The Orient
Ceiga Magazine


3DTotal Publishing is an independent publishing house specializing in books in the digital art industry. Launched in 2010, the company has gone from strength to strength and is rapidly developing a reputation as one of the most exciting up-and-coming publishers in the digital art field.


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Beginner’s Guide to Digital Painting in Photoshop
Beginner’s Guide to Digital Painting in Photoshop is a brand new series dedicated to providing a truly comprehensive guide to the basics of digital painting in this versatile program.
ISBN – 978-0-9551530-7-5 | Softback / Slipcase – 297mm x 210mm | 224 full color premium paper pages | £29.99 / $49.99

All books available now from:
Get 20% off your order when you enter the promo code: ceiga20jan


This offer will expire at the end of February 2012

Digital Painting Techniques: Volume 3
Digital Painting Techniques: Volume 3 presents another collection of inspiring and motivational tutorials for artists of all levels. A range of top industry professionals share the benefits of their years of experience in the digital art industry and offer tips, tricks and advice intended to help the next generation of artists reach new heights.
ISBN – 978-0-9551530-4-4 | Softback – 216mm x 279mm 288 full color premium paper pages | £29.99 / $49.99

Digital Art Masters: Volume 6
Originally launched in 2005, the annual Digital Art Masters series continues to showcase the work of some of the finest 2D and 3D artists from around the world. The latest volume, Digital Art Masters: Volume 6 is our biggest book yet. It welcomes another 50 up and-coming and veteran artists, and follows the tradition of taking readers beyond the breathtaking images with detailed breakdowns of the techniques and tricks each artist employed while creating their stunning imagery.
ISBN – 978-0-9551530-5-1 | Softback – 216mm x 279mm 320 full color premium paper pages | £32.00 / $52.50

The Art of Atomhawk Design
Founded in 2009, Atomhawk Design has quickly developed a reputation for delivering exceptional concept art for the film, games and online industries. Boasting some of the most talented and cutting-edge artists in the industry, this young company has now teamed up with 3DTotal to bring together a collection of artworks that represent the very pinnacle of their work.
ISBN – 978-0-9551530-4-4 | Softback – 216mm x 279mm 224 full color premium paper pages | Sale Price: £19.99 / $32.00 | |
Ceiga Magazine

Zhouzhiruo by Ruoxing Zhang, Beijing Perfect World Network Technology Co., Ltd., CHINA

MAR - APR 2012

On the front Old Fairytales Mecha Tourist For A Day Brave Warriors Oriental Beauty

14 28 38 54 70

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Put us in your Circle
Or just give us a +1

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Orientals find BEAUTY not only in the thing itself but in the pattern of
W e the shadows, the light and darkness which that thing provides.

ways of combat. prefer an picture only Ceiga.

- Junichiro Tanizaki
nlike the last issue I’m not going to tell you a bunch of facts about oriental countries but you’ve probably guessed by now that’s what this issue is about. Many if not all artists have some appreciation of eastern cultures and are somewhat influenced by it since it’s fairly different from western cultures. Manga and Anime have a different style from western cartoons, not only in their art style but also with their story lines. Traditional

and modern architecture also vary greatly in both cultures, as well as their legends, myths and

This issue of Ceiga explores and appreciates some of these differences, and it even contains the interpretation of eastern culture by western artists. You my notice that this issue is a lot more like a magazine in terms of containing readable articles instead of just pictures. We have a review, and an interview, and an article from an external author. I would really like to know if you prefer this inclusion of articles, or if you

Richard Bray Editor


Ceiga Magazine



Front T
‘Queen Of DISCO pt.7’ by Nelson Wei ( Modelled in Maya.
his is probably not the t ype of image you were expecting to see on the front cover of an oriental issue, but if you’ve been a fan of Cegia you will know by now that we always do things differently. It would have been normal to see a traditional oriental picture of let’s say a woman, a monk, or a temple. But Nelson Wei’s ‘Queen of Disco pt.7’ works perfectly for the front cover as it shows off a more modern oriental societ y. Bright luminous colours show off the constantly innovative technology emerging from the east, as well as the more youthful manga and part y scene. The Madonna fans amongst you will notice the clothes the main character is wearing are similar to what she wears when she performs. Wei based this image on Madonna’s ‘The Confessions tour 2006’ which to a certain extent symbolises western influences in parts of the east.
Ceiga Magazine

On The


If you want you intelligent, read th you want them to b read them mo


ur children to be hem fairy tales. If be more intelligent, ore fairy tales.
Albert Einstein

Ceiga Magazine


Chengbin Du


Chinese Faery .


3ds max, Mudbox

Old Fairytales

Ceiga Magazine


Asian Mage . .
Arno Schmitz

Maya, Mudbox, ZBrush


The Chinese ghost . .
Disa Zhao

Maya, ZBrush Ceiga Magazine


Yama and the Red Dragon . .
Jason Mark 3ds Max, ZBrush


Ceiga Magazine


Monkey King . .
Xiaoyu Wang

Maya, ZBrush


Ceiga Magazine


Earth God Dragon: First Encounter . .
Raul Arosemena Maya, ZBrush


Yuji .
Rui Shen


3ds Max, ZBrush Ceiga Magazine



Digitat Art Masters: Volume 6 Book Review

Ceiga Magazine



Masters of Art
I must admit, I’ve never really been a fan of purchasing gallery books to look at images I can find on the Internet for free, however ‘Digital Art Masters Volume 6’ is definitely, simply not your typical everyday gallery book. The great selection of both 2D and 3D artwork featured in the book, insightful tips given by the many talented artists, and the great layout of the design and the layout of the book itself are just a few things that justify its price tag and make it a valuable tool that every digital artist should own.


hey say we should ‘never judge a book by its cover’, but I’m pretty sure we all do (even if we don’t want to admit it), so I’ll do something different and talk a little bit about the cover art. The cover image of the book, ‘Fish Man’ by Fabricio Moraes shows an anthropomorphic fish armed with a water pistol, standing knee deep in swamp water, this angry looking character is wearing what seems to be a yellow spacesuit; and the whole image is surrounded by green leafless trees and a subtle fog. Arguably this ‘fish man’ is not the best image in the whole book, nevertheless it sets a good tone for the book and presents the viewer with a good example of the quality of work to be expected. The design and layout is akin to a professional photography book, presented in a simple and clean way. No overlap in text and images, and there are no cursive designs to be seen, (apart from in some of the images of course). The general colour scheme is dark grey and white which makes the book easy on the eyes and allows the colours of the artwork to stand out more, making the thumbnails of the artists face black and white added a nice touch of class.

About The Book
‘Digital Art Masters Volume 6’ contains the work of 50 talented artists both 2D and 3D with each explaining the various tips and tricks they used to create their artwork. Each artist has a fair bit to say about their work and nearly all of them have progression images of their work, almost as if they knew their work was going to be featured and took screenshots of it whilst it was in development. I was impressed with the quality of English used by each artist in the text even though English isn’t the first language of some of the artists. Nevertheless, each artist gave a good account of their work and shared important pieces of information about their workflow.

The majority of the artists used 3DS Max for modelling, Vray for rendering and Zbrush for sculpting, whilst explaining their work process they tend to go into detail and use very specific terms and processes with these software, so if you have no experience with these then you might not completely understand what the artist is talking about. For example, a few artists mentioned adaptive dmc for Vray and transpose in Zbrush which was like Portuguese to me being a Mental Ray and Mudbox user. Photoshop is another popular program in the book which all digital artists should know how to use. What surprised me with the artists using Photoshop was that a lot of them used older versions, illustrator Jason Seiler used Photoshop CS for his image even though CS5 had been released, and many artists used the default Photoshop brushes for painting as supposed to making or downloading custom brushes. We all know that 2D and 3D both different mediums used to create art; however the workflow used by both kinds of artists to create their art is somewhat similar. In fact some 2D artists used 3D to help with perspective for their work, and a lot of the 3D artist use 2D for composition and often incorporated 2D elements to aid the look of the image. Emphasis on research was brought up by many artists, as well as the importance of incorporating a background story and some emotion into an image. Many artists added smaller details to their images to support the story that went with the image, details which would not be noticed without looking at the image more than once.

In Conclusion
I wish I could elaborate on the great tips and tricks given by the artists who could drastically improve the quality of someone’s work, but if I did there would be no need for you to get this great book. My thanks go to 3DTotal for putting together such a great book, I’m sure it wasn’t easy. I'll be looking forward to the next one.

Ceiga Magazine



John Zhang

Kshatriya Sorties . . 3ds Max, ZBrush Ceiga Magazine


Become A Hero . .
John You Maya


Evangelion Mark. X - Physical . .
Oliver Pabilona ZBrush Ceiga Magazine


Mantibot .
Linghan Bai




Project Gundam . .
Angel Nieves

Maya, Lightwave, ZBrush Ceiga Magazine


For this interview we talk to Garreth Gaydon, recruitment manager at Escape Studios and Davi Stein (who answered the last question) composting tutor also from Escape.

1. What software do most Visual Effects studios prefer to use for 3D 3. Is it best to become an expert in one area of visual effects (such as
modelling and why? tracking). Or is it better to study a bit of everything?
The most commonly used package is Autodesks Maya. It’s also what we teach our students to use at Escape. It’s a very versatile package that is relatively easy to use and is also competitively priced. We teach all our students a range of skills that are aimed at getting them work in the industry but we make sure that they are especially proficient in the entry level skills that employers are looking for. For example a lot of our VFX students enter the industry as trackers and a lot of our Compositing students start their careers as Roto Artists. So while it is important to show a range of skills you must remember to research the specific skills that are going to get you that first foot on the ladder. Artists tend to specialise in areas later on in their careers so while you should always have one eye on where you eventually want to be it is a good idea to be open minded about the roles you apply for at the start of your career.

2. What are the important do’s and don’ts for a showreel in general?
Keep it relevant, research the skills that are required in an entry level position and make sure you show these skills in your reel. Play to your strength, always lead with your best piece of work. Breakdown and annotate your work. Do this in the 2nd half of your reel. Keep it original, i.e. don’t copy other peoples work. Keep it simple; don’t attempt overly complex or ambitious work. Don’t show work in progress or include sub-standard work. This is your “show” reel make sure it is doing you justice! Don’t make it too long, no longer than 2 minutes including breakdowns.

4. What job positions usually have the most vacancies and is that the
best route to take to get started?


On the 3D side of things a lot of Artists start out as trackers. In Compositing it is Rotoscoping. These are both good entry level roles and a lot of artists careers start here.

* Rotoscoping: Techniques and Tools for the Aspiring Artist by Benjamin
Suggested by students.

5. Once starting at a company as a runner, how long does it take on
average to move up and begin specialised work on projects?
This entirely depends on the company you are working for. We have heard some horror stories of people working for years as a runner and still not getting any hands on experience. However most studios don’t tend to abuse this system and see it as a great opportunity to integrate Juniors into the company. On average I would say 6 months is roughly what you should expect.

Nuke 101: Professional Compositing and Visual Effects [Paperback] by Ron Ganbar
Brand new book. Good for a refresher on nuke main operations, and intro to interface, not a lot about theories of compositing.

6. Can you recommend any books or learning material for those who
have recently made a decision to get a career in visual effects?

The Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics (The Morgan Kaufmann Series in Computer Graphics) [Paperback] by Ron Brinkmann (Author) 2nd EDITION
More technical/science. Different techniques than Steve Wright’s book.

* = Highly Suggested. *Compositing Visual Effects: Essentials for the Aspiring Artist [Paperback]
by Steve Wright
Great for those new to compositing who want the basic explained simply.

The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures [Paperback] by Jeffrey A. Okun (Editor), Susan Zwerman (Editor)
Talks about all aspects of vfx, productions, pre, and post, good reference to have for later on. Hope you enjoyed this interview. Thanks you’s go to Gareth and Davi for taking time out of their busy schedules to answer this questions and also to Toby Young for organizing this, couldn’t have done it without him.

Digital Compositing for Film and Video [Paperback] 3rd EDITION by Steve Wright
Best option if familiar with basic compositing theory already.

Ceiga Magazine


Travel makes You see what a occupy in


Gustave Flaubert

Ceiga Magazine

s one modest. a tiny place you the world.




Japanese Garden . .
Sohei Abe 3ds Max, ZBrush Ceiga Magazine


Trainstation . .
Nikolaus Vuckovic



Vladimir Minguillo



3ds Max, Maya, ZBrush Ceiga Magazine


The Prayer .
JiChi Huang


Maya, ZBrush


Japanese Bathroom . .
Anh Vu Pham 3ds Max Ceiga Magazine


House in Matsubara - Ken’ichi Otani Architects . .
Marcin Jastrzebski Modo 302, CINEMA 4D, Fryrender


Ceiga Magazine


Pray for the future . .
Jinfengqi Jin

3ds max, ZBrush


Sumo Wrestler - Riki . .
Takagi Leon

CINEMA 4D, ZBrush Ceiga Magazine


The Chinese Garden . .
Fabio Stabel 3ds Max


The Old Man Portrait . .
Chen Zhang

Maya, Zbrush Ceiga Magazine


Lisile Cheung . .
Qisheng Luo

3ds max


Shinra “Sorabul” (capital of the anicent korea) . .
Dong Kyu Choi Vue Ceiga Magazine




Light linking


From the upcoming coming book 3d Lighting and Rendering in 3dsMax, Maya and Softimage. Follow the book on twitter at

ne of the great things about working in 3d software is that while we often strive to produce realistic results or stylistic results based on the real world, we are not restricted to the properties of the physical world as we know it. Depending on the goal for your image, you can modify your scene away from what is physically correct to create a visually more appealing result. I’ve created a scene based on Pixar’s Wall-E to showcase a few different modifications I used to improve the image via light linking. The character Eva is the main subject of the render. She is being tracked down the corridor by security bots.

The top image has all of the illumination sources, shadow sources and reflections coming from the same area for each light source. In the bottom image, I’ve made a few improvements while still trying to attain believability in the image. The changes are as follows, •Main red warning light – This light was duplicated and light linked so that one version of the light affects the character while the original affects the rest of the scene. Once the second duplicate of the light was light linked to Eva, it was moved to the right and closer to the ground. Sideward to attain more of a side lighting on Eva to bring out the roundness of the character, and downwards to take some of the red out of the bowl underneath Eva’s head on the body area. The original light was left in the initial position as the warning light object in order to keep realistic lighting characteristics in the rest of the scene. •Security robot red warning lights – These lights were placed to give a tension ambiance toward the rear of the corridor with one robot placed so that the warning lights project the shadows of the other security robots on the wall. To improve the look I moved the lights that are projecting the shadows away to the right side of the security robot (off-screen) and towards the ground. The lights were moved to the side to reposition the shadows slightly behind Eva to avoid clutter in the scene and downwards to increase the size of the security bot shadows on the wall which adds a touch of drama to the scene.

Johal Gow

Ceiga Magazine


Chinese Warrior with Lance
Cuckon Sue




Maya, Silo, ZBrush

Ceiga Magazine


Stefan Morrell

Urban Wonderland . . 3ds max


Blade Master(Realtime character) . .
Ki Yong Sim Maya, ZBrush Ceiga Magazine


Bunraku .
Troncal Fabien


Maya, ZBrush


Character .
Rebeca Puebla


XSI Ceiga Magazine


Desert Knight-Errant . .
Ke Weilin 3ds max, ZBrush


Katon No Jutsu . .
Atsushi Mishima

CINEMA 4D Ceiga Magazine


Lotus Samurai Warrier . .
Jackson Robinson Maya, ZBrush


Fu Manchu . .
Diego Romo

XSI, ZBrush Ceiga Magazine


Ancient General . .
Yueliu Dai

Maya, ZBrush


Kung Fu Master . .
Dom Clubb

3ds Max, Mudbox Ceiga Magazine


Monk !!
Victor Maiorino Fernandes



3ds Max, ZBrush


Shaolin Monk . .
Daniele Orsetti

Maya, ZBrush Ceiga Magazine




Ceiga Magazine


Oriental Beauty


Stephen Chow


Flower and girl CINEMA 4D Ceiga Magazine 71


A Chinese Girl . .
Ke Weilin

3ds max


Asian beauty . .
Diego Romo

XSI Ceiga Magazine


Beanpod Blooming . .
Xiaoyu Wang Maya


Classical Girl . .
Shiyong Wang

Maya Ceiga Magazine


Girl In China Old Book . .
ZhiHeng Tang Maya, ZBrush


Hwangjini .
hyunsoo moon


3ds Max, Maya, ZBrush Ceiga Magazine


Oriental Woman . .
Chen Zhang



Plastic Series:Pink Amazon . .
Rebeca Puebla 3ds Max, ZBrush Ceiga Magazine


Police Beauty . .
Xiaoyu Wang



Queen Of DISCO pt.1 . .
Nelson Wei Maya Ceiga Magazine


Woman With A Fan . .
Ning Zhang

3ds Max, ZBrush


Wu Ze Tian .
Baolong Zhang


Maya, ZBrush Ceiga Magazine


All the great CG videos

on one channel



Ceiga Magazine


And now

There’s finally something
For you fans of print!


Ceiga Magazine


Aardman Absolute Post

Brandt Animation Bravo Games BreakThru Films Burrows Nvisage Busty Kelp Cinesite Climax Group Codemasters Colonel Blimp Criterion Games Darkhorse VFX Darkside Animation Dinamo Productions Distant Future Animation Studios Double G Studios Double Negative Drive CGI Eggbox Studios Envy

(UK only)

Eurocom Fluid Pictures Foundation CGI Framestore Full Moon Studios Gameloft Glassworks Glowfrog Studios Golden Square Hot Knife Digital Media ICube Ignition Entertainment I love Dust Image Metrics Infinite Realitites Ink Digital Jagex Jellyfish Pictures Jump Design

Absolutely Cuckoo Air CGI AKQA Animatic Media Annix Studios Artillery Atticus Digital Atticus Finch Axis Animation Barefoot VFX Base Black BE Animation Black Rock Studios Blink Productions Blitz Game Studios Blue Bolt Blue Zoo


Kazoo Creative Kettle Studios Keframe Studios Kuro Dragon Lab 10 Studios Lionhead Studios LipSync Post Locomotion Lola Loose Moose Mainframe Man Vs Machine Masquerade Digital Matinai MDI Digital Method Studios Molinare Motion Imaging Monumental Games MPC Munky

Neon Neoscape Nexus Productions Ninja Theory Not to Scale NSC Creative Nvisible OG International Passion Pictures Peanut FX Peerless Pitbull Studio Plowman Craven Prime Focus Quay Studios Qurios Realtime UK Realise Relentless Software Rockstar North Realtime Technology

Rumble Studios Rushes Saddington Baynes Slide Smoke & Mirrors Speed Shape Studio AKA Sumo Digital Superglue Taylor James Ten 24 Territory Studio The Creative Assembly The Foundry The Mill The Senate The Works Tigrex TT Games We Are Seventeen Zoo
Ceiga Magazine


Beginner’s Guide to Digital Painting in Photoshop is a brand new series dedicated to providing a truly comprehensive guide to the basics of digital painting in this versatile program. The best way to learn from the pros is to watch over their shoulders as they create a masterpiece. The next best way is to read this book. An essential resource for beginners and veterans alike, the techniques I’ve picked up here show that you’re never too old to learn! Highly recommended. Ian McQue
ISBN – 978-0-9551530-7-5 | Softback / Slipcase – 297mm x 210mm | 224 full color premium paper pages | £29.99 / $49.99

available now from:
Get 20% off this book when you enter the promo code: ceiga20jan 90
This offer will expire at the end of February 2012