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# z-3DOB, give it a light blue color such as 151, and make it current. 12.

A polyl ine can be drawn only in the XY plane, but a 3D polyline can be drawn along any axis. Click the 3D Polyline button in the Draw panel, enter 3DPOLY at the comman d line, or choose Draw 3D Polyline from the menu bar. 13. Turn on the midpoint running asnap, and then draw the 3D polyline using the midpoints of the frame's four, 4(100mm)-wide inner corners. Switch to the 3D wireframe visual style and freeze the A-WALL-EXTR-3DOB layer if you have trouble locating the mid points.Be sure to switch back to the conceptual or X-Ray visual style and thaw the layer when you are done. 14. use the Extrude tool to extrude the glazin g 0.25(6mm). If you have trouble selecting the 3D Polyline, enter L to use the L ast options at the select objects: prompt. Your kitchen window should look like figu re 16. 33. Creating the floor, foundation, and thresholds 859 figuRE 16.31 moving the block-out's perimeter grips to shrink it slightly (top); the box's in creased depth (bottom) Chapter 16 Creating 3D geometry 860 figuRE 16.32 The completed kitchen window frame figuRE 16.33 The completed kitchen window creatin g the floor, foundation, and thresholds 861 Rotating in 3D(the second Right-Hand Rule) when you rotated objects in a 2D environment, all the rotations were perpen-dicular to the screen and you never had to consider the axis around which the object was rotating. Because all 2D rotations happend in the XY plane, the objects were rotated around the z-axis. Positive rotations were in the coun terclockwise direction, and negative rotations were clockwise. In 3D, however, rota -tion can occur around any axis and you need to understand whether a rotation sh ould be in the positive or negative direction. Use the second right-hand rule to underst and how the rotation direction is identified in a 3D environment. It states hat if you grasp an axis with your right hand with your thumb pointing in the positive direction, then your finger will be curled in the positve rotation direction. Figure 16.34 illustrates this concept. Figure 16.34 The right-hand rule rule as it applies to rotations T o rotate an object in 3D, you use the 3D Rotate tool, called a gripper, shown in figure 16.35. It consists of three intersecting circular bands, the center of which is the pivot point of the rotation. Each band is color coded(RGB=XYZ) to identify t he axis around which the objects are rotated. When you're prompted for a rotation axis, clicking the green band, for example, restricts the rotation to the y-axis. Chap ter 16 creating 3D geometry 862 figuRE 16.35 The 3D Rotate gripper completing the wind ows when boolean operations are used, the component objects, called operands, are not replaced with the resulting object; they just become subobject s of it. You always have the ability to edit the operands and alter the object i tself. Here's how: 1. Copy the existing window frame and glazing, and move the copy in front o f the 5'-0 (1525mm) window on the south side of the cabin ; then zoom into that window. 2. With the two objects selected, click the 3D Rotate tool in the modify panel. 3. At the specify base point: prompt, click the endpoint of the lower co rner of the frame nearest to the cabin. The 3D Rotate gripper relo-cates to the specifie d corner. 4. At the Pick rotation axis: prompt, click the blue z-axis ring. it t urns yellow to indicate that it is the currently selected axis, and a blue line is emitted f rom the 3D Rotate grip tool to identify the pivot axis. 5. Imagine your right ha nd gripping the blue axis line with your thumb pointing upward, as in the hand shown in figure 1 6.34. This shows you that a positive rotation, the directions your fingers are p ointing in, is required to rotate the window counterclockwise. Enter 90 at the specify angle

start point or type an angle: prompt (see figure 16.36). The window rotates 90. This window is currently 4-0 (1220 mm) wide, while the opening is 5'-0 (1525 mm) wide. You can correct the discrepancy by editing the subobjects of the window frame. Subobjects are selected by holding the Ctrl key down while selecting an o bject. Follow these steps: 1. Turn running objects snaps off and turn Polar Trac kinig on. Creating the floor, foundation, and thresholds 863 figure 16.36 Rotaing the wind ow 90 counterclockwise. 2. Select the window frame, right-click, and choose properties;and hten, in the solid History rollout, choose yes for the show Histo ry option. See figure 16.37. Figure 16.37. In the properties palette see the sho w