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The default settings specified in these rules can be changed, but only if an option is available in the challenge.

Unless specified otherwise in the match d etails, these default rules will be followed. The following settings apply to all GameBattles matches, regardless of t he Game Mode. Spectating: Disabled (Does not apply for Search and Destroy). Specta ting is to be Enabled when a Staff Member is present to spectate the match. Friendly Fire: Enabled Forced Respawns: Enabled Wave Spawn Delay: None Respawn Delay: None (Does not apply to Sabotage, Capture the Flag, D omination, and Demolition. Respawn delay is 10 seconds for Hardcore mode.) Radar Always On: Challenge Option Max Health: Normal (When Hardcore Mode Enabled: Miniscule) Health Regeneration: Normal (When Hardcore Mode Enabled: None) Kill Cam: Enabled (When Hardcore Mode Enabled: Disabled) Headshots Only: Disabled Third Person View: Challenge Option Allow Per s: Challenge Option Killstrea Rewards: Challenge Option Number of Lives: Unlimited (Does not apply to Search and Destroy.) Join in Progress: Not Allowed Hardcore Mode: Challenge Option The following settings are specific to each Game Mode, so please read th em carefully before setting up the server. Team Deathmatch Points to Win: 5000 Round Timer: 10 Minutes Search and Destroy Round Length: 3 Minutes Bomb Timer: 45 Seconds Number of lives: 1 Life Plant Time: 7.5 Seconds Defuse Time: 7.5 Seconds Multi Bomb: Disabled Score Limit: 4 Points Round Switch: Every Round Spectator: Team Only Sabotage Time Limit: 10 Minutes Bomb Timer: 45 Seconds Plant Time: 5 Seconds Defuse Time: 5 Seconds Respawn Delay: 7.5 Shared Bomb Timer: No Note: In the event of a tie, the game will go into Overtime to d etermine the winner. If the Overtime results in a Draw, the map must be replayed until a winner is decided. Domination Time Limit: 10 Minutes Score Limit: Unlimited Respawn Delay: 5 Seconds Capture The Flag Round Length: 5 Minutes Score Limit: Unlimited

Respawn Delay: 5 Seconds Note: In the event of a tie, the game will go into Overtime to d etermine the winner. If the Overtime results in a Draw, the map must be replayed until a winner is decided. Demolition Time Limit: 3 Minutes Round Switch: Every Round Bomb Timer: 30 Seconds Plant Time: 5 Seconds Defuse Time: 5 Seconds Extra Time: 2 Minutes Respawn Delay: 5 Seconds Headquarters Time Limit: 10 Minutes Score Limit: Unlimited HQ Lifetime: 1 Minute HQ Activate Delay: 30 Seconds Kill Confirmed Time Limit: 10 Minutes Score Limit: 30 Points If any of the above settings are incorrect, the hosting team forfeits that m ap. The team hosting is responsible to ensure all setting are correct prior to b eginning any map. If the settings are incorrect, the map needs to end and the ne xt map needs to be played. The team that was not hosting is responsible for obta ining valid proof to show that the hosting team did not have the settings correc t. A tic et with valid proof must be submitted immediately after the match has b een completed. Dome Variant When challenging a team, the ability to use the Dome Mapset is provided. The use of this mapset outputs Dome for every map. If the Dome Mapset is selected, Dome must be played for the entire match. GameBattles (GB) Variant Settings All of the Settings changes that were made to the default Game Modes (Search and Destroy, Capture the Flag, Demolition, and Kill Confirmed) are listed below . Settings that are not listed below should not be changed from their default s tate. Maps and Modes Ar aden - Capture the Flag Ar aden - Search & Destroy Bootleg - Capture the Flag Bootleg - Search & Destroy Carbon - Search & Destroy Dome - Capture the Flag Dome - Search & Destroy Hardhat - Search & Destroy Loc down - Capture the Flag Loc down Search & Destroy Seatown - Capture the Flag Seatown - Search & Destroy Underground - Search & Destroy Game Settings

Spectating: Team Only Killcam: Enabled Radar Always On: No Wave Spawn Delay: No Force Respawn: Enabled Friendly Fire: Enabled Max Health: Normal Health Regeneration: Normal Per s and Proficiencies: Enabled Hardcore Mode: Disabled 3rd Person: Disabled Headshots Only: Disabled Killstrea s: Disabled Custom Classes: Enabled Join-In-Progress: Not Allowed The following settings are specific to each Game Mode, so please read them c arefully before setting up the server. Search and Destroy Round Length: 2.5 Minutes Bomb Timer: 45 Seconds Plant Time: 7.5 Seconds Defuse Time: 7.5 Seconds Score Limit: 4 Points Round Switch: Every Round Capture the Flag Round length: 5 minutes Score Limit: Unlimited Respawn delay: 7.5 seconds Note: The winner is determined by the flag count. In the event of a tie, the Overtime tie-brea er will not be used, the map must be replayed until a winner is found. Banned Weapons All Launchers All Shotguns Riot Shield Banned Lethals Bouncing Betty Claymore C4 Banned Tacticals Scrambler Trophy System Tactical Insertion Portable Radar Banned Attachments Heartbeat Sensor Grenade Launcher Shotgun A imbo Rapid Fire Banned Proficiencies Attachments (Double Attachments are not Allowed)

Banned Per s Blast Shield Over ill Recon To play a match using the GameBattles (GB) Variant Gameplay, you must first select the "GB Variant Gameplay" custom mapset from the drop-down. If this is no t selected, maps that are not included in the GB Variant Gameplay may be randomi zed and cannot be played. Both teams should select to cancel the match on the Ma tch Report screen if the correct options and mapset are not selected. Second, you must select the "Yes - Use GB Variant Gameplay" option from the GB Variant Gameplay section. If this was not selected, the match will not be pla yed with GB Variant Gameplay and would use the settings found under "Settings" i n the Settings section above. Your selection for all options below the GB Variant Gameplay section will no t matter. All required settings for GB Variant Gameplay are listed above in the "Settings" section and must be used. General Rosters Challenges No-Shows Reporting Tic ets Cheating Referees Proof General Ladder Settings Matches Matches All matches must be played in their entirety unless both teams agree to post pone or cancel the match. Teams can play a best of 3 (first team to win 2 maps w ins the match) or a best of 5 (first team to win 3 maps wins the match). If no s election is made, a Standard Ladder Match will be played best of 3 maps. Randomized maps MUST be used. Users cannot pic maps or change options selec ted in the challenge details. Unless specified otherwise in the challenge detail s, these default rules will be followed. The higher ran ed team at match time will host the first map. The higher ran ed team is the team ran ed closer to 1 on the ladder. If there is a tie in ran ( i.e. both are unran ed), the Team ID closest to 0 will host first. The lower ran ed team at match time will host the second map. This will alternate for each ma p until/if a tie brea er map is needed. If a tie brea er map is needed, the lowe r ran ed team will host the final map.

A "Lag Test" must be completed prior to starting the match. This is a test r ound that does not count and uses the standard game settings that will be used d uring the match. For the lag test, a map that is not scheduled for play must be used. If the game lags during this test, a new host must be chosen. If both team s cannot find or agree upon an acceptable host, the match needs to be removed. T o have the match removed, both teams need to go to the Match Report tab and clic on the Request Cancellation button.

Teams may not delay the match for more than 5 minutes between each map. If a team delays the start for longer than 5 minutes between maps, they will forfeit that map. The team that did not delay must submit a tic et with valid proof sho wing that this delay did occur. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a tic et. If it is a Non-Premium Match, you can select the Match Status that says: I m report ing: I had an issue and want to dispute . Then, submit your tic et containing vali d proof.

The team that is not hosting will pic

which side to play on.

If a player/host disconnects during the initial launch of a map, the map wil l be restarted. The initial launch is defined as within the first 30 seconds or before the first ill. If both teams disagree over when the disconnection too p lace, video proof must be provided. Complete the match and then report the outco me. If it is a Premium Match, report the scores correctly and then submit a tic et. If it is a Non-Premium Match, you can select the Match Status that says: I m re porting: I had an issue and want to dispute . Then, submit your tic et containing valid proof. If the host disconnects after the map has started, the host's team forfeits that map. After the map has started is after 30 seconds or after the first ill. If both teams disagree over when the disconnection too place, video proof must be provided. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a tic et. If it is a Non-Pre mium Match, you can select the Match Status that says: I m reporting: I had an issu e and want to dispute . Then, submit your tic et containing valid proof. If a player disconnects after the game has started, the game will continue a nd a player may be re-invited. The re-invited player may be the player that drop ped or a new eligible player that was selected as a substitute when setting up t he match. The only exception to this rule is for a "Kill Dependent Game Mode". P lease see the rule below regarding "Kill Dependent Game Mode". A "Kill Dependent Game Mode," often referred to as Deathmatch, Sharpshooter or Slayer, is a game mode whose winner is decided by the overall number of ills , or points gained from ills. Because this mode relies on the number of players present, a team can never play shorthanded when playing this mode. A Team that loses a player during this game mode, after the first ill has occurred, forfeit s that map. A team can start a map shorthanded unless it is for a "Kill Dependent Game M ode" (for a description of what a "Kill Dependent Game Mode" is, please see abov e). You can only be shorthanded by one player. For example, in a 4v4, a team can start a map with 3 players. If you are missing more than one player, you cannot start a map. This rule applies to all matches except for 1v1s. We highly recommend that all players appear offline during their match. User s are not to dispute a match on purpose if the other team did not appear offline . If random players enter the room, as them to leave. If they leave immediately without disrupting the match, the match can continue. If the player disrupts th e match, the match is to resume from the score at which the player(s) entered. We strongly recommend that you set your Friends List to "Private". If a map results in a tie, the map will be replayed with the same sides and settings. Deliberate and repeated team- illing or committing suicide on purpose during Team Deathmatch will result in a forfeit of the map. If a team is accused of v iolating this rule, the accuser must provide valid video proof. Complete the mat ch and then report the outcome. If it is a Premium Match, report the scores corr ectly and then submit a tic et. If it is a Non-Premium Match, you can select the Match Status that says: I m reporting: I had an issue and want to dispute . Then, su bmit your tic et containing valid proof. Using disabled equipment/weapons/secondarys during a game will result in a f orfeit of that map. Using the equipment includes holding it while running or wal ing and/or placing it on the ground.

Planting a bomb in a place that cannot be defused by standing next to it on the ground will result in a forfeit of the map.

Using the Proficiency Gun Glitch during a match will result in a forfeit of the match and a ban from the MLG websites.