NEW YORK JETS

2005
DEFENSIVE PLAYBOOK

DEFENSIVE INFORMATION HUDDLE PROCEDURE I CALLS EXAMPLES OF DEF. HUDDLE PHILOS. OF DEFENSE DEF. FRONT ALI~NMENT DEFENSIVE TERMINOLOGY OFFENSIVE INFORMATION POSITIONS I TYPES OF PER. HOLE NUMBERING SYSTEM BACKFIELD SETS RECEIVER RECOGNITION RECEIVERS IN BACKFIELD IDENT. and CALLING FORMS. TYPES OF MOTIONS TILT OF SET PASSING TREES BASE RUNS PASS PROTECTIONS SPECIAL SITUATIONS DASH RULES DISRUPTIVES TAG SYSTEM DOUBLE DIGIT RULES 2 MINUTE VICTORY DEFENSE BASE DEFENSES OVER 2 BUSTER OVER RED 2 OVER 36 STAY ODD 43 (BLUE) ODD SPIDER ODD MIKE VICE X UNDER 63 SKY UNDER COVER 7 BRACKET UNDER ZONE X MATCH COP AUTOMATIC BASE MAN PRESSURES ODD I UNDER SAW 1 OVER SWILL 1 OVER JACK 1 STACK CLUBS 7 MATCH STACK HEARTS 7 MATCH STACK DIAMONDS 1 UNDER AX 10 UNDER FLAME SPECIAL 1 UNDER SAM 1 BUCCANEER 1 POLICE EMPTY AUTOMATIC BASE COVER 2 PRESSURES ODD EAGLE STORM 2 ODD EAGLE STORM EXIT 2 ODD FALCON 2 ODD STING 2 TRACY UNDER STING 2 TRACY BASE FIREZONES FIREZONE RULES ODD WOLF FZ ODD LION FZ ODD RHINO FZ ODD PANTHER FZ ODD BENGAL FZ UNDER BEAR FZ UNDER BANDIT FZ UNDER DRAGON FZ OVER COUGAR FZ OVER FRISCO FZ
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NEW YORK JETS

2005

DEFENSIVE PLAYBOOK

DEFENSIVE INFORMATION
HUDDLE PROCEDURE I CALLS EXAMPLES OF DEFENSIVE HUDDLE PHILOSOPHY OF DEFENSE DEFENSIVE FRONT ALIGNMENT SYSTEM DEFENSIVE TERMINOLOGY 1
2-3
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HUDDLE PROCEDURE

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Form huddle quickly: NOSE sets huddle 2 yards from the ball. *The Defensive Huddle faces the offense so that the players can locate the TE and receivers. Keep a constant huddle: MIKE out front to our bench. The shape and hands-on-knees appearance is the responsibility of each individual. SIGNAL CALLER does the talking: all others listen! Make the call only when all eleven players are in the defensive huddle. Talk straight out, not up in the air or down at the ground. See all of your men. nd FREE SAFETY will call the personnel, then the down & distance. Ex: "Regular - 2 & 8". STRONG SAFETY is responsible to assist the FREE SAFETY with the offensive personnel. MIKE will call the defense. Ex: "OVER COMBO - 2 BUSTER" After the call, MIKE will say, "HIT & RUN" - then pause. All clap hands, which is the signal to break and concentrate on the offensive huddle. Watch opponents break huddle.

**If you do not hear or do not understand the defensive signal, alert the SIGNAL CALLER and the call will then be repeated.

• • • •

Great defense starts with a great huddle. Get in and out of the huddle quickly. Locate the TE & Receivers quickly. Get the call. Break the huddle and see the offense come out. Be ready to play. Think about your assignment & anticipate the situation.

CP: CP:

SAFETIES: check the coverage call with the secondary as you break the huddle Confirm all coverages with hand signals

EXAMPLES of DEFENSIVE HUDDLE CALLS
REGULAR PERSONNEL
Example #1: Over 2 Buster I Blue
1. Over: describes the front we are in - closed call 2. Combo: describes the stunt played by front 3. 2 Buster: describes the coverage 4. -Blue: alerts defenders of a possible defensive audible vs. both on Example 1. 2. 3. #2: Under 63 Sky Under: aligns 3 tech away from the TE - (or closed call) 63: describes the coverage (Cover 6 vs. Pro sets, Cover 3 vs. Slot sets) Sky: describes the variation within the coverage called

DEFENSIVE CALLS AND RESPONSIBILITIES 1. Mike LB will be designated as the defensive signal caller A. Take signals from sidelines B. Call defensive front and coverage C. Reiterate coverage being played D. Formation alerts 2. Free Safety will be responsible to alert huddle to the personnel and down & distance. A. Coordinate coverage and reiterate strong side Strong Safety will assist with the offensive personnel on field. A. Make strength declaration and pre-snap checks, alert run or stay MLB will declare closed side. A. Alert to formation checks and motions

3.

4.

DEFENSIVE CHECKOFFS 1. Recognition of "exotic" formations and any coverage change associated with these formations are the responsibility of everyone 2. LB's and DB's must communicate all coverage calls. Everyone must always play the same coverage. Communication eliminates mental errors. 3. 4. Changes must occur quickly and clearly. Reiterate all calls, including Hand Signals. If motion across formation and no change of strength: SS call "Stay Trey" If shifting and no change of strength: SS call "Stay Trey", "Stay Trey U" or "Stay Trey Rt". If shifting and change of strength: FS call check strength direction and coverage code word. If we have a double digit or man called and the offense aligns in a slot set, then the SS will call "run right" or "run left" indicating to the corners to align to the right or left. Anytime the offense moves more than one person or shifts, we will call "reload". This is the same as had the offense aligned wrong to begin with. Reload and reset our defense.
2

---,
5.

EXAMPLES of DEFENSIVE HUDDLE CALLS - continued

OVER 2 BUSTER I BLUE

C, SIS, Jack & Mike communicate "Buster" *USE HAND SIGNALS TO REINFORCE CALL

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PHILOSOPHY of DEFENSE
Our main objective on defense is to keep our opponent from scoring and to gain possession of the ~ football for our offense with good field position. The "best" defensive unit in the National Football League is measured by the number of points scored against it. Team defense is the product of everyone's "best effort". Each player must know his assignment and carry out his assignment in order for the defense to function as a unit. The primary consideration is for our defense to take the ball away from our opponent in one of two ways: 1. Force A. B. C. 2. Force A. B. C. them to give up the ball on downs: Hold our opponent to 3 yards or less on 1st down Eliminate mental errors and play team defense by eliminating "explosive plays" Tackling a turnover: Knock the ball loose by gang tackling - force a fumble Pressure the QB to throw early - force interceptions Cover receivers tight to make the QB hesitate - create sacks and interceptions

TEAM DEFENSE
In order to have a great defensive football team, we must have passionate players that love it. 1. Passion - love the game A. Everyone must play to the level of their ability. Our average football players have to play good, our good football players have to play great, and our great football players have to play great every down. B. "Making the team" is not enough. Contributing to a great defensive team has got to be our goal. 2. Intelligence (football smarts) - know your defensive assignment A. Eliminate the possibility we might "beat" ourselves. B. To play our best, other team members must have confidence in you and they must feel that you are a "team player". A player who is out of pattern and allows the team defense to breakdown cannot be considered a "team player". Getting blocked is one thing, but getting the other ten men beat simply because you don't know what to do is inexcusable. C. Eliminate any reason for hesitation. You can be a confident player. 3. Aggressiveness - be mentally and physically tough A. Defensive football always has and always will be a test of contact courage. Ability alone will not be enough. The surest way to win is to physically defeat and intimidate your opponent. Go after them every down - challenge your opponent. 4. Sound Technique - work hard to perfect defensive techniques with practice A. Perfect your techniques to the point that they are instinctive reactions B. Work extra on your weaknesses

4

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_ .._ . _ . _ ­

PHILOSOPHY of DEFENSE - continued
RUN DEFENSE
Our goal is to keep the gain to a minimum and prevent a long run. Any long run can be traced to the defense being "split," missed tackles, or improper pursuit. It is essential to our defense that every man stays on his feet! To accomplish this we must: 1. 2. 3. 4. 5. 6. See the blocker Neutralize him - move your feet Locate the ball Shed the blocker - move your feet Attack the ball carrier and tackle aggressively Knock him back

We must win on 1sl down by allowing 3 yards or less. Our success in doing this will depend on how well we tackle. We must meet the ball carrier near the line of scrimmage and stop his forward progress. Always "knock him back."

PASS DEFENSE
This starts by combining pressure on the passer with jamming and disrupting the timing of receivers and their patterns. We must communicate to be effective in pass coverage. "Talk" code words, "ball" call, and "hand signals" are the responsibility of everyone in our secondary. Our basic theory is to mix man-to-man and zone coverages in pass situations. This, along with varying our secondary alignments, will create uncertainty for opposing OB's and receivers. Nowhere is the concept of team defense more evident than in pass defense. The coordination between pressure on the passer by our line and tight coverage by our secondary will produce interceptions, sacks, and the ability to control our opponent.

5

PHILOSOPHY of DEFENSE - continued

THE APPROACH TO SUCCESSFUL TEAM DEFENSE
1. WORK
While we feel that there are many things which can contribute to a successful team defense, by far the most important is for all defensive players to be fundamentally sound in the techniques of their individual position. No matter what our defensive alignments or philosophy, our defense will be only as strong as the individuals that make it up. Each player must constantly strive to improve the individual techniques he must perform. A team plays the way it practices. Each practice should be a challenge for self-improvement in some phase of defensive technique. We want our defensive personnel to be analytical and recognize the areas where they need work. We want them willing to spend extra time on their weaknesses. Remember: practice does not make perfect; only perfect practices make perfect. Practice with as much "game-like" tempo as possible - at all times.

2. VARIATION ON DEFENSIVE DESIGN
Our defenses are so designed as to provide our front line with sound variations in location and intensity of change and also vary the numbers of rush men. Our secondary is also provided a variation of patterns. Pass defense includes man to man, zone and combination coverages. If our backs execute our coverages properly, we will present problems to OB's and receivers. We expect that by performing these different maneuvers, we will create doubt in the opponents mind as to the type of coverage to expect; thus reducing the number of pass patterns that a OB has confidence in using. We will also vary our support pattern on running plays. By doing so, it enables us to destroy the organization of a run; thus causing confusion which can cause an offense to lose its poise and confidence.

3. ATTITUDE
We must develop an attitude that nothing will keep us from becoming the "best". As a team, we will do "whatever it takes" to achieve our goal. ..Winning the Championship. Within the pattern of our defense, you make the play that sets the tempo for our defense. To be the best, we have to be aggressive. In doing so however, we have to have an intelligent approach. We must be a team that attacks and forces errors by relentless pursuit. We must punish the ball carrier by converging and swarming. Football is a test of your mental and physical toughness. Ability alone is not enough. The success of our defense requires your dedication, concentration, and a pride in our unit. Make a commitment to these goals and you will be part of a great defense.

6

PHILOSOPHY of DEFENSE ·

continued

DEFENSIVE SCORING
The margin of winning in many close games has been the result of the defense scoring by: A. B. C. Intercepting a pass and returning it for a touchdown Recovering a fumble with a runback for a touchdown Forcing a safety

To intercept a pass or recover a fumble close to their goal line often means the difference in a close game. To have their offensive plans backfire can be a damaging blow to a team and sometimes leads to total collapse. When the turnover ratio is on the plus side, you are playing winning football. The greatest contribution a defensive unit can make to the team is to create a turnover and score or, at the very least, change the momentum of a game in our favor.

ADVERSITY SITUATIONS
In virtually every game, our defense will be faced with several difficult situations. We refer to these as "adversity situations." The way we handle these several plays will usually determine the outcome of the game. These situations fall into several categories: A. B. C.

Momentum: Our opponent is moving the ball against us. Red Zone: Our opponent has possession inside our 15 yard line. "Sudden Change": Our opponent has gained possession in excellent field position (50 yard line in) via interception, fumble recovery, long return or blocked kick.
The last 2 minutes of the half or game and we are protecting the lead.

D. E.

"Sudden Death" - the overtime period of a game that ended in a tie.

The way a team responds to these situations is an indication of an attitude. The Jet approach will be to accept these trouble situations as a challenge and an opportunity to show the greatness of our defense. Through concentration and a commitment to a meaningful plan, we will be able to overcome these "adversity situations" and control the outcome of the game.

7

DEFENSIVE FRONT ALIGNMENT SYSTEM
,--.. I. THE DEFENSIVE LINE WILL LOCATE BY USING SINGLE DIGIT #'S.
i.e. "ZERO" - HEAD UP ON THE CENTER
"3" - FOOT TO CROTCH ON GUARD
"6" - HEAD UP ON A T.E.
"TITE" "OPEN"

9

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6 61 5 4 41 3 2 21 T 0 L 1· 2 3 4 5 6 7 8 9 ZERO = NOSE TO NOSE ON CENTER TILT = DOWN HAND (INSIDE) PLACED BETWEEN THE BALL AND THE NEAR FOOT OF THE CENTER TO THE TITE CALL. LOOSE TILT = DOWN HAND (INSIDE) PLACED ON THE NEAR FOOT OF THE CENTER AWAY FROM THE TITE CALL.

CENTER:

GUARD:

TWO I = TWO = THREE= FOUR 1= FOUR = FIVE = SIX I = = SIX NINE =

FOOT TO CROTCH ON GUARD (INSIDE) NOSE TO NOSE ON THE GUARD FOOT TO CROTCH ON THE GUARD (OUTSIDE) FOOT TO CROTCH ON TACKLE (INSIDE) NOSE TO NOSE ON TACKLE FOOT TO CROTCH ON TACKLE (OUTSIDE) FOOT TO CROTCH ON T.E. (INSIDE)
NOSE TO NOSE ON T.E.
FOOT TO CROTCH ON T.E. (OUTSIDE)

TACKLE:

T.E.:

WE WILL ALSO TALK ABOUT FOUR OTHER WAYS TO ADJUST OUR ALIGNMENTS ON SPECIFIC POSITION.

1. LOOSE =DEFENDER'S INSIDE FOOT ON THE OUTSIDE FOOT OF THE OFFENSIVE MAN.
2. WIDE =DEFENDER'S INSIDE FOOT IS ALIGNED 12" OR WIDER TO THE OUTSIDE FOOT OF THE OFFENSIVE MAN.
/

3. TRACK =THE DEFENDER'S FEET JUST SLIGHTLY INSIDE OR OUTSIDE OF THE OFFENSIVE MAN'S FEET. (TRACK 3 = DEFENDER'S FEET JUST SLIGHTLY OUTSIDE OF THE FEET OF THE OFFENSIVE GUARD). 4. COCKED=DEFENDER ALIGNED AT A 45 DEGREE ANGLE TO THE OUTSIDE. s

DEFENSIVE TERMINOLOGY
-GENERAL TERMS­
1. AT HOME BACK REMAINING BACK ALIGNED BEHIND THE CENTER. COMBINATION OF 6 OR MORE PLAYERS ASSIGNED TO RUSH THE QB. THE SIDE OF THE OFFENSIVE FORMATION WHERE THE TIGHT END REMAINS NEXT TO HIS TACKLE OR THE SIDE OF THE TWO QUICK RECEIVERS IN A THREE RECEIVER OR 2 BACK (E) FORMATION. HAS NOTHING TO DO WITH STRENGTH! COACHING POINT 6TH DEFENSIVE BACK IN SUB DEFENSE/OR LB'ER ANY COMBINATION OF A 5 MAN RUSH WITH BLITZER COMING FROM OUTSIDE. 3 STEP-QUICK ROUTES. QB = 5 YARDS 5 STEP-FIRM/TIMED 10-12 YARD ROUTES. QB = 7 YARDS. 7 STEP-15-18 YARD OR DEEPER ROUTES. QB = 10 YARDS. THE BACK WHO LINES UP AWAY FROM THE TIGHT END. AREA OF THE FIELD FROM THE +5 TO THE GOALLINE. LINE OF SCRIMMAGE THE MIDDLE LB IN OVER. THE STRONGSIDE LB IN UNDER AND ODD. THE BACK WHO LINES UP TO THE TIGHT END. ­ 5TH DEFENSIVE BACK IN SUB DEFENSE.

2. BLITZ

3. CLOSED SIDE

4. CP 5. DIME 6. DOG

7. DROPBACK ACTION

8. FARBACK

9. GOALLINE

10. L.O.S 11. MIKE

12. NEAR BACK 13. NICKEL

9

14. OPEN SIDE

THE SIDE OF THE OFFENSIVE FORMATION WHERE A NORMAL WIDE RECEIVER IS SPLIT AWAY FROM HIS TACKLE. POINT OF ATTACK. REGULAR FORMATION WITH "z" AND "Y" ON THE SAME SIDE WITH "X" ALIGNED OPPOSITE. AREA OF THE FIELD FROM THE +20 TO +5 YD. SINGLE BACK ALIGNED IN BACKFIELD IN A ONE BACK SET. THE STRONGSIDE LB IN UNDER AND ODD. THE WEAKSIDE BACKER IN OVER. TERM REFERRING TO THE SHORT SIDE OF THE FIELD WITH THE BALL ON THE HASH MARK (BOUNDARY). ANY REGULAR FORMATION WITH "X" AND "Z" ALIGNED TO SAME SIDE. OUTSIDE LINEBACKER ON THE 2 RECEIVER SIDE (STRONG SIDE). OUTSIDE LINEBACKER ON THE ONE RECEIVER SIDE (WEAK SIDE). TERM REFERRING TO THE WIDE SIDE OF THE FIELD WITH THE BALL ON THE HASH MARK. OUTSIDE LINEBACKER IN OVERJUNDER DEFENSE WHO IS LOCATED TO THE SIDE OF THE 3 TECH.

15. POA 16. PRO SET

17. RED AREA 18. REMAINING BACK

19. SAM

20. SHORT SIDE

21. SLOT SET

22. STRONG BACKER

23. WEAK BACKER

24. WIDE SIDE

25. JACK

OFFENSIVE PERSONNEL
REGULAR TIGER
= =

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1 TIGHT END, NO BACKS, 4WIDES

JUMBO GRAY 4 ORANGE STRAIGHT

DEFENSIVE PERSONNEL
BASE (4-3) HEAVY OKIE REFERS TO 4 LINEMEN, 3 LINEBACKERS, 4 DEFENSIVE BACKS REFERS TO 5 LINEMEN, 3 LINEBACKERS, 3 DEFENSIVE BACKS REFERS TO 3 LINEMEN, 4 LINEBACKERS, 4 DEFENSIVE BACKS

SUB DEFENSIVE PERSONNEL
SUB BUFFALO 3-2 REFERS TO 4 LINEMEN, 1 LINEBACKER, 6 DEFENSIVE BACKS REFERS TO 4 LINEMEN, 2 LINEBACKERS, 5 DEFENSIVE BACKS REFERS TO 3 LINEMEN, 2 LINEBACKERS, 6 DEFENSIVE BACKS

FRONTS
4-3

1. OVER
2. OVER WIDE

4-3 CLOSED SIDE REDUCTION WITH 3 TECHNIQUE TACKLE ALIGNED TO THE CLOSED SIDE (CLOSED CALL). VARIATION OF THE OVER DEFENSE WITH THE CLOSED SIDE END ALIGNED OUTSIDE OF THE TIGHT END. 4-3 CLOSED SIDE REDUCED OVERSHIFTED DEFENSE WITH THE 3 TECHNIQUE TACKLE TO THE CLOSED SIDE (CLOSED CALL). 4-3 OPEN SIDE REDUCTION WITH THE 3 TECHNIQUE TACKLE ALIGNED TO THE OPEN SIDE (OPEN CALL).

3. REDUCE

4. UNDER

11

5. SINK

VARlATION OF THE 4-3 DEFENSE WITH THE DEFENSIVE LINEMEN COVERING THE CENTER AND BOTH GUARDS. A TERM TO MOVE THE NOSE AND WILL/END TO HEAD UP ALIGNMENTS ON THE GUARD/TE WITH A & C GAP RESPONSIBILITIES. (USED IN OVERIREDUCED FRONTS) A TERM USED TO MOVE NG/END TO HEAD UP ALIGNMENTS ON GUARD/TE WITH A & C GAP RESP(USED IN UNDER FRONTS). A TERM USED TO TELL THE END TO MOVE HEAD UP ON THE TE WITH "C" GAP RESP(USED IN REDUCED FRONTS)

6. ED

7. SLIDE

8. GONE

SUB FRONTS
1. FLEX 2. ODD OVER FRONT ALIGNMENT 3 MAN FRONT WITH THE WILL AS THE 4 TH LB AND BOTH TACKLES COVERED WITH THE 4 TH OUTSIDE RUSHER OUTSIDE OF THE OFFENSIVE TACKLE. 4 MAN FRONT WITH BALANCED RUSH OR GAMES CALL. 3 MAN FRONT WITH X STEMMING IN AND OUT. 4 MAN FRONT WITH TACKLES AS A 2 TECHNIQUE. 4 MAN FRONT WITH ONE TACKLE IN A 3, AND THE OTHER AS A 21.

3. RUSH

4. 3-2
5. SOLID 6. EVEN

RUN SUPPORT
1. BACKER
COORDINATED END RUN SUPPORT WHERE THE OUTSIDE LINEBACKER IS THE PRIMARY FORCE MAN. (SPILL CNT'S/PBO'S) COORDINATED END RUN SUPPORT WHERE THE CORNER IS THE PRIMARY FORCE MAN. PLAYER ASSIGNED TO FOLLOW THE FOOTBALL FOR REVERSE, BOOT, OR CRACK. GL TERM USED WITH SUPPORT GUY AS A BLITZER.

2. CLOUD

3. CONTAIN MAN

4. CORA

12

5. CRACK

A DOWN" BLOCK BY A FLANKER OR SPLIT END ON A
DEFENSIVE PLAYER.
SAFETY WHO IS RESPONSIBLE FOR THE INSIDE OFF TACKLE CUTBACK AREA OR A DEEP OUTSIDE BOUNCE BY A RUNNING BACK (ALLEY). THIS TERM DESCRIBES THE RESPONSIBILITY OF MEETING THE END RUN IN ITS FORMATIVE STAGE AND MAKING THE TACKLE OR FORCn~G THE CUTBACK, OR FORCING THE BALL CARRIER DEEP SO THAT HE IS VULNERABLE TO PURSUIT. THE PLAYER RESPONSIBLE FOR FORCING THE END RUN. AN AGGRESSIVE PROCEDURE BY DEFENSIVE PLAYER IN GOING TO THE BALL AND STOPPING FORWARD PROGRESS OF THE BALL CARRlER (INSIDE-OUT APPROACH-PROPER PURSUIT ANGLE). COORDINATED END RUN SUPPORT WHERE THE CORNER OR SS IS THE PRIMARY FORCE MAN TO A TIGHT END WEAK SIDE (DETERMINED BY THE RELEASE OF THE TE). SUPPORT PATTERN BY THE DEFENSIVE BACK TO REPLACE THE FORCE MAN IF HE IS BLOCKED AND LOSES CONTAINMENT. THE PLAYER(S) RESPONSIBLE FOR PLAY ACTION PASS, RUN-PASS, AND DELAYED RUN SUPPORT. COORDINATED END RUN SUPPORT WHERE THE SAFETY IS THE PRIMARY FORCE MAN. TECHNIQUE USED BY PRIMARY FORCE MAN TO FORCE BALL CARRlER DEEP AND OUT OF THE RUNNING LANE. TECHNIQUE USED BY PRIMARY FORCE MAN TO CONTAIN THE FOOTBALL.

6. FILL

7. FORCE

8. PRIMARY 9. PURSUIT

10. READ

11. REPLACE

12. SECONDARY

13. SKY

14. SPILL

15. SQUEEZE

FRONT TERJ."IINOLOGY

1. ARMY

VERBAL ALERT TO INDICATE A RUN PLAY.

13

2. BANG

STUNT USED IN FIRE ZONES - TELLS THE OLB TO CONTAIN AND ILB TO BLITZ INSIDE. A TERM TO ALIGN THE E (W) IN A WIDE 9 TECHNIQUE. YOUR JOB IS TO ATTACK THE BACK TO SLOW HIS RELEASE. AIMING POINT IS THE FB. PASS RUSH GAME - A TUFF AND AN EASY
COMBINATION.
PASS RUSH GAME - A PLAYER WILL COVER FOR THE LINEMAN ON HIS SIDE. THE RUSHER CAN GO INSIDE OR OUTSIDE THE OTHER PLAYER WILL COVER IDS MOVE. THE 6 TECHNIQUE (E) DRIVES INTO THE "C" GAP. AN ALERT TO THE ENDS-COUNTER, REVERSE, CUTBACK & BOOT.

3. BONE

4. COAST

5. COVER

6. CRASH
7. CRCB

8. DELTA

AN ALL OUT PASS RUSH ALERT BASED ON STANCE, SET, FORMATION AND OR PERSONNEL. PASS RUSH GAME - DOUBLE TUFF. PASS RUSH GAME - THE END DRIVES TO THE "B" (A) GAP AND THE TACKLE SETS THE INSIDE NUMBER AND COMES AROUND. A TERM TO MOVE THE NOSE, AND THE WILL TO A HEAD UPALIGNMENT ON THE GUARD/TIGHT END WITH "A" AND "C" GAP RESPONSIBILITIES. "E" UP THE FIELD - SAM LB WILL COME UNDER. THE 4 (5 TECH) DRIVES INTO THE "B" GAP. A TERM USED IN PASS RUSH - TO EXECUTE VARIOUS MOVEMENTS. A FLAT LATERAL STEP LEFT/RIGHT OR IN/OUT. FAKE AN ALIGNMENT (MOSTLY THE WILL).

9. DUDA 10. EASY

11. ED

12. EXIT 13. FIN 14. GAMES

15. Y2 TECHNIQUE 16. HOLLYWOOD

14

17. JAM

12 TECHNIQUE INSIDE EXECUTED BY THE SAM AND THE
END.

18. JELLY 19. LENNIE.

AN ALERT FOR A POSSIBLE CRACK ON A DEFENSIVE END.

NOSE WILL EXECUTE A 12 TECH TO THE LEFT.

20. LICK- E

PASS RUSH GAME - 3 MEN GAME - BOTH TACKLES GO LEFT. LE COMES UNDER. A TERM USED TO RIP THE 5 TECH TO THE "A" GAP. A STEP AND SKIN TECHNIQUE USED MOSTLY BY A TACKLE TO CONTAIN RUSH. PASS RUSH GAME - THE LEFT TACKLE IS THE PENETRATOR AND THE RIGHT TACKLE COMES AROUND. PASS RUSH GAME - 3 MAN GAME - LE AND LT RIP INSIDE. THE RT- LOOPS AROUND TO CONTAIN ON THE LEFT SIDE. DE TELLS THE DT - HE'S RUSHING. A CALL GIVEN BY THE LB'ER TO STEM FROM THEIR ORIGINAL ALIGNMENT TO A DIFFERENT FRONT. NOSE RIPS THE FAR SIDE "A" GAP AND THE 3 TECHNIQUE COMES AROUND. A LINE STUNT WITH THE DOWN END (3T) AS THE PENETRATOR AND THE NOSE COMING AROUND (SINK FRONT). A TERM THAT CALLS OFF ALL LINE STUNTS AND PASS RUSH GAMES. ON AN UNEVEN RUSH - (5) YOU ARE IN THE MIDDLE.
A TERM TELLING THE DEFENSIVE LINE TO TAKE HIS MAN
AND CREATE A NEW L.O.S.
LB/LINE STEMMING INDEPENDENTLY OF THE CALL. PASS RUSH

21. LONG SCOOP 22. LOOP

23. LUG

24. LUGE

25. ME 26. MOVE

27. NATO

28.NU

29. OMAHA

30. PIVOT 31. PRESS

32. PROWL 33. P.R.

15

34. RENO

CALL MADE BY THE LB 'ER FOR THE FRONT 4 IN THE RED AREA. RENO EQUALS A DUDA (DOUBLE TUFF). NOSE WILL EXECUTE A Y2 TECH TO THE RIGHT. PASS RUSH GAME - 3 MAN GAME - BOTH TACKLES GO RIGHT. RE COMES UNDER. ANYTIME WE ARE IN AN OUTSIDE ALIGNMENT AND CROSS THE FACE OF THE PLAYER WE ARE ALIGNED ON. PASS RUSH GAME - THE RIGHT TACKLE IS THE PENETRATOR AND THE LEFT TACKLE COMES AROUND. PASS RUSH GAME - 3 MAN GAME - RE AND RT RIP INSIDE. LT LOOP AROUND TO CONTAIN ON THE RIGHT SIDE. A HUDDLE CALL ALERTING LINEMAN THAT WE ARE EXPECTING A PASS. LOOK TO THE SIDELINE FOR A PASS RUSH GAME. THERE IS NO PARTICULAR FRONT. USED FOR THE WILL IN FIRE ZONES-TELLS THE W TO RUSH WITH NO CONTAIN ANYTIME WE ARE IN AN OUTSIDE ALIGNMENT AND WE NEED TO GO OUTSIDE, WE USE THIS TECHNIQUE. A COMBINATION OF A CRASH AND A NAIL. A TERM TO TELL THE NOSE AND END THEY WILL ALIGN IN A 2I/6I. BOTH TACKLES ALIGNED IN 2 TECHNIQUES. SOMEONE WHO WILL SPY THE QB. A TERM USED FOR A LINE MOVEMENT IN THE RUN GAME. A PROTECTION WHERE THE TB WILL BLOCK THE END MAN ON THE L.O.S. THE 3 TECHNIQUE RIPS THE "A" GAP - AND THE NOSE COMES AROUND. LIKE A KARATE CHOP - HAND IN A DOWNWARD MOTION.

35. RICHIE 36. RICK E

37. RIP

38. ROCK

39. ROCKE

40. RUSH

41. SCRAPE

42. SKIN

43. SLAM 44. SLIDE

45. SOLID 46. SPY 47. STUNT 48. SPIDER

49. TANGO

50. TOMAHAWK

16

51. TRAIN

A SPY RUSH USED BY ENDS USUALLY VS A 1 BACK SET. IF YOUR BACK FLARES YOUR WAY - YOU HAVE HIM. PASS RUSH GAME - THE 3 TECHNIQUE DRIVES THE "B" GAP AND THE END COMES UNDER THE TACKLE. WILL COMES UNDER THE TACKLE IN AN ODD FRONT. WILL RIPS THE "C" GAP. 3 TECH - NAIL WILL RIP THE "C" GAP. WILL RIPS THE "B" GAP (UNDER FRONT).

52. TUFF

53. WAX
54. WASH 55. WHALE

56. WHIP

USED ONLY WITH A WING VS. 6 MATCH. TELLS THE WILL TO RUSH (HEAVY PERSONNEL). WILL RIPS THE "B" GAP.

57. WIN

58. YOU

DE TELLS THE DT - YOU HAVE CONTAIN.

VERBAL ALERTS AND CALLS

1. ALERT SWITCH

ALIGNMENT OF #1 AND #2 TIGHT WITH A WIDE SPLIT ALERT FOR POSSIBLE "SWITCH" RELEASE. TERM REFERRING TO BACKER MOVING HIS ALIGNMENT STRONG. BOS = BACKER OVER STRONG. TERM REFERRING TO BCKER MOVING HIS ALIGNMENT WEAK. BOW = BACKER OVER WEAK. TERM ALERTING PASS DEFENDERS ON MOTION THAT DEFENDERS WILL SLIDE ONE MAN OVER TO ADJUST TO MOVEMENT. AUTOMATIC CALL ALERTING THE SECONDARY AND LINEBACKERS THAT WE ARE GOING TO CHANGE OUR PASS COVERAGE. THIS CALL WILL BE FOLLOWED BY THE NEW COVERAGE.

2. BOS

3. BOW

4. "BUMP"

5. "CHECK"

17

6. "DETROIT"

ANY FORMATION WITH AN ELIGIBLE SPLIT RECEIVER ON EITHER SIDE OF THE FOOTBALL. CORNERS PLAY RIGHT AND LEFT. BOTH BACKS MOVING TO THE WEAK SIDE. BOTH BACKS MOVING TO THE STRONG SIDE. ALERT THAT #1 RECEIVER IS IN A CRACK ALIGNMENT FOR CRACK BLOCK OR EXIT ROUTE. SECONDARY ROTATION TO OUR LEFT WITH LEFT SAFETY INSERTING BETWEEN 2 AND 3 (BACKER FORCE). LOADED ZONE DEFENSE TO THE LEFT. M/M OPPOSITE SIDE. TERM TELLING CORNERS TO LINE UP ON WIDE RECEIVER (CORNERS RUN OVER VS SLOTS). CALL ALERTING THE SECONDARY AND LINEBACKERS TO REMAIN IN THE COVERAGE CALLED. SECONDARY ROTATION TO OUR RIGHT WITH RIGHT SAFETY INSERTING BETWEEN 2 AND 3 (BACKER FORCE). LOADED ZONE DEFENSE TO THE RIGHT. M/M OPPOSITE SIDE. TERM USED TO TELL THE CORNERS NOT TO TRAVEL ACROSS THE FORMATION. CALL MADE TO OLB IN ZONE COVERAGE TELLING LINEBACKER TO SPLIT THE DIFFERENCE BETWEEN THE WIDE RECEIVER AND THE OFFENSIVE LINEMEN.

7. FLOOD

8. FLOW 9. JELLY

10. LARRY

11. "LOUIE"

12. "MATCH"

13. "PLAY IT"

14. RALPH

15. "ROGER"

16. STAY

17. "WALK"

DEFENSIVE LINE AND LINEBACKERS TERMS
1. ARMY
VERBAL ALERT CALL USED TO INDICATE RUNNING PLAY.

18

2. CLOSED LT/RT

LOS CALL ALERTING LINEMEN AND LINEBACKERS THAT THE CLOSED SIDE OF THE FORMATION IS LEFT OR RIGHT. VERBAL ALERT CALL USED TO INDICATE PASSING PLAY. A TERM THAT CALLS OFF ALL LINE STUNTS AND PASS RUSH GAMES. A HUDDLE CALL OR AUDIBLE CALL ALERTING LINEMEN AND RUSHING LINEBACKERS TO USE PASS RUSH TECHNIQUES AND REACT TO THE RUN. CALL ALERTING DEFENSE THAT OFFENSE HAS SHIFTED AND WE WILL RE-SET OUR DEFENSE ACCORDINGLY.

3. DELTA 4. OMAHA

5. RUSH

6. "RELOAD"

PASS COVERAGE TERMINOLOGY 1. BAIL TECHNIQUE WHERE THE CORNER WILL ALIGN IN A PRESS. OPEN ON THE SNAP AND RUN OFF WITH THE WIDE RECEIVER. (2 ON 1) A DOUBLE TECHNIQUE WHEN OUTSIDE MAN "JUMPS" OUTSIDE ROUTES AND INSIDE MAN "JUMPS" INSIDE ROUTES WITH THE OTHER MAN PROTECTING OVER THE TOP. MAN COVERAGE TECHNIQUE USED IN 5 UNDER MAN, 2 DEEP ZONE COVERAGE WHERE THE COVER MAN WILL ATTEMPT TO COLLISION AND DISRUPT THE ROUTE THEN ASSUME AN INSIDE AND UNDERNEATH POSITION ON THE WIDE RECEIVER. CALL USED TO ALERT UNDERNEATH COVERERS THAT 3 RECEIVERS ARE BUNCHED UP. TECHNIQUE USED BY THE SAM OR JACK LINEBACKER ON THE STRONG SIDE OF COVER 2. READ STRONG SIDE ROUTE COMBINATION AND MATCH-UP. FLAT TECHNIQUE WHERE DEFENDER HAS NO 7 ROUTE RESPONSIBILITY. CALL GIVEN TO ALERT CURL-FLAT DEFENDER THAT HE HAS A DELAYED UNDERNEATH ROUTE COMING FROM OUTSIDE-IN INTO HIS ZONE.

2. BRACKET

3. BUMP/TRAIL

4. BUNCH

5. BUSTER

6. BUZZ

7. CHINA

19

8. CLUE

TECHNIQUE USED BY DEFENSIVE PLAYER ON QB AFTER
THE BALL IS SNAPPED.
DOUBLE-TECHNIQUE ON THE WIDEST WIDE RECEIVER.
DOUBLE TECHNIQUE USED WHEN ON THE INSIDE WR.
CALL MADE BY CORNER ALERTING THE DEFENSE THAT
THE Z RECEIVER IS IN A TIGHT ALIGNMENT.
TECHNIQUE IN WHICH DEFENDER IS RESPONSIBLE TO
HOLD THE CURL ZONE AND ANY 7 ROUTE POSSIBILITY,
THEN BREAK UP ON ANY FLAT ROUTE.
CALL GIVEN BY A SAFETY TO A LB INDICATING WHERE
THE COVER SAFETY IS.
FIVE MAN PRESSURE WITH ZONE PRINCIPLES PASS
COVERAGE.
THREE RECEIVERS TO THE WEAK SIDE OF THE
FORMATION.
FOUR RECEIVERS TO THE STRONG SIDE OF THE
FORMATION.
SAFETY SWAPS COVERAGE ON DISPLACED TE OR Y
MOTION. THIS IS IN VICE X.
SAFETY COVERING MAN TO MAN DOWN TO OPEN SIDE
RB, TE, OR WR.
FORM OF MAN COVERAGE WHERE THE DEFENDER WILL
ATTEMPT TO HOLD AN INSIDE-OUT LEVERAGE POSITION
ON THE RECEIVER THROUGHOUT THE ROUTE.
PRESS TECHNIQUE USED WHEN WE ARE BLITZING AND
YOU HAVE NO HELP IN THE MIDDLE OF THE FIELD. DENY
ANY INSIDE ROUTES.
SAFETY COVERING DOWN TO CLOSE SIDE DISPLACED
RECEIVER.
CALL MADE BY CORNER ALERTING THE DEFENSE THAT
THE X RECEIVER IS IN A TIGHT ALIGNMENT.

9. CONE

10. CONNIE
11. CRACK

12. CURL-FLAT

13. DOWN RT/LT

14. FIREZONE

15. FLOOD WEAK 16. FLOW STRONG

17. HOLE

18. I'M HERE

19. INSIDE MAN

20. INSIDE PRESS

21. I'VE GOT HIM

22. JELLY

20

23. KEY DROP

ZONE COVERAGE TECHNIQUE WHERE LINEBACKERS WILL READ THE FORMATION OR FLARE CONTROL TO DETERMINE WHICH ZONE THEY WILL COVER. A MAN/MAN PASS DEFENSE TECHNIQUE WITH THE TWO DEFENSIVE BACKS PLAYING MAN/MAN ON TWO RECEIVERS BASED ON THEIR RELEASE. A MAN/MAN PASS DEFENSE CALL TELLING TWO DEFENDERS TO PLAY MANIMAN ON TWO RECEIVERS REGARDLESS OF THEIR RELEASE. RALPH/LARRY SAFETY WORKING TO YOU, WITH BUZZ DEFENDER UNDERNEATH. PLAY LOOSER FOR THE DOUBLE ROUTE. TERM USED BY DB TO TELL LB/END TO DROP AS A 3 RECEIVER HOOK DEFENDER. A MAN/MAN PASS DEFENSE CALL TELLING A DB AND LB TO PLAY MAN/MAN ON TWO RECEIVERS BASED ON THEIR RELEASE. CORNER TELLING LB AND SAFETY, "I'M PRESSED-I'VE GOT ALL OF #1", NO CHINA OR EXITS CALLS. ITS AN ALIGNMENT! TECHNIQUE USED BY WEAK SAFETY IN COVER 2 WHERE HE WILL GET TO A POINT TWO YARDS INSIDE THE NUMBERS AND READ THE POTENTIAL RECEIVERS THREATENING HIS liz OF THE FIELD. ALIGNMENT IN WHICH THE DEFENSIVE BACK LINES UP IN A NORMAL 7-10 YARD ALIGNMENT POSITION VS. A WIDE RECEIVER. FORM OF MAN COVERAGE WHERE THE DEFENDER WILL ATTEMPT TO HOLD AN OUTSIDE IN LEVERAGE POSITION ON THE RECEIVER THROUGHOUT THE ROUTE. CALL GIVEN TO ALERT DEFENDERS THAT THE QB IS SCRAMBLING AND WR SHOULD LOOK TO MATCH UP ON THE DEEPEST RECEIVER ll'J" OUR ZONE. PRESS TECHNIQUE USED WHEN WE HAVE A FREE SAFETY IN THE MIDDLE OF THE FIELD WHERE THE DEFENSIVE BACK WILL ATTEMPT TO FORCE THE WIDE RECEIVER TO

24. LIMBO

25. "LOCK"

26. LOOSE 1/3

27. MABLE

28. "MAMBO"

29. MEG

30. NORMAL Y2

31. OFF

32. OUTSIDE MAN

33. PLASTER

34. PRESS

.

21

,r---,

FLATTEN HIS RELEASE AT THE LOS IN THE DIRECTION HE IS RELEASING. 35. "RAT" A MANIMAN DEFENSE TERM TELLING A DESIGNATED DEFENDER TO COVER AREA FROM TACKLE TO TACKLE' UP TO 6 YARDS DEEP. ADJUSTMENT BETWEEN SAFETIES EXCHANGING RESPONSIBILITIES. TECHNIQUE BASED ON SPLITS. DEFENDER MUST CARRY VERTICALLY OR TO THE FLAT. TECHNIQUE USED BY CORNER TO THE STRONG SIDE OF COVER 2. READ STRONG SIDE ROUTE COMBINATION AND MATCH UP. FOOTWORK AND TECHNIQUE USED WHEN DEFENSIVE BACK IS ASSIGNED TO COLLISION THE WIDE RECEIVER AND PLAY HIM FROM INSIDE OUT. TERM USED BY DEFENDER TO UNDERCUT A ROUTE. DOUBLE TECHNIQUE USED BY AN UNDERNEATH DEFENDER ON WIDEST WR. ADJUSTMENT MADE BY LINEBACKERS IN COVER ONE VS. ONE BACK SETS TO COVER THE TE AND REMAINING BACK. THE SAFETY HAS THE DISPLACED TE/BACK. FOOTWORK AND TECHNIQUE USED WHEN DEFENSIVE BACK IS ASSIGNED TO COLLISION THE WIDE RECEIVER AND FUNNEL HIM FROM OUTSIDE-IN. AN EXCHANGE IN COVERAGE RESPONSIBILITIES BETWEEN THE TWO DEFENDERS. DEEP ZONE TECHNIQUE USED BY THE CORNER IN ZONE COVERAGE WHERE HE WILL READ THE THREE PHASES OF THE ROUTES. TECHNIQUE USED BY STRONG SAFETY IN COVER 2. STRONG SAFETY SHOULD GET MORE UPFIELD HELP BY SINK CORNER SO HE CAN PLAY A TIGHTER ~ TECHNIQUE.

36. ROCK N ROLL

37. SEAM-FLAT

38. SINK

39. SLAM

40. SLICE 41. SWIPE

42. SOLO

43. SQUAT

44. SWAP

45. (3-10-30)

46. TIGHT

~

~---

22

-_.

__...­

-

47. "VICE"

A MANIMAN PASS DEFENSE CALL TELLING A DB AND LB TO PLAY MAN/MAN ON THREE RECEIVERS BASED ON THEIR RELEASE. FORM OF COVER 2 WHERE WE WILL PLAY TRUE ZONE WITH BOTH CORNERS IN A SQUAT TECHNIQUE WITH A VERTICAL HOOK AND INSIDE DEFENDER ON #2 STRONG. FREE SAFETY COMMITS TO SPEEDO ROUTES BY EITHER WIDE RECEIVER; CORNERS RESPONSIBLE FOR POST (LB 'ERS HAVE FLAT). THIS IS IN COVER 3' S OR FlREZONES.

48. WILD

49. ZOMBIE

**

COWBOY

A TERM USED TO TELL THE CORNERS TO STAY HOME VS A "DETROIT" OR "DAKOTA" FORMATION.

23

NEW YORK JETS

2005
DEFENSIVE PLAYBOOK

OFFENSIVE INFORMATION
POSITIONS I TYPES OF PERSONNEL HOLE NUMBERING SYSTEM
~

1
2
3-5
6-11
12
13-21
22-25
26-27
28-29
30-33
34-39

BACKFIELD SETS RECEIVER RECOGNITION RECEIVERS IN BACKFIELD IDENTIFYING and CALLING FORMATIONS TYPES of MOTIONS TILT of SET PASSING TREES

~~

BASE RUNS PASS PROTECTIONS

NAMES OF OFFENSIVE POSITIONS

Q = QUARTERBACK F

=FULLBACK

X = SPLIT END Y = TIGHT END Z

=FLANKER

----------------------------------------U = 2ND TIGHT END IN GAME M = 3RD TIGHT END IN GAME

=3RD WIDE RECEIVER IN GAME V =4TH WIDE RECEIVER IN GAME
S R = 5TH WIDE REEIVER IN GAME

TYPES OF OFFENSIVE PERSONNEL AND FORMATIONS

REGULAR TIGER 3WIDES E U JUMBO GRAY 4 WIDES 5 WIDES STRAIGHT 1 TE /2 BACKS / 2 WIDES 2 TE's /1 BACK /2 WIDES 1 TE /1 BACK / 3 WIDES NO TE's /2 BACKS / 3 WIDES 2 TE's /2 BACKS /1 WIDE 3 TE's /2 BACKS / NO WIDES 3 TE's /1 BACK /1 WIDE NO TE's /1 BACK / 4 WIDES NO TE's / NO BACKS / 5 WIDES 1 TE / NO BACKS / 4 WIDES

OFFENSIVE HOLE NUMBERING SYSTEM

o
Z 11411

F 11311

CD
8
1. 2. 3.

O CDCD-CDCDCD
6
4

o

1

Q 111 11

o

U 115 11

H 112 11

2

o

3

5

7

9

Even numbers are always to the left regardless of formation strength. Odd numbers are always to the right regardless of formation strength.

Hole numbers 2 through 8 and 3 through 9 are designated as the area over an offensive lineman. Hole numbers 0 and 1 are the trap holes on either side of the Center.

GAP IDENTIFICATION- ALIGNMENTS

o
U 11511
"A" GAP: "B" GAP: "C" GAP:

F 113 11

Q ""ill

o

H 11211

Z ""411

CD: CCDD
y 11511
BETWEEN CENTER AND GUARD BETWEEN GUARD AND TACKLE BETWEEN TACKLE AND TIGHT END OUTSIDE THE LAST OUTSIDE CORE BLOCKER (NO "DOWN BLOCK" RESPONSIBILITY)
2

"0" GAP:

BACKFIELD SETS
H=
"2" BACK HALFBACK
F

=

"3" BACK HALFBACK

POSITIONS IN BACKFIELD

A.

SPLIT BACKS (SPL) - HB aligned away from "Y" with FB on "Y" side

CD

®

000~OO

o

B.

1BACKS (I) - HB aligned behind FB over the Center

000~OO

o

CD

®

C.

NEAR BACKS (NR) - HB aligned to "Y" side with FB behind the Center

®

000~OO

o

CD

D.

FAR BACKS (FR) - HB aligned away from "Y" side with FB behind the Center

000~OO

3

o

CD®

BACKFIELD SETS

(continued)

1:.
E.

POSITIONS IN BACKFIELD (continued) I NEAR (INR) - FB aligned to "Y" with HB behind Center

CD CD

®

000~OO

F.

I FAR (IFR) - FB aligned away from "Y" with HB behind Center

®
CD

000~OO

o

CD

G.

OPPOSITE BACKS (OPP) - FB aligned away from "Y" with HB on "Y" side

®
CD

CD

000~OO

o

4

BACKFIELD SETS

(continued)

2. A.

POSITIONS AS RECEIVIER "H" or "F" (could be either H or F displaced): OFF - Off the line, 1 to 3 yards from Tackle

®

o
B.

CDOO~OO

®
3

I

CRACK - 4 to 6 yards from Tackle

®

o
C.

CDOO~OO

o

4

®
R

6

WING - Off the line, 1 to 3 yards from "y"

®

o
D.

3~OO~OO

®

0

WIDE - Widest Receiver in Formation

®

o

CDOO~OO
5

o

®

RECEIVER RECOGNITION
"Z" - FLANKER
Designates Wide Receiver aligned OFF the Line of Scrimmage to
the Strong Side of the Formation

A.

NORMAL - Off the line, on or outside the #'s

CD

®

CDOO~OO

o

B.

WING - Off the line, 1 to 3 yards from "y"

CD
3

®
0

o I

CDOO~OO

C.

CRACK - Off the line, outside on Wing alignment, inside the #'s

CD
#

®

o I

3

I

CDOO~OO

o

D.

CLOSE - Off the line, 1 to 3 yards from Tackle

CD

®

o 0 r-oO~OOCD

6

RECEIVER RECOGNITION (continued)

..x.. - SPLIT END
Designates Wide Receiver normally aligned ON the Line of Scrimmage to the Open Side of the Formation

A.

NORMAL - On the line, on or outside the #'s

®

®

000~OO

o

B.

TIGHT - On the line, 1 to 2 yards from "Tackle"

®

®

C.

JELLY - On the line, outside of TIGHT alignment, inside the #'s

®

®

000~OO

o

7

RECEIVER RECOGNITION

(continued)

"Y" - TIGHT END Designates Tight End aligned ON or OFF the Line of Scrimmage to the Closed Side of the Formation

A.

NORMAL - On the line, up to 2 yards from the Tackle

®

®

o
B.

1000~OO
2

o

FLEX - On or Off the line, 3 yards to the inside of the #'s

®

®

o
C.

OO~OO

o

WIDE - On or Off the Line, on or outside the #'s

®

®

o
D.

OO~OO

o

OFF - OFF the line, can be used with any of the above sets
(shown as Normal "Off', could also be "OFF FLEX" or "OFF WIDE")

®

®

o

o 0 ~O~OO

8

RECEIVER RECOGNITION
"U" - 2nd TIGHT END

(continued)

A.

NORMAL - On the line, up to 2 yards from the Tackle

®

o
B.

000~OO®1
2

o

o

WING - Off the line, aligned 1 to 3 yards from "Y"

®

o
C.

3

~OO~OO
®

o

TRUMP - Off the Line, aligned as an Inverted Wing

o
D.

o

®

OO~OO

0

o

CRACK - On the line, outside of Wing alignment and inside the #'s

®

o

000~OO
9

o

3

I

®

#

I

o

RECEIVER RECOGNITION

(continued)

"U" - 2nd TIGHT END (continued)

A.

WIDE - On the line, widest receiver in formation

CD

®

000~OO

o

®

B.

OFF - Off the line, shown as normal "OFF", could also be "OFF FLEX" or "OFF WIDE"

CD

®

o0

0

o

~

0 o---=T-1

®

----------------------------------------------"M" - 3rd TIGHT END When 3 lE's are in the game, "M" is OFF the line, either Strong or Weak (can use the same tags as "U")

®

CD

®

000~OO®
10

0

RECEIVER RECOGNITION

(continued)

"S" - 3rd WIDE RECEIVER
When 3 WR's are in the game, designates WR aligned in the SLOT (whether ON or OFF the line)
EXCEPTION - SPEED formation (3 WR's on the same side), "S" is aligned as inside receiver
A. NORMAL - SLOT position - On or Off the line, 3 or more yards from Tackle inside the #'s

®
OO~000

o

o

B.

CLOSE - On or Off the line, 1 to 3 yards from Tackle

®

1
C.

®

OO~000

0

o

WING - Off the line, aligned 1 to 3 yards from "Y"

®

o

3

I

®

000~OO

0

----------------------------------------------"V" - 4th WIDE RECEIVER, "R" - 5th WIDE RECEIVER
For use with 4 and 5 WR formations - "V" designates #2 WR Weak or #3 WR Strong
(can use the same tags as "S")

o

®

®

OO~OO
11

o

®

RECEIVERS IN BACKFIELD· "ZOO"
Anytime a receiver (R,S,U,V,X,Y,Z) aligns in the backfield, it will be designated with a "ZOO" call

EXAMPLE - "Y ZOO"

o
® ®

®

OO~OO

o

EXAMPLE - liZ ZOO"

®

®

OO~000

o

®

EXAMPLE - "X ZOO"

®
®

®OO~000

o

®

12

IDENTIFYING and CALLING FORMATIONS
Formations will be identified in the following order: 1. PERSONNEL IN GAME: TIGER, 3, E, JUMBO, U, 4, etc.
-- Assume personnel is REGULAR if no personnel is identified

2. BACKFIELD SET: " SPLIT, OPP, NR, FR, NRI, FRI, NRG, FRG, etc. -- Assume 1 back set with Back at Home if no Backfield Set is given

3. FORMATION FAMilY: PRO, SLOT, TWIN, TRIPS, TWIN, TRPSlT, TWNSlT, etc.

4. DIRECTION of STRENGTH: R, l
5. ALIGNMENT VARIATIONS: X..ll, ZCK, YOFF, SCl, FWG, etc. 6. RECEIVER IN BACKFIELD: ZZOO, XZOO, SZOO, YZOO, etc. 7. ANY MOTION: ZMO, YMO, SMO, ZOUT, HIN, etc.
Examples: 3 NRI PRO l XJl YZOO YBOX

o

®
(8)

00800
FRI SLOT R ZCl ZMO

®
0········· 0···.......•

CD

000000
TIGER TWIN l UOFF UWO

(8)

®
0'··············0········..

000000
E SPG PRO l SCl HDFT

(8)

CD
®

o •....,
(8)
13

G> 00000

REGULAR PERSONNEL FORMATIONS (2 BACKS, 2 WR's, 1 TE)
2 BACK SETS
NOTE:
THESE ARE SHOWN IN THE "I" BACKFIELD SET -- CAN ALSO BE RUN OUT OF NEAR I, FAR I, NEAR, FAR, SPLIT, ETC. REG I SLOT L

REG I PRO L

®

®

® ®

000000

o

000000

CD

1 BACK SETS
NOTE:
THESE ARE SHOWN WITH THE BACK AT HOME -- CAN ALSO BE RUN OUT OF NEAR or FAR BACKFIELD SETS

REG TWIN R

REG TWNSLT L

008000

008000

REG TRIPS L

REG TRPSLT L

@)

0 000000

CD
(8)

®

000000

0

14

TIGER PERSONNEL FORMATIONS (1 BACK, 2 WR's, 2 TE's)
1 BACK SETS
NOTE:
THESE ARE SHOWN WITH THE BACK AT HOME-- CAN ALSO BE RUN OUT OF NEAR OR FAR BACKFIELD SETS

TIGER TWIN L

TIGER TWNSLT L

®

®
(8) (8)

0000000
TIGER TRIPS L

o

000000

o

0

TIGER TRPSLT L

®
(8) (8)

®

®

0000000

o

2 BACK SETS
NOTE:
THESE ARE SHOWN IN THE "I" BACKFIELD SET-- CAN ALSO BE RUN OUT OF NEAR I, FAR I, NEAR, FAR, SPLIT, OR OPPOSITE BACKFIELD SETS TIGER I SLOT L UZOO

TIGER I PRO L UZOO

o

®
(8) (8)

000800

000000

o o

®

15

3 WIDES PERSONNEL FORMATIONS (1 BACK, 3 WR's, 1 TE)

1 BACK SETS
NOTE:
OF 3 TWNSLT L THESE ARE SHOWN WITH THE BACK AT HOME -­ CAN ALSO BE RUN OUT NEAR OR FAR BACKFIELD SETS 3 TRIPS L

®

®

o o

000000

o

o

o

0

000000

o

3 TRPSLT L (also called "SPEED")

®

o o

0

000000

0

2 BACK SETS
NOTE:
THESE ARE SHOWN IN THE "I" BACKFIELD SET - CAN ALSO BE RUN OUT OF NEAR I, FAR I, NEAR, FAR, SPLIT, OR OPPOSITE BACKFIELD SETS

31 PRO L YZOO

3 FRI PRO L YZOO

o o

00000

o o

®

®

o

00000

o

16

E PERSONNEL FORMATIONS (2 BACKS, 3 WR's, 0 TE's)
2 BACK SETS
NOTE:
THESE ARE SHOWN IN THE "I" BACKFIELD SET NEAR I, FAR I, NEAR, FAR, SPLIT, ETC. E I PRO L CAN ALSO BE RUN OUT OF

® ®
(9

®

00800

1 BACK SETS
NOTE:
E TWIN L THESE ARE SHOWN WITH THE BACK AT HOME ­ NEAR OR FAR BACKFIELD SETS E TRIPS L CAN ALSO BE RUN OUT OF

o

®

00000

o

@)

o

®
(9

@)

00000

0

4 WIDES PERSONNEL FORMATIONS (1 BACK, 4 WR's, 0 TE's)
1 BACK SETS
NOTE:
THESE ARE SHOWN WITH THE BACK AT HOME NEAR OR FAR BACKFIELD SETS 4 TRIPS L CAN ALSO BE RUN OUT OF

4 TWIN L

®
(9

®

®

00000

o

0

0
17

®
(9

0

00000

0

U PERSONNEL FORMATIONS (2 BACKS, 1 WR, 2 TE's)

2 BACK SETS
NOTE:
THESE ARE SHOWN IN THE "I" BACKFIELD SET NEAR I, FAR I, NEAR, FAR, SPLIT, 'ETC. CAN ALSO BE RUN OUT OF

U I PRO L U I HVY L

® CD

® CD

0000000

o

o

0 000000

1 BACK SETS
NOTE:
U TWIN L THESE ARE SHOWN WITH THE BACK AT HOME NEAR OR FAR BACKFIELD SETS U TRIPS LOT L CAN ALSO BE RUN OUT OF

0000000

o

o

@)

0000000

0

18

JUMBO PERSONNEL FORMATIONS (2 BACKS, 0 WR's, 3 TE's)
2 BACK SETS
NOTE:
THESE ARE SHOWN IN THE "I" BACKFIELD SET - CAN ALSO BE RUN OUT OF NEAR I, FAR I, NEAR, FAR, SPLIT, or OPPOSITE BACKFIELD SETS JUMBO I PRO L

® ®

®

0000000

1 BACK SETS
NOTE:
THESE ARE SHOWN WITH THE BACK AT HOME NEAR OR FAR BACKFIELD SETS CAN ALSO BE RUN OUT OF

JUMBO TWIN L

JUMBO TRIPS L

0000000

o

®

®

0000000

0

GREY PERSONNEL FORMATIONS (1 BACK, 1 WR, 3 TE's)
1 BACK SETS
NOTE:
GREY TWIN L THESE ARE SHOWN WITH THE BACK AT HOME NEAR OR FAR BACKFIELD SETS GREY TRIPS L CAN ALSO BE RUN OUT OF

®

®

0000000

o

®
19

®

0 0000000

SPECIAL FORMATIONS

These are types of formations that typically require extra
3ttention:
BUNCH·3x1 set with all 3 players inside the numbers (3 rd receiver can be an Offset back)
Examples:
BUNCH (FTRUMP) LEFT
NRI PRO LEFT ZCK

®
®

® ®

o

\.:;.I0~00000

IF'

0

000000

o

ROCKET - any 2x2 formation with all 4 receivers "detached" (widest receivers outside the #'s)

Examples:
4 TWIN LEFT 3 TWINSLOT LT YFLX

® ®
SNUG·
Examples:
4 SNUG LEFT TIGER SNUG LEFT

®

00000
any 2x2 formation with all 4 receivers inside the #'s

o

00000

o

®

® ®

®

CD

00000

o

<9

®

<9

o

00000

o

<9
®

DETROIT - any 3x1 formation with a "non-TE" split as the single receiver

Examples:
DETROIT LEFT 3 SPEED LT YWD

®

® ®

<9 CD

000000

o

<9

®

®

00000

0

20

IDENTIFYING and CALLING EMPTY FORMATIONS
We will identify all EMPTY formations using the following method: 1. Start with the word "EMPTY" 2. Identify the set as if H Were still in the backfield (at Home) 3. Add a call to identify where H is now located (OFF, WING, CRACK, or WIDE) 4. Add a "C" for Closed side or a "0" or Open side to specify H'S location. _

EXAMPLES:
EMPTY GUN TRIPS LT OFF HWDC EMPTY TWIN LT FCK HCKC

o
®

000000

o

00

000000

o

®

EMPTY TWINSLOT LT FWG HOFFO

EMPTY TWINSLOT RT FWD HWGC

o

0 ® 000000

®

o

0 000000

EMPTY TIGER TRIPS RT HCKO

EMPTY TIGER TWIN RT HWGC

o

000000

0

®

o

0000000
EMPTY TIGER GUN TWIN RT ZCK HWDC

o

0

EMPTY TIGER TRIPS RT UCK HCKO

o

o

o

000000

o

®

o
0000000
EMPTY 3 GUN SPEED LT HWDC

o

EMPTY 3 TWINSLOT RT HOFFO

o

o

000000

o

o
0

o
21

o

0

000000

o

TYPES OF MOTIONS
A. CHANGE OF STRENGTH - "MO" - any motion which changes strength

I SLOT RIGHT ZMO

® ®

®

--------------------------------------------------------------~

000~OO

0

0

I PRO LEFT YOFF YMO

.--- ......

®
®

~-------------~-------------~

OO~OO

3 TRIPS RIGHT SMO

®
~-----------------------------c:=:>---------------------~

®

o

OO~000

22

TYPES OF MOTIONS - continued
B. "IN" - Motion by a Receiver toward the ball, but not across it FAR I PRO LEFT ZWG ZIN

®

CD

~ O. (J)OO~OO
SPLIT PRO LEFT YFLEX YIN

CD

®

OO~OO

o

c.

"OUT" - Motion away from the ball by a Receiver SPLIT SLOT LEFT "Z OUT"

CD
®
~

®

OO~OOCD

0

3 TWIN SLOT RIGHT SWD

"s OUT"

®
CDOO~OO

o

~

®

23

TYPES OF MOTIONS D. YO - Motion toward the ball, then back out

continued

I PRO LEFT YOFF VYO

®
CD
~O
OO~OO
3 TWINSLOT LEFT SYO

®
®~
0
OO~OO(y)

E.

DRIFT - Motion that ends with player in the Backfield FAR I PRO LEFT F DRIFT

CDOO~OO

o

®~
CD

F.

BOX - Motion from Near I to Far I, or from Far I to Near I NRI PRO LEFT Y OFF F BOX

®
~

CD

OO~OO
24

0

TYPES OF MOTIONS The motion will consist of three letters:
1st Letter - WHO is motioning (F, H, Y, U, etc.) 2 nd Letter - STARTING POINT H = Back at Home N = Near F = Far 0= Off W=Wing C Crack T Trump D = Wide rd 3 Letter - DIRECTION of Motion (C to Closed side, 0

continued

All other motions will be called using the following method:

= =

=

=to Open side)

Examples:
TWINSLOT LEFT HHC TIGER TWIN RT UOFF UWO

~~
(8)

®

0

0 00181000
TRIPS LT FWG FHC


(8)

~

00181000

0

TIGER TRIPS RT UOC

0

~ 00018100
TWIN LT FOFF FNO

®

®
~

(8)

(8)

00181000

0

0

TIGER TRIPS RT UCK UFC

®

®

0

~ • 0 00018100
TRIPSLOT LT HOFF HWO

(8)

(8)

0 00181000

~

0

TIGER TWINSLOT RT UWD UHC

CD
(8)

0

~

00181000


25

0 00018100

/

®

0
(8)

TILT OF SET
TILT occurs when the Backs are aligned to the same side of the ball Split or I Backs = TILT STRONG 2x2 Sets = TI LTWEAK
SPLIT PRO LEFT
F
H

TWIN LEFT HOFF

TRIPS LEFT HWG

z

0

0
Z


"RIGHT"

F

ooo~oo
"LEFT"

H

X

0

0

Ooo~oo·

x 0

Z

H


"LEFT"

F

0

·Ooo~oo

x 0

SPLIT SLOT LEFT
H

TWINSLOT LEFT HWG
F

TRIPSLOT LEFT HOFF

X

0

z

0

0
x 0
Z


F

oo~ooo
"LEFT"

0

oo~ooO·
"RIGHT"

H

x 0

Z

0

·oo~ooO
"LEFT"

H

F

TWIN LEFT HCK

TWIN LEFT XJL HWD

TWINSLOT LEFT HWD
F

Z


.oo~oo
"LEFT"

F

0

H

0

x 0

Z


.oo~oo
"LEFT"

0

x 0

H

0

x 0

Z


F

0

oo~ooo
"RIGHT"


H

TRIPS LEFT HCK

TRIPS LEFT ZCK HWD

"DETROIT"

Z

0


H


ooo~oo
"LEFT"
x 0

F


H

Z

0

ooo~oo
"LEFT"

F

x 0

X

Z


.oo~oo
"LEFT"
H

F

0

0

0

(TIGER) TWIN LEFT

(TIGER) TRIPSLOT LEFT ZCL XJL UWD

(TIGER) TRIPSLOT LEFT

z


000
y
~

H

0

00.

u

x 0

"RIGHT"

u

x 0

°oo~ooo
"LEFT"

z


H

x z 0 0


H

.00

u

~

000

y

"LEFT"

(3) LEFT

(3) TRIPS LEFT

(3) SPEED LEFT

x 0

s


H

0

oo~ooo
"RIGHT"

z

0

z

s


H

0

.oo~oo
"LEFT"

x
0

x 0

z

0

·oo~ooO
"LEFT"

s


H

26

TILT OF SET - continued

SPLIT SLOT RT ZMO

TRIPS LEFT HWG HOC
H

TWIN LEFT HCL HOO

o

F

0

················Z;·o·o·~o·o·······
"LEFT" to "RIGHT"

0

o

z

...... y


F

H O"..........•

OOO~OO

o

x

o

z

·OOO~OO

H·················O········~


F

o

x

"RIGHT" to "LEFT"

"LEFT" to "RIGHT"

SPLIT PRO RIGHT ZMO

NEAR TWINSLOT LEFT HOC
F

FAR TRIPSLOT LEFT FOFF FNO

o

o

H

0

·······O·O·QO·O·6········~
"LEFT" to "RIGHT"

o

x

0

z

• • OO~OOO
H
:

F

~

o

x

z

o 0 ......................,
OO~OOO
"LEFT"

H

F

"LEFT" to "RIGHT"

I PRO RIGHT YOFF YMO

(3) TRIPS RT FLP YOFF

Y~O

(3) TWINSLOT RIGHT SMO

OH
OF

o

z

.··········O··········~

y

OO~OO

o

x

o

z

.···········O··········~

y


H

OO~OO

s o

0

x

0

z

O··········y············O·················~

s


H

.OO~OO

o

x

"LEFT" to "RIGHT"

"LEFT" to "RIGHT"

"LEFT"

(TIGER) TRIPSLOT RIGHT ZMO

(TIGER) TRIPSLOT LEFT XMO

(TIGER) TWIN RIGHT ZCK XMO

z O··················y···········O············u······


H

x

00018100.
"RIGHT"

0

o

z

....·······v···········O···········u············O


H

X

6····o···········u···········o············y···········.~


H

.00181000
"RIGHT" to "LEFT"

.00181000
"LEFT"

(TIGER) TRIPS RIGHT U OFF Z MO

(TIGER) TRIPS LEFT U WIDE Z MO

(TIGER) TRIPS RIGHT Y OFF Y MO

z u 0·················«"··········0···········.······ x
ooo~oo


H

.....···········································0

u


H

z

0

OOO~OO
"LEFT"

o

x

o

z

O··········O···········lT···~

y


H

0

x

OO~OO.

"RIGHT"

"RIGHT"

(3) TRIPS RIGHT SMO

(3) SPEED LEFT SMO

(3) TWIN LEFT SCL ZMO
H

o

x

O·······.... ·········o············y······~

s


H

0

z

0018100.
"RIGHT"

o

x

0

z

....·············O············y·············O
OO~OO.

s

x

o

z s O········O···········O··········..y.. ·····~


H

0018100.
"LEFT" to "RIGHT"

"RIGHT" to "LEFT"

27

WIDE RECEIVER PASSING TREE

®

®

000000
EXIT SLANT (2) CURL (4) SPEEDO CURL (4)
~--I~

o

OUT (3)

...---c

OUT (3)

r - - - - - - - -..... IN (6)
IN (6)

-+--------,{

CORNER (7) TAKE OFF (9)

POST (8) POST (8) CORNER (7) TAKEOFF (9)

TIGHT END PASSING TREE

--~--

00000

o

OUT (3) 4----Y

CORNER (7) TAKE OFF (9)

POST (8)

28

RUNNING BACK PASSING TREE

SWING (SW)

CD

FLARE (FL)

ANGLE (ANG) UNDER (UN) OPTION (OP) FLAT (FT)

IN -4----+---~~ OUT (OT)

WHEEL
.

---.

POST (PT) SEAM (SM)

CORNER (CN)

29

V5.

ODD

V5.

OVER

V5.

UNDER

LEAD (LD)

~~

N..
j

9,Rw

M

LEAD OPEN (LOOP)

~Ofrvr'N J "......

LEAD DRAW (LOW)

~1~<\~w
M
'Y

91>
S E M

'\

C\C\W T
J

J

~

LEAD DRAW OPEN

(LDWOP)

BOSS

A ~f~w
M

J

BOSS OPEN (BOB)
30

Y5.

ODD

Y5.

OVER

Y5.

UNDER

POWER
(PWR)

POWER
OPEN
(PWROP)

COUNTER O-F (CTROF)

S ·E··..

N·....·!

M··

~·!W

t

J

JOKER O-F (JOKOF)

M

J

~

~

~

TRAP (TRP)

9 S

~rT
J

N

9 S
S

M

WHAM (WHM)

rf' N~W
J
M S
31

~~ ~~W
M

~

J

Y5.

ODD

Y5.

OVER

Y5.

UNDER

MAN

M

J

MAN
OPEN
(MANOP)

Of>~q~
S'(E N\\ T
M

d\

J

W

STRETCH
(STR)

STRETCH
OPEN
(STROP)

M

J

TOSS

~

TOSS OPEN
(TOSSOP)

~ ~~f?\ ~~~
E T W M

~
S

J

J

M

~ ~~~

b'"
M

J

32

V5.

ODD

V5.

OVER

V5.

UNDER

PLUNGE
(PLG)

f~~fW
J
M

~

S

~$?~~w

..;..

~
I

M

DIVE

~~l~r~W

M

~

~ 2j9WJ?
E

T

N

W

02~q9
SEN T M J

~
W

J

J

M

S

COUNTER PLUNGE (CTPLG)
----..,

~r~~W

:::.-.
"

~
~

M

<t?f.. '"
J

·N

)M

~~?N ~p W
-l..

M

J

:

COUNTER
LEAD
(CTLD)

~~lN\ ~ W
M

J

DIVE PITCH (DVPTCH)

9S?9~~S?
M
J

~

~

SE1Nl TW

999tq Ej T N,J W
J

Q2J~() t'
S\('E
N M J'X

~
W

M"

S

33

BASE PROTECTION

BENBB E ~ B
F
I

1 B
\

2
BB/ E

~O

OQ.l8IpO

E

ITNEI

B \

T

B N'

E

l

p:O 18I O\qj6 10 1/ .

pOl8lbo
VS UNDER

~ B

B E

0

b

bo~ 6

~0

O~18I0Q
VS OVER

\ B N

T

I B~

b

VSODD

VS SINK

OFF TACKLE - Base #2 (DE) Block MAN VS Reduction OFF GUARD - Base #1 (M) Block Man VS Reduction (Pass SQUEEZE) Alert RT / l T Call CENTER - Base #0 (NOSE) Alert RT / l T Call Priority 4 man side to call side ON GUARD - Base #1 (M) Block MAN VS Reduction (Pass Squeeze) Alert RT I IT Call ON TACKLE - Base #2 (DE) Block MAN VS Reduction ON BACK - Base #3 (alB) Block IlB VS Reduction (Pass SQUEEZE) OFF BACK - Base #3 (alB) Block IlB VS Reduction (Pass SQUEEZE)

34

SCAT PROTECTION

B

~

oJ~bo~
O.
R VSODD

B

OO~

F~~ Q
o
VS SINK

E

B

00~l90

IT

B N~

E

~ @

BIG DUAL

~

\~~
'RAM
Z()
VS OVER

~

VS UNDER

OFF TACKLE - Base #2 (DE) Block SOLID VS Reduction OFF GUARD - Base #1 (M) Block SOLID VS Reduction (Pass SQUEEZE) CENTER - Base #0 (N) ON GUARD - DUAL VS UN /34 Base #1 VS others Block SOLID VS Reduction (Pass IN) ON TACKLE - Base #2 (DE) Block SOLID VS Reduction (BIG DUAL) (Pass IN) OFF BACK - Base #3 (OlB) Block IlB VS Reduction (Pass SQUEEZE)

JET PROTECTION

1 BE\N B

~9~~/

~

~ EB

LEE B

/

d
VSODD

:Oo~
RP

®

/

1

E

2

ET~~ 00 J 0
R

LION B

1
B

2

~~~~fQ~
DUAL (FIRE) RJ'

0

VS SINK

VS UNDER

VS OVER

OFF TACKLE - SLIDE for #3 weak OFF GUARD - SLIDE for #2 weak CENTER - SLIDE for #1 weak ON GUARD - SLIDE for #0 MAN VS Reductions ON TACKLE -Base #2 (DE) MAN VS Reductions BACK - Block lber inside to outside (Mike to Sam)
35

FOX PROTECTION

B BEN

T

$

B

~E

'0'0'0'0'0
VSODD VS SINK

E

V

s>pV
B

T

B IR I~E0

VS UNDER

OFF TACKLE - SLIDE for #3 strong OFF GUARD - SLIDE for #2 strong CENTER - SLIDE for #1 strong ON GUARD - SLIDE for #0 Man VS Reductions ON TACKLE - Base #2 (DE) MAN VS Reductions TE - Route, Block secondary Blitzer, Fire - Block outside gap F I H - Block second Lber outside - in FI RE - Block first man outside tackle
.---...

R - Block first Lber outside - in FIRE - Block first man outside F / H

HOUND PROTECTION

®

B

VSODD

VS SINK

VS UNDER

VS OVER

OFF TACKLE - SLIDE for #3 weak OFF GUARD - SLIDE for #2 weak CENTER - SLI DE for #1 weak ON GUARD - SLIDE for #0 MAN VS Reductions ON TACKLE - Base #2 (DE) MAN VS Reductions F I H - Block first Lber outside - in R - Block second Lber outside - in
36

OPTION (JET Y) PROTECTION

BE

pp~
OPEN

!N~E 00

LION

LEE

LION
B B

LEE
B E B

®
-<00~
B E

B T/# E

07
R

B

.

VSODD

VS SINK

d

Or

E

~O

T

~~

VS UNDER

~J

00

BE

,J)~

~TlioE

B

OPEN

~)

0

VS OVER

OFF TACKLE - SLIDE for #3 weak OFF GUARD - SLIDE for #2 weak CENTER - SLIDE for #1 weak ON GUARD - SLIDE for #0 ON TACKLE - SLIDE vs all Reductions for #1 TE - Base #3 BACK - Block first lB outside in off the ball

HI - LO (BASE Y) PROTECTION

\¥~~
~
VSODD

®
B E

B

00

~T

~

0QPv­

BE

E

o~~E B 00
~
VS UNDER

B

B

B

~ggbg~
~
VS OVER

B

VS SINK

OFF TACKLE - Base #2 (DE)
OFF GUARD - Base #1 (DE)
CENTER - Base #0 (N)
ON GUARD - Base #1 (M) Block SOLID vs Reduction
ON TACKLE - Base #2 (DE) Block SOLID vs Reduction
TE - Base #3 (SAM)
BACK - Base #3 (alB)

37

DASH PROTECTION

®
LEE LION LEE

B

B
E T

J3 E -<D 0 [8]0)25 Or
B E T fAT.

VSODD

VS SINK

d

~Ol2SJ.~OO
VS UNDER

1!:!..l.

B

B

B

E

B

BE
OPEN

~J

,p~RUO

~T!J_E

~)

VS OVER

OFF TACKLE - REACH #2 Weak OFF GUARD - REACH #1 Weak CENTER - REACH #0 ON GUARD - REACH #1 ON TACKLE - REACH #2 (DE) TE - REACH #3 (S) BACK - Block first LB outside in off the ball

SPRINT PROTECTION

~v

VSODD

B

'\

B

F

B BEN T

B \E

B

B

B~~~ ~~~
VS SINK VS UNDER

~~t?
VS OVER

OFF TACKLE - REACH Inside gap, lose ground OFF GUARD - REACH Inside gap, lose ground CENTER - REACH #0 ON GUARD - REACH #1 ON TACKLE - Block LB vs Reduction, Reach DE if 2 onl outside, Leave EMLOS for RB TE ­ REACH Inside gap, lose ground

R - Block EMLOS

38

SHOT PROTECTION

B E

P~?/
R

'i\ T ®

E B

~

BET T

®

o6~6Q
R

® @®

~

0/

~~
R

§ ®

~

B~?~6~
R

®

~.

®~

VSODD

VS SINK

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R - Block first man on or outside of tackle

39

NEW YORK JETS

2005

DEFENSIVE PLAYBOOK

SPECIAL SITUATIONS

DASH RULES DISRUPTIVES TAG SYSTEM DOUBLE DIGIT RULES 2 MINUTE VICTORY DEFENSE 1-3
4
5
6
7
8

CONTAINING THE DASH

Because of the nature of the Dash play, we need to commit a defender from the coverage element to help in the containment of the Dash. We can do this because the offense takes a potential receiver from the pattern and commits him to protection to the Dash side. CHARACTERISTICS OF THE DASH PLAY:

1.
2.

2 receivers releasing in the pattern to the side of the Dash with the third receiver blocking the man responsible for contain. to the strong side. Occasionally the Dash will be run to the weak side with the #2 receiver on the weak side blocking the man responsible for contain. It is a 1 receiver route with potential for a 2nd receiver crossing from strong side. QB rolling to Dash block with the possibility of a pulling linemen, thus presenting contain problems. Crossing receiver from the opposite side of the Dash.
DASH STRONG with 0 PULLING

3. 4.

DASH WEAK with G-O PULLING

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CONTAINING THE DASH IN MAN COVERAGE
In Man coverage (Cover 1, 0, vice or 5), the defender responsible for covering the Dash blocker will regain contain. If our opponent uses their Dash blocker as a check down receiver, we will adjust our technique by game plan. (This is not a common pattern). In Tango and Mambo situations, contain will be regained the same way based on communication of ME/YOU call made by the outside defender of the Tango. The way we regain containment will be game planned for Mambo calls.

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CONTAINING THE DASH IN ZONE COVERAGE
In any zone coverage, the Dash will be contained by coordination between the flat, curl and hook defenders.

4 UNDER, 3 DEEP ZONE - (COVER 3)
1. 2. 3. Flat or Curl/Flat defender (SS) will drive inside out under the route of the #1 receiver (basketball #1) Hook/Curl defender (Jack) will drive inside out on the #2 receiver (basketball #2) Backside Hook/Curl (Mike) defender is responsible for late contain if we are unable to maintain it with our 4 designated rushers. .
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1. Quarter flat defender will drive inside out under the route of the #1 receiver (basketball #1) 2. 3 Receiver Hook defender will drive inside-out on the #2 receiver (basketball #2) 3. Backside Quarter Flat defender will play the throwback and screen 4. Strong Corner will play over the top of #1 and Safeties will Shove' 5. Strong Safety will play over the top of #2.
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CONTAINING THE DASH
5 UNDER, 2 DEEP ZONE (COYER 2)

-continued

CONTAINING THE DASH IN ZONE COVERAGE

1. Flat defender will play under the route of the #1 receiver (basketball #1) 2. Curl (Buster) defender will play under the #2 receiver (basketball #2) 3. Midqle Read/3 Rec Hook defender will cushion & check for crossing routes then work for secondary contain.

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FIRE ZONE (COVER 8)
1. 2. 3. 4. 5. Seam/Flat defender must match or under cover #1 (basketball tech) 3 Receiver Hook defender must match or under cover #2 Backside Seam/Flat defender must play the throwback screens and sneak routes Corners top #1 and be alert for double routes MOF player must favor #2 strong

OTHER NOTES CONCERNING THE DASH
1. The entire defense must be ready for Dash alerts. Most teams will run from certain sets and situations ex: Y -OFF from Trips is a typical indicator Down/Distance and time remaining in game / half (often shows up in long yardage and 2 minute) Tendency to Dash to the defensive left with right handed QB and vice versa The contain defender to the Dash side is in a difficult situation. He will have to potentially have to fight through 2 primary blockers with the QB rolling toward him. We must be prepared to defend the QB outside of contain. Work to establish a man relationship on the Dash side receivers (basketball technique). Be alert for crossers. 4. Flat defender opposite the Dash must be alert for throwback screens and Sneak routes

2.

3.

3

DISRUPTIVES
IMPORTANT FACTORS TO AN EFFECTIVE MOVE CALL
1. The Mike linebacker will make a crisp sharp "MOYE" call. All "MOYE" or "SHIFT" calls are made after the 151 color or number in the QB's cadence. If the QB is scanning over the defense before getting underneath the center, the "MOYE" call will be given quickly to combat the quick count. Any player with his hand in the dirt will crab to his new alignment. All stand up players will stay square to the LOS (step and replace) Much of the success of any "MOYE" call depends on getting your eyes re-focused on your new key and target. If the ball is snapped prior to the "MOYE" call, we will play the front and coverage. If the ball is snapped while moving, then it becomes a stunt to your gap responsibility. Go through with your move call.

2. 3. 4. 5. 6.

EXAMPLE:
ODD moving to SINK 5 SWIPE

MOVE SINK 5 SWIPE
SINK 5 SWIPE after the Move call

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SINK 5 SWIPE shifting to ODD

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ADDITIONAL DISRUPTIVE TERMS:
"SUGAR" "SHOW" "BLUFF" Align the LBers in the LOS between the defensive linemen Tells the LBers and Safeties to align without disguise Tells the Lbers or DB's to disguise their blitz or coverage. "Hollywood"
4

TAG SYSTEM

Every offensive formation has its strength, weaknesses and tendencies. The objective of the TAG system is to gain the advantage when the opportunity presents itself. It works much like an offensive audible system. It will typically convert /-_. to a Pressure call (or redirect an existing pressure call) to take advantage of the offensive formation and its tendencies. Tag =Defensive Audible. It is a way for the defense to take advantage of an offensive formation - i.e. "Red", "White", & "Blue" or improve our situation - i.e. "hawk", "trey", "tracy". Tags are designated by COLORS. The primary colors that we will use the majority of the time are:

RED - Any formation we want to designate by game plan WHITE - for Y-Off formations BLUE - for both TE on the LOS
"WILD CARD"
ANY FORMATION WE WANT TO DESIGNATE

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Any call can be tagged 1. Whenever a defensive call is followed by a color, it alerts the defense to use the tag if the formation occurs. The game plan designates the formation and the defense that will be used. ex: Over Ed 2 BusterlWhite (White = Panther 8 this week in our game plan) Play Over Ed 2 Buster vs. every set except for Y OFF - vs. Y OFF, we play Panther 8 ex: Odd Saw 1 / Blue (Blue =Hawk 0 this week in our game plan) Play Odd Saw 1 vs. every set except Tiger with both TE's on the LOS, then we would play Hawk 0

2.

If a Tag is to be used against all three formations then it is called by name. ex: Odd Cobra/Hawk
Play Cobra vs. 2 back Pro & Slot, vs. 3 open, Y OFF, or Tiger both TE's, we play Hawk
Some tags are used vs. 3x1 formations only ex: Sting 2 Tracy - Deuce call (4 under /3 deep) vs. everything except 3x1, vs. Trips - ck. Tracy (cover 8) Automatics - typically used vs. Empty formations. In all cases Man coverage will automatic to a Man scheme. Zone coverages will automatic to Zone scheme. Double Checks - we will not double check a defense unless the Mike linebacker reloads the front and coverage based on a definite offensive reload formation.
5

3.

4.

5.

DOUBLE DIGIT RULES

GENERAL

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Will be used when we play our UNDER and OVER fronts. Playing double digit calls allows us to set our rusher and no change of formation or motion will affect him. It will also allow us to keep a 7 man box against 1 back sets and have both inside linebackers in the core. The secondary and outside backers will make all the adjustments. The 1sl digit indicates the coverage we will play versus any PRO SET. The 2 nd digit indicates the coverage that we will play versus any SLOT SET. If the double digit call is tagged with a STAY CALL, the corners will stay right and left.
Any change of strength motion, we will go to the opposite coverage.
Example: UNDER 63. Aligned in Slot, Z Motion to Pro. Call will go from "TREY" to "PACK"

ALIGNMENT RULES
Corners will match wide receivers and run with motion. (Unless the coverage is tagged with a
STAY CALL). Safeties will align Closed and Open. Linebackers align in front called.

COVERAGE GOES TO TfO DIGIT WHEN PASSING STRENGTH CHANGES

1/2

DETROIT RULES When there is an eligible receiver with a wide split to both sides, corners won't run (NO RUN). The formation will be treated as a Slot. Play the second digit of the call.

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2 MINUTE PROCEDURE
(COMMUNICATION & CONFIDENCE) #1 #2 What are we defending against? Touchdown or Field Goal?
If a Field Goal, expecttight Man or Meg coverages.
Does the offense have any timeouts? If not, expect the ball to be thrown to the sidelines.
Is OB a runner? Keep fresh defensive line in game, We substitute only When clock stops.
The 1 st play.of a 2 minute series is often to the RB back (Screen,Drawor 4
Verticals with .the check down to the RB). Tackles game ="TOM" game to the back. It is always a 4 down situation unless Field Goal attempt.

#3
#4

#5
#6

HOW TO USE THE CLOCK
#1 #2 Keep the ball carrier in bounds
Force the ball to be thrown in front of you (no cover zone).
Re"route receivers and be physical (destroy qb timing)
Defensive line take time back to the L.O.S. After a completion, the ball is snapped
any time after the official sets in play.
The clock will continue to run after a sack.

#3
#4

#5

WHAT STOPS THE CLOCK.
#1 #2 Penalties
Defensive injury
Batting the bailout of bounds or any act of frustration
Measurement for 1 st down
We do not want to use a timeout, but can & will if needed

#3
#4 CP:

SUB DEFENSIVE CALLS
(BY GAME PLAN)

56, 59, 57, RED 52
BACKER TOM 1 / OPEN DOG 1
DIME DOG 1 "SHOW" (4th & 1)

FOX 8

* WE WILL BE PREPARED TO "STALK" THE OB OR RB IN MAN COVERAGES

In the event that a 2 minute situation may occur, we will always huddle the defensive team on the sideline. We will confirm the calls we will use & eliminate any potential confusion. It will also improve our execution on the field. Hand signals and communication are imperative!
*** We will substitute only when the clock has stopped.

7

VICTORY DEFENSE

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8

NEW YORK JETS

2005
DEFENSIVE PLAYBOOK

BASE DEFENSES
OVER 2 BUSTER OVER RED 2 OVER 36 STAY ODD 43 (BLUE) ODD SPIDER ODD MIKE VICE X UNDER 63 SKY UNDER COVER 7 BRACKET
~-

1-4
5-8
9-12
13-16
17-20
21-24
25-28
29-32
33-36
37-39

UNDER ZONE X MATCH COP AUTOMATIC

NEW YORK JETS DEFENSE

OVER 2 BUSTER I BLUE (STAY)

GENERAL
Cover 2 Buster is a 2 deep and 5 underneath zone defense. The underneath defenders will use a tight physical coverage on the 5 underneath receivers, with the 2 safeties playing %'s.

ALIGNMENTS & ADJUSTMENTS
Align in the front called using a 2 deep shell look by the secondary. Safeties will align closed and open.
Corners will align left & right and bump all motions.
Linebackers adjust to #2 detached to either side, using a cover down alignment. (Split #2 & #3, favoring #2)

RESPONSIBILITIES & COACHING POINTS
Buster Technique -The Mike and Jack Lber's will use an in & out man coverage technique on #2 & #3 buster side. Both Linebackers will relate solely to the routes by #2 & #3. (Much like 2 man). The Jack will relate to #2 vertically and to the flat. The Mike will relate to #3 vertically to the Hk. The Buster side Corner uses a Sink Technique (2 man) on the Strong side. Key #2 to #1. Jack and Mike can use push call. Wild Technique - The outside linebacker will drop Hook on #2. Any detached of #2 ck "Wild".
Wild side Corner plays a Squat Technique. Key #2 to #1. The Weak Safety plays a True %.
*China is base rule to Wild side. "No" China is by Game Plan.
*In a "Wild check" both corners will play Squat technique.
*The Curl Defenders must know where #3 is at all times. In the Jack's case vs #3 away, he may have to carry the TE until the Mike Lber calls him off. Or in the Sam's case he may have to cut off the exit route (crosser) from the slot side to the TE side. Vs "Bunch" Formation Play Bunch rules.
"Alert Bunch" - call given anythime the "Z" receiver is aligned inside the numbers.
Vs "China" Route China is base rule to Wild side. "No" China is by Game Plan.
Vs Flow Pass No change strong side. Weakside corner will Choke #1, SLB pick up 1sl crosser or check down.
Vs Jelly split SLB cut off & deny the exit route. *Flow Pass over rules the exit route.
Vs "Snug" Formation = check "Double Cloud". Linebackers pass off crossers (similar to box routes)

=

= =

=

DEFINITIONS
"Buster" - call given on the strong side of the formation to declare the Cover 2 technique that will be played on the strong side of formation. The call will be determined by the split between #2 and #3. "Wild" - call given on the strong side of the formation to declare the Cover 2 technique that will be played. Will be determined by the split between #2 and #3. A split of more than 5 yards Wild. Once we have checked to "Wild" we will stay in Wild.

=

"China" - Vertical Hook defender plays the China, the Corner plays outside leverage on the vertical of #2, and the Safety plays inside leverage on the vertical of #2. (Bracket #2) _, "No China" - Vertical Hook defender will carry from inside leverage the vertical route of #2. Safety will play outside leverage on the vertical of #2. (Bracket #2) "Blue" - check Odd 43 vs tiger both on. Corners will play left and right when tag is used with a corners stay defense.

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ALIGN I KEY
ALIGN - 6 tech. KEY - OT

RUN RESPONSIBILITY
RUN TO-C Gap RUN AWAY - C Gap Squeeze the B gap RUN TO-A Gap (Cannot get reached) RUN AWAY -A Gap Squeeze frontside A gap RUN TO- B gap RUN AWAY ­ B gap Squeeze A gap RUN TO-C Gap (Cannot get reached) RUN AWAY - C Gap Squeeze B gap RUN TO - Stack & Spill RUN AWAY -A Gap RUN TO-A Gap RUN AWAY - B Gap CP: Alert Fallback Tech. CP: Ld weak over the too RUN TO - Stack & Spill (Spill all leads) RUN AWAY ­ B Gap I Cutback Contain Rush
Contain Rush

PASS RESPONSIBILITY

ALIGN - Loose Tilt

NOSE KEY - Center
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Work 2 Way on the OG

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Work A Gap

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ALIGN - Pro - 60 Slot - 20 KEY - NB Triangle

DPB - PRO - Buster Tech, Displaced = WILD Slot= Vert Hk
Slot= Vert Hk
FLOW - PRO - Buster Tech, Displaced = WILD BOOT - PRO _1 st Crosser, Displaced = WILD
BUNCH - Play Bunch rules C.P. Detached cover down
DPB - PRO - Buster Tech, SLOT - 1st crosser
FLOW - PRO - 3 Rec Hook, SLOT - 3 Rec Hook
BOOT - PRO - 2nd Crosser,
BUNCH - Play Bunch rules (FLOW - drop 1st crosser)
DPB - PRO - Vert Hook, SLOT - WILD (Vertical Hook)
FLOW - PRO - 1st crosser, SLOT - Vertical Hook
BOOT - PRO _1 st crosser,
BUNCH - Play Bunch rules
C.P. If TE to vour side - Check Ed DPB - Sink Technique FLOW - Sink Technique BOOT - Sink footwork, play #2 to Flat BUNCH - Play Bunch rules DPB - 2 to 1 Read, 15 yds deep, 2 yds inside #'s
FLOW - 2 to 1 Read, 15 yds deep, 2 yds inside #'s
BOOT - Eyes to #1
BUNCH - Play Bunch Rules
DPB - 2 to 1 Read, 15 yds deep, 2 yds inside #'s
FLOW - 2 to 1 Read, 15 yds deep, 2 yds inside #'s
BOOT - Eyes to #1
BUNCH - Play Bunch Rules
DPB - Squat footwork, re-route #1 (dead spot)
FLOW - Choke #1
BOOT - Squat, re-route #1 (dead spot)
BUNCH - Play Coverage (Squat)

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NEW YORK JETS DEFENSE

OVER RED 2
GENERAL
Red 2 is primarily a red zone coverage, although it will be used in other situations as well. Based on the pass routes, the defense can play out as a 2, 3, or 5 deep coverage. The success of Red 2 coverage relies on vision and body position by the coverage defenders. It is not a physical re-route coverage.

ALIGNMENTS & ADJUSTMENTS
Align in the front called.
Curl defenders (Sam and Jack)
Vs. any #2 detached - align in the sweet spot, splitting #3 & #2 - favoring #3. This is the opposite of a "cover down".
Middle Read defender (Mike): align in position to drop on #3
TE to Will Check ED

RESPONSIBILITIES & COACHING POINTS
Curl defenders (Sam and Jack) ­ Alignment: Front called. Vs. any #2 detached align inside of #2. Favoring #3 (sweet spot). Eyes see through.
Drop: end man on LOS to #3 rec. Drop inside on #2 favoring #3. Play underneath routes from 8 yds. deep.
(drop will be 10-12 when the ball is in the open field). Maintain your set depth. Must always see #3.

*** ***

If #3 is to you and in a threatening alignment, (example: Trips), then play #2's route to #3's route. If #3 is to you and not in a threatening position, (example: 2 back set or 2X2 formation), then drop #3 and maintain an inside relationship with #2. If #3 is away from you, then keep the window closed on #2 your side using a zone turn technique. The Middle Read defender is away. The Safety will pick up your #2 receiver vertical. Work to #3. See the new #3 crosser from opposite side. We will break to the China on the throw. Vision on OB.

***

CP:

Middle Read defender (Mike): Close the middle of the field based on #2 & #3 receiver. See #3 to #2 and drop deep to shallow. If no work to your side, then roll hips and see opposite side. CP: Stay Inside the hashes Corners: Align on #1 - execute Soft Squat technique. Eyes key #2 to #1. Deep to short. React to the China route Force everything inside - hard. Safeties: Align closed and open splitting the difference between #1 & #2 in sweet spot. Vs. #2 detached, use split rules for alignment. Eyes key release of #1 and #2. Stay in sweet spot inside of #1 and outside of #2.
***

Vs. Trips - align on #2 using split rules. Eyes key #2 to #1. Continue to use Y:z principles with route progression. Your world is #1 to #2 unless "Star".

CP: The only way #3 enters Safeties vision is if #3 becomes #2 deep by off. route. Possible stunts to stir the pocket: Coast
Possibly align the TE side Def end in a "9" to force the perimeter run up inside. Also "Crash the end from "9".

DEFINITIONS
"Sweet Spot" - describes the positioning of a LBer vs. #2 detached from the formation. also refers to the Safety's positioning "Window" describes the positioning of a LBer after the snap in OB vision.
5

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RUN TO-C Gap
RUN AWAY - C Gap
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END

KEY -aT

ALIGN - Loose Tilt

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~-OG

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Squeeze frontside A gap

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Squeeze B gap
RUN TO - Stack & Spill RUN AWAY -A Gap

Rush the A gap Work 2 Way on the OG

Rush the B Gap Work A Gap


WILL

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Contain Rush

JACK

ALIGN - Pro - 60 Slot - 20 KEY - NB Triangle

DPB - PRO - VISION PT QB (#2 CURL) FLOW - PRO - NO FLOW RULES BOOT - PRO _1 ST CROSSER BUNCH - STAR RULES DPB - PRO - MIDDLE READ FLOW - PRO - MIDDLE READ BOOT - PRO - 2ND CROSSER. BUNCH - STAR RULES DPB - PRO - VISION PT QB (#2 CURL) FLOW - PRO - NO FLOW RULES BOOT-PRO-THROWBACK BUNCH - STAR RULES DPB-SQUAT FLOW-SQUAT BOOT-SQUAT BUNCH -STAR DPB - % - READ 1 TO 2 FLOW - % - READ 1 TO 2 BOOT - BOOT RULES BUNCH -STAR DPB - % Read 1 To 2 FLOW - % Read 1 To 2 BOOT - Boot Rules BUNCH -1/2 DPB-SQUAT FLOW-SQUAT BOOT - BOOT RULES BUNCH - SQUAT

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RUN TO-A Gap
RUN AWAY - B Gap
CP: Alert Fallback Tech.
RUN TO - Stack & Spill
RUN AWAY - B Gap / Cutback

MIKE

slot- 20 KEY - NB Triangle

SAM

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RUN TO - Force
RUN AWAY - Cut Back

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NEW YORK JETS DEFENSE

OVER 36 STAY

GENERAL
36 Stay is a base defense zone coverage. Double digit calls allow us to load the box vs. 2 back sets and keep a 6 man box against all 1 back sets. Secondary will make the coverage adjustments to change of strength motion. The Corners will stay on their sides with a "Stay" tag. The 1st digit (3) will be played against Pro sets. The 2nd digit (6) will be played against Slot sets. (i.e. slot, twin slot, trips slot The "Stay" tag tells the Corners to stay on their side. We will indicate the coverage by making a "Trey U" or "Trey Rt" call for 3 and a "Pack U" or "Pack Rt" call for 6.

RESPONSIBILITIES & COACHING POINTS
Jack: Trey Mike: Trey

=Hook / Curl, Pack =Vertical Hook
=Hook / Curl, Pack =3 Receiver Hook (Middle Hook) =1/3's with 2 to 1 reads, Pack Curl/Flat

Sam: Trey = Curl/Flat, Pack = Qtr / Flat drop, alert for "Meg" call Corners: align Left / Right, Trey Strong Safety: Pack

to call

=% tech, away from call =Squat

=Yz field, Trey -

Free Safety: Pack = inside % technique, Trey = MOF

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RUN TO-C Gap RUN AWAY ­ C Gap Squeeze the B gap RUN TO -A Gap (Cannot get reached) RUN AWAY ­ A Gap Squeeze frontside A gap Contain Rush

PASS RESPONSIBILITY

END

KEy - OT

AU!lli -

Loose Tilt

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Center (Far Guard)

Rush the A gap
Work 2 Way on the OG

~-3tech.

B..!J..!'i..I.Q ­ B gap
RUN AWAY ­ B gap Squeeze A gap RUNTO-C Gap (Cannot get reached) RUN AWAY ­ C Gap Squeeze B gap RUN TO - Stack & Spill RUN AWAY-A Gap Rush the B Gap
Work A Gap

TACKLE

KEY -OG

ALIGN - Loose 5 WILL KEy - OT

Contain Rush

JACK

ALIGN - Pro ­ 30 Slot- 20 KEy - NB Triangle

DBP - PRO - Curl 1 Flat, SLOT - Vertical Hook
FLOW - PRO - Sit on top of checkdown
BOOT - PRO - Contain, Displaced Quarter 1 Flat
BUNCH - 3 Cluster, 6 Bunch Rules
Y TRADE - Jack LB becomes Curl 1 Flat ITrev)

=

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MIKE

Pro - 10 slot- 20

KEY - NB Triangle ALIGN - Pro - 50 Slot ­ Cover Down
~

RUN TO - Pro - Frontside "A" Slot - Stack "A" RUN AWAY ­ B Gap CP: Alert Fallback Tech. RUN TO - Pro ­ Stack & Force Slot - Read Force RUN AWAY ­ Pro ­ "B" Gap Slot - Cutback/Reverse RUN TO - Secondary Force RUN AWAY ­ Cut Back

DBP - PRO - Hook 1 Curl, SLOT - 3 Rec Hook
FLOW - PRO - Hook/Curl (alert Dig) SLOT _1 st Crosser
BOOT - PRO _1 st crosser, SLOT _1 st crosser
BUNCH - 3 Cluster, 6 Bunch

=

=

SAM

- NB Triangle

DBP - PRO - Hook 1 Curl, SLOT - Qtr Flat (alert Meg)
FLOW - PRO - Take 1st crosser, SLOT - Qtr flat (alert Meg)
BOOT - PRO _1 st crosser, SLOT _1 st crosser
BUNCH - 3 Cluster, 6 Bunch
Y TRADE - Sam LB Becomes Hook 1 CurllTrev)

=

=

SC

A.b.!.Qlf ­ 8-10 yds Split Rule KEY - End Man LOS to Ball
ALIGN - 5x4 OT the TE KEY - End Man LOS to Ball ALIGN -12 yds over weak B Gap KEY - End Man LOS to Ball ALIGN - 4 yds OT

DBP - PRO - Deep 1/3 Outside, SLOT - Man on #1 ('I.)
FLOW - PRO - Deep 1/3 Outside, SLOT - Man on #1 ('I.)
BOOT - PRO - Deep 1/3 Outside, SLOT - Man on #1 ('I.)
BUNCH - Play Bunch rules
DBP - PRO - Curl 1 Flat, SLOT - PLAY % Tech.
FLOW - PRO - Curl 1 Flat, SLOT - PLAY % Tech.
BOOT - PRO - Curl 1 Flat, SLOT - PLAY % Tech.
BUNCH - Play Bunch Rules
DBP - PRO - Deep 1/3 Middle, SLOT - play 'I. Tech.
FLOW - PRO - Deep 1/3 Middle, SLOT - play 'I. Tech.
BOOT - PRO - Deep 1/3 Middle, SLOT - play 'I. Tech.
BUNCH - Ply Bunch Rules
DBP - PRO - Deep 1/3 Outside SLOT - Flat.
FLOW - PRO - Squat, SLOT - Flat.
BOOT - PRO - Squat, SLOT - Flat.
BUNCH - Play Bunch Rules
10

B..U..!tIQ. ­ Force
RUN AWAY - Cutback

SS

RUN TO - Alley Fill RUN AWAY ­ Alley Fill

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.-.........

~ NEW YORK JETS DEfENSE
ODD 43 (BLUE)

GENERAL
Odd 43 is a 4 man rush, 3 underneath, 4 deep zone coverage used in all situations including "Tag". As a Tag call is referred to as "Blue"

ALIGNMENTS
Front 7 (DL & Lbers) Alignment & Key:
Front 7 will align head up, strict 2 gap technique, with the outside backers in a "6 Tech". Eyes on base Odd front reads. Adjustment: SlBlWil1 cover down vs. detached #2 receiver.

Secondary Alignment & Key:

Secondary will align in 2 deep shell with the corners press (using split rules). Corners align press (Meg) eyes on the man, Safety's eyes on #2 to #1 Slot goes to cover 3

Note: Vs. wide receiver in the wing alignment or in the backfield, alert for check "Cloud" force.

RESPONSIBILITIES I COACHING POINTS
Defensive Line 2 gap technique vs. run and contain pass Linebackers Vs. run· Vs. pass·

2 gap technique, SlBlWill backer is a force from a 6 Tech. IlBer Mike rush and Jack is a 3 Rec Hook dropper. Rusher must attack on snap. SlBlWill Quarter-flat drop. Re-route TE. Slot play cover 3 rules. G.P. - "Off' technique is a game plan adjustment and possible help from underneath outside backer. C.P. - Possible switch between the MlB/Jack vs 3 x 1 (or my way-your way).

Corners
Meg technique on the wide receiver. Using split rules.
G.P. - "Off' technique is a game plan adjustment and possible help from underneath outside backer. Safeties Yo. side safety vs. #2 vertical, man up vertical. Yo. side safety vs. #2 blocks or flat release inside or outside, go to #1. If #1 is outside, free up.

DEFINITIONS
"quarter flat" ­

"meg ""off' "cover down" ­ "blue" -

Term Term #2. Term Term Term

used to describe the alB drop in Yo.'s coverage used to tell the corner to press and man on all upfield and outside routes.SlBlWill heavy on used to tell the corners to playoff the WR's and the alB will buzz the flat. used to tell the lB to split #2 and #3 receivers favoring the outside #2 receiver used vs. Tiger personnel to describe the formation when a "Tag" is used.

NOTES: ALERT - tiger both on plunge or counter bob, backside cutback
13

ODD 43 (BLUE)

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~-4tech.

RUN RESPONSIBILITY
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PASS RESPONSIBILITY

KEY-OT

ALIGN - 0 tech.

B.!J!:LI.Q - 2 Gap
RUN AWAy - 2 Gap

Rush A Gap away from the closed call

NOSE KEY -Center
ALIGN - 4 tech. TACKLE KEY - OT

RUN TO -2 gap RUN AWAY - 2 Gap

Contain Rush

A.L.I.G..t:I.- 6 tech.
WILL
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ALIGN - 20

RUN TO - Force RUN AWAY - Cut back

Hook/Curl based on coverage. Cov. 4 Qtr./Flat (Alert meg) Cov. 3 Hook

RUN TO - B Gap Stack RUN AWAY - A Gap Stack

JACK KfY - Triangle 6
~-20

DPB - 3 REC HOOK SLOT - HOOK TO CLOSED CALL FLOW- " (3X1 SWITCH WITH MLB) " " BOOT _1 ST CROSSER
Cov. 3 - Hook/Curl based BUNCH - BUNCH (SWITCH= RUSH)
on Trey call DPB - Mike Rush B (READ RUSH)
(3x1 = Switch) WITH JACK) (READ RUSH)
FLOW - Mike Rush B (READ RUSH)
BOOT - Mike Rush B (READ RUSH)
RIINC":1-I Mik.. II.. -PLAY BUNCH RULESl DPB - Qtr. Flat (alert meg) FLOW - Qtr. Flat (alert meg) BOOT - 1,t to flat BUNCH - BUNCH RULES DPB - PRO MAN #1 FLOW- " " " BOOT - To outside BUNCH - PLAY BUNCH RULES DPB - PRO MAN #2 FLOW- " " " BOOT -Alert Crosser BUNCH - PLAY BUNCH RULES DPB - 'I. TECHNIQUE FLOW- " " " BOOT -Alert Crosser BUNCH -PLAY BUNCH RULES DPB - PRO MAN #1 FLOW- " " " BOOT - To outside BUNCH - PLAY BUNCH RULES 14

RUN TO - B Gap Stack RUN AWAY - A Gap Stack

MIKE

K&Y. -

Triangle

ALIGN - 9 Tech

SAM

KEY-TE

RUN TO - Backer SLOT =(READ FORCE) RUN AWAY - Cutback

SLOT - Flat (read)

SC

MEG-split rules KEY - End man LOS to ball ALIGN -10 x 2 off TE

A!JIDi -

RJ.ULIQ - Secondary Force
RUN AWAY - Cutback

SLOT MATCH Z CURL FLAT SLOT " " " " SLOT " " " "

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SS

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ofQB ALlGN-10x2 outside OT KEY - 3 Step Drop ofQB

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11;

NEW YORK JETS DEFENSE

I
GENERAL ALIGNMENT & ADJUSTMENTS
Align in Odd Front Sam - Align in 9 Technique Will - Align in 6 Technique Jack - Align in 20 Alignment Mike - Align in 20 Alignment Corners - Man to Man Technique #1 Safeties - Man to Man Technique #2 vertical

ODD SPIDER

I

This is a combination coverage that gives us the ability to Sloop, Rat, and use man to man principles within the coverage call. We will align in an Odd Front and rush 3 Defensive Linemen.

We will bump all motions that cross the formation - Play Bump Rules Mike and Jack will "My Way, Your Way" on #3 or be the Rat Defender Sam and Will Sloop to the Flat Corners will use Man Technique on #1, however they will NOT run with motion Safeties will use Man Technique on #2 vertically

DEFINITIONS
Vs. any Bunch Formation, we will use Bunch Rules Vs. anyone Back Formation, we will cover down with Sam or Will *Remember: This is a No Run Defense

17

ODD SPIDER

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ALIGN - 4 tech.

RUN RESPONSIBILITY
RUN TO -2 Gap RUN AWAY - 2 Gap Contain Rush

PASS RESPONSIBILITY

END

KEY - OT

A.!..!§Ii - 0 tech.

RUN TO-2 Gap RUN AWAY - 2 Gap

NOSE KEY -Center
ALIGN - 4 tech. TACKLE KEY - OT

Rush over the ball You are the Pivot - A backer will help with aB

RUN TO-2 Gap RUN AWAY - 2 Gap

Contain Rush

ALIGN - 6 tech. WILL KEY - OT

RUN TO - Force RUN AWAY - Fold

Sloop (2 Yd outside the #) C.P. If #2 is detached - Jam #2 outside then sloop.

~-20

RUN TO - B Gap Stack RUN AWAY - A Gap Stack

JACK KEY - Triangle
ALIGN - 20

DPB - PRO - Rat (or #3)
FLOW - PRO - Rat (or #3)
BOOT - PRO - Rat (or #3)
BUNCH - Play Bunch Rules
DPB - PRO - Rat (or #3)
FLOW - PRO - Rat (or #3)
BOOT - PRO - Rat (or #3)
BUNCH - Play Bunch Rules
Sloop (2 yds outside the #'s)
DPB - PRO FLOW - PRO If #2 is Detached, jam him outside,
then Sloop
BOOT - PRO BUNCH - Play Bunch Rules
DPB - M/M #1
FLOW-M/M #1
BOOT-M/M #1
BUNCH - PLAY BUNCH RULES
DPB - M/M #2 Vertical
FLOW - M/M #2 Vertical
BOOT - M/M #2 Vertical
BUNCH - PLAY BUNCH RULES
DPB - M/M #2 Vertical
FLOW - M/M #2 Vertical
BOOT - M/M #2 Vertical
BUNCH - PLAY BUNCH RULES
DPB- M/M #1
FLOW-M/M #1
BOOT- M/M #1
BUNCH - PLAY BUNCH RULES

RUN TO - B Gap Stack RUN AWAY - A Gap Stack

MIKE

KEY - Triangle

ALIGN - 9 tech.

B.!J..t1.IQ - Backer Force
RUN AWAY - Cutback

SAM

>

KEY - TE

Ab!IDi - #1, Split SC
Rules KEY -#1
A.!..!§Ii - #2 Inside

.B.!J1iIQ - Pass 1st Secondary Force RUN AWAY - Pass 1st Secondary Force RUN TO - Pass 1st Fill RUN AWAY - Pass 1st Fill

SS

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ALIGN - #2 Inside

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Fill RUN AWAY - Pass 1st Fill RUN TO - Pass 1st Secondary Force RUN AWAY - Pass 1st Secondary Force

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ALIGN - #1, Split Rules KEY -#1

18

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20

NEW YORK JETS DEFENSE
I ODD MIKE VICE X I # I

GENERAL

Odd Mike Vice "X" is a man to man coverage from our base package. Vice refers to the bracket coverage on the "X"
receiver as well as the technique used underneath by the linebackers.
The "close" call is away from th "X" rec.

RESPONSIBILITIES & COACHING POINTS
The corners will match the wide receivers man for man. The corner on the Vice side uses a bracket or choke technique on the WR. The opposite side corner is alone with the possibility of help from the SS based on the SS's keys. The SS is man to man on the 1sl vertical route by #2 or #3 if there is a Wing to the TE side. The underneath coverage technique is soft man funnel all routes by TE, FB, RB inside. Pass all underneath routes off to next underneath defender. Any outside receiver that runs underneath and into the Vice, will become part of the Vice. The corner or safety responsible for the shallow crosser will continue over the Vice. Once the DB is called off by a linebacker, he will become a hole player. (Cut Call) *There are no solo's in "Vice X". The "Down side is always to the same side as the "Close" call. The "Choke" side is always away from the "Down" side. "Down" side is the man side. The calls will sound like this - Close Left, Down Left, Choke Right.

ALIGNMENTS & ADJUSTMENTS
Vs. any displaced receiver to the Closed side, the Sam backer will make a ''Texas'' call to indicate the safety is responsible
for the displaced receiver. The linebackers continue to Vice the remaining TE and RB but must take any vertical route of
the TE.
Hole - vs. Y flex with 2 backs in backfield - If he motions to core play Vice X.
Vs. any displaced receiver to the open side, make a Waco call. This receiver belongs to the Will linebacker. WOLB play
choke,.Jack must take any crosser or back coming to the WLB side.
Vs. "Y-Mo" (check Waco, TE belongs to WLB. The linebackers continue to Vice the TE and Backs.
Will alert to carry TE vertical. Same as displaced rules to open side (Choke, Cone, Cathy).
Vs. Bunch Closed side, the strong side corner and SS execute Bunch Rules. The underneath defenders are responsible
for the shallow crossing routes. Bunch Rules for everybody. Check "Jack" rush.
Vs. Y-flex, the SS will make a Down Lt/Rt call to indicate he is responsible for the flexed TE.
The linebackers continue to Vice the remaining backs. "Hole"
Vs. Wing - Sam adjust alignment to the head on Wing, eyes on Wing, Peripheral vision the TE.
Vs. Trips & Bunch, switch the Mike rush with the Jack LBer. Possible Lennie-Richie call.
Vs. Pro / Trips possible Roy / Lee rush

DEFINITIONS
Backer Force to both sides. When Vice #, can possibly use Cloud Force to Vice side if necessary.

FRONT VARIATIONS
FS (sky alignment) - to set up the "EEL" blitz and help in the running game.

RUN RESPONSIBILITIES

21

ODD MIKE VICE X

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ALIGN - 4 tech.

PASS RESPONSIBILITY
Contain Rush

RUN TO-2 Gap RUN AWAY - Squeeze the B gap

END

KEY - OT

~-Otech.

RUN TO -2 Gap RUN AWAY ­ Squeeze A gap

Rush A Gap away from the closed call Alert Lennie/Richie call

NOSE

KEY-Center

~-4tech.

RUN TO -2 gap RUN AWAY ­ Squeeze B gap

Contain Rush

TACKLE

KEY - OT

ALIGN - 6 tech.
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RUN AWAY ­ Chase - Contain

WILL

KEY - OT

Vice technique C.P. Waco call vs any displaced #2 or Y-Mo to your side (M/M #2) If your man motions, you are back in vice. Vice technique C.P. Waco call tells you WLB is gone from the Vice. Must take any back that way or any crosser. C.P. Alert SLB may have to take TE. You must take any back/crosser Rush (Read Rush) CP: 3x1 "switch" with Jack.

ALIGN - 20

RUN TO - Stack B Gap RUN AWAY - Stack fronts ide A

JACK KEY ­

Triangle

~-20

RUN TO - Stack B Gap RUN AWAY ­ Stack frontside A

MIKE

KEY - Triangle

ALIGN - 9 tech.

RUN TO - Backer Force RUN AWAY - Cutback

Vice technique

SAM

KEY-TE

C.P. Waco call tells you WLB is gone from vice. C.P. Texas call tell you SS is gone to be alert for TE vertical. C.P. Hole Normal Vice (SS has # TE)

ALIGN - Press / Meg

RUN TO - Secondary Force RUN AWAY ­ Cutback

SC

KEY ­

Ball to WR

DPB - M/M ON WR FLOW - M/M ON WR BOOT - M/M ON WR BUNCH - M/M. POSSIBLE LIMBO DPB - M/M ON TE IF VERTICAL FLOW - M/M ON TE IF VERTICAL C.P. NO VERTICAL / GO TO #1 BOOT - M/M ON TE IF VERTICAL C.P. MAKE DOWN CALL BUNCH - M/M. POSSIBLE LIMBO DPB - CHOKE OR CONE FLOW - CHOKE OR CONE BOOT-CHOKE OR CONE BUNCH-CHOKE OR CONE DPB - M/M ON WR FLOW - M/M ON WR BOOT - M/M ON WR BUNCH - M/M. POSSIBLE LIMBO 22 C.P. BE ALERT OF MOTION BY THE X (TIGER)

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RUN AWAY ­ Cutback Alley

ALIGN - Press WR

RUN TO - Secondary Force RUN AWAY ­ Cutback

WC

KEY - Ball to WR

ODD MIKE VICE X

SS ADJUST TO ANY DETACHED TE OR RB TO THE THE SIDE "DOWN LT" OR "DOWN RT" WILL BE THE SAFETY CALL

PRO

WOLB ADJUSTS TO ANY DETACHED RB OR TE TO THE OPEN SIDE

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WILL BE THE SAFETY CALL

L... ­ --J TE OR RB TO THE THE SIDE "DOWN LT" OR "DOWN RT"

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NEW YORK JETS DEFENSE

I UNDER 63 SKY I
GENERAL
Under 63 Sky is a 4 man rush, 4 underneath zone, 3 deep zone coverage. We will create a 7 % man box vs. the run and a 3 deep weakside rotation vs. the pass. "Sky" tells the FS to invert open side when single receiver is outside the numbers. Double Digit rules, unless "Stay" call is used.

RESPONSIBILITIES & COACHING POINTS
Follow the alignment rules for double digit calls. The Corners will match the wide receivers vs. pro & slot. Safeties align closed and open side. The front 7 align in the Under Front. We will designate coverage with a "Pack" (cov. 6) left or right or a "Trey" (cov. 3) left or right call. Vs. Pro Formation - Play cover 6 (Y4 to the Passing strength side & %'s to the side away). Vs. Slot Formation - Play cover 3 (3 deep strongside rotation). Play 2 nd digit call. Vs. Y Off / Y Motion - Play cover 3 (3 deep strongside rotation). Play 2nd digit call. Vs. Trips - Make a "zone it" call. (SS play between #2 & #3. SC buy time for SS. FS play the triangle reading #3 down the middle, QB and backside WR (X). Vs DetroiUDakota - Cowboy call corners stay home - Play Trey to slot side. End 4 tech. Nose Tilt (shade) to the closed call Tackle 3 tech. Sam Pack = 9 tech - Qtr flat drop. Trey = Curl - Flat drop, Read Force on backside of slot. Mike Pack = 3 Receiver Hook, Trey = Hook/Curl Jack Pack Vertical Hook, Trey Hook/Curl WiIIWide 5 Corners Match WR's to Pack call- Y4 (Meg by game plan) Away from Pack call - Squat technique ("Zone It" call vs. trips) Trey = Deep 1/3 with 2 to 1 reads 55 Pack = inside Y4 technique, Trey vs. Slot - deep outside 1/3 to backside TE. Read force. Free Safety - Pack % technique to open side or "Sky" (use split rules). Trey Curl/Flat drop to slot side.

=

=

=

=

ALIGNMENT & ADJUSTMENTS
Follow the alignment rules for double digit calls. The Corners will match the wide receivers vs. pro & slot. Safeties align closed and open side. The front 7 align in the Under Front. W- man in the "c" area- 6 tech. Vs. detached back to the TE side, Sam Linebacker adjusts. (SLIDE CALL) Vs. detached back to open side, the Jack Linebacker adjusts. (SLAM CALL) nd Vs. Y Off / Y Motion, the TE changes passing strength. Play 2 digit (cov. 3). Vs. Bunch, play same bunch rules. Vs. Y Flex, SS adjusts to inside position. Vs. Wing - SOLB adjust alignment to the head on Wing, eyes on Wing, Peripheral vision the TE. "Stay" call can be used to play 63 combination coverage, but corners stay left & right. Weak Safety inverts vs. slot. CP - Do not Sky a Trips formation TE side, use a "Zone It" call to secure against 3 verticals TE side.

DEFINITIONS

COWBOY - Call made in DBL call defense to alert the secondary to play Cover 3 to get thru the down.

FRONT VARIATIONS

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RUN RESPONSIBILITY
RUN TO - "C" Gap RUN AWAY - Squeeze the B gap Contain Rush

PASS RESPONSIBILITY

KEY - OT

~-Tilt

RUN TO -A Gap RUN AWAY ­ A Gap Squeeze frontside A gap RUN TO - B gap RUN AWAY ­ B gap Squeeze A gap RUN TO-C Gap RUN AWAY ­ C Gap Squeeze B gap RUN TO - Pro - A Gap(Stack Step) Slot ­ A Gap(Stack Step) RUN AWAY - Pro - Frontside A Gap Slot - Frontside A Gap RUN TO ­ Pro - B Gap Slot- B Gap RUN AWAY - Pro - Frontside A Gap Slot - Frontside A Gap RUN TO - Backer Force RUN AWAY ­ D Gap Shuffle

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~-3tech.

Rush the A gap Work 2 Way on the OG

TACKLE

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KEY - OG

ALIGN - Wide 5 WILL KEY - OT

Contain Rush

ALIGN -20

JACK KEY - NB Triangle

DBP - PRO - Vert Hook, SLOT - Hook / Curl FLOW - PRO - take 1't crosser, (Boot to you) BOOT - PRO _1't crosser, SLOT _1't crosser C.P. Slam if yoy leaye core BUNCH - Play Bunch Rules DBP - PRO - 3 Receiver Hook, SLOT - Hook / Curl FLOW - PRO - drop 1st crosser, (Boot to you) BOOT - PRO _1't crosser, BUNCH - Play Bunch Rules DBP - PRO - Quarter/Flat, SLOT - Curl/Flat CP:alert Meg FLOW - PRO - Quarter/Flat, SLOT - Curl/Flat BOOT - PRO - Contain, SLOT ­ Contain (Slide Call BUNCH - Play Bunch Rules vs. 3x1) DBP - PRO - Man on #1, SLOT ­ Match Z, play Curl/Flat FLOW - PRO - Man on #1, SLOT - Match Z, play Curl/Flat BOOT - PRO - Man on #1, SLOT - Match Z, play Curl/Flat BUNCH - Play Bunch Rules DBP - PRO - Man on #2, SLOT - Deep 1/3 (Read Force) FLOW - PRO - Man on #2, SLOT - Deep 1/3 (Read Force) BOOT - PRO - Man on #2, SLOT - Deep 1/3 (Read Force) BUNCH - Play Bunch Rules DBP - PRO - 2 to 1 Read ('12), SLOT - Deep 1/3 Middle FLOW - PRO - 2 to 1 Read (%), SLOT - Deep 1/3 Middle BOOT - PRO - Expand to #1, SLOT - Deep 1/3 Middle BUNCH - Play Bunch Rules ALERT SKY CHECK DBP - PRO - Squat ftlwk, re-route #1 (Dead Spot), SLOT-Deep 1/3 FLOW - PRO -Squat ftlwk, reroute #1 (Dead Spot), SLOT Deep 1/3 BOOT - PRO - Squat footwork (play #2), SLOT - Deep 1/3 BUNCH - Play Bunch Rules ALERT SKY CHECK

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NEW YORK JETS DEFENSE
UNDER COVER 7 BRACKET I
GENERAL
Cover 7 is a combination coverage that allows the safety to Cathy, Connie, Cone, or Choke each designated underneath defender the Safety is working with. This is a coverage the relies heavily on the disguise of the secondary.

ALIGNMENT & ADJUSTMENTS
Sam - 9 Technique End - 6 Technique Nose - Tilt Technique Tackle - 3 Technique Will-Wide 5 Mike - Align in 20 Alignment Jack - Align in 20 Alignment Corner - Align in an off alignment (See Game Plan) Safeties - Split the difference between 1 & 2 receivers

DEFINITIONS
Remember this as a bracket coverage. We will communicate who will be working together. 1) Cone - Between the Safety & Corner on #1. 2) Connie - Between the Safety & Corner on #2 vs slot formation. 3) Cathy - Cathy the Safety & LB on the TE. 4) Choke - Term to tell any underneath defender he has help over the top. 5) Flat Cone - Alignment & technique used by the corner that allows him to sit off & "steal" the route with help by the safety. 5 to 6 yards off.

29

UNDER COVER 7 BRACKET
PRO
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RUN RESPONSIBILITY
RUN TO - "C" Gap RUN AWAY - "C" Gap Squeeze the "B" Gap RUN TO - "A" Gap RUN AWAY - "A" Gap Squeeze frontside "A" gap RUN TO - "B" gap RUN AWAY - "B" gap Squeeze the"A" gap RUN TO Rush the B Gap Work A Gap Contain Rush

88

F8

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ALIGN - Tilt

NOSE

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KEY - Center (Far Guard) ALIGN - 3 tech.

TACKLE

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"c" Gap

Contain Rush

RUN AWAY - "C" Gap Squeeze the "B" Gap RUN TO - "A" gap RUN AWAY - Backside "A" (2 Gap) RUN TO - "B" Gap RUN AWAY - Backside "A" Gap (2 Gap) M/M back your way C.P.2 back Y-Mo ­ use bump rules C.P. Adjust to any detached back your way C.P. Any 1 back ­ Travel with motion M/M back your way C.P. Travel with motion C.P. Adjust to any detached back your way

ALIGN -20

JACK

KEY - Triangle/Man

ALIGN - 20

MIKE

KEY - Triangle/Man

ALIGN - 9 Tech.

R.l.!li..I.Q - Backer Force (Man eyes)
RUN AWAY - "0" Gap Shuffle

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ALIGN -7-8 yds

RUN TO - Secondary Force RUN AWAY - M/M #1 RUN TO - Pass 1st _Force RUN AWAY - Pass 1st • Fit

SC

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DBP - Bracket Z with 55. FLOW-" " " " BOOT- " " " " BUNCH - Play Call DBP - Bracket Z with 5C. FLOW- " " " " BOOT-" " " BUNCH - Play Call

Slot ­ Bracket #2 with FS

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Slot ­ Connie or Choke

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Corners play deep 1/3 coverage (2 to 1 read).

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ALIGNMENT & ADJUSTMENTS
Sam - 9 Technique
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Mike - Align in 20 Alignment
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NEW YORK JETS DEFENSE

"cop"
EMPTY AUTOMATIC

GENERAL
Odd drop 3 Cop is a 3 deep, strong side rotation zone with corner force to the strong side. The rotation is to the passing strength side and will be controlled by a "Cop left/Cop right" call." Corners will align RT/LT. We will bump all motion across the formation. One corner will play deep outside 1/3 while the opposite side corner plays a squat on #1 with an outside re­ route. Safety to the rotation call side will play deep outside 1/3. The safety away from the rotation call will play the deep middle 1/3. The strongside outside backer to the "Cop" call side will play curl (#2). Outside backer away from "Cop" call will play curl/flat and backer force. The strongside inside backer will drop to the hook. The weakside inside backer will play hook/curl.

ALIGNMENT RULES:
Corners align left and right (No run). Safeties align closed (SS) and open (FS). The weakside outside linebacker adjusts to #2 weak. The outside backer to the strong side will adjust to #2 strong.

COACHING POINTS
CP: CP: CP: CP:
Weakside corner has a 2 to 1 read (same as normal cover 3). Corner must adjust drop to play both vertical routes. Your landmark is 3 yards outside the numbers. Work for the midpoint between #1 & #2. Weakside corner vs. flow pass will take away the Bang 8 route by the X receiver. Backside of Slot = Read Force. Corner aligns 4x5 outside of TE. Sam = 6 technique. "Speed 0" route requires a Zombie call from the Corner. FS will leave the middle to cover "Zombie".

DEFINITIONS
"No China"- call given by the corner to the Vertical Hook defender to tell him that the corner will play the China route and the Vertical Hook defender will play inside leverage on the vertical route of #2. Safety will play outside leverage on the vertical of #2. (Bracket#2) "Walk"-A word added to coverage, which tells the drop outside linebacker to align in a walk alignment. (Approx 4x5 off the end man on the LOS) "Zombie"-call made by the corner to tell the safety in the middle of field to play the speedo route.

37

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JACK

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KEY - NB Triangle

ALIGN - 6 Yd off LOS

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To the Cop = Outside 1/3 Away from the Cop = Middle 1/3

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NEW YORK JETS

2005
DEFENSIVE PLAYBOOK
BASE MAN PRESSURE
ODD I UNDER SAW 1 OVER SWILL 1
~-,

1-4
5-8
9-12
13-16
17-20
21-24
25-28
29-32
33-36
37-40
41-43

OVER JACK 1 STACK CLUBS 7M STACK HEARTS 7M STACK DIAMONDS 1 UNDER AX 10 UNDER FLAME SPECIAL 1 UNDER SAM 1 BUCCANEER 1 POLICE EMPTY AUTOMATIC

~ NEW YORK JETS DEFENSE

I ODD SAW 1 I UNDER SAW 1 I
GENERAL
Odd & Under Saw 1 is a cover 1 pressure from our base package. It is a Man Free coverage. The 5 man rush involves 4 defensive linemen and 1 Outside Linebacker. The remaining 6 defenders are in coverage.

RESPONSIBILITIES & COACHING POINTS
A "Closed" LtiRt call will be given by the Mike backer. The SOLS is a "9 rush" with Bronco Force vs. the run.
The Will is in a "Wide 5" with Backer force vs. the run.
The Defensive Ends & Nose Guard will execute a rush based on the front and stunt called.
The Inside linebackers are man to man on the backs in the backfield using a pressure rush technique on the backs.
The Corners will match the wide receivers man to man. The Strong Safety is man on the TE. Unless a "Solo" call.
Free safety will play the MOF, unless a "solo" call. Once we "solo" we stay "solo".
The Sam LBer is on a "Read Xit". Vs. flow to stay outside, vs. flow away or pass you can use exit game.

ALIGNMENT & ADJUSTMENTS
Align in the front called (Odd & Under)
The 2 primary adjustments occur vs. any and all one back formations or vs. TE off the LOS
Vs. One Back Formation, we will "solo" adjust. One safety will cover the detached back man to man and the other safety
will drop to the middle of the field. The Inside Lbers will man cover the TE and Remaining Back.
The rush integrity does not change. CP - once "Solo" stay "Solo".
Vs. TE Off & TE Motion across the formation, the safeties will "rock & roll" the TE.
Vs. 2 TE's the WOLB align 6 technique with "C" gap responsibilities. ("6 Rush" technique)

DEFINITIONS
"Solo" "Limbo" "Zebo" "3 Way" Call Call Call Call made made made made to designate that a back is removed from the formation. Requires adjustments. by 2 secondary defenders vs. 2 receivers in possible pick relationship. by 2 linebackers vs. 2 receivers in possible pick relationship. to describe 3 defenders covering 3 receivers.

UNDER SAW 1

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PASS RESPONSIBILITY

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R.!.!.!i.I.Q - B gap
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WILL

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JACK KEY - NB Triangle
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RUN TO - Pro - A Gap (Fit off Back) Siot-A Gap RUN AWAY - Pro - Backside A Gap Slot - Backside A Gap
B.U1i.IQ. - Pro - B Gap Slot- B Gap RUN AWAY - Pro - Frontside A Gap Slot - Frontside A Gap

M/M on Back your side SOLO check - play M/M on remaining Back

MIKE

M/M on Back your side (possible MAMBO with SS SOLO check - M/M on down TE (Bunch take #3)

KEY - NB Triangle

ALIGN - 9 Tech.

RUN TO - Backer Force RUN AWAY - Cutback, QB, Reverse

Contain Rush (Read Exit) CP - If Flex or Open - Exit on Snap

SAM

KEY - Ball to TE

SC

ALIGN - 8 yds. (Split) Inside % of WR KEY - 3 Step Drop ofQB ALIGN -10 yds. OT ofTE KEy - 3 Step Drop ofQB ALIGN -12 yds over Weak Tackle KEY - 3 Step Drop ofQB

RUN TO - Eliminate Pass, Secondary Force RUN AWAY - Eliminate Pass, Secondary Force RUN TO - Eliminate Pass, Bronco Force RUN AWAY - Eliminate Pass, Fit where needed R.!.!.!i.I.Q - Eliminate Pass, Fit where needed RUN AWAY - Eliminate Pass, Fit where needed

MATCH - M/M on WR CP: vs. SLOT - use UP & OFF rule

MATCH - M/M on TE

SS

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B.!.!1:LIQ - Eliminate Pass, Secondary Force (Split) Inside % of WR
RUN AWAY - Eliminate Pass, KEY - 3 Step Drop Secondary Force ofQB
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NEW YORK JETS DEFENSE

lOVER SWILL 1

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GENERAL
Over Swill 1 is a cover 1 pressure from our base package. It is a man free coverage. The 5 man rush involves 4 Defensive Linemen and 1 Linebacker. The remaining 6 defenders are in coverage.

RESPONSIBILITIES & COACHING POINTS
A "Closed" LVRt call will be given by the Mike backer. The Sam is force and contain rush from the open side.
The Inside linebackers are man to man on the backs in the backfield using a pressure rush techniques. Possible Mambo
call can be used vs any near back to the TE. Mike BaS to TE side.

*CP - once "Solo", stay "Solo"

The Corners will match the wide receivers man to man. The Strong Safety is man on the TE. Unless a "Solo" call.
Free Safety will play the MOF, unless a "solo" call. Once we "solo" we stay "solo".

ALIGNMENT & ADJUSTMENTS
Align in the front called (Over).
The 2 primary adjustments occur vs. any and all one back formations or vs. TE off the LOS.
One Back Formations, we will "solo" adjust. One safety will cover the detached back man to man and the other safety will
drop to the middle of the field. The Inside Lbers will man cover the TE and Remaining Back.
Possible "Zebo" vs. near back. The rush integrity does not change.
Vs. TE Off & TE Motion across the formation, the safeties will "Rock & Roll" the TE.
Vs. 2 back sets with a near back to the TE side, the Mike Linebacker and SS will "Mambo" these 2 players.

DEFINITIONS
"Limbo" "Mambo" "Zebo" "3 Way" "Rock & Roll" "ED" Call Call Call Call Call Call made made made made made made by 2 secondary defenders vs. 2 receivers in possible pick relationship.
by 1 linebacker & 1 defensive back working together to cover 2 offensive receivers.
by 2 linebackers vs. 2 receivers in possible pick relationship.
to describe 3 defenders covering 3 receivers.
to describe the safeties vs. a TE YO motion or a WR motion across the formation.
to Nose and Will to adjust their alignments.

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RUN TO - "C" Gap RUN AWAY ­

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"c" Gap
Squeeze the "B" gap

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RUN TO - "A" Gap RUN AWAY ­ "A" Gap Squeeze the frontside "A" Gap RUN TO "B" Gap Rush the "B" Gap Rush the "A" Gap - You are the pivot

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~-3tech.

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NEW YORK JETS DEFENSE
I OVER JACK 1 I

GENERAL
Over Jack 1 is a cover 1 pressure from our base package. It is a Man Free coverage. The 5 man rush involves 4 defensive linemen and 1 Outside Linebacker. The remaining 6 defenders are in coverage.

RESPONSIBILITIES & COACHING POINTS
A "Closed" LtiRt call will be given by the Mike backer. The Will is force and contain rush from the open side.
The Inside linebackers are man to man on the backs in the backfield using a pressure rush techniques. Possible Mambo
call can be used vs any near back to the TE. Mike BOS to TE side.
*CP - once "Solo", stay "Solo"
The Corners will match the wide receivers man to man. The Strong Safety is man on the TE. Unless a "Solo" call.
Free Safety will play the MOF, unless a "solo" call. Once we "solo" we stay "solo".

ALIGNMENT & ADJUSTMENTS
Align in the front called (Over).
The 2 primary adjustments occur vs. any and all one back formations or vs. TE off the LOS.
One Back Formations, we will "solo" adjust. One safety will cover the detached back man to man and the other safety will
drop to the middle of the field. The Inside Lbers will man cover the TE and Remaining Back.
Possible "Zebo" vs. near back. The rush integrity does not change.
Vs. TE Off & TE Motion across the formation, the safeties will "Rock & Roll" the TE.
Vs. 2 back sets with a near back to the TE side, the Mike Linebacker and SS will "Mambo" these 2 players.
Vs. TE to Will check ED (LB Bow)

DEFINITIONS
"Solo" "Limbo" "Mambo" "Zebo" "3 Way" "Rock & Roll" "ED" Call Call Call Call Call Call Call made to designate that a back is removed from the formation. Requires adjustments.
made by 2 secondary defenders vs. 2 receivers in possible pick relationship.
made by 1 linebacker & 1 defensive back working together to cover 2 offensive receivers.
made by 2 linebackers vs. 2 receivers in possible pick relationship.
made to describe 3 defenders covering 3 receivers.
made to describe the safeties vs. a TE YO motion or a WR motion across the formation.
made to Nose and Will to adjust their alignments.

9

OVER JACK 1

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ALIGN - 6 tech. KEY - Ball

RUN RESPONSIBILITY
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PASS RESPONSIBILITY
Rush the "C" Gap - Read the OT.

RUN AWAY ­ "C" Gap Squeeze the "B" gap RUN TO - "A" Gap
RUN AWAY - Backside "A"
Squeeze frontside "A" gap RUN TO - Nail Tech. "A" Gap RUN AWAY - "A" Gap-Squeeze frontside "A" Gap RUN TO - "C" Gap (Cannot get reached) RUN AWAY ­ "C" Gap Squeeze "B" Gap RUN TO - Blitz "0" Gap/Spill all runs RUN AWAY - Blitz "0" Gap (Reverse)

ALIGN - Loose Tilt

NOSE

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Rush the A gap Work 2 Way on the OG

TACKLE

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Rush the "A" Gap-Read OG You are the Pivot

ALIGN - Loose 5 WILL KEY - OT

Contain Rush-Anticipate QB flush

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Contain Rush (Don't be fooled on boot) C.P. Hollywood if you have a detached number 2

Man to Man the Backs C.P. Solo = TE -If Y-Mo bump with SLB

Man to Man the Backs C.P. Solo Back if Y-Mo bump you have TE

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NEW YORK JETS DEFENSE

I
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STACK CLUBS 7 MATCH

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Stack Clubs 7Match, is an Odd front with bos LBers using a 3 over 2 receiver coverage. Like most cover 2 deep zone. It is not designed to be a double coverage as much as it is meant to take away receivers and routes as they develop. It is a match-up coverage -- Corners are matched on the wide receivers and the LBers are matched on the TE and running backs. This does not include Box motion. In BUMP rules, the Ibers bump & pass motions or aligned one back sets to the next Lber. Box motion is played as a 2 back formation.

ALIGNMENT RULES:
Safeties will align in a threatening position (Bluff, "Hollywood" alignment). Corners match on wide receivers. Linebackers will Bos their alignments to the TE side. Vs anyone back set the Ibers will balance up alignments. The Mike makes the broken backfield adjustments strong. The Jack linebacker will replace the safety blitzer as the Cone defender to the side of the blitz. BASE RULE: We will cone the #1 receiver unless #2 is detached. Then we Connie #2 or Cathy #2. Vs Bunch - we will lock #2 and box the remaining 2 receivers. the other options are to Cone #1 or choke the side! Another solution is by game plan.

DEFINITIONS:
Cone: Term used to describe when the bracket is on #1 with the corner Connie: Term used to describe when the bracket is on #2. Cathy: Term used to describe when the bracket is between the Safety and Lber Choke: Cover 2 Man Bone: Box: Term used to put defensive end into a Wide 9, and puts the LBIDB in a press position on aTE. Term used when 2 wr's are withing five yards of each other, and you have a Y:z defender over the top.

COACHING POINTS:
A corner can call off the Cone at any time he chooses based on split rules or mismatch in his favor.
The Cone then goes to the next inside receiver, choke or 1/4 technique the side.
The Safety can also make a "Choke" call
Vs. Bunch by alignment or motion="Box" call. Blitz always take a course thru the outside shoulder of #2 Vs. motion to the ball is "Cone" with the safety

13

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ALIGN - 4 tech.

RUN RESPONSIBILITY
RUN TO - 'I. Tech away from the Closed call - B Gap RUN AWAY - Squeeze the A Gap RUN TO - 'I. Tech away from the Closed call- BS "A" Gap RUN AWAY - Backside "A" Gap

PASS RESPONSIBILITY
Rush the "B" Gap
4 Man rush

END

KEY - Ball

ALIGN - 0 Tech

Rush the "A" Gap away from the closed call.

NOSE KEY- Ball
ALIGN - 4 tech. TACKLE KEY - Ball

RUN TO - 'I. Tech away from the Closed call - C Gap RUN AWAY - C Gap. Squeeze the B Gap RUN TO - Force (Course of the Back) RUN AWAY - Cutback (Course of Back) RUN TO - (TE) Frontside "A" RUN AWAY - (Open) Frontside "B"

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ALIGN - Stacked 5

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Responsible in 2 Backs-First. Back his side M/M.
Any detached back to your side·M/M (Travel with him on motions)
Tiger - "U" on the line (choke) C.P. Match like people
C.P. Y-Mo 2 Backs - use bump rules - you have him. DBP·PRO- Cone #1 (IF #2 detached Connie/Cathie #2)
C.P. vs 1 back sets balance up aligmt.
FLOW-PRO· Cone #1 BOOT·PRO-Cone #1
BUNCH· Use man rules
DBP-PRO- M/M Back your side
FLOW-PRO· " " "
" BOOT-PRO· " " (C.P. Adjust to any detached back your side)
" " BUNCH· Use man rules (C.P. 2 back Y-Mo = bump)
DBP·PRO· M/M TE
FLOW·PRO- M/M TE BOOT·PRO- M/M TE BUNCH- M/M TE (Man rules) Match M/M

JACK KEY- Backs

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RUN TO - 2 Gap (Fit off SS) RUN AWAY - M/M TE Squeeze C Gap

SAM

KEY -TE

(C.P.2 Back Y Mo use bump rules)
(C.P. 1 Back Y Mo travel with him)
(C.P. If on #2 detached alert Cathy)

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RUN TO - Secondary Force RUN AWAY - Cutback

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Match M/M Play Call

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14

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JACK Lber­ will cone to the side of the blilzer

TWIN

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CHOKE

L..:. ~

JACK drop 1/2

TRIPS SLOT

CONNIE OR CHOKE

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(8)
C
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112

JACK Lber­ will cone #2 detached MLB - CATHY

TRIPS

CONE OR CHOKE

12.. ~

JACK drop 112

BUNCH

CONE OR CHOKE

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STACK CLUBS 7 MATCH
JACK Lberwill cone to the side of the blitzer

SLOT TO PRO

CONE OR CHOKE

1

2
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PRO TO SLOT

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CONE#1

JACK Lberwill cone to the side of the blitzer

YOFFY MO

CHOKE

3

4
JACK Lber­ will cone to the side of the blitzer

Y OFF Y MO TWIN TO TRIPS

CHOKE OR CATHY

55 -z.. . .
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INSIDE ROUTE

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CHOKE OR CATHY

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JACK Lberwill cone to the side of the blitzer

TRIPS TO TWINS

JACK Lber­ will cone to the side of the blitzer

TWINS TO TRIPS

CHOKE OR CONE

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55
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CHOKE OR CATHY

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16

NEW YORK JETS DEFENSE

I STACK HEARTS 7 MATCH I

GENERAL
Stack Hearts 7Match, is an Odd front with the Bos Lbers using a 3 over 2 receiver coverage. Like most cover 2 deep zone or %'s coverages, it is not designed to be a double coverage as much as it is meant to take away receivers and routes as they develop. It is a match-up coverage-- Corners are matched on the wide receivers and the Lbers are matched on the TE and running backs. This does not include Box motion. In BUMP rules, the Ibers bump & pass motions.

ALIGNMENT RULES:
Safeties will align in a threatening position (Bluff, "Hollywood" alignment). Corners match on wide receivers. Linebackers will Bos their alignments to the TE side. Vs anyone back set the Ibers will balance up alignments. The Will Linebacker makes all broken fackfield adjustments. True Match coverage, Sam, Mike & Will are man coverage on the TE and both backs. The Jack linebacker will replace the safety blitzer as the Cone defender to the side of the blitz.

BASE RULE: We will cone the #1 receiver unless #2 is detached. Then we Connie #2 or Cathy #2. Vs Bunch-we
will lock #2 and box the remaining 2 receivers. The other options are to Cone #1 or choke the side. Another solution is by game plan.

DEFINITIONS:
Cone: Connie:
Cathy: Term used to describe when the bracket is on #1 with the corner Term used to describe when the bracket is on #2. Term used to describe when the bracket is between the Safety and Lber Cover 2 Man Term used to bump DE to a Wide 9 and put LB or DB in press position vs TE.

Choke: Bone:

COACHING POINTS:
A corner can call off the Cone at any time he chooses based on split rules or mismatch in his favor.
One Cone then goes to the next inside receiver, choke or 1,4 technique the side.
The safety can also make a "Choke" call
Vs. Bunch by alignment or motion="Box" call Vs. motion to the ball is "Cone" with the safety Vs. motion away from the ball is locked or "choke" with the safety

17

STACK HEARTS 7 MATCH

CONE

PRO

SLOT

CONE

@

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#2

M/M

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8 E N
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8

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E N T

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~:

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W

M/M

M
M/M

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M/M

W

M/M

M/M

S8
1/2

FS C
M/M

>:

POS END

ALIGN I KEY
ALIGN - 4 tech. KEY - Ball

RUN RESPONSIBILITY
RUN TO - % Tech out- "C" Gap RUN AWAY ­ "C" Gap - Squeeze the "B" Gap RUN TO - % Tech to the Closed call "An Gap RUN AWAY - Backside "An Gap Contain Rush

PASS RESPONSIBILITY

ALIGN - 0 Tech

Rush the "A" Gap to the closed call.

NOSE KEY- Ball
ALIGN'"' 4 tech. TACKLE KEY - Ball

RUN TO - % Tech to the Closed call ­ "B" Gap RUN AWAY - "B" Gap. Squeeze the "A" Gap RUN TO - Scrape RUN AWAY ­ BS "A" Gap

Rush the "B" Gap

ALIGN - Stacked 5

WILL

KEY - Back

2 Backs-First back your way-M/M. Any detached back to your side-M/M. (Travel if he motions) (Choke) C.P. 2 back Y-Mo use bump rules DBP-PRO- Cone #1 to blitz (IF #2 detached Connie / Cathy #2) FLOW-PRO· Cone #1 to blitz (C.P. If 1 back set-balance alignment) BOOT-PRO·Cone #1 to blitz BUNCH- Cone #1 to blitz DBP-PRO- M/M back your side FLOW-PRO· M/M back your side BOOT-PRO· M/M back your side BUNCH- Use man rules (C.P. Adjust to any detached­ back your side. Travel with Mo) (C.P. vs 1 back set balance up alignment)

ALIGN-O

RUN TO - (TE) "B" Gap RUN AWAY - (Open) "A" Gap/Flow

JACK KEy ­ Backs

A!.!ill::l MIKE

40

RUN TO - "B" Gap RUN AWAY ­ Backside "B" to flow

KEY- Backs

ALIGN - 9 Tech.

R!lli...I.Q - Backer Force

SAM

KEY-TE

RUN AWAY - M/M TE Squeeze

DBP-PRO- M/M TE (C.P. 2 back Y-Mo - bump rules) FLOW-PRO- M/M TE (C.P. 1 back Y Mo - travel with him) BOOT-PRO· M/M TE (C.P. #2 detached = Cathy) BUNCH- M/M TE (Man rules) Match M/M Play Call

SC

ALIGN - 5 yd Flat OS - Split KEY-#1

RUN TO ­

Secondary Force

RUN AWAY ­ Cutback

ALIGN - Bluff

RUN TO - Secondary Force RUN AWAY - Secondary Force

Match M/M Play Call

SS

KEY-Get to 7

AJJmi - Bluff get to

RUN TO-Spill RUN AWAY ­ Chase Contain

Cheat Down- Blitz Contain

FS
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7 KEY - Ball End Man

ALIGN -10 yd Flat

RUN TO - Secondary Force RUN AWAY ­ Cutback

Match M/M Play Call

WC

KEY-#1

18

STACK HEARTS 7 MATCH
JACK Lber­ will cone to the side of the blitzer

PRO

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JACK Lber­ will cone to the side of the blitzer SLB - CATHY

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JACK Lberwill cone to the side of the blitzer

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JACK Lber­ will cone to the side of the blitzer MLB-CATHY

TRIPS

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19

STACK HEARTS 7 MATCH
JACK Lberwill cone to the side of the blitzer CONE#1 OR CHOKE

SLOT TO PRO

1

2

JACK Lberwill cone to the side of the blitzer

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JACK Lber­ will cone to the side of the blitzer

YOFFYMO

LB BUMP RULES

3

4

JACK Lberwill cone to the side of the blitzer

Y OFF Y MO TWIN TO TRIPS

SLB LOCK THETE

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JACK Lberwill cone to the side of the blitzer CONE
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CHOKE

TRIPS TO TWINS

5

6

JACK Lberwill cone to the side of the blitzer CHOKE

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JACK Lberwill cone to the side of the blitzer

JACK Lberwill cone to the side of the blitzer CHOKE

EMPTY

POSSIBLY A ck. "POLICE"

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20

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NEW YORK JETS DEFENSE

STACK DIAMONDS COY. 1

GENERAL
Stack Diamonds Cover 1 is an Odd front Defense with the Lbers Bos to the TE side. It is a Man Free coveraage
using the Lber to close the middle of the field. It is a match-up coverage -- Corners are matched on the wide receivers and
the LBers are matched on the TE and running backs. This does not include Box motion. In BUMP rules, the Lbers bump &
pass off motion or aligned one sets to the next Lber. Box motion is played as a 2 back formation.

ALIGNMENT & ASSIGNMENT RULES:
Def Line will align in the Odd Front
E A 1\1 0 T will Penetrate 'B' gaps I Nose will 2 Gap. Mirror the aB on Pass.
Vs anyone back set the Lbers will balance up the alignment. Linebackers will Bos their alignments to the TE side. Sam,
Mike & Will are man coverage on the TE and both backs.
The Sam Linebacker is locked on the TE. vs motion as well.
The Jack linebacker will close the Middle of the field.
Once Matched up, stay matched up. Do not bump off your people.
Secondary always aligns in a threatening blitz alignment ("Bluff). Corners match on wide receivers.
Safeties will blitz off the Closed and Open sides of formation.

21

STACK DIAMONDS COVER 1

JACK LberClose the middle Of the field

PRO

® ®

JACK LberClose the middle Oflhe field

SLOT

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SEN M J
M/M

@

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M/M

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M/M

0 C
M/M

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)

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M/M

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0 C
M/M

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1

FS

1

POS END

ALIGN I KEY
ALIGN - 4 tech. KEY - Ball

RUN RESPONSIBILITY
RUN TO - % Tech inside B Gap RUN AWAY ­ "B" Gap - Squeeze the A Gap RUN TO-2 Gap RUN AWAY ­ 2 Gap Rush the "B" Gap

PASS RESPONSIBILITY

ALIGN - 0 Tech

Attack the "C" - Mirror OB.

NOSE

KEY - Ball

ALIGN - 4 tech. TACKU: KEY - Ball

RUN TO - % Tech inside "B" Gap RUN AWAY - B Gap. Squeeze the "A" Gap RUN TO - Scrape RUN AWAY ­ Backside "A" Gap

Rush the "B" Gap

ALIGN - Stacked 5 WILL

2 Backs ­ First back your way-M/M any detached back to your side ­ M/M. (choke) C.P. Lock all motions

Kf.Y - Back
ALIGN -0

RUN TO - Scrape "C" RUN AWAY - Scrape "C"

JACK .IS.f.Y ­

Backs

DBP-PRO- MOF FLOW-PRO- MOF BOOT-PRO-MOF BUNCH-MOF DBP-PRO- M/M Back FLOW-PRO- M/M Back BOOT-PRO- M/M Back BUNCH- Use man rules

AJJmf-40

RUN TO-C Gap RUN AWAY ­ Cutback

MIKE

KEY - Backs

C.P. Take any detached back your side

ALIGN - 6 Tech.

RUN TO - 2 Gap (Fit off SS) RUN AWAY ­ M/M TE Squeeze C Gap

SAM

KEY -TE

DBP-PRO- M/M TE FLOW-PRO- M/M TE BOOT-PRO- M/M TE BUNCH- M/M TE (Man rules) C.P. Lock all "Y" motions Match M/M

ALIGN -8

RUN TO ­ Secondary Force RUN AWAY ­ Cutback

SC

KEY -#1

A..Lm.t:!. ­ 10 x 2 Cheat

RUN TO - Force RUN AWAY ­ Chase Contain

Blitz Contain

SS

KEy ­ Cheat Ball

ALIGN - 10 x 2 Cheat

RUN TO - Force RUN AWAY - Chase Contain

Blitz Contain

FS

WC

KEY-Ball

ALlGN-8 KEY -#1

BJ.lliIQ - Secondary Force
RUN AWAY ­ Cutback

M/M

22

STACK DIAMONDS COV 1
JACK Lber­ Close the middle Of the field

PRO

I

1 , 2

L...- f--I Close the middle
Of the field

I JACK Lber-

SLOT

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CLOSE M.O.F.
JACK Lber­ Close the middle Of the field

YFLEX

L.:...L:J .JACK Lber­

Close the middle 01 the field

TWIN SLOT

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JACK Lber­ Close the middle Of the field

CLOSE M.O.F.

1
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JACK Lber­ Close the middle Of the field

CLOSE M.O.F.

TWIN

TRIPS SLOT

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JACK Lber­ Close the middle Of the field

CLOSE M.O.F.

CLOSE M.O.F.

TRIPS
JACK Lber­ Close the middle Of the field

BUNCH

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CLOSE M.O.F.

CLOSE M.O.F.

23
.- _._._.- -_._---­

STACK DIAMONDS COV.1
JACK Lber­ Close the middle 01 the field

SLOT TO PRO

1

2

JACK Lber­ Close the middle Of the field

PROTO SLOT

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YOFFY MO

3

4

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CLOSE M.O.F. JACK Lber­ Close the middle 01 the field

CLOSE M.O.F.

TRIPS TO TWINS

5

6

JACK LberClose the middle 01 the field

TWINS TO TRIPS

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TACKLE OVER

7

8

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EMPTY

POSSIBLY A ck. "POLICE"

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24

"OO'
M.O.F.

NEW YORK JETS DEFENSE
I UNDER AX 10 I

GENERAL
Under Ax 10 is a cover 1 pressure from our base package. It is a Man Free Combination Coverage. The 5 man rush involves 3 defensive linemen and both Inside Linebackers. The remaining 6 defenders are in coverage. The Inside LBer pattern is determined by the backfield set and game plan.

RESPONSIBILITIES & COACHING POINTS
A "Closed" LtiRt call will be given by the Mike backer. The Outside Linebackers are a "9 drop" with Backer Force vs. the
run. The Defensive Ends & Nose Guard will execute a rush based on the front called.
The SamlWill are man to man on the backs in the backfield using a pressure rush technique.
Vs. any broken backfield to the open side, the WLB will choke or cone his side (same as Vice X).
The Corners will match the wide receivers man to man. The Strong Safety is man on the TE. Or broken backfield to the
TE side. This will require a "Down" call to alert the Lbers. The FS will play Choke, Cone or Cathy to open side with open
side corner and LBer.
There are no solo's in "Ax 10". The "Down side is always to the same side as the "Close" call.
The "Choke" side is always away from the "Down" side. "Down" side is the man side.
The calls will sound like this ... Close Left, Down Left, Choke Right.

ALIGNMENT & ADJUSTMENTS
Align in the front called (Under).
The 2 primary adjustments occur vs. all one back formation or TE off the LOS.
Vs. One Back Detached to the TE side, we will "Down left or right" call to adjust TE side. The SS will Cover the detached
back man to man. To the open side, there are no changes (continue Choke or Cone with the corner)
The SamlWill will man cover the TE and remaining back.
Vs. One Back Detached to the open side or TE YO Motion, the WOLB to the open side will Choke, Cone or Cathy.
Base is to Choke in the field and Cone in the Red Zone.
Gone call is made by SS vs a detached back his side. Tells SLB he has TE (Travel with Y-Mo).
The rush integrity does not change. If you are part of the rush your world stays the same.

DEFINITIONS
"Down LtiRt" "Limbo" "Choke, Cone, "3 Way" "Combo" Call made to designate that a back is removed from the formation. Requires adjustments.
Call made by 2 secondary defenders vs. 2 receivers in possible pick relationship.
Cathy" Call made to designate that a back has broken the backfield to the open side vs. Cov. 10
Call made to describe 3 defenders covering 3 receivers.
Describes the type of stunt used with the called front ("l\I1e" on one side & "You" on the other side.

25

UNDER AX 10

PRO

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MIM

I

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E T W :
I I I

CHOKE OR CONE

"SOLO" Adjustment vs. any 1 back

SLOT
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CONTAIN

CHOKE OR CONNIE

(])
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2ND

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1ST

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FS

FS

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PASS RESPONSIBIILITY

POS END

ALIGN I KEY
ALIGN - 5 tech. KEY - Ball

RUN RESPONSIBILITY
RUN TO - "C" Gap RUN AWAY - "C" Gap-Squeeze the "B" Gap Contain Rush

ALIGN -Tilt

BJ.lN.IQ - "A" Gap
RUN AWAY - "A" Gap Squeeze the FS "A" Gap RUN TO - "B" gap - Loop on pass RUN AWAY - Cutback

Rush the "A" gap - You are the pivot

NOSE

KEY - Ball

ALIGN - 3 tech. TACKLE KEY - Ball

Loop to contain

A..!J.G.H - Wide 5
...

RUN TO - Force RUN AWAY - Fold

WILL

KEY - Ball

First back your way - M/M. Any detached #2 your way - M/M on #2 (or #3) C.P. Bump all motions except in empty

ALIGN - 20

Rl.lli...IQ - Blitz "B"
RUN AWAY - Blitz "B"

1st Blitzer

JACK

KEY-Ball

ALIGN -20

RUN TO - Read out RUN AWAY - Blitz "A"

2nd Blitzer

MIKE

KEY-Ball

ALIGN - 9 Tech.

RUN TO - Bronco Force RUN AWAY - Cutback

1st back your way

SAM

3 x 1 TE M/M
KEY-TE C.P. No slide call- bump all motions except empty

SC

ALIGN - Press or Off (Inside)
KEY -#1

R!.!.H..IQ - Pass 1S t, Secondary Force S RUN AWAY - Pass 1 \
Secondary Force

RUN TO - Pass 1S t, Bronco RUN AWAY - Pass 1S t, Bronco

Match M/M
C.P. Play call vs bunch

SS

ALIGN -10 x 2 M/M onY
KEY - Yto ball

Match M/M
C.P. Make call vs bunch

ALIGN -12 x 2

RUN TO - Secondary force RUN AWAY - Secondary force

Make a Call

FS

K.5Y. - Ball
ALIGN - Press or Off


WC

KEY -#1

RUN TO - Pass 1st, Secondary Force RUN AWAY - Pass 1st,
Secondary Force

Play Call

26

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NEW YORK JETS DEFENSE
",'"

--...

UNDER FLAME SPECIAL 1
GENERAL

I

Under Flame Special 1 is a cover 1 pressure from our base package. It is a man free coverage. The 5 man rush involves 4 Defensive Linemen and a blitzer from a designated location. Based on the formation, split of the wide receiver, and motions, this will change the blitzer. We will align in our under front, and play cover 1 principles. There is no "solo" check - however as a base vs 2 backs - the linebacker will match on the backs and TE. This blitz allows us to blitz 4 defenders from the open side of the formation.

RESPONSIBILITIES & COACHING POINTS
Vs. 2 backs Pro make a flame call (Y - Mo Check Hawk).
Vs. 2 backs Slot make a Sparrow call.
Vs. 1 back Tiger make a Hawk call (once Hawk stay Hawk).
Vs. 1 back Trips make a flame call (Check Slide puts SLB #2/MLB #3)

29

UNDER FLAME SPECIAL 1
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POS

ALIGN I KEY
A.!..!.§l;! ­ 5 tech.

RUN RESPONSIBILITY
RUN TO - "C" Gap RUN AWAY ­ "C" Gap Squeeze the "B" Gap RUN TO - Attack the "A" Gap RUN AWAY - "A" Gap Squeeze "A" Gap RUN TO - "A" Gap (Nail) RUN AWAY ­ "A" Gap Squeeze the "A" RUN TO - "B" Gap (Rip) RUN AWAY ­ "B" Gap Squeeze the "A" Gap RUN TO - Fit on back RUN AWAY - Frontside "A" Rush the "B" Gap Rush the "A" Gap Contain Rush

PASS RESPONSIBILITY

END

KfY. - Ball
ALIGN - Tilt

NOSE KEY- Ball
~-3tech.

TACKLE

Rush the far "A" Gap You are the pivot

KEY - Ball

~-Wide5

WILL

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~-20

JACK KEY - Man (Triangle)
ALIGN - 20

M/M 1st back C.P. Any 1 back with detached back your way check Hawk C.P.2 back Y-Mo check Hawk M/M 1st back C.P. 3 x 1 check Ed - take #3 M/M C.P. 2 back

RUN TO - "B" Gap RUN AWAY ­ Backside "A"

MIKE

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SAM

KEY-TE

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M/M on TE C.P. 3 x 1 check Ed take #2 M/M C.P. 2 back Y-Mo - Jack call bump take back

ALIGN - Press

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RUN AWAy ­ Pass 1 Cutback RUN TO ­ Alley Fill RUN AWAY - Alley Fill
st

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M/M#1 C.P. Robin on ++ split

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32

F5

NEW YORK JETS DEFENSE

UNDER SAM 1
GENERAL
Under Sam 1 is a cover 1 pressure from our base package. It is a man free coverage. The 5 men rushing are the 4 defensive lineman and the Sam linebacker. The remaining 6 defenders are in coverage.

I

RESPONSIBILITIES & COACHING POINTS
A "Closed" LtiRt call will be given by the Mike backer. The SOLB is a "9 rush" with Backer Force vs. the run.
The Will is in a "Wide 5" with Backer force vs. the run.
The Defensive Ends & Nose Guard will execute a rush based on the front and stunt called.
The Inside linebackers are man to man on the backs in the backfield using a pressure rush technique on the backs.
The Corners will match the wide receivers man to man. The Strong Safety is man on the TE. Unless a "Solo" call.
Free safety will play the MOF, unless a "solo" call. Once we "solo" we stay "solo".
Sam LB rush contain your side.

ALIGNMENT & ADJUSTMENTS
Align in the front called (Odd & Under)
The 2 primary adjustments occur vs. any and all one back formations or vs. TE off the LOS
Vs. One Back Formation, we will "solo" adjust. One safety will cover the detached back man to man and the other safety
will drop to the middle of the field. The Inside Lbers will man cover the TE and Remaining Back.
The rush integrity does not change. CP - once "Solo" stay "Solo".
Vs. TE Off & TE Motion across the formation, the safeties will "rock & roll" the TE.
Vs. 2 TE's the WOLB align 6 technique with "C" gap responsibilities. ("6 Rush" technique)

DEFINITIONS
"Solo" "Limbo" "Zebo" "3 Way" "Flat" Call Call Call Call Call made to designate that a back is removed from the formation. Requires adjustments.
made by 2 secondary defenders vs. 2 receivers in possible pick relationship.
made by 2 linebackers vs. 2 receivers in possible pick relationship.
made to describe 3 defenders covering 3 receivers.
made by 3 defenders to play m/m cov. on 3 close WR's/BacksITE.

33

UNDER SAM 1

PRO

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FS

MOF/
RUN RESPONSIBILITY
R.!.!..!i.I.Q - "B Gap (RIP) RUN AWAY - "B" GAP (RIP) Rush the "B" Gap You are the pivot

POS

ALIGN I KEY
ALIGN - 5 tech.

PASS RESPONSIBILITY

END

KEY - Ball

ALIGN -Tilt

RUN TO - "A: Gap RUN AWAY -" A" Gap

NOSE KEY-Ball
ALIGN - 3 tech. TACKLE KEY _Ball

Come Around "E" On Drop Back Pass (No Contain)

RUN TO - "B" Gap RUN AWAY - "B" Gap

Rush the B Gap

ALIGN - Wide 5

RUN TO - "C" Gap RUN AWAY - Chase Contain

Contain Rush

WILL

KEY _Back

ALIGN - 20

RUN TO - "A" Gap Box RUN AWAY - Backside "A" Gap

JACK KEY - NB Triangle
ALIGN - 20

M/M 1st Back your side SOLO check - play M/M on remaining Back C.P. Adjust Your Alignment to Cover Your Back

RUN TO - "B" Gap (Box) RUN AWAY - Frontside "A" Gap

MIKE

~

- NB Triangle

M/M 1st Back your side
SOLO check - M/M on Down TE (Bunch take #3)
(If Two TE'S, Take One Away From Down Call ) C.P. Possible Mambo Contain Rush

ALIGN - 9 Tech.

.!i!lli..I.Q - Backer Force RUN AWAY - Cutback, Boot, Reverse

SAM
KEY - Ball to TE
ALIGN - 8 yds. Off WR (Splits)
KEY - 3 Step Drop
ALIGN -10 yds. Outside Eye of TE
KEY - 3 Step Drop ALIGN -10 yds over Weak Tackle KEY- Ball ALIGN - 8 yds. Off WR( Splits)

SC

RUN TO - Eliminate Pass, Secondary Force RUN AWAY - Eliminate Pass,
Secondary Force RUN TO - Eliminate Pass, RUN AWAY - Eliminate Pass, Fit where needed

M/M #1
C.P. Two WR"s Close Alert Limbo.

SS

M/M on TE
C.P. Alert Solo C. P. Two WR's Close Alert Limbo 1 Mambo.

.B..!!li..I.Q - Eliminate Pass,
Alley Fill RUN AWAY - Eliminate Pass,
Alley Fill
.!i!lli..I.Q - Eliminate Pass, Secondary Force
RUN AWAY - Eliminate Pass,
Secondary Force

Deep Middle 1/3

FS

WC

M/M on #1
C.P. Two WR's Close Alert Limbo.

Kf.Y - 3 Step Drop

34

UNDER SAM 1
PRO
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-_.­ - ­

----_.

NEW YORK JETS DEFENSE

BUCCANEER 1
GENERAL
I

Buccaneer cover 1 is a 4 linebacker, 4 defensive lineman, 8 man box front. We will have 2 corners in the game playing man coverage on the receivers, with the FS playing in the middle of the field. This front gives us the ability to disrupt an offensive blocking pattern by alignment. The 3 stack linebackers are responsible for stopping the run and playing man to man on the TE and both backs.

37

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RUN RESPONSIBILITY
RUN TO - "B" Gap

PASS RESPONSIBILiTY
Rush the "B" Gap.

END

KEY - Ball

RUN AWAY - "B" Gap

ALIGN - 0 Tech

RUN TO - "A" Gap RUN AWAY - "A" Gap

Rush over the ball.

NOSE KEY-Ball
~-41

.B.!.!l':LIQ - "B" Ga p
RUN AWAY - "B" Gap

Rush the "B" Gap

TACKLE

KEY - Ball

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RUN TO - "C" Gap RUN AWAY - Chase-Contain

Contain Rush

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ALIGN - 50

RUN TO - "C" Gap RUN AWAY - BS "A" Gap (alert cutback)

JACK KEY-TE

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38

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NEW YORK JETS DEFENSE

"POLICE"
EMPTY AUTOMATIC

GENERAL
There are 3 options vs offensive empty formations. (1) Play the huddle call, (2) Check to a blitz, (3) Check to a zone. Police is a blitz check used vs aligned empty formations when in man for man coverages. Police is a 5 man rush, 5 across man for man & one hole player. The rush pattern of the 5 defenders will adjust with offensive protection.

ALIGNMENT RULES:
Corners align on wide receiver to your side. Safeties align closed (SS) and open (FS). Outside linebackers align on least dangerous (TE or RB) to your side. Mike and Jack "sugar" the guard to your side. Mike or Jack align bos to TE side and walk out late to rush. The inside & outside linebackers assignment adjusts with the strength of the formation. All linebackers are interchangeable.

COACHING POINTS
CP: Recognition of the empty formation is vital to the success of any "automatic". The match-ups are simple and consistent with all man for man coverages. It is the ability to adjust from one defense to another that allows the defensive team to be successful in this situation. CP: "Police" coverage will always remain the same, but the blitz stunt may vary with the offensive protection.

DEFINITIONS
"Police" - is a word to alert the defense to play the designated man for man blitz against aligned empty.

41

"POLICE"

POLICE POLICE

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ALIGN I KEY
~-4Tech

RUN RESPONSIBILITY
B..!J..!'i..I.Q - 2 Gap
RUN AWAY - 2 Gap, Chase-Contain

PASS RESPONSIBILITY
Anticipate the quick throw. Rush "B" Gap, get hands up.

KEY-Ball

ALIGN - 0 Tech

RUN TO-2 Gap RUN AWAY - 2 Gap

NOSE KEY - Ball Center
ALIGN - 4 Tech TACKLE KEY- Ball

Anticipate the quick throw. Push the middle of pocket. CP: Rush the FS "A" Gap (Diagram on Rt)

RUN TO - 2 Gap RUN AWAY - 2 Gap, Chase-Contain

Anticipate the quick throw. Rush "B" Gap, get hands up.

WILL

ALIGN - Least dangerous man KEY - Ball to man
~-Least

RUN TO - Force RUN AWAY - Chase-Contain

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RUN TORUN AWAY-

M/M on least dangerous WR
CP: If rushing-bluff man coverage then blitz

SAM

dangerous man
KEY - Ball to man ALIGN - Least dangerous man KEY - Ball to man
~-Least

RUN TORUN AWAY-

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MIKE

RUN TORUN AWAY-

M/M on least dangerous WR CP: If rushing-bluff man coverage then blitz

JACK

dangerous man KEY - Ball to man
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RUN TORUN AWAY-·

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RUN TORUN AWAY­

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NEW YORK JETS

2005
DEFENSIVE PLAYBOOK
~~

BASE COVER 2 PRESSURES

ODD EAGLE STORM 2 ODD EAGLE STORM EXIT 2 ODD FALCON 2 ODD STING 2 TRACY UNDER STING 2 TRACY 1-4
5-8
9-10
11-14
15-17

NEW YORK JETS DEFENSE

1EAGLE STORM 21

GENERAL
It is a 2 deep zone blitz from the passing strength side. It consists of 5 rushers (1 Safety, 1 alB, and 3 Def. Linemen).
If the passing strength changes, the coverage goes to a "freeze" concept (same as 3 deep fire zone coverage).
Once closed side is set - blitz comes from that side (no reload) ..

ALIGNMENT & ADJUSTMENTS
Align in the front called (Odd).
SlB rushes "C" gap. Will drops Buzz 7 away from blitz.
Both IlBers drop Vertical Hook
Defensive Line rushes away from the "Eagle" call
Strongside Safety rushes "0" gap strongside. Spill all lead blockers.
Free Safety drop ~ field to the side of the "Eagle"
Corners - Strong side corner uses a Squat drop technique. Weakside Corner drops tight *Alert for a "Freeze" call vs. change of passing strength.

~

to a single rec.

DEFINITIONS
Vs. Bunch Vs. Change of Strength Bunch use "Star" concept to defend the bunch pass & crack toss. use a 3 deep Bunch Concept i.e. Near I slot Z motion to create a bunch "Buzz 7" puts more emphasis on the buzz dropper getting underneath the 7 route *Swap used by 88 vs a detached number 2, tells him to switch responsibilities with the Mike lB. SS takes vertical hook and Mike lB blitzes. This is done by game plan.

EAGLE STORM 2

EAGLE LEFT

PRO

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Ab!mi - 4 tech.
KEY - Ball

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VERT HOOK

1/2

- - - - - - - . . 1/2

RUN RESPONSIBILITY
RUN TO - "B" Gap, 'I. Tech RUN AWAY - B Gap. Squeeze the A Gap

PASS RESPONSIBILITY
Rush the "B" Gap - Read the OG - you are the pivot.

ALIGN - 0 tech.

R!lli.IQ - "A" Gap, 'I. Tech
RUN AWAY - Backside A Gap

Rush the "A" Gap away from the Eagle call.

NO·SE KEY- Ball

ALlilli TACKlE

4 tech.

R!lli.IQ -"C" Gap, 'I. Tech
RUN AWAY - "C" Gap - Squeeze "B"

Contain Rush

KEY - Ball

ALlilli WilL

6 tech.

RUN TO - Force RUN AWAY - Fold

Buzz "7" or Seam/Flat (Freeze)

KfY- OT

A.Ll.Y.N - 20

RWi.IQ - B Gap
Slot = Scrape RUN AWAY - Frontside A

JACK KEY - Triangle
ALIGN - 20

Vertical Hook CP: (Freeze) Pro to Slot Mo = 3 Rec Hook. Slot to Pro = Seam/Flat.
CP: 3 x 1 Vert/Hook Off #3
Vertical Hook CP: Freeze- Pro to Slot Mo= Seam/Flat - Slot to Pro Mo= 3 Rec Hook CP: 3 x 1 Swap call with SS Pro: Rush "C" Gap
Slot: Seam/Flat or Buzz 7 if you have WR to your side.

RUN TO - Scrape, Fit off SS RUN AWAY - Backside A

MIKE

KEY -

Triangle

ALIGN - 6 tech.

SAM

RUN TO - Fill, "c" Gap Slot = 9 Tech (Backer Force)
RUN AWAY - Squeeze "C" Gap

KEY-TE

ALIGN - WR outside

RUN TO - Force RUN AWAY - Cutback

Squat Jam WR inside

SC

KEY -#1

SS

ALIGN -10 x 2 outside of TE KEY- Ball

B.!.I1i.I.Q - SpiII

Pro: Cheat Down - Blitz Contain
Slot: 1/2

RUN AWAY - Chase Contain

FS

ALIGN -12 yds over Weak Tackle KEy- Ball

RUN TO - Eliminate Pass, Secondary Force RUN AWAY - Eliminate Pass,
Secondary Force

Pro: Strong 'I.
Slot: Blitz Contain

~-6yds.

R!lli.IQ - Eliminate Pass,
Secondary Force RUN AWAy - Eliminate Pass,
Secondary Force

WC

Inside 'I. of WR KfY-Ball

Pro: Tight 'I.
Slot: 1/2

2

EAGLE STORM 2

CHANGE OF PASSING STRENGTH = "FREEZE" (SAME AS FIRE ZONE)

PRO

EAGLE LEFT

~~

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4

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IF "U" WERE A WR THEN THE PASS STR WOULD CREATE EAGLE RIGHT SIDE WITHOUT ANY CHANGE

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POST/

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5

6

THE "U" DOES NOT CHANGE THE PASS STRENGTH NO "FREEZE"

SWAP

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1/2 , - - - - - - -

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4

NEW YORK JETS DEFENSE

EAGLE STORM
EXIT 2

GENERAL
It is a 2 deep zone blitz from the passing strength side. It consists of 5 rushers (1 Safety, 1 alB, and 3 Def. Linemen). If the passing strength changes, the coverage goes to a "freeze" concept (same as 3 deep fire zone coverage).

ALIGNMENT & ADJUSTMENTS
Align in the front called (Odd). SlB use exit stunt. Will drops Buzz 7 away from blitz (Based on Eagle call).
Strong Safety and Jack (MlB) drop Vertical Hook
Defensive Line rushes away from the "Eagle" call
Free Safety drop Y:z field to the side of the "Eagle"
Corners - Strong side corner uses a Squat drop technique. Weakside Corner drops tight Y:z to a single rec.
*Alert to a "Freeze" call vs. change of passing strength.

DEFINITIONS
_ Vs. Bunch Vs. Change of Strength Bunch use "Star" concept to defend the bunch pass & crack toss. use a 3 deep Bunch Concept i.e. Near I slot Z motion to create a bunch
"Buzz 7" puts more emphasis on the buzz dropper getting underneath the 7 route

5

EAGLE STORM EXIT 2

EAGLE LEFT

PRO

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SLOT

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A!.Kili - 4 tech.
KfY-Ball ALIGN - 0 tech.

1 88

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88_____.
1/2

1/2

RUN RESPONSIBILITY
RUN TO - 'Iz Tech-Outside C Gap RUN AWAY - C Gap-Squeeze to B Gap RUN TO - 'I. Tech away from the Eagle call RUN AWAY ­ A Gap- Backside A Gap

PASS RESPONSIBILITY

Rush A Gap away from the Eagle call

NOSE KEY -Ball
ALIGN - 4 tech. TACKlE KfY- Ball

RUN TO - 'I. Tech away from the Eagle Call. C Gap RUN AWAY ­ C Gap-Squeeze B Gap

Contain Rush

ALIGN - 6 tech. WILL KEY - Ball

RUN TO - Force RUN AWAY ­ Cut back

Buzz 7 or Seam/Flat

ALIGN -20

RUN TO-B Gap RUN AWAY-A Gap

JACK KEY - Triangle
ALIGN - 20

Vert Hook (3x1 "3 rec hook). Slot - Exit C.P. Freeze Stay 3 Rec Hook

RUN TO ­ Blitz Frontside A RUN AWAY - A Gap Stack

Rush A Gap

Slot - Vert/Hook

MIKE

Kf.Y ­

Triangle

ALIGN - 6 tech.

SAM

RUN TO - Exit (Read out) vs TE down spill. Eagle away Backer Force

=

Rush B Gap

Slot - Buzz 7 (Eagle away)

KEY-TE RUN AWAY ­ Cutback B ALIGN - WR Outside RUN TO ­ Force RUN AWAY ­ Cutback Squat Jam WR inside

SC

Kf.Y ­

#1

5S

ALIGN -10 yds. outside TE KEY - 3 Step Drop OfOB ALIGN -10 yds over Weak Tackle KEY-Ball

B!.Ui.IQ - Force
RUN AWAY ­ Eliminate Pass, Fit where needed

Vertical Hook

B!.Ui.IQ - Eliminate Pass,
Secondary Force RUN AWAY ­ Eliminate Pass, Secondary Force R.IJ..ti..IQ - Eliminate Pass, Secondary Force RUN AWAY ­ Eliminate Pass, Secondary Force

Pro - Strong 'I.

Slot - Vert/Hook

FS

~-6yds.

Pro - Tight 'I.

Slot -1/2

WC

Inside 'I. of WR KEY-Ball

6

EAGLE STORM EXIT 2

CHANGE OF PASSING STRENGTH = "FREEZE" (SAME AS FIRE ZONE)

PRO

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GENERAL
It is a 2 deep zone blitz from the field. It consists of 5 rushers (1 Safety, 1 alB, and 3 Def. Linemen).
If the passing strength changes, the coverage goes to a "freeze" concept (same as 3 deep fire zone coverage).

FALCON 2

I

ALIGNMENT & ADJUSTMENTS
Align in the front called (Odd).
Outside lbers align left & right. SlB rushes "C" gap. Weak side alB drops Buzz 7 away from blitz.
Both IlBers drop Vertical Hook
Defensive Line rushes away from the "Falcon" call
Strong side Safety rushes "0" gap strong side. Spill all lead blockers.
Free Safety drop % field to the side of the "Eagle"
Corners - Strong side corner uses a Squat drop technique. Weak side Corner drops tight % to a single rec.
*Alert fro a "Freeze" call vs. change of passing strength.

DEFINITIONS
Vs. Bunch Vs. Change of Strength Bunch use "Star" concept to defend the bunch pass & crack toss. use a 3 deep Bunch Concept i.e. Near I slot Z motion to create a bunch "Buzz 7" puts more emphasis on the buzz dropper getting underneath the 7 route

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NEW YORK JETS DEFENSE

IODD STING 2/ TRACY I

GENERAL
Sting 2 Tracy is a zone pressure from our base package. It is a 5 man rush involving 3 defensive linemen and SLB/WLB rush. A closed call will be given by the Mike and the coverage will be called by the Safeties (Deuce or Tracy Rt/Lt). The coverage that we will play will be dictated by the offensive formation. We will playa 4 under, 2 deep scheme against all formations except Trips. Vs. trips we will play Tracy coverage (Fire Zone). In the 4 under, 2 deep scheme, the Corners will play soft squat, the Safeties Y2 the field and the two inside linebackers Vertical Hooks. On a Tracy check, the Corners will play tight 1/3's. The Strong Safety will play Seam/Flat and Free Safety will play deep middle 1/3. The Inside Linebacker aligned to Trips (call) will play 3 Rec. Hook. The Inside linebacker away from Trips (call) will play Seam/Flat. The rush pattern will be game planned as far as the individual techniques that will be used.
It will be installed with the Nose playing 2 gap technique and spying on #3 when pass shows.
End and Tackle will use Y2 Tech inside.
Sam will execute a "6 rush" technique but still have to work for contain vs. pass. The ILBers will scrape to the C gaps on flow their way. Alert for Motion to Trips Vs. Bunch

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=Check "Tracy"

="Star"

RESPONSIBILITIES

Sam & WiII- Blitz for contain (or technique by game plan)
E & T - Execute a Y2 technique inside.
Nose - 2 gap. Spy #3-Mirror QB
ILBers - Deuce vertical hook. Tracy To call 3 Rec. Hook, Away from call- Seam/Flat
Strong Safety - Deuce Y2 field. Tracy Seam/Flat
Free Safety - Deuce Y2 field. Tracy deep middle 1/3
Corners - Deuce Squat. Tracy tight 1/3

=

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PASS RESPONSIBILITY

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RUN TO - "B" Gap ('Iz Tech) RUN AWAY - B Gap. Squeeze the A Gap RUN TO - "C" Gap - Spill RUN AWAY - Chase-contain

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OPB - PRO - Vert Hook FLOW - PRO - Vert Hook BOOT - PRO - 2nd Crosser BUNCH -Tracy OPB - PRO - Vert Hook FLOW - PRO - Vert Hook BOOT - PRO - 1st Crosser BUNCH -Tracy OPB - PRO - Contain Rush FLOW - PRO - Contain Rush BOOT - PRO - Contain Rush BUNCH -Contain Rush OPB - PRO - Squat FLOW - PRO - Squat BOOT - PRO - Boot rules BUNCH -Tracy OPB - PRO -1/2 FLOW - PRO -1/2 BOOT - PRO - Boot rules BUNCH -Tracy OPB - PRO -1/2 FLOW - PRO -1/2 BOOT - PRO - Boot rules BUNCH -Tracy OPB - PRO - Squat FLOW - PRO - Squat BOOT - PRO - Boot rules BUNCH -Tracy 12

C.P. 3x1 Tracy To call 3 Rec Hook Away From call Seam/Flat

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NEW YORK JETS DEFENSE

I UNDER STING 2 I TRACY
GENERAL
Sting 2 Tracy is a zone pressure from our base package. It is a 5 man rush involving 3 defensive linemen and 2 outside linebackers rush. A closed call will be given by the Mike and the coverage will be called by the Safeties (Deuce or Tracy RtlLt). The coverage that we will play will be dictated by the offensive formation. We will playa 4 under, 2 deep scheme against all formations except Trips. Vs. any trips we will play Tracy coverage (Fire Zone). In the 4 under, 2 deep scheme, the Corners will play squat, the Safeties ~ the field and the two inside linebackers Vertical Hooks. On a Tracy check, the Corners will play tight 1/3's. The Strong Safety will play Seam/Flat and Free Safety will play deep middle 1/3. The Linebacker aligned to Trips (call) will play 3 Rec. Hook. The Inside linebacker away from Trips (call) will play Seam/Flat. The rush pattern will be game planned as far as the individual techniques that will be used.

It will be installed with the Nose playing either a vert hook or a 3 rec hook.
End and Sam will use a slam technique.

The Will will execute a "6 rush" technique but still have to work for contain vs. pass. The ILBers will scrape to the C gaps on flow their way. Alert for Motion to Trips

=Check "Tracy" =Freeze coverage or Fire Zone Coverage.
Same thing.

Vs. Bunch

="Star"

*The word ''Tracy'' is chosen to signify Trips

RESPONSIBILITIES
Sam - Blitz for contain (or technique by game plan) End - Rip the "B" Gap. Nose - Drop Tackle - B gap rush Mike & Jack - Deuce vertical hook. Tracy To call 3 rec. Hook, Away from call- Seam/Flat Strong Safety - Deuce ~ field. Tracy Seam/Flat Free Safety - Deuce ~ field. Tracy deep middle 1/3 Corners - Deuce =Squat. Tracy =tight 1/3

=

= =

=

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15

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17

NEW YORK JETS

2005
DEFENSIVE PLAYBOOK

BASE FIREZONES
FIREZONE RULES
ODD WOLF FZ
ODD LION FZ
ODD RHINO FZ
ODD PANTHER FZ

~,

1-2
3-6
7-10
11-14
15-18
19-22
23-26
27-30
31-35
36-38
39-43
44-47
48-52
53-56
57-60
61-62

ODD BENGAL FZ UNDER BEAR FZ UNDER BANDIT FZ UNDER DRAGON FZ OVER COUGAR FZ OVER FRISCO FZ UNDER FORMATION FZ OVER INSIDE FZ PIRATE FZ REDUCE BULLET EMPTY ADJUSTMENTS

NEW YORK JETS DEFENSE

I
1. 2. 3. 4.

FIRE ZONE PRESSURES

I

There are 4 essentials to a successful Fire Zone:
TIMING of the shift or disguise by blitzers VISION by all eleven defenders PURSUIT by all eleven defenders TACKLING by all eleven defenders

COVERAGE RULES
A Fire Zone consists of 5 rushers, 3 short defenders & 3 deep defenders. Corners play left & right. The 3 underneath zone defenders are responsible for the Seam-Flat to both sides and the 3 receiver Hook. They will squeeze the 3 interior receivers. Underneath coverage rules and techniques are the same as Cover 4. Seam Flat defender will re-route and hold off the #2 Receiver. The 3 Rec. Hook defender will play high to low. Use "no cover" zone rules. Anticipate the "Hot" throw. Pass off all crossing routes. The 3 deep zone defenders (both corners & one safety) will play deep tight 1/3's using inside leverage on widest receiver to each side. "No China" rules apply to the tight 1/3's corners. The remaining safety is part of the underneath coverage or blitz.

COACHING POINTS
C.P. "SCRAPE" stunt all firezone except when #2 is detached or wing & trump.
Use "BANG" vs. #2 detached and wing or trump.
The first blitzer must always attack his gap. The second blitzer has the right to read out vs. run away or vs. color in his hole. "ME" game can by used to the side away from any OlB & IlB combination.
Typically best when blitz is set. Otherwise too many moving parts
i.e. Wolf is good. i.e. Panther is bad.

C.P.

C.P.

DEFINITION OF CALL
All Fire Zones use animal names - Bengal, Cougar, Panther, Lion, Rhino, Wolf, Bear, Skunk.

LANGUAGE
"Liz-Rip" "Seam" "No Cover Zn" "Mable" "No China" "China"
~

"Bunch"

Use to set the secondary coverage rotation. Always the same side as the Fire Zone.
Term used to return to base rules when "Mable" or "Ck Hook" is called off.
Underneath pass zone used to pass off routes rather than deny crossers
Tells the OlB to exchange coverage responsibilities with the Safety vs. Trips
This is base. Corner plays the China and the Seam/Flat defender plays the vertical route of #2.
Call given by the Corner to the Seam/Flat defender who is going to play the China route (a delayed
underneath route coming from the outside in) CHINA =Seam/Flat defender plays the China, the corner plays the vertical route #2. Bunch rules apply vs. bunch formation. Safety has first to the flat. Inside Dime/Backer has first inside crosser. Deny the crosser. Corner to side of bunch has outside 1/3.

NEW YORK JETS DEFENSE

I FIRE ZONE PRESSURES
-continued

I

Animal calls are a series of 5 man rushes employing two linebackers or one linebacker and a safety, while playing 3 deep, 3 short underneath zone coverage.

1.

WOLF

Rushes 2 linebackers (OlB & IlB) from the Wide side of the field *No moving parts. Rushes 2 linebackers (OlB & IlB) from the left side of the formation. The pressure side is locked. It does not change. *No moving parts Rushes 2 linebackers (OlB & IlB) from the Passing Strength side of the formation. If the 2 receiver side of the formation changes, the pressure side changes. *Changes vs. Passing strength motion change. Rushes 2 linebackers (OlB & IlB) from the side of the Backs. *Changes vs. Backfield motion. Rushes 2 linebackers (Will & Jack) from the open side of the formation Rushes 1 linebacker (Jack/Mike) from the closed side of the formation. Rushes the 2 inside linebackers (Mike & Jack) to the Sam side of the formation Rushes a Safety and IlB from the Same side of the formation *Can be used as a field call by Game Plan

2.

LION

3.

PANTHER

4.

BENGAL

5.

RHINO COUGAR BEAR BANDIT

6.
7.

8.

The stunt patterns on the next page are the blitz patterns that we will install. The pattern that we will use will be game planned each week. These patterns can be used in all of our Fire Zones.

-----------------_._.-----------------------._._------._------_ .... _---_ ..... _----.­
1.
STING 2 TRACY Rushes 2 linebackers (Sam & Will) from opposite sides of the formation. The nose tackle has spy coverage for the screen. Rushes the Safety & OlB from the same side of the formation. Rotating cover 2 over the top. Possible SWAP vs any #2 detached. Same rules as Eagle 2, the SWAP is between the SS & SlB Same rules as Eagle 2, although is is set to the field rather than the passing strength side. If the passing strength side is aligned away or created with motion, the coverage is "Freeze". Same as Eagle 2 vs. passing strength change. Same rules as Eagle 2 but out of a sink front. Possible SWAP vs any #2 detached.

2.

EAGLE STORM 2

3.

EAGLE EXIT 2 FALCON 2

4.

5.
C.P.

CROW STORM 2

Corners Stay left & right on all zone pressures. "RIP-LIZ" will be communicated by the secondary on all Fire Zones to emphasize and secure the rotation of coverage. Y OFF is a Tag formation. If by game plan, the formation is Tagged, then play the Tag. "WHITE" is the color to designate the Y OFF tag is to be used. i.e. Over 2 Buster I White (Panther FZ)
2

C.P.

NEW YORK JETS DEFENSE

WOLF FIREZONE

3

ODD WOLF FZ (Wide Side)

LIZ PRO

® ®

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SLOT

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c
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ALIGN I KEY
ALIGN - 4 Tech

"p-FS
POST

I

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\

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j

POS END

RUN RESPONSIBILITY
IDlli..IQ - B Gap (% Tech)
RUN AWAY - B Gap Squeeze the A Gap RUN TO - A Gap (% Tech Richie) RUN AWAY - 2 Gap Rush the B Gap You are the pivot

PASS RESPONSIBILITY

KEY - BALL

ALIGN - 0 Tech

Rush the A Gap Away from the call

NOSE KEY - Ball
~-4Tech

RUN TO - C Gap (% Tech) RUN AWAY­

Contain Rush

TACKLE

KEY - Ball

~-6Tech
!

RUN TO - Force RUN AWAY - Fold

Seam - Flat

WILL

KfY. Ball

A.I..lllt::l.- 20 JACK KfY - Triangle
ALIGN -20

RUN TO- B Gap RUN AWAY - Stack Frontside A

DBP - 3 Receiver Hook FLOW - 3 Receiver Hook BOOT - 1st Crosser BUNCH - 3 Receiver Hook DBP - Rush Contain FLOW - Rush Contain (React) BOOT - Rush Contain BUNCH - Check Bang DBP - Rush 3 x 1 Check bang - Hollywood then blitz FLOW- Rush BOOT-Rush BUNCH - Check Bang DBP - Tight 1/3 FLOW - Tight 1/3 BOOT - Tight 1/3 - Boot Rules BUNCH -1/3 DBP - Seam / Flat FLOW - Seam / Flat BOOT - Boot Rules BUNCH - Flat DBP - Middle 1/3 FLOW - Middle 1/3 BOOT - Middle 1/3 - Boot Rules BUNCH - Middle 1/3 - Cheat DBP - Tight 1/3 FLOW - Tight 1/3 BOOT - Tight 1/3 - Boot Rules BUNCH - Tight 1/3 4

RUN TO - Scrape (spill) RUN AWAY - Read Out Frontside A RUN TO - C Gap Jam Rip/Liz away - backer force RUN AWAy - Cutback

MIKE

KEy - Triangle

~-6

SAM

KEY - Ball

ALIGN - Press (Bail)

RUN TO - Secondary Force RUN AWAY - Cutback

SC

KEY - End Man LOS to Ball ALIGN -12x2 OT

RUN TO - Force RUN AWAY - Cutback

SS

KEY - Ball to #2

AI.!.Q..!f - 12x2 OT

RUN TO - Alley Fill RUN AWAY - Alley Fill

FS
,~

KEY - Ball to #2

ALIGN - Press (Bail)

~

- Secondary Force

WC

KEY - End Man LOS to Ball

RUN AWAY - Cutback

- - - - --_.... _.... __._--_._----_ ..

OLB & ILB STUNT USE A "SCRAPE" VS #2 DETACHED USE "BANG"

LEFT HASH PRO

WOLF FZ
:BJ.E:
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NEW YORK JETS DEFENSE

LION FIREZONE

7

ODD LION FZ (LEFTJ
LIZ PRO

® CD
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SLOT

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ALIGN I KEY
ALIGN - 4 Tech

RUN RESPONSIBILITY
RUN TO - B Gap ('I:. Tech) RUN AWAY - B Gap Squeeze the A Gap Rush the B Gap You are the pivot

PASS RESPONSIBILITY

END

KEY - BALL

ALIGN - 0 Tech

ID.ll::L1.Q - A Gap ('I:. Tech)
RUN AWAY - A Gap ­ (Squeeze the A)
ID.lli...IQ - C Gap ('I:. Tech)

Rush the A Gap Away from the call

NOSE

KEY -Ball

ALIGN - 4 Tech TACKLE KEY - Ball

Contain the rush

RUN AWAY - C Gap Chase - Contain RUN TO - Force RUN AWAY - Fold Seam - Flat

A.bImi - 6 Tech
WILL KEY - Ball

ALIGN -20

RUN TO- B Gap RUN AWAY - Stack Frontside A

JACK

~-Triangle

DBP - 3 Receiver Hook FLOW - 3 Receiver Hook BOOT _1 st Crosser BUNCH - 3 Receiver Hook DBP - Rush Contain FLOW - Rush Contain BOOT - Rush Contain (React) BUNCH - Check Bang DBP - Rush FLOW-Rush BOOT-Rush BUNCH - Check Bang DBP - Tight 1/3 FLOW - Tight 1/3 BOOT - Tight 1/3 - Boot Rules BUNCH -1/3 DBP - Seam / Flat FLOW - Seam / Flat BOOT - Boot Rules BUNCH - Flat DBP - Middle 1/3 FLOW - Middle 1/3 BOOT - Middle 1/3 - Boot Rules BUNCH - Middle 1/3 - Cheat DBP - Tight 1/3 FLOW - Tight 1/3 BOOT - Tight 1/3 - Boot Rules BUNCH - Tight 1/3

ALIGN -20

RUN TO - Scrape (spill) RUN AWAY - Read Out Frontside A RUN TO - C Gap (Jam) Rip/Liz away-Backer Force RUN AWAY - Cutback

MIKE

KEY - Triangle

A.bImi- 6

SAM

KEY -Ball

Ab!mf SC

Press (Bail)

ID.lli...IQ - Secondary Force

KEY - End Man LOS to Ball

RUN AWAY - Cutback

A.bImi - 12x2 OT

RUN TO - Force RUN AWAY - Cutback

SS

KEY - Ball to #2

ALIGN -12x2 OT

RUN TO - Alley Fill RUN AWAY - Alley Fill

FS

,
WC

KEY - Ball to #2

ALIGN - Press (Bail)

RUN TO - Secondary Force RUN AWAY - Cutback

K&Y -

End Man LOS to Ball

8

LION FZ
OLB & IlB STUNT USE A "SCRAPE" ·VS #2 DETACHED USE "BANG"

PRO

PRO

®

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USE A "SCRAPE"
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PROTO SLOT

PRO TO SLOT
~

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TWIN TO TRIPS
TO "SCRAPE"

TWIN SLOT TO TRIPS

~

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J

~ ~ NEW YORK JETS DEFENSE

RHINO FIREZONE

11

ODD RHINO FZ
"RIP" PRO

@

c
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POS

ALIGN I KEY
ALIGN - 4 Tech

RUN RESPONSIBILITY
RUN TO - "C" Gap (% Tech)
RUN AWAY - "C" Gap Squeeze the "B" Gap RUN TO - "A" Gap (% Tech) (Lenny) RUN AWAY - "A" Gap Contain Rush

PASS RESPONSIBILITY

END
KfY. Ball
A!JQN - 0 Tech

Rush the A Gap Away from the call

NOSE

KEY - Ball

A!JQ.ti - 4 Tech
TACKLE KEY· Ball

RUN TO - "B" Gap (% Tech) RUN AWAY - "B" Gap Squeeze the "A" Gap RUN TO - Force RUN AWAY - Chase

Rush the "B" Gap - you are the pivot

ALIGN - 6 Tech WILL KEY· Ball

Contain rush on the bang call C.P. Hollywood if slot then blitz

ALIGN -20

RUN TO - Scrape RUN AWAY - Read Out

JACK

KEY - Triangle

DBP - 3 Receiver Hook FLOW - 3 Receiver Hook BOOT _1 st Crosser BUNCH - 3 Receiver Hook DBP - Rush Contain FLOW - Rush Contain BOOT - Rush Contain BUNCH - Rip/Liz to you check bang DBP - Seam/Flat FLOW - Seam/Flat BOOT - Seam/Flat (1 st to flat) BUNCH - Rip/Liz to you check bang DBP - Tight 1/3 FLOW - Tight 1/3 BOOT - Tight 1/3 - Boot Rules BUNCH -1/3 DBP - Seam / Flat FLOW - Seam / Flat BOOT - Boot Rules BUNCH - Flat DBP - Middle 1/3 FLOW - Middle 1/3 BOOT - Middle 1/3 - Boot Rules BUNCH - Middle 1/3 • Cheat DBP - Tight 1/3 FLOW - Tight 1/3 BOOT - Tight 1/3 - Boot Rules BUNCH - Tight 1/3 12

~-20

RUN TO - "B" Gap RUN AWAY - Stack Frontside "A"

MIKE

KEY -

Triangle

A!JQN-6

R.!J.N.IQ - Backer Force
Alert read RUN AWAY - Shuffle - cutback/ reverse RUN TO - Secondary Force
RUN AWAY - Cutback

SAM

KEY -Ball

ALIGN - Press (Bail)

SC

KEY - End Man LOS to Ball

ALIm! - 12x2 OT

RUN TO - Force RUN AWAY· Cutback

55

#2 KEY - Ball to #2

ALIGN -12x2 OT

RUN TO - Alley Fill
RUN AWAY - Alley Fill

FS

KEY - Ball to #2

ALIm:! WC

Press (Bail)

RUN TO - Secondary Force
RUN AWAY - Cutback

KEY - End Man LOS to Ball

RHINO FZ
OlB & IlB STUNT USE A "SCRAPE" VS #2 DETACHED USE "BANG"

PRO

SLOT
:B.tP::
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OlB & IlB STUNT USE A "SCRAPE" VS #2 DETACHED USE "BANG"

PROTO SLOT

SLOT TO PRO

®

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"BANG" TO "SCRAPE"

TRIPS TO TWINS(TAG)

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EMPTY

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1&

NEW YORK JETS DEFENSE

PANTHER
FIREZONE

.--- ...

15

ODD PANTHER FZ
.LIZ
"SCRAPE"

(P~c:c:;na Strenath)

RIP SLOT

PRO

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@

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~ 0> • OO~.joq
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SEAM FLT

0

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ALIGN I KEY
A.!JQli - 4 Tech
KEY· BALL

M(J
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r-­

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I

POS

RUN RESPONSIBILITY
.!lllli.IQ - B Gap (% Tech)
RUN AWAY - B Gap Squeeze the A Gap RUN TO - A Gap (% Tech) RUN AWAY -A Gap Squeeze the A Gap Rush the B Gap You are the pivot

PASS RESPONSIBILITY

END

Ab!mt - 0 Tech

Rush the A Gap Away from the call

NOSE KEY - Ball
ALIGN - 4 Tech TACKLE KEY - Ball

.!lllli.IQ - C Gap (% Tech)
RUN AWAY - C Gap Chase - Contain

Contain rush

ALIGN - 6 Tech

.!lllli.IQ - Force
RUN AWAY - Fold

Seam - Flat

WILL

KEY - Ball

ALIGN -20

B.lJ1:i.IQ - B Ga p
RUN AWAY - Stack Frontside A

JACK KEY - Triangle

DBP - 3 Receiver Hook FLOW - 3 Receiver Hook BOOT _1 st Crosser BUNCH - 3 Receiver Hook

C.P If Rip/Liz call is to you, blitz is your side

Allilli MIKE

20

RUN TO - Scrape (spill) RUN AWAY - Read Out Frontside A RUN TO - C Gap Jam (Rip/Liz away backer force) RUN AWAY - Cutback

KEY - Triangle

DBP - Rush Contain FLOW - Rush Contain C.P. If Rip/Liz call is away, BOOT - Rush Contain (React) you are 3 Rec Hook BUNCH - Check Bang (If Rip/Liz to you) DBP- Rush FLOW-Rush BOOT- Rush BUNCH - Check Bang (If Rip/Liz to you) DBP - Tight 1/3 FLOW - Tight 1/3 BOOT - Tight 1/3 - Boot Rules BUNCH -1/3 DBP - Seam / Flat FLOW - Seam / Flat BOOT - Boot Rules BUNCH - Flat DBP - Middle 1/3 FLOW - Middle 1/3 BOOT - Middle 1/3 - Boot Rules BUNCH - Middle 1/3 - Cheat DBP - Tight 1/3 FLOW - Tight 1/3 BOOT - Tight 1/3 - Boot Rules BUNCH - Tight 1/3

ALlGN-6

SAM

KEY- Ball

ALIGN - Press (Bail)

RUN TO - Secondary Force RUN AWAy - Cutback

SC

KEY - End Man LOS to Ball ALIGN -12x2 OT #2 KEY - Ball to #2

B.!J1i.IQ - Force
RUN AWAY - Cutback

SS

ALIGN -12x2 OT

RID:UQ - Alley Fill
RUN AWAY - Alley Fill

FS

KEY - Ball to #2

AI.J..!:iN WC

Press (Bail)

RUN TO - Secondary Force RUN AWAY - Cutback

KEY -

End Man LOS to Ball

16

PANTHER FZ (Passing Strength)
aLB & ILB STUNT USE A "SCRAPE" VS #2 DETACHED USE "BANG" "SCRAPE"

PRO

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17

PANTHER FZ (Passing Strength)
OlB & IlB STUNT USE A "SCRAPE" VS #2 DETACHED USE "BANG"
"~"

SLOT TO PRO

~

12

TO

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3

4

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:BJE:
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OlB & IlB STUNT USE A "SCRAPE" VS #2 DETACHED USE "BANG"

Y OFF Y MO TWIN TO TRIPS

::wz::
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5

6

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OlB & IlB STUNT USE A "SCRAPE" VS #2 DETACHED USE "BANG" TO

TWINS TO TRIPS
"~" "~"

::wz::

TO

NEW YORK JETS DEFENSE

BENGAL FIREZONE

19

ODD BENGAL FZ LIZ
BANG

(TO THE BACK)

SLOT

PRO

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I

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ALIGN I KEY
~-4Tech

RUN RESPONSIBILITY
RUN TO - B Gap (% Tech)
RUN AWAY - B Gap Squeeze the A Gap Rush the B Gap You are the pivot

PASS RESPONSIBILITY

KEY - BALL

ALIGN - 0 Tech

.!ll!!i.I.Q - A Gap (% Tech)
RUN AWAy - A Gap (Squeeze the A)

Rush the A Gap Away from the call

NOSE

KEY-Ball

ALIGN - 4 Tech TACKLE KEy - Ball

B.!!!':LIQ. - C Gap (% Tech)
RUN AWAY - C GapChase - Contain RUN TO - Force RUN AWAY - Fold

Contain rush

---.

ALKlli WILL

6 Tech

Seam - Flat

KfY- OT
~-20

B.!!!':LIQ. - B Ga p
RUN AWAY - Stack Frontside A

JACK KfY -

Triangle

DBP - 3 Receiver Hook FLOW - 3 Receiver Hook BOOT _1,t Crosser BUNCH - 3 Receiver Hook DBP - Rush Contain FLOW - Rush Contain BOOT - Rush Contain (React) BUNCH - Check Bang

CPo If Rip/Liz call to you Blitz is your side

A.LJ..G1f MIKE

20

RUN TO - Scrape (spill) RUN AWAY - Read Out Frontside A RUN TO - C Gap Rip/Liz away backer force RUN AWAY - Cutback

CPo If Rip/Liz call is away you are 3 receiver hook

KfY -

Triangle

ALlGN-6

SAM

KEy- Ball

DBP - Rush FLOW - Rush BOOT- Rush BUNCH - Check Bang (If Rip/Liz to you) DBP - Tight 1/3 FLOW - Tight 1/3 BOOT - Tight 1/3 - Boot Rules BUNCH -1/3 DBP - Seam / Flat FLOW - Seam / Flat BOOT - Boot Rules BUNCH - Flat DBP - Middle 1/3 FLOW - Middle 1/3 BOOT - Middle 1/3 - Boot Rules BUNCH - Middle 1/3 - Cheat DBP - Tight 1/3 FLOW - Tight 1/3 BOOT - Tight 1/3 - Boot Rules BUNCH - Tight 1/3

ALIGN - Press (Bail)

RUN TO - Secondary Force RUN AWAY - Cutback

SC

KEY - End Man LOS to Ball ALIGN - 12x2 OT #2 KEY - Ball to #2

B.!!!':LIQ. - Force
RUN AWAy - Cutback

SS

A..!.mN - 12x2 OT
FS
KEY - Ball to #2

RUN TO - Alley Fill RUN AWAY -Alley Fill

ALIGN - Press (Bail)

B.!!!':LIQ. - Secondary Force
RUN AWAY - Cutback

WC

KEy - End Man LOS to Ball

20

BENGAL FZ (from the backs\
OlB & IlB STUNT USE A "SCRAPE" VS #2 DETACHED USE "BANG" "SCRAPE"

PRO-NEAR

~

'" ,. " l2...:J

®

OlB & IlB STUNT USE A "SCRAPE" VS #2 DETACHED USE BANG

SLOT

"SCRAPE"

® CD

c

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55

55

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TWINS

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55

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21

OlB & IlB STUNT USE A "SCRAPE" VS #2 DETACHED USE "BANG"

PRO·NEAR
"SCRAPE"

PROTO SLOT
OlB & IlB STUNT USE A "SCRAPE" VS #2 DETACHED USE BANG

::RLP::
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SEAM FLAT

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OlB & IlB STUNT USE A "SCRAPE" VS #2 DETACHED USE "BANG"

SLOT TO PRO-FAR

SLOT TO PRO

::RJ..E
STAY "RIP" "SCRAPE" TO

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7

8
OlB & IlB STUNT USE A "SCRAPE"
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T1/3

I

NEW YORK JETS DEFENSE

BEAR FIREZONE

23

UNDER BEAR FZ
MABLE CKVS. 2 EXTENDED
CONTAIN

PRO

® ®

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LOOP

SLOT

"RIP MABLE"

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f

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L,
1/3

RUN RESPONSlalLiTY
Contain Rush

PASS RESPONSIBILITY

RUN TO - "C" Gap RUN AWAY - "C" Gap Squeeze the "B" Gap RUN TO-A Gap RUN AWAY - A Gap Squeeze fronts ide A gap RUN TO - "B" Gap (Skin) RUN AWAY - B gap Squeeze A gap RUN TO - Force RUN AWAY - Fold

ALIGN - Tilt

Rush the A gap

NQSE

KEY -Ball

AUQN - 3 tech.
TACKLE

Contain Rush

K&::l. Ball
ALIGN - Wide 5

WILL

KEY-Ball

DBP­ FLOW­ BOOT­ BUNCH ­ DBP­ FLOW­ BOOT­ BUNCH­ DBP­ FLOW­ BOOT­ BUNCH­ DBP­ FLOW­
BOOT­ BUNCH­

ALIGN -20

JACK KfY -

NB Triangle

RUN TO - Blitz B Gap strong 2nd Blitzer Rule Read Out RUN AWAY - Flow to Play

ALIGN - 20

ID.!1i.IQ - Blitz A Gap Weak

MIKE

KEY - Ball

1st Blitzer Rule RUN AWAY - Blitz A Gap Weak

AUQN - 9 Tech.

R!lliIQ - Backer Force

SAM

KfY-TEto NB

RUN AWAY - Cutback

> > > >

PRO - Seam / Flat SLOT - Seam / Flat MABLE vs. 1 Back Set vs. 2 WR's

PRO - Blitz B Gap Strong 2nd Blitzer Rule SLOT - Flow to Play PRO - Blitz A Gap Weak 1st Blitzer Rule SLOT - Blitz A Gap Weak C.P. Time it up ­ Blitz from Depth PRO - Seam / Flat SLOT - Seam / Flat MABLE vs. 3 x 1 set your side

AUQN- Press

RUN TO - Deep 1/3 Replace Crack RUN AWAY - Arc

SC

Kfr - End Man LOS
to Ball

DBP - Deep 1/3 Inside leverage, Split Rule FLOW - Deep 1/3 BOOT - Deep 1/3 Go Route to Comeback BUNCH - Deep 1/3 (CHINA ALERT) DBP - 3 Receiver Hook FLOW - 3 Receiver Pattern Read BOOT - 3 Receiver Pattern Read BUNCH - 3 Receiver Pattern Read DBP - Deep 1/3 MOF FLOW - Deep 1/3 MOF BOOT - Deep 1/3, Play 1st Deep Crosser BUNCH - Deep 1/3 MOF DBP - Deep 1/3 Inside leverage. split rule FLOW - Deep 1/3 BOOT - Deep 1/3, Go route to comeback BUNCH - Deep 1/3 (CHINA ALERT)

A1J.!ZN -12x2 OT
SS
of #2 KEY - #3 to Ball

RUN TO - Flow to Ball RUN AWAY - Flow to Ball

FS

ALIGN -12x2 off end man LOS ~ - End Man LOS toQB ALIGN - Press

ID.!1i.IQ - Middle 1/3 Alley
RUN AWAY - Middle 1/3 Alley

RUN TO - Deep 1J3 replace crack RUN AWAY - Arc

we

KfY - End Man LOS
to Ball

24

UNDER BEAR FZ
"LIZ"

PRO

1

2
"RIP MABLE"

®
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SEAM FLAT

j
T1I3 T1/3 3 4

/

55

~ST
YFLEX

F5

55

F5

~POST
TWIN SLOT

T1/3

I
<9
C

"RIP MABLE"

®
LOOP LOOP

(3)

(1)

<9
T M
3REC HOOK SEAM FLAT

<9
w
M
3REC

<9
C

c

c
SEAM FLAT

W
SEAM FLAT

\
"LIZ"

J
\

55

7
®

T1/3

~ST
TWIN

F5

j
T1/3

\
5 6

J/

55
T1/3

F5

/
T1/3

~
®

POST

/
"RIP MABLE"

TRIPS SLOT

LOOP

(3)

<9
c
SEAM FLAT

<9 <9
w
M
3REC HOOK / SEAM FLAT

c

\
"LIZ MABLE"

M
3REC

J

\

SEAM FLAT

T1/3

POST~
TRIPS

F5

T1/3

I
7 8

C

F5
POST

/

j
T1/3
"LIZ MABLE"

BUNCH

®
LOOP

®
LOOP

<9

(1)
T W
\ SEAM FLAT

<9
C

o <9 ®10

<9
T W

J

T1/3

/
25

!
SEAM FLAT

55
C

5

E

~M

J

l

3REC HOOK

\
F5

C
SEAM FLAT M/M

1/3

POST/

UNDER BEAR FZ

"RIP MABLE"
TO "MABLE OFF"

1

2

PROTO SLOT

"LIZ" TO
"RIP MABLE"

(1)

(1)

(9
C
SEAM FLAT

(9
C

I

5

E
M
HOOK

W

5
SEAM FLAT

E
M

T

W
SEAM

J

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POST

\

SEAM FLAT

55
T1/3

~
®
®

F5
T1/3

\
T1/3

I
55

C
>W

HOOK

"'~

/

/

F5
- - - - - . . POST

T1/3

I
c

3
"LIZ"

4

Y OFF Y MO

Y OFF Y MO TWIN TO TRIPS

"RIP MABLE"

®

c

\
T1/3 "LIZ MABLE"
TO
"RIP MABLE"

SEAM FLAT

I

5

E
M
3REC HOOK

W J
\ SEAM
FLAT

c

c

55

/
POST . . - - - -

j
F5
T1/3

\
T1/3

SEAM FLAT

5~
TWINS TO TRIPS

F5

/

j
T1/3 "RIP MABLE" TO "LIZ MABLE"

TRIPS TO TWINS

5

6

®

®

5

T M
3REC HOOK

w
SEAM FLAT

\
T1/3

SEAM/ FLAT

J./

~

F5

55

I

~POST
TACKLE OVER
LOOP

T1/3

I \
T1/3

c

c

SEAM FLAT

55
POST"-----­

F5

T1/3

l
C

7

8

"LIZ"

EMPTY

"LIZ"

JACK GIVE THE WILL A CALL TO RUSH

®

c

\

SEAM FLAT

I
55~

T M
3REC ./HOOK

w
\ SEAM FLAT

C

J

j

c

F5
POST/'
T1/3

T1/3

\r
1/3

SEAM

~M

J
3REC HOOK \ SEAM FLAT

J
1/3

F5
POST . . . - - - - ­

26

~

GD

NEW YORK JETS DEFENSE

BANDIT
FIREZONE

27

UNDER BANDIT FZ

PRO SLOT

® ®
@

LOOP

® ®

MABLE

LOOP

CJ>f.
S E

C

j

~f~~
M
3REC HOOK

0
C
SEAM FLT

CJ>h

j
T1/3

SEAM FLT

SS

/

J

\
FS

IS
T1/3

E

~or5 N T \j\J
M
3 REC HOOK

@

0
C

SEAM FLT

POS END

ALIGN I KEY
ALIGN - 5 tech.

~
RUN TO

1
T1/3

C

)ss

/

J ~
SEAM FLT

FS
POST'----­

RUN RESPONSIBILITY
Contain Rush

L
-

PASS RESPONSIBILITY

.!S.fY - Ball
ALIGN - Tilt

RUN AWAY - "C" Gap Squeeze the "B" Gap RUN TO - Far "A" Gap - Rip RUN AWAY - "A" Gap Squeeze frontside "A" gap flllli.IQ ­ "B" Gap (Skin) RUN AWAY ­ B Gap Contain Rush Far "A" Gap - You must get across the ball.

NOSE KEY-Ball
ALIGN - 3 tech. TACKLE KEY - Ball

Ab!mi - Wide 5
WILL KEY - Ball

RUN TO - Force RUN AWAY ­ Fold

Seam/Flat Mable vs any #2 detached

ALIGN - 20

~

- Stack Step

JACK KEY - NB Triangle
ALIGN -20

RUN AWAY - Flow

3 Rec Hook C.P. If #2 detached, give mabie call to Will ­ and you take Seam/Flat

RUN TO - "A" Gap RUN AWAY ­ "A" Gap

MIKE

KEY- Ball

Rush "A" gap C.P. Come under all blockers C.P. Time this up ­ Come from depth

ALIGN - 9 Tech.

R1lli...IQ ­ Backer Force
RUN AWAY - Squeeze (Reverse)

SAM

Seam/Flat C.P. Check Thief vs. #2 detached run exit stunt Gap

KEY-TE

"c"

ALIGN - Press

RUN TO ­ Deep 1/3, Secondary Force RUN AWAY ­ Deep 1/3, Cutback

SC

Pro Deep 1/3 Inside Leverage Slot Deep 1/3 Backer force

KEY - End Man LOS to Ball ALIGN -12 x 2 Cheat

RUN TO - "B" Gap blitz RUN AWAY - "B" Gap blitz

SS

Pro blitz "B" Gap Slot blitz "B" Gap

KEY- Ball

ALIGN -12 x 2

R1lli...IQ - Middle 1/3 Alley
RUN AWAY ­ Middle 1/3 Alley

FS

Pro - M1/3 Slot ­ M1/3

KEY - Ball to End man LOS ALIGN - Press

R.!lliIQ - Deep 1/3 Secondary force
RUN AWAY ­ Deep 1/3 Cutback

WC

Pro Deep 1/3 Inside Leverage Slot Deep 1/3 Inside Leverage

KEY - End Man LOS to Ball

28

UNDER BANDIT FZ PRO SLOT
"MABLE"

®

®

~ ~edCOO'
c

s
SEAM FLAT

\
T113

j
55

E1~ /J ~\
T
M
3REC HOOK

c
SEAM FLAT

c

j
T113

~ST
YFLEX

F5

\

1" ~ ~~~ 1
S E T
M
3RE( HOOK

~ ~~='
J
..,....SEAM FLAT

c

\
55
POST

T113

I

F5

T113

I
c

"THIEF"

TWIN SLOT

®
LOOP

®
LOOP

"MABLE"

\
c

SEAM FLAT

M
3REC HOOK /

J

""
\

c
SEAM FLAT

c

~~~:;qf~
j
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3REC/ HOOK SEAM FLAT

J
SEAM FLAT

\

55

T1I3

~ST
TWIN

F5

T113

I \ I
T113

55 /F5
T113 POST T113

/
"MABLE"

TRIPS SLOT

®

®

. ~~,~~O,
SEAM/ FLAT

~

c

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hYJq6;'
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SEAM FLAT

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HOOK

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3REC HOOK

/

55

T113

POST~
TRIPS

F5

\
"THIEF"

55 F5
POST

j
T113
LIZ

T113

t

BUNCH

,~.sy~ ~\~~ c\ r' ,,~
®
coo,
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HOOK

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T113

55

...------ F5

T1I3

/
29

M J ~

\

SEAM FLAT

MIM

C

t
113 POST/

I

3REC HOOK

F5

UNDER BANDIT FZ

"MABLE" TO
"MABLE OFF"

SLOT TO PRO

1

2

PROTO SLOT
"MABLE"

o
T

®

LOOP

c
M
3REC HOOK

'l'J
\ SEAM FLAT

c

5
SEAM FLAT

N

T

'l'J

J
SEAM FLAT

J

/

55
T1I3

F5

~

T1/3

\
T1/3

I
55

c

3REC/ HOOK

F5
POST

~
LOOP

T1/3

I
c

"MABLE"

3

4

Y OFF Y MO TWIN TO TRIPS

®
LOOP

"MABLE"

c

\
T1/3

SEAM FLAT

~REC/
HOOK

N

T

'l'J

J
SEAM FLAT

1

c

c

j
F5
T1/3 CHECK THIEF CHECK MABLE

55
POST""------

\
T1I3

T/~
3REC HOOK

J

j
SEAM FLAT

55

j
T1I3

POST~
TWINS TO TRIPS

F5

TRIPS TO TWINS

5

6

CHECK THIEF

®

®

"MABLE" TO MABLE OFF

00
5

c

T
M

'l'J

J

\
c

SEAM FLAT

3REC/ HOOK

SEAM FLAT

1

T1/3

\55
POST/

F5

T1/3

I \
T1/3

c

c
SEAM FLAT \

5

W

M

.,/'

J

3REC HOOK

""-SEAM FLAT

55

F5

T1/3

I
C

POST~
EMPTY
LOOP

"BANDIT"

TACKLE OVER

7

8

"THIEF"

®

~

r?~~~ ~
M

o
C

0
SEAM

/J

\

SEAM FLAT

j

55

3REC HOOK POST/

F5
T1/3

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1/3

~Y1f~
M
/ 3REC HOOK

®
J

\SEAM FLAT

1
1/3

F5
POST . . - - - - ­

T113

30

NEW YORK JETS DEFENSE

DRAGON
·FIREZONE

31

NEW YORK JETS DEFENSE

UNDER DRAGON FZ

GENERAL
A zone dog from the under front. Three under, 3 deep coverage. This defense brings the Sam/MLB to the Tight End Side. The End will run a "1/2" tech, or we can change his course each week. Versus empty - Mike/Jack - relates to #3 - There is a "rush" call made to the WLB. He will find a hole and come under to rush. *Also can do the same thing - open side or from our sink front.

RESPONSIBILITIES
End - run a "1/2" technique - try to get to the "A" gap.

Tackle - loop to contain. Nose Will Sam Mike Jack C's SS FS - rip to the far "A" gap. - drop to the Seam/Flat. Be alert for a mabie call. - contain rush - blitz the "8" gap. - 3 Rec Hook - Tight 1/3 - Seam/Flat - Post

32

UNDER DRAGON FZ

PRO SLOT

c

~()t\~oiO'
S~tTM
8

®

~\IV
M

~

(0 J!a?}O/Jcoo.
SEAM FLT

® ®

MABLE

T

'J'J

c

J

\
SEAM FLT

/
88

8

C\" IV
M

~

T
/
3 REC HOOK

'J'J

J

j
T1/3

i

1

c

88

3REC HOOK

/

~

F8

1
T1/3

SEAM FLT

C

~T
POS ALIGN I KEY
ALIGN - 5 tech.

\

F8
POST , - - - - - - ­

j
T1/3

T1/3

RUN RESPONSIBILITY
RUN TO - "B" Gap (Rip) RUN AWAY ­ "B" Gap Squeeze the "A" Gap RUN TO - Far "A" Gap - Rip RUN AWAY - "A" Gap Squeeze frontside "A" gap RUN TO - "B" Gap - Skin RUN AWAY - "B" Gap Squeeze the "B" Gap RUN TO - Force RUN AWAY ­ Fold Contain Rush Rush the "A" Gap

PASS RESPONSIBILITY
Rush the "B" Gap - You are the pivot.

END

KEY· Ball

ALIGN - Tilt

NOSE KEY -

Ball

~-3tech.

TACKLE .!s&y. Ball

ALIGN - Wide 5 WILL KEY-Ball

Seam/Flat C.P. Alert mabie call

ALIGN -20

RUN TO - Stack "B" (Fallback) RUN AWAY - Frontside "A"

JACK

KEY - Triangle

3 Rec Hook C.P. If #2 is detached, make a "Mable" call and you become Seaml Flat defender.

ALIGN -20

B..!J..!'i..IQ - "B" Gap (Bang stunt)
(Under all blockers) RUN AWAY - Readout - Backside "A"

Blitz "B" Gap (Read out) (Under any blocker)

MIKE

KEY _ BalllTriangle

~-9Tech.

RUN TO - Spill (Bang stunt) RUN AWAY - Cutback (OB)

Contain Rush

SAM

KEY-TE

ALIGN - Press (Bail)

SC

KEY ­
~

End Man LOS to Ball - 12 x 2 Cheat

RUN TO - Eliminate Pass, Secondary Force RUN AWAY - Eliminate Pass, Secondary Force RUN TO - Secondary Force Fit on ball RUN AWAY - Cutback

Tight 1/3

Seam/Flat

SS

KEY- Ball

ALIm:! -12 x 2
FS

RUN TO - Middle 1/3 Alley RUN AWAY - Middle 1/3 Alley

Middle 1/3

.IS&r ­

Ball to End man LOS Press (Bail)

ALIm:! -

WC

KEY - End Man LOS to Ball

RUN TO - Eliminate Pass, Secondary Force RUN AWAY - Eliminate Pass, Secondary Force 33

Tight 1/3

UNDER DRAGON FZ
LIZ

PRO

l2- 2J
LOOP

SLOT

LIZ MABLE

®
CD
C

®
(8)

\
T1/3 LIZ

(<;*'#rJ~
SEAM FLAT \ .

CD

c
\
SEAM FLAT

M

/ 3REC HOOK

J

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J~~
M /
T1/3

CD

LOOP

CD
(8)

J".
SEAM FLAT

C

j
T1/3

55
POST/

F5

\

3 REC HOOK

F5
POST

I
LOOP

T1/3

I
LIZ MABLE

YFLEX

L:. ~
LOOP

TWIN SLOT

®
(3)

®
CD

c

0!*:Pf~
M

CD

<9
c
\
SEAM FLAT

c

J

SEAM FLAT

\
T1/3 LIZ

/ 3 REG HOOK

55

~ST
TWIN

F5

T1I3

I \
L.:. ~
<9
c
T1/3

~~~!~
SEAM FLAT

CD
(8)
J

M3 R E G /
HOOK

\
T1/3

SEAM FLAT

1
T1/3

c

55
POST

/F5
TRIPS SLOT

/
LIZ MABLE

®
CD
c

®
LOOP

\
LIZ

~~{N§IorJ~
M
SEAM FLAT / 3REG HOOK

c
\

J

\
SEAM FLAT

~

55

T1/3

POST~
TRIPS

F5

I
l2. ~
(8)

~~{N'¥!~'
SEAM FLAT

CD
(8)
C

~

M

3 REG HOOK

I

j

J

SEAM FLAT

55 F5
T1/3 POST

j
T1/3 LIZ

t

BUNCH

®
LOOP

®

CD

~*:Jf< \ ~~\
CD
3 REG HOOK

~

M

J

\

SEAM FLAT

c

@I®*~!~OO'
l
c
T1/3 SEAM FLAT

(8)

T1/3

55
POST/

F5

T1/3

/
34

~

M

J

\ SEAM FLAT

c

/
3REG HOOK

55

F5
POST/

T1/3

1

UNDER DRAGON FZ
LIZ MABLE TO LIZ MABLE OFF

SLOT TO PRO

1

2

PROTO SLOT
LOOP

LIZ TO LIZ MABLE

® CD

LOOP

c
SEAM

~

c
FLAT

J
SEAM

M
3 REC HOOK

FLAT

\SEAM

M
3REC HOOK

\
T113

55

F5
T113

\
T113

j
SEAM

c

FLAT\

FLAT

55

F5
POST

POST/

~
LOOP

T1/3

I
LIZ TO LIZ MABLE

3
LIZ

4

YOFFY MO

Y OFF Y MO TWIN TO TRIPS

® CD

®
LOOP

CD
c
5

E
M

N

T

~
"'-SEAM

\
T1I3

J

c
FLAT

c

J
M
SEAM

SEAM

FLAT

\

\

3 REC HOOK

j
F5
T1I3

55
POST"------­

\
T1I3

j
SEAM 3REC HOOK

c

FLAT

FLAT \

55

LIZ MABLE

TRIPS TO TWINS

5

6

POST~
TWINS TO TRIPS

F5

j
T113

LIZ

®

®
LOOP LOOP

\
T113

SEAM

FLAT

3 REC HOOK

SEAM

\

FLAT

55

'0,,/'5
TACKLE OVER

T113

I \
T113

c

c
SEAM

~

M

FLAT\

3 REC HOOK

/

J

\
SEAM

FLAT

55

F5

T113

I
c

POST/ 7 8 RUSH CALL

LIZ

EMPTY
LOOP

LIZ MABLE

®

(~~Jf~OO' ~
c
SEAM

<9
C

CD
SEAM

FLAT

M

/J

\
F5

SEAM FLAT

\

j
T113

\55

T1I3

::,:'/
3REC

\r
T113

~oJ~P
5 E

®
~

,

N

T

M

J

3 REC HOOK

SEAM

\

FLAT

F5
POST/

T113

1

35

~

(Z2)

NEW YORK JETS DEFENSE

COUGAR FIREZONE

36

OVER COUGAR FZ

MIKE can also use a Nail PRO

® ®

JACK can also use a Nail

SLOT

® ®
E

~ok:ttioo
c
.,FLT

E J
.

T\ N
M

W
SEAMFLT

~oloBoo

~
3 Rec Hook

S-----.
FS

c

yN

W

SEAMFLT

SS
Tight 1/3

1

J

SS

3 Rec Hook

I

M
FS

S '--. SEAM FLT

c

POST/

Tight 1/3

POST/

POS END

ALIGN I KEY
ALIGN - 6 tech. KEY - OT

RUN RESPONSIBILITY
RUN TO-C Gap RUN AWAY - C Gap Squeeze the B gap RUN TO -A Gap RUN AWAY -A Gap Squeeze fronts ide A gap Contain Rush

PASS RESPONSIBlblTY

Al.Klli - Loose Tilt NOSE
fSgy ­ Center (Far Guard)

Rush the A gap Work 2 Way on the OG

ALIGN - 3 tech. TACKLE KEY -OG

RWi.IQ - B gap
RUN AWAY ­ B gap Squeeze A gap RUN TO-C Gap (Cannot get reached) RUN AWAY - C Gap Squeeze B gap RUN TO - Stack & Spill RUN AWAY - Flow to Play

Rush the B Gap - Unless you get a Nail

ALIGN - Loose 5 WILL KEY·OT

Contain Rush

~-Pro-50

JACK

Slot·40 KfY - NB Triangle

DBP ­ FLOW ­ BOOT ­ BUNCH ­

>

PRO - 3 Receiver Hook SLOT - Blitz A Gap 1 BACK - Blitz A Gap (Poss. Switch) C.P. if Slot - Hollywood

Ab!m:i ­
MIKE

Pro - 0

&.!1i.IQ - A Gap
RUN AWAY ­ Read to B Gap

slot ­ 20 KEY - NB Triangle ALIGN - Pro ­ 40 Slot - Cover Down

DBP­ _ ) FLOW BOOT _ BUNCH _

RUN TO - Backer Force RUN AWAY ­ Flow to Play

SAM

KfY ­

NB Triangle RUN TO - Deep 1/3, Replace Crack RUN AWAY - Arc

DBP­ FLOWBOOT _ BUNCH _

>

PRO- Blitz A Gap SLOT - 3 Receiver Hook 1 BACK - 3 Rec. Hook (Poss. Switch)

PRO - Seam 1 Flat SLOT - Seam 1 Flat

ALIGN - Press

SC

KEY - End Man LOS to Ball ALIGN -12x2 OT of #2 KEY - #2 to Ball

DBP - PRO - Deep 1/3 Inside Leverage - Split Rules FLOW - PRO - Deep 1/3 BOOT - PRO - Deep 1/3 Go route to comeback BUNCH - Deep 1/3 (China Alert) DBP - Seam 1 Flat - Relate #2 FLOW - Seam 1 Flat - Pattern Read BOOT - Seam 1 Flat _1 st to flat BUNCH - Seam 1 Flat _1 st to Flat (China Alert) DBP - Deep 1/3 ­ Middle of Field FLOW - Deep 1/3 ­ Middle of Field BOOT - Deep 1/3 ­ Play 1st Deep Crosser BUNCH - Deep 1/3 ­ Middle of Field DBP - Deep 1/3 inside leverage - Split Rules FLOW - Deep 1/3 BOOT - Deep 1/3 ­ Go route to comeback BUNCH - Deep 1/3 (China Alert)

B.!.lli..IQ - Force
RUN AWAY - Cutback

SS

ALIGN -12x2 OT

B.!.lli..IQ. - Middle 1/3 Alley
RUN AWAY ­ Middle 1/3 Alley

FS

KEY - #2 to Ball

ALIGN - Press

B.!.lli..IQ - Deep 1/3, Replace Crack
RUN AWAY - Arc

WC

KEY - End Man LOS to ball

37

OVER COUGAR FZ (from closed side)
JACK CAN ALSO USE A "NAIL" "LIZ"

PRO

l.2- ~
Check Open

SLOT

®
CD
(9
C

"Rlp l l

®

00~~OO
E T

(9
C

\

\
T1/3 "LIZ"

SEAM FLAT

J

~ 'M

w

5
\SEAM FLAT

...----J
SEAM FLAT

~OF~~s
M
\ 3 REC HOOK

CD

(9 (9

c

'\
0

\
55

3 REC HOOK

/F5
1/3

T1/3

J
L:. ~
Check Open "RIP"

C

\
CD
c

55

1/3

~

F5

/SEAM FLAT

1/3

I
(9
C
T 1/3

POST

JACK CAN ALSO USE A "NAIL"

YFLEX

TWIN SLOT

®
(9

®

0/18100
E J

pO
M

CD
(3)

c

\
T1/3 "LIZ"

J:

~

W

SEAM
FLAT

5
\ SEAM FLAT

\

IREC HOOK

j
T1I3 T 1/3

C

S~
FLAT

~OF~~s
J
M

/ 3 REC HOOK /SEAM FLAT

(9

55

55

~OST
TWIN

F5

JACK CAN ALSO USE A "NAIL"

L.:. ~
CHECKED CHECK OPEN "RIP"

~POST
TRIPS SLOT

F5

J

®
(9

®
---00 ""
E J
C

c

00 /I8IOOCW
E J
SEAM
FLAT \

~O
T...:

(9

I

N

W

\
T1/3 "LIZ"

3REC HOOK

1

M

5

c

5YDSI I

T/
.....

: ~~ OOCW
.

(9

<9
5
C

N

W

\

55
SEAM
FLAT

M

\3REC HOOK

SEAM
FLAT

55

~
TRIPS

F5

T1I3

J
l2. ~
"LIZ"

\
F5

\
1/3 JACK CAN ALSO USE A "NAIL"

SEAM FLAT

I

T1/3 POST

I
(9
C
T1/3

JACK CAN ALSO USE A "NAIL"

(POSSIBLE MIKE SWITCH)

BUNCH

(POSSIBLE MIKE SWITCH)

®
(9
C

®

®
SEAM FLAT

00 ;:18100
E

tJO
",:/

(9
W

~

c

@ o ® O!'
E

W~ 00

~/
~

\

J ..

W

M

5
\ SEAM FLAT

\

T1/3

55

3REC HOOK

/

F5
POST/

T1/3

I
38

55
SEAM
FLAT

~M
3REC HOOK

5
\ SEAM FLAT

C

\

T1/3

~ST

F5

I

~ ~ NEW YORK JETS DEFENSE

FRISCO FIREZONE

39

NEW YORK JETS DEFENSE

lOVER FRISCO FZ
I

GENERAL
Firezone from the open side of over front used to take away weak side running game in 2 back Protl back Tiger-Twin. Also good change up vs 2 back slot with SLB covered down then comes on the blitz. Free Safety is blitzer unless #2 detached, then MLB and FS swap jobs. End is Seam/Flat player unless #2 is detached, then the Jack will give him a mabie call.

RESPONSIBILITIES & COACHING POINTS
End Tackle Nose Will Jack Mike Sam SC SS FS WC

- 9 (Force - Seam/Flat)

- 3 (Contain on pass)
- Loose Tilt - Loose 5 - 50 (3 Rec Hook) - 10 (Seam/Flat - Swap: Blitz) - 50 (Blitz/Contain) - Tight 1/3 - Middle 1/3 - Blitz (Swap:Seam/Flat) -Tight 1/3

40

OVER FRISCO FZ

PRO
LOOP

RIP

SLOT

@

c

~~ ~ TN Ow
SEAM FLAT

® CD

0

,J~

M~
3 Rec Hook

c
SEAM ) FLAT

C

\,~,

SEAM

A\~~\@

J

® CD

RIP (SWAP)

0

r
T1/3

SS~
ALIGN I KEY
AYIDi - 9 tech.

~
POST

M

S

c

SEAM /FLAT

FS
T1/3 T1/3

3 Rec Hook

SS~

FS
T1/3

POST

POS END

RUN RESPONSIBILITY
RUN TO - Force RUN AWAY - Fold 'Alert Freddie Call

PASS RESPONSIBILITY
Seam/Flat C.P. #2 detached your side - mabie call = 3 Rec Hook

KEY - Ball

AYIDi - Loose Tilt

RUN TO - Far "A" Gap - (Rip) RUN AWAY - "A" Gap Squeeze the "A" gap RUN TO - "B" Gap RUN AWAY - "B" Gap Squeeze the "B" Gap RUN TO - "A" Gap (Long Scoop) RUN AWAY - "A" Gap Squeeze the "A" Gap RUN TO-"C" RUN AWAY - Cutback

Rush the A gap

NOSE

K&Y-Ball

AYIDi - 3 tech. TACKLE KEY - Ball

Contain Rush

AYIDi - Loose 5 WILL K&Y-Ball

Rush "A" Gap. You are the pivot.

ALIGN - Pro - 50

JACK

KEY - NB Triangle

3 Rec Hook C.P. If #2 detached to your side - make "Mable" call and you become Seam/Flat defender. CP - Possible Freddy call vs. Near Seam/Flat to Rip/Liz C.P. If #2 detached to your side - swap with FS (you become blitzer) Come under any blocker Blitz / Contain C.P. vs. Slot Hollywood then Blitz

ALIGN -10

B.U1i.IQ - Scrape

RUN AWAY - Backside "A"

MIKE

KEY - Triangle

AYIDi-50

RUN TO - Force
RUN AWAY -Chase/Contain

SAM
KEY- Ball

A1Jm::I. SC

Press(Bail)

.B..!.!1t.IQ - Secondary Force

KEY - End Man LOS to Ball

RUN AWAY - Cutback

DBP - PRO - Tight 1/3 FLOW - PRO - Tight 1/3 BOOT - PRO - Tight 1/3 (Boot Rules) BUNCH -1/3 DBP - Middle 1/3 FLOW - Middle 1/3 BOOT - Middle 1/3 (Boot Rules) BUNCH - Middle 1/3 Cheat Blitz "C" Gap (Time it up) C.P. If #2 detached - swap with MLB C.P. Go first time up the blitz

A1Jm::I. -12 x 2 OT
SS
K&Y - #2 to Ball

RUN TO - Secondary Force
RUN AWAY - Secondary Force

AJ..Klli. -12 x FS

2 OT

B.U1i.IQ - Blitz "C" Gap (Spill)

RUN AWAY - Cutback

=Seam/Flat

K&Y - #2 to Ball

AJ..Klli. WC

Press(Bail)

RUN TO - Secondary Force
RUN AWAY - Cutback

K&Y - End Man LOS to ball

DBP - Tight 1/3 FLOW - Tight 1/3 BOOT - Tight 1/3 (Boot Rules) BUNCH - Tight 1/3

41

OVER
RIP

PRO

FRISCO

l2. L:J

SLOT

RIP (SWAP)

.

-...,

~ /~~~o~~

~~~
\ 3 REC HOOK \
T1/3

® ®

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5YDS 1

~SEAM
FLAT

e

e,..sl IJ"
j

;~-01-..A..~OW '"~QJ X~ /-.
JT

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3 REC HOOK

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W
/

5
SEAM FLAT

Ie
1/3

SEAM FLAT

55

~1/3

®

F5

T1/3

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l2..~

55

F5

1/3

~POST
TWIN SLOT

MABLE

YFLEX

FRISCO

RIP (SWAP)

®

o
e

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SEAM FLAT

\
T1/3

1 \.
55

£~~~~
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3REC HOOK

<9
e

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SEAM FLAT

F5
- - - - - . . . POST

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FRISCO

l:
T 113

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M
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I
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(SWAP)

55~

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TRIPS SLOT

RIP (SWAP)

TWIN

®

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/

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M

c

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~'(SEAM
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SEAM FLAT

55

~POST
TRIPS

F5

T1/3

J
RIP

1
1/3

~

3REC HOOK /

SEAM FLAT

I
RIP

55
-----"'POST

F5
T1/3

MABLE

l2.. ~

MABLE

BUNCH

FRISCO

®
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e

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(8)

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F5

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T1/3

I
42

QJ~~~~~4~
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SEAM FLAT \
113

3REC HOOK

M't~~
F5

SEAM FLAT

55

~

T 1/3

I

POST

--_ __ - - .. ..

--

NEW YORK JETS DEFENSE

UNDER FORMATION
FIREZONE

44

UNDER FORMATION FZ

LIZ

PRO

SLOT

RIP

®

®

LOOP

c
SEAM FLT

§~f()?s
i
M
/

o c

J

\ SEAMF~S

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T1/J

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~~~~

~

1
T1/3

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ALIGN I KEY
~-5tech.

\ss
T113

SEAM FLT

I

w~o~i3}~
M
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® ®

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SEAM )LT

c

~MOF

FS

1 ""

POS

RUN RESPONSIBILITY
RUN TO - A Gap (Long Scoop) RUN AWAY - A Gap Squeeze the A Gap RUN TO - Far A Gap (Rip) RUN AWAy - Far A Gap Squeeze the A Gap RUN TO - B Gap Skin RUN AWAY - B Gap Squeeze the B Gap RUN TO - Force RUN AWAY - Chase· Contain Contain Rush Contain Rush

PASS RESPONSIBILITY
Rush the A Gap. You are the Pivot.

END

KEY- Ball
ALIGN -Tilt

Rush the far A Gap

NOSE KEY _ Ball

ALIGN - 3 tech. TACKLE KEY. Ball

ALlGN-9

WILL

KEY - Ball

AI.1.GN ­

20

R!Jl:lI.Q - Rip/Liz away - Stack B
Rip/Liz to ­ Blitz B RUN AWAY ­ Rip/Liz away - FS B Rip/Liz to ­ Blitz B RUN TO - Bang stunt Blitz B (Under all blocks) RUN AWAY - Bang stunt Blitz B RUN TO - Backer Force RUN AWAY - Chase / Contain

Rip / Liz Away 3 Receiver Hook Rip / Liz To = Blitz B

=

JACK KEY - Triangle
ALIGN - 20

CP ­ Can read out on Toss Away

MIKE

KEy _ Triangle

AYm:i - 5 Tech. SAM
(9 Tech vs TE) KEY ­ Tackle (TE)

CP ­ Go Away from the close call. Rip / Liz call away = Seam / Flat Rip / Liz call to = Rush

A!.!Y.N SC

Meg

B.!J..!iIQ - Pass 1"\ Secondary force
RUN AWAY ­ Pass 1"\ Cutback

Tight 1/3

KEY - End Man LOS to Ball

AYm:i - 12 x 2 OT SS
KEY - Ball to #2

RUN TO - Force RUN AWAY ­ Cutback

Pro

=Seam Flat

CP - Middle 1/3 based on formation

ALIGN -12 x 2 OT

RJ.lli..IQ - Alley Fill
RUN AWAY - Alley Fill

Middle 1/3 CP ­ Seam / Flat based on Formation

FS

KEY-Ball

Ab!IDf- Meg

RUN TO - Pass 1"\ secondary force RUN AWAY - Pass 1S t, cutback

Tight 1/3

we

KfY ­

End Man LOS to Ball

45
.c /

UNDER FORMATION FZ PRO
LIZ

l.2- ~

SLOT

RIP

0
c

0~O@OO
W N T
SEAM FLAT

® ®

(8)
5

C
SEAM FLAT

c

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0
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5
SEAM jFLAT

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.

55
MOF

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/

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\

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C

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--------. 3REC HOOK

F5 55
T1/3

~F5
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®

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LIZ

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TWIN SLOT

0
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55

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T1/3

55

\

3REC HOOK

_____ F5

T1/3

/
46

\'~~S
T1/3

SEAM

MJ /

/F5

j
T1/3

UNDER FORMATION FZ

SLOT TO PRO
RIP TO LIZ
1 2

PROTO SLOT

LIZ TO RIP

® CD
_____--------t--------------------------------<z

® CD
c

c
SEAM

o

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MOF

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RIP

3

4

.

Y OFF Y MO TWIN TO TRIPS

®

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o
00
c
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----MOF

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SEAM T1/3 T1/3

c

c

W

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SEAM FLAT

/
SS

M~J
3REC HOOK

~MOF
®
.._____.........

FS

r
.__l

SEAM

c

T1/3

J

TRIPS TO TWINS

LIZ TO RIP

5

6

TWINS TO TRIPS

RIP TO LIZ

®
____

--I-........-~

U

c

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SEAM FLAT

\
T1I3

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SS-----...
MOF

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3REC HOOK

FS

rJ \ \
SEAM

c

c

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3REC HOOK

N

T
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SEAM FLAT

SEAM FLAT

~

T1/3

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EMPTY

FS

T1/3

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(8)
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TACKLE OVER

LIZ

7

8

LIZ

®

CD
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SEAM FLAT

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SEAM FLAT

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SS

MOF

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S
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(8)
C

W

0~O~OO
N T

®

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FLAT T1/3

T1/3

H /

\
T1/3

\

M

/J

S
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SEAM FLAT

SS

3REC HOOK

/FS

J

T113

MOF

47

_ ~ NEW YORK JETS DEFENSE

INSIDE FIREZONE

48

NEW YORK JETS DEFENSE

lOVER INSIDE FZ
GENERAL
I

Over Inside Firezone is a 3 deep, 3 underneath firezone, which allows us to attack the core of the offensive formation. We will blitz the Jack and Mike up the middle, attacking the center. We will run an easy game on the open side with the Nose and Will.

49

OVER INSIDE FZ

PRO
RIP
1 2

SLOT

@

c

SEAM FLAT

~\fI~ I
J M S
3 REG HOOK

®

<E>

c
SEAM (LAT

/

r
T1/3

SS~
ALIGN I KEY
A.!,J,!;il:i ­ 9 Teeh.

1,>~1
T1/3

®w ~ ~N
~
J

RIP

®

1

2

@

<E>

W

3 REG HOOK

/8

c
SEAM FLAT

FS
MOF T1/3

SS

~MOF

FS

/
T1I3

POS

RUN RESPONSIBILITY
RUN TO - Force RUN AWAY - Fold Seam/Flat drop

PASS RESPONSIBILITY

END

Kf.Y. Ball
ALIGN - 21

RUN TO - "C" Gap RUN AWAY ­ Chase-Contain

Contain Rush

NOSE KfY- Ball
ALIGN - 3 Tech TACKLE KEY - Ball

RUN TO - "B" Gap (Skin) RUN AWAY ­ "B" Gap Squeeze the "B" Gap RUN TO - "B" Gap (RIP) RUN AWAY - "B" Gap Squeeze the "B" Gap RUN TO 1st Blitzer- Far A Gap RUN AWAY ­ 1st Blitzer -Far A Gap

Contain Rush

ALIGN - Loose 5

Rush "B" Gap.

WILL

KEY - Ball

ALIGN -50

JACK KEY - Ball
ALIGN - 0 (Shade Open) KEY - Triangle ALIGN -40

Blitz C.P. If center turns to you, work across his face.

RUN TO - 2nd Blitzer far "A" Gap RUN AWAY ­ 2
nd

Blitz

MIKE

Blitzer far "A" Gap

R.U..ti.IQ ­ Stack-find ball
RUN AWAY-Over the top

SAM
KEY - Triangle

3 Ree Hk C.P. vs Slot Hollywood

Alill.N - Meg SC
KEY- Ball

B..U.N...IQ ­ Secondary Force

RUN AWAY ­ Cutback

DBP - PRO - Tight 1/3 FLOW - PRO - Tight 1/3 BOOT - PRO - Tight 1/3 (Boot Rules) BUNCH - 1st Vertical Deep middle 1/3 C.P. Trips to you = Seamlflat

ALIGN - 12 x 2 OT

RUN TO - Alley Fill RUN AWAY ­ Alley Fill

SS

J:S.fY ­

Ball

~-12x20T

RUN TO - Force RUN AWAY - Cutback

FS

Seam/Flat C.P. Trips away = Deep middle 1/3

K&.Y. ­ Ball
ALIGN - Meg

RUN TO - Secondary Force RUN AWAY ­ Cutback

WC

KEY - Ball

DBP - PRO - Tight 1/3 FLOW - PRO - Tight 1/3 BOOT - PRO - Tight 1/3 (Boot Rules) st BUNCH - 1 Vertical

50

nVFR
RIP

FZ
SLOT
RIP

PRO

c

00~~00
E

® CD

®

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000
c
C

'l
SEAM
FLAT

\
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/
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J

5
/

3REC HOOK

55

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YFLEX

F5

I

)
T1/3 LIZ

;~~

1/

E

T

J

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~

F

00
w

(8)

c
SEAM FLAT

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3REC HOOK

I

5

j
T1/3

55

F5

/

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T1/3
RIP

~MOF
®

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c

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(8)

c

c
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c
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c
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3REC HOOK

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5
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J

~

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55

j
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/

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55

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M/5

c
SEAM FLAT

55
- - - - - - . . MOF

F5

/

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BUNCH

MABLE

®

®

c
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w
5

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SEAM FLAT

1

55
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51

c

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M

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5
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c

SEAM FLAT

\

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3REC HOOK

1/3 1Sf VERTICAL

\

\

F5 55
MOF/

T1/3

/

OVER INSIDE FZ

SLOT TO PRO
RIP

1

2

PROTO SLOT

RIP

®

o
00
C

o
w

SEAM FLAT

i

c
SEAM FLAT

J

M/5
3 REG HOOK

F5
T1/3

I

j
T1/3

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T1/3

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FLAT

w
J

M

3 REG HOOK

/

5

55

F5

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SEAM

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RIP

YOFFYMO

3

4

Y OFF Y MO TWIN TO TRIPS

®

o

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w
C C
SEAM FLAT

C

j
T1/3 "MABLE"
TO
"MABLE OFF"

!
SEAM FLAT

E

J

M /5
3 REG HOOK

!
SEAM FLAT

E

C

J

M

5

55~
MOF

F5

/

j

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1
3 REG HOOK

SEAM FLAT

55

F5

/

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T1/3 RIP TO LIZ

~POST

TWINS TO TRIPS

TRIPS TO TWINS
LIZ TO RIP

5

6
"MABLE"

®

®

00
C

IE
SEAM FLAT

00~QLo

C C
SEAM FLAT

E

J

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SEAM FLAT

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M
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w
5
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T1/3 RIP

55

F5

I

1
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55
POST . . . . - - - - - ­

~MOF
TACKLE OVER

F5

j

T1I3

7

8
MABLE

EMPTY
LIZ

®

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E
C
SEAM FLAT

o

/
55

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T1/3

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TT
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5

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F5

55

SEAM FLAT

MOF/

T1/3

1

52

~

GD

NEW YORK JETS DEFENSE

PIRATE FIREZONE

53

PIRATE FZ
PRO

- (TO THE BACK)
RIP SLOT

®
@

RIP

®

C
SS

b()Jo$~oJ T
S E N

®

~

W

J
FLAT

M
3 REC HOOK

\
Tight 1/3

POS END

ALIGN I KEY
ALIGN -41 KEY - Ball

~

F~",.
FLAT

C

C

SEN

¢~O$otO\
T

®

@

~

W

MOF

T~~~t

I I
Tight 1/3

/J
SEAM FLAT

M
3 REC HOOK

J

{

FS
SEAM FLAT

C

SS

~

MOF

T:~~t

I

RUN RESPONSIBILITY
RUN TO- B Gap
RUN AWAY - B Gap Rush the B Gap

PASS RESPONSIBILITY

ALIGN - 0 Tech

RUN TO-A Gap RUN AWAY-A Gap

Rush over the Center

NOSE KEY-Ball
ALIGN -41 TACKLE KEY - Ball

RUN TO-B Gap RUN AWAY - B Gap

Rush the B Gap

ALIGN - 6 Tech

RUN TO - Force
RUN AWAY - Chase· Contain

Contain Rush

WILL
KEY - Ball
ALIGN - 50

RUN TO-C Gap
RUN AWAY - BS A Gap (Alert for Cutback) RUN TO - B Gap to Ball (Alert Fallback) RUN AWAY - Shuffle - ChaseContain RUN TO - Backer Force RUN AWAY - Chase· Contain

JACK
KfY - Triangle
ALiGN-O

Rip/Liz Away Seam Flat Rip/Liz To 3 Receiver Hook

=

=

MIKE

3 Receiver Hook unless Rip/Liz call to JLB - then you become 3 Receiver Hook

KEY - Triangle

ALlGN-9

Contain Rush

SAM

KfY-TE

ALIGN - Meg

RUN TO - Secondary Force
RUN AWAY - Secondary Force

Tight 1/3

SC

KEY-Ball

ALIGN - 6 YDS OT

RUN TO - Alley Fill RUN AWAY - Alley Fill

Deep Middle 1/3

5S

KEY-Ball

ALIGN - 6 YDS OT

RUN TO - Force RUN AWAY - Cutback

Seam/Flat

FS

KEY - Ball

A.I.J.illi - Meg

ID.lli...IQ - Secondary Force

Tight 1/3

WC

KEY- Ball

RUN AWAY - Secondary Force

54

PIRATE FZ (to the backs) PRO
::.BIE:1..2..

..:J

SLOT

::.BIE:

® 0

® 0
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SS-------..
T1/3 MOF

T1/3

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I

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,

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TWIN SLOT

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56

NEW YORK JETS DEFENSE

iREDUCE BULLET I

GENERAL
Reduce Bullet is a 3 deep firezone that allows us opportunity to attack the open side of the offensive formation. We will blitz the open side of the of the formation. We will blitz the open side safety unless #2 is detach (slot). If this occurs, we switch responsibility with the Jack linebacker and blitz accordingly.

57

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RUN RESPONSIBILITY
RUN TO - "C" Gap RUN AWAY "B" Gap Contain Rush Squeeze the

PASS RESPONSIBILITY

END

KEY - Ball

"c" Gap.

ALIGN -Tilt

RUN TO - Far "A" Gap (Rip) RUN AWAY - Far "A" Gap

Rush the far "A" Gap

NOSE

KEY -Ball

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Come around on DBP

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Gap (Fit off FS blitz)

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Triangle

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RUN AWAY - Frontside "A" to ball 3 Rec Hook

ALIGN -10

MIKE

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ALIGN - 9 Tech.

RUN TO - Backer force
RUN AWAY - Shuffle/cutback

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KEY-TE

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ALIGN -12yds OT

RUN TO - Alley Fill
RUN AWAY - Alley Fill

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58

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62

NEW YORK JETS
~

2005
DEFENSIVE PLAYBOOK

~~

BASE COVER 0
OVER THUNDER 0
~

1-4
5-8
9-12

UNDER COBRA 0 OVER JET 0

NEW YORK JETS DEFENSE
lOVER THUNDER 0 I
GENERAL
Over Thunder 0 is a Cover 0 pressure from our base package. It is a 6 man rush involving 4 defensive linemen, 2
linebackers. Close Lt/Rt call will be given by the Mike backer to designate which way the Nose will stunt.
Corners will match the wide receivers and play them man to man (no help).
SS will play the TE man to man, vs. a displaced closed side, play the displaced.
FS will play the open back, vs. a displaced open side, play the displaced.

RESPONSIBILITIES & COACHING POINTS
Will - Rip the "B" Gap. Tackle - Playa 3 technique. Nose - Loose tilt open side. "A" gap. Jack - Stem alignment outside. Contain rush. Blitz. Mike - Align strong "A" gap. VS.2 backs, man coverage on 1st back closed side. Adjust to cover TE vs. Detached back to TE side. Sam - Align in Over front. Rush "C" gap. Possible Combo. End - Align in Over front. % Tech - "C" Gap. Strong Safety - Man to Man on TE. Vs. displaced closed, play the displaced Free Safety - Man to Man open back. Vs. displaced open, play the displaced Corners - Man to Man Wide Receiver, alert for limbo by formation and game plan

OVER THUNDER 0

PRO SLOT

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ALIGN I KEY
ALIGN - 6 tech.

RUN RESPONSIBILITY
RUN TO - "C" Gap - (% Tech Inside) RUN AWAY - "C" Gap Squeeze the "B" Gap RUN TO - "A" Gap RUN AWAY - "A" Gap. Squeeze frontside "A" Gap RUN TO - B gap RUN AWAY - B gap Squeeze A gap RUN TO - "B" Gap (Rip Tech) RUN AWAY - "B" Gap. Squeeze the "A" Gap RUN TO - Backer Force RUN AWAY - Chase/Contain (QB - Rev) RUN TO - A Gap to flow (Fit on Back) RUN AWAY - Flow

PASS RESPONSIBILITY
Rush the C Gap - Stay in Gap.

END

KEY - Ball

ALIGN - Loose Tilt

Rush the A gap - Stay in Gap

NOSE KEY - Ball
ALIGN - 3 tech. TACKLE KEY - Ball

Rush the "B" Gap - Stay in Gap

~-Loose5

Rush the "B" Gap - Stay in Gap

WILL

KfY- Ball
ALIGN - Pro - 60

JACK KEY - Ball
ALiGN-O

OPB - PRO - Contain FLOW - PRO - Contain BOOT - PRO - Contain BUNCH - Contain OPB - PRO - M/M 1,t back your way FLOW - PRO - M/M 1,t back your way BOOT - PRO - M/M C.P. - 3 x 1 M/M TE BUNCH - M/M C.P. - I Near M/M FB OPB - PRO - Contain FLOW - PRO - Contain BOOT - PRO - Contain BUNCH - Contain OPB-M/M #1 FLOW-M/M #1 BOOT-M/M #1 BUNCH - Possible Limbo OPB - M/M #2 FLOW-M/M #2 BOOT-M/M #2 BUNCH - M/M #2 OPB-M/M #2 FLOW-M/M #2 BOOT- M/M #2 BUNCH - M/M #2 OPB- M/M #1 FLOW-M/M #1 BOOT - M/M #1 BUNCH - M/M #1

MIKE

KEY - Back

ALIGN - Pro - 50

RUN TO - Backer Force RUN AWAY - Chase/Contain (QB- Rev) RUN TO - Pass 1'\ Secondary force RUN AWAY - Pass 1'\ Cutback

SAM
KEY-Ball ALIGN - Inside #1

SC

KEY -#1

SS

ALIGN - M/M #2 Work Inside KEY - Ball #2 ALIGN - M/M #2 Work Inside KEY - Ball #2

RUN TO - Pass 1S \ Backer force RUN AWAY - Fill

(C.P. Never Cross the Center Before Snap)

RUN TO - Pass 1S \ Backer force RUN AWAY - Pass 1'\ Fit

FS

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A.Lmt:!. WC
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Inside #1

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RUN AWAY - Pass 1st Secondary Force

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4

NEW YORK JETS DEFENSE

UNDER COBRA 0
GENERAL
Under Cobra 0 is a cover 0 pressure from our base package. It is an 8 man rush involving 4 defensive lineman, 3 linebackers and a corner or safety based on formation. Closed Rtllt call will be given by the Mike. Sam the the blitzer will contain the run. If the End is up the field. the Sam can come under (Read exit) in a pro formation only.

I

ALIGNMENT & ADJUSTMENTS
Sam - 9 Technique End - 4 Technique Nose - Tilt Technique Tackle - 3 Technique Will - Wide 5 Technique Mike - Align in 20 Alignment Jack - Align in 20 Alignment Corner - Match the WR's M/1\I1 Strong Safety - M/M on TE Free Safety - M/M on WR (cover the blitzer's man)

DEFINITIONS
1) Cobra = Blitz the open Corner. 2) Eel

=Blitz the open Safety vs. big split. =Blitz the inside corner vs. slot. =Blitz Jack vs 2 x 2 set (corner not over) or 1 back Y-l\I1o to him

3) Sparrow 4) Hawk

Vs. anyone back that involves the TE or #2 detached check Hawk Remember: Def line will change out stunts from a slam to Jam or vise versa.

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ALIGN - 5 tech.

RUN RESPONSIBILITY
RUN TO - "C" Gap RUN AWA Y - "C" Gap Squeeze the "B" Gap RUN TO - Skin the "A" Gap RUN AWAY - "A" Gap Squeeze frontside "A" gap RUN TO - "A" Gap (Rip) RUN AWAY - "A" Gap Squeeze the Frontside "A" RUN TO - "B" Gap (Rip) RUN AWAY - "B" Gap Squeeze the "A" Gap Rush the "B" Gap Rush the "A" Gap Rush the "A" gap

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Rush the "C" Gap - Sam will contain

END

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A!.J.§Ji - 10 yds

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RUN TO - Blitz Contain RUN AWAY - Blitz Contain

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NEW YORK JETS DEFENSE

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Over Jet 0 is a cover 0 pressure from our base package. It is a 7 man blitz that allows vs the ability to keep our gap control integrity while attacking primary off the perimeter.

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ALIGN - Loose Tilt
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ALIGN - 60(Stem)

JACK KEY - Ball

RUN TO - Blitz off edge-(spill) vs wing split the WGITE RUN AWAY - Alert cutback/boot

C.P. If blitzing off LT side always be aware of boot/OB keep (right handed OB)

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your back RUN AWAY - Inside/Out-Fit your back

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RUN AWAY -Alert cutback/boot C.P. If blitzing off It. side always be aware of boot/OB keep (right handed OB)

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RUN TO - Pass 1s t, Secondary Force RUN AWAY ­ Pass 1s t, Secondary Force 10 M/M #1

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NEW YORK JETS

2005
DEFENSIVE PLAYBOOK

SUB DEFENSES

SUB FRONTS SUB 51 HOLE SUB 51 Y
-~--

1-2 3-5 6-7 8-9 10-12 13-15 16-18 19-21 22-24 25-27 28-30 31-33

SUB RED 52 SUB 52 WILD SUB 53 SUB 55 SUB 56 SUB 57 SUB 58 STRONG SUB 59 SUB STEELER AUTOMATIC

SUB FRONTS

------- We will have a variety of fronts to generate pressure on the passer. Our fronts and stunts will be designed to attack and take advantage of certain personnel and protection schemes. In order for us to be successful, SUB team must be able to stop the run. To help us do this, we will constantly strive to get run tips by formation or any other tips we can get from personnel, stances, splits, ets. We Will communicate a run tip by making a "ARMY" call.

FLEX
When we are in our SUB package and the Down & Distance dictates that we must play the run before the pass, we will call our FLEX front. In FLEX, the defensive line must take an honest run/ pass read.

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In FLEX the defensive line will have defined Gap responsibilities so that the BACKER, DIME, and NICKEL will always have the same Gap controls. CLOSED END CLOSED TACKLE OPEN TACKLE OPEN END BACKER 6 TECH C Gap (Contain) 3 TECH B Gap Loose Tilt TECH A Gap Loose 5 C Gap (Contain) FLOW CLOSED - A Gap FLOW OPEN - B Gap FLOW CLOSED - Plug/Force by Coverage FLOW OPEN - A Gap

DIME

RUSH

As mentioned we can align in almost anything we feel will generate a "good pass rush." There are
only two parameters that we must avoid. They are:
1) vs a TE - tackle make sure you are at least.9. 2. technique.
2) Tackles make sure we avoid being both in a .3. tech. Other than that anything goes. You can switch sides and or positions when "Rush" is called.

EVEN - Closed Left

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NEW YORK JETS DEFENSE

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SUB 51 HOLE

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51 HOLE is a Cover 1, man free coverage, using a 4 man rush out of our Sub package. One safety is responsible for the deep middle and the other safety is responsible for underneath middle of field (HOLE).

RESPONSIBILITIES
All defenders are man for man coverage on their aligned receivers. Corners will match wide receivers Safeties are left & right.
The Safety away from the Nickel player will rotate down in the underneath coverage. While the other safety will
drop deep middle.
MLB - Make tough Rt / Lt call away from down Safety. (Hole Player) MLB - Use your down Safety (Hole Player) in your run fits.

3

SUB 51 HOLE

3 3 FAR TRIPS

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"HOLE"_____

FS
MOF

RUN RESPONSIBILITY
RUN TO-C Gap RUN AWAY - C Gap Squeeze the B gap RUN TO- B Gap RUN AWAY - B Gap Squeeze frontside A gap RUN TO-A gap RUN AWAY - A gap
Squeeze A gap
RUN TO-C Gap (Cannot get reached) RUN AWAY - C Gap Squeeze B gap RUN TO - Turn back(Fit of back) Any Ctr I Trap Spilt RUN AWAY - Frontside "A"(fallback) Contain Rush Rush the B Gap Work the A Gap Contain Rush

PASS RESPONSIBILITY

KEY - OT

ALIGN - 3 tech.

T

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Rush the A gap Work 2 Way on the OG

KEY - Center

~-Loose5

END

KEY -OT

ALIGN - Man Rules
BACKER

M/M on back C.P. Use Hole Player - O/S Tech

KEY- Man

ALIGN - Man Rules

RUN TO - Turn back(Fit of back) RUN AWAY - Frontside "A"(fallback)
st

M/M on back or adjust to take #2/#3 your side C.P. Use Hole Player - OIS Tech

DIME

KEY-Man

NICKEL

ALIGN - #2 Strong Press OS
KEY -#2

RUN TO - Pass 1

-

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M/M #2 Outside Technique

RUN AWAY - Pass 1st _ Cutback

AI..JQt:l- #1 Press OS

B.!.!..t:LI.Q - Pass 1st Secondary Force
RUN AWAY - Pass 1st Cutback

M/M #1 Outside Technique

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ALIGN -12 x 2

SS

KEY-Ball

RUN TO - If hole S=Fit, if MOF S=Secondary RUN AWAY - Hole=Fit, MOF=Secondary

Hole-Play with eyes-Drop down by down and distance (C.P. Scramble) MOF-Middle 1/3

ALlGN-12x2

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S=Secondary RUN AWAY - Hole=Fit, MOF=Secondary RUN TO - Pass 1st Secondary Force RUN AWAY - Pass 1st Cutback

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- #1 Press OS

M/M #1 Outside Technique

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4

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NEW YORK JETS DEFENSE

I
GENERAL

SUB 51Y

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51 Y is a Cover 1 man free coverage, using a 4 man rush out of our Sub package. The Free Safety is responsible for the deep middle and the Strong Safety is responsible for the TE man to man.

RESPONSIBILITIES
All defenders are man for man coverage on their aligned receivers. Corners will match wide receivers. Safeties are left & right. The Strong Safety is man to man on the TE and the Free Safety is responsible for the deep middle of the field. The 2 inside defenders (Backer and Dime) are "my way-your way" on the remaining back. One backer takes the back and the other looks for crossers. Eyes go from flow side to backside.

6

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NEW YORK JETS DEFENSE

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GENERAL

SUB RED 52

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Red 52 is primarily a red zone coverage from our Sub package, although it will be used in other situations as well. It is a 2 deep, 4 under & 1 middle read coverage. It plays itself out much like a 2 deep, 5 underneath coverage. TheNickel and Dime will align strong and weak. It is a no run defense in which the Nickel, Backer and Dime will bump with motion. The corners will align RT/LT and will Squat. The Backer will close the middle of the field opening to #3. The Curl defenders (Nickel and Dime) drops relate to the #2 & #3 receivers. This is because the Middle Read defender vacates the Hook area.

CP:

Red 52 is not a physical re-route coverage. It's success relies on vision.

RESPONSIBILITIES
Curl defenders (Nickel & Dime) - Align in the defense called. Vs. any #2 detached align inside of #2, using split rules for your alignment off of #2. No further than 5 yards from the end man on the line of scrimmage. Eyes are through end man on LOS To #3 rec. Drop inside on #2. Play underneath routes from 8 yds deep. (Drop will be 10-12 when the ball is in the open field). Maintain your set depth. Must always see #3.
***If #3 is to you and in a threatening alignment, (example: Trips), then play #2's route to #3's route. ***If #3 is to you and not in a threatening position, (example: 2 back set or 2x2 formation) then drop #3 and maintain an inside relationship with #2. ***If #3 is away from you, then keep the window closed on #2 your side using a zone turn technique. The Middle Read defender is away. The Safety will pick up your #2 receiver vertical. See the possible crosser from opposite side. CP: We will break to the China on the throw. Vision on OB.

~.....

Middle Read defender (Backer): Close the middle of the field based on #3 receiver. See #3 and drop deep to shallow. If no work to your side, then zone turn hips and check opposite side. Corners - Align on #1 execute Squat technique. Eyes key #2 to #1. Alert for the China route. Deep to short. Safeties - Align strong & weak splitting the difference between #1 & #2 in the sweet spot. Vs #2 detached, use split rules for alignment. Eyes key release of #1 and #2. Stay in sweet spot inside of #1 & outside of #2.
***Vs Trips - align on #2 using split rules. Eyes key #2 to #1. Continue to use Y2 principles with route progression. Your world is #1 to #2 unless "Star". CP: The only way #3 enters Safeties vision is if #3 becomes #2 deep by off. Route.

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NEW YORK JETS DEFENSE

I
GENERAL
Sub 52 Wild is a 5 under, 2 deep double rotated zone scheme from our Sub package. Corners will align RT/LT vs. all personnel and formation. Safeties will align strong and weak. Nickel will align to #2 strong and make all adjustments to change of strength motion. Backer and Dime will align using man alignment rules. Dime should align to the TE and Backer to the open side. We will playa Wild technique as long as the split between #2 and #3 is more than 5 yards. Vs. Split less than 5 yards make a "Buster" check. Communicate it to the Corner.

52 WILD

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RESPONSIBILITIES & COACHING POINTS
Backer - Man alignment rules - play Vertical Hook to your alignment holding inside-out leverage on any threat to Hook 51 Be prepared to carry any vertical. Drop off of #2. Alert for flow - play the 1 crosser Vs. Rock set - alert for Push with Dime Vs. Jelly Split - Vertical Hook defender must cut off Exit route aligned Strong - play Middle Read of #3 (possible push with a minus split by #2) Dime - Man alignment rules - play Vertical Hook to your alignment holding inside-out leverage on any threat to Hook Be prepared to carry any vertical unless China or Push Vs. China play China route of #1 aligned Strong - play Middle Read of #3 (possible push with a minus split by #2) possible Buster check if dictated by split between #1 and #2

=

Nickel -cover the Strong Curl with Wild technique. Play vertical and horizontal inside release of #2 Man to Man
help is over the top on vertical
#2 to flat - zone up and play the curl
Alert for China call from outside
Alert for Push call with a minus split from #2
If split between #2 and #3 is 5 yards or less check Buster
Run with any change of strength motion
Communicate Bunch and any other split issues
*It is imperative that the Curl defenders see the release by #3. This will tell the curl defenders of Backer help. Strong Corner - playa Squat technique, collision #1 and reroute reading #2 Check Buster Sink technique. Squeeze all route by WR outside-in. Be alert to fall off fade route by #1 (alert for 7 route)

=

Strong Safety -declare Wild or Buster based on split of #2 and #3
playa tight % technique and be prepared to make a play on any inside vertical
Free Safety play normal % technique. Read #2 receiver for vertical stretch threat then expand outside to #1

..

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COACHING ALIGNMENT POINTS
VS. Tiger Personnel, the nickel player will treat the move TE as the 3 WR.
Vs. Regular Personnel & 2 backs in the backfield, the nickel will align to the 2 receiver side.
(TE side vs. Pro, Slot side vs. Slot)

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RUN TO-C Gap RUN AWAY - C Gap Squeeze the 8 gap RUN TO- 8 Gap RUN AWAY - 8 Gap Squeeze frontside A gap RUN TO-A gap RUN AWAY -A gap Squeeze A gap Rush the 8 gap Work the A Gap Contain Rush

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Strong alignment = 3 Rec Hook Weak alignment =Vertical Hook, possible Buster by split of 2/3 CP: Communicate -PUSH/LOCK calls CP: Slot side work #3 to #1 Strong alignment = 3 Rec Hook, possible BUSTER by split of 2/3 Weak alignment =Vertical Hook CP: Alert for - PUSH/LOCK call from Backer.

ALIGN - by Coverage

RUN TO -based on front call. RUN AWAY -based on front call.

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NEW YORK JETS DEFENSE

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GENERAL

SUB 53

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Sub 53 is a 3 deep, 4 underneath zone coverage. It begins as a weakside rotation coverage away from the Nickel. Since it is a "no run" defense, the rotation could become Strongside if the nickel's man motions. We will desiginate the safety down with a Trey Rt/Lt call.
RESPONSIBILITIES

Backer - Align in the middle of the Nickel and Dime players. Drop Hook- Curl your side. See #3 to #2 on drop. You are always backed up by a curl-flat defender. Dime - Align opposite the Nickel. Drop Hook-Curl your side. See #3 to #2 on drop. Nickel - Align on #2 strong. Drop Curl-Flat. See #2 to #1 Nickel will align to #2 strong and will bump any motion by his man. Nickel, Dime and Backer will Bump all motions across formation Inverted Safety - The Safety away from the nickel will rotate to the curl/flat.
Post Safety - The Safety to the side of the Nickel will rotate to the Middle of the field.
Strong Corner - Align on #1 your side. Drop deep 1/3.
Corners will align RT/LT vs all personnel and formations. Safeties will align strong and weak.

13

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NEW YORK JETS DEFENSE
I SUB 55
I

GENERAL
55 is a two deep man to man underneath coverage. Choke them down. Technique is critical.

RESPONSIBILITIES
Front 4 - Duda (COAST)
Front 7 defenders - align in the front called. Rush, Flex, 3-2.
Backer follow man rules. Responsible for man to man coverage on the back. Use pressure rush technique.
Dime follow man rules. Take #2 or #3 your side depending on formation. Nickel align on the 2 ND receiver or to the 2 receiver side vs 2 back set formations. Responsible for man to man on 2 ND receiver with help. Corners align left & right on the wide receiver to your side. Safeties align closed and open. Choke to both sides.

DEFINITIONS
Choke - Safety over the top of 2 underneath defenders in man to man coverage on their receivers.
Limbo - 2 defensive backs working together underneath to cover 2 offensive receivers in pick relationship.

16

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NEW YORK JETS DEFENSE
I SUB 56 I

GENERAL
Sub 56 is a rotated zone coverage to the weak side of the formation from our Sub package. Nickel, Dime and Backer take Qtr-Fit, 3 Rec hook and Vert Hook drops. The Secondary will be playing a Y4, Y4 and % technique behind them. The Quarters side of the coverage will be designated with a Pack LT/Rt call.

RESPONSIBILITIES
Backer - To pack call-play 3 rec hook. Away from Pack call-play Vertical Hook Dime - To Pack call-play 3 rec hook. Away from Pack call-play Vertical Hook Nickel - Align on #2 and playa Qtr-Fit technique. Play it inside-out unless vs. reduced split. Strong Corner - Regular formation Y4 technique. Possible "Zone it" call Strong Safety - Inside Y4 technique. Possible "Zone It" call Free Safety - play weak %. Read #2 for vertical route weak. If #2 runs vertical, balance up and play %. If no vertical route then expand to #1. Weak Corner - play Squat technique. Collision #1 and reroute from outside-in. Cushion off and be prepared to break up on any second threat to the flat.

COACHING ALIGNMENT POINTS
*Vs Tiger Personnel, the nickel player will treat the move TE as the 3rd WR.
*Vs Regular Personnel & 2backs in the backfield, the nickel will align to the 2 receiver side.
(TE side vs Pro, Slot side vs Slot)

19

SUB 56

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ALIGN - 6 tech.

RUN RESPONSIBILITY
RUN TO-C Gap RUN AWAY - C Gap Squeeze the B gap RUN TO-B Gap RUN AWAY ­ B Gap Squeeze fronts ide A gap RUN TO-A gap RUN AWAY -A gap Squeeze A gap RUN TO-C Gap (Cannot get reached) RUN AWAY ­ C Gap Squeeze B gap RUN TO - Turn back (Spill any Ctr / Traps) RUN AWAY ­ Stack "A" Contain Rush Rush the B Gap Work the A Gap Contain Rush

PASS RESPONSIBILITY

END

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BACKER

To Pack side - 3 Rec/Hook Away from Pack - Vert/Hook C.P. Pass all crossing routes

KEY - Backfield Triangle ALIGN - Man align rules KEY - Backfield Triangle ALIGN -on #2 Strong ~ - thru #2 to the backs AWmf -Ins. Shoulder. 8-10 yds, 4 Deep disguise

R.U.!'i...I.Q ­ Turn back
(Spill any Ctr / Traps) RUN AWAY ­ Stack "A"

DIME

To Pack side - 3 Rec/Hook Away from Pack - Vert/Hook C.P. Pass all crossing routes

RUN TO - Force RUN AWAY - Cutback

NICKEL

QUARTER - FLAT technique on #2, relate to final #2 CP: Run with Change of Strength Motion

RUN TO - Secondary Force RUN AWAY -Arc

Inside MAN unless "Zone it" then play Yo technique

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KEY - thru #2 to backs
AWmf OS leg OT x 12 yds deep, 4 Deep disguise. thru uncovered OL to

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KEY Backs

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ALIGN - OS shade x 5yds KEY - thru Tackle

R.!!ti..IQ - Force (Cloud) RUNAWAY-Arc

SQUAT-FLAT CP: Play SQUAT technique, re-route and funnel #1, reading #2, play #3 with your eyes

20

SUB 56
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NEW YORK JETS DEFENSE

SUB 57
GENERAL
SUB 57 is a 3 over 2 combination coverage to both sides. The combinations consist of Cone, Connie, Cathy & Choke. Each one designates the underneath defender that the safety is working with, but does not indicate inside or outside leverage. This must be communicated by game plan & eye contact. SUB 57 (JACKS, QUEENS, DIMES) is the same coverage, but using all 8 potential rush & coverage defenders to attack the QB and protection. It's success relies heavily on the disquise by the all 8 constantly moving around.

I

OB..IECTIVE:
*The offensive protection must designate certain players as likely rushers, the other defenders, if they rush, create route
breakoffs and hots by the receivers running the routes.
It is our goal to first disguise our front 8 potential rushers, then blitz an unaccounted for rusher causing the QB, offensive
line and receiver to give us the ball.
*Play defense on our terms. Become offensive as quickly as SET HIKE!

ALIGNMENTS, ASSIGNMENTS & ADJUSTMENTS
Front 7

"X"
Backer Dime Nickel Corners Safeties

defenders - align in the front called. Rush, Flex, 3-2. If Jacks, Queens or Dimes, then rush away. alignment, end up on the TE for man to man coverage. Complimented by TE side rushes. align open side. Resp for man to man coverage on the back. Use pressure rush technique. align closed side in the "D" area, TE to Open side area. Responsible for the TE man for man. C.P. Jacks or Queens replace the rushers responsibility. align on the 3'd receiver or to the 2 receiver side vs 2 back set formations. Resp man on 3'd rec with help. C.P. always know who you are working with & if you have help or are alone. align left & right on the widest receiver to your side. Always know who you are working with. align closed and open, but constantly moving in & out. Resp for cone, connie, cathy or choke.

DEFINITIONS
Cone Connie Cathy Choke Jacks Dimes Limbo
Safety and Corner working together on a widest receiver Safety and Nickel working together on a receiver Safety and Lber working together on a receiver Safety over the top of 2 underneath defenders in man to man coverage on their receivers SS blitz TE side. Dime replaces Dime blitzes TE side. SS replaces 2 def backs working together underneath to cover 2 offensive receivers in pick relationship

22

SUB 57

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RUN TO - "C" Gap RUN AWAY "B" Gap Contain Rush

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ALIGN - 6 Tech KEY -OT

PASS RESPONSIBILITY

"c" Gap-Squeeze the
Rush the "B" Gap Work the "A" Gap

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RUN AWAY ­ "C" Gap-Squeeze the "B" Gap RUN TO - Turn back(Fit off your man) (Spill any Ctr I Trap) RUN AWAY ­ Stack "A" M/M on back

ALIGN - Man rules
BACKER

KEY - Man

ALIGN - Man rules

DIME

KEY - Man

RUN TO - Turn back(Fit off your man) (Spill any Ctr 1Trap) RUN AWAY ­ Stack "A"

M/M on back or #2/3 depending on the formation (C.P. Run with all motions) C.P. Possible Bone

ALIGN - #2 Strong
NICKEL

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RUN AWAY ­ Fit off your man

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RUN TO - Secondary force RUN AWAY ­ Cutback

M/M #1 Play call

ALIY!i -10 Split rules RJ.lli..IQ ­ Pass 1st - Fit

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RUN AWAY - Pass 1st - Fit

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M/M #1 play call

23

SUB 57

"CONE"-WORKING WICORNER "CONNIE"-WORKING WINICKEL "CATHY"-WORKING WIBACKER

TRIPS

ALIGNMENTS OF FRONT 7 WILL VARY WIFRONT CALL

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NEW YORK JETS DEFENSE

I
GENERAL
Sub 58 Strong is a 3 deep, 4 underneath zone coverage. It begins as a strongside rotation to the Nickel. Since it is a "no run" defense, the rotation could become Weakside if the nickel's man motions.
This is a no run defense

SUB 58 STRONG

I

RESPONSIBILITIES
Backer - Align in the middle of the Nickel and Dime players. Drop Hook-Curl your side. See #3 to #2 on drop. You
are always backed up by a curl- flat defender.

Dime - Align opposite of the Nickel. Drop Curl-Flat your side. See #2 to #1 on drop.
Nickel- Align on #2 strong, and buzz to the flat. Nickel will align to #2 strong and will bump any motion by his man. Backer aligns between the Nickel and Dime. Dime align opposite the Nickel. These three players will bump all motions across formation.
Inverted Safety - The Safety to the nickel will rotate down betweent #2 & #3.
Post Safety - the opposite safety will rotate to the Middle of the field.
Strong Corner - Align on #1 your side. Drop deep 1/3.
Weak Corner - Align on #1 your side. Drop deep 1/3.
Corners will align RT/LT vs all personnal and formations. Safeties will align strong and weak.

DEFINITIONS
Ralph-Larry is the communication call to identify the passing strength.

25

(FRONT CALL) 58 STRONG
RALPH

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.!S,gy - OT

RUN RESPONSIBILITY
RUN TO-C Gap RUN AWAY ­ C Gap Squeeze the B gap RUN TO-B Gap RUN AWAY ­ B Gap Squeeze frontside A gap RUN TO-A gap RUN AWAY ­ A gap Squeeze A gap RUN TO-C Gap (Cannot get reached) RUN AWAy ­ C Gap Squeeze B gap RUN TO - Turnback (Spill any Ctr / Trap) RUN AWAY - Frontside "A" Contain Rush
Rush the B Gap
Work the A Gap
Contain Rush

PASS RESPONSIBILITY

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Work 2 Way on the OG

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END

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BACKER

Hook/Curl (Must see #3)
Rock back to Ralph / Lenny Call

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KEY - BackslTriangle

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Curl/Flat
C.P. Ralph/Larry to you - you become the buzz defender

~-#2Strong

RUN TO - Force RUN AWAY ­ Cutback

NICKEL

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KEY - #2/backs

ALIGN - Inside Split?

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26

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NEW YORK JETS DEFENSE
I SUB 59 (STUFF) I
GENERAL
Sub 59 is a rotated zone coverage to the strong side of the formation (or to a specific receiver by game plan) from our Sub package. Nickel, Dime and Backer take Qtr-Flat, 3 rec hook and vert hook drops. The secondary will be playing a ~, ~ and % technique behind them.

RESPONSIBILITIES
Backer - To the call play vert hook (Wild or Buster). Away from call -3x1 play Qtr Flat, 2x2 play 3 rec hook.
Dime - To the call play vert hook (Wild or Buster). Away from call -2x2 play Qtr Flat, 3x1 play 3 rec hook.
Nickel - To the call play vert hook (Wild or Buster). Away from call- play Qtr Flat.
Corner to call - Squat technique. Formation and displacement of receivers will dictate technique. (Buster or
Wild) Safety to call - % technique. Formation and displacement of receivers will dictate technique. (Buster or Wild) Safety away from call- inside Corner away from call ~
~

technique.

technique.

28

SUB 59
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KEY - OT

RUN RESPONSIBILITY
RUN TO-C Gap RUN AWAY ­ C Gap Squeeze the B gap RUN TO-B gap RUN AWAY - B gap Squeeze A gap RUN TO -A Gap RUN AWAY ­ A Gap Squeeze frontside A gap RUNTO-C Gap (Cannot get reached) RUN AWAY ­ C Gap Squeeze B gap Contain Rush Rush the B Gap Work A Gap

PASS RESPONSIBILITY

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END

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BACKER

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Squat side=spill RUN AWAY ­ Stack "A"

Aligned to STUFF call - 3 Rec Hook Aligned away from STUFF call - Quarter - Flat C.P. Pass all cross routes

A.LJ..G..tf - man

DIME
coverage rules
KfY - Backfield Triangle ALIGN - Cover down 4x1 KEY -#2/EMOL
AIJG.I!I- os shade x Syds

RUN TO - Pack side=Fit Squat side=spill RUN AWAY - Stack "A"

Aligned to STUFF call - 3 Rec Hook Aligned away from STUFF call - Quarter - Flat C.P. Pass all cross routes

RJ.!1iIQ. - Fill
RUN AWAY ­ Cutback

Take #2 inside and vertical C.P. Run with all motions

NICKEL

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AIJG.I!I- os leg OT x 12 yds
deep, 4 Deep disguise

B.U!i.IQ ­ Secondary Force
RUN AWAy ­ Pursuit

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A1JG.1!1-10 x 1 Regular.

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CP: Key #2, Alert Bunch

FS

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we

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(MEG)
~ - thru #2 to backs

RUN TO - Secondary Force RUN AWAY ­ Cutback

Inside MAN - 'I. technique

29

"STUFF" LEFT THE STUFF FOLLOWS THE NICKEL PLAYER I.E. GAME PLAN

TRIPS

"STUFF" LEFT

TWINS

END AWAY MUST STAY OUTSIDE "STUFF" RIGHT

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55

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NEW YORK JETS DEFENSE

I
GENERAL

STEELER AUTO

I

Steeler Auto is a combination coverage that we play based on the formation the offense presents. We will playa 3 deep concept vs any 3 x 1 formation. If the offensive aligns in a 2 x 2 formation we will now playa bracket concept. This coverage will change if and when there is motion by the offensive.

31

STEELER AUTO

CONE

3

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LARRY

3 FAR TRIPS

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END

KEY - Ball

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BACKER

RUN TO - TE: A Gap to ball SE: B Gap to ball RUN AWAY - Stack A to ball RUN TO - Turn back. If Cntltrap spill RUN AWAY - Stack A to ball

KEY - Man=key man
Zone=Triangle

A..!J..GN DIME

Man rules

Bracket=M/M on #2 Zone=Hook drop away from Ralph/Larry

KEY - Man=key man Zone=TE/Back ALIGN - Man rules

B.!.!..!'i..I.Q - Force
RUN AWAY - Cutback

NICKEL

2 x 2=Bracket 3 x 1=Jam #2 inside-Curl/Flat

KEY - #2 to ball

ALIGN - 7-8Yds Off

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SC

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#1 to ball

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FS

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KEY - #2 to ball

A.LlYN -7-8 Yds Off
WC
KEY - #1 to ball

RUN TO - Secondary force RUN AWAY - Cutback

2 x 2=Bracket 3 x 1=Tight 1/3

32

.-_.__ ... _ - - ­

STEELER AUTO
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NEW YORK JETS

2005
DEFENSIVE PLAYBOOK
~~
SUB PRESSURES
BACKER DOG 1 DIME DOG 1 DOUBLE DOG 1 NICKEL DOG 1 FOX AUTO FZ (CK. HOUND) DYNAMITE NASA FZ (CK. HOUSTON) MAX BLITZ 0 BLITZ AUTO FZ 1-3
4-6
7-9
10-12
13-15
16-18
19-21
22-24
25-27

NEW YORK JETS DEFENSE

I
GENERAL
Backer 1 is a Cover 1 pressure out of our Sub package.
It is a 5 man rush consisting of 4 down linemen and the Backer.

BACKER DOG 1

I

RESPONSIBILITIES
Backerwill give a "Backer Left" or "Backer Right" call to designate his alignment. The Dime, Nickel and Backer will take Man alignments. Will match the wide receivers. Will align strong and weak. will slide to over away from the call. Execute a Tango game with the 3 tech penetrating and the 2 tech as the looper. align in 9 tech/6 tech, Jet contain. No coverage.

Corners ­ Safeties ­ Tackles ­

EndlWiII ­

COACHING ALIGNMENT POINTS
*If Backer Tango 1 is called

Backer-

align in A gap away from close call. On snap, stunt to Opposite A gap. Tackle away from close call is 1sl nd and takes A gap. Tackle to close call is 2 and loops around. plays Man to Man on TE. Down & Distance and game plan will determine alignment (Press or off the ball). Pressure rush if the TE blocks. MOF is closed, convert to outside leverage on vertical routes. plays Man to Man on #2 strong. play Man to Man on Wide receivers. Alert for Limbo / Manbo by formation and game plan.

Dime-

NickelCorners -

Safety to Backer call - plays Man to Man on remaining back. Safety away from call - plays Middle of field.

BACKER DOG 1

BACKER RIGHT 1

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ALIGN - 6 TECH KEY-Ball

RUN RESPONSIBILITY
RUN TO - "D" Gap RUN AWAY - Chase - Contain

PASS RESPONSIBILITY
Contain Rush If Tango - Up the field to contain

ALIGN - 2 Tech

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KEY- Ball

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Opposite "A" Gap C.P. You are the penetrator

ALIGN - Loose 5

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END
KEY - Ball

ALIGN - Man Rules
BACKER

~-Ball

If Edge Rush Spill Tango Far A

=

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= =

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DIME

Alignment Rules KEY - Key Coverage ALIGN - #2 Strong

M/M - 2x2 - #2 Weak, 3x1 - #3 CP: E Trips

=

M/M - 2x2 - #2 Weak, 3x1 - #3 CP: E Trips

=

NICKEL

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~

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M/M - #1, Secondary Force

M/M - #1

2

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3

NEW YORK JETS DEFENSE

I
GENERAL

DIME DOG 1

I

Dime Dog 1 is a cover 1 pressure from our sub package. It is a 5 man rush involving the 4 down linemen and the Dime. The Dime will give a "dime left or right" call to designate his alignment. Dime, Nickel and Backer will use man alignment rules. The Corners will match the wide receivers. The Safeties will align strong and weak. Tackles will slide to Over away from the call. Execute a Tango game with the 3 tech penetrating and the 2 tech as the looper. Motion does not affect blitz-once blitzer is set it does not change.

RESPONSIBILITIES
Tackles - will slide Over away from call. Execute Tango game with 3 tech penetrating and the 1 tech as the
looper.
End to call -9/6 tech, 2 step rip under. Pressure rush lane.
End away from call - 9 tech. Contain.
Dime - make a "Dime LtiRt" call to designate his alignment. Blitz for contain.
Nickel - Man to Man on #2 strong.
Corners - Man to Man Wide Receiver, Alert for Limbo / Mambo by formation and game plan.
Safety to call - Man to Man remaining back.
Safety away from call - Middle of field

4

DIME DOG 1

3 "DIME LEFT"
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ALIGN I KEY
ALIGN - 6 TECH

RUN RESPONSIBILITY
RUN TO - "C" Gap (Rip)
RUN AWAY - "C" Gap. Squeeze the "B" Gap.
Rush the

PASS RESPONSIBILITY

"c" Gap

KEY-Ball ALIGN - 2 TECH

T
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Opposite "An Gap. You are the pivot.

ALIGN - 3 Tech

To
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ALIGN - Loose 5

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Contain Rush

WILL
KEY -Ball

RUN AWAY "B" Gap.

~-ManRules

BACKER

KEY - Key Coverage ALIGN - Man Rules,
Stem to LOS

~-Ball

1 Back Set - M/M Back 2 Back Set - M/M Weak Back

1 Back Set - M/M Back 2 Back Set - M/M Weak Back

DIME

Blitz - force (Spill)

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ALIGN - #2 Strong
NICKEL

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stem to cover
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5

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NEW YORK JETS DEFENSE

I

DOUBLE DOG 1

I

GENERAL
Double Dog is a sub pressure defense. We will rush 4 Defensive Linemen and 2 second level blitzers. This blitz is based on trying to take advantage of the protection. However this also gives us a way to blitz the back. Whenever he's the remaining defender will play cover 1 principles. We will make a directional call Ricky - Lucy to dictate which side the blitz comes from. We will use a green dog technique on the back. Once the blitz is set - its set.

RESPONSIBILITIES
Green Dog Technique primary blitzer always goes under the back, and the defender responsible for coverage goes outside to his man. Back at home vs. 2 x 2 formation we will game plan.

7

DOUBLE DOG 1

RICKY

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POS END

ALIGN I KEY
ALIGN - 6 TECH KEY- Ball

RUN RESPONSIBILITY
RUN TO - "C" Gap RUN AWAY - "C" Gap Squeeze the "B" Gap
RUN TO-2 Gap
RUN AWAY - 2 Gap

PASS RESPONSIBILITY

Contain Rush - (Possible Spy)

ALIGN - 2 Tech

T

KEY- Ball

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KEY -Ball

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ALIGN - Loose 5

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RUN AWAY - "B" Gap Squeeze the "A" Gap RUN TO - Fit on Man You are the Pivot

END

.!S.f.Y -

BaII

ALIGN - Man rules
BACKER

M/M on Back. If to the side of the blitz, Green Dog the Back
KEY-Man RUN AWAY - Flow (Man eyes)

~-Manrules

B.!.!.!':LIQ -Fit 0 n Man
M/M #2 or #3. If to the side of the blitz, Green Dog the Back.
RUN AWAY - Flow (Man eyes)

DIME
KEY- Man

~-Manrules
NICKEL

RUN TO -Fit on Man M/M #2. If to the side of the blitz, Green Dog the Back. RUN AWAY - Flow (Man eyes)

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RUN TO -Pass 1S t, Secondary Force M/M· #1 RUN AWAY - Pass 1S t, Cutback RUN TO -MOF = Alley, M/M =
Secondary Force RUN AWAY - MOF = Alley, M/M Secondary Force
RUN TO -MOF = Alley, M/M = Secondary Force RUN AWAY - MOF = Alley, M/M Secondary Force

A.!.J..!l!:i SS

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KEY- Ball ALlGN-12x2

=

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I
GENERAL

NICKEL DOG 1

I

Nickel Dog 1 is a cover 1 pressure from our sub package. It is a 5 man rush involving the 4 down linemen and the Nickel. The Nickel will give a "Nickel Left or Right" call to designate his alignment. Dime, Nickel and Backer will use man alignment rules. The Corners will match the wide receivers. The Safeties will align strong and weak. Tackles will slide to Over away from the call. Execute a Tango game with the 3 tech penetrating and the 2 tech as the looper. Motion does not affect blitz - once blitzer is set, it does not change.

RESPONSIBILITIES
End to Call - 6tech/9 tech, 2 step rip under. Pressure rush lane.
End away from call - 9 tech. Contain.
Nickel - Make a "Nickel Lt/Rt" call to designate his alignment. Blitz for contain. Vs Trips, possible switch call when
displaced more than 5 yards. Dime - Man to Man on TE. Down & Distance and game plan will determine alignment. (Press or off the ball). Pressure rush if the TE blocks. MOF is closed, convert to outside leverage on vertical routes. Corners - Man to Man Wide Receiver, Alert for Limbo / Manbo by formation and game plan. Safety to call - Man to Man on remaining back. Safety away from call - Middle of field

COACHING ALIGNMENT POINTS

10

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"NICKEL RIGHT"
1

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PASS RESPONSIBILITY

T
KEY- Ball

Slide away from the closed call. Rip the far "A" Gap. Come around RT.

Opposite "A" Gap. You are the pivot.

ALIGN - 3 Tech.

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Slide away from the closed call. Rip the far "A" Gap (Tango).

Opposite "A" Gap. C.P. You are the penetrator.

B!lli.IQ. - "B" Gap (Rip)
ALIGN - Loose 5

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RUN AWAY - "B" Gap Squeeze the "A" Gap.

Rush the "B" Gap

ALIGN - Man Rules
BACKER

Fill on Coverage KEY - Key Coverage ALIGN - Man Alignment Rules KEY ­ Key Coverage ALIGN - #2 Strong

1 Back Set - MfM Back 2 Back Set - MfM Weak Back

DIME

Fill on Coverage

MfM - 2x2 - #2 Weak, 3x1 - #3 CP: E Trips CP: Possible switch with Trips ­ Rush Contain

=

NICKEL

Blitz ­ Force (Spill) KEY - Ball ALIGN - on #1 8-10 yds. KEY - QB Triangle ALIGN - disguise 4 stem to cover KEY ­ Key Coverage ALIGN - disguise 4 stem to cover KEY -Key Coverage ALIGN ­ on #1 8-10 yds KEY - QB Triangle

Contain Rush CP: Possible switch with Trips ­ Take #2 MfM

SC

MfM - #1, Secondary Force

MfM - #1

SS

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MfM - #1

11

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NEW YORK JETS DEFENSE

FOX AUTO FZ (ck. HOUND)
A Field side Fire Zone. Vs. ball in the middle of the field, field is left.

I

ALIGNMENT & COVERAGE RULES
A Fire Zone consists of 5 rushers, 3 short defenders & 3 deep defenders. Corners play left & right. Nickel aligns to the field, Dime aligns away into the short side of the field, Backer aligns on back. Vs. any detached #2 to the Dime side, Dime will cover down on #2 & make a Mable call to Drop End. The 3 underneath zone defenders are responsible for the Seam-Flat both sides and the 3 receiver Hook. They will squeeze the 3 interior receivers. Underneath coverage rules and techniques are the same as cover 4. Seam Flat defender will re-route and hold off the #2 Receiver. The 3 Rec. Hook defender will play high to low, relating to #3. Use "no cover" zone rules. Anticipate the "Hot" throw. Pass off all crossing routes. The 3 deep zone defenders (both corners & one safety) will play deep tight 1/3's using inside leverage on widest receiver to each side. "No China" rules apply to the tight 1/3 corners. This tells the seam-flat defenders to stay with the verticals by #2 with no threat of #1. The remaining safety is part of the underneath coverage or blitz.

COACHING POINTS
CP The first blitzer must always attack his gap. The second blitzer has the right to read out vs. run away or vs. color in his hole. Check "Hound" Fire Zone (bench side) vs. any open split look to the field. Executed the same as Fox, from the bench side. This is to combat Base Protection. Dime executes a blitz from the bench side. Rip/Liz must be to the blitz side.

CP

LANGUAGE
"Liz - Rip" Used to set the secondary coverage rotation. Always the same side as the Fire Zone.
"No Cover Zone" Underneath pass zone used to pass off routes rather than deny crosser.
"Mable" Seam/Flat defender to exchange responsibilities with a Safety.
"No China" This is base. Corner plays the China and the Seam / flat defender plays the vertical route of #2
"China" Call given by the Corner to the Seam / Flat defender who is going to play the China route (a delayed
underneath route coming from the outside in) CHINA =Seam / Flat defender plays the China and the corner has vertical route of #2 "Bunch" Bunch rules apply vs. bunch formation. Safety has first to the flat. Inside Dime has first inside crosser. Deny the crosser. Corner to side of bunch has outside 1/3.

13

LEFT HASH
FOXRT RIP

FOX AUTO CK HOUND
BACKER FIND THE HOLE BETWEEN THE TACKLE & END FOXRT RIP MABLE

LEFT HASH 3 LEFT
BACKER FIND THE HOLE

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ALIGN I KEY
ALIGN - 6 tech. KEY - Ball

RUN RESPONSIBILITY
Seam/Flat

PASS RESPONSIBILITY

RUN AWAY - Fold

ALIGN - 3 Tech

R1llt.IQ - "B" Gap
RUN AWAY - "B" Gap Squeeze the "A" Gap

Loop to contain

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R1llt.IQ - "B" Gap
RUN AWAY - "B" Gap

Rush the "B" Gap

KEY - Ball

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RUN TO - "C" Gap
RUN AWAY - Fold under "B" to "A"
Gap
RUN TO - Based on stunt. "B" Gap.
Execute gap responsibility.
RUN AWAY - Based on stunt. "A" Gap.
RUN TO - Based on stunt. "A" Gap or
scrape outside.
RUN AWAY - Based on stunt. "A" Gap.
(Read out)
RUN TO -Force Responsibility. "D" Gap.
RUN AWAY -Backside chase and
Pursuit.

Rush under the T

END

KfY- Ball
ALIGN - To the field

BACKER

KEY - Thru a-line to Backfield Triangle ALIGN - Zone rules

Rush "B" Gap to blitz side (or game planned stunt).

DIME

KEY - Thru a-line to Backfield Triangle ALIGN - To the field

3 Rec Hook drop to the field side. Alert MABLE vs #2 displaced into the boundary. C.P. vs "E" check Hound - you become blitzer.
"Open"
Rush from the field side or LT in middle. Gap responsibility is by game plan. "Open" C.P. vs "E" check Hound - you become Seam/Flat defender. C.P. Give Fox RT/LT call

NICKEL

KEY - Thru End Man
on LOS to nearback

se

ALIGN - 7 yds off LOS
RUN TO - Replace Force vs Crack.
inside shade on #1.
RUN AWAY - Arc. (Last Defender).
KEY - End Man on
LOS to #1 receiver.
ALIGN - To the T.E. 2
.B..U..ti.IQ -To the Field = Force. To the
Boundary = Alley to fill.
Deep shell disguise.
RUN AWAY - To the Field = Backside
KEY - Thru End Man
Pursuit. To the Boundary =Alley fill.
on LOS to O.B.
ALIGN - Open Side. 2
Deep shell disguise.
KEY - Thru End Man
on LOS to O.B.

Tight 1/3 responsibility. Inside technique.

TO THE FIELD

= SEAM FLAT defender. Relate to #2.

SS

INTO THE BOUNDARY = Deep middle of field.

.!ll!.lL.IQ - To the Field

FS

=Force. To the
Boundary =Alley to fill.
RUN AWAY - To the Field = Backside
Pursuit. To the Boundary = Alley fill.

TO THE FIELD

= SEAM FLAT defender.

Relate to #2

INTO THE BOUNDARY

=deep middle of field.

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RUN TO - Replace Force vs Crack. inside shade on #1.
KEY -End man on
RUN AWAY -Arc. (Last Defender). LOS to #1 receiver.

Tight 1/3 responsibility. Inside technique.

14

FOX AUTO FZ

STRONG SIDE FIRE ZONE BACKER-SPLIT THE CROSS NICKEL-CONTAIN RUSH

TRIPS

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FIELD SIDE FIRE ZONE BACKER-SPLIT THE CROSS
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NEW YORK JETS DEFENSE

I
GENERAL

DYNAMITE

I

A five man pressure that allows us to blitz 4 defenders from the weak or open side of the offensive formation. We will play man free coverage with a defensive tackle man to man on a ball.

16

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ALIGN I KEY
ALIGN - 6 TECH KEY - Ball

RUN RESPONSIBILITY

PASS RESPONSIBILITY

Contain Rush RUN AWAY - "C" Gap.

~-3TECH

RUN TO - "B" Gap M/Mw/Back RUN AWAY - "B" Gap.

To
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R.!.!li..I.Q - Far "A" Gap (Rip)
RUN AWAY - Far "A" Gap (Rip) Squeeze the "A" Gap RUN TO Far "A" Gap.

T
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ALIGN - Loose 5

"c" Gap "c" Gap.
Squeeze the "B" Gap Contain Rush

END
KEY -Ball

RUN AWAY -

~-T03Tech

R.!.!li..I.Q - Blitz opp. "A" Gap
Time up Blitz (under any blocker) RUN AWAY - Blitz opp. "A" Gap

BACKER

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RUN TO - Blitz "B" Gap Time up Blitz-Try to hit it from depth (Stay outside any blocker) RUN AWAY - Blitz "B" Gap

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18

NEW YORK JETS DEFENSE
INASA CK. HOUSTON I
GENERAL
A formation firezone. The nickel will align to the strength of the formation and the dime will align away. The backer aligns in the middle. This firezone starts with the nickel blitzing and the SS inserting as the seam flat player. The dime plays the seam flat opposite the nickel while the backer is the #3 receiver hook player. This particular firezone has the flexibility to blitz the dime based on the pass protection scheme of the offense. If the offense aligns in a one back set, this blitz becomes a top call. This blitz is very effective when the blitzers are extremely fast.

19

NASA CK. HOUSTON

RIP

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PASS RESPONSIBILITY

ALIGN I KEY
ALIGN - 6 tech. KEY - Ball

RUN RESPONSIBILITY
- Force ( Skin) Contain Rush

RUN AWAY - Chase Contain

ALIGN - 3 tech.

RUN TO - B Gap (Skin) RUN AWAY - B Gap

Rush The "B" Gap

T

KEY-Ball

ALIGN - Loose Tilt

RUN TO - Far A Gap ( Rip)
RUN AWAY - Far A Gap

Rush The Far "A" Gap

T

KEY - Ball

ALIGN - Loose 5

~-BGap(Rip)

Rush The "B" Gap

END

Kf.Y - Ball
ALIGN - Zone rules

RUN AWAY - B Gap

&lliJ.Q - C Gap to Ball

RUN AWAY - B Gap to Ball
( Slow - Slant to You)
RUN TO -C Gap to Ball ( Slow - Slant To You) RUN AWAY -A Gap to Ball RUN TO-Spill
RUN AWAY - Cutback, Boot

3 Receiver Hook

BACKER

KEY - Thru OL to Triangle ALIGN - Zone Rules

Seam Flat CP vs. Open - Check Houston. Dime is outside blitzer CP Make Houston RT/LT Call
Blitz Off Edge CP Give NASA RTILT Call CP vs. Open - Check Hound

DIME

KEY - Thru OL to Triangle ALIGN - Zone rules

NICKEL

KEY-Ball

=Seam Flat

ALIGN - Meg

RUN TO - Replace Force Vs. Crack
RUN AWAY - Arc ( Last Defender)

Tight 1/3 Responsibility

se

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SS

To Strength 2 DP. Shell DisguiS'e KEY - Thru End Man On Los to QB

~

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Seam Flat Defender - Relate to #2, Be Aware of #3

RUN AWAY - Backside Pursuit

ALIGN -To Weakside

RUN TO - Alley Fill RUN AWAY - Alley Fill

Deep Middle Field

FS

KEY - Thru End Man On Los to QB
ALIGN - Meg

RUN TO - Replace force Vs. Crack RUN AWAY - Arc ( Last Defender)
20

Tight 1/3 Responsibility

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NASA CK. HOUSTON

1 2

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21

~ NEW YORK JETS DEFENSE

I

MAX BLITZ 0

I

GENERAL This is a seven man pressure blitz that allows us the opportunity to attack every gap without giving away the integrity of the defensive scheme. We will play man coverage with no middle of the field safety.

22

MAX BLITZ 0

3
Far Trips

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ALIGN I KEY
A!.lQt:I. - 9 Tech.
KEY- Ball

RUN RESPONSIBILIfY
RUN TO - "0" Gap ( Force) RUN AWAY - "0" Gap-Chase Contain RUN TO - "A" Gap (Rip) Contain Rush

PASS RESPONSIBILITY

ALIGN - 2 Tech

T

KEY - Ball RUN AWAY "A" Gap

Rush The "A" GAP

ALIGN - 2 Tech

R!lli..I.Q. - "A" GAP (Rip) Rush The "A" GAP RUN AWAY - "A" GAP RUN TO - "C" Gap (Force) RUNAWAY "C" Gap Chase Contain R!lli..I.Q. - Blitz "B" Gap C. P. If Safetyl Nickel Blitzes Your Side, Come Under Any Blocker RUN AWAY - Blitz "B" Gap Contain Rush

T

KEY - Ball

ALiGN-L5

END
KEY-Ball

~-ManRules
BACKER

KEY - Ball

ALIGN - Man Rules

RUN TO - Blitz "B" Gap RUN AWAY Blitz "B" Gap

DIME
KEY- Ball

C. P. If Safetyl Nickel Also Blitzes Your Side, Come Under Any Blocker. C. P If Motion to Empty to Your Side, Dime Has to Come Out of Blitz and Cover ( Safety Will Take Motion)

NICKEL

ALIGN - Man Rules KEY- Ball ALIGN - On #1 8-10 Yards Off KEY - OB Triangle
~-12x2

RUN TO - Blitz "C" Gap RUN AWAY - Blitz "C" Gap RUN TO - M/M #1 ( Secondary Force) RUN AWAY -M/M #1 ( Secondary Force) 2 X 2 #2 Strong 3 X1 #3 strong C. P. "E" 2X2 3X1

Blitz "B" Gap C. P. Trips Take #2 M/M

se

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SS

= =

KEY-Ball

=Trips

2X2 3X1

=M/M #2 =M/M #3

FS

~-12x2

=#2 Open =Blitz "C" Gap =Trips

2 X 2 M/M #2 3X1 Blitz "C" Gap

KfY- Ball
~-On#18-10

= =

C. P. "E"

RUN TO - M/M #1 ( Secondary Force) RUN AWAY -M/M #1 ( Secondary Force) 23 M/M - #1

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Yards Off KEY - OB Triangle

MAX BLITZ 0

1 2

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?.4

~ NEW YORK JETS DEFENSE

I""--'-__B_L_I_T_Z_A_U_T_O_F_Z _-----li _

GENERAL

Blitz automatic is a 3 deep, 3 underneath firezone. This blitz allow us to blitz the formation that the offensive aligns in. We will attack this formation based on back sets or protection. We can also predetermine the location where we want to come from based on our communication.

25

BLITZ AUTO

3
MABLE MABLE

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POS

ALIGN I KEY
ALIGN - 6 tech.

RUN RESPONSIBILITY
RUN TO - "C" Gap RUN AWAY - Fold

PASS RESPONSIBILITY
Listen for the Nickel "left" or "right" call. If your to the Nickel call =3Rec Hk. Away from the Nickel call =Seam/Flat C.P. "Go' call =rush Rush the "B" Gap. C.P. Tackle to the "N" - Contain

END

KEY. Ball
ALIGN - 2 Tech

B.!.lliIQ. - "B" Gap (Skin)
RUN AWAY - "B" Gap

T

KEY - Ball

ALIGN - 2 Tech

RUN TO - "B" Gap (Skin) RUN AWAY - "B" Gap

T

Rush the "B" Gap. C.P. Tackle to the "N" - Contain

KEY - Ball

ALIGN - Loose 5

&.!tiIQ. - Force
RUN AWAY - Fold

END

KEY - Ball
ALiGN-O

Listen for the Nickel "left" or "right" call. If your to the Nickel call =3Rec Hk. Away from the Nickel call =Seam/Flat C.P. "Go" call = rush

.BU1i.IQ. - "A" Gap RUN AWAY - "A" Gap Blitz "A" Gap to Nickel original side. C.P. give Tackle your side "Contain" call

BACKER

KEY- Ball
A!JSili - 9

&.!tiIQ. - Force
RUN AWAY - Chase

DIME

KEY- Ball

Rush contain C.P. If #2 detached, give End "Go" call- you become Seam/Flat defender.

~-Man

Rules

&.Ui.I.Q - Force
RUN AWAY - Cutback

NICKEL

KEY-Ball

Seam/Flat C.P. - Take all motions by Slot WR. Give the End "Mable Off' & make a "Mable" call on the other side.

ALIGN - Meg

RUN TO - Secondary Force RUN AWAY - Secondary Force Tight 1/3 responsibility.

se

KEY- Ball

ALIGN -12 x 2 OT

RUN TO -Alley fill RUN AWAY -Alley fill Deep middle 1/3

SS

KEY - Ball

~-12x20T

&!1i.IQ - Blitz "A" Gap
RUN AWAY - Blitz "A" Gap Blitz the "A" Gap

FS

KEY - Ball

~-Meg

ID.!1f.IQ - Secondary Force RUN AWAY - Secondary Force Tight 1/3 responsibility.

we

KEY-Ball

26

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TRIPS
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27

NEW YORK JETS

2005

DEFENSIVE PLAYBOOK
~~
SUB 3-2 PACKAGE

~ NEW YORK JETS DEFENSE

3-2 JACKS,
QUEENS, DIMES 57

GENERAL
Jacks, Queens, & Dime 57 is the same coverage in theory as Sub 57. The major difference is that we will use a 3-2 Front. This coverage also allows us to incorporate a D-Lineman/LB in the coverage. As a base, the Dime will always double to the blitz side. We will change the blitzer by using Jacks, Queens, or Dime. If we use Dime, as the blitzer, now the safety will be the doubler. The D-Lineman/LB is now the X. He is always M/M on #3.

ALIGNMENT & ADJUSTMENTS
Front align in Odd. Everybody move around! (Prowl!)

DEFINITIONS
Remember X always has the T.E.

JACKS QUEENS" DIMES
CONE

3

'.

CONNIE

CONNIE

3 FAR TRIPS
BONE

CONE

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RUN TO - B Gap (Rip) RUN AWAY ­ B Gap Squeeze the B Gap RUN TO -A Gap RUN AWAY ­ A Gap Squeeze the A Gap

SS
PASS RESPONSIBILITY
Rush the B Gap

POS END

ALIGN I KEY
ALIGN - Loose 5

KEY - Ball ALIGN - 0 tech.

Rush the A Gap

T
~-Ball

ALIGN - Loose 5

B..U1iIQ - C Gap
RUN AWAY ­ C Gap-Squeeze B gap

Contain Rush

END
KEY - Ball AJ..!mf-6 (Prowl) gy-TE ALIGN - Man rules (Prowl) KEY-Man

RUN TO- D Gap RUN AWAY ­ Cutback

M/M onTE

X

B.J.!..!i..I.Q ­ Turnback(Fit off your man)
RUN AWAY ­ Stack A (alert fallback)

M/M on Back

BACKER

ALJ..G.H ­
DIME

Man rules (Prowl)

RUN TO - Secondary Force RUN AWAY ­ Secondary Force

Jacks ­ Cone or Connie to side of blitzer (SS) Queens - Cone or Connie to side of blitzer (FS) Dimes - Blitz Contain

KEY -Man

ALJ..G.H ­
NICKEL

Man rules (Ball) KEY-Man

RUN TO - Secondary Force RUN AWAY ­ Secondary Force

Jacks ­ M/M #2 Play call Queens - M/M #2 Play call Dimes - M/M #2 Play call

ALIGN - Press or Off

RUN TO - Secondary Force RUN AWAY ­ Secondary Force

#1 M/M play call

se

KEY -#1

SS

ALIGN - Man rules (Ball) KEY-Man

RUN TO - Jacks-blitz contain/Queens & Dimes - Secondary RUN AWAY ­ Jacks ­ Chase contain

Jacks ­ Blitz contain Queens - Play call to your side Dimes - Play call to your side (Connie or Cone) Queens - Blitz contain Jacks ­ Play call to your side Dimes - Play call to yourside (Connie or Cone) #1 M/M play call

FS

ALIGN - Man rules (Ball) KEY-Man

RUN TO - Queens-blitz/Jacks & Dimes - Secondary RUN AWAY - Queens - Chase contain/Jack & Dimes Secondary RUN TO - Secondary Force RUN AWAY ­ Secondary Force

AJ..!mf - Press or Off

we

KEY-#1

2

3-2 JACKS, QUEENS & DIMES 57
3-2 JACKS 57

"CONE"-WORKING WICORNER "CONNIE"-WORKING WINICKEL "CATHY"-WORKING WIBACKER "CHOKE"-COVER 2MAN (3 OVER 2)

TRIPS

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@

"JACKS"=SS BLITZ "QUEENS"= FS BLITZ "DIMES"=DIME BLITZ "KINGS"=BOTH SAFETY'S "ACES"= "X" & BACKER

"CONE"-WORKING WICORNER "CONNIE"-WORKING WINICKEL "CATHY"-WORKING WIBACKER "CHOKE"-COVER 2MAN (3 OVER 2)

TWINS

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THE 3 DEF LINEMEN WILL RUSH AWAY FROM "JACKS" THE DIME PLAYER WILL REPLACE THE RUSHER'S JOB. IT IS IMPERATIVE FOR THE 8 COVERAGE DEFENDERS TO MOVE AROUND EARLY AND OFTEN. KNOW THE QB TENDENCIES FOR SNAP CADENCE.

THE 3 DEF LINEMEN WILL RUSH AWAY FROM "JACKS" THE DIME PLAYER WILL REPLACE THE RUSHER'S JOB. IT IS IMPERATIVE FOR THE 8 COVERAGE DEFENDERS TO MOVE AROUND EARLY AND OFTEN. KNOW THE QB TENDENCIES FOR SNAP CADENCE.

3-2 QUEENS 57

"CONE"-WORKING WICORNER "CONNIE"-WORKING WINICKEL "CATHY"-WORKING WIBACKER "CHOKE"-COVER 2MAN (3 OVER 2)

TRIPS

®\

"JACKS"=SS BLITZ "QUEENS"= FS BLITZ "DIMES"=DIME BLITZ "KINGS"=BOTH SAFETY'S "ACES"= "X" & BACKER

"CONE"-WORKING WICORNER "CONNIE"-WORKING WINICKEL "CATHY"-WORKING WIBACKER "CHOKE"-COVER 2MAN (3 OVER 2)

TWINS

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THE 3 DEF LINEMEN WILL RUSH AWAY FROM"JACKS" THE DIME PLAYER WILL REPLACE THE RUSHER'S JOB. IT IS IMPERATIVE FOR THE 8 COVERAGE DEFENDERS TO MOVE AROUND EARLY AND OFTEN. KNOW THE QB TENDENCIES FOR SNAP CADENCE.

THE 3 DEF LINEMEN WILL RUSH AWAY FROM "JACKS" THE DIME PLAYER WILL REPLACE THE RUSHER'S JOB. IT IS IMPERATIVE FOR THE 8 COVERAGE DEFENDERS TO MOVE AROUND EARLY AND OFTEN. KNOW THE QB TENDENCIES FOR SNAP CADENCE.

3-2 DIMES 57

"CONE"-WORKING WICORNER "CONNIE"-WORKING WINICKEL "CATHY"-WORKING WIBACKER "CHOKE"-COVER 2MAN (3 OVER 2)

TRIPS

®\

55
N B E

"JACKS"=SS BLITZ "QUEENS"= FS BLITZ "DIMES"=DIME BLITZ "KINGS"=BOTH SAFETY'S "ACES"= "X" & BACKER

"CONE"-WORKING WICORNER "CONNIE"-WORKING WINICKEL "CATHY"-WORKING WIBACKER "CHOKE"-COVER 2MAN (3 OVER 2)

TWINS

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THE 3 DEF LINEMEN WILL RUSH AWAY FROM "JACKS" THE DIME PLAYER WILL REPLACE THE RUSHER'S JOB. IT IS IMPERATIVE FOR THE 8 COVERAGE DEFENDERS TO MOVE AROUND EARLY AND OFTEN. KNOW THE QB TENDENCIES FOR SNAP CADENCE.

THE 3 DEF LINEMEN WILL RUSH AWAY FROM "JACKS" THE DIME PLAYER WILL REPLACE THE RUSHER'S JOB. IT IS IMPERATIVE FOR THE 8 COVERAGE DEFENDERS TO MOVE AROUND EARLY AND OFTEN. KNOW THE QB TENDENCIES FOR SNAP CADENCE.

3

~ NEW YORK JETS DEfENSE

I

SUB 3-2 KINGS I 3-2 KONG COV. 1

GENERAL

Sub 3-2 Kings cover 1 is a man free pressure out of our 3-2 Sub package. It is a 5 man rush
consisting of 3 down linemen and both Safeties. liKings Open is a made up of the same personnel.
Open refers to Blitz from the open side.

RESPONSIBILITIES

Kings & Aces are the same for the 3 down linemen. The Ends will take an inside charge.
Backer align open side in the liD" area. Constantly moving around. Kings = Resp for pressure man
rush on the back. X align to TE (M/M). If 2 backs you have 1sl back to TE/strong side. Dime align TE side in the liD" area. Constantly moving around. You have M.O.F. Nickel align on the 3rd receiver or to the 2 receiver side vs 2 back formations. Safeties will align strong and weak.

4

3-2 KINGS COV 1
TRIPS
"JACKS"=SS BLITZ "OUEENS"= FS BLITZ "DIMES"=DIME BLITZ "KINGS"=BOTH SAFETY'S "ACES"= "X" & BACKER

2

TWINS

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M.O.F. THE 3 DEF LINEMEN WILL RUSH INSIDE "B" GAPS THE DIME PLAYER WILL CLOSE THE M.O.F. IT IS IMPERATIVE FOR THE 8 COVERAGE DEFENDERS TO MOVE AROUND EARLY AND OFTEN. KNOW THE OB TENDENCIES FOR SNAP CADENCE.

THE 3 DEF LINEMEN WILL RUSH INSIDE "B" GAPS THE DIME PLAYER WILL CLOSE THE M.O.F. IT IS IMPERATIVE FOR THE 8 COVERAGE DEFENDERS TO MOVE AROUND EARLY AND OFTEN. KNOW THE OB TENDENCIES FOR SNAP CADENCE.

E SPLIT

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N

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M/M

M/M

M/M M.O.F. THE 3 DEF LINEMEN WILL RUSH INSIDE "B" GAPS THE DIME PLAYER WILL CLOSE THE M.O.F. IT IS IMPERATIVE FOR THE 8 COVERAGE DEFENDERS TO MOVE AROUND EARLY AND OFTEN. KNOW THE OB TENDENCIES FOR SNAP CADENCE. "JACKS"=SS BLITZ "OUEENS"= FS BLITZ "DIMES"=DIME BLITZ "KINGS"=BOTH SAFETY'S "ACES"= "X" & BACKER

THE 3 DEF LINEMEN WILL RUSH INSIDE "B" GAPS THE DIME PLAYER WILL CLOSE THE M.O.F. IT IS IMPERATIVE FOR THE 8 COVERAGE DEFENDERS TO MOVE AROUND EARLY AND OFTEN. KNOW THE OB TENDENCIES FOR SNAP CADENCE.

5

6

TWINS TO TRIPS

®

"JACKS"=SS BLITZ "OUEENS"= FS BLITZ "DIMES"=DIME BLITZ "KINGS"=BOTH SAFETY'S "ACES"= "X" & BACKER

C
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M/M M.O.F. THE 3 DEF LINEMEN WILL RUSH INSIDE "B" GAPS THE DIME PLAYER WILL CLOSE THE M.O.F. IT IS IMPERATIVE FOR THE 8 COVERAGE DEFENDERS TO MOVE AROUND EARLY AND OFTEN. KNOW THE OB TENDENCIES FOR SNAP CADENCE.

c
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THE 3 DEF LINEMEN WILL RUSH INSIDE "8" GAPS THE DIME PLAYER WILL CLOSE THE M.O.F. IT IS IMPERATIVE FOR THE 8 COVERAGE DEFENDERS TO MOVE AROUND EARLY AND OFTEN. KNOW THE OB TENDENCIES FOR SNAP CADENCE.

PRO

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M.O.F. THE 3 DEF LINEMEN WILL RUSH INSIDE "B" GAPS THE DIME PLAYER WILL CLOSE THE M.O.F. IT IS IMPERATIVE FOR THE 8 COVERAGE DEFENDERS TO MOVE AROUND EARLY AND OFTEN. KNOW THE OB TENDENCIES FOR SNAP CADENCE.

THE 3 DEF LINEMEN WILL RUSH INSIDE "B" GAPS THE DIME PLAYER WILL CLOSE THE M.O.F. IT IS IMPERATIVE FOR THE 8 COVERAGE DEFENDERS TO MOVE AROUND EARLY AND OFTEN. KNOW THE OB TENDENCIES FOR SNAP CADENCE.

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NEW YORK JETS DEFENSE

ISUB 3-2 ACES COY. 1 I
GENERAL
SUB 3-2 Aces cover 1 is a man free pressure out of our 3-2 Sub package. It is a 5 man rush
consisting of 3 down linemen, the Backer & the X.

RESPONSIBILITIES

Aces is the same as Kings for the 3 down linemen. The Ends RIP the "B" Gaps.
Backer align open side in the "D" area. Constantly moving around. Aces your side.
X align TE side in the "D" area. Constantly moving around. Aces side.
Dime align TE side. Constantly moving around. Aces
rd

=Resp for contain rush

=Resp for contain rush to TE

=M.O.F.

Nickel align on the 3 receiver or to the 2 receiver side vs 2 back formatios. Kings and Aces alike
you are man for man on the receiver.
Corners align match on the wide receiver to your side.
Safeties will align strong and weak.
Aces Safeties are man on the back and TE or 2 backs. FS - Green dog with backer to your side.

=

7

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THE 3 DEF LINEMEN WILL RUSH INSIDE "B" GAPS THE DIME PLAYER WILL CLOSE THE M.O.F. IT IS IMPERATIVE FOR THE 8 COVERAGE DEFENDERS TO MOVE AROUND EARLY AND OFTEN. KNOW THE QB TENDENCIES FOR SNAP CADENCE.

8

NEW YORK JETS DEFENSE

13-2 BAT 21

GENERAL
Is a 2 deep fire zone from the passing strength side. It consists of 5 rushers (1 Safety, 1 Giber & 3 def linemen). If the passing strength changes, the coverage goes to a "freeze" concept (same as 3 deep fire zone coverage).

RESPONSIBILITIES
Align in the front called (3-2)
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Nickel and Dime align opposite of one another. Nickle sets the blitz. Dime drops Buzz 7 away
from blitz side.
Backer rushes like a "Bang stunt same side as the Nickle.
X align away from the side of the bat call.
Drop end aligns away from the side of the "Bat" call. Vs 2x2 drop on #2 weak. Vs 3x1 drop on #3
strongside.
Defensive line rushes the same as Eagle stunt. Away from the "Bat" call side.
Strong Safety invert down on the #2 receiver strong side. Vertical Hook dropper. "Freeze";;;
Seam-Flat. Same as Eagle with a Swap call for the SS.
Free Safety drop
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field to the side of the "Bat".

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Corners-Strong side corner uses a Squat drop technique. Weakside Corner drops tight single rec. True ~ to a 2 rec. side.
*Alert for a "Freeze" call vs change of passing strength.

to a

Definitions

Vs Bunch-use "Star" concept to defend the bunch pass & crack toss.
Vs Change of strength Bunch - use a 3 deep Bunch Concept. I.E. Near I slot Z motion to create a
bunch.

9

3-2 BAT 2

BLITZ PASSING STRENGTH NICKEL & DIME GO OPPOSITE DROP END: (ALIGN AWAY) VS 2X2 DROP ON #2 WK VS 3X1 DROP ON #3 STR.

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10

NEW YORK JETS DEFENSE

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3-2 BRACKET

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GENERAL 3-2 Bracket is a 4 man rush with a combination coverage behind it. This coverage gives us the ability to play in/out on any designated receiver we feel must be eliminated from the offensive passing game. It also allows us to play man to man on the other receivers. We can dictate the leverage we want to play on receivers based on our communication calls. Our "X" Backer will blitz the liB" Gap away from the Tight End to balance our rush lanes.

11

3-2 BRACKET

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ALIGN I KEY
ALIGN - 5 Tech. KEY - Ball

RUN RESPONSIBILITY
RUN TO -

PASS RESPONSIBILITY
Contain Rush

"e"

Gap

RUN AWAY - "C" Gap

ALIGN - 0 Tech.
TACKLE

RUN TO - "A" Gap RUN AWAY - "A" Gap

Rush "A" Gap to TE Side (No TE- To QB's Passing Arm)

KEY - Ball

ALIGN - 5 Tech.

RUN TO -

"c" Gap
"c" Gap

Contain Rush

END
KEY - Ball
~-Prowl

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X

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RUN TO - Blitz "B" Gap (Two Gap) Go If He Blocks RUN AWAY - "B" Gap (Two Gap) Squeeze Backside "A" Gap RUN TO - "B" Gap to TE ( Two Gap) RUN AWAY - Stack on NG

Blitz "S" Gap Away From TE ( or Away From QB's Passing Arm)

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M/M on Back Vs. "E" Dime I Backer by Game Plan

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RUN TO - Secondary Force RUN AWAY - M/M #2, Fit

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RUN AWAY - M/M #1, Fit

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RUN TO - Pass 1S \ Force RUN AWAY - Pass 1st , Fit

Bracket WI #1 or #2

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NEW YORK JETS DEFENSE

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3-2 MIX 55

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GENERAL Mix 55 is a 2 deep 5 underneath man coverage. The "X man will always align away from the Tight End and blitz from there. He has the back to his side. The Mike will blitz the "B" gap openside and go sack the QB. The dime will align to #3. He has him man to man. The 3 lineman will run a Rockie or a Luggie depending on the location of the Tight End.

14

3-2 MIX 55

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RUN RESPONSIBILITY

PASS RESPONSIBILITY
Rush "C: Gap - Possible Contain

"c" Gap "c"
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ALIGN - 0 tech.

RUN TO - "A Gap (Lennie) RUN AWAY - "A" Gap

Loop ­ M/M If Back Comes Your Way

T

KEY - Ball

ALIGN - 5 tech.

RUN TO - "A" Gap (Long Scoop) RUN AWAY ­ "A" Gap

Rush The "A" Gap

END

KEY - Ball

X

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RUN TO - Force RUN AWAY ­ Chase I Contain

Blitz Outside Shoulder Of Back, Attack Him and and Lock Him Down If Back Goes Away, Continue Blitz I Contain

RUN TO -"B" Gap RUN AWAY - "B" Gap

Blitz "B" Gap - Come Under If Back Blocks You. C. P. If Back Swings, You Have Contain

BACKER

KEY - Prowl

ALIGN - Man Rules

RUN TO - Force RUN AWAY - Man Eye, Squezze

M/M on #2 I #3 Based on Formation

DIME

KEY - Prowl

ALIGN - Man rules
NICKEL

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RUN TO - Pass 1't, Secondary Force RUN AWAY ­ Pass 1S t, Cutback

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RUN TO - Late Force RUN AWAY ­ Late Force

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RUN TO - Late Force RUN AWAY ­ Late Force

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ALIGN - #1

RUN TO - Pass 1't, Secondary Force RUN AWAY ­ Pass 1't, Cutback

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15

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NEW YORK JETS DEFENSE
I 3-2 APACHE FZ I

GENERAL
A five man firezone with the main objective to attack the offensive formation away from the location of the running back. If the back is in the "Home" position, take the blitz to the open side. We will align in our 3/2 alignment and attack from there.

17

3-2 APACHE FZ

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ALIGN I KEY
ALIGN - 5 TECH KEY -Ball

RUN RESPONSIBILITY
RUN TO - Force Contain Rush RUN AWAY - Chase· Contain

PASS RESPONSIBILITY

ALIGN - 0 TECH

RUN TO - "A" Gap (Skin) Rush the "A" Gap RUN AWAY - "A" Gap

T
KEY - Ball

ALIGN - 5 Tech.

RUN TO ­ "A" Gap (Long Scoop) RUN AWAY ­ "A" Gap

END
KEY - Ball

Rush the "A" Gap

ALIGN - 30 (B Gap)

RUN TO - "B" Gap (Attack) RUN AWAY ­ "B" Gap (Attack)
B..!Jl:i..IQ - C Gap (Blitz to you)

X
KEY-Ball ALIGN - Man Rules
BACKER

Rush the "B" Gap Come under any blocker Run / Pass

To Rip / Liz call 3 Receiver Hook Away Rip / Liz call Seam / Flat

=

=

KEY - Backfield to Triangle
~-ManRules

RUN AWAY ­ A Gap to Ball (Blitz to you) RUN TO - C Gap (Blitz Away) RUN AWAY ­ A Gap to Ball (Blitz Away)
B..!Jl:i..IQ ­ Force Responsibility

C.P. Make Apache RT/LT Call

DIME

KEY - Backfield to Triangle ALIGN ­ Man rules

To Rip / Liz call 3 Receiver Hook Away Rip / Liz call Seam / Flat

=

=

NICKEl

KEY - Thru end man on LOS to near back ALIGN - Meg KEY -#1 ALIGN - to TE - 2 Deep shell disguise

RUN AWAY ­ Backside chase pursuit

To Rip / Liz call Blitz Away Rip / Liz call Seam / Flat CP: BE ALERT FOR MOTION AND RESPONSIBILITY CHANGES

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RUN TO - Replace force vs. crack Tight 1/3 Responsibility RUN AWAY ­ Arc (Last Defender) RUN TO - Post

SS
KEY - Thru end man on LOS to OB
A~N-Toopen

RUN AWAY - Backside Pursuit RUN TO - Post

=Alley Fill ­ Drop - Force Post =Alley Fill- Drop

Post ­ Middle 1/3 Drop - Seam / Flat, Possible 3 Receiver Hook based on alignment

side. 2 Deep shell.

FS
KEY - Thru end man on LOS to OB

RUN AWAY ­ - Backside Pursuit

=Alley Fill ­ Drop - Force Post =Alley Fill - Drop

Post Middle 1/3 Drop - Seam / Flat, Possible 3 Receiver Hook based on alignment

=

we

ALIGN - Meg KEY-#1

RUN TO - Replace force vs. crack Tight 1/3 Responsibility RUN AWAY ­ Arc (Last Defender)

18

3-2 APACHE FZ

RIP

TRIPS

TWINS

LIZ

®

®

c

SEAM FLAT

f
T 113

N

I

~o~~~ ,
o
X B
. 3 REG HOOK SEAM FLAT
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- - - - . . MOF T 113

{
T 113

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l..

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)

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55

I
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T 113

I
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[ r
T 113

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o

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(

c

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55 \. \. .... _
.....

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I
LIZ

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TRIPS TO TWINS

TWINS TO TRIPS

®

c

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E T '"

O B ')

XV ~'~ (

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f
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j

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~
j
0
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\ SEAM FLAT

c

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5~

F5

MOF

55

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c
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I
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OX
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N
SEAM FLAT

c

1

f i
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T 113

I

NEW YORK JETS DEFENSE

I

3-2 78

I

GENERAL 78 is a 3 deep 5 underneath zone, with the Nickel and toe "X" being responsible for the curl-flat areas. The Dime and Backer will drop to the hook areas. The Strong Safety will insert in the curl area between #2 and #3 pattern reading the routes. The corners will play deep 1/3rds keying the receivers from #2 to #1.

20

3-278

3
RALPH

3 FAR TRIPS
LARRY

®

C

/
CURL FLAT

x
SS

CD~O$O~
o \
HOOK

B

j
1/3

~

3REC

BETWEEN 2&3

INS~~
1
FS

C C

BUZZ

~

HOOK

j
1/3

1/3

M1/3

I
,

BUZZ

I

BETWEEN 2&3

~NSERT sk

B
3REC

o

I

"'­

X
""-CURL FLAT

c

HOOK
CURL

HOOK

M1/3~

FS

1/3

POS END

ALIGN I KEY
ALIGN - 5 tech. KEY - Ball

RUN RESPONSIBILITY
RUN TO - "C" Gap RUN AWAY ­ "C" Gap Contain Rush

PASS RESPONSIBILITY

~-Otech.

RUN TO ­ "A" Gap RUN AWAY ­ "A" Gap

Rush Over The Ball

Tackle

KJ;Y - Ball

AL..U:ilf - 5 tech

RUN TO - "C" Gap RUN AWAY ­ C' Gap

Contain Rush

END

KEY -Ball

ALIGN - Zone (Prowl)

RUN TO - Force RUN AWAY - Fold 1 Cutback 1 Reverse B..!.!..!i.IQ ­ "B" Gap RUN AWAY - Stack Nose Guard

Curl 1Flat

x
BACKER

KEY - Triangle

ALIGN - Zone (Prowl) KEY - Triangle

3 Rec. Hook

~

- Zone (Prowl)

R.U1::LIQ ­ "B" Gap

Hook Curl

DIME

KEY - Triangle

RUN AWAY - Stack Nose Guard

~-#2Strong NICKEL

RUN TO - Force RUN AWAY - Cutback

Buzz The Flat

KEY ­ Triangle

AL..U:ilf - off 8-10 yds.

B..!.!..!i.IQ ­ Secondary Force RUN AWAY ­ Cutback

Outside 1/3

se

KEY-#1

Ab..!Q.H ­ Prowl

RUN TO - Force RUN AWAY - Cutback

Insert Between #2 1#3

SS

KEY - Ball to #2

AL..U:ilf ­ Prowl

R.U1::LIQ ­ Alley Fill

Middle 1/3

FS

KEY - Ball to #2

RUN AWAY ­ Alley Fill

ALIGN - off 8-10 yds.

RUN TO - Secondary Force RUN AWAY -Cutback

Outside 1/3

we

KEY -#1

21

3-278

LARRY

TRIPS

1

2

TWINS

RALPH

®

®
(])

a>
C
/

®
N

@bo~od
E

(6)

T

E
X

C C

1
1/3 LARRY

'"u

INSERT BETWEEN,
2&3

r SS

3 REC HOOK

/

B

D

x@~o~o~
CURL/ FLAT / HOOK CURL

(])

HOOK CURL

~ ~CURL
FLAT

D

B
3 REC HOOK

N
"-BUZZ

C

~

INSERT BETWEEN 2&3

M1/3

/
®

FS

1/3

1
1/3

SS
3 4

~M1/3
ROCKET

r FS

j
1/3

E SPLIT

RALPH

®

®
@
@

C

1/3

BUZZ/~NSERT B 1 ~~~~ j i SS
BETWEEN 2&3

E

~~~o~

T D

X X

bo~od
E T E

(])

E

\

HOOK CURL

~ ~~;l
FS

C

C

CURL/ FLAT HOOK CURL

/D

B
3 REC HOOK

N".
INSERT BETWEEN 2&3 BUZZ

C

\

j
1/3

SS

M1/3/

1/3

~M1/3
®

FS

1
1/3

LARRY

TWINS TO TRIPS

5

6

TRIPS TO TWINS

RALPH

®
(])

E

(6) C

BUZZ

®
/
N

INSERT BETWEEN 2&3

3REC HOOK

BETWEEN""... BUZZ 2&3

INS~T
FS

C

1
1/3 1/3 7 8

D

3REC HOOK

\

X~CURL C
FLAT

i

SS

r

HOOK CURL

SS ------.. M1/3
LARRY

M1/3~
SLOT

FS

j
1/3

RALPH

(])

C

N

B u l INSERT
BETWEEN
2&3

1/3

1

SS
22

r

3REC HOOK

I

B

D
\

X

HOOK CURL

B
FLAT

N
INSERT BETWEEN 2&3

C
~
BUZZ

~CURL

\

3 REC HOOK

FS

1
1/3

NEW YORK JETS DEFENSE

I
GENERAL
Scrape Firezone is a 3 deep, 3 underneath firezone that allows us to attack the formation based on backfield sets or protections. We can also predetermine where we want to come from on this blitz by allowing our core defenders the freedom to rush while the defensive backs will be responsible for covering.

3-2 SCRAPE FZ

I

23
~ _

...

__._._­

3-2 SCRAPE FZ

3 3 FAR TRIPS

®
@

® ®
N

c

0fO~"
D B X
SEAM/ FLAT 3REC HOOK

0
~
C

@

®

C

SEAM FLAT

SS~
T1/3 M 1/3

~

[.
T 1/3 T 1/3

SEAM FLAT

/

N

0bd~~
3REC HOOK

(3)

D

X

~

FLAT

C

FS

SS

/

M 1/3

/

FS

'U"l
T 1/3

POS

ALIGN I KEY

RUN RESPONSIBILITY
RUN TO - Force RUN AWAY - Chasel Contain Contain Rush

PASS RESPONSIBILITY

A!...!.!lN ­

5 tech.

END

KfY- Ball
ALIGN - 0 tech.

B.!J..!:i..IQ ­ "A" Gap ( Lennie)
RUN AWAY ­ "A" Gap

Rush The "A" Gap

TACKLE

KEY- Ball

ALIGN - 5 tech.

RUN TO - "A Gap ( Long Scoop) RUN AWAY ­ "A" Gap

Rush The "A" Gap

END

KfY- Ball
ALIGN - Zone Prowl Ball KEY - Ball ALIGN - Zone Prowl
BACKER

RUN TO-Spill RUN AWAY ­ Chase 1Contain

Bang Stunt ­ Outside Rusher

X

RUN TO - Tight "C" Gap Blitz RUN AWAY - Tight "C" Gap Blitz

Bang Stunt ­ Inside Rusher 1 Under All Blockers

KEY- Ball

DIME

ALl.!:i!i - Zone Prowl
KfY - Triangle
ALIGN -Zone

RUN TO ­ "B" Gap To Ball RUN AWAY - Frontside "B" To Ball

Seam Flat

RUN TO ­

Force

Seam Flat

NICKEL

.ISf.Y ­ Ball
ALIGN-Meg

RUN AWAY ­ Cutback

RUN TO - Secondary Force RUN AWAY ­ Cutback

T 1/3

SC

KEY -Ball

ALIGN - Prowl

RUN TO - Force RUN AWAY - Cutback

3 Rec. Hook

SS
KEY-Ball

Abll2H - Prowl

RUN TO - Alley Fill RUN AWAY -Alley Fill

Middle 1/3

FS
KIT-Ball ALIGN - Meg

RWiIQ - Secondary Force
RUN AWAY ­ Cutback

T 1/3

WC

KEY-Ball

24

3-2 SCRAPE FZ
TRIPS
1 2

TWINS

®

: /~N0fq~
j
BOX
"'­ "" ­ SEAM FLAT SEAM FLAT . / 3 REG HOOK

®

c

c
/

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~
T1/3

0/~~J ~ ~j
o
B X
\ 3REG HOOK

n~

55

MOF~
E SPLIT

T1/3

1

SEAM FLAT

~SEAM
FLAT

55

~

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ROCKET

F5
T1/3

3

4

CD

®

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~ ~N ?o~~J
i B
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C

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~

X

SEAM FLAT

55
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I
c
5 6

1
n/3

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~ ?O~B~1 I ~
3 REC HOOK

c

55
- - - - . . MOF

"'FS
®

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TWINS TO TRIPS

TRIPS TO TWINS

a>
c
o E
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®

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C

a>
C

Q)
N
SEAM FLAT

j
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/
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N
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C

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j
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T1/3

I
c

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7

8

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X

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I

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®

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55

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F5

i

1

NEW YORK JETS

2005

~:Il¥'I

DEFENSIVE PlaYBOOK
~~

SHORT YARDAGE & GL
HEAVY 23 SKY HEAVY 6 MATCH HEAVY HAMMER 0 HEAVY CUB 1 LOCK SOLID BANJO GL BANJO 1-3
4-6
7-9
10-12
13-15
16-18

NEW YORK JETS DEFENSE

I
GENERAL RESPONSIBILITIES
End - 6 Technique Closed.
Nose - Tilt on the Center.
Tackle - 3 Technique Closed.
WiII- Wide 9 Technique Closed.
Heavy - 4 Technique Weak.
Sam - 9 Technique Weak.
Mike - 20 Alignment.
Jack - 20 Alignment
Z Corner - Man to Man on WR

HEAVY 23 SKY

I

Heavy 23 Sky is another short yard defense that allows us the flexibility to play multiple fronts and coverages. We are not limited to one particular defense. The coverage will be determined by the location of the WR. We will play the first digit to all formations unless the Z changes the strength. If Z does change strength, check to the second digit.

LS/RS - Make all formation adjustments.

DEFINITIONS
The closed call is always made away from the Z in U personnel. Z motion is only motion that can change strength = 3

HEAVY 23 SKY

® CD
~

(CLOSED LT)

®
CD
~

(CLOSEDRT)

®~OO~OO
.-r"'"
FLAT

@

S
"'T"
~

@(Y)ooijoo~

S
"'T"

~

W

E

T J

~

H M
\ 3REC HOOK

H M
\

N
3REC HOOK

T
\

E
VERT HOOK

FLAT

ZC
"'VERT HOOK

I
LS

VERT HOOK

LS

VERT HOOK

W'-1 RS

ZC

RS

jJ)

m!
POS
'"

\ 1/2
RUN RESPONSIBILITY
BJ.!.!i.IQ - "C" Gap
RUN AWAY ­ "C" Gap-Squeeze the "B" Gap RUN TO - "A" Gap Far G RUN AWAY ­ "A" Gap-Squeeze the frontside "A" Gap. RUN TO - "B" Gap RUN AWAY - "B" Gap-Squeeze the backside "A" Gap. RUN TO - "0" Gap RUN AWAY -"0" Gap-Chase contain COY 2 = Flat
COY 3 = Curl/Flat
Rush the "B" Gap
Work the "A" Gap
Rush the "A" Gap
Work two way on the "G"

\m

ALIGN I KEY
ALIGN - 6 Tech

PASS RESPONSIBILITY
Rush the "C" Gap (Possible Contain)

END

KEY -OT

ALIGN - Tilt NOSE KEY - "C" ­

~-3Tech TACKLE

KfY-OG

ALiGN-W9 WILL KfY-TE

ALIGN - 4 Tech
HEAVY

RUN TO -2 Gap RUN AWAY - 2 Gap

Contain Rush

KfY-OT

~-9

RUN TO-2 Gap RUN AWAY - Cutback

SAM

COY 2 = Vert/Hook
COY 3 = Curl/Flat
C.P. Z Mo = COY 3

KEY - TE (Backs)

ALIGN -20 MIKE KEY - (Triangle)

RUN TO - "B" Gap RUN AWAy - 2 Gap Stack

COY 2 = 3 Rec Hook COY 3 = Hook/Curl C.P. Z Mo

=COY 3 =COY 3

ALIGN -20 JACK KEY - (Triangle)

BJ.!1::LIQ ­ Flow/Spill
RUN AWAY ­ 2 Gap Stack

COY 2 = Vert/Hook COY 3 = Hook/Curl C.P. Z Mo

ALIGN - #1 I.S. LS KEY - #1 to ball

B!.!lLIQ - Pass 1st Secondary Force
RUN AWAY ­ Cutback

'Iz or curl/flat on formation
Z motion is the only way a change of strength can be made.

~-#1I.S.

RUN TO - Pass 1st Secondary Force RUN AWAY ­ Cutback

RS

'Iz or curllflat on formation
Z motion is the only way a change of strength can be made.

KEY - #1 to ball

AI.J.Q1:i ­ Cloud-5 Sky
ZC 8-10 KEY - #1 To ball

&.!..!:i.I.Q ­ Sky - Secondary Force Cloud - Force
RUN AWAY ­ Cutback

Play force call Run with Z motion

2

HEAVY 23 SKY

(CLOSED LT)

®

CD
FLAT

..,.-

~OO~OOCD W E T ~ H S

0

.....­
ZC
VERT

I HOOK
VERT

J

3 REC

I HOOK

M
\

HOOK

RS

\ 1/2

(CLOSED LT)

®

CD
<D
~

CLOUD

FLAT

Q)OO~OOCD
T
H M
13REC

..,.-W E

LS

I
1/2

I

J
VERT

S~VERT HOOK
ZC

.....­
RS

HOOK

HOOK

\1/2

(CLOSED RT)

®

<D

-. LS

CDOOIEIOO~
S H
VERT

0

CD

FLAT

N
M
\ 3REC

T

E
VERT

I

W --.

HOOK

J
\

zc

HOOK

HOOK

I

RS

1/2

\ 1/2

3

NEW YORK JETS DEFENSE

I HEAVY 6 MATCH
GENERAL

I

Heavy 6 Match is our base short yardage defense. We will add an extra D-Lineman and remove a corner. We will play %, %, ~ as a coverage. The %, % side will always be to the corner. We will change the %, % side, if the Z motions across the formation to create a change of strength.

RESPONSIBILITIES
End - 6 Technique Closed.
Nose - Tilt on the Center.
Tackle - 3 Technique Closed.

WiII- Wide 9 Technique Closed. Whip call = Hit crack between TE and Wing.

Heavy - 4 Technique Weak.
Sam - 9 Technique Weak (Away from Close Call)
Mike - 20 Alignment.
Jack - 20 Alignment (To the Close Call)
Z Corner - Man to Man on WR
LS/RS - Make all formation adjustments.

DEFINITIONS
The closed call is always made away from the Z in U personnel. Pack call is always to Z corner.

4

HEAVY 6 MATCH

~

® ®
I

PACKRT

PACK LT

® ®

~

E.LAI

..... W

~~o~tip4
E T
~

@
S

H

@(Y)~ 9~ <1 o~

S H M
\3REC HOOK

J LS
\ VERT HOOK

M
\ 3REC HOOK

~OTR
RS
1/4

N

T

E

ZC
1/4

OTR FLAT

W", RS
1/2

J
\ VERT HOOK

E.LAI

LS
1/4

FLAT

ZC
1/4

! m
POS

.

ALIGN I KEY
ALIGN - 6 Tech

RUN RESPONSIBILITY
B..L!.N..I.Q - "C" Gap
RUN AWAY - "C" Gap-Squeeze the "B" Gap RUN TO - "A" Gap RUN AWAY - "A" Gap-Squeeze the frontside "A" Gap. RUN TO - "B" Gap RUN AWAY - "B" Gap-Squeeze the backside "A" Gap. Rush the "B" Gap Work the "A" Gap

PASS RESPONSIBILITY
Rush the "C" Gap (Possible Contain)

END

Kf,Y-OT

ALIGN -Tilt NOSE KEY - "C" - Far G

Rush the "A" Gap
Work two way on the "G"

ALIGN - 3 Tech
TACKLE

KEY-OG

ALIGN -W9 WILL KEY-TE

B..L!.N..I.Q - "0" Gap
RUN AWAY -"0" Gap-Chase contain

Pack call to you Qtr/Flat Pack call away Flat C.P. Whip call tell you to hit the crack between the Wing and the TE. Contain Rush

= =

ALIGN - 4 Tech
HEAVY

RUN TO-2 Gap RUN AWAY - 2 Gap

KEY-OT

ALlGN-9 SAM KEY - TE (Backs)

R!.lli....!Q - Fit Force
RUN AWAY - Cutback

'I. Flat

A.I.J.Y.tf MIKE

20

flllli..I.Q - "B" Gap (Fit Man)
RUN AWAY - Frontside "A" (Fallback)

Pack call to you 3 Rec Hook Pack call away Vert/Hook

= =

KEY - Man(Triangle)

ALIGN -20 JACK

B.!.!..!i.IQ. - Spill
RUN AWAY - Frontside "A" (Fallback) RUN TO - Pass 1 Secondary Force RUN AWAY - Cutback
st

Pack call to you 3 Rec Hook Pack call away Vert/Hook

= =

K&Y -

Man(Triangle)

ALIGN - 4x2 O.S. LS KEY - #1 to ball ALIGN - 4x2 O.S. RS

Match #1 M/M up the field Possible Limbo if wing C.P. If away from Z, your %

RUN TO - Pass 1st Secondary Force RUN AWAY - Cutback

Match #1 M/M up the field Possible Limbo if wing C.P. If away from Z, your %

K&Y -

#1 to ball

ZC

ALIGN - Off or Press (Situation) Kf,Y-#1

B..L!.N..I.Q - Secondary Force
RUN AWAy - Cutback

M/M #1. Match with WR or Wing side

5

HEAVY 6 MATCH

CLOUD

PACK RT

®

FLAT

~W

<D¢OP~PeP<D
E
VERT

T

~

H

1 HOOK
LS
1/2

J

3REG

1 HOOK

M

S ............. RS
1/4

ZC
1/4

(CLOSED LT)

CLOUD

PACK RT

®

<D
QTR

FLAT

crOp~p4<D@
E T
~

~W

H
M

S__....
ZC RS
1M
1/4

FLAT

J
LIS
1/2

1HOOK
VERT

13HOOK
REG

(CLOSED LT)

PACKLT

®

CLOUD

LS
1/4

~S

~(y)4~qO<f
H

N

T

E

W__....

".,
(CLOSED RT)

M ZC
1/4
\ 3REG

J
\ VERT

HOOK

HOOK

RS
1/2

6

NEW YORK JETS DEFENSE

I HEAVY HAMMER 0 I
GENERAL
Heavy Hammer 0 gives us the luxury of playing 0 coverage and using another D-Lineman for the running game and remain sound in the passing game.

RESPONSIBILITIES
End - 6 Technique Closed. Nose - Tilt on the Center. Tackle - 3 Technique Closed. Will - Wide 9 Technique Closed. Heavy - 4 Technique Weak. Sam - 9 Technique Weak. Mike - 20 Alignment. Jack - 20 Alignment Z Corner - Man to Man on WR LS/RS - Make all formation adjustments.

DEFINITIONS
The closed call is always made away from the Z in U personnel.

7

HEA VY HAMMER 0

I®I I I

®

®
I I
@
I I
I

/%o~tibo\
/W:E / I / , RS LS

i

~

\

/
/ / /

/

,@
S

H

S

OCDDIQO(]) ~" ~ I
10\

~

J

M

ZC

LS

I I

H

I IN I J

\ \ T \ M

\ E\

W

\ \

\

ZC

RS

POS

ALIGN I KEY
~-6Tech

RUN RESPONSIBILITY
RUN TO ­ "C" Gap RUN AWAY ­ "C" Gap-Squeeze the "B" Gap RUN TO - "A" Gap RUN AWAY ­ "A" Gap-Squeeze the frontside "A" Gap. RUN TO - "B" Gap RUN AWAY ­ "B" Gap-Squeeze the backside "A" Gap. RUN TO - "0" Gap RUN AWAY -"0" Gap-Chase contain Contain Rush Rush the "B" Gap Rush the "A" Gap Rush the "C" Gap

PASS RESPONSIBILITY

END

KfY- OT
ALIGN -Tilt

NOSE

KEY - CI Far G

A.L.lii!:f ­ 3 Tech
TACKLE

KfY-OG

.

ALIGN -W9 KfY-TE

WILL

ALIGN - 4 Tech
HEAVY

RU..!i.IQ - 2 Gap RUN AWAY - 2 Gap

Rush the "B" Gap

KfY-OT

A.L.lii!:f ­ 9
SAM KEY - TE (Backs)

RUN TO - Backer Force RUN AWAY - Cutback-Chase Contain

Rush Contain C.P. Vs wing, hit the crack

A.L.lii!:f ­ 20
MIKE KEY - Man(Triangle)

RUN TO - "B" Gap (Fit Man) RUN AWAY - Frontside "A" (Fallback) RUN TO-Spill RUN AWAY - Frontside "A" (Fallback) RUN TO - Pass 1st Secondary Force RUN AWAY ­ Cutback

1st back M/M

ALIGN -20 JACK KEY - Man(Triangle)

1st back M/M C.P. Adjust to any detached back

ALIGN - #1 I.S. LS KEY - #1 to ball

Inside Technique #1 or #2 possible Limbo

ALIGN - #1 I.S. RS KEY - #1 to ball

RUN TO - Pass 1st Secondary Force RUN AWAY ­ Cutback

Inside Technique #1 or #2 possible Limbo

ZC

ALIGN - Off or Press (Situation)
~-#1

R.!.!..!i..IQ ­ Secondary Force
RUN AWAY ­ Cutback

M/M #1. Match with WR or Wing side

8

HEA VY HAMMER 0

qD
I

IW I I J LS

:%oci~oo~ Ai
E \

<p
I
I

TI

\

\

I M

~

S

/

J

ZC

\

RS

(CLOSED LT)

®
(

W .

~O<P~PO~
I \

J

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NEW YORK JETS DEFENSE

I HEAVY CUB 1 LOCK I
RESPONSIBILITIES
End - Wide 9 Nose - 0 Tech. Tackle - Loose 3 Tech Closed. Will - Wide 9 Technique. Heavy - Loose 3 Tech. Sam - 6 Tech Weak. Mike - 40 Alignment. Jack - 40 Alignment Z Corner - Man to Man on WR FS/SS - Make all formation adjustments.

DEFINITIONS
The closed call is always made away from the Z in U personnel.

10

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ALIGN - Wide 9

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RUN TO - "0" Gap RUN AWAY - "0" Gap Contain Rush

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NOSE KEY-Ball

RUN TO - "A" Gap RUN AWAY - "A" Gap

Rush over the ball

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TACKLE

RUN TO - "B" Gap RUN AWAY - "B" Gap-Squeeze the "A" Gap. RUN TO - "C" Gap RUN AWAY -"C" Gap-Squeeze the "B" Gap

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KEY- Ball

ALiGN-W 5 WILL KEY- Ball

Contain Rush

ALIGN - Loose 3
HEAVY

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Rush the "B" Gap

KEY- Ball

~-6

SAM

TE M/M
C.P. Always align to our right unless both TE's are left.

KEY-TE

ALIGN -40 MIKE KEY - Backs (OT)

RUN TO - "C" Gap (Blocking Pattern) RUN AWAY - Backside "A"

M/M back C.P. Always align to the left

ALIGN -40 JACK KEY - Backs (OT)

RUN TO - "C" Gap (Blocking Pattern) RUN AWAY - Backside "A"

M/M C.P. Always align to the right C.P. Jack adjust to all 1 back sets

Abl!ili - TE = OS
Shade SS Wing 2 x 2 KEY-TE ALIGN - 10 Yds Over Center KEY - Triangle

RUN TO - Wing - Spill TE - Attack TE RUN AWAy - Cutback

Wing = M/M on U TE - M/M on TE C.P. When you have Y on LOS - Key OT M 1/3

RUN TO-Alley RUNAWAY-Alley

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KEY-Z to ball

B..U.tf..I.Q - Secondary Force RUN AWAY - Cutback

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NEW YORK JETS DEFENSE

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SOLID BANJO

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RESPONSIBILITIES
End - 9 Technique Tackle - 3 Technique. Nose -

a Technique.

Heavy - 3 Technique End - 9 Technique. JLB - 50 Technique. MLB - 4 Alignment. SLB - 50 Alignment Z Corner - Man to Man on Z (1 st Vertical) LS/RS - Man to Man 1st to Flat (Flow to you). TE Flow Away.

DEFINITIONS
The closed call is always made away from the Z in U personnel.

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RUN TO - "D" Gap RUN AWAY - "D" Gap Squeeze the "C" Gap RUN TO - "B" Gap RUN AWAY - "B" Gap Squeeze the "A" Gap RUN TO - "A" Gap RUN AWAY - "A" Gap Rush the "B" Gap Contain Rush

PASS RESPONSIBILITY

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KEY -

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Rush the "B" Gap

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Contain Rush

KEY- Ball

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ALIGN - 0 (5Yd Deep)

RUN TO - Fit off back/Flow (Key TB) RUN AWAY - Fit off ball/Flow

Checkdown - Hole - 2nd Contain QB

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ALIGN - 50

RUN TO - "C" Gap RUN AWAY - Backside "A" Gap

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KEY-Man ALIGN - 2 yds OS the Wing
KEY - Man

RUN TO - Force
RUN AWAY - Cutback

Banjo with JLB. Flow to you - First to Flat Flow away take TE M/M C.P. Buy time for backer Banjo with JLB. Flow to you - First to Flat Flow away take TE M/M C.P. Buy time for backer M/M on Z (1 st Vertical) C.P. Keep Good Eyes

RUN TO - Force
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NEW YORK JETS DEFENSE

I
GENERAL
8anjo is our 6 man front with a 2 linebacker look. We will have a cover corner tht will take any receiver or wing in the game man to man. The final 2 players are call support defenders and they will align right and left and play the coverage called. (Exception) 80th Te and the same side in U personal.

GOALLINE BANJO I

RESPONSIBILITIES & COACHING POINTS
End 41 - "8" Gap

Tackle 21 - "A" Gap
Tackle 21 - A" Gap

Will:

9 Tech: "D" Gap.

Heavy: 41 - "8" Gap.

Sam:
Mike:

9 Tech "D" Gap

20

"e" Gap

as the Z.
5yds off ball. 151 Vertical

151 to flat

Z Corner: LS/RS:

as TE-OTL.

DEFINITIONS
Always make close Lt on this defense

16

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PASS RESPONSIBILITY

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Rush the "A" Gap

TACKLE

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ALIGN - 21 TACKLE
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Rush the "A" Gap

WILL

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RUN AWAY - Chase - Contain

Contain Rush

B..!J.N...I.Q - "B" Gap

Rush the "B" Gap

HEAVY

KEY- Ball

RUN AWAY - "B" Gap

ALIGN - 9 Tech

RUN TO - "0" Gap RUN AWAY - Squeeze, Chase ­ Contain RUN TO -

SAM

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KEY-TE

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MIKE

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CP With flow, alert to crosser

KEy - Man (TB)

RUN AWAY

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JACK KEY - Man (TB)

Banjo with Safety (Alert Brad Pass)
CP With flow, alert to crosser

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Banjo with backer (1 to flat CP Hold off hi/low-Brad

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End man on LOS to ball

ALIGN - 2Yds OTL

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NEW YORK JETS

2005
DEFENSIVE PLAYBOOK
SINK PACKAGE
SINK EXPLANATION PAGE SINK JOKER 1 LOCK SINK SAW 1 LOCK SINK WILL 1 LOCK SINK 5 SWIPE SINK 33 LOAD SINK STORM CROW 2 SINK DRAGON FZ GIANT SINK 1 HOLE GIANT SINK SAFETY 1 SINK DOLPHIN 1
2-5
6-9
10-13
14-17
18-21
22-25
26-29
30-32
33-35
36-39

~~

NEW YORK JETS DEFENSE

SINK PACKAGE

GENERAL
The Sink front is an 8 man box. The coverages used allow us to be strong against the run and the pass. The End will line up to the left and the Tackle will line up to the right, in all Sink defenses. We will frequently "move" to the Sink front from our base Odd front.

ADJUSTMENTS
These are the coverage adjustments in our Sink package. Their use is based on the coverage called. 1) Vs 1 Back - Jayhawk call tells Safety to adjust to Back out of backfield & tells Mike to balance up. "Train" call tells 2 widest rushers to peel on crossface release of remaining back in backfield. *Any back aligned in the "D" area & any "Box" motion by a RB will be played as 2 backs.

2) Vs Flex & 2 Backs in BF - Parrot call is a switch in assignments between the Safety and the Sam or Jack
linebacker. The Safety will align over the TE and play the coverage called. The Sam/Jack will move to an ILB position and play the coverage called. 3) Vs Y Off Y Mo - "Lock" call tells the Sam/Jack to lock on any TE motion across the ball. It also tells the Safety to maintain his assignment. His world does not change.

DEFINITIONS
Exchange relates to Jack & Sam for who rushes and who will cover. Typically used to rush Sam and discourage off tackle plays at the Sam. Helps leverage the TE 7 route with the LB on the outside. A word used to tell the Sam that the Safety will exchange jobs with Jack. Also tells SLB to rush. Used vs TE flex formation. Alerts the safety to adjust to any detached back (Rock and Roll motion). This call tells the Mke to balance up the formation. Technique used by DB or linebaacker vs a detached #2, to the swipe side of the formation. The defender holds off the curl before going to the flat. (C.P. by game plan we could lock #2 and keep the swipe on #1. "Disruptive" call used with Sink defenses. Tells the front 7 and Safety to move from an Odd front to the Sink front on the Mike's call. Tells Sam/Jack linebacker to lock any TE motion across the ball. This also tells the Safety to maintain his assignment.

Parrot

Jayhawk

CIF

"Move"

Lock

NEW YORK JETS DEFENSE

I SINK JOKER 1 LOCK I

GENERAL
Sink Joker 1 Lock is an 8 man box using man/free coverage.

ADJUSTMENTS
Jayhawk Parrot Safety adjusts to detached back and plays M/M. If this back motions - Rock and Roll the safeites. Safety adjusts to Y - Flex. Take TE M/M. Sam Linebacker move to inside LB position, and takes first back I\I1/M. Sam lock all Y motions. Vs slot Jack and Sam switch jobs.

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RUN RESPONSIBILITY
RUN TO - "B" Gap RUN AWAY - "B" Gap Squeeze the "A" Gap. RUN TO - "A" Gap RUN AWAY - "A" Gap Rush over the ball Rush the "B" Gap

PASS RESPONSIBILITY

ALIGN - 0 Tech

NOSE KfY.- Ball
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RUN TO - "B" Gap RUN AWAY - "B" Gap Squeeze the "A" Gap RUN TO - "C" Gap RUN AWAY - "e" Gap Squeeze the "B" Gap Chase - Contain RUN TO - D Gap Force RUN AWAY - Chase - Contain

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Contain Rush C.P. Exchange with SLB vs Slot

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C.P. Jayhawk Balance up your alignment

ALIGN - 7 Tech

RUN TO-C Gap RUN AWAY - "C" Gap Man eyes

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RUN TO - Eliminate Pass, Secondary Force RUN AWAY - Elimante Pass, Secondary Force RUN TO - Secondary Force (Alley) RUN AWAY - Secondary Force (Alley)

Match-M/M on WR C.P. vs Slot use up & off rule

Free-Deep middle 1/3 C.P. one back

SS

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NEW YORK JETS DEFENSE

SINK SAW 1 LOCK

GENERAL
Sink Saw 1 Lock is an 8 man box using man/free coverage.

ADJUSTMENTS

Jayhawk Parrot Safety adjust to detached back and play M/M. If this back motions, rock and roll the safeties.
Safety adjust to Y Flex. Take the TE M/M. Jack linebacker move to inside LB position and takes 1st back M/M. Jack locks all Y motions.

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M/M on TE, pressure rush if Y blocks C.P. Y - Mo lock it. C.P. Parrot move to ILB M/M on back.

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=0

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SINK WILL 1 LOCK

GENERAL
Sink Will 1 Lock is an 8 man box using man/free coverage.

ADJUSTMENTS
Jayhawk Parrot Safety adjust to detached back and play M/M. If this back motions, rock and roll the safeties. Safety adjust to Y Flex. Take the TE M/M. Jack linebacker move to inside LB position and takes 1st back M/M. Jack locks all Y motions.

Lock

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RUN TO ­ "B" Gap RUN AWAY - "B" Gap Squeeze the "A" Gap. RUN TO ­ "A" Gap RUN AWAY ­ "A" Gap Rush over the ball Rush the "B" Gap

PASS RESPONSIBILITY

END

KEY - OG

ALIGN - 0 Tech

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% Split Rules
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NEW YORK JETS DEFENSE

SINK 5 SWIPE

GENERAL
Sink 5 Swipe is a two deep man under coverage with a Safety swiping. Its primarily a hash mark defense with the swiper working to the boundary (Choke to the field). If the ball is in the middle of the field, the swiper will work to the one receiver side. Once the swipe is set - its set! Linebackers use normal close rules.

ADJUSTMENTS
Jayhawk

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Sam lock all Y motions. Used vs #2 detached to the swipe side: -Sam linebacker vs Y Flex to the swipe. -Cornerback vs (pro to slot) Z motion to the swipe. *By game plan we can lock these wr's in this situation.

Lock CIF

C.P. No parrot calls.

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PASS RESPONSIBILITY
Pop - Possible Contain

END

KEY -OG

ALIGN - 0 Tech

Rush over "C" - Look for a window

NOSE KEY- Ball
ALIGN - Loose 3 TACKLE KEY -OG

RUN TO - "B" Gap RUN AWAY - "B" Gap Squeeze the "A" Gap RUN TO - "C" Gap Force RUN AWAY - "C" Gap Squeeze the "B" Gap

Rush the "B" Gap (Possible Contain)

ALIGN -W5

Contain Rush (Possible 2 nd Back Peel)

WILL

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R.U1i.I.Q ­ Backer Force
RUN AWAY ­ Cutback

Choke side: (Field Side) 2nd Back Peel Swipe side: (Short Side)

JACK KfY - Ball/Back
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1't Back your way 2 nd Back away
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Play Choke Technique

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SWIPE SAFETY

up of open T KEY - Short Side Triangle
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Choke call to wide side C.P. Jayhawk

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Play Swipe Technique

15

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NEW YORK JETS DEFENSE

SINK 33 LOAD

GENERAL
Sink 33 Load is an 8 man box using a 4 man rush and 3 deep coverage principle. Load is a zone to the passing strength side and man to man on the backside. We will play Load vs all formations(Load RT/LT) except 2x2 or I-far. 2x2 Trey RT/LT. The double digit tells the corners to run with motion.

=

ADJUSTMENTS
Jayhawk second Safety adjust to detached/broken back. Two types of 3 x 1 formations to adjust to. 3 x 1 = Load RT/LT. Trips = Safety #1 flat. Jack becomes #2 curl & Mike is the #3 rec/hook. The type of 3 x 1 is Slot trips Corner over #1 flat. Will becomes #2 curl & FS is the #3 rec/hook.

=

2x2 call

=Trey RT/LT.

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if #2 is tight. C.P. Treat I Far as 2x2 set. Parrot Safety aligns on Y Flex and has #1 flat. Jack and Mike balance up alignment. Jack #2 curl & Mike #3 rec/hook.

*3 rec/hook player vs 2 back flood must take the back to that side. He becomes #3.

18

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.

C

SS '7
RUN TO ­

2 STEP FAKE CHOKE

SS~
PASS RESPONSIBILITY
Rush the "B" Gap - Work the "A" Gap

T1/3

~

POS END

ALIGN I KEY
~-Loose3

RUN RESPONSIBILITY
"B" Gap

KEY -OG

RUN AWAY - "B" Gap Squeeze the "A" Gap. RUN TO - "A" Gap RUN AWAY - "A" Gap Rush the "A" Gap away from the closed call

ALIGN - 0 Tech

NOSE KEY-Ball
~-Loose3

B.l.U!!...IQ ­ "B" Gap
RUN AWAY ­ "B" Gap Squeeze the "A" Gap

Loop to Contain

TACKLE

KEY -OG

~-W5

B!lli..IQ. - Force
RUN AWAY ­ Back

M/M on #2 Pro Curl vs. Slot

WILL

KEY - Back

~-Wide9

RUN TO - Backer Force RUN AWAY ­ Shuffle - Cutback Run

JACK KEy - TElTriangle
ALIGN -40

To Load Call: Buzz-Flat Away from Load Call: M/M #1 C.P. ParrotlJayhawk & Load to you C.P. Trey call curl/flat drop

=

=#2 curl

RUN TO - Scrape RUN AWAY - Backside A

MIKE
""

KEy - Triangle

To Load Call: Curl Away from Load Call: M/M on backs C.P. Trey call hook/curl C.P. ParrotlJayhawk & Load to the Jack

=

=3 rec/hook (Wall crossers

v,

A!JQ..N - 7 Tech
KEy - BalllTE

RUN TO-C Gap RUN AWAY - "C" Gap Squeeze "B" Gap

Contain Rush

SAM

A!JQ.t:t - 8 Yds Inside

R!ili.IQ - Secondary Force
RUN AWAY - Cutback

SC

% Split Rules

Pro T1/3 Slot - Curl/Flat

KEY - End Man LOS ALIGN -12 Yds Middle of Field KEy - Triangle

&It!.IQ - Secondary Force (Alley)
RUN AWAY - Secondary Force (Alley)

SS

Pro - Middle 1/3 Slot - Middle 1/3

A!.lQl:l. - 4 Yds Head

BJ.lli...I.Q - Scrape
RU N AWAY ­ Backside A Gap to ball

FS

up of open T
~-Triangle

Pro - 3 Rec Hook _1 st Crosser Slot - 3 Rec Hook _1,t Crosser

WC

ALIGN - 8 Yds Inside % Split Rules KEy - End Man LOS

RUN TO - Eliminate Pass, Secondary Force RUN AWAY - Eliminate Pass, Secondary Force 19

Pro - M/M on WR Slot - Outside 1/3

SINK33 LOAD
SAM IS RUSHER THE "T"AWAY HAS CONTAIN

PRO

3 X 1 LOAD SLOT = LOAD 2 X 2 TREY RTILT

=

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=

3 X 1 LOAD SLOT = LOAD 2 X 2 TREY RT/LT

=

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=

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LOAD RIGHT LOAD LEFT

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LOAD RIGHT TO LOApLEFT

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MOE

NEW YORK JETS DEFENSE
ISINK STORM CROW 21

GENERAL
It is a 2 deep zone blitz from the passing strength side. It consists of 5 rushers (1 Safety, 1 OlB, and 3 Def. Linemen).
If the passing strength changes, the coverage goes to a "freeze" concept (same as 3 deep fire zone coverage).
Once the blitz is set, its set.

ALIGNMENT & ADJUSTMENTS
Align in the front called (Odd). SlB rushes "C" gap. Weakside OlB drops Buzz 7 away from blitz. Both ILBers drop Vertical Hook Defensive Line rushes away from the "Crow" call Strongside Safety rushes "0" gap strongside. Spill all lead blockers. Free Safety drop % field to the side of the "Crow" Corners - Strong side corner uses a Soft Squat drop technique. Weakside Corner drops tight % to a single rec. *Alert for a "Freeze" call vs. change of passing strength. *Alert for a "Swap" call vs. #2 detached by game plan.

DEFINITIONS
Vs. Bunch Vs. Change of Strength Bunch use "Star" concept to defend the bunch pass & crack toss. use a 3 deep Bunch Concept i.e. Near I slot Z motion to create a bunch "Buzz 7" puts more emphasis on the buzz dropper getting underneath the 7 route

,

",\

.

22

SINK STORM CROW 2

CROW LEFT

PRO

)J S E N
SQUAT

G>o4a~
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88

"00'

T 112

------'112

POS END

ALIGN I KEY
ALIGN - Loose 3

RUN RESPONSIBILITY
BJ.!1i.IQ - "An Gap (Rip)
RUN AWAY - "A" Gap. Squeeze the A Gap Rush the "An Gap You are the pivot.

PASS RESPONSIBILITY

KfY- Ball

A.Lm.N -

0 tech.

BJ.!1i.IQ - % Tech away from the
Closed call RUN AWAY - Backside A Gap

Rush the "An Gap away from the Closed call.

NOSE KEY-Ball
ALl.G..t:!. - Loose 3
TACKLE KEY - Ball

RUllIQ _"B n Gap
RUN AWAY - "B n Gap - To Cutback

Loop to Contain

ALIGN - Wide 5
.~

RUN TO - "cn Gap RUN AWAY - Fold - Cutback

Buzz "7" or Seam/Flat

WILL

KEY - Ball

JACK

ALIGN - Wide 9 Stem to 40 KEY - Triangle

RJ.!.tU.Q - "0" Gap (Fit off SS)

RUN AWAY - "B n Gap - Cutback RUN TO - "B n Gap to ball RUN AWAY - Frontside "B n

Vertical Hook CP: (Freeze) Crow to you = Seam/Flat Crow away = 3 Rec Hook Vertical Hook CP: Freeze Crow to you = Seam/Flat Crow away = 3 Rec Hook Rush "c n Gap (Crow to you)
Crow away = Buzz 7
Freeze = Seam/Flat (Crow away)

A.b.!.GN - 40 MIKE
','
"

Stem to 0 Kll- Triangle

A.b.!.GN -7 Tech
KEY- Ball

RUIi.IQ - Fill "c" Gap (Spill)
Slot - 9 Tech (Backer force) RUN AWAY - Cutback

SAM

ALIGN - C 2

RUJ:i.IQ - Force
RUN AWAY - Cutback

2 Squat

SC

~-Ball

to #1

SS

ALlGN-12x2 outside of TE KEY- Ball

&!..!':UQ - Spill
RUN AWAY - Chase Contain

Pro: Cheat Down - Blitz Contain
Slot: %
C.P. Possible swap

A.b.!.GN - 12 x 2 yds FS
over Weak Tackle KfY-Ball
~-12yds.

RUJ:i.IQ - Eliminate Pass, Secondary Force RUN AWAY - Eliminate Pass, Secondary Force

Pro: Strong % Slot: Blitz Contain

RY.t:lIQ - Eliminate Pass,
Secondary Force RUN AWAY - Eliminate Pass, Secondary Force
23

WC

offWR KEY- Ball

Pro: Tight % Slot: 1/2

SINK STORM CROW 2
CHANGE OF PASSING STRENGTH = "FREEZE" (SAME AS FIRE ZONE)

PRO

SLOT

CROW RIGHT

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____________ F5 ------------­ ....---­
1/2

~

T1/2

SINK STORM CROW 2
CHANGE OF PASSING STRENGTH = "FREEZE" (SAME AS FIRE ZONE)

SLOT TO PRO

CROW RIGHT TO "FREEZE"

1

2

CHANGE OF PASSING STRENGTH = "FREEZE" (SAME AS FIRE ZONE)

PROTO SLOT
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3
CROW LEFT TO "FREEZE"

4

Y OFF Y MO TWIN TO TRIPS

®
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IF "U" WERE A WR THEN THE PASS STR WOULD CREATE EAGLE RIGHT SIDE WITHOUT ANY CHANGE

®

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55 F5
POST/ T1/3 IF "U" WERE A WR
THEN THE PASS STR
WOULD CREATE
EAGLE LEFT TO
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55
T113
5 6
THE "U" DOES NOT CHANGE THE
PASS STRENGTH
NO "FREEZE"
POST/

T1/3

THE "U" DOES NOT
CHANGE THE
PASS STRENGTH
NO "FREEZE"

TRIPS TO TWINS

TWINS TO TRIPS
CHECK SWAP

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25

NEW YORK JETS DEFENSE

SINK DRAGON FZ

GENERAL
This is a firezone from the sink front. This blitz will bring the Jack and the Mike linebacker to the TE side. The Mike will blitz the "A" Gap, unless the offensive Tackle blocks down.

ADJUSTMENTS
PARROT JAYHAWK SS align over #2 give LB a mabie call. You now become the Seam/Flat Safety go to detaced bike and If you are the widest defender of if your on #2

RESPONSIBILITIES
End - drive the "B" gap.

Tackle - skin to contain. Nose Will Sam Mike - Lennie/Richie away from the closed call. - Seam/flat dropper unless there is a mabie call - Seamlflat - blitz "A" Gap, and read OT's block - Wide 9 rush - Tight 1/3 - Seam/Flat or Deep middle - Seam/Flat, 3 Rec/Hook or Deep middle

J~ck
C's SS FS

'.

26

SINK DRAGON FZ

PRO
RIP

SLOT

RIP MABLE

@

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ALIGN I KEY

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SS
T113

POST

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~

POS

RUN RESPONSIBILITY
ID.!..!i.IQ - "B" Gap (Attack)
RUN AWAY ­ "B" Gap Squeeze the "A" Gap.
~

PASS RESPONSIBILITY
Rush the "B" Gap

ALIGN - Loose 3

END

~-Ball

ALIGN - 0 Tech

NOSE KEY-Ball
ALIGN - Loose 3 TACKLE KEY - Ball

- 'Iz away from the call "A" Gap RUN AWAY ­ "A" Gap Squeeze the "A" Gap
RUN TO - "B" Gap (Skin) RUN AWAY ­ "B" Gap Squeeze the "A" Gap RUN TO - Force RUN AWAY ­ Cutback

Rush the "An Gap

Loop to Contain

Allilli. - W5

Drop - Seam/Flat (Mable

=3 Rec Hook)

WILL

KEY - Back

A..!J.QI:t - Wide 9

B..U..N...IQ ­ Backer Force
RUN AWAY ­ Shuffle ­ Cutback Run

Blitz contain rush

JACK K£Y. - TElTriangle

Ailllli -40
MIKE
,
KEY - Triangle

B..U..N...IQ ­ Scrape
RUN AWAY ­ Backside A

Blitz "A" (Read OT - down block adjust to "C" Gap) C.P. Possible switch with SLB

...

Ailllli -7 Tech
KEY - BalllTE

RUN TO-C Gap RUN AWAY - "C" Gap Squeeze

SAM

Seam/flat C.P. Parrot move to ILB, possible switch with MLB C.P. 3 x 1 mabie 3 rec hook

=

ALIGN - Press (Bail)

SC

K£Y. ­

End Man LOS

RUN TO - Eliminate Pass, Secondary Force RUN AWAY - Eliminate Pass, Secondary Force

Tight 1/3

SS

ALIGN -12 Yds Middle of Field KEy - Triangle ALIGN - 4 Yds Head up of open T KEY - Triangle

R!lli..IQ - Secondary Force (Alley)
RUN AWAY - Secondary Force (Alley)

Pro - Middle 1/3 Slot - Middle 1/3

RUN TO - Scrape RUN AWAY - Backside A Gap to ball

FS

Pro - 3 Rec Hook _1 st Crosser Slot - 3 Rec Hook _1 st Crosser

Ailllli WC
~

Press (Bail)

- End Man LOS

RUN TO ­ Eliminate Pass, Secondary Force RUN AWAY ­ Eliminate Pass, Secondary Force

Tight 1/3

27

SINK DRAGON FZ
RIP

PRO

SLOT

RIP MABLE

o
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1
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LIZ MABLEl2:

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RIP MABLE TO MABLE OFF

SLOT TO PRO

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5

6

RIP MABLE TO LIZ MABLE

TWINS TO TRIPS

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NEW YORK JETS DEFENSE

GIANT SINK 1 HOLE

GENERAL
5 Down Lineman Sub Defense - Front 5 are in sink with inside games by game plan with LE and Will in Train rush on single back - If 2 backs, Train on FB or designated back. Secondary - is playing sub 1 - Hole coverage with safety in hole playing down and distance alert for QS scramble and Train the back releasing inside.

RESPONSIBILITIES
LE and Will edge rushers 1st (Train = M/M back on flare to your side only!)

30

GIANT SINK 1 HOLE

3 --(B),
~

SLOT

@
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M/M

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M/M

SS~;FS
POS LT ALIGN I KEY
ALIGN - Loose 3 KEY - Ball

tlQLE~
SS

~MOF

FS

RUN RESPONSIBILITY
RUN TO ­ "B" Gap Rush the "B" Gap

PASS RESPONSIBILITY

RUN AWAY - "B" Gap Squeeze the "A" Gap. RUN TO - "A" Gap RUN AWAY - "A" Gap Rush over the ball

ALIGN - 0 Tech

N

KEY-Ball

A.!J.G..t:t - Loose 3

RJ.lli...IQ ­ "B" Gap
RUN AWAY ­ "B" Gap Squeeze the "A" Gap RUN TO - "0" Gap RUN AWAY - Chase/Contain

Rush the "B" Gap

RT

KEY - Ball

ALiGN-W9 WILL KEY - Ball

Train Rush

ALiGN-W9

.B..!.lli..IQ ­ "0" Gap
RUN AWAY ­ Chase/Contain

Train Rush

End

KEY-Ball

Ab!IDi - M/M rules
Dime KEY- Ball

RJ.lli...IQ ­ Pass 1s t, Secondary Force
RUN AWAY ­ Pass 1 " Cutback RUN TO - Pass 1st, Secondary Force RUN AWAY ­ Pass 1 " Cutback RUN TO - Pass 1s t, Secondary Force RUN AWAY - Pass 1
s s s

M/M #2 or #3 C.P. TE Bone

=

,
Nickel

AUQ!i - M/M rules
KEY- Ball

M/M#2

se

ALmN - Press O/S Split
~-#1

M/M #1

t, Cutback
Communicate with F/S
Hole - Read QB C.P. Scramble
C.P. Empty Match C.P. Hole Down/Distance

ALmN-12x2

RUN TO - Fit RUN AWAY - Fit

SS

KEy - Ball

= =

~-12x2

B.!.!1':i..IQ ­ Alley

FS

KEY - Ball

RUN AWAY ­ Alley

Communicate with SIS MOF C.P. Empty Match C.P. Hole DownlDistance

= =

~-Press

RUN TO - Pass 1st, Secondary Force RUN AWAY ­ Pass 1st - Cutback

M/M#1

we

O/S - Split KEY -#1 31

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GIANT SINK 1 HOLE

TRIPS
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32

NEW YORK JETS DEFENSE

I GIANT SINK SAFETY 1 I
GENERAL
5 Down Lineman Sub Defense - Front 5 are in sink with free or strong safety blitzing rt or It "A" Gap to or away from offset back or to or away from TE (Game Plan LE and Will in Green Dog rush on single back. If two backs Green Dog on FB or designated back). Secondary - FS or SS cheat and blitz "A" Gap to your side by game plan (Ex blitz to side of offset back if not offset blitz "A" Gap to TE side).

RESPONSIBILITIES
LE and Will edge rushers 1st (Train

=M/M back on flare to your side only!)

Secondary - other than blitzer, it is cover 1.

33

GIANT SINK SAFETY 1

3
SLOT

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M/M

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FS
RUN RESPONSIBILITY
RUN TO - "B" Gap RUN AWAY - "B" Gap Squeeze the "A" Gap. RUN TO - "A" Gap
RUN AWAY - "A" Gap
Rush the "B" Gap

SS

~MOF

FS

POS LT

ALIGN I KEY
ALIGN - Loose 3 KEY - Ball

PASS RESPONSIBILITY

ALIGN - 0 Tech

Rush over the ball

NT

KEY-Ball

A.l...IQN - Loose 3

R.U..!'i.IQ - "B" Gap
RUN AWAY - "B" Gap Squeeze the "A" Gap

Loop to Contain

RT

KEY - Ball

ALIGN - Wide 9
------..

R.U..!'i.IQ - "D" Gap
RUN AWAY - Chase/Contain

Train Rush

WILL

KEY - Ball

Ab.!.Q1!!. - Wi de 9

R.U..!'i.IQ - "D" Gap
RUN AWAY - Chase/Contain

Train Rush

End

KEY-Ball

AUYN - M/M rules
Dime KEY- Ball

RUN TO - Pass 1'\ Secondary Force RUN AWAY - Pass 1'\ Cutback

M/M #2 or#3 C.P. TE = Bone

ALIGN - M/M rules
~-Ball

B.U.!i..IQ - Pass 1'\ Secondary Force
RUN AWAy - Pass 1't, Cutback

M/M#1

Nickel

se

ALIGN - Press O/S Split KEY -#1 ALIGN -12 x 2

Rl.lli..IQ. - Pass 1'\ Secondary Force
RUN AWAY - Pass 1't, Cutback

M/M #1

RUN TO - "A" Gap RUN AWAY - "A" Gap

SS

Blitz = "A" Gap C.P. SS "A" Gap by G.P.

~-Ball

ALIGN -12 x 2

RUN TO-Alley RUN AWAY - Alley

FS
-------­

M1/3 C.P. SS "A" Gap by G.P.

KEY - Ball

A.!JQN - Press

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R.U..!'i.IQ - Pass 1st, Secondary Force
RUN AWAY - Pass 1,t - Cutback

M/M #1

Split

KEY -#1

34

GIANT SINK SAFETY 1

TRIPS
TRAIN

G.P.

to back or away

1

2

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35

NEW YORK JETS DEFENSE
I SINK DOLPHIN I
GENERAL
Sink Dolphin is a 4 underneath 2 deep Firezone. We will align in our Sink front and attack from the closed side of the formation. We will align both safeties in the box of the defense and drop them from there. If a receiver motions to change the strength, creating a slot formation ( ck. Freeze) which now will put us into a 3 deep, 3 underneath Firezone.

36

SINK DOLPHIN

PRO SLOT

@ --r

C
Squat

I~~~~

/M
SS
VERT HOOK

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Q)

C
Squat

1

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@
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M

FS

VERT HOOK

3 REC
HOOK

I

C

j
POS END ALIGN I KEY
ALIGN - Loose 3 KEY- Ball

~

FS
1/2
T 1/3

r

1

SS

~MOF

T 1/3

1

RUN RESPONSIBILITY
RUN TO - "A" Gap ( Rip) RUN AWAY - "A" Gap Rush the "A" Gap

PASS RESPONSIBILITY

A!J!:ili -

0 tech.

RUN TO - "A" Gap ( Richie) RUN AWAY - "A" Gap

Rush The "A" Gap ( Right)

NOSE KEY-Ball
~-Loose3

RUN TO -"B" Gap ( Skin) RUN AWAY - "B" Gap

Contain Rush

TACKLE

KEY - Ball

~-Wide9

.B..!.I.t:lI.Q - Force

Contain Rush

WILL

KEY - Ball

RUN AWAY - Chase Contain

ALIGN - 6 tech

ID.!1i..IQ - Fill Stunt - "C" Gap
RUN AWAy - Squezze "C" Gap ( Can't be cut-out)
B..!.!1i..IQ - Scrape Inside Out

C. P. Blitz - Come under any Blocker

JACK KfY-Ball

ALI.G.H . MIKE

0

Vertical Hook C.P. If Freeze Call ( Slot) your are a seam flat player away Vertical Hook C. P. If flow - think Dig and stay high If Freeze, ( Rip / Liz to You 3 Rec Hook) Rio/Liz Awav Seam/Flat

KEY - Triangle

RUN AWAY - Leverage The Ball

;

~-5tech.,6

B..!.!1i..IQ - Force

SAM

tech vs. TE RUN AWAY - Fold, Check Cutback KEY-OT( TE)
~-4yards#1

=

=

RUN TO - Force RUN AWAY - Cutback

Squat Re-Route WR Inside C. P. Any Slot

SC

KfY - QB triangle

=CK. Freeze

~-6YardsTE

BY..!':LIQ - Eliminate Pass, Secondary
Force RUN AWAy - Secondary Force

Strong % C. P. Any Slot

SS

KSY-Ball

=CK. Freeze

~-6ydsOT

B..U.N...IQ - Eliminate Pass, Secondary
Force RUN AWAY - Eliminate Pass, Secondary Force
B..!.!1i..IQ - Force

Weak % C. P. Any Slot

FS

KEY-Ball

=CK. Freeze

Alliili WC

4 yds. #1

Squat Re-Route WR Inside

KfY- Ball

RUN AWAY - Cutback

37

SINK DOLPHIN
PRO

l.2- ...:J
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NEW YORK JETS

~:Ifrl

2005
DEFENSIVE PLAYBOOK

~

PASS RUSH GAMES
GAMES

1-5

PASS RUSH GAMES - TUFF

TUFF DOUBLE TUFF (DUDA) BOTH SIDES

~8¢~
E T T E

~8~
E T T E

LE LE
Drive hard 2 steps upfield. Fold under the "DT" with your shoulders square. Always gaining
ground.
Drive hard through the outside number of the OG. Swing your butt to the aT. Contain!!! Normal rush lanes. Normal rush lanes. RE

Drive hard 2 steps upfield. Fold under the "DT" with your shoulders square. Always gaining ground. Drive hard through the outside number of the OG. Swing your butt to the aT. Contain!!! Drive hard through the outside number of the OG. Swing your butt to the aT. Contain!!! Drive hard 2 steps upfield. Fold under the "DT" with your shoulders square. Always gaining ground.

LT
RT

LT
RT RE

PIN TUFF

~D~~
E T T

_\. _ 1 0 1

~

C.P.
Outside rushers
Know where the "G" turns. Go to his face and
adjust. Also, when you are an outside rusher
going in. Stay inside.
Inside rushers You can use a rip move under the outside arm. We can also use the Duda with a "cross" , we will predetermine which end crosses the Center's face.

E

LE

Drive hard 2 steps upfield. Fold under the "DT" with your shoulders square. Always gaining
ground.
Pin the aT. Come around for contain. Normal rush lanes. Normal rush lanes.

LT
RT RE

PASS RUSH GAMES • EASY

EASY BIG EASY
1 2

~O~Dd4
E T T

./ 0

~{)BJ{
E T T E

E

LE LE
Normal rush lanes. Normal rush lanes. Drive hard to the inside numbers of the OG. Come around with shoulders square. Always gaining ground. Contain!!! Drive hard to the OG. Rip through the "B" Gap. Go either way on the OG.

Drive hard to the OG. Rip ip through the "B" Gap. Go either way on the OG. Drive hard to the inside number of the OG. Come around the end with your shoulders square. Always gaining ground. Contain!!! Drive hard to the inside number of the OG. Come around the end with your shoulders square. Always gaining ground. Contain!!! Drive hard to the OG. Rip through the "B" Gap. Go either way on the OG.

LT
RT

LT

RT

RE

RE

PIN EASY

,

'.\.

O~{)D~~E E T T

l

~1

0

11

C.P.
Outside rushers By game plan, we may rip immediately or go upfield 2 steps then under. Also, as an outside rusher coming in, work inside.

LE

Drive hard to the outside number of the OT. As the tackle loops around, rip hard to the inside. Flash the outside number of the OG. Loop around the end's pin. Normal rush lanes. Normal rush lanes.

LT
RT RE

Inside rushers Anytime you are coming under, it is your responsibility to avoid contact.

2

PASS RUSH GAMES - COMBINATIONS
COAST (COMBINATION OF TUFF AND EASY) SPIN (DOUBLE)

o ~tiD9~

E T T E

LE LT RT

Drive hard 2 steps upfield. Fold under the DT with your shoulders square. Drive hard through outside number of the OG. Swing your butt to the OT. Contain!!! Drive hard to the inside number of the OG. Come around with shoulders square. Always gaining ground. Contain!!! Drive hard to the OG. Rip through the "B" Gap. Go either way on the OG.

LE LT RT RE

Drive hard to the "B" Gap. Execute a spin move outside. Contain!!! Drive hard to the "B" Gap. Execute a spin move inside. Anticipate the center's block. Drive hard to the "B" Gap. Execute a spin move inside. Anticipate the center's block. Drive hard to the "B" Gap. Execute a spin move outside. Contain!!!

RE

BIG WORLD

COVER (DOUBLE)

\.

0
E

T
2

T
1

E

J \.~J 0 \lJ ~PD~}~
E T T

E

LE LE LT RT
~

Execute an easy game. Flash the OG's outside number. Loop to contain across the ball. Drive to the near number of the guard. Loop to contain across the ball. Execute an easy game.

2 way on the OT. Drive hard to the OT. If he is overplaying you, use an inside rush. Bull rush the OG. If your own color jersey cross in front of you, contain!!! Bull rush the OG. If your own color jersey cross in front of you, contain!!! 2 way on the OT. Drive hard to the OT. If he is overplaying you, use an inside rush.

LT RT RE

RE

3

PASS RUSH GAMES

LUG (LT GOES FIRST) LUG-E
2 1
1

40~~lq
LE
LT Normal rush lane. Rip hard to the "An Gap. If the center turns away, keep coming hard. If the center turns to you, go across his face. Contact the inside number of the OG. Let your tackle clear and come around to rush the passer

2

01

~{)q
E T T E

LE

Execute an easy game. (Possible Tuff)

LT Execute a rip technique on the OG. Get across the football on your rush. (Possible Tuff)

RT RT

Flash and make contact with the OG. Loop around the tackle and end. Contain!!! Outside edge rush. Only a little tighter than normal.

RE RE
Normal rush lane.

ROCK (RT GOES FIRST)

ROCK-E

~oJ2{~~
E T T

E

LE LT RT
~

Normal rush lane. Contact the inside number of the OG. Let your tackle clear and come around to rush the passer Rip hard to the "An Gap. If the center turns away, keep coming hard. If the center turns to you, go across his face. Normal rush lane.

LE LT RT RE

Outside edge rush, only a little tighter than normal. Flash and make contact with the OG. Loop around the tackle and end. Contain!!! Execute a rip technique on the OG. Get across the football on your rush. (Possible Tuff) Execute an easy game. (Possible Tuff).

RE

4

PASS RUSH GAMES

LICK-E (BOTH T'S GO FIRST)
RICK-E
(BOTH T'S GO FIRST)

0

1

T

E

LE

Flash the outside of the aT. Drive hard under both tackles. Read the Center. Get across the football. Rip hard to outside the OG. You have contain.

LE LT RT

Normal rush lane, a little tighter. Execute a rip technique on the OG. Get across the football on the rush. Rip hard to outside the OG. You have contain. Flash the outside of the aT. Drive hard under both tackles. Read the Center. Get across the football.

LT RT RE
~

Execute a rip technique on the OG. Get across the football on the rush. Normal rush lane, a little tighter.

RE

5