Online Virtual Words

A virtual world is an online community that takes the form of a computer-based simulated environment through which users can interact with one another and use and create objects.

The term has become largely synonymous with interactive 3D virtual environments, where the

users take the form of avatars visible to others.[2] These avatars usually appear as textual, twodimensional, or dimensional representations, although other forms are possible (auditory and touch sensations for example).[3][4] In general, virtual worlds allow for multiple users. The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of telepresence.[5] Such modeled worlds and their rules may draw from the reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses. Massively multiplayer online games depict a wide range of worlds, including those based on fantasy, science fiction, the real world, super heroes, sports, horror, and historical milieus. The most common form of such games are fantasy worlds, whereas those based on the real world are relatively rare.[6] Many MMORPGs have real-time actions and communication. Players create a character who travels between buildings, towns, and worlds to carry out business or leisure activities. Communication is usually textual, but real-time voice communication is also possible. The form of communication used can substantially affect the experience of players in the game.[7] Virtual worlds are not limited to games but, depending on the degree of immediacy presented, can encompass computer conferencing and text based chat rooms. Sometimes, emoticons or 'smiles’' are available, to show feeling or facial expression. Emoticons often have a keyboard shortcut.[8] Edward Castronova is an economist who has argued that "synthetic worlds" is a better term for these cyberspaces, but this term has not been widely adopted.

"[4] To rectify this. "that is such in essence or effect. a "rape in cyberspace. and even blur the distinctions between the two. it has also been said that the connection between virtual crimes and real crimes are "tenuous at best: It is the link between a brutal rape and a fictional story of a brutal rape.000 cases in the first six months of 2003. it "would include those crimes that somehow evoke and approach the effect and essence of real crime."[6] . Some legal scholars opt for a definition based on a report on what was the first prominent case.Crime On Virtual Words Virtual crime or in-game crime refers to a virtual criminal act that takes place in a massively multiplayer online game (MMOG). The huge time and effort invested into such games can lead online "crime" to spill over into real world crime."[5] In this sense. South Korea is one such country and looked into 22.[1] Meaning of Crime on Virtual Worlds Several interpretations of the term "virtual crime" exist.[3] Conversely. though not recognized as such in name or according to strict definition. the modern interpretation of the term "virtual" must be amended such that it carries the traditional implication. and so was not a new subset of crime at all. but are not considered crimes."[2][vague] One such scholar defined virtual crime as needing to have all the qualities of a real crime. usually anMMORPG. Some countries have introduced special police investigation units to cover such "virtual crimes". Surely the difference is more striking than any similarity.

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