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Q) Where is the configuration file now located? A) It will be located in your personal Application Data folder.

On Windows 2000/XP systems, this is located in \Documents and Settings\<user name>\Application Data\Microsoft\FS9\FS9.cfg (for Windows 9x users the path is \Windows\Application Data\Microsoft\FS9\fs9.cfg). The Application Data folder is hidden, so you will need to enable viewing of hidden files/folders under the Folder Options in your Explorer. SHAMELESS PLUG: You can get my FS9 Configurator to help view/edit this file and much more! FS9.cfg Configurator

Q) How can I turn off the Flying Tips? A) This option is located under the Realism settings on the primary Settings screen. Open the Realism window. It is a check box in the upper right.

Q) How can I improve the look of the ground textures? A) Open your fs9.cfg file, and modify the following lines: TERRAIN_DEFAULT_RADIUS=9.500000 TERRAIN_EXTENDED_RADIUS=4.50000

Q) Where are my saved flights stored? A) For Windows XP users: \Documents and Settings\<User_Name>\My Documents\Flight Simulator Files For Windows 9x users: \My Documents\Flight Simulator Files Note: if there are several users on a Win9x machine there might be several subfolders in the folder path above

Q) How can I get good looking clouds and reduce the 2d clouds imposters? A) Use Ms ultra high default setup + -Set your clouds draw distant to 40 mil, clouds % percentage to 90/100%, or with the lower slider at the bottom clouds density to MAX. -Higher system, clouds draw distant more than to 40 mil, clouds percentage to 90/100%, clouds density to MAX.

Q) How can I change runway light settings? A) To get your runways configs light size add these line under fs9.cfg display: RUNWAY_LIGHTS_SURFACE_SCALAR=1.0 //scales edge, center,end,touchdown,runways RUNWAY_LIGHTS_VASI_SCALAR=1.0 // scales VASI lights) RUNWAY_LIGHTS_APPROACH_SCALAR=1.0 // scales approach light bars RUNWAY_LIGHTS_STROBE_SCALAR=1.0 //scales RAILs and ODALs) More the value is lower, more the light will decrease in size, 0.5, 0.005 etc.

look for the line PAN_RATE=400 Change this to set your pan rate near 900.Q) How can I make my DVC gauges look more crisp? A) To make your DVC gauges look more crisp add these line under FS9.0 This might not work on all video cards. Q) The panning is too slow.222.CFG [PANELS] section: VIRTUAL_COCKPIT_TEXTURES_SCALE=2. How can I speed this up? A) In you fs9. Want to bypass the opening screen? Make this change to the fs9.756 HideMenuNormal=0 HideMenuFullscreen=1 Maximized=0 Ave_Frame_Rate_Display=1--Add this line Save the file and exit.964.cfg.cfg file. Q) How can I pan the outside view when in 2D cockpit mode? A) Add this line in the FS9. <STARTUP> --Square brackets-DEMO=0 LOADSIM=1 LOADWINDOW=1 SHOW_OPENING_SCREEN=0 Change this from 1 to 0 STARTUP_DEMO= Want to see low/high/average FPS? <MAIN> --Square Brackets-Location=316.CFG SIM section: SHOW_BRAKE_MESSAGE=0 .CFG CONTROLS section: PAN_IN_COCKPIT_MODE=1 Q) How do I turn off the red "brakes" messages? A) Add this line in the FS9.

TERRAIN_EXTENDED_TEXTURES=1 This turns on/off the extended texture ring TERRAIN_DEFAULT_RADIUS= This is the default radius in textures for all rings. In your fs9.000000 This the lowest value used to calculate the DEM radius based upon the TERRAIN_ERROR_FACTOR TERRAIN_MAX_DEM_AREA=100. Higher numbers will result in the textures getting to the hardware faster and avoiding "popping" textures when switching view but may increase stutters and require more physical memory on the video card (and some more.0 TERRAIN_EXTENDED_LEVELS= This is the number of rings to add when using extended texture rings.Device. under your display graphics cards: (DISPLAY.NVIDIA GeForce4 Ti 4200 with AGP8X. Valid values are 8 = 256x256.000000 This is the highest value used to calculate the DEM radius TERRAIN_MAX_VERTEX_LEVEL=19 This control the DEM resolution: 18 = 150m DEM. I get coloring popping texture (brown.to a higher value ex: 400 This setting controls the rate at which textures get transferred to the video hardware.cfg. 19 = 75m DEM. 20 = 37m DEM. default is 1 When I am switching view.Add this line What are the following settings in the section of the fs9. not recommended for video card with less than 128Mb).000000 This is a value from 0 to 100 that control the DEM radius (it is linear in area) TERRAIN_MIN_DEM_AREA=10.cfg file? TERRAIN_ERROR_FACTOR=96. 21 = 19m DEM TERRAIN_TEXTURE_SIZE_EXP=8 This controls the terrain texture size. default is 4.How to disable the AGP Texture Acceleration without disabled from the DirectX.5 TERRAIN_EXTENDED_RADIUS= This is the radius used for the inner ring when the extended texture ring is turned on. 7 = 128x128.) how can I fix that's ? Fs9.cfg under: (DISPLAY) TEXTURE_BANDWIDTH_MULT=40 <-----------.0) Mode=1024x768x32 TriLinear=1 TextureAGP=0 <------------------------. red etc. 6 = 64x64 TERRAIN_AUTOGEN_DENSITY=4 This controls the autogen density TERRAIN_USE_GRADIENT_MAP=1 This turns on/off the gradient map (cliffs). default is 2. .

NVIDIA GeForce4 Ti 4200 with AGP8X.cfg file for each aircraft you want to display the damage effects: visual_damage=1 You must also check "Detect crash and reset situation" in the simulator realism settings Q) How do I disable the warning message on startup about non-compatible modules? A) Add the following lines to the fs9. your performance will increase specialy with 2d panel and others area. Q) How can I pan the view in the 2D cockpit? A) In the fs9. Better performance in 2d panel mode and others area.Performance Boost -Enable the T&L will increase your performance near 4 fps -Antialasing The Antialasing inside fs2004.Add this line By adding the PanelAsTexture line.cfg file {OldModules} (use brackets not braces . it may cause 2-d panels to blank out if you've enabled AA inside FS2004.cfg under: (DISPLAY. uncheck AA in fs2004.this forum does not display brackets) name of dll=1 .Device. By disabled the AGP Texture Acceleration. (You will not nead to turn of the AGP Texture Acceleration under your DirectX. it's the same function inside fs9.Add this line PanelAsTexture=0 <--------------------.cfg) In your fs9. uncheck from the fs2004 and only use the Antialasing from external tweaker or from your driver display setting.0) Mode=1024x768x32 TriLinear=1 TextureAGP=0 <------------------------. your performance will even increase specialy with 2d panel 3rd party aircraft. and enabling AA from your prefered tweaker or your driver display setting. will reduce alot your performance.cfg file add this line in the CONTROLS section: pan_in_cockpit_mode=1 Q) How can I add visual damage effect to aircraft? a) Add the following line after the ui_variation line in the aircraft.

my solution You still get a few little holes here and there every so often. but at about a tenth of the frequency as before.85. Set to English (United States) Terrain detail = Land Only Water Effects = High Q) How can I customize the panel lighting? A) Here's the setting I use for my Hawk panel which looks cool and is subtle at night: (Color) Day=255. FS9 is trying to get better framerates by knocking down the clouds. .255. Combining low vis with the cloud layer is still the key.cfg file for each airplane you want to change back the AP behavior to the FS2000 way: use_no_default_bank=1 use_no_default_pitch=1 Q) How do I back-up from a gate? A) With the push-back function: SHIFT+P to start going back.Q) How can I stop the AP to automatically turn on the wing leveler? Add the following lines in the Autopilot section of the aircraft.110 and one of the settings I use for my private DC-3 panels: (Color) Day=255. I have also had good success with two layers of stratus. I had no holes initiallly. SHIFT+P then 1 (main keyboard) to back and turn left. but after about 20-30 minutes. Regional Settings. I think it's a byproduct of the dynamic weather. the next from 4000 to 6500. I think with maximum density. I have backed cloud density off from "maximum" to "high".255.21 Luminous=140. If you like more of a "deck" then this looks a little better. and see what you think. SHIFT+P then 2 to back and turn right. one from 2000 to 3999. I get more holes.2 Try those two for starters in one or other of your panels. Q) How can I make my overcast clouds look better and not so patchy? Read this thread: Overcast . and don't forget SHIFT+P again to stop moving! Q) I can`t see the water reflection even if they are correctly set? In your Control Panel.20. Then a layer of 1/16th vis from 2000 to 5000.255 Night=60. Adds to the realism actually.20 Luminous=170.21.170. but I don't get the giant hole above me after descending. I started seeing a few isolated patches in the overcast with different cloud formations occupying the 'holes'.255 Night=20. Also.

7. Start a flight & go to a Windowed main panel. Q) HOW DO I USE MULTI MONITORS IN FULLSCREEN MODE A) Tired of reshuffling extra panles around on multiple monitors . FS will still draw clouds out to the maximum cloud draw distance. How can I get similar frame rates to what I was getting in FS2002? A. 6. THEN SAVE FLIGHT. Open up your extra panel windows. TYPE IN "DXDIAG".000 to 12.000000 and that aircraft will. Switch to 3d mode and check the position of your extra windows. The line looks like this: yaw_damper_gain=0.You can also improve performance. The yaw damper doesn't appear to work in 3rd party panels. but you can pick up 10-15% or so. here is a starting point that should get you back to FFS2002 performance or better: Select in the Options/Settings/Display menu: Terrain detail = Land Only Water Effects = Low Select in the World/Weather/User selected weather. Q. looks better with little fps impact) and back on the Weather menu: Rate of Change=0 Q) HOW CAN I STOP SOUND STUTTERS IN FS2004 A) CLICK ON START AND THEN RUN. If you need to adjust. Customize Visibility=50 miles Clouds=none (or Advanced weather: "Few" Cirrus 10.DO NOT RESAVE THE FLIGHT.I was.000 feet.cfg file (after you use the aircraft for the first time) and the last one allows you to activate the yaw damper for any aircraft. 3. LOOK FOR THE SOUND PAGE. Restart FS9 and the flight you saved (you should be in Windowed mode with your extra panels showing as you left . it's best if you limit your maximum visibility to 60-80 miles and set the cloud draw distance to the same. but it will render them as a 2D textured surface instead of a volume. otherwise you'll get a very visible line on the horizon where the cloud line stops. Save the flight!!!!! MOST IMPORTANT 5. go back to Windows mode and CTL-C out of FS9 . until I discovered this work around: 1. FS9 adds many new lines to the autopilot section of the aircraft. my reducing the 3D clouds percentage. For best overcast results. I have mine set to 60% 3D clouds. move them to your other monitor(s) and resize making sure you leave an allowance for the Windows frames which will disapear in full screen mode. MOVE IT FROM HIGH TO BASIC. Q. once again. THEN NOTE POSITION OF SLIDER FOR SOUND ACCELERATION. have a yaw damper. 4. This locks the windowed extra panels in place. If all the new features in FS9 are slowing down your system.000000 Just change it to: yaw_damper_gain=1. Not a huge gain. Load up FS9 & your favourite aircraft 2. 5A: Go back into Windowed mode (this appears to lock the full screen mode panel window positions into place. Then for the second time undock your extra panels and move and resize them into your extra monitor.

Caution: Remember that before leaving FS9 you must go into Windowed mode. 0 . this is no problem provided you don't save again. the extra panels will resurface on the main panel window. after pressing SHIFT + panel number they showed up on the second monitor as I had left them.35999 degrees crash_period2=75000 . At the end of every flight slip back into windowed mode and CTL-C out of FS9.48 crash_magnitude1=10000 . 0 . 8. kick off FS9 with your saved flight and go to full screen mode with your extra panels where you left them. REPEAT steps 6-8 until satisfied with positioning of extra panels. in microseconds Since the 172 does not have retractable landing gear other planes might have extra forces like landing gear up bumps.them on your other monitor(s)).10000 ground_bumps_angle2=9100 . 0 . 0 . 0 .35999 degrees crash_magnitude2=10000 .10000 crash_direction2=9000 . Open up the 172 aircraft folder and make a copy of your aircraft.35999 degrees gear_bump_nose_duration=2500000 .48 ground_bumps_magnitude2=3250 .. Yes. But.0 ground_bumps_slope1=0.10000 crash_direction1=01000 . Re-adjust your extra panels and then SAVE AGAIN. in microseconds gear_bump_right_magnitude=6000 . in microseconds ground_bumps_magnitude1=3800 . Have a good flight BUT DO NOT GO BACK TO WINDOWED MODE AND DO NOT SAVE THE FLIGHT AGAIN. as you must to get this to work. then recheck in Full screen. in microseconds gear_bump_left_magnitude=6000 . 0 . 0 . 10. 0 . 11. In order to get it back do this.cfg Then go and paste this info in the place of your forcefeedback info gear_bump_nose_magnitude=6000 . 0 . Change only these settings and leave the others alone will work giving you the feel of force we had in FS2002 . 0 . 0 .0 ground_bumps_slope2=0.10000 gear_bump_nose_direction=18000 . 0 .35999 degrees ground_bumps_intercept1=5. 9. Repeat the whole process with other aircraft. When happy.10000 gear_bump_left_direction=35500 . Q) How to find and enable/disable the Multitexture in Fs2004? A) It's the terrain details slider in fs2004 Display. I have noticed on one occassion that.. 0 .35999 degrees gear_bump_right_duration=2500000 .10000 gear_bump_right_direction=00500 .10000 ground_bumps_angle1=8900 . Terrain details Slider to None = No Multitexture Terrain details Slider to Land Only = Multitexture Enabled Q) How do you get the force feedback feel in CoF like we had in FS2002? A) In CoF there is just not much force like there was in FS2002. 0 . on starting a flight in windowed mode. the extra panels weren't showing.35999 degrees ground_bumps_intercept2=5. in microseconds crash_duration2=2500000 .35999 degrees gear_bump_left_duration=2500000 .

#4 On the General tab. high-tension towers. #2 Start Internet Explorer. set global max texture size to "Massive" For Pilots refusing the FS9. Q: How can I get to see the aircraft textures at maximum detail. Enabling only one of the options will not slow the sim much and autogen data will still not accumulate. -CAUSE This issue may occur if your Temporary Internet Files folder contains old copies of the weather data files. you can also disable this type of Autogen on a texture by texture basis with the annotator tool included in the FS2K2 Autogen SDK. bridges. follow these steps: #1 Quit Flight Simulator. How can I fix this? A) This is caused by some kind of bug in FS2004.cfg under the GRAPHICS SECTION. empty your temporary Internet files folder before you turn on Real-World Weather. TERRAIN_USE_VECTOR_OBJECTS=0 0=off/1=on Another type of Autogen is assigned by the default.xml. click Internet Options. Originally posted by Kurt in another thread here at AVSim: "FS2004 has additional types of Autogen. However. -RESOLUTION To resolve this issue. #7 Click to select the Local Weather check box. and then open the flight that you want to fly. The default. They can also be completely disabled by changing this line in your FS9. and these can be disabled individually in the terrain. and then click OK. having both these enabled will cause massive slowdowns.cfg file. There is a workaround that does not impact visual quality of the scenery much.xml to default. #9 Flight Simulator updates the weather to the current conditions for the flight's current location.xml file can be edited to get rid of certain types of objects. #5 Start Flight Simulator. You can also disable all of these types of additional objects by renaming the default. In addition you have Autogen that is assigned in the terrain.cfg.1 patch: Q) Autogen causes a big loss of performance in FS2004.agn files like FS2002. To do this. #8 Click OK. click Delete Files under Temporary Internet files. highway signs. Autogen keeps accumulating even when the objects are not visible. click Weather. especially when nearing airports or when slewing. This is where the fast food buildings and other types of new Autogen objects are added. #3 On the Tools menu. and then click Real-world weather. etc. as I remember them from FS2002? A: In Options/Settings/Display/Hardware. .When you play Microsoft Flight Simulator and turn on the Real-World Weather feature. You have the regular Autogen that is mostly assigned by the ." I have found that disabling both (by renaming the default. #6 On the World menu.xml file AND setting the opton in the cfg file to 0) will prevent autogen from accumulating and improve performance significantly.xml file in the Autogen folder. the weather in the game may either be incorrect or may stay the same every day.BAK. and the files are not replaced with new information.

Study the stucture of those sections which have a "Local=" path specification.cfg used the "compact" version from disk 4. From each CAB on disk4. 10. I have tried to be as comprehensive and accurate as possible.cfg file for each user. make sure that all subfolders have been created for all of the regions. than the fast food buildings do. and those with a "texture" PATH to the appropriate "texture" subfolder. so make sure you select the "show hidden files" checkbox on the windows explorer "Tools | Folder Options | View" tab. 9. 6. because you can use the Windows explorer to sort the files in the CAB by PATH. but added some path information under each section. extract all the files and copy them to the appropriate same-name folder in the FS2004 "Scenery" directory.I recommend you to set TERRAIN_USE_VECTOR_OBJECTS to 1. then proceed as follows.cfg. when you substitute the "no-cd" version of FS9.cfg in the "Complete" sub-folder on disk 4. The files from the Disk-4 CAB file have been put into the appropriate sub-folder as determined by their PATH in the CAB. If that succeeds.xml file to something else. but . Into the operational scenery. Note especially that the Explorer window will show the PATH heading of each file in the CAB. If you have XP. Q) I cannot do a complete install of FS2004. 4a. Note that the operational scenery. 4. plus another scenery. 7.. 1.cfg in the "Compact" sub-folder on disk 4. Study all 3 scenery. also create a "scenery" and a "texture" subfolder in each. Note that there is also a scenery. there will be DAT files within the Scenery subfolders.exe. whose names represent a city as opposed to a region. A) If your install gets as far as decompressing the scenery. . then it may be possible to create a "complete" install manually. to account for all the CAB files on disk4. but rename the default. The bridges. Also note that the main Scenery folder in the FS2004 home directory has a "cities" sub-folder.cfg in the Documents and Settings\<username>\Microsoft\fs9 directory. 5. You will note that the Scenery folder contains a list of subfolders whose names are identical to the names of the "regional" CAB files. Each of the subfolders under "cities" has a name identical to the names of the CAB files in the Disk4 Scenery directory. because the Install always hangs or aborts while decompressing the scenery.cfg files. Study the structure of the scenery. 8. MERGE IN THE MISSING SECTIONS from the "complete" version on Disk 4. Do a normal "compact" install. you will be able to shelve your disk4.. In the FS2004 "Scenery" folder. marking each section as "Local" or "Remote". don't forget to copy all the files with a "scenery" PATH to the appropriate "scenery" subfolder. CREATE THEM NOW. plus all of the cities (under the "cities" subfolder). If you have already started up FS2004 at least once. The following procedure comes from my personal experience. even though I have the disk space. the usual warnings about proceeding at your own risk. Study the CAB files in the Scenery folder on disk 4. high-tension towers and highway signs add a lot more to the scenery. visually. Now study the structure of the Scenery folder and subfolders in the FS2004 home directory. If you have XP. Then. Now: find the scenery. 11. and that the files in the CAB come from two sub-folders: "scenery" and "texture". 2. and that each of those subfolder contain the further sub-folders "scenery" and "texture".cfg file. It is right there next to fs9. this is relatively painless. Recall that this is a hidden folder. then carefully select of "texture" files separately from the "scenery" files. If any have not been created. you can right click on each cab file and Explore. DELETE EVERY ONE OF THESE DAT FILES NOW. 3. Don't forget that the city CABS go into the subfolders under "cities".

file your disk 4. 1 This will give a little less tyre smoke. the better the quality of the scenery will be.12. If you can live with the longer loading time and have a fast system. over Megascenery Socal. IN EVERY SECTION.. consider reducing or turning off 3D clouds. This impacts the performance of photographic sceneries in two ways: Longer loading time – the scenery can take several minutes to load when ETT are enabled. You may also want to compress the clouds or use the FSW high performance replacements. If you disable it. 3D clouds/cloud detail (Display settings) It's OK to use 3D clouds if you keep the draw distance of the clouds fairly low (about 40 miles). More blurries – ETT cause more blurries to appear in the scenery. 13. Generally. the traffic isn't as dense. and add in the appropriate "Local=" path specification. or if you only fly slow aircraft. When it gets done. 1 to touchdown = fx_tchdwn_s. If you won't need the AI traffic at all (just sightseeing).WX in fs2004\flight\ new folder name Q) How can i reduce the tyre smoke? A) Change : touchdown=fx_tchdwn. (It is re-creating those DAT files at this point). AI Traffic AI Traffic can cause lower FPS. If you get blurries or can't stand waiting up to 4 minutes for the scenery to load. FLT and *. you are on your way. so the higher the framerate is. Q) How can i reduce blurries with photographic sceneries? A)Hardware tab (Display settings) Framerate: Unlimited Mipmap detail level: 4 FS2004 seems to load textures on a ”per frame” basis. even with this slider set to the far rightt.WX weather files in fs2004\flight A) Place all your *. blurries will virtually be non-existant. if framerate starts dropping below 30 FPS. the sim will have trouble keeping up and you will see blurry textures. especially when flying fast (over 200 kts. using what you have learned in step 11 as a guide. You can change the weather settings to create a Low .. you can enable this option.FLT AND *.FLT Situation Flight and *. For example. Q) How can I place new *. so setting traffic to 100% will cause a hefty drop. disable it alltogether. so you might get away with a setting of 100%.). there's a lot of AI traffic. If you manage to get over 60-70 FPS. ugly textures in the distance. you will see green. Over the Real Germany and Switzerland Professional sceneries. I recommend a setting of 25% unless you absolutely need/want more AI traffic.WX files in a new folder name and copy all your *. and "FLY NOW!" FS2004 will start off by "creating the scenery index" and "scenery database". especially in heavy weather. Stick the no-cd version of FS9. disable it. Extended Terrain Textures Enabling ETT loads detailed textures farther away from the aircraft.exe into the install-directory. If you get blurries. NOW. REMOVE EACH "Remote=" path specification if there is one. Locking the framerate to a lower number will actually cause more blurries to appear. This depends on where you are flying.

there's an FS9. This can also affect blurries when flying near the ”edge” of a photorealistic scenery because the autogen is taking away resources that would otherwise be used for loading the textures. The default setting is very conservative so don't be afraid to try high values.bak Performance should improve. This causes ”valleys” or canyons to appear in the scenery near rivers or streams.xml -todefault.900000 TERRAIN_EXTENDED_LEVELS=4 Load textures faster Find and edit: TEXTURE_BANDWIDTH_MULT= I use 400. coastal regions of the England and Wales scenery). and increase the max altitude of this layer to above the max altitude you plan on flying at. See further down. Setting this to Low will still give you ”shiny” water but not as detailed as the High setting. If you're using Real World weather or don't want to always change the visibility settings. Remove ”canyons” and other Mesh weirdness in photographic sceneries This is caused by the ”valleys” FS9 creates for rivers/streams. Improve the appearance of detailed Mesh: Find and edit this line in fs9. This is especially true in coastal regions (Megascenery. you can enable this option. If you have a fast system. Usually. You might have to reduce some other options when flying at dusk/dawn (AI Traffic. Extended Terrain Textures) in order to eliminate blurries. at least not on my system. Autogen has no noticable impact on blurries. The Microsoft stream lines and the actual photographic stream lines are rarely aligned because Microsoft uses very innacurate stream line data. Workaround for the Autogen performance bug: In FS9. Inland.Visibility Layer with 10-30 miles Visibility. where there are only smaller lakes.cfg tweak that can do this automatically for you. using the High setting has a smaller impact. Megascenery does. The stream lines you see are actually part of the photo texture. however you might prefer the appearance of the scenery without autogen. You'll likely get stuttering if you set it too high. Water Detail Setting this to High can cause more blurries to appear and causes ”micro stutters”. When you're using a photographic scenery. find this line and edit it to read: TERRAIN_USE_VECTOR_OBJECTS=0 Go into your FS9 folder. then the Autogen folder.cfg. Many of the following tweaks apply when flying over generic scenery as well Load textures farther away to reduce blurries: Find these lines in FS9. Try with and without and see what you prefer. Low is good enough unless you're flying a floatplane and want to land on water. . and rename the file default. especially over densely populated regions. You can try a higher or lower setting to see what gives the best performance on your system.cfg and change them to read: TERRAIN_DEFAULT_RADIUS=9. the actual stream lines are not drawn. This should hide the ugly textures. 3D clouds.cfg (default for this is 19): TERRAIN_MAX_VERTEX_LEVEL=21 This will allow FS2004 to draw detailed Mesh more accurately. and this visiblity setting is actually more realistic than Unlimited visibility in most cases.000000 TERRAIN_EXTENDED_RADIUS=9. Autogen Few photographic sceneries use Autogen. Dusk/Dawn blending Only affects flying at dusk/dawn and gives you nicer textures.

keep FS2004 on one drive and install your detailed sceneries to another.you can free hand rotate the aircraft in the 'select an aircraft' mode by hitting ALT + ENTER - Q) How can i get rid of this red message bars ? A) Open up fs9. If you have the excellent Partition Magic by Powerquest. At the bottom of each offset=-10 For textures 1024 and 1025 (stream lines). You will then need to re-edit FS9. Q) Aircraft. Hide the green textures when Extended Terrain Textures are disabled: You can do this by changing the visibility setting inside FS9.cfg . They contain thousands of texture files that easily get fragmented. put the sceneries on the 7200 RPM drive). higher means you'll see some of the green textures. In that case: In fs9. you should see: //Stream Lines Under this are textures 1024 and 1025.cfg to put it back to your prefered setting. Also. find and edit: MAX_UNLIMITED_VIS=44000 You can try various settings to see what you prefer. this is not always possible.site is down] TIP: . Make sure you put the sceneries on the faster of the harddrives (if you have one 5400 RPM drive and one 7200 RPM. Note: This setting is automatically reset to 96560 every time you click OK in the display settings in FS9. Lower means scenery is cut off close to the viewer. find and open terrain. use it to create a dedicated partition for your photographic sceneries. Near the top.cfg.cfg.site is down] . make sure to defragment both BEFORE and AFTER installing a photographic scenery.what is it all about ? A) Have a look [link removed . but when using Real Weather or Weather Themes. Harddrive partitioning If you have two harddrives. This will speed up file searches and some other general Windows tasks.site is down] Q) How can i install different aircraft textures ? A) Have a look [link removed .cfg with notepad scroll down to [main] and add this entry after the last one in the group "HideInfoText=1" //without quotes This removes all red messages Q) How can i install additional aircraft ? A) Have a look [link removed .In your FS9 folder. change it to read: offset=flat You may want to set it back to -10 when you're not flying over photographic scenery.

no big loss though. I went back to the installation disk (disk 1 actually).fx files are at least 2003. the best tool is RivaTuner. Create a new weather theme which looks nice but avoids those.nhancer. Pretty soon you will know how every nVidia tweak works for FS9.com and download the nhancer tool. . Leave everything else maxed out. press the "-" (minus) key to zoom out to 75%. Avoid large amount of cumulus clouds . you won't notice anything higher and it really does help. Turn off lens flare (pilot's sunglasses don't have lens flare 7. Set AA (Anti-Aliasing) to 4XS (anything else is overkill if running = > 1280x1024.the difference is not noticable to the naked eye.this will make very little visual difference to your flying but gives back FPS also.exe program. will still look great (set to 100% on high end cards ) 6. and B) Give you back lots and lots of FPS 2. 11. it probably had written over one or both of the default fx_contrail files in the effects folder. set to 8 ) 4.that's the real world and this single adjustment will a) make FS2004 textures look much nicer and realistic. Set AF (Antistropic Filtering) to 4 (On nVidia 7 series and ATI 18/19 series set to AFX16) 3. I noticed that one of them (can't remember) was 2001. set the quality setting to "Quality" . Slide LIGHTS down to 6 (for nVidia 7 series & ATI 18xx/19xx series cards.exe and play with the settings.fx and fx_contrail_s.Q) How can i fix the "contrails falling to the earth" problem ? A) When you added a new plane.seriously. At the worst set it to 30FPS. So.5 billion people can't be wrong eh? Movies in the cinema run even slower. It offers a better field of view and also has the side benefit of "crisping" up the textures. When flying in *any* mode.they eat FPS. For nVidia cards. TIP: A great tweak guide you will find here: ATI & NVIDIA Video Card Tweak Guide INSIDE FS9 1. Create a custom profile for fs9. YOUR VIDEO CARD 1. so use that if you have a high end card) 2. Set visibility (vis) to about 30mi/48km . 5. Slide MIP down to 4 . and copied and pasted the fx_contrail files back to the Effects folder in fs9.xml. but AAx8 will make chain wire fences appear much nicer at airports. Optional Disable the autogen library by renaming the fs9\Autogen\default. because PAL video runs at 25FPS and 3.they will degrade the textures and mipping. pull back to 50% or less. visit http://www. Set to Trilinear filtering always 9. Turn OFF anti-aliasing inside FS9 8. If you must use real-world weather then get Active Sky 6 and install their 128x128 DXT3 MIP cloud sets perfect solution 3. Go to the Effects folder and look to see if the dates for the fx-contrail_l. When I did this. and I save all my pre-saved flights at 75% zoom. Lock your FPS to 25 . A must-do.xml to default. In your video card control panel applet. Run FS9 in Full-screen mode at the same resolution as your desktop 10. Also avoid "High Quality" . For ATI cards. but I never run it that fast. 4.OFF .no need for more than that (for nVidia 7 series & ATI 18xx/19xx cards.avoid "High Performance" or ""Performance" settings . For great screenshots. especially if it had its own self-extracting . but takes a performance hit. set to 8 ) 5. Slide 3D cloud density to 50%. You won't see those dinky take-away food places and petrol stations.

3. Here's a few rules to follow: 1. I have 1024MB RAM and when I start FS9 I have 860MB free.000000 TERRAIN_MAX_VERTEX_LEVEL=19 (20 for 38m mesh.end. This will give FS9 all the memory it needs without the need to remove too much from memory prior to flights. Trust me. 21 for 20m mesh) TERRAIN_TEXTURE_SIZE_EXP=8 TERRAIN_AUTOGEN_DENSITY=5 TERRAIN_USE_GRADIENT_MAP=1 TERRAIN_EXTENDED_TEXTURES=1 TERRAIN_DEFAULT_RADIUS=3. always tap Y to go back into flying mode so the textures can be reloaded in your immediately area. They are all consuming CPU cycles and the Anti-virus will most definitely interfere with FS9 performance. Turn OFF any programs in the tray you are not using. (tap the 'Y' key and fly for a bit to let the textures catch up. Grab a program called FSautostart. So (a) slew to the position. If you can afford it. I see this in so many screenshots. add another 1024MB of RAM for a total of 2GB. center. anti-spam. Not running XP? -.YOUR WINDOWS XP 1. keep your ground speed around 140Kts 2. anti-anything. Also turn off all those silly tray icons like quicktime and countless others. depending on video card speed.cfg file has these last 3 entries in the section: [TERRAIN] TERRAIN_ERROR_FACTOR=100. 4. which will do this for you with tips on each setting. This includes Anti-virus. THE DREADED "BLURRIES" The most common thing that can ruin your flight experience is a case of the "blurries". 2.touchdown. In the [DISPLAY] section there is this line: TEXTURE_BANDWIDTH_MULT=40 Change it to read: [DISPLAY] UPPER_FRAMERATE_LIMIT=25 TEXTURE_BANDWIDTH_MULT=55 (try values from 50 through to 200.500000 TERRAIN_EXTENDED_RADIUS=4.000000 TERRAIN_MAX_DEM_AREA=100.Doh! Buy it.000000 TERRAIN_MIN_DEM_AREA=10.5 //scales VASI/PAPI lights <--.) 3.000000 TERRAIN_EXTENDED_LEVELS=232 4. If you are slewing (not flying). Make sure your [TERRAIN] section of your fs9.runways RUNWAY_LIGHTS_VASI_SCALAR=0. If you are flying low (below 5.000 ft) (not slewing). install it with Service Pack 2 and make sure you have automatic updates running. it makes a huge difference to performance. and it's completely avoidable. Shutdown about 40-50 Windows XP services you don't need. tap 'Y' again and just slew back to the best position for the shot. 55 is a good start) TextureMaxLoad=10 Another tweak that you can do is to add these lines directly after the TextureMaxLoad-entry: RUNWAY_LIGHTS_SURFACE_SCALAR=0.this is too low for current video cards .9 //scales edge.

This problem will not occur if you are using standard Flight Simulator roads and rivers. For the big machine power users.cfg.RUNWAY_LIGHTS_APPROACH_SCALAR=0. smaller lights. make sure you made a backup copy of the original file. Search for the following lines in the beginning of terrain.bmp offset=-10 To prevent this problem. If this happens. You can change the numbers to your own needs.cfg file (in your main Flight Simulator folder).cfg.cfg file (this file is usually under \Documents and Settings\<User>\Application Data\Microsoft\FS9).9 //scales RAILs and ODALs This tweak change the size of the different lights around the airport and makes it look more realistic. make your visuals look much better and give you a big hike in FPS. There's plenty more to talk about. but doing the above will help you enormously. Before any modifications to your fs9. Make a backup of your original first. To get the best out of this tweak I have edited the Halo. unpack it and drop it into your FS9\texture-folder.bmp. we suggest to try the following settings adjustments in the fs9. You can also change this value to offset=0 in order to avoid conflicts between the roads and the mesh. Larger number gives bigger lights and lower number gives. you can set your “TERRAIN_MAX_VERTEX_LEVEL” to 21 (instead of 19) in fs9. change the offset value to offset=0 .1025] // stream lines / unknown / non-perennial Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=RiverSU. o For an optimized display of your sceneries. [GRAPHICS] FULL_SCREEN=1 PERFORMANCE_MODE=0 DEF_PERF_MODE=6 o o . the default value is offset=flat.. coasts and islands more precise.. Just follow this link: halo. For the roads. If you install a scenery like FlightZones and you already have roads and rivers adds-on for those areas installed on your system. under the photoscenery. of course. This setting will make the ground topography.bmp offset=-10 [Texture. you must be aware that these could dig „trenches‟ in the Mesh.5 //scales approach light bars RUNWAY_LIGHTS_STROBE_SCALAR=0.rar .cfg file: //Stream Lines [Texture. This is a global setting for Flight Simulator. Optimizing FS o First of all : Launch your disk defragmenter ! This will allow your system to load the textures more efficiently. you can adjust the settings of your terrain.Just in case.1024] // stream lines / unknown / perennial Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=RiverSU. especially if you are using photorealistic sceneries.

5 TERRAIN_EXTENDED_LEVELS=5 .TEXT_SCROLL=1 AUTO_LOD=0 DETAIL_TEXTURE=2 WATER_EFFECTS=0 TERRAIN_USE_VECTOR_MAP=1 TERRAIN_USE_VECTOR_OBJECTS=0 EFFECTS_QUALITY=2 GROUND_SHADOWS=0 SMOOTH_VIEW=1 IMAGE_SMOOTHING=1 TEXTURE_MAX_LOAD=1024 COCKPIT_HIGH_LOD=1 AIRCRAFT_SHADOWS=1 LANDING_LIGHTS=1 IMAGE_QUALITY=0 TEXTURE_BLDG=1 TEXTURE_GND=1 TEXTURE_WATER=1 AIRCRAFT_TEXTURE=2 SEE_SELF=1 TEXTURE_QUALITY=3 LOD_TARGET_FPS=30 NUM_LIGHTS=8 [TERRAIN] TERRAIN_ERROR_FACTOR=100.000000 TERRAIN_MIN_DEM_AREA=10.000000 TERRAIN_MAX_VERTEX_LEVEL=21 TERRAIN_TEXTURE_SIZE_EXP=8 TERRAIN_AUTOGEN_DENSITY=5 TERRAIN_USE_GRADIENT_MAP=1 TERRAIN_EXTENDED_TEXTURES=0 TERRAIN_DEFAULT_RADIUS=9 TERRAIN_EXTENDED_RADIUS=9.000000 TERRAIN_MAX_DEM_AREA=100.