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"*" "]:[AIMBOT]:[" { // Aiming options "*" "]:[ACTIVATION]:[" { // bind aiming functions to mouse buttons "*" "aim: on/off" "aim

change" // aims automatically "*" "shoot: on/off" "shoot change" / / autoshoot "*" "GsAim On/Off" "gsaim change" / / on for avadds 0-3 "*" "Inverse" "inverse 1; vec_ switch 2" // turns on the inverse vector switch (exec ur inverse after you activ ate this) "*" "draw aiming: on/off" "avdraw change" // draws current aiming vectors on model "*" "target lock: on/off" "lock change" // lock on target constantly when aim thru "*" "Autowall On/Off" "autowall change " // aims through walls if you can hit the enemy "*" "SpinBot On/Off" "spin change" // appear spinning to other players only } "*" "]:[AIMING BINDS]:[" { //Set aimbot binds mouse1,mouse2,mouse3 "*" "mouse1" "bind mouse1 +aim" "*" "mouse2" "bind mouse2 +aim" "*" "mouse3" "bind mouse3 +aim" "*" "unbind mouse1/2/3" "unbind mouse1;unbind mouse2;unbind mouse3" } "*" "]:[BOT FOV]:[" { "*" "01 deg" "fov 01" "*" "05 deg" "fov 05" "*" "10 deg" "fov 10" "*" "30 deg" "fov 30" "*" "60 deg" "fov 60" "*" "90 deg" "fov 90" "*" "120 deg" "fov 120" "*" "180 deg" "fov 180" "*" "240 deg" "fov 240" "*" "360 deg" "fov 360" } "*" "]:[TARGET SELECTION]:[" { // target priorities "*" "enemies only" "team 0" // aim at enemies only "*" "friends only" "team 2" // aim at team mates only "*" "everyone" "team 1" // aim at everyone "*" " - distance" "mode 0" // sele ct nearest target "*" " - fov" "mode 1" // sele ct the target you point at } "*" "]:[Vecs]:[" { "*" ">Vec Switcher" { "*" "Vec_switch: 1 (your gun)" "vec_switch 1" "*" "vec_switch: 2 (enemy gun)" "vec_switch 2" "*" "vec_switch: off" "vec_switch 0" } "*" ">Deafult Ogc" { "*" "new-head" "vec_switch 0;NewAimHead" // aim at head

"*" "head" part 2 "*" "chest" t "*" "stomach" omach "*" "testies" ties

"vec_switch 0;HeadBunny" // aim at head "vec_switch 0;HeartBunny" // aim at hear "vec_switch 0;StomachBunny" // aim at st "vec_switch 0;TestieBunny" // aim at tes

} } "*" "]:[Burst Mode]:[" { "*" "Autobursts" "autoburst 1" "*" "continuous fire" "autoburst 0;sdelay 0.0;rdelay 0 .0;dtime 0.0;ftime 0.0;burstflags 0" "*" "Fast short bursts" "autoburst 0;sdelay 0.004;rdelay 0.0;dtime 0.5;ftime 0.01;burstflags 0" "*" "Fast medium bursts" "autoburst 0;sdelay 0.004;rdelay 0.0;dtime 0.4;ftime 0.02;burstflags 0" "*" "s0L1d[X] Bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.04;ftime 0.2;burstflags 0;txt Burstmode- [JAPS]->s0L1d[X]<-`s0-s0-s0 L1d (v)urder][nc.kr3w~" "*" "WiCkEd Bursts" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.11;ftime 0.1;burstflags 0;txt Burstmode- G3NoCiD3 WiCkEd burst" "*" "Super Bursts" "autoburst 0;sdelay 0.05;rdelay 0.1;dtime 0.8;ftime 0.1;burstflags 0;txt Burstmode- G3NoCiD3 Super burst" "*" "STRAFE Bursts" "autoburst 0;sdelay 0.03;rdelay 0.09;dtime 0.02;ftime 0.1;burstflags 0;txt Burstmode- G3NoCiD3 STRAFE Bursts" "*" "FAST Mp5 Bursts" "autoburst 0;sdelay 0.0;rdelay 0 .0;dtime 0.00001;ftime 0.001;burstflags 0;txt Burstmode- FAST Mp5 Bursts" "*" "MP5 bursts" "autoburst 0;sdelay 0.03;rdelay 0.07;dtime 0.07;ftime 0.1;burstflags 0;txt G3NoCiD3 MP5 BuRsTs" "*" "RiFL3 BuRsTs" "autoburst 0;sdelay 0.00;rdelay 0.000001;dtime 0.00001;ftime 0.000002;burstflags 0;txt G3NoCiD3 RiFL3 BuRsTs" "*" "Stoner Burst fire" "autoburst 0;sdelay 0.00;dtime 0 .002;ftime 1.000;burstflags 0" "*" "Stoner Burst fire2" "autoburst 0;sdelay 0.00;dtime 0 .01;ftime 0.002;burstflags 0" "*" "Soner Burst fire3" "autoburst 0;sdelay 0.00;dtime 0 .02;ftime 0.001;burstflags 16" "*" "Stoner Burst fire4" "autoburst 0;sdelay 0.00;dtime 0 .0;ftime 0.0;burstflags 16" "*" "burst #1" "autoburst 0;sdelay 0.00;dtime 0 .001;ftime 0.001;burstflags 0" "*" "strafe bursts" "autoburst 0;sdelay 0.04;rdelay 0.0;dtime 0.32;ftime 0.1;burstflags 0" "*" "ultra bursts" "autoburst 0;sdelay 0.04;rdelay 0.0;dtime 0.05;ftime 0.2;burstflags 0" "*" "hyper bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.02;ftime 0.1;burstflags 0" "*" "ownage bursts" "autoburst 0;sdelay 0.02;rdelay 0.1;dtime 0.06;ftime 0.2;burstflags 0" } } "*" "]:[ESP]:[" { // various esp settings and features "*" "]:[GLOW ESP]:[" { // glowing esp related markings "*" "target color: on/off" "tglow change" / / special color for targeted player "*" "vip/bomb color: on/off" "sglow change" / / special color for vip or bomb carrier "*" "player glow: on/off" "glow change" //

adds glowing shell to players "*" "weapon esp: on/off" "esp change" // esp for weapons on ground, radar too } "*" "]:[PLAYER ESP]:[" { // player esp related markings "*" "player names (full): on" "name 32" // sho ws full name "*" "player names (6 letters): on" "name 6" // show s small portion of player names "*" "player names: off" "name 0" // turn s player names off "*" "weapon names: on/off" "weapon change" // show player weapon names "*" "New Esp on/off" "newesp change" //New esp (r34P3 R style nigga) } "*" "HLH Style Box" "box 1" //style 1 of 2 ESP boxes "*" "OGC Style Box" "box 2" //Style 2 of 2 ESP boxes "*" "Bomb Timer" "bombtimer chang e" // bombtimer on/off "*" "frozen esp: on/off" "frozen change" // displays text if someone is frozen "*" "bunny hop: on/off" "jump change" // keep jumping while jump button is pressed "*" "duck jump: on/off" "duck change" // automatically duck while jumping "*" "auto pistol: on/off" "pistol change" // pistol rapid fire } "*" "]:[VISUAL OPTIONS]:[" { // various visual modifications of the game "*" "]:[Hud colours]:[" { "*" "hud: default" "hud 0" "*" "hud: blue" "hud 1;color hud 20 20 255 150" "*" "hud: red" "hud 1;color hud 255 20 20 150" "*" "hud: green" "hud 1;color hud 20 255 20 150" "*" "hud: white" "hud 1;color hud 222 222 222 150" "*" "hud: gray" "hud 1;color hud 111 111 111 150" "*" "hud: off" "hud 1;color hud 0 0 0 0" } "*" "]:[WALLHACKS]:[" { // opengl wallhacks "*" "xqz wh " "wall 1;nosky 0" // players show up through the walls "*" "asus wh" "wall 2;nosky 1" // very bright transparent wallhack "*" "R343P3R wh" "wall 3;nosky 1" // brightened translucent wallhack "*" "sky removal" "nosky change" / / removes sky textures "*" "lambert hack" "lambert change" // fixed lighting for player models "*" "entity wallhack" "trans 100" // d oors, boxes, grates appear transparent "*" "wallhacks: off" "wall 0;trans 0; lambert 0;nosky 0" // disables all wallhack modifications } "*" "]:[RADAR]:[" { // radar display features, and placement "*" "radar mode: off" "radar 0" // dis able radar

"*" "radar mode: overview" r 1"

"radar 1;ov_rada

"*" "radar mode: normal" "radar 1;ov_rada r 0" // enable radar (enemies and friends) "*" "radar mode: enemies" "radar 2" // ena ble radar (enemies only) "*" "radar mode: friends" "radar 3" // ena ble radar (friends only) } "*" "chase cam: on/off" "chase change" "*" "Crosshair: On/Off" "cross change" } "*" "]:[REMOVALS & automation]:[" { // remove certain aspects from the game "*" "hide smoke/flash: on" "smoke 1;flash 1 " // remove smoke, never be blinded by flashbangs "*" "show smoke/flash: off" "smoke 0;flash 0 " // normal smoke/flash behaviour "*" "sn. blackout: on/off" "sniper change" // remove blackout when zoomed in with sniper rifles "*" "anti zoom: on/off" "antizoom change " // dont zoom in with sniper rifles when in zoom mode "*" ">Recoil" { "*" ">1.0-2.0" { "*" "1.0" "recoil 1.0" "*" "1.1" "recoil 1.1" "*" "1.2" "recoil 1.2" "*" "1.3" "recoil 1.3" "*" "1.4" "recoil 1.4" "*" "1.5" "recoil 1.5" "*" "1.6" "recoil 1.6" "*" "1.7" "recoil 1.7" "*" "1.8" "recoil 1.8" "*" "1.9" "recoil 1.9" "*" "2.0" "recoil 2.0" } "*" ">2.1-2.5" { "*" "2.1" "recoil 2.1" "*" "2.2" "recoil 2.2" "*" "2.3" "recoil 2.3" "*" "2.4" "recoil 2.4" "*" "2.5" "recoil 2.5" } "*" "recoil up(+)" up 0.1" "*" "recoil down(-)" down 0.1" } "*" "bunny hop: On/Off" "*" "Nade dodge: On/Off" hange" "*" "Duck Jump: On/Off" } "*" "]:[INFO]:[" { // various information "*" "hud info: aim" who is aiming at whoom "*" "hud info: default" messages: on "*" "hud info: cvar changes" messages: show all cvar changes "duck change" "info 1" // show "info 2" // hud "info 3" // hud "jump change" "am_nade_dodge c "recoil "recoil

"*" "hud info: off" "info 0" // don' t display hud messages or aiming info } "*" "]:[GUI Mouse speed]:[" { //Select Mouse speed "*" "Mouse speed up" "sensitive down 0.01" //Makes mouse faster "*" "Mouse speed down" "sensitive up 0. 01" // Makes mouse slower } "*" "]:[SPEEDHACK]:[" { //1337 speedhack "*" "Mouse1 Speed: Off" "aspeed 1;speedon 0;speedoff 0" // speed off "*" "Mouse1 Speed: 2x" "aspeed 2;speedon 100;speedoff 0" // speed 2x "*" "Mouse1 Speed: 4x" "aspeed 4;speedon 100;speedoff 0" // speed 4x "*" "Mouse1 Speed: 8x" "aspeed 8;speedon 100;speedoff 0" // speed 8x "*" "Mouse1 Speed: 16x" "aspeed 16;speedon 100;speedoff 0" //speed 16x "*" "]:[MANUAL SPEED]:[" { // manual speed "*" "Mouse1 Manual Speed" "bind mo use1 +manualspeed" // mouse 1 speed bind "*" "Mouse2 Manual Speed" "bind mo use2 +manualspeed" // mouse 2 speed bind "*" "Mouse3 Manual Speed" "bind mo use3 +manualspeed" // mouse 3 speed bind "*" "Unbind Mouse1,2,3" "unbind mouse1;unbind mouse3;unbind mouse3" // unbind all mouse buttons } } "*" "]:[MISC]:[" { // miscellaneous options "*" "]:[HALFLIFE]:[" { // half life related options "*" "enable console" "#console 1;#bin d ~ toggleconsole" // reenable the HL console (useful if you lost HL console acc ess) "*" "restore hl binds" "#exec config.cf g" // reload config.cfg, useful if some evil admin unbinded your keys "*" "quit HL " "#quit" // norma l HL quit } "*" "save settings" "save" // save y our settings "*" "load settings" "load" // load y our settings }

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