------------------------+ +------[ 6 ]---------+ | | [ 4 ] | | | | | [ 3 ] [ 5 ] | | +-------[ 2 ]--------+ | | [ 1 ] _____________________________________________________________________________ |=============================================================================| | Number | 1 | | Perk | Agile Defender | | Requires | 0/20/40/60/80 | | Description | Increase armor rating for Light armor by 20/40/60/80/100%. |___ |: | |::. hands. | |-------------|---------------------------------------------------------------| | Number | 4 | | Perk | Wind walker | | Requires | 60 | | Description | Stamina regenerates 50% faster in all Light Armor: head. and Glass armors.

Riften +-----------------------------------------------------------------------------+ [ 11 | | [ 10 ]-------[ 9 ]-------[ 8 | | [ 7 ]-------[ 6 ]-------[ 5 | | [ 4 ]-------[ 3 ]-------[ 2 | | [ 1 ] ] ] ] ] _____________________________________________________________________________ |=============================================================================| | Number | 1 | | Perk | Novice Locks | | Requires | 0 | | Description | Novice locks are much easier to pick. | |-------------|---------------------------------------------------------------| | Number | 2 | | Perk | Apprentice Locks | | Requires | 25 | | Description | Apprentice locks are much easier to pick. | |. hands. | |-------------|---------------------------------------------------------------| | Number | 4 | .| Description | Additional 25% Armor bonus if wearing a matched set of Light | | | Armor. Khajiit Caravan Master Trainer: Vex. chest. Expert Trainer: Majhad. | |-------------|---------------------------------------------------------------| | Number | 3 | | Perk | Quick Hands | | Requires | 40 | | Description | Able to pick locks without being noticed. . | |-------------|---------------------------------------------------------------| | Number | 6 | | Perk | Deft Movement | | Requires | 100 | | Description | 10% chance of avoiding all damage from a melee attack while | | | wearing all Light Armor: head.. | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ ___ | | |. feet. |___ |: | |::. |ockpicking +`-------'--------------------------------------------------------------------+ The art of Lockpicking is used to open locked doors and containers faster and with fewer broken lockpicks.

. Whiterun Master Trainer: Burguk. | |-------------|---------------------------------------------------------------| | Number | 11 | | Perk | Master Locks | | Requires | 100 | | Description | Mater locks are much easier to pick. | | |: 1 | |::.| Perk | Wax Key | | Requires | 50 | | Description | Automatically gives you a copy of a picked lock's key if it | | | has one. swords. | |-------------|---------------------------------------------------------------| | Number | 5 | | Perk | Adept Locks | | Requires | 50 | | Description | Adept locks are much easier to pick. Those trained in this skill deliver deadlier blows. | |-------------|---------------------------------------------------------------| | Number | 8 | | Perk | Expert Locks | | Requires | 75 | | Description | Expert locks are much easier to pick. and war axes. maces. | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _______ | _ | |. Whiterun Expert Trainer: Athis. such as daggers. Journeyman Trainer: Amren. | |-------------|---------------------------------------------------------------| | Number | 10 | | Perk | Unbreakable | | Requires | 100 | | Description | Lockpicks never break. Dushnikh Yal +-----------------------------------------------------------------------------+ +-------[ 6 ]-------+ . |ne-handed +`-------'--------------------------------------------------------------------+ The art of combat using one-handed weapons.. | |-------------|---------------------------------------------------------------| | Number | 6 | | Perk | Golden Touch | | Requires | 60 | | Description | Find more gold in chests. | |-------------|---------------------------------------------------------------| | Number | 7 | | Perk | Treasure Hunter | | Requires | 70 | | Description | 50% greater chance of finding special treasure. | |-------------|---------------------------------------------------------------| | Number | 9 | | Perk | Locksmith | | Requires | 80 | | Description | Pick starts close to the lock opening position. | | |.

| |-------------|---------------------------------------------------------------| | Number | 4 | | Perk | Savage Strike | | Requires | 50 | | Description | Standing power attacks do 25% bonus damage with a chance to | | | decapitate your enemies. | |-------------|---------------------------------------------------------------| | Number | 3 | | Perk | Fighting Stance | | Requires | 20 | | Description | Power attacks with one-handed weapons cost 25% less stamina.| | | | [ 4 ]-------+-------[ 5 ] [ 10 ] | | | | [ 2 ] [ 3 ] [ 7 ] [ 8 ] [ 9 ] | | | | | +----------+----------+----------+----------+ | [ 1 ] _____________________________________________________________________________ |=============================================================================| | Number | 1 | | Perk | Armsman | | Requires | 0/20/40/60/80 | | Description | One-Handed weapons do 20/40/60/80/100% more damage. | |-------------|---------------------------------------------------------------| | Number | 6 | | Perk | Paralyzing Strike | | Requires | 100 | | Description | Backwards power attack has a 25% chance to paralyze the | | | target. | |-------------|---------------------------------------------------------------| | Number | 5 | | Perk | Critical Charge | | Requires | 50 | | Description | Can do a one-handed power attack while sprinting that does | | | double critical damage. | |-------------|---------------------------------------------------------------| | Number | 2 | | Perk | Hack and Slash | | Requires | 30/60/90 | | Description | Attacks with war axes cause extra/more/even more bleeding | | | damage. | |-------------|---------------------------------------------------------------| | Number | 9 | | Perk | Dual Flurry | . | |-------------|---------------------------------------------------------------| | Number | 8 | | Perk | Bladesman | | Requires | 30/60/90 | | Description | Attacks with a swords have a 10/15/20% chance of doing even | | | more critical damage. | |-------------|---------------------------------------------------------------| | Number | 7 | | Perk | Bone Breaker | | Requires | 30/60/90 | | Description | Attacks with maces ignore 25/50/75% of armor.

Item weight and | | | value reduce pickpocketing odds. | |-------------|---------------------------------------------------------------| | Number | 10 | | Perk | Dual Savagery | | Requires | 70 | | Description | Dual wielding power attacks do 50% bonus damage. Khajiit Caravan Expert Trainer: Silda the Unseen. A skilled pickpocket is less likely to be caught and is more likely to find valuables. | |-------------|---------------------------------------------------------------| | Number | 3 | | Perk | Poisoned | | Requires | 40 | | Description | Silently harm enemies by placing poisons in their pockets. Journeyman Trainer: Ahkari. ____| |: | |::.| Requires | 30/50 | | Description | Dual wielding attacks are 20/35% faster. | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _______ | _ | |. | |-------------|---------------------------------------------------------------| | Number | 4 | . Windhelm Master Trainer: Vipir. Riften +-----------------------------------------------------------------------------+ [ 8 | | [ 7 | | [ 6 ]-------[ 5 | | [ 3 ]-------[ 2 | | [ 1 ] ] ] ]-------[ 4 ] ] _____________________________________________________________________________ |=============================================================================| | Number | 1 | | Perk | Light Fingers | | Requires | 0/20/40/60/80 | | Description | Pickpocketing bonus of 20/40/60/80/100%.|ickpocket +`---'------------------------------------------------------------------------+ The stealthy art of picking an unsuspecting target's pockets. | |-------------|---------------------------------------------------------------| | Number | 2 | | Perk | Night Thief | | Requires | 30 | | Description | +25% chance to pickpocket if the target is asleep. 1 | |.

College of Winterhold Master Trainer: Danica Pure-Spring. | |-------------|---------------------------------------------------------------| | Number | 7 | | Perk | Misdirection | | Requires | 70 | | Description | Can pickpocket equipped weapons.| Perk | Extra Pockets | | Requires | 50 | | Description | Carrying capacity is increased by 100.|:. | |-------------|---------------------------------------------------------------| | Number | 6 | | Perk | Keymaster | | Requires | 60 | | Description | Pickpocketing keys almost always works. |estoration +`--. Whiterun +-----------------------------------------------------------------------------+ [ 9 ] | | [ 8 ] | | [ 4 ] [ 7 ] [ 11 ] | | | | | | [ 2 ] [ 3 ] [ 5 ] [ 6 ] [ 10 ] [ 12 ] | | | | | | +----------+----------+----------+----------+----------+ | [ 1 ] _____________________________________________________________________________ |=============================================================================| . | |-------------|---------------------------------------------------------------| | Number | 8 | | Perk | Perfect Touch | | Requires | 100 | | Description | Can pickpocket equipped items. l / |. and magical Wards. | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _______ | _ \ |. This skill makes it easier to cast spells like Healing. _ | |: | | |::.---'--------------------------------------------------------------------+ The School of Restoration involves control over life forces. Expert Trainer: Keeper Carcette. | |-------------|---------------------------------------------------------------| | Number | 5 | | Perk | Cutpurse | | Requires | 40 | | Description | Pickpocketing gold is 50% easier. Turn Undead. Hall of the Vigilant Colette Marence.

| |-------------|---------------------------------------------------------------| | Number | 11 | | Perk | Avoid Death | | Requires | 90 | | Description | Once a day. | |-------------|---------------------------------------------------------------| | Number | 8 | | Perk | Expert Restoration | | Requires | 75 | | Description | Cast Expert level Restoration spells for half magicka.| Number | 1 | | Perk | Novice Restoration | | Requires | 0 | | Description | Cast Novice level Restoration spells for half magicka. | |-------------|---------------------------------------------------------------| | Number | 9 | | Perk | Master Restoration | | Requires | 100 | | Description | Cast Master level Restoration spells for half magicka. | |-------------|---------------------------------------------------------------| | Number | 2 | | Perk | Respite | | Requires | 40 | | Description | Healing spells also restore Stamina. | |-------------|---------------------------------------------------------------| | Number | 4 | | Perk | Necromage | | Requires | 70 | | Description | All spells are more effective against undead. | |-------------|---------------------------------------------------------------| | Number | 6 | | Perk | Apprentice Restoration | | Requires | 25 | | Description | Cast Apprentice level Restoration spells for half magicka. | |-------------|---------------------------------------------------------------| | Number | 7 | | Perk | Adept Restoration | | Requires | 50 | | Description | Cast Adept level Restoration spells for half magicka. | |-------------|---------------------------------------------------------------| | Number | 12 | | Perk | Restoration Dual Casting | | Requires | 20 | | Description | Dual casting a Restoration spell overcharges the effects into | . heals 250 points automatically if you fall below | | | 10% health. | |-------------|---------------------------------------------------------------| | Number | 3 | | Perk | Regeneration | | Requires | 20 | | Description | Healing spells cure 50% more. | |-------------|---------------------------------------------------------------| | Number | 10 | | Perk | Recovery | | Requires | 30/60 | | Description | Magicka regenerates 25/50% faster. | |-------------|---------------------------------------------------------------| | Number | 5 | | Perk | Ward Absorb | | Requires | 60 | | Description | Wards recharge your magicka when hit with spells.

| |-------------|---------------------------------------------------------------| | Number | 3 | | Perk | Advanced Armors | | Requires | 50 | | Description | Can create Scaled and Plate armor at forges. Whiterun +-----------------------------------------------------------------------------+ +---------[ 10 ]--------[ | | [ 4 ] [ | | [ 3 ] [ | | [ 2 ]-------[ 5 ]-------[ | | [ 1 ] 9 | | 8 | | 7 | | 6 ] ] ] ] _____________________________________________________________________________ |=============================================================================| | Number | 1 | | Perk | Steel Smithing | | Requires | 20 | | Description | Can create Steel armor and weapons at forges. and improve them | | | twice as much. and improve | | | them twice as much. |mithing +`-------'--------------------------------------------------------------------+ The art of creating and improving weapons and armor from raw materials.. | |-------------|---------------------------------------------------------------| . and improve | | | them twice as much. Riften Master Trainer: Eorlund Gray-Mane. Markarth Expert Trainer: Balimund. | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _______ | _ | | 1___| |____ | |: 1 | |::. and improve | | | them twice as much.| | an even more powerful version. | |-------------|---------------------------------------------------------------| | Number | 2 | | Perk | Elven Smithing | | Requires | 30 | | Description | Can create Elven armor and weapons at forges. | |-------------|---------------------------------------------------------------| | Number | 4 | | Perk | Glass Smithing | | Requires | 70 | | Description | Can create Glass armor and weapons at forges. . Journeyman Trainer: Ghorza.

and improve | | | them twice as much. . Riften +-----------------------------------------------------------------------------+ [ 6 ] | | [ 5 ] | | . Highly skilled sneaks can even hide in plain sight. Khajiit Caravans Expert Trainer: Garvey. | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _______ | _ | | 1___| |____ | |: 1 | |::. and improve | | | them twice as much. and improve | | | them twice as much. and improve them twice as | | | much. | |-------------|---------------------------------------------------------------| | Number | 10 | | Perk | Dragon Armor | | Requires | 100 | | Description | Can create Dragon armor at forges. Journeyman Trainer: Khalya. and improve | | | them twice as much.. Markarth Master Trainer: Delven Mallory. | |-------------|---------------------------------------------------------------| | Number | 8 | | Perk | Ebony Smithing | | Requires | 80 | | Description | Can create Ebony armor and weapons at forges. | |-------------|---------------------------------------------------------------| | Number | 7 | | Perk | Orcish Smithing | | Requires | 50 | | Description | Can create Orcish armor and weapons at forges.| Number | 5 | | Perk | Arcane Blacksmith | | Requires | 60 | | Description | You can improve magical weapons and armor | |-------------|---------------------------------------------------------------| | Number | 6 | | Perk | Dwarven Smithing | | Requires | 30 | | Description | Can create Dwarven armor and weapons at forges. | |-------------|---------------------------------------------------------------| | Number | 9 | | Perk | Daedric Smithing | | Requires | 90 | | Description | Can create Daedric armor and weapons at forges. |neak +`-------'--------------------------------------------------------------------+ Sneaking is the art of moving unseen and unheard.

| |-------------|---------------------------------------------------------------| | Number | 8 | | Perk | Deadly Aim | | Requires | 40 | | Description | Sneak attacks with bows now do three times damage. | |-------------|---------------------------------------------------------------| | Number | 3 | | Perk | Light Foot | | Requires | 40 | | Description | You won't trigger pressure plates. | |-------------|---------------------------------------------------------------| | Number | 2 | | Perk | Muffled Movement | | Requires | 30 | | Description | Noise from armor is reduced 50%. | |-------------|---------------------------------------------------------------| | Number | 7 | | Perk | Backstab | | Requires | 30 | | Description | Sneak attacks with one-handed weapons now do six times | | | damage. | |-------------|---------------------------------------------------------------| | Number | 5 | | Perk | Silence | | Requires | 70 | | Description | Walking and running does not affect detection. | |-------------|---------------------------------------------------------------| | Number | 9 | | Perk | Assassin's Blade | | Requires | 50 | | Description | Sneak attacks with daggers now do a total of fifteen times | .[ 4 ] [ 9 ] | | | | [ 3 ] [ 8 ] | | | | [ 2 ] [ 7 ] | | +----------+----------+ | [ 1 ] _____________________________________________________________________________ |=============================================================================| | Number | 1 | | Perk | Stealth | | Requires | 0/20/40/60/80 | | Description | You are 20/25/30/35/40% harder to detect when sneaking. | |-------------|---------------------------------------------------------------| | Number | 6 | | Perk | Shadow Warrior | | Requires | 100 | | Description | Crouching stops combat for a moment and forces distant | | | opponents to search for a target. | |-------------|---------------------------------------------------------------| | Number | 4 | | Perk | Silent Roll | | Requires | 50 | | Description | Sprinting while sneaking executes a silent forward roll.

| |-------------|---------------------------------------------------------------| | Number | 2 | | Perk | Allure | | Requires | 30 | | Description | 10% better prices with the opposite sex. and persuade others to do as you ask. Windhelm Expert Trainer: Ogmund the Skald. | |-------------|---------------------------------------------------------------| | Number | 4 | | Perk | Investor | . Khajiit Caravan Revyn Sadri.| | normal damage. | |-------------|---------------------------------------------------------------| | Number | 3 | | Perk | Merchant | | Requires | 50 | | Description | Can sell any type of item to any kind of merchant. . Solitude +-----------------------------------------------------------------------------+ [ 6 ] | | [ 5 ] | | [ 4 ] [ 9 ] | | | | [ 3 ] [ 8 ] | | | | [ 2 ] [ 7 ] | | +----------+----------+ | [ 1 ] _____________________________________________________________________________ |=============================================================================| | Number | 1 | | Perk | Haggling | | Requires | 0/20/40/60/80 | | Description | Buying and selling prices are 10/15/20/25/30% better. Journeyman Trainer: Dro'marash. | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _______ | _ | | 1___| |____ | |: 1 | |::.. Markarth Master Trainer: Geraud Gemaine. |peech +`-------'--------------------------------------------------------------------+ This skill of persuasion can be used to get better prices from merchants.

| |-------------|---------------------------------------------------------------| | Number | 6 | | Perk | Master Trader | | Requires | 100 | | Description | Every merchant in the world gains 1000 gold for bartering. | |-------------|---------------------------------------------------------------| | Number | 8 | | Perk | Persuasion | | Requires | 50 | | Description | Persuasion attempts are 30% easier. battle axes. | |-------------|---------------------------------------------------------------| | Number | 5 | | Perk | Fence | | Requires | 90 | | Description | Can barter stolen goods with any merchant you have invested | | | in. such as greatswords.|wo-handed +--`---'----------------------------------------------------------------------+ The art of combat using two-handed weapons. | |-------------|---------------------------------------------------------------| | Number | 9 | | Perk | Intimidation | | Requires | 70 | | Description | Intimidation is twice as successful. and warhammers. | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _______ | | |.| | | `-|. | |-------------|---------------------------------------------------------------| | Number | 7 | | Perk | Bribery | | Requires | 30 | | Description | Can bribe guards to ignore crimes. |-' |: | |::. Those trained in this skill deliver deadlier blows. Windhelm Master Trainer: Vilkas.| Requires | 70 | | Description | Can invest 500 gold with a shopkeeper to increase his | | | available gold permanently. Expert Trainer: Torbjorn Shatter-Shield. Whiterun +-----------------------------------------------------------------------------+ [ 7 ] | | +-------[ 6 ]-------+ | | | | [ 4 ]-------+-------[ 5 ] | | [ 2 ] [ 3 ] [ 8 ] [ 9 ] | | | | +----------+----------+----------+ | .

| |-------------|---------------------------------------------------------------| | Number | 8 | | Perk | Deep Wounds | | Requires | 30/60/90 | | Description | Attacks with greatswords have a 10/15/20% chance of doing | | | critical damage. | |-------------|---------------------------------------------------------------| | Number | 6 | | Perk | Sweep | | Requires | 70 | | Description | Sideways power attacks with two-handed weapons hit all | | | targets in front of you.00. | |-------------|---------------------------------------------------------------| | Number | 5 | | Perk | Devastating Blow | | Requires | 50 | | Description | Standing power attacks do 25% bonus damage with a chance to | | | decapitate your enemies. | |-------------|---------------------------------------------------------------| | Number | 4 | | Perk | Great Critical Charge | | Requires | 50 | | Description | Can do a two-handed power attack while sprinting that does | | | double critical damage. | |-------------|---------------------------------------------------------------| | Number | 2 | | Perk | Limbsplitter | | Requires | 30/60/90 | | Description | Attacks with battle axes cause extra/more/even more bleeding | | | damage | |-------------|---------------------------------------------------------------| | Number | 3 | | Perk | Chamption's Stance | | Requires | 20 | | Description | Power attacks with two-handed weapons cost 25% less stamina.00] =============================================================================== . | |-------------|---------------------------------------------------------------| | Number | 7 | | Perk | Warmaster | | Requires | 100 | | Description | Backwards power attack has a 25% chance to paralyze the | | | target. | |-------------|---------------------------------------------------------------| | Number | 9 | | Perk | Skullcrusher | | Requires | 30/60/90 | | Description | Attacks with warhammers ignore 25/50/75% of armor.[ 1 ] _____________________________________________________________________________ |=============================================================================| | Number | 1 | | Perk | Barbarian | | Requires | 0/20/40/60/80 | | Description | Two-Handed weapons do 20/40/60/80/100% more damage. | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ =============================================================================== MAGIC SPELLS AND SHOUTS [14.

59 per second | | | | Acquire: Complete Infiltration | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | DRAGONHIDE Master | |=============================================================================| | | | Caster ignores 80% of all physical damage for 30 seconds.12 | | | | Acquire: Farengar Secret-Fire | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | DETECT UNDEAD Expert | |=============================================================================| | | | Nearby dead can be seen through walls. | | | | Magicka Cost at Level 15 .497 | | | | Acquire: Complete Alteration Ritual Spell | .88 per second | | Magicka Cost at Level 100 .87 per second | | | | Acquire: Tolfdir | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | DETECT LIFE Adept | |=============================================================================| | | | Nearby living creatures.130 per second | | Magicka Cost at Level 100 .|:. machines or daedra.01._______ | _ | |. | | | | Magicka Cost at Level 15 .---'--------------------------------------------------------------------+ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | CANDLELIGHT Novice | |=============================================================================| | | | Creates a hovering light that lasts for 60 seconds.18 | | Magicka Cost at Level 100 . can be seen | | through walls. | | | | Magicka Cost at Level 15 . _ | |: | | |::.738 | | Magicka Cost at Level 100 . 1 | |. |lteration [14.00] +`--. | | | | Magicka Cost at Level 15 . but not undead.

| | | | Magicka Cost at Level 15 .50 | | | | Acquire: Farengar Secret-Fire | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | MASS PARALYSIS Master | |=============================================================================| | | .202 | | | | Acquire: Tolfdir | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | EQUILIBRIUM Novice | |=============================================================================| | | | Converts 25 points of health into magicka per second. Cast can be killed by | | this effect.0 per second | | Magicka Cost at Level 100 .0 per second | | | | Acquire: Labyrinthian | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | IRONFLESH Adept | |=============================================================================| | | | Improves the caster's armor rating by 80 points for 60 seconds.300 | | Magicka Cost at Level 100 .235 | | Magicka Cost at Level 100 .|-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | EBONYFLESH Expert | |=============================================================================| | | | Improves the caster's armor rating by 100 points for 60 seconds. | | | | Magicka Cost at Level 15 .74 | | Magicka Cost at Level 100 . | | | | Magicka Cost at Level 15 .158 | | | | Acquire: Tolfdir | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | MAGELIGHT Apprentice | |=============================================================================| | | | Ball of light that lasts 60 seconds and stick where it strikes. | | | | Magicka Cost at Level 15 .

267 | | | | Acquire: Tolfdir | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | STONEFLESH Apprentice | |=============================================================================| | | | Improves the caster's armor rating by 60 points for 60 seconds. Add it to your inventory or | | throw it. | | | | Magicka Cost at Level 15 .100 per second | | | | Acquire: Tolfdir.| All targets in the area that fail to resist are paralyzed for 15 seconds. | | | | Magicka Cost at Level 15 .171 | | Magicka Cost at Level 100 . | | | | Magicka Cost at Level 15 . | | | | Magicka Cost at Level 15 .61 | | | | Acquire: Farengar Secret-Fire | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | PARALYZE Expert | |=============================================================================| | | | Targets that fail to resist are paralyzed for 10 seconds.115 | | | | Acquire: Farengar Secret-Fire. | | | | Magicka Cost at Level 15 . Labyrinthian | |-----------------------------------------------------------------------------| .149 per second | | Magicka Cost at Level 100 .91 | | Magicka Cost at Level 100 . Bleakwind Basin | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | TELEKINESIS Adept | |=============================================================================| | | | Can pull an object to you from a distance.396 | | Magicka Cost at Level 100 .826 | | Magicka Cost at Level 100 .556 | | | | Acquire: Tolfdir (Complete Alteration Ritual Spell) | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | OAKFLESH Novice | |=============================================================================| | | | Improves the caster's armor rating by 40 points for 60 seconds.

| | | | Magicka Cost at Level 15 . | | | | Magicka Cost at Level 15 .88 | | Magicka Cost at Level 100 . Labyrinthian | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ ___ | | |.00] +`---'------------------------------------------------------------------------+ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | CALL TO ARMS Master | |=============================================================================| | | | Targets have improved combat skills.59 | | | | Acquire: Halted Stream Camp.389 | | | | Acquire: Drevis Neloren (Complete Illusion Ritual Spell) | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | CALM Apprentice | |=============================================================================| | | | Creatures and people up to level 9 won't fight for 30 seconds. health and stamina for 10 minutes.‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | TRANSMUTE Adept | |=============================================================================| | | | Transmutes one piece of unrefined Iron ore to Silver. Drevis Neloren | . or Silver or to Gold | | if the caster is carrying any.|llusion [14.86 | | | | Acquire: Farengar Secret-Fire.129 | | Magicka Cost at Level 100 . | |.196 | | Magicka Cost at Level 100 . | | | | Magicka Cost at Level 15 .132 | | | | Acquire: Tolfdir. Knifepoint Ridge | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | WATERBREATHING Adept | |=============================================================================| | | | Can breathe water for 60 seconds. | |: | |::. Ansilvund. | | | | Magicka Cost at Level 15 .577 | | Magicka Cost at Level 100 .02.

Farengar Secret-Fire. | | | | Magicka Cost at Level 15 .23 | | | | Acquire: Farengar Secret-Fire.14 per second | | | | Acquire: Embershard Mine. | | | | Magicka Cost at Level 15 . | | | | Magicka Cost at Level 15 .|-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | CLAIRVOYANCE Novice | |=============================================================================| | | | Shows the path to the current goal.91 | | | | Acquire: Farengar Secret-Fire.22 per second | | Magicka Cost at Level 100 . | | | | Magicka Cost at Level 15 . Faralda. Drevis Neloren | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | FRENZY Adept | |=============================================================================| | | | Creatures and people up to level 14 will attack anyone nearby for 60 | | seconds.35 | | Magicka Cost at Level 100 .124 | | | | Acquire: Drevis Neloren | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | FURY Novice | |=============================================================================| | | . Drevis Neloren | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | FEAR Apprentice | |=============================================================================| | | | Creatures and people up to level 9 flee from combat for 30 seconds. Drevis Neloren | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | COURAGE Novice | |=============================================================================| | | | Target won't flee for 60 seconds and get some extra health and stamina.184 | | Magicka Cost at Level 100 .135 | | Magicka Cost at Level 100 .

| | | | Magicka Cost at Level 15 . Activating an object or attacking will | | break the spell. | | | | Magicka Cost at Level 15 . Drevis Neloren | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | HARMONY Master | |=============================================================================| | | | Creatures and people up to level 25 nearby won't fight for 60 seconds.873 | | Magicka Cost at Level 100 .927 | | Magicka Cost at Level 100 .295 | | Magicka Cost at Level 100 . | | | | Magicka Cost at Level 15 . Farengar Secret-Fire. | | | | Magicka Cost at Level 15 .624 | | | | Acquire: Drevis Neloren (Complete Illusion Ritual Spell | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | HYSTERIA Master | |=============================================================================| | | | Creatures and people up to level 25 flee from combat for 60 seconds. | | | | Magicka Cost at Level 15 .763 | | Magicka Cost at Level 100 .40 | | | | Acquire: Innate to High Elf.198 | | | | Acquire: Drevis Neloren | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | MAYHEM Master | |=============================================================================| | | | Creatures and people up to level 25 will attack anyone nearby for 60 | | seconds.| Creatures and people up to level 6 will attack anything nearby for 30 | | seconds.514 | | | | Acquire: Drevis Neloren (Complete Illusion Ritual Spell) | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | INVISIBILITY Expert | |=============================================================================| | | | Caster is invisible for 30 seconds.59 | | Magicka Cost at Level 100 .588 | | | .

67 | | | | Acquire: Drevis Neloren | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | ROUT Expert | |=============================================================================| | | | Creatures and people up to level 20 flee from combat for 30 seconds.187 | | | | Acquire: Drevis Neloren | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | VISION OF THE TENTH EYE Novice | |=============================================================================| | | .127 | | Magicka Cost at Level 100 .278 | | Magicka Cost at Level 100 .85 | | | | Acquire: Farengar Secret-Fire.256 | | Magicka Cost at Level 100 . | | | | Magicka Cost at Level 15 . Drevis Neloren | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | PACIFY Expert | |=============================================================================| | | | Creatures and people up to level 20 won't fight for 60 seconds. | | | | Magicka Cost at Level 15 .172 | | | | Acquire: Drevis Neloren | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | RALLY Adept | |=============================================================================| | | | Targets won't flee for 60 seconds and get extra health and stamina. | | | | Magicka Cost at Level 15 . | | | | Magicka Cost at Level 15 .100 | | Magicka Cost at Level 100 .| Acquire: Drevis Neloren (Complete Illusion Ritual Spell) | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | MUFFLE Apprentice | |=============================================================================| | | | You move more quietly for 180 seconds.

92 | | | | Acquire: Wuunferth the Unliving.00] +`------'---------------------------------------------------------------------+ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | BLIZZARD Master | |=============================================================================| | | | Targets take 20 points of frost damage for 10 seconds.0 | | Magicka Cost at Level 100 . | | | | Magicka Cost at Level 15 .0 | | | | Acquire: Drevis Neloren (During Illusion Ritual Spell) | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ ______ | _ \ |.975 | | Magicka Cost at Level 100 .| See what others cannot. | | | | Magicka Cost at Level 15 . Faralda | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| . Faralda. | | | | Magicka Cost at Level 15 . Enthir | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | FIRE RUNE Apprentice | |=============================================================================| | | | Cast on a nearby surface. plus Stamina damage.03.657 | | | | Acquire: Faralda (Complete Destruction Ritual Spell) | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | CHAIN LIGHTNING Adept | |=============================================================================| | | | Lightning bolt that does 40 points of shock damage to Health and half to | | Magicka.. | \ |. | \ |: 1 / |::. then leaps to a new target. | | | | Magicka Cost at Level 15 .139 | | | | Acquire: Farengar Secret-Fire. Enthir. Wuunferth the Unliving. .207 | | Magicka Cost at Level 100 .137 | | Magicka Cost at Level 100 . it explodes for 50 points of fire damage when | | enemies come near. /estruction [14.

Does more damage to | | to closer targets.254 | | Magicka Cost at Level 100 .79 | | | | Acquire: Wuunferth the Unliving. | | | | Magicka Cost at Level 15 . Faralda | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | FLAMES Novice | |=============================================================================| | | | A gout of fire that does 8 points per second.| FIRE STORM Master | |=============================================================================| | | | A 100 point fiery explosion centered on the caster. Enthir.24 | | | | Acquire: Farengar Secret-Fire.117 | | Magicka Cost at Level 100 .171 | | | | Acquire: Wuunferth the Unliving. | | | | Magicka Cost at Level 15 . | | | | Magicka Cost at Level 15 .847 | | | | Acquire: Complete Destruction Ritual Spell | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | FIREBALL Adept | |=============================================================================| | | | A fiery explosion for 40 points of damage in a 15 foot radius. opponents in melee range take 8 points fire damage per | | second. Targets on fire take extra | . Targets on fire take extra | | damage. Wuunferth the Unliving. Enthir. Faralda | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | FLAME CLOAK Adept | |=============================================================================| | | | For 60 seconds.1257 | | Magicka Cost at Level 100 . Targets on | | fire take extra damage.36 | | Magicka Cost at Level 100 . | | | | Magicka Cost at Level 15 . Faralda | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | FIREBOLT Apprentice | |=============================================================================| | | | A blast of fire that does 25 points of damage. Targets on fire take extra damage.

278 | | Magicka Cost at Level 100 .258 | | Magicka Cost at Level 100 .| damage. | | | | Magicka Cost at Level 15 . Enthir | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | FROSTBITE Novice | |=============================================================================| | | | A blast of cold that does 8 points of damage per second to Health and | | Stamina.9 per second | | | | Acquire: Farengar Secret-Fire.174 | | | | Acquire: Farengar Secret-Fire.187 | | | | Acquire: Wuunferth the Unliving. | | | | Magicka Cost at Level 15 . Wuunferth the Unliving.42 | | Magicka Cost at Level 100 .13 per second | | Magicka Cost at Level 100 .8 per second | | | | Acquire: Innate. opponents in melee range take 8 points frost damage and | | Stamina damage per second. Enthir | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | ICE SPIKE Apprentice | |=============================================================================| | | | A spike of ice that does 25 points of frost damage to Health and Stamina. | | | | Magicka Cost at Level 15 . | | | | Magicka Cost at Level 15 . Farengar Secret-Fire.14 per second | | Magicka Cost at Level 100 .28 | . Wuunferth the Unliving. Enthir | | Faralda | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | FROST CLOAK Adept | |=============================================================================| | | | For 60 seconds. it explodes for 50 points of frost damage when | | enemies come near. Enthir | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | FROST RUNE Apprentice | |=============================================================================| | | | Cast on a nearby surface. | | | | Magicka Cost at Level 15 . Wuunferth the Unliving.

| | | Acquire: Farengar Secret-Fire.45 | | Magicka Cost at Level 100 .177 | | | | Acquire: Faralda.85 | | | | Acquire: Wuunferth the Unliving. | | | | Magicka Cost at Level 15 .262 | | Magicka Cost at Level 100 . Wuunferth the Unliving. Targets on fire take extra | | damage. | | | | Magicka Cost at Level 15 . | | | | Magicka Cost at Level 15 .190 | | | | Acquire: Faralda.30 | | | | Acquire: Farengar Secret-Fire. Enthir | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | ICY SPEAR Expert | |=============================================================================| | | | A spear of ice that does 60 points of frost damage to Health and Stamina. Enthir | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | INCINERATE Expert | |=============================================================================| | | | A blast of fire that does 60 points of damage. Enthir | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | ICE STORM Adept | |=============================================================================| | | | A freezing whirlwind that does 40 points of frost damage per second to | | Health and Stamina.282 | | Magicka Cost at Level 100 .127 | | Magicka Cost at Level 100 . Wuunferth the Unliving. Enthir | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | LIGHTNING BOLT Apprentice | |=============================================================================| | | | A bolt of lightning that does 25 points of shock damage to Health and half | | that to Magicka. Enthir | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ . | | | | Magicka Cost at Level 15 .

| | | | Magicka Cost at Level 15 . it explodes for 50 points of shock damage when | | enemies come near.16 per second | | Magicka Cost at Level 100 .|-----------------------------------------------------------------------------| | LIGHTNING CLOAK Adept | |=============================================================================| | | | For 60 seconds nearby opponents take 8 points of shock damage and half | | magicka damage.82 | | | | Acquire: Faralda (Complete Destruction Ritual Spell) | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | SPARKS Novice | |=============================================================================| | | | Lightning that does 8 points of shock damage to Health and Magicka per | | second.191 | | | | Acquire: Farengar Secret-Fire. Enthir | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | THUNDERBOLT Expert | |=============================================================================| . Wuunferth the Unliving | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | LIGHTNING STORM Master | |=============================================================================| | | | Target takes 75 points of shock damage per second to Health. Dark Elf (Innate).284 | | Magicka Cost at Level 100 . | | | | Magicka Cost at Level 15 . Enthir | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | LIGHTNING RUNE Apprentice | |=============================================================================| | | | Cast on a nearby surface. and half that | | to Magicka.122 | | Magicka Cost at Level 100 . Farengar Secret-Fire. | | Wuunferth the Unliving.326 | | Magicka Cost at Level 100 . | | | | Magicka Cost at Level 15 . | | | | Magicka Cost at Level 15 .11 per second | | | | Acquire: Helgen.220 | | | | Acquire: Wuunferth the Unliving.

1___| |.128 per second | | Magicka Cost at Level 100 . it creates a wall of frost that does 50 points of | | fire damage per second.| | | A Thunderbolt that does 60 points of shock damage to Health and half that | | to Magicka. .302 | | Magicka Cost at Level 100 .86 per second | | | | Acquire: Faralda.203 | | | | Acquire: Faralda..04.81 per second | | | | Acquire: Faralda.104 per second | | Magicka Cost at Level 100 . |onjuration [14. | | | | Magicka Cost at Level 15 . Enthir | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | WALL OF FLAMES Expert | |=============================================================================| | | | Sprayed on the ground. Enthir | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _______ | _ | |.00] +`-------'--------------------------------------------------------------------+ . Enthir | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | WALL OF FROST Expert | |=============================================================================| | | | Sprayed on the ground.70 per second | | | | Acquire: Faralda.121 per second | | Magicka Cost at Level 100 . | | | | Magicka Cost at Level 15 . it creates a wall of lightning that does 50 points | | of fire damage per second. Enthir | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | WALL OF STORMS Expert | |=============================================================================| | | | Sprayed on the ground. | | | | Magicka Cost at Level 15 . |___ |: 1 | |::. it creates a wall of fire that does 50 points of | | fire damage per second. | | | | Magicka Cost at Level 15 .

| | | | Magicka Cost at Level 15 . | | | | Magicka Cost at Level 15 . Sheathe it to dispel.116 | | | | Acquire: Phinis Gestor | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | BOUND BATTLEAXE Apprentice | |=============================================================================| | | | Creates a magic battle axe for 120 seconds._____________________________________________________________________________ |-----------------------------------------------------------------------------| | BANISH DAEDRA Adept | |=============================================================================| | | | Weaker summoned daedra are sent back to Oblivion.123 | | | | Acquire: Phinis Gestor | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | BOUND SWORD Novice | |=============================================================================| | | | Creates a magic sword for 120 seconds. | | | | Magicka Cost at Level 15 . | | | . Phinis Gestor | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | BOUND BOW Adept | |=============================================================================| | | | Creates a magic bow for 120 seconds. Phinis Gestor | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | COMMAND DAEDRA Expert | |=============================================================================| | | | Powerful summoned and raised creatures are put under your control.100 | | | | Acquire: Farengar Secret-Fire. Sheathe it to dispel. | | | | Magicka Cost at Level 15 .55 | | | | Acquire: Farengar Secret-Fire.149 | | Magicka Cost at Level 100 .82 | | Magicka Cost at Level 100 .183 | | Magicka Cost at Level 100 .173 | | Magicka Cost at Level 100 . Sheathe it to dispel.

127 | | | | Acquire: Phinis Gestor | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| .63 | | | | Acquire: Breton (Innate).144 | | | | Acquire: Mzinchaleft | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | CONJURE DREMORA LORD Expert | |=============================================================================| | | | Summons a Dremora Lord for 60 seconds.132 | | Magicka Cost at Level 100 .213 | | | | Acquire: Phinis Gestor | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | CONJURE FAMILIAR Novice | |=============================================================================| | | | Summons a Familiar for 60 seconds wherever the caster is pointing. Phinis Gestor | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | CONJURE FLAME ATRONACH Apprentice | |=============================================================================| | | | Summons a Flame Atronach for 60 seconds wherever the caster is pointing.214 | | Magicka Cost at Level 100 .189 | | Magicka Cost at Level 100 . | | | | Magicka Cost at Level 15 .94 | | Magicka Cost at Level 100 . | | | | Magicka Cost at Level 15 . | | | | Magicka Cost at Level 15 .316 | | Magicka Cost at Level 100 .89 | | | | Acquire: Farengar Secret-Fire. Phinis Gestor | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | CONJURE FROST ATRONACH Adept | |=============================================================================| | | | Summons a Frost Atronach for 60 seconds wherever the caster is pointing.| Magicka Cost at Level 15 . Farengar Secret-Fire. | | | | Magicka Cost at Level 15 .

128 | | | | Acquire: Phinis Gestor | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | FLAME THRALL Master | |=============================================================================| | | | Summons a Flame Atronach permanently.191 | | | | Acquire: Phinis Gestor | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | DEAD THRALL Master | |=============================================================================| | | | Reanimate a dead body permanently to fight for you.881 | | Magicka Cost at Level 100 .265 | | Magicka Cost at Level 100 . | | | | Magicka Cost at Level 15 .793 | | Magicka Cost at Level 100 .284 | | Magicka Cost at Level 100 .593 | | | | Acquire: Phinis Gestor (Complete Conjuration Ritual Spell) | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | DREAD ZOMBIE Expert | |=============================================================================| | | | Reanimate a very powerful dead body to fight for you for 60 seconds. | | | | Magicka Cost at Level 15 . | | | | Magicka Cost at Level 15 .| CONJURE STORM ATRONACH Expert | |=============================================================================| | | | Summons a Storm Atronach for 60 seconds wherever the caster is pointing.534 | | | .179 | | | | Acquire: Phinis Gestor | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | EXPEL DAEDRA Expert | |=============================================================================| | | | Powerful summoned daedra creatures are sent back to Oblivion.190 | | Magicka Cost at Level 100 . Only works on people. | | | | Magicka Cost at Level 15 . | | | | Magicka Cost at Level 15 .

| | | | Magicka Cost at Level 15 .969 | | Magicka Cost at Level 100 . | | | | Magicka Cost at Level 15 .| Acquire: Complete Conjuration Ritual Spell | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | FLAMING FAMILIAR Apprentice | |=============================================================================| | | | Summons a flaming familiar which will charge into battle and explode.85 | | | | Acquire: Farengar Secret-Fire. | | | | Magicka Cost at Level 15 . Phinis Gestor | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | REVENANT Adept | |=============================================================================| | | .653 | | | | Acquire: Phinis Gestor (Complete Conjuration Ritual Spell) | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | RAISE ZOMBIE Novice | |=============================================================================| | | | Reanimate a weak dead body to fight for you for 60 seconds.90 | | Magicka Cost at Level 100 . | | | | Magicka Cost at Level 15 . Phinis Gestor | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | REANIMATE CORPSE Apprentice | |=============================================================================| | | | Reanimate a more powerful dead body to fight for you for 60 seconds.34 | | | | Acquire: Complete A Scroll for Anska | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | FROST THRALL Master | |=============================================================================| | | | Summons a Frost Atronach permanently.50 | | Magicka Cost at Level 100 .61 | | | | Acquire: Farengar Secret-Fire.101 | | Magicka Cost at Level 100 .

| | | | Magicka Cost at Level 15 .88 | | Magicka Cost at Level 100 .59 | | | | Acquire: Phinis Gestor (During Conjuration Ritual Spell) | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _______ | _ \ |.712 | | | | Acquire: Phinis Gestor (Complete Conjuration Ritual Spell) | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | SUMMON UNBOUND DREMORA Novice | |=============================================================================| | | | Summons an unbound Dremora for 999 seconds.162 | | Magicka Cost at Level 100 . | | | | Magicka Cost at Level 15 . |estoration [14. | | | | Magicka Cost at Level 15 . l / |.---'--------------------------------------------------------------------+ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | BANE OF THE UNDEAD Master | |=============================================================================| .|:.1057 | | Magicka Cost at Level 100 .94 | | Magicka Cost at Level 100 .63 | | | | Acquire: Farengar Secret-Fire.109 | | | | Acquire: Phinis Gestor | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | SOUL TRAP Apprentice | |=============================================================================| | | | If target dies within 60 seconds.| Reanimate a powerful dead body to fight for you for 60 seconds. fills a soul gem.00] +`--. | | | | Magicka Cost at Level 15 . _ | |: | | |::. Phinis Gestor | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | STORM THRALL Master | |=============================================================================| | | | Summons a Storm Atronach permanently.05.

65 | | Magicka Cost at Level 100 . | | | | Magicka Cost at Level 15 . | | | | Magicka Cost at Level 15 .| | | Sets undead up to level 30 on fire and makes them flee for 30 seconds.111 | | Magicka Cost at Level 100 .586 | | | | Acquire: Complete Restoration Ritual Spell | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | CIRCLE OF PROTECTION Expert | |=============================================================================| | | | Undead up to level 20 entering the circle will flee.43 | | | | Acquire: Farengar Secret-Fire. Colette Marence | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | GRAND HEALING Expert | |=============================================================================| | | | Heals everyone close to the caster 200 points.224 | | Magicka Cost at Level 100 .75 | | | | Acquire: Colette Marence | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | FAST HEALING Apprentice | |=============================================================================| | | | Heals the caster 50 points.151 | | Magicka Cost at Level 100 .151 | | | | Acquire: Colette Marence | |-----------------------------------------------------------------------------| . | | | | Magicka Cost at Level 15 . | | | | Magicka Cost at Level 15 . | | | | Magicka Cost at Level 15 .871 | | Magicka Cost at Level 100 .101 | | | | Acquire: Colette Marence | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | CLOSE WOUNDS Adept | |=============================================================================| | | | Heals the caster 100 points.

76 per second | | Magicka Cost at Level 100 .51 per second | | | | Acquire: Colette Marence | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | GUARDIAN CIRCLE Master | |=============================================================================| | | | Undead up to level 35 entering the circle will flee. | | | | Magicka Cost at Level 15 . Farengar Secret-Fire | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | HEALING HANDS Apprentice | |=============================================================================| | | . Caster heals 20 health | | per second inside it. | | | | Magicka Cost at Level 15 .425 | | | | Acquire: Colette Marence (Complete Restoration Ritual Spell) | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | HEAL OTHER Adept | |=============================================================================| | | | Heals the target 75 points.11 per second | | Magicka Cost at Level 100 .632 | | Magicka Cost at Level 100 .‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | GREATER WARD Adept | |=============================================================================| | | | Increases armor rating by 80 points and negates up to 80 points of spell | | damage or effects. atronachs or machines.71 | | Magicka Cost at Level 100 .7 per second | | | | Acquire: Starting Spell. | | | | Magicka Cost at Level 15 . | | | | Magicka Cost at Level 15 .48 | | | | Acquire: Colette Marence | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | HEALING Novice | |=============================================================================| | | | Heals the caster 10 points per second. but not undead.

| | | | Magicka Cost at Level 15 .30 per second | | Magicka Cost at Level 100 . | | | | Magicka Cost at Level 15 .68 | | | | Acquire: Colette Marence | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | REPEL UNDEAD Expert | |=============================================================================| | | | All affected undead up to level 16 flee for 30 seconds.20 per second | | | | Acquire: First Lessons. but not undead. | | | | Magicka Cost at Level 15 .22 per second | | Magicka Cost at Level 100 .311 | | Magicka Cost at Level 100 .| Heals the target 10 points per second. atronachs or | | machines. Farengar Secret-Fire. Colette Marence | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | LESSER WARD Novice | |=============================================================================| | | | Increases armor rating by 40 points and negates up to 40 points of spell | | damage or effects.210 | | | | Acquire: Colette Marence | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | STEADFAST WARD Apprentice | |=============================================================================| | | | Increases armor rating by 60 points and negates up to 60 points of spell | | damage or effects.34 per second | | | .51 per second | | Magicka Cost at Level 100 .101 | | Magicka Cost at Level 100 . Farengar Secret-Fire. | | | | Magicka Cost at Level 15 .14 per second | | | | Acquire: First Lessons. Colette Marence | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | REPEL LESSER UNDEAD Adept | |=============================================================================| | | | All affected undead up to level 8 flee for 30 seconds. | | | | Magicka Cost at Level 15 .

who come to fight in your | | defense. | | | | Words of Power: Animal (Raan) | .235 | | Magicka Cost at Level 100 . .. | | | | Magicka Cost at Level 15 .49 | | | | Acquire: Farengar Secret-Fire.158 | | | | Acquire: Colette Marence | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | TURN LESSER UNDEAD Apprentice | |=============================================================================| | | | Undead up to level 6 flee for 30 seconds. |houts [14. Colette Marence | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | TURN UNDEAD Adept | |=============================================================================| | | | Undead up to level 13 flee for 30 seconds.06.00] +`-------'--------------------------------------------------------------------+ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | ANIMAL ALLEGIANCE | |=============================================================================| | | | A Shout for help from the beasts of the wild.| Acquire: Farengar Secret-Fire. | | | | Magicka Cost at Level 15 .100 | | | | Acquire: Colette Marence | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _______ | _ | | 1___| |____ | |: 1 | |::.148 | | Magicka Cost at Level 100 .74 | | Magicka Cost at Level 100 . | | | | Magicka Cost at Level 15 . Colette Marence | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | TURN GREATER UNDEAD Expert | |=============================================================================| | | | Undead up to level 21 flee for 30 seconds.

revealing the life forces of any | | and all. changing your form to one that cannot | | harm. | | | | Words of Power: Life (Laas) | | Seek (Yah) | | Hunt (Nir) | | | | Locations: Northwind Summit | | Valthume | | Volunruud | | | | Recharge Times: 30/40/50 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | BECOME ETHEREAL | |=============================================================================| | | | The Thu'um reaches out to the Void. I summon you in my time of need.| Allegiance (Mir) | | Pack (Tah) | | | | Locations: Angarvunde | | Ancient's Ascent | | Outside of Ysgramor's Tomb | | | | Recharge Times: 50/60/70 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | AURA WHISPER | |=============================================================================| | | | Your Voice is not a Shout. | | | | Words of Power: Fade (Feim) | | Spirit (Zii) | | Bind (Gron) | | | | Locations: Ironbind Barrow | | Lost Valley Redoubt | | Ustengrav | | | | Recharge Times: 20/30/40 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | CALL DRAGON | |=============================================================================| | | | Odahviing! Hear my Voice and come forth. | | | | Words of Power: Snow (Od) | | Hunter (Ah) | | Wing (Viing) | | | | Locations: High Hrothgar | . or be harmed. but a whisper.

| | | | Words of Power: Sky (Lok) | | Spring (Vah) | | Summer (Koor) | | | | Locations: High Hrothgar | | | | Recharge Times: 5/10/15 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | DISARM | |=============================================================================| | | | Shout defies steel. | | | | Words of Power: Hero (Hun) | | Champion (Kaal) | | Legend (Zoor) | | | | Locations: Sovngarde | | | | Recharge Times: 180/180/180 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | CLEAR SKIES | |=============================================================================| | | | Skyrim itself yields before the Thu'um. as you clear away fog and | | inclement weather. and journey beyond space and | | time to lend aid.| | | Recharge Times: 5/5/300 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | CALL OF VALOR | |=============================================================================| | | | The valiant of Sovngrade hear your Voice. as you rip the weapon from an opponent's grasp. | | | | Words of Power: Weapon (Zun) | | Hand (Haal) | | Defeat (Viik) | | | | Locations: Eldersblood Peak | | Snow Veil Sanctum | | Silverdrift Lair | | | | Recharge Times: 30/35/40 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | DISMAY | |=============================================================================| .

exhale flame. | | | | Words of Power: Air (Su) | | Battle (Grah) | | Grace (Dun) | | | | Locations: Dragontooth Crater | | Shriekwind Bastion | | Outside the Statue to Meridia | | | | Recharge Times: 30/40/50 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | FIRE BREATH | |=============================================================================| | | | Inhale air.| | | And the weak shall fear the Thu'um. and flee in terror. | | | | Words of Power: Mortal (Joor) | | Finite (Zah) | | Temporary (Frul) | | | | Locations: Throat of the World | | | | Recharge Times: 10/12/15 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | ELEMENTAL FURY | |=============================================================================| | | | The Thu'um imbues your arms with the speed of wind. allowing for faster | | weapon strikes. forcing the beast to land. | | | | Words of Power: Fire (Yol) | | Inferno (Toor) | | Sun (Shul) | | | . | | | | Words of Power: Fear (Faas) | | Run (Ru) | | Terror (Maar) | | | | Locations: Lost Tongue Overlook | | Shalidor's Maze | | Dead Crone Rock | | | | Recharge Times: 40/45/50 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | DRAGONREND | |=============================================================================| | | | Your Voice lashes out at a dragon's very soul. and behold the Thu'um as inferno.

| | | | Words of Power: Frost (Fo) | | Cold (Krah) | | Freeze (Diin) | | | | Locations: Skyborn Altar | | Bonestrewn Crest | | Folgunthur | | | | Recharge Times: 30/50/100 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | ICE FORM | |=============================================================================| | | | Your Thu'um freezes an opponent solid. who lose their desire to fight or flee.| Locations: Throat of the World | | Sunderstone Gorge | | Dustman's Cairn | | | | Recharge Times: 30/50/100 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | FROST BREATH | |=============================================================================| | | | Your breath is winter. | | | | Words of Power: Ice (Iliz) | | Flesh (Slen) | | Statue (Nus) | | | | Locations: Saarthal | | Mount Anthor | | Frostmere Crypt | | | | Recharge Times: 60/90/120 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | KYNE'S PEACE | |=============================================================================| | | | The Voice soothes wild beasts. your Thu'um a blizzard. | | | | Words of Power: Kyne (Kaan) | | Peace (Drem) | | Trust (Ov) | | | | Locations: Ragnvald | | Shroud Hearth Barrow | | Rannveig's Fast | | | | Recharge Times: 40/50/60 | |-----------------------------------------------------------------------------| .

| | | | Words of Power: Storm (Strun) | | Wrath (Bah) | | Lightning (Qo) | | | | Locations: Forelhost Stronghold | | High Gate Ruins | | Skuldafn Temple | | | | Recharge Times: 300/480/600 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| . that awakens the destructive | | force of Skyrim's lightning.‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | MARKED FOR DEATH | |=============================================================================| | | | Speak. | | | | Words of Power: Time (Tiid) | | Sand (Klo) | | Eternity (Ul) | | | | Locations: Labyrinthian | | Hag's End | | Korvanjund | | | | Recharge Times: 30/45/60 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | STORM CALL | |=============================================================================| | | | A Shout to the skies. a cry to the clouds. | | | | Words of Power: Kill (Krii) | | Leech (Lun) | | Suffer (Aus) | | | | Locations: Autumnwatch Tower | | Forsaken Cave | | Dark Brotherhood Sanctuary | | | | Recharge Times: 20/30/40 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | SLOW TIME | |=============================================================================| | | | Shout at time. and let your Voice herald doom. as the world around you stands | | still. as an opponent's armor and | | lifeforce are weakened. and command it to obey.

and Smithing -. but its source unknown. pushing aside anything . fooling those into seeking it | | out.00. =============================================================================== .00] =============================================================================== The following sections detail Alchemy. Enchanting. carrying you in its wake with the speed of a | | tempest.| THROW VOICE | |=============================================================================| | | | The Thu'um is heard.the three major crafts in Skyrim. | | | | Words of Power: Voice (Zul) | | Fool (Mey) | | Far (Gut) | | | | Locations: Shearpoint | | | | Recharge Times: 30/15/5 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | UNRELENTING FORCE | |=============================================================================| | | | Your Voice is raw power.or anyone .who stands | | in your path. | | | | Words of Power: Whirlwind (Wuld) | | Fury (Nah) | | Tempest (Kest) | | | | Locations: High Hrothgar | | Dead Men's Respite | | Volskygge. Outside up the hill | | | | Recharge Times: 20/25/35 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ =============================================================================== CRAFTING [15. | | | | Words of Power: Force (Fus) | | Balance (Ro) | | Push (Dah) | | | | Locations: Bleak Falls Barrow | | High Hrothgar | | | | Recharge Times: 15/20/45 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | WHIRLWIND SPRINT | |=============================================================================| | | | The Thu'um rushes forward.

Frost Mirriam. | | | Powdered Mammoth Tusk | |----------------------------|------------------------------------------------| | Fortify Alteration | Grass Pod. | | | Giant's Toe. | | | Luna Moth Wing. Blue Butterfly Wing. Bone Meal. Namira's Rot. Skeever Tail. Glow Dust. Hagraven Feathers | | | Hanging Moss. | | | Canis Root. Lavender | |----------------------------|------------------------------------------------| | Fortify Destruction | Beehive Husk. Bone Meal. Blue Butterfly Wing. | | | Large Antlers. Skeever Tail | | | Small Antlers. Deathbell. Nightshade. Giant's Toe. The potion is guaranteed to have the effect on the left but will normally have several more effects whether they positive or negative. Spriggan Sap | |----------------------------|------------------------------------------------| | Fortify Barter | Butterfly Wing. Honeycomb. Namira's Rot. Glow Dust. | | | Daedra Heart. Frost Salts. Hagraven Claw | | | Tundra Cotton | |----------------------------|------------------------------------------------| | Fortify Block | Bleeding Crown. River Betty. Histcarp. Cyrodilic Spadetail. Blue Butterfly Wing. Vampire Dust | |----------------------------|------------------------------------------------| | Damage Health | Crimson Nirnroot. | . | | | Red Mountain Flower. | | | River Betty. | | | Blue Mountain Flower. Chicken's Egg. Spriggan Sap | |----------------------------|------------------------------------------------| | Damage Stamina | Blisterwort. Spider Egg | |----------------------------|------------------------------------------------| | Damage Stamina Regen | Creep Cluster. Crimson Nirnroot. Scaly Pholiota. Spider Egg. Tundra Cotton | |----------------------------|------------------------------------------------| | Fortify Carry Weight | Creep Cluster. Ectoplasm. Human Flesh. Jarrin Root. _____________________________________________________________________________ |-----------------------------------------------------------------------------| | POTION | INGREDIENTS | |============================|================================================| | Cure Disease | Charred Skeever Hide. Hawk Feathers. | | | Nirnroot. | | | Nightshade. | | | Eye of Sabre Cat. Nirnroot. Juniper Berries. Nordic Barnacle | |----------------------------|------------------------------------------------| | Damage Magicka Regen | Bear Claws. | | | Slaughterfish Scales. | | | Wheat | |----------------------------|------------------------------------------------| | Fear | Blue Dartwing. Briar Heart. Human Heart. | | | Imp Stool. Void Salts | |----------------------------|------------------------------------------------| | Damage Magicka | Butterfly Wing. Chaurus Eggs. River Betty. | | | Hagraven Feathers. Hawk Beak. | | | Falmer Ear. Jarrin Root. Troll Fat. Wisp Wrappings | |----------------------------|------------------------------------------------| | Fortify Conjuration | Berit's Ashes. Daedra Heart.ALCHEMY [15. Pearl. Jarrin Root.00] =============================================================================== This chart lists the type of potion you can make by mixing two or more ingredients. | | | Mudcrab Chitin. Ectoplasm. Glow Dust | | | Hanging Moss. Giant's Toe. Daedra Heart. Human Heart.01. Dragon's Tongue. Silverside Perch. Jarrin Root. Human Heart. | | | Blue Mountain Flower. Rock Warbler Egg. | | | Cyrodilic Spadetail.

| | | Slaughterfish Egg. Luna Moth Wing. | | | Jazbay Grapes. Mora Tapinella. Troll Fat | |----------------------------|------------------------------------------------| | Invisibility | Chaurus Eggs. Canis Root. | | | Hagraven Feathers. Rock Warbler Egg. Orange Dartwing. Wisp Wrappings | |----------------------------|------------------------------------------------| | Fortify Enchanting | Blue Butterfly Wing. Nordic Barnacle. Crimson Nirnroot. Large Antlers. Slaughterfish Egg | |----------------------------|------------------------------------------------| | Fortify Restoration | Abecean Longfin. | | | Salt Pile. | | | Ice Wraith Teeth. | | | White Cap | |----------------------------|------------------------------------------------| | Fortify Illusion | Dragon's Tongue. Taproot | |----------------------------|------------------------------------------------| | Fortify Light Armor | Beehive Husk. | | | Spider Egg | |----------------------------|------------------------------------------------| | Fortify One-handed | Bear Claws. | . Thistle Branch. Troll Fat | |----------------------------|------------------------------------------------| | Frenzy | Blisterwort. Void Salts | |----------------------------|------------------------------------------------| | Fortify Marksman | Canis Root. | | | Tundra Cotton. Hanging Moss. Hawk Feathers. Fly Amanita. Purple Mountain Flower. Skeever Tail | |----------------------------|------------------------------------------------| | Fortify Lockpicking | Falmer Ear. Lavender. | | | Powdered Mammoth Tusk. | | | Hawk Feathers. | | | Orange Dartwing. Sabre Cat Tooth | | | Spriggan Sap | |----------------------------|------------------------------------------------| | Fortify Sneak | Abecean Longfin. Giant's Toe. Spriggan Sap | |----------------------------|------------------------------------------------| | Fortify Health | Bear Claws. Human Flesh. Purple Mountain Flower | |----------------------------|------------------------------------------------| | Fortify Stamina | Chaurus Eggs. Histcarp. Frost Mirriam. Honeycomb. Small Pearl | |----------------------------|------------------------------------------------| | Fortify Smithing | Blisterwort. Torchbug Thorax | |----------------------------|------------------------------------------------| | Fortify Two-handed | Dragon's Tongue. Glowing Mushroom. | | | Scaly Pholiota. Sabre Cat Tooth. | | | Luna Moth Wing. Cyrodilic Spadetail. Wheat | |----------------------------|------------------------------------------------| | Fortify Heavy Armor | Ice Wraith Teeth. | | | Vampire Dust | |----------------------------|------------------------------------------------| | Lingering Damage Health | Imp Stool. Red Mountain Flower. | | | Slaughterfish Scales. | | | Hawk Feathers. Dwarven Oil. Mora Tapinella. | | | Glowing Mushroom. Juniper Berries. Hanging Moss. Garlic. Blue Mountain Flower. Human Heart. Pine Thrush Egg. Falmer Ear. Elves Ear. Small Pearl | |----------------------------|------------------------------------------------| | Fortify Pickpocket | Blue Dartwing. Nirnroot. | | | Slaughterfish Egg. Nightshade. Namira's Rot. Slaughterfish Scales | |----------------------------|------------------------------------------------| | Lingering Damage Magicka | Hagraven Claw. Beehive Husk. Fly Amanita. Hagraven Claw. Small Antlers. | | | Snowberries. | | | Spider Egg | |----------------------------|------------------------------------------------| | Fortify Magicka | Briar Heart. Ectoplasm.| | Glowing Mushroom.

| | | Eye of Sabre Cat. Chicken's Egg. Canis Root. Deathbell. Jazbay Grapes. Nordic Barnacle. Pearl. Frost Salts. Silverside Perch. | | | Snowberries | |----------------------------|------------------------------------------------| | Resist Frost | Frost Mirriam. Daedra Heart. Mudcrab Chitin. Creep Cluster. Void Salts. Human Flesh. | | | Silverside Perch. | | | Thistle Branch | |----------------------------|------------------------------------------------| | Regenerate Health | Garlic. | | | Scaly Pholiota | |----------------------------|------------------------------------------------| | Resist Fire | Bone Meal. | | | Moon Sugar. Luna Moth Wing. | | | Small Pearl. | | | Small Antlers | |----------------------------|------------------------------------------------| | Paralysis | Briar Heart. Blue Dartwing. Wheat | |----------------------------|------------------------------------------------| | Lingering Damage Stamina | Butterfly Wing. Dragon's Tongue. | | | Wisp Wrappings | |----------------------------|------------------------------------------------| | Resist Poison | Beehive Husk. Elves Ear. | | | Nirnroot. Honeycomb. Human Flesh. Mudcrab Chitin. | | | Crimson Nirnroot. Hawk Beak. Torchbug Thorax. | | | Giant Lichen. | | | White Cap | |----------------------------|------------------------------------------------| | Ravage Stamina | Bee. Pine Thrush Egg. Rock Warbler Egg. | | | Namira's Rot. Snowberries | | | Swamp Fungal Pod | |----------------------------|------------------------------------------------| | Restore Health | Blisterwort. | | | Skeever Tail | |----------------------------|------------------------------------------------| | Ravage Magicka | Frost Mirriam. | | | Giant Lichen. Lavender. Vampire Dust | |----------------------------|------------------------------------------------| | Regenerate Magicka | Dwarven Oil. | | | Ectoplasm. Swamp Fungal Pod | |----------------------------|------------------------------------------------| | Ravage Health | Cyrodilic Spadetail. Grass Pod. Glowing Mushroom. Thistle Branch. Taproot | |----------------------------|------------------------------------------------| | Regenerate Stamina | Bee. Pearl. | | | Blue Mountain Flower. Elves Ear. Butterfly Wing. | | | Swamp Fungal Pod. Mora Tapinella. Mora Tapinella. Salt Pile. Wheat | |----------------------------|------------------------------------------------| | Restore Magicka | Briar Heart. | | | Fire Salts. | | | Slaughterfish Egg. Nightshade. | | | Moon Sugar. Fly Amanita. | | | Hawk Beak. Glow Dust. Eye of Sabre Cat. Thistle Branch | |----------------------------|------------------------------------------------| | Resist Magic | Bleeding Crown. Garlic. Fly Amanita. Lavender.| | Swamp Fungal Pod. Hagraven Claw. | | | Imp Stool. Dwarven Oil. Juniper Berries. Fire Salts. | | | Orange Dartwing. Troll Fat | |----------------------------|------------------------------------------------| | Resist Shock | Blue Dartwing. Grass Pod. | | | Charred Skeever Hide. Fire Salts. Grass Pod. Jazbay Grapes | | | Moon Sugar. Snowberries. | . Chicken's Egg. Bone Meal. Frost Salts. Tundra Cotton. Purple Mountain Flower. Falmer Ear | | | Garlic. Imp Stool. Charred Skeever Hide. Red Mountain Flower. Slaughterfish Scales.

| | | Sabre Cat Tooth. Bleeding Crown. Giant Lichen. | | | Void Salts | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Ingredients [15. | | | Ice Wraith Teeth. _________________________________________________________ |---------------------------------------------------------| | ABECEAN LONGFIN | |---------------------------------------------------------| | Weakness to Frost | Fortify Sneak | |---------------------------+-----------------------------| | Weakness to Poison | Fortify Restoration | |---------------------------------------------------------| | Found: Riften. Histcarp. | | | Taproot. Windhelm. Silverside Perch. | | | Rock Warbler Egg. Chaurus Eggs. Large Antlers. White Cap | |----------------------------|------------------------------------------------| | Weakness to Magic | Creep Cluster. | | | Powdered Mammoth Tusk. Purple Mountain Flower. River Betty.01. | | | Juniper Berries. Moon Sugar. Hagraven Feathers. Dwarven Oil. Bee. Ice Wraith Teeth. Nordic Barnacle | |----------------------------|------------------------------------------------| | Weakness to Fire | Bleeding Crown. Small Pearl | | | Torchbug Thorax. | | | Sabre Cat Tooth. Taproot. including some common locations to find them. | | | Deathbell. Fire Salts. Torchbug Thorax | |----------------------------|------------------------------------------------| | Weakness to Poison | Abecean Longfin. Histcarp. Frost Salts. | | | White Cap | |----------------------------|------------------------------------------------| | Restore Stamina | Bear Claws. Pearl. Pine Thrush Egg. Mudcrab Chitin. Lakes.01] ------------------------------------------------------------------------------+ This is a list of all the ingredients and their four effects. Hawk Beak. Small Antlers | |----------------------------|------------------------------------------------| | Weakness to Shock | Bee. Vampire Dust. Giant Lichen. Wisp Wrappings | |----------------------------|------------------------------------------------| | Slow | Deathbell. | | | Salt Pile | |----------------------------|------------------------------------------------| | Waterbreathing | Chicken's Egg. Jazbay Grapes. | | | Eye of Sabre Cat. Salt Pile. | | | Honeycomb. Elves Ear. Pine Thrush Egg.| | Red Mountain Flower. | | | Orange Dartwing. Scaly Pholiota. Charred Skeever Hide. Rivers | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | BEAR CLAWS | |---------------------------------------------------------| | Restore Stamina | Fortify Health | |---------------------------+-----------------------------| | Fortify One-handed | Damage Magicka Regen | . | | | Powdered Mammoth Tusk | |----------------------------|------------------------------------------------| | Weakness to Frost | Abecean Longfin. Large Antlers.

Pine Forest | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ . Beehives | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | BEEHIVE HUSK | |---------------------------------------------------------| | Resist Poison | Fortify Light Armor | |---------------------------+-----------------------------| | Fortify Sneak | Fortify Destruction | |---------------------------------------------------------| | Found: Honeystrand Cave. Goldenglow Estate. Goldenglow Estate.|---------------------------------------------------------| | Found: Bear Corpses | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | BEE | |---------------------------------------------------------| | Restore Stamina | Ravage Stamina | |---------------------------+-----------------------------| | Regenerate Stamina | Weakness to Shock | |---------------------------------------------------------| | Found: Honeystrand Cave. Halldir's Cairn | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | BLUE BUTTERFLY WING | |---------------------------------------------------------| | Damage Stamina | Fortify Conjuration | |---------------------------+-----------------------------| | Damage Magicka Regen | Fortify Enchanting | |---------------------------------------------------------| | Found: Evergreen Grove. Beehives | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | BLEEDING CROWN | |---------------------------------------------------------| | Weakness to Fire | Fortify Block | |---------------------------+-----------------------------| | Weakness to Poison | Resist Magic | |---------------------------------------------------------| | Found: Pinemoon Cave. Chillwind Depths. Geirmund's Hall | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | BLISTERWORT | |---------------------------------------------------------| | Damage Stamina | Frenzy | |---------------------------+-----------------------------| | Restore Health | Fortify Smithing | |---------------------------------------------------------| | Found: Chillwind Depths.

|---------------------------------------------------------| | BLUE DARTWING | |---------------------------------------------------------| | Resist Shock | Fortify Pickpocket | |---------------------------+-----------------------------| | Restore Health | Fear | |---------------------------------------------------------| | Found: Lund's Hut. Red Eagle Redoubt | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | BUTTERFLY WING | |---------------------------------------------------------| | Restore Health | Fortify Barter | |---------------------------+-----------------------------| | Lingering Damage Stamina | Damage Magicka | |---------------------------------------------------------| | Found: Shadowgreen Cavern. Riften. Wilds | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | BONE MEAL | |---------------------------------------------------------| | Damage Stamina | Resist Fire | |---------------------------+-----------------------------| | Fortify Conjuration | Ravage Stamina | |---------------------------------------------------------| | Found: Bleak Falls Barrow. Pine Forest | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | CANIS ROOT | |---------------------------------------------------------| | Damage Stamina | Fortify One-handed | |---------------------------+-----------------------------| . Shallow Ponds | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | BLUE MOUNTAIN FLOWER | |---------------------------------------------------------| | Restore Health | Fortify Conjuration | |---------------------------+-----------------------------| | Fortify Health | Damage Magicka Regen | |---------------------------------------------------------| | Found: Solitude. Skeleton and Draugr Corpses | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | BRIAR HEART | |---------------------------------------------------------| | Restore Magicka | Fortify Block | |---------------------------+-----------------------------| | Paralysis | Fortify Magicka | |---------------------------------------------------------| | Found: Lost Valley Redoubt. Steamcrag Camp.

Mixwater Mill | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | CREEP CLUSTER | |---------------------------------------------------------| | Restore Magicka | Damage Stamina Regen | |---------------------------+-----------------------------| | Fortify Carry Weight | Weakness to Magic | |---------------------------------------------------------| | Found: Bonestrewn Crest. Kynesgrove | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | CRIMSON NIRNROOT | |---------------------------------------------------------| | Damage Health | Damage Stamina | |---------------------------+-----------------------------| | Invisibility | Resist Magic | |---------------------------------------------------------| | Found: Blackreach | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ . Sleeping Tree Camp | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | CHAURUS EGGS | |---------------------------------------------------------| | Weakness to Poison | Fortify Stamina | |---------------------------+-----------------------------| | Damage Magicka | Invisibility | |---------------------------------------------------------| | Found: Frostflow Lighthouse. Folgunthur | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | CHARRED SKEEVER HIDE | |---------------------------------------------------------| | Restore Stamina | Cure Disease | |---------------------------+-----------------------------| | Resist Poison | Restore Health | |---------------------------------------------------------| | Found: Fort Dunstad.| Fortify Marksman | Paralysis | |---------------------------------------------------------| | Found: Morthal. Chillwind Depths | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | CHICKEN'S EGG | |---------------------------------------------------------| | Resist Magic | Damage Magicka Regen | |---------------------------+-----------------------------| | Waterbreathing | Lingering Damage Stamina | |---------------------------------------------------------| | Found: Salvius Farm. Summoning Stones.

Kynesgrove | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | DWARVEN OIL | |---------------------------------------------------------| | Weakness to Magic | Fortify Illusion | |---------------------------+-----------------------------| | Regenerate Magicka | Restore Magicka | |---------------------------------------------------------| | Found: Mzinchaleft._________________________________________________________ |---------------------------------------------------------| | CYRODILIC SPADETAIL | |---------------------------------------------------------| | Damage Stamina | Fortify Restoration | |---------------------------+-----------------------------| | Fear | Ravage Health | |---------------------------------------------------------| | Found: Riften. Windhelm | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | DAEDRA HEART | |---------------------------------------------------------| | Restore Health | Damage Stamina Regen | |---------------------------+-----------------------------| | Damage Magicka | Fear | |---------------------------------------------------------| | Found: Nightcaller Temple. Irkngthand. Labyrinthian | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | DRAGON'S TONGUE | |---------------------------------------------------------| | Resist Fire | Fortify Barter | |---------------------------+-----------------------------| | Fortify Illusion | Fortify Two-Handed | |---------------------------------------------------------| | Found: Bonestrewn Crest. During The Black Star | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | DEATHBELL | |---------------------------------------------------------| | Damage Health | Ravage Stamina | |---------------------------+-----------------------------| | Slow | Weakness to Poison | |---------------------------------------------------------| | Found: Folgunthur. Alftand | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | ECTOPLASM | |---------------------------------------------------------| | Restore Magicka | Fortify Destruction | .

Dwarven Dungeons | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | FIRE SALTS | |---------------------------------------------------------| | Weakness to Frost | Resist Fire | |---------------------------+-----------------------------| | Restore Magicka | Regenerate Magicka | |---------------------------------------------------------| | Found: Sunderstone Gorge. Nightcaller Temple | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | FLY AMANITA | |---------------------------------------------------------| | Resist Fire | Fortify Two-handed | |---------------------------+-----------------------------| | Frenzy | Regenerate Stamina | |---------------------------------------------------------| | Found: Pinemoon Cave. Yngvild | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | ELVES EAR | |---------------------------------------------------------| | Restore Magicka | Fortify Marksman | |---------------------------+-----------------------------| | Weakness to Frost | Resist Fire | |---------------------------------------------------------| | Found: Riften. Pine Forest | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | FALMER EAR | |---------------------------------------------------------| | Damage Health | Frenzy | |---------------------------+-----------------------------| | Resist Poison | Fortify Lockpicking | |---------------------------------------------------------| | Found: Alftand. College of Winterhold. Geirmund's Hall | |---------------------------------------------------------| . Black-Briar Lodge | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | EYE OF SABRE CAT | |---------------------------------------------------------| | Restore Stamina | Ravage Health | |---------------------------+-----------------------------| | Damage Magicka | Restore Health | |---------------------------------------------------------| | Found: Karthspire Camp.|---------------------------+-----------------------------| | Fortify Magicka | Damage Health | |---------------------------------------------------------| | Found: Rannveig's Fast. Whiterun.

Sleeping Tree Camp | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | GLOW DUST | |---------------------------------------------------------| . East Empire Warehouse | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | GIANT LICHEN | |---------------------------------------------------------| | Weakness to Shock | Ravage Health | |---------------------------+-----------------------------| | Weakness to Poison | Restore Magicka | |---------------------------------------------------------| | Found: Fort Snowhawk.‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | FROST MIRRIAM | |---------------------------------------------------------| | Resist Frost | Fortify Sneak | |---------------------------+-----------------------------| | Ravage Magicka | Damage Stamina Regen | |---------------------------------------------------------| | Found: Various buildings in Riften | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | FROST SALTS | |---------------------------------------------------------| | Weakness to Fire | Resist Frost | |---------------------------+-----------------------------| | Restore Magicka | Fortify Conjuration | |---------------------------------------------------------| | Found: Harmugstahl. Dead Frost Atronachs | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | GARLIC | |---------------------------------------------------------| | Resist Poison | Fortify Stamina | |---------------------------+-----------------------------| | Regenerate Magicka | Regenerate Health | |---------------------------------------------------------| | Found: Solitude. Kjenstag Ruins | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | GIANT'S TOE | |---------------------------------------------------------| | Damage Stamina | Fortify Health | |---------------------------+-----------------------------| | Fortify Carry Weight | Damage Stamina Regen | |---------------------------------------------------------| | Found: Talking Stone Camp.

Palace of the Kings | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | GLOWING MUSHROOM | |---------------------------------------------------------| | Resist Shock | Fortify Destruction | |---------------------------+-----------------------------| | Fortify Smithing | Fortify Health | |---------------------------------------------------------| | Found: Tolvad's Cave. Frostmere Cave. Frostflow Lighthouse | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | GRASS POD | |---------------------------------------------------------| | Resist Poison | Ravage Magicka | |---------------------------+-----------------------------| | Fortify Alteration | Restore Magicka | |---------------------------------------------------------| | Found: Japhet's Folly. Dead Crone Rock | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | HAGRAVEN FEATHERS | |---------------------------------------------------------| | Damage Magicka | Fortify Conjuration | |---------------------------+-----------------------------| | Frenzy | Weakness to Shock | |---------------------------------------------------------| | Found: Hag's End. Dustman's Cairn | . Dead Crone Rock | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | HANGING MOSS | |---------------------------------------------------------| | Damage Magicka | Fortify Health | |---------------------------+-----------------------------| | Damage Magicka Regen | Fortify One-handed | |---------------------------------------------------------| | Found: Solitude Hall of the Dead. Dawnstar | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | HAGRAVEN CLAW | |---------------------------------------------------------| | Resist Magic | Lingering Damage Magicka | |---------------------------+-----------------------------| | Fortify Enchanting | Fortify Barter | |---------------------------------------------------------| | Found: Hag's End.| Damage Magicka | Damage Magicka Regen | |---------------------------+-----------------------------| | Fortify Destruction | Resist Shock | |---------------------------------------------------------| | Found: Wispmothers.

Bloated Man's Grotto | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | HISTCARP | |---------------------------------------------------------| | Restore Stamina | Fortify Magicka | |---------------------------+-----------------------------| | Damage Stamina Regen | Waterbreathing | |---------------------------------------------------------| | Found: Riften. Windhelm Docks | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | HONEYCOMB | |---------------------------------------------------------| | Restore Stamina | Fortify Block | |---------------------------+-----------------------------| | Fortify Light Armor | Ravage Stamina | |---------------------------------------------------------| | Found: Honeystrand Cave. Bloated Man's Grotto | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | HAWK FEATHERS | |---------------------------------------------------------| | Cure Disease | Fortify Light Armor | |---------------------------+-----------------------------| | Fortify One-handed | Fortify Sneak | |---------------------------------------------------------| | Found: Solitude.|---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | HAWK BEAK | |---------------------------------------------------------| | Restore Stamina | Resist Frost | |---------------------------+-----------------------------| | Fortify Carry Weight | Resist Shock | |---------------------------------------------------------| | Found: Solitude. Tolvald's Cave | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | HUMAN HEART | . Goldenglow Estate | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | HUMAN FLESH | |---------------------------------------------------------| | Damage Health | Damage Magicka | |---------------------------+-----------------------------| | Damage Magicka Regen | Frenzy | |---------------------------------------------------------| | Found: Alftan.

Lost Valley Redoubt. Halldir's Cairn | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | JARRIN ROOT | |---------------------------------------------------------| | Damage Health | Damage Magicka | |---------------------------+-----------------------------| | Damage Stamina | Damage Magicka Regen | |---------------------------------------------------------| | Found: Unique .During quest To Kill an Empire | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | JAZBAY GRAPES | |---------------------------------------------------------| | Weakness to Magic | Fortify Magicka | |---------------------------+-----------------------------| | Regenerate Magicka | Ravage Health | |---------------------------------------------------------| | Found: Mistwatch Folly.|---------------------------------------------------------| | Damage Health | Damage Magicka | |---------------------------+-----------------------------| | Damage Magicka Regen | Frenzy | |---------------------------------------------------------| | Found: Rare . College of Winterhold | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | IMP STOOL | |---------------------------------------------------------| | Damage Health | Lingering Damage Health | |---------------------------+-----------------------------| | Paralysis | Restore Health | |---------------------------------------------------------| | Found: Chillwind Depths. The Atronach Stone | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | JUNIPER BERRIES | |---------------------------------------------------------| | Weakness to Fire | Fortify Marksman | |---------------------------+-----------------------------| | Regenerate Health | Damage Stamina Regen | |---------------------------------------------------------| . Sunderstone Gorge | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | ICE WRAITH TEETH | |---------------------------------------------------------| | Weakness to Frost | Fortify Heavy Armor | |---------------------------+-----------------------------| | Invisibility | Weakness to Fire | |---------------------------------------------------------| | Found: Whiterun.

Shadowgreen Cavern | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | MOON SUGAR | |---------------------------------------------------------| | Weakness to Fire | Resist Frost | |---------------------------+-----------------------------| | Restore Magicka | Regenerate Magicka | |---------------------------------------------------------| | Found: Riften. Tundra Plains | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | LAVENDER | |---------------------------------------------------------| | Resist Magic | Fortify Stamina | |---------------------------+-----------------------------| | Ravage Magicka | Fortify Conjuration | |---------------------------------------------------------| | Found: Whiterun. Sold by Khajiit Caravans | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | MORA TAPINELLA | |---------------------------------------------------------| | Restore Magicka | Lingering Damage Health | |---------------------------+-----------------------------| | Regenerate Stamina | Fortify Illusion | |---------------------------------------------------------| | Found: Frostmere Crypt. Cliffside Retreat | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | LUNA MOTH WING | |---------------------------------------------------------| | Damage Magicka | Fortify Light Armor | |---------------------------+-----------------------------| | Regenerate Health | Invisibility | |---------------------------------------------------------| | Found: Nightcaller Temple. Shrine of Dibella | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | LARGE ANTLERS | |---------------------------------------------------------| | Restore Stamina | Fortify Stamina | |---------------------------+-----------------------------| | Slow | Damage Stamina Regen | |---------------------------------------------------------| | Found: Pine Forest. Robber's Gorge | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| . The Rift.| Found: Markarth.

Falkreath | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | NIRNROOT | |---------------------------------------------------------| | Damage Health | Damage Stamina | |---------------------------+-----------------------------| | Invisibility | Resist Magic | |---------------------------------------------------------| | Found: Sarethi Farm. Halldir's Cairn | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | NIGHTSHADE | |---------------------------------------------------------| | Damage Health | Damage Magicka Regen | |---------------------------+-----------------------------| | Lingering Damage Stamina | Fortify Destruction | |---------------------------------------------------------| | Found: Labyrinthian. River Banks | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | NORDIC BARNACLE | |---------------------------------------------------------| | Damage Magicka | Waterbreathing | |---------------------------+-----------------------------| | Regenerate Health | Fortify Pickpocket | |---------------------------------------------------------| | Found: Orphan's Tear. Dawnstar.| MUDCRAB CHITIN | |---------------------------------------------------------| | Restore Stamina | Cure Disease | |---------------------------+-----------------------------| | Resist Poison | Resist Fire | |---------------------------------------------------------| | Found: Riverwood. Banks of most rivers/lakes/oceans | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | NAMIRA'S ROT | |---------------------------------------------------------| | Damage Magicka | Fortify Lockpicking | |---------------------------+-----------------------------| | Fear | Regenerate Health | |---------------------------------------------------------| | Found: Chillwind Depths. Hela's Folly | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | ORANGE DARTWING | |---------------------------------------------------------| | Restore Stamina | Ravage Magicka | |---------------------------+-----------------------------| | Fortify Pickpocket | Lingering Damage Health | .

|---------------------------------------------------------| | Found: Solitude's Hall of the Dead. Sleeping Tree Camp | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | PURPLE MOUNTAIN FLOWER | |---------------------------------------------------------| | Restore Stamina | Fortify Sneak | |---------------------------+-----------------------------| | Lingering Damage Magicka | Resist Frost | |---------------------------------------------------------| | Found: Dragon Bridge. Dragon Bridge Overlook | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | RED MOUNTAIN FLOWER | |---------------------------------------------------------| | Restore Magicka | Ravage Magicka | |---------------------------+-----------------------------| | Fortify Magicka | Damage Health | |---------------------------------------------------------| | Found: Whiterun. Shadowgreen Cavern | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ . Alftand. Vendors | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | PINE THRUSH EGG | |---------------------------------------------------------| | Restore Stamina | Fortify Lockpicking | |---------------------------+-----------------------------| | Weakness to Poison | Resist Shock | |---------------------------------------------------------| | Found: Shor's Stone. Rorikstead | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | POWDERED MAMMOTH TUSK | |---------------------------------------------------------| | Restore Stamina | Fortify Sneak | |---------------------------+-----------------------------| | Weakness to Fire | Fear | |---------------------------------------------------------| | Found: Talking Stone Camp. Forsaken Cave | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | PEARL | |---------------------------------------------------------| | Restore Stamina | Fortify Block | |---------------------------+-----------------------------| | Restore Magicka | Resist Shock | |---------------------------------------------------------| | Found: Geirmund's Hall.

Fellglow Keep | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | SCALY PHOLIOTA | |---------------------------------------------------------| | Weakness to Magic | Fortify Illusion | |---------------------------+-----------------------------| | Regenerate Stamina | Fortify Carry Weight | |---------------------------------------------------------| | Found: Lake Geir.|---------------------------------------------------------| | RIVER BETTY | |---------------------------------------------------------| | Damage Health | Fortify Alteration | |---------------------------+-----------------------------| | Slow | Fortify Carry Weight | |---------------------------------------------------------| | Found: Riften. Darklight Tower | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | SILVERSIDE PERCH | |---------------------------------------------------------| | Restore Stamina | Damage Stamina Regen | |---------------------------+-----------------------------| . Windhelm Docks | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | ROCK WARBLER EGG | |---------------------------------------------------------| | Restore Health | Fortify One-handed | |---------------------------+-----------------------------| | Damage Stamina | Weakness to Magic | |---------------------------------------------------------| | Found: Valthume. Salvius Farm | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | SABRE CAT TOOTH | |---------------------------------------------------------| | Restore Stamina | Fortify Heavy Armor | |---------------------------+-----------------------------| | Fortify Smithing | Weakness to Poison | |---------------------------------------------------------| | Found: Drelas' Cottage. Pine Forest. Snowy Mountains | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | SALT PILE | |---------------------------------------------------------| | Weakness to Magic | Fortify Restoration | |---------------------------+-----------------------------| | Slow | Regenerate Magicka | |---------------------------------------------------------| | Found: College of Winterhold.

Pine Forest | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | SMALL PEARL | |---------------------------------------------------------| | Restore Stamina | Fortify One-handed | |---------------------------+-----------------------------| | Fortify Restoration | Resist Frost | |---------------------------------------------------------| | Found: Geirmund's Hall. Nightcaller Temple | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | SLAUGHTERFISH EGG | |---------------------------------------------------------| | Resist Poison | Fortify Pickpocket | |---------------------------+-----------------------------| | Lingering Damage Health | Fortify Stamina | |---------------------------------------------------------| | Found: Horker Standing Stones. Wreck of the Brinehammer | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | SLAUGHTERFISH SCALES | |---------------------------------------------------------| | Resist Frost | Lingering Damage Health | |---------------------------+-----------------------------| | Fortify Heavy Armor | Fortify Block | |---------------------------------------------------------| | Found: Glenmoril Coven. Tolvald's Cave | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | SMALL ANTLERS | |---------------------------------------------------------| | Weakness to Poison | Fortify Restoration | |---------------------------+-----------------------------| | Lingering Damage Stamina | Damage Health | |---------------------------------------------------------| | Found: The Rift.| Ravage Health | Resist Frost | |---------------------------------------------------------| | Found: Riften. Windhelm | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _________________________________________________________ |---------------------------------------------------------| | SKEEVER TAIL | |---------------------------------------------------------| | Damage Stamina Regen | Ravage Health | |---------------------------+-----------------------------| | Damage Health | Fortify Light Armor | |---------------------------------------------------------| | Found: Fort Dunstad. Alftand | |---------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ .

_________________________________________________________
|---------------------------------------------------------|
|
SNOWBERRIES
|
|---------------------------------------------------------|
| Resist Fire
| Fortify Enchanting
|
|---------------------------+-----------------------------|
| Resist Frost
| Resist Shock
|
|---------------------------------------------------------|
| Found: Driftshade Refuge, Traitor's Post
|
|---------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_________________________________________________________
|---------------------------------------------------------|
|
SPIDER EGG
|
|---------------------------------------------------------|
| Damage Stamina
| Damage Magicka Regen
|
|---------------------------+-----------------------------|
| Fortify Lockpicking
| Fortify Marksman
|
|---------------------------------------------------------|
| Found: Ironbind Barrow, Harmugstah, Whiterun
|
|---------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_________________________________________________________
|---------------------------------------------------------|
|
SPRIGGAN SAP
|
|---------------------------------------------------------|
| Damage Magicka Regen
| Fortify Enchanting
|
|---------------------------+-----------------------------|
| Fortify Smithing
| Fortify Alteration
|
|---------------------------------------------------------|
| Found: Moss Mother Cavern, Shadowgreen Cavern
|
|---------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_________________________________________________________
|---------------------------------------------------------|
|
SWAMP FUNGAL POD
|
|---------------------------------------------------------|
| Resist Shock
| Lingering Damage Magicka
|
|---------------------------+-----------------------------|
| Paralysis
| Restore Health
|
|---------------------------------------------------------|
| Found: Movarth's Lair, Morthal
|
|---------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_________________________________________________________
|---------------------------------------------------------|
|
TAPROOT
|
|---------------------------------------------------------|
| Weakness to Magic
| Fortify Illusion
|
|---------------------------+-----------------------------|
| Regenerate Magicka
| Restore Magicka
|
|---------------------------------------------------------|
| Found: Moss Mother Cavern, Shadowgreen Cavern
|
|---------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_________________________________________________________
|---------------------------------------------------------|
|
THISTLE BRANCH
|
|---------------------------------------------------------|
| Resist Frost
| Ravage Stamina
|

|---------------------------+-----------------------------|
| Resist Poison
| Fortify Heavy Armor
|
|---------------------------------------------------------|
| Found: Solitude, Dragon Bridge
|
|---------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_________________________________________________________
|---------------------------------------------------------|
|
TORCHBUG THORAX
|
|---------------------------------------------------------|
| Restore Stamina
| Lingering Damage Magicka
|
|---------------------------+-----------------------------|
| Weakness to Magic
| Fortify Stamina
|
|---------------------------------------------------------|
| Found: College of Winterhold, Forsaken Cave
|
|---------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_________________________________________________________
|---------------------------------------------------------|
|
TROLL FAT
|
|---------------------------------------------------------|
| Resist Poison
| Fortify Two-handed
|
|---------------------------+-----------------------------|
| Frenzy
| Damage Health
|
|---------------------------------------------------------|
| Found: East Empire Warehouse, Graywinter Watch
|
|---------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_________________________________________________________
|---------------------------------------------------------|
|
TUNDRA COTTON
|
|---------------------------------------------------------|
| Resist Magic
| Fortify Magicka
|
|---------------------------+-----------------------------|
| Fortify Block
| Fortify Barter
|
|---------------------------------------------------------|
| Found: Solitude, Redoran's Retreat, Bloated Mans Grotto |
|---------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_________________________________________________________
|---------------------------------------------------------|
|
VAMPIRE DUST
|
|---------------------------------------------------------|
| Invisibility
| Restore Magicka
|
|---------------------------+-----------------------------|
| Regenerate Health
| Cure Disease
|
|---------------------------------------------------------|
| Found: North Shriekwind Bastion, Broken Fang Cave
|
|---------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_________________________________________________________
|---------------------------------------------------------|
|
VOID SALTS
|
|---------------------------------------------------------|
| Weakness to Shock
| Resist Magic
|
|---------------------------+-----------------------------|
| Damage Health
| Fortify Magicka
|
|---------------------------------------------------------|
| Found: Solitude, Riften
|
|---------------------------------------------------------|

‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_________________________________________________________
|---------------------------------------------------------|
|
WHEAT
|
|---------------------------------------------------------|
| Restore Health
| Fortify Health
|
|---------------------------+-----------------------------|
| Damage Stamina Regen
| Lingering Damage Magicka
|
|---------------------------------------------------------|
| Found: Katla's Farm, Rorikstead, Battle-Born Farm
|
|---------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_________________________________________________________
|---------------------------------------------------------|
|
WHITE CAP
|
|---------------------------------------------------------|
| Weakness to Frost
| Fortify Heavy Armor
|
|---------------------------+-----------------------------|
| Restore Magicka
| Ravage Magicka
|
|---------------------------------------------------------|
| Found: Chillwind Depths, Halldir's Cairn
|
|---------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_________________________________________________________
|---------------------------------------------------------|
|
WISP WRAPPINGS
|
|---------------------------------------------------------|
| Restore Stamina
| Fortify Destruction
|
|---------------------------+-----------------------------|
| Fortify Carry Weight
| Resist Magic
|
|---------------------------------------------------------|
| Found: Frostmere Crypt, Labyrinthian
|
|---------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
===============================================================================
ENCHANTING
[15.02.00]
===============================================================================
All values for Charges on Weapon Enchantments are based on 100 Enchanting.
The percentage increase on Armor Enchantments is also based on 100 Enchanting.
Weapon Enchantments have a range that you can set. The more powerful you make
the enchantment the fewer charges it can have and vice versa. Armor Enchantments
do not have charges and are always functional.
_____________________________________________________________________________
|=============================================================================|
|
ABSORB HEALTH
|
|=============================================================================|
|
|
| Absorb (1-20) points of health.
|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
77 - 2086
|
|
Greater Soul Gem: 51 - 1391
|
|
Common Soul Gem:
25 - 695
|
|
Lesser Soul Gem:
12 - 347
|
|
Petty Soul Gem:
6 - 173
|
|-----------------------------------------------------------------------------|

‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_____________________________________________________________________________
|=============================================================================|
|
ABSORB MAGICKA
|
|=============================================================================|
|
|
| Absorb (1-25) points of magicka.
|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
119 - 4136
|
|
Greater Soul Gem: 79 - 2757
|
|
Common Soul Gem:
39 - 1378
|
|
Lesser Soul Gem:
19 - 689
|
|
Petty Soul Gem:
9 - 344
|
|-----------------------------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_____________________________________________________________________________
|=============================================================================|
|
ABSORB STAMINA
|
|=============================================================================|
|
|
| Absorb (1-25) points of stamina.
|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
113 - 3929
|
|
Greater Soul Gem: 75 - 2619
|
|
Common Soul Gem:
37 - 1309
|
|
Lesser Soul Gem:
18 - 654
|
|
Petty Soul Gem:
9 - 327
|
|-----------------------------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_____________________________________________________________________________
|=============================================================================|
|
BANISH
|
|=============================================================================|
|
|
| Summoned Daedra up to level (1-25) are sent back to Oblivion.
|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
18 - 647
|
|
Greater Soul Gem: 12 - 431
|
|
Common Soul Gem:
6 - 215
|
|
Lesser Soul Gem:
3 - 107
|
|
Petty Soul Gem:
1 - 53
|
|-----------------------------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_____________________________________________________________________________
|=============================================================================|
|
FEAR
|
|=============================================================================|
|
|
| Creatures and people up to level (1-25) flee from combat for 30 seconds. |
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
152 - 5265
|
|
Greater Soul Gem: 101 - 3510
|

|
Common Soul Gem:
50 - 1755
|
|
Lesser Soul Gem:
25 - 877
|
|
Petty Soul Gem:
12 - 438
|
|-----------------------------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_____________________________________________________________________________
|=============================================================================|
|
FIERY SOUL TRAP
|
|=============================================================================|
|
|
| If target dies within (1-12) seconds, fills a soul gem. Burns the target |
| for 10 points. Targets on fire take extra damage.
|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
211 - 3246
|
|
Greater Soul Gem: 140 - 2164
|
|
Common Soul Gem:
70 - 1082
|
|
Lesser Soul Gem:
35 - 541
|
|
Petty Soul Gem:
17 - 270
|
|-----------------------------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_____________________________________________________________________________
|=============================================================================|
|
FIRE DAMAGE
|
|=============================================================================|
|
|
| Burns the target for (1-25) points. Targets on fire take extra damage.
|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
236 - 8153
|
|
Greater Soul Gem: 157 - 5435
|
|
Common Soul Gem:
78 - 2717
|
|
Lesser Soul Gem:
39 - 1358
|
|
Petty Soul Gem:
19 - 679
|
|-----------------------------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_____________________________________________________________________________
|=============================================================================|
|
FROST DAMAGE
|
|=============================================================================|
|
|
| Target takes (1-25) points of frost damage to Health and Stamina.
|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
189 - 6538
|
|
Greater Soul Gem: 126 - 4359
|
|
Common Soul Gem:
63 - 2179
|
|
Lesser Soul Gem:
31 - 1089
|
|
Petty Soul Gem:
15 - 544
|
|-----------------------------------------------------------------------------|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
_____________________________________________________________________________
|=============================================================================|
|
HUNTMAN'S PROWESS
|
|=============================================================================|
|
|
| (1-7) points of extra damage to Animals.
|

680 | | Petty Soul Gem: 13 .68 | | Petty Soul Gem: 5 .Grand Soul Gem: 903 . | | | | Can be placed on: Weapon | | | | Charges .275 | | Common Soul Gem: 23 .1165 | | Lesser Soul Gem: 37 .582 | | Petty Soul Gem: 18 . | | | | Can be placed on: Weapon | | | | Charges .1360 | | Lesser Soul Gem: 27 . | | | | Can be placed on: Weapon | | | | Charges .3495 | | Greater Soul Gem: 151 .2330 | | Common Soul Gem: 75 .34 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ .137 | | Lesser Soul Gem: 11 .| | | Can be placed on: Weapon | | | | Charges .291 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | PARALYZE | |=============================================================================| | | | Chance to paralyze the target for (1-5) seconds.640 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | MAGICKA DAMAGE | |=============================================================================| | | | Does (2-37) points of Magicka damage.Grand Soul Gem: 70 .2720 | | Common Soul Gem: 54 .5122 | | Common Soul Gem: 301 .Grand Soul Gem: 227 .4080 | | Greater Soul Gem: 109 .340 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | NOTCHED PICKAXE | |=============================================================================| | | | Raises the wielder's Smithing abilities.2561 | | Lesser Soul Gem: 150 . and does (1-12) shock damage to | | enemies on hit.413 | | Greater Soul Gem: 46 .1280 | | Petty Soul Gem: 75 .7683 | | Greater Soul Gem: 602 .Grand Soul Gem: 164 .

Grand Soul Gem: 82 .6683 | | Lesser Soul Gem: 96 .2043 | | Greater Soul Gem: 55 . and half as much Magicka | | damage.Grand Soul Gem: 187 .1071 | | Petty Soul Gem: 15 .629 | | Petty Soul Gem: 24 .3776 | | Greater Soul Gem: 199 . burns the target for (1-25) points. | | | | Can be placed on: Weapon | | | | Charges .1670 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | SOUL TRAP | |=============================================================================| | | | If target dies within (1-10) seconds. | | | | Can be placed on: Weapon | | | | Charges .2517 | | Common Soul Gem: 99 . | | | | Can be placed on: Weapon | | | | Charges .2153 | | Lesser Soul Gem: 31 .13367 | | Common Soul Gem: 193 .535 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | SILENT MOONS ENCHANT | |=============================================================================| | | | While the moons are out.|=============================================================================| | SHOCK DAMAGE | |=============================================================================| | | | Target takes (1-25) points of shock damage. fills a soul gem.Grand Soul Gem: 299 .3341 | | Petty Soul Gem: 48 . | | | | Can be placed on: Weapon | | | | Charges .20051 | | Greater Soul Gem: 387 .681 | .314 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | STAMINA DAMAGE | |=============================================================================| | | | Does (2-37) points of Stamina damage.4307 | | Common Soul Gem: 62 .Grand Soul Gem: 581 .6460 | | Greater Soul Gem: 124 .1258 | | Lesser Soul Gem: 49 .1362 | | Common Soul Gem: 27 .

948 | | Lesser Soul Gem: 13 .340 | | Petty Soul Gem: 6 . | | | | Can be placed on: Weapon | | | | Charges .| Lesser Soul Gem: 13 . | | | | X is equivalent to . Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY ALTERATION & MAGICKA REGEN | |=============================================================================| | | | Alteration spells cost X% less to cast.Grand Soul Gem: 82 . Gloves.474 | | Petty Soul Gem: 6 . Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY ALTERATION | |=============================================================================| | | | Alteration spells cost X% less to cast. Armor.1896 | | Common Soul Gem: 27 .2845 | | Greater Soul Gem: 54 .Grand Soul Gem: 25 | | Greater Soul Gem: 16 | | Common Soul Gem: 8 | | Lesser Soul Gem: 4 | | Petty Soul Gem: 2 | | | | Can be placed on: Helm. Amulet. Magicka regenerates 10% faster. Amulet.Grand Soul Gem: 25 | | Greater Soul Gem: 16 | | Common Soul Gem: 8 | | Lesser Soul Gem: 4 | | Petty Soul Gem: 2 | | | | Can be placed on: Helm. | .170 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | TURN UNDEAD | |=============================================================================| | | | Undead up to level (1-25) flee for 30 seconds. | | | | X is equivalent to .237 | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY ALCHEMY | |=============================================================================| | | | Created potions are X% more powerful.

| | | | X is equivalent to . Ring | | | . | | | | X is equivalent to . Amulet.Grand Soul Gem: 15 | | Greater Soul Gem: 10 | | Common Soul Gem: 5 | | Lesser Soul Gem: 2 | | Petty Soul Gem: 1 | | | | Can be placed on: Armor | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY ARCHERY | |=============================================================================| | | | Bows do X% more damage.| | | X is equivalent to . Shield. Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY BARTER | |=============================================================================| | | | Prices are X% better.Grand Soul Gem: 25 | | Greater Soul Gem: 16 | | Common Soul Gem: 8 | | Lesser Soul Gem: 4 | | Petty Soul Gem: 2 | | | | Can be placed on: Amulet | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY BLOCK | |=============================================================================| | | | Block X% more damage with your shield.Grand Soul Gem: 40 | | Greater Soul Gem: 26 | | Common Soul Gem: 13 | | Lesser Soul Gem: 6 | | Petty Soul Gem: 3 | | | | Can be placed on: Helm.Grand Soul Gem: 40 | | Greater Soul Gem: 26 | | Common Soul Gem: 13 | | Lesser Soul Gem: 6 | | Petty Soul Gem: 3 | | | | Can be placed on: Gloves. Gloves. Amulet. | | | | X is equivalent to .

Grand Soul Gem: 37 | | Greater Soul Gem: 24 | | Common Soul Gem: 12 | | Lesser Soul Gem: 6 | | Petty Soul Gem: 3 | | | | Can be placed on: Gloves. | | | | X is equivalent to . | | | | X is equivalent to .Grand Soul Gem: 15 | | Greater Soul Gem: 10 | | Common Soul Gem: 5 | | Lesser Soul Gem: 2 | | Petty Soul Gem: 1 | | | | Can be placed on: Armor | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY DESTRUCTION | |=============================================================================| | | | Destruction spells cost X% less to cast. | | | . Amulet. Amulet. Armor.|-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY CARRY WEIGHT | |=============================================================================| | | | Carrying capacity increased by X points | | | | X is equivalent to . Boots. Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY CONJURATION & MAGICKA REGEN | |=============================================================================| | | | Conjuration spells cost X% less to cast. Magicka regenerates 10% faster. Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY CONJURATION | |=============================================================================| | | | Conjuration spells cost X% less to cast.Grand Soul Gem: 25 | | Greater Soul Gem: 16 | | Common Soul Gem: 8 | | Lesser Soul Gem: 4 | | Petty Soul Gem: 2 | | | | Can be placed on: Helm.

Amulet. Armor.Grand Soul Gem: 62 | | Greater Soul Gem: 41 | | Common Soul Gem: 20 | | Lesser Soul Gem: 10 | | Petty Soul Gem: 5 | | | | Can be placed on: Armor. Amulet. Shield. | | | | X is equivalent to . Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY DESTRUCTION & MAGICKA REGEN | |=============================================================================| | | | Destruction spells cost X% less to cast. Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY HEALTH | |=============================================================================| | | | Increases your health by X points. Amulet. | | | | X is equivalent to .Grand Soul Gem: 25 | | Greater Soul Gem: 16 | | Common Soul Gem: 8 | | Lesser Soul Gem: 4 | | Petty Soul Gem: 2 | | | | Can be placed on: Helm.| X is equivalent to .Grand Soul Gem: 31 | | Greater Soul Gem: 20 | | Common Soul Gem: 10 | | Lesser Soul Gem: 5 | | Petty Soul Gem: 2 | | | | Can be placed on: Armor. Ring | | | |-----------------------------------------------------------------------------| .Grand Soul Gem: 25 | | Greater Soul Gem: 16 | | Common Soul Gem: 8 | | Lesser Soul Gem: 4 | | Petty Soul Gem: 2 | | | | Can be placed on: Armor | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY HEALING RATE | |=============================================================================| | | | Health regenerates X% faster. Magicka regenerates 10% faster. | | | | X is equivalent to .

Amulet. | | | | X is equivalent to . Magicka regenerates 10% faster. | | | | X is equivalent to . Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY ILLUSION & MAGICKA REGEN | |=============================================================================| | | | Illusion spells cost X% less to cast.Grand Soul Gem: 15 | | Greater Soul Gem: 10 | | Common Soul Gem: 5 | | Lesser Soul Gem: 2 | | Petty Soul Gem: 1 | | | | Can be placed on: Armor | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY LIGHT ARMOR | |=============================================================================| | | | Increases Light Armor skill by X points.Grand Soul Gem: 25 | | Greater Soul Gem: 16 | | Common Soul Gem: 8 | | Lesser Soul Gem: 4 | | Petty Soul Gem: 2 | | | | Can be placed on: Armor. Gloves.Grand Soul Gem: 25 | . Amulet.‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY HEAVY ARMOR | |=============================================================================| | | | Increases Heavy Armor skill by X points. | | | | X is equivalent to . | | | | X is equivalent to . Helm. Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY ILLUSION | |=============================================================================| | | | Illusion spells cost X% less to cast.Grand Soul Gem: 25 | | Greater Soul Gem: 16 | | Common Soul Gem: 8 | | Lesser Soul Gem: 4 | | Petty Soul Gem: 2 | | | | Can be placed on: Armor.

Amulet.Grand Soul Gem: 62 | | Greater Soul Gem: 41 | | Common Soul Gem: 20 | | Lesser Soul Gem: 10 | | Petty Soul Gem: 5 | | | | Can be placed on: Gloves. Helm. Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY MAGICKA REGEN | |=============================================================================| | | | Magicka regenerates X% faster. Helm. Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ .| Greater Soul Gem: 16 | | Common Soul Gem: 8 | | Lesser Soul Gem: 4 | | Petty Soul Gem: 2 | | | | Can be placed on: Armor. Amulet.Grand Soul Gem: 40 | | Greater Soul Gem: 26 | | Common Soul Gem: 13 | | Lesser Soul Gem: 6 | | Petty Soul Gem: 3 | | | | Can be placed on: Gloves. | | | | X is equivalent to . Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY MAGICKA | |=============================================================================| | | | Increase your Magicka by X points. | | | | X is equivalent to . Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY LOCKPICKING | |=============================================================================| | | | Lockpicking is X% easier. Gloves.Grand Soul Gem: 62 | | Greater Soul Gem: 41 | | Common Soul Gem: 20 | | Lesser Soul Gem: 10 | | Petty Soul Gem: 5 | | | | Can be placed on: Armor. Helm. | | | | X is equivalent to . Amulet.

Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY PICKPOCKET | |=============================================================================| | | | Pickpocket succes is X% better. Amulet. Gloves. | | | | X is equivalent to . Amulet.Grand Soul Gem: 25 | | Greater Soul Gem: 16 | | Common Soul Gem: 8 | | Lesser Soul Gem: 4 | | Petty Soul Gem: 2 | | | | Can be placed on: Armor. Amulet. | | | | X is equivalent to .Grand Soul Gem: 40 | | Greater Soul Gem: 26 | | Common Soul Gem: 13 | | Lesser Soul Gem: 6 | | Petty Soul Gem: 3 | | | | Can be placed on: Boots.Grand Soul Gem: 15 | | Greater Soul Gem: 10 | . Magicka regenerates 10% faster. Helm. Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY RESTORATION & MAGICKA REGEN | |=============================================================================| | | | Restoration spells cost X% less to cast. Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY RESTORATION | |=============================================================================| | | | Restoration spells cost X% less to cast._____________________________________________________________________________ |=============================================================================| | FORTIFY ONE-HANDED | |=============================================================================| | | | One-handed attacks do X% more damage.Grand Soul Gem: 40 | | Greater Soul Gem: 26 | | Common Soul Gem: 13 | | Lesser Soul Gem: 6 | | Petty Soul Gem: 3 | | | | Can be placed on: Boots. | | | | X is equivalent to . | | | | X is equivalent to . Gloves.

| | | | X is equivalent to . Amulet.| Common Soul Gem: 5 | | Lesser Soul Gem: 2 | | Petty Soul Gem: 1 | | | | Can be placed on: Armor | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY SMITHING | |=============================================================================| | | | Weapons and armor can be improved X% better. Amulet.Grand Soul Gem: 25 | | Greater Soul Gem: 16 | | Common Soul Gem: 8 | | Lesser Soul Gem: 4 | | Petty Soul Gem: 2 | | | | Can be placed on: Armor. Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ . Boots. | | | | X is equivalent to . Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY SNEAK | |=============================================================================| | | | Sneaking is X% better. Amulet. Gloves.Grand Soul Gem: 62 | | Greater Soul Gem: 41 | | Common Soul Gem: 20 | | Lesser Soul Gem: 10 | | Petty Soul Gem: 5 | | | | Can be placed on: Armor.Grand Soul Gem: 40 | | Greater Soul Gem: 26 | | Common Soul Gem: 13 | | Lesser Soul Gem: 6 | | Petty Soul Gem: 3 | | | | Can be placed on: Boots. Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY STAMINA | |=============================================================================| | | | Increases your stamina by X points. | | | | X is equivalent to . Gloves.

Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY MUFFLE | |=============================================================================| | | | Wearer is muffled and moves silently.Grand Soul Gem: 31 | | Greater Soul Gem: 20 | | Common Soul Gem: 10 | | Lesser Soul Gem: 5 | | Petty Soul Gem: 2 | | | | Can be placed on: Armor. Gloves. | | | | X is equivalent to .Grand Soul Gem: 12 | | Greater Soul Gem: 8 | | Common Soul Gem: 4 | | Lesser Soul Gem: 2 | | Petty Soul Gem: 1 | | | | Can be placed on: Gloves.|=============================================================================| | FORTIFY STAMINA REGEN | |=============================================================================| | | | Stamina regenerates X% faster.Grand Soul Gem: 40 | | Greater Soul Gem: 26 | | Common Soul Gem: 13 | | Lesser Soul Gem: 6 | | Petty Soul Gem: 3 | | | | Can be placed on: Boots. | | | | X is equivalent to . Amulet | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY TWO-HANDED | |=============================================================================| | | | Two-handed attacks do X% more damage. | | | | X is equivalent to . | | | | Can be placed on: Boots | | | |-----------------------------------------------------------------------------| . Boots. Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | FORTIFY UNARMED | |=============================================================================| | | | Unarmed strikes do X additional damage. Amulet.

Grand Soul Gem: 37 | | Greater Soul Gem: 24 | | Common Soul Gem: 12 | | Lesser Soul Gem: 6 | | Petty Soul Gem: 3 | | | | Can be placed on: Boots. | | | | X is equivalent to . Amulet. Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | RESIST FIRE | |=============================================================================| | | | Increases Fire Resistance by X%. | | | | X is equivalent to . | | | | X is equivalent to . Shield. Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | RESIST MAGIC | |=============================================================================| | | | Increases Magic Resistance by X%.Grand Soul Gem: 62 | | Greater Soul Gem: 41 | | Common Soul Gem: 20 | | Lesser Soul Gem: 10 | | Petty Soul Gem: 5 | | | | Can be placed on: Armor.‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | RESIST DISEASE | |=============================================================================| | | | Increases Disease Resistance by X%. Shield. Shield.Grand Soul Gem: 20 | . Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | RESIST FROST | |=============================================================================| | | | Increases Frost Resistance by X%. Amulet. | | | | X is equivalent to .Grand Soul Gem: 37 | | Greater Soul Gem: 24 | | Common Soul Gem: 12 | | Lesser Soul Gem: 6 | | Petty Soul Gem: 3 | | | | Can be placed on: Boots. Amulet.

Shield. Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ =============================================================================== SMITHING [15. Shield. Amulet. | | | | X is equivalent to . Amulet. Many of them can .Grand Soul Gem: 37 | | Greater Soul Gem: 24 | | Common Soul Gem: 12 | | Lesser Soul Gem: 6 | | Petty Soul Gem: 3 | | | | Can be placed on: Boots. Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | RESIST SHOCK | |=============================================================================| | | | Increases Shock Resistance by X%. | | | | Can be placed on: Helm.| Greater Soul Gem: 13 | | Common Soul Gem: 6 | | Lesser Soul Gem: 3 | | Petty Soul Gem: 1 | | | | Can be placed on: Shield.00] =============================================================================== Smithing is used to create many various Armor and Weapons. Amulet. Amulet. | | | | X is equivalent to . Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | WATERBREATHING | |=============================================================================| | | | Can swim underwater without drowning.Grand Soul Gem: 37 | | Greater Soul Gem: 24 | | Common Soul Gem: 12 | | Lesser Soul Gem: 6 | | Petty Soul Gem: 3 | | | | Can be placed on: Armor.03. Ring | | | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |=============================================================================| | RESIST POISON | |=============================================================================| | | | Increases Poison Resistance by X%.

See the chart below for how to improve items and the effects this has on your items. ____________________________________________________________ |------------------------------------------------------------| With or with | QUALITY | SKILL LEVEL REQUIRED | EFFECT | out the Perk |-------------|--------------------------|-------------------| shows a vast | | WITHOUT PERK | WITH PERK | ARMOR | OTHER | difference in |=============|==============|===========|=========|=========| skill level | Fine | 14 | 14 | +2 | +1 | required. Leather | |-----------------------------------------------------------------------------| | Item Name: Hide Helmet | | Damage: N/A | | Armor: 11 | | Weight: 2 | | Requires: Leather Strips. 4 Leather | |-----------------------------------------------------------------------------| | Item Name: Hide Boots | | Damage: N/A | | Armor: 6 | | Weight: 1 | | Requires: 2 Leather Strips. boots. ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Note: Every additional quality level beyond Legendary improves Armor by 3.6 and other items by 1. | Legendary | 168 | 91 | +20 | +10 | weapons. 2 Leather | |-----------------------------------------------------------------------------| | Item Name: Hide Bracers | | Damage: N/A | | Armor: 6 | | Weight: 1 | | Requires: 2 Leather Strips.8.be found while playing but you can obtain higher tiers of equipment earlier if you craft it. 2 Leather | |-----------------------------------------------------------------------------| | Item Name: Hide Shield | | Damage: N/A | | Armor: 17 | | Weight: 4 | | Requires: 2 Leather Strips. 4 Leather | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | IRON | . |------------------------------------------------------------| etc). The | Superior | 31 | 22 | +6 | +3 | effects are | Exquisite | 65 | 40 | +10 | +5 | for Chest Armor | Flawless | 100 | 57 | +13 | +7 | and then for | Epic | 134 | 74 | +17 | +8 | everything else. Higher levels in Smithing also allow you to improve the items more as well. _____________________________________________________________________________ |-----------------------------------------------------------------------------| | HIDE | |=============================================================================| | Item Name: Hide Armor | | Damage: N/A | | Armor: 22 | | Weight: 5 | | Requires: 3 Leather Strips.

Corundum Ingot | |-----------------------------------------------------------------------------| | Item Name: Banded Iron Shield | | Damage: N/A | | Armor: 24 | | Weight: 12 | | Requires: Leather Strips. Iron Ingot | |-----------------------------------------------------------------------------| | Item Name: Iron Gauntlets | | Damage: N/A | | Armor: 11 | | Weight: 5 | | Requires: 2 Leather Strips. 4 Corundum Ingots | |-----------------------------------------------------------------------------| | Item Name: Iron Boots | | Damage: N/A | | Armor: 11 | | Weight: 6 | | Requires: 2 Leather Strips. 4 Corundum Ingots | |-----------------------------------------------------------------------------| | Item Name: Iron Helmet | | Damage: N/A | | Armor: 17 | | Weight: 5 | | Requires: 2 Leather Strips. Iron Ingot. 2 Iron Ingot.|=============================================================================| | Item Name: Banded Iron Armor | | Damage: N/A | | Armor: 31 | | Weight: 35 | | Requires: 3 Leather Strips. 3 Iron Ingots | |-----------------------------------------------------------------------------| | Item Name: Iron Mace | | Damage: 22 | | Armor: N/A | | Weight: 15 | | Requires: Leather Strips. 3 Iron Ingots | |-----------------------------------------------------------------------------| | Item Name: Iron Dagger | | Damage: 12 | | Armor: N/A | | Weight: 3 | | Requires: Leather Strips. 5 Iron Ingots. 2 Iron Ingots | |-----------------------------------------------------------------------------| | Item Name: Iron Greatsword | | Damage: 20 | | Armor: N/A | | Weight: 18 | | Requires: 3 Leather Strips. 4 Iron Ingots. Corundum Ingot | |-----------------------------------------------------------------------------| | Item Name: Iron Armor | | Damage: N/A | | Armor: 28 | | Weight: 30 | | Requires: 3 Leather Strips. Iron Ingot. 5 Iron Ingots | |-----------------------------------------------------------------------------| | Item Name: Iron Battleaxe | | Damage: 21 | | Armor: N/A | | Weight: 25 | | Requires: 2 Leather Strips. 3 Corundum Ingots | .

Iron Ingot. 4 Corundum Ingots | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | STUDDED | |=============================================================================| | Item Name: Studded Armor | | Damage: N/A | | Armor: 26 | | Weight: 6 | | Requires: 3 Leather Strips. 2 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Imperial Bracers | | Damage: N/A | | Armor: 11 | | Weight: 4 | | Requires: 2 Leather Strips. 2 Corundum Ingots | |-----------------------------------------------------------------------------| | Item Name: Iron Warhammer | | Damage: 24 | | Armor: N/A | | Weight: 26 | | Requires: 3 Leather Strips. 3 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Imperial Helmet | . 4 Iron Ingots | |-----------------------------------------------------------------------------| | Item Name: Iron Sword | | Damage: 18 | | Armor: N/A | | Weight: 11 | | Requires: Leather Strips. Iron Ingot. 2 Leather. 2 Corundum Ingots | |-----------------------------------------------------------------------------| | Item Name: Iron War Axe | | Damage: 20 | | Armor: N/A | | Weight: 13 | | Requires: 2 Leather Strips.|-----------------------------------------------------------------------------| | Item Name: Iron Shield | | Damage: N/A | | Armor: 22 | | Weight: 12 | | Requires: Leather Strips. Leather. Iron Ingot. Leather. 4 Leather. 4 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Imperial Boots | | Damage: N/A | | Armor: 11 | | Weight: 8 | | Requires: 2 Leather Strips. Iron Ingot | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | IMPERIAL | |=============================================================================| | Item Name: Imperial Armor | | Damage: N/A | | Armor: 28 | | Weight: 35 | | Requires: 3 Leather Strips.

3 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Scaled Boots | | Damage: N/A | | Armor: 10 | | Weight: 2 | | Requires: 2 Leather Strips. 2 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Scaled Bracers | | Damage: N/A | | Armor: 10 | | Weight: 2 | | Requires: 2 Leather Strips. Iron Ingot. Corundum Ingot. Leather. 2 Corundum Ingots. Leather. 2 Leather.| Damage: N/A | | Armor: 17 | | Weight: 6 | | Requires: Leather Strips. 3 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Steel Dagger | | Damage: 5 | . 2 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Imperial Shield | | Damage: N/A | | Armor: 22 | | Weight: 12 | | Requires: 2 Leather Strips. Leather. Iron Ingot. 2 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Steel Armor | | Damage: N/A | | Armor: 34 | | Weight: 35 | | Requires: 3 Leather Strips. 4 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Steel Cuffed Boots | | Damage: N/A | | Armor: 12 | | Weight: 8 | | Requires: 2 Leather Strips. Corundum Ingot. Steel Ingot | |-----------------------------------------------------------------------------| | Item Name: Scaled Helmet | | Damage: N/A | | Armor: 15 | | Weight: 2 | | Requires: Leather Strips. 4 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Steel Battleaxe | | Damage: 17 | | Armor: N/A | | Weight: 21 | | Requires: 2 Leather Strips. Iron Ingot. Corundum Ingot. 4 Steel Ingots | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | STEEL | |=============================================================================| | Item Name: Scaled Armor | | Damage: N/A | | Armor: 35 | | Weight: 6 | | Requires: 3 Leather Strips. Leather.

2 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Steel Plate Helmet | | Damage: N/A | . Iron Ingot. 2 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Steel Plate Gauntlets | | Damage: N/A | | Armor: 14 | | Weight: 6 | | Requires: 2 Leather Strips. 2 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Steel Horned Helmet | | Damage: N/A | | Armor: 17 | | Weight: 5 | | Requires: 2 Leather Strips. Corundum Ingot. Iron Ingot. Iron Ingot.| Armor: N/A | | Weight: 2. 4 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Steel Helmet | | Damage: N/A | | Armor: 17 | | Weight: 5 | | Requires: 2 Leather Strips. 2 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Steel Mace | | Damage: 11 | | Armor: N/A | | Weight: 14 | | Requires: Leather Strip. Iron Ingot. Iron Ingot. 3 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Steel Plate Boots | | Damage: N/A | | Armor: 14 | | Weight: 9 | | Requires: 2 Leather Strips. 3 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Steel Nordic Gauntlets | | Damage: N/A | | Armor: 12 | | Weight: 4 | | Requires: 2 Leather Strips | |-----------------------------------------------------------------------------| | Item Name: Steel Plate Armor | | Damage: N/A | | Armor: 40 | | Weight: 38 | | Requires: 3 Leather Strips. Iron Ingot. Iron Ingot. Corundum Ingot.5 | | Requires: Leather Strips. 2 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Steel Imperial Gauntlets | | Damage: N/A | | Armor: 12 | | Weight: 4 | | Requires: 2 Leather Strips. Corundum Ingot. 2 Iron Ingot. Iron Ingot. Steel Ingot | |-----------------------------------------------------------------------------| | Item Name: Steel Greatsword | | Damage: 18 | | Armor: N/A | | Weight: 17 | | Requires: 3 Leather Strips.

4 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Steel Warhammer | | Damage: 22 | | Armor: N/A | | Weight: 25 | | Requires: 3 Leather Strips. Leather | |-----------------------------------------------------------------------------| | Item Name: Leather Helmet | | Damage: N/A | | Armor: 13 | . 2 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Steel War Axe | | Damage: 9 | | Armor: N/A | | Weight: 12 | | Requires: 3 Leather Strips. Iron Ingot. Iron Ingot.| Armor: 19 | | Weight: 6 | | Requires: 2 Leather Strips. 4 Steel Ingots | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | LEATHER | |=============================================================================| | Item Name: Leather Armor | | Damage: N/A | | Armor: 29 | | Weight: 6 | | Requires: 3 Leather Strips. Corundum Ingot. 2 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Steel Shield | | Damage: N/A | | Armor: 24 | | Weight: 12 | | Requires: 2 Leather Strips. Iron Ingot. Iron Ingot. 3 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Steel Shin Boots | | Damage: N/A | | Armor: 12 | | Weight: 8 | | Requires: 2 Leather Strips. 2 Leather | |-----------------------------------------------------------------------------| | Item Name: Leather Bracers | | Damage: N/A | | Armor: 8 | | Weight: 2 | | Requires: 2 Leather Strips. Iron Ingot. 4 Leather | |-----------------------------------------------------------------------------| | Item Name: Leather Boots | | Damage: N/A | | Armor: 8 | | Weight: 2 | | Requires: 2 Leather Strips. 3 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Steel Sword | | Damage: 9 | | Armor: N/A | | Weight: 10 | | Requires: Leather Strips. Iron Ingot.

Steel Ingot | |-----------------------------------------------------------------------------| | Item Name: Dwarven Bow | | Damage: 20 | | Armor: N/A | | Weight: 10 | | Requires: 2 Dwarven Metal Ingots.5 | | Requires: Dwarven Metal Ingot. Steel Ingot | |-----------------------------------------------------------------------------| | Item Name: Dwarven Greatsword | | Damage: 21 | | Armor: N/A | | Weight: 19 | | Requires: 2 Dwarven Metal Ingots. | | 2 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Dwarven Helmet | | Damage: N/A | | Armor: 25 | | Weight: 12 | | Requires: 2 Dwarven Metal Ingots. 3 Leather Strips. Steel Ingot | |-----------------------------------------------------------------------------| | Item Name: Dwarven Battleaxe | | Damage: 23 | | Armor: N/A | | Weight: 23 | | Requires: 2 Dwarven Metal Ingots. Iron Ingot. 2 Leather Strips. 2 Leather | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | DWARVEN | |=============================================================================| | Item Name: Dwarven Armor | | Damage: N/A | | Armor: 34 | | Weight: 45 | | Requires: 3 Dwarven Metal Ingots. Iron Ingot. Leather Strips. 2 Leather Strips. | | 2 Steel Ingots | |-----------------------------------------------------------------------------| | Item Name: Dwarven Boots | | Damage: N/A | | Armor: 13 | | Weight: 10 | | Requires: 2 Dwarven Metal Ingots. Steel Ingot | |-----------------------------------------------------------------------------| | Item Name: Dwarven Mace | | Damage: 17 | . 2 Leather Strips. 2 Leather Strips. 2 Iron Ingots. Iron Ingot. Iron Ingot | |-----------------------------------------------------------------------------| | Item Name: Dwarven Dagger | | Damage: 10 | | Armor: N/A | | Weight: 3. Iron Ingot. Steel Ingot | |-----------------------------------------------------------------------------| | Item Name: Dwarven Gauntlets | | Damage: N/A | | Armor: 18 | | Weight: 8 | | Requires: Dwarven Metal Ingot. 3 Leather Strips.| Weight: 2 | | Requires: Leather Strips. Iron Ingot. Iron Ingot.

Leather Strips. 2 Refined Moonstone | |-----------------------------------------------------------------------------| | Item Name: Elven Bow | | Damage: 13 | | Armor: N/A | | Weight: 12 | | Requires: 2 Refined Moonstone. Steel Ingot | |-----------------------------------------------------------------------------| | Item Name: Dwarven War Axe | | Damage: 16 | | Armor: N/A | | Weight: 14 | | Requires: Dwarven Metal Ingots. Leather Strips.| Armor: N/A | | Weight: 16 | | Requires: 2 Dwarven Metal Ingots. Quicksilver Ingot | |-----------------------------------------------------------------------------| | Item Name: Elven Dagger | . Iron Ingot. 2 Iron Ingots. Iron Ingot. Iron Ingot. 2 Leather Strips. | | 2 Steel Ingots | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | ELVEN | |=============================================================================| | Item Name: Elven Armor | | Damage: N/A | | Armor: 31 | | Weight: 4 | | Requires: 3 Leather Strips. Steel Ingot | |-----------------------------------------------------------------------------| | Item Name: Dwarven Warhammer | | Damage: 25 | | Armor: N/A | | Weight: 27 | | Requires: 2 Dwarven Metal Ingots. Steel Ingot | |-----------------------------------------------------------------------------| | Item Name: Dwarven Sword | | Damage: 11 | | Armor: N/A | | Weight: 12 | | Requires: Dwarven Metal Ingot. 2 Refined Moonstone. Leather. 3 Leather Strips. Iron Ingot. Iron Ingot. Iron Ingot. Leather. 4 Refined Moonstone | |-----------------------------------------------------------------------------| | Item Name: Elven Battleaxe | | Damage: 24 | | Armor: N/A | | Weight: 24 | | Requires: 2 Leather Strips. | | Quicksilver Ingot | |-----------------------------------------------------------------------------| | Item Name: Elven Boots | | Damage: N/A | | Armor: 9 | | Weight: 1 | | Requires: 2 Leather Strips. Iron Ingot. Steel Ingot | |-----------------------------------------------------------------------------| | Item Name: Dwarven Shield | | Damage: N/A | | Armor: 30 | | Weight: 12 | | Requires: 2 Dwarven Metal Ingots. Leather Strips.

Iron Ingot.| Damage: 9 | | Armor: N/A | | Weight: 4 | | Requires: Leather Strips. Refined Moonstone. 2 Iron Ingots. 2 Refined Moonstone. Refined Moonstone. Iron Ingot. Quicksilver Ingot | |-----------------------------------------------------------------------------| | Item Name: Elven Gauntlets | | Damage: N/A | | Armor: 9 | | Weight: 1 | | Requires: 2 Leather Strips. Iron Ingot. | | Quicksilver Ingot | |-----------------------------------------------------------------------------| | Item Name: Elven Helmet | | Damage: N/A | | Armor: 14 | | Weight: 1 | | Requires: Leather Strips. 2 Refined Moonstone. | . Refined Moonstone. 2 Refined Moonstone. Quicksilver Ingot. 2 Iron Ingots. Iron Ingot. 2 Refined Moonstone | |-----------------------------------------------------------------------------| | Item Name: Elven Mace | | Damage: 14 | | Armor: N/A | | Weight: 17 | | Requires: Leather Strips. Quicksilver Ingot | |-----------------------------------------------------------------------------| | Item Name: Elven War Axe | | Damage: 13 | | Armor: N/A | | Weight: 15 | | Requires: 2 Leather Strips. | | 4 Refined Moonstone | |-----------------------------------------------------------------------------| | Item Name: Elven Greatsword | | Damage: 23 | | Armor: N/A | | Weight: 20 | | Requires: 3 Leather Strips. Leather. Quicksilver Ingot| |-----------------------------------------------------------------------------| | Item Name: Elven Warhammer | | Damage: 26 | | Armor: N/A | | Weight: 28 | | Requires: 3 Leather Strips. Iron Ingot. Leather. 4 Refined Moonstone | |-----------------------------------------------------------------------------| | Item Name: Elven Sword | | Damage: 12 | | Armor: N/A | | Weight: 13 | | Requires: Leather Strips. Iron Ingot. Refined Moonstone | |-----------------------------------------------------------------------------| | Item Name: Elven Gilded Armor | | Damage: N/A | | Armor: 38 | | Weight: 4 | | Requires: 3 Leather Strips. Quicksilver Ingot| |-----------------------------------------------------------------------------| | Item Name: Elven Shield | | Damage: N/A | | Armor: 23 | | Weight: 4 | | Requires: 2 Leather Strips. Iron Ingot. Iron Ingot.

| Quicksilver Ingot | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | ORCISH | |=============================================================================| | Item Name: Orcish Armor | | Damage: N/A | | Armor: 40 | | Weight: 35 | | Requires: 3 Leather Strips. 4 Orichalcum Ingots | |-----------------------------------------------------------------------------| | Item Name: Orcish Battleaxe | | Damage: 22 | | Armor: N/A | | Weight: 25 | | Requires:2 Leather Strips. 3 Orichalcum Ingots | |-----------------------------------------------------------------------------| | Item Name: Orcish Bow | | Damage: 10 | | Armor: N/A | | Weight: 9 | | Requires: Iron Ingot. Iron Ingot. Iron Ingot. 4 Orichalcum Ingots | |-----------------------------------------------------------------------------| | Item Name: Orcish Helmet | | Damage: N/A | | Armor: 20 | | Weight: 8 | | Requires: 2 Leather Strips. Orichalcum Ingot | |-----------------------------------------------------------------------------| | Item Name: Orcish Gauntlets | | Damage: N/A | | Armor: 15 | | Weight: 7 | | Requires: 2 Leather Strips. Iron Ingot. 2 Iron Ingots. Iron Ingot. Iron Ingot. 2 Orichalcum Ingots | |-----------------------------------------------------------------------------| | Item Name: Orcish Mace | | Damage: 12 | | Armor: N/A | | Weight: 15 | | Requires: Leather Strips. 3 Orichalcum Ingots | . 4 Orichalcum Ingots | |-----------------------------------------------------------------------------| | Item Name: Orcish Boots | | Damage: N/A | | Armor: 15 | | Weight: 7 | | Requires: 2 Leather Strips. Iron Ingot. Iron Ingot. 2 Orichalcum Ingots | |-----------------------------------------------------------------------------| | Item Name: Orcish Dagger | | Damage: 7 | | Armor: N/A | | Weight: 3 | | Requires: Leather Strips. 2 Orichalcum Ingots | |-----------------------------------------------------------------------------| | Item Name: Orcish Greatsword | | Damage: 21 | | Armor: N/A | | Weight: 18 | | Requires: 3 Leather Strips.

|-----------------------------------------------------------------------------| | Item Name: Orcish Shield | | Damage: N/A | | Armor: 30 | | Weight: 14 | | Requires: Leather Strips. Iron Ingot. Iron Ingot. 3 Ebony Ingots | |-----------------------------------------------------------------------------| | Item Name: Ebony Bow | | Damage: 19 | | Armor: N/A | | Weight: 16 | | Requires: 3 Ebony Ingots | |-----------------------------------------------------------------------------| | Item Name: Ebony Dagger | | Damage: 11 | | Armor: N/A | | Weight: 5 | | Requires: Leather Strips. Iron Ingot. 2 Orichalcum Ingots | |-----------------------------------------------------------------------------| | Item Name: Orcish War Axe | | Damage: 11 | | Armor: N/A | | Weight: 13 | | Requires: 2 Leather Strips. 5 Ebony Ingots | |-----------------------------------------------------------------------------| | Item Name: Ebony Boots | | Damage: N/A | | Armor: 17 | | Weight: 7 | | Requires: 2 Leather Strips. 3 Orichalcum Ingot | |-----------------------------------------------------------------------------| | Item Name: Orcish Sword | | Damage: 10 | | Armor: N/A | | Weight: 11 | | Requires: Leather Strips. 5 Ebony Ingots | |-----------------------------------------------------------------------------| | Item Name: Ebony Battleaxe | | Damage: 25 | | Armor: N/A | | Weight: 26 | | Requires: 2 Leather Strips. Ebony Ingot | |-----------------------------------------------------------------------------| . Iron Ingot. 2 Orichalcum Ingots | |-----------------------------------------------------------------------------| | Item Name: Orcish Warhammer | | Damage: 23 | | Armor: N/A | | Weight: 26 | | Requires: 3 Leather Strips. 4 Orichalcum Ingots | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | EBONY | |=============================================================================| | Item Name: Ebony Armor | | Damage: N/A | | Armor: 46 | | Weight: 38 | | Requires: 3 Leather Strips.

5 Ebony Ingots | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | GLASS | |=============================================================================| | Item Name: Glass Armor | | Damage: N/A | | Armor: 38 | | Weight: 7 | | Requires: 3 Leather Strips. Leather.| Item Name: Ebony Gauntlets | | Damage: N/A | | Armor: 17 | | Weight: 7 | | Requires: 2 Leather Strips. 3 Ebony Ingots | |-----------------------------------------------------------------------------| | Item Name: Ebony Mace | | Damage: 18 | | Armor: N/A | | Weight: 19 | | Requires: Leather Strips. 2 Ebony Ingots | |-----------------------------------------------------------------------------| | Item Name: Ebony Warhammer | | Damage: 28 | | Armor: N/A | | Weight: 30 | | Requires: 3 Leather Strips. 2 Ebony Ingots | |-----------------------------------------------------------------------------| | Item Name: Ebony Greatsword | | Damage: 24 | | Armor: N/A | | Weight: 22 | | Requires: 3 Leather Strips. 3 Ebony Ingots | |-----------------------------------------------------------------------------| | Item Name: Ebony Shield | | Damage: N/A | | Armor: 34 | | Weight: 14 | | Requires: Leather Strips. 2 Ebony Ingots | |-----------------------------------------------------------------------------| | Item Name: Ebony War Axe | | Damage: 16 | | Armor: N/A | | Weight: 17 | | Requires: 2 Leather Strips. | | 4 Refined Malachite | |-----------------------------------------------------------------------------| . 4 Ebony Ingots | |-----------------------------------------------------------------------------| | Item Name: Ebony Sword | | Damage: 14 | | Armor: N/A | | Weight: 15 | | Requires: Leather Strips. 5 Ebony Ingots | |-----------------------------------------------------------------------------| | Item Name: Ebony Helmet | | Damage: N/A | | Armor: 23 | | Weight: 10 | | Requires: 2 Leather Strips. 2 Refined Moonstone.

2 Refined Malachite | |-----------------------------------------------------------------------------| | Item Name: Glass Mace | | Damage: 14 | | Armor: N/A | | Weight: 18 | | Requires: Leather Strips. Refined Moonstone.| Item Name: Glass Battleaxe | | Damage: 25 | | Armor: N/A | | Weight: 25 | | Requires: 2 Leather Strips. Refined Moonstone. Refined Moonstone. 2 Refined Malachite | |-----------------------------------------------------------------------------| | Item Name: Glass Dagger | | Damage: 9 | | Armor: N/A | | Weight: 4. Refined Malachite | |-----------------------------------------------------------------------------| . Leather. Refined Moonstone. Refined Moonstone. Refined Malachite | |-----------------------------------------------------------------------------| | Item Name: Glass Gauntlets | | Damage: N/A | | Armor: 11 | | Weight: 2 | | Requires: 2 Leather Strips. Refined Moonstone.5 | | Requires: Leather Strips. Refined Malachite | |-----------------------------------------------------------------------------| | Item Name: Glass War Axe | | Damage: 19 | | Armor: N/A | | Weight: 16 | | Requires: 2 Leather Strips. Leather. Refined Moonstone. Leather. 2 Refined Malachite | |-----------------------------------------------------------------------------| | Item Name: Glass Shield | | Damage: N/A | | Armor: 27 | | Weight: 6 | | Requires: 2 Leather Strips. 2 Refined Malachite | |-----------------------------------------------------------------------------| | Item Name: Glass Helmet | | Damage: N/A | | Armor: 16 | | Weight: 2 | | Requires: Leather Strips. Refined Malachite | |-----------------------------------------------------------------------------| | Item Name: Glass Greatsword | | Damage: 24 | | Armor: N/A | | Weight: 22 | | Requires: 3 Leather Strips. 2 Refined Moonstone. 2 Refined Malachite | |-----------------------------------------------------------------------------| | Item Name: Glass Boots | | Damage: N/A | | Armor: 11 | | Weight: 2 | | Requires: 2 Leather Strips. 2 Refined Moonstone. 4 Refined Malachite | |-----------------------------------------------------------------------------| | Item Name: Glass Sword | | Damage: 14 | | Armor: N/A | | Weight: 14 | | Requires: Leather Strips. Refined Moonstone.

3 Dragon Scales. 2 Dragon Bones | |-----------------------------------------------------------------------------| | Item Name: Dragonplate Boots | | Damage: N/A | | Armor: 19 | | Weight: 8 | | Requires: 2 Leather Strips. 3 Dragon Scales. Dragon Bone | |-----------------------------------------------------------------------------| | Item Name: Dragonscale Armor | | Damage: N/A | | Armor: 41 | | Weight: 10 | | Requires: 3 Leather Strips. 3 Dragon scales. Dragon Bone | |-----------------------------------------------------------------------------| | Item Name: Dragonplate Gauntlets | | Damage: N/A | | Armor: 17 | | Weight: 8 | | Requires: 2 Leather Strips. Leather. 2 Dragon Scales. Leather. 2 Refined Moonstone. Iron Ingot | |-----------------------------------------------------------------------------| | Item Name: Dragonscale Gauntlets | | Damage: N/A | | Armor: 12 | | Weight: 3 | | Requires: 2 Leather Strips. 2 Dragon Scales.| Item Name: Glass Warhammer | | Damage: 27 | | Armor: N/A | | Weight: 29 | | Requires: 3 Leather Strips. Dragon Bone | |-----------------------------------------------------------------------------| | Item Name: Dragonplate Shield | | Damage: N/A | | Armor: 34 | | Weight: 15 | | Requires: Leather Strips. Leather. 4 Dragon Scales. Iron Ingot | |-----------------------------------------------------------------------------| | Item Name: Dragonscale Helmet | . Dragon Bone | |-----------------------------------------------------------------------------| | Item Name: Dragonplate Helmet | | Damage: N/A | | Armor: 22 | | Weight: 8 | | Requires: 2 Leather Strips. 2 Dragon Scales. 2 Dragon Scales. 3 Refined Malachite | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | DRAGON | |=============================================================================| | Item Name: Dragonplate Armor | | Damage: N/A | | Armor: 46 | | Weight: 40 | | Requires: 3 Leather Strips. 2 Iron Ingots | |-----------------------------------------------------------------------------| | Item Name: Dragonscale Boots | | Damage: N/A | | Armor: 12 | | Weight: 3 | | Requires: 2 Leather Strips.

Leather. 2 Dragon Scales. 2 Iron Ingots | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | DAEDRIC | |=============================================================================| | Item Name: Daedric Armor | | Damage: N/A | | Armor: 49 | | Weight: 50 | | Requires: 3 Leather Strips. 5 Ebony Ingots. Daedra Heart | |-----------------------------------------------------------------------------| | Item Name: Daedric Boots | | Damage: N/A | | Armor: 18 | | Weight: 10 | | Requires: 2 Leather Strips. 5 Ebony Ingots. Daedra Heart | |-----------------------------------------------------------------------------| | Item Name: Daedric Greatsword | | Damage: 27 | | Armor: N/A | | Weight: 23 | | Requires: 3 Leather Strips. Iron Ingot | |-----------------------------------------------------------------------------| | Item Name: Dragonscale Shield | | Damage: N/A | | Armor: 29 | | Weight: 6 | | Requires: 2 Leather Strips. Daedra Heart | |-----------------------------------------------------------------------------| | Item Name: Daedric Battleaxe | | Damage: 28 | | Armor: N/A | | Weight: 27 | | Requires: 2 Leather Strips.| Damage: N/A | | Armor: 17 | | Weight: 4 | | Requires: Leather Strips. Daedra Heart | |-----------------------------------------------------------------------------| | Item Name: Daedric Gauntlets | | Damage: N/A | | Armor: 18 | | Weight: 6 | | Requires: 2 Leather Strips. 5 Ebony Ingots. Daedra Heart | |-----------------------------------------------------------------------------| | Item Name: Daedric Bow | | Damage: 20 | | Armor: N/A | | Weight: 18 | | Requires: 3 Ebony Ingots. Daedra Heart | |-----------------------------------------------------------------------------| | Item Name: Daedric Dagger | | Damage: 12 | | Armor: N/A | | Weight: 6 | | Requires: Leather Strips. Daedra Heart | |-----------------------------------------------------------------------------| | Item Name: Daedric Helmet | | Damage: N/A | . 2 Ebony Ingots. Ebony Ingot. 4 Dragon Scales. 3 Ebony Ingots.

Daedra Heart | |-----------------------------------------------------------------------------| | Item Name: Daedric Mace | | Damage: 18 | | Armor: N/A | | Weight: 20 | | Requires: Leather Strips. 5 Ebony Ingots. 4 Ebony Ingots. Daedra Heart | |-----------------------------------------------------------------------------| | Item Name: Daedric War Axe | | Damage: 17 | | Armor: N/A | | Weight: 18 | | Requires: 2 Leather Strips. 3 Ebony Ingots. Daedra Heart | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ _____________________________________________________________________________ |-----------------------------------------------------------------------------| | JEWELRY | |=============================================================================| | Item Name: Gold Diamond Necklace | | Damage: N/A | | Armor: N/A | | Weight: 0. 3 Ebony Ingots. 2 Ebony Ingots. Daedra Heart | |-----------------------------------------------------------------------------| | Item Name: Daedric Warhammer | | Damage: 30 | | Armor: N/A | | Weight: 31 | | Requires: 3 Leather Strips. Daedra Heart | |-----------------------------------------------------------------------------| | Item Name: Daedric Shield | | Damage: N/A | | Armor: 36 | | Weight: 15 | | Requires: Leather Strips.3 | | Requires: Flawless Emerald. 2 Ebony Ingots. Gold Ingot | |-----------------------------------------------------------------------------| | Item Name: Gold Diamond Ring | | Damage: N/A | | Armor: N/A | | Weight: 0. Gold Ingot | |-----------------------------------------------------------------------------| | Item Name: Gold Jeweled Necklace | | Damage: N/A | | Armor: N/A | .3 | | Requires: Flawless Diamond. Gold Ingot | |-----------------------------------------------------------------------------| | Item Name: Gold Emerald Ring | | Damage: N/A | | Armor: N/A | | Weight: 0.| Armor: 23 | | Weight: 15 | | Requires: 2 Leather Strips.5 | | Requires: Flawless Diamond. Daedra Heart | |-----------------------------------------------------------------------------| | Item Name: Daedric Sword | | Damage: 15 | | Armor: N/A | | Weight: 16 | | Requires: Leather Strips.

5 | | Requires: 2 Flawless Amethyst.5 | | Requires: Silver Ingot | |-----------------------------------------------------------------------------| | Item Name: Silver Ring | | Damage: N/A | | Armor: N/A | .5 | | Requires: 2 Flawless Garnet.3 | | Requires: 3 Flawless Amethyst.| Weight: 0.3 | | Requires: Flawless Garnet. Gold Ingot | |-----------------------------------------------------------------------------| | Item Name: Gold Sapphire Ring | | Damage: N/A | | Armor: N/A | | Weight: 0. Silver Ingot | |-----------------------------------------------------------------------------| | Item Name: Silver Garnet Ring | | Damage: N/A | | Armor: N/A | | Weight: 0.5 | | Requires: Flawless Emerald. Silver Ingot | |-----------------------------------------------------------------------------| | Item Name: Silver Emerald Necklace | | Damage: N/A | | Armor: N/A | | Weight: 0.5 | | Requires: Gold Ingot | |-----------------------------------------------------------------------------| | Item Name: Gold Ring | | Damage: N/A | | Armor: N/A | | Weight: 0. Silver Ingot | |-----------------------------------------------------------------------------| | Item Name: Silver Jeweled Necklace | | Damage: N/A | | Armor: N/A | | Weight: 0.3 | | Requires: Flawless Sapphire. Gold Ingot | |-----------------------------------------------------------------------------| | Item Name: Silver Amethyst Ring | | Damage: N/A | | Armor: N/A | | Weight: 0.5 | | Requires: Flawless Ruby.3 | | Requires: Gold Ingot | |-----------------------------------------------------------------------------| | Item Name: Gold Ruby Necklace | | Damage: N/A | | Armor: N/A | | Weight: 0. Gold Ingot | |-----------------------------------------------------------------------------| | Item Name: Gold Necklace | | Damage: N/A | | Armor: N/A | | Weight: 0. Silver Ingot | |-----------------------------------------------------------------------------| | Item Name: Silver Necklace | | Damage: N/A | | Armor: N/A | | Weight: 0.

20 .3 | | Requires: Flawless Ruby. . Expect more content in more rapid release.20 . and Enchanting.| Weight: 0.Added The College of Winterhold Quests 15 Nov 11 Version 0.Added the Skills section and the quest The Wolf Queen Awakened.00] =============================================================================== Version 0.35 .3 | | Requires: Silver Ingot | |-----------------------------------------------------------------------------| | Item Name: Silver Ruby Ring | | Damage: N/A | | Armor: N/A | | Weight: 0. Silver Ingot | |-----------------------------------------------------------------------------| | Item Name: Silver Sapphire Necklace | | Damage: N/A | | Armor: N/A | | Weight: 0. Thanks for reading. Working on Smithing 01 Jan 12 when I get around to it. Sorry for the delay in releases.Added the Main Quests for The Thieves Guild 17 Nov 11 Version 0.5 | | Requires: Flawless Sapphire. Version 1.80 . 01 Feb 12 This is the final update.Added the Civil War Quests for both Factions and added the 21 Nov 11 the Daedric Quests.30 .Added the Magic Spells and Shouts section and a few Misc. 03 Dec 11 Version 1. 05 Dec 11 Version 1.Initial release.30 .Completed the Main Story 16 Nov 11 Version 0.10 .Completed the Thieves Guild section and Dark Brotherhood Quests 18 Nov 11 Version 0. Quests 06 Dec 11 Version 1. Thanks go out to the Elder Scrolls Wikia 12 Nov 11 Version 0. Got around to finishing the Smithing.Added more quests and the Miscellaneous Quests section.40 .00. Silver Ingot | |-----------------------------------------------------------------------------| ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ =============================================================================== VERSION HISTORY [16. Happy New Year and enjoy.Added most of the side quests.00 . Ingredients.10 .Added Alchemy. Any other update will be spelling or grammar fixes.50 . Version 1. Version Final Worked a lot this month. 28 Nov 11 Holidays and lots of questing took longer then projected. I've been working 14 hour shifts every day so I haven't been able to play/write nearly the entire month not to mention the holidays.

It may be not be reproduced under any circumstances except for personal. unedited form. and a violation of copyright.=============================================================================== CLOSING [17.00.com . Use of this guide on any other web site or as a part of any public display is strictly prohibited. private use as long as it remains in its unaltered. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. The following sites are allowed to use my guide: GameFAQs. It may not be placed on any web site or otherwise distributed publicly without advance written permission.00] =============================================================================== This document is Copyright ©2012 Greg Boccia (noz3r0) and is the intellectual property of the author.