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Warmaster s 40k Challenge 2011 Doubles Scenarios Draft 3

Available at www.warmasterschallenge.com

WMC Doubles 2011
Updated: August 8th, 2011 Draft Beta Scenarios Original Release: June 1st, 2011
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To do either. and scout. roll a die. Deployment Special Rules: All scenarios allow infiltrate.com Roll-off: Any time the term roll-off is used. it is the final turn. Random Game Length. the game ends. If a 1-2 is rolled. · Each Monstrous Creature/Independent Character reduced to half wounds or less (but not destroyed) is worth ½ of its value in Victory Points. · Each Unit reduced to 50% or less (but not destroyed) is worth ½ of its value in Victory Points. the units must be within 3 of the objective marker. · Each Vehicle that is damaged (but not destroyed) is worth ½ of its value in Victory Points.000 rulebook as defined on page XX Objective Markers: Units can never control or contest more than one objective marker. play turn 6. but any unit can contest. deep strike. General Rules . On a 4+. Each team adds their result together. · At the end of Turn 5. play Turn 7. Objectives Warmaster s Challenge Scenarios feature three levels of objectives that must be completed in order to achieve a complete victory. the game ends · If turn 7 is reached. each player on each team rolls a dice. · Each Unit/Independent Character/Monstrous Creature/Vehicle destroyed is worth its full value in Victory Points. compares their total with their opponent s total. On a 3+. Scoring Units: Are those defined as scoring in the Warhammer 40. Secondary and Tertiary Objectives are detailed in each scenario. roll a die.warmasterschallenge. with the higher result winning the roll-off. All scenarios use Random Game Length. outflank.Warmaster s 40k Challenge 2011 Doubles Scenarios Draft 3 Available at www. Victory Points Victory points are scored in the following manner: · Victory Points are equal to the points cost of a unit. · At the end of Turn 6. reserves. Only Scoring Units can control objective markers. If a 1-3 is rolled. · Units which are falling back at the end of the game are worth full victory points. The Primary. Objective Markers must be at least 25mm in size and not be greater than 40mm in size.

com Objective markers must be placed on the ground level of the table. and in not in impassable terrain. Wipe-outs Completely destroying your opponent does not guarantee full battle points for all objectives. teams may play out those turns in an effort to claim objectives. Remember to roll for random game length where it applies.Warmaster s 40k Challenge 2011 Doubles Scenarios Draft 3 Available at www.warmasterschallenge. If your opponent is completely destroyed with game turns remaining. .

Tactical Bonus: Tactical Bonus: . Play the rest of the game The team that chose their table edge first goes first.warmasterschallenge. Seize the Initiative 5. Deployment: Roll-off. Deploy Forces 4. Place 1 Objective Marker per Team 7. Primary: Control the Objectives. These markers may not be placed within 6 of a board edge or 12 another marker. unless the other team is able to seize the initiative on the D6 roll of a 6. each team will place an additional objective marker. Random Game Length: See General Rules Staggered Objective Placement. The team that controls more objectives at the end of the game wins this objective. The team that scores more kill points wins this objective. If both sides control an equal number of objectives. The deployment style is Dawn of War. part 2: After the first game turn is completed.Warmaster s 40k Challenge 2011 Doubles Scenarios Draft 3 Available at www. The team that went second places first. Scenario Special Rules Staggered Objective Placement. If each side controls one zone 12 from the long board edge. Starting with the team that won the rolloff. part1: Rolloff. then the other team deploys. For Dawn of War deployment. each team (not player) may deploy two units of Troops and an HQ. The winners may choose their table edge or pass and allow the other team to choose their table edge. Set-up Summary 1. Scoring units that are controlling the primary objective do count (this is an exception to the normal rule). the result is a draw. The team that chose their table edge deploys first. Roll off and Place 1 Objective Marker per team 2. Roll off for Deployment Zones 3. To Control a Fallback Line. The team that controls both zones 12 from the long board edges wins this objective. Staggered Objective Placement. each team places an objective marker. If both teams score an equal number of kill points. a Team must have more scoring units in the zone than their opponent. Play First Turn 6. the result is a draw. Secondary: Kill Points.0 Supply Recovery Read the entire scenario before starting. Tertiary: Control Fallback Lines. the result is a draw.com Scenario 1. Non-scoring units do not count (this is an exception to the normal rule). The markers may not be placed with 12 of a board edge or another objective marker.

there must be units from both opposing armies present.0 Escape the Chaos World Read the entire scenario before starting. The winners may choose their table edge and corner or pass and allow the other team to choose their table edge and corner. and Tau Gun Drones detached from a vehicle cannot score (but can contest as normal for the specific unit) Primary: Team Table Quarters The team that controls more table quarters wins this objective. Objective Placement: Roll-off. Tyranid Spore . Roll off for Deployment Zones 3. To Contest a table quarter. randomly determine which quarter it is controlling/contesting. Deploy Forces 4. Set-up Summary 1. Play the Game Mines. Then the other team deploys. (Table Quarters are drawn as per Spearhead Deployment) Secondary: Control More Objective Markers The team that controls more objective markers wins.com Scenario 2. Tertiary: Victory Points The Team that scores 300 more Victory Points wins this objective. the result is a draw. Tactical Bonus: Tactical Bonus: Special Rules Influence of Chaos. These markers must be at least 12 from a table edge or another objective marker. If both teams control the same number of table quarters. For a Team to Claim a Table Quarter they must have a unit from both player s forces controlling the quarter. The Team that chose their table edge then deploys. each team alternates placing d3+2 objective markers. Influence of Chaos: (Almost) all units count as scoring units in this scenario. Random Game Length: See General Rules. The team that chose their table edge first goes first. the result is a draw. If the unit occupies more than one table quarter. the result is a draw. Place Objective Markers 2. If both teams control the same number of objective markers. Seize the Initiative 5. Starting with the team that won the roll-off for deployment. unless the other team is able to seize the initiative on the D6 roll of a 6. A model/unit can only control/contest one table quarter.Warmaster s 40k Challenge 2011 Doubles Scenarios Draft 3 Available at www. Deployment: Roll-off.warmasterschallenge. If neither team scores 300 more victory points than their opponent. Teams will deploy using the Pitched Battle rules from the 40K rulebook.

Play the Game the number of Marker Points that objective is worth when controlled.com Scenario 3.0 Relative Value Read the entire scenario before starting. Set-up Summary 1. it wins this objective. the result is a draw. Marker Points: After both armies are deployed. The team that chose their table edge first goes first. If both teams control the same number of terrain pieces. Roll off for Deployment Zones 2. The winners may choose their table edge or pass and allow the other team to choose their table edge. Other units can contest as normal. Primary: Marker Points. To control or contest a piece of terrain unit must have at least one model partially within the terrain piece. the result is a draw. One marker will be placed in the center of each neutral table quarter. Scoring units are required to control terrain as normal for objectives. roll a d3 for each objective marker. Tactical Bonus: Tactical Bonus: Special Rules Marker Points. If the unit occupies more than one terrain piece. Deploy Forces 4. Determine Marker Points 5. Marker Points are then determined (see special rules below). If both teams score an equal number of kill points. A model/unit can only control/contest one terrain piece. Secondary: Kill Points. the result is a draw. If the Teams score an equal number of Marker Points. The result of each roll determines . Place Objective Markers 3. randomly determine which piece it is controlling/contesting. Seize the Initiative 6. unless the other team is able to seize the initiative on the D6 roll of a 6. Tertiary: Control Terrain The Team that controls more terrain pieces wins this Objective. After deployment quarters are chosen. One will be in the center of the board.warmasterschallenge. Deployment: Roll-off.Warmaster s 40k Challenge 2011 Doubles Scenarios Draft 3 Available at www. The teams will deploy using the Spearhead Rules in the 40K rulebook. Record the value of each marker. The team that scores more kill points wins this objective. If one Team scores more Marker Points. three objective markers will be placed on the board.

the result is a draw. this objective is a draw. Set-up Summary 1. . Seize the Initiative 5. any unit within 6 of the marker (instead of 3 ) can control or contest this marker.Warmaster s 40k Challenge 2011 Doubles Scenarios Draft 3 Available at www. Place Objective Marker 2. The winners may choose their table edge or pass and allow the other team to choose their table edge. The Team that controls the center of the board wins this objective. Unlike other objective markers. Primary: Victory Points The Team that scores 500 more Victory Points wins this objective. Single Models and Monstrous creatures above half wounds count as being above half strength.0 Victory or Death Read the entire scenario before starting. Roll off for Deployment Zones 3.warmasterschallenge. The team that chose their table edge first goes first. Secondary: King of the Hill. Place Objective Markers: Place a single objective marker in the exact centre of the table. Mobile Vehicles count as being above half strength. If neither team scores 500 more victory points than their opponent. This is the King of the Hill Marker. Deployment: Roll-off.com Scenario 4. The teams will deploy using the Pitched Battle Rules in the 40K rulebook. Deploy Forces 4. Play the Game Tertiary: Give Them Nothing. If both Teams have an equal number of units above half strength. Tactical Bonus: Tactical Bonus: Special Rules: None. but Take From them Everything! The Team with more units above half starting strength at the end of the game wins this objective. unless the other team is able to seize the initiative on the D6 roll of a 6.